#vohn
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seiirafim · 5 months ago
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an heir 𝑝𝑢𝑝𝑒𝑡𝑒𝑒𝑟𝑒𝑑 to parade on his unrightful throne
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#FORMALLY INTRODUCING [ ... ] 𝐁𝐋𝐀𝐈𝐑 𝐕𝐎𝐇𝐍 𝐋𝐀𝐑𝐔𝐄
𝗥𝗨𝗠𝗜𝗡𝗔𝗧𝗘 (v.) to think about something deeply , fit for one that day dreams ⸻ DAYDREAMER . an original character based on original lore LUCENT ROULETTE , contents : biographical details - credit & inspiration : luciel , roleplay main .
.. a study in : urban fantasy , supressed emotions growing up , childhood trauma , unapproachable father & wicked birth mother , constant degradation & verbal abuse , competition to become heir to the throne , encountering love at first sight , emotions being toyed , heartbreak , emotional numbness , finding his surogate mother , separating oneself & royalself , unwanted sibling rivalry , destined to believe he will always be alone , desperate for a nurturing figure , thoughts to disappear & more .
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I. NAMES & TITLES
𝐅𝐔𝐋𝐋 𝐍𝐀𝐌𝐄 : blair vohn larue 𝐊𝐍𝐎𝐖𝐍 𝐀𝐒 : blair 𝐍𝐈𝐂𝐊𝐍𝐀𝐌𝐄𝐒 : blare-blare 𝐀𝐋𝐈𝐀𝐒 : the king never meant to be 𝐏𝐑𝐎𝐍𝐎𝐔𝐍𝐒 : he/him
II. DOCUMENTATION
𝐃𝐀𝐓𝐄 𝐎𝐅 𝐁𝐈𝐑𝐓𝐇 : august 12 𝐄𝐓𝐇𝐍𝐈𝐂𝐈𝐓𝐘 : flügel 𝐑𝐄𝐒𝐈𝐃𝐄𝐍𝐂𝐄 : shiodorlas 𝐎𝐂𝐂𝐔𝐏𝐀𝐓𝐈𝐎𝐍 : duke of vilrath
III. PHYSIQUE
𝐅𝐀𝐂𝐄 𝐂𝐋𝐀𝐈𝐌 : actor felix mallard 𝐀𝐆𝐄 : twenty seven 𝐇𝐄𝐈𝐆𝐇𝐓 : 5'10" 𝐃𝐈𝐒𝐓𝐈𝐍𝐆𝐔𝐈𝐒𝐇𝐈𝐍𝐆 𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒 : black tattoos snaking around his left arm from the nape of his neck & a small scar edged on the left side of his jaw down to his neck
IV. RELATIONSHIPS
𝐒𝐄𝐗𝐔𝐀𝐋 𝐎𝐑𝐈𝐄𝐍𝐓𝐀𝐓𝐈𝐎𝐍 : heterosexual 𝐅𝐀𝐌𝐈𝐋𝐘 𝐌𝐄𝐌𝐁𝐄𝐑(𝐒) : his younger sister, yvonne glynneth larue 𝐒𝐈𝐆𝐍𝐈𝐅𝐈𝐂𝐀𝐍𝐓 𝐎𝐓𝐇𝐄𝐑(𝐒) : none at the moment 𝐋𝐎𝐕𝐄 𝐈𝐍𝐓𝐄𝐑𝐄𝐒𝐓(𝐒) : none at the moment 𝐂𝐇𝐈𝐋𝐃𝐑𝐄𝐍 : none 𝐄𝐍𝐄𝐌𝐈𝐄𝐒 : none at the moment
V. CHARACTERISTICS
𝐏𝐄𝐑𝐒𝐎𝐍𝐀𝐋𝐈𝐓𝐘 𝐓𝐑𝐀𝐈𝐓𝐒 : reserved, charming, pragmatic, selfless, empathetic, ambitious, dominant, reliable, genuine, realist, understanding, fiercly protective, distant, independent, etc.
