#to be clear this is my attempt to make an updated map for a local state natural area
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Why did the land of Pyroxene change to shaftlands and now to shift lands
Thank you MysteryShopTLs for their own insightful post on this topic; I referenced it while writing my own thoughts down.
Originally, the country is written as čźçłăŽĺ˝ or âkiseki no kuniâ. The characters specifically used for âkisekiâ more closely translate to âpyroxeneâ, which is a silicate mineral that is known for its familiar crystal formations:



Prior to the official English localization of TWST, many fan translations used âPyroxeneâ as the name for the aforementioned location because of how its name is written in Japanese. And thinking about it, it seems to make sense. Vil, a sparkling celebrity, comes from Pyroxene, and he himself is twisted from a character from Snow White, a film which depicts a mining cavern with many jewels. I believe Cater, another Pyroxene resident, describes its people as generally glitzy, so this also fits the âjewel��� or âcrystalâ image that the word pyroxene invokes. (Indeed, many characters from this land tend to be regal or âshinyâ in some way, be it Vil, Cater, Vargas, Trein; Jack is the only one that isnât immediately obvious). To be clear, âPyroxeneâ was NEVER an official English name, even if it may have been somewhat true of the Japanese.
Both EN and JP (some things in JP, like the world map, are written entirely in English) games then revealed that âPyroxeneâ would be localized as âShaftlandsâ. (If I recall correctly, JP first showed the localization name in book 6 when Yuu and co. are consulting a world map.) This threw a lot of fans off because âShaftlandsâ sounds notably less glamorous than âPyroxeneâ.
The name still manages to maintain the mining reference thoughâmining shafts (rock shafts, ventilation shafts, and service shafts) are utilized to make mining more efficient and safe. âShaftingâ may also refer to the strategy of excavating a vertical tunnel from the top-down, which is true of what the Seven Dwarves seem to do in the movie. Either way, the ties to mining are very clear and this may have been where the localized name placed its priorities rather than finding a name that befits the âglamourâ of the people that come from it.
Now, Shift Lands⌠đ
Iâll be completely honest, I have NO IDEA where this one came from since it seems like both servers already set âShaftlandsâ to be the definitive name for that country as much as fans seem to dislike it jevajVahwbbwfwhD. I donât see a connection between mining and âshiftingâ unless I guess if you want to count how mining can include âshiftingâ around/going deeper to find valuables. Even then, this is vague at best.
Many fan translators and Japanese speakers (in my own life) I consulted about this suggested it must be a typo on TWST JPâs part so thatâs also what Iâm choosing to believe đ A little odd that it hasnât been corrected yet if it is actually a typo though⌠Weâve gotten the second update to Tapis Rouge by now and thereâs been no attempt to âfixâ Shift Lands so OTL maybe it is the intended spelling all along?? I feel so conflicted about thisâŚ
#twisted wonderland#twst#Snow White#Vil Schoenheit#Cater Diamond#Jack Howl#Ashton Vargas#Mozus Trein#disney twisted wonderland#disney twst#notes from the writing raven#question#twst en#twisted wonderland en#Seven Dwarves
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it was only a hike
how did it come to this
(the answer is lidar data and an obsession with mapping things)
#to be clear this is my attempt to make an updated map for a local state natural area#the current one is missing pretty much every trail on the western side and has very crude representations of everything else#this one is based on many hikes aerial photography lidar data and official plat maps for boundaries#I even beat the DNR map for pine relict accuracy because one they marked isn't actually on park property#the forested area today that is on park land was clearcut in the early 1900s and doesn't have any old pines left#personal#but feel free to reblog
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nonono I need more ANGST part 3 for out of his grasp/out of their grasp were reader comes back as a ghost like Ghostbur but remembers bad memories so she doesnât remember Dream or George
Out of Their Grasp
{THIS IS THE NEW UPDATED VERSION BECAUSE APARENTLY THE FIRST VERSION WASNâT ANGSTY ENOUGH}
{real talk though I thought maybe I could change this to be more angsty cause I didnât think the ghost thing would work}
requested by this anon: âhey hey I was wondering if you could do dream x George x reader fantasy/royal au (bc I just read "for his hand" and I love it so much!!) where reader and dream go to battle but only dream returns from it. and he has to tell George that reader died. the more angst the betterđđ
â
and also this one: âwill there be a part 2 of For His Hand? Itâs so good, i loved it!â
{Technically you donât have to read part one but I would recommend it because this one takes place in the same universe}
Dream x George x reader
trigger warnings: swearing, yelling, major character death, aGnSt
premise: war breaks out near the borders of the SMP, you and Dream are sent ahead of the royal party to the front lines in an attempt to stop any further battles until a peace can be reached when disaster strikes, leaving your partners to deal with the repercussions.
{dude Iâm like manically laughing right now}
(y/n/n)- your nickname
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âIt was just skirmishes, here and there for the last few weeks,â Sam gestured to a few spots near the northern boarder on the map spread out across the table, before pointing to another in the center of the rest, âBut then, yesterday there was a huge attack on the villages, and our military bases in this valley.â
You glanced around the room, from person to person, gauging there reactions.
George had visibly stiffened in his seat, and behind him Dream seemed equal tense.
âHave we taken any measures to fight back?â Sapnap asked impatiently.
âHow bad are the damages?â George asked, ignoring him.
Eret looked down at the report theyâd been given, âThere seems to have been more pillaging than raiding, they were breaking into peoples house, causing general destruction and looting, when our forces attempted to stop them they began to fight. All in all 30 of ours were killed and there was an estimated 10,000 in damages.â
George frowned, as Niki spoke up, âWe should pay the people reparation's and help them with any reconstruction that needs to be done.â
Many people nodded, but next to you Sapnap was still unhappy, âAre we doing anything about the invaders? We cannot just sit here and allow them to attack the people!â
âPushing, pushing.â You muttered.
The king looked at him for a long moment, before turning to Callahan, the scribe, âAttempt to negotiate a peace. I donât want anymore bloodshed to curse this land.â
The man beside you groaned, and you were quick to elbow him in the side and Sam ended the meeting and everyone began to file out of the room, hissing, âI donât know how they do things where youâre from but that is no way to behave in an advisory meeting. Next time you pull that shit you wonât be allowed back to one.â
-You had taken the new coming warrior on as a sort of apprentice after heâd first arrived at the palace, and it was clear the change of pace wasnât something he was ready for-
âThey canât just stand by! The King is a fool if he thinks a peace can be reached like this!â
You glared at him. âThe King is no fool.â
âYou only say that out of obligation.â Sapnap fired back.
You recoiled, burned, before crossing your arms and starting out of the room, âYou may be a trained mercenary but you havenât the faintest idea as to how to hold yourself among this crowd. It will be the death of you.â
He followed you back toward your office, listening as you continued, âKing George is a good and just man, to say that he is a fool is to say the sun is square. He has wiped this kingdom clean of many years of bloodshed.
âThe Kings advisors, and cabinet are kind, respectable people, you must remember to hold your tongue  unless spoken too, and never say anything brash as you have done now, lest you make a greater fool of yourself.â
He huffed, âIf I must stay silent in those meetings than how can I get my point across? Sending a messege to the enemy through force may be the only way!â
âNow you sound like Tommy, just as foolhardy and headstrong as the child,â You pushed the door to your office open, âIâm sure that Technoblade agrees with you, though he knows better than to speak freely.â
âIf he agrees with me than perhaps itâs the right move.â
You turned to look at him quizzically, finally saying, âA wise king does not seek out war, no matter what his knights advise.â
Sapnap turned, âThen the lot of them are fools.â
âI have told you once to never disrespect the king, I suggest you donât do it again. This land has seen itâs share of unjust rulers, be thankful you have not come here under worse authority.â
~~ That night, when the palace grew quiet, and the sky dark, you found yourself back in Dreamâs quarters, an overtired, overstressed George having wedged himself between you two and refusing to move.
You sighed as Dream ran a hand through your sleeping partners hair, âHeâs anxious.â
âI mean, can you blame him? War may be on the horizon.â Dream murmured.
âI meant even now- in the time of sleep. I think Sapnap is just adding fuel to the fire.â
Dream sighed, âIf he has another outburst like that-â
âHeâll be cast out,â You nodded, âI know. He just needs to be willing to learn the way things go around here. In time he will learn.â
Your boyfriend chuckled to himself, âFucking hotshot.â
âI think youâd like him, if you were able to spend more time with him.â You smiled.
âWell someone had to go snatch him up as an apprentice!â
âWell it was him or Ranboo, and Ranboo is far too- forgetful, for this sort of thing. Iâdâve had Tubbo but he and Tommy are a package set an you took âem.â
âWhat about Purpled?â
You rolled your eyes, âHe started an apprenticeship with Punz ages ago.â
âSHHhhhhhhh, âm tryinâ to sleep.â George muttered, burying his face in your shoulder.
In the darkness of the chamber you could barley make out Dreamâs eyes sparkling as he took your hand, âCourse love, course.â
~~
As the weeks continued the damages on the northern boarder only seemed to grow, the new invaders claiming three of the villages there own.
There was yet another large attack on the town that had been damaged the first time, this time a direct threat left etched on the walls, âYou have made my people suffer, and now yours shall feel the sameâ
âMilitia, both local and our own soldiers have taken it upon themselves to fight back, almost a hundred lived lost to each side.â The silence in the room grew deafening as Sam finished reading his report, not even Sapnap daring to speak.
âYour Majesty?â Bad hazarded, âWhat is our next course of action?â
George frowned, glancing around the room, âPeace is still the priority. Maybe- maybe we call a ceasefire, I could meet with there ruler-â
âNo,â Dream interrupted, drawing all eyes to him, âIt would be too dangerous. How do we know they can be trusted to lay down there arms?â
George shot him a look, âHow do we know that we havenât done anything to provoke them? Whatever we have done wrong we need to fix it. If we can work something out then people will be spared on both sides.â
âShall we arrange for a ceasefire?â Eret asked.
The King nodded as Wilbur spoke up, âWe could set up a meeting place, on neutral ground, possibly similar to the holy lands, so there would be no worry of a security breech.â
Dream seemed to relax at this, and then eyes were turned to you and Sapnap, representing the royal guard, âWe can, but even so we should stay vigilant, perhaps send a group ahead with the runners to see too it.â You said, noting the gratitude on Dreamâs face, as well as the slight annoyance on Georgeâs.
âWell I see no one better to attend to the Kingâs safety than you,â Bad said, âYou shall go with the party, and Technoblade with you, Sapnap can remain here to take over your day to day duties.â
The man in question quietly shot you a pleading look, at which you sighed, âWith all do respect I think Sapnap could be better severing to the crown if he joined the running party.â
Bad glanced around to the others, looking for any objections before shrugging, âWe can find someone else to do the work. So thatâll be you, Technoblade, Sapnap, and we can send the usual scouting party, and Sam shall go with again.â
~~
You sighed, tracing an absent pattern on Georgeâs side, listening to Dreamâs ramble about how dangerous the idea that had been decided on at the meeting was.
âFinding peace is the priority, you canât canât change that.â George mumbled.
âThat doesnât mean itâs not dangerous!â Dream protested.
âItâll be fine, Weâll have a perimeter set up with guards and everything. Iâll make sure none of them can even get near him with such intent.â You yawned.
The blonde huffed, âThat just makes me more worried.â
âDonât you trust me?â Your hand blindly sought his, âIâm going to do everything in my power to keep the ceasefire from being broken.â
âI know.â Was the only quiet response you received.
The next morning found you suiting up and heading out to the stables to tack up your horse. Techno was already down there, idly chatting with Phil as he readied Carl for the journey, and out in the courtyard you could see Sapnap talking to two men.
âGood morning, (y/n)!â Phil chirped, waving your direction.
âMorning Phil.â You moved down the row, reaching out and letting Beckerson nuzzle into your palm.
After getting your horse cared for and saddled, the rest of the party had headed out of the stables as your partners entered.
George took your hand, âDonât start any more trouble.â
âSounds like your talking to Dream not me.â You chuckled.
âHey!â Dream protested.
âIâm not wrong!â You teased.
George rolled his eyes, quickly pulling you in for a kiss, âMake things good for me to be out there.â
âStay out of trouble.â Dream advised, pulling you away from George to kiss you himself.
âYou underestimate me.â You smirked, grabbing Bekersonâs reigns.
Dream rolled his eyes as you started to lead the horse out of the stable, calling, âAnd stay safe!â
âIâll see you in five days!â You chuckled, heading out of the stables and quickly mounting your horse, kicking at his sides to catch up with the others.
~~ The last few days had been spent anxiously waiting, and now the journey to the norther board was coming to a close.
Dream rode alongside the carriage, eyes following the strange trail of smoke on the horizon; something was wrong, he could feel it.
The quiet, almost calm of the morning was slowly being cut through by a growing noise, and then finally shattered as one of the runners sent ahead to signal their arrival came crashing through the trees looking panicked.
âWhatâs going on?â Punz asked.
âThey attacked! They broke the ceasefire!â
Dreamâs brain surged with panic as he turned to where George and his advisors were starting to climb out of the carriage asking why they had stopped, âTurn around! It isnât safe here! Go! Punz! Tommy! Ponk! Get them out of here!â
Before he could even stop to see if they were following his orders he was rushing forward down the road, urging Spirit to go faster as the road widened into the village.
Dream was met with nothing but chaos, the royal insigniaâs on the tents set up in the field were aflame, and the clashing of swords filled his ears as the royal army and the few commoners who could fought back against the pillaging people.
âAbout time you showed up!â Sapnap yelled from halfway across the field, âWe could use some fucking help!â
âNo shit!â Dream yelled back, dismounting and unsheathing his sword.
Almost immediately another person came barley towards him, throwing him into combat.
He cut his way across the field, taking down people here and there, still searching the carnage for you.
Eventually he made it to where Sapnap had just disarmed and knocked out another opponent, âWhere are they?â
His eyes danced around the wreckage, âCould be anywhere, saw âem trying to get the townspeople out of the way.â
Dream cursed, running off the direction of the village, calling you name.
The fighting continued, the addition of the extra royal guardsmen helping turn the tide of the battle, though Dream still couldnât locate you on the battle field.
The invaders, or what was left of there battalion began to retreat, but still Dream could find no sign of you, the now all too quiet valley erupted into noise as another skirmish broke out.
Taking off at a sprint he made it up the hill to find you locked in combat with another warrior.
You panted, throwing up you shield to block another strike from his axe before shoving forward and swing your sword at his spear wielding hand.
He wasnât excepting this, and the spear clatter out of his hand, the shock on his face giving you enough momentum to keep pushing forward, throwing attack after attack at the man as he edged backward.
You had just managed to shove him to the ground when a cry broke your attention.
â(Y/N)!!â
You turned to see Dream, smiling, words starting to form on your lips as a spear suddenly drove through your chest.
âNO!!!!!â Dream shrieked, charging forward and quickly slashing at the mans throat before turning to where you had fallen in the grass.
âT-that one was your fault.â You mumbled as he did his best to pull your shaking body into his arms, âYou-ou had t-to go distract-ing me.â
âI know,â tears flooded his eyes, âItâs gonna be okay, Iâm gonna get help.â
You did your best to smile through your fear, âWhat would G-George say if he saw you here cuddling m- m- me without him? Huh?â
â(Y/n)....â
âBad time for a joke I guess,â you shaky voice was disrupted by a painful cough wracking your body, âNever real-really planned on being r-r-ran through with a spear this morning.â
âItâs gonna be okay! Itâs- itâs gonna be okay!â Dream desperately pushed your hair out of your face, head whipping around to where the royal soldiers were beginning to regroup, âWE- I need a medic! Please! We need a medic!â
It was the first time youâd ever heard him sound so distraught, gently you reached up to his face, âDream- Clay, leave it alone, they wonât be able to- to do anythi-ng.â
You coughed again as he turned back to you, âDonât say that! Donât say that!â
âItâs just my time d-d-darling,â You gasped at the pain brought by him trying to pull you closer, âYou- you gotta let go.â
âNO! Youâre not gonna die! Youâre not gonna leave! I wonât let you!â
âI d- donât have your permission to d-die?â The spots floating in your vision began to grow larger, blocking out spot of his face, and the sky.
âNo! You donât! Youâre not leaving! Iâm not letting you!â He said desperately.
âYouâve- g-got too...â
He glared down through the valley, barking out, âI said I need a medic! Someone! Please! They need help!â
There were people hurrying up the hill now, not that you could see, as Dream continued to yell.
The spots began to grow even bigger, merging together until darkness fully overtook you and you slipped from there grasp, âIâm sorry...â
Dream tore his gaze from the approaching medical team, looking down at your now limp body, âNo, no, no, no, no, no, no, no, no-â
âYou canât leave! You- your not allowed to leave us! You- you canât- I- I didnât give you permission to die!â
He blubbered, still trying to pull you closer to him, as if he held you tighter you wouldnât have slipped away.
âYou canât go! I didnât say you could go! You canât leave! You canât.....â
Then people were pulling you away from him, and Sapnap was pulling him up, and leading him away.
~~
âYour highness, news of the attack on the boarder has returned.â
George stopped his anxious pacing a Wilbur led in a scarily calm Technoblade and a visibly shaking Dream into the room, Sapnap still with a firm grip on his shoulder.
âWhat happened? Whereâs (y/n)?â
Dream started to shake more at the mention of your name, and Techno stepped forward, â(y/n)- died in combat two days ago.â
George stayed silent, so he continued, âThey died a heroâs death defending our kingdom.â
The king waved them away, âOut, please.â
Wilbur nodded, and quickly Sapnap and Technoblade followed him out of the room, leaving Dream to slowly move toward George, pulling him into his arms, tears coming from both men.
âIt was my fault. They were fighting- an- and I distracted them.â
âYou- you what?â George croaked.
âI wasnât thinking,â He said quietly, ducking his head as George pulled away, âTh- they died in my arms George!â
âWh- what have you done?â
Dream looked at him in shock, âWhat do you mean?â
âTell me what happened.â It was a command, said in a way Dream had never heard directed at him.
âI got there- there was fighting, when the fighting died down I still couldnât find them- then I heard another fight- on the ridge, I got up there, and It seemed like they had won, I yelled there name- and-â He broke off, barley muffling a sob.
âYou all but killed them yourself.â George muttered.
âI didnât- th- I- George.â Dream grappled for words.
âYou killed them.â
âI didnât! George I know itâs my fault, but-â
The King just shook his head, turning and silently stalking out of the room.
~~
The castle seemed to stay in mourning for weeks, the kings council having to take over as the king stayed shut up in his chambers, refusing to talk to anyone.
The Kingâs Knight became more and more vocal during meetings, providing insight on how to get back at the enemy, amplifying Sapnapâs voice.
Then, as plans were being finalized, Dream was met by another figure as he sat in front of your grave.
âYou think this will make up for what youâve done?â Georges voice was horse, rough, as if he hadnât spoken in days, though still laced with the same venom as when heâd found out.
Dream nodded, remaining quiet as he traced the hilt of his blade.
âTomorrow then?â
Again Dream nodded, looking down at the copy of the note that had been sent to the enemy:
âHoly water cannot stop me now, a thousand armies couldnât keep me out. I donât want your money, I donât want your crown, see Iâve come to burn your kingdom downâ
#mcyt x reader#mcyt imagines#dreamwastaken x reader#georgenotfound x reader#dream x george x reader#teddy06 writes
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focused.
Aaron Hotchner x Gender Neutral!Reader a joyful future fic
a/n: thanks to kira for helping me through the last dregs of this!! youâre amazing!! As promised, hereâs lo-fi/mayhem in our ajf world. as (usually) usual, no context required to enjoy, but itâs pretty fun over here!
words:Â 6.4k warnings: language, canon-typical injury/violence, everyoneâs mad and everyoneâs worried!
summary:Â âknowing when to fight is just as important as knowing how.â terry goodkind, faith of the fallen. au!may 2008
masterlist | a joyful future masterlist | ajf faq | taglist | what do you want to see next? updated: february 1st, 2021
âDonât get comfortable. There will be time to debrief on the plane.â Hotchâs eyes are trained on the monitor, where grainy security footage plays and replays an exceedingly casual murder in an underground subway station.Â
Reid, entering behind you, squints at the monitor. âWhere are we headed?â
âNew York.â
Rossi advances on the monitor. âFive shootings in two weeks. Itâs about time we got the call.âÂ
You watch as Hotch replays the tape again. âWhy the delay?â
Aaron doesnât answer you, but rather addresses Derek. âI want to take Garcia with us. Hopefully theyâll give us access to their surveillance systems.â
Heâs distracted, almost absent-minded. Itâs odd.Â
âWhat do we know?â You try again with another question, and Emily dips her chin - she had the same one.Â
Hotch pauses the video, turning toward the rest of you - loosely circled around the table. âAll the killings are mid-day. Single gunshot to the head with a .22.â
âAny witnesses?â As always, JJ looks for somewhere to go as soon as wheels are down.Â
She really doesnât get paid enough.Â
Thereâs something odd in her voice and temperament this morning, but you canât quite put your finger on it. Now that youâre really awake and looking around, everyone's a little jumpy this morning. It doesn't help that the two most grounded people on the team are the most absent-minded of you all.Â
âNo.âÂ
Spencer pipes up. â.22-caliber pistolâs only 152 decibels. New York streets and subways are routinely well over a hundred.â
âSo,â you ask, âcould it be such that possible witnesses donât even clock it before the unsubâs already on their way?â
Spencer nods.Â
Derek shifts beside you. âThey sound like mob hits.âÂ
Aaron dips his chin, but says, âExcept none of them have ties to organized crime.â
The rest of the facts and questions fly past you - no connection between victims, no communication or contact, surveillance footage that shows next to nothing, an establishment that the unsub is bold and well-trained.Â
Seems completely random.Â
Spencer voices your next thought. âSon of Sam all over again.â
The grim look on Aaronâs face tells you all you need to know.Â
+++
Derek, Penelope, and Emily shoot the shit as they get on the plane, but you notice JJ staring forlornly out the window. You resolve to discover what thatâs about as soon as possible. Having her down was oddâŚ
But she has been acting strange lately, not just today.Â
You sit beside Hotch, across from Reid as Rossi flips through photos of the victims.Â
Spencer makes astute observations about the continued pattern of, well, no pattern at all, while Hotch provides some remarks here and there.Â
One of them catches your attention. âItâs a joint FBI-NYPD taskforce?âÂ
Yeah, because those always go over so well.Â
âKate Joyner heads up the New York field office. Sheâs running point on the case and called me directly.â He calls out to JJ, who then informs the pilot youâre all ready to get wheels up. âKateâs starting to butt heads with the local detectives and wanted a fresh set of eyes.âÂ
Thereâs something in his voice you canât place. History, maybe?Â
âJoyner, I know her,â Derek says. âSheâs a Brit, right?âÂ
Hotch shrugs. âWell, dual citizenship. Her fatherâs British, her motherâs American. She was a big deal at Scotland Yard before coming to the Bureau.â
You look over at him.Â
Thatâs a ridiculous amount of knowledge for someone who doesnât work in the same state, Aaron.Â
âI heard she can be a little bit of a pain in the ass.â Itâs a test. The defiant tip of Derekâs chin tells you as much.Â
Hotch takes the bait. âI didnât think so.â
You canât help it. âYou know her?â
âWe liaised when she was still at Scotland Yard.â
You look at Emily, who shrugs.Â
âAnd sheâs good?â You wouldnât call Daveâs tone skeptical, but if you didnât know any better, youâd say it was another test. Heâs a lot subtler than Morgan.Â
Hotch looks back at Dave. âI think weâre lucky to have her.âÂ
+++
You all step out of the elevator, and you stay closest to JJ. Her absent-mindedness had yet to leave her, and as the person closest to her age, you were doing your best to support her with your presence alone.Â
JJ leans toward you as you approach the center of the office. âIs it just me or does she look -â
â- exactly like Haley?â You finish JJâs thought. âYeah.â
Thereâs a little smile you can see on Aaronâs face, just touching his profile. Agent Joyner has one too, and it makes you feel...something.Â
Whatever it is, it isnât comfortable.Â
âKate.â
âAaron. Howâve you been?â
You take another glance at JJ. She seems to have the same thought as you.Â
First name basis? How close are they?
