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#very pretty game with very neat lore
arolesbianism · 3 months
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Ok y'know what I'm going to be cringe and talk abt my nuggets more even tho I assume no one who follows me knows anything abt lob corp lol
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Anyways first up look at my second ever nugget, Loki. He and Juliet are extremely close friends and were close since long before lob corp. The two went to college together and both took great interest in lob corp when it popped up, and he and Juliet are both deeply invested in their work there and fully believe in the cause. Loki primarily works with the information team, with him doing a lot of research work early on, and managing a lot of paperwork and general company information as he continued to work there. He and Juliet still interact fairly often as she is a head of the control team, and while they are very friendly with eachother they still very much use their time together seriously. Loki generally comes across as very grumpy and impatient, and he absolutely hates interacting with most of his coworkers. He values his time greatly, and sees most interactions outside of ones required for his work as a waste of time. He still values his time with Juliet greatly though, and while he will get very pissy when Juliet calls him her baby brother, he does indeed see her as a sister, and she might be the only thing he cares abt more than his work.
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Next up is my 3rd nugget, London. He's a depressed middle aged woman man who forced himself to stop caring abt those around him after he was forced to give up his baby daughter in his youth. Nowadays he's mostly just trying to get by, and lob corp happened to pay well. He is generally not well liked by basically everyone, with lower ranking employees seeing him as cold and rude, and higher ranking ones seeing him as lazy and annoying. He is however really good at his job, which tends to catch most ppl off guard at first considering how little he seems to care abt everything. Underneath it all he's mostly just extremely depressed and going through the motions, he's just been balancing on thin margins for years now and has gotten the hang of surviving in a world that has been trying to tear him apart for years.
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To continue going in chronological order despite my best instincts next we have my girl Yui. She's one of my less developed ones despite her being an oldie, but I still have some ideas for her. She's spent most of her time in the information team, and for most of time at lob corp she's actually had a much less hands on job and got very used to seeing the suffering around her as statistics and numbers. She eventually began to do more abnormality work and was moved to safety, but even as she came face to face with real death more she would still continue to fall back on seeing these events as numbers, and while she does do her best to try to help ppl where she can, she is generally rly distant and hard to connect to a lot of the time, especially as she tends to play devil's advocate for the higher ups, as trying to see the best in everyone won't come across well when those ppl are putting other ppl through hell every day.
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Alright everyone we're back to the guy's I actually care abt cheer and clap for my girl Maxy right now. I've already talked abt her a lil bit, but she's another favorite child even though she's an absolute bastard in game who loves to suck at her job. Maxy is a generally very miserable person, with her feeling trapped in her circumstances and hating the feeling of being apathetic to the constant death surrounding her. When she first started working here however, she did have someone she somewhat cared abt. She had a mentor figure of sorts, a fairly anxious woman around her age, but still one that managed to bring some sense of comfort and guidance as she found her footing. Alas tho, this mentor of hers would end up dying on the job (I didn't feel like resetting the day so rip) and that was the beginning of Maxy's endless spiral. Pretty early on she was moved to safety, and she absolutely fucking hates it there, she hates how useless the department feels, and she hates that she feels more hatred at her stupid boss than she feels anything when her coworkers die. London actually used to work in security, and the two actually worked quite closely together for a long time. They had a very strained relationship however, as Maxy slowly began to start giving a shit abt London over time, a fact that she absolutely hated as she could tell London didn't give a shit abt her. Eventually London was transferred to records, and Maxy was left behind in safety to keep being sad all the time. She does have her terrible terrible girlfriend of course, and while Maxy doesn't feel she deserves Yuri's love, Yuri is also the main reason Maxy pushes forward despite everything, as just seeing Yuri smile makes it all feel worth it to her.
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Ok ok last one for now because I need to sleep so say hi Daniel. He's another one that doesn't have a lot going on, he was simply a single dad who wanted a good job to support his adopted teenage daughter. He didn't exactly find that, but he does generally like his job. Now he is a leader in the training department, so it's not exactly like he has to deal with the worst of what this place has to offer, so his general complacency makes some amount of sense. He is also generally pretty good at helping out with morale in newer recruits, and he is generally seen as kind if a bit goofy at times. Most of those who've been around longer aren't as moved by his attempts to keep morale up however, as once you've been around long enough it becomes clear as day he's only made it this far out of pure luck. He can't truly help others get to where he is like he tries to because of that, and while part of him is aware of that, he also knows he can't afford to fully admit that to himself.
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pachimation · 11 months
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redrawing my very first chiscara comic/art i ever did for chscr day!!
old comic under the cut!!
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lol a bunch of sappy semi serious stuff below bc i cant help but be a bit genuine about this ship today :’3
i cant possibly put into words how important this silly little ship and its community mean to me haha,,,, this comic was made in 2021 but i didnt really get serious about chscr until late 2022 after a bunch of pretty bad interpersonal stuff happened and i needed an outlet,, COINCIDENTALLY a certain someone was announced to be playable around then and i was already thought chscr was Pretty Neat™️ so i ended up diving headfirst into the ship. it also gave me a good excuse to work on more comics too!! i’d done a pretty big zhongven comic earlier that year in the summer, but in terms of lore there was only so much i could have worked with at the moment.
childe and scaramouche have that perfect combination of silliness and angst and violence that could be explored or expanded in so many ways and i love love love seeing other people’s interpretations of their dynamic and relationship. they’re so complex,,,,they’re narrative foils,,,they’re narrative parallels,,,they’re trans allegories,,,they’re flies in the spiderweb of the games lore,,,they’re my stupid little meow meows,,, they’re just two losers i want to see make out,,,
in a nutshell, they’re everything to me. well, i hope i get that kind of sentiment across in my own comics,,,,
and i cant get started on all the people ive met through chiscara or the way that having something i can call “my thing”, as in, the thing that i like and that i will spend a lot of time and effort (and money, but lets not talk about that) to surround myself with because it makes me smile. its stupid to say, but being a nerd about these two stupid guys who have never had a single canon onscreen interaction in some random game has made me a much happier and confident person that i could have ever imagined back in my freshman year of college,,, when i say i dont know who i’d be if i hadnt gotten into chiscara, i really do mean it lol
i’m actually surprised i’m making it to over a full year of regular-ishly making art, especially for the same game and ship! thats never happened before and my art has improved so much over this past year!! more than anything else, i’m happy! i get to be excited talking about these characters with my friends and i love to see art of them pop up on the tl. i make stickers of them and decorate my phonecase with them and have little figures of them in my room that i look at when im up late at night working on schoolwork. sometimes just the thought of finishing a comic or daydreaming about a scenario or seeing what my mutuals are up to are some of the few things getting me through a tough day.
,,,,so believe me when i say, to both childe and scara and to everyone else as obsessed with these pathic losers as i am, thank you! i’m having a lot of fun!!!
(also i just found out tumblrs copy/paste doesnt work on my ipad??? idk if this ends up legible i may or may not have deleted smth by accident and im not in a mood to proofread haha)
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toskarin · 2 months
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what warband mods would you rec? I only ever played vanilla warband years ago and that was probably on fairly low AI settings, but I'm definitely intrigued by getting the full feudal clusterfuck experience as well as indulging in some nostalgia.
there's a few qualifications to these, because I usually like them for different reasons and I have something wrong with me, but...
< ! PREEMPTIVE WARNING ! > you should be running modules in Warband Script Extender even if they don't say they need it! people have historically been really bad about clarifying when it's expected
Bannerpage - vanilla for people who want More of it, and then more after that. it reminds me of a spiritual successor to Floris Modpack. an enormous expansion that's also a bit of a tongue in cheek what-if for "Bannerlord, except as continued development of Warband" with increasing complexity. this one will probably spoil you a bit on other modules just because of how many little enhancements it pulls on the native systems lol
Prophesy of Pendor - the premier feudal fantasy rpg experience. this one is brutally difficult and throws some battles at you with genuinely bewildering enemy force sizes. I'd feel fairly confident in calling this the most difficult of the major total conversion modules that maintain core M&B gameplay
Touhou Gensokyo Warfare~the Castiron Flame - this is straight up glorious kusoge and I love it dearly. it often breaks so severely due to its own design decisions that it creates a unique high-skill gameplay expectation that exists in literally no other mods, but also it can't really be called "core" M&B gameplay anymore. this module actually consists of three chinese mods (Touhou Tinder, Touhou Origin, and Touhou Beat), one of which is derived from a fork that was extended by /jp/, another which was just translated by /jp/ (a shoddy translation but not distinctly a 4chan translation, if that's a concern), all of which were merged into one mod and managed by a passionate and cool chinese mod team. none of this comes to a consistent artistic vision. every single character looks like kigurumi cosplay and they all look like they're from different manufacturers. this is my favourite module. I could play it for years.
