#torgue grip
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cuteloot · 6 months ago
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Level 59 Thrusting Injector
Level 59 Thick Slapper
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What I think disability aids made by Borderlands gun manufacturers would be like. CW for mentions of systemic ableism and weight loss.
Atlas: Sleek and fancy, but also expensive as hell and prone to accidents. Sort of like IRL fancy prostheses or wheelchairs - they seem cool but are actually kinda sucky and very pricey. Don't expect the average Promethean to afford one. Though in this case, it's because they're often loaded with purely experimental tech that was probably shipped too early.
Hyperion: They make a few prosthetic and implant models and that's it. Pretty much all their stuff is aimed at their own employees trying to get "ahead" and not actual disabled people, so give up trying to find one fitting your particular needs. At least they're pretty fucking sturdy (but not against hacking). And no, they haven't thought of adopting those exoskeletons their engineers use for other needs.
Maliwan: Similar to above, but aimed at their general customer base instead. These guys are hipsters who try marrying form and function, and in many cases that means augs of some sort. I wouldn't really call them transhumanist though, that implies respecting bodily autonomy, human rights and not being ableist; these guys would sell arms with tracking chips and neural interfaces that fry your brainstem if you don't pay the subscription fee. And then tell you to lose weight with the new fad diet their marketing department cooked up. The hoverchairs and flavored chewelry are pretty great, tho.
Dahl: They wouldn't. They claim to be reliable but they're actually the biggest cowards in the Six Galaxies. If one of their soldiers loses a leg or something that's grounds for being (dis)honorably discharged. What exoskeletons or other devices they make are purely for war. Plus, the one Dahl employee we see having a prosthesis (Helena Pierce) doesn't seem to have a Dahl brand one. Aside from weird metal rank implants and funky gun-inspired fidget cubes they don't do much in this department.
Torgue: Expect everything to be painted like a Hot Wheels toy and probably explode somehow - either on you or on your enemies. All the mobility aids have jets attached for either smacking ableists with great force or speeding through town. I think Torgue himself wears a hearing aid (from all the explosions) and it looks like a fucking microphone with car parts on it, complete with exhaust.
Jakobs: Steampunk baybeee!!! Of course, the subgenre of said steampunk depends on the quality of the aid. The most basic ones are IRL Victorian era metal arms: flat, spiky, inhuman, but still quite ornate. The ones custom-tooled for execs and their families (looking at you, Alistair Hammerlock) are more "sleek" steampunk, with fine chassis of signature Jakobs brass and filigree engravings. They also make genuine wood canes with organic rubber grips that will outlive you if you take proper care of them... which is definitely shown in their price tags. The Jakobs stim toy line is half weird gear contraptions, half competition with Dahl's fidget cubes.
Vladof: Heavy, clunky, dieselpunk style. But damn if they aren't effective. A standard Vladof boostchair could break through a wall and be completely unharmed. A Vladof AAC device looks like an electron tube supercomputer that you have to haul around in a cart. That's all I really have to say here.
Tediore: I have no idea.
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snappedsky · 1 year ago
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Borderlands: Skies the Ultimate Treasure Hunter
Skies tells her secret to Krieg and the Vault Hunters.
*Reblogs appreciated*
--
The Fantastic Fustercluck Part 3
Skies gasps awake to find the two Kriegs and the Vault Hunters standing over her, watching her with concern. She immediately bolts upright then doubles over, gripping her head as her vision swims.
“Are you alright?” Moze asks, “what happened?”
“I’m...dealing with it,” Skies replies.
“That doesn’t answer my question.”
“I know. How long was I out?”
“Only about a minute,” Sane Krieg replies.
“Awaken from the darkened slumber!” Psycho Krieg says.
The pounding in her head lessens to a dull ache and Skies looks up and around the arena. It’s quieter than when she passed out. “What happened to...?”
“We defeated her,” FL4K replies.
“And look,” Amara says, pointing to the other side of the platform at a bright portal.
“What’s that?” Skies asks.
“It must be where the buzz-axe is,” Sane Krieg says, “let’s go get it.”
“You good to stand?” Zane asks.
“Yeah,” Skies replies as she gets to her feet and the group approach the portal.
They arrive into some kind glowing white void and in the middle of the room on a pedestal is a golden buzz saw axe.
“Grip the whirring chop!” Psycho Krieg orders.
“Go ahead, kids,” Skies says.
The Vault Hunters approach it and Moze removes it from the pedestal. As it sinks into the ground, the two Kriegs walk towards each other.
“I know it’s easy to think they hate us,” Sane Krieg says, “but you remember what really happened after that mission, right?”
“Clotted gutters,” Psycho Krieg replies.
“Here. I’ll show you.”
Up ahead, a vision of Krieg appears along with Lilith, Brick, and Mordecai.
“Oh, Krieg! There you are,” Lilith says with an echo-y voice. “We’re heading to Moxxi’s. Next round’s on me.”
“Yeah! You ain’t gonna wanna miss this,” Brick says, “Me and Mister Torgue are gonna arm wrestle! Last time, we broke the table!”
“I got twenty on Brick!” Mordecai adds, “you want some of that action, buddy?”
“I wanted to say thank you,” Sane Krieg says, “to let them know they’d made me feel at home, and I’d never be able to repay them for that. But what I said was...”
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hydrofittings · 2 years ago
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SAE Locking sheet
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SAE Locking sheet by hydrofittings 
SAE Flanges are mainly used for bigger sizes of tubes in NB (Nominal Bore) sizes. Hydraulic Flanges are used in bigger sizes of Piping joints Where Nut & ferrule assembly is not possible due to higher in Hex section sizes & High torgue require to tightened / Grip the ferrule in to the tube & lead to lose the joints at High pressure application. In such cases the usage of Flanges with Butt weld or Socket weld has been found to be more practical leading to compact piping installation.
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blazeball · 6 years ago
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0ccuria · 6 years ago
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getting pretty lucky with these drops. expecting to take maybe an hour or so farming savage lee, but after about 5 attempts I got what is probably my favorite legendary pistol.
and not just the harold itself, but the double penetrating variation. 😭
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cthulhusaurusrex · 2 years ago
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I'm having fucking dreams about it at this point so I've gotta put some words into the aether about borderlands. I think borderlands has a lot of problems living up to the previous games. At least in terms of humor, they both want to replicate the humor of the old games, while also avoiding the stuff they probably shouldn't have done. When you look at the story too it's all about them trying to replicate stuff but in the present, and they can't just replicate stuff which is why they keep failing. (Also this is about to be really long so. Get ready for that)
Personally, I've been disappointed by the story of 3 and Tiny Tina's Wonderlands, and in both cases it feels like they're trying too hard to make bl2 again (or a bl2 dlc in tiny tina's case). And to be honest I think most people want bl2 again. I sure do, the new stuff isn't as compelling to me. As deep as the new weapon system, which only has parts from one manufacturer, makes understanding what weapons are good really boring to me (maybe this is because I've spent ages working to understand bl2 weapons and not given the same treatment to bl3 and tiny tina's).
So really, I think the problem with borderlands story right now is bl2. Everyone liked jack, so every one of your villains will be compared to him. Even if they accept your villain won't be Jack, you've got the rest of bl2 to live up to. People cared about bloodwing, and roland, and it doesn't seem like they're managing to do the same with the older games' vault hunters (people like the vault hunters but I'm not so sure they really have the same characterization). Plus, if they go the route of letting you make a character, they're going to have to focus on other characters than the vault hunters.
And this makes clear how important borderlands 1 was for the success of borderlands 2. Borderlands 1, in my opinion, has lackluster gameplay and story (especially when compared to bl2). The ending is especially weak. Killing the destroyer is really hyped up but it's not that exciting of a fight. However, with borderlands 2, this is turned into a powerful part of the story. The destroyer isn't supposed to be eventful for the vault hunters since they were tricked. In truth, the destroyer was a way for Jack to get ahead. Borderlands 1 sets up so well for borderlands 2, and I don't think borderlands 2 would be so good without 1.
