#tutorial: writing
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blueboxbeagle ¡ 8 months ago
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By LabradoriteKing on Pinterest
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deoidesign ¡ 1 year ago
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A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!
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The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
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(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
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(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
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Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
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(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
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When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
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insertdisc5 ¡ 11 months ago
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📚 A List Of Useful Websites When Making An RPG 📚
My timeloop RPG In Stars and Time is done! Which means I can clear all my ISAT gamedev related bookmarks. But I figured I would show them here, in case they can be useful to someone. These range from "useful to write a story/characters/world" to "these are SUPER rpgmaker focused and will help with the terrible math that comes with making a game".
This is what I used to make my RPG game, but it could be useful for writers, game devs of all genres, DMs, artists, what have you. YIPPEE
Writing (Names)
Behind The Name - Why don't you have this bookmarked already. Search for names and their meanings from all over the world!
Medieval Names Archive - Medieval names. Useful. For ME
City and Town Name Generator - Create "fake" names for cities, generated from datasets from any country you desire! I used those for the couple city names in ISAT. I say "fake" in quotes because some of them do end up being actual city names, especially for french generated ones. Don't forget to double check you're not 1. just taking a real city name or 2. using a word that's like, Very Bad, especially if you don't know the country you're taking inspiration from! Don't want to end up with Poopaville, USA
Writing (Words)
Onym - A website full of websites that are full of words. And by that I mean dictionaries, thesauruses, translators, glossaries, ways to mix up words, and way more. HIGHLY recommend checking this website out!!!
Moby Thesaurus - My thesaurus of choice!
Rhyme Zone - Find words that rhyme with others. Perfect for poets, lyricists, punmasters.
In Different Languages - Search for a word, have it translated in MANY different languages in one page.
ASSETS
In general, I will say: just look up what you want on itch.io. There are SO MANY assets for you to buy on itch.io. You want a font? You want a background? You want a sound effect? You want a plugin? A pixel base? An attack animation? A cool UI?!?!?! JUST GO ON ITCH.IO!!!!!!
Visual Assets (General)
Creative Market - Shop for all kinds of assets, from fonts to mockups to templates to brushes to WHATEVER YOU WANT
Velvetyne - Cool and weird fonts
Chevy Ray's Pixel Fonts - They're good fonts.
Contrast Checker - Stop making your text white when your background is lime green no one can read that shit babe!!!!!!
Visual Assets (Game Focused)
Interface In Game - Screenshots of UI (User Interfaces) from SO MANY GAMES. Shows you everything and you can just look at what every single menu in a game looks like. You can also sort them by game genre! GREAT reference!
Game UI Database - Same as above!
Sound Assets
Zapsplat, Freesound - There are many sound effect websites out there but those are the ones I saved. Royalty free!
Shapeforms - Paid packs for music and sounds and stuff.
Other
CloudConvert - Convert files into other files. MAKE THAT .AVI A .MOV
EZGifs - Make those gifs bigger. Smaller. Optimize them. Take a video and make it a gif. The Sky Is The Limit
Marketing
Press Kitty - Did not end up needing this- this will help with creating a press kit! Useful for ANY indie dev. Yes, even if you're making a tiny game, you should have a press kit. You never know!!!
presskit() - Same as above, but a different one.
Itch.io Page Image Guide and Templates - Make your project pages on itch.io look nice.
MOOMANiBE's IGF post - If you're making indie games, you might wanna try and submit your game to the Independent Game Festival at some point. Here are some tips on how, and why you should.
Game Design (General)
An insightful thread where game developers discuss hidden mechanics designed to make games feel more interesting - Title says it all. Check those comments too.
Game Design (RPGs)
Yanfly "Let's Make a Game" Comics - INCREDIBLY useful tips on how to make RPGs, going from dungeons to towns to enemy stats!!!!
Attack Patterns - A nice post on enemy attack patterns, and what attacks you should give your enemies to make them challenging (but not TOO challenging!) A very good starting point.
How To Balance An RPG - Twitter thread on how to balance player stats VS enemy stats.
Nobody Cares About It But It’s The Only Thing That Matters: Pacing And Level Design In JRPGs - a Good Post.
Game Design (Visual Novels)
Feniks Renpy Tutorials - They're good tutorials.
I played over 100 visual novels in one month and here’s my advice to devs. - General VN advice. Also highly recommend this whole blog for help on marketing your games.
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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damian-lil-babybat ¡ 3 months ago
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'Dead Poets Society' gang
Headcanon that these four drop poetry and literature quotes on their conversations unprompted.
Jason 'English-major-I-only-visit-the-manor-for-the-library' Todd-Wayne
Damian 'I-master-liberal-arts-unlike-you-plebs-PHD-holder' al Ghul-Wayne
Cassandra 'I-learn-English-thru-Shakespeare-as-god-intended' Cain-Wayne
Duke 'only-title-holder-of-vigilante-poet-and-will-cuss-you-just-as-poetically' Thomas-(future) Wayne
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driedlillies ¡ 3 months ago
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The magnus archives when everything’s the same but the action happens 10 years into the future (starts 2026) and the institute is under scrutiny because some gossip magazines accused them of having misogynistic management because the Head of the Institute was always a man so Jonah Magnus originally born in the 1700s decides to deal with that by his next body being a woman so now he has to deal with periods and gender dysphoria
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chalkrub ¡ 1 year ago
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more svanhildr - trying new things, like a brave boy
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milkweedman ¡ 1 year ago
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learning to spin on a drop spindle: a beginner’s lengthy yet comprehensive guide
I put this monograph together for a friend, but many other people wanted to read it as well, so here it is !
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Fig A: Parts of a Drop Spindle. (image source. notes are mine. Click for higher res !). Apologies in advance for the lack of image descriptions--for the most part I use images because I can’t figure out how to describe the thing in words, so describing the images is kinda the whole issue. If anyone wanted to write them for me I’d add them to the original post in a heartbeat !
How to Get Started Drafting and Spinning
So, you have your fiber and your spindle--now what ?
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Friendly pre-tutorial reminder that radfems can fuck right off if they think I’m writing any of this for their benefit. I’m not. I hope they all choke on their spindles <3. This is a safe space for trans people first and foremost.
(Check out this post that goes into picking a spindle and your first fiber, if you don’t have one yet)
First, you might wish to practice drafting a little. Drafting is the process of drawing the fibers out from, for example, a strand of roving or a rolag, into a thinner, airy length. To draft, loosely hold your fiber in your dominant hand, and pinch the very tip of the fiber with your thumb and forefinger of your non dominant hand. Then gently pull. If you pull all the way, you should notice that your fiber detaches from the fiber source eventually. For yarn, we want very very long lengths, so we don’t want that to happen. To get a continuous length of drafted fiber, simply change where you’re pulling from as you go. For example, you can draft out 2 centimeters/1 inch of fiber, and then move your fingers 2 cm/1 in back toward your fiber supply, and draft again.
The thinner you draft (or pre-draft*), the thinner that fiber will spin up. Once we start spinning, you’ll see how adding twist immediately compacts the fiber quite a bit, so you need to draft much thicker than you actually want your yarn to be. When pre-drafting specifically, if in doubt--draft thicker. You can always draft it out a little more as you’re spinning.
Figuring out how to draft smoothly can be one of the harder parts of learning to spin, but even before knowing how to do it perfectly you can still create good yarn.
Check out The Joy of Handspinning website to see drafting in action, as well as several different types of drafting.
Also check out this video explaining pre-drafting roving. 1:00-2:30 is especially helpful. If it’s not clicking from this video, search youtube for “pre drafting fiber for spinning” and watch til you have a better understanding.
*pre-drafting just means drafting before spinning--so it’s the same type of thing as drafting while spinning, but without having to wrangle your spindle at the same time. I’d recommend pre-drafting at least a bit of your fiber until you feel comfortable doing it. Then you can spin with your pre-drafted fiber, and it’ll be easier than if you hadn’t pre-drafted.
Tips: If you have a bottom whorl spindle, you may also want to practice spinning the spindle before it has any fiber on it, just to get a feel for how it moves. You could do this with the bottom point in a bowl or on a flat surface like a book or table. Try rolling the top of the shaft between your thumb and index finger. Don’t worry about it toppling over frequently--your spindle will be suspended by the yarn that you’re spinning, so it won’t topple !
If you have a top whorl spindle, you might have a harder time getting it to spin without being suspended, because the center of gravity is so high. Instead, try tying a piece of thread or scrap yarn to the hook (if it has one) or below the whorl (look for figure B below) and secure it with a half hitch knot. Then try spinning it like that, and let it hang freely to unwind itself whenever it has too much twist before you try again.
You can also try spinning a bottom whorl suspended by scrap yarn or thread. The advantage of trying it while it’s suspended is it can allow you to watch twist being added and see what it does without messing with your handspun, as well as letting you get a feel for how it moves while suspended. If you have a bottom whorl, I’d give both a try !
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Now that you can draft, you’re gonna want to attach your fiber to your spindle. Some people use a leader to do this--it’s a pre-spun loop of yarn that you tie to your spindle. Then you loop some pre-drafted fiber through the loop of the leader, add twist til it holds, and off you go.
Another way to do it is without a leader. I’m much more familiar with this method, and I find it way easier, so I’ll go into more depth on this one:
1. Take the end of your pre-drafted fiber (you will need enough pre-drafted fiber to go from the underside of the whorl to the very top of the spindle, and then back again. If you’ve pre-drafted way more, don’t worry. We’re just working with this short amount for now, but it can stay attached). Make a slip knot at the end. You can roll the fiber between your fingers to add some twist if you’re having trouble making a slip knot with it. (Tip: if you’re having trouble getting the fibers to roll, wet them slightly with water or spit and it will be much easier)
2. Put the slip knot on the bottom point of your spindle, and slide it up so that it’s at the whorl.
3. Gently wind the pre-drafted fiber up the spindle shaft, until you are at the hook or top. Wind it over the hook (or do a half-hitch knot at the top--if there’s a groove near the top your half hitch should sit in there, otherwise it should sit as close to the top as possible while still being secure. You may drop it a few times while learning where the perfect spot is--such is life). Be careful with pre-drafted fiber--depending on staple length and fiber type, it can pull apart quite easily. The trick to keeping that from happening is to keep it a little slack and loose until you have added twist to it.
4. Pinch your pre-drafted fiber between your thumb and forefinger on your dominant hand, about 1 hand’s width from the top of your spindle. Turn the spindle in the direction you intend to spin your yarn (usually this will be clockwise, or to the right). Spin the spindle until you have the desired amount of twist. You should notice that all the fiber above the hook/half-hitch has twist, while the fiber below it has none. You need all of it to have twist, so let’s even it out--pop the half-hitch off with your thumb/unwind the yarn from the hook, unwind the yarn from the shaft so that the entire length you’ve worked with so far is stretched out. This will allow the twist to equalize. Now wind it all back up and put the half-hitch back/wind around the hook again. You may need to repeat this a couple times to get your starting fiber fully twisted (don’t worry though--you only need to do this at the very start. From here on you shouldn’t need to equalize twist like that until the next time you start from an empty spindle).
You’re done attaching the fiber--now you can spin !
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Fig B: How your yarn should sit on a spindle, both top and bottom whorl
If that doesn’t make sense, here’s a video showing how to attach it with and without a leader. If that doesn’t help either, search youtube for “how to attach leader to drop spindle” and keep looking until you have a better understanding.
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So you know how to draft and your fiber is attached to your spindle--now it’s time to spin ! There are 3 different parts to spinning a singles on a drop spindle.
1. Adding twist. This can be done with just your hands, but the spindle makes it a whole lot faster. This is the purpose of a spindle--to add twist very quickly (and as a bonus, it’s a handy place to store the yarn as you spin it !). All you have to do is spin the spindle, and the only trick is to make sure you always spin in a consistent direction--don’t start a project spinning clockwise and end it spinning counterclockwise ! You’ll have an impossible time plying it then. There are a lot of different ways to spin a spindle--you’ll see a few watching the videos here, and more if you search out videos of drop spindling yourself. Whatever method is comfortable and practical for you is what you should do.
2. Drafting the fiber. You already know how to do this part !
3. Winding the yarn on. When your yarn is long enough that adding more length will make it hard to work with, you’ll want to wind it onto the spindle so that you can get back to spinning. To do this, pop the half hitch knot off the top/unwind from the hook, unwind along the shaft, and wind it near or at the base of the whorl, in the orientation seen in the very first picture. Always wind in the same direction that you’re spinning, to stop your yarn from flying off.
