#tong bei quan
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Practicing the basic skills of Tongbeiquan . Rolling, chopping, hanging, unloading, cutting, sweeping, stretching, fisting, and probing. Tongbeiquan 通背拳(Spreading Power from the Back Boxing"), as tong means "through," bei means "back" and quan means "fist") is a school of martial arts popular in northern China, known for engaging opponents from maximum distance.Tongbeiquan's basic precepts are Taoist in nature and many of the training methods in Tongbeiquan are similar to those of the internal styles.
#kung fu#wushu#chinese martial arts#kung fu girl#martial arts girls#chinese culture#kung fu world#martial arts
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Dynasty Warriors Online Weapon Moveset Counterpart Digest
During the years that Dynasty Warriors Online was in service, many weapons have been made available for players to choose from. The game started off with weapons from Dynasty Warriors 5 before later adding in weapons from 7, 8 and even 9 along with Warriors Orochi 2 and Samurai Warriors 3. Original weapons exclusive to the game have also been made available as well.
The list begins after the break. Please notes that the names for some weapons, particularly in later games, may be different to the names in the game that the movesets were taken from.
Crescent Blade 偃月刀 - Guan Yu (DW5)
Great Axe 大斧 - Xu Huang (DW5)
Great Club 砕棒 - Xu Zhu (DW5)
Iron Rod 鉄鞭 - Huang Gai (DW5)
Scimitar 朴刀 - Xiahou Dun (DW5)
Pirate Sword 甲刀 - Gan Ning (DW5)
Battle Rod 砕棍 - Xiahou Yuan (DW5)
Twin Rods 双鞭 - Taishi Ci (DW5)
War Axe 戦斧 - Dian Wei (DW5)
Twin Picks 双戟 - Pang De (DW5)
Twin Sabers 双剣 - Lu Xun (DW5)
Twin Maces 双錘 - Diaochan (DW5)
Bronze Spear 直槍 - Zhao Yun (DW5)
Cudgel 長棍 - Original (DWO)
Twin Fans 桜扇 - Daqiao (DW5)
Strategist Fan 燕扇 - Sima Yi (DW5)
Vision Staff 幻杖 - Pang Tong (DW5)
Sorcerer's Staff 妖杖 - Zhang Jiao (DW5)
Iron Claw 鉄鈎 - Zhang He (DW5)
Nanman Gauntlets 蛮拳 - Meng Huo (DW5)
Iron Sword 鉄剣 - Zhou Yu (DW5)
Tyrant Sword 獄刀 - Dong Zhuo (DW5)
Battle Shield 戦盤 - Original (DWO)
Whip 多節鞭 - Original (DWO)
Curved Voulge 長双刀 - Wei Yan (DW5)
Pole Blade 鉤鎌刀 - Zhang Liao (DW5)
Noble Sword 宝剣 - Yuan Shao (DW5)
Iron Spear 鉄槍 - Ma Chao (DW5)
Wood Nunchaku 両節棍 - Ling Tong (DW5)
Chakram 夏圏 - Sun Shangxiang (DW5)
Bronze Pike 鉄矛 - Zhang Fei (DW5)
Iron Blade 斬馬刀 - Guan Ping (DW5)
Feather Fan 羽扇 - Zhuge Liang (DW5)
Boomerang 投弧刃 - Zhurong (DW5)
Wolf Sword 積刃剣 - Sun Quan (DW5)
Broad Sword 将剣 - Cao Cao (DW5)
Eastern Sword 弧刀 - Zhou Tai (DW5)
Tonfa 旋棍 - Sun Ce (DW5)
Buckler Blade 牙壁 - Cao Ren (DW5)
War Blade 盤刀 - Huang Zhong (DW5)
Dagger Axe 戦戈 - Yueying (DW5)
Flute 鉄笛 - Zhenji (DW5)
Twin Blades 双刃剣 - Cao Pi (DW5)
Apex Blade 尖剣 - Liu Bei (DW5)
Cursed Deck 呪符 - Zuo Ci (DW5)
Trident 三尖槍 - Jiang Wei (DW5)
Long Fork 叉突矛 - Xingcai (DW5)
Glaive 断戟 - Lu Meng (DW5)
Halberd 鉄戟 - Lu Bu (DW5)
Nodachi 野太刀 - Ranmaru Mori (SW3)
Horned Blade 麟角刀 - Original (DWO)
Jamadhar 穿刃 - Original (DWO)
Greatsword 巨剣 - Fu Xi (WO2)
Light Sword 細剣 - Nuwa (WO2)
Fang Sword 牙剣 - Sun Jian (DW5)
Double Fans 桃扇 - Xiaoqiao (DW5)
Fanged Club 狼牙棒 - Original (DWO)
Snake Sword 蛇剣 - Original (DWO)
Ogre's Fist 重手甲 - Original (DWO)
Dragon Barbs 龍牙鈎 - Original (DWO)
Marbles 堕落 - Da Ji (WO)
Throwing Knives 鏢 - Wang Yuanji (DW7)
Crimson Flute 紅蓮笛 - Zhenji (DW7)
Blue Dragon Sword 青龍刀 - Sima Zhao (DW7)
Lance 螺旋槍 - Deng Ai (DW7)
Thunder Spear 雷鳴槍 - Jiang Wei (DW7)
Wheels 火焔圏 - Sun Shangxiang (DW7)
Flying Swords 飛翔剣 - Zhong Hui (DW7)
Dragon Fan 龍扇 - Zhuge Liang (DW7)
Twin Axes 双鉞 - Zhang Liao (DW7)
Red Dragon Sword 紅龍刀 - Sun Quan (DW7)
Long Bow 長弓 - Huang Zhong (DW7)
Splendid Claws 飛麗爪 - Zhang He (DW7)
Heavy Axe 大鉞 - Xu Huang (DW7E)
Orb & Scepter 打球棍 - Guo Jia (DW7XL)
Twin Dragon Swords 双龍剣 - Liu Bei (DW7)
Striking Rods 打双鞭 - Taishi Ci (DW7)
Whirling Tonfa 旋撃棍 - Sun Ce (DW7)
Qilin Fang 麒麟刀 - Xiahou Dun (DW7XL)
Sword & Hook 撃剣 - Xu Shu (DW7E)
Chain Whip 月香鞭 - Diaochan (DW7)
Sky Piercer 方天戟 - Lu Bu (DW7)
Arm Blade 鉄舟 - Huang Gai (DW7E)
Pugil Sticks 双杖 - Daqiao (DW7E)
Iron Fan 鉄扇 - Xiaoqiao (DW7)
Waving Nunchaku 波闘棍 - Guan Suo (DW7)
Spinner 旋刃盤 - Bao Sanniang (DW7)
Rapier 刺剣 - Liu Shan (DW7)
Short Halberd 短戟 - Han Dang (DW8)
Long Blade 長刀 - Guan Yu (DW7XL)
Trishula 筆架叉 - Wang Yi (DW7XL)
Shaman Staff 錫杖 - Zhang Jiao (DW7)
Circle Blade 断月刃 - Ding Feng (DW7E)
Curved Blade 打刀 - Zhou Tai (DW7)
Lightning Sword 迅雷剣 - Sima Shi (DW7E)
Arm Cannon 連弩砲 - Guo Huai (DW8)
Pulverizing Club 潰棒 - Xu Zhu (DW8)
Dragon Spear 龍槍 - Zhao Yun (DW7XL)
Hand Axe 手斧 - Dian Wei (DW8)
Talisman Cards 導符 - Zuo Ci (DW8)
Flying Boomerang 飛刀 - Zhurong (DW8)
Great Iron Blade 大剣 - Guan Ping (DW8)
Dual Blade 双斬剣 - Cao Pi (DW8)
Crossed Pike 十字戟 - Lu Lingqi (DW8XL)
Double Trident 両刃槍 - Jiang Wei (DW8)
Bladebow 刃弩 - Yueying (DW8E)
Dagger 匕首 - Original (DWO)
Bow & Rod 鞭箭弓 - Xiahou Yuan (DW8)
Dual Hookblades 双鉤 - Yue Jin (DW8)
Twin Pistols 双短銃 - Original (DWO)
Battle Ge 闘戈 - Yueying (DW8)
Great Sickle 大鍘刀 - Zhou Cang (DW9)
Broad Axe 長鉞 - Xin Xianying (DW9)
Extension Blade 伸細剣 - Yuan Shao (DW9)
Nine Rings Blade 九環刀 - Sun Jian (DW9)
Winged Fan 翼扇 - Sima Yi (DW9)
Master Voulge 眉尖刀 - Wei Yan (DW9)
Battle Staff 闘棍 - Zhou Yu (DW9)
Piercing Spear 貫薙槍 - Ma Chao (DW9)
Swallow Swords 飛燕剣 - Lu Xun (DW9)
War Trident 三尖刀 - Yu Jin (DW9)
Ballistic Spear 射刃槍 - Man Chong (DW9)
Rake 九歯鈀 - Lu Su (DW9)
Sword & Shield 盾牌剣 - Xingcai (DW9)
Framed Halberd 画戟 - Lu Bu (DW9)
Mandarin Duck Hooks 鴛鴦鉞 - Lianshi (DW9)
Jeweled Pike 宝戟 - Lu Meng (DW9)
Striking Sword 烈撃刀 - Sima Zhao (DW9)
Falcon Axes 隼双鉞 - Ma Dai (DW9)
Emei Piercers 峨嵋刺 - Wang Yi (DW9)
Shadow Fan 翳扇 - Pang Tong (DW9)
Battle Gloves 眷手甲 - Meng Huo (DW9)
Flaming Sword 焔刃剣 - Sun Quan (DW9)
Chaos Rods 壊双鞭 - Taishi Ci (DW9)
Sky Splitter 裂空刀 - Guan Ping (DW9)
Crescent Edge 月牙鏟 - Li Dian (DW9)
Studded Club 裂棒 - Xu Zhu (DW9)
