#two different nuzlockes
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It's time to rock and ride!
Nuzlocke Forums | ComicFury | deviantArt
RULES
1) If a Pokémon faints it is considered dead and is boxed permanently
2) Only the first encountered Pokémon per area may be caught
- 2.1) When entering a new area, wander around aimlessly eyes closed/covering the screen until you step on a wild Pokémon
- 2.2) Dupes clause: 2 extra chances for a different pokemon
- 2.3) Shiny clause: shinies may be caught and used (but not deliberately hunted for)
3) [redacted, will be revealed when the time comes]
Nessa's Motorcycle Adventures is a running joke that was born in January 2015. This comment chain started a silly AU for my main comic in which Nessa has a motorcycle. And that's it. That's the whole deal. In March 2022 when Scarlet and Violet were revealed my immediate reaction was this. And finally, on 1st of April 2025 I fooled myself by drawing the start of Nessa's Motorcycle Adventures in Paldea. All this time I thought I was joking but drawing the last strip changed something inside of me and I knew this had to become reality. I had become the biggest fool.
What will this mean for Emerald? Nothing. Emerald will continue as it was continued before - irregularly and whenever I have time to work on the massive updates. Ideally being able to work on something silly and less serious will help me get over some of the heavier parts of Emerald quicker but only time will tell.
Is the motorcycle adventure AU/canon? The two exist in the same realm and Scarlet will most likely refer to Emerald but Emerald won't refer to the events of Scarlet. If anything, I may reference to Paldea as a region in Emerald but what happens in Paldea, stays in Paldea. I will not think about it too much and I suggest you do the same. This is a silly run for shits and giggles only.
Do I need to know the Emerald Nuzlocke comic to read this? Not necessarily. This comic won't have a whole lot of references to my Emerald comic but I also won't bother explaining things or treat this like a new comic with its separate readerbase.
How's the gameplay? I only just got started and I will most likely work on the comic as I play to prevent myself from planning too much.
#nuzlocke#pokemon nuzlocke#pokemon#pokemon comic#pokemon nuzlocke comic#fancomic#pokemon fancomic#pokemon scarlet#koraidon#comic cover
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Its crazy that someone in real life asked me why I'd side with Lily on anything and why I don't think mikaila isn't being manipulated bc, and this coworker was at my school when my crazy ex told people about my abuse as if it was some gotcha, I "was traumatized by a man like him"
First, that's fucking transphobic and saying that when you have multiple trans coworkers, two of which are trans women like wtf mate
Second, I wanna know how the fuck this coworker found out I watch Lily's stuff, I've been watching almost exclusively nuzlocke content on my lunch break at work
And third, my brothers abuse if compared to anything with Lily would be what Courtney did to Lily if she had gotten much more physical and was four years older
I don't see some abuser when I see Lily, I see someone who's been through shit and just wants to push that shit away and work on it in therapy but dumbasses can't leave her alone either about her abuser. I've literally watched this shit go down for years, I started watching early in her MLP years, all I've ever seen her as in regards to that shit is "someone else like me", if 15 yrs old me who hated the world could understand that, you'd think grown ass adults could too.
But no
You guys can't imagine someone having a differing opinion about stupid shit and like vultures flock to find any reason to hate her even if it's blatantly lies.
God damnit I can't even escape it in my shitty Walmart job would you ghouls shut the fuck up already
Edit: sorry Mikaila, used the tagging feature to make sure I spelt your name right didn't mean to actually tag you
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Asks and responses under cut!









First to note! THANK YOU GUYS SO MUCH FOR THESE ASKS. I REALLY APPRECIATE YALL. That aside, lemme get cracking! @drakeling7413 AWE MAN THANK YOU! I just started playing B2 with a friend (we're... not doing a nuzlocke anymore because we both got full team wiped at Clay's gym. That exadrill's built different man.) But I'm glad to bring back some of that whimsey! @bluemimikyu As an eel defender I am VERY glad to hear that! Good luck with tynamo though, they evolve at a disgustingly high level and they're... well, I don't want to say weak but they're a bit difficult to use against anybody not water or flying, from personal experience. (I love eelektross though. Levitate my beloved...) @ashnesspokemon ADLSKJFLKSDJ THANK YOU!!! I have SO many thoughts about them. We've seen them as rat children. We've seen them as sad old men. Today, I offer you-- gangly teenagers interning at Gear Station and Scheming in the meantime. (Plus elesa! The more I draw her the more I love her, ah... I've always been a sucker for trios. ((looks dead eyed at botw and hollow knight))). I do intend to draw them older later on, but that's a timeline I will Not Nail Down anytime soon hehe. @64s-art-blog Emmet has eel rights, Ingo has lamp rights. (But you're right. He should have thrown eelekrik. The comedic apparel would have been incredible.) @aroacepokefan First of all (points at your user name) AYYY. (Points at this characterization of Ingo). AYYY??? Second of all, thank you I LOVE moles and drillbur's perfect. @asperanna Oh boY OH BOY OKAY SO. I am prrrrobably not gonna draw anymore conventional starters AU cause I have a lot of wips I have to handle of the current comics, BUT Ingo would have a unovan samurott. and then when he gets heebie jeebied into hisui, he would have a HISUIAN Samurrott. And then when the two samurotts meet, they would be like the spiderman pointing meme. But because this is also a sandbox, if you ever wanna run with the hisuian samurott idea please go for it! Free real estate, just remember to credit so I can sneak in and spectate the art. @submasfan SLJLDSFJSLDK TY!!!! I am definitely gonna have to slow down at somepoint so I can work on commissions again (ah... maybe I should open a patreon... to feed myself. hmm.) BUT I APPRECIATE THE EXCITEMENT. The submas brain is real. @magicfeatherbean4 (sweats) This is where I tell you they only appear for like... five lines. BUT YOU SHOULD PLAY BW! I miss the 2d pokemon aesthetic, and BW nails that in the head. ((Its okay we can sit on the sidelines and admire the muppet men do their daily commute within the depths of the train.)) @rudeboimonster I'm so glad you caught the stims! Character consistency is an important rule I hold close to my heart, so seeing people notice the little details I add makes me grin like a loon.
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POKEDDEXY 3: DRAGON - No. 149 & No. 706 ( + No.148 )
this took so long because i decided it would be a great idea to draw not one but TWO AND 1/8 OF A CHARACTER... Originally I was planning on just redesigning my old dragonite oc, but goomy is one of my favorite pokemon, soo... I wanted to represent it somehow since it's not on my list for the following days. You may recognize the little headshot as my dragon entry from last year!
more info/old art for comparison under the cut!
