#v5 homebrew
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awespex · 5 months ago
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'Did y'all know urine is filtered blood? Now you do. Take this knowledge and feed it to the next kindred who pisses (pun intended) you off. They'll thank you for it.'
BABY'S FIRST HOMEBREW and it's Level Three Thinblood Alchemy. I really wanna make more, so if you have any cool TBA you wish existed, lemme know and we can crank it out!
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thefaethatstoleyourname · 9 months ago
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Lothar getting their hair dyed by their Tzimisce Sire, Frank
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My ST and I agreed on a homebrew page for Kiasyds and they permanently get white or grey hair after their embrace, so-
Frank later dyes Lothy's hair! :3
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melonbear51 · 1 year ago
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THE TZIMISCE LORESHEET IS HERE!
HI ALL! I know I kind of disappeared off the face of the earth, but I wanted to let you know that the Tzimisce loresheet is here and available on Storyteller's Vault! Featuring art from the amazing Beth The Bard (seriously, check her out she's awesome), body horror, and literary references galore (though you don't need to be familiar with Kafka's works to enjoy) this loresheet is my love letter to our favorite fiends and Franz K. himself. Hopefully it will be the first of many VTM works I publish.
If you pick up a copy, please do let me know what you think of it and if you plan to use it in any upcoming chronicles. Additionally, thank you all for your continued support. It truly means the world ❤️
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deathandthesoul · 7 months ago
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Jesse would have Lure of Flames if my chronicle wasn't V5... If only...
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nw-of-dark · 2 years ago
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Camarilla Traditional Code (VTM Homebrew)
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Preamble
In recognition of the ever-changing nights and the need to adapt our ancient ways to the modern age, we, the Kindred of the Camarilla, hereby present an updated and clarified version of our sacred laws, the Camarilla Traditional Code. This revised codification aims to dispel any ambiguity that may have arisen over the centuries and to ensure that these guiding principles are adhered to by all Princes and subjects under the banner of the Camarilla henceforth.
May they serve as a reminder of our collective responsibility to protect the secrets of our kind and to respect the traditions that have guided us through the ages.
So it is written, and so shall it be embraced by all Princes and subjects under the Camarilla. As we navigate the landscape of the modern nights, let these updated traditions be etched into the core of our existence, shaping the future of our society.
(This is definitely a violation of Article I, Section 2.)
Article I: The Masquerade
Section 1. Masquerade Obligation
All Kindred shall steadfastly adhere to the sacred principle of the Masquerade, diligently concealing their true nature from kine at all times. The existence of Kindred shall remain hidden from the eyes of humanity. Any action that jeopardizes the Masquerade or compromises the secrecy of our society shall be considered a grave offense, subject to severe consequences as determined by the local governing authority.
Section 2. Media Exposure
No Kindred shall willingly or inadvertently reveal their vampiric nature to media or public forums. Any communication with human media must be conducted with utmost caution, ensuring that our existence remains a closely guarded secret. Media exposure poses a profound threat to the Masquerade and shall be met with swift and decisive action to rectify the situation and safeguard our society from undue scrutiny.
Section 3. Human Relations
Kindred shall exercise extreme prudence in their interactions with kine, refraining from any actions that could arouse suspicion or jeopardize the Masquerade. Emphasis shall be placed on cultivating responsible and discreet feeding practices to minimize breaches to the Masquerade.
Section 4. Judicial Punishment
The local governing authority, under the guidance of the Prince and the Primogen Council, shall administer justice for violations of the Masquerade and related offenses. A transparent and fair judicial process shall be followed, affording accused Kindred the opportunity to defend themselves and present their case. Punishments may include exile or the Final Death.
Article II: The Domain
Section 1. Rights of the Property Owner
The Prince, as the ruling authority of a city, shall possess the inherent right to claim and govern the territory under their control. The Prince's authority over the domain shall be recognized and respected by all Kindred within the city. The Prince holds the power to enforce the Traditions, maintain order, and protect the Masquerade within their territory.