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a o e i i er ai ei ao ou an en ang eng ong i ia iao ie iu ian in iang ing iong u ua uo uai ui uan un uang ueng ü üe üan ün a o e er ai ao ou an en ang eng yi ya yao ye you yan yin yang ying yong wu wa wo wai wei wan wen wang weng yu yue yuan yun b ba bo bai bei bao ban ben bang beng bi biao bie bian bin bing bu p pa po pai pei pao pou pan pen pang peng pi piao pie pian pin ping pu m ma mo me mai mei mao mou man men mang meng mi miao mie miu mian min ming mu f fa fo fei fou fan fen fang feng fu d da de dai dei dao dou dan den dang deng dong di diao die diu dian ding du duo dui duan dun t ta te tai tei tao tou tan tang teng tong ti tiao tie tian ting tu tuo tui tuan tun n na ne nai nei nao nou nan nen nang neng nong ni niao nie niu nian nin niang ning nu nuo nuan nü nüe l la le lai lei lao lou lan lang leng long li lia liao lie liu lian lin liang ling lu luo luan lun lü lüe g ga ge gai gei gao gou gan gen gang geng gong gu gua guo guai gui guan gun guang k ka ke kai kei kao kou kan ken kang keng kong ku kua kuo kuai kui kuan kun kuang h ha he hai hei hao hou han hen hang heng hong hu hua huo huai hui huan hun huang z za ze zi zai zei zao zou zan zen zang zeng zong zu zuo zui zuan zun c ca ce ci cai cao cou can cen cang ceng cong cu cuo cui cuan cun s sa se si sai sao sou san sen sang seng song su suo sui suan sun zh zha zhe zhi zhai zhei zhao zhou zhan zhen zhang zheng zhong zhu zhua zhuo zhuai zhui zhuan zhun zhuang ch cha che chi chai chao chou chan chen chang cheng chong chu chua chuo chuai chui chuan chun chuang sh sha she shi shai shei shao shou shan shen shang sheng shu shua shuo shuai shui shuan shun shuang r re ri rao rou ran ren rang reng rong ru rua ruo rui ruan run j ji jia jiao jie jiu jian jin jiang jing jiong ju jue juan jun q qi qia qiao qie qiu qian qin qiang qing qiong qu que quan qun x xi xia xiao xie xiu xian xin xiang xing xiong xu xue xuan xun
NAKU 🫵
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Ji ji fu ji ji
a o e i i er ai ei ao ou an en ang eng ong i ia iao ie iu ian in iang ing iong u ua uo uai ui uan un uang ueng ü üe üan ün a o e er ai ao ou an en ang eng yi ya yao ye you yan yin yang ying yong wu wa wo wai wei wan wen wang weng yu yue yuan yun b ba bo bai bei bao ban ben bang beng bi biao bie bian bin bing bu p pa po pai pei pao pou pan pen pang peng pi piao pie pian pin ping pu m ma mo me mai mei mao mou man men mang meng mi miao mie miu mian min ming mu f fa fo fei fou fan fen fang feng fu d da de dai dei dao dou dan den dang deng dong di diao die diu dian ding du duo dui duan dun t ta te tai tei tao tou tan tang teng tong ti tiao tie tian ting tu tuo tui tuan tun n na ne nai nei nao nou nan nen nang neng nong ni niao nie niu nian nin niang ning nu nuo nuan nü nüe l la le lai lei lao lou lan lang leng long li lia liao lie liu lian lin liang ling lu luo luan lun lü lüe g ga ge gai gei gao gou gan gen gang geng gong gu gua guo guai gui guan gun guang k ka ke kai kei kao kou kan ken kang keng kong ku kua kuo kuai kui kuan kun kuang h ha he hai hei hao hou han hen hang heng hong hu hua huo huai hui huan hun huang z za ze zi zai zei zao zou zan zen zang zeng zong zu zuo zui zuan zun c ca ce ci cai cao cou can cen cang ceng cong cu cuo cui cuan cun s sa se si sai sao sou san sen sang seng song su suo sui suan sun zh zha zhe zhi zhai zhei zhao zhou zhan zhen zhang zheng zhong zhu zhua zhuo zhuai zhui zhuan zhun zhuang ch cha che chi chai chao chou chan chen chang cheng chong chu chua chuo chuai chui chuan chun chuang sh sha she shi shai shei shao shou shan shen shang sheng shu shua shuo shuai shui shuan shun shuang r re ri rao rou ran ren rang reng rong ru rua ruo rui ruan run j ji jia jiao jie jiu jian jin jiang jing jiong ju jue juan jun q qi qia qiao qie qiu qian qin qiang qing qiong qu que quan qun x xi xia xiao xie xiu xian xin xiang xing xiong xu xue xuan xun
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Lyrical Mix 1 (從未見過的海 - 告五人)- 24/11/2024
今早的鬧鐘喚醒 Jin zao de nao zhong huan xing 是對靈魂的敲擊 Shi dui ling hun de qiao ji 如常的翻來覆去 Ru chang de fan lai fu qu 是對軀體的提醒 Shi dui qu ti de ti xing
窗邊光線撲朔迷離 Chuang bian guang xian pu shuo mi li 是回憶不甘離去 Shi hui yi bu gan li qu 只能讓宿醉肆意 Zhi neng rang su zui si yi
今夜的街邊燈火 Jin ye de jie bian deng huo 是溫熱的耳語 Shi wen re de er yu 目光的到達之地 Mu guang de dao da zhi de 想著未來和過去 Xiang zhe wei lai he guo qu
冬天來臨而惆悵心情 Dong tian lai lin er chou chang xin qing 怪罪���氣不穩定 Guai zui tian qi bu wen ding 可是心裡一直 Ke shi xin li yi zhi 一直想起 Yi zhi xiang qi 想起你的雙眼 Xiang qi ni de shuang yan 我的宿命 Wo de su ming
* 從未見過的海 Cong wei jian guo de hai 在你眼裡浮現出來 Zai ni yan li fu xian chu lai 拍打著寂寞等待 Pai da zhe ji mo deng dai 變成眼淚流了下來 Bian cheng yan lei liu le xia lai
** 從未見過的海 Cong wei jian guo de hai 若是天地雲煙消散 Ruo shi tian di yun yan xiao san 悲傷與快樂並排 Bei shang yu kuai le bing pai 不分晝夜我全部都愛 Bu fen zhou ye wo quan bu dou ai
外在的慾望讓我 Wai zai de yu wang rang wo 燒傷了平靜 Shao shang le ping jing 內在的聲音是你 Nei zai de sheng yin shi ni 給我的憧憬 Gei wo de chong jing
活著的意義在於追尋 Huo zhe de yi yi zai yu zhui xun 還是聽從命運 Hai shi ting cong ming yun 如果夜裡的我 Ru guo ye li de wo 保持清醒 Bao chi qing xing 那就是對你 Na jiu shi dui ni 深深著迷 Shen shen zhe mi
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從未見過的海 Cong wei jian guo de hai 只待天地雲煙消散 Zhi dai tian di yun yan xiao san 悲傷與快樂並排 Bei shang yu kuai le bing pai 不分晝夜我全部都愛 Bu fen zhou ye wo quan bu dou ai
Repeat *
Repeat **
從未見過的海 Cong wei jian guo de hai 在我們眼裡浮現出來 Zai wo men yan li fu xian chu lai 命運的遺憾空白 Ming yun de yi han kong bai 變成眼淚流了下來 Bian cheng yan lei liu le xia lai
從未見過的海 Cong wei jian guo de hai 茫茫天地雲煙消散 Mang mang tian di yun yan xiao san 悲傷與快樂同在 Bei shang yu kuai le tong zai 告訴我們不要再等待 Gao su wo men bu yao zai deng dai
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Is it fair to say that Pang Tong served all three warlords? Cao Cao briefly after Liu Zong's surrender, Zhou Yu (thus Sun Quan) during Chibi, and then Liu Bei afterwards?