WEWWWWW old art. Originally Oasis was my 'Champion Lance' for a pokemon HGSS nuzlocke run I did WAYYY back then, you can even see Ancheim (the dragonair/dratini) there too! He was the league champion and the dragonair is younger brother by several years.
Revamped, I imagine Oasis to still be part of a champion team/have held the title at some point, along with the Mirage (the goodra), who's his teammate, and yknow... History would call them ""close friends"". Oasis is kind of a goofball and battle junkie, whereas his younger brother and his totally-not-partner are more stoic and grumpy.
tbh if not for the fact this was a redesign I would've gone a different direction with the clothing, but decided I wanted to stick to the style I already chose out long ago <:D
#pokemon gijinka#gijinka#pokemon#my art#pokeddexy#pkg#pkg pokeddexy#pokeddexy2024#hgss#teiob#mirage#ancheim#oasis#dragonite#dragonair#goodra
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ouh, i wanna do a nuzlocke, but i wanan do a trio nuzlopcke that is no different from a regular one and it's just me and two other people doing nuzlockes at the same time but we choose starters different than each other (like person a gets the grass one, person b gets the water one, person c gets the fire one),,,,,,,,
like no "oh person a diddn't get pokemon on route 2 no more route 2 pokemon for person b and c >:)",,,,,,
no "person b's route 10 encounter died!!! person a and c's route 10 encounter get obliterated by the pokegods",,,,,,,,,,,
jsut silly side by side nuzlockes acting like silly rivals,,,,,
#pokemon#nuzlocke#pokemon nuzlocke#ouhouhohuhhhh i wanna do htis.............. but idk anyone elsed who'd want to (or would be okay with emulators and roms........)
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Alright, wow a whopping 100% of y'all voted to see some retrospectives on my Orre Nuzlocke Comic so alright. Let's do this. Kicking off with the prologue.
Meta Stuff
So first of all, I am not one of the OG fans of Game Cube Pokémon games. I actually missed out on that timeline, mainly due to not owning a Game Cube. That said, the ads from back then hadn't gone unnoticed by child me. And I was obsessed with the idea that there was a 3D pokémon adventure game out there and I never got to play it.
Through a freaky chain of coincidences I eventually got a Game Cube by complete chance at a random thrift store I visited on a whim. And by the time I got my hands on a copy of Pokémon Colosseum, I had already dipped my toes quite a bit into comic making, though mainly through a different type of community that wasn't Pokémon related.
Despite my extreme curiosity about the game as a kid, I never actually looked up let's plays or walkthroughs of any kind to sate it. So it was going to be a whole blind experience for me. And my dumb ass figured I could make a nuzlocke out of it to spice things up.
So... Yeah... I dove in blind... I recorded it as well in case I would make an impulse decision to make a comic out of it. And I sure as hell took the impulse. But this was a comic before the current Wanted! was in the works. This one was actually an uncolored long-form comic. And the entire prologue was compressed into a singular page.
This run was going to be a lot more silly, and also a lot less labor intensive. I usually didn't go with coloring as it meant I would have to draw backgrounds... You might see what I mean once I get to the retrospectives of other chapters.
Game Talk
In order to better work with the source material I did some research and paid close attention to dialogue... Except, since we're just talking prologue here, there isn't really much dialogue to begin with. But there sure as hell is a whole lot of action.
The cutscene starts off with a semi-upbeat kind of music in the background as we pan over the deserts, until we hit the Snagem Hideout, where the music immediately turns sour. Like, clearly these guys we're seeing right now are not good people. And then BOOM the base blows up. Enter the protagonist going over to steal a snag machine before making a run for it on his motorcycle with his two dogs. He then presses a button to make the base blow up a SECOND TIME.
Plot Planning and Comic development
I think based on the first version of Wanted! it seems I originally hadn't planned for Yume to be part of Team Snagem, but actually just went in and went ahead to steal the snag machine.
Definitely one trend I stuck to was both versions of Wanted! have only one explosion in it. Which has mainly to do with the fact that I kind of prefer subtlety. And... Considering Wes is technically a Team Snagem member. He deadass could've just walked in casually and taken the snag machine without anyone batting an eye and THEN blow up the base, since it was remote controlled anyway. But no, he had to immediately alert everyone of the fact that he was going to backstab them by blowing up the base TWICE. But this is my comic. In which I replaced Wes with my own OC, so I could handle the plot MY WAY.
Tbh I feel like a lot of the games events were in many ways progressing the plot through... Well... Your enemies being conveniently incompetent at their jobs. And the moment I had started digging through the details after the fact in my recordings... Well... I figured a fun way to tackle this nuzlocke was to have a OC protagonist pointing out the stupidity whenever it occurred.
Like yes, one of her personality traits is that she can't help but point out the flaws in others vocally when they do make mistakes she feels are stupid. Though she also knows it often falls upon deaf ears. So she's just kinda given up at this point and more often than not, with how much Orre is in shambles, the mistakes don't matter either. No one is going to stop these criminals from doing their thing. Even if they made stupid mistakes. And nobody learns when there are no consequences.
Also, looking back at the prologue, I had NO IDEA how TINY the Team Snagem crew actually was. I pictured it as a pretty big criminal organization, just like Cipher was. But turns out it's literally just 6 guys, and Gonzap. And here I was, painstakingly making unique designs, expecting to not have to reuse the same ones too often. But by some freak-miracle I drew like 6 designs in the prologue anyway, so... I guess... Everyone was there... Save for one particular individual, but we'll talk about him some other time. Ăłwo;;
And now you're probably thinking: "Hey Yume, why did you reboot Wanted! from the beginning?". Good question, the harddisk of my computer with all my gameplay footage on it died. Along with the notes I had. So there was no reference material left to continue the comic and I basically would've had to start over. And I also hadn't touched my original save file in so long it wasn't actually motivating to continue playing with it. So I shut down the file somewhere around the Cipher Lab and started over from the beginning.
I know this still technically doesn't answer the question of why I didn't just continue with the comic but using the new game file details, as all there really was was the start of Phenac City and not much else. But long story short, I had been rolling into Original Character Tournamentss for a while and been hitting a comic burnout. Specifically on the fact that I made a lot of hastily drawn, low visual quality comics. Rolling out 20 to 30 comic pages on a 2 month deadline schedule for the past few years was getting to me in a way that made me think comic making isn't something I liked doing. I wasn't entirely happy with the work I delivered as it often had to be compressed with how many details I work out in scripting phase, and there was barely any time to really make things look nice.
