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i’m constantly reminded of mortality, and it doesn’t bother me the way you’d think
repost from that time i deleted an article i spent 4 days on T-T actual post this time since i somehow posted it privately yesterday 😭
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Hi, I’m Questioning. And I like to waste my life away dedicate my free time to random hobbies that catch my hyperfixation interest on the fly. Currently, I’ve returned to something most important. Updating the encyclopedia-esque database of AlternativeTo.net. o_o
Let me finish.
See, I started exploring the world of Visual Novel (VN) makers, which led to me discovering the world of Interactive Fiction (IF)–their predecessor afaic. And that’s where it got strange. What I’ve found is interesting developments in terms of innovation and such. Like Undum (image)–“a game framework for building a sophisticated form of hypertext interactive fiction” according to its GitHub. IFWiki calls it “an authoring system for CYOA-style stories playable on web browsers.” It was created by I.D. Millington in 2009, released in 2010, had returned in 2018, and would’ve changed the IF genre (kinda like Twine did) if not for how hard it was to get into.
Undum’s flexibility and power have made it the engine that drove some of the most significant works in IF (The Play, Almost Goodbye). But it has always been relatively inaccessible. Undum is not the system of choice for writing straightforward hypertext games; it’s a challenging system to learn and use that demands the author build their own engine on top of it to drive their game logic. Consider Raconteur for “Undum with batteries included.” -Bruno Dias (x)
Enter Raconteur, “a friendlier way to write Undum hypertext fiction” that was announced by Bruno Dias in 2015. More accurately described as “a library of Undum tools that can get someone writing their story quickly.” Here’s the thing about the “library of Undum tools” part: Undum did not come prepackaged with any… even though they were required to write your game,…😐 which “meant doing a lot of your own tooling.” 😑
Yeah, no surprise it won the award for Best Technological Development in XYZZY Awards 2015.
But hold up, somethin’ ain’t right…
Undum’s only got 21 games on IFDB.org and Raconteur’s got 4… with 1 overlap with Undum. 😐
So~… wth?
Well, someone else had a similar question on intfiction.org in March and got Josh Grams’ opinion on it: JavaScript.
🤷🏿♂️
So even though Undum was designed as the visual version of bookbinding and with the specific goals “aesthetic” & “technical” in mind, shit’s too intimidating compared to alternatives.
I hoped [writing Undum in JavaScript] would make it accessible for a wider range of dabblers, requiring transferable skills rather than learning a new language. It also made it achievable to write and document over a few weekends: I didn’t have to worry about parsing, or creating a complete runtime. But the best benefit, and in some ways the one least exploited in practice, is the ability to use Undum as part of a bigger game. I imagined a strategy game with CYOA elements, or a piece of interactive fiction using natural language generation to be different each time. -Ian Millington (x)
And here’s~ where it gets a bit fucked.
Remember the other person who had a similar question–J. J. Guest? Well, they ended their post with “Was it simply superseded by Ink / Inky?”
Let’s keep this simple:
Ink [image] is the core narrative engine itself, written in C#. It includes the code for the compiler. If you’re not technical, you don’t need to worry about this. Inky [image] is our ink editor, which is a text editor with support for playing as you write. If you’re just starting out with ink, this is all you need. inkle is the game development studio that created ink (x)
So it’s “a narrative scripting language for games” and yet another CYOA maker. Why do I bring them up? Well, Inkle (the company) “was founded in 2011 by two Cambridge game developers [Joseph Humfrey & Jon Ingold] with a passion for storytelling and beautiful design” (x). They started off with their unique “inklebook” format, which had an early prototype game in ~2008 that Jon described as
an iPad-based choice-driven story made of ‘pages’ which stitched together into a single flow via frequent choice points. It was a lovely UI for a choice-based game, even in prototype form, and we had a strong scripting language underneath it – the first version of ink. (x)
In January of 2012, they released “a web-tool for writing and reading simple interactive stories” called inklewriter. Joseph described it as “a simpler subset of the inklebook format” (x) and admitted “inklewriter was partly born out of the surprise that there isn’t anything out there for quickly and easily writing non-linearly.” (x)
After already having “moved away from developing inklewriter for a long time,” it went “permanent beta” in September of 2017 due to “increasing frequency of persistent bug-reports.” Sad news considering the statement “we’ve had hundreds of thousands of stories created by hundreds of thousands of users; we’ve won awards from school and library associations; and hopefully we’ve helped kickstart a few interactive writers careers” (x). And since writers (who became aware in time) were able to “rescue” their story from the bugs and potential wipeout with a simple Save Page As, it was probably a bit less heartbreaking when inkle revealed less than a year later that inklewriter would be shutting down completely in August of 2018. Seemingly because “it’s real work to fix the issues that arise” with the constant browser changes. 😐
Only 7 months later, it returned in March of 2019. Stable, still free, and now open-source after developers in the open-source community “produced a full port of inklewriter to modern web-tech.” 🥳 Writers needed to make new accounts and import their stories to the new database, but that was it. And since the legacy version was (and is) still around, they could do it pretty quickly. (x)
But where dahell was I going with this? Let me tell you about the original connection first: Unity Integration.