I would highly recommend starting with the method known as “park and draft” while you learn. In this method, you first add a ton of extra twist (usually as much as you can) and then put the spindle down and draft until that extra twist is used up. Then you wind on, and repeat. This isolates the actions of spinning so that you are only doing one at a time, which makes it a lot easier. Most people move on from this technique once they’ve figured it out, but you don’t have to--the drawback is that it’s typically slower, but hey, spinning is a slow craft anyway. There is no wrong way to spin, and everyone’s hands and bodies have different needs and work in different ways.
How to Park And Draft
First, use your dominant hand to pinch your pre-drafted fiber a few inches/6 cm above the top of the spindle.
Now just spin the spindle clockwise, until it won’t really spin any more. (Don’t try to get ~the most twist ever achieved~ or anything like that--your yarn can potentially snap from too much twist. Take your cue from the spindle--when it stops wanting to spin, you’ve got enough twist.) Don’t let the twist advance beyond where you’re pinching it off.
This is important--if the twist gets into your fiber, it becomes much harder to draft it. But don’t worry, you can undo this by pinching just above where the twist has entered your fiber, and with the other hand just below (pinching the actual yarn here). Now (with the hand that’s pinching the yarn) roll in the opposite direction that you’re spinning in. This will move the twist down into the rest of your yarn. Let go of where you’re pinching the fiber, slide your yarn-pinching hand to where it usually is as you’re spinning, and get back to it.
Your leader/yarn should be very kinked up and wiry. Now put the spindle between your thighs (or between your knees, under one knee, or under something heavy that won’t damage your spindle. Thighs are convenient, but if it’s uncomfortable, try putting the spindle somewhere else. It needs to be held firmly in place and not move around). This is the “park” part of “park and draft”.
Now, you want to be pinching the twist off at the same spot, but using your other hand instead. I usually pinch right above where I’m already pinching and let go with the lower hand.
First we’re going to just bring the twist up the pre-drafted fiber by sliding your pinching hand up the fiber, slowly and gently. You should see the twist follow behind your hand as it enters the fiber. If you have lots of pre-drafted fiber, you might wind on, add more twist, wind on again, etc. You could also draft out your pre-drafted fiber (this is what the majority of more experienced spinners who pre-draft do) while you go.
The “draft” part of “park and draft” is just like pre-drafting, but one end is attached to a spindle. This gives you something to lightly pull against, if you want. Draft slowly and with purpose.
At a certain point, you will run out of excess twist. At this point, wind on. If you’ve only done a short length, you can also add more twist, park it again, and go back to drafting.
If you’ve run out of armspan but still have lots of excess twist, unpark your spindle (let it hang free) and allow it to untwist a little, monitoring it closely. If this happens often, try to put less energy into twisting your spindle, or allow it to twist for less time.
The amount of twist that your yarn has matters a lot--it will impact your finished yarn hugely. A yarn without enough twist will be very limp and might even fall apart as you handle it. A yarn with too much twist will be wiry and inelastic. You want to find a middle ground where it’s got just the right amount for what you intend to use it for--a hard, inelastic wool yarn can make a good bag, but not a very good hat.
To see how much twist you’ve added to your singles as you spin, try a plyback test ! This is really quick to do on spindles--just relax the distance between your fiber supply and the top of the spindle. When the yarn is no longer taut, the live twist will cause it to twist back on itself. With too little twist, you may just get a few sad loops (or no loops, if it’s super undertwisted). With too much twist, you may get tons of tight little curls of yarn. With a good amount of twist, you should have a few good curls (just one if it’s a short length of yarn, or several if it’s your armspan) that aren’t too tight. Those curls are what your yarn will look like once 2 plied, so it’s a great litmus test for whether you’re adding the correct amount of twist or not.
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Fig C: What different amounts of twist looks like in your singles.
To fix too little twist, just spin the spindle a little extra until it looks right. To fix too much twist, either draft more fiber or else let the spindle untwist a little.
You can and should do this before winding each new length on, at least while you’re still learning the motions.
Check out this video of how to spin with the park and draft method ! 0:00-4:45 is intro and attaching the leader. 4:46-9:00 is the method itself (note to friend: don’t watch past 9 mins). If this video doesn’t work for you, search “drop spindle park and draft” on youtube.
A few interim tips
1. It’s critical to hold your fiber supply loosely. If you find that you have put a lot of force into drafting, then you are either holding your fiber way too tight or your hands are too close together (or potentially both). Drafting should not require force. If it is requiring force, adjust your grip and your hand placement continually until it gets better, and refine from there.
2. Try to put some tension on the yarn as you wind it on. This will make it sit a little neater and flatter, so that you have a more stable cone of yarn and can fit more on it.
3. If you draft out your fiber so much that it runs thin and just sort of disintegrates, just pull off the most wispy parts from your yarn and the fiber supply, then hold the two together again, making sure to overlap by several inches/6-10cm. Gently draft out a little and add twist before putting that join under the weight of your spindle, or it will fail again. You can join from one fiber source to the next one (necessary with rolags, hand combed top, and strips off of batts) in a similar way; make sure to leave a little unspun fiber for a good join, and overlap the end of the first fiber source with the beginning of the second by about an inch/2.5 cm.
4. If your yarn snaps (rather than your fiber running thin as you draft), it’s because it was A) twisted way too much B) spun too fine for the drop spindle you’re using C) both A and B or D) your spindle has become heavy enough that it can no longer spin as fine as you were spinning.
For A, B, and C: remove as much twist as you can from either end of the snapped yarn, then put both ends in your upturned palm, overlapping them over the whole width of your palm. Add enough either water or spit to get them good and wet (not dripping, but they do need to be wet). Now place your other palm down on top, and rub vigorously for about 30 seconds until the ends have joined together. If necessary, you can also just tie the ends in a knot, although it’s not invisible and you can usually feel it in the finished yarn.
For D: is your whorl removable ? If so, remove the whorl and continue spinning. If not (and for the vast majority of beginner’s drop spindles it won’t be), your spindle is full ! Even if there’s still room, it’s too heavy to continue spinning on for that project. You could keep going spinning a thicker yarn, but that means your yarn will randomly get thicker somewhere near the end, which works for very few projects. If this happens to you when there’s still tons and tons of room on your spindle, that means in general you ought to spin thicker yarn on that particular spindle if you want to fill it up all the way.
Okay, I spun yarn, now what ?
So at the moment, you have what we call a singles (some people just say “single”). That can be used as is, or it can be plied--that is, held together with more strands of singles and twisted in the opposite direction. But either way, you need to get it off your spindle !
If you’re going to leave it as a singles, then you’ll be winding it into a skein (we’ll get into that later). If you want to ply it though, you’ve got a lot of options. (I’ll get to how to actually ply later, this is just discussing those options.)
Many Methods of Plying
Plying Straight Off The Spindles
First, if you’ve got multiple spindles capable of spinning the same weight of yarn, you could just set your full spindle aside and spin another one. You’d need at least 3 spindles (the third, ideally, a bigger plying spindle) to get a 2 ply yarn, and 4 spindles to get a 3 ply with this sort of setup. This is what I do with supported spindles, since I have many, and I can attest that it saves a lot of winding time and is terribly convenient.
But it’s also probably not doable for many people, and it’s ridiculous to buy 3 drop spindles when you’re just getting into it !
Wind And Store
Second, you can wind your singles onto something for storage, and then use your now-empty spindle to spin another singles. Two great things to store yarn on are small rocks and empty toilet paper (loo) rolls.
Winding it around a small rock is better than just winding it into a ball for plying, since the rock will weight it and stop it from flying up in the air once you start plying. A big pebble works great. With this setup, you’d want to put all your balls of singles in a bowl or container of some kind, hold the ends of each, attach it to your spindle, and let them roll around as you ply.
They can tangle (mine usually don’t, but it can happen), so the toilet paper rolls might be an upgrade--these can be put on a stick, and the stick can be put on something (or you can poke two holes in a cardboard box, put the stick through one hole, load the rolls onto it, then put it through the other hole as well) to keep it stationary so that the rolls... well, roll. This requires some storage space (usually if you do this often, you don’t wanna make a new one every time, so keeping it is preferable) and is honestly not a huge upgrade... unless you have a ball winder that can wind the yarn onto the TP rolls for you, in which case this is a big time saver. If you don’t have one and don’t have issues with tangling, the rocks will probably work just as well and take up a lot less space.
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Fig D: Diagram of a Simple Ply Box
Ply Bracelet
Thirdly, if you want a 2 ply yarn specifically, you could wind it onto your hand and make something called an Andean Plying Bracelet. Here’s a link to a page that goes into it in detail. I highly, highly recommend learning how to do these. They look a little complex, and I couldn’t tell you the motions if my life depended on it, but I can do them with my eyes closed while not paying a whit of attention. They rely entirely on muscle memory, so once you learn them, they’re easy as pie.
The whole point of a plying bracelet is to get 2 strands of yarn out of 1 singles. You could of course wind a singles into a ball, then wind half of it onto another ball, and then ply from there. But a plying bracelet is a lot faster, and will always match up exactly.
One downside of a plying bracelet is that, as the name implies, it goes on your wrist. So if you keep needing to put your spindle down to take care of other things, you’ll need to pull off the plying bracelet as well (or carry the whole thing with you). They can be stored on a cylindrical object that’s smaller than your wrist, or sometimes also draped on hooks or put on the spindle shaft itself. I don’t usually encounter problems when pulling on or off my plying bracelets--it doesn’t seem to tangle them--but if you’re plying while cooking or watching a child or something else that might require you to stop immediately and hurry over to whatever needs tending, then you might want to save the ply bracelet for another day.
Chain Plying
Fourth, you could wind your singles into one ball, and then chain ply it. Chain plying is a way to turn one singles into a 3 plied yarn. It also preserves stripes in your singles (we’ll talk about this in more detail later), so it can be perfect for a very colorful singles.
Chain plying is simple. Do you know how to tie a slip knot ? Of course, because you needed one to start spinning ! (Although here’s the link to how to tie a slip knot again, if you need it.) So that means you basically know how to chain ply as well.
Step one: tie a slip knot at the end of your singles (you want a very short tail, since that’s basically waste). Make the resulting loop nice and big, and lay it over your singles. Pull the singles through the loop--now you have a new loop ! Make it nice and big as well. Lay it over your singles. Pull the singles through.  Repeat until you’re at the end of your singles (try to have your last loop be a very small one). To finish, place the end through the loop, and then just pull on it until it tightens the loop. Note that you typically are adding ply twist and winding on as you do this, but you can also just chain ply an entire single and wind it into a ball as you go, then add twist once you’re done. That can be a lot easier to wrangle, if you’re having difficulties.
You might notice that this is basically a really open crochet chain. Yep ! It needs to be open so that the twist can enter the yarn, but you can do very big or somewhat smaller loops--although no matter what, you need to keep the loops large enough to at least hook a couple fingers through them so that you can make the next loop. Note that sometimes, the bump at the start of each loop can be felt and/or seen. Also note that chain plying is best done with smooth singles that can slide against each other. It can be done with a bumpy, lumpy yarn that sticks to itself, but bumps and lumps will catch as you try to chain, and if the yarn sticks to itself then it won’t slide nicely, which can really slow you down.
You may find that you prefer holding the ball of singles as you chain, or you may want it in a container on your lap/on the floor. You could also make a little wrist pouch to hold it, although take friction into account--if you make it out of wool yarn, choose a smooth one.
Ply Ball
Fifth is a sort of hybrid of a few of the others I’ve already mentioned, called a ply ball. To make a ply ball, simply wind two or more singles together into a ball (I’d suggest winding them around a small rock for a ply ball, too). The number of singles you wind in your ply ball will be the number of plies your yarn will have. A chain plied single wound into a ball is also functionally a ply ball.
Ply balls are extremely portable--you only ever need to work with one at a time, so you can just keep it in your pocket without worry of tangling, and it’s not attached to you or a box or another spindle. The downside is that it generally requires you to either have multiple spindles (ex: fill up two spindles, wind both off into one ply ball) or do extra winding (ex: fill up your spindle, wind it off to a rock for storage, fill up your spindle again, now wind from the spindle and the rock to get your ply ball. Add more winding for more plies).
However, you can also wind a ply ball from plying bracelet (yes, that’s more winding--but now it’s portable, and you’ve just turned one singles into a 2 strand ply ball) or even chain a singles, but wind it into a ply ball instead of plying it then and there to get a 3 strand ply ball (this also might let you play around with really long or really short chains without having to think about ergonomics as much, since your spindle isn’t involved).