And this is what I think needs to be understood when thinking about a new borderlands game. I don't think borderlands 2 can be used in the same way as borderlands 1 (at least, not after the presequel fleshed out Jack and tales from the borderlands used him again. As much as people love Jack, they don't want to see literally him again). Maybe they need to make a borderlands 1, something that isn't great on its own but sets up for something. Unfortunately, I don't think anyone wants to make that (cause probably also people don't want to buy that), so they've gotta focus on what they've got now. A gigantic war was foreshadowed in the pre-sequel, but either that doesn't count since it's the presequel (even though that's like the second best game in the series) or they're just scared to go into that. As far as things go right now I'm rather pessimistic towards how future borderlands games will go.
However. Now. After 6000 words, I get to my real point. If I were to make a borderlands game, how would I place it. Would I be the martyr? Make a mediocre game with huge potential to grow off it? Would I find a way to make borderlands 3 into that game? Would I go back to jack and borderlands 2?? To be honest, my concept starts with the weapon system. For those who don't know, in borderlands 1 and 2, weapons are made up of a body from their manufacturer, and then parts from any of the manufacturers. You might find a jakobs gun with a tediore grip, or a torgue gun with a maliwan sight. In borderlands 3, all guns are made up of parts from their manufacturer. Personally, the way weapons were slapped together is interesting to me, so I thought that something before borderlands 3 might be interesting. To that end, I'd make some sort of pre-borderlands 1 game. Some corporate wars are mentioned throughout the games, so this would take place then. The player character would be a mercenary hired by one of the corporations (maybe tediore or one of the weak ones), and then that corporation gets nearly wiped out, with you being forced to find somewhere to go without your corp to give you backup. I picture the tutorial being your first day on the job, and then the building getting attacked, with you fleeing to the wasteland around it. You make your way to some abandoned buildings (I'm picturing those office building skyscrapers) to find there's already people living there, people who don't trust mercenaries, but who you eventually earn the trust of. This building can serve as the sanctuary of the game, since a hub with quest-givers is pretty important to the borderlands formula. You've probably got a techy coward who was intended to give you missions at your corporation who is now just trying to keep the both of you alive without them.
One of the things this could do is go back to how corporations were treated in the older games. I love bl2, but I think it started the slide to people serving as corporations that we see today. Atlas is Rhys, Jakobs is Wainwright, Torgue is Torgue, Tediore is Mrs. Tediore. It's really hard to have effective criticism of these corporations when you instead critique the faces of them (or in the case of Torgue, Wainwright, and Rhys, you don't really critique them much at all). The problem with corporations isn't that they're headed by the wrong people. It might be easier to tell a story of the evil company when it's headed by an evil person, but it's so spineless to turn your critique of corporations into this (I mean it's hard to expect anything else but still. I'm dreaming here).
Anyways if you read through this entire thing I wrote in one sitting with no planned structure you're crazy and that means you should like. Say something. I'd love to hear what you think, whether you have played borderlands or not. If this was all meaningless to you but you read it lemme know. Or don't, I'm glad to get this off my chest either way.
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jwslw · 3 years ago
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Some more Borderlands 2 weapons for d20 Modern
A couple different experiments with presenting Maliwan pistols and some Vladof rocket launchers.  I’m trying some new things to see how I want to stat BL weapons and gear in the future.  The weapon descriptions are my own, but, the Elemental descriptions come from the Borderlands wiki
Maliwan Pistols (Borderlands 2)
Advanced revolver-like weapons that draw liquid ammunition from three rotating chambers.
Maliwan Pistols can be divided into five models, Torment.  
Aegis: The most common equipped with short barrel
Animosity: An pistol manfactured with barrels purchased from the Torgue corporation, replaces the Splash damage gadjet with an Explosive elemental gadjet of equal rarity to the weapon (already factored into the weapon's purchase DC)
Phobia: Advanced pistols manufactured with Hyperion barrels, good critical chance.
Torment: pistols manufactured with Jakobs barrels, offer better than average damage and improved accuracy.  Do to the Jakobs' corporations distain for Elemental damage mods, Torment pistols are rare and, so say, overpriced.
Umbrage: Light weight machine pistols manufactured with Vladof barrels.  When making Auto/burst fire attacks one handed this weapon suffers an additional -2 circumstance penalty to attack rolls (or -1 with a two hand grip)
D20rules: All Maliwan pistols come with the Splash Damage Gadjet and an Elemental Gadjet of the same rarity level as the pistol itself (both factored into the weapon's base purchase DC, can not receive an explosive elemental mod). All Maliwan pistols can attach a wire stock, with the stock attached the weapon is considered large but, receives a +2equipment bonus to attack rolls.
Maliwan Pistols                           Range                                                   PDC/
Weapons               Dmg Type Crit  Inc     RoF  Mag      Wght    SZ              Res
Aegis, Uncommon 2d4 Conc  20    40ft   S       3(cyl)     2lb     Small         22/res
Animosity, Uncom  2d6 Conc 20    60ft    Sin   3(cyl)     4.5lb   Med           25/res  
Phobia, Uncomm   2d4 Conc 19-20 40ft   S       3(cyl)     2lb   Small          22/res
Torment, Uncom 2d6    Conc x3    60ft      Sin   3(cyl)     4.5lb   Med           25/res
Umbrage, Uncom 2d4 Conc 20    20ft       S,A   9(cyl)    4.5lb    Med         22/res
Aegis, Rare          2d4 Conc 20    40ft         S       6(cyl)     2lb      Med      26/res
Animosity, Rare    2d6 Conc 20    60ft       Sin   3(cyl)     4.5lb   Med         31/res
Phobia, Rare        2d4 Conc 19-20  40ft   S       6(cyl)     2lb     Small        26/res
Torment, Rare      2d8  Conc x3    60ft       Sin   3(cyl)     4.5lb   Med         31/res
Umbrage, Rare    2d4 Conc 20    30ft       S,A   12(cyl)   4.5lb    Med        26/res
Aegis, Epic          2d6 Conc 20    40ft        S       6(cyl)     2lb       Med       30/res
Animosity, Epic    2d8 Conc 20    60ft       Sin   3(cyl)     4.5lb   Med          37/res
Phobia, Epic        2d4 Conc 18-20  40ft   S       6(cyl)      2lb     Small       30/res
Torment, Epic      2d8 Conc x3    70ft       Sin   3(cyl)     4.5lb   Med          37/res
Umbrage, Epic    2d6 Conc 20    30ft       S,A   15(cyl)   4.5lb    Med         30/res
Aegis, Legendary 2d6 Conc 20    40ft   S       9(cyl)      2lb     Med            34/res
Animosity, Leg      2d8 Conc 20    60ft    Sin   6(cyl)     4.5lb   Med            43/res
Phobia, Legendary 2d6 Conc 18-20  40ft   S  9(cyl)      2lb     Small          34/res
Torment, Leg          2d8 Conc x3    70ft     Sin   6(cyl)     4.5lb   Med         43/res
Umbrage, Leg        2d6 Conc 20    30ft       S,A   21(cyl)   4.5lb    Med     34/res
Maliwan Pistols (Borderlands 2) option 2
Maliwan Aegis (PL7)
A Lightweight revolver-like pistol firing using spacial liquid ammunition Damage: 2d4   Magazine: 6 (Cyl) Critical: 20 Size: Small Damage Type: Concussion Weight: 2lb Range Increment: 40ft       Purchase DC: 26 Rate of Fire: S   Restriction: Res+2
Special: Rare Elemental Damage gadget (Corrosive, Cryo, Incendiary, Shock or Slag) +1d6
Splash Damage Gadget (Creatures within 5ft of target must pass a  DC15 reflex save or suffer elemental weapon gadget damage)
Maliwan Animosity (PL7)
A heavy revolver-like pistol, a marriage of Maliwan and Torgue technologies. Damage: 2d6 Magazine: 3 (Cyl) Critical: 20 Size:  Medium Damage Type: Concussion Weight: 4lb Range Increment: 60ft   Purchase DC: 31 Rate of Fire: Single Restriction: Res+2
Special: Uncommon Elemental Damage gadget (Corrosive, Cryo, Incendiary, Shock or Slag) +1d4
Uncommon Explosive Damage Gadget, +1d6 concussion damage (not included in stat block)
Maliwan Phobia (PL7)
A Light weight, highly accurate pistol, use Hyperion barrels. Damage: 2d4   Magazine: 12 (Cyl) Critical: 19-20   Size: Small Damage Type: Concussion   Weight: 2lb Range Increment: 40ft      Purchase DC: 26 Rate of Fire: S    Restriction: Res+2
Special: Uncommon Elemental Damage gadget (Corrosive, Cryo, Incendiary, Shock or Slag) +1d4
Splash Damage Gadget (Creatures within 5ft of target must pass a  DC15 reflex save or suffer elemental weapon gadget damage)
Maliwan Torment (PL7) Damage: 2d8 Magazine: 3 (Cyl) Critical: x3 Size:  Medium Damage Type: Concussion   Weight: 4lb Range Increment: 70ft   Purchase DC: 31 Rate of Fire: Single     Restriction: Res+2
Special: Uncommon Elemental Damage gadget (Corrosive, Cryo, Incendiary, Shock or Slag) +1d4
Splash Damage Gadget (Creatures within 5ft of target must pass a  DC15 reflex save or suffer elemental weapon gadget damage)
Maliwan Umbrage (PL7) Damage: 2d4 Magazine: 12 (Cyl) Critical: 20 Size:  Medium Damage Type: Weight: 4lb Range Increment: 20ft Purchase DC: 26 Rate of Fire: S,A Restriction: Res+2
Special: Rare Elemental Damage gadget (Corrosive, Cryo, Incendiary, Shock or Slag) +1d6
Splash Damage Gadget (Creatures within 5ft of target must pass a  DC15 reflex save or suffer elemental weapon gadget damage)
d20rules: -2 Attack when fired full auto one handed without a stock, -1 Attack when fired full auto two handed without a stock.