âWell, thank you. This is my team.â He introduces you all one by one, and you attempt to plaster a polite smile on your face, just like everyone else. Derekâs the only one who doesnât make an effort, and you tap the side of his shoe with your foot.Â
Penelope gets settled right away, and the NYPD detectives approach shortly after that. Of course, they start with a snide remark at Spencer. Your hackles rise, and you take a little huff of a breath.Â
Calm down.Â
Kate introduces Detectives Brustin and Cooper. Dave gets right to the point, doing his best to establish baseline rapport.Â
It doesnât work.Â
You donât notice that youâve crept closer to Aaron throughout the proceedings, now standing just off his shoulder, next to Emily, until Kate leans into him. âCan I have a word with you in private?â
The crumpling of your brow is quick, and you hope nobody noticed. Emilyâs head, whirling around to look at Derek, is far less subtle.Â
âSure.â
Emily tracks back to JJ, who looks confused. In a hushed and suggestive tone, she tells her, âThey...liaised when she was at Scotland Yard.â
You hide your laugh in your shoulder, covering your movement with an attempt to adjust your backpack.Â
Derek steps up behind you. âLet me get that for you, kiddo.âÂ
You look up at him, hard-pressed to keep your mirth to yourself. A little smile plays at the edge of his lips as well. He turns you around when heâs done pretending to be helpful, holding you in the little huddle that develops between the rest of you and the NYPD detectives.Â
Derekâs eyes keep flickering to Kateâs office, where she and Hotch chat informally and perhaps even fondly, to an extent. Heat rises in your cheeks.Â
Get over yourself.Â
+++
You attempt to ignore the sheer amount of time Aaron spends looking over Kateâs shoulder behind her desk. Tearing your eyes from her office window, you return to your task.Â
The whiteboard marker in your hand is seeing lots of use as you follow Spencerâs instructions, tracing lines between key points, making notes, etc. Cooperâs banter with Emily puts a little smile on your face.Â
âAnti-geographical profiling? Now you wonder why weâre so skeptical?â Cooperâs voice is full of play, but thereâs a very real concern behind it.Â
Emily laughs, but then explains, âThis unsubâs organized. He strikes at the same time of day, he knows where the cameras are placed. That means heâs doing his own surveillance.â
You offer your two cents in support of Spencer, who outlines the difference between need-motivated killers and organized killers. Cooper looks a little impressed by the time you add, âSo, essentially, we need to look everywhere this unsub isnât to find where he lives. He has a comfort zone, and we just have to find it.âÂ
âWhat are we finding?â Hotch and Kate roll out of her office, and he settles beside you, peering at the map.
You look over your shoulder at him. âHeâs organized, so weâve redirected to an anti-geographical profile.âÂ
âKeep looking.â He turns on his heel and walks out the door, Kate trailing behind him with a confidence that tightens your jaw.Â
Maybe Derek was right. Maybe she is a pain in the ass.Â
+++
You keep your eyes up as Rossi and Hotch inspect the body on the busy New York street. Your mind wanders to a lecture at the academy, the voice of the late Jennifer Shepard echoing through your head.Â
âAlways watch the watchers.âÂ
But then again, sheâd always backed it up with another story about âthe man with all the rulesâ to undermine the rules in question. The stories did more than make you laugh - they helped you remember.Â
âSee anything?â Hotch looks up, not at you, but you know you have his attention.Â
You shake your head, your eyes still on the crowd. âNothing obvious.âÂ
He hums, and tunes back in as Derek says, âFrom the placement of that camera, odds are the only view theyâre gonna get is the back of his head.â
âLetâs not be too quick to decide what we do or donât have.â Kate meets Derek���s eyes and stares him down. You bristle, but Hotch turns just the smallest bit toward you, reminding you to behave.Â
The detective makes another snide remark as Kate brushes past the rest of you.Â
Derek turns toward Hotch, and you step back, giving them the illusion of privacy. âYou mind telling me why Iâm catching attitude from her?â
Because youâre better at your job? Because you donât have a chip on your shoulder the size of the Atlantic? Because you probably havenât maybe slept with our unit chief, maybe?
âFBI brass has made it clear to her that if she doesnât bring this case home, sheâs gonna be reassigned. And you are at the top of the list to replace her.âÂ
âYouâre kidding me.âÂ
Aaron squints a little, but his words are deeply genuine. âWhy should you be surprised? Youâre good at your job. People notice that.âÂ
Heâs right.Â
âWhat happened to the Bureau patting itself on the back from stealing her away from Scotland Yard?âÂ
Hotch shakes his head and sighs. âI donât know. Politics here are different. And you can see she doesnât pull punches.â He walks away, and Derek looks over his shoulder at you.Â
With a little smile, you say, âHeâs right, you know.âÂ
âYouâre a terrible ass-kisser, kid.âÂ
Nevertheless, he taps your shoulder with his knuckle and you both make your way to Rossi, examining a tarot card.Â
+++
âWeâve got more than one unsub.â Hotchâs tone is more than defeated, and you peer further over his shoulder, your fingers pressing lightly into the back of his arm for balance.Â
Rossi circles the desk. âSo, we have more than one unsub. What does that tell us?â
âMost teams stick together,â Spencer says. âNg and Lake. The Krays. Bittaker and Norris. They donât usually kill separately.âÂ
Derek is next, offering, âCould be some kind of gang initiation.âÂ
Emily and JJ volley about gang operations and local task forces for a moment before Kate asks. âDo you think we have enough for a working profile?â
You startle a little. Sheâs closer than you thought, on the other side of Hotch. You lean around him, the soft wool of his suit sleeve still under your fingers. âBroad strokes, maybe. Nothing specific, yet.â
Hotch makes a few assignments, but youâre focused on Derek. As you suspected, he has an idea. âI think we should get out on the streets.â
Also unsurprising, Kate has an immediate rebuttal. âI brought you here to create a profile.âÂ
âWhich we can give in the morning, and they can share it with the afternoon shift.âÂ
She huffs. âWeâve allocated every extra man we have.â You donât miss the warning glance Hotch shoots Derek or the way Derek ignores it. âThis is New York City. Itâs not like adding a few more people is gonna blanket the city.âÂ
âI understand itâs a long shot. But these guys, they hit at mid-day. We could target ingress and egress to particular neighborhoods. Position us near express stops - 14th, 42nd, 59th -â
âMorgan. Itâs not your call.â Hotchâs rebuke is harsh, surprising.Â
You inhale sharply and tuck your lip between your teeth, retracting your hand.Â
This is gonna be a long case.Â
+++
Thankfully, youâre all headed back to the hotel in fairly short order. Hotch has all but ordered Kate to bed, and you try not to let your thoughts stray too far in response.Â
Spencerâs eyes wander up, and you follow them. âJJ -âÂ
Will?
Youâd only met him once but like him well enough. He was polite, pleasant, and even funny. Seeing as you hadnât heard much about him in the last few months, you assumed JJ had broken it off.Â
Guess not.Â
She turns. âWill.âÂ
âHey,â he says, âtook a shot and flew to D.C. but it didnât work. I figured Iâd train up to New York - only a few more hours.âÂ
Hotch looks a little surprised, which probably means you do too. He extends his hand. âDetective.âÂ
Will takes it. âIâm sorry for showing up like this. I know youâre working. But, umâŚâ He drops his voice. âI canât stand you being on this case and me not being here - not with whatâs going on.âÂ
You look at JJ, who looks a little uncomfortable, and then Hotch, who looks a little confused. Aaronâs the first one to speak, and youâre more than a little touched by the concern in his voice as he addresses JJ and JJ alone. âIs there a problem?â
Will dips his head, and you know heâs disappointed.Â
What the hell is going on?Â
She turns toward the team. With a little laugh, she says, âIâm pregnant.â
Hotch freezes, and you step close to him as Emily congratulates her. Will extends his hand and Hotch shakes it again. âIâve asked JJ to marry me.âÂ
JJ whirls around, and thereâs a warning in her voice. âWill.â
âWeâre, ah, working out some kinks.âÂ
âWeâll, umâ Aaron says, coming back to himself, âgive you both some privacy.â He nods and steps away. You follow close behind him, but you fall back as JJ hops after him.Â
âHotch -â
Thereâs something in his voice youâve never heard before when he replies. âJJ, you could have told me.â He almost sounds...hurt? Your brow crumples, and you try to stay out of his eye line as they chat.Â
Pin that for later...
âI know.âÂ
âI understand if you need to take some time.âÂ
âNo, I want to be here.â Sheâs firm in her conviction, and you canât say youâd be any different if you were in any similar situation - injury, illness, otherwise.Â
âOkay. Seven AM.âÂ
She nods and turns back to Will while Hotch continues toward the elevators. The rest of the team passes ahead of you, leaping into the open lift. Aaron hangs back and you follow his lead, letting the doors close.Â
âAre you okay?âÂ
He sighs. âYeah. Just unexpected.âÂ
Taking a little leap, you step close to him in a show of camaraderie. Heâd never let on, but he needs contact sometimes. You might even go so far as to say the poor man is touch-starved.Â
He wraps his arm around you, and you bite back a pleased smile, feeling more than a little chuffed. You examine his profile. âWhatâs on your mind?â
His shrug says many things. His sigh says more.Â
âYeah,â you say. âI know.â
+++
âWeâre not having that discussion, right now.â Hotchâs cutoff is flat, and it shoots irritation through you.
Your brow furrows, and you sputter for a second before turning on him. âWhatâs with you? Thatâs like the sixth time youâve shut me down today.âÂ
Hotch opens his mouth to reply, but before he can, Kateâs voice chirps from behind you.Â
âAre all your younger agents this insubordinate, Aaron, or is it limited to this one?â
You grit your teeth, and blatantly ignore the apology blossoming in Hotchâs eyes as you say, âExcuse me, sir.â You turn your head, not quite looking at Kate. âAgent Joyner.â You brush past Hotch, almost shoulder-checking him, and leave the room. The door shuts loudly behind you.Â
Derek looks up, and you wave him off as he rises to follow.Â
Throwing the stairway door open, you fly down two flights of stairs before sitting heavily upon the landing. You throw your blazer off, the heat under the fabric only fueling your anger.Â
Your hands cover your face and you manage three deep breaths before tears press in at your eyes. Molten humiliation courses through you, your face hot and hands shaking.Â
Itâs not fair to expect Kate to understand the rapport you have with Hotch, why you can push him inexplicably further than the rest of your team. Itâs not fair, but you still feel betrayed by Hotchâs accommodation of her insecurity and Kateâs own ridiculousness.Â
The lack of sleep doesnât help.
A few relevant thoughts regarding the profile float through your head and you pin them for later.Â
The door opens two floors above, and you hear Aaronâs familiar footsteps hesitate before they slowly descend to your level. You keep your face pressed into your hands as he sits beside you, resting his arms on his knees.Â
âIâm sorry Iâve been so hard on you today.â
You sniff, but donât answer. He waits for you, a few minutes passing in silence, but you donât have anything to say.Â
âIâve done my best to make Kate feel supported, but I -â he huffs, and you know heâs working hard to properly articulate his feelings. You appreciate it. âIâve failed both you and Morgan in the process. Iâve explained the situation to him, but I didnât speak to you before IâŚâ He trails off. âFor that, Iâm sorry.âÂ
You drop your hands from your face, wiping at the evidence of your anger. âJust...remember whoâs on your team, would you?â
âI do.âÂ
âThen -â You throw your arms up and huff at him, his response inspiring a new wave of irritation in your chest. âThen why the fuck are you riding my ass about this shit today? You havenât taken a single one of my ideas, and all but one has been really good.âÂ
He sighs. âI know. I also know that you can take it. I trust you to be resilient in difficult political situations such as this one. I donât have that same trust in Kate right now.â He pauses and you watch his left thumb worry a track back and forth over the knuckle of his middle finger. Your eyes wander to the barely-noticeable tan line where his wedding ring used to sit. With a start, you realize you didnât notice its absence and you donât know when he took it off. When he speaks again, your eyes snap back to your feet. âYour ability to step away instead of rightfully lashing out at Kate speaks to your excellence and professionalism in your role, and shows me my faith is not misplaced.âÂ
You look at him, finding his brown eyes soft and apologetic. âThanks.âÂ
He grabs your blazer off the ground and stands. He straightens his suit jacket, offering you a hand. You take it and rise, using the back of your other hand to rid yourself entirely of tears.Â
With gentle hands, he slips your blazer over your shoulders, fixing the collar and brushing debris off the back. You let him fuss, knowing all the while his concern is another apology.Â
âItâs far too organized to be just organized crime, by the way,â you inform him casually, as if remarking on the weather.Â
He looks almost startled. âWhat?â
You tug on his arm and take the stairs two at a time back up to Kateâs floor. âLook.â He follows you as you burst back through both sets of doors into the conference room, stepping in front of Kate for access to the map. âWe have more than one unsub. Theyâve attacked different neighborhoods across Manhattan - all different demographic and socio-economic backgrounds. Theyâre trying to send a message, and each attack is a play to build their audience. If anything, our presence tells them that itâs working.âÂ
A look of realization crosses Hotchâs face, and he presses a hand to your shoulder, his fingertips squeezing just a little before he lets go. âWell done.â He turns to Kate. âWeâre ready to update the working profile.âÂ
You keep your eyes trained on Aaron, but Kateâs clenched jaw doesnât escape your notice.Â
+++
âFocused? From where Iâm standing, your focus is on her.âÂ
Itâs finally come to a head. Derek has absolutely lost it, rightfully so, in the middle of the federal building, while Hotch tries to keep the peace, and Kate looks appropriately chastised.Â
You reach for Derekâs elbow with gentle fingers, but he shakes you off.Â
âTake a walk. Now.â Aaronâs tone is nothing to trifle with, and it sends a shiver down your spine.Â
Fuck.Â
âDerek. Câmon.â You yank once on his sleeve and lead him out the doors. Heâs pissed, almost vibrating with energy.Â
You look over your shoulder exactly once to check on Aaron, who leans heavily over a desk. When he looks up, you turn your head before he can meet your gaze.Â
Yes, itâs a punishment. Yes, he knows it. He'll get your attention once heâs earned it again.Â
Derek cools off a little once you get outside, and he leads the way to the hotel bar. Youâre sure you'd be better off returning to your post upstairs, but he needs you more than anyone else right now.Â
You also donât trust yourself to be in the same room as Aaron - the likelihood of losing your usually-endless patience with him is dangerously high. At this rate, youâd get yourself a first-class ticket to Suspension City - at worst ending with your removal from the unit.Â
There was no way on this green earth that youâd end up off the unit of Hotch had any say, but your exhausted brain was only giving you the worst-case scenario at the moment.Â
He sits heavily on a barstool and orders a Stella. You donât comment on his choice to drink while on the clock. You take a water, and wait for him to speak. He doesnât touch his beer.Â
âThanks for coming with me.âÂ
âOf course.âÂ
âYou should go back.âÂ
Looking up, you see Rossi walking through the doors. âAlright, but youâre not getting out of anything.â By the time youâve finished, Dave is at Derekâs other side, getting comfortable. You press a hand to Derekâs shoulder, leaving them alone.Â
You take a few deep breaths before returning to the proper floor. Kate is in her office with Hotch over her shoulder.Â
He looks up when you walk in. Howâs Morgan?
âHeâll be back.âÂ
+++
You reach Emily with Derek and JJ, and she looks flustered.Â
âAre you okay?â Derek takes stock of Emily, but you figure out thereâs nothing to know about Cooper.Â
Emily walks through the moments before and during the shooting, growing increasingly intense. You watch her as Derek digs and digs - finding the right questions for the answers she wants to share.Â
âWait,â you ask. âYou think he deliberately shot someone where he could be caught?â
âWhat if he did?â Her eyes are wild, angry. âWhat if they chose this spot because we were here?â
âWhat are you thinking?â Derek leans forward, searching her face for answers.
She enumerates her points. âHe had no ID on him. He waited until we caught up to him. He was strangely calm- itâs almost like suicide by cop.â
âWhy?â You hear yourself ask. âWhy would he do that?â
âOh, I donât know. Maybe to make us think everything was finished.âÂ
You look at Derek. He looks back at you.Â
âWe need to walk back through this profile.â
Just then, Aaron and Kate dip under the police tape and make a beeline for Rossi and Reid. Dave looks grim and you canât hear what theyâre saying, but youâre sure theyâve come to the same conclusion as you.Â
Terrorism.Â
+++
âSo much for theory.â Dave uncrosses his arms and the room leaps into action.Â
Kate grabs her blazer and looks at Aaron. âWe need to hit the ground running.âÂ
âI'm gonna head to the hospital,â Emily says, already headed for the door. âI'll check on Cooper and brief detective Brustin.âÂ
âGood.â Aaron makes the rest of the assignments. âDave, will you go talk to the commissioner?â He assigns you and Derek to Homeland Security for a briefing, and you grab your things. You will be Derekâs shadow for the duration, and youâre more than happy youâre with him.Â
So why does something feel...wrong?
You look at Aaron, and his brow is furrowed. He meets your eyes. Whatâs wrong?
I donât know.Â
His mouth presses into a thin line. This first, then that.Â
You nod and he starts talking again. âKate and I will go talk to the mayor and we'll meet back here as soon as possible.â
âOne advantage that we have right now is that they don't know we know they're watching.â
For once, you agree with Kate. Itâs about damn time.Â
+++
You get into the car with Derek and head toward the DHS field office.Â
âIâm proud of you, kid. Youâve done well.âÂ
Smiling a little, you thank him. âThough I do think weâve pushed Hotch to the absolute limit this week, between the two of us.âÂ
He rolls his eyes, speeding down the shockingly barren New York streets. âIf one of us isnât, who is?â
âRossi.âÂ
You both freeze as an explosion goes off. You donât know where it is, but Derek turns around with a spectacular screech of tires.Â
âDerek...What -â
âWeâre going back. Thatâs not good. Letâs go.â He guns the engine, and youâre on your way back to the federal building with sirens blaring.Â
His phone rings and he checks the caller ID as he answers. âYeah. I'm still here.â He looks at you. âWeâre still here.âÂ
âYes, you are. Thank God.â
Garcia.Â
âI'm almost back at the federal building. What the hell's going on?âÂ
âAlright, we're going over the closed-circuit footage right now.â You can hear her faintly through the phone, and he puts her on speaker.Â
âWho else have you checked on?â
âYou're the first. Rossi and Reid called me.â
âAll right. Keep me on the line while you check on everyone else.âÂ
Emily picks up next. âIs everyone ok?â
Garcia tells her sheâs got the both of you on the line, and sheâs already spoken to Rossi and Reid.Â
Your body is almost completely bowed toward Derek, twisted in the passenger seat. âEmily, where are you?âÂ
âI'm following detective Brustin to one of the NYPDâs Critical Incident Command Posts.â
âOne of them?â Garciaâs confusion is only a little frantic, and you more than sympathize with her tangent. Anything is a better thought than the one youâre all sharing at this very moment.Â
Derek explains the decentralization of the CICPâs following 9/11 - too many eggs in one basket.Â
Garcia cuts him off, getting back on track. âHas anyone talked to JJ?â
Emily answers her. âShe was headed back to the hotel.âÂ
âIn an SUV?Â
âI think so. Stay with me a minute. I'll dial her mobile.âÂ
JJâs voicemail rings through Derekâs phone, and your heart sinks. âThis is Agent Jareau, Communications Director for the FBIâs Behavioral--â It cuts off.
You lean over the center console. âWhat was that? What happened?â
Garciaâs voice is flustered when she answers, âIt went dead mid-message.â
âTry her again. She's probably back at--â You lose Emily.Â
You lost all of them in the middle of a sentence, and all the blood drains out of your face. Derek drops his phone into one of the cupholders and reaches out. You grab his hand, holding it in both of yours.Â
This is a nightmare.Â
Derek keeps driving, and you find a police barricade on your way back to the federal building. Derek throws the car into park and you both leap out of the car, flashing your badges at anyone who will look. You find the man in charge, but he tells you to get back to the federal building.Â
Hot anger flies through you.Â
Who does he think he is?Â
You stick close to Derek, but startle when you hear Hotch cry out. Pressing along the barricade, you call across the block. âAaron! Aaron! Weâre here!âÂ
You get leave to go, and you and Derek sprint toward Aaron and Kate. Heâs covered in blood, both his and Kateâs and you get on one side of him while Derek crouches on the other side of Kate. Your hands flutter over him for a moment, one of them landing on the nape of his neck. The softness of his hair is the same as itâs always been, and it grounds you.Â
âAaron -âÂ
Heâs not looking at you. âMorgan, we've got to get her out of here.âÂ
Derek throws his arm out of the side, outlining the situation. âThey're not letting any ambulances down here âtil they clear the scene.â He turns to the young man hovering behind Aaron. âKid, you gotta get behind the barricades. Let's go. Go!â
Hotch nods at him. âGo, Sam.â
âGood luck.â The kid sprints off, and Derek draws Hotchâs focus again.Â
âTalk to me. Can we carry her?â He leans further over Kate, into Aaronâs eye line. âHotch, can we carry her?â
âNo, I tried. Morgan, she's gonna bleed to death if we don't get her out of here. We gotta do something.â The ache in his voice is horrible. You reach out, brushing some hair off Kateâs forehead. Sheâs cold to the touch, and you press your hand to the side of her face, willing your warmth into her.Â
âCâmon Kate.â You whisper to yourself. Sheâs still not your favorite person, but Aaronâs agony as he literally holds her body together tears your heart in two.
