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iâm constantly reminded of mortality, and it doesnât bother me the way youâd think
repost from that time i deleted an article i spent 4 days on T-T actual post this time since i somehow posted it privately yesterday đ
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Hi, Iâm Questioning. And I like to waste my life away dedicate my free time to random hobbies that catch my hyperfixation interest on the fly. Currently, Iâve returned to something most important. Updating the encyclopedia-esque database of AlternativeTo.net. o_o
Let me finish.
See, I started exploring the world of Visual Novel (VN) makers, which led to me discovering the world of Interactive Fiction (IF)âtheir predecessor afaic. And thatâs where it got strange. What Iâve found is interesting developments in terms of innovation and such. Like Undum (image)ââa game framework for building a sophisticated form of hypertext interactive fictionâ according to its GitHub. IFWiki calls it âan authoring system for CYOA-style stories playable on web browsers.â It was created by I.D. Millington in 2009, released in 2010, had returned in 2018, and wouldâve changed the IF genre (kinda like Twine did) if not for how hard it was to get into.
Undumâs flexibility and power have made it the engine that drove some of the most significant works in IF (The Play, Almost Goodbye). But it has always been relatively inaccessible. Undum is not the system of choice for writing straightforward hypertext games; itâs a challenging system to learn and use that demands the author build their own engine on top of it to drive their game logic. Consider Raconteur for âUndum with batteries included.â -Bruno Dias (x)
Enter Raconteur, âa friendlier way to write Undum hypertext fictionâ that was announced by Bruno Dias in 2015. More accurately described as âa library of Undum tools that can get someone writing their story quickly.â Hereâs the thing about the âlibrary of Undum toolsâ part: Undum did not come prepackaged with any⊠even though they were required to write your game,âŠđ which âmeant doing a lot of your own tooling.â đ
Yeah, no surprise it won the award for Best Technological Development in XYZZY Awards 2015.
But hold up, somethinâ ainât rightâŠ
Undumâs only got 21 games on IFDB.org and Raconteurâs got 4⊠with 1 overlap with Undum. đ
So~⊠wth?
Well, someone else had a similar question on intfiction.org in March and got Josh Gramsâ opinion on it: JavaScript.
đ€·đżââïž
So even though Undum was designed as the visual version of bookbinding and with the specific goals âaestheticâ & âtechnicalâ in mind, shitâs too intimidating compared to alternatives.
I hoped [writing Undum in JavaScript] would make it accessible for a wider range of dabblers, requiring transferable skills rather than learning a new language. It also made it achievable to write and document over a few weekends: I didnât have to worry about parsing, or creating a complete runtime. But the best benefit, and in some ways the one least exploited in practice, is the ability to use Undum as part of a bigger game. I imagined a strategy game with CYOA elements, or a piece of interactive fiction using natural language generation to be different each time. -Ian Millington (x)
And hereâs~ where it gets a bit fucked.
Remember the other person who had a similar questionâJ. J. Guest? Well, they ended their post with âWas it simply superseded by Ink / Inky?â
Letâs keep this simple:
Ink [image] is the core narrative engine itself, written in C#. It includes the code for the compiler. If youâre not technical, you donât need to worry about this. Inky [image] is our ink editor, which is a text editor with support for playing as you write. If youâre just starting out with ink, this is all you need. inkle is the game development studio that created ink (x)
So itâs âa narrative scripting language for gamesâ and yet another CYOA maker. Why do I bring them up? Well, Inkle (the company) âwas founded in 2011 by two Cambridge game developers [Joseph Humfrey & Jon Ingold] with a passion for storytelling and beautiful designâ (x). They started off with their unique âinklebookâ format, which had an early prototype game in ~2008 that Jon described as
an iPad-based choice-driven story made of âpagesâ which stitched together into a single flow via frequent choice points. It was a lovely UI for a choice-based game, even in prototype form, and we had a strong scripting language underneath it â the first version of ink. (x)
In January of 2012, they released âa web-tool for writing and reading simple interactive storiesâ called inklewriter. Joseph described it as âa simpler subset of the inklebook formatâ (x) and admitted âinklewriter was partly born out of the surprise that there isnât anything out there for quickly and easily writing non-linearly.â (x)
After already having âmoved away from developing inklewriter for a long time,â it went âpermanent betaâ in September of 2017 due to âincreasing frequency of persistent bug-reports.â Sad news considering the statement âweâve had hundreds of thousands of stories created by hundreds of thousands of users; weâve won awards from school and library associations; and hopefully weâve helped kickstart a few interactive writers careersâ (x). And since writers (who became aware in time) were able to ârescueâ their story from the bugs and potential wipeout with a simple Save Page As, it was probably a bit less heartbreaking when inkle revealed less than a year later that inklewriter would be shutting down completely in August of 2018. Seemingly because âitâs real work to fix the issues that ariseâ with the constant browser changes. đ
Only 7 months later, it returned in March of 2019. Stable, still free, and now open-source after developers in the open-source community âproduced a full port of inklewriter to modern web-tech.â đ„ł Writers needed to make new accounts and import their stories to the new database, but that was it. And since the legacy version was (and is) still around, they could do it pretty quickly. (x)
But where dahell was I going with this? Let me tell you about the original connection first: Unity Integration.