Perisno - a strange bird of a module that I don't see mentioned much anymore. a shame, honestly, because it's quite fun if you like higher fantasy settings. a bit overconfident with its own setting lore at times, but that really just makes it more authentic as a high fantasy setting, doesn't it? anyway they funnelled the mod development efforts away to a standalone game in the setting because of that, and I wish them well, but you know how it goes with that sort of thing
Gekokujo Daimyo Edition - a modification of an older warband module that was originally a touhou hijack that was originally a mod for the non-Warband game made by japanese players annoyed that nobody in the western playerbase was making mods with a japanese setting. it's buggy, it's incomplete, it will explode at you randomly, but it's still pretty neat. there's really no other mod out there that gives you such a thorough "I HATE THE TANEGASHIMA I HATE THE TANEGASHIMA" experience. Sengoku Era, a successor mod, will probably replace it on recommendation lists when it eventually releases.
Warsword Conquest - this is the Warhammer Fantasy mod. it has all the problems you'd expect from that. that being said, the sheer level of detail in this mod makes it more than worth dropping in to check it out. some of the environments are gorgeous enough to make Warband feel like an entirely different game, and with a surprising variety of firearms, the average campaign ends up being a pretty wild ride
Brytenwalda - I'm not recommending Brytenwalda as an experience, because it's actually not that good a very interesting moment in M&B modding history. Brytenwalda is the birthplace of a lot of mod tropes that became standard in mods going forward, namely most culture-related systems and the modern standard for module graphics. it also introduced tripping and represents the moment people started making really annoying attempts at jury-rigging balance into the game before Warband Script Extender came around and actually allowed them to modify the lower systems of the game. still kinda neat if you like historical settings, and definitely foundational enough to warrant a look
Last Days of the Third Age - infamously hard-headed in a way that only a mod for a feudal warfare simulator rpg made by Tolkien nerds who insist on book>movie aesthetics could pull off, this isn't really core M&B gameplay and is very rigid, but it's another case of something being so detailed and passionate that it's a fun experience anyway.
Solid and Shade - this is actually the best hardcore survival horror experience made for Warband, which is a bit like saying that Harvester is the best FMV game ever made about waking up in a town named Harvest. the Harvester comparison is more than surface level. the writing often feels like Harvester. this is one of the only modules (hell, one of the only games even!) I've ever seen that successfully pulls off the concept of corrupting players with the promise of immortality. it's a horror mystery where every single character creation option affects your longterm gameplay... but to provide a fair warning, reading the developer's commentary on this mod will sour you on it. the developer is an edgelord who just kinda kitchen-sinked horror elements in a way that reminds me a lot of Revolution of Terror (the old Well of Souls mod). the compelling esoterica and atmosphere seem to have been achieved largely on accident
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cassimothwin · 2 years
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So you're looking for a system other than D&D...
Have you tried solo RPGs? Because it's not just "how can I play D&D alone" there's a whole world of cool stuff out there….And I want to tell you about it.
(I'm quite sick today so please forgive any incoherence or typos.)
First off, it's totally fine if you're more of a party person over a solo person. I just know a lot of people aren't aware of solo games, how they work, or the breadth of diversity you find among them.
If you ask about solo games, the first one mentioned is almost always Ironsworn. It's freeeee and comes with a lot of resources. The PDF is over 200 pages, so I understand if you don't want to dive in with Ironsworn quite yet.
Ironsworn has a large community, including support for Foundry and Roll20, along with many derivative works. It offers a gritty default fantasy setting, but encourages you to ignore that if you prefer another world… maybe one from another RPG you enjoy the lore from…?
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BUT maybe you want something that isn't as much of a commitment (and maybe a little sad)?
Many Wretched and Alone games use a tumbling block tower to simulate a random ticking clock. It might represent your failing mental health, the barricade crumbling, the ship sinking…
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One of the creators of the system has a great thread highlighting their favorite games. Just search Wretched an Alone on Itch.io to find even more.
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And if you don't want to go buy a Jenga tower, there are some great random simulators out there. I've been able to play W&A games on road trips, using a deck simulator, a dice simulator, and a tumbling tower simulator. Here's tower replacement I like. It replicates the odds of a tumbling tower falling without being too complicated.
Carta is another cool system where you use a standard deck of playing cards to create a map that you explore. As you explore, you usually have to manage resourses to avoid something bad, but not always.
Here's a collection of several games made using Carta.
Dead Belt takes this concept and RUNS with it. You have a few things to track as you explore abandoned randomized ship decks, searching for a good payload. Upgrade your gear and do it again.
Does the thought of managing your character sound exciting? Do you enjoy soulslike games, like Elden Ring and Bloodborne?
Rune is a fresh release with a lot of third-party support already. It's pretty easy to pick up and play too.
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Apothecaria and Apawthecaria have you making potions for the local village. Go out exploring, collect ingredients, and see if you can solve the greater mysteries of the land.
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Interested in horror, but want a more narrative-driven experience? In Dwelling, you'll spend the night sleepless and alone in a haunted house. This is a very neat game.
Songs of the City is a delightful tarot game that you play once a day for a week. It's another narrative-driven game where you draw cards and cast magic to see small neat changes in the city you reside in.
Anamnesis, Anamnesis, Anamnesis. I talk about this game a lot because it's magical in its simplicity. There's nothing to track and it's an incredible way to generate character ideas or tell a story.
And now there are more Anamnesis games coming out (including mine) You don't need the original games to play any of the games you see here.
There are so many more games I want to talk about, but alas, this cold is making me stop there.
If you've written a solo game, streamed one, reviewed one, or have one you really like, I invite you to share it!
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maxwell-grant · 3 months
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Me, yesterday: Yeah you know, I like M.Bison but I'm really not a fan of him coming back, he's had his time already, he undermines a lot of current characters and storylines by coming back, we really don't need him again, it was always inevitable but I don't know man maybe oh my GOD is that the RAUL JULIA HORSE? 10/10 100/10 bring him back forever
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Okay but more seriously: As one of the dead last characters I wanted to come back, the trailer had me totally flip on that stance. I mean yes it helps I'm a mark for the guy, it helps SF6 is infuriatingly good at character presentation even for characters I don't care for, but I actually think they found a very neat way to reintroduce Bison to the series this time around basically by doing to him what they did with Seth: Destroying and rebuilding him as a shell of his former self, with a whole new design, and thus a new personality and angle to approach him from, and in no position to be the Final Boss from the get-go (since it's not like they have much of a story to insert him in). But where as with Seth they leaned into the tragedy of it, Bison is now a ticking time bomb, a looming disaster waiting to happen, which fits him looking like a Horseman of Death.
It was pretty blatant even back in V that Bison was always going to come back, with Phantom Bison existing and Rose's prophecy and characters hallucinating him left and right and all the Shadaloo plot points in 6 spelling it outright. His iconic status aside, his return was telegraphed since forever, so I'm glad that they did it in a way that doesn't actually bring him back all the way to his usual self. Even putting him at the start of a new DLC Year, rather than building a big endgame show out of him like they did with Akuma, also goes a long way towards undercutting the idea that he's coming back to be the Final Boss again.
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I'm really impressed with his new design because it is the perfected version of an idea they've been kicking around ever since the drafts for SFIV, that was Bison coming back all battered and torn and fucked-up. Much like older/bearded Ryu, it's an idea they saved into alternate costumes but now are finally willing to go through with as the direction for the character moving onwards. "From riches to rags" is the idea described, and they achieved it by flipping around the kind of old-school overlord he represents. Instead of General Washizaki/Yasunori Kato, he is now Raoh/Violence Jack, the ruler of the wastelands, galloping mightily onwards. (And given Ryu is based on Kenshiro, the biggest villain of this world being Raoh feels like a decision that was waiting to happen)
They've made it so they get to have it both ways: You can have M.Bison in the game looking like his old self with the classic costume, and he's here playable doing all the good Bison stuff and a bunch of new sick shit for you to love, but in the story/lore, he couldn't be further away from being like his old self, and now there is a big mystery box on what is gonna be his deal moving forward. Bison is so well-established to the playerbase that every little thing they do differently can mean something, not just in the design but also in smaller details like his light-blue flames that potentially indicate Soul Power (and that he uses to tame himself in his victory animation), or even the fact that he has visible pupils now.
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I think a large part of the pushback against Bison has to do with him being so big in V's storyline and A Shadow Falls dissappointing, and the fear that they'll do it again now that he's back, but there isn't really a storyline for him. The World Tour story is set, the DLC characters add extra stuff to it but are mostly self-contained, I don't think Bison is set to bring another boring world domination plot with him this time around. It's unclear if he even wants it. I could be very wrong here, because I don't want another Bison Doomsday Plot either, I don't want another A Shadow Falls, but my interest is piqued because of how far he seems to be from doing that.
