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The Video Game History Foundation recently put together an absolutely fascinating video on the lost stages of the Sega classic Sonic the Hedgehog 2. It includes partial recreations of some of those cut levels, which have never been seen before. Definitely worth a look!
#sonic the hedgehog#sonic the hedgehog 2#sonic 2#sonic 2 beta#sega#sega genesis#mega drive#video game history foundation#vghf#game history#game preservation#retro gaming#video games#Youtube
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I haven't put this up on Academia.edu or ResearchGate.net yet because the Internet in Teuchitlan is being really slow. But here's a Google Drive link to the text followed by the slides.
Enjoy!
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Nintendo Advanced Video System
#Nintendo#AVS#Advanced Video System#1985#catalog#brochure#CES#Las Vegas#scan#Video Game History Foundation#VGHF
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Unless you have the hardware and can get ahold of the original media, the only way to access the vast majority of older games is through piracy.
This is a topic to watch.
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Companies Don't Want You Playing Classic Games
#youtube#the completionist#gaming history#retro games#piracy#games#gaming#video games#video gaming#video game history foundation#the video game history foundation
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Thanks to the Video Game History Foundation for this sweet gift!
Y'all helped us raise over $1600 for the Foundation back on June 25th, and SpecificPixel and I are already looking forward to doing it again in the future. In the meantime, please consider supporting VGHF and their work—you can join their Patreon, make a direct donation, shop at their merch store for loot like this, or find other ways to help preserve video game history.
And of course, you can watch the whole charity stream and all the following donation incentive content on our special events playlist, in case you missed any of it.
#video game history#video game history foundation#charity#retrogaming#retro gaming#retro games#mugshot#y'all didn't have to do this#i'm not crying you're crying
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also very very important is the Video Game History Foundation. Set up by Frank Cifaldi, they attempt to gather as much material as possible from games when archiving them (source code, manuals, box art, promo materials, publications, etc). Due to the work of the foundation, they have more material and games archived than the Library of Congress. Let that sink in.
Unlike the film industry, which has a large portion of films and prints at the LoC, the games industry still hasn't seen the value or importance of archiving; which gets more difficult in a mostly digital era. (Check out the documentary 'Not for Resale: a game store documentary' for a more in-depth look about this) Lots of games being online only or playable only in a certain context provides difficulty for archivists. Like how do you go about preserving the game and experience of Pokemon Go? It doesn't come in a box and the context of the game is defined by the social interactions you make while playing.
#resource#game archiving#video game history foundation#be a part of this and demand studios archive their games
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e456 — Not a Bot
The most recent spatial computing experiences, new innovations in AI from Google’s Genie, content badges signaling human created material, and a lively discussion on skill disintermediation.
Photo by Ochir-Erdene Oyunmedeg on Unsplash Published 4 March 2024 Andy, Michael and Michael are back in (virtual) studio together to talk tech. They check in on the latest spatial computing experiences with Michael R, discuss new AI announcements & trends and wrap up with several games. The co-hosts start off the show with a roundup of the recent news articles on the Apple Vision Pro along…
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#ai#Apple Vision Pro#badge#Downpour#Genie#google#job#little big planet#Not by AI#Pitfall#skills#Spatial computing#Video Game History Foundation
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We don’t deserve Kelsey Lewin. She’s so dedicated to preserving video game history and it was great to see her become co-director of the Video Game History Foundation.
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This is an unreleased peripheral for the NES that could knit real garments by hooking up to the system. Though it never officially came out, the Video Game History Foundation found one and showed it off!
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I have no idea how any of this works but I am in awe that it DOES. Also props to whoever at Nintendo came up with this, truly exemplifying some Donkey Kong Bongo level dreams
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Unseen Sonic the Hedgehog 2 concept art emerges, lost level conceptualized
A new video documenting lost levels from the 1992 video game Sonic the Hedgehog 2 was published by The Video Game History Foundation.
It featured level mock-ups by Brenda Cook, featuring a new look at the scrapped Sand Shower and Winter zones. It originated from a demo reel of her work on a VHS tape.
The team also created a partial conceptualization of Cyber City Zone from newly-discovered prototype scans from artist Tom Payne, and maps from designer Hirokazu Yasuhara.
#sonic the hedgehog 2 (1992)#sonic the hedgehog#sonic#miles tails prower#the video game history foundation#sega#gaming#sonic news
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Learning how this past week on how to better archive digital media does bring me to remind people that it is always good to support physical media and financially artists when you can. As much as do believe pirating is absolutely a valid way of archiving, legally buying media when possible is also important.