The [ink-unity-integration] plugin provides you with everything you need to get started with ink in Unity. It automatically recompiles ink files as you edit them, and even comes with a simple previewer that lets you play stories directly within the Editor, without writing a line of code. (x)
Remember Ian Millington’s statement from awhile ago? “But the best benefit, and in some ways the one least exploited in practice, is the ability to use Undum as part of a bigger game. I imagined a strategy game with CYOA elements, or a piece of interactive fiction using natural language generation to be different each time.” (x)
Well,… Stoic Studio (announced that they) did it in January 2013 when they used inklewriter for The Banner Saga. Though, inkle recommends you use their ink scripting language instead for Unity projects. 🤷🏿♀️ A scripting language that was ported to JavaScript in May of 2016, btw. The port (inkjs) having its latest release just 6 freaking days ago while Undum and Raconteur had their last GitHub edits in 2018 & 2020 respectively.
Either way, Ian’s imagination of “a strategy game with CYOA elements” happened… with another mofo’s software. 😐
And what’s that? I left something out?
I left working on Undum to develop Varytale, a short lived commercial IF endeavour that shared a lot of the same aesthetic and narrative structure. And then I retired, and it lay fallow, aside from email help requests that still drip into my inbox. -Ian Millington (x)
Let’s see what IFWiki says about this endeavor:
Varytale was a platform for authoring and publishing browser-based CYOA, created by Ian Millington and Alexis Kennedy; it occupied a point somewhere between Undum and StoryNexus [a comparatively mostly defunct endeavor from 2012]. The Varytale website was live from approximately 2011 to 2015. The first posts on Varytale’s blog appeared in June 2011. On March 7, 2014, Varytale posted a comment on the Varytale Facebook page saying, “The project is stalled, due to key people leaving the project. So there’s no news, and I’m not sure if or when there will be.” The last Wayback Machine snapshot of www.varytale.com/books was taken in September 2015. (x)
On its May of 2012 public beta announcement on FailbetterGames website, something slightly poignant was said.
But the technology is great [seriously] - it’s easily the most flexible and powerful tool of its kind, and it’ll be fascinating to see what people can do with it once the writers’ programme opens up. And as it happens, Jon Ingold / Joseph Humfrey’s very elegant inklewriter has also just gone live [4 months prior]. (…) …[inklewriter] covers some of the same territory as Varytale, but it’s (by design) simpler in concept and execution. (x)
Life is truly cruel.
If you check the archive from possibly days before its shut down in September of 2015, you’ll see 4 official books (Bee, Fighting, How To Read, Hymn & Shanty) and 3 User Published Books (London Road, Sixth Tower, Tillinghast). That’s 7… 7 books. 😐
But it’s not that sad. According to the Varytale blog’s 2nd to last post (in June of 2012), “we passed 50,000 reads across the seven books currently on our reader’s beta.” This was perhaps a full week after they released the floodgates and actually allowed people to start readin’. Das alot to me. They clearly succeeded in “building a platform for authors to write great books, and for publishers to publish them.” Even built a whole-ass “system that does generative design,” creating “artwork based on the author’s choice of patterned design or photograph” (x). Or, as we’d quickly say 12 years later, some AI shit.
So wut 👏🏿 in da fuq 👏🏿
Why’d they never get past the 7 book mark in the 2 years between Reader’s Beta and project stallation? Well,… there’s a hint at the end of that 2012 blog post: “We have a queue of people wanting to write content, who are been added a few at a time. So lots of hard work in the beta still to go.” hm~ 🤔
If The Way Back Machine had archives past January of 2013, we’d definitely know more, but this is it (i ain’t diggin’ a wider hole at this point). And what is it? I think it’s a matter of workload. Too much for too few people who had however much goin’ on in their lives. Remember much earlier this bit from IFWiki?
