#traverse design + build
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Kingdom Hearts Birth by Sleep - Disney Town
#kingdom hearts birth by sleep#khbbs#disney town#scenery#my gif#not my favorite world but i can at least appreciate how colorful and cartoony the architecture is for the buildings#it's very distinct and looks cool in a 3d setting#i like that kingdom hearts even uses similar wonky design elements for original worlds like traverse town and twilight town#pretty neat that you can even go into the sewer of all places#except it's more of an... underground energy plant/human pinball machine room??#mickey mouse explain
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"Chicago’s 82-story Aqua Tower appears to flutter with the wind. Its unusual, undulating facade has made it one of the most unique features of Chicago’s skyline, distinct from the many right-angled glass towers that surround it.
In designing it, the architect Jeanne Gang thought not only about how humans would see it, dancing against the sky, but also how it would look to the birds who fly past. The irregularity of the building’s face allows birds to see it more clearly and avoid fatal collisions. “It’s kind of designed to work for both humans and birds,” she said.
As many as 1 billion birds in the US die in building collisions each year. And Chicago, which sits along the Mississippi Flyway, one of the four major north-south migration routes, is among the riskiest places for birds. This year, at least 1,000 birds died in one day from colliding with a single glass-covered building. In New York, which lies along the Atlantic Flyway, hundreds of species traverse the skyline and tens of thousands die each year.
As awareness grows of the dangers posed by glistening towers and bright lights, architects are starting to reimagine city skylines to design buildings that are both aesthetically daring and bird-safe.
Pictured: Chicago's Aqua Tower was designed with birds in mind.
Some are experimenting with new types of patterned or coated glass that birds can see. Others are rethinking glass towers entirely, experimenting with exteriors that use wood, concrete or steel rods. Blurring lines between the indoors and outdoors, some architects are creating green roofs and facades, inviting birds to nest within the building.
“Many people think about bird-friendly design as yet another limitation on buildings, yet another requirement,” said Dan Piselli, director of sustainability at the New York-based architecture firm FXCollaborative. “But there are so many design-forward buildings that perfectly exemplify that this doesn’t have to limit your design, your freedom.”
How modern buildings put birds in danger
For Deborah Laurel, principal in the firm Prendergast Laurel Architects, the realization came a couple of decades ago. She was up for an award for her firm’s renovation of the Staten Island Children’s Museum when the museum’s director mentioned to her that a number of birds had been crashing into the new addition. “I was horrified,” she said.
She embarked on a frenzy of research to learn more about bird collisions. After several years of investigation, she found there was little in the way of practical tips for architects, and she teamed up with the conservation group NYC Audubon, to develop a bird-safe building guide.
The issue, she discovered, was that technological and architectural advancements over the last half-century had in some ways transformed New York City – and most other US skylines and suburbs – into death traps for birds...
At certain times of day, tall glass towers almost blend into the sky. At other times, windows appear so pristinely clear that they are imperceptible to birds, who might try to fly though them. During the day, trees and greenery reflected on shiny building facades can trick birds, whereas at night, brightly lit buildings can confuse and bewilder them...
Pictured: A green roof on the Javits Convention Center serves as a sanctuary for birds.
The changes that could save avian lives
About a decade ago, Piselli’s firm worked on a half-billion-dollar renovation of New York’s Jacob K Javits Convention Center, a gleaming glass-clad space frame structure that was killing 4,000-5,000 birds a year. “The building was this black Death Star in the urban landscape,” Piselli said.
To make it more bird friendly, FXCollaborative (which was then called FXFowle) reduced the amount of glass and replaced the rest of it with fritted glass, which has a ceramic pattern baked into it. Tiny, textured dots on the glass are barely perceptible to people – but birds can see them. The fritted glass can also help reduce heat from the sun, keeping the building cooler and lowering air conditioning costs. “This became kind of the poster child for bird-friendly design in the last decade,” Piselli said.
The renovation also included a green roof, monitored by the NYC Audubon. The roof now serves as a sanctuary for several species of birds, including a colony of herring gulls. Living roofs have since become popular in New York and other major cities, in an inversion of the decades-long practice of fortifying buildings with anti-bird spikes. In the Netherlands, the facade of the World Wildlife Fund headquarters, a futuristic structure that looks like an undulating blob of mercury, contains nest boxes and spaces for birds and bats to live.
The use of fritted glass has also become more common as a way to save the birds and energy.
Earlier this year, Azadeh Omidfar Sawyer, an assistant professor in building technology in the Carnegie Mellon School of Architecture, working with student researchers, used open-source software to help designers create bespoke, bird-friendly glass patterns. A book of 50 patterns that Sawyer published recently includes intricate geometric lattices and abstract arrays of lines and blobs. “Any architect can pick up this book and choose a pattern they like, or they can customize it,” she said.
Pictured: The fritted glass used in Studio Gang’s expansion of Kresge College at the University of California, Santa Cruz, depicts the animals in the local ecosystem.
Builders have also been experimenting with UV-printed patterns, which are invisible to humans but perceptible to most birds. At night, conservationists and architects are encouraging buildings turn off lights, especially during migration season, when the bright glow of a city skyline can disorient birds.
And architects are increasingly integrating screens or grates that provide shade as well as visibility for birds. The 52-floor New York Times building, for example, uses fritted glass clad with ceramic rods. The spacing between the rods increases toward the top of the building, to give the impression that the building is dissolving into the sky.
Gang’s work has incorporated structures that can also serve as blinds for birders, or perches from which to observe nature. A theater she designed in Glencoe, Illinois, for example, is surrounded by a walking path made of a wood lattice, where visitors can feel like they’re up in the canopy of trees.
Pictured: The Writers Theatre, designed by Studio Gang, includes a walking path encased in wood lattice.
Rejecting the idea of the iridescent, entirely mirrored-glass building, “where you can’t tell the difference between the habitat and the sky”, Gang aims for the opposite. “I always tried to make the buildings more visible with light and shadow and geometry, to have more of a solid presence,” she said.
Gang has been experimenting with adding bird feeders around her own home in an effort to reduce collisions with windows, and she encourages other homeowners to do the same.
“I’ve found that birds slow down and stop at feeders instead of trying to fly through the glass,” she said.
While high-rise buildings and massive urban projects receive the most attention, homes and low-rise buildings account for most bird collision deaths. “The huge challenge is that glass is everywhere.” said Christine Sheppard, who directs the glass collisions program at the American Bird Conservancy (ABC). “It’s hard to know what I know and not cringe when I look at it.”
Tips for improving your own home include using stained glass or patterned decals that can help birds see a window, she said. ABC has compiled a list of window treatments and materials, ranked by how bird-safe they are.
Whether they’re large or small, the challenge of designing buildings that are safe for birds can be “liberating”, said Gang, who has become an avid birdwatcher and now carries a pair of binoculars on her morning jogs. “It gives you another dimension to try to imagine.”"
-via The Guardian, December 27, 2023
#conservation#birds#avian#ornithology#new york city#chicago#united states#architecture#green architecture#conservation biology#construction#sustainability#glass#glass windows#skyscraper#cityscape#buildings#bird conservation#birdwatching#good news#hope#“hey mc why is this post so in depth and full of pics compared to what you usually post” you ask#great question#the answer is bc I like architecture a lot#...well I like the kinds of architecture I like a lot lol#bauhaus can fight me tbh#but sustainable architecture is awesome#also this article actually came with a bunch of pics#which yknow most of them don't#cw animal death
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How do mutants in the Facility live?
Patreon Loredump. August 2023
One of the most frequent types of questions I get are about life in the Facility. So it seems like a good topic to start my loredumping series with!
Apologies in advance for all the photo examples, I hope they work fine for getting the vibes across.
Overview
The facility dome is visible in the distance.
The facility in general – or, as it’s officially known, the Zh. I. Alferov National Institute of Anomalous Research – is a large structure located on the border of the Zone. Its most notable feature is the massive dome surrounded by an outside wall.
The wall. In real life, the famous building of НИЦЭВТ.
The latter is a building in itself, containing offices, lecture halls, resting and dining quarters for researchers, as well as minor labs. All entrances are supervised, though not totally closed off to the public. Excursions, official meetings, TV reports – all of those happen within the wall.
But you will not find any mutants here. As you may have already guessed, all the major laboratories, anomalous artefacts, and, of course, mutants are housed in the dome. The entrances to the dome are monitored and equipped with anomaly scanners, allowing only authorised personnel and mutants to travel between its sectors.
Mutants cannot traverse the facility unsupervised.
What is the mutant classification system?
Depending on their anomalous characteristics, cooperability and method of containment, mutants are sorted into types and numbered groups. Individual mutant numbers usually look like XT000-000.
Let’s use Dmitry as an example.
Dima’s serial number is DT001-319.
The type constitutes the first part of the mutant’s number. Dima’s mutation is Directional Type, hence the letters DT at the start (for the record, KT stands for Kernel Type).
Next we have the 00X number. Mutants are assigned a 001, 002, 003 or 004 class depending on the potency and containability of their mutation – kinda like SCPs, yeah. Dima has a very powerful mutation he has good control over, plus he is sound of mind, making him suitable for 001 containment.
The last three digits are the overall number of the mutant within their type. So if Dima’s are 319, the facility has had 318 directional-type mutants on record prior to his arrival. This does not mean they were as powerful or had the same level of control over their telekinesis, just that they possessed a similar mutation to some extent.
How do different mutant classes live?
001
001 quarters example. Not too different from a hospital or sanatorium
Subjects ranked as 001 are extremely powerful, have good control over their powers and are, most importantly, docile. Since their mutations are very potent and difficult to forcefully contain, the go-to approach is making them not want to leave.
001s spend most (if not all) of their conscious lives surrounded by doctors. The latter foster a particular mindset in their subjects, where the world outside is presented as a place that is unanimously hostile to mutants. This is done by means of propaganda, reminders about their family’s supposed mistreatment and, in case a mutant has some favourable recollections of their childhood, gaslighting. Additionally, subjects are never left alone with each other.
001s get very luxurious treatment by facility's standards, with much bigger, more comfortable rooms than other mutant types. They're even allowed to have gaming consoles, TVs with VHS and video players, and their own bookshelves. Each mutant has their own separate room, which is kept under constant camera surveillance with the toilet being the only blind spot.
Special folders are issued to 001s before experiments with lower-ranked mutants.
Experiments held on 001s are relatively humane so as not to discourage them from staying at the facility. They do undergo daily checkups mostly designed to monitor their mental state. 001s are also active participants in experimentation on lower-ranked mutants, who they are taught and encouraged to treat as lesser beings.
001s are a high-risk investment, so their numbers are far smaller than those of 002 and 003-class mutants. Additionally, because of the potential danger they present, the institute is quick to dispose of 001 subjects by either termination or reclassification to 004. Though, if a 001 manages to stay cooperative long-term, they can become a very valuable asset for the facility.
002 and 003
002 and 003 quarters example. Though, they’re typically not as well-kept
002 and 003 mutant classes can be grouped together, since their treatment is largely the same. Both of these types’ mutations are easy to forcibly contain. The difference is their danger levels. 003s require close monitoring to not be harmful to others, while 002s are borderline harmless. Both types are characterised by general cooperability.
002s live in wards for 2 to 4 people, while 003s are more commonly placed in single-person wards to prevent accidents. A standard room includes a bed, a desk and a small bathroom (multiple beds and two desks in bigger wards).
KT got to take a dinosaur plushie to her room for good behaviour.
Mutants are allowed to borrow books from the library, as well as get drawing and writing materials. If they behave well, they can get a toy or even be lent a handheld console for a few days.
002s and 003s have breakfasts, lunches and dinners together, and can spend some time in the playroom with other mutants (that’s also where they can play computer games and watch TV) – all under very strict surveillance, of course.
In some ways, their treatment is much less cruel than that of the elite 001 subjects.
KT before the DT experiment.
Though, not when it comes to experiments. 002s and 003s are very common, and are thus treated as disposable material in a scientific sense. The people holding experiments on them are a lot less concerned with minimising the subject’s pain or discomfort. Consequently, it’s not uncommon for mutants of these classes to sustain serious injuries or die as a result of experimentation.
That said, 002s have the highest likelihood of getting released from the facility, given they meet the conditions for it (more on that below).
004
004 quarters example. Basically a prison bunker
004 is a special category reserved for powerful mutants that refuse or physically cannot cooperate. This number can also be issued as a temporary or permanent punishment to misbehaving mutants. The 004 quarters are located underground and have the highest level of security, acting as a sort of bunker for the most dangerous subjects the facility has.
004 rooms are even more barebones than those of 002 and 003s. They have no access to entertainment (unless it is somehow required to contain their mutation) and cannot leave their room under any circumstances. They are more weapons than test subjects.
Do mutants receive education?
All mutants from class 003 and above receive basic education, learning to read, write and count. They additionally get curated history and sociology lessons. Some mutants, namely 001s, attend mandatory classes in certain disciplines to better apply their mutation. For example, Dmitry studied anatomy to know the precise positioning of internal organs.
Mutants are also free to study whatever sciences interest them in their free time by asking for educational materials at the library. Needless to say, most kids aren’t too interested in that, and are very uneducated compared to their outside peers.
Is there censorship in the facility?
All the media mutants are exposed to at the facility is strictly controlled.
6 y.o. Dima and his politically correct PSP.
The only movies, cartoons, comics, books and games allowed are those that either don't feature the Zone or mutants at all, those that show the discrimination mutants face outside, or those that are very obvious anti-mutant propaganda.
In essence, there are no positive depictions of human-to-mutant interaction, aside from ones between mutants and noble scientists. And, of course, nothing that goes against the general government ideology.
Can mutants be released from the facility?
It is generally assumed that mutants that go into the dome do not come out.
While they are largely dehumanised, the facility is still publicly presented as a sort of scientific sanatorium and hospice for those that cannot safely exist in society. Releasing mutants that know the truth behind the institute’s experiments into the wild is simply of no benefit to the government. So the majority are terminated once their scientific potential is exhausted or if they become too expensive to contain. As a result, few mutants live to adulthood.
Though, there are exceptions to the rule. Occasionally, mutants deemed non-hazardous can be released back into society. This is applicable to mutants that have not experienced significant mistreatment from the facility, lack the ability to talk about their experiences and optimally have been brainwashed by an appropriate 001 subject.
Have other mutants before DT and KT ever escaped?
The funny thing is, escapes aren’t a particularly rare occurrence.
Dmitry and Katya’s escape in KT’s Official Guide to Coolness.
Despite getting a lot of funding, the facility itself is very disorganised. Most of the money is blatantly pocketed by the higher-ups, so a lot of its structures and equipment are subpar – this includes its outdated safety systems. To top it all off, the security staff isn’t especially well-paid, so their diligence is highly questionable.
With all that piling up, there are around 3 cases of low-level escapes every year. Because of tight budgets and plenty of work to do as is, these escapes are generally brushed under the rug. The institute still keeps tabs on the escapees in case they happen to show up on the radar, but it rarely organises active searches or alerts the public for that matter.
DT and KT’s escape stood out because it was anything but low-level, and pretty bombastic at that. But even that didn’t warrant a public announcement for fear of panic and reputational damage. So if you’re an 003 mutant looking for an opportunity to sneak out… Hell, man, just go for it.
Wrap-up
That’s about all I can say about mutants’ life in the research centre, scratch some small factoids here and there. I tried to answer the most common questions regarding the topic, so I hope your curiosity was satisfied!
