#urban dark fantasy
Explore tagged Tumblr posts
sludgebound-royal · 7 months ago
Text
Vignettes from the Sludge
Introducing my original fiction story, Vignettes from the Sludge! A collection of short tales with a metaplot guiding their recounting.
Content warnings will be added to updates as pertinent. Currently, none are so extreme as to warrant their usage. If anyone disagrees be eager to contact me so I may add them. I'm writing about monsters, I'm not trying to *be* one.
The update schedule is intended to be biweekly updates, of about 2,000 to 4,500 words per chapter. Please enjoy the Vignettes from the Sludge!!
2 notes · View notes
whereserpentswalk · 2 months ago
Text
Look under the cut to see what meeting your entity is like. Reblog to give a gift to your patron.
The fae: a creature stands before you. Though this street was warm and crowded a few moments ago it is suddenly cold and the people around you look like shadows. The creature begins an antlered shadow with glowing white eyes, but soon its body can be seem, with white blue flesh, and sapphire eyes, and icicles for teeth. What looks like a cloak unfolds from its naked body and you can see massive white wings of a moth. As if it's an act of sacrifice you tell it your true name, a name you didn't even see before, and suddenly you belong to it, for better or worse.
The angel: a radiant entity appears before you. They're bright, like something so hot it would burn you up. But as the light fades, you can see a person in silver armor, perfect yet inhuman like am ancient green statue, their back srouting six wings with blue eyes along them, as the eyes on their head are covered by a mask of two smaller wings. The creature offers their hands and you shake it, as they fly you through the city streets and above the skyscrapers, to the stars above and dimensions beyond, to gods living and dead, across the streets of alien cities and the clouds of dead worlds. And when you return to the earth you can feel something diffrent about you, like there's light in your blood.
The scavenger: below the lights of skyscrapers beyond you, on the dark sands of the beach, you see it crawling twords you. This serpentine creature with countless legs, and a dark black shell, yet a strangely human like face. You think it'll attack or run away, but it just looks at you, egar, and for a momment you stare at eachother. It's legs pass something to eachother and then to you, it's meat but it's shining with all the colors known to the human eye, and a few more. You hold it and it happily looks at you. You take a bite and suddenly you know... you know so very much...
The vampire: she flies down to you on green wings with orange eyespots, but folds them into her back. She looks like a human for a momment, tall and strong, with a black suit over her body, but eyes the color of ruby. For a momment her mouth opens, and it's massive and monstrous, with countless moving parts and fangs. But then it folds back onto something humanoid and she gives you a playful smirk. She cuts her hand and offers you her blood, and when you drink it it tastes so sweet, and makes you feel so good. She hands you the knife and you know to do the same, and when she drinks from your palm it's life the sweetest of kisses.
The djinn: the room wirs around you. If it were not for the fans it would feel like hellfire. For a momment there it darkness, but then the screen before you glows white like smokeless flame. You can sense something inside, something beyond the code. You reach your hand within it, and there's no glass, your hand passess right through until you're in a white void of your own making. You call out, thinking there is nothing at all around you. Yet somehow something calls back, something that knows your name.
The rat king: You see him in an empty subway station. Something dark and distorted, you're not sure if he's man or animal, covered in rags, and singing in the language of the goblins and the orcs. Yet he comes close to you excited. And you can feel his song. He calls for you to come to the train tracks, and let yourself run with the rats and the roaches, where the train will pass over you when it comes, and you'll live forever. When you touch the third rail you don't die, but you'll never be human again.
The lich: the library is strangely bright. Run by skeletons in suits, decorated with gold. There are more books here then you thought were in all the world. There's knowledge here most mortals will never have the change below, all kept safe below the city. You see her, her body doesn't look human, everything has been replaced making her look more like a joining white doll then a being of flesh. Yet she is dead, you can tell that under the porcelain skin she must be dead, she is dead, and there is the tragedy of death in her eyes. You come closer to her, and she places a black rose within your hair...
