#very pretty game with very neat lore
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arolesbianism · 3 months ago
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Just remembered I actually got a decent amount of followers from isat art recently. Erm. Sorry for the nugget madness that still persists. It will continue to happen <3
#rat rambles#oc posting#lobotomy posting#dw its been a pretty regular back and forth between nugget madness and chou madness recently so Ill circle back around to the chou madness#I just have been playing lob corp more recently and as such the thangs are on my mind#part of me wants to try to make a chou lob corp skin but I know it wouldnt work out#the hair space is just sooooo limited it and I already tried making a normal siffrin skin once and I drew his hair less fluffy back then#and it very much did not fit I had to give up on that 😔#one thing I think could be fun is trying to make custom assets for my nuggets but it would just be for fun#I already beat the game with my main facility so while I still have the save lying around Im not exactly going to be playing it#plus I wouldnt want to edit their appearances anyways since those are my babies I could never#but idk it could be fun. lore accurate eva hair where she doenst have straight hair would be neat.#the real struggle is ellie tbh since her current design is basically completely made up#ofc she has the same ego and I took light inspo from her in game sprite but her face and hair are indeed very different#and thats because she was made with completely different intent than what I ended up doing with her#shes a very rare example of a custom nugget in my facility and in particular she was the first one I made just to fuck around with it#she was actively named after oni ellie tho. I sure did do that to myself. for some reason.#its ok past me I forgive you I love nugget ellie very very dearly#but yeah I usually try to stick fairly close to my guys' in game sprites but mostly in color and inspiration because I have like four guys#with the stupid vent hair and I need to stylize them all differently or else Ill explode and die forever#honestly its a miracle I only have like 2 nuggets with feather hair I think if I had more Id scream in agony
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meanbossart · 3 months ago
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Don't know if you've gotten this question before, but why did Bhaal throw DU Drow into the Underdark and make him look like... well, a drow (even though he's obviously Not)?
Is there any particular "lore" reason for that or was it just an aesthetic decision you made on a whim in character creation?
I feel like this question can be more accurately answered not by character lore, but by a dramatization of the real life events that took place sometime in late 2023:
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"Oh boy here I go play this Totally Legal Copy of the video game Balder Gates 3, but for only exactly the amount of time that it takes until I can find and pet a talking cat, and not a minute longer."
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"Okay this must be the Custom Character option since it's the only one that allows me to edit my little guy."
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"Nah man I'm in a rush to pet some kitties. Pass."
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"Now this dragon they randomized for me is pretty neat but where's the Cool Evil Elf."
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"Can I super-size it"
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"Oh hell yeah."
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"Since I'm not a nerd I better pick the most bone-headed class possible or I will never pet those damn cats."
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"I mean the face and hair are fine but this Evil Elf isn't looking very evil to me."
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"Much better"
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"🤷"
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"There I am in some... Weird Scorn-like contraption. Man that outfit is bad, I'm taking that off immediately."
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".....Huh."
"I feel like I may have skipped past something important."
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"Oh I have the funniest little pout though. Man I can't WAIT to talk to some cats."
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tagidearte-spam-sb · 9 months ago
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The Daycare Attendant and Their Dialogue
A little ramble on some of the things I've noticed about their ways of speaking. This post ended up being predominantly about how they refer to one another. Most of this is speculation mixed in with my own views on them and their relationship, without discarding some other possible alternatives (for instance, although I do view them as two AIs that heavily rely on each other to function properly, I do not cast aside the interpretation that they are the same person).
(note: although I have played SB and Ruin, I did not play HW2 myself. All I know about that game has been through let's plays).
Sun is, obviously, the chattier of the two. Not only are his sentences longer, he speaks more of them in a row than Moon does - in fact, we only see Moon going on and on in Ruin (which we will discuss later).
Both of them use a lot of repetitions when speaking. From their infamous "clean up, clean up" line, to Sun's panicked "you like glitter glue? I have glitter glue!" and "light's on! Light's on! Keep the generators on!", to Moon's "hidey hide, hide away" and "bad children must be punished. Bad children must be found", "knock knock", etc. One of the first things Eclipse says is also a repetition ("warning, warning"). They appear to occasionally rhyme their words too, or at the very least use similar sounds in their sentences. This is a robot that works with young children, so it's not surprising.
On that same vein, their main insult to misbehaving children (and employees... or at least Cassie's dad) is also a repetition: "naughty, naughty" (which turns into "naughty boy" for Gregory), "rulebreaker, rulebreaker", and "bad kid, bad kid". In fact, it appears they repeat words more often when they're mad/stressed (Sun's no no nos, Moon freaking out in Ruin). Taking into account they get mad pretty easily when things don't go their way, it's not surprising we hear it so often, but it's neat.
Although both of them speak in an almost song like manner, with Sun's run on sentences flowing well between one another, Moon is the one where this is more evident due to how much shorter his lines are.
Moon is also the one who speaks in a more childish manner. Not only are his phrases shorter, he doesn't articulate them as much as Sun does, and seems to prefer shorter words and sounds, especially giggles. This makes Sun appear more developed. Key word being appear.
Sun tends to speak as if he's entertaining a crowd, doing his best to keep the attention on himself while trying to keep it fun. This is most evident in his level explanation parts in HW2, but it's also clear in SB. In Ruin, this is absent for... obvious reasons.
Both of them are somehow direct in their way of giving orders/saying what they want to do. When they can't be direct, they find workaround truths in order to conceal what they truly want to say, while keeping the main order clear (such as Sun saying the player will hurt their eyes if they work in the dark and ordering them to keep the lights on, rather than saying Moon will kill them so keep that room bright. Direct, but nicer).
Not at all important to FNAF speech lore but I think it's funny: Sun says the infamous Vanny line during the daycare intro section. "Are you having fun yet? (Are ya, are ya?)". 0.5 seconds after Gregory just stands there, which coincidentally is what Vanny does 0.5 seconds after Gregory gets into a vent (numbers exaggerated). I don't know. I just think it's funny. Replaying the daycare section after hearing Vanny yapping that line non stop gave me flashbacks.
The way they refer to each other and the pronouns they use are an entire thing, so let me separate it in two parts.
So that this post doesn't become scrolling hell on the tags, I'll keep it below the read more line:
Sun
Sun is the one who refers to himself the most. He frequently uses "I" or "me" when talking about himself, and does it way more often than Moon. Examples of this are "I have glitter glue!", "I'm stuck in a nap", "it really speaks to me", "I feel dumber just looking at it" - you get the point by now. The reason I'm going hard on this point is to contrast his way of speaking to Moon's.
When it comes to him referring to Moon, we only ever hear it twice. In HW2 he says "He'll wake up if the lights go out!". In Ruin, he says "Not me, the other me!". Besides those two voice lines, he merely alludes to Moon without ever mentioning him by name or by pronouns (such as when he says he'll turn the lights off himself, implying he'll let Moon deal with you, or when he says you can't work in the dark and instead of saying the real reason as to why, he cuts himself and goes "You'll- hurt your eyes if you work in the dark").
This is interesting for two reasons: one, we only see him directly mention his counterpart when he's in a ruined state (the HW2 voice line comes from the mask off section, when they're broken down. At least I think so); two, he simultaneously views Moon as separate from himself ("he'll wake up") and as a part of himself/another side of himself ("the other me"). You can take that as them really being the same "person", or as a reflection of their complicated body sharing situation. Take it as you will.
As far as referring to himself and Moon at the same time, he only does it in Ruin when he states "We need to be whole".