He doesn't know who or what he is, he is a homeless wanderer in Metro City, he is having a hard time keeping his power under control, and Shadaloo is currently warring between factions that want to bring him back and factions trying to ensure he stays dead, nevermind the fact that most if not all of the characters have moved past him (and Ryu still has the power to destroy him, and if Ryu isn't that much fessed up anymore about Akuma, he's definitely not gonna be that concerned about Bison), and the first thing he did when he came back was revive a horse from the dead.
I'm not gonna say this Bison is poised to turn a new leaf, but they did say he is "searching for an identity to make him smile".
Maybe the real world domination was the horses we befriended along the way.
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summynatsuy · 7 months
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Sims 4 Occult Matchmaking Legacy Challenge
You can also find the following information on TikTok @bbgsim.
Required packs: Vampires, Werewolves, Island Living, Get to Work, Realm of Magic, Eco-living, Get Famous, Etc.
Basic Rules:
No money cheats
You can add any other aspects of the sims life unless specifically prohibited
MC Command center is allowed but you cannot cheat up skills or career levels. You may cheat down bills up to 50 percent.
All heirs must complete their aspiration
All heirs must reach the highest level of their career and max their occult ranking (excluding aliens and mermaids since they do not have one
Note:
This legacy challenge is meant to be pretty flexible, meaning there is a lot of room for you to add your own preferred type of gameplay to many aspects of the sims life.
The main point of the story is to connect occults through certain shared interests, aesthetics and story lines to end up with a very versatile family tree.
I suggest having the first 8 sims that are immortal live in one house together, then have the rest of the non immortal sims live in a more stereotypical legacy style home to make things easier for you, you do not have to do this however.
Generation 1; Vampire
Founder: Female, young adult
Traits: Mean, erratic, evil
Aspiration: Master Vampire
Appearance: Cannot use a dark form, so they have to always look the same. All vampires must have either red/gold default eyes or one of the vampire eyes.
Required maxed skills:
Mixology
Mischief
Vampire Lore
Career: Criminal
Must move into Forgotten Hollow with only the simoleons given from the game. This sim must eventually slay Vlad and marry another vampire born sim. Must have only one child.
Must have the sleeping in coffin weakness.
Generation 2; Vampire
Traits: Romantic, creative and mean
Aspiration: Soulmate
Appearance: Cannot use a dark form, so they have to always look the same. All vampires must have either red/gold default eyes or one of the vampire eyes.
Required maxed skills:
Painting
Vampire Lore
Career: Artist
This sim must meet and marry a werewolf. They must start out with a negative relationship and work their way up. This were wolf must become immortal. They must have a werewolf heir.
Must have the day phobia vampire weakness.
Generation 3; Werewolf
Traits: Kleptomaniac, loyal and self-assured
Aspiration: Werewolf Initiate
Appearance: Must have gold/yellow eyes
Required maxed skills:
Mischief
Career: Conservationist
This sim must join the Wildfangs and become leader. They must marry another werewolf and have a werewolf heir.
Generation 4; Werewolf
Traits: Loves the outdoors, vegetarian and genius
Aspiration: Academic
Appearance: No set appearance
Required max skills:
Logic
Career: Scientist
This sim must excel in school and go to college. They must live on a lot with a green or neutral carbon footprint. They must go to Sixam and marry an alien sim, and have an alien heir.
Generation 5; Alien
Traits: Neat, insider and socially awkward
Aspiration: Friend of the world
Appearance: No set appearance
Required maxed skills:
Charisma
Career: Actor
This sim must join a high school club. They must achieve gold medals in atleast 3 part type events. They must reach max fame level. They must marry another alien and have an alien heir.
Generation 6; Alien
Traits: Cat lover, cheerful and animal enthusiast
Aspiration: Friends of the Animals
Appearance: No set appearance
Required maxed skills:
N/A
Career: Medicine or vet clinic
This sim must own a pet whether it be a dog, cat or a horse. This sim must marry a mermaid born sim and must have a mermaid heir.
Generation 7; Mermaid
Traits: Child of the oceans, family oriented and clumsy
Aspiration: Super Parent
Appearance: No set appearance
Required maxed skills:
Parenting
Fitness
Cooking
Career: Unemployed
This sim must be a stay at home parent and must marry another mermaid sim, and have a mermaid heir.
Generation 8; Mermaid
Traits: Bookworm, active and cheerful
Aspiration: Freelance Botanist
Appearance: No set appearance
Required maxed skills:
Gardening
Flower arranging
Career: Gardener
This sim must marry a spellcaster and have a spellcaster heir.
Generation 9; Spellcaster
Traits: Proper, foodie and art lover
Aspiration: The Curator
Appearance: No set appearance
Required maxed skills:
Gardening
Archeology
Career: Gardener
This sim must marry another spellcaster and have a spellcaster heir.
Generation 10; Spellcaster
Traits: Ambitious, perfectionist and overachiever
Aspiration: Spellcraft and Sorcery
Appearance: No set appearance
Required maxed skills:
Cooking
Medium
Career: Chef
This sim must work as a paranormal investigator for atleast one in game week before working as a chef. They must also befriend Bonehilda and become best friends with her. This sim must create a potion of immortality and then drink it. This sim does not have to marry but if they do it must be to a vampire.
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orrianreaper · 5 months
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GW2 people - Pitch me YOUR idea for an Expansion!
What's the theme, where are we going, what lore threads are we picking up on, what's the story premise, what mechanics do you think it could have.
I love spitballing ideas when I'm talking with friends so I'm posing the question To Everyone because I know everyone has some pet concepts floating around. As self-indulgent as you'd like, as unrealistic as you like, just throw ideas around, I wanna hear them!
The One I think I have the most rounded ideas for would be an Underwater Expansion. Picking up on the threat of whatever is terrorising the deep oceans, having some exploration of the Largos and bringing back in the Quaggan and the Krait maybe!
I love the sort of depths we get in maps like Frostgorge sound, and underwater combat has badly needed a rework and a tune up - there's loads of skills which straight up don't work and break entire builds underwater, and this would be a perfect excuse to try bring it up to speed. Maybe even make the underwater weapon sets function on land, to satisfy those who're after more weapons. You could make the maps a mix of true underwater and perhaps giant air bubble caves so you still had some land exploration even in maps otherwise set deep under the ocean. A map meta split with land phases and water phases. Additionally as personal bias wish, I'd love map event/meta design more like HoT. A map-wide Story with a few chains with specifically Build into the actual true Meta. I also simply love the idea of having a bunch of enemy designs based of the ocean and the abyss, there's so much incredible inspiration and interesting marine life. and biomes too! Give me a hydrothermal vent section in one of the maps, hell underwater 'water' in the form of brine pool 'quicksand'.
The Turtle might get some more use out of it's underwater, and skimmer would absolutely get spotlight as a skyscale isn't going to get you too far here - hell maybe even some speedy new underwater mount could be a fun addition to the roster.
I can see a plot being around trying to work with the Largos, The 'Terror of the Deep' being a danger and learning from them about how to survive the hostile environment and also convince them work with you to Hunt the 'Terror'. Maybe you come to the area of the ocean with the Quaggans and it's convincing the Largos to take them seriously as allies against whatever you're fighting? A quaggan companion character would be really fun, and you could easily bring back Sayeh al' Rajihd from the personal story given Largos involvement. I think not only would it be something very different in terms of the maps, which granted quite a few people might not like (thalassophobia reasons, or general Dislike of Water Gameplay reasons), but I think a rework of the underwater mechanics would benefit a bunch of places and it's something that really doesn't get touched outside of base game and maybe like, the Leviathans in EoD. There's so much neat creature design inspiriation swimming around out there, and I know so many people love the largos and even if not playable getting to see more of them could be neat! Also - it'd finally make all those legendary full people happy. A Legendary Aquabreather :P.
And a new suite of legendary underwater weapons since the G1 set. (and not themed pretty please make them all Unique.)
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deadg0ds-pad · 1 year
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miss the blue noise so much. they were a really cool mechanic and a neat sort of reward for exploring. they also have really cool designs but i wanna shoutout the progfox in particular. it’s more than just how it’s the most unique fight, plus one of the hardest in the game (and a really good example as to why the ds using both screens enhances twewy’s gameplay since it’s perfectly chaotic). i’m a sucker for folklore in general and god is progfox a perfect sort of representation for kitsune. so here’s a lil trivia revolving around this bastard.