The [ink-unity-integration] plugin provides you with everything you need to get started with ink in Unity. It automatically recompiles ink files as you edit them, and even comes with a simple previewer that lets you play stories directly within the Editor, without writing a line of code. (x)
Remember Ian Millingtonâs statement from awhile ago? âBut the best benefit, and in some ways the one least exploited in practice, is the ability to use Undum as part of a bigger game. I imagined a strategy game with CYOA elements, or a piece of interactive fiction using natural language generation to be different each time.â (x)
Well,⊠Stoic Studio (announced that they) did it in January 2013 when they used inklewriter for The Banner Saga. Though, inkle recommends you use their ink scripting language instead for Unity projects. đ€·đżââïž A scripting language that was ported to JavaScript in May of 2016, btw. The port (inkjs) having its latest release just 6 freaking days ago while Undum and Raconteur had their last GitHub edits in 2018 & 2020 respectively.
Either way, Ianâs imagination of âa strategy game with CYOA elementsâ happened⊠with another mofoâs software. đ
And whatâs that? I left something out?
I left working on Undum to develop Varytale, a short lived commercial IF endeavour that shared a lot of the same aesthetic and narrative structure. And then I retired, and it lay fallow, aside from email help requests that still drip into my inbox. -Ian Millington (x)
Letâs see what IFWiki says about this endeavor:
Varytale was a platform for authoring and publishing browser-based CYOA, created by Ian Millington and Alexis Kennedy; it occupied a point somewhere between Undum and StoryNexus [a comparatively mostly defunct endeavor from 2012]. The Varytale website was live from approximately 2011 to 2015. The first posts on Varytaleâs blog appeared in June 2011. On March 7, 2014, Varytale posted a comment on the Varytale Facebook page saying, âThe project is stalled, due to key people leaving the project. So thereâs no news, and Iâm not sure if or when there will be.â The last Wayback Machine snapshot of www.varytale.com/books was taken in September 2015. (x)
On its May of 2012 public beta announcement on FailbetterGames website, something slightly poignant was said.
But the technology is great [seriously] - itâs easily the most flexible and powerful tool of its kind, and itâll be fascinating to see what people can do with it once the writersâ programme opens up. And as it happens, Jon Ingold / Joseph Humfreyâs very elegant inklewriter has also just gone live [4 months prior]. (âŠ) âŠ[inklewriter] covers some of the same territory as Varytale, but itâs (by design) simpler in concept and execution. (x)
Life is truly cruel.
If you check the archive from possibly days before its shut down in September of 2015, youâll see 4 official books (Bee, Fighting, How To Read, Hymn & Shanty) and 3 User Published Books (London Road, Sixth Tower, Tillinghast). Thatâs 7⊠7 books. đ
But itâs not that sad. According to the Varytale blogâs 2nd to last post (in June of 2012), âwe passed 50,000 reads across the seven books currently on our readerâs beta.â This was perhaps a full week after they released the floodgates and actually allowed people to start readinâ. Das alot to me. They clearly succeeded in âbuilding a platform for authors to write great books, and for publishers to publish them.â Even built a whole-ass âsystem that does generative design,â creating âartwork based on the authorâs choice of patterned design or photographâ (x). Or, as weâd quickly say 12 years later, some AI shit.
So wut đđż in da fuq đđż
Whyâd they never get past the 7 book mark in the 2 years between Readerâs Beta and project stallation? Well,⊠thereâs a hint at the end of that 2012 blog post: âWe have a queue of people wanting to write content, who are been added a few at a time. So lots of hard work in the beta still to go.â hm~ đ€
If The Way Back Machine had archives past January of 2013, weâd definitely know more, but this is it (i ainât digginâ a wider hole at this point). And what is it? I think itâs a matter of workload. Too much for too few people who had however much goinâ on in their lives. Remember much earlier this bit from IFWiki?
On March 7, 2014, Varytale posted a comment on the Varytale Facebook page saying, âThe project is stalled, due to key people leaving the project. (x)
Maybe things werenât smooth enough for awhile. Maybe it was something else for those 2 years prior. đ€·đżââïž And you know⊠the end of Emily Shortâs blog post Writing for Varytale might hold the answer.