So Wanted! was basically going to be my "take it easy and release when it's done, no need to compress plot let's go do everything I always wanted to do with a comic." kind of cooling down project. No schedules, No stress, just taking time to draw well. So i figured the best way to start out was to make a clean slate. I managed to draw a whopping... two pages. Before completely losing steam and passion for the project. Page three had been sitting in my files half-finished for almost a whole year. Part of that was me just not looking forward to pouring the amount of effort I initially put into it. Part of it was the fact that the file was sitting on my obnoxiously slow laptop, while I generally had a desktop on hand for drawing. And for the longest time I couldn't be arsed to transfer the file through the cloud so I could work on it on my desktop. So basically, if you were surprised by the sudden drop in quality after the first two pages into the third one... Here is your answer to what the heck happened. ~
Additionally I was invited by someone else to team up with them for another OCT. Which made me drop all my personal projects so I could focus on that instead. Around that point I had expected that project would eventually just perish like all my other comic projects did.
But when my laptop was on its very last legs, I transferred the entire storage of that laptop onto my main computer, and the brainworms were gnawing at me again to continue my work. I had the gameplay notes to start with, I had all the recordings from that second nuzlocke playthrough. And the push to give it one last shot sent me back into trying again, but this time, more focus on plot, less focus on making it look perfect. Using a generous deadline schedule to at least have a steady flow of pages and enough fire under my ass to keep me going. And before I knew it, the prologue was completed and released. And even though I went on a vacation shortly after that prologue, I actually came back to work on it and since then never had a hiatus again.
But yeah other than that. I hadn't played the post game for Pokémon Colosseum at this time yet. And finding source material on this online is uh... Quite a challenge. So I had no hecking clue what the original snag machines before the one Wes wore looked like. So I just kinda imagined this giant factory machine that uses a massive generator for power, and basically mass-produced snag balls for Team Snagem to use. But turns out the original snag machine literally was a vending machine on wheels with arms. What the fuck? XD
All things considered, it's a miracle I even managed to work on this comic at all. Considering this was also the window of time in which I rolled into the Final Fantasy 14 rabbit hole, and that game had me in a death-grip. But at the time I was in a community that focused on getting comic stuff done daily, by spending at least 30 minutes daily to work on anything comic related. And it really helped me keep a routine and not fall too deep in the FFXIV addiction at the time.
That's all I got for this retrospective on the prologue. Until next time owo/
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psychic lover
genre: fluff au: gamer au, streamer au warnings: none word count: 0.3k  pairing: gn!reader x han jisung song: psychic lover by itzy
SO, I CAN READ YOUR MIND, NO LIE.
Judging from the way his eyes flicker back and forth from his monitor to your lips, Jisung wants to kiss you. The camera directed as his face is the only reason why he wonât.
Twitch streamer J1SUNG is a lot of thingsâloud, boisterous, occasionally smartâbut openly affectionate with his partner is not one of them. It has been two years since youâve made your first appearance on his stream, yet Jisung is rarely romantic with you. Despite your constant presence, the closest moment Chat has ever witnessed is him saying to you, âGod, youâre a genius.â
In his defense, heâs usually too preoccupied with his hardcore Nuzlocke challenges to flirt with you, and youâre usually too busy pretending to work on your dissertation to pay attention to him. However, today is different since you have opted to take a break from writing. You watch him play PokĂ©mon Emerald, convince him to make bad choices for entertainment, and gloat when your bad choices turn out to be good ones.
Which brings us to his Jisungâs current predicament.
He wants to kiss you because you were right that his Alakazam can take the hit, and now he can sweep the rest of the team.
âSee? I knew it!â you say. Chat echoes your sentiments, spamming emotes and âCALCULATED,â as is tradition whenever your decisions pay off.
âYeah, of course you did.â
âYou know what else I know?â
âEverythingâ is the typical punchline, so Jisung answers accordingly, half sighing as he recalls all of the other times you were right. Youâll never let him forget the run where he accidentally killed his Ralts encounter.
Rather than smugly agreeing, you lean over and kiss him, making sure to block the camera with your hand. When you pull away, heâs bright red.
âWhat was that?â he stammers. He covers his face with two hands, peeking through his fingers to read the chat. As he does so, he sinks further out of the cameraâs view.
You smile and wrap your arms around his shoulders. âI know everything, remember?â
I CAN BE YOUR PSYCHIC LOVER.
#stray kids#skz#han#han jisung#stray kids imagines#skz imagines#han imagines#han jisung imagines#stray kids x reader#skz x reader#han x reader#han jisung x reader#stray kids scenarios#skz scenarios#han scenarios#han jisung scenarios#stray kids fluff#skz fluff#han fluff#han jisung fluff#stray kids au#skz au#gamer au#streamer au
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You said youâre doing a nuzlocke if I remember correctly- whoâs your current team (if itâs PokĂ©mon, maybe itâs something else lol) and what game are you playing on?
I'm playing scarlet after doing x as my first hard-core mode tester, I'm on my. Fourth. Attempt. I'm really bad at this HSSHHSSHHDDH but this is my team + the boxed extras so far


To add some shitty phone doodles to this, here's so fun stuff
Yes she only soloed my teams TWICE because I was dumb enough to go "I already picked sprigatito on my real account, let's be different" because I didn't even get past the sky titan in the first two attempts so nemona couldn't be a killer yet SHSHSHSHSH
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pokemon echoes of wisdom hours 2 & 3
-ok first i just want to say two things
-1. that mention of 'hopefully my nuzlocke experience will help' two posts ago was supposed to be a joke. Why is it accurate. This game is actually pokemon. I am seeing a moblin and saying, oh that's a fighting type, time to send out the flying type keese! I'm seeing deku babas and sending the fire candle guys because fire > grass.
-2. some people are complaining that you can't get up close and personal as zelda and I'm like. that's not a bad thing. the levels of strategy i have to employ is insane. I feel so clever. Zelda feels different to play than link does, and I think that's a good thing. I'm not playing a linkle game, I'm playing a zelda game.
spoilers below the cut, i guess. i hope i do it right.
--got the rupees for the heart piece
-went in caves and got like six different monsters. flame candle is my fave so far.
-went into the still world. the music is creepy. i hate it. 10/10.
-i was not expecting a first dungeon this early but I'm not complaining
-god these puzzles are fun.
-dark link was a fun challenge. my initial plan was to use a darknut to distract him and then set him on fire, but spamming ropes ended up working better.
-ropes are actually really useful because even though they die in one hit, they attack really quickly and you can summon a ton of them
-it's really fun to distract some strong foe with like three monsters and then take a nap to restore health
-oh also i figured out bed strats. when you first enter a bed, you gain a half heart after around three seconds, and each succesive heart takes about five. If you get out and sleep again after getting your first half heart, it goes quicker.
-ohhh i can use keese to hit the rock guy's weak point
-damn that's a lot of tris
-excuse me??? they use the echo ability to restore the land and people??? doesn't that mean that the restored people are just copies???
-hold up the corrupted people are just copies too. is there an evil tri loose?