VI. EXTRAS
𝐌𝐎𝐑𝐀𝐋 𝐀𝐋𝐈𝐆𝐍𝐌𝐄𝐍𝐓 : neutral good 𝐌𝐘𝐄𝐑𝐒 𝐁𝐑𝐈𝐆𝐆𝐒 : intj-t, the architect 𝐄𝐍𝐍𝐄𝐀𝐆𝐑𝐀𝐌 : 4w3 𝐓𝐀𝐑𝐎𝐓 𝐂𝐀𝐑𝐃 : the emperor 𝐙𝐎𝐃𝐈𝐀𝐂 𝐒𝐈𝐆𝐍 : leo
VII. RANKS
𝐒𝐓𝐑𝐄𝐍𝐆𝐓𝐇 :  ★★★★☆ 𝐒𝐏𝐄𝐄𝐃 : ★★☆☆☆ 𝐈𝐍𝐓𝐄𝐋𝐋𝐄𝐂𝐓 : ★★★☆☆ 𝐂𝐎𝐎𝐏𝐄𝐑𝐀𝐓𝐈𝐕𝐈𝐓𝐘 : ★★☆☆☆ 𝐂𝐎𝐌𝐏𝐄𝐓𝐈𝐓𝐈𝐕𝐄𝐍𝐄𝐒𝐒 : ★☆☆☆☆ 𝐃𝐄𝐗𝐓𝐄𝐑𝐈𝐓𝐘 : ★★★☆☆ 𝐒𝐓𝐀𝐌𝐈𝐍𝐀 : ★★★★☆
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haemocyaninz · 1 year ago
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If you member them, $5000 for you
[Image ID: A digital drawing of haemocyaninz’s ocs, 2 men standing side by side. Vohn has short green straight hair covering his right eye, light brown skin, and a thin build. He wears a collar shirt with a bow tied at the front. Ayden has dark freeform locs, brown skin, and a thin build. He wears a gray sweater with a bleeding broken heart design at the front. Vohn points as he looks at Ayden, putting an arm on his back. Ayden looks back at him blankly. End ID.]
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vohnluq · 1 year ago
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need peeps to attack
https://artfight.net/~Vohn
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celorangeine · 10 days ago
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whots this.... MORE bully oc time?!?!
a bunch of @gordisaquaberrymodel's requests 😎
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CROW !!!!1!1! @sergeantcowboy
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JAASPERRR😎 (the old fart) @pokerfacekowalski
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MORE awesome ocs !!!!!!! @gobullworth's janette , @crayzdyaln's vohn, and @aquaberryvanilla's nora 😎😎😎😎😎
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galebrainrott · 11 months ago
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All of Gale's Datamined Epilogue Scenes
CURRENTLY A WIP Dead/God Gale is for last because I honestly don't like to think about it. PS: I can't SC the Devnotes so I just type it out. Does any have any tips? Only romanced dialogues btw
Gale Dekarios
Entering the Party - From Waterdeep
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Entering the Party - Adventurer
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Idles + Tara
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Conversation
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(In Waterdeep)
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Also lol "Your tentacles are looking wonderfully moist this evening." Gale the man that you are....
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Devnote : Relaxing, just needed some reassurance.
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"You are the happiness I never dreamed I could deserve." GALEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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PC's thoughts on Waterdeep
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(Stayed in Baldur's Gate)
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Devnote : Bouyant, encouranging
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"'Home.' How I love to share that word with you."
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Devnote : Excited to clarify that he's a changed man.
Knitting, painting, writing... Oh Gale....
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"I was afraid to so much as dream of a night like this. To hope that my life might amount to more than lonely, bitter disappointment. And then I found you."
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This is Lae'zel origin but I can't leave it out it's too sweet
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Devnote : HACK VOHN-fin DOO (meaning: 'Source of my joy.' -how githyanki declare their love for another).
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crayzdyaln · 9 days ago
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Quick arts i did in my Co-op class!! so fun. A comic of Marcus and Jimmy in class… plus Vohn and Marcus hanging out.
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skyscratch-wc · 3 months ago
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Skyfall: Warriors Names As Gaeilge!
