#ultrakill review
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ultrakill update review!!!!
SPOILERS AHEAD SPOILERS AHEAD SPOILERS AHEAD SPOILERS AHEAD
IF YOU HAVEN'T PLAYED THE UPDATE YET FUCKIN' DO THAT NOW
okey now for the review:
7-1: GARDEN OF FORKING PATHS
i mean, it was fine. pretty good i guess. the atmosphere was wonderful, sure, but on my first try i spent 90% of the time tryna figure out what i was meant to do. i mean, i get that its SUPPOSED to be like a maze, but when actually gets you lost it kinda goes from "cool and lore accurate" to "lore accuracy at the cost of mild inconvenience". the second half of the level w/ the minotaur was sick, though. i will admit, i DID rage the first time i fought the minotaur cause its kinda not obvious what you're supposed to do to hit him (that stomach hitbox is the size of a fuckin hair) but after you get the hang of it, its a neat fight. i do feel like the railroad situation was kinda wasted by only bringing in 2 trams with enemies and then starting the bossfight with the third one. it woulda been cool to see many trams come and go with enemies on 'em, but oh well. also, jumpscare warning, thanks. very funny hakita. cool joke cool prank there. you got me with that one
7-2: LIGHT UP THE NIGHT
good level. i loved that war aesthetic and shit. the subway station area was a bit mid, and the hook platforming was kinda boring, but not that big of a deal. it introduced my favorite enemy of the update, which is a plus. *cough cough* guess which enemy i'm talking about *cough cough* gutterman *cough*. the challenge was actually pretty creative. wasn't easy to figure out, but also didn't take me like an hour. the archive area where you had to take the correct path was cool, the area just looked cool in general.
7-3: NO SOUND, NO MEMORY
imo: best level aesthetically, kinda mid gameplay-wise. i will admit i may or may not have shat pant when scary flashlight intro. in general, the level layout is spirally at best and messy and confusing at worst, but it's made up for with the amazing cherry blossom trees scenery. the blood tree thing mechanic was actually a really cool idea (also the trees are pretty) but i feel it was executed kinda badly. the whole blood monsters thing just feels weird. i think it'd have been better if it was just normal enemies whose blood fed the tree. the final area was really cool though, nice to see the dual wield powerup back in action. the whole infighting mechanic was also neat, with the way it gets wat harder if you mark yourself for death and disable it.
7-4: ...LIKE ANTENNAS TO HEAVEN
this level is just... mwah! climbing up a colossal machine was awesome, the idol shield area was cool with the time limit and stuff, the escape sequence at the end was awesome (i love escaping from crumbling/soon-to-detonate buildings in games). everything about this level was absolute perfection... except for the bossfight itself. both of the bossfights, actually. look, the defense system had a cramped arena with lackluster attacks and the whole fight was generally really boring and stupid. did not have fun at all. just move around in a circle to dodge the laser while you attack the turrets, ooooooohhhh thrilling... and don't even get me started on the core fight. absolutely idiotic. i hated it. the spinning laser walls felt awkward and the idol shields were infuriating. it sucks so bad that one of the laser walls is at an awkward height that requires you to dash mid-air to move at its level. the whole level was great but the bossfight ruins it for me, really.
ENEMY REVIEWS
MANNEQUIN:
honestly, not a big fan. the design and lore are good, but the attacks are just... annoying. its like a fly that pisses you off from afar. just buzzing around, making itself your problem. they really felt the need to give them prime boss-style combo melees and mindflayer's horrid homing projectiles, huh?
GUTTERMAN:
easily my favorite enemy of the update. i love it when enemies are easy to parry/style on. so satisfying and dopamine-inducing. when i saw the teaser i thought their machine gunning would be annoying, but surprisingly they're only really a virtue-level threat if you ignore them for too long and that's about it. very nice enemy
GUTTERTANK:
easily my LEAST favorite enemy of the update. super inconsistent, fast moving makes it hard to follow, random explosions everywhere with me having no idea where they're coming form, AND you can't even get close to them to heal because they just fly-swat you right away with an unparryable smack. the terminal says to bait out the attack, but the cooldown is so small that they can just do it twice. better off just dash-boosting through the hit to ignore it.