Moon
The way Moon structures his sentences means that he seldomly actually refers to himself directly. For instance, he doesn't say "I will find you" or "I will punish you", putting himself as the subject of the sentence. Instead, he puts others as the subject, wording it as "Bad children must be found" and "Bad children must be punished". This is consistent across all of his voice lines except one... Well, technically two.
To get it out of the way: there's a deleted voice line where he says "I'm putting you in time out", a line he and Sun share and which worked the same way the clean up one does - them saying the same thing, a push towards them being the same person ordeal.
The only in-game time he refers to himself directly is in Ruin. This line is also the only time he refers to both himself and Sun as a duo. This line is also the longest line of dialogue Moon has.
"(groaning noises) Naughty! Naughty! Make it stop! The light makes us hurt! Grind Grind! Grinding gears inside my head! We can't move. Error! Error!"
This line, much like Sun's, is interesting for various reasons. Even though Sun is no longer with him (being stuck in the VR world and separate from Moon, shown by how Moon can't move because the lights are on but his body can't shift into Sun, so he's completely stuck), he first refers to himself as a "us" - adding Sun into the mix. Then he refers to himself alone, "my head" instead of "ours", before going right back to a plural.
We can assume one of three things here: one, Moon refers to himself as a we more often, adding Sun into the mix, a complete opposite of his counterpart who typically speaks in singulars; or two, Sun is not as absent as he appears and in that moment he is in fact with Moon, just stuck on the passenger sit, hurting alongside him; or three, this is merely an effect of this being in the Ruin DLC where the whole point of the daycare section is to fuse Sun and Moon into the Eclipse, so the writers decided to bring the point home further. If you have more options, feel free to add them.
Side note: This voiceline also shows Moon's speaking patterns pretty well. Putting "the light" as the subject instead of "we/I", the rhyming, the repetition, the clipped sentences compared to Sun's endless ones, the noises, the scratchiness, the vague childlike mannerism... All ending with "we can't move", way more straight to the point, said right before he freezes up, which deviates from the "other subject first then me" rule due to the pain tearing through him at the moment.
Moon does not call Sun "the other me" or anything similar in any of the games. He never refers to Sun as if he too was Sun. However, we can assume his view on their situation probably mirrors Sun's - being in the same body and all -, so take it as you will.
And as for Moon referring to Sun as a separate individual... He does not refer to him as a "he". Instead, he actually mentions his counterpart by name, saying "No more Sun". Meaning he's the only one of the the two that has canonically used his other side's name. I think it's interesting how the least chatty one is the one actually calling the other by name and not the other way around. And yes, you can say it's a way of speaking and he's referring to the concept of the sun rather than saying his name, but taking into consideration Sun never utters the word moon, I'd say it's still quite a big thing.
In my headcanon land, due to the happenings at the Pizzaplex, Sun is probably too embarrassed and mortified to even mention Moon. Moon, on the other hand, has no reason to have such troubles besides hating Sun for (in his perspective) keeping him locked in a prison of light. So for me, it makes sense we never see Sun saying Moon's name, and it makes it more impactful when he actually acknowledges Moon as the other me rather than a he.
Eclipse
I lied there's three parts.
Eclipse has very few voice lines. The only one that matters here is "We need to clean this place up before we can open in the morning." This is pretty straight to the point: Eclipse, unlike Sun and Moon, doesn't use an "I". They immediately speak in the plural. They do not view themselves as just Eclipse, but rather as both Sun and Moon combined, at the same time.
As for the DCA being two AIs or one... in Ruin, Sun thanks Cassie after Eclipse is activated. It's left ambiguous. You can say Sun speaking afterwards proves they're not one and the same, "with the Sun and Moon AIs still running separately somehow", or you can assume Eclipse existing doesn't mean Sun and Moon can't keep doing their thing under safe mode, albeit in a less chaotic manner, allowing Sun's voice to come through but not making him any less Moon - he is Moon, he is Sun, and they are complicated yet very simple.
I believe in whichever version is more convenient at any given time, with a preference for "two codependent AIs" given what the games show us. Although, going by everything I collected here, the only theory I believe to just not be supported by canon at all is the one with Eclipse as a separate thing all together. Eclipse refers to themselves as a "we', not an "I". Eclipse activates when you make Sun and Moon "whole". It canonically makes no sense for Eclipse to be a third thing. (Please remember this is a post about what's in the games, the canon of FNAF. AUs and fandom or whatever, you do you).
That's it. Hope you enjoyed my rambling. Uh artblog unpaid promotion @tagidearte thank you for making it this far.
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headspace-hotel · 5 months ago
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i finished rain world as the survivor. really cool and beautiful game just wish there were more plants
my opinion of regions (i had the downpour DLC which I know pipeyard is exclusive to it):
outskirts: i like the landscape but it can be annoying to navigate, theres a few places where if you miss a jump you have to spend like 5 minutes circling back around. 6/10
industrial complex: this is actually one of my favorites, theres lots of different areas to explore and lots of variety of terrain. 9/10
shaded citadel: another one of my favorites to explore, visually interesting, the lantern mice are really fun and the darkness gimmick is also fun, trying to get to memory crypts is terrible though and memory crypts is also terrible. 8/10
garbage wastes: just a lot of garbage piles not very visually interesting. I didn't spend a lot of time here though. 4/10
shoreline: the swimming mechanic sucks so bad and its easy to get stuck in a dead end here. It's cool that you meet looks to the moon here but the region itself is meh. 5/10
chimney canopy: really visually similar to a lot of the previous regions, just has a lot more platforming and death pits. its fun though. The Gutter is best avoided entirely. 6/10
the exterior: I completely skipped over the leg and the underhang and climbed up the wall instead, so that's the only part I can speak to. It's hard but really fun. I first encountered the dropwigs here, i love how they leave bait for slugcat to lure them in, it's so funny. 8/10
five pebbles: again, I missed almost the whole entirety of this region because I went in via climbing the wall. I LOVED the murals with the karma symbols, it was cool to have that window into the lore, and the encounter with five pebbles itself was also really neat. 8/10 I guess from that tiny piece of it.
pipeyard: it's ass. like all the worst parts of the game combined into one region. i thought i was going to be trapped in the sump tunnel for eternity. 2/10 i guess it could have been worse
sky islands: i actually didn't make it here at all so N/A
farm arrays: I visited but did not go very far. very straight and linear with lots of pits full of tentacles. The one cool thing is that we get to see the rain deer which are a really cool terrestrial megafauna. 5/10
drainage system: i kinda hated this one, way too much drowning in narrow pipes. 3/10
subterranean: the upper parts of it are pretty basic, just a disorienting maze of pipes with packs of black lizards crawling around everywhere, but the depths subregion is PHENOMENAL. the design of the guardians is so interesting and the guttering torchlight and roving searchlight-like illumination gives it a unique atmosphere. 8/10 lots to enjoy
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boatslut · 3 months ago
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we all love minecraft but if you want to actually cut ties with it (even if just during the boycott)
i totally suggest Vintage Story. I've been playing it off and on for a lil while now and i like it a lot. its like minecraft, to a degree, as a Blocks Crafty Survival Game, but its more focused on wilderness survival and 'realistic' progression from stone age to modernization. it CAN be a lot more difficult if youre more experienced to a casual type of MC experience, as it is definitely survival heavy. i wouldnt let that deter you tho!!
cool stuff it does, that im aware of from playing atm:
EXTREMELY modding friendly apparently. i heard that the devs used to be modders so theyve intentionally designed the game to be more modding friendly. theres a lot of cute mods, including some really nice realism mods that add irl flora, fauna and fungi based on native biomes
the crafting of certain stuff is more hands on. toolmaking requires knapping by chipping away stone or smithing (i havent done it yet but im p sure its also hands on work), and making pottery is hand built by placing and removing voxels
theres some lore on why the world is empty of civilization, though ive only scratched the surface. it seems cool from what ive seen of it so far
domestication via breeding instead of just 'feed animal the right food'. theres a mod that adds genetics to your crossbreeding but i think its both still early n dev and also i. have only read abt it. it looks cool tho!!
