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thetirisfaltheatretroupe · 3 months ago
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Coming October 18th: The TTT's DOUBLE FEATURE at the Dance of the Dead!
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(Original background from Quince Media via Pixabay, free-for-use license terms apply) An all too familiar chill is in the air, and the dead rise again to march in solidarity with their brethren. The Dance of the Dead, an event hosted for many, many years by the Undercity Nexus crew over in Caer Darrow, has returned once more this year! Last year, the Tirisfal Theatre was proud to perform on stage for them, and we return once more this year with gusto! Join us on October 18th over on the blood-soaked isle of Caer Darrow, and come to the burned down house across from the fountain at the town's center as we take you on a haunted house tour you won't soon forget with two tales of horrific homes gone wrong! That's right, it'll be like HGTV - but with affordable property! Our first offering of the evening is our delightful horror comedy show based on a chilling song by Jonathan Coulton, where an aspiring real-estate investor attempts to flip his first property. As he is fixing the place up to be sold for a pretty copper, he soon realizes it came with a resident already inside - and it's happy to see him! A little too happy... Will our everyman find a way to make his fortune on this old home? Or will he decide to throw it all away and destroy everything he worked for?
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My guess is the latter... Find out, as we explore the horror of the creepy doll in...
THE HOUSE ON RAVEN HILL!
Then, stick around for a story that will chill you to the bone, as we go back in time to an era long ago. A wealthy Lord, known for his benevolence and generosity, gives everything he has to the people of town and is adored in return. But when he takes in a stranger cloaked in mystery and lies, he may find that he has given far too much in exchange for nothing. As the days go by, he may find that his world will change considerably, and not for the better.
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Join us as we delve into the mind of a man who has much to give, and everything to lose, and discover this cautionary tale in one of our few non-comedic scripts, the tragic and suspenseful tale of...
THE ALTRUIST!
As we progress through the night, the troupe may stop for brief Q&A segments, put on a few surprise short skits for everyone, and have much ado at the theatre! For those taking part in the Dance of the Dead's D20 competition, pop in and enjoy our show while you wait for your matches! Or if you got your proverbial rear-end handed to you, heal your wounds with laughter and sorrow! The Tirisfal Theatre is pulling out all the stops to make this evening one to remember for all at the Dance of the Dead! So seek out a Moon Guard anchor, come on over to this frightful locale, and join us for a night like no other - only at the Dance of the Dead!
ADDITIONAL INFORMATION
The Dance of the Dead is a large Forsaken-themed event hosted every year on Moon Guard server! Despite it being a Moon Guard event, anchors are available to pull you in from other servers to enjoy!
Our performances utilize player characters from both factions. As such, it is HIGHLY RECOMMENDED you have Elixir of Tongues and TRP to follow and enjoy the show! Typically people will sell these or give them away before and during the show, but try to have some on hand!
As with any of these night-time events, Inky Black Potions are also recommended for maximum immersion!
There will be a brief intermission of 10-15 minutes between shows to allow our crew to take breaks! The total runtime of both plays should be about an hour and a half at maximum, but it may run over depending on technical difficulties.
We cannot host parties or anchor once the show begins! Remember that this will be taking place on the Moon Guard shard of the game. As we find out more information about how anchors are being handled, we'll be certain to edit this information!
Remember, the show starts at 7 Central / 5 Wyrmrest Accord time on October 18th
Below is a map of the performing area! The blue marked area is where the audience should sit as to not interfere with the cast and crew, as well as to be able to see and hear the entire show! If you sit in the white area, or the 'nosebleed section' as we call it, you may be unable to hear a lot of what happens on stage!
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We hope to see you all in the audience, and please be sure to check out all the information on the Dance of the Dead, happening October 18th and 19th on Moon Guard server! TL:DR SUMMARY WHO: The Tirsfal Theatre Troupe (Along with the Undercity Nexus and Dance of the Dead staff and crew!) WHAT: Double Feature at the Dance of the Dead! Two spooky plays written and performed by the Tirisfal Theatre Troupe WHERE: Caer Darrow, Western Plaguelands (Moon Guard shard, non-War Mode) WHEN: October 18th WHY: BECAUSE WE LOVE YOU!
A HUGE and grateful thank-you to Banshih and the crew of the Dance of the Dead! We're honored to return this year and perform for you all! This post will be updated as more information becomes available to us! Keep an eye out for any potential changes or new info!
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mysticmoon1415 · 30 days ago
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There are definitely moments in arcane's ending that were ?? but half of tumblr is missing the point of the ending methinks lol
Obviously it's not completely confirmed. But I 100% am sure that Jinx didn't die. I think even if there are decisions that the Arcane writers made in the ending being a little.. questionable, I dont think they would go to the extent of having the character who was suicidal actually dying as a heroic sacrifice. Not to mention who's the face of LoL.
Other users have already pointed out kid Jinx's wish of riding an airship at one point, and the last scene being an airship, and Cait looking over the schematics of the Hex tower with a slight smile on her face.
But what a lot of people seem to missing is the conversation that Jinx was having with Silco while in her cell, about ending cycles of violence. Right before Vi showed up, he said "I think the cycle only ends when you find the will to walk away". That's too much of an impactful line to be thrown away.