MINOTAUR:
hated at first, but now grew fond of it once i've mastered its patterns. it was like fighting the ferryman all over again, really. i felt cheated and as though it was unfair at first, but once you get the hang of him he's really not that difficult to deal with. also, really sad lore. sorry minotaur.
EARTHMOVER:
i mean what's there to say about it. i already talked about the fight in the 7-4 section what's there even to say here. cool design, i guess?? nice lore entry...?
BIG JOHNINATOR:
big johninator
NEW FEATURE REVIEWS
sharpening of some pixelated textures:
they made the projectile and maurice charging laser sprites less pixel-ey. i'm not too happy with this change, actually. i thought it looked fine, now it just looks... weird.
charged freezeframe rockets:
if you hold a rocket frozen for a second, it'll turn blue and "supercharged", causing its explosion to be WAYYY bigger when shot. this allows for INSANE new nuke tech, it's unbelievable. compare the size of the previous biggest possible explosion (shotgun core + malicious railcannon) and the one you get now with charged rocket + malicious railcannon, it's unreal. literally the size of the cybergrind arena. this changes EVERYTHING. i'm like 90% sure this massive explosion size is unintentional and is getting nerfed within a week.
dying mindflayer knuckleblasting:
when a midflayer is doing its death animation, you can punch it with the knuckleblaster to make it go flying and firing its laser everywhere and exploding after a bit. it's actually fucking hilarious but has zero use in-game because of how situational and difficult to pull off it is.
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HOW TO PIN YOUR INSECTS:
Position limbs into desired arrangement and pin in place
Maintain eye contact
Pin should pass through the center of the thorax
Move slowly; lest the divine light leak out along with the ichor
Wait for the embers to die.
Wait for the embers to reignite.
#Ultrakill#V1#V1 Ultrakill#Gabriel Ultrakill#Gabv1el#Insects#Disclaimer. Not actual insect pinning advice. If that wasn't obvious from the start.#Cw:#Blood#Should I tag this animal death. Maybe? Hell if I know#Hm. I think I'll leave it at#Ask to tag#Just in general.#Don't ask me to put this in the ship tag though I'm not doing it (if I tag it ship know it was a moment of weakness... Joking.)#Anyway I don't want to talk about how long this took. Fuck's sake. This is like the third attempt at this concept#The first one I just didn't vibe with and the second you couldn't see the pins well enough (I would say it was also too horny-looking but.)#(but so is this one. As told to my by my peer reviewer. And by that I mean my friend I sent the sketch to and they said-#''I don't see how your other sketch could possibly be worse than this''. Thank you for the encouragement. I'll add more bloodlust next time#EDIT: FIXED A MISTAKE THAT WAS BOTHERING ME#EDIT 2: I caved. It's in the ship tag now.
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Favorite steam reviews
(Name of the game in alt text.)
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gabriel wears my ootd day 6: covid arc episode 4 where i play mouthwashing and have feelings about the videogame being very familiar ohno
#gabriel ultrakill#ootd but i draw it#if i am to write a review for mouthwashing it will be tomorrow once i am rested and not as lost in thought because of this game lol#bla bla im making a website and i put my reviews on here bla bla bla html and css are kinda easier than blueprint bla bla bla whatever
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remove gabriel's degrading voice lines i can't focus with a boner
#quoting some fucking review#WHY. IS HE SO FUCKING FAST#I CANT PARRY HIS ATTACKS AUGH#liveblogging my ultrakill experience. still
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i still cannot fucking draw feet and refuse to learn.
anyway, more work with poses and an experiment with cell shading and some half-tone brushes i have. this one actually turned out decent, the hands most of all.
#art#ultrakill#ultrakill fanart#gabriel ultrakill#working on some partner poses next hopefully#maybe with v1?? who knows#i haven't drawn v1 and gabriel together much and that needs to change#i gave him a pussy in the initial sketch#was tempted to leave it in but i have no idea what tumblr's policy for that is#i've gotten mixed reviews#if anyone has any idea please let me know#i haven't drawn much smut#but i know of a lot of great fanfics that need fanart#looking at you pit of feathers
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collection of my fave ultrakill reviews
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@deluxetrashqueen alternative bug idea:
Do,, do you think Gabriel can make cocoons like butterflies? Pulling soft delicate strands out of the hole on his chest plate, and making a temporary home out of it. Oh my god what if it’s just a part of angel growth cycle where they develop armours?
