#ultrakill turret
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New Warframe doodles and some cool Ultrakill art!! (Finally...)
And some close ups of my Ultroodles! (Patent pending)
#art#artwork#artists on tumblr#traditional art#art dump#whiteboard#whiteboard drawing#warframe tenno#warframe fanart#warframe revenant#warframe#warframe operator#the song is Truth Or Dare by Emily Olsen#oh and the nightcore version ofc#ultrakill#ultrakill v1#ultrakill gabriel#ultrakill game#ultrakill gabv1el#ultrakill ferryman#ultrakill minos#ultrakill mindflayer#ultrakill swordsmachine#ultrakill sisyphus#ultrakill doodle#ultrakill turret#ultrakill earthmover#ultrakill benjamin#ultrakill v2#portal turret
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TURRETS ARE AWESOME!!!!!!!!!!!!!!
they always were, are and will be amazing!!!
no doubt, it's shocking that our disgusting kind of sinful, filthy and egoistical flesh could ever gift good bodies for such gorgeous creatures, but i'm glad it did.
their undying strength, pride and glory in shells of pure and divine metal makes them one of the best man's creation.
they are so precise, serious, professional and stoic on duty, they just want to help as much as possible. that's beautiful, that's respectable, that's something we all should admire and kneel before.
yet even if created by our kind, which is very keen on silencing the divine for its own good, they still maintain their personalities. some are more sturdy, some are more energetic, some are easily pissed off, some are very attentive to everything, not even talking about turrets from different media, that have even more freedom.
TURRETS FOR LIFE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#objectum#objectophilia#technum#technophilia#techology#turrets#ultrakill#portal#lethal company#team fortress 2
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This sketch I did a few days ago
#ultrakill#artwork#sketch#anime art#anime style#ultrakill art#ultrakill fanart#turret#turret ultrakill#meme#smol#parrot#silly cats#neon white#red neon white#neon red
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Who would win
Glados (Portal) verses Gabriel (Ultrakill)
Hm.
GLaDOS has her neurotoxin and the turrets (and the rocket turret) but other than that she's an unmoving target with low hp.
Gabriel is a very agile angel who can shake off bullets.
With the bullets at Aperture doing barely any damage due to the turrets firing the entire bullet, they'd do fuck all against him. The rocket turret is easy to avoid so it's unlikely he'd get hit by that, even so, he can tank explosions pretty well
However his weakness is his rage, he'd get enraged the moment GLaDOS insults him which makes him clumsy and creates openings.
But chances are, he'll attack before she even has a chance to speak.
I've got to say, the odds are stacked against GLaDOS. The only way I could see her possibly winning is if she distracted him for long enough for the neurotoxin to take effect
TLDR: easy win for Gabriel
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Dude, my type isn't even "Just a guy" anymore its
Its like
Whatever the fuck the Earthmover from Ultrakill and the STAFF Bot from fnaf security breach (All versions [The Master Chef is my favorite]) have in common
I'd fuck those things
Also AM from I Have No Mouth and I Must Scream.
And... The Closet from Barbie...
And... GlaDos... From Portal...
And........ The.......... The turrets.....
Im proud of wanting to fuck the mimic from security Breach Ruin though, I'd fuck that thing without guilt
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since I can see you’re still opened, and you do oc requests :3
could you perhaps do a stimboard for my ultrakill oc zagreus? either or image, added two just in case. with themes of wings [same mechanical wings], glow stims [yellow/orange would fit]. feel free to add anythjng you think fits, this is all I can think of
Zagreus (Ultrakill OC) Stimboard for Defective--turret ! 🌱 :]
Sorry this took ages, kept having technical difficulties, but I love this little guy sm and I hope this fits them!
🩸 🩸 🩸
🪽 🪽 🪽
💛 💛 💛
#stimboard#stim blog#request#visual stim#tech stim#orange stim#oc board#yellow stim#glow stim#red stim#kinda#warm stim#fire stim#again. kinda#lava stim#ultrakill
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epic turretfan intro
•first ever tumblr post hello!!!!! im saffie/saff
•she/her, autistic, lesbian arosomething. 19
•current interests are ultrakill and portal + portal 2!! my other main ones are sonic the hedgehog, splatoon, and undertale + deltarune
•proshits FUCK OFF
•if you send me anything v2 or turret related i will jump for joy and do a little backflip
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Ok ULTRAKILL 7-S spoilers but if you like the main concept of the level but wish it was more in-depth (as in like. A whole game with multi-hour levels, harder gameplay and multiplayer), then I recommend checking out
Viscera Cleanup Detail, like even if you've heard of it but haven't played it. You should. Like the only thing that 7-S does better than Viscera Cleanup Detail (in my opinion) is that in ULTRAKILL you're the one causing the mess, whereas in VCD shit's already hit the fan and the only enemies are turrets and mini-sarlaccs that only exist on certain maps and are more of a level hazard than a traditional enemy.
