#velesian
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flag id: four flags with 6 stripes. the top left flag's stripes are soft copper brown, orange, yellow-orange, light greenish-yellow, soft green, and bluish-green. the top right flag's stripes are soft copper brown, orange, yellow-orange, light greenish-yellow, dull light purple-pink, and dull purple-pink. the bottom left flag's stripes are soft copper brown, orange, yellow-orange, light greenish-yellow, dull light turquoise, and dull turquoise. the bottom right flag's stripes are soft copper brown, orange, yellow-orange, light greenish-yellow, dull light purple, and dull purple. end id.
banner id: a 1500x150 teal banner with the words ‘please read my dni before interacting’ in large white text in the center. end id.
fortitudian | cuancoanic smertrian | velesian
anon asked for alternate fortitudian and velesian flags and i figured i'd make alt flags for the other terms coined alongside those as well!
in all flags, the brown, orange, and yellow stripes represent autonomous/maverine/outherine genders; the greens in the fortitudian flag are more colors i associate with gender autonomy; and the cuancoanic, smertrian, and velesian flags use colors from my ainemine, ainuline, and altraenine redesigns (version one, version two)!
tags: @radiomogai, @orientation-archive, @theoutherlings | dni link
#fortitudian#cuancoanic#smertrian#velesian#my flags#my edits#flag edit#flag redesign#new flag#mogai flag#mogai
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Different types of outher-centric gayness
Reposting all the symaic/gay outher-centric orientations I coined here.
All this terms are named after exoplanets, as I associate exoplanets, orbiting other stars and being part of other galaxies, with outherinities.
These aren't specific gender-loving-gender terms, but rather can be used by anyone who feels their attraction to any of the outherine genders is gay, regardless of their actual gender.
Also, when talking about different gender qualities here I'm talking about viagender/core qualities (_IAspec), rather than in nature qualities (_INspec).
The terms are as of now:
Cuancoanic
[PT: cuancoanic]
An orientation label for those who are gay towards ainemine gender or genders of any outherine quality that can be compared to femininity, while still being brand-new and distinct from it.
The flag:
[PT: the flag]
[ID: A flag with six horizontal stripe. From top to bottom their colours are: dark pink, red, light magenta, light yellow, orange, and dark brown. /End ID]
Why cuancoanic?
[Pt: Why cuancoanic?]
From the exoplanet cuancoá. Cuancoá was chosen because the planet is named after the U'wa name for the morning star, Venus, a planet associated to femininity.
Just like Cuancoá is the U'wa equivalent to venus; Ainemininity is the outherine/aporine equivalent to femininity, and Cuancoanic the aineminine equivalent to lesbian.
Cuanicoanic (archived)
Fortitudian
[PT: fortitudian]
An orientation for those who are gay for maverine genders, autonomous/autonomine genders and other outherine genders characterised by gender autonomy.
The flag:
[Pt: the flag]
[ID: A flag with six horizontal stripes. From top to bottom, their colours are: dark red, reddish-orange, light orange, yellow, orange, dark brown /End ID]
Why fortitudian?:
[PT: why fortitudian?]
The name comes from the exoplanet Fortitudo, orbiting the star Libertas in the constellation of Aquila. It was chosen because both the name of the planet means "strength, fortitude" and the star that it orbits was named after the goddess of freedom and after freedom itself. In a sense, they can be seen as representing the strong sense of gender and the autonomy, self-governance and authenticity that characterises maverine and autonomine genders.
Fortitudian (archived)
Smertrian
[PT: smertrian]
An orientation labels for those who are gay towards ainuline people/genders or any other genders of outherine qualities comparable masculinity, while still being brand new and distinct from it.
The flag:
[PT: the flag]
[ID: A flag with six horizontal stripes. From top to bottom, their colours are: dark violet, cerulean blue, light cyan, light yellow, orange, dark brown. /End ID]
Why smertrian?
[PT: why smertrian?]
