#veilguard datamining
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Useless Veilguard fact of the day: Day 2
There is a cut line in the script where a Dalish (?) Rook could tell a momma joke to someone in elven.
#back when I was looking through the script I thought it was from the conversation with the First Warden. but don't quote me on that#useless davg fact of the day#yeah I decided to make it a thing#I do have enough facts to keep it going for 2 weeks#then we shall see. maybe I'll remember/come across more#dragon age#dragon age the veilguard#da datamining#davg datamining#veilguard datamining#flowers.txt
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Some more cut content with Lucanis
This time in Weisshaupt library. Dialogue branches that were cut from this wheel. Alas, the audio was also removed.
Rook: It could work. Lucanis: But it probably won't. Rook: But it might. Lucanis: Sure. And I've got a bridge in Treviso to sell you.*
*Reference to George C. Parker, who among other things, sold bridges that he didn't own. In other words, Lucanis thinks that Rook is very naive.
Rook: It's why you're here. Handle the hard stuff. Lucanis: Might need a raise after this. Rook: Just helping you be the greatest assassin you can be. Lucanis: I already am. Rook: Not 'til you bag a god.
Rook: Watch and learn. Lucanis: After you. Rook: This is how you end an Archdemon. Lucanis: I'm watching. And learning.
Not sure about the context, but it's probably a sarcastic option and Rook is waving a dagger.
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extreeemely rare never-before-seen piece of Solas concept art! (DA:TV spoilers under cut)
he's waiting for lavellan to call him back
#dragon age: the veilguard#dragon age the veilguard spoilers#i found this while datamining#its true#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#solas#lul#og mj#video games
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spite & lucanis lore from the game files
The demon trapped inside Lucanis's head. Spite was once a Spirit of Passion drawn to Lucanis's will to live, but years of torture and a desire for revenge has twisted him into a Demon of Obession.
Once the heir to the First Talon and the Antivan Crows' best mage killer, Lucanis now bears scars both physically and mentally from his time as a brainwashed executioner for an evil mage cult. No longer the pragmatic assassin always in control, he wrestles with becoming what he's spent his life hunting: a demon-possessed abomination. He longs to return to his former glory, but the monster inside him demands blood and vengeance. With his future hanging in the balance, Lucanis must decide whether to give into the demon or control it.
#veilguard spoilers#da#da veilguard#lucanis dellamorte#ms kirby you would have fed us so well#dav datamining
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🟪 DAV Companions "Canon" Infos
Found some interesting bits from the game files with information on the characters like their age and archetypes!
Sadly, not all of them have infos; Davrin and Bellara do not have anything other than their gender
EDIT: After more digging, I found more character's infos and decided to gather it in a sheet!
▶ DAV Characters information Sheet
- Harding
Age Range: 29 Gender: Female Accent: American Race: Dwarf Archetype: "Girl Next Door" Description: "Scout Lace Harding, from Inquisition. It's been almost a decade and Harding's a little older and wiser, but she still thinks of herself as the simple country girl from Ferelden. Harding is cheerful and friendly, and always tries to be positive. She is kind, warm and compassionate, quick to laugh and slow to anger."
▶ (Rest of the companions under read more!)
- Lucanis
Age Range: 36 Gender: Male Race: Human Appearance: "Lean, sinewy, handsome, but haunted Antivan human man. Mid thirties." Accent: "Hint of Italian, but not as strong as Zevran's. (He is from a coastal city in Antiva, which had an influx of Tevinter refugees from Seheron after the Qunari invaded 100 years or so ago. That's why he looks and sounds different from Zevran and Josephine.)" Speech Pattern: "Smooth but with a dangerous edge. Scary when angry. Sexy when charming. Not delicate." Description: "Once the heir to the First Talon and the Antivan Crows' best mage killer, Lucanis now bears scars both physically and mentally from his time as a brainwashed executioner for an evil mage cult. No longer the pragmatic assassin always in control, he wrestles with becoming what he's spent his life hunting: a demon-possessed abomination. He longs to return to his former glory, but the monster inside him demands blood and vengeance. With his future hanging in the balance, Lucanis must decide whether to give into the demon or control it."
- Neve
Age Range: 30 Gender: Female Description: "A mage who knows the streets of Minrathous, Neve helps investigate crime in Tevinter's capital. Hired by Varric to assist in the fight against Solas, Neve brings her unique blend of time and ice magic, along with her investigative skills, to the team. Neve is clever and driven, with a dry-but-playful sense of humour. She can be cynical about the world - especially Minrathous - but she believes in doing the right thing herself and has a strong sense of duty."
- Taash
Gender: NonBinary Description: "Taash is a Qunari agent with a specialization in infiltration -- a thief, basically. She can scale buildings, pick locks, and take out enemies with quick and brutal efficiency. She is also blunt and laconic -- more likely to answer with a single word than give you a big long monologue. She's not grumpy as much as badass deadpan -- she doesn't trust people in general, and she doesn't like thinking or talking about her feelings, but she believes in what she does."
- Emmrich
Age range: 50
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Davrin and Bellara sadly don't have any info Assan get his own lil sheet too!
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Obligatory Tumblr Disclaimer: don't read too much into it, these are dev files and doesn't make Bioware bigots for not including Davrin or Bellara information or for misgendering Taash in the description - these files were written during development and characters evolves and change
I'm sharing it here cause it's still interesting for the other characters, but please don't use this as a reason to fuel conspiracy theories 🙏
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I’m reposting this with better clarification, but for dataminers using Frosty Editor:
There’s some sort of error with certain WAV’s meaning some cannot be opened right now, and it’s universal across all copies. What happens is that the program tries to load them, then calls quits on a certain number (for instance the audio for the 2nd inquisitor dialogue always fails at track 389, whereas one of solas’s audios fails at track 91), thus causes Frosty Editor to crash. You can tell which one it will crash on if it crashes on the same number the 2nd time you try to open it. After that it’s probably not worth trying to open that file until a solution can be found. I personally can’t tell if it’s an issue with the editor or the ealayer3.dll. But I also can’t tell because I play my video games on windows and not linux.
#dragon age#datamining#frosty#dragon age veilguard spoilers#dragon age veilguard#dragon age the veilguard#veilguard#da#datv spoilers#datv#dai#da2#dave#dav#modding#datv mods#dragon age mods#veilguard mods
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#dragon age#queue#bioware#datamining#queued post#dragon age the veilguard#datv spoilers#the inquisitor
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The fate of the Evanuris
Veilguard, and the artbook too, leave little room to this topic but I have a thing or two to add anyway. The Evanuris are gone; Ghilan'nain and Elgar'nan both killed by the Veilguard, Flemythal gone since Inquisition, and as we learned now the others still in the prison possibly dead or too far gone from the Blight to count as living. Oh, and Solas trapped in the Fade for eternity. But are all of them truly lost and gone?
