#vio has the stealth set
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star-farer · 7 months ago
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Other's Contributions
Since people have been awesome enough to contribute to my AUs, I thought I'd make a master-post of all those who've added to it.
To my ridiculous delight, this will be a post that continues to expand as people continue to contribute, and that's saying something. Seriously, you guys are just amazing!
This post serves the purpose of both reference and recognition, not to mention gratitude!
The general tag for all this is #fanworks
Art
Sea Star — Featuring little Omega and a flower set in the HFSW AU by @margindoodles2407
Miscellaneous art of the Protostar AU — Featuring little Omega, Wrecker, Hunter, Tech and Gonky, once more by @margindoodles2407
Silliness aboard the Marauder — Featuring little Omega, Tech, Hunter and Crosshair (of-screen) set in the HFSW AU by @margindoodles2407
Solitude — Featuring Omega and her bioluminescent lamp set in the HFSW AU by @margindoodles2407
Baby Omega Studies — Featuring little Omega set in the Protostar AU by @margindoodles2407
The Tech Finger (tm) — Featuring little Omega set in the Protostar AU by @margindoodles2407
Omega Doodles — Featuring little Omega set in the Protostar AU by @yatzstar
I LIVED DI'KUT — Featuring Tech from my fic retribution by @margindoodles2407
Look What I Drew On The Wall Do U Like It — Featuring little Omega set in the Protostar AU by @yatzstar
Writing
Secret (Sister) Weapon — A little snippet of life with little Omega and her buire set in the Protostar AU by @yatzstar
Untitled work A — (hope you don't mind me calling it that, vod) A soft and sleepy moment with little Omega and Crosshair set in the HFSW AU by @margindoodles2407
Untitled work B — Sequel to Untitled work A, once again by @margindoodles2407
Waking and Sleeping — Sleep routines and memory, set in the Protostar AU by @yatzstar
Playing Pretend — Disguised stealth training exercises, with Omega set in the Protostar AU by @yatzstar
Placebo Effect — 'Kissing it better', set in the Protostar AU by @yatzstar
Little Girl, What Goes On In Your Head? - Part 1 — Bora Vio, set in the Protostar AU by @yatzstar
Little Girl, What Goes On In Your Head? - Part 2 — The sequel, once again by @yatzstar
A Fundamental Part of Life — Goggles v. Omega, set in the Protostar AU by @yatzstar
Passing These Quiet Hours — Flowers and pillow forts with Omega set in the Protostar AU by @yatzstar
I'll Do Better — Crosshair's promise to Omega, set in the Protostar AU by @yatzstar
Rancor Attack! — Vicious rancors and a tiny clone, set in the Protostar AU by @yatzstar
rockabye, baby — Clone cadets and silence, set in the Protostar AU by @merefis18
More under the cut!
The High Fantasy Star Wars (HFSW) AU is the magnificent brainchild of @margindoodles2407 and is definitely worth checking out because wow is it an AU that drives me crazy!
Edit: My Imperial Sub-AU has become canon in the HFSW AU!
@yatzstar's writing is also something to be looked at because the way I characterize Tech is heavily influenced by those fics and I just love the Dad Batch series to bits!
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brendathedoodler · 2 years ago
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From @wilds-ponytail ‘s tags on this post
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He deserved it
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zartophski · 2 years ago
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I know nothing so tell me about your Four Swords Link if you got him and/or Shadow please and thank you
Oh boy do I have some guys for you! >:) the Four Swords Links account for 8/33 of the Links in my au, so here's an info dump of what I have for them so far:
Four Swords:
So, the Four Swords game is going to be one set of FS wielders. These Links were actually quadruplets and so, when one of them pulled the sword, it was just the sword that split into four, because it recognized four heroes already existing. In this au, their nicknames are One, Two, Three, and Four, which sounds kinda strange but I have a Reason for it.
I'm taking these four guys and giving them the upper class background. They're from a noble family, been childhood friends with Zelda but in a semi-diplomatic way, etc etc. But they're all named Link. So they got numbered, I guess, when they were born because blah blah father worried about inheritance claims so Link the First, Link the Second, etc etc so they have known birth order and known placement in the political family hierarchy. Now, this used to go to One's head as the "I'm the first born so I'm the most important" and the whole group squabbled all the time about it because that's just how they were treated growing up. But they had some rough times during their quest and definitely said some things in the heat of the moment that had to be talked over at some point so now they're mostly chill. And they're now very attached to each other, because they went through hell and back and figured out they were all miserable because of the family issues and they're making amends now and looking out for each other.