#loredump#deepest lore#parties are for losers#katya#dmitry#dr temnova#comfort zone#kt's official guide to coolness
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A Boar? In This Economy? Pt. 1
♡︎ « Next Part ⋙
૮꒰˶ᵔ ᗜ ᵔ˶꒱ა Pairings : GN!Boar Reader x Genshin World
૮꒰ྀི∩´ ᵕ `∩꒱ྀིა W.K. : 922
໒꒰ྀིᵔ ᵕ ᵔ ꒱ྀི১ Tags/CW&TW : Crack, fluff, found family
So, SAGAU right? Imposter ver specifically, right? Alllll of Teyvat has been ruled by some asshole who claims to be the creator, right?
Welp.
It’s time for you to get your ass isekai’d!
One problem though….
Instead of getting your phone, or having all the elements under your belt, or anything else…
You’re a boar.
Not like a “BiG tUsK sPeCiAl PaTtErN” boar.
Just a boar you can find in the starting areas of Mondstadt that just so happens to have golden blood.
Fun.
Hell, when you first woke up, you were confused on why you were short. And why you were in fours. And hairy. And why your mouth felt so damn heavy. And dragging yourself to a small pound, you figured out why.
Shaggy brown hair and small beady black eyes staring back at you. Large, off white tusks block your forward vision so you move to the side in order to see yourself better. Designs in a darker brown line your fur, a small tail flailing in the wind.
And that is how you spent your first few months in Genshin Impact.
A simple boar trying their damnest to not die.
૮꒰づ˶• ༝ •˶꒱づ ˚ʚ ꒰⁐⁐⁐⁐୨🍡🍪🍬୧⁐⁐⁐⁐꒱ ɞ˚
Apparently spending time by yourself makes the human mind bored (pun intended).
So.
You decided to build a boar friendly base in the trees.
You noted that all mobs weren’t hostile to you, most likely due to your god status. That and Teyvat was willing to literally bend itself backwards in order to ensure your survival. Making sure only the freshest of fruits fell to your feet, ensuring that the waters were calm when you wanted to swim, and that the winds would gently blow you off, making your fur all fluffy, so on and so forth.
It was especially nice when a hunter had their sights set on you, only for a pack of hilichurl to appear and slaughter the man, the ground swallowing him up.
Now, the first few times it was fucking horrifying, but then you kinda realized you they didn’t do that, you’d be super dead right now, so you pushed an apple over in thanks and took all the headpats you could get from the group.
Anyway, back to the main topic.
You got bored (pun intended again) of living on the ground where anyone could find you and kill you, and that was no fun! So you found a nice mountain side (since you didn’t have a map, you couldn’t say right off the top of your head where you were but you knew full well it was by Dragonspine. Gods you were so cold… but I’d be worth it!-) with a nice forest next to it, and began building.
With the help of nearby mita and lawachurls and - of course - Teyvat itself, you carved into the side of the mountain, creating a cave system that only a being as short as you could traverse. Then, you connected them to a large treehouse system and continued to work on said treehouse system. Someone would have to be focusing damn hard and not fighting the actual army of churls and slimes and other beasts that made their way to stay beneath your home to actually see… well your home.
And up you went.
૮꒰づ˶• ༝ •˶꒱づ ˚ʚ ꒰⁐⁐⁐⁐୨🎂🍰🍩୧⁐⁐⁐⁐꒱ ɞ˚
More months had passed, and confirmed many things for you.
A. The true “Imposter” had came here long before you.
B. They very weren’t a boar.
C. You did have a human form, but your “Creator” form had a boar as a symbolic animal.
Which, while initially was a little insulting, you came to (reluctantly) agree that, yeah. That was unfortunately pretty accurate.
You could be a bit sloppy at times, keeping a good appearance wasn’t at the absolute top of your list, as well as eating well… or drinking, but still!
You continued your now lavish boar life in the trees and caves, no longer bored (I’m not sorry for reusing this pun.).
૮꒰づ˶• ༝ •˶꒱づ ˚ʚ ꒰⁐⁐⁐⁐୨🍫🍦🍭୧⁐⁐⁐⁐꒱ ɞ˚
You had been in Teyvat for… a year now? No one suspected a boar of being the true creator, everyone was still being treated like shit by the “creator” and you were still tucked away in your little forest/cave structure home.
You got a little curious, and well?
You found that you could - in fact - do something cool!
You could control the elements! Outside of Teyvat just doing things that were in your best interests. You could grow vines! And spit fire! And burp lightning and squeal hard and loud enough that it created a whirlwind!
You could part the seas like Moses!
…
Anyway-
You may have gotten a bit carried away, feeling secure in where you were. So you let the churls braid some parts of your fur, and paint it… and they gave you a mask.
And you’d chase seelies. And rest with slimes.
And just do a lot of shit that most boars definitely couldn’t, wouldn’t and didn’t do.
And unfortunately, one night when you were doing a fire dance with one of your favorite hilichurl camps. (They were the ones to kill that first hunter. They also gave you your first mask and paint job).
Completely enveloped in the current happenstance, while you breathed large balls of fire into the night that somehow didn’t injure a single being nor set a single tree alight…
You missed the boy who believed he was a wolf watching from the shadows.
…Oops?
໒꒰ྀི˶˙Ⱉ˙˶꒱ྀིა Author’s note : I’m shocked people actually like this thingy lol. Part 2 is on the way! As a treat, I fixed up some typos and fixed some grammar mistakes!
Have a good day/night dears! <3 ૮꒰ྀི∩´ ᵕ `∩꒱ྀིა
P. S. Now I made a tag as well!
#genshin impact sagau#sagau x reader#sagau#x reader#x gn reader#gn y/n#yandere x reader#yandere x you#Boar!Creator
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Emotional Support Intern Peter Parker
Tony and Peter finally arrive in the large room, polished leather Oxfords and stained-lace Converse making their way through the crowd of professionals. Tony has a hand on Peter's back guiding him, because no matter how many meetings, conferences, and office buildings they traverse together, Peter always manages to get lost the second Tony lets go.
Thankfully Pepper is easy to spot, shaking hands with some blah blah from wee woo Industries. Her hair is the only splash of colour in the constant white black grey of everyone's pencil skirts and collared shirts.
"Hi Ms. Potts!" Peter greets as soon as the woman turns and spots them.
"Hi Peter—Tony. I told you to stop bringing the kid to these things. No offense Peter."
"None taken! You look lovely, did you get your hair done?"
Pepper's hair cascades over her shoulder in perfect curls, splayed out over her white button-up.
"Yes actually, a trim and some highlights. I think she went shorter than I asked though, because I always get half an inch, and this does not look like half an inch."
Peter steps a bit closer and squints at the piece of copper hair she's holding out.
"I think it's just because she curled it. You usually get it blow dried after."
"Hm. I think you're right actually."
Tony rolls his eyes, "I'm so glad you guys are having such a great slumber party. C'mon kid I have to avoid that senator and he's starting to glance this way." He tries to head over to some tall plants that happen to be great blind spots.
"Ah ah ah Tony! We are talking about this. I told you to stop dragging Peter to all of your work responsibilities. I'm sure he's bored to death with these meetings and work events."
"Pep, he's an intern, he's supposed to be bored and taken advantage of. Besides, if you take away my emotional support intern then I simply wouldn't show up! So."
"You aren't even paying him for his time!" Pepper says at the same time Peter mumbles "emotional support intern?"
"Um excuse me, that 3 million dollar suit he stuffs between his math homework and Go-Gurt begs to differ. And anyways, I pay him with experience. I brought him to that seminar in LA on Saturday, and he's following me to Tokyo for that week long conference in July. I highly doubt he's complaining," he squeezes the boy's shoulders, Peter looking up and beaming at him and Pepper.
"I'm really fine with it Ms. Potts. Besides, the more of these things I go to the more lab time I get!" Peter pipes in.
Pepper glares at Tony. "Really, bribery?"
"Okay well, if us grown adults don't want to be here how else am I supposed to get a 15 year old to talk about environmental reform to people who don't even believe in climate change."
Pepper and Tony hold each other's stares.
"You mean he spoke to Mr. Ellis about the generator you designed for his carbon plant, and it didn't end with him calling us a pansy corporation and you calling him a decrepit geezer who's business is the only thing that's going to die quicker than he is?"
There's barely stiffled hope supressed under Pepper's professionalism.
Tony smirks. "Yep, I think Mr. Ellis even smiled. The kid's got charm! Who knew."
Pepper glances at Peter in consideration.
"Peter have you ever considered pursuing anything further in business? Engineering is great, but if you really want to be successful it's incredibly important to build interpersonal skills, leadership, and even current market and finance knowledge. I mean you might want to sell your designs one day, or start a company."
"Oh, I haven't really-"
"You could shadow me! I mean interning with a CEO is a once in a lifetime opportunity, it would give you a glowing resume, and I know a lot more about this stuff than Tony. He didn't even perform his executive duties when he actually was the CEO."
Pepper has that gleam in her eyes, the one she gets when men call her sweetheart, or when Tony isn't even dressed for their reservation that started ten minutes ago.
It means she's already had the argument in her head.
Peter is still stuttering, flustered with this side of Pepper. Her business face isn't usually directed at him, and it's a far cry from the woman who sends him home with leftovers from dinner.
"Wait wait wait, are you trying to steal my intern?" Tony asks incredulously.
"If anyone even needs an intern Tony it would be me. I have to babysit you and the company, meanwhile you just need him to hand you wrenches. Competent help is hard to find these days and you're wasting his talents."
"Um, excuse me, he's the only thing keeping me together. You already have your fancy day planner and Excel spreadsheets, I need him to get me out of the house. He's the only thing keeping me a responsible adult, if you take away my emotional support intern then I will not attend a single meeting for the rest of the quarter."
"You are such a man child!"
"La la la la can't hear youuu," Tony says with his fingers in his ears.
"Um, guys, I think people are staring."
Peter tugs on the corner of Tony's sleeve to get him to unplug his ears, glancing nervously at the groups of people sending them judgemental stares. The three of them give a wave and pleasant smile, most of the crowd continuing to move along on the grey carpet at the sight of their unsettling synchronicity and false turn of the lips.
Pepper speaks through her teeth, a grin still presented at passers-by. "Fine, you can keep him, but only because he's doing half my job for me. The only person you can emotionally regulate around and it's a teenager. I'm glad you finally found someone who can keep you entertained."
"Love you too honey," Tony says while putting a hand on the small of her back and kissing her cheek. He sighs, looking around the room at all the government officials who think these tech companies are spying on them.
Apparently a surveillance state is only cool when they do it to manipulate their incarceration numbers, rig elections and lobby votes, and not for data mining and targeted ads.
"I say we hit the cheese and crackers, take an awkward amount of sips from those tiny water bottles, and then speak to some old ladies till we have to do our presentation."
"Sounds great Mr. Stark. Will you make sure they don't grab my face again? I smelled like old lady perfume at school and Flash started making fun of me for stealing people's grandmas."
Tony looks into Peter's eyes questioningly and finds nothing but sincerity and resignation in them.
"Well. Not my fault your cheeks are so gosh darn cute. But I'll do my best," he wraps an arm around the shorter and starts heading through the room again.
The weight is comforting. Peter used to get anxious at these events, but Tony never leaves his side and is always looking at him like he's the Michaelangelo in the center of every room. He became accustomed to being Mr. Stark's favourite part of the event. While that may not seem difficult, especially considering the droning lectures and snooty company, it always feels special making jokes about people's ridiculous work jargon, and comparing the staleness of crackers at conferences.
"Emotional support intern huh?" he says smugly.
Tony glances at him, but instead of scoffing or denying anything, he just speaks with honesty. "You and Pepper are the best, most important things to this company. And to me. I'm really glad you're here kid."
Peter doesn't know what to say. The words stick in his throat while Tony hands him a water bottle with the lid already cracked.
Peter has super strength; It's completely unnecessary to open his bottle for him. He doesn't point this out. Tony will do it at the next meeting, just like he did at the last one, and Peter will never mention it.
#irondad and spiderson#peter parker#tony stark#marvel mcu#irondad#mcu#marvel#iron dad#pepper potts#pepperony#marvel fanfic#marvel fanfiction
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Danny is The Doctor (Dr Who)
So! I've been on a Dr Who High for a little while now, and I thought this idea up.
Danny, as the apprentice to Clockwork, has the ability to traverse Time, and his can use his own Powers to traverse Space.
(He is not at the same level of Time Manipulation as Clockwork, but he is still very good at it. Less of a Time Master, and more of a Time Lord if you will)
So, after his family dies and he is left alone for his Immortal Life, he gets bored. Taking a Cue from Ellie and her whole Exploration Obsession, while also indulging in his own Space Obsession, Danny decides to explore Space and Time to his heart's content. (Maybe Ellie is his Companion?)
He travels the Universe, visiting different planets, witnessing historical events, and sometimes even Helping wherever he can. He is still a Protector Spirit after all.
He doesn't use his powers much these days, in fact he has mostly locked them away in favor of using his own custom built Inventions to get any task done. He is the son of Mad Scientists after all, and he likes to Own It.
Danny becomes known across the Universe in the same way that the Doctor is. To some he is a Savior, a Healer, a Wiseman. To others he is a Demon, a Trickster, a Warrior.
Danny becomes the Boogeyman of the Universe, so it's no surprise that one day someone tries to contain him, to keep him Locked Up so he can never interfere with the Universe again. To do so, they build a Device named, The Pandorica.
(Yup, I'm using that little thing in this)
Danny is trapped within the Pandorica, mulling over the Irony of being trapped by a Device named after one of his friends, for Eons. He is completely and utterly trapped.
Sealed Away, waiting for the day when someone will set him free.
...
Now imagine this.
The JLA has just confiscated an extremely Old and Extremely Magical Box from an Alien Cult, who were proclaiming that they would use the Pandorica Warrior to fell their greatest foe.
They call in Constantine to explain what it is, and just imagine the Doctors description of the Pandorica Scene coming him him.
"This is the Pandorica, an Ancient Magical Prison designed to hold the worst of all bad guys." Started Constantine.
"Why was it made?" Asked Superman.
"There was a Goblin, or a Trickster. Or a Warrior." Constantine explained as he paced a circle around the Box in front of them, "A nameless, terrible thing. Soaked in the blood of a Billion Galaxies. The most feared being in all the cosmos."
He took a closer look at the box and Continued. "And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world."
He paused and took a deep breath, "Or at least that's how the Story goes, probably why those cultists wanted it so bad. The greatest Warrior in existence on their side? It would be an instant win button."
"Is it possible to open it?" Asked Batman.
"Easily, anybody can break into a Prison. I just want to know what we'll find first."
Zatanna interrupted, "Won't need to wait long, it's already opening. Layers and Layers of Magical Barriers are dispersing as we speak. That Cult knew what they were doing, it's going to open soon. Very soon."
The Box in front of them shuddered a little, and they tensed. They waited for a few moments to see if it would do anything, but eventually they realized it was probably just a side effect of the barriers falling.
"How soon can we expect it to open?" Asked Batman, still tense.
Constantine replied this time, "From what I can tell, maybe 2 hours at most. So you have that much time to prepare to meet the Universes most feared Individual."
...
Just thought of this while I was binging Dr Who videos on Tiktok and thought, "this would be cool as a dpxdc idea"
Here is the Video that inspired me, give it a watch
#Dpxdc#Dp x dc#Dcxdp#Dc x dp#Danny Phantom#Dc#Dcu#Dr Who#Doctor Who#Danny is the Doctor#Ellie is his Companion#Danny is sealed inside of the Pandorica#The Pandorica#At least the irony of the situation is entertaining#Ellie is just waiting for her bro to wake up she they can get going#Like waiting for him to get out of the bathroom#Ellie is the Centurion?#New Headcanon: When a Halfa dies they go through a similar process to Regeneration but they don't have a limit#You can just explain it as their souls going through Reincarnation very rapidly
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idk if this is in your wheelhouse at all, but you seem to have pretty broad knowledge on niche video games. so, do you know of any 3d platformers revolving around gliding/flying? something like mario 64’s wing cap but then an entire game built around that kind of movement, or maybe like a king’s bird but then in 3d. or even 2d games. i just want to zoom
Games of that sort aren't a major interest for me, but I'm sure there's something in my library that will fit the bill.