Ply balls can also be helpful if you’re having issues wrangling your singles while you try to ply, since they’re laid together already--so they’re worth an attempt if you are having trouble keeping your yarn in line while plying.
There’s a short (but full of tips) article on ply balls here.
There’s even more ways to ply--look into "plying from a center pull ball” (similar to a plying bracelet, but requires a ball winder or a nostepinne) and “ply on the fly” (chain plying at the same time as spinning the singles--highly portable instant gratification). There may also be others that I’ve forgotten or not heard of, hopefully mentioned by others in the notes !
So Many Ways to Ply--How to Choose ?
So, every plying method and every number of plies has its own effects on the finished yarn, and you can use those effects to get the yarn you’re after.
By the way, if you’re not familiar with yarn weights such as lace weight and worsted weight, you should read this first !
A singles is great for your soft, fluffy, luxury stuff--cowls, hats, mittens that won't get a lot of wear, or shawls. It also preserves the colors that you spun exactly--so if you spun a beautiful perfect rainbow singles and the most important thing to you is that it stays a rainbow, you could leave it as a singles ! You can knit, crochet, weave, and nalbind with them like normal (I actually really prefer them for nalbinding--they felt easier so the joining is quicker), although because they haven’t been plied, they’re a lot weaker to abrasion and snapping. So they’re not ideal for things that need to be durable, and if you’re spinning short and/or fine fibers, you may find that even with some care they still don’t last very long, so keep in mind that stuff made from singles probably won’t be passed down or anything like that. But still, I’ve knit several small pouches from singles that have held up just fine being tossed around my room. One advantage to note is that you have the most yardage and the least spinning time this way, so it’s a very ‘time cheap’ yarn--you spin 100 yards/90 meters of singles, and you get 100 yards/90 meters of yarn. No time spent plying. However, it is as thin or thick as you spun it, and however consistent or inconsistent your spinning is, that’s your end result ! A lot of spinners (me) balk at this.
2 ply is next. I use 2 ply for almost everything besides socks--it’s quick, it’s fairly durable, and it looks very pretty (and an error correction: is ideal for lace). A 2 ply halves the amount of yarn you end up with--if you spin 100 yards/90 meters and 2 ply it, you’ll end up with 50 yards/45 meters. It also has a distinct ‘handspun’ look--2 ply knits up to a messier fabric. I really love that effect, but if you want a neat, uniform fabric, don’t do a 2 ply ! I’m not sure how it affects crochet or weaving, unfortunately, but do I suspect it’s similar with crochet. It also bulks up your yarn--it’ll be a little bit less than double the thickness of your singles, usually. 2 ply holds up alright to gentle/moderate daily wear, and is great for hats, gloves that don’t need to be hard wearing, scarves, and bags that won’t need to bear a huge amount of weight. It’s a workhorse yarn--you can use it for almost anything, and it’ll probably be okay. The only thing I would never use it for is socks--that’s a 3 or 4 ply project.
Let’s talk 3 ply ! 3 ply can be achieved either through chain plying or else as a traditional 3 ply--meaning 3 separate singles all plied together. You’ll get very different effects from these two methods in terms of both color and even-ness. If your singles had any stripes of color, with chain ply they will remain as stripes (this could be an alternative to your rainbow singles !). With a traditional 3 ply, your stripes will all blur together, and you’ll get a varied and multicolored yarn. You will get 1/3 of the yardage/meterage of your original singles, so a 3 ply yarn takes longer to make than a singles or a 2 ply. But it is also about 3 times thicker than your singles, so if you’re struggling to spin thick singles but want a thick yarn, 3 ply is a great option.
If your singles are very even, you’ll see no real different between chain ply and traditional 3 ply (except for the bumps at the start of each loop--they are usually visible as well). However, if your singles are kind of all over the place, chain plying magnifies this. On the other hand, a traditional 3 ply really evens out any inconsistencies. Even though I’ve got a few years under my belt, I am not a very consistent spinner, simply because I can neither visualize nor remember the weight I ought to be spinning, so it’s always a total guess (damn aphantasia). Beginners are also often inconsistent spinners, just due to lack of muscle memory. Either way, a traditional 3 ply can be really helpful in creating a fairly smooth, even yarn from really wild, inconsistent singles.
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Fig E: comparisons of chain ply and traditional 3 ply, in terms of consistency
Lastly, 4 ply. 4 ply will turn your heavy laceweight singles into a light worsted, if it puffs up in blocking enough. I love 4 ply for my supported spindles mostly, since those spin very fine yarn and I don’t have a use for anything finer than sock weight yarn. It’s also very durable, and a laid 4 ply (like a traditional 3 ply--just 4 strands held together) make good socks. A cabled 4 ply (take two 2 ply yarns and ply them again) makes terrible socks, but is still very durable and has an interesting rope like appearance and texture. 4 ply in general is great for socks, bags, blankets, and especially sweaters, as it doesn’t pill much and will stand up to heavy wear. However, you have to spin 4 times the singles to get your finished yarn--a 100 yard/90 meter 4 ply skein requires 400 yards/360 meters of singles, and then more time for plying. So these are rather slow. They’re an awesome option for a fiber that refuses to spin up to anything other than the finest lace, and they will make great objects and garments that will last for a good long while.
Past 4 ply, you kind of just get rope. I haven’t ventured past 4 ply much--give it a shot if you’re curious !
The Why of Ply is a great article on the different aspects of different plies, and touches on some stuff I don’t mention (like stitch definition and cables) if you want to know more ! Highly recommend it.
How to Ply
So... you know at least a few methods of plying now, know how many plies you want your finished yarn to have, and you may have even already wound a ply ball or filled all of your spindles. Which means it’s finally time to ply everything.
To start, you need to attach all your plies to your spindle. For the methods that I’ve discussed (with the exception of chain plying), you’re going to do the following: gather the ends of your plies together, and make one slipknot with all of them. Then put the slipknot on your spindle below the whorl, the same way you would when spinning singles (and when not using a leader).
For chain plying: chain your singles until you’ve got about a foot or a third of a meter. Now you want to attach it to your spindle. Take the very first slip knot loop and slip it onto the spindle, below the whorl.
Now, secure your yarn by wrapping it around the hook or else with a half hitch knot, and spin the spindle counterclockwise (anticlockwise). You should immediately see the plies twisting together to form plied yarn.
From here, you will proceed basically the same way as you did when spinning singles--you’ll add twist to your plies, then wind on. This can be a really great opportunity to practice doing things while the spindle is in motion; you won’t be drafting, but depending on the type of plying you’re doing, you may be chaining, pulling from a ply bracelet, or simply letting the plies slide through your fingers (you do want to tension them and keep the twist from getting past your hand). If that requires too much coordination, feel free to park and ply--that is, spin the spindle to add excess twist, park it and let it into your yarn, then wind on.
If you try to ply your yarn the same direction that you spun it, you’ll notice that it doesn’t really turn into a cohesive yarn, and instead becomes wiry and the plies don’t slot neatly together. If you notice this happening, turn your spindle in the other direction. A yarn that is both spun and plied in the same direction won’t be stable or strong, and will tangle the second you try to work with it.
This is why it’s helpful to be consistent in which direction you choose to spin your singles, by the way--if you always spin wool clockwise, then you can know with certainty that it will be plied counterclockwise.
We refer to yarn as having either Z twist or S twist (this refers to whatever the finished twist is, so a singles that you’re never going to ply, or a 3 ply yarn, for example). This just makes it a little easier to talk about and recognize what we’re doing.
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Fig F: S and Z Twist in plied and singles yarn
It’s essentially a mnemonic device that allows you to glance at your yarn and go “Oh! I spun these three singles counterclockwise, so I should ply them all together clockwise.” I often have to draw an S or Z in the air (just like I sometimes have to draw an L in the air to pretend I can reliably tell left from right), but it is pretty foolproof and will prevent you from, for example, trying to ply an S twist singles with a Z twist singles and then wondering what on earth went wrong.
By the way, this page has a really helpful chart on what direction you might want to spin in based on what you intend to do with the finished yarn. For example, crocheting (right handed style) with S twisted yarn will remove the twist as you work, but knitting in continental or English style (or crocheting left handed style) with that same yarn will add twist. Most spinners spin their singles to have Z twist and ply them with S twist--but if you’re a crocheter or knit Eastern style this will unply your yarn as you work, and you are encouraged to try reversing things to have better results with your handspun projects. The more you know !
Now, back to your plying. You may be wondering how you’re supposed to know how much ply twist to add, which is a great question, because plyback tests don’t work when you’re actually plying. Those are for when you’re spinning your singles. Instead, I do what I call a “hanging test”. Just hold out a length of plied yarn between your hands and let it hang (not pulling it taut--the yarn should have a nice downturned curve). A balanced yarn--that is, a yarn that has equal and correct amounts of spin and ply twist--will just hang nicely. An underplied (or underspun) yarn will usually also hang nicely, but you will see gaps inbetween the plies. This is no good at all. Gaps won’t just make your yarn look bad, they'll also make it split when you work with it, and will be less durable and more prone to pilling, felting, and eventual disintegration after much use.
On the other end of the spectrum, an overplied yarn (which may have both too much spin and ply twist, or may be underspun and then overplied in an attempt to fix ones mistake--which won’t work, by the way. You need to go back and add more spin twist to your singles) will twist in the middle instead of hanging. If it only twists a tiny bit, you’re fine. But if it twists a lot, there’s problems. Overtwisted 2 ply yarns tend to be aggressively smooth--this is only relevant for 2 ply, since those have a sort of pearled silhouette. If your 2 ply is smooth, then you’ve most certainly overplied it. 3 and 4 ply are always smooth, however, so a smooth profile for one of those is to be expected.
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Fig G: Ply twist in 2 ply yarns. Do these yarns have S or Z twist ?
Don’t worry if your first yarns aren’t perfectly spun or plied (really--they won’t be). Every spinner is striving for something different with their yarn. Some are aiming for total technical perfection, some aim for exquisite fineness, some aim for beautiful colorways and for finding the softest and most lovely breed of sheep. Some just want to spin, some just want usable yarn, some just want a pair of socks that last on their feet and find commercial sock yarn to be about as durable as wet paper (that would be me). You certainly don’t have to know what you want to get out of spinning right away, but the point is that every single spinner has their own standards that they hold themself to, and you don’t need to (and shouldn’t !) try to meet others standards. Especially when still learning, but also just all the time and forever.
I’ve Plied My Yarn, Now What ? OR I Just Want Singles, Now What ?
Now your yarn needs to come off the spindle ! But not the way we’ve been taking singles to ply off the spindle--we need to make what’s called a hank. A hank is basically a loop of yarn that’s been tied so that it’s nice and secure. These loops can be pretty big (mine are all 2 yards/1.8 meters) or as small as the distance around your hand--it all comes down to what you wind your yarn onto.
I have already made a tutorial that goes into quite a bit of depth (and has pictures, even), so I’m gonna speed through this part a little bit.
1. Find something to wind your yarn around. A Niddy noddy is the preferred tool for the job here, and will make it much faster to wind and thoughtlessly simple to calculate the yardage/meterage of your yarn (I’ve seen people use yarn swifts as well, and they certainly look very speedy), but they are by no means required. Substitutes include: a large hardcover book, the back of one or two chairs, your hand (ideal for very small amounts of yarn), your forearm (for smallish amounts of yarn--wrap between the thumb and forefinger and go down to the elbow, then back up), or anything else that won’t deform with pressure and is holding relatively still.
2. Wind your yarn around that thing. You may need to start with a slipknot to attach it to whatever it is you’re winding on, or else a piece of tape. If you’re using your forearm or hand, you can simply pinch the end to hold it in place. Unlike when winding your yarn onto your spindle, when winding your yarn into a hank, you want to use as little tension as possible so that you can get a more accurate measurement of length later on. Also try to keep your winding tidy--in an ideal world, the yarn should be traveling almost the same path every time, not a few inches to the left one time, then wildly skewed to the right the next time.