After killing Vander/Warwick (for the second time lmao) and finally bringing an end to what she started all those years ago, I think if Jinx had actually stuck around it would have continued to be a cycle like Silco mentioned. Even with Vi reconciling with her. Even if Cait was fine with it and got past her personal grievances. Jinx being the face of undercity rebellion, and before that part of silco's empire, and being one of the nexus points of violence and chaos in Piltover would have continued that cycle. We already saw this begin with Isha, who was the new generation in this cycle. Obviously sucks the hell for Vi, but Jinx "dying" but actually walking away is a mostly new slate for everyone involved. Only after finishing everything that was started by Jinx (unlike if she had actually succeeded in bombing herself at the Last Drop), and leaving, it successfully ends the cycle of killing.
Is it a happy ending? Not really, Arcane was always geared up to be a tragedy, even if they followed it so that the champions ended up as they are in the game. Should maybe the indications of Jinx being alive been a little more clearer? Perhaps, but also Arcane is a show built on little details and callbacks, the ending says it all. But I'm pretty sure that Jinx is still alive and probably going around terrorizing some poor confused vastaya with 'get jinxed' or becoming a pirate in Bilgewater or something of the sort lol.
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cupcakeslushie · 2 years ago
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That has me so relieved lol. I feel like I’m the worst at fashion 😅. I spend so much time on Google and Pinterest, trying to find cute things to put our boys and April in that would match their personalities.
Leo likes jean material and anything with dark colors (obvi) and also really likes athleisure wear. Raph has pretty similar taste, but with brighter colors. Though it’s hard for him to find jean material that can stand up to his shell, so he also has a love for stretchy stuff that wont tear. Mikey and Donnie like oversized and cute styles! Really soft or fluffy stuff, but also Donnie will throw in some edgy rave outfits when he’s feeling fun. He’s also got the same three outfits for when he’s working and he’ll wear them until they’re covered in paint and oil and totally worn down. Mikey is probably the one that has the biggest and most versatile closet. He has a big problem with online, impulse shopping.
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@kitty-kyte This ask has me so curious now about the undercity’s weather! Aw, and now that makes me think the Snow Day episode would go from them fighting, to them just having a good wholesome time showing Donnie how much fun snow could be. And maybe they do have a snowball fight, Leo and Mikey being way too competitive, and Raph and April and Donnie just enjoying some hot cocoa and building a snowman. OR OR OR Donnie, April and Leo make a Jupiter Jim snowman and Raph and Mikey and Cass make a Lou Jitsu snowman and they argue over which one is better and Donnie keeps switching sides because he can’t decide!
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@blossomsofopossums
As for your first question! Leo witnessed some small fits during their first few encounters. He was as unnerved as he could be, but sadly chose to ignore the strange behavior in favor of letting Three struggle through them on his own 😔. Then the first time Raph, Mikey, Leo, and April run into Donnie, they can clearly see Three struggling with something they can’t. They’re really confused and don’t know what to do, but with Leo recently revealing to them that Three might be their long lost brother Donnie, Raph has already resolved himself that, Donnie would be coming home with them. Unfortunately he doesn’t really know how to handle Three in that first meeting, and so he’s a bit rough with him, making those first few days of Donnie getting used to being in the lair a manic mess. Later once they learn more, Raph and Mikey will try to talk Donnie through them and Leo will use contact. But they also kind of have to adapt their reactions depending on how bad each one is, and what they think Donnie needs to feel safe.
Question #2! Raph calls him Dad, Pop, or Old Man when he’s feeling cheeky. Mikey calls him Dad and Papa. Leo probably goes through the most names: Master Splinter, Splinter, Father, Dad. Donnie will call him Father or PApA~
Question #3 Donnie had thought he’d already been introduced to so much good food after a few weeks in the lair, but pizza was on a whole new level. Sweets might be his new weakness. But pizza is his favorite savory meal. And you just know that the boys took Donnie to Run of the Mill for his first pizza experience. They couldn’t wait to introduce him to Hueso.
Hueso on the other hand is starting to get slightly annoyed with all these traumatized boys that Raph keeps bringing in. Like he was perfectly happy adopting this huge, but well-mannered teenage turtle and his human friend. Then they come in with the small, infamous battle nexus champion and he’s a little hyper thing sometimes, but he’s pleasant enough, so okay. But THEN, they have some nerve to bring some poor, tired, stone-faced kid, who’s eyes hold much too old of a look in them. It tugs on Hueso’s heartstrings…that is it would, if he actually had them.
NOW what’s he supposed to do with this new one? He can’t just adopt them all can he?
Hueso in the kitchens, to his chefs as they cook the boys’ pizzas:
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I’ve seen other people sharing their Arcane Ocs and decided to share mine as well :3
Name: Nexus
Title: Grey Wolf
Race/Species: Wolf-Like Vastaya (From what Ive seen, I’m pretty sure Lest is a Vastaya? So like her)
Homeland/Residence: Undercity/Zaun
They are brave and willful, yet silent. They don’t like making scenes if it can be avoided. They get their jobs done as efficiently as possible, while also abiding by their morals. They try their best to keep the peace in the Undercity, but it obviously cannot be controlled most of the time.
I kind of invented some stuff for their story, just to add a bit of flavor in it all.
They were infected- not with shimmer- but with a purple acid. There were two types of acid in the slums where they grew up, green and purple. The green acid acted like regular acid, burning through whatever it touched. But the purple acid will infect the blood. So when someone’s skin was burned through with the green acid, the purple acid then had a chance to seep into their bloodstream and it reacted like electricity. People would use the acid like gasoline since it was also flammable.
So they were affected a lot by the purple acid slowly filling up sewers due to its rampant use.
Their design, when colored, will have lots of purple and grey, but also hints of green.