Cookinge...
the wilderness generation is extremely pretty imo. watching plants sway is very nice
the 'temporal distortion' stuff (that i think is lore related) looks VERY COOL imo. silent hill otherworld + reality glitching shit. its neat.
i feel like the challenging-ness makes progression more satisfying but your mileage might vary.
if youre familiar w/ MC's 'Chisel' mod, i am pretty sure in later progression its built in. neat!
there is a creative mode! and a LOT of neat clutter and building materials.
imo going full caveman mode and throwing spears at animals is kinda thrilling. unga bunga
I Think Its Just Neat
idk why i decided to shill this game all the sudden but i do think its worth looking into if ppl wanna try getting into an alternative! its just ~23 USD / 20 EUROS, so its not crazy expensive either. Plus if you wanna play w/ friends, there's a discounted 'family pack' that gives you 4 game keys!
there's also a mod that lets you play as kobolds instead of the default humanoids. look at my 'bold grannie
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roukabi · 4 months ago
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How does it feel to predict the final boss of wilds
I USED TO PRAY FOR TIMES LIKE THIS
tbh I was actually pretty confident in my theory because, as mentioned in my tags on the original meme, what could possibly be a better final boss for a game about humanity vs nature than the imbalance of that relationship? Especially since Wilds has more in common with World than other MH games, and World's final boss philosophy was to make what's essentially the anti-game: oh you like nature and new frontiers and ecology? Here's an alien. Likewise, Wilds' philosophy is 'oh you like harmony and synergy between people and their environment? Here's a bioweapon slave made of fatalis parts'. Also I heard from gaijin hunter's (EDW hater) review that the roster was 1. disappointing and 2. the lore 'goes places'. And who could possibly evoke such reactions like that from this specific person? That's right. the frankenstein's monster itself!!! I was fully prepared to see the EDW at the end and I had the stupidest grin on my face throughout the story.
I'll admit I wasn't 100% right tho. I was expecting Arkveld to be this 'undiscovered endling' after the rest of its kind was killed for the EDW. I made this assumption based on its skull (and the male helmet for guardian arkveld is VERY EDW inspired so I'll give myself that). I was not expecting a new angel/demon dragon made of Fatalis parts to be the EDW. Honestly, it's super awesome and (HOPEFULLY!) sets up some bigger, stronger Zoh Shia fights later on in the game's lifespan. I finally beat Fatalis back in january (killing The Dragon on the inauguration made me feel better) + the second I saw that flame shower/flame breath sweep from Zoh I felt the fear of god. It actually didn't click for me right away that Zoh was a black dragon amalgamation and I feel really stupid abt it lol. sorry zoh shia i was unfamiliar with your game. I even recognized the fatalis theme during the 2nd phase but thought it was just a neat homage
But yeah. Now I have to wonder what's next. Everything we know about the ancient civilization is basically canon now (buildings made of monster parts, EDW + subservient monsters, great dragon war, artian gear), just modified to fit the game's setting better. I guess the only lore thing not yet canon afaik is Fatalis' motive for attacking Schrade. I'm excited for the inevitable expansion and what future stories await!
Also I hope so much that MHStories 3 becomes a thing. I NEEEEED Arkveld as a monstie it's SO CUTE and SO SAD it's like a KICKED PUPPY and alma straight up told nata that it needed to be 'PUT DOWN'. WAAAAAAAAAAAAAAAAAAAAAAHHHHHH
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pachimation · 2 years ago
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redrawing my very first chiscara comic/art i ever did for chscr day!!
old comic under the cut!!
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lol a bunch of sappy semi serious stuff below bc i cant help but be a bit genuine about this ship today :’3
i cant possibly put into words how important this silly little ship and its community mean to me haha,,,, this comic was made in 2021 but i didnt really get serious about chscr until late 2022 after a bunch of pretty bad interpersonal stuff happened and i needed an outlet,, COINCIDENTALLY a certain someone was announced to be playable around then and i was already thought chscr was Pretty Neat™️ so i ended up diving headfirst into the ship. it also gave me a good excuse to work on more comics too!! i’d done a pretty big zhongven comic earlier that year in the summer, but in terms of lore there was only so much i could have worked with at the moment.
childe and scaramouche have that perfect combination of silliness and angst and violence that could be explored or expanded in so many ways and i love love love seeing other people’s interpretations of their dynamic and relationship. they’re so complex,,,,they’re narrative foils,,,they’re narrative parallels,,,they’re trans allegories,,,they’re flies in the spiderweb of the games lore,,,they’re my stupid little meow meows,,, they’re just two losers i want to see make out,,,
in a nutshell, they’re everything to me. well, i hope i get that kind of sentiment across in my own comics,,,,
and i cant get started on all the people ive met through chiscara or the way that having something i can call “my thing”, as in, the thing that i like and that i will spend a lot of time and effort (and money, but lets not talk about that) to surround myself with because it makes me smile. its stupid to say, but being a nerd about these two stupid guys who have never had a single canon onscreen interaction in some random game has made me a much happier and confident person that i could have ever imagined back in my freshman year of college,,, when i say i dont know who i’d be if i hadnt gotten into chiscara, i really do mean it lol
i’m actually surprised i’m making it to over a full year of regular-ishly making art, especially for the same game and ship! thats never happened before and my art has improved so much over this past year!! more than anything else, i’m happy! i get to be excited talking about these characters with my friends and i love to see art of them pop up on the tl. i make stickers of them and decorate my phonecase with them and have little figures of them in my room that i look at when im up late at night working on schoolwork. sometimes just the thought of finishing a comic or daydreaming about a scenario or seeing what my mutuals are up to are some of the few things getting me through a tough day.
,,,,so believe me when i say, to both childe and scara and to everyone else as obsessed with these pathic losers as i am, thank you! i’m having a lot of fun!!!
(also i just found out tumblrs copy/paste doesnt work on my ipad??? idk if this ends up legible i may or may not have deleted smth by accident and im not in a mood to proofread haha)
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minas-linkverse · 5 months ago
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I'd love to see your though proseces for Finding the Founding! (I love that whole mini arc so much! Even if I feel really bad for wild...)
This is the earliest update anyone's asked about, so I'll be starting here. ALTHOUGH... I kind of dread to, because looking at old art is incredibly difficult. I'll do it-- I'll do it for you all and my love for yapping.
Director's commentary: Finding the Founding Full update <-
I was still far from good at comic making, but I was very ambitious, so although the visual story telling in this update isn't up to my standards now, there's some neat things past-Mina did.
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The establishing shot is both telling and cryptic-- I'd say it leans too much towards the latter but she tried. The goal was to have enough hints to clue the viewer who knows skyward sword into the fact that this was the Goddess statue courtyard-- Which would ideally build tension. However past-Mina was too waaay too subtle. I took the liberty to edit how I'd do this panel today: having a part of the statue loom over the panel. This way even the viewers who don't remember the courtyard's birch trees can tell something big is waiting.