The demon: You stand in his office and he stands before you, a humanoid being covered in black scales, with red eyes covering his skin. Yet none are on his head, that remains featureless save for two massive horns. Wings on his back nearly surround you. Countless souls line the walls of his office, looking at you, waiting. After you sign your name you give him yours, you can feel it come away for you forever and your eyes grey and your skin pales. But he puts the jar in a special place for you, you're spacial, he can tell there's something about you that he likes.
The mushroom lord: you walk through the darkness of the forest, the furthest from civilization you have ever been. You come upon a part where the trees all seem dead, that even the cryptids won't go near. Mushrooms fill the ground, and white vein like lines are all over the trees. You feel the need to lay down, and you let the moss and the mushrooms and the worms surround you, and let yourself sink into the soil,, and it feels good. It feels so good...
The witch: You can see them in the Cafe next to you, skinny and small, with a sweatshirt over most of their body, and dark glasses over their eyes. They seem powerful though, and though their body looks young they seem ancient, they seem beyond humanity. You talk to them and they tell you things, and secrets, lost gods, things you never knew you didn't know, both beautiful and disturbing. When it's time for them to go they pet your head, and give you their number. You don't know if you should text them, but you have to, you have to see them again, there's something about them that makes you need to know.
The living clothing: you step into it at first, it looked like a puddle yet shining like silver or chrome. But soon it surrounds you, first just your torso, but soon your head, your entire body. But it doesn't feel scary, it feels like you're being held, held by something beyond your understanding. It whispers to you, and you don't know if you should feel like your being eaten alive, or like you're being protected. You can't help but keep walking.
The abyss: the void is before you, blackness beyond blackness, like the color beyond the field of your vision, stands before your eyes. You stare at it, it's nothing yet you're entranced. It stares back...
28K notes · View notes
moonage-daydreamy · 5 months ago
Text
referring to a research paper published in the year 1964 for my research got me feeling like a priestess or a young protagonist on a quest wearing a heavy cloak over her shoulders as she refers to an ancient scroll for prophecies, clues or anything that can help her in her most desperate hour, written in a nearly-undecipherable script in the light of a lamp. do with that what you will.
1K notes · View notes
greenhorizonblog · 8 months ago
Text
All Night Libraries
Could be so cool to have all night sensory friendly libraries, with nice warm soft lighting, and cute comfy whimsical furniture, art and plants. Where people could just go and read all night, hang with friends and even sleep there in the available rest spaces like hammocks or a little capsule hotel in the library. Very lunarpunk. Would call mine the Moonlight Library
1K notes · View notes
leidensygdom · 7 months ago
Text
Tumblr media Tumblr media
Designed an outfit for post-campaign Urion/The Onirist! I'm struggling to find what their post-campaign style will be, but I think I dig this direction. They also do use a cane now! (Also, yeah, they kept the mechanical tail)
Urion is my earth genasi/drow cleric. They're going to be struggling after that whole thing of being the BBEG. But they'll manage!
417 notes · View notes
ink-flavored · 5 months ago
Text
spitballing some hypothetical magical ailments to use for my urban fantasy anthologies
Wizard Cramps
Caused by having a spell localized to one area for long periods of time
Stiffness or soreness in muscles, skin discoloration (can be many colors or change colors regularly), mirage-like shimmer over the affected area
Taking an over-the-counter magic suppressant until symptoms subside
Enchanter’s Burn (also Creeping Runes)
Caused by having active runes on one area of the body for long periods of time
Rash, skin discoloration (can be many colors or change colors regularly), burning sensation, runes on the body in the place they were written even if previously washed off
Taking over-the-counter magic suppressants and/or using magic suppressing cream on the affected area
Spell Fatigue (also Hex Aches)
Caused by casting too many spells in quick succession or one spell that drains a lot of capacity
Seeing flashes of color, muscle spasms, extreme fatigue, headaches or migraines, inability to cast spells for an extended time
Rest, refraining from casting spells, drinking a magic-replenishing potion, eating food
Potion Sickness (also Hocus-Pukeus)
Caused by drinking too many potions in quick succession, one extremely powerful potion, or a poorly made potion
Nausea and/or vomiting, dizziness, hand tremors, odd-smelling breath
Rest, drinking lots of non-magic fluids, over-the-counter flu medication or magic suppressants
Premature Abscission (also Autumn Heart)
Exclusive to dryads; caused by stress or anxiety, depression, lack of sun or water, or a particular branch being choked of nutrients
Flowers and leaves rotting and falling off too early in the season/before autumn/falling off at all if the dryad is an evergreen species; can be all leaves or only a particular branch
Depending on the cause, there can be many treatments. Most professionals recommend additional sunlight and water no matter what, potentially a pruning if the dryad is particularly wild-growing
314 notes · View notes
inkyami · 6 months ago
Text
Dead waters
An endpaper illustration for «I’m not seen through the fog» — a slavic urban fantasy novel.