#i agree with the people behind the video game history foundation in that pirating is a valid means of preservation#but there NEEDS to be better legal ways to do it
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Things That May Be Causing Your Writer's Block- and How to Beat Them
I don't like the term 'Writer's Block' - not because it isn't real, but because the term is so vague that it's useless. Hundreds of issues all get lumped together under this one umbrella, making writer's block seem like this all-powerful boogeyman that's impossible to beat. Worse yet, it leaves people giving and receiving advice that is completely ineffective because people often don't realize they're talking about entirely different issues.
In my experience, the key to beating writer's block is figuring out what the block even is, so I put together a list of Actual Reasons why you may be struggling to write:
(note that any case of writer's block is usually a mix of two or more)
Perfectionism (most common)
What it looks like:
You write one sentence and spend the next hour googling "synonyms for ___"
Write. Erase. Write. Rewrite. Erase.
Should I even start writing this scene when I haven't figured out this one specific detail yet?
I hate everything I write
Cringing while writing
My first draft must be perfect, or else I'm a terrible writer
Things that can help:
Give yourself permission to suck
Keep in mind that nothing you write is going to be perfect, especially your first draft
Think of writing your first/early drafts not as writing, but sketching out a loose foundation to build upon later
People write multiple drafts for a reason: write now, edit later
Stop googling synonyms and save that for editing
Write with a pen to reduce temptation to erase
Embrace leaving blank spaces in your writing when you can't think of the right word, name, or detail
It's okay if your writing sucks. We all suck at some point. Embrace the growth mindset, and focus on getting words on a page
Lack of inspiration (easiest to fix)
What it looks like:
Head empty, no ideas
What do I even write about???
I don't have a plot, I just have an image
Want to write but no story to write
Things that can help:
Google writing prompts
If writing prompts aren't your thing, instead try thinking about what kind of tropes/genres/story elements you would like to try out
Instead of thinking about the story you would like to write, think about the story you would like to read, and write that
It's okay if you don't have a fully fleshed out story idea. Even if it's just an image or a line of dialogue, it's okay to write that. A story may or may not come out of it, but at least you got the creative juices flowing
Stop writing. Step away from your desk and let yourself naturally get inspired. Go for a walk, read a book, travel, play video games, research history, etc. Don't force ideas, but do open up your mind to them
If you're like me, world-building may come more naturally than plotting. Design the world first and let the story come later
Boredom/Understimulation (lost the flow)
What it looks like:
I know I should be writing but uugggghhhh I just can'tttttt
Writing words feels like pulling teeth
I started writing, but then I got bored/distracted
I enjoy the idea of writing, but the actual process makes me want to throw my laptop out the window
Things that can help:
Introduce stimulation: snacks, beverages, gum, music such as lo-fi, blankets, decorate your writing space, get a clickity-clackity keyboard, etc.
Add variety: write in a new location, try a new idea/different story for a day or so, switch up how you write (pen and paper vs. computer) or try voice recording or speech-to-text
Gamify writing: create an arbitrary challenge, such as trying to see how many words you can write in a set time and try to beat your high score
Find a writing buddy or join a writer's group
Give yourself a reward for every writing milestone, even if it's just writing a paragraph
Ask yourself whether this project you're working on is something you really want to be doing, and be honest with your answer
Intimidation/Procrastination (often related to perfectionism, but not always)
What it looks like:
I was feeling really motivated to write, but then I opened my laptop
I don't even know where to start
I love writing, but I can never seem to get started
I'll write tomorrow. I mean next week. Next month? Next month, I swear (doesn't write next month)
Can't find the time or energy
Unreasonable expectations (I should be able to write 10,000 words a day, right????)
Feeling discouraged and wondering why I'm even trying
Things that can help:
Follow the 2 min rule (or the 1 paragraph rule, which works better for me): whenever you sit down to write, tell yourself that you are only going to write for 2 minutes. If you feel like continuing once the 2 mins are up, go for it! Otherwise, stop. Force yourself to start but DO NOT force yourself to continue unless you feel like it. The more often you do this, the easier it will be to get started
Make getting started as easy as possible (i.e. minimize barriers: if getting up to get a notebook is stopping you from getting started, then write in the notes app of your phone)
Commit to a routine that will work for you. Baby steps are important here. Go with something that feels reasonable: every day, every other day, once a week, twice a week, and use cues to help you remember to start. If you chose a set time to write, just make sure that it's a time that feels natural to you- i.e. don't force yourself to writing at 9am every morning if you're not a morning person
Find a friend or a writing buddy you can trust and talk it out or share a piece of work you're proud of. Sometimes we just get a bit bogged down by criticism- either internal or external- and need a few words of encouragement
The Problem's Not You, It's Your Story (or Outline (or Process))
What it looks like:
I have no problems writing other scenes, it's just this scene
I started writing, but now I have no idea where I'm going
I don't think I'm doing this right
What's an outline?