Vladof Rocket Launchers
Some examples of rocket launchers produced by the Vladof corporation during the events of Borderlands 2 and the Pre-Sequel.  All listed weapon require Exotic Firearms proficiency (Rocket launchers) to fire without penalty and require a Full Round action to reload.
Vanquisher (PL6)
A Fast firing triple-tube rocket launcher, typically manufactured from purely Vladof parts Damage: 4d12 Magazine: 12 (box) Critical: N/A Size:  Large Damage Type: Slashing Weight: 18lb Range Increment: 250ft Purchase DC: 23 Rate of Fire:  S.A Restriction: Mil+3
Special:
Burst Radius: 10ft  Ref15 for half
Glory (PL7)
A Long range rocket launcher design using launch tubes from Maliwan Damage: 6d8 Magazine: 8 (box) Critical: N/A Size: Large Damage Type: Concussion Weight: 24lb Range Increment: 300ft Purchase DC: 29 Rate of Fire:  S Restriction: Mil+3
Special:
Burst Radius: 10ft Ref15 for half
Comes with a rare Elemental Damage gadget (Corrosive, Cryo, Explosive Incendiary, Shock or Slag) +1d6 or +2d8 (Explosive only)
RPG (PL6)
A powerful rocket launcher manufactured by Vladof, manufactured with Tediore launch tubes, but, kits provided to arms merchants are also compatible with Bandit or Scav produced launch tubes. Damage: 6d12 Magazine: 8 (box) Critical: N/A Size:  Large Damage Type: Weight: 24lb Range Increment: 150ft Purchase DC: 24 Rate of Fire:  S Restriction: Mil+3
Special:
Burst Radius: 10ft  Ref15 for half
Hero (PL6)
The Second most powerful rocket launcher produced by Vladof.  Heroes are built with Torgue launch tubes. Damage: 8d12 Magazine: 4 (box) Critical: N/A Size:  Large Damage Type: Weight: 26lb Range Increment: 150ft Purchase DC: 24 Rate of Fire: S Restriction: Mil+3
Special:
Burst Radius 20ft Ref20 for half
Topneaa (PL7)
The most powerful rocket launcher designed by Vladof.  Makes extensive use of E-tech. Damage: 6d12 Magazine: 8 (box) Critical: N/A Size:  Large Damage Type: Slashing Weight: 25lb Range Increment: 150ft Purchase DC:  30 Rate of Fire:  S.A Restriction: Mil+3
Special:
Burst Radius 20ft, Ref20 for half
Comes with a Legendary Elemental Damage gadget (Corrosive, Cryo, Incendiary, Shock or Slag) +1d10
Lingering damage (Creatures and objects caught within the blast radius must pass a DC 15 Fort save or be encased in an energy orb for 1d4+2 rounds.  They can function normally while in this orb but each round they suffer damage equal to the bonus damage from the launcher's elemental gadget)
Splash Damage
Description: spreads the secondary effects of a weapon
d20 Effect: anything within 5feet of the weapons target must make a DC 15 Reflex save or suffer the weapon's secondary damage effect(s).
Restrictions: Any ranged weapon with a secondary damage effect, but no splash or burst radius
Purchase DC Modifier: +1
Corrosive
Corrosive weapons are capable of splashing acid onto multiple enemies, causing them to corrode away. Corrosive damage is particularly good at eliminating Crimson Lance, turrets and vehicles. Similarly, in Borderlands 2, Corrosive damage is extremely useful in dealing with Loaders, Hyperion Soldiers, and armored enemies of all types (now indicated by yellow health bars). The death animation from corrosive damage is a grisly scene in which green acid eats away at the victims' flesh or plate until they are completely dissolved.
Corrosive, Uncommon
Description: Adds an acidic damage effect to the weapon
d20 Effect: +1d4 Acid damage, Fort DC12 or the target takes an additional 1d2 Acid damage for 1d6 rounds.  If applied to an energy weapon instead of the standard effect, it changes the damage type to Acid and adds an additional die of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +4
Corrosive, Rare
Description: Adds an acidic damage effect to the weapon
d20 Effect: +1d6 Acid damage, Fort DC15 or the target takes an additional 1d3 Acid damage for 1d8 rounds.   If applied to an energy weapon instead of the standard effect, it changes the damage type to Acid and adds 2 additional dice of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +6
Corrosive, Epic
Description: Adds an acidic damage effect to the weapon
d20 Effect: +1d8 Acid damage, Fort DC18 or the target takes an additional 1d4 Acid damage for 1d10 rounds.   If applied to an energy weapon instead of the standard effect, it changes the damage type to Acid and adds 3 additional dice of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +8
Corrosive, Legendary
Description: Adds an acidic damage effect to the weapon
d20 Effect: +1d10 Acid damage, Fort DC21 or the target takes an additional 1d6 Acid damage for 1d12 rounds.   If applied to an energy weapon instead of the standard effect, it changes the damage type to Acid and adds 3 additional dice of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +10
Cryo
Cryo weapons can only be found on Pandora's moon because of the frozen methane they require in order to fire. Marcus Kincaid hopes to one day bring this technology to Pandora.— Tip 83, Borderlands: The Pre-Sequel
Cryo is an elemental damage type introduced in Borderlands: The Pre-Sequel. Cryo damage can appear on any weapon type from any manufacturer excluding Jakobs (except for the unique Too Scoops shotgun) and Torgue.
Cryo elemental weapons are capable of slowing down and/or freezing targets solid. Cryo damage is particularly useful against nimble targets, such as Guardians, where a cryo status effect can freeze them in place to leave them vulnerable. When used against freezable airborne targets, cryo damage will cause the victim to fall to the ground and the resulting impact can shatter them if they fall from a high enough altitude.
While frozen, enemies take an additional +250% melee damage, +200% explosive damage, and +200% extra critical hit damage. While the critical hit bonus applies to critical hits from cryo weapons as well, the bonus is lowered to +110% extra damage.
When a playable Vault Hunter suffers a cryo status effect, the Vault Hunter will not freeze solid but will instead be significantly slowed down, with sprinting speed being slower than the regular running speed. This slowdown typically lasts 6 seconds, but can last longer if the Vault Hunter is standing near a Cryo Vine or is afflicted by another cryo status effect.