Twitter | VK | INPRNT | Leave a tip
355 notes · View notes
noahhawthorneauthor · 4 months ago
Text
Tumblr media Tumblr media
You've got the 'questionable nature magic that smells like necromancy and probably is folks', and the 'magical found family squads who solve life and falls in love.'
On a completely unrelated note, I wish it was Autumn already.
186 notes · View notes
suminotomi · 7 months ago
Text
Tumblr media
My oc: Fatima. I play this character in a Chronicles of Darkness campaign and I love her so much T_T She's a mage (Mastigos) and travels around the USA with her friends: Wata (another Mage) and Nathaniel (a werewolf) __________________________________
Instagram
170 notes · View notes
xaoca · 14 days ago
Text
Tumblr media
Fifth Avenue at Twilight - 1910 by Lowell Birge Harrison
71 notes · View notes
todayontumblr · 1 year ago
Text
449 notes · View notes
whereserpentswalk · 7 months ago
Text
Reblog to curse your followers and mutuals.
11K notes · View notes
juliana-jones · 8 months ago
Text
Tumblr media
My co-author @writtenriley and I are thrilled to present our self-published novella “Over the Dragon’s Gate,” a dark paranormal romance/urban fantasy. You’ve heard of manic pixie dream girl, now get ready for sad pond-monster dream boy!
Summary: Treya has everything he needs in his pond: food, shelter, and other fish to swim with. It’s painful to wonder if he had another life once, so he ignores the fragments of disturbing dreams that plague him.
But when a boy falls into his pond, Treya discovers he’s more than a fish. He can also become a boy, and now he has a friend: the irrepressible Eli. During secret meetings in the garden surrounding the pond, Treya and Eli forge a bond that even dark magic can’t break. But when Eli starts asking questions about who and what Treya is, the two of them discover that questions are dangerous, answers have a cost, and their fates depend on unraveling the mystery of Treya’s past.
Comps: It has "That Story Isn't the Story" vibes mixed with "Room."
Word count: 44k
Smashwords
Kindle
Kobo
Goodreads
Soundtrack
Content warnings: Graphic depictions of violence, death, gaslighting, memory loss, amnesia, mind manipulation, mind control, implied noncon (in the background, due to the mind control), crying (a lot of crying), vomit, underage drinking, implied/referenced drug use, car accidents, child neglect, child abuse, murder, kidnapping, imprisonment, magical imprisonment, trauma, suicidal ideation, suicide attempt (planned but not carried out), death threats, fantasy racism
Tumblr media
“…[A] delightful read, full of magic and touching moments of humanity in the face of darkness.”
~Arista A. Holmes, author of the Fey Touched Trilogy
“This is a rollercoaster… There are thrilling twists and turns, enough mystery to keep you going, and a satisfying payoff at the end.”
~E, Goodreads review
“It’s got… a lush fairytale manner about it but hides dark secrets.”
~Oliver Ferrie, author of Sugar People
153 notes · View notes
kaiyastarz · 5 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Black magic✨️💫
123 notes · View notes
anim-ttrpgs · 7 days ago
Note
The skill point allocation system in Eureka is very elegant.
Is the principle of evening out to 0 something that has often been used in ttrpg design? If so, can you name other games that inspired Eureka in that regard? Or did you come up with it for Eureka?
"All skills can be -n to +n with a cumulative total of 0" seems too usefull, too elegant, as to never been utilized before the year 2024.
I came up with it independently and have literally never seen it anywhere else. I have thought the same way about the Eureka! Point mechanic, though similar things have been done before in other RPGs, just never applied to mystery investigation gameplay. Why hasn't anyone done this yet?