Derekâs phone rings, and itâs Penelope. âGarcia, I got Hotch. But listen to me. You gotta get somebody down here right away, you hear me? Right now. What? You're absolutely sure?â Derek looks up, finding the kid standing by the shelled remains of the car. âHotch. The kid. He's the bomber.âÂ
âGo.â Aaronâs voice is defeated, and you hesitate as your body coils to chase after Derek. Aaron looks at you. âPlease. Stay.âÂ
You nod, and tuck in close to him, keeping one hand on his arm and another on Kateâs cheek. An ambulance pulls up, and youâre more than relieved.Â
Hotch briefs the paramedic. âShe's got an arterial bleed in her back and I'm doing my best to hold it closed.Â
âYou ok?â
Isnât that the question of the hour.Â
âI just want to get her out of here.â
Thatâs not a fucking answer, Aaron.Â
You let it go, for now. Heâs a mess, but heâs alive and heâs conscious. Thatâs whatâs important right now. You tune back in.Â
âYou were calling for help and I couldn't listen anymore. My partner was too afraid to come in here with me.âÂ
Aaron leans into Kate, and your heart pulls again. âKate, we're gonna get you out of here. We're on our way out of here.â
You help as much as you can, following instructions and making sure Kateâs stable.Â
+++
When youâre all finished, you get into the passenger seat of the ambulance. Hotch is on autopilot and he shouldnât be driving, but youâre ready to take over at a momentâs notice.Â
When youâre stopped at the emergency room entrance, you flash your credentials as Hotch explains the situation as clearly as he can. The Secret Service agent reluctantly waves you through. Kateâs crashing in the back, and Aaronâs agitation flies through the roof.Â
Itâs a blur, but you finally end up in the hospital, shadowing Aaron. He collapses, and you cry out for help, holding his hands as he hits the ground.Â
Everything's happening so fast.Â
When will it end?
+++
âKiddo, whereâs Hotch?â Derek comes flying through the doors of the ER, and you throw yourself into him.Â
âHeâs fine. Massive trauma to his right ear and a shrapnel wound. Kateâs in surgery.âÂ
Thereâs a commotion from behind the open door, and you both rush in when you hear Hotchâs voice.
You get in between Hotch and the attending, doing your best to calm him down. âAaron, Hotch. Calm down. Slow down. Youâre really hurt.âÂ
âWhereâs Kate?âÂ
You press your hands into his wrists, and he twists his arms, surprising you by gripping your forearms. âSheâs in surgery. Your go-bag is on its way. Nothingâs happened since the first blast.âÂ
He looks somewhat placated but looks over at Derek. âSam?â
âHeâs dead.âÂ
Hotch releases you. âMorgan, the profile's wrong. Call JJ.âÂ
+++
âAre you ok?â Emily takes full stock of him, and isnât happy with what she finds.Â
âYeah. I just want to understand why I'm still alive.â You help him with his vest, minding his shoulder. Youâre not sure whatâs wrong with it, but heâs favoring one over the other. He looks at you, and there are thanks in his brown eyes. You offer him a quick, soft smile but continue with your task, gently tightening the vest around his tender ribs, smoothing over the velcro with even pressure.Â
Youâre listening as they go along, talking signatures and bomb-making and all manner of horrific precedent. You pass two pieces of fresh cotton to Hotch, who immediately replaces the bloodied cotton in his right ear. He shakes his head with two deep blinks.
His ears are ringing something stupid right now, I bet.Â
I wish I could do more.Â
Just be here. Do your job. Thatâs what you can do.Â
All at once, you figure out that the ambulance is the bomb. You spot Hotch as he moves (way too fast) down the hallway.Â
Goddamn it, Aaron.Â
+++
The bastard slit his throat.Â
Fuck.Â
The look on Aaronâs face is nothing short of disgust, and youâre sure yours matches.Â
+++
Youâre waiting for him when he walks out of the operating room. His eyes are hollow and they seem to look through you rather than at you.Â
âHotch - Aaron - Iâm so sorry.âÂ
You didnât particularly like Kate, but you know how much he cared for her. His pain often feels like yours - even more frequently, you can't parse his from yours. While you didnât expect to mourn her, you find that weight in your belly anyway. Your eyes mist up against your will, your breath hitching in your throat.Â
He doesnât say anything, and your voice is almost desperate when you ask, âWhat can I do?â
Brown eyes flicker around the room. He looks more like a caged animal in this moment than in any other youâve ever seen. You approach him slowly, and youâre not sure if he heard you. Thereâs still blood on his neck from his ear, and youâre terrified heâs lost his hearing for good.Â
âAaron?â
He finally acknowledges you when youâre close enough to him to take his hand. You catch him as he wilts, pressing a hand to the back of his head as he tucks his head into your neck.Â
âIâm so sorry. Iâm so sorry, Aaron.âÂ
He mumbles something into your shoulder, and you lean back, holding him up with your hands on his biceps.Â
âWhat?â
âCall Haley. Tell her, please. They got along really well. Sheâd want to know.âÂ
You nod and guide him to a chair. He sits heavily, tilting his head against the wall. Pulling your phone from your belt, you ask, âDo you want me to stay here?â
He nods, his eyes closed.Â
You dial the familiar number and hold the phone to your ear, settling down on his left so he can hear.Â
Haley answers the phone, a question at the end of your name.Â
âYeah, Haley, itâs me. Hi.âÂ
âHi. Is everything okay?â
You look at Aaron, whoâs still and quiet beside you. âNot really.âÂ
âI heard about the bombing in New York, the murders...Is everyone alright?â
âWeâre alright. Aaronâs fine - some mild injuries but nothing serious.âÂ
âOkay?â You hear the unspoken question. Then why are you calling?
âI was told youâd - um.â You take a deep breath, and it catches. Aaron flips his hand palm-up on his knee, and you take it. âI was told you were close with Kate Joyner, from the New York field office. She used to be at Scotland Yard?â
âOh, yes, of course!â Her voice falters. âWait. Oh, GodâŚâ
âHaley Iâm so sorry.â You swallow some tears. âIâm so sorry, but she was killed in the bombing.âÂ
You hear a shaky breath on the other side of the line. âOh.â Thereâs a pause, and you suspect she has more to say. Youâre right. âAaron told you to call, didnât he?â
âYes.âÂ
She sighs. âCan I talk to him?â
You look over and he nods, releasing your hand and holding it out for the phone. âYeah, heâs right here.â She says something else, and you put the phone back to your ear. âSorry, what was that?â
âI just wanted to thank you. Thank you for telling me.âÂ
You nod to yourself. âOf course. Hereâs Aaron.âÂ
He takes the phone from you. An exhausted, âHi,â leaves him.Â
âOh my God, Iâm so glad youâre alright.âÂ
A little smile pulls at his lips. âIâm alright. Howâre you?â
Her bright laugh echoes faintly through the phone, but thereâs a solemn edge to it. âYouâre asking me how I am?â
His eyebrows rise, his eyes still closed. âIsnât that polite?â
You can almost see her suppressed smile. âIt is. Iâm fine. Jessica and I just finished dinner and put Jack down for the night.âÂ
âHowâs Jack?â
You tune out, the exhaustion taking over. Aaron pats the seat on his other side and you shuffle around, tucking yourself under his open arm. Leaning against his shoulder, you close your eyes, letting the voices of two divorced people who love each other very much lull you into something that feels a little like sleep.Â
+++
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The Ties that Bind Us
Summary: When your past comes back to haunt you, who will prevail? Hunting had been your life since your were 4 years old. The monsters that started you on that path were resurfacing, and you knew what you had to do. But nothing is ever truly secret, and nothing is ever that cut and dry with the Winchesterâs in tow.Â
A/N: This is a new one that is coming from a few requests. Iâm not going to post the actual requests because...well because it would spoil the story line and Iâm pretty into this one.Â
Words: 2826
Tags: Angst, Fluff, nightmares, all the fun stuff.Â
I wrang my hands together nervously. Â They were all sweat; clammy and cold while simultaneously uncomfortably hot. Â My breathing was deceptively calm, though every other part of me shook as my anxiety climbed. Â I closed my eyes, pushing my hands down on the mattress on either side of me and took a deep steadying breath. Â Talking myself into pushing my body into a standing position, I opened my eyes and left my room, consciously putting one foot in front of the other. Â
âGuys?â My voice rang out in the echoey halls, shaking and hoarse. Â I cleared my throat and ran my hands through my hair as I continued making my way into the main room. Â There they were. Â Dean, his feet kicked up on the table, a large, brown dusty book sprawled on his lap and a beer firmly clasped in his hand as he focused on the words on the page. Sam, pacing back and forth silently behind him. Â
It had been weeks since we had found a job. The last actual gig we had been on was pretty small-fry. A pair of ghouls wreaking havoc in a college town that we had taken care of in less than a weekend. The local fraternity parties didnât even notice, and the drunken sorority girls went on with their lives none the wiser.
But this? Â This job was going to be huge. Â If not in scale, then in emotion alone. Â Not for the boys. Â They wouldnât have any clue; Iâd make sure of that. Â The pack had been on the prowl for decades, maybe longer. Â Long enough to have destroyed my life, killed my family, and upend everything I knew to be true when I was only four years old. And now they were back. Â I rubbed the sweat from my palms that would have given me away on the back of my jeans, before grabbing the chair opposite from Dean. Â The wheels moved faster than I expected as it began to roll behind me. Â I lowered myself quickly into the seat, as if the mishap was entirely intentional, but the smirk at the corner of Deanâs smile let me know my attempt had failed.
I hated the chairs in the map room. The side armrests dug into my hips and I was never quite comfortable in them. Â But who was I to question generations of decorum? Â I crossed my legs as eloquently as I could, adjusting so that I was practically sitting on one hip in order to keep the bars from digging into them.
The laptop Sam had out on the table was still booted up. Â I reached out, grabbing it and quickly pulled up the article that I had found this morning. Â âWomanâs Body Found Mangled in Historic District.â Â I spun the screen around, allowing Dean to see. Â He skimmed through it quickly before sneering. âDoesnât really scream monster there, Y/N.â Â I rolled my eyes, returning control of the computer to myself and pulled up three more articles, all within the last two months. Â âTeen Killed in Apparent Pit Bull Attack,â followed by âCouple Maimed in Forrest Preserveâ and âMissing Child Found Had Been Attacked by Unidentified Animal.â Â I pushed the screen over to Dean again.
âWell, maybe that does merit a look-see.â Â His tune changed. Â Whenever there was a lapse between jobs, Dean would get antsy. Â His temperament changed, he was jumpy, and nothing could make him happier than a new destination and a big bad to gank. Â
âWhatâs that?â Sam said as he practically skipped up to the table like an excited puppy.
âGet this,â I began before Dean cut me off.
âY/N,â he chastised. Â âThatâs Samâs line.â Â He winked at me as a smile spread widely across his face. Â That smile. Â The one that could bring world peace as far as I was concerned. Â At the very least, it made my knees weak, breath hitch, and I lost all train of thought. Â
I quickly pulled myself back together and pushed my daydreaming mind back to the task at hand. Â Dean pushed the laptop over to Sam, allowing him to read through them quickly. Â âSo, what are we thinking, Werewolves? Hellhounds?â Â
âWerewolves,â I said definitively. Â My face was deadpan, and it didnât seem to go unnoticed. Â âLook at the descriptions. Â Thereâs something they arenât saying. Â The bodies were all attacked at night, and each one was during the full moon. Plus, the missing kid? Â He was 8. Â Thatâs not enough time for any demon deal to go down and a Hellhound to get involved. Â No, itâs a werewolf. Â No doubt in my mind.â Â I was all seriousness and they knew it. Â Sam simply nodded, his eyebrows creased suspiciously, but he didnât question me.
âWell then,â Dean said, clapping his hands together as he all but jumped to his feet. Â âLetâs get on the road. Â Itâs a little over seven hours to Missouri. Â Youâve got fifteen minutes to get ready.â Â He was like a kid at Christmas as he bounced down the hallway to his room.
âOnly guy in the world to get the warm and fuzzies from a bunch of dead bodies,â I laughed, shaking my head, closing the laptop, and uncrossing my legs. Â I stood up slowly and stretched my arms above my head.
Sam didnât take his probing eyes off me as he crossed his arms. Â âY/N?â
âYes, Samuel?â Â I mocked him in response.
âWhat arenât you telling us?â Â
I did my best version of shock and outrage, looking around as if I wasnât quite sure what he was alluding to. âWhat?â
âYouâve never been so adamant about a job before. Â Hell, youâre usually the one trying to talk us out of taking jobs. Â What gives?â Â I rolled my eyes as dramatically as I could.
âNothing. Â It just seems like a pretty clear gig to me. Â And if bodies are dropping every month, and more bodies each time?â Â I shook my head. Â âThen the next ones are on us.â Â I locked eyes with the younger Winchester, attempting to convey my point with a look.
His expression still seemed doubtful, but he nodded his head and walked towards his room, patting my shoulder as he passed by me. âWhatever you say, kid.â Â
Half an hour later, we were all piled into the Impala. Â Dean driving, Sam riding shotgun, and I lounged across the backseat, scouring the news for any updates. Â The next full moon wouldnât be for another week, but I wasnât willing to allow anything to be missed. Â Not when I could stop it. Â
A couple of hours later, my eyes began to droop, and my cell phone slipped from my hand, crashing to the floor between my feet. Â But my exhaustion won out over my need to secure the phone. Â
I looked down at my hands. They were sticky and coated with a thick layer of blood.  I had no idea if it was mine or someone elseâs, but the terror that rose in my chest didnât care.  All around me, the only sounds I could hear were the violent gnashing of teeth, the moist squelching of flesh being torn from bone, and the small, muted whimpers from someone that I had yet to lay my eyes on.  I looked around but everything around me was coated in darkness.  Only my hands were visible in a dim red light that seemed to come from nowhere.  I took a step forward, feeling my foot slip as the wet floor beneath me was coated in that same tacky liquid that was all over my hands.  Looking in front of me, I came eye to eye with a single pair of vibrant yellow orbs that seemed to stop me in my tracks.  Paralyzed with fear, I froze, unwilling and wholly unable to continue forward.  A low grumble began emanating from those same eyes as they moved closer to me.  The grumble turned quickly to a growl; vicious and hungry with a deep, bone chilling timbre.  Suddenly, the eyes were directly in front of me, inches from my face. So close that I could feel the hot, rank breath on my cheek before a loud, piercing snarl rang in my ear. Â
My eyes snapped open and the sweat running down my neck sent a chill down my spine. Â My sharp inhale was the only sound made and I did my best to calm down before making any further noise. Â My nightmares had always been the same and had always been my own. Â Nobody had ever found out about them, especially the boys, and I fully intended to keep it that way. Â
Stretching my arms to my sides as best as I could, I made a dramatic show of waking. Â âWhere are we?â Â I asked.
Glancing to the front seat I could see Sam slumped against the window, his head tilted back, mouth open, and very much asleep. Â Dean was still in the driverâs seat, bobbing his head and mouthing along with Steven Tyler as he belted out the lyrics to âDream On.â Â His eyes met mine in the rearview mirror, giving me that same world-peace smile that only he seemed to know how. Â
âAbout 100 miles outside St. Charles. Â Iâve gotta stop for gas though. Â You hungry?â I nodded back to him as I rubbed my eyes, clearing out the sandy bit of sleep that had formed in the corners. Â
âDo you need to change out? I can drive the last of the way.â I offered, knowing heâd never go for it. He never had before. Â
âIâm good. Â Got a solid three hours of shut eye last night.â He winked at me in the mirror. Pushing down the butterflies in my stomach and doing my best to suppress the blush that I was sure was creeping to my cheeks, I looked out the window. Â The sun had just come down, creating an orange sky with just a hint of pink. Â I took a deep breath and turned back to facing the driver. Â
Dean pulled off onto an exit ramp and turned into a QT Gas Station. Â âWhat are you in the mood for?â Â he asked me. I shrugged.
âSurprise me.â Â The glint in his eye and the devilish smile that he gave me in return elicited an exaggerated eye roll from me. Â âJust go get some road food.â Â I waved him away. Â âIâll pump.â I opened my door as quietly as I could and stepped around to the gas pump. Â I twisted the gas cap, put my card in the machine, or rather Stacey Abramsâ card, and began filling the tank. Â
I watched Dean walk up and into the convenience store, his bowed legs taking long strides as he did so. He grabbed the door and held it open, making a big show as he gestured for the woman coming out the door to pass before him. Â The leggy blonde walked by, tucking her perfectly silky hair behind her perfect ears as her perfectly perky tits bounced their way out of the shop. Â I watched as Deanâs eyes followed her out, obviously and lustily eyeing her up and down, appreciating the view. Â
The sharp stab to my chest wasnât new. Â The jealousy mixed with disappointment happened pretty frequently after all. Â But each time felt like ripping off a band aid before the wound had begun to heal. Â
The gas pump stopped, the telling âclunkâ of the machinery drawing my attention back to my task. Â I tapped the spout on the edge of the tank before fully withdrawing it and hanging it back up on the pump. Â I ripped the receipt off quickly, shoving it into my back pocket as I walked back around the car and settled into my seat again. Â
âYou know, you could always just tell him.â Â Samâs voice rang out, surprising me, from the front seat. Â
âShit, Sam.â I said. Â âI thought you were asleep!â Â
âIâm serious, Y/N. Tell him.â Â He had turned around now, staring me dead in the face as if we were locked in a staring contest that I hadnât agreed to participate in.
âI donât know what youâre talking about,â I said a bit too defensively. Â
âRight.â Â He rolled his eyes at me. Â âYou do realize I know every tell you have, right?â Â
I shook my head at him, chuckling.  âSamuel, I think you must still be dreaming.âÂ
âLike that.â Â He pointed at me. Â âYouâre biting your cheek. Â You only do that when youâre lying. Next, youâll be pulling on your ear lobe, just like that.â Â He accused me as I did just as he said. Â
âNo, Iâm not.â Â He glared at me in response. Â âShut up.â Â I bit at him, jokingly, sticking my tongue out at him as I crossed my arms. Â
Dean opened the door and slid into the driverâs seat. Â
âDude,â he said excitedly, holding up a white paper bag. Â âTaquitos!â Â
A little over 100 miles later, we were pulling into the local motel. Â Sam had gone to check us in while Dean and I grabbed the bags from the trunk.
âPeartree Inn?â Â I said, dejectedly. Â Dean looked at me, a curious expression on his face. Â âJust once, it would be so nice to stay at a 5-star hotel. Â Hell, Iâd settle for 4 stars if it meant a comfy bed that didnât have my back aching in the morning and a hot tub to soak in at night.â I closed my eyes and sighed, dreaming. Â
âIâll be sure to get you a hot tub at the next place we stay in. Â Long as I can join you,â he said, cocking his head towards me with a smile. I rolled my eyes and playfully shoved his shoulder. Â
âHey,â Sam said, running up to us both. Â âSo, they only have rooms with two beds max. No roll-awayâs or cots. Â But I got us two rooms. Â Best I could do.â Â He handed a card key to each of us. Â A small sticky note was attached to each. Â âDean, weâre in 213. Â Y/N, youâre in 436.â I nodded my head, handed Sam his bag and headed inside. Â
The front desk clerk waved at me as I went in and pointed towards the elevators. Â Thanking her, I walked over and pushed the call button. Â The doors opened instantly, and I stepped in without waiting for Sam and Dean to catch up. Â Once I dropped off my bags and went to the bathroom, I planned on heading to their room anyway to go over our plan. Â
But just after Iâd used the restroom and rinsed my face, there was a solid knock at the door. Â âGimme a second,â I shouted as I grabbed a hand towel and dried my face off. Â The peephole on the door was small with a silver dongle covering it up until you swung it to the side. Â I checked to see who it was before unlatching the deadbolt and opening the door.
âBad news, Y/N.â Â Dean said as he walked in, making himself comfortable on my King size bed. Â He was lounging back, his head resting on a combination of my pillows and his own hand as his legs sprawled out in front of him. Â âNo hot tubs in the whole joint.â Â I laughed at him, throwing my hand towel into the bathroom. Â
âSo, whereâs Sam? Â I figured we needed to get our plan of attack sorted.â Â
âOh,â Dean said, straightening up a bit. Â âHeâs down in our room. We didnât get the fancy penthouse view you did.â Â My eyes wandered over to the balcony and the sliding doors that lead out to it. Â I pointed to it and tilted my head, silently asking if heâd like to join me outside. He all but leapt out of bed and over to the door, yanking it open. Â The track was rusted and in desperate need of some WD-40, but he was able to grant us egress. Â
We walked onto the balcony and looked down. Â The penthouse view as Dean called it wasnât the greatest. Â A moderately busy highway for as late at night on a weeknight as it was, and some unkempt trees just barely allowed us to see the airport beyond it. Â But the fresh air and the sounds of the cars rushing by was a tonic to the anxiety that had been eating at me all day. Â
I leaned on the railing, my hands clasped together, as I inhaled the fresh air and felt my hair blowing ever so slightly in the wind. Â I could feel Dean walk up and join me. Â âFeels pretty nice out here,â he said softly.
I smiled. âYeah, it does.â I opened my eyes and looked down again, remembering the reason we were here.  As peaceful as it felt right now, there were monsters just down the road. The very monsters from my nightmares.  And no matter how terrified it left me, I wouldnât be leaving before I drove a silver bullet through each of their hearts. Â
To Be Continued......Part Two
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okay so like. i feel like i should come to terms with my â4 seasons of the daily punctilio as the officeâ because while i came up with GREAT episode descriptions, and also spent like two months of my life dissecting sitcom structure (which was, admittedly, a lot of fun), it would take the Longest to write and the Longest to post, which is terrible, not ideal at all, soÂ
the highlights, which might make it into my current vague incarnation of âmodern AU where vfd is a book club in some wayâ --Â
-eleanora poe is the managing editor of the punctilio, and she won possession of the paper in a card game from the previous owner (who was vfd-adjacent) -moxie is city desk editor, lemony is copyeditor, and then jacques does fashion and ramona does finances -they work the night shift, 4pm-12am -geraldine is hired in the third episode as the theater critic to great distress of the entire staffÂ
itâs honestly easier to just, post how i wrote out the episode descriptions to show the vague plot i had mapped out, especially because iâm very proud of them regardless --Â
i hadnât figured out a and b plots for all of them, so i left the ones i had written down --Â
s1, e1 â the punctilio â eleanora wants to take the punctilio in a new direction.
-a plot â the staff gets used to working with a documentary crew as eleanora tries to push the punctilio in a more honest direction.
s1, e2 â the article â the staff works overtime in an attempt to get their articles done.
-a plot â demeaned by the staffâs antics, eleanora has them work overtime to finish articles.
s1, e3 â the new kid â geraldine julienne is hired as the new theater critic.
-a plot â geraldine wants to prove herself, so she decides to do all her work herself.
s1, e4 â the book club â geraldine finds out the other staff members have a book club and tries to get in.
-a plot â geraldine wants to fit in, so she tries to join the book club.
s1, e5 â the ribbon â lemony and moxie try to find a replacement typewriter ribbon.
-a plot â lemony wants to fix his friendship with moxie, so he asks her to help him get new ribbons.
s1, e6 â the finances â ramona uncovers a filing error.
s1, e7 â the straight man â the staff tries to make jacques laugh.
-a plot â concerned at jacquesâs steady impassiveness, the staff tries to make him laugh.