Hmmm... it's not precisely Wing Cap style flight, but have you given Exo One a spin? It may not look like a platformer based on the trailer, but it plays like one in practice because figuring out how to build sufficient momentum on the ground to sustain long glides is the core of most of its challenges. It's a personal favourite, and there's a free prologue available if you want to try before you buy. Wonderful music and visual design, if that's a priority.
AER: Memories of Old might be another one to look at, though it's not zoomy in the way that Exo One is, and the flight elements are mostly for traversal between points of interest; the actual puzzles and such take place in short underground dungeons where opportunities for flight are limited. Still, it has a nice big overworld to fly around in.
I'm going to plug A Short Hike, too, though it's really more of a walking sim than a 3D platformer, because mechanically its flight is probably the closest of any game in this post to matching your cited examples, even if the pacing is more sedate than what you're likely looking for.
If you're willing to let the "platformer" dimension slide and allow pure arcade-style flight games, your options are, of course, much broader, including titles like Lifeslide and Superflight, but I'm not going to go into those at length because I'm not sure how big a priority the platforming stuff is for you.
(Also, I know someone in the notes is going to plug The Pathless if I don't, so I'm going to head that off with a fair warning: it does have speedrun-friendly flying/gliding mechanics, but they're not the game's main focus, and it's not what you'll spend most of your time doing. Lots and lots of ground-based zoominess, though!)
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Bedtime Stories For a Demon, Night 5: The Shoes That Were Danced To Pieces (Lucanis x Rook Fanfic)
The streets of Treviso are eerily silent tonight. As if the city itself has become the quiet before the storm.
Madeleina Mercar and Lucanis Dellamorte weave in and out of abandoned buildings and leap between rooftops, two shifting black dots in a dark landscape. They move quickly, and with purpose.
Earlier that night, a letter had come through from Viago.
One of his Crows had captured a Venatori spy, caught lurking about the Drowned District. The unlucky cultist was dragged into the den of the Fifth Talon, and like one of Viago’s snakes, had been milked for every last drop of usefulness they could provide.
“How’d they get him to talk?” Madeleina asked, as she scanned the contents of Viago’s missive by flickering candlelight. “I can’t imagine the Venatori spill their secrets easily”
“Viago has his ways.”
Why did he have to name his truth serum Pillow Talk.
“… Let’s just say he can be very persuasive”
Madeleina looked up from the letter and quirked an eyebrow. She was clearly expecting more details, but when he remained silent, she dropped it.
“The specifics don’t matter” Lucanis gently pried the letter from her hands and set it on the nearby table. “What matters is we have a location. Viago has his Crows watching the Venatori. We’ll move when you’re ready”
She grinned, “No time like the present – let’s go”
We’ll make her pay, for everything she did to you. Side by side. I swear it.
Her words hang in front of him like a beacon lighting the path to the Chantry. When he turns them over in his head again, the undercurrents of Spite’s glee reverberate through his body. It sends a shiver down his spine.
Her Heart. On Our Knife. Rook’s lightning. At Our backs. A cackle echoes in his head. The Witch. Dies today.
Tonight, he would have his revenge. For himself. For Spite. And for Caterina.
For a moment, he’s back to the Ossuary. His hands and legs chained down to the stone slab beneath him. He remembers the chafing of the metal cuffs around his wrists and ankles, the skin red and raw. Remembers the hunger. The fear. He was too tired to struggle against the bindings. His objective shifted from escape to survive soon after arriving.
“From flying vermin to malicious spirit. That’s quite the promotion, isn’t it, Master Dellamorte?” Zara pinched his cheek with a long, slender finger. It took every ounce of discipline he had not to recoil at her cold touch. Her full, red lips pulled back in a sneer. He could smell her sickly-sweet perfume as she leaned in. It turned his empty stomach.
“Well, then. Let’s make a real Demon out of you, hm?”
“Are you sure you’re ready for this?” Madeleina calls over her shoulder, pulling him out of the past. She is already half-way up the ladder to the overhang above them when she realizes Lucanis isn’t following. Pausing on the rungs, she cranes her neck to look back at him, “Facing Zara, I mean”
He lifts his gaze to meet hers. Tries to keep maintain eye contact instead of staring elsewhere.
“I lost a year of my life to that Venatori Witch” He begins, before climbing up himself. “I owe her for that”
They both reach the overhang and squeeze out of a broken window on the top floor of the warehouse. The two land soundlessly on the side-roof jutting from just below the window sill. Just one more rooftop until they reach the Chantry.
As Lucanis follows Rook’s careful steps, he remembers his dissatisfaction at traversing the rooftops in Vyrantium a year ago. The harsh slopes and rounded clay tiles made a poor foothold even for his perfectly cobbled boots. But the rooftops of Treviso are flatter, the inclines less harsh, and made of interlocking shingles rather than layered tiles. Very friendly for a Crow looking to sneak around. All of Treviso, with its dark, narrow streets, high vantage points, and closely connected rooftops, was practically designed for them. A Crow’s nest made a city.
Madeleina jumps down from the side-roof and onto a balcony overlooking the Chantry courtyard. He watches her come to rigid halt a few steps ahead of him. He can just barely make out another figure in the darkness.
Illario?
Lucanis wastes no time jumping down to the balcony, coming to stand beside Madeleina. She’s close enough now he can feel the tension coiling around her body. Her mouth is set into a hard line, and her eyes fixate on Illario.
So, she was just as thrown off by his appearance at the Chantry as he was. Good. He can get right to the point without preamble.
“Illario - what are you doing here?” Lucanis asks, his voice low.
Illario smiles widely as if the answer was the most obvious thing in the world. “I’m coming with you, of course. No arguments”
Mierda.
“This is my job” Lucanis says firmly, his hands clenching into fists at his side.
“This is Crow business” Illario corrects him. He feels a muscle in his jaw tick.
“How did you even know we’d be here?” If the contents of Viago’s letter were anything to go by, only he and Madeleina should be privy to this information. From the corner of his eye, he can see the weariness settle more firmly onto her features. She folds her arms over her chest and frowns deeply.
Illario seems to notice the shift in her demeanour. He ignores Lucanis’ question and turns to address her instead. He plasters on an insincere, charming smile. The same one Lucanis has seen him use to seduce countless targets. From the way Madeleina’s brows draw further down, he surmises it has the opposite effect on her. Good.
“Rook” He all but purrs her moniker, and for a brief moment Lucanis is thankful Illario doesn’t know her real name. The tone of his voice sets both him and Spite on edge. “Always a pleasure. Touring the city with my cousin?” He pauses to gesture to Lucanis with a sultry grin. “You must allow me to show you the sights”
Madeleina’s voice is stern, almost biting, when she answers, “Lucanis told you not to come”.
He is silently grateful she’s not encouraging Illario. Even more grateful, a small part of him thinks, that his cousin’s attempts at flirting backfire so spectacularly. He can count on one hand the number of times that’s happened. Once Illario realizes his usual approach won’t do him any credit with Madeleina, his face settles into a more neural expression – a little too quickly.
Lucanis decides to interject before he can get a word in edgewise, “This isn’t your type of job, cousin.” He means to needle him about his earlier attempt at Madeleina. He’s not sure whether that’s more him or Spite. “There’s no one you can charm here. Only fanatics. All you can do is get yourself killed”
His words land with the desired effect, if only for a moment. There’s a brief flicker of annoyance in his eyes that only someone who has spent many years with Illario would be able to pick up. It’s gone as soon as it came, now replaced by a challenging stare.
“You think I’m not good enough” He doesn’t phrase it as a question.
“Are you?” Lucanis retorts, tilting his head, throwing the challenge right back at him.
Illario’s nostrils flare. There is concession, but not defeat in his eyes. He settles for a placating smile, but Lucanis has a sinking feeling in his gut that whatever is going on with his cousin will not pass so easily. Perhaps it’s the overly saccharine way he concedes or perhaps it’s the uncharacteristically light tone in his voice given the subject matter. He bows his head, “Fine, have it your way cousin.”
Before Illario turns to leave, he lets out a bitter chuckle. “You always know best, after all”. And without another word, he disappears into the night.
He shakes his head. There’s no time to worry about Illario’s antics right now. Lucanis Dellamorte has a target. And he always collects.
You find her and cut her heart out, Lucanis.
“Let’s go, Zara’s waiting”
Lucanis doesn’t wait for Madeleina to catch up before he starts making for the Chantry courtyard.
She follows him soundlessly, like a shadow.
~*~
“Amatu- “
A sickening crack as Zara’s neck is snapped by Illario, who dropped down from the ceiling just a moment earlier.
She doesn’t have time to think about the implication of what she just heard. Zara’s final words are pushed to the back of her mind as an anguished cry escapes her companion’s lips.
“No! Mine!” Lucanis and Spites voices meld together, all rage and hurt and betrayal, reverberating through the Chantry in a familiar discordant symphony. His purple and black wings unfurl. A high-pitched whistling fills the Chantry, like the firing of an Antaam canon. Then, Illario is sent flying back by a blast of magical energy shooting out of Lucanis. Madeleina is knocked back a few steps from the sheer force of it.
A second later, Lucanis – or rather Spite controlling Lucanis’ body, is on Illario. The dagger in his hand comes down, ready to kill his cousin. A scream tears through his chest as Illario resists, his arms the only thing between him and the dagger’s edge. Lucanis’ face is a twisted mask of hurt and anguish. When he speaks next, his voice is strained. There’s more of him than Spite, like he’s fighting the demon to even get the words out.
“Get. Illario … Out!” He cries over his shoulder, eyes burning like bright, purple sapphires. His arm inches the dagger closer and closer to Illario’s neck, acting of its own accord.
“What? No – “
I won’t leave you here alone.
She winces and stumbles closer. Another pained yell reverberates through the chantry.
“Rook!” His eyes are pleading. He’s losing the struggle against Spite’s rage, and fast. The dagger is almost touching Illario’s neck now, just about to draw blood, “I can’t –! “
“That’s enough!” Shouts Illario, and he does something that Madeleina can’t see from where she’s standing. But she can sense it. Even smell it.
Blood magic.
A plume of red erupts from Illario’s chest. It slams into Lucanis, knocking him back onto his forearms. The heady scent of iron and blood and sulphur fills the air. She can taste a metallic tang on her tongue.
Illario pulls himself to stand and puts his hand out in front of him like he’s commanding a dog to sit. The sight of it turns her stomach.
“Relent” Lucanis’ head swivels, she can see the whites of his eyes as they roll back. “Somniare”. He falls unconscious and his head hits the stone floor with a crack.
Madeleina is behind him not a moment later, cradling his head in her hands. She breathes a sigh of relief when she can’t feel any blood pooling in his hair.
“Lucanis? Lucanis wake up” she whispers, shaking him by the shoulders. When he doesn’t stir, she looks up at Illario, eyes burning with rage. “Venhedis. What the fuck did you do to him, Illario?” She snarls.
“Nothing” Illario says, straightening to his full height. “I don’t know what happened any more than you”
Liar.
“You have to get him out of here” Illario points to Lucanis, still unconscious in her arms. When he turns towards the door, Madeleina calls after him. She has about a million questions swarming her thoughts like wasps kicked from their nest.
“Illario, don’t you dare lea-!”
“Rook. Keep him away from Treviso. From the Crows” His voice is low and even. Too calm, for what he just did. “He’s a danger to the family”.
She stares in disbelief as Illario Dellamorte disappears from the Chantry. He leaves Lucanis and Madeleina alone in the basement chamber. Well, sort of. Madeleina is not Emmrich, and she doesn’t count the dead bodies of several Venatori and Zara Renata as company.
“Shit”
She wished, more than anything, she had prodded Emmrich’s brain about a healing spell rather than learning to summon wisps.
Wait.
Wisps.
Using what remained of her magic, she called forth a bouncing ball of familiar blue-green light from the Fade. It’s light chittering filled the silence of the Chantry as it floated in front of her face, bouncing on an invisible air current.
“Find Viago de Riva. Bring him here. Can you do that?” The Wisp zips around her head, before phasing through the far wall. She prays it understands the command. There’s nothing she can do except wait for help. She won’t leave him alone. Not here.
She shakes him gently by the shoulders again, “Come on Lucanis, wake up. Please, wake up”.
The faint smell of blood and sulphur still lingers on him.
Blood magic. She was still grappling with the fact that Illario had used blood magic to control Spite. To control Lucanis. How? Why?
Madeleina bites her lip. Her fingers curl softly against the fine, dark leather of Lucanis’ armor. Zara’s final words come rushing back and hit her like a tidal wave.
Amatus.
She was about to say Amatus.
Dread settles in her chest as she comes to a chilling realization.
Illario Dellamorte and Zara Renata were lovers.
Venhedis.
Illario had to be the one who sold Lucanis out. There was no other explanation that made sense.
The longer she thinks about it, the faster the pieces start clicking together like the whirring gears on one of Bellara’s machines. There were a million little things about Illario’s behaviour that never sat right with her. When looked at separately, they were never overtly suspicious. But taken together, they paint quite a damning picture.
Each fact clicks neatly into place with the one that comes after it, like a line of collapsing tin soldiers.
Illario avoided coming down to the Ossuary with them, and the same night, Caterina was killed. He tried to throw Lucanis off Zara’s trail by convincing him that she was back in Minrathous. His strange behaviour at Caterina’s funeral. His knowledge of where they’d be tonight. Killing Zara just before she revealed who sold Lucanis out. And most damning of all, the fact that he could control Spite with Blood magic.
She bites her lip.
Kaffas. How am I supposed to tell him the last member of his family sold him out.
Lucanis still isn’t waking.
Madeleina watches the soft rise and fall of his chest, worried that if she looks away for even a moment, he might stop breathing.
“Please wake up” Her voice hitches.
His head is resting on her knees. She’s afraid to move him. Afraid to leave. She has to trust the Wisp she sent after Viago will bring help soon. She’s also furious that his own home is no longer safe for him. Not while as Illario is running around with the ability to control Lucanis and Spite with Blood magic.
She brushes a stray lock of hair from his cheek and tucks it behind his ear. Let’s her fingers drift across his skin, her touch feather-light, for a brief moment before pulling away. Madeleina isn’t used to seeing him like this. He rarely sleeps at the Lighthouse. She would know, given all the nights she stays awake with him telling stories. She tries, at the cost of her own sleep, to make his long, waking hours less lonely. Madeleina wonders if he’s dreaming of better days. Prays he’s not stuck in some terrible nightmare, lest it fuel Spite’s wrath. The last thing anyone needed tonight was for the demon to claw his way to the surface again and wreak havoc in the streets looking for Illario.
She sighs, and stares aimlessly at the arched ceiling of the Chantry basement.
It was going to be a long night for both of them.
~*~
Lucanis Dellamorte has forgotten what a good night’s sleep feels like.
Only, this didn’t feel like sleep. It felt like stasis. Paralysis. Even Spite didn’t stir.
He did not dream, he did not feel. There was only crushing, oppressive darkness in every direction. Like he had been dropped to the bottom of a black ocean.
Lucanis regains movement in his fingertips first. Then his toes. And then, he can move his legs – but only a little. They pedal back and forth a few times as he tests out his strength. A groan escapes his lips. His lips feel dry, and his mouth is thick with the taste of cotton. His eyelids are leaden weights that are slow to lift.
Once he can blink away the tears clouding his vision, the familiar roof of his pantry bedroom comes into focus.
Back at the Lighthouse.