-wait, ganon came out of the rift, which means that the ganon from before might've just been a clone, and real ganon got rifted. hmmmmm
-no, lefte, i don't want to travel together. let me ignore the plot minister lefte. please. lefte.
-ok so you can upgrade the sword with impa's brother. okay.
-oh also hold on what the fuck impa is the only one that can't see tri. I think she's been rifted, and she only helped us with the guards to gain our trust to pull a totk puppet zelda on us
-and also i got a bottle earlier and the fairies just jump into it. which means that fairies in bottles aren't being captured, they just like to be in bottles. fairies are hermit crabs. change my mind.
-got some water types and met the great fairy.
-i tried to run away from the plot. saw a sign leading to seasyde village. went there. found plot. I hate how well this game is railroading me without my realizing. i am playing checkers and nintendo is playing six-dimensional chess.
-got some shark guy, is very strong. best water type.
-oh god zora cove is MASSIVE. even bigger than lake hylia. god i hope he hydrology in this game makes more sense than in totk and botw.
-you can stack octorocks. you all need to know that.
-delivering fish. found a moblin evolution. killed it. absorbed its essence. mine.
-favorite pokemon monster: ropes are probably the most useful, but ignacio or whatever its name is is my favorite. he's just a destructive little guy
#echoes of wisdom#loz#the legend of zelda#legend of zelda: echoes of wisdom#loz echoes of wisdom#legend of zelda#princess zelda#zelda#eow#moon's echoes of wisdom playthrough
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my girlfriend really wants a game that is "crunchy" about how you build a whole character, ie. having "mechanics" for the fantasy of said characters. an example would be spheres for pathfinder or 5e. we're just looking for other ideas! we both love pbta and we both love 5e, but sometimes you want to chew on the system a little.
THEME: Mechanically Dense Characters
Alright, so letâs see what I can recommend that I havenât recommended a lot yet. Iâm going to try and approach this with a few different genres, as well as a few different systems. There will also be links to related rec posts at the end!
Into the Black, by Monkeyâs Paw Games.
INTO THE BLACK is a sci-fi roleplaying game where one or more players take on the role of Management and presents a futuristic universe of corporate oppression and class warfare, while others take on the role of Freelancers and create characters to struggle and survive in that universe. Players must navigate and explore a strange and wondrous galaxy while deeply indebted to an interstellar corporation. Life among the stars, then, is about treading the razor's edge of struggling for survival and finding joy and love where one can.
Into the Black is built on the Into the Odd rules system, created by Chris McDowell. This places it into the OSR family of games. Now, OSR games are typically pretty lethal at low levels, and Into the Black is no different, but I know that 5E has the same kind of problem, to the point that many people will skip first level altogether.
In Into the Black, your character starts with an occupation, a background, randomly rolled abilities, and some gear. Once you advance to your first level, you take one of two classes, and customize from there. Technicians learn new occupations while Specialists take on new Kinesis Abilities, which are paranormal abilities that fit the space setting. Youâll chew through characters pretty quickly here, but I think that finding a character that does survive past the first few levels might be akin to a Nuzlocke run in a Pokemon game - you care a lot about the person who survives past a certain point, and your investment will help you generate this characterâs thoughts, feelings and reactions in the game.
Gubat Banwa, by Makapatag.
GUBAT BANWA is a Martial Arts Tactics and War Drama Tabletop RPG where you play as martial artists poised to change the world: Kadungganan: the cavalry, the wandering swordsmen, the tide turners, the knights-errant, the ones to call in darkest night in a world inspired and centering Southeast Asian folklore.
Witness, grand warriors, honorable gallants that trudge and toil under kings and haloes. Witness, KADUNGGANAN, that refulgent name. That blasted name: WITNESS NOW. The end of days is upon us: and the new world MUST BE BORN. Bear your blades, incant your magicks. Cut open your tomorrow from the womb of violence. Inscribe your name upon the very akasha of this world.Â
There are plenty of mechanics to immerse yourself in when it comes to the Kadungganan of Gubat Banwa. You have a homeland, a social class, defining life events, a profession, a religion, and a specialization. These choices give you pieces of your backstory, but they also give you skills. Youâll also choose a Discipline, a martial art that your character is currently practising, which defines your characterâs philosophy and the way they carry themself into battle. Various cultures have collections of different disciplines, with each flavour receiving special abilities, as well as thematic advice on how they present themselves in battle. If you like games that give you extremely cool abilities and badass weaponry, and tie everything in your character to integral pieces of the setting, then Gubat Banwa is for you.
Neon Nights, by EfanGamez.
In Jeriko City, everybody wants to be somebody. Who do you wanna be?
Neon Nights is a cyberpunk/dystopian tabletop RPG set on Earth after a nuclear war devastated the entire planet. After hundreds of years of thousands of people roaming the desolate, irradiated Great Wastes, megacities emerged from the dust of deserts. Where there was once crumbling roads and dancing dust devils now stand skyscrapers towering over hundreds of thousands of roaming pedestrians walking the streets of Jeriko City, located on the East Coast of the once powerful United States of America.
Neon Nights uses a point-buy system to increase parts of your character sheet as you like, which gives you a lot of flexibility when cobbling together a concept. You use points to increase traits, which seem to affect your rolls, perks, which are special abilities used in specific situations, and World Stats, which determine how your character is seen by the rest of the world. How famous are you? How feared? How much respect are you granted? At character creation this may be a guide for the GM as to how your character is received by different elements of society. And these arenas will change depending on what you do in the game. Youâll also choose Occupations which give you pre-determined modifiers and skills that make your character unique. Finally, thereâs your gear! Biotech, consumables, and weapons all give your character tools to use in whatever situations you find yourselves in.
Mutants in the Now, by Julian Kay.
In the â80s and â90s, they ruled the streets, kick-flipping off of villainous faces and slipping into the shadows. Then, they vanished from the world of tabletop gaming.
But theyâre back. And ready to KICK BUTT.
Mutants in the Now is a retromodern retake on the mutant animal role-playing games long past and left behind by licensing. Mutants fight to survive, thrive, and make the world better for themselves and humanity.
If you want unlimited options, Mutants in the Now has options. Over 130 animal species and over 200 mutation traits are in the basic book, along with fourteen combat styles, psionic powers, and detailed rules about combat, allies, villains, and more. You can roll randomly for your animal, and spend points to improve them via mutations, combat styles etc.
Thereâs a lot of pieces that you can look at and then generate a backstory based off of the character youâve created, and the setting is high action, Saturday-morning-cartoon in theme, but the details are up to your play group. If you like limitless possibilities for character creation, you should check out Mutants in the Now (and itâs expansion, Mutants in the Next!)