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(putting this under a cut since it’s pretty long)
first i’d like to give a bit of cultural background. yeah the progfox is a kitsune, a kind of yokai that’s definitely one of the most well known. foxes in general have been characterized throughout history as being tricksters, but some of the kitsune background are based on a certain divinity.
white foxes are most closely associated with inari okami, a very popular deity even to this day, likely due to representing agriculture and industry. of course he/she/they (gender is different depending on the context) represent a lot more, but rice is definitely incredibly important to japan’s agriculture. humans and foxes in ancient japan have a history which is likely part of their association. the yokai part also likely emerges from a popular folktale of a white kitsune named kuzunoha, one who was saved from a hunter by a man named abe no yasuna, turned into a beautiful woman and cared for him as thanks, and eventually became his lover.
as such, it’s no surprise that kitsune are highly represented in japanese media including video games, and the kuzunoha folktale is also represented in some ways + is part of the influence for the common white fox rep.
the progfox, also unsurprisingly, has the unique ability to transform into various noise, weird forms, and a neku doppelgänger. strangely, while a tail or other fox features is what gives away a kitsune, the neku form only has a slightly different color palette and has him wear a mask.
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there’s also this weird skeleton form which is most likely based on another yokai, gashadokuro—a giant skeleton made of the collective grudges of people who passed on without a proper burial (oddly fitting considering twewy’s story and lore). gashadokuro is also unable to be killed, which is also likely why this form is invincible.
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then of course there’s this infamous form. also deriving from folklore, depending on how many tails a kitsune has, the more powerful it is, with the most they can have often being nine. this is why the progfox (and other fox noise) gets progressively harder the more tails it gets, and also why this form is what launches the super move.
last bit here more so applies to fox noise in general like the multiple tails and transformation stuff (though the progfox is definitely closer to folklore than just the regulars). they all use fire attacks aka kitsunebi aka foxfire. kitsunebi is said to represent the magical power of a kitsune and are a lot like will o wisps. they’re also used for important events held by yokai, particularly weddings, so idk you can see all three fox noise as being in a polyamorous relationship if you want.
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tinyozlion · 4 months
Text
Gundam Wing: Minutia and Trivia
On my long and winding way down research rabbit holes, I often stumble on bits and pieces of trivia that I find quite interesting, but don't really fit anywhere in my usual commentary on Gundam canon and are far too niche and inconsequential to merit a post of their own. HOWEVER. Since I know in my heart that you, dear reader, are also the sort of person for whom background details of the absolute least consequential variety are a source of delight and inspiration, I am compiling some of my discoveries here, and perhaps if I find more, there will be follow up posts. This one happens to be, in a very loose sense, mostly about Romefeller, OZ, and its Special Eyebrow People, because that is where my brain worms are currently converging. Here is my collection of useless trivia. I lay them at your feet like weird pebbles. Look at them. They're neat.
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1. The Daily Kingdom Newspaper
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It's quite likely that this has already been done, but in the grand spirit of this blog, I have decided to take the path of highest effort for the stupidest reason, and transcribed this paper. This page of After Colony news, ostensibly from July 14th, A.C. 195, appears to be reporting on events that happened towards the end of World War II. It's apparently been a slow news day for the Sanc Kingdom press for several centuries. I found myself getting kind of wrapped up in the stories and was disappointed I couldn't turn the page and find out what happened next. (I mean, I know what happened next, broadly speaking.) Of particular interest were Henri and Camille Dreyfus, Swiss chemists who made a lot of innovations during both world wars. ...They were also apparently noted OZ supporters? Well, what can you expect from a big industrial supplier of*checks notes* acetyl intermediates.
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2. The OZ doggy
Pictured below: Treize's well-heeled hunting pet
and a dog is there too *BA-DUM tsch!*
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This spotty and behaved hound is a real breed of hunting dog, the German Short-haired Pointer, or GSP! Did you know this, dear reader? I did not know this. This is new Dog Lore to me.
from the wiki: "It is a pointer and retriever, an upland bird dog, and water dog. The GSP can be used for hunting larger and more dangerous game. It is an excellent swimmer but also works well in rough terrain. It is tenacious, tireless, hardy, and reliable. German Shorthaired Pointers are proficient with many different types of game and sport, including trailing, retrieving, and pointing pheasant, quail, grouse, waterfowl, raccoons, opossum, and even deer."
Seems like a perfect bird-hunting companion for Mr. Treize. She'll probably go retrieve the beautiful red phoenix he murdered. I've decided she's named Oscar (after the Rose of Versailles) and she is a very good girl. Braver Oscar! Braver Hund!
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3. Luxembourg Castle
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This is Treize's abandoned Disney castle in Luxembourg. I owe the background artists of this scene an apology, for in my heart I assumed this was a random assemblage of spare castle-parts they found at Ludwig II's rummage sale. Reader, I was wrong:
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THIS is Schloss Viandin, a restored castle in Luxembourg. Look at this place, it's gorgeous! You can hardly tell there's a secret mobile suit bunker in the basement. Frankly, I'm jealous I'm not being confined there, Treize! Stop sulking in the catacombs and go relax in the pretty princess bed until you feel better. Gaze upon the signed picture of Patrick Swayze; let him inspire you.
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4. Romefeller's Secret
This one comes to us from the Battlefield of Pacifists manga, which, I've learned, is pretty good actually. (I mean it's not GOOD good, but it contains some interesting stuff). Now, come: I am taking you with me on this journey:
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I feel extremely vindicated knowing that there's semi-canonical support for my theory that the Romefeller aristobrats are Austrian. I knew it. I KNEW IT. According to this manga, Romefeller was officially founded in Vienna-- the wording is a little ambiguous in this translation, but if Romefeller had members joining it in 1862, then it had to have existed in some form since then-- which means that the "Glorious Year" of 1956 is something other than its founding date. So what exactly happened in 1956? As I am a hack and fraud, and have been one all my life, I have looked to wikipedia for guidance. Mostly what was happening was the Cold War, colonialism, uprisings, Elvis, research and debate over artificial intelligence, both the hard drive disk and the snooze-button alarm clock being invented, Japan joining the UN, and wait what's this--
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COMPUTER, ENHANCE:
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...My god...
It's all coming together.
Eurovision is a plot by Romefeller.
The evidence is all here. There is simply no other conclusion we can come to.
--For this, and many other reasons that are well beyond the scope of a fandom blog, you should probably boycott them.
I rest my case.
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5. The Romefeller Coat of Arms
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I'm no vexillologist, and my heraldic experience is limited to adoptable pixel dragons, but what I am is an insane person with too much time on their hands. And so, to the best of my ability, I have blazoned the Romefeller coat of arms:
Supporters: Two Unicorns Rampant 
Crown: Purpur Crown of Peerage or Lord of Parliament  
Escutcheon: Heater with Two Engrailed Wedge Top - party per pale (halved vertically)
Blazon: Sinister (Right): Argent, Bend Sinister Sanguine; Dexter (Left): Bleu Celeste, Charged with a Ringed (or Celtic) Cross Argent 
Motto Scroll: UPRTUN or UPRTVN
--I don't know what UPRTVN is meant to stand for, but there are truly SO many ways you could play Latin Mad Libs and get a reasonable-sounding answer. At a stab, knowing Romefeller's priorities and values, I would guess it probably contains a, you know, "Unity/Peace/Rule/Tradition/Victory/Necessity", "Unity Through The Rule of Tradition Is Our Victory", or some such deeply worrying thing. Take your pick really.
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6. "Herbst" / "Autumn"
The Rilke poem Treize quotes in "Frozen Teardrop" is not terribly difficult to find online, but if you're not sure what you're looking for it can be difficult because he has multiple poems about Autumn, and Autumn Day is perhaps better known; also the internet is absolutely filthy riddled with despicable bots and farmed content that has lost its attributions, so you do have to dig to find where different translations have come from (bless this very Web 1.0 page for carrying on the lord's work in basic html). Here is the original in German, and two complimenting translations:
Herbst -Rainer Maria Rilke Die Blätter fallen, fallen wie von weit als welkten in den Himmeln ferne Gärten; sie fallen mit verneinender Gebärde. Und in den Nächten fällt die schwere Erde aus allen Sternen in die Einsamkeit. Wir alle fallen. Diese Hand da fällt. Und sieh dir andre an: es ist in allen. Und doch ist Einer, welcher dieses Fallen unendlich sanft in seinen Händen hält.
This translation by Horst A. Scholz (linked here so I don't get into trouble) is the most spare and one-to-one translation into English I've found-- I always appreciate having a comparison between the very literal meanings and a more creative reconstruction when I'm reading translated poetry.
Meanwhile on the other end of the spectrum, this translation by Robert Bly is very freeform and agnostic; for my own purposes, I think the use of "Space" instead of "Heaven" happens to fit nicely with the themes of Gundam:
Autumn -translation by Robert Bly The leaves are falling, falling as if from far up, as if orchards were dying high in space. Each leaf falls as if it were motioning "no." And tonight the heavy earth is falling away from all other stars in the loneliness. We're all falling. This hand here is falling. And look at the other one. It's in them all. And yet there is Someone, whose hands infinitely calm, holding up all this falling.