In Inquisition Solas is very much against the Warden’s plan of preemptively killing the Archdemons to prevent future Blights, he’s very vocal about it but somehow not worried enough, if that makes sense. As if killing the archdemons beforehand is something he’d lament for the creatures themselves, and not for something more. Veilguard shows us the Old Gods, the “archdemons” were the Evanuris’ “dragon thralls”, a thrall is someone bound in service, under someone else’s power. The Evanuris bound powerful dragons to themselves. I was right about it, the Old Gods were the Evanuris draconic mounts or vessels as I called them, sort of like their pets, but bigger and adding to their power with their own. It’s implied very subtly that the reason why the Evanuris were immortal was because of these dragons, much like how an Archdemon’s soul can jump into the nearest blighted creature and live on, the same applied to the Evanuris; if slain, they could use their dragons to keep going. An archdemon is a lesser creature by comparison so that might explain why their souls could use any other blighted creature, or a Warden, but an Evanuris spirit must be very loaded, too much to contain, which would be the reason why they had dragons as vessels, should they need them.
Solas points out in order to defeat these two Rook had to first get rid of their dragons, to make them mortal. It isn’t until Razikale is slained that Ghilan’nain learns she can bleed, and later be killed. It isn’t until Solas defeats Lusacan that Elgar’nan can be defeated. Through the Blight and all their magic the Evanuris had linked their immortality to their dragons, but failed to consider making their dragons immortal as well.
So what does this mean to the other Evanuris? Where are they? Solas’ reaction in Inquisition, in retrospective, doesn’t strike me as that of someone who knows killing their thralls kills them too. But if they’re all blighted, and the worst of the Blight is contained in the same prison they were in for millennia, and killing their dragons makes them mortal….could it be the other Evanuris died from the Blight itself? Once their dragons were slained they became mortal, and nothing else was there to protect them from the Blight, and that’s why Elgar’nan and Ghilan’nain whose dragons still remained where the ones to survive this long, and therefore the only ones left standing when Solas opened the Veil. In a letter to Elgar’nan once they got out Ghilan’nain expresses her wishes of building a monument to Andruil in their new empire, because she’s dead. Now I wonder was Andruil dead before or did she die while in the black city, after her dragon Andoral was slained, leaving her susceptible to the Blight? If she was the one who first caught the Blight, made herself an armor of it, went mad from it...when exactly did she pass? From Solas’ regret murals she’s inlcuded in the imprisonment, so this is a bit confusing.
Also, was Ghil always so tentacly and limby? If making creatures and enhancing them is her one true passion, did she, perhaps, add limbs and tentacles enhancing herself with the remains of the fallen Evanuris? Are her extra arms and extended torso contributions from Andruil’s corpse?? She makes no mention of having her added to herself, but the sickening love was there, and she’s very cold when it comes to materials; maybe she identified the Andruil she loved was no longer in that body, and took the body for parts. I feel somehow someone so obssessed with enhancing and monstermaking could not spend millennia trapped in a bubble without doing something. And if the people around her continued to just drop dead, maybe she did do something...She wouldn’t do it to Elgar’nan though, so she did it to herself. She’s ...very much capable of it.
But then, where does this dying with no dragon while imprisoned leave June? The soul of his dragon could be preserved, through the OGB ritual, and we see Flemythal passing a soul through an Eluvian, to where? If Urthemiel’s soul persists, could it be possible June’s does too? They were spirits first, and when spirits die they become fragments of a whole. Is Urthemiel’s soul just chilling in the Fade, oblivious to it all, or did Mythal send it elsewhere? One of her daughters had a dragon sanctuary, what if that’s where it went? What if Mythal granted Urthemiel a new body, therefore perhaps saving June’s spirit?
I suspect the reason June got all those mentions in Veilguard all of a sudden may be related to that scene in Inquisition, to Urthemiel's soul retrieved from OGB Kieran and presumably sent away by Flemythal. And maybe, just maybe, however small, there's a chance June is the last remaining Evanuris, still in slumber in the original prison, and if Solas is now on the same side of the Veil doing his best to calm the Blight, what if he wakes up?
I'm ready for Dragon Age 5: Arts&Crafts with June, i'd play the hell out of that.
#Evanuris#June#veilguard spoilers#dragon age the veilguard#yes i know many think what flemeth sent through the eluvian was a piece of mythal for morrigan but i don't trust datamined notes#even if that were the case that soul had to end up somewhere
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Eirlin Lavellan
Romanced ♡ Blackwall
(Also ♡ Solas)
Dalish, vallaslin of Mythal, she/her
Knight-Enchanter, Winter/Spirit
Inquisitor, Herald of Andraste
Mount: Great Frostback Elk, Ithelan (watcher)
Inquisitor for Mihren
Varric’s Assigned Nickname: Dreamer
Main Party: Varric, Blackwall, Dorian or Solas
9:41-942 Dragon (25-26)
Sided with the Mages
Divine Leliana (Softened)
Recruited the Wardens
Pardoned Blackwall
Sera stayed with the Inquisition
Iron Bull becomes Tal-Vashoth, Chargers saved
Cole is More Human (Blackwall Romance) / Spirit (Solas Romance)
Vivienne received the Wyvern Heart
Cassandra did not reform the Seekers
Jospehine's family matters are settled diplomatically.
Cullen no longer takes lyrium
Dorian reconciled with his father
Solas freed his friend, Wisdom
Varric discovered the red lyrium source
Briala and Celene Rule
Left Hawke in the Fade (heavily regrets the decision)
Drank from the Well of Sorrows, Mythal’s Creature
9:44 Dragon (28)
Disbanded the Inquisition in light of Ameridan’s Inquisition
Swore to redeem Solas
9:52 Dragon (36)
Leads efforts in the South, Skyhold once again a refuge
Sees Solas Redeemed (both friendly and romanced endings)
#oc: eirlin lavellan#ship: heart laid bare#ship: indomitable focus#dragon age#da inquisitor#da inquisition#blackwall x lavellan#blackwall romance#solas romance#solavellan#the datamine for the inquisitor’s age in veilguard influenced the ages#worldstate: in hushed whispers
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Do you think the Executor hivemind clowned on the Hunter Fell Executor for dying to a single dagger stab? Like, from their perspective, the Carta guy lunges at them and then the feed cuts out. They don’t even know Solas was at that meeting.
As far as they’re aware, they went to a teahouse and got shanked by Regular Dagger before they could learn much. Kind of embarrassing, but nothing deeper than that.
They don’t know they got petrified, they weren’t there for the bard reveal, they don’t know what he said to Charter after he took out the cameras.
#dragon age shitpost#dragon age#dragon age spoilers#dragon age inquisition spoilers#dragon age inqusition#trespasser spoilers#the executors#solas dragon age#tevinter nights#the dread wolf take you#charter dragon age#dragon age lore#dragon age speculation#dragon age theory#dragon age the veilguard#dread wolf#fen’harel#anyway interesting that the datamined executor fights end with a suggestion to talk to Charter
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I'm going insane, there's a npc preset in the files called Revas Dirthalen, and for the life of me I can't figure out if it's like a catch all preset for all Archives, and we were meant to interact with one called Revas Dirthalen at one point, or the Nadas Dirthalen was called that during development (because Nadas doesn't have a separate preset).
These are the files inside it, which do match up with the Nadas Dirthalen's look.