Other Posts To Check Out
All The Dice
Branching Out From D&D
Character Customization
Echoes of D&D
Tactical Combat
Rules-Lite Systems with Classes
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Different stage? Seems like you've redesigned Jamie a bit. Care to share?
Hoo boy...
Ready for a mouthful?
This "different stage" is the very earliest draft of Jamie's story. Before Ash Heart, I think even before Clover were a part of it. I personally call it the "Cringe beginning", but I understand that people are trying to phase out that kind of thinking, so I shall instead take it for what it is; the seed buried underground that has blossomed into what it is today.
So, originally, Jamie was my Trainersona, and as such her name took after my handle; she was Jamie Wolf instead of Jamie Wild, and went by Wolf. (I don't think "Jamie" was even part of her name yet, actually.)
In the ollllldest reaches of the beginning, it was just Jamie--or Wolf--and her brother Jordan. I believe they were living in Cerulean City, and for some reason Mewtwo turned Jamie into a Mightyena. ('Cause that was THE wolf-mon to me at the time, I don't think I knew they were actually hyenas yet.) And then somehow, she turned back to a human but was more of a were-creature, able to switch between the two. If I remember right, anyway.
Eventually Cody came into the picture, and like today, they were meant to become a couple (and fun fact, the fact that Jamie was my trainersona is important to what their relationship became). Now.... he was eventually turned into a Ninetales. Hence, the name Rennard.
As the story tumbled around in my young little head, things obviously changed. Eventually I changed Jamie's name to Wild, made it so she turned into a Zoroark when I realized her looks matched it. (She actually started out with yellow eyes, and I changed them to blue because A: it looks better with the red; B: because of the newly decided Zoroark thing; and C: because it fit her icy personality.) Later, instead of being a were-Zoroark, I decided she was just part Zoroark. And I completely wiped the Cody turning into a Ninetales thing.
And then I started a Soul Silver Nuzlocke in 2012, and I slotted the characters into it.
According to the original note document, the Nuzlocke story was still vastly different. The notes still have her going by "Wolf", and I see nothing about Rose (Jamie's sister-in-law) at all in them. Cody, still being in the place of Silver, was a lot more like Silver character-wise and was evidently not a major part of the story as he doesn't show up in the notes much after the first battle.
And Pari was going to be Jamie's companion. And was Skylar the Togepi/tic/kiss' daughter. Because Skylar was actually a Mew pretending to be a Togepi. (I actually kinda regret changing that fact. It would be fun to have Sky actually be a Mew. XD Poor Sky got the short end of the character development stick because of that original idea.)
Eventually, the story morphed into what it is today.
I value the old iterations for what they got going, but I'm still very glad that I changed it into what it is before I attempted making it public. ^^
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Just curious, when did you start shipping Pearl and Scott? Or at least when you realized you did ship them?
sorry if this is a more pretentious answer than you anticipated anon because this is actually something I had to think about for a bit. Because to answer when I started shipping them, I would first have to define what shipping is, and that was one of the biggest question marks over my head when I entered the fandom as well as when I started doing Scott/Pearl stuff.
I wouldn't say I really engaged in fandom prior to life series, the closest thing would be pokemon nuzlocke comics back in the day, so I might've had a somewhat weird impression of "shipping" because to me at the time being a this or that shipper just meant you were obsessed with the dynamic between two (or more) characters to me, that dynamic being romantic is the default expectation but typically it wasn't weird to see "I ship them as best friends" and stuff like that.
So MCYT was kind of a culture shock for me since so much of the fandom is "duo" content, yet "shipping" is treated as its own separate category. Which makes... enough sense I suppose when you factor in CCs and boundary discourse, but it now meant I had to pull apart my own scenarios and imagery in my head to dissect whether it's romantic-coded enough to classify as "ship art" vs "duo" art. Which I now, looking back, would maybe classify as a form of torture albeit very enlightening in terms of seeing how much that label of platonic vs romantic actually influences peoples read of the art. <-- I could go on about this point i.e. how platonic/romantic is just as much of an abstract concept as masculinity/femininity and how this relates to the joelshipping discourse but I'll cut myself off there.
So if we define "ship" as when I first became obsessed with their relationship and daydreaming about different little scenarios for them: Probably around the time I just finished their POVs of last life and immediately afterwards got spoiled on the ending of DL by seeing it out of context in animatics. I was so intrigued at why Scott would do that, and at the time I hadn't know Pearl won DL so I assumed he permakilled them both. It just seemed so harsh and I only got more invested after seeing snippets of Pearl in Bdubs' DL POV which was my first DL POV.
If we define "ship" as when I saw their relationship as being not entirely platonic: when Scott himself called her his "ex-girlfriend" and I was like. đ€š this is when I started getting headaches over the concept of shipping because "exes" and "soulmates" and "girlfriend" are all very romantically coded terms, but I assumed people would not respond well to Scott/Pearl art being tagged as shipping.
At this time I didn't think Scott actually saw Pearl as anything past a friend, but that he was making things weirder than they had to be because the "soulmate" label was freaking him out (comphet king). Hence romantic tension, but no actual romantic attraction from either of them. (<-- this is still a pretty solid take I think btw maybe more solid than my current take)
Alot of the fanfics in my head at the time revolved around the narrative I saw of m/f best friends torn apart by outsiders forcing a romantic label ("soulmates") onto their relationship. There's was Alot of post-DL Scott apologizes AU stuff in my brain where they hug and promise to be best friends again regardless of what others think. I was so naive then.
This is also what started the. aughh wahhhh wah eughhhh auhhh ahhhhhh!!!!!! feelings when looking at fanart of them. you know the ones.
If we define "ship" as when I decided no actually Scott desires her carnally: SL was a heavy hitter with its Scott/Pearl moments and the insane fucking things that blue mf had to say about Pearl ("you guys are obsessed with Flower Husbands when it's really just been me and Pearl").
Also at the same time I was slipping ever so slightly closer to RPF lite and learnt about Scott's history of ship-baiting with female CCs. I will never unsee that one goddamn thumbnail he made where he photoshopped his face onto. I think Laurens(?) wedding photo to make it look like they got married. Very much the no hetero to Joel's no homo. So that part of me who was just the littlest bit of self-conscious that I would make CC Scott uncomfortable kind of imploded on the spot never to be seen again.
If we define "ship" as actively wanting them to get together and get married and have a happy future together: Never.
My current "ideal happy ending" for them is something clicks in Scott's brain and he has a breakdown and disappears. And the only time he and Pearl see eachother again is just in the street or something years later and they've both moved on with their lives (extra angst points if they both have their own new partners/families) and kind of just. make eye contact for a second and then walk off.
