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#viking animation studios
seeksstaronmewni · 2 years
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Can we just talk about how AWESOME Genndy Tartakovsky’s prologue in Priest (2011) is? Beautifully animated by Cathy Jones (All Dogs Go to Heaven 2, Sym-Bionic Titan, Sofia the First), storyboarded by Bryan Andrews (Star Wars: Clone Wars, The Powerpuff Girls), and designed by Genndy himself at Viking Animation Studios.
When you can’t do animated opening credits, you can try animated prologues. (tweet)
Tweet version here.
PROLOGUE ANIMATION BY VIKING ANIMATION STUDIOS
DESIGNED BY GENNDY TARTAKOVSKY
PRODUCER: SHAREENA CARLSON
STORYBOARD BY BRYAN ANDREWS
BACKGROUND DESIGN: Justin K. Thompson (as MICHAEL KENT THOMPSON) @shinypinkbottle
BACKGROUND COLOR: DAVE BLEICH @dbleich
ANIMATOR: CATHY JONES
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elizabugz · 2 years
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grumblewoes · 2 years
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gotta represent my mash potato language and viking raid roots
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kritzelpixel · 2 years
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Studien und Short-Commissions. :3
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IT'S HERE !!
Farmland arc I'm readyyy
Vinland Saga Season 2 Episode 1
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fvccedupchemist · 2 years
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It's been a while since I've ugly-cried over a character. And no, he's not dead.
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artworkmartins · 2 years
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PEACE WAS NEVER AN OPTION
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unseemingowl · 5 months
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Saga Anderson, and Nordic rep in Alan Wake 2
Early on in Saga Anderson’s exploration in Alan Wake 2, she runs into Ilmo Koskela. Fiercely proud of his Finnish heritage, Ilmo gregariously makes note of Saga’s Nordic sounding name and the familiar design of her knitted sweater. Perhaps a fellow Finn?
Alas no, Saga’s mom is Swedish she informs him. Immediately Ilmo’s face falls. I’m not sure if it’s actually just the animated character defaulting to his resting face, but either way the timing is too perfect. Cue uproarious laughter from me. People in the Nordics are on friendly terms of course, but we gotta have the tiniest bit of… scornfor each other. All in good fun of course. It’s traditional.
Now, I’m Danish, not Finnish, but still, I feel right at home in the towns of Bright Falls and Watery in Alan Wake 2. All of the little nods to Nordic culture and mindset feel so wonderfully familiar to me. The melancholia, the irreverent sense of humor, the affection for the Finnish and Swedish quirks of the characters. The game feels all the stronger in tone and narrative for Remedy embracing the Finnish roots of the studio.
Which is exactly why it sucks that I almost immediately saw the charm of those narrative decisions weaponised against Saga.
I first watched the scene between Ilmo and Saga on a lets play when I was trying to figure out if I should finally dip my toes into survival horror and buy the game. Delighted by the writing I took a look into the comments to see if people were vibing as hard with it as I was. They were. But I also saw a comment that made me frown.
Paraphrasing, it basically went, come on, like hell a guy like Ilmo would make the assumption that a black woman is Finnish. There are a multitude of reasons why I think that person was wrong, mainly that Nordic people love it when we run into each other in other countries, but it also just made me sad.
Saga being black does not negate her Swedish heritage. Formally, she is American, sure (I assume, not sure how that works in the US), but she’s raised by her single Swedish mom, of course she’s going to identify heavily with that part of her herself. It’s a profound and essential part of who she is.
But hey, I’m a white potato Dane, so I’m not gonna argue that I know much about the experience of being biracial. I’m gonna stick to what I know, which is that Saga is a very moving and beautiful example of something that I’m actually not used to seeing much of - a story about connecting with your Nordic heritage and roots. And it’s part of why I love her so much.
When Nordic people show up in big, international productions, it’s usually as Vikings, and sure, it’s fun to see our wild ancestors, but contemporary questions of Nordic identity and heritage is not something I often see explored. Not even in our own productions.
So much of Saga’s story is about family. Fighting for her current one, Logan and Casey (and sure, David too, lol), and rediscovering her first one. Tor and Odin.
Her discovering her ties to Tor and Odin is profoundly moving and made me teary-eyed several times over. And sure, a lot of those ties are fantastical in nature, but they still feel very much grounded - and what makes us Nordic if not the ties to our myths and legends that Tor and Odin have made themselves the living avatars of.
While Saga’s mom, Freya, had good reasons for leaving the Anderson seer magics behind, seeing them as part of what made her family fucked up, she also cut Saga off from the fullness of her capabilities. It is only through Saga reforming her family, healing its scars and fully embracing the Anderson heritage that she becomes as powerful a parautilitarian as she is at the end of the game. That’s beautiful.
And in fact I think Saga being black only deepens the richness of those themes rather than negate them or make them irrelevant. Because yes, Saga’s story would have been moving if she was a white character too, but I am very well aware that a lot of biracial people of Nordic ancestry can feel alienated from that part of themselves. Not least because questions of who gets to claim a Nordic heritage can get pretty ugly around here. There are most definitely people who share the racist mindset of that commentator. It adds an extra dimension. Which is why seeing Tor and Odin’s eagerness to claim Saga as part of the Anderson heritage is all the more moving. Through her magics, she’s just so obviously an Anderson, and they’re so damn proud to call her theirs and fight alongside her. Because they all got that wild Viking blood in them. They’re part of her and she’s part of them.
Roger Ebert, the film critic once called movies empathy machines. I think games, when they’re at their best, can be an even more intense variation of that. Which is exactly why it baffles me that some people can play through Alan Wake 2 and still think Saga is a stunt-woke character rather than someone fully and beautifully integrated in the narrative. A narrative which, at its most basic level – in my opinion – is about the mystical bonds we form with each other and the rest of the world through art and love and blood and family and heritage. All the great horror doesn’t negate that either, it amplifies it. Kind of like that clicker.
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wow you really love disney metafiction
Well yes Who Framed Roger Rabbit always fascinated me as a kid, what adaptions would our world have what would change if our characters really existed and lived beside us would Disney be as greedy as it is if Mickey Mouse was actually owner over it it instead of Bob Iger being CEO nd Investors having their claws in it? Would Bugs be the owner of Warner or would he be chilling as an A-list celebrity who is a known as a beloved LGBTQA Drag Queen and Genderfluid Veteran?
Mickey and Minnie married off screen and dating on screen?
Looney Tunes known as chaos incarnate but they're a giant family
Bugs and Daffy adopted the Animaniacs because they had no home
Are Bugs and Daffy together off screen?
What would shape each toon into their On Screen and off-screen selves creating that divide?