And the name Revas has certain implications, because it means freedom, and guess who was associated with freedom huh?? Like imagine if we got Solas's Archive in the Lighthouse and ask it questions.
Lemme know if anyone saw anything about this in the files or the concept art.
#dragon age veilguard#nadas dirthalen#im having sooo much fun trying to datamine the voicelines (lie frosty editor keeps crashing and im going insane)
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Remembered I talked about it under one post but never actually posted this here.
Here's a (rough) visualisation of how many times Rook's faction is referenced in conversations. Based on the pics, from most to least referenced it goes like this:
Grey Wardens > Mourn Watch > Antivan Crows > Shadow Dragons > Veil Jumpers > Lords of Fortune
#the lof scrollbar being so small really gets to me#also it may *look* like there are more vj than lof references but like a ~third of them have gotta be limited to elves#the actual number of vj-background references a non-elf would hear in the game is in fact smaller#also I'd say even the gap between gw and mw is pretty big. not to mention all the other ones#dragon age#dragon age the veilguard#veilguard spoilers#< maybe there are in file names idk. better safe then sorry#rook datv#dragon age rook#rook laidir#rook aldwir#rook thorne#rook mercar#rook de riva#rook ingellvar#mourn watch#mourn watcher rook#grey warden rook#grey wardens#lords of fortune#lord of fortune rook#veil jumper rook#veil jumpers#shadow dragon rook#antivan crow rook#flowers.txt#veilguard datamining#datv datamining
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I was confused that after returning from prison of regrets, Rook was immediately dragged to a hub meeting. Turns out that after the prison, your love interest insisted that everyone leave Rook alone and send them to rest. And only then there was a meeting.
Rook: Solas? (?): We're not sure. Probably searching for some way to defeat Elgar'nan. (?): We don't know. Not really. We were so busy looking for you we… lost track. option: It's been two weeks. Rook: I was… what? Two weeks? option: A two-week long day. Rook: Apparently my hard day lasted two weeks. (?): Yes, you were gone two weeks. Which means you need rest, food, and water. (Emmrich?): Yes, my love. Which is why you shouldn't rush out just yet. (?): Enough of this. You need food and rest. We'll talk business later. (Taash?): Yeah. So you need rest. We can talk about the other crap later. Davrin: We'll talk about this later. You need some rest and Assan needs feeding. (?): Everyone please stop. Rook needs rest, and… food, probably… (?): Yeah. A lot happened. But it can wait. Until you've had some rest. (?): Yeah. There's a lot to catch up on. After you rest, anyway. Rook: Thanks, Bellara. Bellara: Of course. I'm here for you. Whenever you're ready. Rook: Lucanis… Lucanis: Go get some sleep before you collapse. If anybody knows how bad that is, it's me. Rook: Taash… Taash: You need rest. I'll make you tea. Do you want ginger or lavender? Rook: Emmrich, I can't… Emmrich: Please. For the sake of one who's missed your company. Rook: Rest? There's so much… (?): There always is. Don't worry. I won't start without you. Rook: I can't rest, there's too much— (?): Who knows you best? Rook: But there's so much to— (?): Please, Rook. For me. option: Then let's all take a break. Rook: Everything you've done, you all deserve a rest as much as I do. option: Not too long Rook: The gods can wait a little while longer. Rook: Not for too long. But fine, I'll go rest. And hey, it's nice of you to care. (?): You're quite welcome. (?): It's good to have you back. (?): I'm so glad we got you back. (?): It didn't feel right with you gone. (?): Rest well, Rook. Davrin: Assan will be happy to see you. (?): Yep. What they said. (?): I'll see you in a bit.
I wonder how the decision was made to remove this content. This is a scene where LI worries and cares about the player's character. No no no, let's cut it!
I mean, if it's in the localization file and translated into 11 languages, then it was most likely already voiced and implemented in the game.
#dragon age#dragon age the veilguard#dav#da datamine#rook#bellara lutare#lucanis dellamorte#lucanis#taash#emmrich volkarin#davrin#neve gallus#lace harding
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#yeah at a certain point there was likely a mandate#'get this game done by this date'#'we're not putting anymore time or money into this project'#and then ofc they start bleeding resources away from it even earlier than that#something that stands out to about dav#is how many aspects feel like they needed juuuust a bit more time to cook#but it's as though the devs were told to stop doing anything new#and just polish what they had#because the game needed to be done#and they prioritized a polished launch#rather than a more complete but rough around the edges game#bc they weren't going to be given much time at all to polish post launch (tags via ryssabrin)
feels like some of you don't get that ea didn't decide to do this to bioware after or because veilguard failed. it failed because they had already decided, and had been making decisions accordingly for years.
they were set up to fail. barring divine intervention, there was no way veilguard was going to satisfy ea's demands. ea just needed the dev cycle to finish (and check that there was in fact no divine intervention) before tearing it down.
be mad, but understand the chain of events isn't "veilguard bad -> ea nukes bioware". it's the other way around.
#this is why all the people getting mad at cut content (unearthed by dataminers) kinda drive me bonkers#my understanding is that voice acting gets done really early in the process#because facial animations need to match the lines#and there may well have come a point when they just couldn't allocate resources to doing more animations#to say nothing of all the dialogue that got cut bc they simply decided to do something different with the story there#veilguard#more on the point though: remember how weird the marketing was? the way everyone had kinda given up that this game was actually happening?#and then all of a sudden this summer we got some very strange trailers and an extremely short marketing period?#this game was not set up to succeed. at all.
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teia & viago character descs from the game files
Passionate, showy, hot-blooded, flirtatious, and arrogantly confident. Teia believes she's a celebrity athlete who will die gloriously before she gets old and live forever in song. She has no guilt about being an assassin, and thinks anyone who judges her for it just doesn't understand how things work in Antiva, or indeed anywhere in the world where powerful men play games. Abandoned as a child, she has a soft spot for the downtrodden.
Calm, ambitious, and ruthless, Viago is the bastard son of the late King of Antiva. As a high-ranking member of the Crows, Viago has just as much influence as the Monarchy, but he still resents the fact that he is not a legitimate heir and feels his birthright was stolen from him. Beneath his cool exterior is a lot of anger and frustration. He will not be satisfied until he sits upon a throne.
#da#veilguard spoilers#da veilguard#teia cantori#viago de riva#just get married already#dav datamining
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Original post:
amirdrassil: "datamined veilguard character descriptions google doc is now complete. i've even organised all the characters into their respective factions and added a clickable table of contents!! yippee!!! [link]" [source]
Please note that this work and document resource was put together by amirdrassil on Twitter! they kindly gave me permission to cross-post it here. 🙏
DA:TV spoilers and long post under cut.
VEILGUARD DATAMINED CHARACTER DESCRIPTIONS These are all taken directly from the game files; wherever a character had interesting additional information such as accent, age range, or appearance, I’ve also included it.