On March 7, 2014, Varytale posted a comment on the Varytale Facebook page saying, “The project is stalled, due to key people leaving the project. (x)
Maybe things weren’t smooth enough for awhile. Maybe it was something else for those 2 years prior. 🤷🏿♂️ And you know… the end of Emily Short’s blog post Writing for Varytale might hold the answer.
There are still some challenges about using the Varytale system, though it’s evolved tremendously over the course of beta. One of the biggest authorial challenges is that, while there’s the awesome structure tool shown above for looking at branching structure inside a storylet, it can be considerably more challenging to get a view of what’s going on at the macro level. And I’m not even sure what the tool for this ought to look like. The strength of storylets is that they can affect which other ones pop up in a fairly freeform way, and one can affect another (via their shared stat use) without explicit logic in either. But that’s also what makes it really hard to graph how they will act. Most of the bugs that arose in Bee were related to this issue of envisioning the total structure of the work and detecting storylets that were going to break that structure. (x)
So in this case aswell, the innovations of Ian’s Varytale make it… (a bit) intimidating to work with. 😑Whether or not this difficulty was ever ironed out post-beta is unknown to me, especially considering the end of Ian’s thankful response to Tom H.’s suggestion for fixing the macro level problem: “When will I get chance to code it? That’s a whole other matter!”
…hm~
And on the same post lies magnus4444’s statement that “There isn’t a lot of documentation out there yet on the implementation of more advanced effects but, on the plus side, Ian is generous with advice and tips.”
🤷🏿♀️
So wtf do we have here. Effectively two developers (i’m simplifying it; fight me) who 1) made a CYOA maker (Undum & inklewriter) for very similar reasons, 2) put development aside to focus on other CYOA makers (Varytale & Inky), 3) had their neglected work taken up by open-source developers for the good of everyone, and 4) reaped the benefit of the other’s labor in some way. Now, here’s where we’re back to the sad part. Inkle’s version of the tale is the American Dream ™. Inklewriter was beloved by many and had mainstream success. Ian’s version is the harsh American Reality. Undum only bore 24+ games over the course of its 13 year existence on the internet and in the world of IF. And if a single person’s opinion is to be taken as fact… then the reason was simple: shit wasn’t easy to pickup. And thus, regardless of Ian & Bruno’s efforts, it (at this rate) is bound to become an obscure software regardless of its potential. All while Varytale remains gone and Inky (released in June of 2016) is still goin’ strong with 160+ games released using its Ink language/engine.
Which brings me back to the matter…
i’m constantly reminded of [my] mortality
#article#long post#looooooooong#Undum#Raconteur#Varytale#inklewriter#inky#inkle#AlternativeTo#Visual Novel#VN#Interactive Fiction#IF#GitHub#IFWiki.org#CYOA#I.D. Millington#Bruno Dias#XYZZY#IFDB#JavaScript#Ian Millington#inklebook#Stoic Studio#The Banner Saga#inkjs#Alexis Kennedy#Emily Short#once again i'm gonna say that i think the key reason for Ian's efforts being less successful than inkle's is marketing
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Svo lengi sem Sutrs ætt ok ásmegir aðhafast, mun þessi jörð í ringulreið elta
Svo lengi sem Sutrs ætt ok ásmegir aðhafast, mun þessi jǫrð í ringulreið elta er ulfs hnitbróðir hreyfir við landa heimi ok jǫtuns hals undum. Engin lǫng orð þarf að heyra til að sjá hvernig orðanna sannindi myrða von oss um friðsæld. Flóðs ásynja blóði var aðeins hjálparhella, Hliðskjalfar harri aðeins áhorfandi. Erlendir menn gáfu ráð ok voru drepnir af þeim sem við tǫldum vini. En dalar éls askr verðr að dveljast þar sem hjarta salr er, þó hefndarhugr í gollor hǫll ǫskri eftir orrustu. Á þessum kǫldu dǫgum þarf stutt að fara til misgerðamanna. Svo við lituðum skítug gólf rauð aftr með stolti ok fljúgandi undafleinum ok hylltum ok glǫddum Sígtý. Sonr Þorsteins eystra missti hǫfuð! Banda vinr, þér heilsum við á þessum blóðugu tímum ofsa ok ótta. Megir þú dveljast, megir sjá. Blóð-Þorsteinn, til þín sendi ék þessi skilaboð. Þig mun dolgsvǫlu barma elta. Hve langt, hve djúpt skalt þú nú skríða í þínum sverða sverrifǫrðr laufa tára ok bensævar ranna! Sverða svip-Hlakkar, hjǫrgaldrs Njǫrðr, færðu storma, láttu hafsjó brjóta þeirra hús. Vilja bróðir, blástu Yggs ærum þínum geðveiki í brjóst. Megi fjandmenn oss blindast af þinni dalnauð ok heila borg. En úlfa gráðar eyðir sendi engin orð. Þǫglir dagar ok vikr fylgdu ok enn heyrðist ekkert svar. Aðeins vandar jǫtunn sagði sína hljóðlátu sǫgu ok kuldinn kom með hljóðlausar snjóflygsr á land oss. Vetrinn kom ok valtr, sviksamr friðr hvíslaði gegnum vindinn ok ǫldrnar. Óǫruggt fellr hǫfuð mitt niðr af óvissu um hvað muni gerast á þessum dǫgum tómsins.