So I posted about this before, but I am learning Irish/Gaeilge. I started for heritage/family reasons but now this language just has a death grip on me and won't let me go. I thought it would be fun to practice some vocab by translating some warrior names into Irish. So, for those who are interested in this very niche crossover, here are some of the main TPB skyfall rewrite characters as Gaeilge:
(KEY -> [Warrior Name]: [first name] = [Irish] (rough pronunciation in the Munster dialect), etc.)
(IMPORTANT PRONUNCIATION NOTE: the "ch" in Irish is a throaty sound... it's difficult to describe. Kinda like a softened "k" just farther back in your throat if that makes sense? "gh" is a guttural g sound in the same way as "ch" is. So, these combos of letters in my pronunciation guide are not pronounced the way English "ch" or "gh" would be. "dh" also makes a guttural sound)
Fireheart: fire = tine (tineh), heart = croí (kree) -> Croí na Tine (kree na tineh; literally "Heart of Fire")
Graystripe: gray = liath (leeah), stripe = stríoc (stree-ock) -> Stríoc Liath (stree-ock leeah; literally "Gray Stripe")
Ravenpaw: raven = fiach (fiach), lapa (lahpuh) -> Lapa Féich (Lahpuh Feech; literally "Raven's Paw" or "Paw of Raven")
Sandstorm: sand = gaineamh (gahniv), storm = stoirm (stirim) -> Stoirm Ghainimh (stirim ghahniv; literally "Storm of Sand" or "Sandstorm")
Tigerclaw: tiger = tíogar (teegur), crúb (croob) -> Crúb Tiogair (croob teegar; literally "Tiger's Claw")
Blueflame: blue = gorm (gorim), flame = lasair (lahsir) -> Lasair Ghorm (lahsir ghrim; literally "Blue Flame")
Yellowfang: yellow = buí (bwee), fang (same word as for "canine tooth") = starrfhiacail (stahr-ee-uh-cil) -> Starrfhiacail Bhuí (stahr-ee-uh-cil vwee; literally "Yellow Fang" or "Yellow Canine Tooth")
Spottedleaf: spotted = breac (brahk), leaf = duilleog (dilloog) -> Duilleog Bhreac (dilloog vrahk; literally "Spotted Leaf")
Stormstrike: storm = stoirm (stirim), strike = bualadh (booiladh) -> Bualadh Stoirme (booiladh stirime; literally "Strike of Storm", meant to be a reference to a lightning strike)
Silverstream: silver = airgid (airigid), stream = sruthán (shirhaahn) -> Sruthán Airgid (shirhaahn airigid; literally "Silver Stream")
Talltail: tall = ard (aard), tail = eireaball (air-uh-bull) -> Eireaball Ard (air-uh-bull aard; literally "Tall Tail")
Brokentail: broken = briste (brishtuh), tail = eireaball(air-uh-bull) -> Eireaball Briste (air-uh-bull brishtuh; literally "Broken Tail")
Cinderpelt: cinder = cnámhóg (knahvouge), pelt = finnoadh (fiona) -> Finnoadh na Cnámhóga (fiona na knah-vouguh; literally "pelt of cinders")
Whitestorm: white = bán (bohn), storm = stoirm (stirim) -> Stoirm Bhán (stirim vohn; literally "White Storm")
I'll probably do more of these in the future. I might take a crack at these in Spanish too eventually haha. It's fun to translate these.
Edit: thank you to @an-spideog who pointed out I missed a couple of séimhiú! They should be fixed now (both in the spelling and pronunciation).
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haydenigmatic · 11 months ago
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Lady Odette Lavone (La-vohn)
Introducing Lady Odette, the ethereal presence gracing the court of the eight kingdoms. Daughter of the king's chancellor and renowned as the epitome of courtly elegance, Odette captivates all who encounter her, she stands as the beacon of beauty and grace.
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Her face claim well Margot Robbie or Samara Weaving, one of the inspirations for creating her was Odette of the Swan Lake ballet and I'll say nothing more.
For her voice I think it would be the same as above or as her singing voice that's Christy Altomare (Anastasia's musical loveddd it).