The term derives from the exoplanet Smertrios in the constellation of Hercules, named after the Gallic deity of war. I choose this name precisely because being the god of war, Smertrios is the Gallic equivalent to the Roman Mars, a deity and planet associated to maleness and masculinity.
Just like Smertrios is the Gallic equivalent to Mars; Ainulinity is the outherine/aporine equivalent to masculinity, and smertrian the ainuline equivalent to veldian/turian.
Smertrian (archived)
Velesian
[PT: velesian]
An orientation to those who are gay for altraenine genders, outherly ambiguine/ambiguous genders, and any other outherine gender characterised for being similar or comparable to androgyny, while still brand new and distinct from it.
The flag:
[PT: the flag]
[ID: A flag with six horizontal stripes. From top to bottom their colours are: dark magenta, purple, light cyan, light yellow, orange and dark brown./End ID]
Why Velesian?
[PT: why velesian?]
It's named after the exoplanet Veles, named after the Slavic god of the same name. It was chosen because Veles is kind of the equivalent to Hermes/Mercury and the planet Mercury has been associated to androgyny and gender ambiguity.
Just like Veles is the Slavic equivalent to Hermes/Mercury; Altraeninity, ambiguinity/gender ambiguity, etc are the outherine/aporine equivalents to androgyny, and velesian the altraenine/ambiguine equivalent to cyllenian
Velesian (archived)
Cyllenian (archived)
Terms that haven't been coined yet:
Gay for outherine gender/qualities defined as "other" (perine, ilyagine, aliusine, etc)
Gay for outherine qualities realting to: neutrality/neutrinity, epicinity, etc
specific terms for gayness for dipherine and anderine genders.
#outherinity#outherine orientations#mogai#liom#repost#autonomous#maverine#aineminine#ainuline#ambiguine#altraenine#velesian#cuanicoanic#smertrian#fortitudian
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TRADITIONS OF THE VELESIAN NIGHT AMONG THE SLAVS
We must remember that this is, first of all, a family holiday
The spirits of the ancestors return to their descendants to teach them lessons and bless the whole family. Before dark, a Fire was lit, jumping through which, as well as walking barefoot on hot coals, was a rite of purification and liberation from evil forces.
At night, at this time, a plate with treats for the souls of the dead is put out on the street. A candle is placed on the windowsill, it points (like a beacon) the way to souls who are ready to come to you and help. Apples, pumpkins, zucchini, and autumn flowers are placed on the Altar of the holiday. They remember their departed relatives, friends, and relatives, but without regret.
The days of commemoration of the ancestors were revered by the Slavs
Before the celebration, they cleaned the house, washed in the bath, where they left a bucket of clean water and a new broom for the souls of their ancestors. A festive table was set, where the owner of the house said a special word before the meal ("Grandfathers come, drink with us, eat ..."), and invited all the ancestors to dinner. All the doors in the house were opened so that the ancestors could come in and sit down at the table. Before starting the next dish, part of it was put on a special plate for perfumes.
The solemn memorial dinner lasted for quite a long time, everyone remembered the best in their deceased relatives, those deeds that more than one generation of this family can be proud of. During the festive dinner, it was allowed to talk only about the ancestors – their lives, individual cases and character traits, their words and instructions, wise advice and good deeds were recalled.
This conversation began with a story about the oldest and most famous ancestor, and ended with a memory of those who died very recently.
At the end of the celebration, the host saw off the Grandfathers with the words: "Goodbye Grandfathers, go... take troubles and illnesses with you, wait for us for a long time..."