What would the huge differences be? Maybe some have kids others are married and some have entire seperate family?
How would humans react to these guys as a species that has a bad record of looking down upon people?
Mickey and Bob Iger having a I absolutely despise you but I have to tolerate you relationship
Off screen the Warner siblings are actually related to Oswald and Ortensia explaining the Animaniacs' strange unidentifiable appearances,
Like the possibilities are endless and vast, there's just so much unexplored due to the fact companies can't share at all anymore and they don't think live action hybrids are useful
Chip and Dale 2022 resparked it for me, a lot of ideas going a million miles, like if I had finances I'd be getting reference shots to use for test fan animation just for the fun of it, cause it fascinates me that much,
And while you call it metafiction it's actually just cartoons meeting our reality seriously go check out the movie Who Framed Roger Rabbit that movie right there shows what exactly I'm talking about and here I'll even include some screenshots of a couple films that do this
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Bugs Bunny Focus for Back in Action cuz honestly I think this is his most iconic look besides the Viking look when it comes to his drag and honestly the line normally I play the love interest is just amazing
Roger and Eddie(played by Bob Hoskins) in Who Framed Roger Rabbit
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Chip and Dale Rescue Rangers 2022
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This is the adaption I was talking about earlier look at Ellie next to the apartment building for small toons. She's as tall as it, while Chip and Dale are the perfect size for it, unlike Who Framed Roger rabbit Chip and Dale takes place in the modern day that's what hooked me to create a modern AU it's all so fascinating,
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You can't see it in that shot but Dale is driving a full-blown human sized car that has been adapted for Chipmunks I'm not joking, however their movie shows how wildly different everybody can look from each other especially in the modern day when CG is a thing. Chip is still clearly 1990s 2D animated while Dale decided to get a CGI redesign
Like if Mickey and Minnie are only two feet tall and if he's the big boss on set yeah it's really funny to me to imagine him running around Disney and trying to picture every single Studio adapting to these Toons and their various size differences
Again there is just so so much that has been untapped with this genre, because Studios cannot get along long enough to tap into it
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glamboyl · 22 days
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In the middle of the North Atlantic Ocean, about 100 miles from the Canadian province of Nova Scotia, there’s a small sliver of land that is populated entirely by wild horses.
These horses — about 450 of them — are the only full-time residents of Sable Island.
“There’s really nowhere else like it on Earth, and it’s one of those places that I think very easily puts you into perspective about our place in this world,” said Drew Doggett, a photographer and filmmaker who has been visiting the Canadian island for more than 10 years. “You’re on this teeny-tiny speck of sand in the middle of the North Atlantic, and you’ve never felt so small. Yet you’re amongst these animals that are thriving in this place that is nothing but sand and dune grasses and a few freshwater ponds.”
Canada’s Sable Island is home to hundreds of wild horses. No other species lives there year-round.
For more than 250 years, horses have been living on the remote, crescent-shaped island, which has a land area of just 13 square miles.
They’re one of the remarkable breeds Doggett photographed for his new coffee-table book “Untamed Spirits: Horses from Around the World.” His images celebrate the beauty and enduring appeal of horses by documenting some of the most exceptional on Earth.
“Their stories of survival and ability to thrive in these places — places that man oftentimes has not been able to — it’s awe-inspiring,” he said.
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An Icelandic horse traverses a black sand beach. Iceland is “home to these extraordinary natural features that almost defy reality,” Doggett said.
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Some of Doggett’s most striking photos came out of Iceland, which is home to a rugged breed descended from the original Viking horse.
“They live a very surreal and otherworldly existence,” Doggett said. “There are some pretty remarkable geological features, from black sand beaches to dramatic waterfalls, that I wanted to photograph these horses amongst.”
The photos look like something out of a fairy tale or a fantasy novel, artfully shot in front of Iceland’s stunning backdrop.
“They’ve created their own fortune in this really difficult, yet beautiful land, and that’s something that attracted me to their story,” Doggett said.
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Another breed that Doggett features in his book are the white horses of Camargue. This ancient breed is native to a remote, marshy area in the south of France, where it has roamed for centuries.
“Large, dark, expressive eyes and a palpable, innate confidence punctuate the raw, bold beauty of the Camargue horses,” Doggett says in his book. “They move swiftly, without hesitation, and charge through the water in the natural hierarchy that inevitably arises within their ranks.”
These horses are semi-wild, protected by herdsmen known as gardians, or “the cowboys of the Riviera.”
“There’s been cave paintings discovered in this region of these horses, (from) probably prehistoric times,” Doggett said. “So there’s this lineage that was fascinating.”
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Doggett set up a studio in Florida to take portraits of sport horses.
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“I find it fascinating when wild animals have a similar domesticated counterpart,” Doggett said.
Wild breeds were Doggett’s initial fixation when he started this project, but his book also includes portraits of world-class sport horses from the equestrian world.
He set up a mobile studio in barns in Wellington, Florida, and drew on his background in fashion photography.
“I was focusing on the musculature of these horses almost as if they’re kind of carved from marble, and I was using studio lights, almost painting them with light,” he said. “I really enjoyed being able to hone in and focus on — in a very intensive way — the physical attributes of these elite animals.”
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When Doggett wanted to do a series of images showing this musculature in motion, he went to the Caribbean and photographed horses swimming in the crystalline waters off the island of Tobago. He linked up with a nonprofit rescue group that cared for retired racehorses, polo horses and show jumpers.
“As their daily exercise, the owners of the nonprofit would swim them off the waters of the beach in Tobago,” he said. “This is part of their everyday existence.”
Doggett would put on scuba gear and take photos below the water’s surface — difficult, he said, but extremely rewarding.
“I felt like underwater was a way which I could highlight these animals’ elegance and grace in a minimalist backdrop,” he said.
Across all of his different photo shoots, Doggett felt there was a common theme among the horses — an untamed spirit that inspired the title of his book.
“Whether they’re domesticated or not, their wildness never truly disappears,” he said. “They also represent strength, resilience, courage, endurance — all these various qualities that I am drawn to and want to celebrate.”
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“They represent a certain mythological and symbolic-like ideology that doesn’t really exist in other animals,” he said. “They’re respected and honored symbols around the world. …
“I think there’s something incredibly romantic about the notion that there are these animals out there which exist that are so strong and courageous yet their wildness can’t ever be tamed.”
Drew Doggett’s book “Untamed Spirits: Horses from Around the World,” published by teNeues, is now available.
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pushing500 · 6 months
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Buckeye is a bit of a plant snob, I think. It makes sense in a way because she seems to be part plant, but the biliog are designed to grow psychite and have improved plant skill in their genetics, so... Maybe Buckeye just thinks Blackdragon's not pretty enough to work in her garden.