[ENGLISH - As long as gods act, this world spins on in circles]
As long as gods act, this world spins on in circles as the snake stirs up the land and sea. No long words need to be heard to see how the word's truth kills our hope for peace. Rán was just a helper. Óðinn just a watcher. Foreign men gave advice and got killed by people we knew as friends. But a brave man has to stay where the heart is, even if revenge in that man's heart screams out for battle. In these already cold days no long was need to be traveled to people who did wrong. So we reddened a muddy floor again with pride and flesh slicing swords, hailed Óðinn and gave him joy. Þorsteinn the east's son lost his head! Þórr, to you we hail in these bloody times of anger and fear. May you stay, may you watch. Blód-Þorsteinn, to you I send this message. To you death shall follow. How far, how deep you now shall creep in your sea of blood and entrails! Njǫrdr, bring storms to let water break into their houses. Óðinn, let your madness enrich the minds of warriors who fight for you. May our foes be blinded by your hand and spirit. But Blóð-Þorsteinn sent no words. Silent days and weeks followed and still no answer was heard. Only the Wind tells his quiet song and the coldness comes with soundless snowflakes back to this land of ours. No words were sent, no contact was given since men were sent to Hel and Niflheimr. The winter comes and an unstable and false peace whispers through winds and waves. Insecure my head falls down for not knowing what will happen in this days of nothingness.
#Árstíðir lífsins#Arstidir Lifsins#Black Metal#Pagan Black Metal#International#Iceland#Germany#Bandcamp
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Twine is what came to mind first:
Ren'py is designed for visual novels but you can make it text-heavy if you want:
I looked for others. There's plenty of other visual novel engines out there, and I think I've heard of alternatives to Twine... but, sigh, apparently there's some kind of business admin software called "Twine" and of course the first six pages of Google results are full of that (and alternatives to it) instead of the roughly-wiki-style of Twine fiction.
IFComp (Interactive Fiction Competition site) says:
If you want to make a parser-based game, look at systems like Inform or TADS.
Hypertext designs can use systems such as Twine or Undum.
For choice-based designs outside of hypertext, consider something like ChoiceScript or inklewriter.
For a more detailed summary of the relative strengths of several popular IF authoring tools, please consult this comparison by Matty Gibbons.
Can you or any of your followers recommend any easy methods or programs to write interactive fiction and store it privately? Interactive fiction as in branching narratives, choose-your-own-adventure style.
I’m aware of a few public platforms but most of them allow anyone to add chapters which I don’t want, and I’d like to be able to store it on my own computer rather than rely on a website or cloud service if possible.
--
Anyone have thoughts?
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Am curious,
What is puppet girls lore?
(If she has one.)
Sadly, she doesn't have any. I just thought of some cool character design and made her
We ca give her lore together tho :>
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I guess what I want from a hypertext game engine is…
easily listed as an NPM dependency and installed via NPM
not locking you in to any particular build system so it’s more future proof
using ES2015 module syntax so you can tree shake and all that
compatible with ES2015
game source code that can be committed to Git
the output Javascript is lightweight and quick to load
(ideally, but unlikely) search engine friendly, graceful fallback if Javascript is disabled
The options I’m aware of are:
Twine, the best known, which has a useful GUI to display the shape of your story, but (depending on theme) has an ugly scripting language which requires knowledge of the underlying Javascript to do anything with, and without care can easily leave blank lines when integrating narrative text and code
Undum, seemingly dead in the water for about a year, no NPM package
Raconteur, based on Undum with some extra features and easier use, seemingly as dead as Undum, no NPM package
Salet, a Coffeescript-based rewrite of Undum with some Raconteur features, last updated only a few weeks ago, has NPM support, but the documentation is somewhat limited
I think my first attempt will be to get Salet working as a dependency with ES2015 code and Webpack, instead of the build system used by the dev. If that fails, I might end up [trying and probably failing at] writing my own one lol.