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rontra · 2 months
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drop your ffxiv lore
asking me to drop my pants in public would be less embarrassing..... you have to understand crucially that i don't know anything about anything and dont want The Knowers to see me
LMAO well i can talk about it a little but only on One Condition. as i mentioned before im a Certified Stormblood Gamer . in fact according to the wiki i am about this deep (level 64 questing atm)
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so basically the condition is this: if something wasn't explicit in ARR or HW you cannot under any circumstances talk to me about it...! if you have any sort of reaction to this post that has to do with any later material than that i ask you Don't say it to me. if you are in doubt about whether something "counts", the safe answer is yes it does, and just going "neat!" instead & moving on will do fine. i really don't want to play spoiler chicken with you and don't want to know anything i don't already know. i'm enjoying taking my time with the game, so please refrain from correcting or corroborating anything i have to say about it atm!!!!!!! i'm still baby! thank you....!!! 😭👍
anyway my xiv characters are 1 a dude who was born in a wet cardboard box all alone and might be scared of women . & 2 a scary woman who did definitely kill her wife but is also the most Wife Guy for like secret reasons. the second one's lore is being ironed out as we speak so its all subject to change but the concept is there
1. ZT
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love this guy. i even made an amv about it when i finished arr
(every xiv player voice) my wol is the most special boy in the world.
i actually had a whole thing typed up here about like his fucked up mom and whatever but i got shy and deleted it. i might go over it if someone's actually interested . but basically he's a poor little meow meow who, up until the beginning of the game, was abused pretty consistently bc of [evil cat people family dynamic reasons]. his family members mostly hate his ass and were rarely all that nice to him, so he has a lot of issues with self-worth and things like that--he doesn't feel like he's particularly good at anything or really "worth" much
he's from southern ilsabard which is a place i uh do not know much about. as a stormblood gamer. but it's fine the details don't really matter (walking away quickly)
his most prized childhood possession was the ruined scraps of an old arcanist's tome, and through sheer tenacity he managed to teach himself his first rudimentary spell from the incomplete paragraphs therein. he mostly chalks that feat up to the fruit of Time + Boredom and not talent or love, but those pages were the only thing he took with him when it finally came time for him to follow his older brothers' footsteps and leave the family.
gets on the boat. goes to limsa. enlists in the arcanists guild to cultivate what he sees as the One Single Skill He Has. people in the guild ???praise him??? and encourage him?? to keep at it??? which he is not at ALL used to, but it motivates him to work even harder at his training. he's pretty far from home and deeply unsure of himself, but he absolutely does not want to go back to the limited world he knew until now. so that unwillingness to look back sort of inherently keeps him trucking in search of a new purpose to latch on to
he's very sensitive to people being niceys to him, because he's not used to it at all. he's 4x weak to it and might cry if it's coming from an older woman who is even vaguely maternal, due to his horrific mommy issues. also, he wants to be useful to people ("for once"), so he has a hard time saying no to all the million quests and sidequests in the game. perfect
his inability to say no to people who request his help puts him on the Old Nymian Scholar Investigation Mission of course. i am Scholar Guy for a reason and that reason is ZT. this dude never had anything his family valued, and lived as the expendable runt of the litter his whole life, and now is suddenly entrusted with something important for the first time in his life--something bigger and older than him, a way of life, a legacy to uphold and carry forwards into the future
and that mantle is pretty heavy. but he'll carry it! and that's how he becomes a healer boy who will defend any random tonberry with his life. he feels very strongly about the extinct art of the scholars and also about being a healer in general--boy finally found his calling! also he has the echo and is our funny warrior of light but like that's fine. i'm sure the "not being able to say no to people, no matter how tired/hurt/etc he himself is" thing is not catching up any time soon. i did play DRK up to 60 though and lmao. well. hang in there. i even made an amv ab
there's some more stuff about him like how his path through eorzea and as a healer specifically is in lockstep with death at every turn and also how he's a blue mage on the side and whatever but this is long enough. here's a pic of him with one of my favorite "no one else gives a shit about this character" npcs
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he's a pretty kitty and very sweet altho he does need to learn to assert himself (and starts doing so through the course of the game). he's very attached to his friends. he doesn't have any love interest or w/e for now he's figuring his own stuff out. gaining confidence. classic stuff. easy protagonist recipe. my meow meow. i played pvp just to get him a haircut. the things i do for zt
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2. KRALJICA
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the new baby. kraljica is not her original name, but she's never going to use her original one again. her surname is Radinasch, which used to be Aradina, before she killed her own queen who may or may not have been also her wife (ofc by hrothgar convention she then changed her surname to represent the loss of her queen) (despite being the killer) (it's a memento :) )
she is a bozjan hrothgar so we're back to ilsabard shenanigans (which remains kind of problematic for a stormblood gamer, but It's Fine). she actually knows ZT's mother, but not in a good way. Radina's group was in local political tension with ZT's mom's group, so there's some history there (notably in that kraljica would recognize ZT as "zahsa's runt" (derogatory) and not be very nice to him about it, but they don't really share a Personal history beyond the Faction Squabbles)
back to the point though, kraljica killed her queen, and most of the other followers of said queen were not very happy about that. killing the queen is like really high up on the list of things hrothgar do not want you to do. so she is branded queenkiller and exiled. some of the other hrothgar choose to follow kraljica out (having faith in her leadership for various reasons), making her their new queen as they venture to eorzea together (and all of their surnames become akraljica to match).
kraljica takes the surge of enmity against her as a natural consequence of what she did, and doesn't correct anybody who identifies her as a queenkiller in her journeys. she basically does not care about her shattered reputation or having to leave her home, because she is on, a secret, Other Scheme.
what they don't know of course is that radina asked her to do it. for scheme reasons. #women
kraljica is acting in accordance with radina's will. not even her own loyal followers know what her plan is, but they can clearly tell she has conviction; even when being hated by her people and ousted from her home, kraljica moves with that same inexhaustible willpower
(maybe she has questions, when she's alone, and wonders how much radina kept from her in the final days. and maybe she misses and mourns her. but all of that is only for her, in private, when no one can see... in front of the others, she's unflinching, and a leader they will follow no matter what...!!!)
she doesn't seem to have the echo and isnt a warrior of light. ZT can do that stuff. she's like busy with her own thing. she's running around collecting suspicious amounts of aether and being suspiciously driven and faithful to her cause. suspiciously
ok fine it's because radina asked her to cut her loose from mortality, venerate that, and bring her back as a primal. because she wants to become a war god strong enough to take revenge on the empire. something that will keep coming back, no matter how many times it's destroyed, as long as her chosen can still call for her....<3 that's so romantic
of course, what returns will not be radina-the-person. it will be an image of her will, shaped by kraljica's mind and the bloodpool of radina's aether. radina is dead for good; what kraljica is summoning is a representation of radina's goals and dreams, fueled by pure belief and a lot of aether. That Which Resembles Wife But Is Not will cast one megaflare for every minute of suffering inflicted upon bozja. (speaking to the empire thru a megaphone) this is your final warning
their summoning is pretty unorthodox and and "partial" (the primal does not manifest a corporeal form at this time, but it is certainly present in its vessel to some extent)--the game already allows a few different quirky summonings, so we're just playing calvinball and making up Another Special Case (this time owing to the specific setup and execution of radina's plan, her and kraljica's synchronicity about the whole thing, kraljica's unique position in her life, and some sprinkles of Rule Of Cool to taste) . imo the game is flexible enough about it that putting in Just One More Weird Summon Strat is not gonna break anything (LMAO) so it's fine <3
all you have to do is write in a side character who goes "but! that's not possible..." while the thing is happening in front of them
anyway suffice to say no one is doing it like radina's weird ass, and she couldn't do it without her wife guy who is willing to do whatever she wants. suffice to also say that kraljica's own aether is noticeably Weird and over-aspected by her beloved primal, and that "radina" (that which resembles wife but is not) Could Be lowkey tempering her right now and nobody would even notice it because her goal and the primal's goal are already one and the same. but that's probably fine. radina would never do that to her <3......
unless of course there are things about her even kraljica never understood. but surely that wouldn't happen
its really hard for other people to get a grip on kraljica because she won't let anybody close to her emotionally and she definitely won't spill the beans on radina's secret scheme. her boys are with her no matter what (#hrothgang) (they also picked up a viera whose city name now includes "akraljica" hahaha). other people are just like um that is a shady lady who is casting spells we dont even know how to classify. scary. also she's got a situationship with a nasty bandit milf (my friend's hrothgal<3) so we better just leave her alone. bad vibes all around
radina was a gunbreaker. kraljica is very good at manipulating aether and a strong fighter too, but i havent rly settled on a canon class for her. because her actual "canon class" is like. "a summoner from a hypothetical Other FF game. not even a specific other FF game, just Very Much Not This One" LMAO
she would just be like ah its um secret ancient arts from my homeland . you wouldnt know her. shes from a different continent. not like how they do it in limsa. not at all. goodbye (walks away mid conversation) and the arcanists could not stop her. like
anyway i'm not used to playing a female char so i keep getting distracted by her breasting boobily around. they dont let ZT jiggle like that so how was i to know... and basically, so-called free thinkers when dalmascan draped top 👇
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she almost had a different face marking way back in the benchmark character creation era, but looking at it now it looks so weird without her big X . like who is that
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(metian vest so important for the shoulder bulk... not gonna lie)
anyway kraljica would hear about the final aeon from ff10 and be like that's fucking right.