“… Mmmh…” he groans again. As some of his strength returns to him, he’s able to push himself upright. His head is throbbing something fierce. “…Mierda…” He hisses, when his mouth can finally form words.
A moment later, he hears something shift beside him. His head snaps to the side, and he’s ready to pull the hidden dagger he keeps under his pillow. But Lucanis settles, lets the tension uncoil from his body, when he sees Madeleina Mercar asleep in a chair next to his cot.
She has her knees pulled up tight to her chest, her head resting atop her folded arms. Madeleina’s face is curtained by a mass of brown curls. Her head slowly lifts, and her eyes flutter open.
“Madeleina” All Lucanis can do is whisper her name because he’s tired, everything hurts, and he can’t think straight.
She rubs the sleep out of her eyes and yawns. “Lucanis” Her voice is low, husky. “You’re awake”
He wonders how long she’s been sitting in that chair. She’s still wearing her mage’s overcoat, the same armour she wore when they confronted Zara. Black leather with a gold trim – a serpent in the middle of her chest. All sharp angles and harsh lines, in the Tevinter fashion. It was a stark contrast to the roundness of her cheeks, the fullness of her lips and the softness of her curls.
Lucanis swings his legs over the side of the bed and leans on his forearms. Flashes of their confrontation with Zara play on a loop in his mind.
Illario killing Zara. The terror of losing control to Spite. The way he came tearing through his mental barrier and took over so quickly it gave him whiplash, while Lucanis sunk into the recesses of his mind. A passenger in his own body. Illario’s neck beneath his blade. Begging Madeleina to get Illario out of there. Fear in her wide eyes. And then, overwhelming, oppressive darkness.
He remembers rage. So. Much. Rage.
He almost killed Illario. What if he lost control again? What if he hurt someone else?
What if he hurt her?
At the thought of hurting Madeleina, the demon ripples underneath his skin, and prods the edges of his consciousness.
Smells like thunderstorms and blood. Spite hisses. Sulphur and ash and iron. She’s never. Right. Anymore.
And who’s fault is that, he wonders bitterly.
She’s looking at him. Her gaze is soft. Always too soft. Even when he failed to take down Ghilan’nain at Weishaupt. There’s never blame, or anger, or judgement. She always has some way to justify being kind to him, even if he thinks he doesn’t deserve it.
Search as he may for something else, he only ever finds patience. Peace. Understanding. And that’s terrifying to him, because he’s never known that before. Caterina loved him… in her way. But he knew the back of her cane as well as he knew a comforting hand.
“I …” Lucanis starts, but the words die on his tongue, reeled back into his mind until he can form them into a proper sentence. Madeleina tilts her head and rests her cheek on her arm. Her legs pull in just a little closer to her body.
“I’ve been trying to figure out what to say to you”
She blinks slowly. “What do you mean?”
“There… there aren’t words enough to apologize” He answers, his voice low, but even. Just barely. She looks confused at the apology, her brows drawing together. “I never wanted you to see me like that”
A quiet settles between them. Madeleina looks thoughtful.
Her knees slide down the chair and there’s a soft thud when her boots land on the stone floor.
“And yet I’m still here”
He could swear his heart stops in his chest. Lucanis doesn’t know what he expected her to say. Anything but that. He hangs his head, rather pathetically, if he’s being honest with himself.
Why? He wants to ask, but his lips won’t move, held together by some invisible seal.
What could he, an abomination, offer her except for problems and pain and misery? What could he, an assassin, give her anything but death?
She. Won’t. Hurt us. Spite whispers. He said that the first day they met too. Hers was the first kind voice, kind eyes he’d seen in a year. Spite didn’t forget that either.
“I …”
“Hey” She whispers quietly, before he feels her fingers gently lifting his chin. As soft as he’d imagined. Warm and comforting like he’d hoped. Her jade green eyes still have a habit of making the rest of the world disappear. “Lucanis, there’s nothing to apologize for. Really”
There is. There’s so much to apologize for.
I failed to kill your God. I could’ve killed you. I’m no good. We’re no good.
His thoughts whir about themselves, twisting and morphing together into new things he wants to say, new things he feels he should apologize for. New reasons why what he desperately wants – this thing they’ve been dancing around, is a bad idea.
When she pulls away, he wants, more than anything, to reach out and place her hand back on his face. To keep that warmth there just a little bit longer. Linger in the softness rarely afforded to someone like him.
“Listen” She folds her hands in her lap, “We have a few hours before the rest of the team will be up. I think… I think there’s a story you should hear”
“Madeleina, we have to talk- “
“About Illario, I know. We will. Tomorrow”
He wants to argue but knows it’s pointless with her. She only has to look at him a certain way and the resistance will die on his tongue. Lucanis runs a hand down his face, and sighs.
"Fine. But first, coffee”
~*~
Sometime later, the pair find themselves in front of the fireplace once more. There’s fresh coffee, and some leftover dessert from two nights ago – Nevarran Hazelnut Torte, a recipe from Emmrich’s late mother. It had become a fast favourite around the Lighthouse, to the Professor’s delight.
Madeleina’s cake is untouched. It was very unusual for her, given how voracious her sweet tooth is. Lucanis has watched her put away a dozen churros like they were grains of rice. Where does it all go?
He’s not used to seeing her in armour around the Lighthouse either. The large overcoat dwarfs her and makes her look smaller than she really is. It’s never that apparent in the heat of battle since they’re usually trying their best not to die from the monster-du-jour. He briefly wonders if she’s overheating in it, being this close to the warmth of the fireplace.
“So, what tale will you tell tonight – uhh … this morning” He quickly corrects himself. One can never be certain about the time in the Fade. Sometimes, when he thinks it’s close to dawn, he can hear waves crashing in the distance.
“Have you ever heard the Orlesian tale of The Shoes that Were Danced to Pieces?”
“I haven’t” Lucanis swirls his coffee a few times before taking a sip. “But I assume I’m about to”
“Mmm” She hums, with a slight frown. “Indeed”
There’s something different about the way she’s starting tonight’s tale. He can’t quite put his finger on it. So, he lets her continue without interruption, hoping to glean the reason through the course of her story.
Her hands alight with blue flame, she sweeps her forearm across the air like she’s swatting a fly. In her wake, twelve figures spring to life, each one more beautiful than the last. The women are dressed in classic Orlesian ballet attire, and each has a thin, delicate band across their forehead.
“Once upon a time, in a land far, far away, there lived a King and his twelve Princesses” The figure of the King appears, perched on a floating throne above his daughters. The King’s face is weathered by time, and even though he is an illusion, there is a deep sorrow in his eyes.
The King disappears and twelve beds, arranged in concentric circles appear. Each princess appears next to one of the beds.
“All the Princesses sleep together in one room. And each night, the King bolts the door shut”
“Strange thing to do” he remarks, between bites of Torte. “Even for an Orlesian” Lucanis snickers.
“Stranger still is the reason” Madeleina continues. She waves a hand through the illusion, and it disappears, now replaced by the King. He’s holding a pair of ballet shoes, which have been completely worn through.
“Every night, the King seals the girls in their room. And every morning, their brand-new dancing shoes are discovered to be worn through from dancing. No one, not even his wisest scholars or most sensible hunters could figure out how. So, the King puts out a proclamation” She raises her hand, and the figure of the King stands from his throne, holding the worn-out shoe in an outstretched hand. “’Whoever discovers the secret of my daughter’s dancing shoes, may marry one and take my place as King when I die’”
The figure of the King disappears, and in his place, is a young man in an intricately woven doublet. His fine hair is pulled back into a low ponytail. A bejeweled rapier rests in its hilt by his hip.
“A young prince from a neighbouring kingdom is the first to take up the challenge. And so, he is sealed in the antechamber of the Princesses’ rooms, that he may observe their comings and goings at night.”
The young prince lies down on a small cot that has appeared next to him. “But the prince travelled a great distance to arrive at the Kingdom, and his eyelids grew heavy with sleep.” The prince closes his eyes and drifts off into a peaceful slumber. “He doesn’t see where the Princesses go. But sure enough, the next morning, their shoes are full of holes in the soles” The Princesses parade their shoes in a circle around the young prince, almost as if to taunt him.
“On his second night, the same thing happens. The prince cannot stay awake, and the Princesses dance the night away”
The prince falls asleep again, but this time, he disappears.
“On the third night, the young prince vanishes – as if he had never been there in the first place”
Now that has his attention. Lucanis raises an eyebrow at the empty cot floating in front of him.
“Curious” he mumbles, taking another sip of coffee.
She waves several other figures, all of different statures and heights and builds. Elves, dwarves, humans. Warriors and rogues and princes.
“Each potential suitor who takes up the King’s challenge meets the same fate. On the third night, they always disappear without a trace” Each figure winks out of existence, one by one.
“One day, an older, retired sailor from Rivain hears of the King’s challenge while passing through Orlais. He also hears that every previous suitor has disappeared after three nights. But he’s not worried”
With a flourish, a middle-aged man with a tall, well-built stature appears. His face is handsome, but scarred from battle. He’s dressed in humble traveller’s clothes and carries a mage’s stave on his back.
“He’s either very brave, or very stupid”
Madeleina just smiles and winks. “Or, he has help that the other suitors didn’t have”
An amorphous, shifting ball of light appears next to the Rivaini man. “The man was a mage. A tidemaker in the Rivaini navy. His mother was a Seer. Although usually only female mages undergo the training necessary to be able to communicate and bond with spirits, the man had a great talent for magic from a young age. His mother would never let him become possessed by one, like she could, but she taught him enough to be able to commune with them and ask their guidance”
The man walks through the air, with the ball of light bouncing along beside him.
“’Ho there, Spirit-Friend’ he said. ‘I should very much like to unravel the mystery of these Princesses and their dancing shoes. What wisdom can you offer me?’”
The Spirit whirs around the sailor-mage, “’Take not the wine the eldest Princess will offer you before bed. Pretend to be in a deep slumber. Then, under cover of dark, steal after the Twelve to discover what lies beneath the castle’”
If he wasn’t intrigued before, he certainly was now.
The spirit is waved away. The old sailor, armed with this new knowledge, presents himself to the figure of the King, hovering above him.
“The King welcomes the sailor, and just as he did with the other suitors, locks him in with the Princesses”
Madeleina brings the Princesses into view again.
“The oldest princess, Delphine, does exactly as the Spirit said she would. She offers the sailor a glass of wine.”
The figure of Delphine, wine goblet in hand, indeed offers the sailor a drink. But just as the spirit told him to, he refuses, by shaking his head and pretending to go to sleep. He lies down on the same cot the first prince used. The figures of the princesses surround his cot, rather ominously. Lucanis is convinced they’re going to murder him on the spot.
“’He refused the wine! What shall we do?’ cried the second oldest sister, Marie.” The sailor doesn’t stir in his cot. “‘He’s quite asleep, Marie – let’s just go. He cannot follow’ says the eldest. ‘Perhaps he will take the wine tomorrow night’”
One by one, the sisters form a circle around an ornate stone circle, floating beneath them. And like the princesses, one by one, the stones on the circle lift in the air, and a winding staircase opens into the floor.
“The princesses had a secret doorway in the castle. A doorway to another world – or so they thought, at least” Madeleina frowns, and as the princesses disappear down the staircase, the figure of the sailor, creeping behind them, comes back into view. He is glowing black, instead of blue.
“The sailor was clever. He used magic to wrap himself in a cloak of night so as to blend into the shadows. He followed the youngest sister, Charlotte, down the enchanted stairway.” The figure of the sailor walks slowly behind the youngest sister – a beautiful young woman with long, plaited hair and a simpler gown than her sisters.
As the figures continued down the staircase, Charlotte stops. “’Sisters- I know not why, but I fear something terrible will befall us tonight’, says the youngest sister. The other sister’s pause, and it’s the oldest who speaks next. ‘Oh, you goose, you are always frightened. Come, let us enjoy ourselves tonight’”
The figures continue down the endless stairway. The sailor, eager to see what lies at the end, gets a little too close to the figure of Charlotte. His boot catches the end of her dress.
“’Oh! Something pulled at my dress!’ cries the youngest sister, but the others do not heed her. ‘Goose, you have merely stepped on a nail. Come now’” Madeleina puppets the figure of Delphine to wave the other sisters down.
Everything disappears for a moment, while Madeleina regains her strength with a sip of coffee and a nibble of the Hazelnut Torte.
After she’s thoroughly cracked all her knuckles, her hands resume their work. She conjures into existence, the scene of a brilliant underground cavern. A castle within a castle. There is an eerie lake separating the princesses from their destination. Eleven longboats, similar to the one the Caretaker ferries them through the Crossroads with, appear at the lakeside.
The figures at the helm of the longboats is what intrigues him. Lucanis’ eyes widen as he realizes the eleven longboats are steered by the headless figures of the previous suitors.
“Mierda” He whispers, leaning back in his chair. “I didn’t know the Orlesians to be so… macabre”
Madeleina shrugs, “Surprising, right? When I first heard this story, I thought was from Nevarra, honestly”
She makes each princess file into a longboat. Charlotte takes her place beside Delphine in the first one. The headless body of the prince begins rowing them to the other side. The other longboats depart soon after. The figure of the sailor wastes no time sneaking onto one of the other longboats, so as not to tip the weight.
“As he rides with the princesses, the sailor has a sneaking suspicion that he is meant to helm the twelfth longboat. He is thankful for the spirits help, and thankful to have his head on his shoulders”
They arrive at the castle. Madeleina decorates the boughs of trees lining the path with leaves of silver and gold.
“The sailor knew he would need some kind of proof to bring to the King, so he snaps a twig from one of the trees and tucks it in his pocket” He watches the figure do so at Madeleina’s command.
She waves several instruments – trumpets, drums, harps, and more, into existence. They float in the air, above the princesses, and they each take their positions with a respective headless suitor. Except the last princess, Charlotte, who begins to dance on her own. They pirouette and twirl about, as if it was the most normal thing in the world.
“How did they find this strange castle in the first place?” Lucanis would usually never interrupt a story, especially not one as intriguing as this, but he had to know.
Madeleina gives a sad smile and erases all the figures with a flourish of her hand.
Soon, the figure of Delphine returns, and she is sitting alone on her bed, with her dancing shoes in her hands.
“’Woe is me’ she cried once. ‘I should like to dance with my sisters forever. Alas we are all to be married.’” Delphine lies on her bed and her shoes lay on her chest. “’We shall be scattered to the farthest reaches of the continent to find the most handsome matches. I would do anything to dance with my sisters for a while longer’”
“Ahh….” Lucanis nods. He can see where this is going.
“Yeah” Madeleina frowns. “Something heard her plea. Something that had been trapped in the castle for a long time, watching and waiting for the right time to strike.”
She raises a hand and forms a demon he could only surmise is Desire personified. It has large, bare breasts, barely covered by dangling jewels and chains. Narrow waist, wide hips. Everything about the demon was made to entice. Even its horns added a certain appeal.
He can feel Spite rolling his eyes in the back of his mind. He doesn't like Desire either.
“’Do not despair my child, for I have a way for you and your sisters to remain together, forever’ the Desire demon says to Delphine. ‘And should your father bring any suitors, take their heads and present them to me. I will make sure they never leave this castle. You and your sisters may dance your nights away in my domain. All you need to do is wear the shoes I will gift you every night’”
The desire demon gestures with her hand and twelve pairs of shoes, arranged neatly in a line, and glowing an eerie pink light, appear beside her.
“Delphine agrees, of course. She tells her sisters of the shoes and her plan. The dancing shoes were the key to unlocking the secret castle. Every night they would go and dance the night away. And every time a suitor would come, on the third night, they would behead him and drag his body down the winding staircase.”
A gruesome scene of the eldest princess hacking off the head of the younger prince from the start of the tale begins to play out in front of him. Red light spatters on the princess, before they all fade out.