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elfdragon12 · 3 months ago
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So, for my own fanfic purposes, I worked on a list of canonical locations on Cybertron. I don't know if any site has a nicely formatted list of cities/city-states, so I thought I might share this list with others. This is mostly comprehensive as I left off locations that were too specific to one continuity or too confusing and it's quite possible I missed a few places. There are some continuity specific places included I think are more flexible. Many items on this list are not expanded upon, so you can have as much fun as you want.
Either way, here's what I got in one handy (very long) list:
Regions
Tri-Torus
- Petrohex
- Polyhex
- Dodecahex
Polar States
- Iacon
- Kaon
Tri-Penninsular Torus
- Uraya
- Praxus
- Protihex
Iacon (capital)
Iacon Central
- Great Dome
- Celestial Spires
-- Celestial Temple
Academy of Science and Technology
Jan-ja
Imperial Amphitheater
Maccadam's Old Oil House
Iaconian Aerial Academy
Metroplex
Trion Square
the Undergrid
Translucentia Heights
the Senate
Xeno Quarter
Hall of Records
Observatory of Iacon
High Council Pavilions
Chamber of the Autobots
Polyhex
Darkmount
Deadend
the original Space Bridge
Polyhex Toll Plaza
a canyon
Grease pits
Nova Cronum
Praetorus Wharf
Chamber of the Ancients
center of philosophy
Protihex
Protihex Medical Mechanics University
Uraya
bigger than Praxus and Protihex
Tyger Pax
idyllic and tranquil
Rust Sea
unstable planetary matter
emits a mostly harmless corrosive gas
Hydrax Plateau
- Damaxus
Toxic Sludge Swamps
Tagan Heights
Durax
Ultirex
- technoversity
Tetrahex
responsible for 40% of industrial output
Tyrest
Jekka Amphitheater
Tyrest University
Altihex
deep space research facilities
underground energon refinery
Altihex casino
Kalis
Pax Cybertronia Decommissioning Depot
Kalis Primary Energon Reserves Control
Kaon
Kolkular
- the Cradle
space bridge
gladitorial rings
Jump Joint
Wreckage Row
mines
Kaon Prison
Kaon Plaza
Ibex
Central Spaceport
Ibex School of Epistemology
Ibex Cup racing circuit
Crystal City
Drouhard University
Refracting Gardens
Geosynchronus Energon Bridge
known for elegant construction and scientific minds
Undercity
mostly deserted
near the Red Sea
Peptex
near Rust Sea
Dodecahex
Shuttle Complex Ohm
Petrohex
Upper Petrohex
Lower Perrohex
Rust Sea tributary
Harmonex
"Singing City"
center for art and learning
Lithic singing crystals
Alyon
uninhabited
Vos
rich in energy resources
close to Tarn
Air Command Center
Stanix
Yuss
- Amprodome
- Justice Building
Fort Scyk
Acid Wastes
Proximax
Transhyperwave Caster Tower
Hyperious
defensive walls
Burthov
docks
launch site
labs and factories
"belongs" to Science Division
Petrex
"twin-mode" city
Simfur
Simfur Temple
Chamber of the Dynasty of Primes
Tarn
power plant
border fortresses
gladitorial rings
original Senate Building
The Decagon
main control center of planetary defenses
Blaster City
low class industrial region
munitions source
weapons manufacturing facility
Rad Zone
dangerous
Plasma Energy Chamber
plasma energy reservoir
Tesarus
artisans and philosophers
Helex
Power Base
gladitorial arena
Axiom Nexus
The Blue Deployer
Widow's Cafe Cybertronian
The Heap
Rodion
waterways
Maccadam's New Oil House
Deltaran Medical Facility
Nyon
Rust Narrows
Acroplex
Gygax
tunnel to Ankmor Park
Ankmor Park
as old as Quintesson supremacy
chemical processing center turned biochemical garden
Galaxxon
industrial
slagwerks
K'th Kinsere
Vaulted Heights
home to High Priests
Triax
the Nexis
Ky-Alexia
stronghold
Plurex
Plurex Flats
Emirate Xaaron Spacebridge Nexus
just outside of Iacon
Well of Allsparks
afterlife
inside the Core
Sistex
Sistex University
Staniz
ship building
Centurion
bright
Praxus
the Assembly
Helix Gardens
Slaughter City
low class industrial center
illegal gladotorial games
Border Regions
borders Iacon
Promontory
Forum of Enlightenment
Predigeon Arch
Cities with no information
Nuon
Pescus Hex
Esserlon
Monoplex
Median
Hexima State
Perihex
Praxium
Bitrex
Ultrix
Valvolux
Carpessa
Glibax
Vaporex
Ambustus Minor
Tribat
Unitrex
Tesk
Teledonia
Detrona
Landmarks
Redox River
Timonium River
Straits of Yuss
Trannis Fork River
Mithril Sea
Argon Sea
- gaseous
Sonic Canyon
The Badlands
Manganese Mountains
Cataclysm Tundra
- Athenaeum Sanctorum
Tri-Torus Loop
Tygun Span
-road between Iacon and Nova Cronum
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mtg-epsilon-butterfly · 9 months ago
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Ravnica: The 38th District
Dimir
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Despite its unassuming nature with few notable locations; The Dimid controlled districts are hubs of information and research. Littered with libraries on all subjects the dimir guild has expertly woven themselves into the 38th’s society; all the while they collect information and secretly pull the strings of not only the 38th, but Ravnica as a whole.The guildhall is known as The Underclock, where Mistini, the guild’s sphinx keeps a of nexus of Doomsday clocks for districts of interest. The four faces closest to Mistini’s chambers represent the 1st district, 10th district, the 38th district and a district whose identity is hidden, only two minutes till midnight. While the existence of the underclock is shrouded in mystery, high level dimir operatives oftentimes find themselves here during their missions, as it has become a hub of Dimir operations.
