#varric tarot
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Finally opened my Varric Tarot Card statue!!!
I got him back in Sept as a birthday gift, but with everything going on, I didn't get a chance to open him. Now that I have, I'm just in love with the details he has! Gonna rant and ramble a lil here, so beware!
The cups!! They are removable *and* magnetic!! They are so small, but still have tiny little details! I love it!!
Also note the fabric on the table and the cards, the fabric has a wonderful texture. You can really feel the detail if you touch it. The cards are a different material than the rest of the statue, a thin flexible plastic, they really stand out and I love it! I do think a logo, or something of that sort would have been a nice detail on them though.
Some close ups on the man himself! I got the solas statue a while back, and was slightly disappointed in the lack of detail it had, I feel much better about Varric! It was hard to get a pic but his face has so much more detail compared to solas! The little clothing seams, buttons and folds are so nice, and I think he has a lovely paint job, I haven't noticed anything messed up so far!
Overall I'm very happy to have him, I think he fits just wonderfully among my dragon age books! He just matches them so well. Im Hoping I can get Hard In Hightown soon and put it next to him!
#dragon age#dragon age inquisition#bioware#dai#dragon age varric#varric tethras#varric statue#varric tarot#dragon age tarot#bioware gear
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#digital art#art#artists on tumblr#fanart#dragon age tarot#dragon age#dragon age inquisition#dragon age fanart#dragon age inquistor#da:i#dragon age solas#solas#dragon age cassandra#cassandra pentaghast#dragon age varric#varric tethras
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took a break from working on my next tarot piece to doodle the boys
#the height difference is sending me#im currently in an endless battle between the desire to play dragon age and the desire to draw dragon age fanart#dragon age#dragon age inquisition#dai#dorian pavus#inquisitor adaar#dai inquisitor#the iron bull#iron bull#varric tethras#akaraan adaar#my art#ok back to working on bulls tarot#love u
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veiltober! Day 12 / Varric
I want an affair with him, but I'll never get it... 🥺
#DragonAgeVeilguard#DATV#veiltober#Dragon Age#DAV#Inktober#dragon age: the veilguard#varric#varric tethras#DAI#DA2#dragon age inquisition#tarot cards#tarot#the sun
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I started replaying Inquisition in preparation for Veilguard, and fell head-first into loving Varric. I'd always liked him, but I'm more salty than ever that Mary Kirby refused to let him be romancable. Give me my sweet hairy dwarf please!
So I spent two days drawing my Cadash with Varric because I ship them a lot, referenced heavily from a picture of Bruce Lancaster and Yvonne De Carlo (with liberties taken with Cadash's hands. :3)
#Dragon Age#dragon age inquisition#DA:I#inquisitor cadash#Varric Tethras#varric x cadash#varric x inquisitor#dwarf inquisitor#my art#look i KNOW everyone ships him with Hawke#but i like them more as friends?#also i'm not-so-low-key angry that they gave him BROWN hair in the trailers for veilguard#he's strawberry blond THANK YOU#also too much beard honestly'#this pose would look great for a romance tarot in my opinion with the hands being vague and the face obscured#but i don't do digital art and the tarot style isn't something i can replicate#veilguard is going to break my heart i know it
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(Eos) Hawke
#hawke#da2#dragon age 2#eos hawke#dragon age ii#This is a full picture but idk if my brain will ever let me finish it but im still very happy with the face#purple hawke#hawkeric#hawke/varric#<sorry ik this is kinda baitey since you cant see his necklace in this cut out#I still would like to finish this tarot card and the one for my warden
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making the hawke or stroud choice in DAI rn when I haven't played the other games feels like this
#dai posting#AHHHHHHHHHHHHH okay I let hawke stay behind cuz he volunteered first! okay#n now varric's tarot card is is the most depressing thing i've ever seen#Oh! and i let the grey wardens stay even tho everyone seems to have hated that decision except blackwall :)#Solas gave me a look of pure disgust for this n now im laughing
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Me? actually trying to do tarot cards?? sounds fake