-b plot â lemony and the rewrite crew deal with geraldineâs articles?
s1, e8 â the actress â lemonyâs girlfriend visits the punctilio offices and creates a stir.
s2, e1 â the theater night â the staff spends an evening at the theater.
-a plot â because the staff doesnât understand his relationship with beatrice, lemony invites them to the theater.
-b plot â to prove her position, geraldine tries to get esmeâs attention at the theater.
s2, e2 â the banker â the staff encounters eleanoraâs brother, who comes to audit the office.
-a plot â the staff, hostile to anyone disrupting the paper, does not take well to arthur poe.
-b plot â ramona fields calls from her mother about replanning the garden.
s2, e3 â the sunglasses â eleanora deals with a theft.
s2, e4 â the pigeon â geraldine inadvertently scares the pigeons.
-a plot â attempting to assert her position and knowledge, geraldine accidentally scares lemonyâs pigeons off the fire escape.
s2, e5 â the 3rd annual esme squalor fan club dinner party and salad bar â geraldine tries to bring the staff together.
-a plot â geraldine wants to show sheâs sophisticated, and involves the staff in the planning of the dinner.
-b plot â lemony wants revenge on geraldine for the pigeons, and sabotages the dinner.
s2, e6 â the inheritance â ramona returns to winnipeg after her mother has an accident.
-a plot â lemony gets updates from winnipeg as ramona helps her mother.
s2, e7 â the kansas city shuffle â eleanora considers some staffing changes.
-a plot â lemony and eleanora engage in mind games as eleanora shuffles the staff around in ramonaâs absence and lemony tries to keep his job.
s2, e8 â the intern â the punctilio picks up a new intern.
-a plot â because he misses ramona, and other personal reasons, lemony shuns the new intern. (bertrand. the intern is bertrand.)
s2, e9 â the replacement â eleanora cements her staffing changes.
s2, e10 â the reunion â ramona returns to the punctilio.
-a plot â not wanting to desert her post and colleagues, ramona returns to the punctilio and has to deal with the changes eleanora made.
s2, e11 â the rival â moxie, geraldine, and eleanora meet someone from jacques, lemony, and ramonaâs childhood.
-a plot â desperate not to be upstaged or embarrassed by the appearance of olaf, lemony, jacques, and ramona decide to upstage him?
-b plot â eleanora and moxie, feeling left out, try to figure out what olafâs deal is.
s2, e12 â the salmon â the staff get together to review a new restaurant.
a plot â in pairs, the staff goes to review cafe salmonella.
b plot â eleanora, allergic to salmon and disappointed she canât go, fields phone calls.
s2, e13 â the framing, part one â on the tail of a big story that might finally get her on the wall of Best Articles, geraldine accidentally frames lemony for a series of crimes.
-b plot â geraldine wants to be on the wall so badly that she digs too hard into an article. (I had an idea it was about like, since sheâs fashion editor, eye tattoos???? hmm hmm hmm!)
s3, e1 â the framing, part two â the staff scramble to clear lemonyâs name. (fuck the cold open is like, lemony saying once again, âdo I have any regrets? several. âŚ. I left the tea kettle in our apartment on.â) (god the sheer beautiful absurdity of lemony on the runâŚ..followed by a camera crew Iâm dying)
-a plot â moxie takes the lead on trying to clear lemony of false accusations.
s3, e2 â the assignment â lemony encounters the punctilioâs previous intern.
-a plot â when lemony runs into bertrand again, he wants to make amends.
-b plot â jacques and geraldine get put on assignment together.
s3, e3 â the costume party â beatrice holds a costume party.
-a plot â lemony is nervous about the party and bertrand, and hides the whole time.
s3, e4 â the trivia night â the staff attend trivia night at a local cafe.
-a plot â jacques is nervous about talking to jerome, and asks lemony to accompany him to trivia night â the whole staff follows.
-b plot â geraldine wants to impress people, and studies up for the trivia night.
s3, e5 â the blues (I guess thatâs why they call it) â jacques takes a day off.
-a plot â to cope with being denied by jerome, jacques takes a day off.
-b plot â lemony struggles with his feelings and takes it out on the staff. moxie retaliates.
s3, e6 â the moonlighting â geraldine has a hard time keeping lemonyâs second job a secret.Â
-a plot â torn between wanting to keep a secret and wanting to tell people bc reporter, geraldine goes to great lengths to try and keep lemonyâs playwright job a secret.
s3, e7 â the summer camp gang â moxie and lemony hang out with their summer camp friends. (the sbts crew)
s3, e8 â the book club, part 2 â things escalate in the book club.
-a plot â at the monthly âbook clubâ meeting, things get out of hand when the punctilio is brought up.
s3, e9 â the telegram â eleanora gets a telegram from an old friend.
-a plot â eleanora receives a telegram from the previous owner of the punctilio and her old boss.
-b plot â jacques and ramona wait for a different telegram.
s3, e10 â the game â a flashback to eight years previously, when eleanora got the punctilio.
-a plot â eleanora, much like her employees in the present, wants to prove herself, and engages in a battle of wits to get a newspaper of her own.
s3, e11 â the librarian â moxie gets involved in a dispute between the snickets and a librarian. (dewey.)
s3, e12 â the hustle â after being picked up at the city jail, lemony tells ramona what happened at the pool hall.
-a plot â having called ramona because sheâd be the least embarrassing, lemony talks about how pride was his downfall at the pool hall.
-b plot â moxie and jacques get involved in a game of Hell Chess.
s3, e13 â the siblings snicket â jacques and lemonyâs sister returns to town.
-a plot â worried about lemony and jacques, their sister, kit, visits the punctilio to check on them.
-b plot â moxie and geraldine become determined to find out about the person who runs the presses.
s4, e1 â the feint â the staff investigates the local mystery of the feint family.
s4, e2 â the cat â ellington and the staff butt heads.
s4, e3 â the anniversary â geraldineâs three year hiring anniversary is derailed.
s4, e4 â the train â the staff finds themselves trapped on a train.
s4, e5 â the candlestick maker â the investigation takes a turn.
s4, e6 â and all of them out to sea â the investigation into the feints comes to an unexpected end.
s4, e7 â the lunch â lemony tries to meet someone for lunch.
s4, e8 â the soda â geraldine gets an offer.
-a plot â geraldine is torn between her love and devotion to the punctilio and her still-there desire to prove herself, especially to esme, when esme offers her a job.
s4, e9 â the reckoning â moxie makes a decision.
-a plot â moxie is startled to find herself upset about geraldineâs offer.
s4, e10 â the fire â eleanoraâs telegram from last season comes back to haunt the punctilio.
s4, e11 â the end â lemony, jacques, and ramona reach an understanding.
s4, e12 â the caveat â eleanora fights for her employees.
s4, e13 â the volunteers â geraldine and lemony talk.
-a plot â scared that the punctilio and her friends are breaking up, geraldine seeks out lemony for advice.Â
s4, e14 â the punctilio, part 2 â once again, the punctilio takes a new direction.Â
-b plot â the cameraman is finally revealed.
#lulu talks about the sad lemon man#i love episode titles that are like 'the [x]' so that's why they're all like that. i think they're delightful and no title style is better
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Bare Oneself and Oneâs Soul (Bi!Spencer Reid x Male!Reader)
Summary: Sex workers and strippers are being killed in Portland, Maine. The BAU team investigates the fourth and attempts to build a profile. But with part of the puzzle still missing, the reader contemplates offering to revisit a previous profession of theirs - the oldest in the business - to draw out the unsub.
AN: My first fic for Criminal Minds! I started watching the show about two weeks ago and I cannot stop. Iâm on series 4 so no spoilers for me please! I would like to open requests soon, still wanna write more diverse readers hence why this is my first entry into this fandom.Â
Thank you @imagining-in-the-marginsâ for inspiring me with your Bi The Way fic and answering my queries! Youâre the beeâs knees!
Feedback and requests to be tagged in specific fics are welcome
Word count: 6.9k words
Content Warnings: Descriptions of violence, descriptions of dead bodies, homophobia, threats of outing, stripping, lap dances (mild NSFW), Gone Girl spoilers. Please let me know if I have missed anything!
Your name: submit What is this?
âDancing, at its best, is independence and intimacy in balance.â â Donna Goddard, The Love of Devotion
---> ---> ---> ---> --->
It was already hard enough with this job. But someone targeting sex workers and the like, that was going to make things harder. The victims were anonymous in the eyes of the general public, subhuman, not worthy of being reported to warn others in their profession. Furthermore, the associates of the victims were not likely to talk to law enforcement.
Emily, Derek and Y/N returned to the temporary base of operations, having already faced this reality with the limited responses garnered from very few witnesses.
Only the recycling guy who found the latest body was willing and that was a stretch on the definition.
In the police station, Hotch was sifting through the security tapes he had access to, JJ at his side trying to spot the unsub. Spencer was building up a geographical profile and Rossi was out speaking to the family of the latest victim.
Y/N helped Morgan hand out the coffees theyâd picked up, dropping a hefty amount of sugar packets and a disposable stirrer on the desk beside where Spencer was working. He stared up at the map and tried to clear his mind in case an epiphany decided to pass by.
The fourth victim was exactly like the three previous. The body was found down the back alley of a local nightclub, this one called Red Effort, and it was sat up daintily in the corner made of the building and a dumpster. A plastic bag was over the head. An expensive silk tie for a gag left in the mouth. Evidence of another used to tie the wrists together but that tie was gone. Other than that, the body was stripped naked.
âThe bag wasnât used in the suffocation; it was put on after death. The unsub couldnât look at the victim after heâd killed him,â Y/N theorised, âBut the nudity has a statement of sadism.â
Derek pointed to the photograph of the fourth victimâs neck, âBruises around his neck show that strangulation killed him. Some kind of rope, possibly a belt about inch and a half wide, just like the others. But the tie is what gets me. Why leave one in the mouth but not the other around the hands? And why not leave the belt?â
âHermès is an expensive brand,â JJ said, âBut if it was cost the unsub was worried about, they wouldnât leave the other behind. It must be something sentimental about that tie but not the other items used.â
Moving on, Spencerâs geographical profile highlighted the clubsâ connections. Utopia, Pulse Point, Move, and now Red Effort had tacks in them, standing out over the map. His âcolouring inâ highlighted clearly the MO of the killer they were after: it was someone local stalking the clubs over the last two weeks.
âThe previous attacks show that they are only in the city and the unsub doesnât hit the same club twice - at least so far. The next target is likely to be one of these three clubs in the radius: Focus, Potential, or Encore.â
âAnything in the CCTV?â Rossi asked.
JJ pinched the bridge of her nose, âNothing so far from Garcia.â
âWell, I think weâre ready to present the profile to your officers, so if you could get everyone together, we can begin.â
When the group of officers had their notebooks at the ready, Hotch began:
âWeâre looking for a man in his mid-thirties to late forties. When heâs in these clubs, he will seem confident and charming, even if he is a lone man amidst multiple women.â
Then Prentiss took over, âHe is voyeuristic, hence why he is targeting strip clubs instead of approaching a prostitute. He likes to watch his victims perform, see them with other men before he makes his move.
âOutside of the club, he is less confident,â said Y/N, âHe may present himself as heterosexual, probably married which is why he canât target these men during the day. Going into the city likely means that he lives in the suburbs.â
Morgan continued, âHis sexuality is warped; violence is what produces sexual release in his mind. The strangulation method, using a belt, shows that he doesnât have enough strength themselves to take out their victims. He has to get their complete vulnerability before he can strike.â
Spencer turned away from his map to point to the evidence board, âHe is targeting young men, strippers. Some of his victims were prostitutes. They were all brunettes, slim build, all performed on a stage in a nightclub the night they died, and witnesses have confirmed that they gave dances to men and women.â
âThis unsub is escalating,â Rossi concluded, âThe first attack was five days apart; the last was only two days. These are vulnerable people who need our help. Letâs catch this guy before he hurts any more people.â
A few hours later and Y/N was paired up with Emily at Focus. Drinking water in opaque glasses, they moved subtly to the music with their eyes steady across the clubâs topography. The debrief played over and over in Y/Nâs mind.
Although, his mind did stray to the fact that it was odd being in one of these clubs again. Being on the other end too, as a âcustomerâ. Not disconcerting, just odd.
âLeather jacket, three oâclock.â
Over the rim of his glass, Y/N followed Emilyâs direction and found their suspect. He was looking at a woman who was giddily on the receiving end of a lap dance.
No.
He was looking at the dancer. The man who was sporting some body paint that blended well with his tiger print shorts.
âYou got eyes on him?â Emily spoke under her breath.
âI do.â
The suspect passed the dancer gradually, sauntering whilst making steady eye contact. Then his head snapped in the other direction and he walked right out of the club, still unhurried. The dancerâs stare lingered after him before he finished up his routine, flirtatiously thanked the ladies for their generous tip. He walked in the direction the suspect had gone.
Without speaking, Emily and Y/N were next to leave after the suspect. Their guns were drawn once the cool air of the night hit them through the back exit. A streetlampâs light threw the two menâs identities into silhouettes. Emily and Y/N approached with as much stealth as the bare alleyway would give them before Emily made the call.
The suspect reached out to the dancer and Emily shouted, âFBI! Hands where I can see âem!â
The suspect looked more annoyed than surprised or scared of the guns pointed at him, âHey, woah, whatâs going on?â
âHands up!â Y/N repeated sternly.
Y/N got the suspect in handcuffs not seconds after complying, Emily moving over to the dancer to check that he was alright.
âDerek?â The suspect screwed his features up, straining to turn and look Y/N in the eye.
Y/N cut him off, âShut up.â
But still, as the suspect was dragged over to the cop car parked at the kerb, he remarked, âYouâve grown into your big boy pants.â
---> ---> ---> ---> --->
Rossi unlinked his fingers and pressed them into the case file, pushing the photograph across the table to where Fabian OâConner was sitting. The Encore clubâs new manager had kept up his act of being more irked with the officers than intimidated. He was sloppy in his body language, especially after only five hours sleep in a cell and another hour in that uncomfortable chair, not taking any of Rossiâs questions seriously. All Fabian talked about was his club and how shit things were for him in the last fortnight.
âIâve had three cancellations alone this week!â
Behind the glass, Emily looked to Y/N, âWhyâd he call you Derek?â
Y/N was about to lie through his teeth when Hotchâs mobile trilled on the desk.
âHotchner⌠OK⌠alright, weâll be on the scene right away.â Hotch hung up and looked grimly at his team, âThereâs been another murder, at Potential.â
JJ pointed at Fabian who was swinging on the chairâs back legs, âWell, it wasnât him, so either he has an accomplice or we got something wrong in the profile that meant the unsub slipped past unnoticed.â
âPrentiss, JJ, Morgan, letâs get to the scene,â Hotch instructed, âReid, Y/N, stay here, keep us updated on what Rossi gets out of this guy.â
As he watched his colleagues exit the building, Y/N wiped his cheek with the back of his left hand, âIâm gonna make more coffee, Spencer, you want any?â
âPlease,â Spencer replied, looking over his shoulder with that white people smile heâd nailed over the years. Tossing a thumbâs up in his direction, Y/N headed off to get them their drinks.
âWhy would he kill at the risk of losing business himself?â Reid asked him when he returned, sliding the paper cups onto the desk.
âThatâs what doesnât make sense to me,â said Y/N, âFabianâs all about business. Plus, heâs the straightest guy Iâve ever met, donât think heâd be within fifty miles of comfortable leaving these bodies naked.â
Before Spencer could ask how Y/N would know something like that, his phone rang out and he placed it on speaker phone.
âGarcia, whatcha got?â
âAn update on that evidence of yours yesterday,â She spoke, âThe tie is a very specific kind. Limited edition at Hermès, bought recently online. The paper trail leads us to a Mr Andrew Lowenthal who lives not a mile away from the city. Prentiss and Morgan went to go check out his home.â
âBrilliant, thank you.â
âYouâre welcome, boy genius.â
She hung up before Spencer could but Spencer was already off on a tangent: âLimited collection, theyâd stand out to the owner, so maybe theyâre left as a message for someone.â
âBut who?â Y/N asked the obvious.
He tapped his pen against the post mortem report that hid the corpseâs photographs. Something about those ties just stick in Y/Nâs head. They kept reminding him of the ex-boyfriend in Gone Girl, his aversion for all the ties Amy bought him. The same ties Amy used to ruin his life, and that same ex-boyfriend couldnât say anything at all about it.
Unfortunately, Rossi couldnât get much more out of Fabian and he was let go. The alibi heâd given was checked out and found to be watertight. Apparently he was just looking in his competitorâs club for a dancer who had left Encore a week ago.
The investigation proved to be more fruitful outside of the station however when, a few hours later, JJ appeared with her notebook, âThis girl Emily and I interviewed yesterday, she wonât tell me her real name, but she was there today at Focus. Says she saw a woman this time, a woman walking with Daniel into the alleyway behind the club.â
Hotchâs phone was heard entering the building before he was, buzzing in his palm before he promptly answered once in the room, âEmily, youâre on speaker.â
âSo Andrew Lowenthal was home. Get this: heâs gay.â
âWhat?â
âWe caught him packing his things to move out. Andrew came out to his wife Marcie recently and she reacted badly, threw a fit, accused him of cheating. Andrew says heâs been meeting with a man, a stripper, he wonât name him but he says theyâve been working through understanding his sexuality. Who can say if heâs really cheating or not, but this all came out a fortnight ago.â
Morgan continued, âRight when the killings started. Marcie wonât ask for a divorce, sheâs threatened to out him though. Sheâs been staying out late as well on the nights the murders happened.â
Hotch looked at the case file in front of him, up at the geographical profile up on the board.
âAlright, thank you. Come back to the station.â
âThe reason the unsub got away is because we thought the unsub was a man,â Y/N sighed as Hotch hung up.
Hotch was quick on the contradiction, âWe canât rule out Andrew yet. All the witnesses so far have said the victims were seen a man.â
âYes, while they were at the club, but they were killed after work in the alley, not in the private rooms they rented!â Spencer pointed out the security tracking the movements of the victims next to his map, âAfter she, the unsub, had confirmed that these men would dance and, in her mind, sleep with other men!â
âHeâs right,â Y/N supported, âItâs how the unsub would verify that her next victims were involved in homosexual activities. I should have thought of that sooner.â
Garcia was up on the phone immediately, searching for Marcie Lowenthal amidst the security footage. The genius that she was, it only took her a minute to find the new suspect at every single crime scene. The clips appeared on the laptop screen and played, this time with a box around the womanâs face to bring her out against the rest of the image.
âMarcie Lowenthal,â JJ pointed to her image on the screen. Garcia was correct, she had been right there, at the corner of each photo printed off from the other clubs
JJ carried on as the conversation between Daniel and Marcie unfolded onscreen, âAround the middle of the night, approaches Daniel, arranges to meet him outside in the alley once heâs finished work.â
âAnd we thought she was just too nervous to instigate a dance with them,â Derek bit his lip hard, âSo what do we do now? Sheâs not at work, sheâs in the air until she kills again. Sheâs been escalating, so sheâll kill again tonight.â
It was then that Y/N decided to jump in with the idea he had been brewing since his second cup of coffee:
âI could go undercover in one of the clubs.â
Hotch stared for a moment at Y/N, clearly caught off guard by the outburst, before speaking in that collected drone of his, âYou canât be serious.â
âI am. Each club is hit once, Encore is one of two potential spots left, the unsub is escalating so they will be at one tonight. Itâs âBoys in the Buffâ at Encore tonight, so likelihood of them being there is high compared to Potentialâs âDollar a Drinkâ gimmick, OK? Itâs just a suggestion. If we have another plan, Iâm all ears.â
âYou fit the MO, but how would you even blend in?â Spencer asked.
The next bit came out a lot easier than when Y/N had expected.
âWhen I was here during college, I used to be a stripper at Encore, before I worked in the FBI. âDerekâ was my pseudonym. Fabian was a bouncer at Encore before he became manager.â
The wave of expressions changing throughout the room were significant: jaws slacking; a little lift in an eyebrow; most notably, silence.
Rossi walked into the room, completely ignorant to the tone set by Y/Nâs revelation, âMarcie Lowenthalâs next move is at Encore. Sheâs building up to Focus where her husband has been going. Garcia tracked his carâs GPS to that club five times in the last month.â
âSo, what youâre saying is that Encore is the next step and then Focus,â Y/N fidgeted with his pen.
Hotch turned back at Y/N and in his usual calm and collected tone he spoke, âTell us what you need for this.â
âIâll need an hour to warm up, a slot on stage, and a guy to dance with then take to a private room. And some hot pants.â
---> ---> ---> ---> --->
Encore was empty, the stage free from dancers, the bar barren.
It was always weird to look at a club when it was empty and all the normal lights were on. Even more so that it had been redecorated in Y/Nâs hiatus from Portland, highlighting how surreal it was to be back.
Y/N climbed up onto the stage and surveyed the empty seats. Then he began to warm himself up. A grunt escaped him every now and again, fighting against his stiff joints. Thankfully, the BAU was another job that kept fitness levels high as a necessity.
Humming his chosen song, Y/N began to test his flexibility against the pole. Muscle memory brought back his techniques one after the other. He repeated one of his old routines in broken segments, saving the transitions for last before he was ready to properly rehearse it. With a sigh, he took off his button up, leaving only the tight spandex that wrapped his crotch in a deep cherry red.
âNice package.â
Mimi was watching from the side of the stage, her heels dangling by the straps on the tips of two fingers. A fond smile played on her lips, one that grew into a toothy grin filled with genuine glee as she approached him.
âHey!â Y/N finally retorted, though there was that same playfulness in his voice that meant he didnât take the comment on his junk to heart.
âHello,â Mimi gave him a warm embrace, âWhat are you doing back here, you idiot?â
Y/N settled for the excuse of needing a few extra bucks and figured it would be nice to join in the gender equality of male strippers. Mimi didnât seem convinced.
âYou choose that now? When all those guys in the other clubs are getting murdered?â
âIâll be sure not to follow anyone the alley. Are you doing ok?â
âAll good.â
âReally? Iâve seen you at some of the crime scenes, talking with the FBI.â
âIâm safe, especially with my girls.â
âSpeaking of, itâs ladiesâ night, what are you doing here?â
âJust picking up something I forgot,â and she poked him in the centre of his chest, âGood luck tonight.â
Y/N rubbed that spot as she left the club, âThanks.â
Not much else happened between Y/N finishing up his rehearsal and the club opening. The conversations in the dressing room was soon drowned out by the din of eager customers waiting.
To say that Y/N was more nervous about dancing in front of his co-workers â his actual co-workers, not the other dancers â than performing in front of a serial killer would be an understatement. He had gone to the toilet three times in the last ten minutes. And that was saying something; the menâs loos were beyond disgusting.
On the steps up, he could see Emily was at the bar with JJ. They looked normal enough. Two gals on a night out to a strip club. A quick scan found Derek near the door with one of the bouncers. Hotch and Rossi were hidden in the security room, and the other agents at their aid were outside with civvies over protective gear. Everyone was watching as the announcer introduced him as âDerekâ for his walk across the stage. Whoops and whistles followed him as he preened for the women in the seats down below.