Section 2. Responsibilities of the Property Owner
The Prince, as the owner and sovereign of the property, shall bear the burden of ensuring the safety and welfare of the Kindred within their city. They shall strive to foster an environment conducive to peaceful coexistence, where the Masquerade is upheld, and conflicts are resolved through just and impartial means. The Prince shall also facilitate communication with the Primogen Council and uphold the principles of transparency and accountability in their governance.
Article III: The Progeny
Section 1. Approval of Embrace
The act of creating new kindred, known as the Embrace, shall be subject to the explicit approval of the local governing authority, represented by the Prince or designated representative. No Kindred shall undertake the Embrace without securing the necessary consent and authorization. Prospective sires must demonstrate their adherence to the Traditions, their commitment to safeguarding the Masquerade, and their ability to mentor and guide their progeny responsibly.
Section 2. Illegal Progeny
Any Kindred created without the appropriate approval, or in violation of the Embrace Tradition, shall be deemed an illegal progeny. The sire of an illegal progeny shall be held accountable for their actions and shall face severe consequences as determined by the local governing authority. Additionally, the illegal progeny themselves may be subject to disciplinary measures, including potential Final Death, for their transgression.
Article IV: The Accounting
Section 1. Period of Custody
Upon the Embrace of a new Kindred, the sire shall assume custodianship of their childer for a specified period. During this initial period, the sire shall be responsible for the education, guidance, and integration of the fledgling into Kindred society. The length of this custody period shall be determined by the local governing authority, with consideration for the sire's experience, the progeny's readiness, and the prevailing circumstances.
Section 2. Childer Education
During the custody period, the sire shall impart essential knowledge and teachings to their progeny, including the Traditions, the importance of the Masquerade, and the responsibilities of being a member of the Camarilla. Emphasis shall be placed on fostering a sense of responsibility, ethical behavior, and respect for the established hierarchy and customs of our society.
Section 3. Responsibilities of the Sire
The sire shall bear the responsibility of monitoring their progeny's actions and intervening when necessary to prevent any breaches of the Traditions or reckless behavior. The sire shall be held accountable for the conduct of their childer during the custody period and shall be expected to instill a sense of loyalty, honor, and discretion in their progeny.
Article V: The Hospitality
Section 1. Guest Conduct
Kindred who enter the domain of another shall conduct themselves with utmost respect and deference to the laws and customs of the hosting city. Guests shall seek permission from the ruling Prince before entering and shall abide by all rules and regulations set forth by the local authority. Any violation of the host's hospitality or disruption of the peace within the domain shall be considered a serious offense, subject to appropriate punitive measures.
Article VI: Crimes Against Kindred
Section 1. Eldest Privilege of Blood Hunt
The eldest among us, often embodied in the ruling Prince, shall hold the solemn privilege of invoking the ancient rite known as the Blood Hunt. This powerful prerogative is to be exercised when a Kindred egregiously violates the Traditions or poses a significant threat to the stability and survival of our society. The call for a Blood Hunt marks the offender as a pariah, subject to ruthless pursuit, and potential Final Death.
Section 2. Murder of Kindred
The gravest crime within the Camarilla is the murder of another Kindred, a violation that shall not be tolerated. Any act that results in the Final Death of a fellow member of our society warrants an automatic Blood Hunt. The murderer shall be relentlessly pursued and, upon capture, face judgment that may lead to their own Final Death as retribution for their heinous act.
Section 3. Jurisdiction of Blood Hunt
Blood Hunts shall only be sanctioned and executed within the jurisdiction of the local governing authority, represented by the Prince or designated representative. No Blood Hunt shall take place beyond the boundaries of the city or region unless the local governing authority grants explicit permission. This ensures that such significant actions are conducted judiciously and without undue interference from external parties.