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Moving on to the main civilian hub of the Dimir Guild, the Lamplight District. The district gets it’s monacor due to the Crescent Rock Prison Complex, This Azorius controlled Prison was constructed to shield the district from the sun. This effect has caused the district to be in a constant shadow, and subsequently develop a Horrible infestation of duskshell crawlers This compacted district houses most of Dimir’s civilian population. Don't be mistaken, although this is a tightly compacted civilian area doesn't mean Dimir doesn't have its operations held within plain sight. Libraries, stores, and even the birds themselves all work as spies keeping a close eye on anybody within the 38th. Under the surface of the lamplight district is a large portion of Undercity. This area was previously azorius territory and thus is a large network of bridges and waterways now known as The Waterlamp District. This has allowed the district to become quite the pain to traverse for those unfamiliar with its complex layout. The entirety of the Lamplight and Waterlamp districts are butted up against the golgari necro-district of Hangulg which emerged and swallowed a chunk of the district about thirty years ago. While the two gilded districts dont necessary get along, the larger enemy is the Azorius Senate who built a complex of prisons hovering over the districts. Until the fall of the Crescent Rock Prison Complex the two guilds have vowed to cooperate.
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fancylances · 2 years ago
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OC Kiss Week / Day Six / Adventure
pairing: Nikolai Dragos/Yevgeniy “Geno” Kazimir - Ravnica D&D OCs
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It’s not the first time that Geno has come along with the Taskforce to help with a mission, but it might just be the most important. Maybe the most important thing Nikolai has ever done—ever will do.
The Guildpact is broken. Jace, the Living Guildpact, the man that is supposed to protect Ravnica and its laws, is off-plane and no one can seem to contact him. And the only way to restore peace is to restore the Guildpact—by rewriting it. Using his Azorius law magic, with a representative from each of the ten guilds, using Lyka’s mind magic to link them all at the nexus of power at the Golgari guildgate… it might just work.
And Nikolai is terrified. Of the consequences of fighting back against Niv-Mizzet’s machinations, of failure and what that means for the Guildpact, of losing one of his friends and not having the power to bring them back. But even his fear is nothing compared to the scared look in Geno’s eyes. A man that has spent his life in the shadows, anonymous and silent, suddenly finding himself in the middle of the biggest adventure any of them had ever imagined. 
As they make their final preparations at the Office of the Guildpact, he sees that fear in Geno’s normally joking, grinning face. 
Nikolai takes a bracing breath through his nose and holds it for a moment. Then touches Geno’s arm—startling him from whatever spiraling thoughts had seized him. He doesn’t say a word, just takes Geno by the hand and brings him to sit at the long conference table with him (around them, Toto makes plans with their Izzet friend Savri; Lyka and the Rakdos barbarian she’d brought in for the mission share a round of shots from the drink cart; Eleanor and her Simic contact try to get the Gruul goblin to settle enough to listen to a plan).
He sits Geno down, hands shaking, and casts a spell. Golden runes splay out with his fingers, a ring of soft glow in the dim light of sunset through the windows. The light reflects in Geno’s eyes, watching him as that golden glow bolsters and emboldens him.
“What’s the spell for?” Geno finally asks, voice small.
“Death ward,” Nikolai answers. His hand lays flat on Geno’s forearm, gently gripping him as he finishes the spell. He can’t meet Geno’s eyes. “It’ll protect you.”
He hears Geno breathing, the way it catches like he’s going to speak and then doesn’t. Then his big hand covers Nikolai’s, encloses it, and holds him there.
“Thanks.”
Nikolai doesn’t move. “Genya, I want—” He wants to say a thousand things. “I want you to promise me that if this doesn’t work—if things go south, you promise that you’ll turn and run.”
When he finally meets Geno’s eyes, he finds something burning there; brows pinched and looking at Nikolai like he told him to jump off the top of a tower.
“What?” Geno scoffs. “I’m not doing that, I’m not leaving—”
“Please,” Nikolai cuts him off abruptly. “Please, I don’t fucking care if you lie to me. I just want you to say it.” His throat locks up before more emotion can come pouring out.
Geno sighs, frowns. “Okay. Fine. If something happens, I’m gonna turn and run like a fucking coward.”
“Okay,” Nikolai manages to say. Nods. Wants so badly to lean up and kiss him. And for a moment, he thinks that the nerves are going to let him. But he hesitates, yet again. And just nods. “Okay.”
Geno doesn’t die. The plan doesn’t go south, and Geno doesn’t run. They fight off the avatar of Niv-Mizzet’s mind, break the web he’d placed over Ravnica, and unite the Guildgates. The Golgari guildgate reacts to the combined magic of their gathered guild representatives—the magic of the Guildpact rewriting itself through them. Sealed and signed with the binding law magic of the Azorius.
The Undercity is alive. It’s always been growing, but with the magic of the Guildpact—the magic of Ravnica—surging back through it, the Undercity is thriving. Where lichen and dark moss once clung to slickrock, it blooms now with gorgeous flora. Luminescent fungi in a hundred different colors, throwing stained-glass light across their faces. It actually takes Nikolai’s breath away.