If I let the shippy brain parasitee take me, my "idealer happy ending" would be something clicking in Scott's brain and he has a breakdown To Pearl, apologizes and they have a big mutual crying session before tuckering themselves out and falling asleep together. From then on Scott kind of tries to keep his distance from Pearl, and Pearl eventually tells him she'd forgiven him a long time ago and they learn to be friends for real this time with maybe a little bit of added intimacy thrown in there.
I think this would be wild coming from both of them, especially Scott, and don't think they would do that. But it does make me happy imagining it.
Unfortunately their current situation is um. "whether you want it or not" and "pearl's memory is selective" which is um. hmmmm.
#asks#long post#if i had to classify how i'd see their (ideal) relationship still btw id still say qpr#i just might have some hang-ups about the way ppl use that term in fandom and some more complicated feelings around#the platonic/romantic divide as a whole but that's a bit away from this topic specifically
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Gameplay Retrospective #3 (Chapters 8-10)
Hello all, and welcome back to Finding Your Roots: Gameplay Retrospectives! FYR is based on a type-restrictive nuzlocke run of Pokemon Omega Ruby. This series is where I describe the events of this nuzlocke run, so you all can get an understanding of how I transform the gameplay into a story! Today, weâll be covering Chapters 8-10 which ranges from leaving Slateport City to the Team Magma encounter at Meteor Falls. Sorry itâs been so long since the last one, thank you for your patience!
The Current Team
Cedar- Marshtomp
Gender: Female
Met: Route 101, lv 5
Ability: Torrent
Personality: Brave, Good endurance
Shelly- Nincada
Gender: Female
Met: Route 116, lv 6
Ability: Compound Eyes
Personality: Rash, Proud of her power
Brawler- Geodude
Gender: Male
Met: Granite Cave, lv 10
Ability: Sturdy
Personality: Careful, Quick to flee
Nauki- Trapinch
Gender: Male
Met: Granite Cave, lv 1
Ability: Arena Trap
Personality: Jolly, Strong willed
Ember- Numel
Gender: Female
Met: Route 112, lv 14
Ability: Oblivious
Personality: Brave, Somewhat vain
Copper- Slugma
Gender: Male
Met: Fiery Pass, lv 15
Ability: Magma Armor
Personality: Rash, Impetuous and silly
Lockheed- Skarmory
Gender: Male
Met: Route 113, lv 16
Ability: Sturdy
Personality: Modest, Likes to run
Eclipse- Solrock
Gender: Neutral
Met: Meteor Falls, lv 17
Ability: Levitate
Personality: Jolly, Takes plenty of siestas
Tuffy- Numel
Gender: Female
Met: Jagged Pass, lv 21
Ability: Simple
Personality: Hasty, Quick to flee
Gyms Completed
Mauville Gym: Leader Wattson
New Catches
Fiery Pass: Copper (Slugma)
Route 112: Ember (Numel)
Route 113: Lockheed (Skarmory)
Meteor Falls: Eclipse (Solrock)
Jagged Pass: Tuffy (Numel)
Evolutions
None
Deaths
None
Chapter Eightâs gameplay was especially fun to translate into story, since it contained a rival battle AND a gym battle! The chapter picks up at the Pokemon Center visit that I made after winning the prior rival battle against Brendan, who fainted one of my pokemon and reduced the rest to low health. I used repels to make sure we didnât get jumped by wild pokemon and rushed my poor earth-type babies to the Slateport Pokemon Center to heal them up. Since I had three revives to use on any fainted pokemon I wanted throughout the run, I used the first on Cedar and rezzed her at the Pokemon Center. I stocked up on potions and other heal items, now paranoid that this run may not be as easy as I was hoping. After that, we set off for Mauville.
In the comic, Team Hearth never visits the comicâs stand-in city Mawhill, the lightning elemental capital. This is different from the gameplay, where you are of course unable to skip visiting Mauville since it has the third gym. I made this change since it wouldnât really make sense for Team Hearth to visit an elemental capital so soon after what happened with Briar. I also just didnât want to introduce and design a new city, and I figured I could connect the needed gym battle to Mauville by having the gym leaders be Mawhill citizens. It made sense anyway since lightning elementals live there, and the gym is an electric gym! So that fell together pretty nicely.
But before the battle begins, Cedar and Nauki run into Wesen the ralts, the comic stand-in for Wally! I was pretty excited to get to bring Wesen back for this chapter, since he left Cedar so abruptly ages ago in Chapter Two. It was fun to get to pick at the unresolved drama between these two, because Wesen is avoidant to a fault but that doesnât mean he doesnât feel bad about the things he does. Cedar is a fun character to throw at Wesen because her very nature is antithetical to what Wesen expects from the world. These two shake each other up and I love their chemistry.
Cedar and Nauki bring Wesen back to meet their new team, and some aggression from a recently retraumatized Shelly helps to lead both into the upcoming rival battle AND the gym battle. The conflict causes Nauki to run off on his own, which separates him from his older protectors and frees him up to get kidnapped by the lightning elemental gym leaders. This event thus gets Shelly even MORE pissed, and once she identifies Wesen as at fault for Naukiâs kidnapping, all bets are off. Shelly attacks Wesen, violence ensues, and the rival battle commences. Check that one off the list!
In-game, I used Shelly against Wally in Mauville. She was still weak af but was getting a little stronger now that she was getting to higher levels, and bug is good against psychic. Wally only has one ralts here, so it was a pretty easy fight even for Shelly. It went by quickly, and does as well in the comic, though in-comic Shelly is so overcome with raging emotion over the kidnapping that when Cedar intervenes, the explosion targets her instead. Wesen is spared, rival battle is cut off, and Shelly runs away. After the Talk happens, we cut to Nauki with his lightning elemental captors, and the third gym battle is imminent.
Gameplay notes for the Wally battle (Yeah it was literally two turns lol):
Shelly vs ralts- Cut, half yellow.
Teleport, no effect.
Cut KO.
Originally, I was actually going to show the third gym battle in-comic. It would have been Nauki beating the everloving shit out of these lightning elementals to protect his sisters from potential harm, and it was gonna be cathartic and awesome and glorious. I ended up cutting it for time. Chapter Eight was long as fuck even without this battle, so it unfortunately just couldnât happen. The camera cuts away as Nauki charges in, and by the next time we see him, the cave is reduced to rubble and Watts, Gadget, and Mango are beaten to a pulp. In-game, youâll never guess what happenedâŠ
I swept the gym with Nauki. Wow, howâd you guess? :V
Yeah, it was super easy. Even the battle against Roxanne was harder and I was fighting with a frigging water-type. Once the gym battle was done, we moved onwards towards Hoennâs arid region! Finally, I had gotten to the good part of the game⊠THIS NEXT PART OF HOENN IS EARTH-TYPE CENTRAL! I was gonna be getting catches on almost every route, instead of every few levels like the early game! I was so excited to finally fill out the rest of the team, and I caught lots of new pokemon!