Altho I do like the detail that there's some wood planks in the background. Reminds the reader that this is post-game and they're doing building 💪
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Groose :) The lore with the accessory that Link, Zelda and Groose wear is that he made them for the squad. The motive was actually polyamorous yearning but he's too insecure to admit it yet. You can see he wears his different and it has alternate feathers, it's like. A metaphor for self isolating or smth.👍I love Groozelink but they're not established in the time the comic takes place, so we get a longing flustered groose instead... Not that I've gotten to show that in the comic yet. Er.
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At this point in the comic I hadn't settled on a consistant lineweight, and hadn't started using bold outer lines yet. So although the art isn't bad, it looks chaotic and unfinished. You can also see I was using WAY too thick of a brush for the panels and made the text too small. Gotta start somewhere, I guess!
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Another ambitious panel, I was trying to have Groose's dialogue make it more poignant that the statue is BIG and STARING DOWN but the art REALLY didn't work with it. The statue looks tiiiny and besides the clouds curving into a halo it's all just a very boring image.
I super quickly threw a fish-eye-lense distortion on the panel to show something closer to what I'd wanted it to look, but didn't have the skills for at the time.
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In the last segment of the update Wild has a panic attack type-o-deal which is again made less effective by the art, but past-Mina did try real hard and I respect that.
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These two sets of panels were meant to be kind before-and-after transformations.
Wild going from seeing a family talk -> to the wall being torn and the tree destroyed with a guardian on the move. THEN Groose -> melting into a malice skeleton. I really don't think past me did a good job with that. I should've included more details that stayed between the two panels so they'd be more clearly connected. It's a cool idea tho, and in later updates I started to figure out how to execute cool ideas, so... Practise for the win.
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Also nobody ever pointed it out at the time, but Wild's hair actually goes from the hairstyle he has in the comic to a hairstyle much closer to what he had back in the war. That and the colour fading from his eyes are deets I can still get behind whole-heartedly.
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In the final page of the update there's a massive tonal shift where the art goes simple and the dialogue silly. It really depends on the tone you want for your comic, as this kind of a move can completely undo any tension you built, but in this case I think it's a very well done whiplash feel-good(ish) ending.
I think LV's updates started very amateurish, but I did seem to have a pretty good grasp on pacing and tone since the start. I'm very proud of that.
_
You can probably tell I don't much like this update anymore, haha. I appreciate what it meant for me back then and have nothing against people who still like it. To me its just a great example of all the things where I was falling flat when I first started.
Besides the panic attack wasn't an idea I even liked back then-- It felt like sudden unnecessary melodrama that could've easily been replaced with more nuanced emotions. However I'd seen people hype up all sorts of angsty art in the fandom at the time and felt like if I didn't put in something intense people wouldn't care about my comic. It's silly looking back-- You should be true to yourself when you make art, that way you'll like what you make and it doesn't age as poorly.
Never-the-less, the journey of making this webcomic so far has been really good for my comic skills and although I cringe at the past updates: they're still valuable stepping stones on that journey and I'm happy to look back and reflect! Thanks for requesting this update for analysis, and hope others can get something out of it too!
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summynatsuy · 1 year ago
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Sims 4 Occult Matchmaking Legacy Challenge
You can also find the following information on TikTok @bbgsim.
Required packs: Vampires, Werewolves, Island Living, Get to Work, Realm of Magic, Eco-living, Get Famous, Etc.
Basic Rules:
No money cheats
You can add any other aspects of the sims life unless specifically prohibited
MC Command center is allowed but you cannot cheat up skills or career levels. You may cheat down bills up to 50 percent.
All heirs must complete their aspiration
All heirs must reach the highest level of their career and max their occult ranking (excluding aliens and mermaids since they do not have one
Note:
This legacy challenge is meant to be pretty flexible, meaning there is a lot of room for you to add your own preferred type of gameplay to many aspects of the sims life.
The main point of the story is to connect occults through certain shared interests, aesthetics and story lines to end up with a very versatile family tree.
I suggest having the first 8 sims that are immortal live in one house together, then have the rest of the non immortal sims live in a more stereotypical legacy style home to make things easier for you, you do not have to do this however.
Generation 1; Vampire
Founder: Female, young adult
Traits: Mean, erratic, evil
Aspiration: Master Vampire
Appearance: Cannot use a dark form, so they have to always look the same. All vampires must have either red/gold default eyes or one of the vampire eyes.
Required maxed skills:
Mixology
Mischief
Vampire Lore
Career: Criminal
Must move into Forgotten Hollow with only the simoleons given from the game. This sim must eventually slay Vlad and marry another vampire born sim. Must have only one child.
Must have the sleeping in coffin weakness.
Generation 2; Vampire
Traits: Romantic, creative and mean
Aspiration: Soulmate
Appearance: Cannot use a dark form, so they have to always look the same. All vampires must have either red/gold default eyes or one of the vampire eyes.
Required maxed skills:
Painting
Vampire Lore
Career: Artist
This sim must meet and marry a werewolf. They must start out with a negative relationship and work their way up. This were wolf must become immortal. They must have a werewolf heir.
Must have the day phobia vampire weakness.
Generation 3; Werewolf
Traits: Kleptomaniac, loyal and self-assured
Aspiration: Werewolf Initiate
Appearance: Must have gold/yellow eyes
Required maxed skills:
Mischief
Career: Conservationist
This sim must join the Wildfangs and become leader. They must marry another werewolf and have a werewolf heir.
Generation 4; Werewolf
Traits: Loves the outdoors, vegetarian and genius
Aspiration: Academic
Appearance: No set appearance
Required max skills:
Logic
Career: Scientist
This sim must excel in school and go to college. They must live on a lot with a green or neutral carbon footprint. They must go to Sixam and marry an alien sim, and have an alien heir.
Generation 5; Alien
Traits: Neat, insider and socially awkward
Aspiration: Friend of the world
Appearance: No set appearance
Required maxed skills:
Charisma
Career: Actor
This sim must join a high school club. They must achieve gold medals in atleast 3 part type events. They must reach max fame level. They must marry another alien and have an alien heir.
Generation 6; Alien
Traits: Cat lover, cheerful and animal enthusiast
Aspiration: Friends of the Animals
Appearance: No set appearance
Required maxed skills:
N/A
Career: Medicine or vet clinic
This sim must own a pet whether it be a dog, cat or a horse. This sim must marry a mermaid born sim and must have a mermaid heir.
Generation 7; Mermaid
Traits: Child of the oceans, family oriented and clumsy
Aspiration: Super Parent
Appearance: No set appearance
Required maxed skills:
Parenting
Fitness
Cooking
Career: Unemployed
This sim must be a stay at home parent and must marry another mermaid sim, and have a mermaid heir.
Generation 8; Mermaid
Traits: Bookworm, active and cheerful
Aspiration: Freelance Botanist
Appearance: No set appearance
Required maxed skills:
Gardening
Flower arranging
Career: Gardener
This sim must marry a spellcaster and have a spellcaster heir.
Generation 9; Spellcaster
Traits: Proper, foodie and art lover
Aspiration: The Curator
Appearance: No set appearance
Required maxed skills:
Gardening
Archeology
Career: Gardener
This sim must marry another spellcaster and have a spellcaster heir.