“Wow…” Geno murmurs beside him, “it’s beautiful.” A splash of gorgeous green light shines on his face (brings out the color in his eyes, makes them brighter and greener than Nikolai has ever seen, and yeah, it’s fucking beautiful is on his tongue and he doesn’t mean the mushrooms).
And then that same magic surge hits him in the chest—hits all of them, by the matching looks of surprise on his friends’ faces. Geno actually gasps, his eyes wide as he looks right at Nikolai. Where their hands are dangling by their sides, Nikolai feels Geno’s fingers snap into alignment with his, linking inextricably with the shock of that wave of ambient magic.
“Woah—” Geno says, heavy like he’s out of breath. “Did you feel that, too?”
The magic thunders through Nikolai’s veins like he’s flooded with serotonin, with wide-eyed enthusiasm, with courage. 
For what feels like the first time in his entire fucking life, he isn’t scared.
This is it, he barely has time to think before he’s already moving. 
And Geno sees it, sees Nikolai looking right at him. Despite everything happening, looking at him. His mouth ticks open, holds his breath.
Nikolai wraps his fingers around the back of Geno’s neck to pull him down as he stands on his toes and kisses him.
Bruised and beaten and bloody from their battle, surrounded by the sudden surge of magical growth of the Undercity, all of his friends around him—none of it fucking matters because he’s kissing Geno Kazimir.
Finally.
And, he realizes suddenly, Geno Kazimir is kissing him back. Nikolai feels Geno’s hand sliding through his hair, holding him there. There’s something almost desperate in the way that Geno kisses him back, pulls them closer together and deepens that kiss. 
It almost makes him dizzy, that sudden realization that this isn’t one-sided. That Geno hasn’t backed off and asked him what the fuck he’s doing—doesn’t call him out; doesn’t retreat, refuse, revile. That fifteen years of being in love with this asshole wasn’t some absurd dream. 
He’s kissing him back. They’re kissing. 
An impossible grin spreads across Nikolai’s face, so wide it hurts (all of him hurts, like the sun is beating against the inside of his chest and is going to burst out of him). So happy it’s almost sad. 
He sees Geno blink. Their noses are touching, so close and just looking at each other. Still Nikolai and Geno, but something’s different, now. And Geno’s face bends into a grin to match. Nikolai’s heart fucking aches when he sees that smile, knows it’s for him. It comes out in a laugh, something relieved, shaking.
He throws his arms around Geno’s neck and kisses him again. Geno gladly obliges.
He thinks he hears Lyka cheer.
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ratsuup · 1 year ago
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been thinking about Them all day & rotating this picture........
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like, i'm just stuck on the fact that the background is absolutely bm's webbed lair. so this has to be from after she revealed her yokai status & yoinked splinter to the undercity. & like, we know that there was a time when lou was a Proud nexus champion, when he thoroughly enjoyed it, so it wasn't from the start that he was held entirely against his will. which just points to the fact that despite the non-answer to his proposal they clearly had some semblance of an agreement or deal & continued to have a happy relationship for a time. rotating them............
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lunar1an · 1 year ago
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part of it is probably because the crux of the kelly family plotline i think(?) is that like. it's a torment nexus of a household that's made a lot of mistakes but it's one that is able to "fix itself" and have the family reconnect and come together despite those mistakes.
to some degree them breaking from the traditional nuclear "parents and kids live together in same house" structure is what helps that 'fix' -- the parents splitting the household apart so mrs kelly can do her upper middle class mom job letting the kids have some breathing room.
what i find interesting is like. the differing treatment given to connor for his fuck-ups. the guy becomes the cool dorky dad people generally think is cool because he has no problems with avery's life (or worse)-threatening practice and supports the protagonist unconditionally in all her efforts (contrast jasmine who has even more valid reasons to want to keep lucy from being a child soldier and the fandom's annoyance at her for Not Getting The Stakes(tm) and just going along with lucy).
but also even after the split which should have given him more time to focus on grumble, declan, and kelly, it takes until the epilogues for declan to really be addressed and until like arc 23 or so for the family to go "maybe we should not neglect our disabled old guy and let him watch conservative doomer news all day and actually drive him out to see friends and hang out with him".
but you know instead of pale talking about close to home family issues the girls need to fight more wars and enforce the kennet state authority on the region and undercity i guess.
i think there's validity in a narrative of like. sometimes a family can fuck up but they learn from it and still stick together. especially since another narrative exists alongside it of a family where the child Has had enough and gets out and never talks to her father again and that is also portrayed as good and healthy for the kid. but as with all things pale bizarrely there was not enough/no serious focus on account of too much pagetime doing 1 million other things without enough focus.
hangon im trying to synthesize a Kelly family post to get in on the White Family posting here but now im just thinking about how i barely. ever see anyone talking about. avery. the kelly family torment nexus. like theres something there you can dig your teeth into but nobody seems to want to. and I'm wondering why that is. anyway I think that's the end of the post everyone I didn't really come up with anything
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dreeworks · 7 years ago
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Banshih
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shmokeymoe · 2 years ago
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My rise oc! She is a bumble bee yokai and is a reporter in the undercity that works with big mama to provide entertainment for her battle nexus
Kinda like half time commercials at a super bowl but it’s videos of news happening in the city and on the surface
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rensect · 8 months ago
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An echo quakes in scales: I'll give you a war. Filch your organs and pour your blood out to make room for it. 
na-Baron sweep like nexu whipping tail at prey. Perceive rogue vermin gliding in metal air, yet think to put blade to anti-Force; beautiful weapon, not made for that. 