He’s rubbing his beard absent-mindedly, completely engrossed in the tale now. He’s forgotten about his coffee, and his cake. Every pause stretches into an infinity. Spite is also eager to know how this one ends, and he claws at the backs of Lucanis’ eyelids impatiently.
Madeleina once again conjures the image of the underground castle. The princesses are dancing with their headless suitors, and their ballet shoes are glowing pink now.
“The sailor knows there is dark magic at work here, and he needs to stop it” The figure of the sailor moves soundlessly between the dancing couples. “He follows the trail of magic to the demon’s lair inside the castle”
A room filled with jewels and gold and all manner of treasures appears in front of Lucanis. The desire demon lounges on a settee, adorning herself in riches. She is propping her elbow on the head of a handsome elf. The fifth suitor, he remembers.
“The demon, true to its nature, offers to make any desire of the sailor’s come true” The demon begins sauntering towards the figure of the sailor, all swaying hips. Sailor draws his stave and starts preparing for a battle.
“’I want for nothing you can give me, demon’” The sailor replies. "'Save your head'"
A great battle of magic erupts between the two. They lob arcane missiles and bolts and fireballs at each other, until the Sailor summons the tides of the nearby lake to his side.
“The sailor overwhelms the demon with his power, and she perishes. Almost immediately, the spell over the underground castle starts to fade” The bodies of the dead suitors drop to the ground.
Next, the sailor is standing with the princesses, who all look like they’ve woken up from a dream.
“’What happened?’ asked Marie.” Madeleina has the sailor walk closer to her. He puts a reassuring hand on her shoulder. “’You were beset by a demon. Fear not, for I have slain it. But let this be a lesson. Put not your faith in whispers of promises too good to be true, my ladies.’”
With that, the sailor bows to the princesses and begins walking away.
“’But sir!’ The youngest calls after him, ‘Won’t you take a reward? Surely our father would give one of us to you in marriage and make you king?’”
The figure of the sailor smiles and twirls the silver branch he plucked from one of the trees.
“’It is reward enough to slay the demon that haunts this palace and learn the secret of your dancing shoes. I never came here to be king’”
Madeleina waves the figures away.
“The sailor continues on his journey across the continent, and Delphine makes peace with parting from her sisters by making the most of what time they have left”
With a final flourish, she has the figures of the twelve princesses pirouette around Lucanis’ chair. They disappear one by one soon after.
“The end”
Lucanis rubs the back of his neck, “That was … something” He says quietly. “I think I need more coffee”
Madeleina nods and stretches out her limbs. “And I think I’m in desperate need of a nap”
Lucanis stands and gathers their uneaten cake on a single plate, as well as their half-empty coffee cups. “Go on, I’m awake. I’ll clean this up. You should sleep”
There’s something in her eyes that makes him feel there’s more she wants to say but can’t bring herself to form the words.
Somewhere, deep in his chest, he knows exactly what it is she’s trying to tell him. Tried to tell him through her story.
But he’s not ready to face that particular truth yet.
There’s someone else’s lips he needs to hear it from. He shudders to think of seeing her wretched corpse again. Not ready for the feelings it’s going to bring up, nor the question he has to ask.
He knows, deep down, that Madeleina pieced it together already.
Lucanis just prays he has the strength to face it when the time comes.
#lucanis dellamorte#lucanis x rook#lucanis x mercar#rookanis#viago de riva#fanfiction#illario dellamorte#fic: bedtime stories for a demon#oc: madeleina mercar#dragon age veilguard#datv#datv spoilers#shiet guys this one took an uncharacteriscally long time to write#hopefully it turned out ok#enjoy a little bit of jealous illario#fun fact the 12 dancing princesses is my fave barbie movie and writing an extremely fucked up version of it was super fun
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More Cyberknight AU sketches... I can already tell I'll have to do something with this universe, considering how much I'm thinking about the world building, plot, characters...
Speaking of world building, gonna write down some of it under the cut, if anyone's interested... (it turned out to be....... a lot..............)
Alright, so obviously there's a lot of influence of medieval knight armor, so my first line of thought was adding some sort of magic system. Initially I was like "well, can't use the magic system I have in my original stories, since Revenant AU is based on that, and if I do that again it would be way too similar". I considered scrapping magic off this AU completely, because I didn't think I could make a magic system different enough from rev AU to not be just the same thing but To The Left. And then it hit me.
COD already has a magic system. In Zombies.
Now, the Aether is not really treated as magic, more like scientific phenomena, but it's practically magic, taking to account the field upgrades, and its effect on living being (zombies, and special zombies like manglers, mimics, disciples...).
And the moment I thought about that, everything started clicking together.
Picture this, post apocalyptic world. Operation Deadbolt failed, and the Aether spread from Urzikstan to the rest of the world. Decades later, humanity found ways to ward it off, leaving swaths of land infected with the Aether, quarantined away from the remaining human cities.
This quarantine isn't perfect, however, and certain Aether forms threaten the delicate peace on the cities. This is where the Cyberknights come in.
Using Aether portals (the ones in-game), they teleport deep into Aether territory, and with motorcycles traverse the land, tracking big Aether forms that pose a big enough threat.
Scientists have found ways to build weapons made of Aether. The more in the metal, the better, so guns were now dwarfed by the power of swords and spears. These new weapons use the Aether of fallen enemies as a power source, for charging a powerful attack (in-game they're called Field Upgrades, and I'm giving them a lore explanation as to why it takes a while to charge them, and why it charges by killing zombies).
There are a few types of Aether forms: Aether-Mechanical (think the Manglers from the game), native Aether forms (Disciples, mimics, Aether worm), and infected Aether forms (humans turned zombies). Because of that, each unit must include at least one of each: a mechanic (in charge of equipment, and the mechanical nature of Aether-Mechanical forms), an Aether expert (for teleporters, and Aether forms in general) and a fighter (acting as sort of a tank as the others work).
I also thought a bit about the 141's weapons and field upgrades, so here's a little blurb on each:
Soap - Wields 2 short swords, the right with Cryo Freeze (Ammo Mod in-game), and the left with Napalm Burst. Field Upgrade is Frenzied Guard: Killing zombies grants a shield, but all hostiles are attracted to Soap once he turns it on. This Field Upgrade is usually reserved for fighters, which Soap used to be, but he's now acting as a mechanic for the 141 unit.
The blue and red in his design are for his ammo mods, ice and fire, and the helmet obviously resembles his hairstyle. Originally I went for something more Scottish, but it didn't look exactly like I imagined (Scottish warriors were notorious for not wearing a lot of armor, and they kinda scared other cultures, sometimes carrying the head of their enemies to intimidate others. So metal haha).
Gaz - Wields a spear, that uses Aether as a sort of magnetic force, meaning he can throw it and pull it back. Field Upgrade is Energy Blast: turning it on will create a force field around him, pushing and injuring anyone attempting to get close to him (this is a modified version of the Energy Mine in MWZ, just thought I can make it more interesting).
The purple on his belt are Aether crystals, as he's the 141's Aether expert. The "horns" on his helmet are actually a detector of Aether forms (and they're there to look cool).
Price - Wields a foldable shield, and a short sword, with Brain Rot applied to it (Brain Rot will make a zombie turn to your side for a short while, attacking hostiles for a few moments before their head explodes). Field Upgrade is Healing Aura, which will... heal everyone around him, obviously. Price is the fighter of the 141.
Price is nicknamed "The White Knight", as a well known fighter with a long history of felled Aether superforms. The piece on his right arm (his right), is his shield in folded form.
G.H.O.S.T. is a robot, powered by Aether, the first of his kind. This means he uses 2 Field Upgrades: Aether Shroud, making him go invisible for a short while, and Tesla Storm, which channels bolts of electricity through his body and his teammates', as well as his knives, so he makes sure to throw them in tactical positions before activating this. The electricity doesn't hurt his teammates, their armor makes sure of that, but it will kill lower Aether lifeforms, and damage the stronger ones. G.H.O.S.T. is the secondary fighter of the 141.
G.H.O.S.T. - Wields several knives, that use a similar technology to Gaz's spear, meaning he can pull them back at will.
[Edit: forgot to mention that the things sticking out of his forearms are his knives]
His design is based on the "Gilded Ghost" skin in-game, without the gilded part lol. The purple parts are the Aether powering his mechanical body.
For the story, I have something planned... but I don't wanna spoil you lmao. I was thinking a lot about Soap, who (if I make a fic which lets be honest I probably will) will be the POV.
Soap joins the 141 mainly as a mechanic. Each unit has a fighter, a mechanic, and an Aether expert. Gaz is the Aether expert, and Price is the fighter, G.H.O.S.T. acting as a support for Soap when the unit splits up. Soap comes from the northern territories, so he's very different from the rest in terms of his background, basically an outsider. He used to be a fighter, but a knee injury forced him to change positions. All members of a unit can fight, but it's not their main job, bar the fighter of course. He feels bitter about that.
He finds in G.H.O.S.T. an odd companionship, considering the robot can't feel. His AI is exceptionally advanced, so he does talk unnervingly, almost like a human. Soap often just rants, talking about his home city, about the life he used to have, and G.H.O.S.T. listens with no complaints, not that a robot can really complain.
It all changed on one fateful deployment, where Soap and G.H.O.S.T. get separated from the rest, and Soap finds the truth behind G.H.O.S.T.'s technology...
That's all I'm gonna leave you with for now, haha. As you can probably tell, I spent a lot of time playing Zombies in MW3 (idk I just find it a good way to relax), so I really enjoy trying to think of explanations for each mechanic, and how the world would look like 50 years in the future.
#call of duty modern warfare 2#cod mw2#cod soap#cod ghost#cod gaz#cod price#john soap mactavish#simon ghost riley#kyle gaz garrick#john price#cyberknights au#cod zombies#cod mwz#cod fanart
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girls night out || frankie morales
AO3 || MASTERLIST
pairing : frankie morales x f!reader
summary : after spending a night out for your friend’s birthday, you try to sneak back into the house without disturbing frankie. you thought he was a heavy sleeper, but your mischievous boyfriend never fails to surprise you.
tags : M-18+, no use of y/n, frankie being positively down bad for you, bar outing, alcohol consumption, reader is aware of her decisions and everyone is consenting, mechanical bull shenanigans, p in v sex (practice safe!!), grinding, riding, frankie has a filthy mouth full of praises, lotsss of nicknames, sweet aftercare bc its frankie and he's a sweetheart ofc
WC : ~3k
a/n : happy frankie friday loves !! hope you enjoy 🤭
“What bar is it again?” Frankie calls from the living room.
“It’s called ‘Deo Drinks,” you reply. “Apparently it’s new in town. Anna said she wanted to see what all the fuss is about. Supposed to be pretty nice.”
Tonight is your friend Anna’s birthday, and she wanted to take all of her best friends on a night out to a new local bar that popped up recently. According to her, it’s a nicer venue (as far as bars go, at least), so she suggested that everyone get dressed up nice for the fun of it. You look down when your phone dings, a message from Anna saying:
make sure your outfit is still practical tho! there’s something at the bar i want everyone to try <3
So here you are on a Friday evening, standing in front of your bathroom mirror perfecting your eyeliner, adjusting your hair, waiting to be picked up by your friends. You hear hefty footsteps traversing the hallway, getting closer and closer to your ensuite. You look in the mirror over your shoulder as Frankie rounds the corner. “Hey, check out these pictures of the bar—”
He cuts himself off when he finally looks up to see you. You’re wearing a sheer sparkling black shirt with a simple black tank-top underneath all tucked into your skinny jeans, the whole outfit being tied together with beautifully shiny jewelry and a pair of black heeled ankle boots. In the mirror, you catch his gaze as his eyes size you up and down, unable to pry them from all of the sparkles. You turn around and his eyes finally meet yours.
“Well? What do you think?”
“Baby… you look beautiful,” he says walking toward you, his eyes leaving yours and continuing up and down your body again. “I mean, you always do, but…” His hands trail up to rest at your hips, holding you at a distance so he can look at you.
You stare at his expression until he’s looking at you again, studying your makeup as his pupils visibly grow. You never get tired of watching your effect on him. You finally ask, “So, those pictures?”
“O-oh, right,” he stammers and brings his phone up. “There’s not very many since it’s so new, but I figured you might want to see anyway. Looks pretty cute.” You can hear the small smile creeping on his lips as you watch him scroll through the pictures. You look up again and smile at him, leaning in for a long, sweet kiss. His hands drop down to your waist to bring you closer to his body, but before he can take it further, you both hear the unmistakable sound of a car horn outside.
“That’s them,” you say, breaking away.
He steals another kiss, humming in protest before freeing you from his grip and smiling down at you. “Go ahead, then. Go have fun.” You smile back, turning away. He playfully smacks your ass and you yelp from surprise.
“Don’t do anything I wouldn’t do!”
You look back and give him a wink.
Your friend Emily drives the group to the bar, opting to be the designated driver for the night. Pulling up to the bar, you see the sign and decorations on the building: the bright red neon sign illuminating your face, wooden planks lining the building, and old, fake wooden shutters on the windows. Of course, you think. “‘Deo” for rodeo. It’s a western bar.
Suddenly, your phone goes off again:
Have a good time princess. I’ll be awake to let you in the house later, so call me when you’re on your way. Love you, don’t get too fucked up :)
You chuckle and send back a quick “will do, love you too!” before you walk in with your friends.
The rest of the night is a blast. You learn a few line dances from the regulars in the bar, eat food that’s honestly better than you expected, and drink probably a few too many shots and mixed drinks with the group.
“Guys!” Anna yells, obviously feeling the alcohol at this point. “I can’t believe I almost forgot!” She huddles you all together and leans in so everyone can hear better. “There’s a mechanical bull towards the back. I want everyone to try!”
You make your way towards the back and see that, surprisingly, there aren’t many people back here. You approach the bull and everyone lines up for a turn. One by one, you all get on and see how long you can last. When your turn comes, you get an idea. You hand your phone to Emily, the only sober one of the bunch, and ask, “Could you record my turn for me?” She kindly agrees, taking your phone as you kick off your boots and mount the bull.
Back home, Frankie lounges on the couch relaxing in his sweats and a t-shirt, watching some random movie he found. When his phone chimes, he sits up to grab it, sees it’s from you, and opens the message to a video. Before he can even press play, his eyes go wide.
No fucking way…
He sits up a little straighter and presses play, watching you with bewilderment as you straddle the mechanical bull, meeting every one of its jerks with an equal but opposite rebuttal. He stares at your hips swaying perfectly to keep your balance and your free hand in the air as you exclaim, your friends in the background cheering in excitement. Frankie gazes at your shocked expression. Of course, she’s a natural. He knows exactly why you’re so good at the game, even if you might not.
You ride it so well, but I’d expect nothing less from you ;)
As if he’s being broken from a trance, he notices his sweats feel unusually tight and sees a bulge slowly growing between his legs. He curses the universe that he’s not there with you right now. Though, he probably wouldn’t be able to contain himself anyway, so maybe it’s for the best. He decides that what he really needs is a shower to take care of his�� issue.
But nothing will keep that video off his mind for the rest of the night.
By the end of the outing, the only one who can reliably hold her footing is Emily. Birthday girl Anna is by far the drunkest of the bunch, and while you are really not that far behind her, you might be holding your liquor the best of the group. Emily rallies everyone in the car for a ride filled with loud karaoke and copious slurred compliments to each other as she chauffeurs each girl back to their house. You are the second to last passenger to be dropped off, but Emily had planned on staying at Anna’s house anyway, so you were the last stop.
“Do you need me to walk you in?” she asks with a gentle smile through the open window.