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transparencyboo · 11 months
Text
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I have been playing the Japanese version of Spyro the Dragon (1999) again, and I am having a really good time with it. People say it's bad, but I'd say it's a great game and certainly a fun way to experience a classic from a different perspective. It has a different pace, but I quite like that. I think it deserves to be remembered for more than just being a 'fun fact' about where Ripto's name came from at the very least. Maybe we'll talk about it more in the future. If you're a Spyro fan you should totally enjoy it though, and I think it's honestly worth owning just for the box and manual alone. It's just really neat! It has this illustrated story inside with some lovely art and deep lore about our boy's birth. Japanese Spyro is also a lot more of a cute little rascal than his rambunctious western counterpart.
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These sketched instructions and helpful tips for the opening area of the game are also very cute and nice to look at. I especially like the one where Spyro sits and looks out over the area. Compared to the US and PAL manuals the amount of effort that was put into this one just blows them out of the water.
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When we got this copy last year Kiki also helped me scan the front cover of the manual to make it into a pretty nice wallpaper. She did a superb job as usual. I've been using it for a while, only switched it out for the OutRun video thumbnail recently. If you like it please feel free to use it. It will make any desktop into a magical moonlight vista.
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kyred · 3 months
Note
I'd like to hear more about your dnd characters, I love their designs
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Aight, first up the main 2! Shriek, my Kenku Death Cleric! He wields a cursed longsword that seals away the souls of those killed by it and gains power from that. On his other arm is a tower shield that's nifty. He wears adamantine armour and is VERY tanky as a result.
His entire deal is he was from a kenku village in the woods distant from most major civilizations/cities, so his hometown has a kenku made sign language! He was banished after stumbling upon a dark secret within the church, sold off into slavery, his home being burned down as he was carted away, and the head priest smiled towards him cruelly. He was branded and discarded when he lost his use, thrown off a cliff and left for death. Clinging to life, somehow, he was saved by a small group of travelling clerics, awaking in their church, bandaged and healed up. His wounds healed overtime, save for the branding which was done in the middle of his back.
After that, he went on a journey of vengeance, planning to burn down his former town. Which usually lead to him getting lost and turned around as he didn't know much of where it was since he never left it before so.
Eventually he ends up going to court, alongside a few others for random and petty crimes, and talked not only his own, but everyone else out of going to jail.
Over the year he's known them all, he's gone from edgy and murderous to a dumbass who casts ray of sickness when he can. Oh also he went from skin and bones to a borb so there's that.
Curtis!
Angry, grump raccoon, former orc(pig orc cause we love them more) cursed into racc. Now he's on a quest to undo it all! Time paladin with the hopes he can rewind himself if he gets strong enough.
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But wait, there's more!!!
Esper, Kobold Bard, Former pet looking for his family.
So, his egg was bough by a rich family as a gift for their kid, and was raised in a decent situation. Him and the kid are buds, despite the. Power balance of master and pet. Kid grew up and went "hey, do you want to be free? find your clutch, even?" and esper went "yeah sounds neat!" so yeah. Never really got to play him past a few sessions..
Grizz, Ursine Artificer, Trying to find a way home.
A wanderer who found himself in a world not quite like his own, left with questions on how or rather IF he can even get home. Currently making a device to blast a hole into the fabric of reality to see if that works or not, regardless of the cost.
Silver, Tabaxi Barbarian!
Not much with him, he was kinda made for a dungeon crawl but he was hot so I want to give him a proper background besides idiot who left town to go on adventures.
Bahmet, Dragonborn Rogue, went on an adventure as a young adult and realized OOPS IT ISN'T FUN.
In the campaign he was in (like most of these, the DM either abandoned them part way or they died/off screened left), he became a highway bandit after years of hardships from trying to be an adventurer. He was in a terrible state when he tried to mug a sea captain but was later taken in, be it out of pity or genuine interest he doesn't know. This happened to him like a decade after he left his cozy village.
Bahmet had a loving family who was supportive of him going off on adventures and he just ended up sucking at it really bad!!! The captain taught him how to NOT suck and, another decade later became the ship's boatswain. He now writes letters to his parents and several siblings about how his adventures are going and how he misses them...
THERE, the lore on almost every DnD character I've had. The other 2 I've played were never fleshed out so they're just, a half orc, and dragonborn ranger. Kinda wish I had but, the games they were in were dropped by the DM pretty fast, alas. I had a tabaxi sorcelock prepped incase of emergency but never needed to pop him out.
I REALLY love making new characters, and sometimes even end up making them based on songs. Shriek, for example, is based upon the mind electric! He was a stable, happy lad until he was subjected to abuse after being delivered and carried away.
Grizz is, tbh, based on Mr. Grizz in a lot of ways.
Curtis honestly came to me by accident cause I wanted to play a furry in a campaign but didn't want to be weird even if it was with other furries. He was originally a HUMAN turned tanuki!
Esper and Bahmet were both just, I wanted to be a funny lizard man planning classes that do NOT compliment them AT ALL.
And Silver was just made over a week when Shriek died in a previous campaign (from the same DM who had a tendency to drop campaigns partway through...)
Not sure if I went on for a little too long but, yeah! That's all my boys that really matter tbh. Love em all pretty equally and hope to give them all a chance in the spotlight someday.
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whitebookposts · 1 year
Note
Um question
during one of my “endlessly scrolling through tumblr looking at people’s opinions on Sky lore” nights I noticed one of your posts about a Valley Priestess? Several other people had drawn/talked about Valley Priestess and I am incredibly confused as to who she is
*RUNS FULL SPEED AT YOU *GRABS YOU OH MY DEAR FRIEND YOU HAVE **NO** IDEA WHAT YOU HAVE JUST AWAKENED. PRIESTESS IS MY FAVORITE CHARACTER EVER AND MY HYPERFIXATED ASS WILL TALK ABOUT HER JUST GIVEN THE OPPORTUNITY.
SIT DOWN FELLA THIS IS GOING TO BE A LONG ONE.
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Let's go back in time, circa 2017-2018, when Sky was still in development, and was yet to hit the shelves. During that time, TGC presented their pre-release concepts of what was back then known as Sky: Light Awaits, at CAFA GAME ART 2018 exhibition, held at Cetral Academy of Fine Arts, Beijing, China from september 8 to October 7. In that exhibition, TGC presented the crowd with a bunch of concept art, story directions and ideas, and some world-building of their upcoming game. If you are interested in seeing the exhibits TGC put up, you can check those links:
1. Layout 2. World overview 3. Storyline 4. World Map 5. Character Designs 6. Level designs 7. Interaction and customization 8. Journey comparison 9. Bits and pieces
However, for the specifc question you asked, we need to focus on number 3. Storyline. More specifically, this bit right here:
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You see this? Right here? "Descendants summon and challenge and ancient (priestess)" YUP, THERE SHE IS, RIGHT HERE!! That is one of the first, and frankly, the last times she gets officially mentioned. Why? Because she was replaced by the Valley twins. That is also why the twins share one name: Samekh, because they used to be one elder, to whom this name belonged. How do we know this? Because in the concept art where the twins start to appear, they are both labeled Samekh... Just like in this very little and crunchy concept art:
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You see her? In the corner?
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There she is! As we can see, this singular figure is also labeled Samekh. And since we know that Samekh is the name of the valley elders and the singular Valley elder for the Priestess, we can conclude this is a concept art of her :) if you want to know more about elders' names, you can always check out Grandpa's (@grapeless-seeds) very neat doc right here!
Now, you may be asking: "If she is just a scraped elder that was already replaced by other elders, how did she resurface again?" That is a very good question! And it has a VERY long and VERY interesting history behind it.
Despite her being in the concept art, not many acknowledged her existence, moreover being anyway related to the current Valley elders. Even though many asked themselves the question "Why were there two Valley elders, and why are they so much younger than the rest of them?", a big part of the fandom agreed on the headcanon that the twins were simply two parts of one being who got split. And so, Priestess laid dormant in the discarded concept art. But things were about to change.