Then he found Spencer. For once, he was dressed like he was from Las Vegas. Loud colours splashed across his shirt, clashing with the strobe lights. But he definitely stood out as one man amongst tens of women.
And thus began behaving ânormallyâ. Y/Nâs head space allowed him to move with ease throughout the groups of women to make it towards Spencer, who had already locked eyes on him.
His hand was shaking a little as he touched Spencerâs shoulder going past. It was a repeat of an action heâd seen on one of the tapes: keeping eye contact with a potential wallet he could dance for before pretending to drop interest.
The look between them was another matter. Eye contact was something that made the both of Y/N and Spencer nervous, but not when it was with each other. That comfort that was oft shared across the table at a meeting still comforted Y/N as his hand fell from Spencer and back to his side. The warmth of it spread through his body and gave new life to his confidence. He was safe. His team were all here. He was going to be fine. He was going to be brilliant.
The first up on the stage to perform was a man, taller and buffer than Y/N, dressed as a fireman. He swept a woman from the audience off her chair in the middle of the routine.
The second was a trio of oiled up men, weaving in and out the front row between exaggerated erotic dance moves. It was a bit of a laugh, goofy with the hen do at the front egging them on.
And now it was his turn.
âShould we just search romantic comedies on Netflix and then see what we find?â
Y/N took his time stepping up to the pole, using the sultry slow beat of the music to his best advantage. Knowing most of the club had their eyes on him was horrendous and enthralling simultaneously. The next four minutes were crucial for attracting the unsub.
He performed a reverse grab to face his audience dead on. Hung gracefully upside down, still moving around the pole.
The murmurs of awe were appreciated but not what the unsub was looking for.
Time to up the ante.
Dismounting the pole, Y/N dragged a chair into the centre of the walkway. He pretended to survey everyone at the front of the stage before landing on Spencer. There, he knelt forward and held out his hand. As soon as his grip reached Spencerâs wrist, Y/N pulled him up and onto the chair.
In position, he ignored all the women screaming in the crowds, ignored the fetishization at their expense. He focused on Spencer. And that awful shirt.
He kept an inch between them for now, but Spencer wasnât tense as he had imagined. No, Spencer was lounging back, and basking in the performance. The smile on his face, it was daring Y/N to move closer.
Spreading his legs to stand between them, Y/N touched him first. He could feel the padding of Spencerâs bulletproof vest beneath his shirtâs soft fabric. At the ends of those lovely arms (the ones often hidden beneath those cardigans) Spencerâs hands twitched.
Y/N backed up against him like he had done with the pole. A cinematic parallel the women definitely appreciated. Bringing those long legs back together, Y/N made himself comfortable on his lap, a fingertip facing the threat of being cut as it dragged along Spencerâs jaw. That prickle of stubble sparked against him. Their faces so close that his lips so close to brushing over Spencerâs, barely any space for the crooning of the possessive lyrics to reach between them. Straddling Spencer gave Y/N even more confidence. He continued to tease Spencer, taking in the smell of the sweat from the lightâs heat and his skinâs flush, bolded in bright pink. His lips at his throat, they dragged across the swell of his Adamâs apple that quaked beneath him as Spencer swallowed.
They heard a whistle from the crowds that was almost definitely from JJ, spurring on the crowd to react louder. But over their roars, Y/N heard a gasp fly from Spencer. His eyes instinctively drifted down to look at Spencerâs open mouth, down further at where he was sat. Even if Y/N couldnât feel everything, the trousers were doing nothing to hide how Spencer was feeling.
Bills were flying onto the stage floor. Y/N continued to play his part, arching his body to ripple against Spencerâs. But Spencer caught his hip, his bottom lip now bitten as he let out a groan, low enough to not be heard over the musicâs closing bars. But it was clear that his reaction sparked something in the audience. Y/N leant back to survey his handiwork, twirling a loose lock of Spencerâs hair around his finger in the space between them. Then his hand drew away and left that hair in his face before climbing off him and walking off the stage with a blackout - bar one pink spot left on Spencer.
The second he was off stage, Y/N turned around and watched from the wings. Spencer rose from the chair and took a little bow. He bowed again much to the pleasure of the crowd. As he walked down the steps, Y/N could see that he was very clearly aroused.
Y/N made his way out as soon as the audienceâs attention was on the stage. He knew the unsub would still be watching Spencer, now stood at the bar and sipping from a glass. It was hard not to feel the sting of a serial killerâs stare as he approached Spencer with a coy smile.
âHey.â
Turning to face him, Spencer finished his drink before speaking, âHello, Derek.â
âHope you enjoyed yourself up there.â
âI did.â And he leant against the bar leisurely, his hand pulling out a wad of cash from his pocket, âAny chance of another round? Without the crowd this time.â
Plucking the money free with one hand, Y/N beckoned with the other, âRight this way, sir.â
Both men could see the unsub watching them in the reflection of the ceiling, following them until they filtered through the beaded curtains. Spencer went into the private room first. Y/N closed the door, trapping them in a room of mirrors and flooded pink light over a disco ball - music only muted slightly on the tiny speakers. The epitome of sleaze.
âThe unsub followed us here,â Y/N dropped his act and the dollar bills onto the couch arm, falling into one half of the seat.
After a moment, Spencer sat down beside him. The cuffs of his trousers hitched up, revealing the Reid Special that was mismatching socks. He fiddled with his fingers for a moment.
âUh, what happened out thereâŚâ
Spencer struggled to find the words so Y/N jumped in, âDonât even worry about it. Youâre not the first guy to pop a boner when Iâm dancing.â
Even with that reassurance, Spencer was tenacious in explaining himself, âI want you to know I wasnât creeping on you, and that I was focused on the situation at hand. Itâs just, when an attractive man is mostly undressed and dancing like that right in front of me -â he paused to look at Y/N for the first time since theyâd entered the private room â- Well, that was the most natural response.â
âI get it. Itâs all good.â
Spencer, the germaphobe, perching on a couch that was definitely not up to any kind of sanitary standard, wearing that horrendous gaudy shirt, decided to strike up conversation.
âWhyâd you do it?â
âDo what?â
âBecome a stripper.â
âKept me fit during college and the tips were good.â
âThen whyâd you quit?â
âI wanted to be an agent more than I wanted money.â
Eventually the wordless drone of EDM faded and Shook Me All Night Long began to beat across the room. Y/N jumped right up onto his feet, his hands open and out for Spencer to take, âCome on, up. No way to pass the time like dancing. And Iâm not talking the kind from onstage!â
Spencerâs frown was hilariously contradictory, âWe are tracking a serial killer, who likely has you for her next target.â
âI know, but weâre in a private room, and weâve got another fifteen minutes at least to pass. We canât do anything else, so up!â
âY/N, I donât dance. You know that.â
Sighing, Y/Nâs head lolled back then rolled around to look Spencer dead in the eye, âThink logically. You need to leave this room, looking like youâve just gotten the lap dance of your life, all hot and bothered. Either you get up and dance, or Iâm gonna have to get in your lap again.â
Spencer blinked, âI know you think thatâs a threat, but itâs really not.â
That caught Y/N off guard, and again when Spencer stood up and began a very awkward, very out of time two-step. Y/N let Spencerâs words go to focus on getting him more pumped.
âThere we go! Let your body do all the talking.â
âMy body is telling me to sit down.â
âWell⌠Ignore it then. Itâs just us!â
Now, when his dances were coordinated like the one he had performed on stage, Y/N was rather good. Dancing outside of the stripping profession however was not his forte. One might even say he was worse than Spencer in this regard. Somehow the random arm movements alongside the bouncing on the balls of his feet were classified as âdancingâ.
Spencer couldnât laugh; his efforts, once he matched the energy, were no better. His curly hair jumping just a little delayed, that one lock that Y/N had pulled onstage still separate, he tried the headbanging like Y/N suggested. It was somewhat terrible, but not completely.
It was midway through the second song that the men fully allowed themselves to enjoy this silly moment in the sea of seriousness.
Only when Locked out of Heaven faded into more EDM did they stop for breath. They went halves on the couch and soaked up the temporary respite.
âCanât imagine if it was Hotch in here instead of you,â Y/N panted. Spencer let out a little wheeze at the notion as he continued, âNot to undermine the importance of the job but I was glad it was you I was going undercover with. And I think youâre quite attractive too.â
It only took a fraction of a second for Spencer to understand what Y/N was referring to at the end. With a surge of confidence, he replied, âOnly quite?â
âNo offence to that exploding rainbow of a shirt, but I prefer you in your usual button-up and tie.â
They shared so much in that moment. Smiles, breath, honesty, the couch, endorphins. It went beyond the eye contact across the conference roomâs table.
In a spike of nerves, Spencer reverted back to a constant in his life: facts.
âYou know, dancing is meant to improve problem solving skills and reduces cortisol â a stress hormone â in the body. Furthermore, Dr Lovatt proved that dancing helps with social bonding. The synchrony involved in dancing to a beat along with other people is a powerful way for humans to connect.â
Y/N propped his head against his hand, arm leaning on the back of the couch as he watched Spencerâs facts unfurl.
âI didnât know that,â He said quietly, âBut it explains why it made me feel better about going back out there.â
âYou werenât nervous though. You werenât tapping.â And Spencer pointed to Y/Nâs hands, still as the rest of him.
Flexing his fingers before relaxing again, Y/N dared to look at Spencer again, âItâs why I said Iâm glad Iâm undercover with you.â
Spencer held that look, just for a little longer than before, checked his watch, âI guess we should get going if we wanna catch Marcie Lowenthal.â
âI suppose weâll have to do our jobs,â sighed Y/N, only half joking.
Just before he was about to leave, Spencer was stopped by Y/N, who proceeded to untuck Spencerâs shirt and pull the end of his belt out of the loop.
âMake sure she sees you looking like this.â
Spencer gave him an incongruously polite nod before exiting. Once in view of the unsub, he made a show of adjusting his appearance before going to the bar to get another drink. Y/N took his time before coming out with the stack of bills tucked into his hot pants.
His dancing continued but back to its regularly slutty program. It was an hour with a hen do, six women who were tipsy and very liberal with their dollars. Sometimes Y/N found JJ and Emily while he was blending in, and though he couldnât smile, and neither could they, he felt that safety net secured. Safer still when he passed them by on his way to the bar where Marcie Lowenthal was nursing a beer in a flower-patterned shirt and black skirt.
She was the one who initiated contact, stroking over Y/Nâs arm to get his attention as he passed.
âHello,â Marcie leant over to speak in his ear, âI enjoyed your dance earlier.â
âThank you.â
âYou versatile?â
âI can be anything you want.â And Y/N touched her waist, âI can make you feel good.â
With a catlike grin, Marcie leant in to whisper, âWhen do you get off?â
âDoesnât matter if I do, itâs all about you, darling.â She let out a bark of laughter before Y/N managed to answer her question properly, âI finish in an hour.â
It was then that he realised Marcie was gripping his arm tight, âMeet me outside, in the back alley, in fifteen minutes.â
The team was right; she was escalating, devolving now that she was planning the murder before the night was done.
Y/N kept up the mask of intrigue, though he was cringing into himself underneath. âIn here not good enough for you?â
âI like it dirty.â
âAlright then. Iâll see you there.â He winked before heading towards the dressing room.
His palms were a bit sweaty. That soon changed as he stepped outside in just his pants and a button up heâd brought for this very occasion. The alleyway seemed empty, aside from the unsub waiting by the dumpster. But Y/N kept faith that his team was ready and waiting nearby as he approached Marcie who was wrapped up in her leather jacket.
It was when she reached for something in her pocket that the hem lifted and Y/N saw the belt around her waist, hoisting the skirt up over her hips. About one and a half inches wide.
From her jacket pocket, Marcie procured a silk tie, âI like my men seen and not heard.â
âMy safe-word is âalligatorâ,â Y/N said before opening his mouth.
Silk never was his favourite form of gag; it was too soft, too soggy once in the mouth. Marcie tied it roughly around the back of his head, causing Y/N to grunt and again when she tugged again with another around his wrists. Then he felt it. The cold tip of a blade pressed against his stomach.
âTurn around,â Marcie spoke through gritted teeth. A glance behind her and Y/N could see the shadows of his fellow agents gaining on them. Complying, he turned around as slowly as possible. The tip of the knife dragged across his skin.
âFBI! Marcie Lowenthal, drop the knife!â
Derekâs booming voice caught Marcie off guard, the knife breaking the skin of Y/Nâs lower back.
âDrop it!â Hotch stated with less volume but just as much authority, âYou donât have to do this.â
âDrop the knife and step away from him,â Emily backed up from the other end of the alleyway, taking a step towards them.
Seeing that she was surrounded, Marcie crumbled and dropped the knife. It clinked away somewhere to the right. The team swarmed on her.
âHands in the air, on your knees!â
The grind of handcuffs snapping around her wrists was the cue. Y/N ripped the gag from his mouth and began untying his hands; he was quick to pass the agents and officers to get on the street. There, he placed the tie in an evidence bag on his way out of the alleyway. Spencer, FBI vest atop his stripy shirt, held out Y/Nâs coat for him. He thanked Spencer. He kept his ânow I look like a flasherâ comment to himself.
Lowenthal did not go quietly, not even as she was forced into a cop car to be driven to the station.
âStraight people are fucking headcases,â Y/N muttered to himself as he ducked around various onlookers.
âThe tie,â Emily remarked as she saw the second one being examined, âIt was her first anniversary present to Andrew. The others were ones purchased after he found out he was gay.â
âAnd Andrew couldnât say anything about her behaviour or else sheâd out him,â concluded Y/N.
With a nod, Emily touched his shoulder, âYou alright?â
âYeah, thanks,â and Y/N squeezed her hand before heading over to the club â hopefully for the last time. By the corner of the building, he found Mimi waiting and watching.
She spotted him and spoke quickly, âYou take care of yourself.â
She pulled him into a hug. Y/N had enough time to say âyou tooâ before breaking away and joining the team to drive back to the station. Mimi had already vanished from the scene by the time Y/N was looking out the passenger window, driving by the hubbub of Encore.
---> ---> ---> ---> --->
Thankfully, Y/N was granted the opportunity to change before getting on the jet home â as was Spencer. Both were in their comfort clothing: a hoodie and joggers, and a cardigan paired with slacks respectively. Claiming the couch, Y/N curled up around his pillow and rubbed over the bruise that he could feel growing on his shin. His friends were occupied with their own activities. Everyone was too wired to sleep.
âGet many tips?â Emily joked about fifteen minutes into the flight.
âI did alright, and no wank stains on âem either. Makes you rethink your career choices?â
âNo stains? Thatâs how you know youâve hit the big time.â
âIâm a luxury few can afford.â A pause followed as Y/N thought on the money tucked into his bagâs front pocket, then he addressed the cabin, âYâall better not think any less of me because I used to strip.â
âOf course not,â JJ spoke up immediately, and a wave of agreement swept through the cabin.
âWeâd never judge you for that,â Rossi added.
âGood,â Y/N stood up in the middle of the aisle, âFeel free to judge me for keeping these though.â
And he dropped his joggers to reveal a pair of hot pink hot pants with âBABY SLUTâ in sparkly letters on his rear â just visible below the hem of his black FBI hoodie.
Instantly JJ and Derek exploded into splutters, Derek fumbling with his phone to take a photo. Emily was well on her way to laughter as she gawped and grinned. Spencer was hiding behind his book, his eyes peeking over the top. They were crinkled at the corners so Y/N could tell he was smiling. Even Rossi and Hotch had the tiniest of smirks that lit up their eyes with mirth.
âLook at you, Hot Stuff!â Derek cheered.
âThink this is a better uniform than the vest? Alright,â Y/N held a hand up to Hotch who had either opened his mouth to speak or had just forgotten to control his jaw, âIâm putting them away.â
Just like that, he pulled up his jogging bottoms again and fell back onto the couch, as if nothing ever happened. He was pleased as punch that he could joke about this with his co-workers and not at his expense.
A spare glance landed on Spencer, who had dropped his book into his lap and was suddenly very interested in the cuff of his left sleeve. Y/N made no comment but felt very pleased that heâd gotten another response from the doctor.
Sitting in silence, he folded his arms around the pillow, pulling it into his chest. That silence continued until they had landed and were back in the office to drop off the paperwork, ready for revisiting tomorrow. That was when they were alone, when Y/N made his move to speak to Spencer.
âHey,â he started, drawing Spencerâs attention away from his shoulder bag, âI am sorry about all the touching on this case. I know you donât like it.â
âOh, I didnât mind.â
As soon as the words left his mouth, Spencerâs eyes widened and his hand reached out as if to grab them from the air and drag them back, âI, um, I mean I understood that you had- it was necessary for your cover to remain intact; you donât have to apologise.â
Y/N couldnât really do anything other than blink. It felt a little formal after their previous interactions, more awkward after the âattractiveâ comment they had shared.
âGood, no bad blood?â
âNot at all.â
Walking away from the desk when Spencer dragged Y/NâS attention back with a burst of words, âA-And I wanted to say I donât care that you were a sex worker. In fact, I think youâre brave. Not just on this case; going up to on that stage when you were in college, dancing for all those people, and doing that with a serial killer last night, that took a lot of guts. I really respect that. You, I respect you, Y/N.â
God, that was attractive. That flow of words that were often statistics or fact Spencer had tucked away in that brain of his, something Y/N never wanted to interrupt and it was admiration, understanding, for him.
âThank you, Spencer.â
Then Y/N remembered something else. The front pocket of his bag was unzipped and he held out the bills to Spencer, âKept your private room refund stain free.â
The brushing of fingers during the exchange of money filled Y/N with more butterflies than the entire outing in the club.
âThank you.â Spencer tapped the bills between his thumb and forefinger, looking back to Y/N, âMaybe I could buy you dinner some time, with this stain free money.â
Y/N bit the inside of his cheek to restrain his glee, yet still a comforting smile beamed at Spencer, âIâd like that.â
---> ---> ---> ---> --->Â
âReal intimacy is a sacred experience. It never exposes its secret trust and belonging to the voyeuristic eye of a neon culture. Real intimacy is of the soul, and the soul is reserved.â â John O'Donohue, Anam Cara: A Book of Celtic Wisdom
#spencer reid#spencer reid fanfic#spencer reid x reader#spencer reid x male reader#spencer reid imagine#criminal minds#criminal minds fanfic#criminal minds x reader#criminal minds imagine#my writing#wc: 5k+#imagine#r: male
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Seon Adventures, Episode 34:Â The Journey to Tutum
When last we left off our adventurers, the party had prevented a duel to the death between Mournimar and a duelist, hired by his ex-boyfriend, follower of Potencia Lazarus, rescued a talking Celestial Warlock Dog named Samson by brutally overkilling a group of deserters from the war and reached the border of Aetorumia and the neighbouring lands.
In the evening, while Malak confronted Luctan over his past behavior and gifted him an Orb of Direction, Samson the Corgi nearly escaped with his life, avoiding a fight with the spirits ithat dwelled within the well he attempted to steal money from. In the morning, Malak would express his displeasure in the partyâs actions against the ex-soldiers, empasionately as Malak would allow himself demanding that they could and should do better than this, before also gifting them items of their own.
A Pipe Of Rememberence for Jun, a Handy Spice Pouch for Belli and a Pot Of Awakening for Mournimar. He would then finish his meal outside, before the five + Samson would reconvene on their journeys...
To everyoneâs surprise, however, at some point, while Malak bought a map, Luck made a 7 gold coin offering at the shrine and the rest restocked any provisions they might have sacrificed on the journey so far, Samson had trotted off on his own little adventure. A one dog army~!
After paying the Innkeeper handsomely for her food and donating for her establishmentâs futue, the party would get in their carriage and, led by Kevin and Killer, make their way out the border town, their eyes taking in the massive expands of sands and dunes. No structures in sight, Malak being quite familiar to it. Having known this shit and the thought heâd said goodbye to it coming back to haunt him.
Before the group could leave on their weeks long journey, a laugh would catch their ears and as theyâd turn their heads in the direction of the amused fellow, theyâd see an aged orange haired man with a shit eating grin, making japes at the group for traveling as they appeared. In plates and leathers and all that sort of stuff.
Questioning the scarred manâs attitude, the party would note that he appeared off-proportioned in a way. Somewhat dwarven, but much taller. A Half-Dwarf!
While Jun asks him if he could guide them, which he planned to offer his services for the very pricey 2 PIECES OF GOLD FOR EACH SIDE OF THE TREK, Malak would recognize his colors as being of the Galorum army. Old enemies of Aeterumia, during the war. But to Malak, that was old news. Yesterdayâs enemy was todayâs ally and all that.
With a wooden leg and a confident demeanor, Arryn, as he introduces himself to the party and they back to him, appeared to be the kinda guy who just hopes for work. And work he finds as the party accept him on this long journey, to guide them and keep them from walking off the path.
It pretty quickly sets in on the team just how hot it can be in the desert. And the air itself was so thick. Extra THICK, even! It felt like there was led in the air or some thing at later evenings theyâd spend out in the open. Temperatures being like under a blanket, but also nasty and humid.
The guide would mention it being left over bad energy from the war. The area is inflicted with the worst vibes. The vibes that took Arrynâs leg.
Days would pass. Weeks even as the group advanced through the dunes, past hills and rocks and rocks and small mountains around them, generally peacefully, with the exclusion of any foul business. Sure enough, Arryn was a trusted guide through these parts, getting them through the sands, to some more solid areas of rock and gravel.
The walk was a lot more even and paced from there, with the obvious dunes carrying on in the distance, but something would catch the travelersâ attention. Bones. Theyâd see lots of bones. Almost like a trail of them, leading to this sheer clear cliff face.
Investigating them, Malak would note that they were weirdly in tact, some of them. Dead and untouched. But thereâs kind of a little curve around the corner, where the bone trail leads⌠Heâd pick up a skull and cast âSpeak With Deadâ
âEYY!â the awoken skull would commence.
And the questions and answers would begin.
1. âHow did you die?â- âWell, I was walking, right? And then there was this hot and cold stuff. And then it was just everywhere and it was really hot? And there was this big flappy beast behind me.â
2. What were you doing out here?â âMe and my friends were following a trail of bones and figured whatever did thisâgotta be guarding some good shit.â
3. âWere you being guided by a peg legged man?â ââNo, we didnât get a guide. We thought it was a waste of treasure and had to share.â
4. âDid you have anything on you?â âI mean, we had our weapons and armor.â
5. âIs there anyone youâd like informed?â â âIf me mate Chaz made it, heâs probably back at Havik by now.â
With the air of life leaving the skull, Malak would update the crew on his findings. From there, Jun would elect to poke the distracted Bard and suggest she send Orion to investigate the inner sanctum of the bone yard.
Orion slinks off and his body shrinks into the size of a normal cat, much to Belliâs amusement and the restâs shock and awe.