Generation 10; Spellcaster
Traits: Ambitious, perfectionist and overachiever
Aspiration: Spellcraft and Sorcery
Appearance: No set appearance
Required maxed skills:
Cooking
Medium
Career: Chef
This sim must work as a paranormal investigator for atleast one in game week before working as a chef. They must also befriend Bonehilda and become best friends with her. This sim must create a potion of immortality and then drink it. This sim does not have to marry but if they do it must be to a vampire.
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niuttuc · 1 year ago
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Weird Magic: the Gathering effects: Second edition
A couple months back, I ran a poll where people guessed which of a bunch of weird MTG effects wasn't real. It was fun, so we're running it back with a second batch of weird things.
As last time, only the current text of effects is used, not necessarily the one printed on the card. Limited to cards that exist in paper, and are legal to play in at least some tournament formats. Though this time, I did expand a bit to rules that aren't directly on the cards, but might be part of the full rules text of keywords from the comprehensive rules, and then those keywords are on cards.
Have fun!
Edit: Here's the solution under the cut now that the poll is over!
Let's go through all the different options and see where they appear on cards, what purpose they serve and some more context! I'll put most of that under a read more to avoid filling up timelines, but for the first one we'll let it slide.
Unless one or more players have lost the game this turn (17.7%)
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This was the correct answer, and also the one that got the most votes (though the vote flipped with the second answer at a few occasions during the poll)! The effect as written doesn't exist. As some people pointed out, there ARE conditions on number of players having lost the game, as well as triggers when players lose the game, for the sake of multiplayer. However, none of them are a negative condition, or a condition that cares about the players having specifically lost the game this turn.
For the rest of the game, you can't cast spells. (5.7%)
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This one was on more than one card, in fact it was an entire cycle, contained within a mechanic's rules, in this case. Epic! Which starts its text with quite the drawback, and has a hard time providing enough juice to justify it... Though Enduring Ideal did manage it back in the day in Extended, leading a deck named after it to tournament victories! It was tried a bit in Modern too when that format came around. Epic spells can be a fun challenge to build around in commander, though quite a tricky one to succeed with.
Exchange your hand and graveyard. (5.9%)
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Mythics are supposed to have big splashy text on them you'd never expect to read on a magic card, and Harness Infinity definitely passes that bar... Although it isn't the strongest card in practice, the mana requirement is really harsh and it needs too many pieces to be lined up correctly to form the basis of a gameplan... Especially in older formats where better options are available.
Reverse the game’s turn order. (13.6%)
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A bigger percentage here, but they did print a legal card with that effect in 2019 in one of the commander decks! The one about casting spells from your graveyard. Regardless, it plays out like a neat twist on an extra turn spell, and can be even sillier when copied every turn, denying a player at the commander table their turn forever while you take twice as many as everyone else's. It's not particularly good, but that's why it's still a fun card to see. Like most of this list, it's just strange!
Each opponent loses 1,000 life. (10.2%)
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Another very popular vote, and a recent card! This is just a spin on "you win the game" with extra style points for the lore of the card. You just have to count to 1,000, which admittedly can get pretty annoying with random doublings and addition of a few counters at a time.
You lose life equal to your life total. (16.7%)
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We go from the newest card on our list to the oldest! This one was the second most voted, and in fact at points during the polling passed in front of the top contender! Dating back to the original release of Magic in 1993, Lich offers you a very tenuous immortality and more power too... But also to put ALL your eggs in that basket and expose yourself to any stray Disenchant. While not the strongest card ever printed, it's definitely one that marks the mind... And that would have a few references to in the years to come, most recently with Lich's Mastery a few years back.
The bidding ends if the high bid stands. (6.2%)
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Only three cards have ever been printed that use this auction style of effect, with the most recent being printed in 2005. And none of them are particularly good. But they are quirky, and exemplify better than most the idea of life as a resource. Not one you want to throw around like that though. The red ones do offer the red player access to effects well outside their color pie... If they can guarantee they're ahead on life. And not against another aggressive deck that would want them to win the high bid so that they go down in life.
It becomes foretold. (4.4%)
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This one was included mostly because it sounds very mystical and grave when isolated like this, if you don't know the foretell mechanic. In practice, it's just a named mechanic like any other, though a quirky execution of it that only appeared on a couple commander precon cards along the years.
Each of your teammates creates a token (6.1%)
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I saw many people assume this excerpt was from an obscure Battlebond card, as the dedicated Two-Headed Giant set. It doesn't appear anywhere in Battlebond! There was actually another set WotC pushed Two-Headed Giant for a few years prior, that was Oath of the Gatewatch, with the Surge mechanic caring about your teammate casting spells. And this isn't from that set either.
Future Sight was a weird set of experimenting on potential future designs, and Imperial Mask was such an exploration, venturing out into a future where team-based gameplay was popular enough to receive direct support. And hey, they did end up releasing Battlebond and Oath of the Gatewatch, and the most popular way to play magic is now through Multiplayer commander, so it wasn't nearly as far-fetched an idea as it seemed back then! I've literally never seen Imperial Mask being played in Two-Headed Giant though, five mana for that effect is pretty rough even when you get it to "function" even in 2HG.
You control your opponents (5.9%)
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A very popular card for this one! While you outright controlling an opponent is an effect that exists in magic on a handful of cards, only one can affect multiple opponents within the same effect... And it's mostly a workaround to get the concept of the card to work within the rules. Unlike other player-controlling effects, you don't get to cast their spells or attack with their creatures. Unless they're running Panglacial Wurm. You do get to see their hand though!
Permanents can't phase in. (4.1%)
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Phasing was a weird downside mechanic they abandoned for twenty years, then they printed a very powerful and popular card bringing back the keyword action that's a part of it, for callback flavor. This isn't that card, but since then, they've slowly brought back that keyword action, as it's more straightforward than the original mechanic. And they've been experimenting with it, which is where this card comes in!
A weird card from a commander set associated with a standard release but not in any of the preconstructed commander decks, this Disciple definitely stands out in many ways. It hasn't gotten traction anywhere I've seen, asking for a few too many things to go right to work out, and even then, it's a temporary solution at best. The potential to blow out a Teferi's Protection player is still as hilarious as it is unlikely though.
You can’t spend mana to cast this spell. (3.3%)
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And we end with another VERY (in)famous card, the Gaak! Wizards simultaneously knew and didn't know what they were doing with this one. While it wasn't intended to break Modern, or really see any play there, it did. As it turns out, a card that literally states you're not allowed to play it fairly has a tendency to play unfairly.
The Corpse Avatar reigned over a season of tournament play, through losing a comrade, before finally being put to rest once again away from the modern tables. It's still doing ok in some other formats though.
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arolesbianism · 1 year ago
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Ok y'know what I'm going to be cringe and talk abt my nuggets more even tho I assume no one who follows me knows anything abt lob corp lol
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Anyways first up look at my second ever nugget, Loki. He and Juliet are extremely close friends and were close since long before lob corp. The two went to college together and both took great interest in lob corp when it popped up, and he and Juliet are both deeply invested in their work there and fully believe in the cause. Loki primarily works with the information team, with him doing a lot of research work early on, and managing a lot of paperwork and general company information as he continued to work there. He and Juliet still interact fairly often as she is a head of the control team, and while they are very friendly with eachother they still very much use their time together seriously. Loki generally comes across as very grumpy and impatient, and he absolutely hates interacting with most of his coworkers. He values his time greatly, and sees most interactions outside of ones required for his work as a waste of time. He still values his time with Juliet greatly though, and while he will get very pissy when Juliet calls him her baby brother, he does indeed see her as a sister, and she might be the only thing he cares abt more than his work.