“No, no, ‘s okay. Frankie said he left the door open… or something. I don’t remember.” His text from earlier completely slips your mind. “I think he’s sleeping anyway,” you continue with a giggle.
“Okay, I’ll stay here until I see the door close behind you just to make sure you make it in. Goodnight!” she replies.
“G’night!” you say, turning around and making your way to the door. You turn the doorknob as slow as you can and find that Frankie did in fact leave it open for you, but when you walk in, most of the lights are already turned off. You turn and wave to Emily as she pulls off, closing the front door as slowly and quietly as you can. You slip off your boots and leave them at the door, shuffling over to the kitchen to pour a glass of water.
You creep back to your bedroom in methodic yet messy steps, reaching your bathroom. You smear a makeup wipe across your face in a lazy, drunken attempt to clean it up a little and slip into some random comfy clothes that you aren’t sure are yours or Frankie’s, but you don’t really care. Gazing into your bed, you see Frankie’s silhouette, laying on his side under the covers, and you feel a warmth bloom in your chest, thinking about how lucky you feel being able to come home to him.
As you reach down to climb into bed, every intention to spoon Frankie until you fall asleep, you’re interrupted by a hand gently grabbing your forearm. You let out a tiny gasp of surprise. “Frankie?”
“Hey, sweetheart. You made it home alright,” he says sweetly, turning over and sitting up some.
“I thought you were asleep.”
“Did you really think I’d go to sleep before I made sure you got home safe?”
You look down a bit, suddenly remembering his text from earlier. “Hmm… no, I guess not. But I definitely forgot you told me you’d be up,” you reply bashfully.
“I heard you as soon as you walked through the door, anyway.” A grin breaks out across his mouth.
Your eyebrows raise, surprised. “Really?”
He lets out a chuckle. “I know you tried, but you weren’t really that good at keeping the noise down.”
You look down and giggle too. You really thought you were being quiet.
“Plus,” he continues, “I couldn’t sleep if I tried, thinking about that goddamn video you sent earlier.”
You think for a second and remember. Ohh, the bull. You grin back at him seeing his eyes grow dark merely remembering it. And now that you’re finally back in front of him, he’s ravenous. “Oh really?” you tease. “You liked it?”
“Liked it? Baby…” he says, reaching up to grab your sides and pull you closer into a gentle but hungry kiss. He pulls away, his lips mere centimeters from yours, and whispers, “You wanna show me how you did it?”
You see a glimmer of desperation in his eyes underneath his playful tone and nod. He kisses you again, a little sloppier this time as he guides you to straddle him. You lean down and melt into his lips, your tongues waltzing together. You can already feel the outline of his cock stiffening up in his pants and you subconsciously guide your hips up and down the growing bulge.
He growls into your mouth and you swallow the noise, suddenly aware of the warm wetness growing between your legs. You keep grinding, feeling him get harder and harder, moving your kisses across his cheek and down his jaw. He groans as you lick the muscle flexing on his neck when he tilts back to give you better access. You kiss back up to his ear, nipping at the lobe and whisper softly, “Touch me, Frankie…”
His hands wander down from your face to the bottom of your shirt and he pulls it off over your head freeing your tits to the colder air of the room. His lips immediately attach to you, licking and sucking at your nipple and drawing sweet moans from your lips. He hums back at you, the vibrations reverberating against your skin and moving down between your legs as another wave of wetness fills your panties.
“Frankie… need you inside…” you whine, his tongue furiously working against the hardening bud. “Please…”
“Mmm, always such a needy girl,” he says. “Be a little patient. I missed you.” He helps you out of your soaked underwear and sees just how wet you are. “Fuck princess, you really are needy…”
His hand resting on your hip glides over to your middle, his thumb ghosting over your clit as your hips buck forward chasing the new sensation. You whine as he slowly, agonizingly teases the sensitive bundle of nerves and stares at your face watching it contort with pleasure.
“Yes, Frankie… needy jus’ for you… all you…” you whimper breathlessly at his touch. He loves when you’re like this, losing yourself to the sensations he gives you, soaking him with your slick. He can feel your wetness soaking through his sweats as your naked core rubs against his fingers and clothed cock.
“Goddamn, gorgeous. Feels good, doesn’t it?” he teases, already knowing the answer.
“Yes, please…” you mewl. You keep grinding against him, the pressure in your lower belly building quicker and quicker. “Fill me up… please… wanna come on your cock…”
A guttural moan rumbles in his chest at that and he lifts you slightly to free his throbbing cock from his pants, precome already making the tip sparkle. He loses the pants completely and he guides you to lower down onto him. “Thaaat’s it baby… fuck, feel so good and warm,” he encourages, your walls welcoming him with every inch added inside. You gasp and moan at the stretch despite being so wet that you’re practically dripping for him. You quickly settle and feel positively stuffed. “Perfect fit. Pussy was made for me, princess.” He brings you down for a deep kiss before he says, “Now, show me how you rode that bull.”
You sit up and rest your hands on his chest for support as you slowly rock your hips forward and backward, gripping his shirt as you go. Sinful moans fill the room when you glide forward feeling the skin on his belly rub perfectly against your clit at the same time. “Fuck, Frankie…”
“Doing so good princess,” he praises, using his hands on your hips to help guide you back and forth, encouraging you to slowly pick up speed. “Yeah, ride me like you rode that bull, baby. Fuck… show me how good you are.” You sit up and pick up speed a bit at the praises he gives you, feeling yourself getting closer and closer to the edge. “Yes, beautiful. You’re so good. Gonna come on my cock baby?”
Your walls flutter around him and he groans at the feeling. “Mhm,” you reply in a high-pitched whine and a nod. You claw at his shirt wanting to feel his skin. “Want this off. Wanna feel you.”
Frankie lifts up a little, ripping the shirt off his body and tossing it off the bed. Your hands roam his chest, feeling him up and down. Your face contorts at the sudden tightness in your abdomen. “Gonna come for you… oh my god…”
“That’s it, keep going… come for me baby, let me feel you squeeze me.. so good…” Frankie drives his hips up just a little as you grind yourself to a shaking orgasm on top of him, crying out in pleasure and collapsing onto his chest. He wraps his arms around you and keeps fucking into you, letting you ride out your orgasm on top of him.
He keeps going, slower now as you come down from your high, holding you in place with those perfectly muscular arms. “My good little cowgirl, wish I could have been there to watch you earlier,” Frankie praises as he moves and you’re teetering on the edge of overstimulation. While you’re still a little dazed from the booze, your senses are heightened nonetheless, and he fills them all. His scent fills your nose as you bury it into the crook of his neck, you feel his burning touch wrapped around your body, and you hear the sweet sounds and praises he mutters into your ear.
“Frankie… ‘m gonna come again…” you manage to whimper out.
“Already princess? Feels that good, huh?” he teases, but he’s barely holding on himself. You can feel the unmistakable throbbing of his cock inside of you. “Go ahead, baby. Come on my cock… not gonna last too much longer either…”
The rolling waves of pleasure overtake you quicker than you thought they would. Without a chance to warn him, you convulse under his touch, soaking him in your pleasure and writhing on top of him. Your muffled cries fill the room and send Frankie into a frenzy, fucking into you with sloppy, hard thrusts.
“Fuck yes, baby… I’m so close… my little cowgirl, ride me so good… fuck!” he yells and quickly pulls out, dropping one hand from around your body to pump his length, spilling all over his stomach in between your bodies. His legs shake and so do yours, barely able to keep yourself hovered over him. You meet his grunting with your own whimpering as you both pant your way through the aftershocks of your orgasms.
You stay laying on his chest, still held there by Frankie’s other arm and panting into his neck. Your tired eyes stay closed and you just want to lay right here on top of him with his sticky mess between you both. And you do, for a while, Frankie unable to completely catch his breath from the ride you just gave him, until he finally chirps up, “I knew you’d be an expert, princess.”
You smile and giggle. You remember hoping earlier when you sent him that video that it would drive him crazy like this, and your plan worked. “Knew you’d wanna see it first hand,” you murmur through tiredness, lingering alcohol, and complete fucked-out bliss.
He gently flips you over and lays you in the bed, getting up to retrieve a towel and clean up his mess. He wipes his stomach walking back over to the bed and gently does the same to you, pressing a kiss right below your belly button. You hum quietly and he gives you another kiss on your forehead. When Frankie climbs back into bed, you tuck yourself into his arms getting swallowed in his embrace, both of you wiggling into a comfortable position before you sigh, satisfied in every way you possibly could be.
“Goodnight, cowgirl,” he whispers and kisses the top of your head. He can tell from the feeble attempt at a response that you’re nearly asleep, and he hugs you a little tighter before you both doze off together.
a/n : could possibly have a fluffy little sequel for this if anyone would ever maybe want that...
#francisco catfish morales#frankie morales#frankie morales fanfiction#frankie morales smut#frankie morales x reader#frankie morales x f!reader#frankie morales x female reader#frankie morales x you#frankie morales x y/n#triple frontier#triple frontier fanfiction#im nothing if not delusional
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chapter three: sweat marks all on my clothes summary: worldwide fame and a political tie or two has you--one of the biggest pop stars around--in dire need of reliable protection. thankfully you have four ex-military retirees to entrust your wellbeing to. but what happens when that protection turns possessive? rating: pg-13 (rating will increase across certain chapters) story pairing: f!reader/task force 141 | chapter pairing: f!reader/gaz previous chapter | next chapter
idk why i was so surprised by kyle smoking in mw3 when i first saw it happen ??? like i never got smoker vibes from him but then i saw charli literally smoking at her manchester show when it happened a couple weeks later and then it just clicked 😭🇬🇧
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It was so damn stuffy in here.
With a tug at his shirt collar, Kyle scanned his gaze across the sight before him: a vast production warehouse up in North West. There was a joke in the group chat that the reason why Simon wasn’t there to accompany you was because he’d likely ditch your side to go take a nap at his apartment.
Alas, he was assigned to go scope out the arena for your Berlin show, making sure that the full layout was committed to memory–a task that Kyle, Johnny and Price would have to take up eventually for your other tour stops.
For now however, today’s itinerary had him escorting you to visit the warehouse of the production company who was in charge of building out your concert stage. The crew had been at work the past few weeks creating a mock set-up of your stage for you to walk around on to test stability, featuring elevated platforms capable of 360 rotation, a grand catwalk, and a placeholder for the main backdrop set piece: a dollhouse.
As to be expected for the Doll.
From where he stood–out where the crowd would usually be–gazing up at the platforms of the stage mock-up reminded him of Super Mario, a thought that brought an amused smile to his lips.
Though, with that comparison in mind–
His gaze shifted up towards the center of the stage to where you stood.
There was a princess right there.
Your expression was contemplative as you discussed possible adjustments that needed to be made for your stage with the lead project designer, who was going over the practicality of some of your proposed concepts to take your concert experience to soaring new heights.
For Kyle, it was nice to see you take on and handle creative control with finesse, to see you–pop star and all–have so much say on how your artistry would be presented.
Considering that his first encounter with you was at your shyest, it was delightful to witness you take on more of an active role instead of having a group of executives pester you on your next move.
After some further deliberation back and forth, it was time to run a quick rehearsal on the platforms–the notes taken during this would be used to make the final adjustments before the production team committed to building out all necessary structures for your tour. The focus was mainly on how comfortable you felt traversing across while dancing.
And so, with the stage cleared, you were led up to one of the tallest platforms present via the rolling handrail that was brought over, waiting for one of your backing tracks to be queued up.
It was meant to be a simple rehearsal so Kyle truly didn’t expect for you to go all out in the slightest, but the subsequent squeaks and stomps of your shoes sliding and stepping over from platform to platform roared otherwise.
He was in awe.
Seeing you hit your marks, maintaining your grace in tune to the rhythm—how could he not be?
Though he had to admit, as he watched you go from platform to platform, he couldn’t help but feel amused, recalling a day back in Al Mazrah with dangling ropes and exploding convoys.
The only people in attendance were him, the production crew, and your manager and yet you were dancing as though you were performing at Coachella. Witnessing the shift from calm and pondering to fiery and focused–how utterly captivating of a duality.
You didn’t even let it sit at just one track either. If anything, once one track ended, you signaled to have another song play, and then another and another, up until you essentially did a 15-minute set.
By the last song you had queued, you were back on center stage having leapt from one more platform for a dramatic finish, your chest labored as you stared straight ahead, maintaining your refined aura.
In response, Kyle was compelled to bring his hands up for applause, calling out your name with a cheer, “Now that’s what I’m talking about!”
From fierce to flustered.
Your narrowed eyes softened as you brought your hands up to your face, smiling from ear to ear as everyone else in attendance joined in with claps and cheers of their own.
Of everyone else in the room, your eyes met his, your gaze and smile bringing warmth to his chest.
What a pretty sight.
“Doll–” The voice of Pearl cut in with a click of her tongue and an exasperated sigh. “–you do know you have a commercial to film later, right? Guess we’ll have to head back to the hotel so you can shower.”
Your expression quickly switched to apologetic as you turned your face towards her direction.
“Sorry! It’s been a while, you know? I have so much energy pent-up!” Laughing, you then bounced a bit from side to side to emphasize your point.
Pearl’s eyes remained thin.
“Then your fans are in for a hell of a good time with this tour then!”
Your gaze was back on him as he offered you a thumbs up and a broad smile, even as he wondered just what the hell was your manager’s problem.
Giggling in response, you proceeded to bring your arms up over your head, bringing your hands to your head as you formed a heart, your expression cheerful, your voice the bubbliest he had ever heard you. “Thank you Kyle! I feel so much better with you here!”
Kyle froze, feeling as though he felt the breeze of Cupid’s arrow zip past by his cheek.
Though, seeing you so flushed and warm in the face, he knew you just had to be thirsty, especially with how stuffy the warehouse was. Thankfully, courtesy of the production company, there was a spread of refreshments and snacks set out for everyone on a nearby table by the stage.
Without a second thought, Kyle lightly jogged over to grab a water bottle before approaching the edge of the stage, holding it out for you to take as you walked over to where he stood. “Cool off a little, yeah?”
“Yes, sir!” You smiled, graciously accepting the bottle before twisting it open and taking a few good gulps down your throat.
The rest?
You poured the rest down the front of your tank top.
Kyle’s eyes practically popped out of their sockets while Pearl’s voice sliced through the air once again amidst gasps and astonished laughter from the production company staff. “Doll!”
Fanning yourself, you apologized sheepishly once more, “Can’t help it! A/C in here is kinda–”
Lips curling into a scowl, Pearl immediately snapped her head towards the production lead, “You! Are you cheaping out on A/C when your top client is here?!”
Holding up his hands in defense, he explained, “Sincere apologies ma’am, since we only have a few of the guys actually here today, we didn’t think A/C was needed–”
Pearl’s heeled foot stomped to the floor as she pointed right at the thermostat towards the other side of the space. “Oh do not give me that!”
But Kyle had since tuned out the conversation, his attention much too focused on you as you sauntered over to the restroom to pat yourself dry.
Of course you were wearing white today.
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did u know that charli xcx made a song for super nintendo world because now u do
thank you all once again for your continued support of this piece!!! 🥹💖🥹💖 hope you enjoy what's in store for the next chapter:
i've been lookin' at you puttin' holes in your head
any guesses for the next focus 🙆♀️🙆♀️
#call of duty x reader#cod x reader#task force 141 x reader#task force 141 x you#gaz x reader#kyle garrick x reader#reader insert#bodyguard by lovehotelreservation#Fic
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Development Update - December 2023
Hi folks, a very Happy New Year to you!
In the spirit of new beginnings, Mythaura has entered a new chapter in its development, which we detail in our December development update. We also take time to review what was accomplished in 2023 (our first full calendar year with Mythaura!).