There are still some challenges about using the Varytale system, though itâs evolved tremendously over the course of beta. One of the biggest authorial challenges is that, while thereâs the awesome structure tool shown above for looking at branching structure inside a storylet, it can be considerably more challenging to get a view of whatâs going on at the macro level. And Iâm not even sure what the tool for this ought to look like. The strength of storylets is that they can affect which other ones pop up in a fairly freeform way, and one can affect another (via their shared stat use) without explicit logic in either. But thatâs also what makes it really hard to graph how they will act. Most of the bugs that arose in Bee were related to this issue of envisioning the total structure of the work and detecting storylets that were going to break that structure. (x)
So in this case aswell, the innovations of Ianâs Varytale make it⊠(a bit) intimidating to work with. đWhether or not this difficulty was ever ironed out post-beta is unknown to me, especially considering the end of Ianâs thankful response to Tom H.âs suggestion for fixing the macro level problem: âWhen will I get chance to code it? Thatâs a whole other matter!â
âŠhm~
And on the same post lies magnus4444âs statement that âThere isnât a lot of documentation out there yet on the implementation of more advanced effects but, on the plus side, Ian is generous with advice and tips.â
đ€·đżââïž
So wtf do we have here. Effectively two developers (iâm simplifying it; fight me) who 1) made a CYOA maker (Undum & inklewriter) for very similar reasons, 2) put development aside to focus on other CYOA makers (Varytale & Inky), 3) had their neglected work taken up by open-source developers for the good of everyone, and 4) reaped the benefit of the otherâs labor in some way. Now, hereâs where weâre back to the sad part. Inkleâs version of the tale is the American Dream âą. Inklewriter was beloved by many and had mainstream success. Ianâs version is the harsh American Reality. Undum only bore 24+ games over the course of its 13 year existence on the internet and in the world of IF. And if a single personâs opinion is to be taken as fact⊠then the reason was simple: shit wasnât easy to pickup. And thus, regardless of Ian & Brunoâs efforts, it (at this rate) is bound to become an obscure software regardless of its potential. All while Varytale remains gone and Inky (released in June of 2016) is still goinâ strong with 160+ games released using its Ink language/engine.
Which brings me back to the matterâŠ
iâm constantly reminded of [my] mortality
#article#long post#looooooooong#Undum#Raconteur#Varytale#inklewriter#inky#inkle#AlternativeTo#Visual Novel#VN#Interactive Fiction#IF#GitHub#IFWiki.org#CYOA#I.D. Millington#Bruno Dias#XYZZY#IFDB#JavaScript#Ian Millington#inklebook#Stoic Studio#The Banner Saga#inkjs#Alexis Kennedy#Emily Short#once again i'm gonna say that i think the key reason for Ian's efforts being less successful than inkle's is marketing
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Svo lengi sem Sutrs ĂŠtt ok ĂĄsmegir aĂ°hafast, mun ĂŸessi jörĂ° Ă ringulreiĂ° elta
Svo lengi sem Sutrs ĂŠtt ok ĂĄsmegir aĂ°hafast, mun ĂŸessi jÇ«rĂ° Ă ringulreiĂ° elta er ulfs hnitbróðir hreyfir viĂ° landa heimi ok jÇ«tuns hals undum. Engin lÇ«ng orĂ° ĂŸarf aĂ° heyra til aĂ° sjĂĄ hvernig orĂ°anna sannindi myrĂ°a von oss um friĂ°sĂŠld. Flóðs ĂĄsynja blóði var aĂ°eins hjĂĄlparhella, HliĂ°skjalfar harri aĂ°eins ĂĄhorfandi. Erlendir menn gĂĄfu rĂĄĂ° ok voru drepnir af ĂŸeim sem viĂ° tÇ«ldum vini. En dalar Ă©ls askr verĂ°r aĂ° dveljast ĂŸar sem hjarta salr er, ĂŸĂł hefndarhugr Ă gollor hÇ«ll Ç«skri eftir orrustu. Ă ĂŸessum kÇ«ldu dÇ«gum ĂŸarf stutt aĂ° fara til misgerĂ°amanna. Svo viĂ° lituĂ°um skĂtug gĂłlf rauĂ° aftr meĂ° stolti ok fljĂșgandi undafleinum ok hylltum ok glÇ«ddum SĂgtĂœ. Sonr Ăorsteins eystra missti hÇ«fuĂ°! Banda vinr, ĂŸĂ©r heilsum viĂ° ĂĄ ĂŸessum blóðugu tĂmum ofsa ok Ăłtta. Megir ĂŸĂș dveljast, megir sjĂĄ. Blóð-Ăorsteinn, til ĂŸĂn sendi Ă©k ĂŸessi skilaboĂ°. Ăig mun dolgsvÇ«lu barma elta. Hve langt, hve djĂșpt skalt ĂŸĂș nĂș skrĂĂ°a Ă ĂŸĂnum sverĂ°a sverrifÇ«rĂ°r laufa tĂĄra ok bensĂŠvar ranna! SverĂ°a svip-Hlakkar, hjÇ«rgaldrs NjÇ«rĂ°r, fĂŠrĂ°u storma, lĂĄttu hafsjĂł brjĂłta ĂŸeirra hĂșs. Vilja bróðir, blĂĄstu Yggs ĂŠrum ĂŸĂnum geĂ°veiki Ă brjĂłst. Megi fjandmenn oss blindast af ĂŸinni dalnauĂ° ok heila borg. En Ășlfa grĂĄĂ°ar eyĂ°ir sendi engin orĂ°. ĂÇ«glir dagar ok vikr fylgdu ok enn heyrĂ°ist ekkert svar. AĂ°eins vandar jÇ«tunn sagĂ°i sĂna hljóðlĂĄtu sÇ«gu ok kuldinn kom meĂ° hljóðlausar snjĂłflygsr ĂĄ land oss. Vetrinn kom ok valtr, sviksamr friĂ°r hvĂslaĂ°i gegnum vindinn ok Ç«ldrnar. ĂÇ«ruggt fellr hÇ«fuĂ° mitt niĂ°r af Ăłvissu um hvaĂ° muni gerast ĂĄ ĂŸessum dÇ«gum tĂłmsins.