There is no evidence that Pang Tong held office of any kind under Cao Cao. It's unclear if he had any position under Sun Quan either. He may have been a clerk on Zhou Yu's personal staff, but that's very inconclusive.
He had nothing to do with anything involving Chibi.
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Song : Tong Bei Quan (ft. Bassagong)
Artist : Sultan Of The Disco
Album : Aliens
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Shaolin Tong Bi Quan applications (video here)
#Shaolin#Tong Bi Quan#Tong Bei Quan#kung fu#kung fu applications#martial arts#traditional martial arts#chinese martial arts#fighting#wushu#shaolin temple#buddhist monks
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DK Yoo - 15 Styles of Martial Arts
DK Yoo, a true student and Master with epic speed, accuracy, agility and power
Savate
Taichi
Shaolin Kung Fu and Aikido
Sanda, Sanshou, Chinese boxing
Wushu
Systema
Eskrima also known as Arnis or Kali
Wing Chun
Judo
Jeet Kune Do
Kick Boxing and Myanmar Lethwei
Taekwondo
Tong Bei Quan
Taekkyeon
Fencing
You know your training partners are in for major pain when they’re required to wear a motorcycle helmet!
h/t @manwithoutborders - DK Yoo - Speed Jab Lessons - Use your pelvis
#dk yoo#martial arts#martial arts styles#martial art techniques#savate#taichi#aikido#sanda#wushu#shaolin kung fu#systema#eskrima#jeet kune do#kick boxing#myanmar lethwei#taekwondo#tong bei quan#taekkyeon#baji quan#fencing#tongbeiquan#d. k. yoo#fight styles#fighting style
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Koei Warriors Retrospective Part 12: Dynasty Warriors 6
Dynasty Warriors 6 (真・三國無双5) Platforms: PlayStation 3, Xbox 360, PC Release dates: Japan: 11 November 2007 (PS3/Xbox 360)/11 July 2008 (PC) USA: 19 February 2008 (PS3/Xbox 360)/18 November 2008 (PC) Europe: 7 March 2008 (PS3/Xbox 360)/10 October 2008 (PC)
"How many times have I told you to make her feel welcome? No, I don't care if you didn't know she was a Reverend Mother of the Bene Gesserit. Did you learn nothing from the Kwisatz Haderach saga? Consider yourself fired."
Oh, hello. Sorry, had a bit of trouble with one of my businesses there. With Koei Tecmo moving onto the PlayStation 3, this begins what I like to call the modern era of Warriors games. However, as I mentioned in the last instalment, there was a transitionary period beginning with DW5 Special and ending with Warriors Orochi Z, and this game, Dynasty Warriors 6, is smack bang in the middle of it.
Apparently, this game is controversial among the fandom to the point that they call it the worst game of the franchise (up to this point, anyway). But was it really the worst game in my eyes? Let's find out.
Dynasty Warriors 6
Where should I begin with this game? Right, the cuts.
If you haven't noticed in the Dynasty Warriors instalments so far, I've been adding in comments from tweets made by game designer Tomohiko Shō, who has worked on the games from the beginning to this one and has been the lead planner since DW2, taking on the role of director in DW6 before he was diverted out of the team. Since June this year, Shō has been giving insights into his work on the classic era DW games and the mechanics within them in preparation for the release of Dynasty Warriors Origins, and they have served as interesting material for this series.
According to Shō, there were three main challenges to making a sequel on the same lines of DW5, namely the increase in characters, the increase in battles, and the repetition of the same stories. Ultimately, the decision was made to reduce characters and battles in an effort to develop a next-generation battle design that would create the foundation for the realism (臨場感) of future battlefields. This would allow them to begin developing challenging battles on larger maps while continuing to explore major characters in depth.
As such, 8 characters ended up being cut from the game, namely Pang De, Daqiao, Jiang Wei, Xingcai, Meng Huo, Zhurong and Zuo Ci. For each kingdom, five characters (and two from Other) were given Musou Modes of six stages as follows:
Wei
Xiahou Dun
Dian Wei
Sima Yi
Zhang Liao
Cao Cao
Wu
Zhou Yu
Lu Xun
Sun Shangxiang
Gan Ning
Sun Jian
Shu
Zhao Yun
Guan Yu
Zhang Fei
Zhuge Liang
Liu Bei
Other
Diaochan
Lu Bu
Yes, that means Cao Cao and Liu Bei end up cheating death again to appear at the Wuzhang Plains (and not just as a character exclusive thing like in DW5). At least Sun Jian only goes up to Hefei and Fan Castle. Interestingly, the final stage in Sima Yi's Musou Mode has him lead a portion of the Wei forces against Cao Cao, which serves as foreshadowing for a new faction to be featured in the next game (that was also teased in WO2).
Unfortunately, these lineup changes also means that the entire Dynasty Warriors character lineup is fucked up for future games. In this game, each of the kingdom's five characters that have Musou Modes are listed first in the character lineups, with all the other characters listed after that. But even then, Koei ended up going out of their way to fuck up the order of the other characters as well. In Wei, Zhenji is listed last after Cao Ren and Cao Pi. In Wu, Zhou Tai and Ling Tong are moved up to between Huang Gai and Sun Ce before Sun Quan and Xiaoqiao come after. In Shu, Guan Ping is listed between Wei Yan and Pang Tong.
The reason why the characters were listed the way they were is because they were ordered by their debut game orders. When cut characters came back in future games, they were placed at the end of the DW6 lineups and it kept building up from there. The kingdoms are now ordered so that Shu is third after Wei and Wu when they were listed before them up to Warriors Orochi, but I don't mind it as much. I know this may seem like a small thing in the grand scheme of things, but I am someone who believes in consistency, much to the point that when I did the Dynasty Warriors Weapon Moveset Power Rankings, I ordered the movesets by the debut order of their EX characters, aka the true order. At least the Other characters haven't been touched much by virtue of Meng Huo, Zhurong and Zuo Ci being at the end of the lineup.
Each character has gone through a radical redesign compared to DW5, whether in their appearances or the weapons they use. Notable examples of appearance changes include Liu Bei, Sun Quan, Cao Pi and Dong Zhuo. As for weapon changes, Liu Bei uses twin swords instead of a single one, Zhang Liao uses twin axes instead of a pole blade, Zhou Yu uses a pole instead of his iron sword, and Diaochan uses a chain whip instead of her twin maces among others. Other characters like Xiahou Dun (Scimitar > Cudgel), Dian Wei (Axe > Morning Star), Gan Ning (Pirate Sword > Dual Daggers) and Lu Bu (Halberd > Crossed Pike) have received weapon changes that would be reversed in future games.
In fact, the only really unique characters are those that have Musou Modes while the other characters share weapon movesets with each other. Ma Chao still has his spear, but he shares it with Taishi Ci, Sun Ce and fucking Zhang He (!). Lu Meng continues to use a pike, which is also shared with Guan Ping, Ling Tong, Cao Ren and Xu Huang. The sword, as used by Sun Quan, Cao Pi and Yuan Shao, is different to the blade as used by Zhou Tai, Xiahou Yuan and Huang Zhong. Characters using clubs include Wei Yan, Huang Gai, Xu Zhu and Dong Zhuo, Sun Shangxiang shares her bow with Yueying, Zhang Jiao shares his staff with Pang Tong and Diaochan shares her chain whip with Zhen Ji. The only remaining unique character with no story mode is Xiaoqiao, who continues to use the paired fans.
The layout of Free Mode is similar to that of DW5, but many stages have more than two scenarios mostly due to Diaochan and Lu Bu's stories or because some characters have exclusive versions of scenarios (eg. the Wu scenarios for Jing Province, Hefei and Fan Castle have exclusive versions for Sun Jian). A couple of new battles, namely Invasion of Xuchang (featuring Sun Ce) and Battle of Hanzhong make their debut in this game, but for the most part, the battles are the same as in previous games.
Stage difficulties are the same as in DW5, but there is an extra difficulty between Hard and Chaos known as Master. Master and Chaos difficulties are unlocked by completing Musou Modes. Like in DW5, the number of interim saves is also limited based on the difficulty, with Master difficulty giving you one save like the Hard difficulty.
There are five challenges available in Challenge Mode; Rampage and Sudden Death return from DW5, then Speed Run has you run a course of eight bases around Chengdu, Havoc has you destroying as many items as possible around Chibi, and Gauntlet has you dodging horses as you gather EXP.
The Camp section has received a little retune from previous games. Aside from looking at your character's model, stats, weapons and horses, the Musou Mode movies (for characters that have them) can be seen here. When you max out your character to level 50, you'll also unlock the voice gallery, something that was exclusive to the Empires games.
Some new elements have been added to the Encyclopedia as well; aside from the history overview and officer biographies, there is also a battle biography of all stages featured in the game, a glossary of terms and sayings and a timeline of military and political happenings along with births and deaths. Related entries can be viewed as well. This would be the standard for future Dynasty Warriors games.