Cryo, Uncommon
Description: Adds bonus Cold damage to the weapon
d20 Effect: +1d4  Cold damage, Fort DC15 or the target acts as if under the effects of a Slow spell and suffers an a additional 1d2 damage from all subsequent attacks for 1d6 rounds.  If applied to an energy weapon instead of the standard effect, it changes the damage type to Cold and adds an additional die of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +4
Cryo, Rare
Description: Adds bonus Cold damage to the weapon
d20 Effect: +1d6  Cold damage, Fort DC15 or the target acts as if under the effects of a Slow spell and suffers an a additional 1d3 damage from all subsequent attacks for 1d6 rounds.   If applied to an energy weapon instead of the standard effect, it changes the damage type to Cold and adds 2 additional dice of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +6
Cryo, Epic
Description: Adds bonus Cold damage to the weapon
d20 Effect:  +1d8  Cold damage, Fort DC15 or the target acts as if under the effects of a Slow spell and suffers an a additional 1d4 damage from all subsequent attacks for 1d6 rounds.   If applied to an energy weapon instead of the standard effect, it changes the damage type to Cold and adds 3 additional dice of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +8
Cryo, Legendary
Description: Adds bonus Cold damage to the weapon
d20 Effect:  +1d10  Cold damage, Fort DC15 or the target acts as if under the effects of a Slow spell and suffers an a additional 1d6 damage from all subsequent attacks for 1d6 rounds.   If applied to an energy weapon instead of the standard effect, it changes the damage type to Cold and adds 4 additional dice of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +10
Explosive
Explosive weapons' bullets have a chance to explode when they impact, dealing extra damage and creating a splash damage effect allowing them to damage multiple enemies within the blast radius.
Unlike other elemental attacks, explosive weapons never deal damage over time. All damage is inflicted immediately.
Explosive, Uncommon
Description: Converts a regular firearm into a grenade launcher.
d20 Effect: +1die of damage, everything within 5ft of the target struck must make a  DC12 Reflex save or suffer half damage.  Weapon's damage type changes to half base-half concussion
Restrictions: Any Non-Explosive Projectile based ranged weapon
Purchase DC Modifier: +4
Explosive, Rare
Description: Converts a regular firearm into a grenade launcher.
d20 Effect: +2dice of damage, everything within 5ft of the target struck must make a  DC15 Reflex save or suffer half damage.  Weapon's damage type changes to half base-half concussion
Restrictions: Any Non-Explosive Projectile based ranged weapon
Purchase DC Modifier: +6
Explosive, Epic
Description: Converts a regular firearm into a grenade launcher.
d20 Effect: +3dice of damage, everything within 5ft of the target struck must make a  DC18 Reflex save or suffer half damage.  Weapon's damage type changes to half base-half concussion
Restrictions: Any Non-Explosive Projectile based ranged weapon
Purchase DC Modifier: +8
Explosive, Legendary
Description: Converts a regular firearm into a grenade launcher.
d20 Effect: +4dice of damage, everything within 5ft of the target struck must make a  DC21 Reflex save or suffer half damage.  Weapon's damage type changes to half base-half concussion
Restrictions: Any Non-Explosive Projectile based ranged weapon
Purchase DC Modifier: +10
Incendiary
The Incendiary elemental property adds the effect of fire to weapons, grenade mods, shields, and some enemies. It is most effective against unshielded fleshy enemies, such as Bruisers and younger skags. Incendiary bullets burst into flames on impact. When an incendiary elemental chance successfully triggers, the enemy is ignited, dealing damage over time. If the enemy dies due to fire damage, their corpse will burn away. If the enemy is wearing armor, the armor will not burn and is left on the ground.The flames of certain weapons have a splash effect and can spread from enemy to enemy and the effect will stack. Weapons with Incendiary elemental properties often have red coloring on parts of the weapon's model.
Barrels which are red in color contain flammable material and explode and release a large bursts of flame when destroyed.
Incendiary, Uncommon
Description: Ignites targets
d20 Effect: +1d4 fire damage, Fort DC12 or the target takes an additional 1d2 fire damage for 1d6 rounds.  If applied to an energy weapon instead of the standard effect, it changes the damage type to Fire and adds an additional die of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +4
Rare
Description: Ignites targets
d20 Effect: +1d6 fire damage, Fort DC15 or the target takes an additional 1d3 fire damage for 1d8 rounds.   If applied to an energy weapon instead of the standard effect, it changes the damage type to Fire and adds 2 additional dice of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +6
Epic
Description: Ignites targets
d20 Effect: +1d8 fire damage, Fort DC18 or the target takes an additional 1d4 fire damage for 1d10 rounds.   If applied to an energy weapon instead of the standard effect, it changes the damage type to Fire and adds 3 additional dice of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +8
Legendary
Description: Ignites targets
d20 Effect: +1d10 fire damage, Fort DC21 or the target takes an additional 1d6 fire damage for 1d12 rounds.   If applied to an energy weapon instead of the standard effect, it changes the damage type to Fire and adds 4 additional dice of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +10
Shock
Shock weapons crackle with electricity and are very effective against shielded targets.
Shock attacks inflict 50% additional damage against all shields. Against unshielded flesh or armor, they suffer a 10% damage penalty.
Shock bullets crack with electricity when they impact. When a shock weapon's effect triggers, high damage is dealt to the enemy's shield and they take damage over time. If an enemy dies to shock damage, his face burns away and reveals his skull and part of his brain, then his head explodes.
Uncommon
Description: Adds a shock effect to a weapon
d20 Effect: +1d4 Electric damage, Fort DC12 or the target takes an additional 1d2 Electric damage for 1d6 rounds.  If applied to an energy weapon instead of the standard effect, it changes the damage type to Electric and adds an additional die of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +4
Rare
Description: Adds a shock effect to a weapon
d20 Effect: +1d6 Electric damage, Fort DC15 or the target takes an additional 1d3 Electric damage for 1d8 rounds.   If applied to an energy weapon instead of the standard effect, it changes the damage type to Electric and adds 2 additional dice of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +6
Epic
Description: Adds a shock effect to a weapon
d20 Effect: +1d8 Electric damage, Fort DC18 or the target takes an additional 1d4 Electric damage for 1d10 rounds.   If applied to an energy weapon instead of the standard effect, it changes the damage type to Electric and adds 3 additional dice of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +8
Legendary
Description: Adds a shock effect to a weapon
d20 Effect: +1d10 Electric damage, Fort DC21 or the target takes an additional 1d6 Electric damage for 1d12 rounds.   If applied to an energy weapon instead of the standard effect, it changes the damage type to Electric and adds 4 additional dice of damage (Fort Save and lingering effect still apply).
Restrictions: Any ranged weapon
Purchase DC Modifier: +10
Slag
Slag is an element introduced in Borderlands 2, and is apparently a by-product of the Eridium refinement process. Slag elemental weapons have a chance to coat enemies in slag. Slagged targets take increased damage from all non-slag sources.
In the time of events of Borderlands: The Pre-Sequel slag, being newly discovered, is mentioned by Jack only on single occasion, and is not accessible for Vault Hunters, but its effect still can be applied to them by some enemies.
Uncommon
Description:
d20 Effect: If an attack hits, the target must make a DC 12 Fort save or suffer a -1 penalty to their Defense, Damage Reduction, Resistances and Saves for 1d4 rounds
Restrictions: Any ranged weapon
Purchase DC Modifier: +6
Rare
Description: +1d4 Energy damage.  If an attack hits, the target must make a DC 15 Fort save or suffer a -2 penalty to their Defense, Damage Reduction, Resistances and Saves for 1d6 rounds
Restrictions: Any ranged weapon
Purchase DC Modifier: +8
Epic
Description:
d20 Effect: +1d6 Energy damage.  If an attack hits, the target must make a DC 18 Fort save or suffer a -4 penalty to their Defense, Damage Reduction, Resistances and Saves for 1d8 rounds
Restrictions: Any ranged weapon
Purchase DC Modifier: +10
Legendary
Description:
d20 Effect: +1d8 Energy damage.  If an attack hits, the target must make a DC 21 Fort save or suffer a -6 penalty to their Defense, Damage Reduction, Resistances and Saves for 1d10 rounds
Restrictions: Any ranged weapon
Purchase DC Modifier: +12
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starttheanarchy · 4 years ago
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@thehandsomeasshole from x
Jack did smile at the little sass she threw his way, despite himself. “Well, empty, those things weigh nearly five tonnes. So, nice try. I guess.” He chose to ignore her initial comment about using the loaders for their designed purpose. There was not enough patience in Jack’s body to unpack all of that right now.