He sneaks around the corner. Belli looks through his eyes. What happens is that he turns the corner and thereâs this huge mammoth bone. Think elephant graveyard. He walks under that and he does a perceive... He steps out into the open, looks back where he came from and then Belli notices that the ground gets further away.
A pause. And poof. Heâs gone.
Mournimar sneaks in, next, with a rope around his waist and careful maneuvering, feeling unseen as he makes his way through the yard, while Malak casts Aid on Arryn and the ladies. As the low armored part of the team.
With a careful eye, Mournimar sees the source of all these corpses. And as the Rogueish Ranger would raise his head up, the others would follow suit. And sea an Adult Blue Dragon, staring confusedly at his clawed mits, wondering where his quick little meal went. AÂ great big fuck off blue dragon.
Electing to avoid a fight with the dragon, for now, the group would carefully maneuver their way back to the carriage and do a big twist to avoid being directly seen by the dragon as theyâd carry on and cross a river, along the way..
One evening, during shifts, Luctan taking the first... the disguised tiefling would wake Jun and ask her for her presense during his watch. The two would hold a private conversation, regarding Junâs offer to hear him out, where theyâd discuss the matter of trust, personal insecurities and pain, the understanding of pain and treatment of pain... Capping things off with a genuine interest in learning how to carry on, after a tragedy, something which the unmasked red tiefling had trouble getting to terms with.
By the end of the 1st watch, Luctan and Jun would come to an understanding and carry on with talks when the time allowed it. But until then, Luck would wake Mournimar to follow through with the second sentry outlook, while he rested.
Mournimarâs watch would be uneventful, compared to what had occured in his dreams... Something heâd share with Belli, when the first signs of morning would come up.
The enthusiastic cook would poke for information, which the Tiefling Ranger would share, regailing Belli with a tale of his dream, wherein he was visited, or more like... found himself in Jorzothâs office. One of the Archdevils had brought him in for a 1 on 1 pow-wow, where in heâd inform the archer of Lazarusâ intentions with the duelist.
Lazarus had intened, through this duel, for Mournimar to best his contractor as a means to check in on his ex.
...
To say that this is a weird way of checking on your ex, would be an understatement. And yet, that was the story heâd tell, through bites of an omlette.
In Mournimarâs own words, the break up and Potencia really changed him. Lazarus? Heâs someone in need of praise. He used to be good and he was never like this before Potencia. There were... clear regrets there, in Mournimarâs mind and heart.
But Belli would protest to this thinking as you canât change someone, who doesnât want to change. While Mournimar doesnât want him to be like how Mournimar was as a child, Belli reminds her friend that Lazarus is an adult, Itâs his choice to make.
Breakfast is had amongst the group and Arryn remarks that this is the best hospitality heâs had. Ever.
From there? Theyâd venture forth and Malak tries to call Chaz. With a D100 he Sends a message to the dude. He gives him the full story, as best as possible. Chaz is sad, but the funeral was done already. He regets the nasty stuff heâs said over the year. But is greatful. Godspeed!
Drawing near to a river, Luctan would give Belli her pot. Like. Literal pot that had been in his posession for about a month now, give or take. Within one of the ceramic pots there were 10 silver ball bearings, each spelling a letter in Belliâs name.
And in turn, Belli would give Luck 5 smoke bombs. And sheâd even show him her stash of a variety of bombs. Which she had been planning on using with the help of Orion as a dive bomber.
Stupified by his friendâs madcap ideas, Luck would be quiet for the most part during the next part of the journey as theyâd cross over the river on a bridge and go through a town, populated by kobolds of different scales.
Initially weary of the group, theyâd soon enough relax and observe, even follow them along as the party carried on through the town, when Malak appied his knowledge of the Draconic tongue, holding a friendly conversation with the locals, while Luck used his Prestidigitation to create funny images and smells for the kids.
As the town of Odum generally doesnât generally get visitors, the party are kind of a treat to them. Through the talk, a kind of friendship forms with the Kobold settlement and the party learn that the dragon of the desert was quite the nasty one. Every time theyâd send someone over to check what his demeanor was, theyâd have to send another one, to check as well, because no one ever came back.
Mental note.
In the midst of this conversation, Jun would make friends with two of the littlest kobold kids, whoâd climb on her and ask her all kinds of questions. Like why her face was the way it was. Sheâd happily use her shapeshifting power to appear like a Golden Dragonborn, much to the kidsâ amusment.
With friendship in their heardts, the party would eventually carry on, venturing forth! Arryn would warn them that the next week is just gonna be desert. Thereâs a lake at some point, but thatâs our lot.
While the weekâs travel carries on, Belli shows off her vocal skills as she speaks in a few new languages she had picked. Among which was Dwarven, much to Luckâs shock. And frustration. âcause it took him 3 years to learn that on his own!
(âWhat? Like itâs hard.â)
Arryn, however, upon hearing Belli speak in Dwarven turns pale. When asked if heâs ok, the half-dwarf would reveal that anyoneâd be shocked on hearing a nearly dead language.
In one day the dwarves and dragonborn in the area died off. Green evil magic took then down. Arryn survived, because he is part human. Malak knows this to be the effect of the Blight spell, but on a major level.
Jun suggests Steamroot to help with the pain. Her partner was hit with that spell and it had helped manage that. Arrynâs greatful for the suggestion.
Theyâd venture forth, once more, parallel to the main road. Mournimar asks about why weâre not on the main road. Bad things, ghosts, appear on the main road. Ghosts of the Dragonborn, particularly dangerous spirits. Spirits are his expertise and avoiding them is where the expertise is at.
One particular night, deep into their expedition, Arryn asks them over a warm evening meal where exactly they were headed. Not to Tutum itself, right?
The party reveal some of what theyâre after, but that seems to be more than enough for Arryn to put 2 and 2 together.Â
âOf course, itâd make sense for them to eventually send someone to clean their tracks.â heâd remark, which in turn would push the party to question him on what he meant.
Arryn would say that it was never confirmed, but implied that the Council was involved in what happened to the dwarves and dragonborn. According to him, as heâd elaborate on events from the battle, as he was a soldier at the time, two dragons were in on the plan. One was dragged off to Guan and the other slain by the Kingâs Blade, which was burried within the tomb, onward.
Before anyone can stop her, a furious Belliâd send a message to River, demanding answers that she wasnât even sure of the Halfling would have.
A hurt River would reply back with as much as she claimed to know, which was that this was a private job being done for a benefactor she couldnât disclose. Upset, sheâd question if Belli mistrusted her now?!
A debate is held on how to proceed.
Ultimately, the party agree to go talk to the sword and get the facts straight. From there theyâd see where theyâd go..
Arryn would remark with surprise on how quickly theyâd trust what he had to say had any truth to it.Â
As the journey continued, theyâd avoid the ghost town. Like. Town of ghosts. And keep going and going to a cave with funky carving.
There are carvings of a Tiefling with a big, big chonky sword. Fighting a dragon. An outline of an army that kind of fades and half of them disappear...Â
Underneath this is this really fine intricate dwarven lettering and runes. As we get to the shrine, we end the session.Â
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#art#my art#Seon Adventures#D&D#DnD#Dungeons & Dragons#Dungeons and Dragons#Arryn#Half-Dwarf Guide#Belli Narah#Half-Orc Bard#Jun#Changeling Bloodhunter#Luctan Evenchord#Tiefling Fighter Sorcerer#Malak#Human Cleric#Mournimar Da'Vir#Tiefling Ranger#Morgan The Direwolf#Orion The Familiar#Blue Dragon
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Traffic Duty
Hakuouki fanfiction by impracticaldemon for Eliz1369 ~Â Happy Birthday!
PART II of the Okita-Chizuru story Parking Ticket, in which Detective Okita Souji was demoted to traffic duty both as a punishment, and in order to go under cover to locate a mysteriously missing murdered man.
Summary: In Traffic Duty, Okita discovers that the policewoman who got him into trouble in the first place - by being right about ending a police pursuit - has been given the task of making him maintain his cover role by performing his duties as a traffic cop. But things heat up even before they hit the streets, when Okita begins to suspect his new partner of withholding information critical to the investigation.

Traffic Duty
âYouâre Yukimura, right?â
SĹji eyed the young policewoman with more attention than heâd given her the first time theyâd met. He was more observant than most people realized, but the circumstances had been less than optimal.
âYes, Detectiveâthat is, Okita-san.â Â She ducked her head apologetically. Â âPlease excuse me for not using your proper rank, sir, but I was instructed not to give away your cover as a member of the regular forces.â
âI donât care either way, but thatâs ridiculous. Â If itâs a small-scale operation, it will sort itself out whether they know who I am or notâplus, I doubt theyâd have ears on us here in the station. Â If itâs something worth my time, then thereâs a good chance they already know me.â Â
He turned away, fighting the urge to vent his bad mood on the too-serious Yukimura. Â He was pretty sure the whole âtraffic cop as cover storyâ thing had been set up just to irritate him, but that wasnât her fault. Â To his surprise, since she seemed rather timid, Yukimura pursued the issue.
âMost respectfully, Okita-san, it seems useful to me to retain any advantage we might have. Â And even if you are recognized, it is notâthat is, Iâm told it is notâentirely unbelievable that this is an actual punishment detail for you, rather than a covert operation.â
SĹji shut his teeth on an expletive before looking back at her. Â If his expression scared her a bit, too bad; at least he was being civil. Â Besides, it irked him that she was right. Â He brought his hands together in silent applause.
âYou have a point there, Yukimura, good job.â
To his dismay, his new âpartnerâ gave him a tentative smile. Â He groaned inwardly. Â This was what came of being too polite; people like her took it the wrong way and tried to get to know him.
âThank you, Okita-san. Welcome to the station. Â I hope we will work well together.â Â She bowed, then picked up a take-away cup from the counter behind her, and held it out to him. Â What was with this kid? Â She had to know sheâd gotten him into trouble, and heâd made it pretty clear he didnât want to be here. Â Plus, his reputation usually preceded him.
âI donât like coffee,â he snapped. Â That was stretching the truth, but good enough for an overly-helpful and temporary working acquaintance. Â Besides, even Hajime-kun had been known to (silently) agree with Shinpachiâs declaration that the stuff he drank could no longer be called coffee.
Yukimura looked cast down for a moment, but persevered. Â âIâI inquired into your preferences, Okita-san, and the coffee has extra cream and triple sugar.â
He stared at her. Â Big brown eyes, way too innocent and hopeful for any kind of cop; trim figure, a bit on the smallish side, in a buttoned-to-the-collar regulation uniform; dark hair, neatly pinned up under her peaked cap. Nothing to indicate that she was trying to attract, seduce, or play up to him. Â He hated not being able to identify a personâs motivations.
âAre you a waitress, or a cop? Â Iâm not here because I want to be, or because I think anything will turn up. Â If youâd bothered to listen to the gossip about me, youâd know that Iâm not out to be buddies with anyone, especially a kid whoâs never worked a major crime in her life.â
Yukimura bowed again, small hands still clasping the rejected coffee.  SĹji found he had to squelch an unusual sense of guilt, but told himself sheâd be better off learning to be less⌠less personal⌠with her colleagues.  He ignored the feeling that Hajime-kun would be looking disapproving right about nowâhis partner was a good man in a fight, and he trusted him to the hilt, but he had his flaws.
âI apologize if I offended you, Okita-san. Please come this way, I was told to discuss the details of this assignment with you before we went on duty.â She was apparently more composed than heâd thought. Â He could usually get a read on just about anyone, if he bothered to try, but although his instincts said she was upset, the set to her shoulders suggested irritation rather than tears. Â Not that he cared.
They made their way into a small meeting room, and SĹji was relieved to see a file on the table with his name on it. He flipped it open, hoping for updated information on the missing body, then sighed, and ran his eyes over his new patrol route. Â His not-nearly-temporary-enough official job was to be on the lookout for traffic infractions and major parking violations, especially those that impeded emergency vehicle zones and public transportation.
When he looked up from the file, he automatically reached for his coffee and took a long swig. Â It wasnât bad, though he preferred it hotter. Then he glared at his deceptively innocent-looking companion, who had obviously put the cup down beside him the moment he wasnât paying attention. Â After a few seconds of that, he decided to ignore the whole coffee skirmish, so that they could get on to the more important part of the briefing.
âOkay, so Iâve got the gist of my cover. Â I figure youâll handle any actual stuff for Traffic, and Iâll just keep an eye on you in the unlikely event somebody tries to get at you. Â What I want to knowââ
âI apologize for interrupting, Okita-san, but my instructions were to ensure that you handled all aspects of the job. Â Otherwise, it would be clear that I wasnât training you.â
He leaned across the scarred wooden table, and used his height to glower down at her.
âOfficer Yukimura. Â I know for a fact that a suspicious individual drove off from the scene of a shooting, in a highly identifiable car, carrying the swiss-cheese version of a corpse. Â I know that said car drove through the intersection at which you were stationed. Â I know that you gave me the signal for âdo not pursueâ, but to be honest, I assumed you got the signal wrong. Â You directed me to turn right, when the fleeing vehicle was going straight, and at that point I admit I stopped paying attention. Â I was trying to overtake a probable murderer and the evidence of his crime, and you seemed like an idiot. Â I want to hear your version of eventsâyou were a little vague at the time of the incident.â
Despite his attempt at outright bullying, there was a stubborn set to Yukimuraâs lips that boded ill for both of them. Â âI would be happy to discuss the case with you, Okita-san. Â We just need to go over the patrol route firstâI have a few extra details to pass along about the neighbourhood, and what we do.â
Okita crossed his arms so as not to bang a fist on the table. Â Like hell he was going to listen to the warblings of the local Neighbourhood Watch Association, and all the petty information that was important to Yukimuraâs job, not his.
âYou seriously expect me to play traffic cop? Â Do I at least get to drive, or is that too much to ask for a lowly officer like myself?â
It was a dumb gibe, since ranking officers usually didnât do the driving, but Yukimura finally looked a little panicked. Â âI think you must already know this, Okita-san, but my division patrols on bicycle, or on foot, depending on the exact area and problems expected.â
âAh, so if we spot any potential gangsters, or wanted murders, then weâll pedal madly in pursuit! I think thereâs some anime about the power of the pedal, isnât there? Â Never watched much of that kind of thing myself, but I have a colleague who does. Itâs all too rah rah and cheerful for me.â
âAnime is not necessarily known for being cheerful, Okita-san. Â Um, I meanââ
âOh, you like anime, too? Well, I suppose itâs okay for kids like you and Heisuke.â Â If sheâd known him better, the sudden gleam in his green eyes would have warned her that he knew just how to wind up anyone who cared about anime. Â As it was, she suspected him of making fun of her, but wasnât sure what points to argue.
âI donât watch a lot of anime, because so much of it is dark, disturbing, or violent! Â Some of the artwork is nice, I suppose, but there isnât a lot of anime suitable for children.â
âAwwwwww⌠ Well, how about slightly serious historical dramas then? But not too serious, because true love must triumph over annoyances like money and power.  You ever notice how they rarely have epilogues for those shows?â He snickered.
âIs Okita-san a fan of historical drama?â
âNo! Â Oh for the godsâ sakes, what the hell are we even talking about?!â
Yukimura took a deep breath. âWe will not be pedalling afterâor running afterâany gangsters or murderers, Okita-san. Â Assuming we come across anything, you will be contacting Detective SaitĹ, and then your headquarters, and I will be taking notes. Â The problem last time was that we missed certain detailsââ
âSuch as?â
âWellâŚâ  Yukimura pulled a map from the folder she hadnât left sitting out for him. Â
Where did she get that? Ahâhe could see that there was a semi-concealed, spring-latched drawer on each side of the table. Â Convenient if you wanted something handy, but out of sight, or had to leave in a hurry and needed a quick place for your notes. Â Most people would know about the drawers, of course, but âout of sight, out of mindâ was surprisingly effectiveâfor a lot of things, anyway.
âOiâwhy didnât you give me that from the start?â Â He cranked up the glower again.
âBecause I was told to focus on your cover first, and the case secondâin case you ignored the first part!â
Were her cheeks a little red? Â He was finally getting to her.
âRight, got it. Â Look, aside from our slight disagreement about what Iâll be doing, I donât think there will be a problem with our so-called work.â Â Leaning forward, and holding her gaze, SĹji rattled off a summary of their assigned route, the major landmarks and hazardsâhe was curious about a bookstore with the notation âdoes not sell booksâdislikes customersââand the heavy-traffic areas. He then pointed out the key emergency and public transportation lanes, and finished with an overview of the two low-income housing projects, which were prone to drug and prostitution problems. In deference to his desire to move things along, he didnât add his usual comment that the high-income neighbourhoods had far more serious problems, but got to pay society in tabloid stories and âcontributionsâ to public salaries, rather than jail time.
Yukimura was visibly impressed, but it suddenly dawned on SĹji that heâd been showing offâwhich wasnât his usual style. Â Never let anyone see your whole hand. Â He covered his discomfort by stabbing a finger into the map the girl had set between them.
âSo? Â Tell me about the case. Â What did we miss?â
To her credit, she stopped staring at him immediately, and got with the program.
âWell, that particular area has automatic weighing scales at two hard-to-miss points, to ensure that only light trucks use the streets that are mixed residential-commercial. Â The car didnât set off any alarms, of course, but if you get there fast enough thereâs a video record of all vehicles, with the digital weight shown beside them. Â We were able to find and compare the weights of the car at the two points and it was definitely lighter by the time it hit the checkpoint just past the intersection where I was stationed after we got word of the chase.â
Ahâthat would be the intersection where SĹji had ignored her clear, but apparently useless signals, in order to pursue, pull over, andâin the words of the complaintâharrass a prominent citizen without due cause in order to uncover absolutely nothing of interest in the manâs trunk or backseat. Â The way the guy had grinned at him made it a cinch that SĹji hadnât gotten the wrong car, but the police force had been officially embarrassed, and that was that.
âSo we have a potential lead for where the body was transferred. Â Good thinking.â Â All business now, SĹji frowned. Â âBut you said you discovered this after the fact. Â So how did you know I was following the wrong guy at the time of the pursuit?â
For the first time, Yukimuraâwhat was her first name again?âlooked a little shifty.  Or she would, if her face were able to express anything so sordid.  Honestly, he could see her in Hello Kitty pajamas with little pink bows on the sleeves. âŚAnd where did that come from?
âUm, well, Okita-san, I just⌠I just knew.  The driver of the car was far too care-free for a man with a body in the trunk.â
SĹjiâs mind switched from Hello Kitty nightwear to the utter garbage this girl was suddenly trying to feed him.
âBullshit. Â No rookie traffic cop would try to signal an unmarked police car away from a hot pursuit on a hunch. Â Is this seriously the line you gave your boss? Â And theyâre mad at me?â
âWellâwellâitâs not just thatâum, you see, Iâd seen a hearse turn at the lights shortly before the sportscar, and it seemed suspicious!â
âWhy? Â What made it suspicious?â
âEr⌠well⌠there was no procession?â
âDuh, lots of hearses travel on business picking up stiffs from homes and hospitals and so on. Hell, maybe the mortician was out looking for donuts and a coffee.â
âNo, he only drinks tea, and his partner is forcing him to watch his weight right now.â
âCome again?â
âUm, I mean, we do deal with the undertakers quite often, you know, because of funerals, and of course there are several, but Iâve gotten to know them, and only one of themâbecause he owns the businessâsometimes goes out for coffee in the hearse. Â Only, he doesnât drink coffee.â
She was babbling, and they both knew it. Â SĹji walked around the table, and perched himself right beside the struggling policewoman. Â He leaned down into her face, which was undeniably red, and stared silently at her until she met his gaze.
âCut the crap, and tell me what you know. Â Otherwise Iâll refuse to work further with you on the grounds that youâre hiding something from the police about this case.â
âOkita-san!â
âYes, Officer Yukimura? Care to try me?â Â It was a sign of how serious he was that SĹji didnât smirk at the possible innuendo.
âI know this whole neighbourhood very well. Â Iâm aâa community liaison officer.â
âGoody for you.â
âThe car you were followingâI recognized the driver as one of our recent trouble-makers. Â Heâs richâor his father isâbut his friend is even richer, and I have a feelingâ"
âLike the one about the hearse being suspicious?â
Her face darkened, but she ignored him. Â He was impressed, despite himself. Â Heâd gotten into her space, and as uncomfortable as she was, she was still fighting.
âI think theyâre trouble. Theyâve been in the neighborhood for just over six months, and our general crime rateâs been rising steadily, and too fast to be coincidenceââ
âDo you suspect drugs? That was the case I was following.â Great, now he was talking to her like a real cop, instead of a glorified meter-maid with hunches and feelings about serious crimes.
âYes, I suppose drugs could be part of it.â Â She said it almost casually, as though dangerous drugs werenât already way above her pay grade and experience.
Frustrated, SĹji leaned in even further. Â He knew the kind of effect he had on people, especially impressionable young women.
âSpill.â
The girl stood up abruptly, faster than even SĹjiâs reflexes could account for. Â Predictably, the back of her head caught the point of his jaw, and they both stumbled. Â Funny really. He could usually see these things coming a mile a way. Â It was probably her weird conversationâit had distracted him.
âHoly mother of a duck that hurt!â Â Gingerly testing his chin and lower lip with his fingers, SĹji glared at his assailant. âYou really do have rocks in your head, donât you?!â
âAaaah! Â Iâm so sorry! Â Iâm so sorry!â
There was a sharp rap on the door.
âYukimura-kun?â
The door opened immediately to admit a big man with all the hallmarks of an old-school cop, starting with his build, and ending with a nose that had clearly been broken more than once. He was sizing up SĹji the way a protective older brother might eye his youngest sisterâs bad-boy date.
Yukimura hurried to put a smile on her face. Â âIâm fine, Shimada-san! Â Um, um, Okita-san was looking at the m-map with me, and I moved too quickly, and we bumped heads!â
Waitâwhy was she lying for him? Â Heâd been a bit of an asshole, and sheâd reacted to him invading her space. Â Not that he trusted her answers yet, by a long shot, but she was a cop (somehow), and he was treating her like heâd treat a suspect.
âHmm.â Â Dark, thoughtful eyes assessed SĹji from a height that easily topped his own unusually tall five foot ten. Â âI understand. Â I apologize for interrupting, sir.â Â He nodded to SĹji, and gently closed the door behind him. Or SĹji thought he had, until he reappeared briefly to add: Â âYukimura-kun is one of our best analysts, Okita-san. Â She is currently working in a couple of field areas in order to give her more insight into how data is gathered, and how best to train our future investigators.â
The moment the door was firmly shut again, SĹji narrowed his eyes at Yukimura. Â It occurred to himâfor no apparent reasonâthat heâd been glaring at the kid for most of the time theyâd known each other.
âMore mysteries, Officer Yukimura? Â I read your file andââ Â No, wait, he hadnât read her complete file. Â Heâd been suspicious of her, so heâd checked her out, but thereâd been a lot going on, and it hadnât been a priority.