Four Swords Adventures:
These guys. These are the Colors that might be more familiar to most people. I'm not basing their entire vibes on the Manga, but if I do pull ideas from the Manga it'd be for this quad. They're Green, Blue, Red, Vio, and they did know a Shadow Link, but I'm still on the fence on what Shadow's role will be here.
Their story follows the plot line of the game: rescue the six maidens, find the four stones, save the brainwashed knights, climb the Tower of the Winds and save Zelda. And then they fight Ganon. I'm thinking their backstory would be, again, kind of like the Manga. He was one Link, the son of a knight who was one of Zelda's personal guards. The sword splits him into the four, and doesn't revert him back to one ever. So now his dad is kinda like "damn okay ive got four sons now" and Zelda's like "sick more friends" and the four are generally unbothered. It was a shaky start, but they're generally a lot more in sync than the Numbers are.
And for funsies, here's some more tidbits about the individual fighting styles of the Numbers and the Colors
One: ranged support, big fan of bombs
Two: Uses the bow mostly, also the one with the Gnat Hat, so pretty good with stealth too
Three: Puzzle solver, sword wielder, really good with the boomerang
Four: the best in the group with hand to hand and general melee combat. prefers the sword for sure
Green: Fire rod fire rod fire rod fire-- It's the only magic item they have that he's not terrible at. But recognizes that not every solution is fire, so mostly uses the sword
Red: Mostly sword-based combat, really good eye for details and clues and puzzles
Blue: Magic! Holding on to both the bombos medallion and the quake medallion. Very big and powerful magic, definitely prefers that over the sword
Vio: ranged support with the bow, but he also has a hammer that he is not afraid to use
I still have more to figure out about them, but this is the basic rundown of what I have so far <3
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4dorks-1windmage-1shadow · 5 years ago
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The Links as D&D Characters, Part 4: Violet (Vio) Link
Inspired by a question I saw on @hauntinghyrule ‘s blog. My character analysis and thoughts on what character class the boys would be if they were D&D characters, and why.
Green / Red / Blue / Shadow / Vaati / FS Zelda
As a preface, there won’t be any doubles on classes except in the case of dual-classing, and in those cases the first class I talk about my justifications for will be the primary class (i.e. the class they would have chosen at level one). My choices will be based on the character theming and personalities, even though at a base level it would be easy to say “they’re all paladins, duh” because of the implied “holy knight chosen by the gods to eradicate evil” concept. Vio is a high Intelligence, high Dexterity, high Charisma character- or at least he is based on his depiction in the manga. You may be thinking: Athena, what do you mean Vio has high charisma? Isn’t he more known for his intelligence and strategic abilities? You’re right, and also, you misunderstand. He’s not using that high charisma for Persuasion or Performance or even Intimidation. Remember how Vio spends an entire story arc fooling Shadow into thinking they were friends and Vio was evil, and how he also fooled Green, Red, and Blue (up until giving Green the hint that he was a double agent)? That’s all going into Deception baby! There’s only two classes that I can think of where Intelligence, Dexterity, and Charisma (1 out of the two for CHA actually) are major players: Wizards and Rogues. My actual pick is Rogue, but we’ll go through Wizard just to see why I didn’t go with Wizard.  Vio’s demeanor lends itself well to the vision of a wizard- wizards are spellcasters that gain magic through intense study, and Vio is seen carrying a book around during the manga. This book somehow magically has the answers to whatever he needs (or it was just specifically written about Force Gems and I’m being dramatic), and Wizards have spellbooks that have their spells in it. Vio could be a really great wizard, but there’s three issues I personally found with that.  1. Wizards have low HP. Their hit dice is a d6 (a trait they share with Sorcerers), and Vio could go head to head with Green in melee combat. Of course, low health doesn’t usually matter if you don’t get hit, but the whole point of a wizard is to hide behind the beefier tanks and blast the big bad monster with meteor strikes and giant explosions and like a whole lot of psychic damage and pray to whatever gods might take pity on a poor arcane magic user that the big bad doesn’t just like. . .step on them. Vio may not be as much of a front line fighter as say, Green and Blue are, but he’s not squishy. 2. Wizard subclasses give tons of variety in terms of how you can play them, but I don’t see any of the wizard Arcane Traditions being worth the low health, complete lack of armor and complete lack of ranged weapons (meaning Vio wouldn’t have access to his signature bow). School of Abjuration isn’t a good fit, because Vio’s idea of protecting is to actually throw himself head first into danger (like when he dived in front of Stone Arrghus to save Red, or like the entire double-agent arc). School of Conjuration doesn’t have anything that really relates to Vio symbolically or in regards to his story arc. School of Divination could be a good fit for him, since he’s all about knowledge and anticipating what the enemy is going to do next, but then. . .Blue’s weird spidey-sense in the Erune & Rosie story could make him a contender for that if his intelligence stat were high enough. School of Enchantment is a no, because even though Vio has high enough charisma to deceive pretty much everybody in the double-agent arc, he’s not. . .ever really shown doing anything else charismatic, and it just doesn’t seem fitting for the type of character he is. School of Evocation is the magic of big explosions and elemental magic, which is great, but showing off is rarely Vio’s style. School of Illusion is really the only one that might fit, and only because of Vio’s deceptive and manipulative nature, but again he doesn’t get to have archery and if he doesn’t get to have archery what’s the fucking point. School of Necromancy is stereotyped as the “evil” option (which personally I don’t agree with but I didn’t write the rules) or at the very least taboo magic, which I don’t see Vio being in pursuit of knowledge enough to dip into that well. Finally, School of Transmutation symbolically works for his character arc: he transforms by learning that the world isn’t quite as black and white as he thought it was, and Shadow was not as evil as he seemed; however, that’s a bit of a stretch.
