#unity vfx
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spellsword-dev · 4 months ago
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trails
just learned how to make trail effects like these
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ediiie · 1 year ago
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philtacular · 7 months ago
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more vfx grind progress ⚡
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mastofnone · 4 months ago
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Wanted to work on one of my job's weekly sketch prompt. The prompt was Shadow Puppet, and I wanted to try a bunch of software like a nerd.
Concept in Procreate
Model done in Zbrush for Ipad
Remeshed in CozyBlanket
Rigged and Animated in Maya
Brought into Unity for Shaderwork and VFX pass.
Also I'm back (⸝⸝ᴗ﹏ᴗ⸝⸝)
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nucleiaster · 1 year ago
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Shader study - Valorant barrier shader
Some of my favorite streamers started playing Valorant and I really liked the way the barriers that prevent players from entering the play area at the beginning of the round looked, so I tried recreating the effect in Unity !
I absolutely love the stylized aesthetic of the vfx in this game, and how matte the shading is. It looks so good.
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grungepoetica · 1 year ago
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fuck your company and the exploitation it rode in on
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aaron3darts · 2 months ago
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WOW I think this is the most realistic blender character I have ever seen and it got big Christmas sale *****
LINK:
https://www.artstation.com/a/27268012
https://www.cgtrader.com/3d-models/character/man/realistic-athetic-male-character
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anacjmauro · 1 year ago
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Ice VFX
I started my VFX journey this year and I'm excited about everything I've learned. So this is my first post here and I intend to use this blog to record what I'm learning/creating.
This is the breakdown of an ice VFX in which I tried to include stages of anticipation, impact, and dissipation.
Anticipation
Five particle systems were used to create the anticipation: bluish light, glow, rays, and snowflakes.
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The particle systems individually are:
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Hit
The muzzle was composed of three elements: a spiked shape in the back to create shade, the impact shape with a white high value, and a blue ring around that grows in size.
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Projectile
The projectile has a trail with dissolves and a light on its "head", even tough it appears very quickly on the screen.
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Additionally there are tiny snowball particles with the trail, steam, and snowflakes to add more strength to the burst
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Impact
On impact, there is a frozen sphere mesh, a broken ice texture on the ground and some particle systems to complete the impact. Here all the elements together
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Explosion
For the explosion, I used a mesh of stylized rocks that I created in Blender with variation in size and rotation in the particle system.
The frozen sphere mesh disappears and is replaced by a burst of small ice rocks and snowballs that are thrown by the impact, with a bit of dampen in the Limit velocity over lifetime module
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Additional animation
For readability, I added an animation for the attack and impact, with a fresnel effect to indicate that the target was hit.
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In the next post I will talk about the textures that I made in Substance Designer and the shaders.
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nedmakesgames · 2 years ago
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I'm back with another Unity shader tutorial! To continue with writing a complete HLSL shader for URP, we're looking at fancy techniques to simulate different materials, like metals, glass, paint, and plastic. And, we find out just what "PBR" is and see the simple method to add it to your shader.
📺 Watch: https://youtu.be/5GGISvt4KEA
📚 Read: https://nedmakesgames.medium.com/6c4ae9875529
💾 Download: https://www.patreon.com/posts/81272385
I hope you enjoy, thanks!
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pavelshe-vfx · 10 days ago
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Made some reposts of the same explosion video in bsk and twitter... Awww... Tumblr is so good!
This vfx doesn't actually goes to the game, enemy switched from genades... But i like this visuals.
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gamecrio · 5 months ago
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toss-for-me-boy · 8 months ago
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you know i think that compared to waiting 15 minutes for unity to complile and manage the single image you edited just for you to find out you didnt even edit it right, trying to work out heaven studio vfx is fine and alright
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ipomoea000 · 10 months ago
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from Ground Explosion tutorial
What worked:
Learned to make textures from scratch.
Worked on multiple particles system.
Things that could be improved on:
Improve the timing of the particles.
Textures used is a bit awkward.
Learn to do the sequence of effects.
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cartoonvfx9x · 11 months ago
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Portal Gate - Shader
youtube
Download Now
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aaron3darts · 2 months ago
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WOW I think this is the most realistic blender character I have ever seen
LINK
https://www.artstation.com/a/37328772
https://www.cgtrader.com/3d-models/character/man/base-male-character-for-production-games
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chacha-vfx · 12 days ago
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1day1effect
Day110
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