#Voxel Game
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#gamedev#indie dev#indie game#game development#game design#indie game dev#voxel engine#voxel game#programming#voxel#c++#lighting
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Hi! Re-learning how to Tumblr again like in the 90s. Here's a test I made yesterday for my solo project Archeocook (a narrative game about food and flavors in a solarpunk-inspired setting). It won't be the final view/angle I'll use for the game I think, but I wanted to play with proportions and such.
#gamedev#interactive fiction#voxelart#magica voxel#indiedev#cooking game#cozy vibes#solarpunk#voxel#voxel game#solodev#archeocook
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teardown is a fun game.
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Wildlife on Planet 55e
Working on some more wildlife today as well, here's some Butterfly variants and fish species, notable the Sailfin, Bigjaw Salmon, and Glimmer Bass!
Here's some of what I made yester- er- three days ago? I don't even know time is a blur and a lie. Regardless, it's the Rock Lizard along with some WIP Fairy Bugs, a firefly-like creature which comes out at night in several hues- notably a yellowish warm glow or a cool blue currently. I'm also working on some bio-luminescent plankton for a similar effect in the depths of the oceans.
#pixelart#3d artwork#aseprite#blockbench#game dev blog#pixel art#pixel graphics#game dev stuff#indie dev#indiegamedev#game development#game dev update#indie game#indiedev#game developers#voxelart#voxel game#indie games#regrowal#regrowalthegame#dev update#dev log#dev blog#farming sim#farmcore#farm#farming#farming game#my art#survival game
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Updated the Globe (...Cube?) uhh Planet model- and the Orrery. Good morning by the way, everyone. Someone throw a monster or some coffee at me please.
#pixelart#3d artwork#aseprite#blockbench#game dev blog#pixel art#pixel graphics#game dev stuff#indie dev#indiegamedev#game development#game dev update#indie game#indiedev#game developers#voxelart#voxel game#indie games#regrowal#regrowalthegame#dev update#dev log#dev blog#farming sim#farmcore#farm#farming#farming game#geology#my art
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still messing around with things, but have some WIP Global illumination
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🎉 Get ready to boogie with the skeletons! 🎶
Skeletal Dance Party, my indie game that's all about undead dancing, is now on 60% sale at Steam’s Summer Sale!
Don't miss out on this fun-filled adventure. 💀🕺
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NO FREAKING WAY!!!!
youtube
THIS IS THE GAME THAT STAMPY AND 4J STUDIOS WERE MAKING?!?! THIS LOOKS SICK!!
#4j studios#we're so back#we're soooo back#we back#voxel game#video games#gaming#games#videogames#trailer#video game trailer#trailers#game trailer#Youtube#im so hyped#i'm hyped#get hyped#i am hyped#hyped#i cant wait
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Something I've been working on. This is Aerollel, a game that I've been making for the past few weeks. It is essentially Minecraft mixed with Roblox and if it was released between 2005 and 2007.
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Goanna post about deep rock galactic here, found the game a week ago and I absolutely love it!
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Introducing Zepha
Hi, I'm Auri and I'm reinventing the wheel making a voxel game / engine. Recently I've managed to scrape together a really cool RGB voxel lighting algorithm so I'm going to make a post about it!
One thing that was really important to me when designing my game's lighting was that I wanted the static lighting to fit in with more fancy graphical effects. That means that Minecraft's lackluster diamond-shaped lighting wasn't going to cut it. I wanted spherical light and I wanted colors!
To accomplish this, I split the lighting into 6 channels. RGB for block light, and RGB for sky light. (technically there's 9 channels but that's too complicated to get into right now). I also store the direction that light comes from so that I can build a pseudo-sphere of light around the source.
To make things performant, I had to delve deep into micro-optimizations like Word Level Parallelism, which is a technique to do the same operation on multiple numbers packed into a single integer. The algorithm supports a huge dynamic range for colors and brightnesses, and operates in real time.
Any color can be used, and bright lights even overexpose. Lights can span chunks in radius!
If you're interested in the project, and want to see more, please join my Discord! I do weekly livestreams and I post updates often! Thanks for your interest ❤️❤️❤️
aurail.us/discord.html
#gamedev#indie dev#indie game#game development#game design#indie game dev#voxel engine#voxel game#programming#voxel#c++#lighting
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There's already a web-based version of an early prototype on itch.io. if anyone's curious to follow the development of Archeocook, a narrative game set in a solarpunk inspired world.
The overall pacing of this prototype is not what I have in mind for the whole game, but the epistolary format + a very basic puzzle game for balancing flavors are already there, and what I want to explore more in the coming months.
I'm hoping to make a 2-5h game, with several recipes and letters.
I often think about Ursula K. Le Guin's intro of The Left Hand of Darkness when I'm working on futuristic worlds. I've been wanting to make a game/write a story that's in the vein of what she described for quite some time.
I'll be sharing here casually about what solarpunk could mean to me, why I've been playfully using cooking and flavors as my main focus, my current experiments with Voxel Art/MagicaVoxel, Ink and Godot. I hope to write once a week, we'll see how it goes.
Thank you for playing and/or reading me!
#solarpunk#voxel game#magica voxel#voxelart#solodev#gamedev#interactive fiction#voxel#indiedev#puzzle games#cooking game#the left hand of darkness#ursula le guin#godot engine
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Survival Base Showcase A gorgeous cherry-blossom tree house, built by player pIngu_20, features abundant storage, a full enchanting setup, and anything else you'd need!
Join play.thegrotto.gg
#minecraft survival#minecraft servers#minecraftserver#minecraft smp#minecraft#mc builds#mcserver#mcservers#minecraft server#aesthetic#gaming#voxel#voxel game
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I've also been working on a *lot* of new UI elements and mockups lately, here's a few of them! *(please ignore the aseprite font- it's not our actual font in game and looks kinda wonky on the mockups)
(Ignore the totally-normal-mannequin standing in in the place of the player model at the moment.)
Some WIP UI's (the last screen is the current state of the main menu and has our current menu/text font) -@recusantalchemist
#pixelart#3d artwork#aseprite#blockbench#game dev blog#pixel art#pixel graphics#game dev stuff#indie dev#indiegamedev#screenshot saturday#idk what day it even is anymore tbh#game development#game dev update#indie game#screenshotsaturday#indiedev#game developers#voxelart#voxel game#indie games#regrowal#regrowalthegame#dev update#dev log#dev blog#game design#game ui
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Mossy Cat (WIP)
Looking for some feedback today, this cute lil guy is based on a Bobcat, which is known to have fluffy cheeks- but I think it may look better without them honestly. What do ya'll think?
#pixelart#3d artwork#aseprite#blockbench#game dev blog#pixel art#pixel graphics#game dev stuff#indie dev#indiegamedev#game development#game dev update#indie game#indiedev#game developers#voxelart#voxel game#indie games#regrowal#regrowalthegame#dev update#dev log#dev blog#farming sim#farmcore#farm#farming#farming game#my art#survival game
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working on a minetest mod
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