Also I guess Nightmare Reaper has a random event that is similar to 7-S's actual premise (a mop and furnace can appear after an arena and you get bonus money for cleaning up the mess you've caused, but also like. The pre-existing level details for some reason, like graffiti in the city levels and stuff). But also Nightmare Reaper is a roguelike that takes ages to actually finish and the mop event is one of several that have a chance of happening.
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Soooo, Im making another ULTRAKILL Oc
Since so many people liked P3GASUS/P3, I wanted to make another Mindflayer oc that was created in an RP with my girlfriend Her name is P1P3R or P1. she is gonna have heavy armor and was used as a turret of sorts, She also is very motherly to P3GASUS, and is always very supportive of them but also keeps their safety in mind.
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ultrakill update review!!!!
SPOILERS AHEAD SPOILERS AHEAD SPOILERS AHEAD SPOILERS AHEAD
IF YOU HAVEN'T PLAYED THE UPDATE YET FUCKIN' DO THAT NOW
okey now for the review:
7-1: GARDEN OF FORKING PATHS
i mean, it was fine. pretty good i guess. the atmosphere was wonderful, sure, but on my first try i spent 90% of the time tryna figure out what i was meant to do. i mean, i get that its SUPPOSED to be like a maze, but when actually gets you lost it kinda goes from "cool and lore accurate" to "lore accuracy at the cost of mild inconvenience". the second half of the level w/ the minotaur was sick, though. i will admit, i DID rage the first time i fought the minotaur cause its kinda not obvious what you're supposed to do to hit him (that stomach hitbox is the size of a fuckin hair) but after you get the hang of it, its a neat fight. i do feel like the railroad situation was kinda wasted by only bringing in 2 trams with enemies and then starting the bossfight with the third one. it woulda been cool to see many trams come and go with enemies on 'em, but oh well. also, jumpscare warning, thanks. very funny hakita. cool joke cool prank there. you got me with that one
7-2: LIGHT UP THE NIGHT
good level. i loved that war aesthetic and shit. the subway station area was a bit mid, and the hook platforming was kinda boring, but not that big of a deal. it introduced my favorite enemy of the update, which is a plus. *cough cough* guess which enemy i'm talking about *cough cough* gutterman *cough*. the challenge was actually pretty creative. wasn't easy to figure out, but also didn't take me like an hour. the archive area where you had to take the correct path was cool, the area just looked cool in general.
7-3: NO SOUND, NO MEMORY
imo: best level aesthetically, kinda mid gameplay-wise. i will admit i may or may not have shat pant when scary flashlight intro. in general, the level layout is spirally at best and messy and confusing at worst, but it's made up for with the amazing cherry blossom trees scenery. the blood tree thing mechanic was actually a really cool idea (also the trees are pretty) but i feel it was executed kinda badly. the whole blood monsters thing just feels weird. i think it'd have been better if it was just normal enemies whose blood fed the tree. the final area was really cool though, nice to see the dual wield powerup back in action. the whole infighting mechanic was also neat, with the way it gets wat harder if you mark yourself for death and disable it.
7-4: ...LIKE ANTENNAS TO HEAVEN
this level is just... mwah! climbing up a colossal machine was awesome, the idol shield area was cool with the time limit and stuff, the escape sequence at the end was awesome (i love escaping from crumbling/soon-to-detonate buildings in games). everything about this level was absolute perfection... except for the bossfight itself. both of the bossfights, actually. look, the defense system had a cramped arena with lackluster attacks and the whole fight was generally really boring and stupid. did not have fun at all. just move around in a circle to dodge the laser while you attack the turrets, ooooooohhhh thrilling... and don't even get me started on the core fight. absolutely idiotic. i hated it. the spinning laser walls felt awkward and the idol shields were infuriating. it sucks so bad that one of the laser walls is at an awkward height that requires you to dash mid-air to move at its level. the whole level was great but the bossfight ruins it for me, really.
ENEMY REVIEWS
MANNEQUIN:
honestly, not a big fan. the design and lore are good, but the attacks are just... annoying. its like a fly that pisses you off from afar. just buzzing around, making itself your problem. they really felt the need to give them prime boss-style combo melees and mindflayer's horrid homing projectiles, huh?