GODS & SPIRITS
RETURNING CHARACTERS
COMPANIONS
CROWS
VEIL JUMPERS
WARDENS
SHADOW DRAGONS
LORDS OF FORTUNE
MOURN WATCH
KAL-SHAROK
MISCELLANEOUS
UPDATE (19/11/24): Added Teia, Viago, Anaris, Aelia, Hezenkoss and Rana. (Thank you to @/ZILVYR on Twitter for finding these ones!) I did my best to look through the files as thoroughly as I could, but if you find any more I missed, feel free to DM me on Twitter (@amirdrassil) and I’ll add them with thanks. :-)
I’m adding a disclaimer here, because I’ve seen a lot of people treat these datamined descriptions as absolute canon. Many of them are remnants of scrapped or altered storylines, meaning that they no longer align with the finalised story that the game presents. Please take everything you read here with a grain of salt, and where the game’s content itself directly contradicts the datamining, the former should always take precedent over the latter. At least as far as “canon” goes! And of course, it goes without saying, but please don’t use any of this datamining as an excuse to be mean to anyone; please understand that game development is a lot of hard work, and storylines are scrapped all the time as writers get new ideas or are faced with inevitable roadblocks from the game system side of things! No matter what, Veilguard was made with love. Anyways, feel free to use any of this as fuel for fanfiction, fanart, headcanons, or just healthy discussions about what the game might’ve been. Thank you very much, sorry for rambling and please enjoy!! :-)
GODS & SPIRITS
SOLAS AGERANGE: 40 CHARACTERDESCRIPTION: Solas, from the previous game. (Some characters also have a TTS voice assigned to them, and Solas’s is “PeterSad22k_HQ”, which makes me laugh/cry, as no other major character so far has had their TTS voice specified as being the “sad” variant.) ELGAR’NAN AGERANGE: 99 ACCENT: British Isles; an ancient contemporary of Solas. CHARACTERDESCRIPTION: Ancient elven god-king. Blighted. GHILN’NAIN AGERANGE: 35 ACCENT: British Isles; an ancient contemporary of Solas CHARACTERDESCRIPTION: Ghilan'nain is our sinister Mad Scientist god. Analytical and curious, she uses magic to mutate people into powerful but disturbing forms. She often lists things in a clipped fashion, cataloguing as she sees. She's obsessed with experimenting on all kinds of living beings, viewing everyone (except her fellow god, Elgar'nan) as potential "stock". She's pitiless about her work—Ghilan'nain will happily slice open a hundred people for parts—but is not purposefully sadistic. It's nothing personal. She can be angered, however, by people interfering in her plans. When she is, rage runs cold. Some backstory: Ghilan'nain is an ancient, now corrupted, elven god. She rose to power thousands of years ago by creating living wonders, and had the distinction of being the only mortal elf uplifted into the pantheon. She embraced the corrupting power of a force called the blight in order to improve her magic, and has been unalterably twisted by it over the centuries. BETRAYAL OF FELASSAN CHARACTERDESCRIPTION: A powerful undead born from Solas's regrets and betrayals (in this case, Solas's murder of his friend Felassan by stabbing him in the back).
FALL OF THE PROTECTOR CHARACTERDESCRIPTION: A powerful undead born from Solas's regrets and betrayals (in this case, the death of Mythal). SLAUGHTER OF THE PILLARS CHARACTERDESCRIPTION: A powerful undead born from Solas's regrets and betrayals (in this case, the murder of the Titans). SPIRIT OF PROFIT CHARACTERDESCRIPTION: A Spirit of Profit who has set up shop in the Crossroads. They are friendly, but very single-minded and tend to speak in one or two word sentences, mostly about profits. SPEECHPATTERN: Simple, clear expressions of intent. This merchant is a spirit with a singular mind (i just thought this one was neat!) GENERAL FELASSAN AGERANGE: 40 CHARACTERDESCRIPTION: The second in command of a resistance army. You've an elf who's fought against the tyranny of your gods, cruel despots who've enslaved your people. You're practical, level-headed, and have good sense for what other people are feeling, which makes you well-suited for your role. Your leader is an elf called Solas, a powerful mage who isn't quite the people person you are. You respect him, and are there to help him with whatever he needs - especially when he needs guidance about being the face of a resistance. THE CARETAKER SPEECHPATTERN: Simple, mysterious, with a sense of vast wisdom and power ARCHETYPE: Angel / otherworldly helper who gives the player what they truly need, not necessarily what they think they want. CHARACTERDESCRIPTION: A mysterious masked and cloaked spirit. They are patient, otherworldly, and helpful... in their own way. The Caretaker is the guardian of the Lighthouse, a magical shelter. Unknown to the player, the Caretaker is what remains of a truly ancient dragon, who long ago took on the form of this spirit. Underlying their patient and otherworldly nature is a sense of strength. The Caretaker was summoned centuries ago by ancient elves, the original builders of this place. Now it has new inhabitants: the player and their friends. You're guiding them through the mysteries of the Lighthouse, but do not give any straight answers. It's important to you they bridge the gap themselves. NOTE: The Caretaker is referred to as they/them because they're a supernatural entity (as opposed to the more normal human non-binary characters in the game.) We'd like a feminine voice to differentiate them from some of the other spooky/mysterious spirits in the game who sound masculine (e.g. Vorgoth.)
SPIRIT OF CHAOS CHARACTERDESCRIPTION: A spirit of chaos and freedom, unleashed by Solas to break through a labyrinth to his ally Mythal. SPIRIT OF NEED CHARACTERDESCRIPTION: A spirit heavily implied to be the Caretaker in another era, speaking with Solas about the attempt to rescue Mythal. Speaking with the spirit, Solas makes it clear that he will sacrifice anything to save Mythal. ANARIS AGERANGE: 35 (no other info except what’s in cyrian’s description) XENON THE ANTIQUARIAN CHARACTERDESCRIPTION: A nobleman who made a deal for immortality which did not include eternal youth, Xenon is the master of the Black Emporium, a shop selling curiosities from his personal collection of magical items.