Wait hold on Imagine Gabriel having to dry his wings?! In the heaven he would blend into the sky nicely, but in hell, he must be very careful in the hours of vulnerability. Fresh shed, wet wings, rendered almost immobile by his anatomy.
V1 looks up and accidentally stumbles upon Gabriel in the corner of the cathedral ceiling carefully drying his wings.
I think u have permanently opened a hole in my brain with angels is bugs (affectionate)
#is this anything#ultrakill#Gabriel ultrakill#I’m getting this peer reviewed by u (affectionate)#az thoughts
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hideous mass. hideous mass
Hideous Mass (ULTRAKILL)
Weird scorpion lobster shrimp. He is made of meat. Mmmostly accurate solely from a "he has the limbs" perspective
I am a fan of a hideous mass but Honestly would not immediately register the bug shape. he has a human face, unfollowed
RATING: 🐛🐛.5
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In retribution to my dear mutual @prototypelq's post, I will also be writing about my 3 favorites games of all time! Making this list was a bit easier than I expected, but because I have too many beloved games to choose from expect a lot of honorable mentions hehehe
And the first game on the list is, of course:
Castlevania: Symphony of the Night
It's no surprise that this game would be here. I mean, it's not like I replay it every year!
SOTN is a game of the genre "Metroidvania". You probably know this term if you have heard of games like Hollow Knight or Ori, but if you don't, basically, a Metroidvania game takes place on a huge map consisting of interconnected smaller rooms. When playing, you'll travel and explore around these rooms, defeating enemies and unlocking new abilities that allow you to acess new areas that were unaccessible before.
The OG Metroid on the NES can be considered the very first game of this genre, but Super Metroid and SOTN together were responsible for defining its standards and popularity today. Hence the term, "Metroidvania".
This game is a heck lot of fun to play. Dracula's Castle is huge and full of interesting areas to explore, filled with enemies and secrets of all kinds. SOTN is based on an RPG-like stat and level system, and you gradually grow stronger as you defeat foes, gain EXP, and level up. Weapons, armor, and other equipment are found all through the castle, further increasing your stats and other attributes.
The soundtrack is an absolute masterpiece. I'm not exaggerating when I say that Castlevania as a franchise has some of the best OST's out there. Michiru Yamane is a great composer, and her instrumental works fit CV's themes and tone really well.
SOTN does not use MIDI samples processed by the PSX's sound chip (except for the Librarian's theme). Instead, all of the game's songs are played through audio streams, granting them CD-like quality, which is a little rare in other games on the system. Here's an example of what Yamane could do with this audio quality:
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Sounds great, doesn't it?
Another aspect of SOTN that I love is of course, the visuals. To this day, I consider this game to have some of the best 2D graphics ever. The levels and backgrounds are beautiful, and every tile is filled with plenty of detail. All of Alucard's animations are fluid, graceful, and an absolute delight to watch and control. Often, the game will mix in 3D elements to enhance the beauty of an area, and it looks great.
There are so many little hidden details in the game that make you appreciate the developers's love and care even more. For example, in the Outer Wall area, a small suspended room can be found at the area map's bottom. In this room alone:
A falcon/hawk/eagle/bird of prey can be observed in her nest. As you progress through the game and return to this room, you can see the falcon coming back everytime to lay, incubate, and take care of her offspring. It's really damn cute.
A telescope can be found in the left wall. Using it allows you to see the Ferryman from the Underground Caverns.
Alucard can sit in one of the chairs. Leaving him there for a few minutes will cause him to fall asleep. Aditionally, in the Japanese version, the fairy familiar will sing him a lullaby (she can sing in any chair, in fact.)
Now, what is the purpose of this area, you ask? None. There are no items, weapons, enemies, or anything of use to the player (except for map completion). The devs just created this room to add more life and personality to the game. And this is just one example!