Let's jump into the future, circa 2020-2021, when the fandom's love for lore and elders was at it's height. Theories were flowing left and right, and as you know, Sky lore enjoyers often dig through countless concept art for crumbs of lore we usually don't get in the game. And one of said concepts through which a certain group of people dug through was the concept of Priestess. Unconciouslly, her image rooted itself in the minds of elder lore enthusiasts.
In 2020, Grandpa, who was a pretty influential Sky artist and theorist on Skyblr and the western Sky fandom, posted this headcanon on her twitter:
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This, as far as I'm aware, was one of the first instances of the idea that not only the twins aren't just two halves of one being, but that they are actually children of an elder long gone: the Priestess.
Soon enough after it, a sketch by @artificial-radiance Was posted on Skyblr, featuring this idea yet again.
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While the headcanon was still really obscure, it did manage to trickle down into the hearts of some very passionate (and lowkey insane) people, like me. I mean, How could it not! It was a perfect setup for drama, mystery, and the "dead mom" trope! It could finally give a much spicier explanation for the twins being younger than the rest of the elders than the "split theory" we knew beforehand. And a few more fan arts and headcanons started showing up, here are some examples:
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(two old sketches by me, inspired by artificial radiance)
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(a short comic by @dogedepan also inspired by artificial radiance)
As you can see, back then the design for her was really close to the single concept art piece we had - a hooded silhouette with not a lot of unique features.
The awareness of Priestess and the idea of her being the mother of the current Valley elders rooted itself stronger. But you know what really made it bloom?
Eldertwt.
Eldertwt was a joke roleplay a bunch of sky fans started on Twitter dot com, where each created a profile after an elder or a Sky spirit, interacting and making a bunch of shenanigans. The whole thing was filled with deez nuts and gay jokes, and it really didn't seem to be going anywhere serious...
Until, Grandpa, yet again, dropped a priestess bomb. In a, surprisingly, heartwrenching Eldertwt storyline (no I'm serious, you HAD to be there when it went down), Grandpa introduced Priestess again, finally forever basing Priestess as an existing character and the mother of the twins. With Grandpa drawing her in her style, a change in the way she was drawn was done
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(credit to @grapeless-seeds)
And many who proceeded to draw her for Eldertwt based on Grandpa's design really hammered it down. Here are some examples
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(credit to @dogedepan)
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(credit to @fiomeras)
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(credit to @krillcandles)
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(credit to @thatskymoz)
As you can see, Priestess went from a hooded silhouette in a crunchy concept art into a full-fledged character with hair, face, and personality. With Priestess stopped being an obscured piece of concept art, she found her way into the hearts of many.
Before long, the simple little headcanon grew into a full-fledged fanon, with fanart, theories, ships, and fanfics being produced with priestess as a character in them. And honestly? This perhaps was one of the most favorite things I got to experience in Sky fandom. How a bunch of strangers came together and out of pure love and interest took a piece of concept art and a little text that never made it past development, and turned it into a full, recognizable character. And yes, this fanon might not be the most popular, and most people still go by the "split elder" theory for twins. But Priestess is THERE. She is no longer a forgotten and discarded piece of art. She is a character who holds importance to many, including me.
And you might say "Well, isn't it silly, to turn a character that doesn't even exist in the final game into a full-fledged fanon?" And you would be right, it is silly. But it's fun. And in a game like Sky, where most of what we know is through concept art, is it really a stretch to give importance to a piece of it?
Besides... Once you learn about Priestess...
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You start to notice that perhaps, she isn't gone from the game entirely 😉
Anyway, I hope I answered your question! SOryy for making this SO long, it's just I love this character so so so so much, AND the history behind her is fascinating!!!
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mumblingsofanerd · 28 days
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I've been playing some Total War: Warhammer again recently and I'll admit my knowledge of Warhammer fantasy is pretty much exclusively from that game but as presented in Total War, I really love Warhammer Dwarves. Not like mechanically in game but just like the vibe and lore. I'm not sure I can properly explain it but they are just so perfectly Dwarfy to me. They just feel like dwarves, no other depiction gives me such a simple yet profound sense of yes that is a dwarf. Like they got big beards and are proud of them, strong sense of honor, live in mountain holds, great smith's, traditionalist and yet innovative they are everything I expect a dwarf to be a very few things I don't and even the things that aren't super typical dwarf traits like grudges and Slayers just make sense to me. They fit the vibe in a way that almost feels inevitable. I guess this is really just my long winded Marge Simpson "I think they're neat" meme but I don't know a lot about Warhammer fantasy and in a lot of ways I don't really care to know that much about Warhammer Fantasy but they absolutely nailed dwarves 10/10 no notes
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greatfunkystatic · 3 months
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Shadow the Hedgehog (2005)
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Holy shit. This game is fantastic. I have heard so much negativity about it, but honestly I enjoyed it the whole way through. I want to state first and foremost that I've been playing this game over the course of 3 months, and started it originally as a kind of joke because of the general "mid" reception I've heard about the game (but also partially watching Lythero playing the game on his streams and videos). What then commenced was me realizing certain mechanics and gameplay being absolutely fantastic, and asking myself "Holy shit is this game actually good?" I started to enjoy it more and more, and in the end, I finished all 10 endings with having played every single stage at least once, along with the Last Story. (I didn't install the improvements mod btw, this was all vanilla)
The writing was fun (a bit silly at times, but honestly I'd rather have them try to write something with some depth than just kinda tread over very simple and safe stories), and honestly dropped a lot of lore for Shadow. I don't care how cheesy people consider this game to be, I loved that on every ending Shadow took in what he learned about himself and claimed "THIS IS WHO I AM!" Along with that, honestly there were some cutscenes that were STRONG. In particular, I remember needing to take a moment on the cutscene where the GUN Commander confronted Shadow near the end of one of the routes because of just how raw the entire thing was. Them both went through so much and that honestly felt like such a moment of catharsis for both of them. This, along with the absolute existential crisis that Shadow goes through in the neutral endings (Which I will defend and honestly this story plot most makes sense for the neutral routes). I feel like it was actually handled really well, and the expressiveness of the animations throughout the entire game really added to the emotions from the voice acting and the storyt beats. Along with the story, the music was just banger after banger. Crush40 and Sonic Team almost never fail to drop absolute bangers, and they definitely didn't disappoint with this entry either. Great lil detail of different endings having different credits music is a great touch.
The gameplay was honestly pretty fun, and there were some things I wish they had brought over to other Sonic games that were just not there. Most notably, only losing 10 rings every time you get hit. Call me a filthy casual for it all you want, I'd at least want that as an option just for nice quality of life. Another that comes to my mind at the moment is the fact that certain rings you need to light speed dash through to explore the map will have invisible rings replace them when collected. This allows you to still light speed dash through them again, which is a very neat touch. I particularly just want this because of the collectables in the games that come after, like the medallions in Unleashed and the red rings for Colors and onward, which can be kind of a pain to collect. Speaking of red rings, I am not sure if it's like this for red rings as well, but I found the fact that you keep the keys even if you die, just as long as you reach the end of the stage without a game over. The homing attack as well felt really nice, with it being both fast while still feeling like there's some oomph to it. I don't particularly mind how the modern games handle the homing attack, with a bit of a jump up before you can press it again, but there's definitely something special about just bashing an enemy in multiple times in rapid succession.
The gunplay. Man, did this game get shit on for having gunplay. And to be genuinely honest, it really isn't that bad. It's a bit wonky when going really fast, sure, but I think the aim assist did very much help with it, and I did very much like the variety of weapons we had. Every stage, I noticed whatever kind of guns one would like - whether it be heavy hitting but slower attacks like rockets, or rapid-fire attacks like MGs - there were plenty to collect, without even having to farm. You can just run through the stage and if you kill the enemies you'd naturally keep up the gun you want. Or, if you don't want to, homing attacks work perfectly fine as well!
The mission aspect of the game was one that honestly, I find it alright. Some were definitely more fun than others (glaring at every "kill X aircraft as you go through the stage" mission), but for the most part I didn't mind them. I didn't play through every mission in the game (I did touch every stage at least once), but I feel that's a bit of a plus. I really did like how if there was a certain mission I really didn't want to play, I could go around it by doing some other order of missions. Now I know many people don't like the fact that you have to play through the first stage for *every* ending, but I personally didn't mind it. I can definitely see how if you were playing this game in a much shorter timespan, just how tiring it can be, but I personally didn't mind it. On the day that I played the most, I went through about 3 or 4 endings back to back in one session, and I didn't really find it dragging me down. I also have always been to believe that one of the greatest fun of Sonic games is not just in the first playthrough of the stages, but going back and playing them more and more to the point where you get more used to the layout and start to take some of the faster and more difficult routes. In many of the great sonic games, speed may be provided at some times yes, but *constant* speed is one that you have to earn through practice. It's rewarding in a very tangible way, and the replaying of the missions were a great way to feed into this aspect of Sonic games that many others don't really do. In most other games, sure you can go back, but like. Why would you. Unless you're like, collecting the emeralds or collectables like the red rings or medallions (which through most of the time is absolutely optional), there really isn't any reason to go back.