RETURNING CHARACTERS
THE INQUISITOR AGERANGE: 30 APPEARANCE: Inquisition uniform under a long cloak with hood. ARCHETYPE: Relatable leader and mentor CHARACTERDESCRIPTION: The Inquisitor, the protagonist from DA:I. Confident, knowing, they are still the head of a powerful organization, but now act in a mentor role. They would bring too much attention if they get personally involved, so they are looking for the right people to act for them. CHARTER AGERANGE: 30 CHARACTERDESCRIPTION: A returning character from DA:I, Charter serves as Rook's link to/mouthpiece of the Inquisitor and what's left of the Inquisition. VARRIC CHARACTERDESCRIPTION: Varric! DORIAN CHARACTERDESCRIPTION: It’s Dorian! MORRIGAN AGERANGE: 40 SPEECHPATTERN: Morrigan-y. CHARACTERDESCRIPTION: Returning character from previous games. ISABELA AGERANGE: 50 APPEARANCE: Well-aged but perfectly maintained warrior gear for close and brutal fighting. Two possible appearances, depending on how the player resolves her past: 1. Dark black dyed hair 2. Red hair with streaks of grey CHARACTERDESCRIPTION: Isabela from Dragon Age II
COMPANIONS
HARDING AGERANGE: 29 ARCHETYPE: Girl-next-door CHARACTERDESCRIPTION: Scout Lace Harding, from Inquisition. It's been almost a decade and Harding's a little older and wiser, but she still thinks of herself as the simple country girl from Ferelden. Harding is cheerful and friendly, and always tries to be positive. She is kind, warm and compassionate, quick to laugh and slow to anger. EMMRICH AGERANGE: 50 CHARACTERDESCRIPTION: Follower - will have an audition script. MANFRED CHARACTERDESCRIPTION: An undead skeleton that serves as Emmrich's faithful assistant and companion. Manfred is curious, loyal, innocent, and wants to be helpful. He doesn't speak at first, only replying in hisses that express his mood. Over the course of the game, however, as he learns more, Manfred eventually surprises everyone by speaking in short, one or two word sentences. ASSAN (listed as “GRIFFON”) CHARACTERDESCRIPTION: Davrin's griffon. A VO character so he can squawk and screech during banter and ambients. LUCANIS AGERANGE: 36 ACCENT: Hint of Italian, but not as strong as Zevran's. (He is from a coastal city in Antiva, which had an influx of Tevinter refugees from Seheron after the Qunari invaded 100 years or so ago. That’s why he looks and sounds different from Zevran and Josephine.) APPEARANCE: Lean, sinewy, handsome, but haunted Antivan human man. Mid thirties. CHARACTERDESCRIPTION: Once the heir to the First Talon and the Antivan Crows' best mage killer, Lucanis now bears scars both physically and mentally from his time as a brainwashed executioner for an evil mage cult. No longer the pragmatic assassin always in control, he wrestles with becoming what he’s spent his life hunting: a demon-possessed abomination. He longs to return to his former glory, but the monster inside him demands blood and vengeance. With his future hanging in the balance, Lucanis must decide whether to give into the demon or control it.
DAVRIN (he doesnt have anything aaaaa) BELLARA (she doesnt have anything either aaaaaaaaaa) NEVE AGERANGE: 30 CHARACTERDESCRIPTION: A mage who knows the streets of Minrathous, Neve helps investigate crime in Tevinter's capital. Hired by Varric to assist in the fight against Solas, Neve brings her unique blend of time and ice magic, along with her investigative skills, to the team. Neve is clever and driven, with a dry-but-playful sense of humour. She can be cynical about the world - especially Minrathous - but she believes in doing the right thing herself and has a strong sense of duty. TAASH CHARACTERDESCRIPTION: Taash is a Qunari agent with a specialization in infiltration -- a thief, basically. She can scale buildings, pick locks, and take out enemies with quick and brutal efficiency. She is also blunt and laconic -- more likely to answer with a single word than give you a big long monologue. She's not grumpy as much as badass deadpan -- she doesn't trust people in general, and she doesn't like thinking or talking about her feelings, but she believes in what she does. (Taash correctly has the “NonBinary” gender tag, but unfortunately the CharacterDescription field misgenders them. However, it also seems there are some things here and there that changed in early development, like the Qunari agent thing.)
CROWS
TEIA AGERANGE: 28 ACCENT: Italian/Spanish SPEECHPATTERN: Warm APPEARANCE: Elven female, mid to late twenties CHARACTERDESCRIPTION: Passionate, showy, hot-blooded, flirtatious, and arrogantly confident. Teia believes she's a celebrity athlete who will die gloriously before she gets old and live forever in song. She has no guilt about being an assassin, and thinks anyone who judges her for it just doesn't understand how things work in Antiva, or indeed anywhere in the world where powerful men play games. Abandoned as a child, she has a soft spot for the downtrodden. VIAGO AGERANGE: 32 ACCENT: Italian/Spanish SPEECHPATTERN: Formal, hint of snobbiness APPEARANCE: Human male, early thirties RACE: Human (Brazilian) CHARACTERDESCRIPTION: Calm, ambitious, and ruthless, Viago is the bastard son of the late King of Antiva. As a high-ranking member of the Crows, Viago has just as much influence as the Monarchy, but he still resents the fact that he is not a legitimate heir and feels his birthright was stolen from him. Beneath his cool exterior is a lot of anger and frustration. He will not be satisfied until he sits upon a throne. ILLARIO AGERANGE: 35 SPEECHPATTERN: Charming but with a hint of smarminess. ACCENT: Italian APPEARANCE: Ativan pretty boy CHARACTERDESCRIPTION: Antivan pretty boy. Mid 30's. Illario is a power hungry assassin who cares only for himself. On the surface, he is a fun-loving, upperclass Antivan with a weakness for wine, duels, and gambling. But beneath that shallow facade is a calculating, ambitious man with grand plans for the Crows.
SPITE SPEECHPATTERN: Taunting, sing-songy, creepy CHARACTERDESCRIPTION: The demon trapped inside Lucanis's head. Spite was once a Spirit of Passion drawn to Lucanis's will to live, but years of torture and a desire for revenge has twisted him into a Demon of Obsession. CATERINA AGERANGE: 80 ACCENT: Italian/Spanish APPEARANCE: Older Korean-Spanish or Korean-Italian woman (from the same region as Lucanis). Can easily play the part of both sweet grandmother and mafia boss. CHARACTERDESCRIPTION: The Godmother of the Antivan Crows. Sassy, ruthless older woman of power, who will do anything for the success and protection of her family/house. ZARA AGERANGE: 35 APPEARANCE: Beautiful human mage. Mid 30’s. SPEECHPATTERN: Soft and teasing with a Tevinter accent. Upperclass, so formal, but not cold. More of a sensual snob than an ice queen. CHARACTERDESCRIPTION: A vain, hedonistic Tevinter Magister, who uses the blood of her slaves to stay young and beautiful. She is Lucanis's nemesis and is the one responsible for forcing a demon inside his head. CALIVAN AGERANGE: 55 SPEECHPATTERN: Formal, snide CHARACTERDESCRIPTION: Calivan is the prison warden in charge of the Ossuary. He is as cruel as he is curious and likes to experiment on his inmates with blood magic. GOVERNOR IVENCI AGERANGE: 45 SPEECHPATTERN: Formal, curt, demanding APPEARANCE: A Trevisan government official. They don't go around armed, because they secretly know they don't have anything to fear from the occupation. ARCHETYPE: Money-respecting Official demanding the heroes stop disrupting the status quo. CHARACTERDESCRIPTION: Governor Rayan Ivenci is a non-binary human, about 45, Trevisan with a Caucasian appearance. They used to be a mercenary and still have the skills, but have softened somewhat as they aged. They have been a government official for a decade, and have grown sick of being a toothless figurehead. The Crows are the true authority in Antiva, relegating officials like Ivenci to almost symbolic bookkeepers. Ivenci thinks the Crows are spoiled mascots, and Treviso should be ruled by serious figures who don't waste time on petty rivalries and theatrics. Ivenci allowed the occupation and has made steady profit from it, selling out Treviso with the intent that the Crows would be killed fighting the Antaam, expecting that and when Antiva eventually ousted the Antaam, Ivenci would solidify power before Crow houses in other cities could re-establish here. Under Ivenci, Treviso would be the thin edge of the wedge that ended the Crows power. But the Butcher didn't rampage, and didn't kill all the Crows. This has left Ivenci pretending to help fight the occupation, while also chastising the Crows for stirring up trouble. Once the Butcher is dead, Ivenci casts aside any pretense and simply takes power.