âOkita-san?â
âAnd anyway, why did you lie for me? Â I told you, I donât need any favours.â
Yukimura reddened again, but murmured, ââŚI thought it would be complicated and take too long to explainâŚâ
âI guess. Â So back to your highly-accurate suspicions and the hearse and so on.â Â He made a âcome on, hurry it upâ gesture.
âThe man you were chasing was Shiranui Kyoââ
âYeah, I knowâhighly identifiable guy in a bright red sports car. Â He was carrying guns, but had a permitâthough Iâd love to know who he bribed for it. Â Carâs not his.â
âRight, so, as I was saying, weâve had cause to suspect a problem, but nothing tangible. Â But it means I tend to, um, pay attention, when I see him around.â
âOh? Â Itâs not just the long hair and tattoo?â
âNoâthat is, he does stand out, I suppose, but thatâs not the point. Â Except that maybe thatâs why they use him for distraction, donât you think?â She ignored, or didnât notice, any personal implications. Â Grudgingly, SĹji came to the conclusion that she was focussed on her storyâor was such a pro that he couldnât tell she was lying. Â Gods, if she was a pro, heâd eat his hat. Â He glanced sourly at the uniform cap heâd tossed onto the tableâhe wasnât looking forward to wearing that again. Â Unaware of his bizarre inward musings, Yukimura had continued with her storyâor thoughtsâor feelings.
âThe thing is, about a month ago, something strange happened. Â Most of the new crime has involved property theft, although the scope has ranged from wallets to full-scale house clear-outs. Â In this case, some unusual, and expensive, scientific equipment was stolen, and although the perpetrator was spotted leaving the scene of the crime, in a red sports car, when we finally pulled the man over, the car was empty.â
âOkay?â Â But she had his attention, now.
âSo when the report came in about your caseâthat there had been multiple shootings, and a probable murder, and you were in pursuitâI was paying close attention.  More than I would anyway, I meanâum, that sounded wrongâŚâ
âWhy? Â I mean what made you pay special attention other than a mere shooting and probable murder?â Â He really couldnât help the irony.
âBecause something was bothering me about the original crimeâthe one with the science equipmentâbut I couldnât explain exactly what. Â Fortunately, Iâd figured it out by the time you arrived in pursuit this time.â
SĹji waved at her impatiently to continueâagainâtrying not to wince as he replayed the rest of the scenario in his head. Â The truth was, heâd written off her signals, and then gotten the Department into a legal brangle with the Shiranui guy over the way heâd dragged the punk out of his car. Dragged him, my ass. Â The guyâd been smirking at him the whole time.
âWell, you see, the exact same hearse made the exact same turn on the day the scientific equipment was stolen.  And⌠that alerted my suspicions.â
SĹji suddenly felt a little better.
âSo you did still signal me to change directions on nothing but a hunch.â Â When she hesitated, he cuffed her lightly on the shoulder. Â âAw, come on, Iâll admit it was a hunch backed up by a strong coincidence. Â And I probably should have stopped.â
âWell, there was one more thing to back up my⌠my hunch.â
âOh?â
âI didnât recognize the hearse.â
âAnd you recognize every hearse in this city?â Â He grinned at her, hoping a more friendly look would finally convince her to come clean.
âWell noâŚâ
âI didnât think soââ
âBut I do know most of them.â Â When he looked skeptical, she shrugged. Â âI have a good memory for, um, details.â
âYou pay attention to hearses?â
âErâŚâ
She wasnât a good liar. But SĹji couldnât imagine what she could be hiding, and wherever her guess about following the hearse had come from, there was just enough, barely, to make it worth looking into.
âSo, to sum up, you saw the same guy, driving hell bent for leather in the same direction as in crime oneâthe science equipmentâand you saw the same hearseâyou thinkâturning in the same direction as in crime one, and that made you try to direct me away from the sports car and in the direction of the hearse?â
Yukimura appeared to be thinking hard. Â What was so hard about it? Â She had him half-convinced there might be a connection, and heâd stopped making fun of herâmostly.
âOh! And there was one other thing!â
ââŚOkay?â
âThe license plate of the hearse was unreadable both times. Â It was all covered in dust and mud. Â But the rest of it was really clean, as youâd expect in a business like that. Â So it looked deliberate.â
SĹji rolled his eyes.
âWhy didnât you start with that? Â I mean itâs small, but itâs highly suspicious. Â Itâs the kind of concrete stuff prosecutors love in courtâor when we need a judgeâs order to examine private property.â
He almost shook his head when he saw the girlâs expression. Â Her eyes were shining as though heâd given her a commendation, instead of less praise than she probably deserved.
âWell then, letâs get to it.â
Silence.
âBut, um, Iâm sorry, Okita-san⌠Weâre supposed to follow my regular patrol schedule, not goââ  She trailed off abruptly, no doubt because heâd turned to bang his head against the wall.
âDid youâdoes Hajime-kunâDetective SaitĹâknow all this?â
She hesitated. âMostly?  I assume?  I mean, the summary of all this is in my final report⌠ Except Iâm not sure I added the bit about the license plateâbecause⌠because your questions are what made me suddenly remember about that.â
âJust to be clear: everyone but me has a copy of your final report, which is the folder in front of you, which you were told to discuss with me only after weâd discussed my duties as a traffic cop.â
SĹji kept his face to the wall for a little longer. Â He wanted to murder somebody, preferably Hijikata, and he suspectedâcall it a hunch!âthat it showed on his face. Â When he finally turned around, he was all business, and he saw the optimism rise again in Yukimuraâs pretty face. Â He still had the sense that something was off, but until he knew more, he was going to do what he was told, mostly. Â Besides, that in itself would make Hijikata uncomfortable, with any luck.
~~~~~
Yukimura Chizuru was doing her best to stay calm, but it wasnât easy. Â For one thing, sheâd heard all about Detective Okitaâs good looks and bad-boy attitude, but she hadnât expected to be, maybe, a little impressed with him. Â Or affected by the good looks. Â Sheâd never noticed anyone in that way beforeâthat she knew ofâand it was disconcerting.
More importantly, she was wondering how long she could keep coming up with reasonable explanations for knowing things she shouldnât. Â She was quite proud of having remembered the license plate anomaly. Â Not that it wasnât true! Â She had noticed the dirt, exactly as stated. Â The problem was that sheâd only started putting together all the details after sheâd suddenly realized that the police should be following the hearse, not the sports car. Â And she didnât think Okita-san would be keen on âI could sense a man dying from trauma injuries in the hearseâ as the real reason sheâd wanted him to change directions.
[END of PART II]
Authorâs Note: Will this be continued? Probably. But when I got to 5000 words (a mere 5x what Iâd planned), I decided I had to stop somewhere. So thereâs more already drafted, but other stories waiting to be written!
I hope you have/had a wonderful birthday, Eliz!! And I hope you enjoyed the story! :)
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Atlas v1.3
The Atlas has been updated again! A lot of the changes are punch-up work on some already-written entries but we have added a new entry for a planet weâve talked about and gone into a little detail about before.
Land of Blaze and Prairie:
Added a note saying that salamanders on different regions of the planet have different flame patterns/colors.
Some more landscape detailing.
Added a little more detail to the part about local produce.
Added some detail on Typheusâ minions, namely their ability to compress their bodies into the planetâs pipe network.
Land of Rot and Sparks:
Cleaned this one up and split each paragraph into a clear subject, and generally rewrote some points to make things clearer.
As part of the above, more detail on the native crocodiles and how theyâve adapted to the environment.
Land of Flood and Hive:
Expanded this one considerably with more detail for the Hive Colossi, how attempts to build there have failed, and on Hephaestus.
Added a section detailing how seadwellers have made the place into a haven for themselves.
Land of Ghouls and Ooze:
Reorganized the structure of this one and fleshed out some points.
Added a point about local cities, settler or otherwise, and how being on this planet impacts the culture.
Land of Blood and Gold:
Mostly tuned up some wording here and there to make things clearer.
Some more description on how the native salamanders have adapted.
Land of Dunes and Darkness:
A brand new entry! Weâve brought up this planet before, especially in relation to Skylla Koriga and the nowhere town of Tarnation, but we finally have an entry on it.
Its Denizen will remain unnamed for now but it shouldnât be hard to figure out what Iâm considering for it since its three minions are named.
The only part I want to mention here, because I had to cut it for space, is that the planetâs eternal night does have stars and starlight. Those âstarsâ are actually floating and glowing poppy flowers that rise out of the underground grotto network and hover in the air. When they fall back down to the ground, small oases crop up.
The next time I update the Atlas itâs likely going to be to upgrade the page to its v2.0 version. Without making any promises for its launch, hereâs my intended goals for that version of the Atlas:
Splitting the Celestial Ring and Tick-Tock Town into two separate Atlas pages so theyâre not both vying for space.
Each planet is going to be named. The main reason I havenât talked about some of them is simply that I hoped to introduce them via shipbeasts or something similar, but given the rate of updates around here these days I donât feel itâs fair anymore to keep this stuff in the dark.
Denizens likewise will be named. Some planets are still having their Denizens sorted out but I have some already set out (like the one for LODAD) so any that I have a lock on right now will be named and detailed in their planetâs entries.
In addition to godtiers/local deities Iâd like a small overview of which aspects are stronger on which planet, since Iâve brought up magical ambiance before.
The currently-in-development-hell maps of the Verse and Tick-Tock Town are eventually going to be added onto each page.
#notes from the showrunner#Land of Blaze and Prairie#Land of Rot and Sparks#Land of Flood and Hive#Land of Ghouls and Ooze#Land of Blood and Gold#Land of Dunes and Darkness
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Vengeful Chapter 1 âThe Land Below The Earthâ
As the crimson sun rose over the jagged mountain tops, it washed over the valley in its bathing light like a wave over dry sands. Light that had graced the valley day after day was foreign to the stranger crouched at the gaping mouth of a cavern dug into the mountain next to them. A tattered dark gray cloak wrapped the stranger as they made their glance at the sun that was once only a figment of their dreams. Though there is life in the valley, the stranger is alone as they make the land of the sun their new home. The trials and adventures that had gotten them to this point carried out in their mind like a cascade of memories of emotions. The backdrop of the sun lights the memories into vivid color unforeseen, and the stranger sees it all again.
Far from the rays of the crimson sun and far below the surface of Duramas there lied a connection of tunnels and caverns those of the surface came to call Vyâes Delaâramar, The Land Below The Earth. This was a home to many who were outcasts to history and the light itself, those who might otherwise be considered nationless. The most prominent to call this land their true home were the Night Elves. Elves long since secluded from their brethren and forced to forge a new future in VyâEs DelaâRamar. It had been their home for millenia, even once relations with their surface brethren were repaired. Yet they remained ever since, they remained in their true home.
One of the societies forged from their new home was a city built into an underground ravine of VyâEs DelaâRamar known as EilâDrawwt. EilâDrawwt was a city of connecting bridges and stone towers carved into the walls of the vast canyon that proved itself a haven for outsiders due to its relative close distance to the surface. Crystals of pure mana lined the ceilings of the cavern and the crossway bridges. They shined with fluorescent cool colors that brightened and dimmed with time as did the sun rise and set on the surface to better accommodate those used to the grace of the sun itself.
The summer of the surface grew strong and yet in the underground, the crystalline sun shone its brightest in the frigid expanse of EilâDrawwt. There, a young woman walked one of the many grand walkways that connected the walls of the ravine. She was of both night elven and human heritage as was made clear by her lavender skin yet oak brown eyes. Her ice white hair was tied in a ponytail that fell to the back of her simple blue and gray uniform. As she kept a brisk pace on the stone bridge, the half elf took a peek inside the satchel at the mess within. A thick paged book surrounded by packets of parchment tied together in small bundles greeted her eyes as she sighed and continued her pace. She ended up approaching upon a small gathering of merchants with stalls set up on the edges of the wide bridge selling varieties from copper trinkets to dried meats and mushroom treats. âMore news?â The trinket salesman with small reading glasses perched upon his nose chuckled at the half elfâs arrival, âI feel like we just got it yesterday.â The woman couldnât help but laugh with him despite hearing the joke several times over, perhaps it was his ever changing delivery that gave her that chuckle. She reached into the satchel and untied one of the bigger bundles of parchment handing a packet to the night elf merchant. âGood news at least.â The woman answered, âThe guild finally caught that outlaw from two weeks ago.â She stepped to each stall and placed a packet on each of their counters.
âNessa, dear,â An older human woman with a variety of surface candies whispered softly as she placed the packet, âHave you had enough to eat the past few nights?â âYes yes, I promise,â Nessa responded reassuringly, âMy route was extended so Iâve been making enough coin for both my brother and I.â âYou let me know if you need anything deary.â The old woman reached over to Nessaâs palm and drops a few small wrapped candies and then closes Nessaâs grip for her, âSave some of those for your brother this time.â She scolded playfully. Nessa giggled as she dropped the candies in her satchel before saying goodbye to the merchants and continued on her route. On her way she crossed paths with several guards, travelers, and workers. Occasionally a wagon pulled by centipede like creatures would take up the middle of the bridge as others squeezed past on the edges peeking back to see what contents the wagon might have. As the bridge stretched on, teams of adventurers grouped up at a specific section, sitting on barrels and occasionally pointing down at maps with the rest of their crew. They gathered around a bulletin board with two night elf guards standing with spears at the ready on each end of the large board. Nessa squeezed through the crowd, nodded to the guards as she approached and began fiddling with her satchel in front of the board. The adventurers took quick note of her presence and paid swift attention. She set the satchel down next to her with a handful of large parchment pieces in her grip. Scanning the board, Nessa began to take down outdated information and replaced them with updated bounties, quests, and the like. The adventurerâs watched attentively as new quests were posted and some scoffed as some were now marked as completed. When her job was done she put the outdated posters in her satchel and headed out to allow the adventurers to take a closer look.
Before leaving for the next part of her route, Nessa turned back at the adventurers. She noticed a large number of the teams wore the emblem of the local guild on their sleeves or chest. The emblem depicted a comet piercing through the surface into the underground before ending with a collision on a shield. She stared at the armors they wore and the weapons at their sides, but paid closest attention to the unarmed. Nessa looked over their bodies for some sort of magical apparatus and eventually found one carrying a wand fastened tightly to their belt. Pulling a notebook from the side of her satchel, Nessa flipped to a page near the end. She then drew a tally mark next to one of several options on a list she prepared and then hurried off for her route. The midday traffic on the bridge picked as Nessa reached the western wall of the ravine. A grand shelf of towers and homes stacked atop each other colored the ravine wall, the flourescent lights of the crystals shone out of the wall like the thousand eyes of a spider. With nary a moment to lose, Nessa reached into her satchel once more for a handful of posters. She patrolled the collection of caverns dug into the wall and worked to put up posters of an outlaw on the stalagmites outside the long chain of shops within the caverns. The crowd of shoppers around Nessa had expanded from when she was on the bridge which gave little space to move and made the job a little more stressful for her. She groaned as she struggled to reach at a spot she intended to put up the poster when suddenly she felt a weight lifted off of her. As she turned to check what happened, a blur exitted the crowd for a mere moment to swipe the poster out of her hands violently and then disappeared once more blending in with the wave of civilians. Her satchel was gone, cut off her shoulder and slipped into a thiefâs hand. The crowd parted only slightly to the perpetratorâs direction before losing interest and continuing on their way. âHey! Thieving bastard!â Nessa stumbled over her words and tried to sound tough through a shrill voice crack as she chased in the direction the crowd parted for. She could barely see a foot in front of her as she pushed and shoved her way through the crowd in hopes to catch up with the thief. She hadnât yet identified what the thief looked like yet but she saw a mere flash of the white satchel slip through the crowd dipping to the right. Nessa weaves to the right and manages to escape the grip of the crowd but is met gut first with a guard rail protecting her from a dip into the lower levels of the city. Her eyes dart around the scene as she spots a hooded figure below the guard rail gripping onto a series of safety ropes and nets designed to protect citizens from falling into the ravine below. He swung from net to net dropping down several stories to get near the bottom levels of the city. Nessaâs thoughts raced a mile a minute, with a bit of hesitation she went to lunge herself over the edge into one of the closer nets but a shiver washed over her as she even moves to attempt it. With a deep breath, she collected herself and made the leap onto the first net. From there she struggled and eventually flipped off to the next net to chase after the thief. Taking notice of the woman foolishly following him, the thief got onto solid ground and ripped a dagger out from beneath his vest. He brought the blade to one of the ropes connecting the safety net and carves away at it. With a snap he sprints with his prize into a crevice in the ravine wall, a dark alley. Nessa failed to recognize the thiefâs plan as she was falling and ended up seeing the snapped safety net at the last moment. She reached towards the ledge but only got a grip of the disconnected rope, dangling from just her grip a few meters away from the ledge. She hesitantly looked below her. She gasped with slight relief as the ravine bottom was not below her, but instead more levels of the city, though a fall from her height would still be damaging for sure. With several exasperated breaths, Nessa closed her eyes and attempted to concentrate, muttering under her breath memories of study and knowledge. With her plan in mind she began to build momentum swinging from the rope. She was too far down to jump to the ledge but she had another idea. At the very moment the broken net connected with its other half, a spark traveled from her palm up the silk rope. A surge of weak mana that ended at the connection of the two rope links sparks as the rope returns to being connected once more. Dangling no more, Nessa climbed up the net and crawled out onto the ledge. She looked down at her palm, a slight smoke rose off a scorched patch of her palm. She waved it off and approached the crevice she witnessed the thief flee into. There she found the thief at the very end of the dead end alley rummaging through her satchel set upon the ground. He sprung to his feet quickly and brandished his dagger at the half elven woman. Nessa saw beneath his hood, he looked to be human with bright snakelike yellow eyes and slightly fanged teeth, the tells of a demiserpus race. He matched the description of the outlaw poster she was putting up. âGive me back my stuff before I call the guards on you.â Nessa choked out through exhausted gasps of breath as she lifted up her shirt slightly to pull a wooden wand out from beneath her clothes. She pointed the wand with a shaky grip at the thief as a violet light sparked out of the wandâs tip. The thief nodded and gripped onto the satchel, âAll right all right,â His voice was quiet and almost inaudible, âJust put the wand down we donât need to get all heated up.â With the satchel in his hand and the dagger lowering in the other he slowly stepped forward to hand over the bag.Â
Nessa complied and lowered her wand, âJust drop the bag and leave.â She instinctively took a few steps back as he approached, but this only made him pick up his pace. His dagger suddenly lashed out to stab out at Nessa before she could react. A flash of steel in his hand lunged out towards her face as she flinched waiting for the blade to strike her. Her eyes shut closed but opened again when she heard an unfamiliar sound. The thiefâs lunge was parried by an invisible force as his dagger flew out of his grip, before he could comprehend the situation, a bright light surged from the mouth of the alley and soared in to strike the thief in the chest and knock him onto his back with a concussive burst. Nessa turned to face the light that shone from behind her. Standing at the end, a night elf woman around the same age as Nessa held one hand forward in an elegant motion with a white staff in her other hand. âI knew I heard some sort of ruckus. Take your belongings and get going civilian.â The night elf spoke with a dignified tone as she brushed her lavender hair out of her face. Labelled on her white priestess gown, the same emblem of the guild was stitched into her shoulder. Just before Nessa could appropriately respond, another larger figure stepped into the alley.
#dungeons and dragons#dnd#elves#writing#chapter 1#vengeful#tales from the cycle#underground#fantasy#adventure
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Campaign Update 2
Update 1
Continuing from where we left off.
The trio head into the hall and Orpheus peers out the window to the front of the building cautiously. âA dozen more in front and the way they have that vehicle backed up I suspect something lies in wait there too.â He says grimly.
Jaylene returns from the other side of the hall. âCanât get a clear look at the rear alleyway. We would have a nice choke point to mitigate their number back their but it could also be an easy way to get cornered.â She reports.
âSister Veida, how familiar are you with this Hab pattern?â Orpheus asks.
âThe Colossus pattern is quite common, especially in this system.â She responds. âEvery ten floors a catwalk should extend to keep stairwells and auto lifts from becoming too congested.â
Orpheus nods. âWe could sneak across there and leave completely unnoticed.â
âOr one of us could take position from above and catch the scum in a crossfire.â Jaylene proposes.
âThere is also a subterranean parking deck.â Veida adds.
âYes, but it is protected by electronic locks and we did not register the vehicle to this building to keep evidence of our staying here to a minimum.â Jaylene says.
Veida nods toward Jaylene. âAnd Iâm certain that served well in delaying your discovery. As part of my duties in recording the history and culture of the peoples of this system I have collected and cataloged a number of technomat data scripts. I am confident that this lock will prove little challenge.â
Orpheus gestures to the stairwell. âLead on then, Sister. We should take the stairs, though. If they begin to sabotage the building a lift could quickly become a coffin.â
The three descend the bleak stairwell of metal and concrete. The buzzing of inferior light fixtures are a constant as the thumping of heavy boots and the clattering sounds of weapons echo endlessly, announcing their descent.
They reach the bottom without interference and come upon a heavy door with a number bad installed into an otherwise featureless surface. âMost locks are not given a custom sequence in fear of the failure of human memory, or being charged with techno heresy. So the vast majority of these locks,â Veida says as she presses a seemingly random number routine, âare still operating under a preset unlocking rite.â The door swings open obediently and the three hurry through the parking deck.
As they come upon the exit ramp to the streets above Orpheus motions for them to slow. âCreep up the ramp just enough that you can see them, letâs not expose ourselves any sooner than we must.â The others nod and Veida takes the lead position.
Veida moves up the ramp until her head just comes up to street level. A purifying stream of burning promethium erupts from the end of her flamer as five gangers meet a painful, screaming end.
The other five man squad have just begun to mount a counteroffensive when Jayleneâs combat shotgun matches Veidaâs flamer for kills. The furious burst of shotgun blasts perforated the whole area and Jaylene doesnât let go until the bolt holds open to an empty chamber. âLast magazine.â She declares as she reloads.
Orpheus strides to street level. âSurrender and throw down your weapons and I will show lenience. This is your only opportunity.â Movement is heard inside the vehicle though no surrender is spoken. âThey are unrepentant, Sister.â
Veida storms up the length of the ramp to stand on street level and engulfs the vehicle in flames, the promethium easily pours through holes in the armored windows and flows up through the cracks around doors. The vehicle becomes a howling crematorium as the gangers inside perish.
âJaylene, ready the car, Veida, give me a hand.â Orpheus orders as he walks to the rear of the vehicle. The rear doors hang open and a heavy stubber, scorched and covered with an ashen corpse, sits at the ready. âItâs still operational, this could come in handy.â Orpheus says as he takes up a grip opposite Veida. The two pull it off its mounting with ease and stow it in the trunk of the undercover Arbites cruiser.
As soon as they get moving Jaylene contacts her precinct. âThis is Investigator Jaylene Magall, Safehouse Omnibus has been compromised, over twenty summary judgments performed during the escape. Requesting a secure vehicle bay open at precinct 99.â
âPreparing for your arrival as we speak. We just received a report of two improvised armored vehicles on your vicinity running fast and hot, dispatching backup.â
âNegative.â Jaylene orders into the vox system. âReinforce the precinct perimeter, theyâll be most desperate when our escape is within reach.â
âUnderstood. Emperor protects you, Investigator.â
Just as the exchange ends two bulky vehicles with armor sheets bolted and welded on appear from a side street. Dark plumes of exhaust flare up as the oversized engines spur the vehicles on to impressive speeds. The window plating folds down and a crowd of shotgun barrels expose themselves, bristling from every open hatch they unleash relentless fire.