Dynasty Warriors 6 changed the battle mechanics for the first time after the existing system was in use for 7 years. According to Tomohiko Shō, the existing Charge Attack system that had been adapted from fighting games wasn't designed to be an instant quick-thinking system as you had to think in advance about what attack you wanted to perform, hence why they designed to change it.
The new battle system is known as the Renbu (chain) system. It consists of a Normal Attack string, a Power Attack string and a strong Power Attack. The Power Attacks replace the Charge Attacks from previous games even though I'll probably keep referring to them as such. Pressing Triangle performs the Power Attack string and holding Triangle performs the strong Power Attack.
The amount of attacks you can perform (and their efficacy) is determined by the ranking Renbu Gauge to the left of your character portrait in the HUD, ranging from ranks 1 to 3 and infinity. Rank 1 starts you off with a 4-chain Normal Attack and 2-chain Power Attack, while the infinity rank gives you a 16-chain Normal Attack and 5-chain Power Attack. Initially you can only charge the Renbu Gauge up to the second rank, but as you level up, you can upgrade yourself and unlock the ability to charge up to the third rank and infinity, or you can pick up some beads (a new item) that will give you infinite Renbu for 30 seconds. Attacking enemies will charge the gauge and bring up your Renbu rank, while being attacked will cause it to fall, sometimes significantly if you're hit with a strong enough attack.
Jump Attacks and Dash Attacks remain the same as with previous games, but this game also introduces a strong Dash Attack performed by pressing Triangle while running. If you are caught in a weapon deadlock and you max out your side of the gauge, you can perform a Deadlock Attack on the enemy like in Samurai Warriors. Evasion somersaults and horse jumping are also elements implemented from Samurai Warriors.
Grapple Attacks are a new introduction to this game, reintroducing the concept of targeted attacks to Dynasty Warriors characters after they were cut in 5. While guarding, you can press Square or Triangle to grab an enemy and perform an attack against them. This is different to parrying and counterattacking, which also continues in this game when you press Square or Triangle after guarding an enemy attack, which is better timing than in previous games. The parry is just a simple knockback that is new to this game, while the counterattack is similar to how parrying was implemented in previous games.
Musou Attacks now consist of a Normal Attack loop followed by the finisher, which seems kind of bland seeing as the Musou loops in previous games were actually different.
By picking up the book-like Tomes on the battlefield, you can press L2 (L + R on the PSP port) to unleash one of five Special Attacks that are different between each character (also replacing the bow attacks of the classic era). These Special Attacks are True Speed (performing special attacks while running at sanic speed), Swift Attack which should really be named Overwhelm (infinite Renbu and increased resistance to enemy attacks), Volley (rain down arrows around you), Fire (trigger flaming pillars that can also set bases on fire) and Rockfall (rain down boulders that can roll depending on your terrain). Initially you are only able to have one Tome in stock but you can upgrade yourself to have three. Enemy officers are also capable of using Special Attacks as well.
In summary, the Renbu system is designed to allow you to transition between Normal Attacks and Power Attacks and cancel them with guards and evasions. It's alright for what it is, but to me it makes the button-pressing experience a bit of an unintentional pisstake, particularly with the Normal Attack string. At least the transition between Normal and Power Attacks feels seamless even with the windup to the Power Attack that can leave you open to enemy attacks.
With a horse equipped, you can press the down button to summon it, a feature adapted from Warriors Orochi that had roots in SW2. On horseback, you can jump your horse by pressing R1, a distinct contrast to the Samurai Warriors implementation that also allows you to perform a Power Attack on horseback.
Weapons are divided into three types, namely Standard, Strength and Skill, with each type providing different effects the higher your Renbu rank; Standard weapons increase attack range, Strength weapons increase attack strength and Skill weapons increase attack speed. Weapons can have an element of either Fire, Ice and Lightning and can have up to five of ten effect attributes, among them Air Wave and True Musou. Up to eight weapons can be kept per character.
Horses can be picked up in battle and levelled up like bodyguards in DW5, with up to eight horses able to be kept. Each horse will have a randomly generated name (that sometimes doesn't match the mane colour) and an evaluation rating shown by the blurb on each horse. As you level up your horse to a maximum of 5, its abilities will increase and it will also gain an element and up to four abilities. It is also this way that you can raise rare horses to have the same abilities as Hex Mark, Shadow Runner or Red Hare. Let me explain.
To get these abilities, your horse needs to have the blurb "His eyes consider the world and has a heavenly physique." Horses come in six colours, namely chestnut brown, dark bay brown, bay brown, grey, black or red. For each colour horse that has the stated blurb, there is a chance (meaning that it isn't guaranteed) that it will become a King horse at level 5.
Chestnut brown horses gain the title Auburn King and the ability Steel Hoof, preventing your horse from rearing up when trampling enemies (kind of a redundant ability considering the other horses but still)
Dark bay brown horses gain the title Ebon(y) King and the ability Jagged Hoof, which increases damage as you trample enemies
Bay brown horses gain the title Dapple King and the ability Winged Hoof, which allows your horse to create a shockwave upon landing a jump
Grey horses gain the title Grey King (also known as Hex Mark King 的盧王) and the ability Water Spirit, which allows your horse to swim faster in deep water (Special changes this to Karmic Spirit, increasing your luck of finding good weapons or horses)
Black horses gain the title Shadow Runner King and the ability Stone Spirit, allowing your horse to withstand heavy damage while mounted without falling off
Red horses gain the title Red Hare King and the ability Wind Spirit, making your horse run as fast as Red Hare
This has got to the the worst method of gaining rare horses because as rare as you get a horse that has the stated blurb, you're not even guaranteed to gain a King horse anyway. Players have tried tricks to gain and raise King horses, such as changing the system time (at least on PlayStations anyway) to a specific parameter and going through the steps as quickly as possible in the hope of gaining a potential rare horse, then when their EXP is just about to max out, if it doesn't become a rare horse at level 5, they reset the console and start again (interim saves don't help). Oh, but I suppose this adds to the rarity of it, ay? Anyway, tips are available on the Japanese wikis and GameFAQs.
(In the Japanese and Chinese versions, horse titles are always [colour][element] King with an 王 at the end, so frankly the English version denotes King horses better.)
Each stage has three target objectives that when completed, allow you to gain a weapon and a certain amount of EXP. Certain objectives are also the key to unlocking non-Musou Mode characters for use in Free Mode and Challenge Mode.
Some stages can have a third-party enemy army like in Samurai Warriors, but that is largely limited to the Wu Territory (Wujun) and Lu Bu's stages. Players are listed separately at the top of the Unit Info list and not under army commanders. Officers can have up to five subofficers (that are not locatable) and those subofficers can sometimes split off into their own units. In later games, all officers would be listed separately without subofficers.
An interesting addition to the Battle Log is the inclusion of battle dialogue. A point of contention among fans of Warriors games is the apparent capability to read the messages and dialogue that appears on the screen, and for some toxic fanboys, it's become an excuse to justify Koei Tecmo not dubbing their later games. Look, I will say that while it's nice to include dialogue in the battle log so players can review it, this isn't an excuse for toxic fanboys to dismiss players being unable to read fast enough as an ableist "skill issue". Similar functionality would be seen in SW Chronicles, SW4 (the entire series), DW Godseekers, DW9 and WO4, with later games also allowing lines to be replayed (regardless of voice options).
Battlefields have received a revamp compared to previous games. You can swim in the water, ambush enemies from cliffs and climb up and down ladders. In fact, the latter is a core functionality of siege battles, which take place in battles with large castles. When you approach a castle gate (that can't be broken down normally though it has been possible), engineer units will begin setting up catapults, rams and ladders while arbalests (ballistae) and rock throwers will defend the gate from atop the castle walls. If you are attacking the castle, you can climb up the ladders and destroy the arbalests, but if you are defending the castle, you have to defeat all enemy officers outside the gates to make them give up on the siege. You can destroy the siege weapons, but they will keep being rebuilt until the siege battle ends.
Interestingly, at the Battle of Chibi, there are gongs on three of the boats that will allow them to move when they are hit. There's another boat that Cao Cao and some of his officers will escape to when the fire attack succeeds, which is probably the only thing that remains of the Escape to Chibi scenario.
Bases make appearances again in this battle, but checkpoints (strongholds) with guard captains are no longer a thing from this point in DW. Among the types of bases include main camps, forts, gates and watchposts, also known as archer bases. For the first three types, you attack the gates to break through them and defeat enemies to decrease the base's morale/durability until it gets to zero, at which point the base will belong to your forces. Defeating corporals reduce the morale by 20 apiece, then once the number gets under 100, defeating the base's guard captain will occupy the base. Officers can enter their sides' bases to increase their morale. The morale of watchposts is 15, but only defeating the archers will count; in this case, the only way that defeating soldiers can affect the morale is if they're under an officer. Recovery items can be obtained from allied bases.