[ENGLISH - As long as gods act, this world spins on in circles]
As long as gods act, this world spins on in circles as the snake stirs up the land and sea. No long words need to be heard to see how the word's truth kills our hope for peace. RĂĄn was just a helper. ĂĂ°inn just a watcher. Foreign men gave advice and got killed by people we knew as friends. But a brave man has to stay where the heart is, even if revenge in that man's heart screams out for battle. In these already cold days no long was need to be traveled to people who did wrong. So we reddened a muddy floor again with pride and flesh slicing swords, hailed ĂĂ°inn and gave him joy. Ăorsteinn the east's son lost his head! ĂĂłrr, to you we hail in these bloody times of anger and fear. May you stay, may you watch. BlĂłd-Ăorsteinn, to you I send this message. To you death shall follow. How far, how deep you now shall creep in your sea of blood and entrails! NjÇ«rdr, bring storms to let water break into their houses. ĂĂ°inn, let your madness enrich the minds of warriors who fight for you. May our foes be blinded by your hand and spirit. But Blóð-Ăorsteinn sent no words. Silent days and weeks followed and still no answer was heard. Only the Wind tells his quiet song and the coldness comes with soundless snowflakes back to this land of ours. No words were sent, no contact was given since men were sent to Hel and Niflheimr. The winter comes and an unstable and false peace whispers through winds and waves. Insecure my head falls down for not knowing what will happen in this days of nothingness.
#ĂrstĂĂ°ir lĂfsins#Arstidir Lifsins#Black Metal#Pagan Black Metal#International#Iceland#Germany#Bandcamp
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Am curious,
What is puppet girls lore?
(If she has one.)
Sadly, she doesn't have any. I just thought of some cool character design and made her
We ca give her lore together tho :>
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I guess what I want from a hypertext game engine isâŠ
easily listed as an NPM dependency and installed via NPM
not locking you in to any particular build system so itâs more future proof
using ES2015 module syntax so you can tree shake and all that
compatible with ES2015
game source code that can be committed to Git
the output Javascript is lightweight and quick to load
(ideally, but unlikely) search engine friendly, graceful fallback if Javascript is disabled
The options Iâm aware of are:
Twine, the best known, which has a useful GUI to display the shape of your story, but (depending on theme) has an ugly scripting language which requires knowledge of the underlying Javascript to do anything with, and without care can easily leave blank lines when integrating narrative text and code
Undum, seemingly dead in the water for about a year, no NPM package
Raconteur, based on Undum with some extra features and easier use, seemingly as dead as Undum, no NPM package
Salet, a Coffeescript-based rewrite of Undum with some Raconteur features, last updated only a few weeks ago, has NPM support, but the documentation is somewhat limited
I think my first attempt will be to get Salet working as a dependency with ES2015 code and Webpack, instead of the build system used by the dev. If that fails, I might end up [trying and probably failing at] writing my own one lol.
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two questions:
I know that translation is very rarely about literal one to one translations and instead about translating the idea or the feel of a thing. Idioms and insults and all of that. In that mind, what would the Quenya equivalent of the insult "Bitchboy" be? I need something petty and diminutive to call Melkor in a fic I'm prepping notes for. In the context of an elder being that's hanging around and annoying him and stuff.
Also relevant to the fic, would AvakĂșmaien be grammatically correct as a name given to a (womanish) entity that had its origins in the Abyss? If not, what would be most appropriate?
Thanks for the help! If/when you get to this ask.
Oooooh this is fun to figure out!
So, after looking up a few definitions of "bitchboy" I think the definition of some who is annoying and whines/cries a lot was fitting for this context. I tried finding a good word for whining or crying and found "mawa" from early primitive Elvish. It can mean cry or bleat which I thought was fitting. I'd tack "mo" at the end there from primitive Elvish to denote person. End result would be "mawamo" which I like because it remind me of someone going 'waaaawaaa' and crying about something in an annoying way. Plus the added insult of bleating like a sheep, which can symbolize blindly following a shepard or the herd.
As for AvakĂșmaien, I'm assuming yo're using "ava" - "outer/beyond" and "kĂșma" - "void/empty" while "ien" would translate to "daughter of". So, Daughter of the Outer Void or Beyond the Void. This would be a good Ataresse or Father-Name. This is usually a childhood name and like a surname or as close to as the elves can get.
I think this is a really neat name, but at the same time makes me wonder. Melkor later gets cast into the Void from which he can't return until the end of all things, but the Ataresse you created makes it sound like your character is from beyond even that Void? Wouldn't that be where IlĂșvatar would be? I still think it works fine though.
There are quenya words for abyss or hell though. "Undume" and "fatanyu" respectively. Those can be turned into Undumiel/-ien or Fatanyiel/-ien to mean Daughter of the Abyss or Daughter of Hell.