“Oh, the vaults are definitely a curse. But, once you get the ball rolling around here, there’s not really anything anyone can do to stop it.” Jack shrugged lightly, scanning through the first four pages while he spoke, “You just… gotta do what you can before another idiot comes along and screws everything up even worse than you did.”
“Nah, you’re right. Princess made me feel a little icky. How about… I- I’ll get back to you, I’ll think of something real good.” he laughed lightly, beginning to scribble down some notes on the papers before he continued.
“You sure as hell act like ‘em, you and your bandit buddies. Just exactly how many things or people have you killed since you got to Pandora? Hey, look, I’ll even give wildlife a pass cause- Well, you could kill a hundred skags one day and the next day there’d be two hundred more. Let’s just focus on people. Maybe you’re not running around screaming about meat bicycles, and maybe it is a little rude of me, but it’s also correct. You just don’t wanna admit it.”
“The people who are still decent in this universe are few and far, kid. In my entire life, I’ve only met two people who were truly selfless.” One’s dead and the other’s… worse. “But, you do realise that if it wasn’t me up here, it’d just be someone else? Hell, Dahl and Atlas would still be plowing through planets like they’re big balls of paper and slaughtering everyone in their way while going off about fighting for those planets’ freedoms and peace.”
“Ooh, I love tyrant! Has a nice ring to it, don’t you think? Always considered myself more notorious, than anything else.” The sharp, almost humorous-sounding edge to his voice gave the impression he was teasing her, “Kid, it’s nothin’ I haven’t heard before. You really think I’m gonna be kicking it anytime soon, anyway? Nah. Nope, not happening! I got way too much to do.”
Jack’s brows knitted together and slowly raised in a mixture of surprise and confusion. Sure, maybe she didn’t care, he’d just never had a person who hated him ask for his side of the story before.
He decided not to express his shock.
“So, I’d been working on Helios since it launched, I was, uh-… A- a programming and engineering specialist for Hyperion for ten, fifteen years, maybe. I was in charge of most of the construction, getting together schematic proposals to give to my bosses, all that kinda shit.”
“The first time I met Lilith and Roland was when Dahl decided they wanted to massacre all the workers on Helios and take it over. They… They didn’t discriminate. If you worked for Hyperion, they’d gun you down without even batting an eye. They killed so many of the workers up here, I knew them all personally. We- we didn’t even have a real military then, for God’s sake! They shot workers out of the sky when they were trying to evacuate. That was the level of murderous psychopaths we were trying to deal with. We defended as best as we could, but even the freaking loaders weren’t weaponised yet, I had like… Six hours to get them into a position to defend themselves, and you bet your ass I did it. I guess that actually answers your earlier question, too. I used them for a job they weren’t made for out of necessity, the damn Lost Legion shot at them when they were running away, too. Assholes.”
“I managed to get the vault hunter’s I’d hired down to Elpis in a moonshot, think you’ve met a couple of them. They got to Concordia thanks to-” Shit. He hadn’t actually thought about Janey in a while. He’d ask Athena how they were both doing, but she’d probably curb stop his head before he could even say hello. “-uh, this mechanic. They asked Lilith and Roland to help cause, y'know, Dahl had stuck a jamming signal somewhere on that moon and I couldn’t work Helios’s defences until it was shut off. They knew people on Helios were dying, and they said no.”
“They only started to help when their lives were in immediate danger and Dahl got control of the moonshot laser and start firing away at Elpis. I really did trust 'em to help us, y'know? Like they promised they would.”
“I guess they kinda did. We managed to get control of the laser again and… They blew it up. They nearly took the whole space station down just because they didn’t want Hyperion having it. That stupid laser could’ve saved Pandora, you know. It could’ve- The blasts were so concentrated we could’ve wiped out an entire bandit settlement and their nice neighbours next door would’ve barely felt the ground tremble. I’d worked so hard on that laser. You have any idea how hard it was to make? How much progress they destroyed when they blew that damn thing up? A lot! A whole, freaking lot and-… Sorry. Off topic. Uh…”
He made a small noise, “Oh, yeah. Anyway, after that it was just a rush trying to get to the vault before anyone else did. Dahl was already there, but after what happened with those two I wouldn’t have been surprised if they got to the vault first just so we couldn’t.”
“But, we did. My vault hunters took care of the- The Empyrean Sentinel, I think they called it. Big bastard, more human than the other vault monsters. Freaky stuff.”
“So, the Sentinel was dead, and we finally got to the vault relic. It looked like… Nothing. Very underwhelming. Just a weird little floating vault symbol. I decided to touch it and-…” Jack went quiet for a while, his knuckles growing white with how tightly he was gripping the armrests of his chair, “And I saw… everything.”
He felt sick even talking about it. The pit in his stomach growing deeper and he knew if he didn’t stop soon he’d fall into a full blown breakdown. So, he took a shaky breath in and continued.
“Wasn’t long after that when Lilith made her grand entrance. She destroyed the relic and- blasted the fuck out of my face. You ever had your face branded by some freaky eridian technology? It sucks. Real bad.”
He let his head drop back, and he rubbed his eyes, “So, there’s my side. Think I can quit my day job and become a professional story teller?” Though he tried to make a joke, the fire in his voice seemed to have dissipated. He just sounded… tired.
A rumbling high pitched cry of a living creature, the soft hum of a laser heating up. Before the spiderant can fully leave the ground in its attempt to launch itself at the red head, a quick shot from the head of DT turns it into ash. Moments later the large floating torso of a robot moves its way over to where the rest of the spiderants are and begins clearing the area with ease. "To be fair DT is a floating robot, I should get props for him being able to lift anything over a tonne at all." Is all she can say as she watches her creation be used not exactly for what she had originally intended.
A noise of agreement left her as she nodded her head, this was a mess that she was playing catch up on. Every step revealed a new and sometimes old issues or problems, and untold horrors that would explain some of the residents insanity.
"Oh so what am I suppose to not fight back and die? Self-defense is a thing." She keeps her lips tight on the actual number of people, she knows it is higher then she ever wanted.
Another reason to the countless hours she was stuck away while the others rested. But that is a mental spiral that no one has seen yet even herself, and Gaige wasn't going to break that record.
"Do you realize that it doesn't matter who, I would still be here. I would cause just as much chaos even if it was Maliwan or Torgue, the company doesn't matter, it is the enormity of the actions that are taking place that I have a grievance against. So once I am done with this, I got a whole check list to work through."
A small tsk as her eyes roll once more, she could already feel the odd ache from rolling them too often. But to want the title of tyrant why trying to claim being a hero? And he was calling her a hypocrite, the gall. But then there is silence after her offer. It is enough to get her to move forwards, the area now clear of deadly wildlife, and to sit down on top one of the ridges. And she could hear him begin in her ear, truly starting fro the beginning.
Her hand goes to her vault buckle, slipping it off and clicking it open to show a hidden system of her own design. A small holoscreen flickered to life above it and she began to take notes, to be able to keep her questions to herself and not interrupt. But before she could really take much, she had to slowly turn her eyes back to that giant floating H as he began to talk about the first real blood shed the station ever saw. No one deserved that kind of fate, let alone those who can't even fight back. And she could understand why loaders were used for what they are, even if there had been enough time to design something new.
Through out the whole story she let out the occasional hum or tsk in reaction, but also to let the man on the other side of the echo understand she was still listening.
A mechanic on Concordia? Something to ask others later on, there couldn't be many considering the lack of them on Pandora. As well as to ask on the reason why for the initial no considering at that point the vault hunters as far as she was aware had no issues with Hyperion, let alone Jack.
And she was torn on the laser because she could understand the pain of such handwork just ripped away. And she had a vague idea on how challenging it was with the laser that rested inside DT's head. But at the same time, she would never want anyone to have a laser of that magnitude considering if it could do that to a bandit settlement. Well it would only be a few tweaks away from being able to glass planets.