Helm peer down at na-Baron with knife tongues holding a part of the black from which the Ren came. 
"Heh." Hollow noise, coin hitting dry well. "Save your words. Don't care for what not have. Not of meat. Of Ren. From place of hundreds years war. Saw first thirty, one empire. Saw next thirty, new order, republic sector razed from face of galaxy. See how war here fares when the Ren aligns. Change coming." 
"Freedom…" Ren Dräede, the sound of smoke hissing, the sound of bodies falling on forest moons, distant rumble, disembodied. "Meet it somewhere in sands. Would say to hope you meet it this day, in arena. Both know, hope fool's gold. Neh?"
Yet Dräede bodywork shift, slow, back step, drag left, back, drag right. Meld into fringes. Good vantage.
"Attention—your left. Fifteen seconds. Draw. Slice low." 
For out of the slick shadowy maw in that bleached and scalded stadium would come another slick dark thing bounding, reptilian-quick, its teeth chromium squares in little rows. Its weapon a many-headed hydra, flailing insanely off its shoulder as it cut across the field.
Ren Syrax, warchild come. Undercity warchild come to meet Harkonnen blade as it turn. All life war inside, oozing out. Life cannot contain itself. And so Dräede watch life, its own war, clashing.
Syrax reach for snake handle with bulbous, phrik skulls, making them show flickering red teeth. One sink of kyber tooth in right moment and place and certain freedom for na-Baron. But Ren Dräede keep disruptor balance on high-up shoulder guard. When war not on field, all but death remains, and death useful only in time. Obliteration, however, useful. Useful for transmogrification of matter into politics. No force more powerful in realm of Houses.
Why are you giving the blade more edge, you insufferable old man?
Because the blade has ears. 
@nightmarefuele
x.
De Vries once said about death addicted things. Decay as a characteristic, environmental as spices melange that spore ecosystems on lung walls. Piter, though, was one cell away from a fool. He toed the line. Died, pitifully.
He must not've known a thing. Feyd-Rautha decides this pillar's more absence than man when first its eyes, like glinting knives' tongues, pointing, bud over its black swallow. No insides.
He's panthering the arena, all shoulders and as-yet unrefined grace. The chalk ground's a preternatural sieve, takes what's brutal and brash and barbarian, chokes the rest. You die, keeping the rest. Here, you're only blades.
Feyd-Rautha is this congenitally. He was mantid-sharp with the other meat now dead, the stuff that signets his left thumb and his right wrist and the apple of his throat. Now he narrows both ways: there's another splotch clotting the crescent grandstands. It doesn't make the circle, doesn't spread that far. Can't? Yes. There's this one, who's eroded, and talks like shriveled paper, like flesh hung to dry off dentin and bone.
Both are treading on na-Baron's palm.
Feyd-Rautha doesn't smile now. He slinks, gladiatorial dress crouching for ground. As-yet smooths to a lither now. Not a knife. Rautha hasn't decided whether to draw.
❛ I'd very much like to. ❜ Rhythm from his throat. It's patronizing. It's not. ❛ You don't care for the war. Do you? ❜ Are you a creature of politics. Do you come from a place or do you come from nowhere. Feyd-Rautha nudges his brow with his head. ❛ But you care for blood. Organs. Death. ❜
Are they the harbingers of others? Are they the Mentats' crop? No. But they could be of Mentat assassins. Do they move like counterintelligence?
Does this one need movement? Does it need?
Feyd-Rautha stares down projectile asophagus. Purring. He'd break off at the first luminant strand.
What a thing to yearn the killing angel, the more-than little death.
The white passing under his left thenar sneers for him.
@rensect
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dracothulhu · 4 years ago
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The Temple Jedirodyne AU
Presume for a moment that the Jedi a thousand years prior to the PT were not so absolutely sure that the Sith were extinct. Presume that they looked at the ravages of the Dark Side presence from the occupations and battles pressing at their senses like a miasma, and decided that more needed to be done. The Temple on Coruscant had been attacked and occupied at least once during the Jedi-Sith War, after all. So they looked at the possibility of creating an guardian that would stand for as long as the Temple existed - the Temple itself. 
The Temple is alive; suffused with the presence of one of those ancient Jedi to defend the younger generations far into the future. The structure itself is reinforced with extra, hidden defences - concealed blast doors, enough power generation (solar, wind, geothermal, whatever) to support itself even cut off from the Coruscant power grid, a shield generator capable of withstanding orbital bombardment, and so on - all of which the Temple itself can control. It’s a fortress of last resort, even if it pretends not to be - even ignoring that the Temple is tapped into the Force nexus within the heart of the mountain that it caps, which gives it terrifying power compared to a mortal wielder.
Meanwhile however, the Temple is not merely a silent guardian. That first generation of Jedi after it came to life knew it after all, and would have no reason not to keep speaking with a fellow. The Temple can see, hear, and speak through both mundane means (cameras, microphones, and so on) and the Force itself, and its immense Force presence is a beacon across the whole planet - for the Jedi, a warm and encompassing comfort, like a psychic hug; for the Sith and others of the Dark Side, burning like the air too close to a raging bonfire. The Temple speaks to the Jedi across the generations, and becomes something of a fixture for the Order as a whole - like a close uncle or aunt, an entity who can always be relied on for support and guidance no matter the Jedi in question (though the Temple vigorously refuses any formal position of authority).