3. All of this was a very long-winded way of saying that I didn’t make him a wizard even though it would be a decent fit because I’m saving wizard for a different character and thank you for reading that long ass paragraph. So why does rogue fit better? Rogues are OP as fuck, that’s why. They get access to ranged weapons, and at first level you get to choose four skills. Four whole skills out of Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth. Vio then gets to take up to a max of 4 of those skills (or any of the skills he has proficiency with) and double how good he is at those things. Vio has the most potential to be a fairly stealthy, strike from the shadows type of fighter. Or rather, according to the rules of Sneak Attack (which does 10d6, or an average of 35 extra damage on a hit), strike from within 5 feet of Blue, Green or Red who are also fighting the same enemy. Rogue Vio gets to learn secret codes and how to pick locks, he can Dodge, Dash, or Hide without taking up his attacking action. He can reduce the amount of damage he takes as a reaction, he gets proficiency in Wisdom saving throws (thank god because he actually needs it), ignore enemy advantage and turn missed attacks into hits. He’s just so tactical! So strategic! And rogue’s Blindsense also means that he has fucking echolocation up to 10 feet. So we’re really hitting all of the marks on what makes Vio a better Rogue than he is a Wizard, and we still haven’t talked about Roguish Archetypes. In Xanathar’s Guide to Everything, there is a Roguish Archetype called Mastermind. It’s description reads “A master tactician, manipulates others”. That’s Vio. He’s in the book. Admittedly, Vio isn’t just manipulative, smart, a tactician, deceptive, etc.- there are times in the manga where he’s sensitive, foolhardy, bull-headed and just not the brightest. Like saying that all Blue is is an angry hot-head, saying Vio is just a non-emotional strategist is a disservice to his character. Vio has lots of book smarts, but he is not wise. Key example of this: the entire Shadow Link and “Evil” Vio arc. We see his perspective actually get challenged by the way Shadow acts and treats him. Prior to that story line he probably saw Shadow as a one-dimensional villain, but after. . .well, he learned not to judge a book by its cover. Mastermind Rogue is actually well-suited to this lesson- it focuses on learning the secrets underneath the exterior of a person. Granted that does come back around to manipulating and strategizing again, but the point is that he would learn to be more mindful of what a person could actually be like instead of what they portray on the surface. It gives him proficiency with the disguise kit, forgery kit, and a gaming set, as well as two extra language. Further adding to my personal headcanon: Vio is talented as shit. Jack of all trades, master of none. The Help action gets added to the Dodge, Dash and Hide list as tactics he can use without having to take up his attacking action, and the range of that Help action extends up to 30 feet. Insightful Manipulation grants him the ability to learn the INT, WIS, and CHA stats of a target that he interacts with or observes for a set amount of time, and as a reaction he can have an attack target someone else instead of him. At the highest level of Mastermind, his mind can literally not be read by telepathy or any other means, and in a Zone of Truth area of effect he can lie his ass off even if he failed the saving throw and no matter what he says he’s telling the truth according to the spell. He can bullshit a lie detector test and get away with it. Mastermind Rogue Vio. He’s like that one vine that goes “you better watch out, you better watch out, you better watch out, you better watch out-”. 
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