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Our new Hussar colonist Curly only likes one of the cult members, but Socks considers him a rival.
Nineteen-year-old Curly is also, somehow, twenty-nine-year-old Vasso's granduncle.
And finally, it's time for the final colony tour of Loyalty's Meander before we set off to hopefully cover the last leg of the journey to the crashed ship!
Presenting... Loyalty's Meander!
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It's a quaint little settlement with not too much going on—aside from the giant murder church. I'm sure nearby settlements consider that more of a tourist attraction than a threat, though, right? Right?
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The central hub of the colony is the kitchen/dining space, with room for prisoners/spare food off towards the south.
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There are some very productive fields and a stonecutting station set up in the centre of the colony.
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To the left is the saplingchild pen that recently saw the births of Magic Man and Buckeye's daughters, Blackthorn and Bluegum. We also have a tailorshop/art studio, and a guest bedroom.
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Vance's room comes next. It was hastily constructed off to the side because he joined us later. Of course, we also have a dinosaur museum. I love dinosaur museums.
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The main bedrooms are built in a sort of apartment-style structure, with a hospital and a bathroom at one end.
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The laboratory is tacked on to the end of the apartment block, and it doubles as a classroom for the many children around the colony, though only Dire Wolf and Night Stalker ever used it because the others are still babies or toddlers, and Bella and Pro are adults now.
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The garage, another bathroom, and our archery target for shooting recreation.
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The rec room/fabrication room. This used to be our temple before some traders came by and sold us a prefab which became...
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...The spookiest darn church you ever did see <3
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They also sold us a prefab for a "Viking Village," which we turned into a guest motel and Curly's bedroom, where he could do grumpy nonbeliever Hussar things away from the rest of the gang.
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Last but not least are our animal pens and the barn. The boomalopes have a separate pen because they tend to explode when things don't go their way, and we can't risk losing Shamrock, the lucky donkey.
So there you have it! The end of Loyalty's Meander, and one step closer to escape <3
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chasingshadowsblog · 9 days
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"I've seen suffering in the darkness. Yet I have seen beauty thrive in the most fragile of places." - History, Culture and Identity in Cartoon Saloon's Irish Mythology Trilogy
Written accounts of Irish history and culture only begin to appear from the 5th century onwards and what came before we are left to piece together from archaeological remains whose meanings and motivations we can only guess at. What is clear, though, is that during that broad stretch of time between the Early Mesolithic and Late Iron Age, a distinctly Irish identity had been established and cultivated through by the craftsmen, artists, hunters, foragers, farmers and warriors that populated the country through their housing, weaponry, metalworks and stone monuments. The development of the Christian church throughout the Early Medieval period brought its own beauty to the art and architecture of the country, but also adapted its culture to suit the needs of an integrating religion and sites and ceremonies of pagan worship were amalgamated into the Christian calendar. Following this were Viking raids, Anglo-Norman settlement, English conquest, plantation, oppression, rebellion, famine and civil war. From the Early Medieval period to the present day Ireland has experienced an almost constant shift in leadership and identity with little time in between for the dust to settle. Culturally, a "Celtic Revival" in the late 19th and early 20th centuries sought to re-invigorate the arts and history of Celtic Ireland (a broad, problematic concept in itself) as an expression of nationalism and to bolster a distinctly Irish artistic and literary identity. All of this is to say that wading through Ireland's history of social upheaval, religious and political conflict, and loss and confusion of identity is no mean feat. To take those threads and conjure up original stories for modern audiences, embracing the suffering and celebrating the beauty, is impressive. To do it three times is witchcraft.
In their films depicting Irish history, culture and mythology, animation studio Cartoon Saloon have approached their stories with a respect for the past, both fact and fiction. By evoking the artwork, legends and real history of Ireland's past and combining it with their own fresh, unique visual style, Cartoon Saloon brings some much needed authenticity and vibrancy to the depiction of Ireland in mainstream culture. Absent are the twee figures of backwards island folk or the commercialised idolatry of a St. Patrick's Day parade. What we get instead is something more personal, recognisable on the surface to every child and adult who learned about Fionn, the Fianna and fairy circles in primary school and with nuggets of information and visual cues for explorers of Ireland's broader history.
"I can't tell you which parts of this story are true and which parts are shrouded by the mists." - The Secret of Kells and the line between history and mythology
Set roughly in the 9th century AD The Secret of Kells is the earliest depiction of Irish culture in the trilogy. This period saw the introduction of Christianity and the eventual integration of the religion among the native Irish, a relatively smooth transition when compared to later events as noted by historian Jo Kerrigan: "And so the people of Ireland combined the new ways with the old…not bothering too much that the names had changed." Although the main character, Brendan, comes from a Christian monastery and carries those beliefs, The Secret of Kells does well to capture this balance between a new religion and old beliefs with the inclusion of Aisling and Crom Cruach, and without dismissing them as a childish or archaic. "Pagans. Crom worshippers. It is with the strength of our walls that they will come to trust the strength of our faith." The threat of Viking raids is what spurs Abbot Ceallach's desire to build a wall around his monastery, but, underlying his actions is another aspect of a monk's work - converting the natives. In The Secret of Kells the abbot's wall not only protects them from invaders but cuts them off from the forest beyond - the domain of shape-shifters, wild animals and pagan temples, a world that Brendan can only glimpse through a crack in the wall. A staple of the entire trilogy is this depiction of wilderness in some form and its association with Ireland's symbolic wilderness and pagan ancestry. When Brendan enters the forest for the first time it is dark and frightening until Aisling, an ethereal Sídhe figure who can shape-shift into a wolf, shows him how to navigate it. Brendan's fear is eliminated and Aisling quickly becomes his friend, each amused and fascinated by the other.