3. Tie off your hank. Once you’ve finished winding, you need to secure your hank so that it doesn’t tangle. You can use either scrap yarn or else the ends of the yarn you just made (I prefer the latter, since the ends tend not to be very good anyway, so at least they don’t go to waste. In this case, snap off or cut both ends--the length you should cut depends on how thick your hank is). Find where both ends are--you will need to tie knots near the ends so that you can attach the ends to them. Tie an overhand knot a few inches/5cm below the first end, and then hold that end alongside one of your strands of knot-tying yarn, and tie another overhand knot. Repeat this with the other end. Make sure you haven’t overlooked any strands of yarn and left them out of the tie--that’s a very easy way to get tangles.
4. Remove your hank. Gently push your hank off of whatever you wound it on. Put it to the side--now we want to measure. Use soft measuring tape (or a piece of inelastic string or yarn, if you don’t have one--you will then need to measure that against a rigid measuring tape) to span the entire path that your yarn traveled. Write down that number, and now count the number of strands in your hank. Multiply the two numbers together. Now convert your inches or centimeters into yards or meters, and you have your yardage or meterage !
Ex: You wrapped your yarn around your palm, which measures 10 inches. There are 41 strands. 10x41=410. 410 inches is roughly 11 yards. Or: You wrapped your yarn around a small book, which measured 21 cm. There are 50 strands. 21x50=1050. 1050 cm is of course 10.5 meters.
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Fig H: Winding a hank on a hardcover book.
It can be very helpful to label your handspun yarn. The yardage/meterage is critical information when it comes to using patterns, less so if you don’t use patterns. But there’s other info that you might still find handy to know later on, such as what the fiber is, where and when you got it, when you spun it, how you plied it, any info on the dye job, what the yarn weight is, what spindle you spun it on, whether it is part of a set, how much it weighs, etc.
Some of my really verbose labels might look like this: Avocado dye and copper mordant hand dyed in the fleece 2020 Cormo Bought 2019 Spun for 2020 TDF 2 plied on wheel 210 yards 3.4 oz light worsted weight
But most of my labels just have the yardage and breed, if I label them at all. I tend to document things online and also remember spinning my yarn better than I remember anything else going on in my life, so I’m a little lazy about labeling. Your labels should include the information that you think you’ll find helpful in the future, or that you know you won’t have another way to recover if you end up forgetting.
Blocking your yarn
Don’t attach that label just yet--we aren’t totally done with our yarn. It has one or two more steps before it’s ready to be used, and that first step is called blocking. There’s a few ways to block yarn--wet blocking, steam blocking, and resting.
Wet blocking: Get your hank of yarn wet, using anything other than very hot water (this could start felting your yarn). You could run it under the tap for a minute or else let it sit in a bowl of water with a little hair conditioner for about half an hour, if you wanted your yarn to be a little softer, then rinse the yarn. Squeeze as much water out as you can, then hang it to dry. You can (and should) also snap or thwack it--but I've gone into detail on that in a link below.
Steam blocking: Get a source of steam going--like a pot of water simmering or a very hot tap running. Using tongs or a long wooden spoon, hold your yarn over the steam and slowly rotate it until the whole skein has been steamed. Don’t let the yarn touch the water.
Resting: If neither option above is possible, you can also just let your yarn sit for at least a week. This lets the twist settle down, so it’ll be a lot easier to work with. However, it doesn’t do anything else that blocking does, so it won’t really show you your “finished” yarn, and may lead to problems down the road.
So--why did we just do that stuff ? Well, we blocked our yarn to reset the fibers, basically. During the spinning, we put the fibers under tension, and they more or less stay in that slightly stretched state. But it’s not really stable--the next time they get wet, they’ll spring back into the natural crimp that the wool wants to have (this changes drastically depending on breed and even individual sheep), and will often puff up. The hank might lose a little length and your yarn’s weight (not as in ounces or grams, but as in lace, dk, or bulky weight) often increases some. So if you’ve made your yarn into something before blocking it, with the perfect gauge and nice drape, the first time you wash it you’ll find that it’s thicker and a little smaller and has less drape. It might not fit anymore, or the seams might be messed up.
This is all entirely avoidable if you just block it before you do anything with it, so I highly recommend that you do.
The other thing that blocking does is set the twist, so your yarn won’t kink up as you work with it--even a perfect, balanced yarn can kink up as you work if the twist is live--which makes it a lot more pleasant. Resting sets the twist as well, as mentioned above.
I’ve gone into blocking in more detail in this post here, if you’d like to know more--I’d especially recommend reading the last section about snapping and thwacking your yarn.
Once it’s fully dry (and remember--wool can hold a lot of water and still feel dry, so give it a little extra drying time just to be sure) it only needs to be wound into a ball before you can use it ! Congratulations on your handspun yarn--that’s a real achievement.
Storing your yarn
If you don’t plan on using it right away, you may want to skein your hanks up to keep them compact and tidy. To do this, put your thumbs on the inside of your hank, and pull it taut. Then, one thumb at a time, twist in the opposite direction that you plied in. Your hank should start to kind of look like rope. Once it has a lot of twist (enough that you’re struggling to add more), find the center point of the hank, and fold it. With 2 yard hanks I tend to fold it over my knee, but a doorknob or something else would work just as well. It should immediately look like an oversized piece of yarn--that’s because we just twisted it one direction, and then folded it in two and let the excess twist twist it in the other direction, which is the same way you ply yarn ! There should be a loop at each end where your thumb was--take your thumbs out and put one loop through the other. Now you can attach your label and you’re good to go !
If it’s a very small hank (one that’s been wound around the palm, especially) you’ll probably just want to wind it into a ball instead. You could do this with any length of yarn--it’s not an ideal way to store wool yarn ultra long term, since staying wound into a ball can stretch out the fibers again, which means you’d need to wind it into a hank and re-block it if you wanted to make an accurate gauge swatch or something. Short term (a year or less) it’s just fine.
If you’re wondering how to wind up a big hank into a ball without tangling, just sit down with your knees up, and put your knees inside the hank, then move your knees apart until the hank is taut. Now you can wind in relative peace, free from tangles. You can also use a yarn swift, if you’ve got one.
I would recommend, by the way, using up some of your first skeins as soon as possible (you might want to keep your very first skein so that later you can see how far you’ve come--I really wish I kept mine). You won’t know how your spinning is until you’ve used it, so to prevent you from getting to skein #40 thinking you’ve been doing great, only to discover that your yarn is actually unusable... use your early yarn ! Evaluate it, make judgements, and learn from it. Does it need more twist ? Is it very lumpy ? Are there lots of spots where it went thin ? Do you like how the colors turned out with the plying method you chose ? These are all good questions to ask yourself as you use your yarn.
Moving On From Park and Draft
Once you’re comfortable with the park and draft method, you might want to try moving on to true suspended spinning. As I said earlier--it may not be for you, and that’s fine, but you won’t know if you don’t try. True suspended is quite a bit faster than park and draft, so if you want to speed up a little, you should give it a shot.
In park and draft, you first add twist, then park the spindle to draft your fibers into yarn. In true suspended spinning, you set the spindle going and draft while the twist is being added. This eliminates the whole ‘standing/sitting there with your arm outstretched, waiting for your yarn to accumulate twist’ section.
The easiest way to get into true suspended spinning is to work your way up to it--try drafting just a little bit while your spindle is building up twist during park and draft. To give yourself more time, set the spindle spinning slower. Then try drafting a bit more. The goal is to draft at the same rate that twist is added, meaning that you can wind on pretty much as soon as the yarn is too long to keep spinning.
The trick here is to adjust the speed at which your spindle spins rather than the speed at which you draft. You can only draft so fast before your technique gets sloppy, and past that you’ll be focused far more on keeping pace with the twist being added than on drafting evenly.
So if I find that I spun my spindle too aggressively, I still it immediately and try again, but slower this time.
I answered an ask about this a while ago where I went into a little bit more depth, if you’re interested.
And if you haven’t seen it, the pinned post on my blog is a lot of stuff like that all collected into one post for easier perusal. Some of them I’ve already linked to earlier in this post, but others I haven’t.
Small Projects, Scrap Projects, and Big Projects: Tips for All
You may be wondering, What the hell am I supposed to do with this yarn ? This isn’t even enough for a pair of fingerless gloves !
Which is a fair concern--endlessly accumulating small skeins of yarn can be frustrating if you don’t know how to use them up.
Drop spindles are limited in how much yarn you can make on them, and while you can make huge skeins by joining smaller skeins together, they may not all be the same weight ! Or they may not match. Or it may just be really boring.
You may also be doing a lot of experimenting, and ending up with 30 yard/meter skeins that you can’t even make something tiny with.
Small Skeins: For single skeins that are too small for gloves, hats, etc, you may still be able to make things like pouches (for yarn, crochet hooks, dice, coins, etc), baby socks or hats, coasters, or other small items. My spinning wheel oil holder is a little basket crocheted out of some handspun, and I have a mini tape measurer on my keys with a cover crocheted over it from handspun as well. You might have to invent things to do with your handspun, but using items that you made enriches your life--I promise.
Scrap Projects: What about tiny skeins ? Or maybe you’ve already made all the coasters and baby socks and spinning oil holders that you could possibly need, and now the small skeins are piling up again. I humbly submit the Scrap Yarn Project--my favorite type of project by far. I’ve been slowly working on a handspun scrap blanket for about 2.5 years, using tiny scraps, small skeins, and leftovers from projects alike. I knit 5x5 inch stockinette squares (some have colorwork, some have different stitch patterns, but mostly I let the yarn be the star) and for the most part just try make squares that are thick enough to stay warm but thin enough to have a little drape. It’s an incredibly satisfying project.
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Fig I: An older image of the author’s handspun scrap blanket in progress. The yarns used range from fingering weight to super bulky, and are spun in all sorts of different ways. But it still feels very cohesive.
I like the square approach (and of course if you wanted to crochet granny squares, that would work perfectly too) because it’s modular, so you can decide halfway through that you don’t want a sweater, you want a bag--and then just sew the squares into a bag, instead. But it doesn’t need to be squares by any means--you could also make scrap yarn sweaters, hats, socks, scarves, etc., that are constructed normally.
The only thing to look out for is yarn weight--in some cases, you might want the weights to all be very similar. Socks, for instance, won’t do well if you have parts that are bulky weight and parts that are light fingering weight. You could hold yarns together to get similar weights if necessary, or just only add to the project when you’ve got another scrap skein of worsted weight or whatever. For squares you can use any weight of yarn if you want, but you should change your hook or needle size to get a fabric that’s a similar density, so your stitch count will change from square to square.
Big Projects: These can be difficult even for experienced spinners, because consistency is key to ending up with an even fabric. Not from armspan of yarn to armspan, but from skein to skein--if the weight changes, things can suddenly get much more complicated while you try to correct for the skeins that are too thick or too thin.
One way to try and mitigate that is to not ply anything until you’ve finished spinning all the singles--that is, if you need 10 skeins of 2 ply, spin 20 spindles worth, then go through and pair off your stored singles, thin with thick and average with average. It can definitely be more tedious to do it this way, but if you’re worried about consistency, it might be a good idea.
It also might not be necessary. Try to let your mind stretch back over the whole course of human history--as a species, we’ve been spinning yarns for pretty much all of it, and until very recently, what you spun was what clothed you. If the skeins you spun for your new cloak were all different weights, well... you probably either repurposed those skeins (IF you could, and that’s a pretty sketchy IF) or you shrugged, wore a lumpy cloak, and got on with life. Perfection isn’t everything, my friend. Either way, do what’s going to make you happy. For me, I’d be just fine with a lumpy cloak.
Out Of The Basics: A Few Further Pushes Into The World of Spinning
There’s many, many techniques out there, and an infinite variety of yarns to be spun. Some require tools, some don’t. Some are very advanced, and some quite simple. There are many other tools to spin on besides drop spindles. There’s also processes related to spinning--such as dyeing, fiber prepping, and wool washing--which can greatly enhance your spinning enjoyment and variety. I can’t teach them to you today, but I can certainly tell you about them so that you can look into them yourself !
Changing Up Your Fiber or Techniques to Get Different Effects
We touched on this earlier in the section about the number of plies--a 2 ply yarn will knit up into a bumpy, slightly irregular fabric, and a 3 or 4 ply will be very regular and neat. But that’s not the extent of what you can do to change your yarn up (without buying anything new). I’m going to throw some terms around now--you’ll need to google them, because this is already absurdly long.
For one thing, if you have roving, you can try splitting it lengthwise and fractal plying your yarn for a very beautiful self-striping but marled effect. You can also try spinning it from the fold on multicolored roving, which keeps the colors separate instead of muddied, which can happen otherwise.