I hope this helps anon! ïżœïżœïżœïżœ
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Undum by Do Amor from the compilation rolĂȘ: new sounds of Brazil published by Mais Um
#somethingneweveryday#music#brazilian music#do amor#gabriel bubu#gustavo benjĂŁo#gabriel bubĂș#gustavo benjao#marcelo callado#ricardo dias gomes#daniel carvalho#mais um#pedro tambellini#leo moreira#felipe fernandes#tilico parreiras#renata almeida
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so @dur-undume tagged me to post 10 gifs from my favorite movies without naming them, thank you! i watched alot of movies lately so there are some changes now
I tag @theunflesh @medusastears @magicmusicdreams @merildae @e-n-s-a-m @satanhastetanus @ethereal-valky @thatgirlfromhyrule @as-cold-as-her-sorrow @theraventhatrefusedtosing
#movies#my favorites#as you can see i watched alot of horror lately#love carpenters work#and folk horror
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âif i wereâ tag game
tagged by: @cyans-imaginarium
tagging: @cthulhu-is-metal , @glorfindel-is-a-porcelain-doll , @blodbranddod , @dur-undume , @misfit-on-a-journey , @kurwaii , @sirgarrison-lordgary and well... whoever wants to!
if i were a month, iâd be: November
if i were a day of the week, iâd be: Saturday
if i were a planet, iâd be: either Uranus or Neptune
if i were a sea animal, iâd be: a blue-ringed octopus, a stingray or a great white shark
if i were a god/goddess, iâd be: GiltinÄ
if i were a piece of furniture, iâd be: a fireplace
if i were a gemstone, iâd be: onyx, lapis lazuli or serpentine
if i were a flower, iâd be: Devilâs Breath, Wolfsbane or Deadly Nightshade
if i were a kind of weather, iâd be: a thunderstorm
if i were a colour, iâd be: black
if i were an emotion, iâd be: wrath
if i were a fruit, iâd be: a wild strawberry
if i were a sound, iâd be: the forest at night
if i were an element, iâd be: Earth
if i were a place, iâd be: ancient burial grounds or a piliakalnis
if i were a mythological creature, iâd be: a demon
if i were a taste, iâd be: whiskey
if i were a scent, iâd be: the scent of old books
if i were an object, iâd be: a notebook or a Damascus steel hunting knife
if i were a body part, iâd be: a skull
if i were a song, iâd be: Progenies of the Great Apocalpse by Dimmu Borgir
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Whoâs Sora?
LET'S GO I OWE YOU MY FUCKING LIFE
Sora is an OC I made not too long ago. She has short purple hair, green eyes, and is black with vitiligo, and she is so fucking cool and just like me fr
I have a tendency of making small ocs without much personality to fill in another OC's life, or give them conflict, or whatever. Sometimes those OCs get cast aside because they were never made to be important in the first place, and some others slowly get more personality or even a backstory of their own, and become fully-fledged characters. Sora is the latter
I had always been a fan of internal fights and confrontation of the self, and I always found interesting the typical "I am a good person but there is an evil me/curse that makes me do bad things" trope. So I thought, why not make an interesting spin? What if the person controlling the body was the evil self, forgetting it was evil and becoming kind, and Sora was the real human, wanting their body back?
Putting a readmore because there's some (consequenceless) self harm
For as long as she could remember, she had been stuck in this endless white void, where pain and permanence didn't exist. She didn't know about the wonderful outside world, so she was happy in there. But still, she was human, so she got bored. So bored that she decided to hurt herself to pass the time. Mind you, there were no blades or anything dangerous in there, just them, so she just decided to break her fingers. There was no pain, and the fingers got back together again, as if nothing happened. She decided to pull he hair out, and every time she blinked, their hair would appear again, but she still held the strands she pulled out, so she started to pull out her hair indefinitely, making piles and piles with it, with no consequences
Then, she pulled out her fingernails, then skin, then bones. It was just normal. Nothing happened, and now she had plenty of things to play with
Still, from time to time, she would learn random things out of the blue, like how to walk, or speak, or what the name of those hard things at the end of her fingers were. It was just normal
Sometimes, the white void would dissappear, and instead she would be in an unknown place with colors and things she had never seen before, she later learned those were called fields. After a few seconds, the void would come back. A bit weird, but they got used to it over time