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Hidden throughout Brendan's trek in the forest are old, moss covered ogham stones and stone circles, allusions to native practices, but deeper in, the colour palette changes from bright greens and natural browns to a wash of dark greys and black when Brendan stumbles across a temple to Crom Cruach (a deity who, in Irish mythology, is eventually destroyed by St. Patrick). Aisling tries to warn him away, "It is the cave of the Dark One," but Brendan dismisses her worries, "The abbot says that's all pagan nonsense, there's no such thing as Crom Cruach." At the sounding of the deity's name, black tendrils emit from the cave and pull on Aisling as she stops them reaching Brendan. Later, Brendan returns to the cave to steal Crom's eye - a magnifying crystal that will help Brendan and Brother Aidan with their illumination. In a beautifully animated sequence Brendan battles Crom Cruach in his cave by trapping him in a chalk circle and stealing his eye. Crom Cruach is depicted as a never-ending snake (in a geometric pattern reminscent of both pre-Christian art and the knotwork of Christian manuscripts) possibly in reference to the 'snakes' (demons) banished from Ireland by St. Patrick. What's most fascinating about this sequence is that Brendan experiences it at all. Although the experience is supernatural it is never implied as anything other than real. Brendan is a committed monk in training who will spend his life in service to the monastery and creating the Book of Kells; even after meeting Aisling and battling Crom Cruach he never questions his faith or his elders and when he returns to the monastery with the eye no one disputes the story of how he came by it, "You entered one of the Dark One's caves?" At this time, at the edge of a growing monastery and with a direct reference to the abbot's desire to convert the natives, there is still space for pagan ideas to exist. Whenever Brendan is punished by Abbot Ceallach it is for disobedience not a lack of faith. Similarly, Aisling using Pangur Bán's spirit to free Brendan has an effect on the real world. There's an argument to be made that this is a film and anything can happen, but for problems to be solved by magic, the way Aisling frees Brendan, firm world-building rules must be established; in this world, 9th century Ireland, spaces exist in which otherworldly figures reside and actions beyond the mortal realm occur and these spaces exist alongside this film's version of civilisation, the monastery.
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"I have lived through all the ages, through the eyes of salmon, deer and wolf." As an animated feature, there is a lot the film can tell us through visuals alone, and The Secret of Kells does a wonderful job capturing an Ireland in transition. The prologue opens with a close-up image of the Eye of Crom with abstract shapes swimming around it, followed by a glimpse of Aisling hiding in a tree as she narrates over these images in an eery whisper. Following these we see a salmon, deer and wolf, three animals important to Irish mythology, identity and history; the salmon, related to The Salmon of Knowledge, represents mythology, the deer is the national animal of Ireland, and wolves (in the world of Cartoon Saloon) represent its wildernes and history (the elimination of the wolf population became more active in Ireland during times of English occupancy, a theme that is explored more deeply in Wolfwalkers). Even the waves crashing around Iona as Brother Aidan escapes morph into wolves, futhering their symbolism as something wild and dangerous, yet they are never associated with the Viking raiders; the wilderness is as equally affected by change as the people are. The monastery is littered with Iron Age motifs existing alongside Early Christian imagery. Spiral motifs occur in trees and plants, in the ropes that bind the wall's scaffolding together, and circular, semi-circular and zig-zag shapes continue to appear with knot-work patterns and religious figures - even the snowflakes during the raid are strands of knot-work. The monastery itself is accurate to the period with its round tower, beehive shaped structures (called clochán) and the town growing around it, while outside its walls Brendan crosses a stone circle. We even see a game of hurling, the ultimate unifying bridge between pagan and modern Ireland. The walls of the abbot's cell are covered in his own drawings of plans for the monastery's construction. These are exquisitely detailed and clearly a plan for the future but drawn in a style that cannot escape the past; zig-zags, spirals, circles, semi-circles, dots, triangles, sun and star motifs and something that looks like an alignment chart. The style is evocative of the insular La Tène that preceded the arrival of the monks in Ireland; a combination of abstract and geometric, seemingly random, but clearly symbolising something greater.
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"You must bring the book to the people." In their last interaction as children Aisling helps Brendan recover the pages of his manuscript as he flees the Vikings. In this gesture Aisling aids Brendan on his religious journey - during the montage later on she even guides him home. Faith never comes between these two, their relationship is one of mutual curiosity and sharing their differences. In Irish mythology, female figures (particularly shape-shifting ones) are often symbolic of Ireland itself and to have the support of these figures is, for kings and heroes, a mark of validation. At this time, these two worlds still live alongside each other and Aisling is allowed to support Brendan's work as a monk while maintaining her own natural way of life. Although Brendan's final journey home shows the spread of Christianity across the country we get one final image of Aisling, changed to her human form in a flash of lightning, that shows us she hasn't disappeared just yet. Brendan, now an adult, returns to Kells and although Abbot Ceallach is old and sick, the monastery stands strong and Brendan brings with him the completed Book of Kells, ready to continue the abbot's work.
"This wild land must be civilised" - Wolfwalkers and the taming of Ireland
Set in 1650, Wolfwalkers occurs roughly 800 years after The Secret of Kells and presents a vastly different universe. The monks' Christianisation of the natives was a far more gentle affair and one founded in a desire to educate people. Ireland under the Lord Ruler (a stand-in for Oliver Cromwell) is a world of service, punishment and fear. By chopping down trees and employing hunters to cull the wolf population the Lord Ruler is attempting to 'tame' the countryside and, most importantly, the people themselves. References to "the old king" and "revolt in the south" place us, historically and politically, in the Cromwellian Conquest, when Cromwell was sent to Ireland to quell uprisings against the newly established English Commonwealth. Heavy stuff and this is a simplification of a period of major conflict in Ireland but Wolfwalkers impresses on us the feeling of living under the thumb of an active oppressor on a much smaller, more personal scale. The Lord Ruler wants the people of Kilkenny afraid and complacent so that they support his efforts to cull the wolves and cut down their forests. Although the wolves pose no threat to the city, people have been made to fear them, resilting in the loss of their connection to the forest outside the town walls. Any reference to a world ouside of the current mode of conduct is cause for immediate punishment and suppression. Even Bill and Robyn, loyal English citizens, are punished. When one of the woodcutters talks of "pagan nonsense" he is confined to the stocks and Robyn is forced to work as a maid in the castle when she does the same. When Bill fails to cull the wolf population (and control his own daughter) he is stripped of his rank as hunter and forced into the role of soldier, robbed of the little freedom he had.
"This once wild creature is now tamed, obedient, a mere faithful servant." Although this line is spoken in reference to Moll, held captive in a cage in her wolf form, it is the human characters who suffer the most from this ideology - even the nameless background characters are confined to the walls of the city. What comes to mind when hearing this line is Robyn in her maid's uniform, once lively and imaginative, now returning home with lines under her eyes after a long day of hard, monotonous work, and Bill, shackled at the neck and forced to march behind the Lord Ruler's horse ("we must do what the Lord Ruler commands"). Although Moll is held captive too, it is in the form of a humongous wolf; she is locked away in the Long Hall for fear of the danger she represents because the Lord Ruler is aware of how poweful she is and so he must keep her locked up to show the people of Kilkenny just how much control he can wield, quelling any potential notions of power they might have held in themselves. In the case of Moll, Robyn and Bill, each time they are held captive by the Lord Ruler their captured bodies submit to the wolf form to escape: Moll uses its strength to break free of her chains, Robyn leaves behind her human body to launch an attack against the soldiers with the rest of the pack, and Bill, who had no idea what being bitten by Moll would do to him, submits to a primal instinct within him to protect his daughter and attacks the Lord Ruler. The Wolfwalkers are able to draw on this power but the people left behind in Kilkenny have no such escape.