Duels make somewhat of a return in this game. While fighting an enemy officer, a gong may sound and soldiers will surround the two of you, attacking anyone who comes near them. Other officers may enter the ring as well.
This game is the first game to count hit chains involving all enemies you hit instead of combo chains involving you hitting the same enemy multiple times. With the exception of DW7, this would be the norm for future Warriors games.
At the end of each battle, there is a skill tree where you can unlock skills based on how many levels you went up by (which, for the first time, follows the SW/WO system instead of the old rank system). Aside from upgrading your stats, this is where you also upgrade your maximum Renbu level and the number of Tomes you can hold (plus also having one at the start of a battle).
In terms of localisation, I did mention in the last instalment for Warriors Orochi that this was the middle of a transition in English voice actors, with some characters being recast in addition to their redesign. Zhou Yu and Gan Ning's voice actors are changed from Michael Gough/Michael Forest and Doug Stone (who continues to voice Xu Zhu and Zhang Jiao) respectively to Michael Sinterniklaas, who voiced Taigong Wang in WO. Liu Bei's voice actor is changed from Dan Woren to Dave B. Mitchell, who has voiced Guan Yu since WO, and Sima Yi's voice actor is changed from Richard Cansino (who continues to voice Pang Tong) to Kyle Herbert. Lee Everest, who also voiced Huang Gai, has been fully integrated as the English narrator for Warriors games after only being heard at the end of Musou Modes in DW5.
Additionally, Voicegroup has been making the effort to begin properly pronouncing certain Chinese names properly since WO. Gone are the days of "Cow Cow" and "Cow Pee" in favour of "Tsao Tsao" and "Tsao Pee". These efforts would continue along with the status quo in future games.
Also, in the Chinese version, the text uses a font that is rather reminiscent of the old-style seal script (篆書) or clerical script (隸書) styles. This font would continue to be used up to DW8E and even in WO3. A similar font is also seen in the Japanese version, but it's only used in the DW6 series.
Dynasty Warriors 6 Special
Dynasty Warriors 6 Special (真・三國無双5 Special) Platforms: PlayStation 2, PlayStation Portable Release dates: Japan: 2 October 2008 (PS2)/17 September 2009 (PSP) USA: 18 November 2008 (PS2)
For the first time since 2, Dynasty Warriors 6 does not have an Xtreme Legends expansion. Instead, it was backported to the PS2 and released as a "Special" port before later being ported to the PSP.
When DW6 was released, only 1 million PS3s had been sold in Japan and there were calls for it to be ported to the PS2. In all honesty, with the higher launch price of the PS3 compared to the PS2 (even with inflation taken into account), not to mention the global financial crisis of 2008, it's easy to see why PS3 sales would be slow, particularly towards kids my age. As user Jon-Slow said, "It was not a console a child could buy or ask for".
Like seriously, back then, my cousin got a PS3 and Nintendo Wii while I was stuck with my PS2 and PSP (keep in mind that even without buying physical copies of games, "digital versions" were hard to come by particularly because my family's internet allowance was 10GB before it slowed to fucking dialup speeds). I did get a Nintendo Wii later, but I regretfully traded it in for a Wii U some years later instead of getting a PS3 or PS4. I doubt my parents would have been willing to spend the money anyway.
So yeah, because of the sales figures and the pricing of the PS3, Dynasty Warriors 6 got backported to an older (and cheaper) console with some of the improvements normally seen in Xtreme Legends. DLC for this game wasn't on Koei's mind back then otherwise provision would have been made for it. Also, this game didn't have the "Special" moniker when it was released in the West, which I think would confuse people into thinking that the PS2 version is the same when it isn't, but then again even an idiot would realise that the PS2 doesn't support widescreen and has less graphics capabilities compared to the PS3.
The main thing is that six additional characters have been decloned and given unique weapons and new Musou Modes (which are available from the beginning). These characters are Zhang He (who gets his claws back), Cao Pi, Taishi Ci (who also gets his twin rods back), Ling Tong, Ma Chao and Yueying. Amidst these new Musou Modes, five new stages have been added, with some notable inclusions being the Battle of Jiangdong (which is separate from the existing Battle of the Wu Territory) and Struggle at Hebei (which is where you finish off Yuan Shao after his army was defeated at Guandu).
Other changes have been made to suit the reduced graphics capabilities of the PS2. Swimming is one element that has been removed; some deep water areas have been made shallow or inaccessible, most notably in Fan Castle where the floodwaters are shallow or in Chibi where the gongs to move ships have also been removed. Duels have been removed and replaced with highlight battles akin to DW5.
In Japan, this game was released over two discs, with Disc 1 containing the Musou Modes for Wei and Wu characters (excluding Gan Ning and Sun Jian) and Disc 2 containing the Musou Modes for Shu and Other characters along with Gan Ning and Sun Jian. In the USA, the game was released on a dual-layer disc, which again caused issues on some PS2s like SW2XL did.
Even without considering the discs though, players have experienced issues that somewhat affect the gameplay experience. The game has been known to lag, controller inputs may not be read correctly and enemies are prone to disappear and reappear. The latter issue causes some powerful soldiers to become stealthy, where they will come out of nowhere and attack you before disappearing again.
The PSP port is more optimised compared to (what I've heard about) the PS2 port and is also the port I've been playing DW6 on for over a decade. It was also the time when I made the rookie mistake of assuming that this was DW5 (because this is Shin Sangoku Musou 5), so I ended up playing a different game to what I was expecting.
Meng Huo is also added in the PSP port after making a return in Empires, appearing with the Shu forces at Hanzhong, Jieting and the Wuzhang Plains. Character selection lines have been added when selecting characters in Musou Mode, the lines being taken from the PS3 port of Strikeforce. While the PSP port omits encounter, defeat and praise lines from being heard when played by itself, installing data to the Memory Stick and enabling data to be loaded from it allows those lines to be voiced, making this the first PSP port of a Warriors game to be fully voiced. Loading times are also shortened but they were fast enough as they were already.
The PS2 version might work better if played on an emulator, but otherwise, you can play the PSP version as it is better and less buggy.
Rant: The Koei Tecmo Merger
Around this generation of Warriors games, you may begin to notice a change in the opening logos of the games, most particularly the Koei logo changing to the Koei Tecmo (KT) logo. From 2008 to 2010, the two companies Tecmo and Koei merged to form Tecmo Koei Holdings and their subsidiaries were rebranded and restructured before Tecmo was declared disbanded. In 2014, the company's name was renamed to Koei Tecmo to better represent the ordering in their logo and in 2016, another company restructure led to the Tecmo brand name being abandoned for good. But what were the circumstances behind the merger and how did it contribute to Koei Tecmo's later "budgetary limitations"?
On 1 January 2006, Tecmo's president Junji Nakamura announced his resignation from the company, naming Yoshimi Yasuda his successor. Later that year in September, a former female employee filed a lawsuit against Tecmo and Tomonobu Itagaki, senior executive officer and head of Team Ninja, claiming that Itagaki sexually harassed her and that after she lodged a complaint with the company, was demoted and had her salary reduced to the point where she was essentially forced to quit. Tecmo stated that Itagaki, the female employee and their associates mixed their private and work matters, causing trouble within the company and as a result, all of them were demoted and had their salaries reduced.
In December 2007, the Tokyo District Court ruled that Itagaki did not commit sexual harassment, which was appealed by the female employee. Throughout the first half of 2008, Itagaki was demoted from being an executive officer to a creative officer before the Tokyo High Court dismissed the employee's lawsuit in May. Tecmo would acknowledge that socially unacceptable behaviour had taken place, but stood by Itagaki's actions not constituting sexual harassment.
Around the same time, Tomonobu Itagaki filed a lawsuit against Tecmo and president Yoshimi Yasuda for 148 million yen while also announcing his resignation on 1 July 2008. In his statement to the media, which was also translated into English on his request, Itagaki claimed that he was owed completion bonuses and was also suffering emotional distress due to disparaging statements from Yasuda. Itagaki was fired by Tecmo two weeks before his planned resignation and as a result, he raised his claim to 164 million yen, the raise reflecting what he should have earned had he been allowed to resign as planned.
Around the same time again, two Tecmo union executives, representing all 300 employees, filed a lawsuit against the company for 8.3 million yen in unpaid overtime pay (over two years as per the statute of limitations), the staff having been illegally moved to a "flexible hours" system in 2004 that apparently justified Tecmo not paying them for overtime. Yoshimi Yasuda resigned as president at the end of August 2008 for "personal reasons" and the lawsuit with the union executives was settled soon after. By March 2009, Tecmo's labour union became defunct after all their members resigned following the settlement. Itagaki's lawsuit with Tecmo would be settled in February 2010. The terms for both settlements were not made public.