Now, I know I have been absolutely glazing this game this entire time, but I think it'd be unfair if I didn't mention some of my gripes, for which there were a couple. As I mentioned before, I really don't like the missions where you have to follow the aircraft. Along with that, my first playthrough of Mad Circuit was extremely disorienting, and even on the second runthrough of that stage feeling neutral at most. I also want to say that although I praised the quality of life for the keys, the keys themselves do very much feel like the most superfluous collectables for how hidden they are, with the doors hiding very useless stuff like extra weapons or vehicles. I was excited to find out what were behind the doors as I went through the stages, and was very disappointed when I finally had the opportunity to open a door and found Jack and Shit. Other than that, there's the one stage where you have to drive around an enclosed nonlinear space to either destroy 5 big bombs or 20 small ones, and that one sucked because it was both timed and also I got really lost. It was the one and only time I had to look up a guide to complete a mission, because my ass was so lost after like 3 tries. Oh yeah speaking of lost, one (not all, but just one of them) of the Lost Ark stages was also really fucking confusing to go through because of how samey every room looked. The ingame map didn't really help either. The last thing I can say is that the final boss fight was a bit mediocre, but honestly I could say that for Finalhazard as well x). Actually, unlike Finalhazard, I had an actual way to reliably collect rings so it's actually better than that.
Oh yeah also Black Doom fucking sucks as a navigator. "Go there." WHERE IS THERE, DAD? DAMN????
Despite the length of my complaints, I do want to stress that in the grand scheme of things they were pretty minor, and overall I had a great experience. I wish I had more to say, but honestly I do not have the brainpower to really dig into the intricacies or why the game was fun. It just kinda was. I found it more fun than Sonic Heroes (or at least, the little bit that I played. Maybe my opinion will change once I decide to fully play that but idk lol). Game was great, the experience was fun, and I can absolutely see myself going back and chipping away at getting every A rank in the game because I am a completionist fiend. If you're ever interested, then I compel that you give the game an honest and fair try. Try to at least go in with a more open of a mind than I did at the start. Don't let the general opinion sway your opinions, make your own decisions. If through all that, you still find the game to be mid, then that is understandable. But to me, this game is absolutely a Certified Mid Classic™.
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sholangagaga · 1 year
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What's your opinion on Monty?
Oh I've been waiting for an ask like this to come across my inbox after how popular my Bonnie theories have been. (full theory and spoilers under the cut)
Short answer: I think he's neat!
Long answer: I think Montgomery Gator is one of, if not the, most tragic character in the entire Glamrock cast. And his tragedy, while of course upsetting to see, is also incredibly endearing from a narrative standpoint.
What does that mean? Well, let me explain.
Monty was not made to be part of the band. That much we know in the canon lore. He was his own animatronic, with his own attraction and his own thing. Whether or not he was there from the very beginning when the Pizzaplex was built, or maybe they added him later to bring in more diversity and subvert the burden on the main band, I don't think we'll ever know. (since every main band member has their own attraction, which probably subtracts from their available time to perform main shows throughout the day)
The only bits and pieces we get of Monty's "life" before his joining the band is narrated through the Gator Golf attraction.
Monty's story starts with him as a One Man Jug Band, playing by himself in his swamp.
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Now it's already pretty apparent that the Monty we see here is way more docile and doe-eyed than the one we encounter in Security Breach, but maybe that's the point.
We all know the stories of humble beginnings, of rags to riches. To me, Monty was one of those stories. A little guy who ended up catching a big break down the line.
Now to get this out of the way, I don't believe Monty shattered Bonnie or the theory that Monty hated Bonnie (I went into detail here if you want the full explanation). We actually can easily debunk that theory in a few different ways, but the main thing is everything we see about Monty implies he actually admired Bonnie.
In his ride you see how he looks at Bonnie, His Showtime outfit incorporates yellow stars (like Bonnie), and he even still uses Bonnie's bass.
Now if you hate someone, if you hate them enough to kill them and take their place because you felt you deserved their fame, would you emulate that person? Would you use and wear their items, thereby constantly reminding yourself of someone you hate so much? Why would you go through the trouble of getting rid of them, of wiping them from everyone's memory, just to keep things that will always tie you to them? That doesn't make much sense to me.
You could argue that the items are trophies of his 'kill', but wouldn't you keep trophies or things of the like somewhere no one could see them? Why flaunt them and again, bring attention to this person that you hate so very much?
I think it's the exact opposite. Monty admired Bonnie, the depths of which we probably won't ever know the extent of, and when Bonnie disappeared, Monty took his place but never forgot the person who got him there. He wears Bonnie's glasses (which we never see Bonnie wear aside from in his neon portrait, which may imply that he might have given the shades to Monty directly at some time before he was shattered) and he uses Bonnie's bass, which was ALSO given to him according to the Gator Golf ride
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I've seen people say that this scene is actually showing that Bonnie was just setting his bass aside after a show and Monty stole it, thereby using it for his own gain and I. . .don't see how people can infer that from the image? It looks like Bonnie is literally holding it out to Monty, who is on one knee and accepting it with respect and a cheerful expression on his face. Besides, you need some MASSIVE balls to just. . .steal a band's instrument after the show and just get away with it? Especially from what we see in game, there'd be no feasible way Monty could do that without the audience or technicians being like "What the fuck are you doing"
So yeah no, this looks like a mutual passing of the torch.
Anyways, Monty uses the shades and bass as a nod to Bonnie, he was a sweetheart with a baby face who got thrown into fame to replace his idol. I think, in some regards, Monty might've felt conflicted. Like, here he is in his dream job, but at the cost of someone he cared about.
You know who Monty DID hate though? Freddy. We can infer from plenty of sources and in game material that Monty HATED Freddy, and the reasoning for that could be literally anything, but it's not odd for a bandmate to dislike their leader/member because they're more popular (you see it a lot in IRL bands too, the favoritism and jealousy)
It's also easy to see that fame changed Monty, as it does for plenty of people. Having so many eyes on you, feeling the euphoria of all the love and attention day in and day out, it gets to your head. It changes who you are, muddles your humility. And we can see that Monty acts in the stereotypical Rocker way, conceited, destroys his greenroom and other things after shows, etc. It's an all too common trope and its sad to see it happen to Monty, though a lot of his rage could also be compounded by Glitchtrap/Vanny/Mimic being annoying (Notably, you never hear of Monty destroying his shades or his bass. Perhaps there are some things that he's oddly protective of)
And then in the main Security Breach, you only meet Monty at his worst. Angry, Corrupted, feral. You spend your time running from him (since Bonnie's shades protect him from most of Gregory's gimmicks), you hear from second-hand conjecture that he was probably the one who shattered Bonnie (which probably weighs on him too, the children asking where Bonnie is, and the technicians maybe side-eyeing him thinking that he's just a meathead who destroyed Bonnie to take his place) and each time you see him, he just gets more and more split from that sweetheart who was happily playing in his swamp.
Not to mention how he "dies"
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Monty comes for Cassie, ruined beyond salvation, his mind still gone from all of the torment he endured being controlled and shattered over and over. To save herself, Cassie uses the Faz-wrench to activate the power and escape, only for the electric currents to turn the water into a death trap.
The thing that decommissions Monty, that finally puts him out of his misery, is Bonnie. That's Bonnie's neon portrait (a bit damaged from the dilapidated building) and it is the very thing that electrifies the water, destroying Monty's hardware. Whether or not its karma for Monty shattering Bonnie, or some sort of heartfelt prose that the thing that finally allows Monty to rest is the one person he cared about most, who's to say? You could argue it both ways, but isn't it just a tad more comforting to think that even in death, Bonnie was always looking out for his understudy?
Monty's story and character progression is a trope of Falling from Grace, of Icarus flying too close to the Sun and plummeting to the unforgiving earth. The more I learn about him, the more I feel bad for him. I think he deserved better. Roxanne for her redemption in Ruin, but Monty is left open-ended. A monster and murderer to some, a washed-up rocker to others.
But I think Montgomery was more than that. I think he had the capacity for gentleness and love, but he was in a position where the world was against him. His older and more experienced bandmates always destined to be loved more than him. He was basically an entry level teenager around mastery level adults. He might've lost his mind back then to the pressure and the negativity, resorting to violence for attention. No one was there for him, and Bonnie, the only person who probably would've been there for him and understood him better than most, disappeared without a trace, leaving him all alone in a world that would never fully accept him.
Yeah, I like Monty a lot.
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