As much as I love this game, though, I do admit that it isn't as perfect as most people make it. It does have its flaws: the game has very bad balancing issues, and the difficulty curve is essentially non-existent.
I never liked the Inverted Castle. Not because it's just the normal castle turned 180º, but because it doesn't feel like it was coherently designed, instead just quickly put together so they could ship the game claiming it to have double the original content (Galamoth was a great addition, though. I might make a post someday on why I love this boss so damn much).
Overall, this game means a lot to me. It pretty much set up my standards and taste with video games, and it made me understand why I enjoy playing them so much. It's a great game that I recommend to pretty much everyone! It's fun and really easy to pick up, taking only about 12-18 hours to beat for the first time, at max.
Also, can we just appreciate Ayami Kojima's wonderful cover art for the game?
And now, for my second most favorite game:
Sekiro: Shadows Die Twice
My first (and only so far) FromSoft game, and boy did I fall in love with this game.
Well, to begin it, Sekiro has one of the best combat systems I have ever had the honor to experience. It's based primarely on player reaction, testing their ability to counter, parry, and dodge the various attacks thrown at them. Equipped with only one sword (and a few very useful prosthetic appendages), our protagonist Wolf must defeat all sorts of opponents, from respected warriors, shinobis with no honor, animals (yes I did die to a rooster. Twice), the undead, demons, and much more, all so can rescue and avenge his master.
Using your trusted katana, you have the ability to deflect enemy strikes based on your input timing, dropping their guard and allowing for attacks of your own. When fighting enemies in this game, you are not aiming for their health. Instead, you aim for their posture. As you deflect attacks with perfect timing, your enemy will slowy begin to lose posture, and once said posture breaks, you can go for a finisher attack that instantly depletes their whole health bar. It's hella satisfying to pull off. Deflecting attacks poorly can lead to your own posture breaking, though, so paying attention is essential.
There are other aspects to the game's combat, such as Perilous Attacks, which cannot be deflected. To deal with them, you must either dodge, jump, or counter, adding even more danger to a fight and demanding focus from the player. Your prosthetic can also hold a few unique abilities, such as the Firecracker, which helps stunning certain opponents. Wise usage of these Prosthetic Tools will greatly help you on the harder fights.
Oh, and there's a catch: Wolf is no mere shinobi. He was blessed (or rather cursed?) with the power of the Divine Heritage, granting him immortality and the ability to revive from the dead for all of eternity. Gameplay-wise, this means that whenever you die, you'll receive one (or two, sometimes three) chance to revive on the spot at half health, allowing you to properly finish off your opponent. But don't think this makes the game easy! Reviving in the face of a tough boss never means an immediate victory, trust me.
Unlike Dark Souls, which rewards a more defensive playstyle, in Sekiro, the player must be aggressive and constantly take risks to overtake their opponents. Dodging everything and staying away will only drag on the fight and allow the enemy to regain their posture. As a certain character would say, "Hesitation is defeat".
But the amazing combat isn't this game's only strength. Another aspect that I love is how beautiful the game looks. Everything from the lighting, the colors, the gorgeous views, and the very well designed areas come together really nicely, and exploring this rather linear game is an absolute delight.
The battles look graceful, and not just because of the combat system. The special effects look amazing, and add great beauty and danger to every strike. The Divine Dragon's bossfight is the most gorgeous part of the game. It's so cinematic and breath-taking that despite being one of From's easiest bosses, it's easily one of the most memorable ones.
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The instrumental soundtrack is really nice, complementing each moment of the game pretty well. The Divine Dragon battle above has one of my tracks in the game.
And as expected, the game is tough as nails (I died like, 50 times at the first mini-boss. The Ogre has no fucking chill). One of the hardest FromSoft games, according to fans. This game demands a lot of the player's attention, skill, and mostly importantly: their knowledge of the game and how everything works. Your first few hours will be very difficult, as you slowly get an grasp on the game. But once you beat Lady Butterfly or Genichiro (two of the game's most important skill checks), everything just clicks and the rest of the game becomes a lot more doable.