Main Family Dynamics:
Duke Leander - The Powerful Patriarch:
As both Duke and Chancellor, Leander wields immense political influence, making him one of the realm's most powerful figures. Odette is not shielded from the complexities of court politics; rather, she learns to navigate them through the guidance of her father. His expectations for Odette reflect the intricacies of maintaining the family's standing in the court.
Duchess Annelise - The Maternal Guidance:
She takes a keen interest in Odette's development into the ideal court lady. She imparts wisdom on etiquette, courtly manners, and the delicate intricacies of navigating the nobility, aiming to mould Odette into a paragon of grace and virtue.
Damon - The Guardian:
Her older brother, Damon, serves as her confidant and protector. As the heir to their father's title, he is not only devoted to his responsibilities but fiercely dedicated to ensuring Odette's well-being. He would go to great lengths to shield her from any harm.
Some details about her:
Memorable Quote: “Can one truly be free if tethered to the whims of tradition, or is the truest essence found in the heartbeat of authenticity?”
Has a penchant for watching the sunset from a particular balcony. Bathed in the warm hues of the golden hour, she contemplates the day's events and dreams of a brighter tomorrow.
Fluent in several languages, Odette communicates effortlessly with foreign dignitaries.
Has a majestic snow-white tiger companion named Zephyra, a gift she received when it was just a cub. Initially mistaken for an ordinary cat due to its small size, the tiger has grown into a magnificent and rare creature.
Known for her generosity, she channels her compassion into regular alms-giving. Whether it's to support local charities or aid those in need, she actively contributes to the welfare of her realm. Her charitable acts extend beyond obligation.
Her voice, reminiscent of a nightingale's melody, is a rare and enchanting gift. When she sings, her ethereal tones fill the air, captivating listeners and leaving an indelible impression.
Has a treasure box, a delicately crafted container adorned with intricate patterns, is tucked away in her private chambers. It holds a collection of cherished items, from sentimental gifts to intricately designed jewellery, each carrying a story and a memory.
Bath time is a cherished ritual for her. Her love for the calming embrace of warm water is evident in the opulent baths she indulges in regularly. Her maids, attuned to her preferences, ensure each bath is an experience, with fragrant oils, delicate petals, and soothing melodies.
Odette's reputation as one of the most well-read individuals of her generation is not without merit. Her library, adorned with rich tapestries and plush cushions, is a haven for her intellectual pursuits.
Always carrying a leather-bound journal, she regularly writes sonnets, poetry, and reflections about her life. The pages hold a chronicle of her innermost thoughts and the poetic expressions of her heart.
As Damon's trusted confidante and sister, Odette shares a special bond with him. Providing counsel and support.
Her childhood was marked by witnessing the harsh consequences of her family's wealth, particularly her father's strict financial policies. The stark contrast between opulence and the suffering of those unable to meet debts left a profound impact. Instead of turning away, this dark experience fuelled her empathy. As she matured, she dedicated herself to lending a hand to the less fortunate.
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katerinap · 2 months ago
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what goes on in my head
When I was reading the brick I found a picture that explains how to pronounce names and places and stuff bc some of them are just like “… wut…?”
and while looking at it, I discovered my favourite name in the whole world.
Fauchelevant.
his name is “Fosh-luh-vohn”
its so beautiful 🤩
I deadgrass always have to mention him when I’m talking to my friend abt Les mis I have to mention him bc his name rolls of the tongue in such a cool way that it’s just fun to say.
Fauchelevant.
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sydsaint · 7 months ago
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De Vohn you will always be special to me. Bully Ray can get bent tho.