We've also got our color contest winners, the winning Fighter companion, and much, much more. And of course: our demo is now live! We're so excited for you to traverse the Wild Area, a procedurally generated map with monsters for your team of three Beasts to defeat.
Demo Trailer
youtube
Message From The Developers
We're thrilled to share this pivotal update about Mythaura’s development journey, which showcases many of the core features we have planned for this game. Today marks a significant transition: we're shifting from the intricate and challenging phase of game engine development to the exciting realm of feature development.
Since beginning this project, our focus has been on scoping and then crafting robust and core components. Features such as wild areas, battle, and multiplayer systems, not to mention the complex breeding system, passive effect management, player inventory system, and the beast image engine. We've also been diligently integrating these elements with complex user interfaces and ensuring they will work on most devices (an ever ongoing battle). It's been a journey of overcoming unknowns and technical challenges, and we're proud of what we've achieved.
Now, we're entering a new chapter. Our attention turns to fleshing out the game's features, with a special focus on developing an immersive questing and dialogue system, towns & shops, skill trees & progression, and tools for content development among other needed feature development. The hardest challenges have by and large been solved at this stage and our focus can now be how to best deliver an amazing gaming experience by bringing them together. This shift doesn't mean the work is done—far from it. But it's a major milestone that brings us closer to realizing our vision for the game.
We want to express our heartfelt gratitude for your unwavering support and enthusiasm, and look forward to a jam packed 2024.
Year In Review
This year has been marked by numerous milestones. Below is a recap of our key accomplishments, excluding the latest updates which have been a major focus of our efforts for the past several months.
1. Introduction of 'Supers': Enhanced breeding complexity by introducing 'Supers' as a new mechanic, making well-structured breeding projects more valuable. We started with the debut of our first Super: Tegu.
2. Special Additions: Welcomed the special Panda to our list of Specials.
3. Expressions for Beasts: Implemented expressions for beasts, a significant and ongoing undertaking that gives life to your beasts as they interact with NPCs.
4. Elements System: Introduced the Elements system, assigning each beast a pair of inherent elements. An element page was added that delves into the lore of each element.
5. Beast Sizes: Standardized beast sizes, assigning each beast a unique size within its species' range.
6. Beast Classes: Initial build of beast classes, providing each beast with a class-based playstyle and initial items.
7: Radiant Companions: Unveiled Radiant companions, rare alternate colorations for companions that are bound to be highly sought-after.
8: Deep Dive into Seasons: Explored the planned feature 'Seasons', designed to reward ongoing gameplay.
9: The Weekend Traveler: Designed the Kobold NPC known as the Weekend Traveler, who deals in ultra-rare goods, along with the Kobold non-player species.
10. New Colors on the Wheel: Established a sustainable method to introduce new colors to our color palette, allowing us to add 16 new colors this year (including the 3 contest winners).
11. Ephemeral Inks: Introduced Ephemeral Inks, a way to alter the colors of a beast.
12. Color Wheel Page: Created a dedicated page listing colors and corresponding inks.
13. PvP Battle Demo: Rolled out a demo showcasing our multiplayer technology in PvP battles.
14. Mutations Feature: Added Mutations as a rare breeding-only feature, beginning with our first Mutation: Piebald.
15. Items By You: Crafted 11 sponsored companions (excluding recolors), 5 sponsored apparel pieces, and 2 sponsored items.
16. New Game Engine: Designed a render pipeline that can create the 2.5D effects used in Wild Areas during exploration. Including, but not limited to, dynamic shadows, volumetric fog, real-time lighting, collision detection, special & particle effects, and gravity simulation, all accelerated by your GPU.
17. Granular Settings: Created a UI to manage game settings, graphics settings, audio settings, etc as well as added gamepad support with keybind remapping to Wild Areas.
18. Procedural Map Generation: Developed technology to procedurally generate bespoke Wild Areas.
19. Ongoing Production: Work on ongoing behind-the-scenes features such as worldbuilding, map design, systems design, and the exploration features we showcased on this update!
UI Update
You may notice the UI has received an update. This redesign focuses on being accessible for players using controllers, which is something we are working towards supporting on all screens and not just the Wild Area demo. The about page has also been updated. All the links to informational pages you would have found in the left-side menu of the previous design can be found on the about page with the exception of the /species page, whose contents has been moved to the about page.
We have also added an install button to the homepage that will display for users who have browsers which support Progressive Web Apps. This will add Mythaura to your taskbar/home screen for easy full-screen access.
Mobile and tablet users may enable gyroscope to interact with the parallax graphics if they would like.
Feature Spotlight: Wild Area
Wild Areas are a key pillar of Mythaura’s gameplay, and will be where you can expect to spend a lot of your time.
At A Glance
Procedurally Generated Levels
Traverse through uniquely generated levels with your trio of beasts. Control your adventure with WASD for movement and Space for jumps and shift for sprint. This can be remapped in the settings.
Each Wild Area boasts a series of floors. Your goal? Reach the top (or bottom)!
Your Safe Havens: Checkpoint Floors
Leave the Wild Area without any penalties
Choose to start from any previously reached checkpoint.
Encounter formidable bosses or minibosses at many of these checkpoints.
Prepare for the Journey: The Adventure Bag
Your Adventure Bag is your lifeline. Pack it with essential items for survival and success.
Provision Wisely: Stock up and get ready to face the unknown.
Limited inventory space for both what you bring with you and what you find along the way.
Keep Your Energy Up
Your team's energy is key. Keep it replenished with food from your Adventure Bag or found on your journey.
Running out of energy or facing defeat? You’ll black out, dropping your Adventure Bag's contents. But don't worry, you can retrieve them by returning to your last stand.
Encounter the Unexpected
From unlocking treasure chests with lockpicks to aiding NPCs, each exploration offers unique surprises.
Day and Night Dynamics: Encounter different enemies and events. A full day/night cycle completes every 12 real hours.
Wild Areas have natural water bodies, perfect for a fishing escapade.
Escalating Challenges
Increase difficulty with each New Game+ cycle and encounter new enemies and challenging secret bosses.
Multiplayer Co-Op
Up to 3 players can group up to take on a Wild Area together.
Take on enemies as a group with co-op battles.
See your friends jump and move in realtime, split up to make the most of your exploration while keeping tabs on your team-mates through the text chat and the minimap.
Fledgeling’s Forest Demo
The demo features a single floor of the Fledgeling's Forest Wild Area, with unlimited energy.
Day/Night Slider: Experience any time of day at your convenience. (Note: Creatures that spawn remain the same in the demo)
Currently Disabled: Fishing, lockpicking, loot & foraging, multiplayer, and other events are not available in this demo.
NG+ Cycle Update
In last month's update we revealed our plans for Mythaura's New Game+ system. Originally, our plan allowed players from NG+2 and beyond to create any Tier 1-Tier 3 Beast.
We have since changed it so that at the beginning of a player's NG+2 cycle they may make a Tier 1-Tier 3 Beast with up to three Specials, but NG+3 and beyond will not feature any custom Beast creation. The player will instead have access to a pool of NG+3-exclusive items that they will receive items from.
Thank you to our Discord members for all their input, it provided us with a much better direction to move forward with!
Winter Quarter (2024) Concepts
It’s the first day of Winter Quarter 2024, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2024 at 11:59pm PDT in order to be considered.
All Fall 2023 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2023 Glamour: Ghastly Grin
Fall 2023 Companion: Saddleback Rattlecat
Fall 2023 Solid Gold Glamour: Ryu
Custom Color Contest Winners
Last month we revealed the names of the winning colors of our first ever Custom Color Contest--now they've made their official debut in the Beast Creator!
Congratulations again to:
Xander's "Moonstone"
Rhahatl's "Wintergrass"
Andydrarch's "Trench"
We were so impressed by all the amazing entries you all submitted. We'll definitely be running more contests like this in the future, so please stay tuned for them in future updates. Thank you all for participating!
Fighter Class Companion Winner
The brutish Domestic Wolverine will be the starting Companion for the Fighter Class! These brave and hardy creatures are perfectly suited to aiding new Fighters. Next month, we will vote on the next class companion: Rogue.
Meet the Team
We've gotten to learn so much about our supporters over the past year and a half, we thought it was time to share a little bit about ourselves as well! On our About page you can find short bios on each of the devs, including their favorite Mythaura species, color from our color wheel, and other fun and (very miscellaneous) facts.
Safari & iOS Problems
At this time, iOS devices like iPad and iPhone are only partially supported. These are the issues that the dev team is aware of and actively working on:
On iOs, Safari forces a refresh if the memory usage spikes, forcing you back to the demo start page. This happens at different times on different devices dependent on its RAM usage.
Sometimes when starting a battle, battlers start shifted down, then snap to the correct position after interacting with a button.
The zoom in on a beast image is pixelated (Safari bug: https://bugs.webkit.org/show_bug.cgi?id=27684).
On Mac Safari, battle animations showing with a black background. iOS is fine. Solution is to disable battle animations in the settings.
You will need to be running at least iOS 15 and Safari version 15 or greater in order to use Mythaura.
Mythaura v0.25.1
Improvements to AI Behavior: Improved target selection and behavior profiles for AI enemies.
Class Infrastructure Addition: Added new class infrastructure.
Stat Effects from Classes: Implemented functionality where classes affect stats.
Glamour CMS Process and Fixes: Updated and fixed issues related to the glamour content management system process.
Ability Usage Tracking: Implemented increments in the 'ability times used' counter, enhancing tracking of abilities' usage.
Policy Code Refactor: Conducted a significant refactor of policy-related code, improving efficiency and maintainability.
Item Actions Refactoring and Rename Feature: Refactored item actions and added a new feature to rename items, allowing users to name their companions.
Book Item Type Addition: Introduced a new item type - books, adding to the game's content.
Encounter and Description Fixes: Fixed issues with encounter metadata and corrected miss descriptions.
Shadow Maps Generation: Added tools that allow the system to generate shadow assets.
PHP 8.3 Compatibility Updates: Made updates to ensure compatibility with PHP 8.3.
Queue Configuration and Fixes: Improved the configuration of job queues and fixed related issues.
Fixes and Updates for Battler State: Addressed issues in practical testing and refined the battler state management.
Refactor of Current Effects: Refactored how current effects are stored and managed. Moved current effects to state and resolved turn resolution issues.
Map Generation and Space Management: Improved the map generator to add empty spaces when out of view.
Behavior Selection and Shadow Rendering Fixes: Fixed issues with behavior selection and shadow rendering in battle states.
Party Leader Management Updates: Implemented changes for setting new party leaders upon defeat.
Stat Resolution Enhancements: Updated the resolution of stats, improving the mechanics of stat calculations.
PvP and Demo Battle Fixes: Made fixes specifically for arena PvP and demo battles.
State Management and Pruning: Improved state management, including pruning data when no longer needed by the system.
Species Data Addition: Added species data to the about page.
Rest & Defend Action Health Gain: Resting no longer increases health but does recover more stamina. Defending no longer recovers stamina.
Remade Companion Page: Used the new scene component to improve usability and performance of companion page.
Adjusted Radiant Overlay: This fixes an issue Firefox users had with viewing radiant companions.
Updated Tooltips: Tooltips have been replaced with a more modern library.
Gyroscope Support: The game can use a devices gyroscope to move parallax scenes around.
Websocket Connection Updates: Ensures websockets get cleanly disconnected at the end of every battle.
Improved Hitboxes and Rendering: Objects no longer appear to "float" regardless of their size and their hitboxes have been refined.
Added Global Sound - App can now maintain music across different pages and the settings control master, sound effects, and music seperately.
Enhanced Settings - Greatly improved the number of modular settings a user can use in both graphics and gamepad.
Wild Area Game Pad Support - Wild areas now support game pag usage. Full game pad support is in progress.
Virtual Joystick - Touch screen devices can control movement with a virtual joystick.
General Cleanups and Tweaks: Conducted cleanups and minor tweaks across various parts of the system.
Thank You!
Our first full calendar year with Mythaura has been one primarily focused on foundation-building. We're so excited to use these systems that we have built to create the content that players will engage with as they travel throughout Mythaura. Again, a heartfelt thanks to those who have supported us through all of this--we really couldn't have done it without you. We hope to deliver an experience that you'll want to revisit again and again.
As always: we'll see you around the Discord!
#mythaura#petsite#virtual pet site#development update#indie dev#indie games#game dev#rpg#rpgs#roleplay games#browser rpg#dragon#unicorn#griffin#peryton#ryu#quetzal#basilisk#kirin#hippogriff#flight rising#Youtube
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Slowly making my way through the TOTK B roll stream, had a few thoughts on the emptiness of the sky islands. In a way, would it not be more surprising if there were more remains to be seen? Ignoring the whole 'it's a game, decisions were made by the developers' bit, nature can take over surprisingly quickly in the right circumstances. In a way, it's more surprising so much survived in BOTW (like the bomb hut ruins. Fire damaged wood? Should be gone in a decade or two anyway). (contd)
So the thing about the Sky Islands in Tears of the Kingdom is that, not only are the ruins fairly well-preserved - presumably due to having been in the Sacred Realm for the last 10,000+ years - but even with them damaged and tumbledown, it's fairly clear from the layout of the islands and their structures that they were not residences. That's not something that would've been lost to erosion and time, that's something foundational to the architecture of the place.
When the game designers want to show a place people live on the surface of Hyrule, they hit a few key points: distinct-looking homes with beds, places that make food, and an inn for travelers. The buildings are different sizes, decorated or personalized by the residents. They're laid out relative to one another in a way that allows for easy, convenient traversal. It's intentional design that makes the villages feel lived-in, cozy, and worth protecting.
Inside the buildings, little details show the presence of living people, even if the building is empty at the time. Table settings, notebooks, pictures on the walls. They feel like they've been shaped by the influence of people, living and working and customizing their environment.
These are all, to be fair, things that we wouldn't expect to last very long if the town fell to ruin. When we explore the sky islands, we aren't expecting to find well-preserved paper maps or notebooks or anything. But if they were lived-in - if they were Zonai population centers rather than temples, ritual centers and factories - that would still be reflected in the basic layout of the structure itself. A residence is designed to accommodate for every basic need, meaning we'd expect the buildings to have places for them to sleep, to eat, and to relax. On the Sky Islands, we find none of these things.
The most common buildings on the sky islands are these isolated stone one-room ruins. They look and feel like storehouses - a few pots, some crumbled masonry. No doors or interior rooms for privacy, no comforts, no sign of a place to sleep, no adjoining buildings. These things were never homes.
The Great Sky Island is the only really plausible candidate for a place the Zonai might've actually lived, being about town-sized with several buildings, but it's not laid out like one. The buildings are either small one-room storage sheds or the massive Temple of Time, and there's no sign of other specialized buildings that could have been used for things like food, rest or other necessities. The Great Sky Island feels like a large, beautiful public park built grafted onto the Temple of Time.
The larger dungeons are more internally complicated, but not in the way that residences are complicated. The water dungeon looks like some kind of huge open park - wide avenues, plazas, devices built for mobility. It feels like a place meant to be traversed and admired, not stayed in.
The wind dungeon is more clearly built as a weapon platform, nowhere we expect people to live. It makes sense that it feels sterile and lifeless.
The larger, more complicated sky islands are also designed for clear utility. The spheres are some sort of celestial observatories, featuring a control system, a treasure chest, and nothing else.
Wildcards like Lightcast Island were clearly built to serve a single purpose - in this case, a lighthouse and attached microdungeon - but contain no signs of life. Zonai came here for a reason, but they didn't stay.
The glide challenge islands are visually impressive, but ultimately the rings are empty - they don't even have structures on them. They exist for the dive challenge and nothing else.
Same deal with the labyrinths, which exist explicitly as puzzles and challenges.