She paused in her notes when he mentioned seeing everything, it was hard to believe but there was something in his voice that made her believe he certainly saw something he shouldn't have. Gaige was going to have to go back onto that one on a different day since she could tell that right now was a horrible time to do so. And even as he talked about what Lilith did and the reason why he wore a mask, she could head just how this was not the cocky Jack from earlier.
This was a person who was done but still going. Something that it seemed being near Pandora did to people.
"Well I would say quit your day job regardless and stop all this without anymore murder. But we both know we are too far in to be willing to stop." A small click as she closed the cover on the buckle to once more hide away her person little holounit that stored information that she kept only for herself. The notes saved for review for another day. "I do have questions, but you sound..... Rough. Would you rather a topic change? Or just end this call? I do have things to do, and I'm sure you have plenty of ill placed paper work to finish."
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handsomekatagawa-archive · 5 years ago
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Meeting Interruption (Handsome Jack x Reader)
AN- Smut!!
---
"And doing so would raise profits by 27%." (Y/n) stated, finishing up her presentation. "Any questions?"
The staff members stared blankly back at her before a younger employee raised his hand. "What if instead of our regular bullets, we used explosive ones?"
Suddenly, a voice sounded over her ECHO. It was Jack. "Doesn't this jackass know that that meathead Torgue bought out literally all the rights for explosive bullets?"
(Y/n) nodded and sighed. "James, while that is a good idea, we don't have the rights for that."
"You know what else is a good idea?" Jack interrupted again. "You walking your pretty little self up to my office and having me fuck you senseless."
She could feel her face heat up, but she was determined to keep her composure. "However, we do have the rights to use elemental damage such as fire bullets. They don't do the damage instantly, but within a few seconds, the target would be dead withing a few seconds after the bullet hit them."
"Baaabe..." Jack groaned. "Please come see me. I have an urgent situation that needs dealing wi-"
"Fine!" She huffed, startling her co-workers. She then laughed nervously, and began gathering her paperwork. "I'm terribly sorry. I just got an ECHO saying that there's an emergency I need to deal with. We will go through with this plan starting Monday."
She hurriedly shoved her papers into her briefcase and walked out. With a few twists and turns and an elevator ride, she arrived at Jack's office.
"You asshole!" (Y/n) exclaimed. "I was in a meeting!"
Jack grinned at her from his office chair. "And yet you still came to see me, because you looove me."
"Shut up." She said, trying to stifle a laugh. "I just came because I knew you wouldn't shut up unless I did."
"Wow, that's a weird way to say that you looove me."
She rolled her eyes and began climbing the stairs to his desk, taking off her clothes as she walked. "Fine... I love you, even though you can be a real jackass."
"That's what I like to hear!" He cheered. "And I see that you're just as eager as I am?"
"No." She lied. "I just know that you'll take forever taking my clothes off, so I'm saving some time."
"Yeah, yeah, whatever you say."
(Y/n) now stood in front of his desk, only her bra and panties covering her. She leaned over the desk, giving Jack a nice view of her cleavage, before grabbing the collar of his shirt and pulling him into a kiss.
After a moment, Jack pulled away and stood up, beginning to take off his clothes. Oncehe had discarded all of his clothes, he patted his leg and pointed towards her. "Take off that bra and panty set and sit down. Now."
(Y/n) smiled at him as she reached behind her and unclipped her bra, tossing it to the ground. Then, she toyed with the waistband of her panties, watching as he literally began to grow more desperate for her.
Without warning, he grabbed her wrist and pulled her towards him until she was sitting in his lap with her back against his chest. One hand snaked around her waist and up to her throat where he held her in a tight grip, and the other hand went down to her privates.
"You know I don't like to be teased, cupcake." Jack growled before beginning to aggressively rub her clit.
(Y/n) gasped at the pleasure, gripping onto the arms of the chair as he pushed two fingers into her. "Oh, fuck!"
"That's what I like to hear." He smiled before kissing and sucking on her neck. Her moaning became louder and the grip on the chair arms became harder. Just when she was about to cum, he stopped.
"What the fuck are you doing?" She panted, turning her head to look at him. "Only I'm allowed to be a tease."
With a huff, she stood up and took off her panties before straddling Jack, slamming down on his length without warning. He let out a loud moan as he filled her up, euphoria taking them both over as she rocked and bucked her hips to meet his thrusts.
(Y/n) laid her head on his shoulder, leaving soft kisses on his neck. Jack wrapped his arms around her, one hand ending up entangled in her hair, and the other gripping onto her ass.
Suddenly, she arched her back, letting out soft moans and whimpers as she got closer and closer to the edge. "Jack... Please..."
"Hold it." He panted, harshly gripping her hair. "Don't you dare let go on me yet."
She tried to hold on a bit longer, she really did, but after a few moments she met her high. Jack cursed under his breath as he followed suit, cumming immediately after she started. They rode out their orgasms, trying to make the pleasure last as long as they could.
When they were finished, (Y/n) climbed off of him and began to gather their clothes off of the floor. "You should interrupt my meetings more after."
"Awe, are you saying that because you looove me?"
"Shut up."
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cuteloot · 7 months ago
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Level 4 Thrusting Injector
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angelsunflowers-fanfics · 5 years ago
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Zer0 x Male!reader (Reunited)
Request: Yo, may I ask Zer0 x m!reader with Zer0's pov? They didn't see each other for quite a long time because of their own missions but bump into each other. Thanks😁
Pov: Zer0′s
Fandom: Borderlands
Genre: Fluff
Linktree
~~~~~~~~~~~~~~~
I could come around from the back and slowly take them out. One at a time. But there was a whole camp. That could take hours, maybe all day. I was hoping to see (y/n), I hadn’t seen him for weeks. Was he upset with me? Human customs were difficult to adjust to.
Back to it, I could snipe half of them out from this spot, but I didn’t think I had the ammunition to do so.
Wait a minute, was that--
“(y/n)?” I waited until he got closer to recognize me as well.
“Zer0! Hi. God, I haven’t seen you in forever.” 
I dropped my gun and took long strides to wrap my arms around him before lifting him in the air. I had missed this. I felt (y/n) hugging me back with as much force as I was.
“Is there something wrong?/you haven't’ been answering/you made me worried,” I said. 
(y/n) slowly slipped out of my grip, pulling out his echo, where his map and messages were.
“My echo’s broken. It only picks things up within a 20-mile radius. I’m gonna go get it fixed with I go to Sanctuary,” He explained. 
What had (y/n) been up to? His hair was a mess, and he was covered in gunpowder and residue from explosions? 
“Oh, Right! I’ve been helping Brick with exploding bandit camps. It’s kind of exhilarating. I’m not really big on exploding, but wow!” He yelled from excitement.
It was nice to see him get excited about something again. It had been a long time.
“So you’re heading home?” I asked.
I was too happy to use my haikus to speak, I usually didn’t with (y/n) anyway, I spent too much time with him to do that. He shrugged his shoulders as a response.
“Maybe, unless you don’t mind if I tag along with you?” (y/n) asked. 
I gave him a small gesture of my hand, telling him to follow me. He jumped with glee and pressed a small kiss to my helmet before following me to the bandit camp. 
“Oh! This camp?” What was he talking about? He held out a detonator. “I kind of rigged this camp with a few hidden bombs a while back, just in case.” He handed the remote to me, I glanced at him for a moment before pressing the button. I ended up taking a few steps back from the force of the explosion. “Oh, I love this. I see why Torgue is so big on exploding things now.” 
I grabbed one of (y/n)’s arms, turning his attention to me, “I love you and I missed you.” 
(y/n) smiled lightly before giving me another quick hug. We stared at the destroyed bandit camp. The bodies outside the buildings slowly started to fall and tumble to the ground, splattering blood on the ground. (y/n) had gotten more destructive in the past month. I’d have to stay on his good side. That shouldn’t be a problem, I cared about him too much to hurt him.
“Come on, let’s head home. It’s been a while for me.”
Home. With (y/n).
That was something I could get used to.
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borderlore · 5 years ago
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A Guide to the Effervescent Rarity
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Pictured above is the Nirvana, an Effervescent Maliwan SMG.