With any fiber, you can always mix and match, or add pops of color ! If you’re spinning a bunch of gray rolags, for instance, you can occasionally detach the rolag, spin a tiny bit of blue roving, reattach the rolag, and go back to spinning. Depending on how you ply it, this could produce almost specks of blue or else slips and streaks.
Speaking of plying, the way you make a 2 ply can really change the colorway of the yarn if your fiber is a gradient or multicolored. Say you’ve got roving that’s a gradient from white to purple--if you do a plying bracelet, your yarn will be part barberpole, part gradient: a purple ply with a white ply at one end, and then gradually transition to the midpoint of lavender-pink in the middle, with both plies the same color. But if you plied it the other way, by wrapping your singles onto storage rocks and then plying from those, you’d get a yarn that’s got one pink ply and one white ply at one end, and one pink ply and purple ply at the other.
Chained 3 ply versus traditional 3 ply will make a huge difference as well. If your fiber has stripes, chain plying it will preserve them perfectly (as long as you’re careful to start a loop at the color change--or if you wanted it to fade in a little, you could start partway through a color change), whereas a traditional 3 ply will always marl them, no matter how careful you are about evenly splitting your fiber into 3 sections.
If you like really colorful and bright yarns, you might enjoy cabled 4 ply (where you ply two 2 plied yarns together). If your starting 2 plies are already colorful, you’ll get super colorful yarn with a cabled 4 ply--to me it always looks like dashed lines in different colors.
A laid 4 ply can also make some interesting color combinations, and is perhaps the ideal candidate for mixing random singles together, since it has 3 other plies each singles can hopefully be tempered by. And a yarn that has 3 plies of one color and 1 ply of another color can be interesting indeed !
It’s not just color that you makes an exciting new yarn, though--you can also try making boucle, or thread plying or autowrapping, or spinning beehives, spinning beads into your yarn, spinning thick and thin yarn... the possibilities are almost endless. I’d highly recommend giving “The Spinner’s Book of Yarn Designs” by Sarah Anderson a read if you can--she discusses all of these and many more, and shows how to do them. Other good books that’ll show you how to make lots of different kinds of yarn, or how to tailor your yarn to your needs, are: “Yarnitecture”, by Jillian Moreno, “Spin Art” by Jacey Boggs, and “Yarn Spinning With A Modern Twist”, by Vanessa Kroening. Your library may well have copies, and if not you could likely request they buy it.
You Don’t Have to Drop Your Spindles
...Because there’s other kinds of spindles ! And things that aren’t spindles, but on which you can also spin !
There are Turkish Spindles, which are functionally almost identical to drop spindles (and you can drop them, to be fair), but you wrap your yarn around two detachable interlocked arms that also function as the whorl. When you remove the arms and spindle shaft from the turtle (not cone) of singles, you can then 2 ply with it immediately using both ends. Turkish spindles are great if you love 2 ply and hate winding.
There are Supported Spindles, which come in many forms but are essentially fancy sticks with pointy tips that you spin in bowls. These have more winding than drop spindles because you spin in very short lengths at a time and wind onto a temporary cop that’s just below the tip (it’s much faster than if you wound all the way down to the cop near the bottom). However, you use them while sitting or even (with a bit of wrangling) laying down, and your arms stay in a comfortable, much more relaxed position while spinning. It also spins, as a default, finer yarn than your average drop spindle (I can achieve a very fine and consistent laceweight on any supported spindle, but have only managed that on my tiniest and lightest drop spindle). And they are very fast tools--with proficiency, they can be much faster than drop spindles. Supported spindles are great if you find drop spindles painful, if you have low energy, if you’re mobility impaired, or if you want to spin finer yarn.
There are Spinning Wheels, which come in many shapes and sizes but are the fastest way to make yarn by hand. There are a few objects which could fall under the umbrella of a spinning wheel (namely Walking Wheels, Charkah Wheels, and Electric Wheels) which do not have treadles, but the majority of spinning wheels are powered by foot treadles and can spin faster than you can spin a drop spindle. They also remove winding from your list of duties (for the most part), since the flyer will wrap your newly spun yarn onto the bobbin as you go. New spinning wheels can be prohibitively expensive, but you can also find used ones for ludicrously cheap on craigslist, at estate or garage sales, at antique shops, or other places where old items might be sold. (You can also often find them at affordable but not cheap prices at fiber festivals). Be sure to research the parts of a spinning wheel before you try to buy a used one from a non-spinner--there are many SWSO’s (Spinning Wheel Shaped Objects) out there that will fool you. Spinning wheels are great if you want to make larger amounts of yarn, or want to make yarn faster.
There are Electric Wheels, which are small machines that will add twist and wind the yarn onto the bobbin for you, so all you have to do is draft. New low end models are much cheaper than new spinning wheels, and they take up far less space. They also remove the element of treadling, so if you are intrigued by spinning wheels but have weak legs in any capacity, these can save you a lot of pain. I have a spinning wheel and can’t spin on it much anymore, because my knees and hips dislocate almost immediately. I switched to supported spinning primarily, but an electric wheel would be a good substitute as well. Electric wheels are great if you want to make more yarn faster, but can’t afford a spinning wheel or don’t have the space for them. They are also one of the more accessible tools for those with severe mobility impairments.
And there’s still more, although I can’t do a pitch for all of them xD. There’s Tahkli Spindles for spinning cotton, Navajo Spindles that are long thigh-spinning tools, Medieval Spindles that are easy to whittle replacements for if you break your spindle a lot, and even more beyond that. Many cultures have their own traditional spinning tool, each with their own techniques and strengths, and if drop spindles aren’t doing it for you but you still want to spin, I implore you to check out other kinds of spindles !
From Sheep To Sweater (Washing and Processing A Raw Fleece)
Most people learn to spin from roving (even if it might not be a very good beginner’s preparation), although there’s also rolags, batts, top (both commercial and hand combed), sliver, and cloud. But what if you could start with a raw fleece (unwashed, with vegetable matter and lanolin and who knows what else) and make things out of that ?
There’s some immediate advantages to starting with a raw fleece (even over a washed fleece). For one, raw fleeces tend to sell very cheap. This will depend on where you live, but the vast majority of fiber that I buy these days is raw fleece, and I’ve never spent less on fiber. At a fiber festival, I once paid $10 USD for 2 pounds (slightly under 1 kilo) of raw Shetland fleece. So--they’re cheap. As soon as someone starts putting work into a fleece, like washing it or dyeing it, the price immediately jumps.
Second, if you’re looking for the most bang for your buck, starting from a raw fleece is the way to go. You need to wash it, skirt it (take out the really terrible or gross bits), perhaps sort or grade it if it’s multicolored or there’s clear variation in fiber quality, dye it (if desired--I only dye my white fleeces, as I quite like brown and gray and black), process it into spinnable fiber, spin it, ply it, and then knit/crochet/nalbind/weave/do whatever else your heart desires with it. A single raw fleece can last me a month even if I work on it tirelessly, and I might have paid $20 USD--a little over an hour of wages for me.
It also brings you a lot closer to your work. I can’t say I felt very attached to my fiber when I worked exclusively with roving, but sorting through a pile of hand washed Southdown Babydoll locks while I comb them into top to spin into sock yarn on supported spindles that I whittled myself--I can tell you, I feel pretty damn connected to my work, to the ridiculous little sheep whose wool I have, to my socks, and to the wool itself. It adds a lot of depth, both to the experience, and to my understanding.
It’s also honestly pretty easy. To wash a fleece, you need a dedicated wool pot (as in, don’t cook in it again), a bit of dish soap, and some time. Put the fleece in--don’t crowd it, just work in batches if your pot can’t easily fit all of the fleece--add cold water and a squirt of dish soap, and let it cook on the stove for about 45 minutes, without a lid. Don’t let it boil--ideally it should be steaming but not quite simmering. You can use a dedicated wool spoon/tongs to gently and infrequently stir the wool. The water should get pretty gross. After 45 minutes, start the tap running (you need to rinse the wool in very hot water--if you let temperature shock happen, it could felt), drain the water, and rinse the fleece. Then repeat--filling up the pot with hot water now--until the water stops looking dirty at the end of the 45 minute cooking time. Rinse it one more time, and then let your wool dry, ideally on a clothesline but over a vent/spread out flat on a towel is fine too.
Yes, it really is that easy. If you’re worried about felting or otherwise ruining the entire fleece, you can always start by washing just a handful, so that way if you ruin it there’s not much waste. But I’ve washed at least a couple dozen fleeces that exact way, and I’ve never ruined one.
After washing and drying your fleece, you need to prepare it. I typically prepare enough to spin for a day at a time, but you could also do it all at once if that’s more your style. There’s many ways to prepare wool, and I’ll discuss most of them at least in brief, but we’ll start with teasing. This is where you take a lock in your hands, and tease it open. Let any VM (vegetable matter) fall out or pick it out yourself, and open the lock up to the point that you can no longer see any lock structure. It’s now spinnable, just like that ! This is a pretty slow method, but if you start out your raw fleece journey buying just a few ounces/50ish grams of fleece, it’s perfectly doable to tease it all open by hand.
If you have money to put into the endeavor, a humble pair of hand cards (70 TPI will card most wools), or you can kind of make do with two pet brushes like these (although at that point, spend $10 USD more and you have a pair of hand cards, so idk what the point of that is, unless you already have them) is a very good place to start. Load the fiber onto one card, card it until it’s uniform, roll it into a rolag, and it’s spinnable !
You also have hand combs, which are a lot more expensive than hand cards, but which can process very long fibers and can get out all the vm. Cards don’t remove a lot of vm, so combs is the way to go for super vm-y fleeces. They also produce hand combed top, which spins up into a very compact, strong, and abrasion resistant yarn--great for socks.
Past that are drum carders, which are machines in the way that spinning wheels are machines--manual, but they certainly automate the processing of fiber for you. These can be expensive indeed, but process fiber very quickly and are a great choice if you plan to sell the fiber, if you want to start with raw fleece but haven’t the dexterity to do it by hand (and there are electric drum carders as well--otherwise, you are turning a hand crank), or if you want to process high volumes of fiber because you just go through it that fast.
Honorable mentions include flick carding (both cheaper and slower than hand cards--you work with a couple locks at a time and open them up by flicking them with a tined brush), blending boards (these don’t process raw fiber, but they turn already processed fiber into batts--so you can blend many wools very easily for different textures or colors. These are like painting with wool--so fun !), and willowing (I haven’t tried this one yet, but you lay out your wool and repeatedly hit it with willow branches or other bendy sticks, which opens the fiber and also sends it flying all over the place. It looks very fun, and rather slow, and is also free as long as you can find a willow tree).
This website describes some of those methods (and one I didn’t get to) if you’d like to check it out.
Colors to Dye For
Wool takes dye very readily, and you probably come into contact with several natural dye materials every day--onion skins, avocado pit and peel, daffodils, coffee, black tea, thyme, even grass ! You don’t have to be working with fleece to dye it (although dyeing fleece gives you so much color variation and is very fun)--you can also dye roving very easily. Batts, rolags, and top less easily, although it’s possible with a lot of care.
For most natural dyes, you need to collect quite a lot of it, and then let it cook overnight on low heat. Boiling (sometimes even simmering) can kill the color, so you’ve got to be patient. Crock pots on low or medium are great for this. If you can cook it two days, all the better. Let it sit and cool for at least 12 hours, then strain it. (Tip: you can store natural dyes in jars in cool, dark places for at least a year without any ill effects--so you don’t need to use the dye immediately)
The majority of dyes need something called a mordant (I go into more detail about mordants in this post if you’re interested). There are many mordants, but some easy household ones are alum, baking soda (bicarb), copper (put a few bits of copper pipe in a jug of white wine vinegar, let sit for a few weeks at least before using), or iron (same as copper, but with rusty nails. Use a plastic jug !!! Metal will rust and glass can break). Most people mordant their wool by putting it in their dedicated wool pot with some water, adding the mordant, and letting it cook on low for an hour. Then drain the water and add the dye.
Natural dyes need to cook for a while to set--I usually let them cook overnight at least.
For batts, rolags, and top, you can do something called solar dyeing--carefully mordant your wool as usual, then place it in a jar with the dye, and put the dye outside in the sun. Over time (at least a week--often months, especially if you don’t live somewhere warm and sunny) the heat from the sun will warm the water and dye the wool. You could also try storing the jar somewhere you know will be warm, such as near the stove or fireplace.