One day, another person appeared. It looked just like her, but she had colors instead of Sora's blacks, whites, and shades of grey. They became friends :D
Later, she learned that those weird things she saw sometimes were the real world, and that the person she met sometimes was the one who sent her into that white void
She wanted to punish the other person for taking away her normal human life, with fields and colors and family, so with a sword made of teeth and bone she killed the other
Sora woke up in her real body, in the real world, not too long after
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russian forenames + orc names from tes
Abesh Abeshzgob Abzulg Agbakgun Agberm Agdrulg Agdugosy Agdugub Ageora Aggne Agrog Agrub Agruhl Agrumph Ahzashnash Ahzulg Akatharth Akkrac Aladeya Alikhabuga Ambag Anash Arzoga Atachesh Atogrosh Atushak Avaly Avdisa Avelim Avenna Averag Averah Avgafim Avgub Avgugul Avgum Avksa Avksimbug Avreg Avsepharga Avsevolgra Avtognid Avtor Avvana Azhnash Azolgruk Azragut Bafok Bagafth Baghag Balkuzg Barzolga Basheg Bashur Bathrig Batya Bazgu Bazguka Bazgul Begsh Bekguloz Bogolotheg Bogrubash Bolock Bolur Borahg Borba Borbashruz Borbul Borig Borogugun Borzul Bozth Bragurz Brogha Bromag Brorgrash Brosh Broth Brusth Bulzak Burash Burlotha Burzdak Buzuk Chamazga Cogrudrush Dagdug Darelikt Drantorz Droloq Droob Drothagh Dufbag Dulmury Dulogbakh Dulzu Dumagh Dumar Dumuth Durgh Durzob Fanikl Fnathumduk Gadubesh Gagog Garatosh Gargbesh Garna Ghakh Ghara Ghoga Ghogush Ghorash Ghorda Ghorgolfra Ghosevolub Ghoth Ghrele Glakh Glaruga Glasim Glatan Glathgra Gleggna Glexey Glodezhnuk Glolbagg Glothurg Glubastag Gluga Glugnorkh Gluky Gluzbuk Gnoog Godim Gogragruk Gohogna Goorbog Gorbuk Gorikham Gornagra Gozog Gozwu Grabgrusk Gragruk Gragrulub Grahzuna Grakhargh Gralorg Grata Grath Grazgob Grekhar Grosh Grubekhash Grugh Grugruk Gruhl Grulfrilha Grulgrodog Grulkh Grung Grushora Gruzog Gulgrug Gulia Gulzugak Gurblaya Gurntem Gushan Gushelgarz Gwilg Hagrugog Hazukh Ilagi Inagas Inagdu Jarguzesh Jarkulz Jorghasily Josla Kargh Kashna Kazka Khadbashz Khadgorz Khagu Khamamuga Kharz Kitashra Klotya Korgolg Korzog Krolga Kurghaman Kurghuz Kurgonk Kurzdul Ladaugbesh Ladbash Ladeshnora Lamazak Larkh Larkon Lazbuk Lianakuz Ljubeka Logazha Lothikha Lozgash Lozug Lozulay Lugatzul Lugbak Lugbesha Lugbrakh Lugha Lughuk Lugikh Lugnagdakh Lugogog Lulorn Lural Luzgra Makiy Makorga Malgag Marata Mauhl Mauhlozod Mazbaka Mazbazgub Mazga Mazum Mazur Milgraknug Mirash Mogbakh Mokubash Molfut Molia Morboz Morbozim Mordurzog Morgakit Morghag Morkulga Morzoga Mozikhor Mozora Mugokir Mugrugogh Mulutonia Murba Murguuto Murnturz Murolug Murul Murzag Muzda Nakiral Narha Narthara Narzoron Nashnargur Nazak Nazdak Nikakh Nugash Obgogra Obgrakh Ofglory Ofgra Ogrubaag Olfimir Olpavdisla Oorzonal Orcol Orcolg Ordugurzu Orgobatash Osgulgorra Osgulpac Osgurzogu Othagb Othash Ozorashag Ozronkh Perel Polgur Prubom Putha Puthagbash Ragafimir Ragul Rakubet Ramul Razgolgong Rogburar Rogugonna Rokagukh Rolyan Rooth Rugorkh Rulag Rulashbalg Sgabakh Sgrodorung Shabavkt Shaga Shagash Shakhegdus Shalkh Shamla Shamozash Shamvregu Sharn Shash Shatugdush Shazgog Shegsh Sheriktorz Shguk Shoborku Shobugg Shogra Shothub Shufga Skrenakh Skrent Slonk Smargbesh Snadbo Snakuloth Snesh Sneshba Snikh Snooghura Snush Solavgur Sonkuzagra Stefakh Stinak Stineg Sviyesh Szuth Tamalenna Tarhu Thagg Tharda Thash Thegdegub Thesh Thezdanik Thorath Thorgarn Thorzdakh Thrash Thugrudosh Torai Torbul Tundus Tungug Ubzrat Ufganarg Ufgrakhash Ugdezha Ugdug Ugolgum Ugrulwu Ulakh Ulgabal Ulguroth Ullakh Ulmanid Ulmeg Ulmulakeg Umbagdus Umbuarolag Umuga Undauky Undet Undotha Undub Undum Unsulbob Unsulfub Untin Urash Urbash Urbetyag Urdal Urgdet Urikh Urloor Urugbeg Urzbarlug Urzogozurz Urzorz Ushung Uuggeleg Uuldaukh Uzurob Vartala Vetonk Vlinag Voslakh Vrekga Vumniraga Vunalmuth Vunlorgy Yagarga Yagha Yamash Yamazor Yamburrath Yamulagag Yarak Yarang Yarsh Yartan Yarzalghuz Yatalina Yatug Yatukh Yazolfakh Yggok Yozak Yulza Yzzul Zazogroka Zbumush Zelighuk Zhargarga Zhoraga Ziliy Zogolgat Zonak Zoshub Zothunlo Zulavra Zumbonk Zunya
#name stash#444names#444 names#dnd names#character names#random character names#markov namegen#markov name generation#markov#markov gen
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Twine is what came to mind first:
Ren'py is designed for visual novels but you can make it text-heavy if you want:
I looked for others. There's plenty of other visual novel engines out there, and I think I've heard of alternatives to Twine... but, sigh, apparently there's some kind of business admin software called "Twine" and of course the first six pages of Google results are full of that (and alternatives to it) instead of the roughly-wiki-style of Twine fiction.