Introduced in Commander Lilith & the Fight for Sanctuary, the Effervescent Rarity stands out in quite a few different, unique ways. Perhaps the most notable example is their colorful, sparkly Skins, which glisten and shine as you make your way across Pandora. Another notable difference that makes them stand out from other tiers of Rarity is every Weapon and Grenade Mod has some form of Elemental Damage, whether it be Incendiary, Shock, or Explosive. Plus, certain pieces of Effervescent gear comes in Sets, making them particular menacing to enemies in the Area they are supposed to be used in.
Either way, Effervescent gear is able to bring a fresh change to any Vault Hunter’s arsenal as long as they are willing to work for this elusive, gleaming gear.
SMGs
Nirvana
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The Nirvana is a Maliwan SMG that always spawns with a Maliwan Barrel. This SMG has decreased Gun Damage, but makes up for it with increased Elemental Effect Chance and Damage and Magazine Size. The Splash Damage caused by this SMG is increased by approximately 50%, and increases further from the increase of Grenade Damage.
Drop Source: Infected Badass Sprouts Mission: - Mission Giver: - Elemental Effect: Incendiary
Infection Cleaner
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The Infection Cleaner is a Tediore SMG that always spawns with a Hyperion Barrel. This SMG is very similar to the Avenger, a Pearlescent Tediore SMG. It has increased Gun Damage, Magazine Size, and Critical Hit Damage. When thrown, it will act similar to a Bouncing Betty Grenade Mod and bounce around, spraying bullets as it does so. When wielded, it will regenerate SMG ammunition. 
Drop Source: New Pandora Army Mission: - Mission Giver: - Elemental Effect: Incendiary
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Sniper Rifles
Hot Mama
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The Hot Mama is a Jakobs Sniper Rifle that always spawns with a Dahl Barrel, Dahl Grip, and Blade Accessory. Despite being manufactured by the Jakobs Corporation, this Sniper Rifle will always spawn with the Incendiary Elemental Effect, making it one of the few Jakobs weapons in the game that spawns with an Elemental Effect. As well, it has a unique, sultry voice modulator when reloading, aiming down the sights, receiving a kill, and receiving a Critical Hit. It has increased Gun Damage, Accuracy, Reload Speed, and Magazine Size. However, it is bolt-action, similar to Common (White) and Rare (Blue) Jakobs Sniper Rifles. When firing, the projectile will have a trail of purple hearts on either side of it.
Drop Source: Lt. Hoffman Mission: “BFFFs” Mission Giver: Brick Elemental Effect: Incendiary The mission “BFFFs” must be turned in to farm Lt. Hoffman.
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Shotguns
Unicornsplosion
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The Unicornsplosion is a Torgue Shotgun that always spawns with an E-tech Barrel. This Shotgun is similar to the SWORDSPOLSION!!! and is only available once per playthrough. It fires a miniature Butt Stallion projectile that splits into three smaller Butt Stallion projectiles upon impact with an enemy or surface. The Splash Damage from the Butt Stallion projectiles is approximately 70% of the Gun’s Damage on the Item Card, and increases further with the increase of Grenade Damage. It consumes 2 Shotgun ammunition upon firing, and Absorb Shields are not able to absorb the Damage from the explosions. As well, it has a unique Butt Stallion voice modulator that neighs and vomits whenever the Shotgun is wielded, fired, or reloaded. 
Drop Source: Butt Stallion Mission: “My Brittle Pony” Mission Giver: Vaughn Elemental Effect: Explosive The mission “My Brittle Pony” must be turned in to feed Butt Stallion while wearing the Mysterious Amulet to acquire the Unicornsplosion.
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Assault Rifles
Toothpick
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The Toothpick is a Dahl Assault Rifle that always spawns with a Vladof Barrel. The Assault Rifle is similar to the Sandhawk in that it fires 2 rows of 5 projectiles each, totaling up to 10 projectiles. It has increased Gun Damage and Magazine Size, but decreased Reload Speed and Fire Rate. The Item Card depicts its Accuracy at “100.0″. Finally, this Assault Rifle is one part of the “Hygiene Set”, or “Writhing Deep Set”, which also consists of the Mouthwash and Retainer.
Drop Source: Sand Worms Mission: - Mission Giver: - Elemental Effect: Incendiary
Peak Opener
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The Peak Opener is a Torgue Assault Rifle that always spawns with a Torgue Barrel and Torgue Stock. Despite being manufactured by the Torgue Corporation, this Assault Rifle will always spawn with the Shock Elemental Effect, making it one of the two Torgue weapons in the game that spawns with a different Elemental Effect. The Assault Rifle is similar to the KerBlaster in that the projectile it fires will drop Child Grenades on impact, totaling up to 3. Child Grenades deal Explosive Damage instead of Shock Damage-over-Time. It has increased Gun Damage and Fire Rate when aiming down the sights. Finally, this Assault Rifle is one part of the “Digistruct Peak Set”, which also consists of the Hard Carry and Easy Mode.
Drop Source: Haderax the Invincible Mission: “A Most Cacophonous Lure” Mission Giver: Sir Hammerlock Elemental Effect: Shock  The mission “A Most Cacophonous Lure” must be turned in to farm Haderax the Invincible.
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Rocket Launchers
World Burn
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The World Burn is a Torgue Rocket Launcher that always spawns with a Torgue Barrel. Despite being manufactured by the Torgue Corporation, this Rocket Launcher will always spawn with the Incendiary Elemental Effect, making it one of the two Torgue weapons in the game that spawns with a different Elemental Effect. The Rocket Launcher is similar to the Nukem in that it fires projectiles in an arc that explode in a large blast radius upon impact. It has increased Damage and Magazine Size, but increased Reload Speed. It also uses 1 ammunition per shot, unlike the Nukem’s 2 ammunition per shot.
Drop Source: Lt. Bolson Mission: “BFFFs” Mission Giver: Brick Elemental Effect: Incendiary The mission “BFFFs” must be turned in to farm Lt. Bolson.
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Grenade Mods
The Electric Chair
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The Electric Chair is a Vladof Grenade Mod. The Grenade Mod is similar to the Storm Front in that it sends out Tesla Child Grenades in even distribution around its detonation point. Upon deploying these Tesla Child Grenades, it will detonate again in the Blast Radius.
Drop Source: Uranus Mission: “Shooting The Moon” Mission Giver: Brick Elemental Effect: Shock The mission “Shooting The Moon” must be turned in to farm Uranus. 
Antifection
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The Antifection is a Vladof Grenade Mod. The Grenade Mod is similar to the Fire Bee in that it fires small Incendiary projectiles that explode on impact. 
Drop Source: Cassius Mission: “The Cost of Progress” Mission Giver: Lilith Elemental Effect: Incendiary The mission “The Cost of Progress” must be turned in to farm Cassius.
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Shields
Retainer
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The Retainer is a Hyperion Shield. Despite being manufactured by the Hyperion Corporation, this Shield is a Roid Shield, making it the only one in the game. One of the three parts of the “Hygiene Set”, or “Writhing Deep Set”, when equipped along with the Toothpick, the player’s Movement Speed and Jump Height are increased while in the Writhing Deep. As well, Melee Attacks will heal 25% of the Melee Damage done.
Drop Source: Sand Worms Mission: - Mission Giver: -
Easy Mode
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The Easy Mode is a Maliwan Shield. Despite being manufactured by the Maliwan Corporation, this Shield does not produce a Nova once it is depleted. One of the three parts of the “Digistruct Peak Set”, when equipped along with the Peak Opener and the Hard Carry, it will increase the Gun Damage of the Peak Opener, time spent in Fight for your Life!, and Maximum Health recovered with the Hard Carry. 
Drop Source: Haderax the Invincible Mission: “A Most Cacophonous Lure” Mission Giver: Sir Hammerlock The mission “A Most Cacophonous Lure” must be turned in to farm Haderax the Invincible.
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Relics
Mouthwash
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The Mouthwash is an Eridian Relic. It increases the Gun Damage of the Toothpick Assault Rifle. Finally, it is one of the three parts of the “Hygiene Set”, or the “Writhing Deep Set”.
Drop Source: Mission Reward Mission: "Paradise Found” Mission Giver: Lilith
Hard Carry
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The Hard Carry is an Eridian Relic. It increases the Gun Damage of Assault Rifles. While equipped with the Easy Mode, it will increase time in Fight for your Life! and Maximum Health when a Kill Revive is achieved. Finally, it is one of the three parts of the “Digistruct Peak Set”.