Skip forward to the Clone Wars: like with the rest of the Jedi, the Temple has been slowly battered down by the encroaching misery of the war, the fatigue and stress of the Jedi and the constant slow trickle of their deaths. By the close of the war, the Temple is near catatonic and no longer responding to the presence or calls of its inhabitants. Then Order 66 happens.
The Temple feels the one-two punch of the Jedi around the galaxy dying, everywhere, all at once, and it finally feels the Sith presence from Palpatine and Anakin Falling. This - the sudden agony of its charges dying, and the re-emergence of the ancient enemy and the purpose for the Temple’s current existence - is enough to shock the Temple out of its stupor and it begins to enact the measures that it had planned for for a thousand years and never needed to enact. The Temple orders all of the Guard inside, and then locks down. Every entrance is sealed, every defensive system (unused, but thanks to a small army of maintenance droids, dutifully kept in working order and updated through the centuries) fired up. Operation Knightfall is a resounding failure, the Temple remains unbreached (though it will remain under interdiction and observation for the duration of the Empire), and the Jedi inside survive - the old, the young, the wounded, and everyone who was there to recuperate in their ancient home. (Palpatine knew, more or less, that the Temple was aware, from the fragmentary knowledge of previous Sith and the knowledge he’d carefully gleaned from the young Anakin Skywalker in years past. He perhaps thought it would be a delightful cruelty to break the entity to his will, to fully cement his victory. He did not know of the titanic power it could wield to tear apart the surrounding plaza to hurl and scatter troopers like sown grain and cast lightning from the spires to destroy aircraft. He wouldn’t have reason to. He can’t go near the thing now - Vader survived only barely, and clings to life inside a new life support suit, but the Temple would crush Sidious like a bug without remorse.)
Some of the Jedi leave, and the Temple sends them out through forgotten passages into the depths of the undercity where the Empire cannot maintain a watch. Many others remain, safe in the Temple, and stay there until the day the Empire dies.
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theborderlandcoalition · 3 years ago
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Dance of the dead
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It has become apparent to about that diplomacy with the Forsaken had failed. Despite Stormwind's preparations and attempts to negotiate with them, the Dead still intend to dance this eve, and the life of one of Stormwind's higher level politicians is on the line. The first part of Undercity Nexus's event, the Dance of the Dead has arrived. They have been kind enough to provide us with many story threads and allow us to interact with them in regards to this plot, and many developments you have seen over the last month (and some you will see continued afterwards) are because of them and their handiwork. The Alliance have been invited into Lordaeron to bare witness to the Forsaken's cruel and unusual method of Justice. While many will answer such an invitation, they do so for more reasons than to simply bare witness. The forsaken have captured many, and the captured will have champions who will enter trials of combat on the captured's behalf. A force is required to keep the odds even, and prevent the forsaken from doing anything untoward towards the champion that has been chosen to represent the interests of the High Speaker, or any other captives they may have. So the Alliance will answer the call, will act with honor when their enemy has none, and will grit their teeth for the greater good, while preserving the integrity of the loved ones of those who will attempt to fight to rescue their loved ones who may be hostages. Anyone who is willing to volunteer to the forces of the Duchy of Eastburg, and follow their Marshal, Dame @Truthkeeper and Meng Shufen as they organize the approach and operations within tonight's event simply has to be at Light's Hope Chapel. -- Meng
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mtgbracket · 7 years ago
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Round of 8192 - Batch 39 results
792 Bracketeers voted in Batch 39, and 9.16m votes have now been cast.
Visual results are here and today’s results are:
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Jeskai Ascendancy defeats Terra Ravager with 95.45% of the vote Advent of the Wurm defeats Moriok Scavenger with 93.63% of the vote Wargate defeats Mossdog with 90.45% of the vote Loaming Shaman defeats Lagonna-Band Elder with 89.06% of the vote Bringer of the Green Dawn defeats Shinen of Fury's Fire with 87.91% of the vote
Mox Ruby defeats Undercity Informer with 86.28% of the vote Umezawa's Jitte defeats Summary Dismissal with 85.15% of the vote Life from the Loam defeats Ugin's Nexus with 84.72% of the vote Splitting Slime defeats Quicksilver Behemoth with 84.24% of the vote
Arcane Laboratory defeats Cloak of Mists with 83.33% of the vote Throne of Geth defeats Fatal Mutation with 82.00% of the vote Goblin Chieftain defeats Jace's Mindseeker with 79.71% of the vote Swarmyard defeats Stir the Grave with 78.55% of the vote
Akoum Hellkite defeats Moorish Cavalry with 78.13% of the vote Empyrial Archangel defeats Azorius Aethermage with 78.08% of the vote Serra Avenger defeats Brine Elemental with 77.47% of the vote Dynavolt Tower defeats Vexing Scuttler with 77.38% of the vote
Mind's Dilation defeats Seller of Songbirds with 73.79% of the vote Luminous Angel defeats Heretic's Punishment with 70.89% of the vote Ring of Gix defeats Remote Farm with 70.22% of the vote Yisan, the Wanderer Bard defeats Bump in the Night with 68.68% of the vote
Plumeveil defeats Cyclops Gladiator with 64.04% of the vote Summon the School defeats Hunting Moa with 63.83% of the vote Thalakos Deceiver defeats Callow Jushi with 63.00% of the vote Grafted Exoskeleton defeats Hooded Assassin with 62.76% of the vote
Heroes' Bane defeats Presence of Gond with 61.30% of the vote Runewing defeats Territorial Baloth with 61.20% of the vote Profit // Loss defeats Convalescent Care with 58.02% of the vote Temporal Distortion defeats Recollect with 54.46% of the vote
Nihilistic Glee defeats Wanderer's Twig with 53.96% of the vote Island of Wak-Wak defeats Legerdemain with 53.75% of the vote Ivorytusk Fortress defeats Flame-Kin Zealot with 52.96% of the vote High Priest of Penance defeats Emerald Medallion with 51.11% of the vote
Full results to date can be seen here.