The mines in the depths are also clearly structured for utility - storerooms, construct part repositories and a lot of conveyer belts for moving zoanite. The purpose of the building is very clear just from the layout, and these are not places where anyone was supposed to be staying outside of work hours.
This, along with the layout of towns on the surface, shows that the designers are very good at constructing architecture that reflects the in-story utility of a place, which means the lack of signs of life in the sky islands is not a limitation of the console or the imagination of the artists - it's an intentional design choice.
The end result of all of this? The Sky Islands feel like somewhere that the Zonai built and visited, but not where they lived. They feel cold and unwelcoming and liminal. There's no sense of loss or tragedy, just a feeling of emptiness - people used to come here, but they don't anymore. There's none of the poignancy of an empty dining table's unused place settings or an abandoned child's toy. None of the Sky Islands that descended during the Upheaval were places where the Zonai lived. At the peak of their power they were mistaken for gods, a massively thriving technologically advanced civilization - I'd expect their homes to be cities, towers of jade and marble bustling with the activity of a post-scarcity utopia. None of the Sky Islands show us anything like that, and given how well the designers can portray a lived-in place even without any people in it, this is assuredly intentional. The Zonai built and visited and used the Sky Islands we can explore, but as a whole they lived somewhere else.
But throughout it all, there's this pervading unease - the fact that there's no obvious tragedy makes the sky islands feel more unnerving. We know just enough of the story to infer that something happened to the Zonai - something bad, if we read into Rauru and Mineru's reaction - but whatever it was left no scars. The Zonai constructs don't even realize anything's amiss. The buildings have been damaged only by time and gravity; the forges and mines and observatories and temples are silent and abandoned, like the Zonai all went home one night for dinner and just never came back.
The Sky Islands don't feel dead, they feel lifeless. A place people passed through but didn't leave their mark on. When Link traverses the islands, he isn't just alone - he doesn't even have the comfort of signs of life. The only evidence he has that anyone ever came to these islands are the fact that somebody built them in the first place. They left no marks, no art, no notes, no diaries, no toys, no graffiti. They're just gone.
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Hello!! I'm back for: more whining about TotK Quest Design Philosophy
I can't reblog a really great post I just saw for some reason (tumblrrrr *shakes my fist*), but hmmmm yeah not only do I completely agree, but I think I might expand on why I feel so much annoyance towards TotK's quest design philosophy at some point, because it does extend past the fundamentally broken setup of trying to punch a pseudo-mystery game on top of BotW's bones, where the core objective was always explicit and centered and stapled the entire world together; or the convoluted and inefficient way it tells its story through the Tears, the somehow single linear exploration-driven quest in the entire game.
Basically: I'm talking about the pointless back-and-forths. There were a lot of them, a lot that acted against the open world philosophy, and almost none of them ever recontextualized the environment through neither gameplay abilities nor worldbuilding nor character work.
I'll take two examples: the initial run to Hyrule Castle (before you get your paraglider), and then the billion back-and-forths in the Zora questline.
I think?? the goal of that initial quest to Hyrule Castle is to familiarize you with the landmark, introduce the notion that weapons rot, tell you about the gloom pits, and also tell you that Zelda sightings are a thing? But to force any of these ideas on you before giving you a paraglider is, in my opinion, pretty unnecessary. I think the reason it happens in that order is to prevent Link from simply pummeling down to the gloom pit under Hyrule Castle and fight Ganondorf immediately while still introducing ideas surrounding the location; but genuinely, the Zelda sighting makes the next events even more confusing? Why wouldn't you focus all your priorities in reaching the castle if you just saw her there? Why lose time investigating anything else? Genuinely: what is stopping you from getting your paraglider and immediately getting yourself back there, plunging into the depths to try and get to the literal bottom of this? (beyond player literacy assuming this is where the final boss would be, and so not to immediately spoil yourself --which, in an open world game, you should never be able to spoil yourself by engaging with the mechanics normally, and if you can that's a genuine failure of design)
I think, personally, that you should not have been pointed to go there at all. That anything it brings to the table, you could have learned more organically by investigating yourself, or by exploring in that direction on your own accord --or, maybe you think Zelda is up there in the castle, and then the region objectives become explicitely about helping you reaching that castle (maybe by building up troops to help you in a big assault, or through the Sages granting you abilities to move past level-design oriented hurdles in your way, etc). Either way: no need to actually make you walk the distance and back, because the tediousness doesn't teach you anything you haven't already learned about traversal in the (extremely long, btw, needlessly so I would say) tutorial area.
But to take another example, I'll nitpick at a very specific moment in the Zora Questline, that is honestly full of these back-and-forth paddings that recontextualize absolutely nothing and teach you nothing you didn't already know. The most egregious example, in my opinion, is the moment where you are trying to find the king, and you have to learn by listening in to the zora children who do not let you listening in.
So okay. I think Zelda is great when it does whimsy, and children doing children things guiding you is a staple of the series, and a great one at that. But here? It does not work for me on any level. Any tension that could arise from the situation flattens because nobody seems to care enough about their king disappearing in the middle of a major ecological crisis, except for children who are conveniently dumb enough not to graps the severity of the situation, but not stressed out enough that it could be construed as a way for them to cope about it and make anything feel more serious or pressing. It feels like a completely arbitrary blocker that isn't informed by the state of the world, doesn't do anything interesting gameplay-wise with this idea, doesn't build up the mood, and genuinely feels like busywork for its own sake.
This is especially tragic when the inherent concept of "the zora king has been wounded by what most zoras would believe to be Zelda and is hiding from his own people so the two factions do not go to war over it" has such tension and interest and spark that the game absolutely refuse to explore --instead having you collect carved stones who do not tell you anything new, splatter water in a floating island, thrud through mud who feel more like an inconvenience than a threat or, hey, listen to children playing about their missing king less than a couple of years after being freed from Calamity Ganon's menace. It feels like level designers/system designers having vague technical systems that are hard-coded in the game now, and we need to put them to use even if it's not that interesting, not that fun or not that compelling. It's the sort of attitude that a lot of western RPGs get eviscerated for; but here, for some reason, it's just a case of "gameplay before story", instead of, quite simply, a case of poorly thought-out gameplay.
Not every quest in the game is like this! I think the tone worked much better in the sidequests overall, that are self-contained and disconnected from the extremely messy main storyline, and so can tell a compelling little tale from start to finish without the budget to make you waddle in a puddle of nothing for hours at a time. It's the only place where you actually get character arcs that are allowed to feel anything that isn't a variation on "very determined" or "curious about the zonai/ruins", and where you get to feel life as it tries to blossom back into a new tomorrow for Hyrule.
But if I'm this harsh about the main storyline, it really is because I find it hard to accept that we do not criticize a structure that is at times so half-assed that you can almost taste employees' burnout seeping through the cracks --the lack of thematic ambition and self-reflection and ingeniosity outside of system design and, arguably at times, level design-- simply because it's Hyrule and we're happy to be there.
There's something in the industry that is called the "wow effect", which is their way to say "cool" without saying "cool". It's basically the money shots, but for games: it's what makes you go "ohhhh" when you play. And it's great! The ascension to the top of the Ark was one of them --breathtaking, just an absolute high point of systems working together to weave an epic tale. You plummeting from the skies to the absolute depths of hell is another one; most of the dungeons rely on that factor to keep your attention; the entire Zelda is a dragon storyline is nothing but "wow effect" (and yeah, the moment where you do remove the Master Sword did give me shivers, I'll admit to this willingly) and so is Ganondorf's presence and presentation in the game --he's here to be cool, non-specifically mean, hateable in a non-threatening way and to give us a good sexy time, do not think about it too hard. What bothers me is that TotK's world has basically nothing to offer but "wow effect"; that if you bother to dig at anything it presents you for more than a second, everything crumbles into incoherence --not only in story, but in mood, in themes, in identity. This is a wonderfully fun game with absolutely nothing to say, relying on the cultural osmosis and aura of excellency surrounding Zelda to pass itself off as meatier than it really is. This is what I say when I criticize it as self-referential to a fault; half of the story makes no sense if this is your first Zelda game, and what little of that world there is tends to be deeply unconcerned and uncurious about itself.
And no, Breath of the Wild wasn't like this. Breath of the Wild was deeply curious about itself; the entire game was built off curiosity and discovery, experimentation and challenge (and I say this while fully admitting I had more fun with the loop of TotK, which I found more forgiving overall). The traversal in Tears of the Kingdom is centered around: how do I skip those large expanses of land in the most efficient and fun way possible. How do I automate these fights. How do I find resources to automate both traversal and fights better. It's a game that asks questions (who are the zonais, who is Rauru and what is his deal, what is the Imprisoning War about, where is Zelda), and then kind of doesn't really care about the answers (yeah the zonais are like... guys, they did a cool kingdom, Rauru used to run it, the Imprisoning War is literally whatever all you have to care about is who to feel sad for and who to kill about it and you don't get a choice and certainly cannot feel any ambiguous feelings about any of that, and Zelda is a dragon but we will never expand on how it felt for her to make such a drastic and violent choice and also nobody cares that's a plot point you could *remove* from the game without changing the golden path at all).
I'm so aggravated by the argument "in Zelda, it's gameplay before story" because gameplay is story. That's the literal point of my work as a narrative designer: trying to breach the impossibly large gap between what the game designers want to do, and what the writers are thinking the game will be about (it's never the same game). And in TotK, the game systems are all about automation and fusion. It's about practicality and efficiency. It's also about disconnecting stuff from their original purpose as you optimize yourself out of danger, fear, or curiosity --except for the way you can become even more efficient. And sure, BotW was about this too; but you were rewarded because you had explored the world in the first place, experimented enough, put yourself in danger, went to find out the story of who you used to be and why you should care about Hyrule. I'm not here to argue BotW was a well-written game; I think it was pretty tropey at large to be honest, safe for a couple of moments of brilliance, but it had a coherent design vision that rewarded your curiosity while never getting in the way of the clarity of your objective. There is a convolutedness to TotK that, to me, reveals some extremely deep-seated issues with the direction the series is heading towards; one that, at its core, cares more about looking the part of a Zelda game than having any deeper conversation about what a Zelda game should be.
#thoughts#tloz#totk#totk critical#when will my brain return from the imprisoning war...#quest design#game design#level design#game criticisim#I think the more time goes on and the more uncomfortable I am with “if the game is fun it's good”#sometimes the game is fun and the game is empty#fun games can be addictive and predatory on purpose#(not saying totk is but it is well known that fun is not a neutral feeling)#fun can also reinforce questionable ideas of what “fun” should even look like#*side-eying CoD and co*#and fun =/= coherent always#if we're talking about games like artpieces#then you don't get to pick and choose which parts matter and which parts don't#you can absolutely say “I resonated with it for X and Y” but to make an argument that people who feel uncomfortable by content#that is in the game!! put in the game!! on purpose!!#is not a very productive attitude let's say
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I'm just gonna geek a *tiny* amount about my favorite game, Titanfall 2.
I was thinking about her again the other day, and realized the brilliance of the game devs for level design.
This game has two distinct "world scales" combined into one level. What I mean by this is you have the pilot scale of the world, and then the mech scale of the world. The pilot scale level design are the buildings, interiors, corridors, places where you'll be engaged with pilots or grunts. And then there's the mech scale of the maps, the whole map, the streets and open expanses.
The devs were able to combine both scales seamlessly and in a way that mech combat and pilot combat are equally as engaging and intense.
I was also thinking how for a 6v6 format, the level design is huge (at pilot scale) compared to COD, CSGO, Valorent. But the size of the levels are still quickly traversed with the quick movement on foot, grapple, wall running etc.
Anyway to wrap up my ted talk, Titanfall players have big brains and we deserve Titanfall 3 goddamn it respawn pls stop with apex you could be making the best shooter out there but nope
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you wanted questions about your au?
VERY WELL!
EXPLAIN THE EVOLUTIONARY TRAITS THAT GAVE GRASSWORMS TIDDIES
/pos
:)
GIVING YOU THE BIGGEST HIGH FIVE RN!!!!
Get comfy because I'm about to explain allllll my utter bullshit. I threw together some images to go along with this explanation as well!
TLDR: Worms in my AU retain more features from their wild counterparts than others, including women having a heavily padded chest since they're the ones jumping around above ground and that's what they'd land on.
THE LONG EXPLAINATION BELOOOWWWWWW LETS FUCKING GO!
OKAY SO! To start off this explanation we need a basic understanding of how the evolution works in my AU. In my AU there are domestic animals, and wild animals. Domestic animals are what the characters are- anthropomorphic. They usually stand upright, usually have more humanoid features, and they're 'conscious' the same way humans are.
Wild animals are what those animals are actually like in, yknow, the real world. So a wild bird would just be a normal bird (for us.) A wild squirrel would be a normal squirrel, ect. ect.
In my AU, not all animals have a wild counterpart. There are a lot of animals who have zero wild counterparts, and the animal exists exclusively domestically. Most big land animals are like this- there's also a higher percentage of mammals that are exclusively domestic than any other kind of animal.
There are also loads of animals that do have wild counterparts! These animals are usually smaller. Birds, bugs, amphibians, small mammals, and fish- bugs and fish have the most few domestic groups, simply because of the environmental challenges.
Now, onto the worms specifically!! There are lots of different kinds of worms, but since this ask was specifically referring to Leshy, I'll be using his kind as the example.
In the AU, worms are one of, of not THE most genetically close wild/domestic category of animal in the world. This is because a wild worm and a domestic worm start out nearly the EXACT same! Of course- a worm with domestic parents starts out usually larger, with larger external limbs and a bigger brain, but they still both start out the same. Worms hatch underground and spend most of their early first few years almost completely burrowing. Worms are born with both arms and legs, but they're weak and usually don't get used much- they're also born with fuzzy, soft faces.
In a wild worm, as they age they lose the fur/foliage on their faces and it becomes tough and wood-like. They usually completely reabsorb their hind legs with age, usually keeping the front arms- but they're kinda like T-Rex arms, where they're more for decoration than anything.
In a domestic worm, in order to become domestic they kinda have to. BE domesticated. To achieve the bipedal form of an adult domestic worm, worms must be taught to walk on the hind legs, which builds muscle and bone mass- preventing them being reabsorbed. This process is usually guided by adult domestic worms, who track down the babies in the first stage. A fully grown domestic worm never loses the fur/foliage around the face, due to not burrowing constantly.
Of course, now you're thinking "okay okay, you've told us the difference between wild and domestic, and you've explained that both those kinds of worms are very close genetically, now why do they have boobs???"
And the answer is . They don't! Wild worms have bug-typical sexual dimorphism where the females are much larger than the males. In the wild, male worms tend to stay underground, burrowing, and you don't usually see them, while female worms traverse above ground- in the game they'd be the green worms you fight in darkwood. And, as you may know if you've played the game, those worms hop around after you, and land directly on their fronts. In wild worms, females have a heavily padded 'chest' area, designed to protect important internal organs from the full impact of landing.
This trait carried over to domestic worms!!! Men are usually shorter, with shorter tails, and women are usually taller with a longer tail and a heavily padded chest! They aren't boobs at all, simply a collection of fat tissues around the chest area. If worms were to evolve further away from their wild counterparts that trait would be one of the first to go, but for now it's socially considered a female trait!
So, when Leshy realized he was trans, he fucking . Took it out. On his own. And walked into Shamuras room covered in blood like it was no big deal, and mildly traumatized them because they thought he was dying or something.
And that is the. End of my ramble <3 thank you for listening to me yap on and on and on about my stupid silly headcanons!!! If you have any questions you want clarified feel free to send em in!!!
#cult of the lamb#cotl#cotl au#tcolc au#tcolc au ref#cotl bishops#cotl leshy#cult of the lamb fanart#<?#cotl fanart#maybe
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