"What cannot be tamed, must be destroyed." The ending of Wolfwalkers is bittersweet. Robyn, Médb and their parents are safe after defeating the Lord Ruler and his soldiers and ride off, not quite into the sunset, but onto horizons new. "All is well," Bill and Robyn tell each other and the family appear content, but, before now, leaving the forest was not on the agenda; leaving the forest meant retreating from a threat, as Moll desperately wanted Médb to do, and this is still the case. Médb wanted to save the forest, but, after everything that's happened, the family are no longer safe on the borders of the town. Robyn, Médb, Bill and Moll all save each other but they can't save their home and their retreat from Kilkenny is just that - a retreat. The Lord Ruler may have been killed but that doesn't mean the end of his conquest. Historically, this period saw Ireland amalgamated into the Commonwealth and Irish Catholic landowners ousted by English colonists, as well as a high level of deforestation and the elimination of the wolf population. By having the family leave their home, together and with a bright sky and grassy hills ahead of them, Wolfwalkers' coda balances the narrative conventions of a story by giving the viewers their satisfying ending without sanistising the history it's based on.
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"Remember me in your stories and in your songs" - Song of the Sea and loss:
If Wolfwalkers is the taming of Ireland then Song of the Sea is Ireland tamed. Set roughly in the 1980s it is the closest depiction of a modern Ireland in Cartoon Saloon's ouevre. In contrast to The Secret of Kells and Wolfwalkers, which represented Ireland's native identity in the forest, here it takes the form of (drumroll) the sea, but while those other films depicted the battle between the wilderness and civilisation Song of the Sea depicts its defeat. The last of the Sídhe live in hiding in a rath disguised as the centre of a roundabout and use a sewage system to get around. In their diminshed forms, Lug, Mossy and Spud also resemble more closely what we might think of as 'fairies' in Ireland today, not the imposing figures of mischief and chaos the Sídhe really are in mythology. Still, Lug, Spud and Mossy wear torcs, brooches and earrings of gold and strewn about their home are ogham stones and hurls; in a nice marriage of modern and ancient tradition, they play the bodhrán, fiddle and banjo, singing a version of the Irish language song 'Dúlamán'. Only in this one pocket in the middle of the city do different aspects of traditional Irish culture survive.
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All throughout Song of the Sea we see iconography of modern Ireland. Conor drinks a pint of Guinness (unlabelled but unmistakable), the front of the pub he sits in is decorated in proto-typical Irish pub fashion. On the wall in Granny's house sits proudly a picture of Jesus with the Sacred Heart lamp as she warbles along to the classic Irish children's song, 'Báidín Fheilimí'. Ben and Saoirse take refuge in a shrine to a holy well with a rag tree outside that is bursting with religious iconography as well as a toy sheep. Symbols that are as much a part of the national identity as those pre-historic and mythological ones. There are also references to the assimilation of pop culture outside of Ireland in a Lyle's Golden Syrup tin, the Rolling Stones poster on Conor's old bedroom door and Ben's 3-D glasses and cape, an emulation of a superhero costume. These images are, ultimately, harmless but have overtaken their native counterparts. Although we see statues of the Sídhe in the background, these are not shrines but detritus, and they lie forgotten, covered in plants and moss, in the company of bags of rubbish and old televisions. The diminishing of one era of Ireland's history to make way for a newer more powerful and modern identity is just one kind of loss that is portrayed in Song of the Sea, but each character experiences their own version throughout. The loss of Bronach that has affected Ben and Conor; the potential loss of Saoirse as she grows sicker; the loss of Mac Lir that drove Macha to such despair she literally bottled her emotions and those of others until they turned to stone. All of this comes to a climax at the end of the film when these tragedies are laid bare. As in Wolfwalkers the greater connotations of this theme are presented on a smaller scale: Ben and Conor's pain by the loss of Bronach.
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Ben and Conor are representative of the human world and so suffer her absence more visibly than Saoirse who approaches her mother's world with curiosity and ease. In contrast, Ben, although he misses Bronach, rejects the sea (her home and symbolic identity) and his sister, a physical as well as spiritual reminder of what's been taken away from him. He turns his back on his past as much as he mourns its loss. We see it less obviously in Conor who wallows in his own memories and grief and tunes out Ben's references to his mother "It's as though I've been asleep all these years. I'm so sorry." Ben's grief is more expressive compared to the inwardly focused Conor and even towards the end of the film when Ben is trying to help Saoirse, Conor brushes over his insistence that only her selkie coat can save her. It's only when Saoirse is finally wearing the coat and wakes up from her sickness that he finally engages with Ben on the subject of Bronach, "She's a selkie, isn't she? Like Mam." "Yeah." (Which looks like a weak conversation written down but it's the happy smile on his face and the emotion in his voice that give the single word weight). "Please don't take her from us." During the film's final sequence, when Saoirse sings her song and wakens the sleeping Sídhe, Bronach returns but only to take Saoirse away. With tears in her eyes she begins to lead Saoirse along until Ben and Conor stop her, not forcefully but pleadingly, "she's all we have." All they have is Saoirse, all they have is a thread connecting them to Bronach's world and their memories of her.
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"All of my kind must leave tonight…" As the Sídhe are wakened by Saoirse's song we watch them rise joyfully to form a glowing processional in the sky as they make the journey across the sea to their home. This scene is so beautifully animated and so filled with a sense of magic and wonder that we are charmed into believing this is a good thing. The Sídhe are returned to their noble forms and going to their home "across the sea"; they fill the sky with a warm, mystical light, but they are taking that light and their magic with them. As Bronach quotes in the film's prologue, "Come away, o human child, to the waters and the wild, with a fairy, hand in hand, for the world's more full of weeping than you can understand." This is a world that can no longer bear the force of two identities. Unlike The Secret of Kells where Brendan and Aisling were allowed to live alongside each other without compromising their beliefs or ways of living, Bronach, a spiritual being, is forced to leave, while Ben and Conor have no choice but to stay and Saoirse, who walks both worlds, is made to choose between them. Although this is a happy ending it is still being depicted on a personal level. On a grander scale, the country has lost something that isn't coming back and this is depicted as a relief for the ones leaving it behind. On the other hand, Saoirse's decision to remain shows that, in small pockets of the country, the magic remains.