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two questions:
I know that translation is very rarely about literal one to one translations and instead about translating the idea or the feel of a thing. Idioms and insults and all of that. In that mind, what would the Quenya equivalent of the insult "Bitchboy" be? I need something petty and diminutive to call Melkor in a fic I'm prepping notes for. In the context of an elder being that's hanging around and annoying him and stuff.
Also relevant to the fic, would Avakúmaien be grammatically correct as a name given to a (womanish) entity that had its origins in the Abyss? If not, what would be most appropriate?
Thanks for the help! If/when you get to this ask.
Oooooh this is fun to figure out!
So, after looking up a few definitions of "bitchboy" I think the definition of some who is annoying and whines/cries a lot was fitting for this context. I tried finding a good word for whining or crying and found "mawa" from early primitive Elvish. It can mean cry or bleat which I thought was fitting. I'd tack "mo" at the end there from primitive Elvish to denote person. End result would be "mawamo" which I like because it remind me of someone going 'waaaawaaa' and crying about something in an annoying way. Plus the added insult of bleating like a sheep, which can symbolize blindly following a shepard or the herd.
As for Avakúmaien, I'm assuming yo're using "ava" - "outer/beyond" and "kúma" - "void/empty" while "ien" would translate to "daughter of". So, Daughter of the Outer Void or Beyond the Void. This would be a good Ataresse or Father-Name. This is usually a childhood name and like a surname or as close to as the elves can get.
I think this is a really neat name, but at the same time makes me wonder. Melkor later gets cast into the Void from which he can't return until the end of all things, but the Ataresse you created makes it sound like your character is from beyond even that Void? Wouldn't that be where Ilúvatar would be? I still think it works fine though.
There are quenya words for abyss or hell though. "Undume" and "fatanyu" respectively. Those can be turned into Undumiel/-ien or Fatanyiel/-ien to mean Daughter of the Abyss or Daughter of Hell.
I hope this helps anon! 🤗
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Undum by Do Amor from the compilation rolê: new sounds of Brazil published by Mais Um
#somethingneweveryday#music#brazilian music#do amor#gabriel bubu#gustavo benjão#gabriel bubú#gustavo benjao#marcelo callado#ricardo dias gomes#daniel carvalho#mais um#pedro tambellini#leo moreira#felipe fernandes#tilico parreiras#renata almeida
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so @dur-undume tagged me to post 10 gifs from my favorite movies without naming them, thank you! i watched alot of movies lately so there are some changes now
I tag @theunflesh @medusastears @magicmusicdreams @merildae @e-n-s-a-m @satanhastetanus @ethereal-valky @thatgirlfromhyrule @as-cold-as-her-sorrow @theraventhatrefusedtosing
#movies#my favorites#as you can see i watched alot of horror lately#love carpenters work#and folk horror
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Tagged by @dur-undume <333
if i were a month, i’d be: october. It is me.
if i were a day of the week, i’d be: Saturday
if i were a planet, i’d be: Venus
if i were a sea animal, i’d be: a crow/raven
if i were a god/goddess, i’d be: fenrir
if i were a piece of furniture, i’d be: a black cherry walnut king size bed?
if i were a gemstone, i’d be: fire opal
if i were a flower, i’d be: an indian paintbrush
if i were a kind of weather, i’d be: the thick humidity of a summer rainstorm with thousands of lightning strikes crashing everywhere as a sideways rain rips across a dusk open field.
if i were a colour, i’d be: obsidian
if i were an emotion, i’d be: hope
if i were a fruit, i’d be: a blackberry
if i were a sound, i’d be: a soft rain gently pouring over a screened in porch finding its end to rhythmically drip across the open earth.
if i were an element, i’d be: Wind! Take me to the skies.
if i were a place, i’d be: the state of mind of comfort as i lie with the one who holds my hearts essence. Or outerspace, send me to explore.
if i were a mythological creature, i’d be: an ancient vampire who puts brad pitt to shame.
if i were a taste, i’d be: blood
if i were a scent, i’d be: one that brings about a long forgotten memory. So for me sour grass and honeysuckle.
if i were an object, I’d be: a ball gag
if i were a body part, i’d be: handss
if i were a song, I’d be: bite the pain - Death
Ima tag if yall want @hallusionima @itsladystilts @lat-era-lus @hereticpoltergeistphenomena @katastrophecy @loo-nuh-tik @cypresssavenue @m00nbeans
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“if i were” tag game
tagged by: @cyans-imaginarium
tagging: @cthulhu-is-metal , @glorfindel-is-a-porcelain-doll , @blodbranddod , @dur-undume , @misfit-on-a-journey , @kurwaii , @sirgarrison-lordgary and well... whoever wants to!