#composition is something i definitely still have to practice a lot so tbh its good that im finally making myself do this xD#the neira one is the only one so far where ive tired blocking colours so far cos its the only one where i had a p solid palette in mind#def have to either deepen the shadows in the face or remove the tears/blood/death smoothie bc rn it looks kind of weird fjsdfl#oc: neira surana#oc: liam hawke#oc: june trevelyan#my ocs#my art#wip#tarot cards#so uhh. theres nothing super deep tbh but some thoughts behind some of the stuff#first thought was having a similar setup/comp for all of them but i am probably not gonna do that#sticking to suit of cups for neira cos its the perfect excuse to keep put the joining chalice there lol#also the circle cos. she is a circle mage. very far fetched i know#it does also fit w being trapped and going in circles and w life/death cycle so. there's that#liam gets angsty three of swords imagery because of course he does#i kinda wanna mirror varrics post hlta card and also that one abstrac-y thing i did of liam some time ago#also chains maybe? for kirkwall and for not letting go and all that#for june i do like the close up in theory bc i like having it very focused on /her/#bc her development in dai is much more personal rather than strongly tied to the central narrative#& also focusing on her magic cos thats an important part of her & her development (& it fits her v egocentric mindset thru most of dai)#but it also looks too. idk. powerful? like she's in control. which she absolutely isnt lmao#so the other one is kinda the exact opposite direction. more zoomed out & dynamic but i want it to feel more claustrophobic too#sort of. trapped animal kinda deal. trying to get out. keeping the fire theme tho#(ignore that her glowy hand is on the wrong side i accidentally drew it flipped lol)#i am. not good at detailed and or nuanced composition so everything turns out p bold and on the nose ^^''#it's a start tho!#(i do have more thoughts than what i wrote lol but i am running out of tags and also im tired)#feedback/tips are def appreciated btw! :>
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don’t know which to draw next, so..
#dragon age#dragon age inquisition#tarot cards#varric tethras#dragon age sera#leliana nightingale#dragon age leliana
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New Dragon Age buttons in the shop :D
#dragon age#the punkary#my shop#etsy#dragon age inquisition#tarot card#cassandra pentaghast#seeker#dorian pavus#tevinter#mage#magister#varric tethras#dwarf#merchant's guild#solas#the dread wolf#fen'harel
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wow i can't believe they exploded cullen! what a weird choice to have him fully walk onscreen and open his mouth to speak, but then shatter into a thousand bits, leaving only a skeleton to clatter in a pile
throwing my bets in b4 anything happens
#tarots confirmed at least for the keep recap#temp companions are also defs a thing based on how they treated varric
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#digital art#art#artists on tumblr#fanart#dragon age inquisition#da:i#dragon age tarot#dragon age cassandra#dragon age inquistor#dragon age solas#dragon age varric#dragon age#dragon age fanart
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Thinking about how the leader of the Shadow Dragons is called The Viper. Thinking about how Dorian’s clothing and all three of his tarot cards have a viper on them. Thinking about how in the gameplay trailer a friend told Varric that Shadow Dragons are people he wants to know. Thinking about how Dorian returned to his home to fight against the oppressive system he benefited from for so long and how the Shadow Dragons fight that same system
#dorian pavus#dragon age#dragon age veilguard#dragon age the veilguard#shadow dragons#the shadow dragons#please let me know Dorian#at least let him be a part of the faction
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#lgbtq#video games#long post#longpost#solas#mj best of#mass effect#character death cw#injury cw#update: there is now a part 2 and 3 and 4 of this post#tumblr unfortunately wont let me edit the link to them into this post for some reason thought sorry :<#you will have to browse through my more recent posts to find them#thanku to dreadfutures who also let me know about the accessibility tweet in this comp :>
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I have a new delusional theory!
Varric is the one to try to talk Solas down IF your pregame tarot deck states that the Inquisitor didn't like Solas. HOWEVER if you were best buddies with him, or in love with him, THEN it's your Inquisitor in that role. THEREFORE Lavellan gets to do the confrontation and Varric is safe from any shenanigans. Thank the Maker.
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Okay I'm just going to ask. Did anyone else feel like Varric's default tarot card was kinda yonic.
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