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seiirafim · 5 months ago
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݁⠀⠀ 𒑊 ⠀original chr. roster directory
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original⠀ ⍮ ⠀ ‟⠀ blair vohn larue .⠀〞
original⠀ ⍮ ⠀ ‟⠀ illthyra majestrial fauna .⠀〞
original⠀ ⍮ ⠀ ‟⠀ percival leclaire chastain .⠀〞
original⠀ ⍮ ⠀ ‟⠀ yvonne glynneth larue .⠀〞
original⠀ ⍮ ⠀ ‟⠀ livius mon drossel souma .⠀〞⠀
original⠀ ⍮ ⠀ ‟⠀ vivienne iris brynhildr .⠀〞
original⠀ ⍮ ⠀ ‟⠀ bastet .⠀〞
original⠀ ⍮ ⠀ ‟⠀ aria rhein eldritch .⠀〞
original⠀ ⍮ ⠀ ‟⠀ cole gray linngard .⠀〞
original⠀ ⍮ ⠀ ‟⠀ seraphina lana illiot .⠀〞
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ausetkmt · 1 year ago
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Some people describe a police dog’s bite as a deep tear through their flesh. Others are haunted by the feeling of a Vise-Grip, the dog's jaws slowly but painfully tightening around their arms or legs until the muscles go numb.
These are not the nips or snaps of a pet dog in a backyard. A police dog, trained for weeks on how to bite harder and faster and with little reservation, can inflict debilitating injuries and lasting scars. The physical damage lingers as long as the memories of a dog’s snarling teeth, its guttural growls, its head ripping back and forth upon crashing into a fleeing target, all while a police officer stands nearby shouting commands and praise in German, Dutch or Czech.
Across the nation, police dogs bite thousands of people a year. And in no major city is someone more likely to be bitten than in Indianapolis.
The Indianapolis Metropolitan Police Department, home to one of the largest K-9 units in the country, has the highest rate of dog bites among police departments in the largest 20 U.S. cities.
Some cities saw one police dog bite over the last three years. In Indianapolis, it was once every five days.
Law enforcement officers from around the United States train with their police dogs on how to capture a suspect at Vohne Liche Kennels, in Indiana, on Sept. 23, 2020. Dogs are muzzled for the protection of the man acting as a decoy, who is not wearing typical bite gear for this training exercise.Mykal McEldowney/IndyStar
Those are just some of the findings of a yearlong investigation by IndyStar and the Invisible Institute in Chicago, along with The Marshall Project, and AL.com.
The first-of-its-kind national analysis included a review of police dog bites from 2017-19. That review found that IMPD dogs bit 243 people over those three years. That’s more bites than New York; Chicago; Philadelphia; San Antonio; Dallas; Austin; San Francisco; Fort Worth; Columbus; Seattle; and Washington, D.C.
Combined.
Police K-9 Bites per 100,000 Residents
Among police departments in the 20 largest cities, some have much higher rates of police dog bites than others. Between 2017 and 2019, Indianapolis Metropolitan Police dogs had 243 bites, or about 28 bites per 100,000 residents. But city police in Chicago, Philadelphia and San Francisco each recorded only one incident.
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Source: Analysis of use of force data from police departments, population data from the Census Bureau.
Per-capita rates use the latest five-year census population estimates and are approximations. City police departments in Los Angeles, Houston and San Antonio may include serious non-bite injuries in their K-9 use of force records. Charlotte-Mecklenburg Police Department data for bites in 2019 include numbers through January 23, 2020.
The investigation also revealed for the first time:
Nearly 60 percent of people who had been bitten in Indianapolis were suspected in only low-level and non-violent crimes or traffic infractions; bites that would appear to be out of policy in some other cities, such as Seattle and Washington, D.C.
At least 65 percent of those bitten were unarmed and did not act violently, facts that contradict IMPD’s stated reasons for using dogs so often.
More than half of the people who were bitten are Black, a disproportionately high number for a population that makes up just 28 percent of the city.
15 percent of people bitten were younger than 18. Three-fourths of the juveniles are Black.
Sometimes police dogs bite the wrong people entirely, such as police officers at a crime scene or innocent bystanders in a neighborhood.
Marshawn Wolley, a community leader who has worked alongside Indianapolis city and police leadership to reform IMPD’s policies, said he was shocked to learn about what’s happening with IMPD’s dogs.
"This is not meeting the standards of what we expect from a professional police department. They have missed the mark. Dramatically,” Wolley said. “There’s really no hiding from this. They set the standard for being the worst. This has to be addressed. This has to be addressed."
Indianapolis Mayor Joe Hogsett declined an interview request. He answered questions by email.