if i were a month, i’d be: November
if i were a day of the week, i’d be: Saturday
if i were a planet, i’d be: either Uranus or Neptune
if i were a sea animal, i’d be: a blue-ringed octopus, a stingray or a great white shark
if i were a god/goddess, i’d be: Giltinė
if i were a piece of furniture, i’d be: a fireplace
if i were a gemstone, i’d be: onyx, lapis lazuli or serpentine
if i were a flower, i’d be: Devil’s Breath, Wolfsbane or Deadly Nightshade
if i were a kind of weather, i’d be: a thunderstorm
if i were a colour, i’d be: black
if i were an emotion, i’d be: wrath
if i were a fruit, i’d be: a wild strawberry
if i were a sound, i’d be: the forest at night
if i were an element, i’d be: Earth
if i were a place, i’d be: ancient burial grounds or a piliakalnis
if i were a mythological creature, i’d be: a demon
if i were a taste, i’d be: whiskey
if i were a scent, i’d be: the scent of old books
if i were an object, i’d be: a notebook or a Damascus steel hunting knife
if i were a body part, i’d be: a skull
if i were a song, i’d be: Progenies of the Great Apocalpse by Dimmu Borgir
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Who’s Sora?
LET'S GO I OWE YOU MY FUCKING LIFE
Sora is an OC I made not too long ago. She has short purple hair, green eyes, and is black with vitiligo, and she is so fucking cool and just like me fr
I have a tendency of making small ocs without much personality to fill in another OC's life, or give them conflict, or whatever. Sometimes those OCs get cast aside because they were never made to be important in the first place, and some others slowly get more personality or even a backstory of their own, and become fully-fledged characters. Sora is the latter
I had always been a fan of internal fights and confrontation of the self, and I always found interesting the typical "I am a good person but there is an evil me/curse that makes me do bad things" trope. So I thought, why not make an interesting spin? What if the person controlling the body was the evil self, forgetting it was evil and becoming kind, and Sora was the real human, wanting their body back?
Putting a readmore because there's some (consequenceless) self harm
For as long as she could remember, she had been stuck in this endless white void, where pain and permanence didn't exist. She didn't know about the wonderful outside world, so she was happy in there. But still, she was human, so she got bored. So bored that she decided to hurt herself to pass the time. Mind you, there were no blades or anything dangerous in there, just them, so she just decided to break her fingers. There was no pain, and the fingers got back together again, as if nothing happened. She decided to pull he hair out, and every time she blinked, their hair would appear again, but she still held the strands she pulled out, so she started to pull out her hair indefinitely, making piles and piles with it, with no consequences
Then, she pulled out her fingernails, then skin, then bones. It was just normal. Nothing happened, and now she had plenty of things to play with
Still, from time to time, she would learn random things out of the blue, like how to walk, or speak, or what the name of those hard things at the end of her fingers were. It was just normal
Sometimes, the white void would dissappear, and instead she would be in an unknown place with colors and things she had never seen before, she later learned those were called fields. After a few seconds, the void would come back. A bit weird, but they got used to it over time
One day, another person appeared. It looked just like her, but she had colors instead of Sora's blacks, whites, and shades of grey. They became friends :D
Later, she learned that those weird things she saw sometimes were the real world, and that the person she met sometimes was the one who sent her into that white void
She wanted to punish the other person for taking away her normal human life, with fields and colors and family, so with a sword made of teeth and bone she killed the other