Drop Source: Haderax the Invincible Mission: “A Most Cacophonous Lure” Mission Giver: Sir Hammerlock The mission “A Most Cacophonous Lure” must be turned in to farm Haderax the Invincible.
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hydrofittings · 2 years ago
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Blog on sae hydraulic flanges by hydrofittings
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jace-the-writer-guy · 5 years ago
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(Borderlands AU) Moxxi, when you “rewarded” Kuro for doing that errand for you, did you get more than you bargained for?
///Another that will take place during Borderlands 2. I hope this is good!///
"Did I reward him?" Moxxi chuckled at the question and leaned against her bar, "Oh sugar, with how he treated me, I would say I was the one that got rewarded~ Mmm just thinking about what he did to me is enough to make my knees feel weak~"
*One week ago*
"Hey Mox, I took care of that bandit asshole for you," Kuro said to Moxxi as he entered her bar, which was closing for the night, "I was sure to shoot him in the dick for you."
Moxxi looked over from the bar and laughed at the news. "That serves him right for shouting over the ECHO that he was going to fuck everyone's mothers. What a child."
"I tossed him off the side of the Bloodshots' stronghold too, just because he disrespected you and all the girls," Kuro said and leaned against the side of the slot machine next to the door, and he grinned, "So about my reward? I can't imagine you could give me a kiss on the cheek as a bonus, can you?"
"My, what a smooth talker~" Moxxi purred, "I almost want to do just that~"
Kuro let out a half-hearted sigh. "Well dang."
"Aww don't feel bad, sugar. You might not get a kiss, but your reward will be so much better than that~"
Kuro tilted his head a bit as Moxxi walked from behind the bar and went over to the slot machine Kuro leaned against, and she sat on the stool in front of it. Moxxi gave a sultry smirk toward him as she pushed her ass out behind her, and the muscled vault hunter quickly took the hint and smirked right back at her, and he walked behind her. Moxxi didn't waist time and unclipped her skirt from around her waist and tossed it to the floor, and Kuro could see that she wasn't wearing panties at all and she was very wet, which was very clear from how her pussy was shining with her arousal.
"I see you've been busy with yourself, huh~?" Kuro said pulled his ten and a half inch member from his pants.
Moxxi giggled as she reached under herself and between her legs, using her fingers to rub her aching pussy. "Mmmm you could say that~ I've been waiting for this all day~"
"Oh that's good to hear~" Kuro growled and stepped forward, and he lined his cock up and began to push it inside Moxxi.
Moxxi let out a long moan as she was slowly filled with Kuro's cock, and she bit her lip and closed her eyes as he pushed it deeper and deeper into her. Soon, Kuro grabbed Moxxi's sides in his large, strong hands, and he leaned down and put his mouth as close to her ear as he could.
"Well, it isn't like me to leave a lady like you waiting for her release~" Kuro said before pulling his hips back, and he thrusted back into her as hard as he could.
Moxxi's eyes shot open and she screamed from the feeling of Kuro's entire length slamming into her cunt, intense pleasure drawn out through her scream. Kuro began to piston his hips back and forth, driving his cock as deep as it could go inside of the milf's core. If Moxxi was waiting all day for him, then he was gonna give her exactly what she wanted. Soon, Moxxi was pushed up against the slot machine as Kuro relentlessly pounded her, the loud sounds of his cock driving in and out of her wet pussy filling the bar.
Her screams were loud and were etched with so much pleasure that it made Kuro feel amazing. Hearing girls scream like that for him was such a high for him and he absolutely loved it. He wrapped his forearm around her neck as he bent over her and grabbed her around the waist with his other arm and he held her tight as he started to fuck her as hard as he could, his forearm squeezing down on her throat and causing her screams to lessen as her airflow was obstructed and like Kuro loved to hear her scream for him, she absolutely loved this.
Kuro kept holding her in his strong grasp, kicking the stool out from under Moxxi as he fucked her against the slot machine, lightly rocking it back and forth. Moxxi held onto his arms as her feet barely dangled an inch or so off the floor, and after all the edging she did to herself all damn day she finally started to cum, her scream of ecstasy garbled by Kuro choking her. Kuro felt her inner walls tighten around his cock and it made him grunt, the sound nearly like a beast's growl.
Kuro then decided to switch things up. He released his grip on Moxxi and let her breath, and then he flipped her around and grabbed her around her thighs. Then, he began to move his hips as hard as he did before, driving the tip of his cock against the entrance of her womb constantly and causing Moxxi to scream loudly from the intense pleasure it sent coursing through her body. With only the slot machine supporting Moxxi's back, it started rocking violently back and forth and hitting the wall behind it with how hard Kuro was fucking her. Moxxi held onto the machine in a weakening grip while Kuro drove her mad with how good he was making her feel. She was close to another orgasm already, and that rarely ever happened for her.
And soon, she did cum once more and her entire body quivered heavily, her toes curling as she lost her grip on the machine and she just let her body slump against it while she let out a long scream of pure ecstasy. Kuro looked right into her eyes as she did and a feral grin spread across his face, feeling her pussy tighten around his cock once more. After a few more moments of abuse, the slot machine ended up malfunctioning and the side opened up and spit out a legendary Torgue Kerblaster, clattering to the floor as money was spit out from the front just under Moxxi and fell at Kuro's feet.
The large man couldn't help but laugh at the fact that he broke the slot machine, and he decided to pick up the pace before he did any more damage to it. He thrusted faster and faster for several minutes longer while a bit more money came from the machine and he finally reached his climax and started to cum, hitting himself inside of her as he started to pump a thick load of his seed into her pussy. Rope after rope shot into her as his cock throbbed, the feeling sending small waves of pleasure throughout Moxxi's body before he stopped cumming a minute later.
Kuro stayed inside her for several more moments before he finally got a good hood of her and moved her away from the machine, and then he pulled out of her. His cum oozed out of her pussy and onto the floor away from the money, and he took her back to her room with her directions to lay her in her bed. Before Kuro stood back up, Moxxi leaned up and kissed him on the cheek and she gave a shaky smirk.
"I... changed my mind~" She said and put her hand on his cheek, "You deserve that bonus~"
Kuro grinned at her. "Well thank you, Moxxi. I'm glad I did enough to earn it~"
*Present day*
"...He didn't even take that money or that gun," Moxxi said with a grin as she recalled the memory, "He left the money and gave his own to replace the slot machine. Such a gentleman~ And I decided to give him that gun anyways, because he more than earned that and the card I attached to it~"
"And as for getting more than I bargained for... well~" She laughed, "I couldn't walk the next day, so I got exactly what I bargained for from that lion of a man~"
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cole-saberhagen · 5 years ago
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Commander Lilith & the Fight for Sanctuary - Part 2
I finished the main story in time, I think it did a good job setting up where things are in Borderlands 3.
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Vaughn sure settled into bandit life. His personality is all over the place though but I’ve just had to put that down to life adjustments. Some of his lines are just ??? Apparently he’s better in Borderlands 3. Just hoping there is a reunion between him and Rhys and that they aren’t too different now for that.
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Milestone reached! I used the free VIP spins on the Borderlands website but it’s broken atm. At some point I’ll get another Retainer and a Harold in my inventory. The Harold would have been useful for Hector but I’ll probably just farm another one from the Torgue machines.
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Damn Butt Stallion is still alive after crashing with the space station. I’m still so confused about how this ridiculous diamond pony even works. But Tina got to keep her now, so that’s cool. Maybe she’ll turn up on BL3.
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Omgggg always check random loot crates. I’d been using a +3 one since lvl 40. I’ve been ridiculously lucky with loot drops this run. Got a Skullmasher, Maggie, Conference Call, Sawbar, Flakker and Volcano today.
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Aha, did my Torgue machine farming for Hector and wooo a perfect DPUH with Torgue grip!
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Aww. The actual mission is a pain in the ass, I’ll have to finish it later as I’m stuck farming a decent electric weapon/grenade mod for that awful 4th Lt. you have to kill.
Anyway I finally feel ready for Borderlands 3 now!
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