My first new catch was on Route 112, where I encountered and caught a female numel that I named Ember. I was so fucking excited because numel is one of my favorite earth-types to raise, and what better place to do so than Hoenn! She was the fifth pokemon to join the team, and then we went to Fiery Pass where I caught a male slugma named Copper. Iâd never raised slugma before, so I was pretty interested to see how he would do. Full team!!!
The next step in the game was to head to Fallarbor, and I knew from my research that Route 113 would have a possible skarmory encounter. I really, really wanted skarmory on the team (steel-type, flying-type, cute design, nostalgia for my skarmory from my first Emerald playthrough, GOOD). So once we got there and I encountered and caught the male skarmory Lockheed, I suddenly had choices to make. 7 pokemon, but only 6 slots on the team. It was time to send someone to the PC!
This was the point in the run where I made pretty liberal use of the PC boxes to switch the team around. It was a kinda chaotic time for the team, pokemon would regularly get boxed and come back and get boxed again as more new catches were made. I was trying to balance the team type-wise as well, so that we werenât leaning too heavily on ground-types versus rock and steel. Cedar and Nauki were the only real permanent fixtures on the team at this point. Lots of switching up!
In Fallarbor, you get a quest to save a kidnapped professor from Team Magma, who dragged him off to Meteor Falls for whatever reason. You also encounter Brendan here, who doesnât battle you but rather accompanies you to Meteor Falls. I decided to skip this rival encounter because honestly I forgot it even happened. Brendan just leaves very little impression on me as a character lol. I skipped the professor thing, too, because it was just kinda boring and wouldâve taken an annoying amount of time to set up, just needlessly extending the comic further. Once Team Hearth made it to the desert, I wanted to send them to Meteor Falls without spending a ton of pages on it. I definitely wanted to include the Team Magma encounter there, since I was taking this opportunity to introduce the comic stand-in for Maxie. I used Team Moltenâs strong desire to fight Team Magma as the bridge to get us from one story point to the next as quickly as possible.
I donât exactly remember how I got the idea to connect Team Molten and Team Magma. The numel catches were definitely part of the inspiration, since Maxie also uses a camerupt as his ace. Bridging different elements of the story also helps to streamline things; Team Molten wanting to fight Team Magma can serve to drag Team Hearth into the conflict as well, even though our main characters donât yet have a personal stake in the conflict. They will have a personal stake eventually. But for now, their major motivation is to help their new friends out. Thankfully, with Cedar and Naukiâs personalities, it was easy to justify this.
In Meteor Falls, I caught a solrock named Eclipse. I was kinda miffed about this catch Iâll be honest lol, because solrock is a psychic-type but also a physical attacker??? And I donât even think they learn zen headbutt. So at the time I was just kinda like⊠Eclipse youâre just a less good Brawler⊠But I kept them on the team for far longer than I anticipated at the time of capture. So its kinda funny how that all turned out!
Once Eclipse was caught (and introduced in-comic as a character with OCD, as I had promised a friend I would write one), we move on to the Team Magma encounter and introduce Mantle and Tabs (stand-in for Admin Tabitha). In-game, there are three Magma Admins that you regularly fight (or two?? Was it two or three??? I remember Tabitha and Courtney uhh), but in the comic, only one of these admins is still currently with the team. This is to just streamline things more so I donât have a billion cast members to keep track of. The other Magma admins can be seen in Ember and Tuffyâs flashback, so they are at least referenced. In-comic, Team Magma is here for the same reason as in-game: To steal the meteorite. Team Molten find them first, chaos ensues as the numels three reunite, and then Team Hearth arrives. Molten has outed themselves as being connected to Team Magma. Team Magma successfully steals the meteorite (same as in-game p sure) and leave. I literally donât remember what they do with it after the fact lol, but I at least remember that much.
Sometime after Meteor Falls, I went to Jagged Pass and caught the second female numel, Tuffy. This was fucking awesome because I love numels and now I had two of them fuck yeah. And thus, we had nine team members in total: Cedar, Nauki, Shelly, Brawler, Ember, Copper, Lockheed, Eclipse, and Tuffy! Earthen party, earthen party! Things were going strong at this point, with lots of fighters to choose from and all sorts of new type coverage. As you can see, in-game Tuffy was the last of these five pokemon to be caught, but sheâs introduced as one of the first new catches in-comic. I streamlined all the new catches by introducing three of them (slugma and the two numels) as a unit. I wrote in reasons for why all these new pokemon would start hanging with Team Hearth, though all have yet to officially join the team. I try not to rush new catches onto the team, since it can come off really unnatural. I want to give time for the characters to meet and get used to each other and have them join up when the moment feels right. But for now, all these new pokemon are traveling with Team Hearth!
Aaaand thatâs about it! Thanks for reading this gameplay retrospective. Next one will come at the end of Chapter 13. Laters!
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here are all of the brave souls that i lost today in my hyper randomized nuzlocke runs that i did today... they will never be forgotten. and always be missed.
i will be streaming this again same time next week. (psst heres the link to my twich) so if you want to see me avenge my friends, stop by and see the bloodshed. hopefully not our blood but one can hope.
under the readmore will be the details behind their deaths.
RUN 1 -----
SPARROW - flying type camerupt. an angelic sweetheart, a comforting presence in the team. by far the most powerful, died due to my own negligence fighting a monk in the sprout tower, along with puddles.
SIR SPIN - rock type tyrogue. died to an aron hitting him with a bonmerang. i thought there was hope but forgot that it was a two hit move. named for manifesting him to be a hitmontop.
PUDDLES - water type surskit. found in the ruins of alph, died alonside sparrow fighting some random ass monk in the sprout tower. his talent was only knowing aurora beam.
RUN 2 -----
PRINCE - fire/ice type eevee. he was a mysterious fellow, with his Two Different Kinds of Demon Eyes (one with the power of ice and the other with fire) but he always had ways of surprising everyone. with his ability to produce honey. which is weird.
BABYMETAL - steel type weedle. a timid gal, came along with our party because she thought it would be safe for her in a group. unfortunately, she was wrong. but in her last moments she fought with no fear in her heart, willing to sacrifice her life for her friends that she met 10 minutes ago.
DAVE - rock/ground type buizel. had just joined the party right before youngster joey's entei. he didnt even know what was coming.
run 2's party all fell tragically against youngster joey, who in this run happened to have an entei. and had supereffective moves against prince. they all fought valiantly but a level 4 entei was just too much for them to handle.
in conclusion-- of course youngster joey is the one to have an entei. im literally laughing my ass off in like. despair. and in the first one i kept on losing encounters because they were all like mythicals and legendaries xD i am NOT going to be increasing capture rates that is the cowards way out.
but i have to play every battle like its the last one, because even wild pokemon will surprise you (like in sir spin's case).... one of these days i will CONQUER this challenge. and victory will taste so sweet. lol.