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Next up is my 3rd nugget, London. He's a depressed middle aged woman man who forced himself to stop caring abt those around him after he was forced to give up his baby daughter in his youth. Nowadays he's mostly just trying to get by, and lob corp happened to pay well. He is generally not well liked by basically everyone, with lower ranking employees seeing him as cold and rude, and higher ranking ones seeing him as lazy and annoying. He is however really good at his job, which tends to catch most ppl off guard at first considering how little he seems to care abt everything. Underneath it all he's mostly just extremely depressed and going through the motions, he's just been balancing on thin margins for years now and has gotten the hang of surviving in a world that has been trying to tear him apart for years.
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To continue going in chronological order despite my best instincts next we have my girl Yui. She's one of my less developed ones despite her being an oldie, but I still have some ideas for her. She's spent most of her time in the information team, and for most of time at lob corp she's actually had a much less hands on job and got very used to seeing the suffering around her as statistics and numbers. She eventually began to do more abnormality work and was moved to safety, but even as she came face to face with real death more she would still continue to fall back on seeing these events as numbers, and while she does do her best to try to help ppl where she can, she is generally rly distant and hard to connect to a lot of the time, especially as she tends to play devil's advocate for the higher ups, as trying to see the best in everyone won't come across well when those ppl are putting other ppl through hell every day.
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Alright everyone we're back to the guy's I actually care abt cheer and clap for my girl Maxy right now. I've already talked abt her a lil bit, but she's another favorite child even though she's an absolute bastard in game who loves to suck at her job. Maxy is a generally very miserable person, with her feeling trapped in her circumstances and hating the feeling of being apathetic to the constant death surrounding her. When she first started working here however, she did have someone she somewhat cared abt. She had a mentor figure of sorts, a fairly anxious woman around her age, but still one that managed to bring some sense of comfort and guidance as she found her footing. Alas tho, this mentor of hers would end up dying on the job (I didn't feel like resetting the day so rip) and that was the beginning of Maxy's endless spiral. Pretty early on she was moved to safety, and she absolutely fucking hates it there, she hates how useless the department feels, and she hates that she feels more hatred at her stupid boss than she feels anything when her coworkers die. London actually used to work in security, and the two actually worked quite closely together for a long time. They had a very strained relationship however, as Maxy slowly began to start giving a shit abt London over time, a fact that she absolutely hated as she could tell London didn't give a shit abt her. Eventually London was transferred to records, and Maxy was left behind in safety to keep being sad all the time. She does have her terrible terrible girlfriend of course, and while Maxy doesn't feel she deserves Yuri's love, Yuri is also the main reason Maxy pushes forward despite everything, as just seeing Yuri smile makes it all feel worth it to her.
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Ok ok last one for now because I need to sleep so say hi Daniel. He's another one that doesn't have a lot going on, he was simply a single dad who wanted a good job to support his adopted teenage daughter. He didn't exactly find that, but he does generally like his job. Now he is a leader in the training department, so it's not exactly like he has to deal with the worst of what this place has to offer, so his general complacency makes some amount of sense. He is also generally pretty good at helping out with morale in newer recruits, and he is generally seen as kind if a bit goofy at times. Most of those who've been around longer aren't as moved by his attempts to keep morale up however, as once you've been around long enough it becomes clear as day he's only made it this far out of pure luck. He can't truly help others get to where he is like he tries to because of that, and while part of him is aware of that, he also knows he can't afford to fully admit that to himself.
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meanbossart · 23 days ago
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Jacked anon again (jeez I guess this is my legacy on your blog now lmao), I tend to forget how ripped he technically is in game, but that's because I tend to ignore that. Bro has a default strength stat of 8, which means a -1 to strength checks and strength based stats, so I tend to attribute his in game model's defined abs and tits to a few things: 1) not much variation to the game's body models, and 2) bro was starving for years, and so any muscle he did build up, whether for aesthetics purposes to lure in victims for Cazador or working out our of boredom or whatever the hell you want to say it was, were especially noticeable due to the fact that he was starving. Kind of like Hollywood movie stars being severely dehydrated so their abs are super noticeable.
So I personally don't see him as being super buff due to the combination of those things. Not to say he shouldn't have any muscle whatsoever, I just tend to forget that not everyone interprets things in the same way haha. To me, Astarion would be on the thinner side if there was more variation in BG3's body models. I also don't tend to see people drawing Astarion as buff as you do (nothing wrong with that at all btw, I love men with tits) and the fact that in your lore he's a Rogue/Fighter multiclass, it's definitely fitting and fun to see a different interpretation of him. Does that make sense? I hope that makes sense lmao. All this to say, I love how you draw him. There's no right or wrong way to draw a character (for the most part, nuance exists) and I enjoy seeing the different ways people draw him!
LOL, there are worse things to be than "the Jacked Anon", at least. Thanks for playing along!
At some point in my life I heard from a DM that stats should not necessarily be a factor in how a person designs & roleplays a character; and I really like that! Otherwise, I could see how characters within x or y mono class could all turn out a little too similar, so that's usually the assumption I operate under - though like you said, it's all up to preference, and at the end of the day I do still like to point and laugh whenever a low CHAR character sticks their elbow into their pint while flirting at the inn.
For me, I take the character's body types pretty much as they are save for some small changes I would make if it were up to my preference - but they wouldn't really affect their silhouette overall. Here are my personal justifications for everyone's vacuum sealed six-packs, plus what I would tweak if I had the chance:
Astarion: He was very fit when he died, and his body retains that state as long as he's well fed. I personally like to make him even more pale than he appears in-game and emphasize the tired eyes.
Gale: Using a charm to improve his appearance. I wouldn't change anything per-se, but I would have made it that at some point throughout the game he stops using illusion magic on himself and reveals a paler, older-looking man whose whole half of his body is rotting off.
Karlach: Just beef her up, to be honest. I also would have liked her outfit to resemble some type of rugged uniform to solidify the mercenary/wardog aspect of her story.
Lae'zel: She's perfect, LOL. But I wouldn't scoff at unique gith armor for her and perhaps a shorter haircut.
Shadowheart: A more, erm, subtle armor set would have been nice, and I think they could have pushed a more wild/messy look with the hair and makeup like we see in the concept art. it would have made her far more unique and served as a really neat visual foreshadow of her incident from childhood/father's lycantropy. I especially like the ones where her hair almost completely covers her eyes.
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Wyll: I mostly think that his transformation into a devil could have been far more dramatic, but I also believe a large body type would have suited him more and made for a nice contrast with his gentle nature.
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djgamek1ng · 2 months ago
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Magic The Gathering x Final Fantasy - Spoiler Season Part 21 (14/05/2025 - Jecht and Vincent)
This post is literally just talking about Jecht and Vincent. Yup. Let's get to Jecht, Reluctant Guardian and Braska's Final Aeon
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Mono Black makes a good amount of sense for Jecht. Cocky, arrogant and all-around not a great guy. I know he means well, but he is ultimately also abusive towards Tidus... so you know.
4 mana for a 4/3 is slightly below rate, but it isn't too bad. He also has menace, so he will get in somewhat regularly. His ability is whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control. Neat, so this guy doesn't really have an ability in his normal form. 4/3 with menace.