Sora woke up in her real body, in the real world, not too long after
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russian forenames + orc names from tes
Abesh Abeshzgob Abzulg Agbakgun Agberm Agdrulg Agdugosy Agdugub Ageora Aggne Agrog Agrub Agruhl Agrumph Ahzashnash Ahzulg Akatharth Akkrac Aladeya Alikhabuga Ambag Anash Arzoga Atachesh Atogrosh Atushak Avaly Avdisa Avelim Avenna Averag Averah Avgafim Avgub Avgugul Avgum Avksa Avksimbug Avreg Avsepharga Avsevolgra Avtognid Avtor Avvana Azhnash Azolgruk Azragut Bafok Bagafth Baghag Balkuzg Barzolga Basheg Bashur Bathrig Batya Bazgu Bazguka Bazgul Begsh Bekguloz Bogolotheg Bogrubash Bolock Bolur Borahg Borba Borbashruz Borbul Borig Borogugun Borzul Bozth Bragurz Brogha Bromag Brorgrash Brosh Broth Brusth Bulzak Burash Burlotha Burzdak Buzuk Chamazga Cogrudrush Dagdug Darelikt Drantorz Droloq Droob Drothagh Dufbag Dulmury Dulogbakh Dulzu Dumagh Dumar Dumuth Durgh Durzob Fanikl Fnathumduk Gadubesh Gagog Garatosh Gargbesh Garna Ghakh Ghara Ghoga Ghogush Ghorash Ghorda Ghorgolfra Ghosevolub Ghoth Ghrele Glakh Glaruga Glasim Glatan Glathgra Gleggna Glexey Glodezhnuk Glolbagg Glothurg Glubastag Gluga Glugnorkh Gluky Gluzbuk Gnoog Godim Gogragruk Gohogna Goorbog Gorbuk Gorikham Gornagra Gozog Gozwu Grabgrusk Gragruk Gragrulub Grahzuna Grakhargh Gralorg Grata Grath Grazgob Grekhar Grosh Grubekhash Grugh Grugruk Gruhl Grulfrilha Grulgrodog Grulkh Grung Grushora Gruzog Gulgrug Gulia Gulzugak Gurblaya Gurntem Gushan Gushelgarz Gwilg Hagrugog Hazukh Ilagi Inagas Inagdu Jarguzesh Jarkulz Jorghasily Josla Kargh Kashna Kazka Khadbashz Khadgorz Khagu Khamamuga Kharz Kitashra Klotya Korgolg Korzog Krolga Kurghaman Kurghuz Kurgonk Kurzdul Ladaugbesh Ladbash Ladeshnora Lamazak Larkh Larkon Lazbuk Lianakuz Ljubeka Logazha Lothikha Lozgash Lozug Lozulay Lugatzul Lugbak Lugbesha Lugbrakh Lugha Lughuk Lugikh Lugnagdakh Lugogog Lulorn Lural Luzgra Makiy Makorga Malgag Marata Mauhl Mauhlozod Mazbaka Mazbazgub Mazga Mazum Mazur Milgraknug Mirash Mogbakh Mokubash Molfut Molia Morboz Morbozim Mordurzog Morgakit Morghag Morkulga Morzoga Mozikhor Mozora Mugokir Mugrugogh Mulutonia Murba Murguuto Murnturz Murolug Murul Murzag Muzda Nakiral Narha Narthara Narzoron Nashnargur Nazak Nazdak Nikakh Nugash Obgogra Obgrakh Ofglory Ofgra Ogrubaag Olfimir Olpavdisla Oorzonal Orcol Orcolg Ordugurzu Orgobatash Osgulgorra Osgulpac Osgurzogu Othagb Othash Ozorashag Ozronkh Perel Polgur Prubom Putha Puthagbash Ragafimir Ragul Rakubet Ramul Razgolgong Rogburar Rogugonna Rokagukh Rolyan Rooth Rugorkh Rulag Rulashbalg Sgabakh Sgrodorung Shabavkt Shaga Shagash Shakhegdus Shalkh Shamla Shamozash Shamvregu Sharn Shash Shatugdush Shazgog Shegsh Sheriktorz Shguk Shoborku Shobugg Shogra Shothub Shufga Skrenakh Skrent Slonk Smargbesh Snadbo Snakuloth Snesh Sneshba Snikh Snooghura Snush Solavgur Sonkuzagra Stefakh Stinak Stineg Sviyesh Szuth Tamalenna Tarhu Thagg Tharda Thash Thegdegub Thesh Thezdanik Thorath Thorgarn Thorzdakh Thrash Thugrudosh Torai Torbul Tundus Tungug Ubzrat Ufganarg Ufgrakhash Ugdezha Ugdug Ugolgum Ugrulwu Ulakh Ulgabal Ulguroth Ullakh Ulmanid Ulmeg Ulmulakeg Umbagdus Umbuarolag Umuga Undauky Undet Undotha Undub Undum Unsulbob Unsulfub Untin Urash Urbash Urbetyag Urdal Urgdet Urikh Urloor Urugbeg Urzbarlug Urzogozurz Urzorz Ushung Uuggeleg Uuldaukh Uzurob Vartala Vetonk Vlinag Voslakh Vrekga Vumniraga Vunalmuth Vunlorgy Yagarga Yagha Yamash Yamazor Yamburrath Yamulagag Yarak Yarang Yarsh Yartan Yarzalghuz Yatalina Yatug Yatukh Yazolfakh Yggok Yozak Yulza Yzzul Zazogroka Zbumush Zelighuk Zhargarga Zhoraga Ziliy Zogolgat Zonak Zoshub Zothunlo Zulavra Zumbonk Zunya
#name stash#444names#444 names#dnd names#character names#random character names#markov namegen#markov name generation#markov#markov gen
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Got tagged by the lovely @kira-chwaaan. Thank you!