You don’t have to use natural dyes either--there are also acid dyes, or food coloring, kool-aid (sugar-free), etc. I’m a lot less familiar with those, so I can’t go on at length. They can be a good choice if you don’t have the time for natural dyes, or if you want to get specific colors and not guess what your wool will turn out as. Look into them if you have any interest !
Dyeing your own wool is immensely satisfying, and can be a very cheap (or free, in the case of many natural dyes if you’ve collected or grown them yourself) way of obtaining more color, if you find that you keep ending up with a lot of white wool.
Endless Breeds of Sheep
There are many breeds of sheep on there (not endless, sorry--although there will always be new breeds being developed, so endless in a way !), and they all have different qualities, both in terms of the sheep themselves, and the wool they produce.
Do you want your wool to be very hard wearing ? Down breeds such as Southdown (one of my absolute favorites), Shropshire, or Dorset can be quite durable, and are resistant to felting. You could also go for stronger, coarser wools such as Jacob or Romney--coarser means stronger with wool, and softer tends to mean weaker.
Do you yearn for a softer wool ? Cormo is fantastically soft, as are Rambouillet, Debouillet, and Merino. Many lambswools (meaning the fleece from a lamb--the older a sheep gets, the coarser its wool tends to be) can be softer than their breed standard, so seeking out lambswools even from breeds like Jacob or Rya (both usually strong wools) can lead to soft fleeces.
Of course, there are more considerations than just soft and hard wearing, but there’s pretty much a breed for everything. If you’re interested, “The Fleece & Fiber Sourcebook” by Carol Ekarius and Deborah Robson is an incredible resource, and covers just about every breed under the sun (with pictures, samples, notes, recommendations, and interesting bits of history), as well as most non-sheep fiber producing animals as well ! Speaking of...
There’s Not Just Wool
There’s also many non-sheep fibers, and plant fibers too !
Animals with easily usable fiber include: alpaca, llama, angora rabbits, goats, camels, musk ox, and more ! Their properties are usually different from wool--all of the fibers from the animals above have little to no crimp in their fiber, meaning that they aren’t elastic like wool is. They’re also varying degrees of warm (cashmere--the undercoat fibers that come from many different breeds of goats--are extremely warm, but still not as warm as musk ox down), and some are unbelievably soft. If you can, I highly recommend getting a little cashmere, a little camel down, or whatever other exotic fiber strikes your fancy. They’re very fun to experiment with, and small amounts can easily be worked into projects to add warmth, drape, or softness.
We can’t forget about silk, either--produced mainly by certain species of silkworms, although most insects undergoing complete metamorphosis produce silk of varying quality as well. Silk is a very interested fiber to spin--but it can also be reeled instead of spun, which is how you can get extremely thin silk pieces without even needing to spin thread-weight yarn.
But in early human history, before we domesticated sheep and bred them to have better wool than they started out with, we spun things like inner tree bark, flax, nettle, and cotton. These all require very different techniques than wool, but most of them can be spun on the same tools (and all but cotton can be hand twisted into cordage instead, if that’s more up your alley). They are also inherently cooling--fabrics made from linen will keep you very cool indeed--so if you live somewhere hot where having wool objects is mostly pointless, don’t despair ! There’s still stuff for you to spin.
Connect With Others !
I’m about done with this monograph, but there’s a few last things I want to share.
First is the existence of Fiber Festivals--you may or may not have some in your area. They’re extremely fun, and you can meet many spinners there. They’re also usually a very cheap source of fiber, as prices are often a lot lower at festivals.
Second is the existence of Spinning Guilds--again, you may or may not have one locally, but if you do, you might want to join ! There are also spinning clubs and groups, which might be a little lower-key and more welcoming to beginners.
Then there’s TDF, or Tour De Fleece. You may have heard of the biking tournament called Tour de France which happens in July--well, every year a lot of us spinners do a tournament ourselves, but it’s generally not competitive (except on Ravelry--there are teams and points and everything). For the most part, participating in TDF just means setting a spinning goal for yourself from July 1st to July 23rd (the end of the race) and then trying to achieve it. For a lot of people, this means spinning every day. Some set goals like “get through this whole fleece I bought 10 years ago” or “spin a sweater’s worth of yarn” or “learn how to spin flax, finally” (that’s what I did last year). Or maybe it is just spinning every day--even if just for 20 minutes. On tumblr you can see other’s work and post your own under the tag #TourDeFleece2023, or #TDF2023 (there’s many variants as well)--we’d love to have you !
Lastly, there’s International Spin In Public Day ! To be honest, nobody can really agree on what day that is--allegedly, it’s the 3rd Saturday of September. (For me, it’s literally every day that I leave my house, but I digress). But I’ve also seen posters for October, for September 10th or earlier, and just generally lots of different dates. I’d say play it safe--if you see someone say it’s International Spin in Public Day, go spin in public just in case :D. The purpose of a day like this is to bring spinning back into public knowledge--let’s face it, most people in the western world have zero clue how yarn is made, and couldn’t differentiate a spindle from a spatula. This sucks ! Spinning is such a great activity--it can be meditative, calming, fun, exciting, or a background motion to other activities that allows you to actually pay attention (if you have ADHD). And I think a lot more people would spin, and would enjoy it, if only they were exposed to the idea. You certainly don’t have to act as Spinning’s public outreach officer, or anything like that... but when people ask what you’re doing, explaining it patiently and encouraging them to look into it does everyone a favor.
In Conclusion
I hope this has been helpful and not too confusing ! It’s really important to note that I’m just one guy--I don’t know everything, and I might not always have the best techniques. Looking for information on spinning from multiple sources is a good way to get a well-rounded understanding, and to correct common misconceptions that you might have already learned. Perhaps more importantly, there’s pretty much an infinite number of ways to do almost every single step I’ve described here, and if the way I showed you--or the video I linked to showed you--isn’t working, don’t despair ! There’s nothing wrong with you, you probably just need to do it a different way. I must have watched 3 dozen videos of people drop spindling before it finally clicked with me.
I hope I’ve opened up the world of spinning to you at least somewhat ! There are many things I didn’t touch on, and lots of stuff I wish I could talk more about, but at the end of the day I mostly wanted to 1) show you how to make yarn and 2) pique your curiosity about the whole rest of it. If you have questions, I’ll try to answer them (Purple, I will of course answer all your questions and also attempt to mind read your questions before you’ve even asked them so that I have a 10 million slide power point done by the time the question is out of your mouth), but check the comments and replies first ! Someone else might have answered it already.
Thanks for reading, and happy spinning !
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Fig J: The author holding his old drop spindle, spinning at a doctor’s appointment. The spindle now belongs to the friend for which this monstrosity of a tutorial was written ! :D
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slater-baby ¡ 9 months ago
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Slater's Guide to Military Terminology and Information
A guide for fanfiction readers and writers in the Call of Duty fandom (from a former competitive COD player herself). AKA a guide of how I write military speak and literally every vaguely military thing I've researched and learned that can be used in a story lol
Note: THIS IS NOT MEANT TO PROMOTE THE MILITARY, VIOLENCE, OR FIREARMS USAGE!!! THIS IS PURELY AN INFORMATIONAL POST FOR CALL OF DUTY ENTHUSIASTS, NEW FANS, AND FANART CREATORS!! USE THIS POST RESPONSIBLY!! I’M NOT A SOLDIER, JUST A FAN!! SOME OF THESE MAY BE INACCURATE!!
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Location Terminology
LZ: Landing Zone, used for aircraft
AO: Area of Operation, where an exercise will take place
Target Area: Area with specific target, such as a person or object
Alpha/Beta/Charlie etc. (Site): Separate locations within the AO delineated by separate names
Movement Callouts
Advancing: Moving Forward
Pushing: Moving forward, often used in writing as quickly moving forward specifically towards an enemy
Strafing: 1. (COD game) moving sideways while continuously facing the same direction [oftentimes while shooting at an enemy] 2. (Real life) Shooting at an enemy from a low-flying aircraft
Retreating/Falling back: Moving away from an enemy, oftentimes because you do not have the ability to fight them any longer
Holding: Staying put in a single place
Cover to Cover: Moving from a position that is concealed from enemy fire to another position concealed by enemy fire
Breaking Away: Splitting off from a group
Pursuing: Following an objective or target
Pinned Down: Unable to move due to an enemy's maneuvers or fire
*EXTRA* Anaconda Maneuver: A reference to a large-scale military maneuver performed in 1861 by the American Union Army in the Civil War, which is simply "We'll take 'em from the front AND the back at the same time!!".....which is really fitting cause its called the Anaconda maneuver lol
Enemy Callouts
"Movement!" - There is someone moving in front of me
"# Tangos" or "# Combatants" or "# Enemies" or "# X-Rays" etc. - There are # number of enemies
"Taking enemy fire!" - I am being shot at by the enemy
"Contact!" - I see the enemy, they see me, we are firing at each other
"Taking heavy fire!" - I am being shot at by the enemy and it's a desperate situation; can also mean that the enemies have armor-piercing weapons
"Visual on enemy/objective/target/hostage" etc - I see the enemy /objective/target/hostage etc
"Taking small-arms fire!" - (Specifically for aircraft) Our aircraft is being shot at by regular sized guns from ground troops
"I have eyes on..." - I can see...
"# Military Aged Males" - Terminology used to describe men who are roughly 18-40 years old. They're usually plain-clothed, but because they fall into the correct age range to be drafted into the military/have military training, they are specifically flagged in case they pose a threat
“# Unknowns” - Used to describe unidentified possible combatants in a place of interest. They do not always mean that that person is a soldier. Sometimes, they can be civilians.
Common Radio Speak
Note: Preceding any radio communication, radio callsigns are often used to identify one's self. Radio callsigns are mad complicated, so I won't explain them specifically, but for more info on their usage, check the "Dialogue Examples" section at the end of this post!
"Please Advise" - Please tell me what I should do in this situation
"Send Traffic" - Tell me what you want to tell me.
"Go for [Callsign]" - I'm here, listening to you
"Say again" - Repeat what you last said
"[Callsign] to Actual" - 'Actual' refers to the commanding officer
"How copy?" - What/how are you doing?
"Negative" - No
"Affirmative" or "Affirm" - Yes
"Copy" - Copy that
"Planting charges" or "Planting mine" or "Planting anchors" - I am planting explosive charges/mine/anchors
"Advancing/pushing to second deck" - I am moving to the second floor
"Jackpot" - We took the object or person we were looking for into custody
"Possible jackpot" - I have possibly found the person or object we came for
"Engaging" - I am going to start fighting the enemy
"3, 2, 1 - Enter! Enter!" or "3, 2, 1 - Breach!" - used when forcefully entering a building or doorway
"All Units" or "All Stations" - Precedes a message that is relevant to all personal on a mission
"Requesting [something]" (ex. backup, air support, recon overhead etc) - I request backup
"Be advised" - Be aware of something
"Check Fire" - Watch where you're firing; this can also mean you've accidentally shot a teammate or civilian
"Standby" - Hold on
“Secure the area” - Make sure there are no enemies in the area/kill all the enemies in the area
“Occupy the area” - forcefully stay in one place, defending it from enemies
Common Miscellaneous Acronyms and Nicknames
PID - Positive Identification
MTC - Mission Time Clock, refers to how much time a team has to complete a mission
RTB - "Returning to Base"
CO - Commanding Officer
NCO - Noncommissioned Officer
FOB - Forward Operating Base
MIA - Missing in Action
KIA - Killed in Action
AWOL - Absent Without Official Leave
EOD - Explosive Ordinance Disposal
IED - Improvised Explosive Device
SERE (Training) - Survival, Evasion, Resistance, and Escape
DMZ - Demilitarized Zone
VIP - Very Important Person, a person one is escorting through a certain area or otherwise protecting
SpecOps - Special Operations
MedEvac - Medical Evacuation
Op - Operation
Infil - Infiltration
Exfil - Exfiltration
Payload - 1. supplies, objects, or weapons that are being delivered somewhere 2. A bomb that is being dropped
Wilco - “Will Comply”
Radio and Military Related Slang/Jokes
GOFO - "Grasp Of the Fucking Obvious"
Chest Candy - Ribbons/awards that a soldier earns
Whiskey Foxtrot - Stands for military letters W and F, meaning "What the fuck?"