IFComp (Interactive Fiction Competition site) says:
If you want to make a parser-based game, look at systems like Inform or TADS.
Hypertext designs can use systems such as Twine or Undum.
For choice-based designs outside of hypertext, consider something like ChoiceScript or inklewriter.
For a more detailed summary of the relative strengths of several popular IF authoring tools, please consult this comparison by Matty Gibbons.
Can you or any of your followers recommend any easy methods or programs to write interactive fiction and store it privately? Interactive fiction as in branching narratives, choose-your-own-adventure style.
Iâm aware of a few public platforms but most of them allow anyone to add chapters which I donât want, and Iâd like to be able to store it on my own computer rather than rely on a website or cloud service if possible.
--
Anyone have thoughts?
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âif i wereâ game tag. I was tagged by @dur-undume thank you!
if i were a month, iâd be: November/December
if i were a day of the week, iâd be: Wednesday
if i were a planet, iâd be: Saturn
if i were a sea animal, iâd be: a Squid
if i were a god/goddess, iâd be: Hermes
if i were a piece of furniture, iâd be: a shelf
if i were a gemstone, iâd be: Obsidian
if i were a flower, iâd be: Nightshade
if i were a kind of weather, iâd be: a cloudy day
if i were a colour, iâd be: black
if i were an emotion, iâd be: melancholy
if i were a fruit, iâd be: a berry
if i were a sound, iâd be: papers in a book turning
if i were an element, iâd be: Water
if i were a place, iâd be: a small cottage in a forest
if i were a mythological creature, iâd be: a faun
if i were a taste, iâd be: bitter
if i were a scent, iâd be: the smell of old books
if i were an object, iâd be: a record or a book
if i were a body part, iâd be: an eye
if i were a song, iâd be: Falling Apart by Woods of Ypres
I tag @theunflesh @merildae @magicmusicdreams @medusastears @ethereal-valky and whoever wants to do it too
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was tagged by @hallusionima to post 10 gifs from my favourite films without naming them. <3
Ima tag if yall want @dur-undume @lat-era-lus @itsladystilts @katastrophecy @dlgitalbath @cypresssavenue
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@bloodofheroes tagged me to post my top 7 albums from 2017, which means I can annoy you all with this brilliant fresh music and thus enlighten your lives. I will admit pushing music onto my friends is one of my joys.
Carach Angren - Dance and Laugh Amongst the Rotten
Arguably not the strongest CA album so far released, but still deservedly on the list. Favourite songs: Song for the Dead, Blood Queen.
Aeternam - Ruins of Empires
Aeternam is the first band on this list that would really deserve more recognition. Theyâre a Canadian symphonic death metal band with a Moroccan singer, which means thereâs a brilliant Arabic folky touch. The album, as the title suggests, focus on tales of old empires. Favourite songs: Damascus Gate, Nightfall on Numidia
Battle Beast - Bringer of Pain
Bringer of Pain is pretty much exactly what one would expect from Battle Beast and thatâs more of amazing power metal with Nooraâs signature vocals. Favourite songs: Straight to the Heart, King for a Day.
Myrkur - Mareridt
Mareridt deserves to be on here just because it upsets the elitists. But beyond that Myrkur definitely brings something new and the album often truly has a feel of a mareridt (nightmare). Favourite songs: The Serpent, MĂ„neblĂŽt.
Leander Kills - Ălet A HalĂĄl ElĆtt
The most criminally underrated band on the list is Hungarian, but donât let the monstrosity that is this language dissuade you from listening to them because Leander against all odds makes it sounds beautiful. With a mix of cleans vocals and metalcore-like growls and the astounding riffs this album almost doesnât have a weak point. Favourite songs: Egy HĂłnapja Nem LĂĄttalak, Vigyetek KĂłrhĂĄzba.
Septicflesh - Codex Omega
This was the most anticipated album for me as Septicflesh has long been one of my favourite bands. It continues in the style of the previous three albums, bringing together powerful symphonies with the might of Spirosâ voice. As a bonus, weâve always been treated to three orchestral pieces. Favourite songs: Portrait of a Headless Man, Dark Art.
Ensiferum - Two Paths
Folk metal legendsâ newest album is perhaps a bit softer than their previous work, which is probably exactly why I absolutely adore it. This is the album I wanna hear before marching into war and thus Two Paths is my album of the year. Favourite songs: God is Dead, I Will Never Kneel, (and all the others).