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auspex · 2 years ago
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my special interest of not vtm in general but v5 specifically gives me psychic damage when reading Opinions augh
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justdrawtheworld · 3 months ago
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This is fucking great 🔥
Discipline powers for Presence, these are adaptations of similar power from VTM 20a, VTR and KotE
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You can stop taking Lingering Kiss now, you're welcome
If you want more homebrew tell me what would interest you, I have a lot of stuff written
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bloodinport · 2 years ago
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Account Masterlist
If you're looking for a specific page this is going to be the Masterlist for links to various avenues of this account. (Some things listed may not yet have links)
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+ Kindred of Portland +
- Camarilla
- Anarchs
- Autarkis
- Thin-Bloods
+ Hierarchy/Politics +
- Political Overview
- Opposing Factions
+ Locations +
- Ideas for Elysium Locatison(s)
- District/Area Overviews
- Larger Areas of Note
+ General Story Overviews/Ideas +
- One Sentence One-Shot Ideas
+ Resources+
- Resource Page on my Tumblr - Digital Character Sheets (outgoing link) - World of Darkness (Paradox Interactive)official site
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Again, i'd just like to highlight that this is a work-in-progress project and will be slow to update. If you're a player/fan of VTM, local to Maine or just interested in the city and want bounce off ideas i'd love to hear them. I'm doing this project sort of backwards and sideways as a self-exposer to the WOD and VTM as a whole. Anyways... until next time. :-)
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boinkyyy · 2 months ago
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So I haven’t read the various actual VTM novels that exist out there and which aren’t just source books so I might be wrong in my take here, but my own personal interpretation of vampiric disciplines being referred to in-universe for the purposes of narrative writing and flavor ONLY is that:
Unless they are stated to cause some effect that is visibly observable, they generally are “invisible”. Ex: when you activate Potence, nobody can tell until you actually demonstrate supernatural strength. There’s just no visual effect attached to most of them
In-universe, most disciplines that aren’t academic/learned disciplines don’t generally get referred to by a unified name and the more generic ones are prone to having many nicknames, some made up on the spot by the individual user (based off of their level of occult education), or are just referred to using their description. This is what I do in my own writing and I’m pretty sure this is at least partially canon given that each discipline has multiple monikers on the White Wolf wiki. So generally I avoid having less educated Kindred refer to Dominate, for example, as Dominate and instead go for something like “Jedi mind tricks” or “mind control” or something. Celerity becomes “super speed”, etc. But of course since you actually have to study it, Thaumaturgy is just Thaumaturgy and Obtenebration is Obtenebration.
The dot and “select a power system” is, imo, mechanics made to make a highly narrative game “playable”, as VTM is a “theater of the mind” type of game. What this means to me is that since Elders develop their own powers all the time and since nobody in-universe is able to see another character’s “dots”, only estimate what they can do based off of level of experience, that it would not be unreasonable to say that the few powers we’re provided in the source books for every “level” are only a small fraction of the type of abilities one can develop at each loosely defined stage of progression in mastering a discipline. So maybe at two dots of Oblivion/Obtenebration, you can do many more things other than summon Arms of Ahriman that aren’t explicitly described in the books, but which would, in a table game, be left up to ST discretion in stat+obtenebration rolls and homebrew.
Speaking of nobody being able to know someone else’s power level in a discipline explicitly, you’d imagine that this would make many Kindred very paranoid of each other, especially when it comes to Elders who, again, tend to develop their own powers independently and thus may be able to do things that you haven’t even heard of before as an ace up their sleeves. Older Kindred may also have traded for/acquired a lot of out-of-clans over time, making their exact skill set and threat level even more ambiguous. You try to assassinate a guy but didn’t realize he has Protean so he just turns into a bird and leaps out the window…
This probably also makes hiding one’s clan as a Caitiff or just someone who doesn’t want people to know their real identity a lot easier
If we go by v5 lore (predator types) and also some really strange and wacky shit in the older lore, depending on a Kindred’s “needs”, it’s not impossible for a vampire to spontaneously develop a power of the blood they’re not really supposed to have in-clan
And that’s really all for now, but this is just how I personally like to flavor things in writing when setting the tone for my VTM stuff
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alkanette · 4 months ago
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I need VTM to pick up the Drowned Legacies again pls they were so cool
ooooooo you wanna make a bloodline based off of your culture oooooo you wanna do it so bad ooooooooo 🌀🌀🌀🌀🌀🌀
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mithrasisgay · 4 months ago
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Viva Vendetta is finally starting up again after a bit of a hiatus (due to me moving house)
What is Viva Vendetta?