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having my second attempt at a nuzlocke. got through about half the game without any serious deaths, only a pidgey named mouse and a diglett named digby jr, both of which died pretty early on to a different rattata weirdly enough. it was pretty much smooth sailing until i got to the silphco rival fight, just now. nearly my entire team tied, the only survivor being a jynx that i didnt even get to name because you have to trade for her. im further along in the game so i'm not completely fucked, but i just had my goddamn red wedding. this is a memorial post for all of the brave souls we've lost to that bastard charizard:
first was P, my nidoqueen. i forgot what i was gonna name her but it started with a P, but i fat fingered my dpad onto the finish button after i typed a single upper case P, so i've taken to calling her miss p. i thought she'd be a good match for the bastard's charizard since she was ground type, but his flamethrower was consistently doing half her health and i tried to super soaker my way out of it, which ended up getting her killed when he crit. she was one of the earliest members, and i'll miss her dearly
then there was den!, my golbat. i'm deeply saddened that he never got to evolve into a crobat, despite thee fact that he had the requirements and apparently the only thing stopping him from evolving was me not having the national dex. which is stupid, but what can you do. he was one of my more consistent gamers, thought he'd be good neutral against the charizard, and he actually did the most damage of all after managing to get a confuse ray off. he will be missed dearly
then there was PICCOLO, my hitmonlee. he was the most recent addition to the team amongst those who died, never really had a chance to prove himself. i feel like i have bad luck with playing fighting types. ah well. rest in peace, mr. piccolo
this was the point i fully expected to teamwipe, since my only remaining pokemon were an underleveled meowth, an admittedly fairly strong venusaur, and my jynx. as such, i sent my beloved baby boy snurpo!!!! out in a last ditch effort. he didnt even get a hit in, poor bastard was a grass type and never even stood a chance
i'm down to my last two, mintboy the meowth and my jynx. i figured we were dead anyways so a last ditch sacrifice would've been at least worth a shot, so i sent mintboy out in order to take a hit while i heal up my jynx. unlike all the others, my rival's charizard didnt even bother using a strong move. he knew it was a sure thing, mintboy never stood a chance
i pinned all my hopes on ZYNX the jynx, hoping i could at least get off a sweet kiss to put my opponent to sleep. i did that, but it turned out not only was she faster, but one psychic was enough to kill anyways, so mintboy died in vain... rest in peace, my dear friends. i shall always carry your weight on my back
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oh lore for your nuzlockes???? i'm curious, what's on ur mind for " crosslocke " and characters like ethan
(the original drawing in question w reblogs turned off and what may have incited this ask)
AUGH sorry for not getting to this asap bc my house's power (and thus my progress finishing and uploading charm/sticker art) is still being fixed atm, but i have a lot on my mind!! this'll at least be an interesting read to hopefully have you guys interested and spend time biding on atm, so i won't put this under the cut.
crosslocke is basically just what i call "crossover" nuzlockes i've played and talked about before with friends; two years ago i was bored during spring break and wanted to play an omega ruby nuzlocke to be more interesting -> thus nicknamed everyone i caught after resident evil characters bc i was hyperfixated on the franchise at the time, and what started as a jokey theme ended up being "wait these ideas w how both pokemon/re click together are actually cooking", so it ended up being a pretty thorough au!
for my personal crosslocke runs, basically it's a gijinka and/or mystery dungeon sort of au where everyone's pokemon people, haha; my trainersona's a shiny zorua/zoroark with aura powers exploring the various regions, and meet other people and how they manifest both their pokemon powers and aura in unique ways. so far i have 4 crosslockes, so i'll summarize their concepts and what they're crossed over with:
rising ruby (enhancement hack for omega ruby) x "resident evil" = an aurapocalypse where instead of a biological infection, it's aura being mutated,, a new twist to re's viruses due to how chi philosophy, which overlaps both the physical and spiritual, work in people and the environment's aura. it's played both for comedy and drama, like ethan coming back, Again, but as an aura-mutated Ghost zombie,, But also still unaware of his new infected state until everyone starts screaming at his new look lmao
eternal x (enhancement hack for x) x "kingdom hearts" = the crosslocke world is one world that's an "unreality" like quadratum to the kh world, and explores how magic and light/fairy-types vs darkness/dark-types play out,, along with how technology that integrates such magic can either aid or abuse (eg kh's synthesized ultima weapon and pokemon's engineered ultimate weapon have some similarities, don't you think)
prismatic moon (enhancement hack for ultra moon) x "jojo's bizarre adventure" = after the reality-warping events of the resident evil and kingdom hearts crosslockes that tampered with the natural order/balance of aura, ultra wormholes open up to different realities and timelines, in which kao cooperates with various jojo characters "eyes of heaven"-style, esp given her unique circumstances of not being a stand user, but a hamon an aura user able to still perceive/interact with stands + directly control aura in general, which stand users are incapable of doing
sv+ (enhancement hack for scarlet) x one piece academy/gakuen, the spinoff au manga = kao's aura powers are basically seen as conqueror's haki when roped into an alliance with the straw hats to uncover mysteries of not just the academy's treasure hunt, but phenomena like terastalizing and area zero. again like any other crosslocke, mostly for fun, but there's still drama due to the game events, hooh boy LMAO
depending on how retelling these stories would go (realistically, maybe something like a "story recap/analysis video essay" and jaiden animations way of regaling stories to summarize the au and whatever's drawn for them), i'm open to playing more crosslockes and talking about them not to just friends in private, but publicly online! depending on how pokemon legends Z-A turns out, it could be crossed over with assassin's creed (given the precedence of isu technology and the overlap of ancient technology w history and humanity), stuff like that ( ÂŽ âïœ;; )
what i like most about crosslocke is how it funnily enough ended up being a fun and experimental thing like nuzlocke comics and the dnd-esque culture of drawing and artistically interpreting your personal gameplay + sharing the experiences with others, not to mention how it accidentally also became a homage to the very first nuzlocke (comic) itself,, a guy being bored with pokemon and thus played a nuzlocke naming everyone after pop culture icons/characters, especially the titular nuzlocke being a nuzleaf named after john locke from lost.
given the circumstances of the world and my personal life, i don't want to put all my eggs in one basket investing (too much) in these nuzlocke aus, but we'll see how it goes; i love unique ways of experiencing stories and sharing them, and especially as someone who has a lot of personal experience and friends with nuzlocke comics, something that's very underrated today, it'd be a lot of fun to at least try out a little in the future if things are able!
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