I tag @dur-undume, @nymerasnightmares, Fuggin I dunno who else
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@bloodofheroes tagged me to post my top 7 albums from 2017, which means I can annoy you all with this brilliant fresh music and thus enlighten your lives. I will admit pushing music onto my friends is one of my joys.
Carach Angren - Dance and Laugh Amongst the Rotten
Arguably not the strongest CA album so far released, but still deservedly on the list. Favourite songs: Song for the Dead, Blood Queen.
Aeternam - Ruins of Empires
Aeternam is the first band on this list that would really deserve more recognition. They’re a Canadian symphonic death metal band with a Moroccan singer, which means there’s a brilliant Arabic folky touch. The album, as the title suggests, focus on tales of old empires. Favourite songs: Damascus Gate, Nightfall on Numidia
Battle Beast - Bringer of Pain
Bringer of Pain is pretty much exactly what one would expect from Battle Beast and that’s more of amazing power metal with Noora’s signature vocals. Favourite songs: Straight to the Heart, King for a Day.
Myrkur - Mareridt
Mareridt deserves to be on here just because it upsets the elitists. But beyond that Myrkur definitely brings something new and the album often truly has a feel of a mareridt (nightmare). Favourite songs: The Serpent, Måneblôt.
Leander Kills - Élet A Halál Előtt
The most criminally underrated band on the list is Hungarian, but don’t let the monstrosity that is this language dissuade you from listening to them because Leander against all odds makes it sounds beautiful. With a mix of cleans vocals and metalcore-like growls and the astounding riffs this album almost doesn’t have a weak point. Favourite songs: Egy Hónapja Nem Láttalak, Vigyetek Kórházba.
Septicflesh - Codex Omega
This was the most anticipated album for me as Septicflesh has long been one of my favourite bands. It continues in the style of the previous three albums, bringing together powerful symphonies with the might of Spiros’ voice. As a bonus, we’ve always been treated to three orchestral pieces. Favourite songs: Portrait of a Headless Man, Dark Art.
Ensiferum - Two Paths
Folk metal legends’ newest album is perhaps a bit softer than their previous work, which is probably exactly why I absolutely adore it. This is the album I wanna hear before marching into war and thus Two Paths is my album of the year. Favourite songs: God is Dead, I Will Never Kneel, (and all the others).
I know that’s quite a long post, but this was really fun because what’s better than to talk about your favourite music. I suppose even I might be just a tad nerdy. But don’t tell anyone. Anyway, I’d love to see your picks, even in a simple list without added album art and descriptions if you want to be plebs like that. Therefore I shall tag: @tarinya-quinn @kidzbopdeathmetal @lafemmedemon @dur-undume @vesna-99 @lyrical-perfection @the-existential-metalhead @valhallstruevalkyrie @victoria-krueger @theashenone @elixmia @trip-in-vijolice @thecolombianviking @nightmaretoremember94
#this took me quite a long time#it was fun though#go listen through my list#if you don't like it you're wrong#such is life#I don't make the rules#metal#music#carach angren#aeternam#battle beast#leander kills#myrkur#septicflesh#ensiferum
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“if i were“ game tag. I was tagged by @dur-undume thank you!
if i were a month, i’d be: November/December
if i were a day of the week, i’d be: Wednesday
if i were a planet, i’d be: Saturn
if i were a sea animal, i’d be: a Squid
if i were a god/goddess, i’d be: Hermes
if i were a piece of furniture, i’d be: a shelf
if i were a gemstone, i’d be: Obsidian
if i were a flower, i’d be: Nightshade
if i were a kind of weather, i’d be: a cloudy day
if i were a colour, i’d be: black
if i were an emotion, i’d be: melancholy
if i were a fruit, i’d be: a berry
if i were a sound, i’d be: papers in a book turning
if i were an element, i’d be: Water
if i were a place, i’d be: a small cottage in a forest
if i were a mythological creature, i’d be: a faun
if i were a taste, i’d be: bitter
if i were a scent, i’d be: the smell of old books
if i were an object, i’d be: a record or a book
if i were a body part, i’d be: an eye
if i were a song, i’d be: Falling Apart by Woods of Ypres
I tag @theunflesh @merildae @magicmusicdreams @medusastears @ethereal-valky and whoever wants to do it too
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