FLETCHER AGERANGE: 30 SPEECHPATTERN: Measured, serious. ARCHETYPE: Connected merchant guild leader ACCENT: Antivan APPEARANCE: Fletcher is a tradesperson and a skilled combatant with a bow. They are always dressed for travel. They aren't flashy, preferring to appear as their own guard instead of a merchant hawking wares. CHARACTERDESCRIPTION: Fletcher is a human Crow with merchant ties. Skilled in bows and ranged support, they are kitted for travel and protecting people and goods on the move. They are non-binary, tall with a thin build that codes slightly feminine. Ethnicity can be anything.
HEIR AGERANGE: 40 SPEECHPATTERN: Calm, measured. Almost dispassionate. ACCENT: Orlesian APPEARANCE: She is pale with short dark hair and an Orlesian accent. Dressed in good light armor befitting someone who trains others in small-weapon combat and takes the occasional hit. She was the assassin trainer in Inquisition, but it's been many years and doesn't need to match the appearance except in a general sense. CHARACTERDESCRIPTION: Heir is a Dalish elf who acts as a trainer and mentor for young Crows. JACOBUS AGERANGE: 15 ACCENT: Antivan SPEECHPATTERN: Sullen teen with an axe to grind APPEARANCE: Young, skilled, lithely muscled. Jacobus is well trained in double-daggers, but has the typical lack of discipline of an undirected teen. CHARACTERDESCRIPTION: Jacobus is a young male Crow who is in danger of losing himself to vengeance. He should be as young as we can make him. If he can't be a child, he should be no older than 15. His family were killed by the Antaam, and the hate is still fresh. Skilled in daggers, he is lithe and quick, but sullen in his mannerisms. He doesn't smile yet. Ethnicity can be anything. ARCHETYPE: Youthful spite for the world NOA DE ACUTIS AGERANGE: 55 ACCENT: Antivan SPEECHPATTERN: Formal with strangers, warmer with her brother. APPEARANCE: Older veteran Crow female duelist CHARACTERDESCRIPTION: Noa is an older female in her late 50s. She has been a Crow for all of her life, and remains capable and fit. Her build has the old-woman wireyness of a duelist's body that was fit her whole life. She is slow to smile, and is the more serious of the de Acutis siblings. Ethnicity can be anything, but needs to match her brother Neri encountered in the Crow plots. ARCHETYPE: Older sister, skilled assassin
NERI DE ACUTIS AGERANGE: 55 ACCENT: Antivan SPEECHPATTERN: Thoughtful, homespun APPEARANCE: Classic swordsman assassin, with an old-fashioned flare. He doesn't look dated, he looks distinguished. A godfather displaying modern tradition. CHARACTERDESCRIPTION: Neri is an older male in his late 50s. He has been a Crow for all of his life, and remains capable and fit. His build has the old-man-strength of a swordsman's body that was muscular his whole life, but has now lost some of the mass as he transitioned to a mentor or godfather role. He has a hard face, but is quick to a melancholy smile. Ethnicity can be anything, but needs to match his sister encountered in a later plot. ARCHETYPE: Stern but loving godfather FLEDGLING DARTONIA AGERANGE: 17 SPEECHPATTERN: Tentative due to inexperience. More confident after seeing Rook in action. CHARACTERDESCRIPTION: A young person in training to become an assassin. Nervous because of inexperience, but capable and willing. Farming background. Hunted for food. Now living in the city because the lands were lost to occupation. Dartonia and Temitri are encountered in the Crow sanctum, the Diamond casino. They chat casually with each other about how their training is going, and the things they've heard about. They are young recruits to the Crows, still getting used to their training and the strict but caring manner of their trainer, Heir. They respect and have a little fear of the veteran Crows like Viago and Lucanis. Especially Lucanis, who is a figure of some renown.
FLEDGLING TIMETRI AGERANGE: 17 SPEECHPATTERN: Over-disciplined to compensate for inexperience. They relax after seeing Rook in action. CHARACTERDESCRIPTION: A young person in training to become an assassin. Overcompensating for inexperience, but capable and willing. Traveled with a military family. Used to discipline, but has crafting hobbies like making various kinds of dolls. TREVISO GONDOLIER AGERANGE: 50 CHARACTERDESCRIPTION: A blue collar gondolier pilot who runs errands in the canals of Treviso. Used to slipping past patrols for stealthy deliveries, before and during the occupation. Fit from daily work, you are no soldier or assassin, but you help in your way. ARCHETYPE: Workaday everyman who helps the assassins get from place to place. QAMEKMASTER CHARACTERDESCRIPTION: The Antaam Qamekmaster is a fanatic who normally is in charge of brewing the horrible mind-stealing poison, qamek. Like all Antaam, he is large, muscular, and has a soldier's mentality. However, now he is giving in to the corruption of the gods. He thinks this makes him better than the regular Antaam, and he's been locked up by the Butcher because of it. When Rook finds them, they willingly succumb to the corruption entirely, and become a monstrous creature called a Reaver. Once transformed he is a massive, fleshy juggernaut consumed by fervor and rage. Most of his dialogue is combat as the transformed Reaver. CHANCE CANDIDE AGERANGE: 25 SPEECHPATTERN: Confident, with a flare for the dramatic. CHARACTERDESCRIPTION: Standard Crow garb on a young man. Chance is a stylish, dramatic Orlesian who joined the Crows to be their emmisary among the courts of Orlais. (French accent.) He has since joined the effort in Treviso, and is fighting the Antaam occupation alongside his fellow Crows. He has chosen to rally people in the underbelly of town, which is a bit of a contrast from his previous position, but that's what he likes. He's the bright spot in a dark time for many people. ARCHETYPE: Gentleman assassin
MARKET MASTER AGERANGE: 45 SPEECHPATTERN: Friendly but businesslike APPEARANCE: Market master in expensive clothes. CHARACTERDESCRIPTION: The all-business master of the market in Treviso. She's frustrated by the occupation, but uninterested in discussions about who should be in charge. She's only interested in getting whoever is at the head out of the city's business. Her name is Master Sidestreet Alidare. Sidestreet is a nickname representing her low origins and her ability to do deals on the side.
VEIL JUMPERS
CYRIAN AGERANGE: 30 CHARACTERDESCRIPTION: Bellara's brother. Zealously dedicated to the rebirth of the elves. Half-possessed by Anaris, an ancient elven would-be god who lives inside a magical mask. STRIFE AGERANGE: 50 CHARACTERDESCRIPTION: One of the Dalish faction agents. Strife is a keen-eyed hunter who grew up in the elven city slums, but was taken in by the forest-dwelling Dalish elves and taught to be an expert woodsman. He's rugged, tough, adventurous, and doesn't suffer fools. He feels some disconnect between his city-upbringing and his current role as a hunter - somtimes Strife worries he's an imposter, not truly growing up with his people, but he's tried to take their teachings to heart. Strife is loyal to those who earn his friendship, and fiercely protective of his clan. IRELIN AGERANGE: 25 CHARACTERDESCRIPTION: A Dalish elf who grew up in the woods, Irelin has learned the ancient and incredibly rare art of shapeshifting. She uses this ability to move secretly in the forest, scouting for her people. Practical and no-nonsense when it comes to defending her clan and her friends, she has a healthy distrust of outsiders, especially the humans who've persecuted and exploited her people for so long. Irelin takes a secret joy in the thrill and power of shapeshifting, however. She loves exploring as the different animals of the forest, and knows some of their paths better than anyone.