"These numbers are clear evidence that we must continue to have a dialogue with our community around what they expect not just of the K-9 unit," Hogsett said via email, “but of their police department as a whole."
The high number of bites in Indianapolis is driven in part by the convergence of two factors: a comparably loose set of IMPD policies that enables K-9 officers to release their dogs on people suspected of committing low-level offenses and, critics say, an old-school policing culture that encourages officers to do just that.
When IndyStar presented its findings to IMPD Chief Randal Taylor this month, he said he was concerned about the numbers.
"You know, I would hope we wouldn't have to bite that often," Taylor said. "If there's changes we need to make, I'm always for that."
Then, in an email Oct. 7, Taylor announced his department had drafted a new policy that, he says, will eventually place restrictions on the use of police dogs. For example: Officers would no longer deploy dogs on suspects in misdemeanor cases unless they believed that person is armed, though dogs would still be justified in all felony cases.
The policy change, if enacted, would have stripped out as many as 23 bites in misdemeanor cases over the last three years—an amount larger than the total number of bites found in some major cities.
That said, it's just 10 percent of the bites in Indianapolis. Even if they were removed from IMPD's total, Indianapolis would still remain the major city where someone is most likely to be bitten by a police dog.
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etymologyofmind · 1 year ago
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Pushing the Bounds
Previously...
And now...
Within the body of a ship, normal space was usually taken for granted. Certainly, there were occasions where anomalous this or unprocessed that made it through the shields or warp fields, but usually it was a pretty stable environment, by design. Most species who travelled through space needed such stability, integral as it was to biological function, so it was uncommon that the inside of a ship endured abnormal conditions for very long. Automation kicked over, suppression systems kicked in, and sometimes, in dire scenarios, atmosphere kicked out, with a number of safety protocols aligned to trying to keep crew in when the rest of it had to go out. MacDougal’s Gambit, however, was such an audacious plan, that much of the routine protections which had not been disrupted by the predation of the pack had needed to be put on standby, or disabled outright, to allow the effort to take place.
On the bridge, a decision had been made to press on into the unknown in a desperate bid for survival. Controls made of light and energy had received inputs calculated by a team of mad geniuses who had proposed that the best way to squeeze power out of dying engines was to literally squeeze it, and had thus fabricated a circumstance where the ship’s warp field—its tether to reality in the much more abstract stratum of subspace through which it travelled—had been compressed and focused through a lens of spacetime which would theoretically vault them across an unexpected expanse of space, while leaving behind the impression they had been destroyed by the forces they toyed with. Combining theories of transporter mechanics and warp field theory, gravitational force and spacetime lensing, the crew of the Vellouwyn had stacked edge case against edge case into a faint chance of success. As soon as the final keystroke was locked in, powerful mechanisms of science distorted the powerful forces of nature, and the battered ship leapt through the eye of the needle as if pursued by angels and demons alike, pulling their warp bubble with them in an inversion field which had the anticipated effect of destroying the warp focus gate.
The unanticipated effect was that it had pulled subspace through with it, and though the Vellouwyn’s jump was intended to be brief and stealthy, the hole it ripped in the fabric of the sector falling away behind it was anything but.
Deep in Engineering, Crewman Owouom Hotler was manning a monitoring station, a third-tier backup in case something went wrong. He was no warp expert, no engineer in fact, having a specialization in exolinguistics and exopictics which came naturally to his race of polyglots, but the Gambit was so unconventional that it was considered to be an all-hands-on-deck scenario, and no member of the crew was found resting during the jump. When the moment came, however, it was immediately apparent to Hotler that something had gone wrong, and that he was quite possibly the only crew member who would not be cripplingly affected.
The Vohn Barran people were few in number: their kind were probably an engineered species, derivative of some other which had either been made extinct or had left the Beta quadrant behind long ago, and the few colonies which persisted had been run by the Emerald Chain for centuries. Literal slaves, unable to function without the life support systems provided by their dominant owners, Hotler’s kind had been given to industrializing the least hospitable environments imaginable, working through asteroids without life support, class Y planets, and other such terrain while their populations were managed like cattle. It had been barely half a century since the Federation had liberated them, but the Vohn Barran had taken to their freedom fervently, and invested their gratitude and passion into the society which had given it to them. Regardless of the efforts of federation scientists and the persistence of the Vohn Barran people, there had yet to be developed any therapy or procedure which could fully liberate them from their life support apparatuses, as an un-augmented Vohn Barran had never been found to be compatible with any of the standard environments favoured by other species.