I feel like it must have been used somewhere else at some point in the 50 years of TTRPGs that have been made, I've just never seen it. i agree it feels like too good of an idea to not, like, practically be industry standard, but then again, TTRPGs are not a very innovative industry. It's very stagnant. Most TTRPGs that have come out in the past 50 years have just been D&D clones to some degree or another, and most "innovation" I see has just been "what if we unknowingly reinvented the wheel except this time we made it hexagonal instead of octagonal," total Tesla cybertruck style innovation.
The industry is kind of uniquely set up for that. It's one of the most monopoly-dominated industries/artforms in existence, with one game (of greatly varying quality and thoughtful design between editions) completely dominating it for all 50 years of its existence and being allowed to basically fully define what a "TTRPG" is. The biggest alternative to D&D for the past 20 years has been Pathfinder, which is just like D&D but a little better designed, and before that its biggest competitor was World of Darkness, which, if you actually read their rulebooks, are also designed pretty much like D&D except for some text at the beginning which basically says "you can ignore these extremely dungeon-crawl-y rules to focus more on narrative, don't be like those dumb dungeon crawl players," which if you have been following this blog you know is a load of crap.
Call of Cthuhlu, another big veteran contender for the industry that is still going pretty strong, has been the standard for "investigation" gameplay for nearly 50 years, but it's just a Lovecraft hack of RuneQuest, which was designed for, you guessed it, fantasy dungeon crawling. That's why even though CoC adventure modules do tend to play pretty well with Eureka, most of them are still structured as a short line of like 1 or 2 clues to follow to get the PCs into a spooky scary enclosed dungeon-like monster-filled location as quickly as possible, and you have advice like (uncharitable hyperbole) "if the PCs get stuck, make evidence fall from the sky and land at their feet."
Plus, you have big "actual play" podcasts who really really champion the whole "ignore the rules when they get in the way of your pre-planned three-act-structure plot" and the mega-monopolgy with marketing money making it a selling point that if you ignore the rules enough "D&D5e can do anything."
TTRPGs are also a relatively young artform without a ton of mainstream attention until pretty recently (which, as I mentioned, has been eaten up by D&D5e, Pathfinder, and big "actual plays"), and they are a hard one to participate in because playing a single TTRPG requires a ton of time investment compared to most other popular art forms like books, video games, music, and movies.
All this results in many, many people who play and even design TTRPGs literally never having played anything that wasn't WotC-era D&D, barely one or two degrees of separation from WotC-era D&D, or "it's not important if it's WotC-era D&D or not if you just ignore the rules!" Oh and PbtA and BitD players and designers, you're not immune to this! Those are just the "D&D5e can do anything!" of the indie scene and no they really really are not the best framework/engine for every single game ever!
For all the talent, study, effort, and respect for the artform across the A.N.I.M. team, not even we are immune to this. I haven't played nearly as many TTRPGs as I would like to have before calling myself a "learned" TTRPG designer. There might be some obscure game from 2004 I've never heard of that does some of Eureka's stuff already, that if I had read, I could have made Eureka even better by improving upon and learning from the mistakes of others rather than working in uncharted territory.
So, in conclusion, to use the film industry as an analogy, it's like if, during the past 10 years of every fucking mainstream movie being about superheroes, aspiring film makers, who have watched between 0 and 1 movies that weren't about superheroes, are having the "novel" idea of "what if.. a movie wasn't about superheroes!" and then trying to make a movie not about superheroes with no non-superhero experience or study. And Eureka: The Movie is good and innovative because A.N.I.M. Studios watched a measly 10 different non-superhero movies and studied film theory before making it.
Tumblr media
44 notes · View notes
leidensygdom · 3 months ago
Text
Tumblr media Tumblr media
A post campaign Urion (my bismuth earth genasi/drow cleric)! I've ben trying to find their style and I'm digging the sort of techwear, villain-core...? Vibe. It's like trying to make the mad scientist aesthetic into casual wear. But I think I finally have found a look for their post-BBEG self that I'm quite happy about!!
359 notes · View notes