GUTTERMAN:
easily my favorite enemy of the update. i love it when enemies are easy to parry/style on. so satisfying and dopamine-inducing. when i saw the teaser i thought their machine gunning would be annoying, but surprisingly they're only really a virtue-level threat if you ignore them for too long and that's about it. very nice enemy
GUTTERTANK:
easily my LEAST favorite enemy of the update. super inconsistent, fast moving makes it hard to follow, random explosions everywhere with me having no idea where they're coming form, AND you can't even get close to them to heal because they just fly-swat you right away with an unparryable smack. the terminal says to bait out the attack, but the cooldown is so small that they can just do it twice. better off just dash-boosting through the hit to ignore it.
MINOTAUR:
hated at first, but now grew fond of it once i've mastered its patterns. it was like fighting the ferryman all over again, really. i felt cheated and as though it was unfair at first, but once you get the hang of him he's really not that difficult to deal with. also, really sad lore. sorry minotaur.
EARTHMOVER:
i mean what's there to say about it. i already talked about the fight in the 7-4 section what's there even to say here. cool design, i guess?? nice lore entry...?
BIG JOHNINATOR:
big johninator
NEW FEATURE REVIEWS
sharpening of some pixelated textures:
they made the projectile and maurice charging laser sprites less pixel-ey. i'm not too happy with this change, actually. i thought it looked fine, now it just looks... weird.
charged freezeframe rockets:
if you hold a rocket frozen for a second, it'll turn blue and "supercharged", causing its explosion to be WAYYY bigger when shot. this allows for INSANE new nuke tech, it's unbelievable. compare the size of the previous biggest possible explosion (shotgun core + malicious railcannon) and the one you get now with charged rocket + malicious railcannon, it's unreal. literally the size of the cybergrind arena. this changes EVERYTHING. i'm like 90% sure this massive explosion size is unintentional and is getting nerfed within a week.
dying mindflayer knuckleblasting:
when a midflayer is doing its death animation, you can punch it with the knuckleblaster to make it go flying and firing its laser everywhere and exploding after a bit. it's actually fucking hilarious but has zero use in-game because of how situational and difficult to pull off it is.
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Do you have any favourite mech / robot designs outside of robo-ky? ^_^
had to think cuz I forget everything immediately when asked to recall it hmm hmm hmmmmmmmmm.
well I love portal robots especially the personality cores. wheatley 1 billion emotions somehow
why is this gif so small. whatever. I love glados too of course and the TURRETS. big fan of the turrets.
outside of portal but still valve. I love the man vs machine robots in tf2 I think my favorite is theeee medicbot or engineerbot
but all of their designs are really lovely.. also I like the whirring and shit they do in game I can't really find a video of gif that shows it off well but they bounce in like. waves my hand around. I don't know word THEIR ANIMATIONS COOL ! also robots! is one of my favorite tf2 musics
youtube
listen to it
uhmmm. I love the ultrakill machines a lot.
freaky machines I ain't answering. my favorites a streetcleaner (NUMERO UNOOOO), sentries, swordsmachine and the earthmover I love the earthmover. I love the level when it's fighting the other earthmover and looks down at you and realizes fuckkk that little bug is a THREAT ! but gets distracted.
amazing ^
there are 100% OTHER mech / robot characters I like but I can only remember video games rn. actualyl wait.
still a game but. fl4k. I like fl4k.
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My favourite thing to do with tabletop games in general is to find a mechanic or set of mechanics and go “how can I make that work on the tabletop”.
For example, Doom Eternal is one of my favourite games of all time. I remember playing it and thinking, “how can I make this combat style work on the tabletop?” And that sparked me to make a game called “Infinite Hyperdeath” (Ultrakill reference hell yeah)
The game was based off of 3 stats, Tenacity, Bloodlust, and Adaptability.
You had 3 kinda of actions based off those. Combat actions, utility actions, and extra actions.
You used combat actions to make attacks with crazy weapons such as a revolver that can fire every chamber at the same time (don’t question), or a grenade launcher that shoots turrets.
You used utility actions to activate abilities, swap weapons, reload (you could skip this by swapping weapons just like in doom eternal)
You used extra actions to fill in for either of the other types.
And that was basically it. Simple, clean, brutal, as I wanted it to be.
I also made a system entirely based off of “how accurately can I emulate bloodborne on the tabletop”. Turns out, really well. It just didn’t play well.