WARDENS
ANTOINE AGERANGE: 25 ACCENT: French (Orlesian) CHARACTERDESCRIPTION: Antoine is a cheerful and enthusiastic member of the Grey Wardens. He's quick-witted and willing to run with a crazy plan. Compassionate and kind, he'll put his life on the line to protect others. (filename tag is “agent_improviser”) EVKA AGERANGE: 30 CHARACTERDESCRIPTION: Evka is a devoted member of the Grey Wardens. She's a good-natured pragmatist who's calm under pressure and not easily fazed by the monsters of Thedas. Despite her professional attitude, she isn't above some mild sarcasm or gallows humour. (filename tag is “agent_tracker”) WARDEN GRETA AGERANGE: 30 CHARACTERDESCRIPTION: A Grey Warden lookout. Greta is friendly, personable, and loves being a Grey Warden. She is generally positive (though has a low moment following the fall of the Warden base Weisshaupt). Greta provides information to Rook and always welcomes a chat. If Rook is a Grey Warden, Greta has met them before--they both became Wardens around the same time. Greta doesn't know Rook well--it's more like running into an old school mate--but she likes them. WARDEN RHODRI AGERANGE: 30 CHARACTERDESCRIPTION: A Grey Warden lookout. Rhodri is determined and brave. He worries about other people, but tries to show confidence so others are not afraid. He prefers simple solutions to complex plans.
HOLDEN AGERANGE: 35 CHARACTERDESCRIPTION: The father of Mila, the little girl in Weisshaupt mission. MILA AGERANGE: 9 CHARACTERDESCRIPTION: A plucky little girl Rook meets during the siege of Weisshaupt. JAYNIE AGERANGE: 40 CHARACTERDESCRIPTION: A Grey Warden lookout. Jaynie is organized and observant. She's someone who likes to have a plan. She is a loyal friend and has a dry sense of humour. Jaynie believes you should always try your best. FLYNN AGERANGE: 30 CHARACTERDESCRIPTION: Flynn is the local physician in Lavendel. They recently went through the Warden Joining ritual which gives them Warden abilities (though they will remain a doctor). Flynn is smart and compassionate. A pacifist who is somewhat soft-spoken and has a self-deprecating sense of humour. (there’s other minor wardens with names and short personality descriptions; if you’d like any of them just let me know. to the nobody that is reading this. i have a headache rn. but i will persevere.)
SHADOW DRAGONS
TARQUIN AGERANGE: 39 CHARACTERDESCRIPTION: Tarquin is a burned-out templar who had the idealism beat out of him years ago. He now fights with the Shadow Dragons, offering a more cynical, realistic view that often contrasts with the idealistic and impulsive Viper. Tarquin is a trans man. SPEECHPATTERN: Gruff, deadpan. (filename tag is “agent_cop”) THE VIPER AGERANGE: 30 (filename tag is “agent_vigilante”) MAKAL DAMAS AGERANGE: 45 ACCENT: British/Tevinter-Appropriate CHARACTERDESCRIPTION: The secret head of a criminal organization. Calm, businesslike, and shrewd. He may run a crime network, but he has a sense of loyalty and a code. That said, he'll be violent and ruthless when needed. ELEK TAVOR AGERANGE: 30 ACCENT: British/Tevinter-Appropriate CHARACTERDESCRIPTION: Charming and friendly con artist. Friends with Neve despite being on opposite sides of the law. CAT CHARACTERDESCRIPTION: A cat. HALOS AGERANGE: 50 CHARACTERDESCRIPTION: A blunt-but-kind merchant. Knows he sells the best food in the city. Neve is his most regular customer and therefore his favourite.
LORELEI AGERANGE: 40 SPEECHPATTERN: Fereldan, from Denerim, so she should have an accent that matches our Fereldan accents. CHARACTERDESCRIPTION: Lorelei is an elf who runs the pawn shop that conceals the Shadow Dragons' hideout. Lorelei was originally from Ferelden, captured and sold to Tevinter slavers. She has since been freed thanks to the Shadow Dragons, and continues to work for them. MAEVARIS TILANI AGERANGE: 50 CHARACTERDESCRIPTION: Maevaris Tilani is a powerful, notorious Tevinter magister who was one of the founders of the Shadow Dragons. Respected by some, and hated by others, Maevaris will not rest until she achieves her dream of changing Tevinter for the better. Maevaris is a trans woman and her first appearance was in the comic book, Dragon Age: Those Who Speak. AELIA AGERANGE: 30 ACCENT: British or Tevinter-appropriate CHARACTERDESCRIPTION: A devoted member of the Venatori who believes Minrathous must return to its former glory. Neve foiled her plans in the past. Cold, determined, passionate. RANA SAVAS AGERANGE: 30 ACCENT: British/Tevinter-appropriate CHARACTERDESCRIPTION: A determined and idealistic templar. By-the-books, she believes in following the law and that rules are the best. Doesn't give up or compromise her ideals despite the corrupt system she finds herself in.
LORDS OF FORTUNE
DRAGON KING AGERANGE: 45 SPEECHPATTERN: Blunt, arrogant. A brutal warlord or crime boss. Also speaks lines in the Qunari language. APPEARANCE: Big Qunari (ox-man) with enormous shoulders and battle scars. Old enough to be a military commander, but not so old that anyone would think of him as weak. Big, brutal, mean. CHARACTERDESCRIPTION: The Qunari in charge of the Antaam in this area. Used to be a military officer, but when the Antaam went rogue, he became something like a warlord of cult leader. A powerful warrior with a booming voice. He should sound like the paragon of big dangerous evil masculinity, and he makes his warriors go through painful rituals to prove their devotion. He's strong, blunt, and devoid of mercy or empathy. Will likely kill anyone he doesn't see as useful or entertaining to him. Basically, a bad guy doing his evil bad guy best. SHATHANN AGERANGE: 50 CHARACTERDESCRIPTION: Qunari woman in her 50s. Former Qunari government worker who fled with Taash when Taash was revealed as a fire-breather. CUTTER AGERANGE: 24 APPEARANCE: A Qunari, but only about as tall as a human -- short by Qunari standards. Dresses as a mercenary, fashionable because he's full of himself. CHARACTERDESCRIPTION: Cutter is Qunari, but he grew up in Rivain and acts human (ie, he does not follow the Qun or even know much about it). He's a junior member of the Lords of Fortune, the same mercenary band Taash is in. He's young, cocky, and jealous of how strong and competent Taash is. He wants the respect Taash has earned, and when he doesn't get it, he betrays Taash and sells them out to the Dragon King. Generally speaking, he should act with the kind of smug, entitled confidence of someone who doesn't have much real-life experience -- bluster with jealous insecurity underneath.