Let's talk about that transformation then, Braska's Final Aeon. 7/7 and menace for stats, so hits harder, is tankier and just as evasive. Its abilities are:
Lore counters 1 & 2: Each opponent discards a card and you draw a card. So the first turn this becomes a cantrip effect, as it replaces itself as a card in your hand. The second turn this becomes card positive. However, unless you are playing against 3 graveyard shenanigans decks, this will absolutely be target for removal, since no one likes having to discard a card, unless they were already well over the amount of maximum cards in their hand.
Lore counter 3: Each opponent sacrifices two creatures of their choice. So even more of a target on this thing. If it does go off, good amount of removal by being able to remove 6 potential threats. Good stuff.
This is a difficult card to rate. I'll immediately say: don't bother in 60 card formats. The front side doesn't do anything but be a good enough evasive creature and the backside is so telegraphed, it will be murdered. For commander... definitely not as your commander. He doesn't do anything and unless you plan on winning the game before he pops, automatically sacrificing him yourself is so rough and needing to recast him will feel awful. In the 99 of a deck I think he will be a lot better. What type of deck? Honestly, go wild. It is a small card draw engine and removal piece, you can use that in almost any deck.
Now for the art. Credit to Michael MacRae. Link to their ArtStation. I love the contrast between the super bright Jecht art and the significantly darker art for Braska's Final Aeon. Also love that you can see the party that is ready to fight Braska's Final Aeon on that art, though they are tiny. Great arts!
As for the alternative art:
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Credit to Tomohito. Link to their Twitter. That sure is Jecht and Braska's Final Aeon in a different art style, a bit more classically Japanese inspired. However, that contrast is still there of the brighter Jecht art and the darker Braska's Final Aeon art. Also love that you can see Sin in the background of Jecht's art. Very nice!
Let's move on to Vincent Valentine and Galian Beast!
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Black for Vincent makes perfect sense. Brooding, edgy and distant. Also, a literal assassin, since he worked with the Turks. Fair enough, though I think there is argument for him to be White and/or Red in addition to Black, so White/Black, Black/Red, or Red/White/Black.
Anyway, 4 mana for a 2 is definitely behind rate, however he can grow... very quickly even. His abilities are:
Whenever a creature an opponent controls dies, put a number +1/+1 counters on Vincent equal to that creature's power. You're opponent playing a huge Green creature they got to 20/20 and it dies? Vincent is suddenly a 22/22. Yeah, this is pretty awesome. Even better if you are able to board wipe while keeping Vincent alive with indestructible, he will be massive.
Whenever Vincent attacks, you may transform him. Very easy way to get to transforming him and keep in mind, since this doesn't exile, those counters you got from the first ability stay equipped.
Now let's talk about Galian Beast, his transformation. Trample and lifelink, so evasive and gets you life back equal to the damage it deals, very nice. Also, it's a 3/2, just a bit more power. It has a very simple ability: when Galian Beast dies, return it to the battlefield tapped. Keep in mind that this does trigger any death effects, any "if a card leaves your graveyard" effects and any enters the battlefield effects, since the card comes back as a new instance of Vincent Valentine. Neato!
I will say, I don't think 60 card formats care for this guy. Comes in and does nothing except maybe grow if your opponent's creatures die. Maybe might be a side board piece against sacrifice happy decks. For commander, I think this kind of rules, simply because there are going to be more creatures on the board and if they die, Vincent grows. I actually think he works well both as a commander and in the 99 of a deck. What type of decks? Vincent is pretty open ended, so pretty much whatever, but in the 99 of a deck, I'd place him in a +1/+1 counters deck.
Now for the art. Credit to Norikatsu Miyoshi. Link to what I think is their Twitter? It is linked on their pixiv. Those sure as Vincent and the Galiant Beast. The effects make it almost seem misty or dream like, which is cool. Aside from that, not much to say, just a pretty cool art!
As for the alternative art:
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Credit to Murakami Hisashi. Link to their Tumblr. These are significantly less interesting versions Vincent and the Galiant Beast. They look pretty cool, but nothing really screams out as something that wants to tell a story... these are just portraits. Pretty good looking portraits, but portraits nonetheless.
And that's it. Yup, literally just Jecht and Vincent. Anyway, thanks for reading and have a nice rest of your day o/
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toskarin · 11 months ago
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what warband mods would you rec? I only ever played vanilla warband years ago and that was probably on fairly low AI settings, but I'm definitely intrigued by getting the full feudal clusterfuck experience as well as indulging in some nostalgia.
there's a few qualifications to these, because I usually like them for different reasons and I have something wrong with me, but...
< ! PREEMPTIVE WARNING ! > you should be running modules in Warband Script Extender even if they don't say they need it! people have historically been really bad about clarifying when it's expected
Bannerpage - vanilla for people who want More of it, and then more after that. it reminds me of a spiritual successor to Floris Modpack. an enormous expansion that's also a bit of a tongue in cheek what-if for "Bannerlord, except as continued development of Warband" with increasing complexity. this one will probably spoil you a bit on other modules just because of how many little enhancements it pulls on the native systems lol
Prophesy of Pendor - the premier feudal fantasy rpg experience. this one is brutally difficult and throws some battles at you with genuinely bewildering enemy force sizes. I'd feel fairly confident in calling this the most difficult of the major total conversion modules that maintain core M&B gameplay
Touhou Gensokyo Warfare~the Castiron Flame - this is straight up glorious kusoge and I love it dearly. it often breaks so severely due to its own design decisions that it creates a unique high-skill gameplay expectation that exists in literally no other mods, but also it can't really be called "core" M&B gameplay anymore. this module actually consists of three chinese mods (Touhou Tinder, Touhou Origin, and Touhou Beat), one of which is derived from a fork that was extended by /jp/, another which was just translated by /jp/ (a shoddy translation but not distinctly a 4chan translation, if that's a concern), all of which were merged into one mod and managed by a passionate and cool chinese mod team. none of this comes to a consistent artistic vision. every single character looks like kigurumi cosplay and they all look like they're from different manufacturers. this is my favourite module. I could play it for years.
Perisno - a strange bird of a module that I don't see mentioned much anymore. a shame, honestly, because it's quite fun if you like higher fantasy settings. a bit overconfident with its own setting lore at times, but that really just makes it more authentic as a high fantasy setting, doesn't it? anyway they funnelled the mod development efforts away to a standalone game in the setting because of that, and I wish them well, but you know how it goes with that sort of thing
Gekokujo Daimyo Edition - a modification of an older warband module that was originally a touhou hijack that was originally a mod for the non-Warband game made by japanese players annoyed that nobody in the western playerbase was making mods with a japanese setting. it's buggy, it's incomplete, it will explode at you randomly, but it's still pretty neat. there's really no other mod out there that gives you such a thorough "I HATE THE TANEGASHIMA I HATE THE TANEGASHIMA" experience. Sengoku Era, a successor mod, will probably replace it on recommendation lists when it eventually releases.
Warsword Conquest - this is the Warhammer Fantasy mod. it has all the problems you'd expect from that. that being said, the sheer level of detail in this mod makes it more than worth dropping in to check it out. some of the environments are gorgeous enough to make Warband feel like an entirely different game, and with a surprising variety of firearms, the average campaign ends up being a pretty wild ride
Brytenwalda - I'm not recommending Brytenwalda as an experience, because it's actually not that good a very interesting moment in M&B modding history. Brytenwalda is the birthplace of a lot of mod tropes that became standard in mods going forward, namely most culture-related systems and the modern standard for module graphics. it also introduced tripping and represents the moment people started making really annoying attempts at jury-rigging balance into the game before Warband Script Extender came around and actually allowed them to modify the lower systems of the game. still kinda neat if you like historical settings, and definitely foundational enough to warrant a look
Last Days of the Third Age - infamously hard-headed in a way that only a mod for a feudal warfare simulator rpg made by Tolkien nerds who insist on book>movie aesthetics could pull off, this isn't really core M&B gameplay and is very rigid, but it's another case of something being so detailed and passionate that it's a fun experience anyway.