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there is nothing more delightful to me than the idea of s1 hella flexing around in sleeveless chainmail.
anyway here are some sketches of some ideas i have for Hella’s armor in s1 and s3. She’s gained a few more layers since the snow started and uh. A bit more fanciness since she became famous.
twitter: link
#these are based loosely on a combo of things including like#the classic english knight chainmail but also egyptian scalemail and greco roman scale mail and such#not sure about the scales i just went with the first shape i saw that wasn't the typical petal shape#since i wanted to differentiate stylistically between like ordennan scale mail and velesian scale mail#since hadrian's got the petal-scale type stuff going on with his partial plate#i also decided no partial plate for hella aside from the greaves really#although maybe the collar is metal. i'm not sure yet. i think her s3 gloves have built in brass knuckles#or maybe not we'll see#nadiart#fanadiart#friends at the table#hella varal#arghdesign
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Faction Dmg Types
Eve Pirate Faction Damage Types
Eve Online Pirate Faction Damage Types
There are several types of Torpedoes, which may vary in damage potential, flight speed, launch time, applicable modifiers and additional effects over the base Kinetic Damage, but regardless of type, all of them deal Kinetic Damage. Torpedo types by faction & recommendations edit edit source.
Faction modifiers, body part modifiers, critical hit and stealth modifiers as well as Warframe debuffs are disregarded for now, since all of these are independent of damage types. Dealing damage is quantized. Dec 17, 2015 The purpose of this guide is to give a simple straight forward cheat sheet for the “Best” damage combinations in Warframe given your group and the faction you’re hunting. Information in this guide was formed by a consensus of various Warframe forum posts and damage combo theory crafting discussions on Reddit. These tend to be the same as the NPC damage types of that race's primary opposing faction (e.g. Caldari racial damage types are the same as the Gurista damage types), and the general principle is that these will be the main damage types which that race will put out.
There are four different damage types in EVE: Electromagnetic (EM) Kinetic Thermal Explosive All weapons in EVE do at least one (often two) of these damage types, and every ship has different resistances against each. Understanding damage types helps you to survive longer and deal more damage to enemy ships. There are eight primary types of hybrid ammunition: Antimatter charges. Plutonium charges. Uranium charges. Thorium charges. Lead charges. Iridium charges. Tungsten charges.
Triglavian Collective faction logo.
The Triglavian Collective are a new faction introduced in the “Into the Abyss” expansion (May 2018), they can be found in a new type of space providing a unique solo PVE timed encounters in a special area of space and exotic new technologies, including their very own ships and new weapon system.
1Triglavian Collective
Triglavian Collective
Eve Pirate Faction Damage Types
Full Introduction
While the 'Into the Abyss' expansion adds a number of other changes, this new Triglavian faction is the primary focus of this page, with the related Abyssal Deadspace complexes on top.
The core source of most of the Triglavian content is the Abyssal Deadspace complexes, which are unique complexes in a separate and isolated area of space for which only one person can participate in at a time. These sites are the source for the BPCs used to build Triglavian ships, also called Precursor vessels; these sites also provide 'keys' to access other complexes, blueprints for Entropic Disintegrator modules, Abyssal Deadspace modifier items and some apparel items.
Precursor vessels are the only ships that can use the Entropic Disintegrator modules which have a different setup than the conventional weapon systems most EVE players are familiar with. They focus on an armor tank with emphasis on utility; much like the Society of Conscious Thought vessels, these hulls tend to be somewhat mediocre but can excel in very specific situations. They are specifically equipped to use the Entropic Disintegrator weapon system: all of the hulls have only one turret slot yet have two or more utility high slots, possibly to synergize with the remote armor repair bonuses on each hull. Entropic Disintegrators are a curious weapon system which has some parallels to laser systems, with an interesting but rather specific attribute whereby the damage modifier of the weapon system increases with each shot fired.
Abyssal Mutaplasmids are special modifier elements which are designed to modify certain attributes of select modules. An example would be a Microwarpdrive: the mutaplasmid can boost or decrease the velocity bonus, the powergrid requirement, the signature radius modifier or the activation cost. This allows for interesting concepts in ship choices but also threatens the stability of the module metagame.
Further details on each of these concepts will be explored below.