Drowning in documents
This. Doesn't. Make. Sense. How do I get from this plot point to this one?!?!?! (this ColeyDoesThings quote lives in my head rent free cause BOY have I been there)
Things That Can Help:
Go back to the drawing board. Really try to get at the root of why a scene or story isn't working
A part of growing as a writer is learning when to kill your darlings. Sometimes you're trying to force an idea or scene that just doesn't work and you need to let it go
If you don't have an outline, write one
If you have an outline and it isn't working, rewrite it, or look up different ways to structure it
You may be trying to write as a pantser when you're really a plotter or vice versa. Experiment with different writing processes and see what feels most natural
Study story structures, starting with the three act structure. Even if you don't use them, you should know them
Check out Ellen Brock on YouTube. She's a professional novel editor who has a lot of advice on writing strategies for different types of writers
Also check out Savage Books on YouTube (another professional story editor) for advice on story structure and dialogue. Seriously, I cannot recommend this guy enough
Executive Dysfunction, Usually From ADHD/Autism
What it looks like:
Everything in boredom/understimulation
Everything in intimidation/procrastination
You have been diagnosed with and/or have symptoms of ADHD/Autism
Things that can help:
If you haven't already, seek a diagnosis or professional treatment
Hire an ADHD coach or other specialist that can help you work with your brain (I use Shimmer; feel free to DM me for a referral)
Seek out neurodiverse communities for advice and support
Try body doubling! There's lot's of free online body doubling websites out there for you to try. If social anxiety is a barrier, start out with writing streams such as katecavanaughwrites on Twitch
Be aware of any sensory barriers that may be getting in the way of you writing (such as an uncomfortable desk chair, harsh lighting, bad sounds)
And Lastly, Burnout, Depression, or Other Mental Illness
What it looks like:
You have symptoms of burnout or depression
Struggling with all things, not just writing
It's more than a lack of inspiration- the spark is just dead
Things that can help:
Forget writing for now. Focus on healing first.
Seek professional help
If you feel like it, use writing as a way to explore your feelings. It can take the form of journaling, poetry, an abstract reflection of your thoughts, narrative essays, or exploring what you're feeling through your fictional characters. The last two helped me rediscover my love of writing after I thought years of depression had killed it for good. Just don't force yourself to do so, and stop if it takes you to a darker place instead of feeling cathartic
#writing#creative writing#writer problems#writing advice#writing community#writing a book#writing problems#novel writing#on writing#writing tips#writing help#writers on tumblr#writers block#female writers#writers of tumblr#writers blog#adhd writer
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A Reminder About the Moral Imperative of Pirating Games
Today -- or rather, two days from now in an extraordinary feat of time travel -- the United States Copyright Office ruled (among other things) to uphold the ban against the digital lending of antiquated and abandoned video games by digital library structures; e.g., archive.org or other sites in association with the Video Game History Foundation. This was, no surprise, at the urging of lobbyists from the ESA and other groups who are not in favor of the digital sharing of their works with anyone who has not paid appropriate purchase or licensing fees. The fact that the vast majority of video games ever produced are no longer available for initial purchase from an authorized publisher is not a mitigating consideration.
The sad reality is that regardless of what individual programmers, composers, graphic artists, voice actors or other contributors to a game may feel, most publishers of those games do not view the games as artistic achievements to be shared for posterity so much as competition against their latest offerings. Part of that perception might lie with gamers themselves, who depreciate games rapidly based upon their age, a devaluation that is greatly accelerated over other entertainment media such as movies, television, music and books. It often isn't economically feasible for publishers with the rights to games (for those games whose chain of custody can even be tracked anymore) to port the game to a modern system, as the target audience would be small and what those players will pay is a pittance. Despite its considerable technical achievements and overall coolness, personal favorite Scarabaeus simply isn't going to sell to enough persons to make up the cost of business efforts.
But the alternative shouldn't be to let unused properties rot, either. I have advocated emulation of older games before; indeed, I spent four and a half years doing exactly that to make about 1700 posts about classic arcade, computer and console video games. Generally, I advocate this because as gamers we deserve the breadth of experiences available to us and the only way to achieve that can be the legally dubious route. Now, however, it is clear that without the intervention of gamers as a population, the appreciation of old games will be lost -- as some publishers would like them to be, and that would be a shame.