We are an MMO-style play by post discord server, using Vampire: the Masquerade V5, run by one Storyteller and a mod (who also plays), centered around the city of Freiburg. The "Vendetta" part hails from the PBP's history - we started in Vienna, were overrun by Freiburg, and then took their Domain in revenge.
The city is ruled by a (heavily adapted) Prince Mithras, The Maestro of Europe, and a Samedi Anarch Baron, all somewhat working together. (There's also Sabbat. But we don't talk about the Sabbat.) Now, the story starts up again with loyalists of the former Nosferatu Prince, the grief for a lost home infested with Second Inquisition, and plenty of V.tM-typical political shenanigans ready to be explored. 
What we offer:
- an active, immersive story
- an obsessive Storyteller who has no life (I do. But we don't talk about that either)
- up to three active characters per player
- Homebrew v20 ports of Disciplines
- Custom Loresheets!
- Generous XP awarding
- emotional damage
Join here! https://discord.gg/TdCwhbVwRu
Cover made by the wonderful, sexy, brilliant @chaebolheir <3
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thefaethatstoleyourname · 1 year ago
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My slightly homebrewed 5e VTM Player Character, Lothy! (Any pronouns)
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The Homebrew part is that he's a Kiasyd but we are playing a V5 story. My storyteller and me both were interested in how a Kiasyd would go about anything within the Miami story he is creating!
Lothar is a Sabbat (currently under the wing of a Tzimisce Sire) who really just wants to survive and make their adoptive Sire proud. In life, she was a lover of art and activism which lead to their embrace on the 33rd Berlin Film Festival.
Shoutout to my friend and storyteller. I know you will see this.
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vtm-character-gacha · 6 months ago
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vtm character scouting guide
this blog currently uses v5 of Vampire: The Masquerade. more editions and splats may come in future. no homebrew will be used at this time.
these characters are made by hand by a sapient, fleshy adult humanoid who is occasionally busy. some parts are randomised with dice. vtm is a special interest that the mod has indulged for over a year, but they do not know everything, and they are not a machine. please keep in mind that full character sheets will take the longest.
if you would like options within a range, state all options within the range (e.g. fledgling/neonate/ancilla). if you do not specify a range, within a category, it will be assigned at random as necessary.
MANDATORY:
aspects: full character sheet (FCS) (includes everything) | attributes & notable skills (ANS) | Discipline Powers (DP) | predator type (PT) | advantages & flaws (AF) | name (N) | physical appearance (PA) | biography (BIO)
OPTIONAL:
species: kindred/lick/vampire/cainite | ghoul | kine/human
gender identity: [specify gender identity here]
age: fledgling | neonate | ancilla | elder | methuselah | [specify apparent age range and/or ghouled age range here]
location: [specify city or country here]
clan: [specify clan or lack thereof here]
sect: camarilla | anarch | sabbat | independent (hecata) | autarkis
status: prince/baron/archbishop | seneschal/primogen/councilmember/bishop | sheriff/scourge/templar | harpy/sweeper
toggles: antitribu on (AT ON) | rare bloodlines on (RB ON) | loresheets on (LS ON)
additional notes: [any additional things the mod should know, such as restrictions or character relationships]
thank you for reading. you may now send your scouting ask.
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deathandthesoul · 3 months ago
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Aidan (6'0" 185 lbs) lifting and carrying Jesse (6'4" 250 lbs). You agree. Reblog
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ryttu3k · 7 months ago
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"Cool, WoD now lets you generate character sheets! Let's see what they have for Tzimisce!"
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"I don't know what I fucking expected."
Anyway here is a prior post on why V5 Tzimisce annoy the living shit out of me, some thoughts on the Tzimisce as a clan of contrasts, some ranting about the importance of Auspex (in my last reply), and, if you're as annoyed as I am on how the Tzimisce have been handled, my V5 homebrew that re-replaces Dominate with Auspex and talks about the importance of being the Clan of Shapers, V5.
*Standard disclaimer that if you like V5 Tzimisce, that's absolutely fine, you do you, but I'm distinctly disgruntled about how they took everything I loved about the clan and just. Ditched it.
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mystickingstuff · 9 months ago
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What do you mean there's a changeling, wraith, demon and mummy
homebrewed to v5 system... like... what
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