"Out here" - used on the radio to signal that you've finished talking, usually preceded by a radio callsign
Charlie Foxtrot - Stands for military letters C and F, meaning "clusterfuck"
FUBAR - Fucked beyond all repair
"Got your six" or "Bringing up your six" or "Watch your six" - "I've got your back" or "I'm bringing up the rear" or "watch your back"
Plebe - a new recruit, someone without any experience
Oscar Mike - Stands for the military letters O and M, which is used to mean "We Are On the Move"
Mike-Mike - Stands for millimeter, which is often used to describe the size of grenades (i.e. 40 Mike Mike)
Barrack's Bunny - someone who has sex with many people throughout the barracks
Sandbox/sandpit - slang for a desert area
Chair Force - refers the USA Air Force
Civvies - Means "Civilians" or "Civilian clothing"
Mandatory Fun - company organized events/dinner
"Drop 'em" - drop from a aircraft or kill someone
GRUNT - Stands for "general, replaceable, untrained", refers to low ranking infantrymen
Jarhead - refers exclusively to marines
Flyboy - derogatory term for aviators
"Rog'" - Roger that
"Squirters" - people who run out of the back door of a building that is being attacked
"Danger close" - an attack being send from an aircraft that is dangerously close to friendly soldiers
"Watch your shots" - another way of saying "Check your fire"
“Fuckin’ A” - means “Fucking Affirmative”
“Repo Quickly” - (not 100% sure but I think it means) Reposition Quickly
“Rush” / “Bum-Rush” - Move towards someone extremely forcefully and quickly (kind of “rushing” towards them, typically without finesse)
Munitions
Munitions: ammunition, weapons, and equipment used in the field
Tactical Equipment: Equipment used in the field to gain an advantage, but that are not necessarily lethal. Examples include flash grenades, gas grenades, heartbeat sensors, and trip mines.
Lethal Equipment: Equipment used in the field aside from firearms with lethal intent. Examples include, grenades, Semtex (sticky grenades), poisonous gas, Molotovs cocktails, trip mines etc.
Ammunition: Bullets, rounds, shells that are loaded into a firearm. For grenade launchers, the grenades may be called ammunition.
Other Interesting Military Devices
Spotter scopes: binoculars that can have both a regular and thermal setting. They are used to survey an area for enemies. They also show you how far you are standing from the targets (usually in meters).
Anchors: Used to rappel down the sides of cliffs
Field ladders: Used to scale buildings
Sledge hammers: Used to break down doors and plant anchors
Thermite charges: a substance that burns at over 2000 degrees celsius and is used to burn through walls, doors, and locks
Door and wall charges: explosive charges used to explode walls and doors
Electro Magnetic Pulses: disables or interrupts electronic devices and communications
LIDAR: Light detection and ranging. A device that uses lasers to model tunnels underneath the ground. However, it can reflect off of certain circumstances, including snow
Thermal scopes: scopes that detect heat. Fun fact! They have an infinite range, meaning they can detect heat from any distance. However, they cannot see through walls or thick concrete.
Bullet Proof Vests
Note: Many people describe them incorrectly and it physically hurts my heart, so let's break it down.
Types of Wearable Protection
Kevlar Vests: A vest that is made out of Kevlar fabric, which offers protection against handguns and other relatively common arms. THEY ARE NOT FASTENED USING BUCKLES!!!! I see people in fan fiction constantly say "he secured the buckles on his vest" ALL. THE. TIME. Standard issue vests have buckles TO ADJUST THE SIZE, NOT TO PUT IT ON!! THEY ARE SECURED USING VELCRO AROUND THE WAIST! Legit, might be my number 1 pet peeve lol
Flak Jackets: A fabric vest made to withstand explosive casings and shrapnel. THEY DO NOT PROTECT AGAINST BULLETS!
Plate Carriers: A type of vest without protective padding. On their own, they do not provide any protection. However, armor plates must be zipped into the pockets onto the front and back of the vest. These plates are usually made out of steel. They can withstand heavier fire. The plates can be replaced when they break.
Firearms (Long Section Lol)
Basic Terms in Firearm Usage
"Effective Fire Range" - the greatest distance a bullet can be shot from and accurately damage a target. This is important when considering which firearms a character should use in a certain environment. Is their EFR long? Short?
Rechambering (and Rechambering Speed): When reloading, the previous cartridge must be expelled. In bolt action weapons, the bolt must be pulled back. More rounds or another mag will be inserted. Then, either the bolt will be pushed back in, or the charging handle will be pumped, which pushes a new round into the chamber. On a revolver, this comes in the form of the "hammer." On pistols, this is the "slide."
Fire Rate: the frequency a bullet can be shot from the gun
ADS: stands for "Aim Down Sight", which means aiming down the barrel, using iron sights or another type of sight
Hip-fire: Firing a weapon without aiming down sight
Different Fire Types
Fully Automatic vs Semi-Automatic vs Bolt-Action: 1. Fully automatic guns (in simple terms) fire continuously at a high rate until the trigger is released or until the magazine is empty; automatic rifles are usually magazine fed; they expel the bullet cartridges by themselves 2. Semi-Automatic guns fire one bullet each time the trigger is pulled; they expel the bullet carriages by themselves 3. Bolt-Action rifles fire once every time the trigger is pulled; the cartridge must be manually expelled by the user by pulling back the bolt on the side of the gun
Pump-action: Shotguns that use a sliding handguard to rechamber the bullet. Oftentimes, I just call the handguard the "slide"
Select-Fire Rifles: A gun that can be fired on both a "full-auto" and "semi-auto" setting; remember, full-auto = high fire rate while semi-auto is a little slower; the fire rate is switched by flipping a lever on firearm; Assault Rifles, Small Machine Guns, and Light Machine guns are usually select-fire
Types of Firearms
Sidearm: A less powerful gun or other weapon that you carry alongside your main firearm; (Real life) sidearm usually just means pistol; (COD game) sidearms can include pistols, knives, shotguns, and other melee weapons, like batons and tonfas
Shotgun: A type of gun that fires shotgun shells, which are a type of ammunition that contains pellets that spread upon firing. They have a typical range of 35-50m of effectiveness. They are extremely destructive at close range, and can even sever limbs if fired close enough. Their range is limited, however.
Lever Action Rifles: Rifles that are magazine fed, lever action, and with multiple fire rates. Small Machine Guns and Assault Rifles fall into this category. They have a high rate of fire and have a typical range of effectiveness of 150-300m. They fire the same type of bullets as pistols.
Bolt Action Rifles: Rifles that require the user to manually eject the cartridge via pulling back the bolt on (typically) the right side of the gun). They have a slower rate of fire. Sniper rifles and Marksman rifles fall into this category (depending on the model). They have an effective range of about 500-800m. They are very precise, and can often immobilize a target with a single shot.
*EXTRA* Armor Piercing Sniper Rifles (ex. .50 Cal Rifle): Rifles that use armor piercing rounds, which can pierce both vehicle armor and body armor. A single shot will immobilize any target. They can be both bolt action or lever action, with an effective armor piercing range of 200-600m and can be shot up to 2,000m away. These rifles are often large and heavy, with a length of over 4ft long and with over 25 pounds of weight.
Types of Ammunition
Shotgun shells
9mm Parabellum (for handguns and some rifles)
7.62 (for lever action rifles)
5.56 (for lever action rifles)
.50 Cal (for Sniper Rifles only)
There are way more, but I won't list them here
Simple Types of Modifications to Use in Your Story
Sights: A device affixed to the barrel of a gun to allow it to be aimed more accurately. Types of sights include red dot sights, holographic sights, scopes, and thermal optics. Without a sight mod, a gun comes equipped with Iron Sights.
Barrels: In general, the longer the barrel of a gun, the more accurate it becomes. Barrels can be swapped according to the range needed for a certain mission. Two types of barrels are rifled and unrifled, which affect how the bullets travel out of the gun.
Bi-pod: A stand that is affixed to the bottom of a gun (oftentimes a sniper rifle) to allow the user to set it on the ground with the barrel raised.
Types You Should Avoid (WARNING!!)
Sawed-off barrels: Often associated with the Wild West. Yeah, you can't just do that. They will not be used in proper military settings either.
Semi-automatic to Full-auto modifications: Civilians (USA) cannot own full-auto weapons that were manufactured after 1986. You can own rifles made before 1986, but it requires a special license and also costs $20-30k. Modifying a rifle to have a full-auto setting is ILLEGAL.
.50 Cal Modifications: In a non-military setting, you will NOT find armor piercing guns. It is illegal.
Certain Ammo: Dragon's Breath shells, explosive rounds, and Bolo shells are also illegal, and should not be found in civilian OR military settings.
Silencers: If I remember correctly, silencers are illegal for civilians to use in most places.
Facts about Fire Fights
Over 90% of the rounds expended during a fire fight are used for COVER FIRE! Meaning that they aren't necessarily fired for the purpose of hitting the enemy, but rather, allowing the user to move to a different position.
Most people will not just "spray and pray" lever-action rifles. Even with weapons that have a high fire rate, most soldiers will precisely pull the trigger.
Gun kick increases with fire rate, which decreases precision.
As range increases, effectiveness decreases.
Sniper Rifles are used a long distance, often from a prone position.
You wouldn't think it's like this, but the longer the barrel of it is, it's usually easier to shoot (barring marksman and sniper rifles).
Call of Duty Video Game Slang
Camping - sitting in one place without moving, killing enemies as they come to you
Pushing - running into enemy territory
Killstreak - rewards given to the player for killing several enemies in a row without dying
Killcam - the recording of a player's death before they respawn
KD - Kill Death Ratio
"I'm going negative" or "I am negative" - I have a KD below 1, which means I've died more times than I've gotten kills
"I'm going positive" or "I am positive" - I am a KD over 1, which means I've gotten more kills than the amount of time I've died
"I'm carrying" - I have a significantly higher kildcount than everyone else on my team
"I'm throwing" - I'm doing worse than anyone else on my team
"Shotgunner" - a player using a shotgun
"Knife guy" - a person who is only wielding a knife
"He's one shot" - if he gets hit another time, he'll die
"I downed him" or "I knocked him" - he's down and needs to be revived
"I broke him" - he's out of armor plates
Dialogue Examples
"Bravo 0-7 to Watcher 1, taking heavy fire from the East. Requesting air support!"
"Copy, 0-7. Air support inbound on your location"
"Rog.'"
"Bravo 0-7 to Baseplate Actual."
"Baseplate Actual to Bravo 0-7, send traffic."
"Negative on target ID. Holding on first deck. Please advise."
"Copy. Return to entryway. Regroup with Alpha team."
"Copy."
"All units, be advised, there are civilians in the target area. I repeat, there are civilians in the target area. Check your fire."
"Copy."
"Bravo 0-7 to Overlord Actual, I have visual on Target Area. I repeat, I have visual on target area. Three military aged males in the east corner, no visible weapons. Two unknowns in the center of the plaza. Please advise."
"Contact!"
"Copy, all units, weapons free. Fire at will."
"Bravo 0-7, advancing to rooftop. Deploying field ladder."
"Copy."
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helioscopepdx ¡ 1 month ago
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Lucy Bellwood walks you through how to think like an artist when writing for comics. A must-watch if you're struggling with fitting action and emotion into a tight script or looking to work with an artist for the first time
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parisoonic ¡ 2 months ago
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How the hell do you manage to superimpose the hilariously exagerated proportions of the tf2 mercs into a cohesive 2d style? I always struggle SO much with like, the way the mercs' models have huge hands, the way they have relatively low-poly definition on things like arms, shoulders, and legs... and Especially the way like, the models are kinda janky when you pose them for art purposes- when using movement tools, things like armpits and seams between body parts get all deformed... Which makes the study of form and silhouette rather difficult.
I assume that a lot of your ability to translate the concept of the mercs from their original mediums into your own works of art comes to you quite naturally- through experience you have with drawing and art style stuff, as well as through intuition. I was simply wondering if I could poke at your mind and get some insight into your process, any thoughts you have about the proportions and silhouettes of the mercs, any quirks you've found while drawing the mercs, or simply what you enjoy drawing about them. Like, don't be afraid to infodump about something just because you think people wouldn't find it interesting- I am here, I am sitting, and I am listening- if you so choose to speak.
I am utterly fascinated and enraptured by the more behind-the-scenes aspect of art. The mundane things that come second nature to great artists yet seem so revolutionary to less experienced artists.