Overall, this game was an blast to play, but it may not be for everyone. I recommend it for anyone who likes FromSoft's other titles, as well as for those who enjoy a good challenge. If you want to get into more difficult games, this game is not too bad of a choice, since it's extremely balanced and very skill-based, completely free of bullshit.
Oh well, time for my last but not least favorite!:
Devil May Cry 5
This shouldn't come off as a huge surprise xD
I might have only gotten into this game earlier this year, but the 160 hours I currently have on it speaks more than enough. I LOVE this game and don't plan on dropping it anytime soon!
It's rare for me to hyperfixate on one specific game and play it for hours and hours without tiring like this, and DMC5 is currently my second worst case of this xD (the first one being Castlevania of course, in which I have 100%'d like 4 games :P).
DMC's combat system is simply too much fun. You have lots of moves at your disposal, and using them creatively and with as much style as possible adds so much depth to the game that beating the heck out of demons never stops being fun and rewarding.
It's also very skill-based, adding another layer of satisfaction to everything. Building up the skill to perform a new combo, finally managing to use Royal Guard with consistency, defeating that one difficult enemy/boss with an SSS rank, or just beating the higher difficulties is absolutely worth it. And even if you don't have much skill with the game, nothing is ever stopping you from bullying enemies in your favorite ways.
The dynamic soundtrack fits the combat really well and gives you the right ammount of adrenaline and motivation to slash through hordes and hordes of enemies. Also thank you Capcom for adding the Jukebox. I can finally listen to Devils Never Cry during an actual battle (and not just the DMC3 credits one!)
The characters are another great strength for me. The DMC Crew is so unique and fun to watch, and the Spardas in particular have a lot of depth to them, keeping the mind of fans very busy thinking about them xD.
So yeah, this game is way too fun for my own good, aparently. Never saw such a powerful brainrot coming. Absolutely recommend it to anyone and everyone who likes some good video-gamey time!
And now, time to cast the spotlight to a few games that I love, but not enough to consider them my top 3 favorites:
Honorable Mentions
Castlevania: Aria of Sorrow & Dawn of Sorrow
My second favorite CV games. Aria of Sorrow picked everything that was good about SOTN and polished it to perfection, creating one of the best metroidvanias out there. Dawn of Sorrow may not be as good, but it has a very special place in my heart.
Final Fantasy IX
One of my favorite JRPGs ever. This game is so charming, but under it's seemingly light appearance is a great story about the meaning of life, and about coming in terms with your own mortality. The battle system is fun and the music is as good as ever. The characters are wonderful and I cherish them to this day.
Final Fantasy X
One of the best games I have ever played. Of all the (4) Final Fantasy games that I've played so far, this one has the best battle system and some of the best enemy/boss design in the series. Alongside the gameplay, the story is the game's second biggest strength, and it has a very high chance to make you cry. The soundtrack is one of Nobue Uematsu's best works for this franchise, making you feel all sorts of emotions. Can't recommend this game enough.
The Legend of the Zelda: Breath of the Wild
This is the only Zelda game that I've ever played (please don't kill me), but boy is it a good one. The land of Hyrule is vast and very fun to explore. The game has such a relaxing vibe: sometimes I would just ride my horse, let it follow a road automatically, and just chill to the music watching the beautiful landscape. I put 170 hours in this game and didn't even realize it until I beat Ganon xD
Devil May Cry 3
Second favorite DMC game! This game is surprisingly polished for its time, and it barely feels dated at all! I personally prefer DMC3's DMD mode over 5's, as I find it more fleshed out, but it sure is a LOT harder.
Metal Gear Rising: Revengeance
My first Metal Gear game. It may be short and relatively simple in terms of combat depth, but it's a lot of fun, the soundtrack is a BANGER, and the cutscenes are a joy to watch. The memes just never end, do they?
Metal Gear Solid 2: Sons of Liberty
Quite possibly Kojima's craziest game to date, but also one of the most fun ones! Not as good as MGS3, but there's something about the old-school MGS gameplay that I absolutely adore. Also the dialogue and plot are so batshit insane that you end up enjoying it despite not understanding a single thing xD
Castlevania: Bloodlines
Most underrated CV game ever, and my favorite old-fashioned Castlevania game. It stands up to SCIV, its SNES counterpart, really well. In fact, I personally enjoyed this game's gameplay and level design more than the latter.