Eve Online Pirate Faction Damage Types
Lore
The Triglavian Collective is a new faction that appeared in New Eden in early YC120. Fleets were following heavily damaged and incapacitated Drifter Fleets appeared around several locations around New Eden it was discovered that those fleets were engaged by a faction that was not known before. Data vaults salvaged from those damaged drifter fleets and Arataka Research Consortium managed to salvage data from those corrupted trinary data vaults that have video footage that shows that unknown faction, named as 'Triglavian Collective' engaging Drifter Fleet with an exotic weapon system. One of their Battleship class hulls was also captured by CONCORD and further research was conducted to reveal more about those new faction. It was suggested that the Triglavian Collective is a formation of three entities. Those entities are Peruna Clade [CLPER], Svarov Clade [CLSVA] and Velesian Clade [CLVEL].
The Scope Video : The Scope - The Triglavian Collective Revealed
Abyssal Deadspace
Main article: Abyssal Deadspace
Abyssal Deadspace is a special area of space disconnected from conventional Known Space (K-space) and wormhole space (W-space). Players use special Filaments which are like 'keys' to access such areas of space, and have a limited amount of time and face special challenges to complete these sectors of space and survive.
Ships
The Expansion introduces a new ship skill called “Precursor” that leaves room for future races to fall under. What is known so far about the ships and is subject to change. Triglavian ships have medium speed and a focus on armor tanking, as well as several utility role bonuses toward remote armor repairers, energy neutralizers, and smartbombs.
Interestingly enough, the T1 hulls were the only ones to originate from the Triglavian Collective, while the others were designed by one of the factions in known space. Each T2 hull was created by one of the four empires integrating their own technology with Triglavian designs; the Nergal was made by the Gallente, the Draugur by the Minmatar, the Ikitursa by the Caldari, and the Zarmazd by the Amarr. The special-edition Hydra and Tiamat were both designed by the Society of Conscious Thought.
Frigate: Damavik
Assault Frigate: Nergal
Covert Ops: Hydra (Limited)
Destroyers: Kikimora
Command Destroyer: Draugur
Cruisers: Vedmak, Rodiva
Heavy Assault Cruisers: Ikitursa
Logistics Cruisers: Zarmazd
Recon Ships: Tiamat (Limited)
Battlecruiser: Drekavac
Battleship: Leshak
Entropic Disintegrators
See also: Entropic Disintegrators
A new weapon skill and specialization will allow the use of Entropic Disintegrators coming in T1 (Meta 0, Compact, Scoped and Faction) and T2 variants, and in three sizes. The new weapon system will occupy a single turret slot and only one can be fitted, limited to Triglavian ships. This opens many possibilities as a large number of utility highs remain free.
The Entropic Disintegrator has unique characteristics such as increasing damage per cycle and no falloff. When a target is out of range of the weapon, or if any event causes the weapon to deactivate, the damage ramp-up is reset. The weapon system uses tracking mechanics and is impacted by tracking modules, using Entropic Radiation Sink modules as damage modules. The damage type is restricted to explosive and thermal. Ammunition is loaded into the Disintegrator like conventional weapon systems, has no reload time, holds large amounds of ammunition which also takes up large amounts of space in cargo (subject to change).
The base optimal ranges are 6500/15500/28000 m for small/medium/large variants. The rate of fire is 4s/6s/8s. The damage charge-up is 5% per cycle up to 150% maximum damage. Ammo will have up to 80% extra range or down to as low as negative 50% for higher damage. Base turret damage 3/4/6 turrets equivalent.
For ammunition, Tetryon provides the highest base damage and closest optimal range, Baryon for mid-range, and Meson for lower base damage with farther optimal range. Occult and Mystic are Tech II ammunition, with Occult being close-range high damage lower tracking ammunition (similar to Void or Conflagration for blasters or pulse lasers, respectively) with Mystic being a lower damage lower tracking longer range ammunition (similar to Null or Scorch).
Skills
A New set of skills were introduced in order to use the new precursor ship hulls and weapons.