Solid and Shade - this is actually the best hardcore survival horror experience made for Warband, which is a bit like saying that Harvester is the best FMV game ever made about waking up in a town named Harvest. the Harvester comparison is more than surface level. the writing often feels like Harvester. this is one of the only modules (hell, one of the only games even!) I've ever seen that successfully pulls off the concept of corrupting players with the promise of immortality. it's a horror mystery where every single character creation option affects your longterm gameplay... but to provide a fair warning, reading the developer's commentary on this mod will sour you on it. the developer is an edgelord who just kinda kitchen-sinked horror elements in a way that reminds me a lot of Revolution of Terror (the old Well of Souls mod). the compelling esoterica and atmosphere seem to have been achieved largely on accident
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miiilowo · 7 days ago
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What ur opinions on... Secret of the Mimic? Some of the lore drops have been crazy tbh
i like it :3 im generally not super into new fnaf so its not like my favorite thing ever but i have very few actual complaints about it, most of them have to do with like. jumpscares or minor character details. like it makes 100% sense for dispatch to be intercepted and taken over by f10-n4 or whatever and i wouldnt want them to change that for Realsies but i am nonetheless disappointed bc iliked the idea of a bitchy sarcastic phone guy type character
i thought jackie was really cool. especially with how fucking violent and BIG she is. ripping herself in half to get to arnold through the door really stands out. also wish she was in the game more but whateverrrrrr...i also rly like arnold hes charming bc he is so sucks
i like most of the character designs, i think the enviornment is fun and the lore is actually like. coherent. like its vague enough to still have that fnaf charm to it yknow and leaves room for theorizing but it isnt messy like i expected it to be which is really nice. pretty easy to follow. i like edwin and fiona and david and their whole story and the weird mimic family replacement stuff is cool to me. william is obviously my #1 babygirl sparkle princess and i like the new details we got about him in this one. ppl act like it retcons stuff or changes his whole character and makes ppl's more """""sympathetic"""" interpretation of him capital W wrong which i dont agree with at all, it just expands upon traits we already knew he had in a way i enjoy. selfish greedy prick. i like him
seeing henry be called 'hen' too was also weird bc i feel like ive only seen that in fanfics or art lmao. having more information about henry is also neat im glad we got that
like i do feel kinda weird about edwin being suddenly shoved into the story but :/ whatever they technically did that with henry too ill come around to him fully evebtually
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werothegreat · 9 months ago
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Azurite Sea
We're currently in the middle of a deluge of new cards, so what better time to stop and talk about the ones I didn't touch yet?
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The only inkable card in the cycle of "when you ink" characters. Let's discuss him in tandem with:
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More Amber Pooh Pirates! We've got a neat little curve here, and they all do something! Especially since we just got this bad boy
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This is such a nutty card. Once you have enough ink you can just use this every turn. Oh you keep killing Pooh Pirate Piglet? He's back, baby. EVERY TURN. This is the card that is going to make an Amber/X Pirate deck WORK.
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"Whenever one of your other characters is banished during an opponent's turn, gain 2 lore." Only triggering during an opponent's turn is quite a restriction, as you can't get immediate use out of him. Probably the best use for him is going to be as anti-Be Prepared tech. You have to get rid of Hades first, otherwise you're going to be giving your opponent a bunch of lore.
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A Fairy lord! This card makes a Fairy kindred deck work. I imagine she'll be best in Amethyst/Steel, so you can use Giant Fairy.
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Weeeeeeee more ways for Amethyst to gain lore without interaction. Guess we'll have to discard their hand for them because they can use this.
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"Whenever you play a song, you may move 2 damage from a character to an opposing character." Not too bad! Since she triggers off songs, you can get immediate use out of her if you have someone to sing in play. She'll play well with the self-damaging Smee.
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This is just an entirely different way to play the game. I have no idea how to even process this. However, if you have a Light on her Hooves in play, you can choose to have Genie trigger first, so you draw a bunch at the end of your turn.
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Strictly better Freeze. This will see play.
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"When you shift her, return all exerted characters to their players' hand." That's a pretty dope effect, really punishing an aggro deck.
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Not sure how to feel about this one. Having Ward means he's very likely to survive, and we need more ink sinks, but the whole "damage to a damaged character" thing Emerald keeps trying to do just doesn't work outside of a pairing with Steel. If you see this across the table, you just don't leave an exerted character out while he's on the field.
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"Ward, when he quests give another character Ward until your next turn." This seems very very good. Being able to quest for 3 and baton pass Ward to someone otherwise vulnerable will make a lot of decks actually work. Beast Relentless, anyone?
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False flag sheep! "During your turn when you ink, give an opposing character Reckless until your next turn." Not the worst thing!
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I like it! Gives you time to find an answer to a high lore quester, and turns off characters that do stuff when they quest. Not as good as full Reckless, but still nice.
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Superb. Sure, she dies to Brawl, but in the deck that plays her you'll have other targets for that.
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This makes the Pirate deck work. I'm making an Amber/Ruby Pirate deck. I'm doing it. A 2/2 2 lore evasive????? Sign me up.
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"When he quests, you may deal 1 damage to one of your other characters to ready them. They can't quest this turn." PIRATES PIRATES PIRATES
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Turn 1: Aladdin Turn 2: Aladdin Turn 3: Aladdin Turn 4: Aladdin Turn 5: Shift Heroic Outlaw Ruby/Steel oops all Aladdins! He's also just good in general, a smaller version of Cri-Kee.
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"Rush, Evasive". I think this is good? There are very few Evasive characters with more than 5 willpower, and none of them see play. The main drawback is how late he comes out.
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I have no idea how to feel about this card. This is either going to suck ass, or it's going to be the most broken thing in the Azurite Sea meta.
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"When you play him, you may deal 2 damage to one of your characters to deal 2 damage to an another character." This seems... good? He's a 3 lore quester that's immune to Madame Medusa (assuming no Ice Block) that also deals damage when he enters. I think he'll see play.
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This is going in every Ruby/Sapphire deck, 4 copies.
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Will this see more play than Ariel Whoseit Collector? Maybe, at least she's inkable.
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"While you have an item in play, he can't be challenged." Seems... fine? He only quests for 1, though, and dies to basically anything else.
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Who wants to use their Lucky Dime twice in one turn?
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"When he quests, you may draw a card. Then discard a card to deal 1 damage to a character or location. If you discarded a Pirate, deal 3 damage instead." Very strong effect, especially in a Pirate deck, he's just very very expensive. And uninkable. And does nothing when he's played. Big threat that will need to be answered, but there's a lot of answers out there.
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"Characters with 2 strength or more can't challenge him." Thematically appropriate. Probably not playable in a meta that doesn't really care about challenges.
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Dope as hell. I want a playset.
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We're at the Finish Line! Translation: "When you move a character here from another location, you may banish this, to gain 3 lore and draw 3 cards." What a Timmy card, and I know people are going to build around this. I know I will! Also very first super rare location!
There are lots more but I'm out of images on this post!
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