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the-burnished-hart · 8 years ago
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Modern Masters 2017 Draft Archetypes: My Speculations
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Image from https://magic.wizards.com/en/articles/archive/news/modern-masters-2017-edition-and-amonkhet-packaging-2017-02-20
Modern Masters 2017 previews begin Monday, so before they do, I wanted to get my speculations for the draft archetypes out there. MM3 will include Modern-legal cards up through Magic 2014 Core Set, including the original Innistrad block and Return to Ravnica block, so my guesses for possible reprints will be confined to those sets. Here’s what I’ve got so far.
White-Blue Flyers
Possible reprints: Favorable Winds, Lyev Skyknight, Geist of Saint Traft, Warden of Evos Isle, Judge’s Familiar, Daring Skyjek, Bruna, Light of Alabaster, Ascended Lawmage
Blue-Black Zombies
Possible reprints: Reap the Seagraf, Diregraf Captain, Geralf’s Messenger, Gravecrawler, Weight of Precinct Six, Moan of the Unhallowed, Ghoulraiser, Ghoulcaller’s Chant, Blood Scrivener
Black-Red Vampires
Possible reprints: Stromkirk Noble, Falkenrath Aristocrat, Blood Bairn, Bloodcrazed Neonate, Shadow Alley Denizen, Blood Artist, Bloodflow Connoisseur, Stromkirk Captain
Red-Green Beatdown
Possible reprints: Ghor-Clan Rampager, Huntmaster of the Fells, Ash Zealot, Madcap Skills, Zealous Conscripts, Burning-Tree Emissary, Domri Rade, Kalonian Tusker, Vexing Devil
Green-White Lifegain
Possible reprints: Trostani, Selesnya’s Voice, Voracious Wurm, Archangel of Thune, Angelic Accord, Centaur Healer, Unflinching Courage, Moment of Heroism, Heroes’ Reunion
White-Black Reanimator
Possible reprints: Griselbrand, Avacyn, Angel of Hope, Obzedat’s Aid, Unburial Rites, Pack Rat, Grim Return, Undercity Informer, Balustrade Spy, Lingering Souls, Angel of Serenity
Blue-Red Spells Matter
Possible reprints: Snapcaster Mage, Young Pyromancer, Faithless Looting, Delver of Secrets, Cyclonic Rift, Guttersnipe, Mizzium Mortars, Burning Vengeance, Think Twice
Black-Green Graveyard
Possible reprints: Dreg Mangler, Spider Spawning, Mulch, Scavenging Ooze, Grisly Salvage, Boneyard Wurm, Ghoultree, Varolz, the Scar-Striped, Corpse Hauler, Kessig Cagebreakers
Red-White Tokens
Possible reprints: Assemble the Legion, Rally the Peasants, Gather the Townsfolk, Ogre Battledriver, Goldnight Commander, Thatcher Revolt, Firemane Avenger
Green-Blue Hexproof
Possible reprints: Invisible Stalker, Spectral Flight, Experiment One, Witchstalker, Keymaster Rogue, Way of the Thief, Gladecover Scout, Slaughterhorn, Zephyr Charge
Other possible reprints in no particular order 
Arrest, Bonds of Faith, Claustrophobia, Frost Breath, Victim of Night, Stab Wound, Doom Blade, Annihilating Fire, Prey Upon, Hunt the Weak, Mutavault, Cavern of Souls, Rest in Peace, Grafdigger’s Cage, Sigarda, Host of Herons, Gisela, Blade of Goldnight, Aetherling, Desecration Demon, Door of Destinies, Liliana of the Veil, Craterhoof Behemoth, Restoration Angel, Warleader’s Helix, Skullcrack, Abrupt Decay, Thalia, Guardian of Thraben, all ten Guildgates
Other possible reprints not in INN, RTR, or M14 blocks (in no particular order)
Stoic Angel, Slippery Bogle, Seedborn Muse, Hidden Horror, Tarmogoyf, Dark Confidant, Mindslicer, Crucible of Worlds, Inquisition of Kozilek, Golgari Thug, Oona’s Prowler, Rancor, Favor of the Overbeing, Boar Umbra, Ajani’s Pridemate, Serra Ascendant, Soul’s Attendant, Aven Mindcensor, Path to Exile, Goblin Guide, Noble Hierarch, Death’s Shadow, Through the Breach, Gifts Ungiven, Lantern of Insight, Chalice of the Void
Cards I think will not be reprinted (in no particular order):
Zendikar fetchlands, Damnation, Aether Vial, Lightning Bolt, Cryptic Command, Vendilion Clique, Kiki-Jiki, Mirror Breaker, Mox Opal, Blood Moon, Doubling Season, Inkmoth Nexus
I’ve listed 150 possible reprints and 15 cards I don’t think will be reprinted in this post. I’ll revisit my guesses and calculate my score once the whole set is spoiled. If I get 75% of my draft archetypes correct, or 75% of my guesses of cards reprinted or not reprinted correct, I might treat myself to something nice---maybe a box of Modern Masters 2017?! Guess we’ll just have to wait and see.
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