Precursor Frigate (Requires Spaceship Command I)
Precursor Destroyer (Requires Spaceship Command I, Precursor Frigate III)
Precursor Cruiser (Requires Spaceship Command IV, Precursor Destroyer III)
Precursor Battlecruiser (Requires Spaceship Command IV, Precursor Cruiser III)
Precursor Battleship (Requires Spaceship Command V, Precursor Battlecruiser III)
Small Precursor Weapon (Requires Gunnery I)
Medium Precursor Weapon (Requires Small Precursor Weapon III)
Large Precursor Weapon (Requires Medium Precursor Weapon III)
Tech II Disintegrators require similar skill requirements as conventional weapon systems such as pulse lasers: for instance, to use a Small Entropic Disintegrator II, the player must first train Small Precursor Weapon to V and then train Small Disintegrator Specialization to at least level I.
Retrieved from 'https://wiki.eveuniversity.org/index.php?title=Triglavian_Collective&oldid=146922'
This is an elemental damage and physical damage weakness overview for Warframe (updated 08/2019). This overview is a starting point for new players that want to progress through the starchart. This overview does not consider finisher damage, status procs and crit multiplier that are needed for high level (sortie or endless) content. – Explanation video below
Physical Damage types and fraction weakness
Physical damage is the base damage for most weapons you encounter in Warframe. Very rarely will you find a weapon with a physical damage. Early game weapons will always have a combination of all 3 physical damage types.
Going against Infested you should prefer Slash heavy weapons. Against GrineerPuncture damage is preferred and against CorpusImpact damage is the damage type of choice.
Slash damage is good against Infested & effective against flesh
Puncture damage is good against Grineer & effective against armor
Impact damage is good against Corpus & effective against shield
But these 3 physcial damage types are only your starting point because elemental damage combinations are way more effective against each faction.
In Warframe you have 4 base elemental damage types: Heat, Cold, Toxin and Electricity. They are even more powerful when they are combined. I have listed the most effective combinations against each faction for you.
Grineer elemental weakness and best setup
Basic Grineer grunts are weak against Heat damage. But heavier units wear armor and Corrosive damage is your best choice against them.
Corrosive (Toxin + Electricity) against heavy Grineer
Heat against light Grineer
Infested weakness and best setup
Similar to Grineer grunts are light Infested units. They are also weak against Heat damage. Heavy Infested units possess armor that can is weak against Corrosive damage.
Corrosive (Toxin + Electricity) against heavy Infested
Heat against light Infested
Corpus elemental weakness
Corpus units posses shields that have a weakness against Magnetic damage. Additionally Toxin has the ability to do damage under Corpus shield against Corpus flesh.
Magnetic (Cold + Electricity) against heavy Corpus
Toxin against light Corpus
Void elemental weakness
Void enemies on the start chart have similar weaknesses like Grineer. That means that Corrosive damage is useful against heavier units. Heat damage as well as Cold damage are useful against grunt enemy types.
Corrosive (Toxin + Electricity) against heavy Void units
Cold against light Void units or Heat against light Void units
Additional damage types and weakness
The Index – damage types Eidolon hunt – damage types Rathuum Arena (Nakki, Yam, Vodyanoi) – damage types
Elemental damage will always be applied to the target. It has nothing to do with status chance. Status chance is the chance of triggering the elemental status effect; also known as proc. The higher the status chance the higher the chance a damage type (physical or elemental) will proc.
Video guide to Warframe faction weakness
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The female Velesian model. Another reference from Google which I stupidly closed the tab of... AGAIN! D: I also gave her freckles because freckles are a fairly common Velesian trait.
I also used sephiramy's boob tutorial to help draw boobs! The swimsuit model reference I used had a push-up bra on.
When I do finish it, costumes will be at my worldbuilding blog!
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velesian and fortitudian alt flags if u can thx
queued!
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So I decided that I should hit two birds with one stone. So this is another generic dude that I'm going to be using as my Velesian mannequin.
I referenced this dude from a picture I found on Google but then I lost the link. Ugh. I hate it when I do that. I tried looking for it but I couldn't find it.
EDIT: By the way, for the actual costumes head on over to the WB blog!
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