Though I can't directly link to any site that provides ROMs or disk or tape images of older systems, such things can be very easy to find on Google. The difficulty of emulation varies with the system; many older cartridge-based consoles such as the Atari 2600, NES, SNES and Sega Genesis, are amazingly easy. MAME for arcade games may take a little adjustment for its interface depending on which version you go with. All of these are based on long-since obsolete chip-based ROM storage which was incredibly small. Games of the Fifth Generation of video game consoles (PS1, Sega Saturn, et al) have CDs or larger storage mediums which take a little longer to download and more storage space on your drive. The Commodore 64, Amiga, Apple II and other computer systems have tens of thousands of games -- some of astounding quality -- but most require you to operate the system within the emulator, so that may be a bridge too far. Whatever road you decide to take, good luck and enjoy.
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Do you like Kakashi's dogs? Let's talk about why there are eight of them.
another example of naruto's ✨cultural code✨
contents | the eight dog warriors chronicles · legacy · eight confucian virtues. also look at the cuties love them sm
Naruto Vol. 10 CH 90
[ one dog is wonderful, I'm saying as the owner of a sweet little york terrier. two dogs are good, they won't be bored together. three dogs? yeah, cool! how are you going to walk them though? four? yes... look, maybe we have to draw the line h- wha- EIGHT? Excuse Me!? ]
surely, it's worth starting with the fact that eight is a lucky number in Japanese culture — everybody watched Hachi. of course, this is not the only cultural detail where the eight is mentioned. I want to pay special attention to a thing that I didn't know about until I googled it, and this is clearly what Kishimoto was doing homage to with Kakashi's eight ninken.
The Eight Dog Warriors Chronicles
Better known as Nansō Satomi Hakkenden. and it's not just some kind of book, it's a novel, consisting of 106 booklets written by Kyokutei Bakin in XIX century. Hakkenden is considered the largest novel in the history of Japanese Literature. this is one of the main representatives of the gesaku genre, which includes works of a frivolous, joking, silly nature. further I will emphasize a few more times how damn popular this work is and how often it is reflected in culture.
here are some illustrations for these books
now let's talk about the plot. It's weird, but it's weird at samurai-dogs-story level so stay here.
In brief, the story tells about the commander Satomi Yoshizane, whose native lands were attacked by the army of a man, whose forces surpassed those of Satomi, and the samurai in despair swore to a dog named Yatsufusa that the dog would get his beloved daughter Fuse as a wife if he chewed that man's throat. surprisingly, the dog not only understood the owner, but also fulfilled his wish! after that the commander refused to keep the promise. however, Fuse, true to her word of honor, went with Yatsufusa to the mountains and became his wife. upon learning that his daughter was pregnant, Satomi, in a rage, sent a samurai to kill Yatsufusa and bring Fuse home. she stood up for the dog anyways and died with him. at that moment, eight pearls with hieroglyphs that denoted the foundations of Confucian virtue burst out of her womb. (...cheers for mythology, I guess)
Soon, eight dog warriors who were Fuse's spiritual children were born in different parts of Awa province. after going through hardships, they got together and became vassals of the Satomi clan, then won the battle, and soon reached peace.
some more illustrations made by Utagawa Kuniyoshi. from left to right: Inukawa Sōsuke (the dog warrior), Inumura Daikaku (the dog warrior), Princess Fuse (their mother).
the novel mainly tells about each individual warrior dog and his shenanigans in a funny adventurous way. huge fame has led to excerpts from Hakkenden being staged at the Kabuki Theater and mentioned in the anime and manga, such as Inuyasha, Dragon Ball, as it turned out, Naruto and so on. there's also a lot of films and video games.
The eight virtues
these are loyalty, filial piety, benevolence, love, honesty, justice, harmony, and peace.
they relate more to Chinese culture, but basically Hakkenden was inspired by it too. since I did not read the whole novel, I would still like to mention at least the values on which it is based, and which were embedded in the symbolism of this story. It's quite interesting to apply this to Kakashi's dogs. gives them more weight and depth.
It is also interesting to note that the reason why Fuse gave birth to dogs was also that her father was cursed earlier in the story in a way that his descendants would become depraved like dogs. in Japanese culture, dogs embody the duality of character: the same mentioned filth and depravity, and devotion and bravery. so as samurai. but this is a different conversation, more related to Kakashi and his dog poetry.
Did you get here? Here's an additional discovery for you✨
Pakkun's name (パックン) is derived from the Japanese onomatopoeia “pakupaku” (パクパク) which reflects the sound of munching.
Kakashi, that's very sweet of you.
thank you for reading this to the end ♡
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