On a side note, former president Junji Nakamura also filed a lawsuit in February 2007, seeking nearly 170 million yen in retirement benefits (severance pay). According to an online comment from a former employee of the company (made 21 June 2008 under this article), this was after Tecmo's board of directors apparently decided to not to pay him any retirement benefits after Nakamura was found to have embezzled company funds, likely meaning that Nakamura was actually fired, but former chairman and founder Yoshihito Kakihara took consideration on him and allowed him to resign so he wouldn't be marked with the shame of being fired. Take this with a grain of salt.
These lawsuits caused significant turmoil in the company and created a golden opportunity for takeover bids. Following Yasuda's resignation in August 2008, Square Enix announced a takeover bid for Tecmo, giving them a week to consider their offer. On 4 September 2008, Tecmo declined the tender offer and instead announced their decision to merge with Koei, citing close relationships between the founders' families at the heart of their decision. The merger was finalised on 1 April 2009.
Given Tecmo's damaged reputation at the time and Koei spending money on the merger along with rebranding and restructuring, I believe that the merger is one reason for the "budget issues" fans would speculate in later years. The Warriors games being a niche franchise certainly didn't help things either.
Dynasty Warriors 6 is part of a bridge between the classic and modern eras of Warriors games. The structure and format plays the same as the classic era, but the changes in aesthetics, designs and weapons paved the way for what we would see in the modern era. The Renbu system wasn't that well received because it took the piss out of button mashing, but I didn't feel that much of a difference between this and DW5. While I do understand why people don't like this game, I actually don't think it was that bad looking back at it, especially compared to what would come much later with DW9.
The transition between the classic and modern eras concludes with the spinoffs for DW6, Empires and Strikeforce/Multi Raid.
Azuma came into the office with two manilla folders. "Alec, Shanna, I need your help to research something for me. Everything you'll need is in these folders."
Alec and Shanna took a folder each and read through them. They were surprised at what Azuma was asking of them.
"My lord, are you seriously asking us to work with the Kwisatz Haderach for this?" questioned Alec.
"Yes. He's the only person I can think of who should have the resources for me to get a proper and detailed answer."
"Wouldn't you owe a favour to him regardless of whether you get the answers you needed or not?" asked Shanna.
"I've been on the Kwisatz Haderach's beck and call for nearly a year now, so surely I'm owed something from him. It was hard mustering up the courage to ask him for help, but he was happy to offer it. Look, I just want to find answers that are different to what I've already known because surely I have to be incorrect or misinformed about something. If you guys can do this, I'll make it worth your while. So how about it?"
"Understood, my lord," said Alec and Shanna.
What was the topic Azuma wanted the Tandy Computer Whiz Kids to research? The answer will be revealed in due time...
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Ziyi is the odd one out among representatives of prominent 3K warlords and the Eight Geniuses, haha
#the ravages of time#ravages of time#火鳳燎原#火凤燎原#liu bei#cao cao#sun quan#jia xu#guo jia#zhou yu#pang tong#zhuge liang#taishi ci
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Danmei Roundup
I suddenly realized that ever since MDZS opened the doors, I’ve steadily gone through a good amount of danmei. 👀 Since I’m apparently doing anything except write my final paper, I compiled a list of stories I’ve come to know either through their novels or audio drama adaptations (or both). Any of them look familiar? lol
Adding/updating the list as I go + highlighting some of my favs.
Period Fantasy: Wuxia, Xianxia
人渣反派自救系统 — 墨香铜臭 (Scum Villain’s Self-Saving System — Mo Xiang Tong Xiu) *system/transmigration*
魔道祖师 — 墨香铜臭 (Grandmaster of Demonic Cultivation — Mo Xiang Tong Xiu)
天官赐福 — 墨香铜臭 (Heaven Official’s Blessing — Mo Xiang Tong Xiu)
铜钱龛世 — 木苏里 (Copper Coins — Mu Su Li)
二哈和他的白猫师尊 — 肉包不吃肉 (Dumb Husky and His White Cat Shizun — Meatbun Doesn’t Eat Meat)
Sci-Fi/Survival (? idk what 无限流 is called)
全球高考 — 木苏里 (Global Examination — Mu Su Li)
地球上线 — 莫晨欢 (The Earth is Online — Mo Chen Huan)
Modern Setting
Crime/Mystery
犯罪心理 — 长洱 (Criminal Psychology — Chang Er)
默读 — Priest (Silent Reading — Priest)
破云 — 淮上 (Breaking Through the Clouds — Huai Shang)
皮囊 — 潭石 (Skin — Tan Shi)
Gaming
你师父我人傻钱多 — 莫晨欢 (Your Shifu is Stupid Rich — Mo Chen Huan)
网恋翻车指南 — 酱子贝 (How to Fail at Online Dating — Jiang Zi Bei)
你亲我一下 — 引路星 (Give Me a Kiss — Yin Lu Xing) *celebrity*
Schoolyard Romance
我喜欢你的信息素 — 引路星 (I Like Your Pheromones — Yin Lu Xing) *abo*
伪装学渣 — 木瓜黄 (Fake Slackers — Mu Gua Huang)
信息素说我们不可能 — 毛球球 (The Pheromones Say We've Got No Chance — Mao Qiu Qiu) *abo*
Celebrity/Entertainment Business
我嗑了对家X我的CP — PEPA (I Ship My Adversary x Me — PEPA)
情敌每天都在变美 — 公子于歌 (My Love Rival is Getting Prettier Every Day — Gongzi Yu Ge) *system/transmigration*
我只喜欢你的人设 — 稚楚 (I Only Like Your Persona — Zhi Chu)
营业悖论 — 稚楚 (Fanservice Paradox — Zhi Chu) *boy group*
小行星 — 微风几许 (Little Asteroid — Wei Feng Ji Xu) *abo*
落池 — 余酲 (Falling Into the Pond — Yu Cheng)
迪奥先生 — 绿野千鹤 (Mr. Dior — Lv Ye Qian He) *crack/amnesia*
职业替身 — 水千丞 (Professional Body Double — Shui Qian Cheng) *rebirth*
没钱 — 吕天逸 (Broke — Lv Tian Yi) *system/supernatural*
营销号说你喜欢我 — 螽斯 (Clickbait Media Accounts Say You Like Me — Zhong Si)
Supernatural/Fantasy
论以貌取人的下场 — 月下蝶影 (The Consequences of Judging a Book by Its Cover — Yue Xia Die Ying)
我开动物园那些年 — 拉棉花糖的兔子 (Those Years I Opened a Zoo — La Mian Hua Tang de Tu Zi) *system*
临时保镖 — 绿野千鹤 (Last-Minute Bodyguard — Lv Ye Qian He)
Slice-of-Life/Other
飞鸥不下 — 回南雀 (Flying Gulls Never Land — Hui Nan Que) *adopted brothers*
安知我意 — 北南 (Know My Heart — Bei Nan)
刺青 — 不问三九 (Tattoo — Bu Wen San Jiu)
燎原 — 不问三九 (Wildfire — Bu Wen San Jiu)
烧不尽 — 回南雀 (Eternal Burning — Hui Nan Que)
腹黑和腹黑的终极对决 — 羲和清零 (Behind the Scenes Hunter — Xi He Qing Ling) *corporate battle*
… … …
And then there are some more I started to various extents:
这题超纲了 — 木瓜黄 (Beyond the Outline — Mu Gua Huang) *schoolyard*
不要在垃圾桶里捡男朋友 — 骑鲸南去 (Don’t Pick Up Boyfriends from the Trash — Qi Jing Nan Qv) *transmigration/system*
魔尊也想知道 — 青色羽翼 (Mo-Zun Also Wants to Know — Qing Se Yu Yi) *period fantasy/system*
可爱过敏原 — 稚楚 (Adorable Allergen — Zhi Chu) *schoolyard/adopted brothers*
欢迎来到噩梦游戏 — 薄暮冰轮 (Welcome to the Nightmare Game — Bo Mu Bing Lun) *sci-fi/transmigration/survival?*
恶性依赖 — 金刚圈 (Unhealthy Attachment — Jin Gang Quan) *modern*
营养过良 — 芥菜糊糊 (Nutrition Overload — Jie Cai Hu Hu) *cats*
S.C.I. 谜案集 — 耳雅 (S.C.I. Mystery — Er Ya) *crime/mystery*
嚣张 — 巫哲 (Audacious — Wu Zhe) *schoolyard*
穿成反派总裁小情人 — 林盎司 (Transmigrated as the Villain CEO’s Little Lover — Lin Ounce) *transmigration/entertainment business*
一不小心和醋精结婚了 — 一枚纽扣 (My Accidental Husband is Full of Vinegar — Yi Mei Niu Kou) *modern*
碎玉投珠 — 北南 (Sui Yu Tou Zhu — Bei Nan) *80s/90s setting*
兼职无常后我红了 — 拉棉花糖的兔子 (After I Started Working as a Wu Chang, I Became Popular — La Mian Hua Tang de Tu Zi) *modern/supernatural*
新时代,新地府 — 林知落 (New Times, New Hell — Lin Zhiluo) *supernatural/modern/crack*
两A相逢必有一O — 厉冬忍 (When Two As Meet, There Must Be One O — Li Dong Ren) *abo/schoolyard*
破云2:吞海 — 淮上 (Swallow the Sea — Huai Shang) *crime/mystery*
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Asian Martial Arts
I will be doing a set of posts of all of the martial arts from each of the country they all originated from. I can’t be entirely sure how many martial arts there, so I had to google and went to a site called, wayofthemartialarts.com as well as using Wikipedia on the “List of martial arts” page. If I missed any from this country, please add it but BE polite. I don’t tolerate rudeness. Also, some of these martial arts may include a weapon (s).