KARASH AGERANGE: 50 SPEECHPATTERN: A little stilted and formal, because he grew up speaking another language. CHARACTERDESCRIPTION: A middle-aged Qunari man who was a civilian navigator and weather expert assigned to work on a military vessel. After seeing the military commit war crimes, he deserted, and now lives alone on a beach, doing odd jobs and keeping to himself. He is polite but withdrawn, a little cautious around strangers. Taash (and Taash's mother, Shathann) bring him food from time to time, and he is much more comfortable around Taash, talking to her more like an old uncle. (Again, incorrect pronouns used for Taash here in the character notes.)
MOURN WATCH
MYRNA AGERANGE: 25 CHARACTERDESCRIPTION: Myrna is a necromancer from Nevarra. Utterly precise diction, calm demeanor. Crisp, polite, and intimidatingly competent. Myrna often speaks in declaratives, and absently drops archaic or obscure words at least once a conversation. She's not unfriendly, however, and firmly on the side of those doing good. Myrna is part of the Mourn Watch, an elite group of necromancers who run Nevarra's sacred repository of the dead: the Grand Necropolis. They also protect people from occult dangers, a duty she takes seriously. VORGOTH CHARACTERDESCRIPTION: Vorgoth is deep-voiced, solemn, and imposing. They're a member of the Mourn Watch, an elite group of necromancers from the kingdom of Nevarra. But what Vorgoth is exactlyâtheir species, age, gender, whether or not they're aliveâis a mystery, shrouded and masked in a cloak. Vorgoth clearly has supernatural powers, however. Even their voice has an otherworldly echo. Vorgoth doesn't speak much, and only in short sentences. As one of the Mourn Watch, they help guard Nevarra's sacred burial complex, the Grand Necropolis. Like all Watchers, Vorgoth is also sworn to stop occult threats to this world, and takes this duty seriously. NOTE: Vorgoth is masculine in appearance (tall, broad) and voice, but their pronouns are "they/them". Vorgoth does not use they/them because they are non-binary (as opposed to our more typical non-binary characters); they use them because they're a total unknown (and may be a pluralistic entity; in the rare instance Vorgoth refers to themselves, they use "we" not "I".) HEZENKOSS AGERANGE: 50 CHARACTERDESCRIPTION: Arrogant, supremely confident, and spiteful, Johanna Hezenkoss is a "mad-genius" necromancer supervillain with grand plans to conquer the kingdom of Nevarra. Hezenkoss is all feverish energy and big, sudden gestures. She is constantly fueled by an overwhelming ambition and rage. Hezenkoss is probably as intelligent as she boasts, incredibly powerful, and filled with a seething resentment that people try to keep stopping her from ruling everything. Foremost among these people is Emmrich Volkarin, her former friend and fellow necromancer. Johanna and Emmrich have known each other for decades-they used to work on magical research together in the Mourn Watch, an elite order of Necromancers. They had a falling out when a power-hungry Johanna started practicing forbidden necromancy and was kicked out of the Watchers for it. Ever since then, Johanna and Emmrich have clashed as he's tried to stop her villanous schemes. In this game, Hezenkoss has crafted her most diabolical plan yet: a 10-story tall bone golem that can drain peoples' souls and crush anything in its path. She'll stop at nothing to complete it so she can take over Nevarra's capital city. Emmrich and his new friend Rook, frustratingly, stand in her way.
LICH LORD CHARACTERDESCRIPTION: This is lich: an ancient, undead mage. Her speech is formal, authoratative, and occasionally sharp when she has little patience for the living. Speaks in shorter sentences, as she's so old she's fallen out of the habit of vocalizing too much. While impossingly sinister-looking, she's not evil. She just has a viewpoint that thinks in centuries instead of years. KEEPSAKE CHARACTERDESCRIPTION: A spirit that guards the Grand Necropolis, an enormous underground complex full of the sacred dead-and undead. There's a lot of possessed skeletons wandering around down there. Keepsake manifests as a glowing, floating, see-through skeleton in a shroud. Keepsake has worked with the necromancers who take care of the Necropolis for ages, and knows a lot about what's going on down there. Sometimes mocking or sardonic, with a dryly morbid sense of humor, it's still dedicated to helping people. Keepsake always appears with its companion spirit, Curio, who's the more positive and upbeat of the pair. CURIO CHARACTERDESCRIPTION: A spirit that guards the Grand Necropolis, an enormous underground complex full of the sacred dead-and undead. There's a lot of possessed skeletons wandering around down there. Curio manifests as a glowing, floating, see-through skeleton in a shroud. Curio has worked with the necromancers who take care of the Necropolis for ages, and knows a lot about what's going on down there. Its chatty and friendly, often deeply curious. A strange, whimsical being, intrigued by the mortals who wander through. Curio always appears with its companion spirit, Keepsake, who's the more sardonic and cynical of the pair.
SEALED SPIRIT CHARACTERDESCRIPTION: A prideful, ancient demon that's been sealed away for centuries. You're malevolently curious about what makes these foolish mayfly mortals tick. As part of your imprisonment, you've been splintered into multiple bodies with the same mind. You use them to goad the player, hoping they'll try to defeat you, because you think you can manipulate them into freeing you from your prison. If they do, you have a surprise for them: once freed, you can possess an undead dragon, wrecking untold devastation on the land that thought it could chain you.
KAL-SHAROK
STALGARD AGERANGE: 40 CHARACTERDESCRIPTION: Stalgard is a dwarf from Kal-Sharok, a mysterious dwarven city that has very little contact with the outside world. Stalgard is stoic and steadfast and serious, with a strong sense of honor. DURRA CHARACTERDESCRIPTION: Durra is a dwarf from Kal-Sharok and Stalgard's sister. She is one of Kal-Sharok's historians, known as "Stewards of Memories." Much like her brother, Durra has a strong sense of honor, but is a lot less serious. STONE ORACLE CHARACTERDESCRIPTION: The Oracle is a mysterious entity. known to the Kal-Sharok dwarves. They revere her as a spiritual figure. She is connected to the Titans and makes herself known through a strange rock statue. The Oracle was originally Shaper Valta (first seen in DAI's 'The Descent' DLC). After Valta connected with the Titan in the Wellspring, she became the Oracle and made herself known to the Kal-Sharok dwarves. All Oracle lines should have audio processing on them.
MISCELLANEOUS
THE SCHOLAR CHARACTERDESCRIPTION: A self-important, uptight scholar. He is trying to prove himself to the academy and will go to any means to do so--including murder if that's what must be done. THE EXECUTOR APPEARANCE: Human-appearing CHARACTERDESCRIPTION: A masked and hooded figure that speaks like someone unfamiliar with language in general. Stilted, awkward, but with a low menace. SPEECHPATTERN: Stilted. Is trying to form words from thoughts that are far more complex than a regular person's.
[source]
again please note that this work and document resource was put together by amirdrassil on Twitter! they kindly gave me permission to cross-post it here. 🙏
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#amirdrassil#thankyou ^^ 🙏#ref stuff#signal boost#solas#felassan#Best Elf#morrigan#queen of my heart#lgbtq#strife#alcohol cw
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