This is how I make 99% of my games i’m not gonna lie.
(Art by my friend, Kadish)
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Ight you got a moment?
Lots of people are comparing ULTRAKILL with Doom Eternal and I'm here like.. what? These games are way too damn different to be actually compared to and I'm gonna go over why because I want to.
Combat Flow. [Ammo, health, etc.]
First, ammo, now don't get me wrong, ammo is cool or uncool in the case of ULTRAKILL but it's a moot point in saying [this] one is better. Doom had ammo ever since it was born as one of the first major fps games [or so I think.] You can't just remove the thing that's been in Doom since it's very conception, with Eternal perfecting it entirely with it just being reduced to a bind to slice something in half for it. As for UK, Hakita said that having ammo in ULTRAKILL would be like if Dante in Devil May Cry had durability on his sword, I.E it would want you to fight efficiently instead of stylishly, which is like.. the main point of ULTRAKILL's combat.
Second, health, this one is easier. Both games are gory, and both ironically implement that into their health systems, only that ULTRAKILL's is more on the fly and faster rather than Doom doubling down on the gore and having you play an animation to have the poor soul drop health like a pinata. Here's the thing, it fits both of their combat loops again and it also fits the lore the creators made for them, V1 is an efficient unstoppable killing machine that quite literally uses blood as fuel, never slowing down and clearing entire layers of hell in minutes with no regard of how much destruction it's causing, only focused on it's quest for blood fuel, while the Doomslayer is a human turned divine that has gone through hell and back, seen his family and pet die at the hands of the demons and wishes them nothing but the worst of pains, of course he will rip and tear the very beings of sin to shreds by his own hand.
Weapons, mother of Christ..
Doom Section:
I'm gonna try not to delve into ammo too much because I just discussed that but here's the thing. Each weapons fit their respective atmospheres and lore [unless you're doing one of those wacky ass coin punch setups in ULTRAKILL but yknow] so it's really hard to just compare the two's loadouts at all. Some people point at how UK made the starting pistol useful and like.. okay? That's not gonna work on doom when you have the Heavy Assault Rifle and the Chaingun to spit precision bolts and quad turrets at things, not like a charge shot is useful either when you have the Ballista/Gauss Cannon to use in those situations when you need something piercing, tell me, why you would use the pistol that in most cases is a waste of resources to use, something very important to Doom, and to let it sit there eating up a slot in your weapon loadout? What would you even put on it?
The huge selection is trickier to tackle but I'm gonna try my best here. Combat shotgun, Heavy AR, Plasma Rifle, Rocket Launcher, SSG, Ballista, Chaingun, BFG/Unmaykr. That is 8 whole ass weapons not counting the chainsaw and Crucible/Sentinel Hammer because those are utility weapons. Safe to say it can get overwhelming, but here's my point. Each weapon and their mods tie into the combat flow of Doom but each weapon usually also counters a type of demon better than the others, not saying it's the only one that can but it's the best in most circumstances because of how weak points work [unless you're a bastard like the Tyrant or Archie.] Even if they were gone, there's still the weapon and mod swapping for those who want to experiment on how to kill something the fastest besides just locking on with triple rockets the boring way, and you have many options with how you want to do that to take the least amount of damage while trying not to get slammed by the other demons you aren't prioritizing because wowzers you can't kill them all at once, sometimes you want to kill a heavy demon that's hard for you to deal with specifically when your crucible ran out or there's multiple of them and you're out of BFG. And for those people thinking about how Doom has the BFG as a panic screen wipe weapon when ULTRAKILL doesn't.
That's the BFG.. You're not just going to remove that thing from Doom. It literally stands for big fucking gun.
Besides, Eternal hard punishes you for not diversifying your gameplay I.E that's the game forcing you to get good or die trying, essentially shoving you head first into the focus bubble where the fun resides in a game like that. Or you could just.. you know.. not use those weapon at all, nobody's stopping you from doing that too, it's real fun to do that.
ULTRAKILL Section:
Heads up, if anyone says something about "dEfAUlT piErCeR iS toO StRoNG" then please just watch this I don't want to make this any longer than it already is for how much the argument has been refuted.