1. Bangladesh -> Butthan, Lathi Khela, Boli Khela
2. Cambodia -> Bokator, Pradal Serey
3. China -> Ba Fa; Ba Ji Quan Kung Fu; Ba Gua Zhang; Ba Ji; Bak Mei Kung Fu; Bai Mei; Bao Quan Kung Fu; Bei Tui; Chang Quan; Cha Quan; Chin Na; Choy Gar; Choy Li Fut; Chuo Jiao; DiSom; Di Tang Quan; Drunken Money; Drunken Fist; Duan Quan; Eagle Claw; Emei Quan; Fanzi; Feng Shou; Five Ancestors; Five Animals aka Ng Ying; Fujian White Crane; Guzhuangquan; Fu Jow Pai (Tiger Claw Style); Fut Gar (Buddhist Family); Hei Hu Quan (Black Tiger Fist); Hou Quan Kung Fu; Hua Quan; Hung Fut; Hung Ga; Hung Gar; Jow-Ga Kung Fu; Kunlun Quan; Kuntao; Lai Tung Pai; Lama Pai; Lau Gar; Leopard Style; Liu He Ba Fa; Li Gar Quan (Li Family Fist); Long Quan; Luohan Quan (Arhat Fist); Mei Hua Quan (Plum-blossom Fist); Mian Quan (Cotton Fist); Mi Zong; Mizongyi; Mok Gar; Monkey Style; Nan Quan; Northern Praying Mantis Style; Northern Shaolin; Pao Chui; Pi Gua Quan (Chop-Hanging Fist); Pushing hands; San Da (Chinese Kick-boxing); San Soo; Sanshou; Shaolin Kung Fu; Shuai Jiao (Chinese Wrestling); Shui Quan (Water Fist); Snake Style; Southern Dragon Style; Southern Praying Mantis Style; Tai chi; Tan Tui; Tien Shan Pai; Tong Bei Quan; Wing Chun; Wu Dang Quan; Wushu; Xing Yi Quan; Yau Kung Moon; Yi Quan; Yue Jia Quan; Zi Ran Men; Zui Quan
4. India -> Adimurai; Andhra Pradesh; Bal Vidya; Bihar; Dhanurvidya; Gadayuddha; Gatka; Huyen Langlon; Malla Yuddha; Mushtiyuddha; Kalaripayattu; Karnataka; Kashmir; Kerala; Kick-fighting; Maharashtra; Manipur; Nagaland; Niyuddha; Odisha; Pehlwani; Pugilism; Silambam; Vajra-mushti
5. Indonesia -> Caci; Cakalele; Debus; Fitimaen; Kabasaran; Kuntao; Mekare-kare; Pasola; Payuq; Pencak Silat; Silat; Sisemba; Sitobo Lalang Lipa; Tarung Derajat; Tinju
6. Israel -> Kapap; Krav Maga
7. Iran -> Kung Fu To’a
8. Japan -> Aikidio; Aikijujitsu; Araki Ryu; Bajutsu; Battojutsu; Bojutsu; Bujutsu; Byakuren Kaikan; Daido Juku Kudo; Daito-Ryu Aikijujutsu; Enshin Kaikan; Goju-Ryu Karate; Hanbojutsu; Hojojutsu; Iaido; Iaijutsu; Isshin-Ryu; Itto-Ryu; Jojutsu; Judo; Jujutsu; Jukendo; Juttejutsu; Karate; Keijojutsu; Kendo; Kenjutsu; Kickboxing; Kobudo; Koryu; Kyokushin Karate; Kyudo; Kyujutsu; Kyusho Jitsu; Naginatajutsu; Ninjutsu; Nippon Kempo; Niten Ichi-Ryu; Nunchaku Jutsu; Shindo Jinen-Ryu; Shintaido; Shito-Ryu Karate; Shootfighing; Shooto; Shorinji Kempo; Shorin-Ryu Karate; Shotokan Karate; Sojutsu; Spochan; Sumo; Taido; Taiho Jutsu; Tanto Jutsu; Tessenjutsu; Wado-Ryu Karate; Yabusame; Yamanni-Ryu; Yoseikan Budo
9. Korea -> Gongkwon Yusul; Gungdo; Gungsol; Haidong Gumdo; Han Mu Do; Hapkido; Hwa Rang Do; Korean swordsmanhsip; Korean spears; Kuk Sool Won; Kumdo; Kyuk Too Ki; Sibpalki; Soo Bahk Do; Ssireum; Taekkyeon/Taekkyon; Taekwondo; Tang Soo Do aka Soo Bahk Do; Subak; Teukgong Moosool; Wong Hwa Do; Yongmudo
10. Laos -> Muay Lao
11. Malaysia -> Silat
12. Mongolia -> Bokh aka Mongolian wrestling
13. Myanmar (Burmese) -> Aka; Bando; Banshay; Lethwei; Naban; Pongyi thaing
14. Philippines -> Dumog; Eskrima; Kino Mutai; Panantukan; Sikaran; Yaw Yan
15. Sri Lanka -> Angampora
16. Thailand -> Krabi–krabong; Lerdrit; Muay boran; Muay Thai; Silat Pattani
17. Turkey -> Matrak; Oil Wrestling; Sayokan
18. Vietnam -> Cuong Nhu; Nam Hong Son; Qwan Ki Do; Tam Qui Khi-Kong; Võ thuật Bình Định/Bình Định Gia; Nhất Nam; Võ Việt Nam aka Võ Đạo of Phạm Văn Tan; Vovinam
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For all that DW9 is absolutely awful in many ways, I will forever love Lv Meng's story for finally finally acknowledging the bond between Sun Quan and Lv Meng.
I mean who cares that historically Lv Meng was Sun Quan's most trusted commander, the one he personally groomed from footsoldier to general commander, the one that he cared for the most when ill (even Ling Tong and Zhu Ran came after).
Who cares that in the Romance Sun Quan declared that by conquering Jing province, Lv Meng has proved himself better than Lu Su and Zhou Yu?
Who cares that 'Sun Quan teaching Lv Meng' is such a famous anecdote that it is compulsory reading in school texts?
No, of course Sun Quan is closest to Zhou Tai, a bodyguard who had so little military accomplishments as to require Sun Quan's declaration of "he suffered for my sake" to make other generals even listen to him. Nevermind that being a bodyguard and being a commander-in-chief requires completely different capabilities. And then Sun Quan never made him in charge of any large scale operation again.
And Lv Meng is of course closest to: Gan Ning (who he hated and only kept around because he is useful), Ling Tong (who he only worked with a couple of times before Ling Tong's death), Lu Su (who had previously looked down on him, and who he didn't see the need to rush to aid when ordered to do so) and Zhou Yu (who saw enough in Lv Meng to choose to reward him with troops, Lv Meng however did not appreciate his effort and instead went straight to Sun Quan to reject the troops).
I mean really, even when pro-Shu fans disparage on Lv Meng, the most common insult is that he is Sun Quan's loyal dog. Lv Meng to Sun Quan is like Guo Jia to Cao Cao or Fa Zheng to Liu Bei. He is Sun Quan's most loyal general, because he serves only Sun Quan and puts Sun Quan's interests first. He is not bothered with personal ambition or the fate of the world or the people of Wu (or at least not above Sun Quan).
This is why of the 4 'grand commanders' of Wu, he had the best ending. The reason why Sun Quan mourned his death the most. It just sucks that DW never seemed to get it before DW9.
#Sun Quan#Lv Meng#Lu Meng#dw9#dynasty warriors#three kingdoms#Wu politics#I mean Sun Quan resorted to magic to try to save Lv Meng's life#keep in mind Sun Ce famously hated sorcerers#and Sun Quan had never believed in magic before#but he was desperate#Really desperate
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The Siege of Jiangling
The Siege of Jiangling was a battle whose repercussions were felt until Jin’s conquest of Wu 70 years later. Although Cao Cao received the city when Liu Cong surrendered to him in 208, he lost it to Sun Quan’s forces in the subsequent years. It then became one of the primary targets of Wei’s campaigns in the region, withstanding attack on multiple occasions. It was a city of key tactical significance, and one of Wu’s great defensive bastions. The battle that put the city in Sun Quan’s hands was one of Zhou Yu’s finest and deserves a full discussion.