As such, when the Vellouwyn fell into subspace in its compressed envelope of reality, Hotler found himself suddenly buoyant, not as though gravity had failed, but as if it had thickened into a fluid state. The light of the ship took on a distinctly blue cast, dark and deep with shadow, and nearby holograms and projected controls distorted into fragmented apparitions. He felt the pressure of the environment around him pressing down dangerously on his leathery outer skin as the nictating membrane over his eyes slid into place reflexively, and the environmental collar he wore continued to provide sustenance as he flailed to get his bearings, but it was barely a heartbeat before he recognized that none of the rest of the crew would be able to endure these conditions like he could.
Point of fact, a crew member nearby—his friend, Crewman Quorrok—flailed in a look of sudden panic and agony, and started struggling to find footing in an environment which offered him little purchase. From the corner of his eye, he could see that further down the engineering section, the Saurion exobiology specialist who had taken such an interest in him, Crewman Solnus, was scrabbling at the deck plating to try and find proper purchase as he struggled to move aft. Hotler knew that if there was anything to be done—and he did not know if there was anything to be done—he would need to act fast. Glancing over his controls as he had been drilled to do, the readouts told him that something was wrong with the warp field dynamics, beyond what had been anticipated by the Gambit. It was compressed, as expected, but distorted, almost as if it had produced a twist in its projected frequency, and it rotated around the ship like a screw. He would not be able to do anything from this station, but if he could reach the emergency controls that they had set up at the injection chamber…
Hotler had aced courses in zero gravity training. Moving in low to no gravity environments had been bred into the instincts of his people. He had also mastered courses on various other special athletics, from aquatic to climbing, high gravity to low atmosphere, and the adaptable Vohn Barran was in his element here. Catching a hooked toe on the edge of the console behind him, he clamped his hind-heel onto it so that he had a solid grip, then bent powerful legs to launch himself down the channel along the bottom level of the engineering lower deck. The warp drive, in its horizontal configuration, was not a standard for Star Fleet ships of this century, but the Vellouwyn was nothing if not unique; it spanned nearly four decks in length, with scientific research stations studded along its length, and the foremost segment now missing to have formed the warp lens they’d just launched themselves through. Kicking off of bulkheads and grappling with ladders, he sailed over Solnus’ head, not pausing to give him any fruitless comfort, and made his way to the emergency control station.
Midway along the warp core, Hotler came upon the scene. There was a cross-brace here at the second segment of the core where power systems ran through from floor to ceiling, and wall to wall. If anything aboard the Vellouwyn could be considered ‘central engineering’, this was it, and for the Gambit, most of the important officers were here. Warp Systems Specialist Jan’aar was reaching for one of the consoles, his craggy Xindi Arboreal eyes bulging with effort and asphyxiation, while nearby the Denobulan-Antaran that served as Chief Engineer, Huda Vantel, floated as if transfixed by some unseen spike. Pratt Denning and Tendan Omar seemed to be struggling with one another, trying to right themselves and panicking for the resistance of the other, while the Tellarite specialist in Fundamental Forces, Fargan Dend, was swiping at something half seen, which Hotler’s broad-spectrum vision told him was probably the Holographic CTO, trying to manifest in the broken light. None of them were very lucid, nor very much in control, so he kicked off of the bulkhead, moving to the console that Jan’aar was groping for and assessing the situation.