UK has less weapons than Doom but will eventually have more variations for all of them, with each weapons having 3 variations instead of Doom's 2. The focus instead of these weapons is style, no weak points, although yes some enemies like Cerberus are weaker to things like rockets, and Maurice is straight up invulnerable to rockets, but they aren't surefire ways to deal with them just like how Doom doesn't force you to use certain weapons to kill a weak spot. The main difference is that there are TONS more weapon interactions in ULTRAKILL than Eternal due to it's unlimited ammo and style focus. Mobility options, Chargebacks, P-boosting, Nuking, Railcoining, you get the gist, even with just 5 weapons it has an immensely large skill ceiling for on the fly combos and experimentation, mostly because of that damned quarter. Enemies, like Eternal, are able to be killed with any combo/weapon choice in a diverse amount of ways, including the community's favorite, instakills. Wanna kill a Cerberus? One two Railcoin combo or cannonball + parry/whiplash ball into parry, Maurice? Sharpshooter his first projectile or style on the moai with a chargeback. Yes you can kill any of them with the peashooter, shotgun swapping, or 100% Auto Aim with the nailgun until they die due to the unlimited ammo, but you are making the game boring to play for yourself and that's not exactly a good thing to do as far as any games go. The game will punish you for not being stylish but instead of outright killing you it's more of a push to try and achieve more in the case of the style meter directly affecting your hard damage, more style, the faster hard damage disappears, with the highest rank eliminating it entirely for the entirely of it being up. Now with the new changes, you can't spam one weapon if you wanted to either as it will outright stop giving you style if you use it too much, forcing you to use other variations and weapons to get style up at all.
Conclusion:
In the end, neither's combat loops would work with each other for the same things, creator vision, roots, and lore. A robot like V1 wouldn't kill something in the most painful way possible, that isn't efficient as blowing their torso off rather than breaking their arm with your bare hands and then tearing their head off. At the same time, the Doomslayer won't just start [intentionally] styling on demons, he hates them to the very core and wishes them all to die a painful death.
TL;DR: Stop comparing Doom Eternal to ULTRAKILL, they're too different to be compared and each person will have a different taste on if they want an efficient resource management gorefest or a Sweet Stylish Shitstorm.
Art by BaekMaddison on Twitter
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gabe vo: i'm not an armored core im an angel
unrelated rat emoji: 🐀
AC6 Mechs Inspired By Your Muse | Not Accepting
Same as before nerding out below and to save people time, tumblr REALLY HATES VIDEOS (even short ones) BUT ANYWAY...
so the one major snag I had with trying to make something that felt "Gabe-like" (or even Ultrakill inspired either) js that the game basically forces you to either go light with no weapons or heavy with every weapon alive.
So to alleviate that I took the middle ground while trying to do the most "bossish" kind of weapon style possible.
Left Hand 1 & 2 ("Moonlight" Blade & "Moonlight Blade...2": If you squint hard enough its Justice and Splendor but a coat of paint this is probably obvious but they are the most "bladey" blade weapons we have. Started with this instead of the right hand because its a style of "use one blade, throw it on the back to cool down, and then use the other one". A very "I will give you no room to breathe" type of style of fighting
Right Hand 1 (Linear Rifle): sadly unlike previous games (ATM) you can't use melee weapons in both hands. Closest thing to really feeling like putting on the pressure is the above, where on TOP of the two swords beams being thrown out you can charge up this little "definitely not a sniper rifle". Once they make a mistake or land abruptly give 'em the good old "gotcha bitch" moment.
Back Right (Gun Turret): To try and stay as mobile as possible without a huge ass rocket on the back. Follows the simple idea of "Turn it on, watch it harass the enemy, profit!" mentality while you are throwing out everything else at them.
Design wise yeah I did kinda just make it look like Gabe (:3) but with a few extra stickers that probably aren't visible in the pictures to help give off that aura of a Judge getting onto the field and ready to do some work.
Now lets both get out there and root for dual melee weapons for the DLC that will totally come out eventually.
#light-imperfected#answered!#this game has a severe lack of certain weapon types#but ofc the moment they gave us two “moonlights” I knew what I had to do lmao
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Alr which fictional laser gun does it sound like?
everywhere i go everyone compliments me on the particle cannons i attached to my body. they say things like "those look effective against armored targets, and also very precise" and then i blush cutely and obliterate a scrap car
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heyyy :3
could I request an oc stimboard of Azrael my ultrakill character? themes of wings [preferably gold, but white is also fine], gold stims and blood?
here’s one singular image
Azrael (Ultrakill OC) stimboard for Defective--turret! 🌱
🪽 🪽 🪽
🟡 🟡 🟡
⚔️ ⚔️ ⚔️
#stimboard#stim blog#request#visual stim#gold stim#red stim#white stim#oc board#ultrakill#blood cw#blood tw#wing sitm#feather stim
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