I love your work, I look forward to seeing more of it, and I hope you have a nice day :]
Sorry for the late reply! I've been a little…stuck on how to answer this but that's mainly because to me, drawing is composed of SO many different little skills - you have form, anatomy, shape language, silhouette, appeal, rhythm, acting and posing…not to mention everything AFTER your raw draughtmanship like line style, rendering and colour theory. Trying to distill a multiude of small skills into some pithy advice is overwhelming to my brain. So I'll take the invitation to ramble instead :))
I don't think I have any new or revolutionary insight into the tf2 guys specifically - more I'm using them as work horses to excercise general silhouette/posing/shape-language and further my skills when it comes to drawing characters!
I do agree though the proportions are rather silly when you stop and think about them realistically…they can be kinda tricky if you follow their 'actual' proportions. what looks great individually was maybe never meant to be directly compared (ie: Heavy's hand size against Spy's lol). It would've been funny if the TV show exsisted and we had more content to review…would the animators have had rules like Spy and Heavy can never shake hands? Would they cheated the proportions for shots? Or would they have said WHATVER it's gonna look weird and embraced it? (Like Kingpin in Spiderverse lol)
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Paul Lasaine for 'Into the Spiderverse' This is AWESOME. But it's also one of the silliest designs I've ever seen comitted to screen. The varied scales of the characters work because of the unifying treatment (lighting, rendering, consistant hand anatomy, consistant clothing fold treatment etc) and because they are sort of proportional within themselves. A common mantra is that hands should be about as large as a characters face....which they all are here!
Human brains are very flexible and forgiving though. It's totally fine for you to put a character with huge hands and head next to a teeny tiny character! Vanellope and Ralph from Wreck-It Ralph look grand next to each other! And in that film you even have varying levels of stylisation sitting against each other (unified by the look dev treatment of the shaders and lighting). I think as long as the chracter is proportional within themselves it sort of works out. IE: a general rule is that a hand should be as large as the face so…you can have some large arse hands as long as their placed on a body with a big arse head. Unifying characters with the same treatment (ie: lineart brush, colouring style will also help them look cohesive next to each other :) )
I don't actually reference the 3D models/animations very much at all and instead draw their proportions based on my tastes for stylisation following their general vibes/silhouette profiles. I don't stick THAT close to their in-game looks and there are artists who do that are so so so much better than me (Creedei and Flapjack come to mind). I'm not amazing at body-type differentation and TBH they're all wearing chunky clothes all the time so I usually draw the guys as one-of-three body shapes: Heavy is the uniquely wide guy; Sniper/Scout/Spy are all tall and slim and Demo/Soldier/Medic/Engie have a little more of the generic 'hero' bodytype with varying tallness and broadness of the shoulders
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Something like this! You can vary all these individual elements in terms of size, thickness, taper amount etc to create different characters. If you ARE going to reference the 3d works though you'll need to apply some anatomy knowledge to overcome the weird shoulders, armpits and knees which desperately need blendshapes to correct the 3D volumes and approach it a little more like an animation supervisor. There's a reason why you see in making-ofs and art-ofs character designers, character leads or animation supes doing drawovers of the models. These are character models that have had great effort put into their 'base' silhouette but it still needs to be reinforced in every frame for maximum appeal.
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Shiyoon Kim for 'Raya' This sort of thing will occur at multiple stages during the animation process. Shiyoon Kim's notes are post final model but pre-animation. Most likely for internal rig tests, exploring what blend shapes and alt shapes are needed for the rigs etc. If your production has time, this will continue all the way to final anim. IF! But it's interesting to see how he emphasises the shapes and enhances the character acting of the 3d model.
As for 'mundane things' - I wouldn't say they're second nature! (If that makes you feel better!) I have to actively really persue certain advice and try to figure out how to best apply it. This can sometimes involve redrawing and redrawing an element of the drawing until I've grasped the nettle of whatever I'm after or…..until I get frustrated and either delete the drawing or just call it done lol
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Here, I'm looking for a really specific flow of the head that sells both the acting and a subtle head tilt. I'm also trying to apply the general mantra regarding faces that converging lines (set by the eyebrows and mouth) are more appealing than parallel. It's tough! I also tend to use a drawing I've already done as a template/reference on the page too. Oh! This page is an amazing example of why I'm not an animator or storyboarder…consistancy? Who is she? 💅
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Converging lines (that form tapered shapes) are always more appealing than parallel. Using this logic you can loft the facial features across converging lines to create dynamic appealing espressions. Combining this with anatomy, perspective and rotation is the tough part though. I'm still learning o7
The things I probably think about MOST are always flats vs curves, simple vs complex and general line of action/flow...and then eliminting tangents. Each of these can be a dedicated visual-essay on their own - hence my stumbling as to answer your question. Anyhow, not sure if it's ever come up on this blog but I looove dinosaurs :)) so i'm using a wee piece to demostrate these ideas! (but also to demostrate these concepts apply to everything from humans characters to animals, props and background design)
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Okay, I'm getting self-aware that this is getting really long :') I have a wee tutorial tag for my blog if anyone wants to comb through my garbled art-thoughts. Learning, studying, repetition and practice will always be the greatest teachers! I'm glad you like my art- thank you so much for the lovely comments - I feel like such a noob still and not qualified to give people advice but we're in it together learning! High-five! 🙌
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spicymotte ¡ 6 months ago
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Part 01 of my Storytelling Basics series! I'll be sharing my notes and insights from working as an author and comic artist. Maybe you'll learn something new, too! :) Part 01 deals with the groundwork and the setting of a story. What needs to be considered if you want to tell a good story - before the actual writing begins? (Download the PDF here!)
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saradika ¡ 1 year ago
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—HOW TO USE CANVA TO MAKE MOODBOARDS
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I got a kind message asking how I make moodboards in Canva, so I wanted to do a little tutorial! Canva is a free graphic design app/website, and I use it for everything.
To start - open the app/page and use the search bar at the top to search for a template. I usually use: photo collage, scrapbook, aesthetic moodboard - all of these will pull up pre-made templates for you to use.
[I have a couple linked below that I’ve used and liked, or have bookmarked to try:]
one | two | three | four | five | six | seven | eight
Anything with a crown is for Canva Pro members - you used to be able to use the templates as a free member (just not the paid assets) but that changed recently. The linked templates above are all free ones that you can use right away.
PHOTOS:
Once you’re in the template, you can press the + in the bottom corner to bring up the menus. The Elements tab have items you can add in (more on that later) - for now you want to go to Uploads, and add the photos you want to use. I mostly get mine from Pinterest and Google Images.
[If you are writing an x reader fic and are looking for tips for creating an inclusive moodboard, there are some awesome resources here: one | two !]
After that, go back to your template and click on the different photo frames, and use the Replace button in the toolbar - it will let you replace the template photos with your own. Double tap to move and resize your image within the frame, (and there are also filters you can use if you want!)
When working on moodboards, I like to move things around. You can replace the frames they use by clicking on the item and then clicking the Trashcan. Then go back to the + menu, and then Elements, and scroll down to Frames. You can scroll through them all, but my fave keywords to use in the search bar is: polaroid, torn, and ripped.
Once they’re added, you can move them wherever you want. There’s a button on the toolbar that says Position, and you can shift the object forward/back between the items around it.
DETAILS:
Once you add your photos, then comes the details! You can change the background color and add/change the fonts (or upload your fave font to use!) Try out all the tools on the toolbar to see what you can do, there’s a lot of options.
I love love layering with my moodboard, so I will go back to the + / Elements tab, and then search for things to layer in. My fave searches for Graphics recently are: ripped paper, grunge patterns (to use in the background), star patterns, dried flowers, and dried leaves.
You can use the Position tool on them to fit them in-between or in front of your photos. I usually use them to hide harsh edges or in places that look a little empty.
I also like adding fabric texture to the backgrounds, to fill the space between the photo frames. There isn’t an easy way to do this - the best way I figured out is to find an image of the texture you want, and then to add a photo frame with a torn or jagged edge in the very back (and then use your new texture there). You can duplicate and move it, to cover the space (you can see some examples below - the beige flower pattern in the Din one, the black velvet for Alfred).
Here are some examples of the original templates, and then what my finished ones look like. You can see what I swapped out, moved, and added:
original image | my moodboard
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EDITING:
Once I am happy with the design I download it, and then edit. I love this part - pop it into your fave editing app, and play around with the exposure/contrast/hues/sharpness. I will mess with the color balance & vibrancy as well - this can really take a moodboard I like, to one I love.
Here’s some gifs I made showing before /after editing - both are pretty before but I think the after has an oomph that I really appreciate.
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[When you finish with one and want to use the same template, you can click Make a Copy, and it will duplicate it. I began with templates but everything I do now are copies of heavily/edited templates or ones I’ve made from scratch. But for starting off, I think a template is the way to go!]
And that’s it!! I would really suggest just opening it up and seeing what you can do. Not all of mine turn out great, but each time I think I get a better handle on all the different options and what my moodboard style is.
I really hope this helps! And feel free to tag me if you post any you make, I’d love to see them (or drop me an ask if you have any questions!) 💖💕
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cowsabungus ¡ 18 days ago
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OC WHEELCHAIR GUIDE
I remade this guide to be a bit easier to read, less info dumping, a bit more specific info and stuff for you to understand, and also some stuff to help people decide which chair would be best for their characters!
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bazookaboi ¡ 30 days ago
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Idk just some studies I did at school with no refs whatsoever so a few may be slightly anatomically incorrect.
(Take into account that this is only my opinion, draw however you want. These are only observations. And I did minimal research due to this being a small side project mainly done at school, so if you would like a more detailed explanation of this [I can definitely rant more in detail on this lol] or you think something is wrong please do notify me!) (I also know this has been done before but eh)
Ok, so over all my years of seeing digitigrade legs on bipeds, I have wondered countless times of how some could keep themselves upright without being very uncomfortable…
Here is the most common one that I see that is quite confusing for me:
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I… really don’t get how this could be effective. Even with stronger tendons and musculature, they would always be tensed, and therefore the organism would get tired quite quickly due to the constant strain. I assume walking would be quite difficult as well.
Here are a few more variations of confusing digi-legs that I see:
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(out of all of them I think I] would be the best, although still not really efficient). as for number two… please. No. Poor leg T-T.
Ok, so. Time to provide ideas for alternatives… but first of all, we must understand the structure of a digitigrade leg:
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(Human-dog comparison) As seen in this drawing, digitigrade, like its name suggests, means that only the digits of the foot touch the ground in a regular stance.
A human is plantigrade creature, meaning that they walk on the sole of their foot, with their heel touching the ground. In short, all of the foot.
Surely most of you already know that though, so I don’t think I need to explain any further on that part (unless you want me to. As in like, why.)
Ok- now onto alternatives. with a digitigrade leg slightly modified for an upright biped, I present you with this:
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minimal strain is ensured by this more upright leg design. As you can observe, I also use this straighter version with my own semi-bipedal original genus.
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Ok… apart from this, here are two more speculative builds:
I] Velociraptor-esque build/stance
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(Yes I know that the running blade has no joints but I just want to compare that they would both be quite springy and fast.)
II] Ostrich/bird-esque build
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I assume this could be a very speedy design. The digits would also be very mildly elevated, but not enough to be unguligrade. (I drew it slightly too long in the drawing though) uaaa I am too tired to write a description separate from the stuff written in the drawing but I wanted to post this today goddamnit.
aaaaaaaaaauuuuuugh exams gotta study aooooooooooo T-T when am I ever going to need to use a sintagma nominal in real life bro what is this.
No. I must restrain myself from whining online. That is not productive in the slightest. Better to work on a solution. >:(.
[*falls upon bed and melts to become one with the sheets*]
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thenerdyindividual ¡ 1 year ago
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So with AO3 recommending locking your fics to help prevent scraping for AI use, I know a few people (myself included) who have locked down their fics. But it’s made me curious how many people are locking so…
Also reblog this and tell me in the tags why you do or don’t plan to lock your works.
For those of you that want to lock your works but don’t want to do each fic individually, here is a tutorial for how to lock all your fics at once.
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voidshrub ¡ 6 months ago
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“Time is running out… make a move!”
Heh.. I guess you could say…. he’s drowning in his own tho- *I am forcibly removed from the stage and thrown into the Abyss*
I tried out a bunch of new things with this one… I’m really happy with how it turned out :)
Kinda wish it could flash to the beat though…
Clicky wicky (pink bastard) belongs to @brightgoat ! And there’s a veeeeery brief appearance of @e40536 ‘s Link (green) in there as well! Next art will be an actual browser history post… two browser doodles in a month (hopefully) guys… I’m on a roll!!!
Individual frames under the cut for your viewing pleasure (and because I had to kill the gif quality a little to make it fit in the post)
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