It is fitting that Song of the Sea, as a representation of modern Ireland, draws on loss; Ireland has been experiencing loss on a grand scale for centuries. Although the march of progress is mostly positive, in some cases it has altered our respect and interest in the past. Today there is a nihilism attached to Irish heritage; the spirituality that is associated with airy fairy hippies dancing naked in a moonlit field; the language that is almost universally despised by every secondary student forced to grapple with the Tuiseal Ginideach; its disappearing and continually exploited ecological landscapes; traditions and tales that grow more twee and archaic with every tourist bus that passes by; the preservation of archaeological sites in frequent battle with the progress of industry. In the interest of leaving behind the worst of our past we are at risk of losing the best. The writer Manchán Mangan suggests that this desire to forget lies in the pain we feel when we consider our history. Some, like Conor, try to push all reference to this pain out of their lives, others, like Ben, divert their pain into misplaced anger. Mangan cites the Famine as a source of generational pain and its effect today on our use of the language, but really it can be attached to many events and periods of time, "English was the future; Irish would only bring suffering and death." This is a sentiment that carries through to this day; despite encouragement from schools, local councils and the government, Irish remains a least favourite subject for most people who dismiss it as unuseful for success in the wider world. By proxy, anything to do with the notion of "Irish", the language, history and culture, is old-fashioned (suffering and death) while success and the future lie outside of the country. Mangan goes on to suggest that only by confronting the pain of our past can we unlock an ability in ourselves to engage more fully with our identity, "We might stop blaming our failure to learn on teachers, or the education system, or Government policy, and realise that we have no difficulty learning any other subject…" Ben and Conor are given the opportunity to say goodbye to Bronach before she leaves, allowing them to carry on with their memories of her and the last strand of their connection to her as represented by Saoirse. More and more people today are looking to Ireland's past, ecology and language for whatever it is they need or want to find. It isn't necessary to convert to paganism and live on the shores of the Connemara coastline to achieve this connection, but actively disengaging from your past can only hurt more than it can help. In their respective stories Brendan does not compromise his beliefs but still builds a friendship with Aisling, while Robyn and Bill integrate fully into Médb and Moll's world. There is no right way to engage with this side of our history and identity, but in contrast to Ben and Conor, Brendan and Robyn have balanced and fulfilling relationships with their native counterparts - the threats to their world come from outside sources. Ben and Conor were stuck in their pain over Bronach's loss and it is only after getting to see her one last time that helped them to move on and heal. Conor tells Bronach that he still loves her, he will carry his love and memories of her forever; Ben lets Saoirse into his life and is able to move past his grief and fears of the sea. Here, the threat of loss and destruction in modern Ireland comes from within, and can only be treated by engaging with the past - its rich heritage and tragic history - and moving on with all of the wisdom and experience it provides.
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demifiendrsa · 2 years
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Star Wars: Visions volume 2 will stream on Disney+ on May 4, 2023.
Volume 2 shorts:
Title: “Sith”
Studio: El Guiri
Writer-director: Rodrigo Blaas
Rodrigo Blaas is an Emmy Award®-winning director who has spent more than 20 years in animation. After co-founding Stromboli Animation in 1997, Blaas joined Blue Sky Studios in 2000, working on the feature film Ice Age, before transitioning to Pixar Animation Studios. There, he worked on such projects as Finding Nemo (2003), The Incredibles (2004), Ratatouille (2007), and Wall-E (2008) and on the Oscar®-nominated short film La Luna (2011). More recently, Blaas partnered with Guillermo del Toro to develop the award-winning series Trollhunters, served as creative director for Mikros Animation Paris and, in 2021, created El Guiri Studios in Madrid with his partner, Cecile Hokes. He also wrote and directed 2009’s award-winning short film Alma.
Title: “Screecher’s Reach”
Studio: Cartoon Saloon
Director: Paul Young
Paul Young is a co-founder of Cartoon Saloon, an IFTA winner and Oscar®, Emmy® and BAFTA nominee. He produced the animated features My Father’s Dragon, WolfWalkers, The Secret of Kells, Song of the Sea, and The Breadwinner as well as award-winning TV series including Puffin Rock, Dorg Van Dango, and Viking Skool.
Title: “In the Stars”
Studio: Punkrobot
Writer-director: Gabriel Osorio
Gabriel Osorio majored in Fine Arts at Universidad de Chile, later specializing in 3D animation. After working in commercials, movies and television series, he founded Punkrobot Studio. Since 2008, he has directed projects for children’s television including Flipos, Muelin y Perlita, Soccer Girls, and television spots. In 2016, his short film Bear Story became the first Latin American project to win an Oscar® in the animated short category.
Title: “I Am Your Mother”
Studio: Aardman
Director: Magdalena Osinska
Magdalena Osinska is an award-winning director who has been with Aardman for eight years. She has directed stop-motion, CGI, 2D and live-action commercials including Wallace & Gromit’s “The Great Sofa Caper” and “Share the Orange.” Osinska directed development of the children’s series Joyets and has also directed films including Spirits of the Piano and Zbigniev’s Cupboard. A graduate of the National Film and Television School in Beaconsfield, UK, as well as the Polish Film School in Lodz and Art College in Warsaw, Osinska is currently developing the feature film Jasia, based on her grandmother’s memories of WWII Poland.
Title: “Journey to the Dark Head”
Studio: Studio Mir
Director: Hyeong Geun Park
Rising star Hyeong Geun Park had already made a name for himself when he entered the Korean animation industry in 2017, thanks to his strong drawing and animation sensibilities. He has directed animation for dozens of cinematic game trailers and has since expanded into animated series, working on projects including Dota: Dragon’s Blood: Book 3 (2022) and Lookism (2022). Journey to the Dark Head is the first title he has executive produced from start to finish.
Title: “The Spy Dancer”
Studio: Studio La Cachette
Writer-director: Julien Chheng
Julien Chheng is CEO of Studio La Cachette, an Emmy Award®-winning French animation studio he co-founded in 2014 with fellow Gobelins school’s alumni Oussama Bouacheria and Ulysse Malassagne. Chheng was trained in visual development at Disney and has worked as a character animator on acclaimed 2D animated features The Rabbi’s Cat, Mune, and the Academy Award®-nominated Ernest and Celestine. In 2021, he won an Emmy Award® as animation executive producer of Genndy Tartakovsky’s Primal, for which he also served as animation supervisor. In 2022, Chheng directed with Jean-Christophe Roger the Cesar-nominated feature Ernest and Celestine: A Trip to Gibberitia.
Title: “The Bandits of Golak”
Studio: 88 Pictures
Director: Ishan Shukla
Ishan Shukla started his career as a CG artist in Singapore. For more than a decade, he spearheaded projects ranging from TV commercials to series and music videos. His 2016 animated short, "Schirkoa," was long listed for the Academy Awards® after receiving dozens of awards and playing at 120 international festivals, including SIGGRAPH Asia where it was named Best in Show. He then set up his own animation studio to work on adult-oriented animated feature films including a feature-length version of Schirkoa, set to hit festivals in summer 2023.