(just three more games I promise)
Pokémon: Black and White (and their sequels)
These games are the most fun i've ever had with Pokémon. They're really good. They've got the best plot of any Pokémon game, and the first BW games actually made me question the morality of keeping these creatures and leading them into battles.
The Great Ace Attorney
My favorite Ace Attorney game. Great story with lovely characters. The cases were a lot of fun, and I'm a huge Sherlock Holmes nerd, so it's only natural that this game appealed to me, I guess xD. I still have to play the sequel, tho.
Metal Gear Solid V: The Phantom Pain
This game might be technically unfinished, but it has some of the best gameplay in the series. The filler side-missions get repetitive but they're oddly fun to finish. It's my second most played MG game, right behind MGRR.
#and that's it! whew#i put so many words into describing why i love sotn that the sekiro and dmc5 reviews came out relatively tiny xD#but yeah love that game#sorry not sorry for all the honorable mentions :)#i was gonna add ultrakill too but decided to play more of the game first before considering it a favorite#it sure is close to being one#such chaotic fast-paced gameplay#and an absolute BANGER of a soundtrack!#(tenebre rosso sangue my beloved)#but yeah that's it#thank you my dear mutual who answered the original ask and inspired me to write this! :D#castlevania#sekiro#devil may cry#final fantasy#ff9#ffx#the legend of zelda#botw#mgs#mgr#metal gear#pokemon#ace attorney#video games#Youtube
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i love this fanbase
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I made a Doom VS Ultrakill uhh writing?? Review??? Idk.
Doom Eternal and Ultrakill. I have both games.
Neither are better, though Ultrakill is more fun to me. My opinion.
Doom Eternal is kind of slow, there are a lot of controls too. I'm still getting used to them, but that is my fault. There is some parkour in Doom which is weird because, you don't move fast enough to properly parkour.
Ultrakill is fast, sometimes too fast. Sometimes I can't keep up with what I'm doing and die. It's hard playing the game like a normal shooter, which is what i used to do because I wasn't used to Ultrakill's style, but I eventually got used to it.
Doom is fun, you get to rip and tear through enemies in great bloody detail. Very fun you don't do that in Ultrakill. There are also puzzles, which can be fun to figure out, the guns in Doom are very satisfying, the autoshotgun is great. The music is awesome.
Ultrakill is fun, it's fast paced. You get to demolish enemies in waves with polygonal blood (I think that's the word). You get to jump everywhere, the bosses are hard, but very satisfying to learn and beat. The music is also great.
Both are great games, but they aren't just both FPS's. They are meant to be played in different ways, you really can't compare them without being unfair.
•Edit•
Please keep in mind. I am not a professional writer, i don't know how to make a review or anything like this. I am simply just trying my best.
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help lol (looking for a peer reviewer!)
im probably gonna need someone to peer review the final chapter of my ULTRAKILL fic "Attempted Apologies" (check my posts if you haven't read it, if you want to of course lol), so lmk if youre interested! Just reblog or dm or whatever if you wanna volunteer and ill send it when my draft is fully done. :D
#ultrakill#gabriel ultrakill#minos prime#sisyphus prime#v1 ultrakill#ultrakill fanfic#peer review#writing help
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ultrakill reviews are fucking unhinged
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Shits FUCKED six ways from sunday up in heaven oh sweet neptune
#mystuff!!#ultrakill oc#gabriel ultrakill#v1 ultrakill#context bc this doesn't make much sense: Cassiel lore!! he can essentially predict major events. so when his visions are all about v1 &-#-gabriel killing the council he kinda doesn't really know how to react in his review of them to the council. so he just. lies? lmao#love cassiel. he goes missing in the chaos that spawns in heaven post the massacre of the council#blood cw#i fuckin guess idk#chesters ocs#theres so much i can say abt Cass & his relationship w Gabriel that it wont fit in a single post#ultrakill
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