In 208, Liu Cong surrendered to Cao Cao, giving him control of Jing province. Cao Cao attempted to capitalize on this victory with a campaign against Sun Quan. However, Sun Quan’s forces defeated Cao Cao at Wulin in winter of that same year, with assistance from Liu Bei. At the start of 209, Sun Quan began efforts to push back against Cao Cao.
Following his victory at Wulin, Sun Quan’s first task was to capture Jing province. He and Liu Bei named Liu Qi, son of Liu Biao, as their own Inspector of Jing.[1] In the previous year, Liu Qi had become Executor of Jiangxia to replace Huang Zu[2] where he remained after taking the title of Inspector. Cao Cao appointed his own executor to Jiangxia, a former general of Liu Biao’s named Wen Ping, so the territory was disputed between them.[3] For his part, Liu Bei led an army into southern Jing in hopes of securing the commanderies of Wuling, Changsha, Lingling, and Guiyang.[4] With Liu Qi’s men fighting in Jiangxia and the four southern commanderies, Sun Quan was free to focus his attention elsewhere. He began a two-pronged assault on Cao Cao’s southernmost holdings.
The victors of Wulin, under Zhou Yu and Cheng Pu, pursued Cao Cao’s forces to Nan commandery. Cao Cao himself withdrew north, leaving Cao Ren to defend Nan from the city of Jiangling. Somewhat farther north, Yue Jin defended Xiangyang. Sun Quan personally led a second army to attack Hefei, supported by a detachment under Zhang Zhao sent against nearby Dangtu.[5]
Liu Bei sent Zhang Fei with one-thousand men to support Zhou Yu’s advance, while Zhou Yu dispatched two thousand soldiers to assist Liu Bei in the south.[6] Guan Yu was also sent to aid Zhou Yu. At the time, Xu Huang was stationed at Fan. With Man Chong, he led his army against Guan Yu, defeating him at Han Crossing. Xu Huang then proceeded to Jiangling to reinforce Cao Ren.[7]
Zhou Yu brought the bulk of his army forward to meet Cao Ren and the two camped on opposite sides of the Changjiang. Rather than attempt to force a crossing, Zhou Yu sent Gan Ning upriver with a small detachment to attack Yiling.[8] This was at Gan Ning’s own suggestion. Yiling was lightly defended, and Gan Ning captured the city quickly. Cao Ren responded by sending several thousand men to retake Yiling. Gan Ning was badly outnumbered but showed no fear. He sent a dispatch to Zhou Yu requesting reinforcements while fighting back relentlessly.[9]
Although Zhou Yu received Gan Ning’s messenger, his subordinates thought that their army wasn’t large enough to both maintain their position and rescue Gan Ning. Lü Meng presented Zhou Yu and Cheng Pu with a plan. He suggested leaving Ling Tong to guard the main camp, while Lü Meng went with them to raise the siege on Yiling. He believed that no matter the odds, Ling Tong could hold out for ten days. He also suggested sending out a small force to block the narrow trails with firewood so that if Cao Ren’s forces fled, they would have to abandon their horses. Zhou Yu accepted Lü Meng’s plan and led the army to Yiling. They attacked Cao Ren’s forces immediately upon arriving, and Cao Ren’s men retreated after sustaining heavy casualties. As Lü Meng predicted, they encountered his obstructions and had to abandon their mounts. Zhou Yu pursued them and collected the horses, doubling the strength of his cavalry forces.[10]
On the back of this success, Zhou Yu was able to establish a camp on the northern side of the river, from which he could besiege Jiangling.[11] The city, however, did not fall easily. As Zhou Yu’s vanguard approached the city, Cao Ren dispatched his subordinate Niu Jin with a few hundred men to intercept them. But Zhou Yu’s forces were more numerous than anticipated and Niu Jin was soon surrounded. Cao Ren refused to abandon men he’d sent into the field and immediately donned his armor. Against the warnings of his subordinates, he rode forth from Jiangling with a small group of his best soldiers. Cao Ren charged into the encirclement and broke through, allowing Niu Jin to escape. Some of Niu Jin’s soldiers were still left behind, so Cao Ren led a second charge and rescued the remainder. In the face of Cao Ren’s extraordinary might, Zhou Yu’s vanguard withdrew. Cao Ren’s adjutant, astonished by the display, declared his prowess to be godlike. In later years, the Wei-Jin historian Fu Xuan praised Cao Ren as superior even to Zhang Liao.[12]
The siege of Jiangling proceeded for the next several months. Zhou Yu was in the habit of inspecting the front lines himself, and on one of these occasions, he was hit by an arrow. The wound was severe enough to force him to return to camp. Word of the injury reached Cao Ren, as well as the rumor that Zhou Yu couldn’t even get out of bed. Hearing this, Cao Ren initiated an attack on Zhou Yu’s camp. However, Zhou Yu roused himself and personally oversaw the defense. Rallied by their commander, Zhou Yu’s men forced Cao Ren back.[13]
The siege of Jiangling dragged on for over a year. Eventually, however, Cao Ren determined that he’d lost enough. In Winter of 209, he withdrew from the city.[14] Previously, Liu Bei had proposed using Zhang Fei’s force to sail up the Xia river and cut off Cao Ren’s rear.[15] As Cao Ren withdrew, Guan Yu attempted to attack him from the north. Cao Ren’s general Li Tong led his men to intercept Guan Yu. They broke Guan Yu’s camp and drove his troops back, allowing Cao Ren to escape.[16] Thus the long battle at Jiangling came to an end.
In the wake of this victory, Sun Quan made Zhou Yu the Executor of Nan.[17] During this time, Liu Qi passed away, and Liu Bei replaced him as Governor of Jing.[18] Cheng Pu became Executor of Jiangxia,[19] which was previously Liu Qi’s headquarters. Sun Quan now controlled the commanderies of Nan and Jiangxia, while Liu Bei held the southern part of Jing.
In the meantime, Sun Quan’s efforts in the east were unsuccessful. Zhang Zhao was unable to gain advantage at Dangtu and withdrew. Sun Quan continued his siege at Hefei, while Cao Cao dispatched reinforcements under a general named Zhang Xi.[20] In Hefei, the Steward of Yang Jiang Ji used false messages to convince Sun Quan that Zhang Xi was drawing near with a large army, so Sun Quan withdrew.[21]
Despite working with him at Wulin and Jiangling - or perhaps because of it - Zhou Yu did not trust Liu Bei. He sent a letter to Sun Quan, describing Liu Bei as “ruthless and formidable” saying he “will not long submit to serve another.” He suggested building Liu Bei a palace in Wu and giving him wealth and women with which to amuse himself. He further suggested separating Liu Bei’s loyalists by assigning them to different posts and engaging them in battles to keep them busy. He concluded his letter saying, “Now if territory is divided to give him a foundation, and these three are allowed to gather on our border, I fear it is like a rain dragon reaching the clouds, to never again be constrained to a pool.” However, Sun Quan did not follow Zhou Yu’s advice.[22]
Although Zhou Yu had other plans, he passed away in 210[23] and was replaced by Cheng Pu replaced as the Executor of Nan.[24] At Zhou Yu’s request, Sun Quan turned to Lu Su as his chief adviser.[25] Sun Quan divided Changsha to create a new commandery called Hanchang. Lu Su was appointed executor, with his headquarters at Lukou.[26] Furthermore, Sun Quan granted Nan commandery, including Jiangling, to Liu Bei, at Lu Su’s suggestion.[27] Cheng Pu subsequently returned to Jiangxia.[28]
Jing province was now divided between three factions. Cao Cao firmly held Nanyang and much of Jiangxia, as well as a small parcel of land in Nan - including the key cities of Xiangyang and Fan (governed as part of Nanyang). Sun Quan held Hanchang and a portion of Jiangxia, while Liu Bei commanded the rest of the province. He divided the existing commanderies to create several more.
Jiangling remained in Liu Bei’s possession for the next several years. In 219, however, Liu Bei’s Executor of Nan Mi Fang surrendered the city to Lü Meng, allowing Sun Quan to take control of all Jing province. Jiangling remained in Sun hands until the destruction of the state in 280.
Endnotes
SGZ 32
SGZ 6.4
SGZ 18.4
SGZ 32
SGZ 47
Wú Lù 吴录; SGZ 54.1
SGZ 17.5
SGZ 54.1
SGZ 55.8
SGZ 54.3
SGZ 54.3
SGZ 9.3
SGZ 54.1
SGZ 47
Wú Lù 吴录; SGZ 54.1
SGZ 18.2
SGZ 54.1
SGZ 32
SGZ 55.1
SGZ 47
SGZ 14.5
SGZ 54.1
SGZ 54.1
SGZ 55.1
SGZ 54.2
SGZ 47
SGZ 55.1
SGZ 55.1
#siege of jiangling#zhou yu#cao ren#cheng pu#lu meng#gan ning#ling tong#niu jin#guan yu#zhang fei#sun quan#liu bei
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