Title: “The Pit”
Studios: D’art Shtajio and Lucasfilm Ltd.
Writer-director-executive producer: LeAndre Thomas
Co-director: Justin Ridge
LeAndre Thomas is an award-winning writer and director from Oakland, Calif., whose most recent film won Best Director at the Pasadena International Film Festival. In addition to his independent films, Thomas is a part of the franchise studio team at Lucasfilm Ltd. where he has worked for more than 11 years being credited on recent titles such as Light & Magic, The Mandalorian, Obi-Wan Kenobi, Star Wars: Tales of the Jedi, and many more.
Justin Ridge executive produced the Emmy®-nominated series Star Wars Resistance. His credits also include Star Wars Rebels, Storks, The Cleveland Show, Star Wars: The Clone Wars, and Avatar: The Last Airbender.
Title: “Aau’s Song”
Studio: Triggerfish
Writer-directors: Nadia Darries and Daniel Clarke
Nadia Darries is a director, animator and co-founder of Goon Valley Animation, with an avocation for songwriting. Born in the Cape Flats in South Africa, Darries has worked on high-end animated film and motion design as an animator, project manager, creative director and director since 2015. Her experience includes animating at Triggerfish Animation Studios on the award-winning BBC films Stick Man, Revolting Rhymes, and Highway Rat.
Daniel Clarke is a Cape Town-based director and artist working in animation, film and illustration. He started his career in animation in 2008 at Triggerfish Animation Studios, where he has served as production designer, art director and director on projects such as the feature film Khumba, BBC’s Stick Man, and The Snail and the Whale. In 2018, along with James Clarke and Daniel Snaddon, he completed the graphic novel Kariba.
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goldensmilingbird · 10 months
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Please tell us about your new blorbo Neel! What captured your attention, what kind of character is he and how is the overall show he is starring in?
Thank you for asking :)
Sorry it took a while to answer, I have lots of thoughts but they were all kinda scrambled.
Okay, so, the show.
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I think I need to explain the basics of the plot first. So there's two storylines. First one is about how the Duke of Normandy died and his heir (our main character) escaped, and now he pretends to be a normal peasant boy named Hugo, while various lords and ladies are trying to get their hands on him and the throne. And Neel's mother, Dame Neel (I guess it's a family name), promised to her husband that she'll put their son on the throne by the time he's back. Keep in mind that Neel and "Hugo" are both twelve. These boys are not even in their teens yet.
The second storyline is about how there is a giant dragon Loki trapped underground, and that if Hugo doesn't learn runes and renew his ancestor's spell, he'll free himself and the world will literally end. So basically he has to fake being a normal boy with a normal life so he doesn't get kidnapped or killed, but also save the world. That's the gist of it.
I watched about half of the show so far (14 out of 26 episodes), and I really enjoy it. The beginning might feel kinda slow, but it gets better. The animation is 3D with this 2D look. The first time I saw an image from the show, I thought it looked cool, and it kinda reminded me of the Cartoon Saloon style, especially the backgrounds. And turns out the studio (Les Armateurs) did work with them on Secret of Kells, and also they were involved in some other cool stuff I watched or heard of, like Long Long Holiday, Ernest and Celestine (the movies and the show), Triplets of Belleville, etc. But I'm kinda getting off-topic. Point is, they got experience.
But back to Neel. His mom is very protective of him, but she's also strict, and he really wants to impress her, only to end up disappointing her again. He's physically weak, not good at handling weapons and overall not great viking material. His father is out of the picture, but his mother brings him up once in a "what would he think of you now?" way, and he also has abandonment issues after his father leaving him.
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So far we got absent parent, strict parent, abandonment issues, low self-esteem, he's isolated from other kids his age and runs away from the castle multiple times, his mom even gets sick because of a magical artifact sapping her energy at some point... This boy is so Adrien-coded, I swear.
There is one other close person in his life though, the only one who shows him affection - and that's the head guard Ulrich, the guy who is hunting down the main character. And he is that one person Neel is afraid would leave him. Neel absolutely adores this guy. He's so happy every time he sees him, I find it adorable.
He wants to go out there and help him and fight by his side, but Ulrich's main job is to keep him safe, so he's not letting that happen. Did I mention Neel almost died one time? That was because he sneaked away to try and help Ulrich again.
And Ulrich is interesting to me because he's so loyal to this family that serving them is pretty much his only goal. And even if he might feel guilty about some of the horrible things he's done, he can still justify them to himself. At some point, looking after Neel became more than just a duty though. In his own words, he has the weakness to consider him his own son.
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There are lot of familial ties in this show. Hugo loses his parents and has to live with a new family. His mentor/father figure, who Ulrich killed, parallels Ulrich himself. Even the other antagonists are a family. I just really enjoy that.
I'm hoping Neel would be more involved in the second part of the season, I feel like him and Hugo are starting to become friends, and who knows, maybe even his father will come back. And there was a plot twist in the last episode that I kinda didn't expect, so I'm interested to see where it goes.
Anyway, it's a fun show, and it has some good characters and story. And if any of you like medieval settings or Norse mythology, you might enjoy that as well. One thing that upsets me though is that this show is only available in English on a right-wing streaming service, and the money from it go to like, the worst kind of people. So here are the links where you can watch the show for free!
First ten episodes in English dub (new ones come out on Saturdays)
English subtitle files
French episodes with French subs
Thanks for coming to my Neel talk 🙏
And please, check out the show
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hopeymchope · 1 year
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Hey. There was a new Raincode interview written a few days ago and in that interview, Halara’s gender was brought up. I made a post about that question on my blog and I am curious your thoughts about it. I also linked the interview in my post.
(This is the post in question, for anyone interested. Which I think you probably should be, but... )
My thoughts are mostly that Kodaka's quote/response feels frustratingly uninformative and devoid of any value, but also sadly unsurprising. I know it's just a machine translation, so maybe this isn't capturing the exact nuance of the statement... but the sentence "I didn't specifically intend a social message" is just exactly the kind of vague, wishy-washy, "I really don't want to be in trouble with or offend anyone on any side of any possible argument" language that I've LONG gotten used to in promotional interviews about movies, TV, books, games, etc. Because god forbid you possibly appear to be either for or against anything that might be considered controversial in any possible market! Having STANCES on THINGS could damage your profit margin with some potential demographic.
I suppose this could be all there is to it. Maybe Kodaka legitimately means what he says here and put no greater thought into Halara's lack of gender identity. But I also think it'd be weird if the implications of leaving their gender unknown didn't at least occur to him at some point, particularly as there's been a growing awareness of so-called "X-gender" people in Japan over the last year and a half.