The information on the console was not helpful; Hotler was, again, not an engineer, and it was much more complicated than he was able to interpret. However, one index along the side listed a surprisingly large number of defected safety protocols, and levels of threat and risk reaching well outside of range, next to a glyph which was flashing ominously with the words ‘Emergency Abort Sequence’. With no better option, the Vohn Barran tapped the glyph, and suddenly the world collapsed desperately back into focus. The klaxon sound of red alert howled desperately around him, nearly masking the repetitive whumph as the bodies of his fellow crew fell heavily to the deck around him. He suspected that the scene was similar throughout the ship, and hoped he’d been fast enough to have spared his ship most of the damage. An instant after the blue light swung back to a fuller spectrum, Doc snapped into existence, checking Hotler’s unresisting form aside to feverishly enter commands into the console. “See to the team!” he barked; “Get me Jan’aar, I need him to cap this reaction!” was all he said before investing his full attention into the work.
Hotler was, unfortunately, also not a medic, but the recent endeavors with the pack hunt had left him with more insight and trivia into how his more normally adjusted crew worked with injuries and trauma. He could probably stem bleeding, certainly knew what a tourniquet was, but wasn’t entirely sure how whatever had just transpired would have affected a space-normal humanoid body. He leaned down next to Jan’aar, and, mercifully, found him already trying to recover. Blood flowed from his nose, and, surprisingly, his ears, which Hotler suspected was a bad sign, but the Arboreal was resilient, and both waved the Vohn Barran’s help off, and accepted his help up, with good humour. Getting him leaned against a console near Doc’s position to recuperate, Hotler started working his way around the engineering nerve center, working to try and get the team stable.
It wasn’t long before Solnus joined him, looking little worse for wear, probably somewhat more resilient as a Saurian than some of the others: amphibious nature ran among his people, and he had redundant membranes like Hotler’s nictating eyelids and an impulse which sealed his nostrils when submerged that probably served him well. The Kiley, Pratt Denning, was snoring fitfully in an unconscious state which wasn’t something Hotler wanted to risk disrupting, and the Fargan Dend had pulled himself up beside Jan’aar to get to work on whatever it was they were doing. Hopeful for a general recovery, he allowed himself a moment to relax. A moment after his muscles untensed, he felt a hand grip him by the elbow, and, startled, turned to see Doc, the Holographic department head of the Technology division who’d pushed him aside scowling at him. If he could sweat, this would be where he would.
Doc looked him up and down, callously took a grip on the breather which was anchored into Hotler’s face, and gave it a firm, but gentle, shake. “Seventy-three seconds, Crewman. That’s worth a commendation. Go see who else you can help; I’ll be filing this in my report.” He smiled a half smile, which looked begrudging on his stern face, but there was unmistakable pride in the holographic eyes. “Check in with Sick Bay and see if they need you first.”
Then he was gone, back to the console, chattering with Jan’aar and the others to try and deal with the technology of the situation, leaving Crewman Hotler more off guard than he’d been when the world fell out of the warp bubble. Mutely, he turned and walked towards the corridor with the turbo lifts, intent on making his way to Sick Bay as ordered.
Surprises waited there, but he didn’t know that; not yet. Nor, unfortunately, did anyone else.
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sourmelonsart · 1 year ago
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Here’s Cammie and Vohn from the Comic Iv been writing
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kirudrawsthings · 2 years ago
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Characters belong to me!  Please don’t take or repost.
Art of various characters of mine, if you have questions about any of them pls ask!
These are some of my DnD characters that I’ve gotten to play in the past.
Avily, Coal, Brenevel
Vohn, Maha, Mori
Elsie, Hope
Mina, Minty
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nameification · 2 years ago
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Vienna is getting massive overhaul from their very first school sketch design and I'm thinking of potential upgrades for Nerzhan. Dehlia will be getting no upgrades atm asides from a minor outfit overhaul (to make sense with the climate) and some changes to how her fragmentasia and her sigil works. Minor mods to Elisa's personality and appearance only and still has no weapon type. Andy becomes 30% more french and 50% more sarcastic. Gluttony now has a name (Devon, pronounced Deh-vohn with the stress on vohn), some very basic physical characteristics and possible sigil/anchor alignments and maybe even a dedicated arc (current plans are to group him and sloth)
Anchors have been massively overhauled, the days-of-the-week names are going to be given to other things now, and 1.5/3 RIS members have designs. There is still struggle on how to design the Head of The Empyrean. That is all for now
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