I know thatâs quite a long post, but this was really fun because whatâs better than to talk about your favourite music. I suppose even I might be just a tad nerdy. But donât tell anyone. Anyway, Iâd love to see your picks, even in a simple list without added album art and descriptions if you want to be plebs like that. Therefore I shall tag: @tarinya-quinn @kidzbopdeathmetal @lafemmedemon @dur-undume @vesna-99 @lyrical-perfection @the-existential-metalhead @valhallstruevalkyrie @victoria-krueger @theashenone @elixmia @trip-in-vijolice @thecolombianviking @nightmaretoremember94
#this took me quite a long time#it was fun though#go listen through my list#if you don't like it you're wrong#such is life#I don't make the rules#metal#music#carach angren#aeternam#battle beast#leander kills#myrkur#septicflesh#ensiferum
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egyptian deities + the entire article on mesopotamian deities on wikipedia
Abultes Actly Acurn Agene Aismes Akincted Alons Alued Amers Ammoted Amplaic Anaturs Ancle Andemougly Andestan Anted Apher Aphrag Apiesn't Aposize Apowed Apperresha Appulughly Apsual Arbses Ardsten ArpÄtize Artser Ascurk Ashkily Asian Asisisim Asisms Assicated Assons Astayalles Astoraft Athers Attation Atteposest Auser AĆĄgal Bababigleo Banzil Beadinge Becti Bedact Belits Bered Bilagal Biture Bleduk Bolds BosmĂ» Boved Brentu Builly Buiptally Bularra Buranites' Burecto Buron Bursibleve Burtant's Bylearding Bylogreled Ceshadar Chereext Chight Chilif Ciatentes Clamins Clarun Clely Comaceshul Comba Comer Complau Conces Concor Coniorder Conted Corgy Cousku Cower Crian Crier Criodynce Crower Da'atianon Dannize Dearisens Dectoo Dentabylee Desphipti Detion Devamards Diall Diatived Difereseve Dilgana Dinite Donliya Donote Doximphor Drece Drembankis Dunde Durud Dwigarre Earsal Efulation Eifounal Ekausit Elaterona Elautu Emadarden Emosimp Emothu Ennitef EnoreassĂ» Ented Entic Epens Equalmunts Erbanbity Evenamed Evereale Everonly Evesion Evier Eximild Exish Exted Exting Factifint Famampos Farbete Faretar Fated Favints Feads Feeted Feeting Femambake Fessaguru Figic Finster Fluded Folve Footion Forting Founth Fourletur Frews Fulie Fulpablack Fuluku Funly Fusely Gaings Ganden Gestral Gikaus Gilim Giortic Golil Gonfurly Grembely Gronin Gunical Hainirch Hakadeted Harizid's Harsim Heates Heperiphow Herch Herines Hieclu Higictic Hiling Hullesser Hulu's Imensision Impong Indintly Inefevir Inges Inshurks InÄirrian Ispeatered Itiferm Jachs Jores Jupiers Juppettee Khnayshkii Khorived Kigue Kinebles Kirche Kirthe's Kitletu Knotholow Krations Laccoreso Lafted Laides Lantheong Lares Latema Lateverve Lecled Leseres Lestak Licalt Lisdogi Lithybre Livins Logikkus Logiving Lorsent Luring Mafdefer Maimus Mallety Maludu Mancatu Manper Marendet Marra Massight Matic Matturacy Mensha Mented Mestran Methisa Mewher Milmues Mincla Montly Moosard Morme Mormeging Mount Moure Munit Namher Nated Nattening Natum Neatermer Neclabral Nestet Nings Nining Ninung Nircuret Nitorighte Nized Noana Nonsiong Noretheng Norked NÄmehen's Occulle Ociation Oinattutc Onansum Oratenized Orparly Othivall Palinally Pannitex Panud Partioning Parving Pashalti Paya'ing Pectorpil Pentieve Piored Plets Pomeracces Poncaskes Poped Posed Poseet Posef Posphy Possimhote Preated Preerad Preflam Prighly Pronal's Prone Propiedis Prounizide Proutersur Proya's Publenta Qetes Quent Quiving Rablarat Railder Rantion Rattern Readatu Reagen Reasted Reationg Recon Redown Reeneret Reents Relemingod Reles Relothed Rently Reptivia Ressigh Reting Reurt Rewle Riblulted Rideran Roted Royeh Rudge Rukuses Rutild Sactly Sagal Sagmely Sagodynced Saltered Samah Scalted Scogy Seathe's Sentlea Sepoic Serry Setrahwehi Seuce Shage Sharsiosts Shash Shems Shervily Shighth Shkitens Shtint Shultelves Sigherewed Sikur Silud Simakulp Since Sined Sionin Sisorks Snugalled Snushre Socittly Soned Sonsce Sonves Sorminides Sornu Sputurab Steses Sties Stiestind Stiverpull Sualle Suennet Sumes Suraces Suraf Swaphing Swayed Swistree Symnup Synake Synced TabliĆĄ Talates Tawal Telamarri Temyth Therped Thfuses Thots Thounatu Thradyncon Thres Thuzuluce Tionning Toxist Trair Tralls Trand TraĆĄĆĄu Trested Tuablon Tworemins Twornum Unacy Undum Untly Uproted Urialog Urined Urrulland Vantits Varitu Verecros Vions Waimginer Warted Weated Weatious Weigilly Wergally Wheonour Whived Wificatin Winefes Wombited Workees Wostionlis Wourther Wrions Yeasuk's Zarry Äattuth Ć akle Ć uilgavins Ć ultor
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