But ultimately, "Master Detective Archives: Rain Code" is Japanese media, and that leaves this kind of question-dodging not only expected, but arguably maybe even necessary. Take a look at the recent of the recent controversy over The Witch From Mercury, the Gundham anime that is over-the-top mega-gay. Bandai Namco still felt the need to declare that the relationship between Suletta and Miorine is "open to interpretation" despite the fact that the two get FUCKED MARRIED.
In fact, this Kotaku article does a good job digging into not only that anime's particular can of worms, but also how queer-friendly media in Japan continues to be suppressed and censored from the dominant conservatives behind the media companies and government even while those works enjoy massive popularity with younger consumers. Get a load of what they say about Yuri! on Ice:
Look no further than the fate of 2016’s smash hit Yuri! On Ice, which tells the tale of a struggling figure skater, Yuri Katsuki, who is coached back to success by the charismatic and undeniably handsome Victor Nikiforov. Similar to The Witch From Mercury, the pair’s relationship is explicitly laid out in the story, and the characters also exchange rings. It was, and still is, celebrated as a landmark anime for LGBTQ+ representation. It received acclaim in Japan, winning Animation of the Year at the Tokyo Anime Awards as well as a number of fan-voted awards. It has consistently been named as one of the top anime of the 2010s by IGN, Anime News Network, and here at Kotaku. In what seemed like an obvious move to capitalize on the success of the show, a feature-length Yuri! On Ice movie was greenlit almost immediately. But six years later, a statement from Studio MAPPA CEO Manabu Otsuka said that despite the show being a hit, the company didn’t make a lot of money off of Yuri! On Ice, and as such, the movie likely won’t happen. Back when Blu-ray sales mattered to the anime industry, Yuri! On Ice torched the competition, selling nearly double the amount of discs of its nearest competitor, the juggernaut franchise Love Live. The runaway success of Yuri! On Ice led to MAPPA’s heightened profile in the industry, which helped it secure the rights to produce Attack on Titan’s never-ending final season, the massively popular Jujutsu Kaisen, and the second season of Makoto Yukimura’s viking masterpiece, Vinland Saga. For MAPPA to claim that the Yuri! On Ice movie isn’t financially viable is disingenuous and contradicts standard industry metrics for success. MAPPA could release the Yuri! On Ice movie tomorrow, and it would be a guaranteed hit. Which begs the question, what is the hold up? It's a reminder that speaking out against the anime production committees that dole out the work to animation studios is a dangerous game. In most of her press for Yuri! On Ice, creator and director Sayo Yamamoto played nice, answering softball questions that never directly addressed the very obvious love playing out on screen between Yuki and Victor. But, in the Yuri! On Ice fanbook “Go Yuri Go!” from 2017, Yamamoto claimed that the series had been censored outside of her control, and she had to fight to keep a kiss between Yuri and Victor in the final cut of the show. Since then, Yamamoto has not gotten any other projects. To have arguably the biggest hit of 2016, receive critical acclaim from your own industry, and then not be given any work? It doesn’t add up. MAPPA has tied Yamamoto to the Yuri! On Ice movie project and essentially strung her out for six years now, leaving her in a kind of professional purgatory. In an industry where the slightest scandal can lead to blacklisting, the idea that Yamamoto is being punished for wanting to go all-in on a queer narrative is not far-fetched.
So. Yeah. This is all a very long way of me saying "I don't know whether what Kodaka said here really tells us much about his intentions/thoughts, nor do I expect we'll ever hear much more on the topic." A lot of Japanese creators have gone the way of just letting the work speak for itself and vaguely denying anything else in public, because it's just safer that way... even if it leaves the rest of us clueless as to where the legit allies are.
Either way, Halara is a pretty awesome representation regardless. I'll just take that as a positive sign.
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alpaca-clouds · 8 months
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Musing about Dreamworks
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I have recently rewatched a lot of old Dreamworks stuff and I realized something: The way a lot of Dreamworks stuff breaks with the hero'e's journey is actually a really good thing.
If you watch Dreamworks movies and compare it with Disney or even Pixar, there is the quite obvious difference that for the most part Dreamworks heroes and heroines are underdogs, while Disney heroes most of the times are not. It is also the reason I think that a lot of queer folks found themselves in a lot of the Dreamworks stuff early on. I for sure can say I did. It is super easy to read a queer subtext into quite a few Dreamworks movies.
Compared to Disney there is also the fact that Dreamworks seemingly never felt the need to use their protagonist's marginalizations, when there, as a way to advertise. It was simply something that was there...
But there is this other big thing.
Disney movies for the most part very clearly follow the Hero's Journey, but in a way that they are so very married to the Status Quo. You know, often in the Hero's the Hero returns home - which Disney usually takes as "the hero returns to the Status Quo". The hero changes, but the world around them doesn't. Because Disney usually says: "The world as it is, is alright."
I could probably go into the depth of the MCU here, but to stay with animation, let's talk about Disney's one real underdog story: Aladdin. The central conflict arises in the first place because Aladdin is of a much lower status and hence cannot court Jasmin. This is basically what leads to the inciting incident and everything. So, the solution in the end is? Well, Aladdin gets a free pass. But in general there is nothing much changed about the class structure of the world.
Meanwhile almost all Dreamworks movies involve the world around the heroes changing. In Shrek the world has to learn to accept ogers. In Kung Fu Panda more than anything it is Shifu who needs to learn the lesson. In Megamind the way that the populus of Metro City treated Megamind was the issue. And most notably probably How to Train Your Dragon, where the vikings needed to learn to work with the dragons.
One can almost make the argument that Dreamworks movies in general reject the status quo. In fact, heroes that want to re-establish the status quo will need to learn that it actually was not a good thing. Be it the animals in Madagascar returning to the zoo and finding it was not at all what they remembered, or be it Puss in The Last Wish learning that his status quo (him having the many lives) was not good for him.
I can very much say that starting in my teens, when I became more interested in animation, I always liked Dreamworks Animation better than the other animation studios in the west. And yes, I quite early learned about the queer readings of Shrek for example. And I was able to well realize that Dreamworks was better in a lot of their messages than Disney was (and clearer).
But I actually never pinned down, why Dreamworks felt so much more progressive until I started to think about this recently. That Dreamworks actually allows for the world around the heroes to change and in some cases address systematic oppression.
And don't get me wrong. Like from a production side and behind the scenes, there is still a lot wrong with Dreamworks as well. They absolutely tried their best together with Disney to keep down the pay for animators and stuff. There was definitely also some cases of discrimination and bad conduct. But just from the side of what the movies themselves say? Yeah, no, I see myself a lot more in the Dreamworks stuff than anything Disney ever made.
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