The blasts rip across the cruiser and crack and chip at the armored glass, nearing a complete shatter quickly. âI thought you said this thing was rated against small arms fire!â Orpheus bellows.
âIt is! For standard ammunition! They must be loaded with manstoppers!â Jaylene retorts.
Veida leans out and blasts a stream of flame which the vehicle quickly evades by tapping the brakes to stay just out of the burning stream. âDamn them all! Canât they even die with dignity?â
The other vehicle begins picking up considerable speed and Orpheus activates the vox projection array, broadcasting his voice loudly outside the vehicle. âGood, a little closer and I can slit your throats myself.â He growls. The vehicle backs off with a screech and reveals its own compliment of shotgun wielding criminals, blasting out the rear windshield and putting a handful of holes into the hull.
âIâve driven worse.â Jaylene reassures them.
One of the vehicles pushes their acceleration and flies past the cruiser, opening its rear doors to reveal a Heavy stubber. âEvasive maneuvers!â Jaylene hollers. âOrpheus, pass me your pistol!â Veida shouts over the chorus of shotgun blasts, engine sounds and screeching tires.
Interrogator Letra holds his bolt pistol out, Veida goes to take it but Orpheus wonât let go. âThis weapon was made by some of the most skilled hands in the galaxy. If you drop this weapon, we are stopping to pick it up. Understood?â
Veida nods and takes the weapon, firing a single shot which zips just over the barrel of the heavy stubber causing the gunner to hurriedly duck and lose his aim as the heavy weapon sprays ammunition haphazardly across the street, missing the cruiser entirely.
âEmperor be praised.â Veida says under her breath as Jayleneâs driving is able to soften the impact of the ceaseless barrage of shotgun blasts.
Orpheus activates the vox system once more. âYou are firing upon an agent of the Emperorâs Holy Inquisition!â
Immediately the vehicle in the rear breaks off and disappears down a side street. The one in front ceases firing but maintains itâs position, indistinct shouting erupts from within. Orpheus joins the inaudible discussion, âI have seen more than twenty of your comrades slain in the past hour, what makes any of you think you will fare better?â
The vehicle slams itâs rear doors shut and flees expediently.
Veida passes the bolt pistol back to its owner. âYou can do quite a lot with a few words, Interrogator.â
âThank you, Sister. All things being equal I would rather rely on your flames or Jayleneâs shotgun than my words but when only words will do it helps to have the best of them.â He replies.
Jaylene pulls into an awaiting vehicle bay and a pair of servitors begin attending to repairs immediately as the three enter the precinct fortress. Jaylene quickly leads them into a hallway and opens a room where a handful of subordinate officers work at data terminals and sift over pict logs.
âI am commandeering these quarters until further notice, if you wish to contest my actions, my name is Investigator Jaylene Magall, you can take it up with Captain Navick.â Jaylene orders. The working officers gather their supplies, salute and leave without a word.
Once the room is empty Jaylene locks the door and takes a seat. âWhatâs our next move?â She asks.
âWell,â Orpheus says, taking a deep breath and rubbing his neck. âwe know which gang is perpetrating these actions, the Breakwater Bonded, and their territory is known to the local enforcers which you have access to, correct?â
Jaylene nods.
âSo we know who is doing it, where they are and who is running this operation.â He says pulling the paper found on one of the gangers earlier. âBut, after reading this, it is clear they are just hired muscle. Yes they are guilt of their crimes but they only did it for the payout, even if we were to wipe them all from history their employer would find some other criminal retinue to handle the deed.â
âWhat about the interrogation? What did you learn?â Veida asks.
âThe next target is an Imperial temple in the 8th district, 11th block of this stratum of the Hive. They will suspect their operation was compromised which will mean they will either abandon the target, or if the employer is insistent on this target, they will try to act before we can make use of the information.â Orpheus says, pacing to the wall where a map of the local hive sector is displayed.
âWe need to defend the temple.â Veida declares adamantly. âIf we attempt to make a move on their territory and neglect one of our flanks for even a moment they could easily sneak a small team by to carry out the bombing and then the interrogation was for nothing anyway.â
Jaylene nods. âOf course if we fail on that we get disintegrated by a small atomic bomb.â
Orpheus notes Viedaâs look and elaborates. âThe crime in question is the placing and detonating of small atomic devices. The deepest reaches of Williams Breach are populated by mutant laborers who mine radioactive minerals for the creation of atomic macrocannon shells. Somehow this gangâs employer has gotten a hold on some so these bombs are utilizing military-grade atomic material. Not only have these events eroded the morale and faith of the people, opening the door to heretical practices in their desperation but the sites have been left irradiated resulting in widespread illness and much difficulty in rebuilding and forgetting the attack in the first place.â
âAll the more reason to ensure this attack fails.â Veida says with determination.
âWeâll need a safehouse.â Jaylene notes. âI donât have access to anything in the area, thatâs all Ecclesiarchy jurisdiction.â
âOr their chamber militant.â Orpheus adds, looking to Veida. âHow close are your ties with the Adeptus Sororitas?â
âThe closest I have.â Veida says as she seeks contact through a secure vox communicator in the room.
The vox speaker returns with a very familiar, âThis is Sister Elise of the Burning Rose, identify yourself.â
âSister Veida of the Nomadic Word.â
âYour vox signature is unfamiliar, is everything alright?â Elise asks.
âI am on Confragus, on assignment with a member of the Inquisition. Do you have any authority in the Imperial Temple of Williams Breach, 8th district, 11th block, mining level epsilon.â Veida asks.
The sound of static silence hangs in the air for some time before there is a response. âYes, we have a Sister-initiate who is on watch there as part of her training.â Elise says.
âCould we receive sleeping accommodations nearby?â
âNonsense, for you we will have the initiate take up a bed elsewhere, her quarters are yours to use as you see fit.â
âThank you.â Veida says. âThe Emperor provides, and may he reward you for your assistance.â
âTo assist in his work is reward enough, Sister.â Elise replies.
Jaylene nods to Veida. âWell, thatâs good news.â
âI have more.â Orpheus declares. âI have some contacts in the Astra Militarum and have managed to acquire the advice of a demolitions expert. Jaylene, if you can send a copy of the data script from the templeâs construction to this logis-address.â He scribbles a series of numbers on a nearby piece of paper. âThen we can anticipate where the bomb is most likely to be placed.â
Jaylene takes the paper, looking over it carefully and securing it in a pocket of her armor. âItâs a very good start but how do we actually stop this thing?â She asks.
âI can disguise myself as a member of the Ecclesiarchy. I know all the rites and rituals and bear a degree of authority there anyway.â Veida offers. âIt will allow us to get as close as possible to those who enter.
âYour armor is distinct.â Orpheus reminds her.
Veida shrugs. âI will shed it then, my faith will protect me.â
âI donât like the idea of you going unarmored, looking for someone smuggling in a bomb.â Jaylene says.
Orpheus nods. âAgreed, I will find you some armor that you can wear beneath your robes. Iâll gather some surveillance equipment as well. We can sleep in rotation. Two will stay on watch while one sleeps, working on an 8 hour sleep pattern.â
âVeida walks the crowds in the day with you for the first half and me for the second then when she goes to sleep you wake up and we work the night hours.â Jaylene states.
âIâll man the surveillance pict-feeds during my shifts, Jaylene, you will monitor the feed for your portion of the day shift and walk the floor at night.â Orpheus says.
A silent agreement passes between the three. âThen it is decided.â Orpheus says.
Tag so you can find this easily @sincerestaffect
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Project #1 - Phantom Thief vs Police AU (Teaser)
Hey yâall~Â
Soooooo I made a post that had a brief summary of a project I had drafted for a while but just didnât have time to actually write out. But today, Iâd like to show a little teaser for it. I say itâs a âteaserâ but please donât take this as an actual prologue or any part of the story yet as Iâm fairly unsure whether Iâm going to go with certain formats or characters for the story.
Especially when *not really a spoiler but* I was thinking of breaking the fourth wall from time to time for this story, so it wouldnât be such a serious read and well, hopefully you all will have fun with it :)Â
I wonât lie I got influenced by the Neptunia game franchise which Iâve been watching and playing recently which caused me to give this story a complete tonal shift from how serious I had planned it initially.
So if it seems alright with you all for me to go with such a format, Iâll definitely do so! Iâd love to hear your thoughts if you can be so kind to just drop a comment or message me directly so Iâll know.
Also one more thing, if you noticed I wrote âProject #1Ⲡin the title. So yes, there are... Iâd say 2 more projects, in which Iâd love for you all to tell me which of the 3 youâd like to see first when I post the other two teasers up. Although, one of the teasers is actually readily available as of now and itâs the *drum roll*~
The untitled OS for JuriSaku I had posted before which Iâll link riiiight here!Â
Yes! Iâll make this and the other two (with the other one coming up as soon as I figure out how to create a teaser for it since Iâve done 80% of the first chapter for it in the past) into multi-chaptered fics when time permits as my studies are coming to an end soon :)
So again, if you lovely readers out there can tell me which one youâd love to read first before the other two, Iâll be really thankful!
In the meantime, please enjoy this little teaser~ and I apologise if anything sounds weird as I havenât been writing fanfics in a while haha!
- 01:48 hours -
A caped figure with a top hat was seen dashing skilfully from rooftop to rooftop. The person grinned excitedly as the thrill of being chased pumped their adrenaline. A helicopter had its spotlights right on its subject and on the ground, a swarm of policemen gave chase to catch the moment the figure decided to jump down.
âThis is hella fun~!â The caped figure shouted in glee, eventhough she was huffing and puffing with all the obstacle jumps she had to perform without stopping for a second.
âWill you take it seriously, Sayaka-chan?! Tonight may very well be the night you get caught judging from the numbers theyâve deployed at you!â, exclaimed a voice through Sayakaâs earpiece.
âGeez youâre such a killjoy, werenât you someone who knew how to have more fun than me in the past?â Sayaka chuckled a bit before finally slowing her tracks, paying close attention to the current state of her surroundings as if she was looking for her end-goal. She then faintly saw a few flashes of light through the window of a building two blocks away from the one she was on and smirked proudly. She found it.
âT-Thatâs not the time forââ The voice stammered before Sayaka cut her off.
âAlso Otabe-san, I thought we agreed using codenames since Day 1? Iâm not Sayaka. Iâm Antonio, and you know that.â
The voice on the other side of the earpiece sighed, â⌠Just get the artefact over to Sakura pronto,â a click sound followed, indicating the other side had turned off her transmissions for now.
âMan⌠Yui has gotta lighten up,â Sayaka said to herself as she was nearing her location, revealing another person in a cape, with a Victorian mask that had a cherry blossom pattern over her eyes.
It seemed she was mouthing âover here!â from where Sayaka was approaching from and she couldnât help but smile. She was after all, still rather fresh to the gig and was only able to be Sayakaâs partner-in-crime on the field because of Yuiâs insistence.
âEverythingâs up to you now, kiddo!â
Sayaka jumped across to the rooftop of the building where Sakura was, all while dropping the artefact which landed straight into Sakuraâs hands. Fortunately, it had gone unnoticed as everything happened too quickly that even the personnel on the helicopter chasing her around failed to notice any changes in Sayakaâs behaviour.
âItâs done Otabe. Get the decoy ready so I can stop this crazy marathon.â
âAlright, sending you the escape route coordinates now,â an updated waypoint appeared on the map that was on Sayakaâs special monocle before Yui continued, âSuccess rate 80%. You should be fine but try to annoy the helicopter behind you a bit before closing in on the escape route in case it can differentiate the decoys and you.â
âDecoys huh,â Sayaka smirked, âFine⌠by⌠me!!!â
Sayaka made one huge leap towards an unreachable building two or three blocks away from her before pulling onto a paracord that was attached to her cape, transforming it into a gliding device. At the same time, a few similar looking figures rose from below, on cue, gliding off into multiple directions which caused the helicopter to stop and hover mid-air. It was clear as day that the pilot had become confused, and he proceeded to quickly inform his fellow officers on the ground, panicking about the situation.
âIâm counting on ya, Cherry Blossom-chan!â Sayaka said as she continued to glide off into the distance in accordance to Yuiâs escape route.
An officer rushed over to his superior and quickly gave a salute to said person, who had a very upset look on her face as she continued to monitor the situation transferred to her via reports on her iPad. She clenched her teeth, thinking hard on what the police forceâs next move should be but to no avail.
âMaâam, weâve received intel from above that the target has launched decoys to confuse us⌠at this stage, I donât thinkââ
âShut up!â The woman rammed her fist at the side window of the police car she was standing right next to, cringing in pain momentarily before her serious-look returned, âWeâre not giving up. Not yet! Iâm sure we can get that wretched Phantom Thief this attemptâŚâ
âShouldnât we be relying on âherâ for helpâŚ? I mean she got posted here for a reason, Miruââ
The voice from the insides of the car was cut off when her superior began in a loud voice, âNO! I donât care if sheâs a genius⌠sheâs⌠that freak⌠she wonât get any credit for this⌠I want to prove the higher-ups wrong! That we, âlowlyâ local police force, can do something!â
â⌠Although weâve been failing 100% of the timeâŚâ The other woman who was in the car sighed deeply as she spoke to herself softly, shaking her head at how stubborn her superior was.
The police woman, known as Miru, looked frustratedly at the officer who was still saluting to her and returned orders, âContinue the pursuit. I donât care if she has to be chased till the ends of the earth but donât make any changes to the current plan. Understood?â
âYes maâam!â He left immediately after that.
Footsteps echoed through a seemingly empty building as the person walked up a flight of stairs with an air of calmness and confidence. The cool figure had both hands in her beige-coloured trench coat, and upon reaching the top of the flight of stairs, her eyes immediately darted the empty space she was in. It was fairly dark, and the only light source seeping into the room was that of the moonlight.
That was when her lips formed into a smirk and she slowly walked towards a pillar in the middle of the room, raising one of the hands that was in her pocket to form a âgunâ gesture.
âCaught ya. Phantom Thief⌠or should I say, sub-Phantom Thief.â
There was no acknowledgement or any movement from where the woman continued to point. She let out a sigh before picking up a nearby empty can that was coincidentally near where she had walked to and threw it at the pillar, startling the person behind it, revealing Sakuraâthe other Phantom Thief that Sayaka had entrusted to the artefact to.
âC-CrapâŚ!â Sakura cursed under her breath and looked at the figure approaching her. All she could make out with the limited light available in the room was that the person had a fedora on her head, shadowing her eyes, she was pointing at her with a âgunâ gesture and she could tell that the person literally gave off an âI wonâ feel to her.
But this person seemed familiar to her. A bit too familiar for her liking.
Sakura did not move from where she stood as she continued to look on at the person who decided to stop where the light would not reach her as much. âBang!â She said, unenthusiastically while gesturing that she had âshotâ her and retracted her hand back into her pocket.
âThose idiots really donât know what theyâre doing. Itâs unfortunate theyâd rather tackle you and your friend wherever she is now without my assistance,â she tried to sound upset, at the same time clicking on something in her other pocket which caused Sakura to have a reaction. Sakuraâs eyes widened when she stopped hearing Yuiâs voice in her ear that was previously freaking out due to Sakura being caught and the girl knew she was doomed for.
She had failed her âolder sistersâ.
â⌠Honestly catching you now means the story comes to an end and the fun stops. I wouldnât like that at allâŚâ The person said in a sarcastic tone of voice before approaching in the area where the moonlight was rather prominent, and it revealed her face. Her eyes were cold and devoid of any feelings, but the widening smirk on her lips showed otherwiseâit looked like she was having fun in a psychotic manner.
Sakura, on the other end, continued to remain in shock as the figure revealed herself to her. She knows this person. She just didnât realise it was âtheâ time for them to face-off, so she stumbled and tripped over her rather long cape, falling on her bum as the person approached her, standing right in front of her like a menacing tower, with no intention of helping her to get up.
âY-Youâre⌠J-Ju⌠rina⌠sanâŚâ Sakura shakily said. Her heart was palpitating, and she did not know what to do at that point.
âHello there⌠Miyawaki Sakura-chan. Itâs nice to meet you like this. Donât you think?â
The person in question did not respond but jolted a bit while crawling backwards slowly when âJurinaâ suddenly knelt down, chuckling at the latterâs movements.
âAre you âthatâ scared of me Sakura? I thought we were âfriendsâ,â Jurinaâs emphasis on the two words just kept constant shivers down Sakuraâs spine. The person before her that she knew was not like this.
â⌠You found me⌠so now wh--â Sakura gulped when she had unknowingly crawled to the corner of the room, literally trapping herself  especially when Jurina had got up and walked menacingly towards her and knelt in front of her once again.
âWellâŚâ Jurina put a hand in front of Sakura, âI could take the artefact and leave you be⌠or I could take both you and the artefact to the police now⌠orâŚâ Jurina leaned in uncomfortably close to Sakura that the latter couldnât help but be extremely flustered despite the circumstances, â⌠IâŚâ her voice went low and husky, which made Sakuraâs ears feel extremely hot and ticklish, â⌠could let you go, with the artefact.â
Sakuraâs mind went to a blank state. What did she just hear her say amongst all of her flustered reactions?
âH-Huh?â
Jurina gave her a smile before she pulled away and stood up, turning her back on the poor Phantom Thief. She shrugged, looking over her shoulder at her âfriendâ.
âYour little troupe is the only one that has got me entertained in a long while. Plus, Iâm âoff-dutyâ. I donât see why I should capture you now when itâs still so soon in the story.â
Sakura was confused. Despite that, she slowly got up, remaining alert as she did so.
Jurina closed her eyes proudly, âAlso⌠itâs a recurring theme for police-thieves stories such as this to result in the thieves winning almost all the time, no?â
âW-Well⌠thatâsâŚâ Sakura was rather speechless until she realised what was going on as she knew certain individuals did the same thing, â⌠Ah⌠correct me if Iâm wrong but are you⌠breaking the fourth wall, Jurina-san?â
âPerhaps so,â Jurina chuckled before clicking on the device in her pocket again which stopped the jamming and Yuiâs voice suddenly blasted into Sakuraâs ear, to her dismay.
âRegardless, I will let you be for now,â she waved to Sakura behind her before gradually walking away, âThis is just a teaser for the story that is to come and some of the readers out there may be interested in our âshipâ as they call it, so I would not like to stop the story here,â Jurina said calmly, causing Sakura to be in a blushing wreck in a momentâs notice.
âW-What the heck do you mean âour shipâ?! Thatâs a bunch of nonsenseâŚ!!!â Sakura exclaimed.
âS-Saku-chanâŚ???â Yui worryingly called out to Sakura at the latterâs outburst.
âYou better leave now, sub-Phantom Thief. The police will give you a headache if you donât.â
Jurinaâs figure disappeared when she had retreated downstairs, resulting in a fuming Sakura who began her escape.
âSaku-chan are you okay? I know youâve been compromised butââ
âIâm fine, Yokoyama-san!â Sakura quickly fiddled with a pocket electronic device that had a similar map to Sayakaâs and studied it a bit before putting it away and readied her grappling hook, â⌠As if anyone wants to be a pair with a jerk who thinks sheâs all~ that~ like her.â
âUh⌠Saku-chanâŚ?â
âIâll show her. Iâm going to be the best Phantom Thief out there, surpassing even Sayanee that I wouldnât have time to âbeâ with her!â Sakura launched the grappling hook and she proceeded to zip line herself to the next building, all while being fuelled by frustration.
Yui facepalmed over the earpiece, âSaku-chanâŚâ
âAnywaysâŚâ Yui cleared her throat, smiling apologetically, âTune in for the full story when it gets released to see what happens to us from start to finish and whether we achieve our goal by the end of it. Till then readers out there, see you!â
#akb48#ske48#nmb48#hkt48#fanfic#yamamoto sayaka#yokoyama yui#miyawaki sakura#matsui jurina#shiroma miru#yokoyamamoto#jurisaku
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3 Best Methods for Creating a Website
We walk you through the process of creating a website, from using a website builder to hiring a web designer. The easiest approach to create a website is to use a website builder (which is really easy and inexpensive), hire a web designer (which is less hands-on but much more expensive), or create a free site (which has limitations and drawbacks). Which website builder do we think is the best? We would vouch for the following based on our expert testing and independent user feedback: A Web Development - Wix is the greatest website builder for novices, and it's also very affordable. - Shopify is the greatest platform for running an online store (though Wix Ecommerce is a close match) - Squarespace has some of the best template designs and is ideal for portfolio websites. - Square Online is the most cost-effective way to set up an online store. Thanks to contemporary website builders, creating your own website has never been easier. We show you how to create your own website, whether you want to do it yourself or hire a web designer. Wix is, without a doubt, the best website builder to use. What evidence do we have? Simply put, we've done the legwork for you and saved you time. For only $14 each month, you can see for yourself. Website builders are simple platforms that give you complete control over your website by allowing you to choose professional templates and then customise everything to your liking. You also won't need any prior coding or technical knowledge. What's the good news? You won't have to pay exorbitant prices. A website builder can help you construct and publish a site for as little as $100 per year. Using a website builder is much less expensive than hiring a designer to create a site for you. While you might pay hundreds of dollars to have a website designed for you, Wix, our top-rated website builder, starts at just $14 per month and offers frequent discounts. Of course, the method you use to make a website is determined by your budget, the amount of time you have available, and the type of site you want to develop. You may also attempt constructing a site for free, but we'll explain why that's not a good idea later in this article. The most important thing is to figure out which method of website creation is best for you. We'll tell you everything you need to know about each method of site development, including how much you can anticipate to pay and the benefits and drawbacks of each option. If you don't think you have what it takes to build your own website, consider this: according to a recent poll, over half (52%) of small businesses constructed their own site. It's a stroll in the park with today's website builders. https://youtu.be/PG7XZeJUJes The Best 3 Ways to Make a Website There are three main methods for creating a website: - Use a website builder â This is the finest do-it-yourself solution because it is quick, straightforward, and inexpensive, and it may give you a professional-looking effect. - Pay a web designerr â If you have more money than time â or want something absolutely unique â this is the way to go. - Create a free website â While this is certainly doable, you will end up with a subpar website. We'll walk you through each of these basic ways to make a website in the guide below, and explain why we think using a website builder is the best option.
1) Make a Site Yourself with a Website Builder
It isn't as difficult as you might believe to create a website, and modern website builders make it quite economical. Pros of using a Website Builder - Cheap and easy - Complete control - You'll get a great-looking site Cons of using a Website Builder - Can be difficult to migrate your site from some website builders - If you're confident with coding, you may find the drag-and-drop approach too limiting Using a website builder is the simplest approach to establish a website. These are browser-based interactive tools that allow you to create a website using one of their pre-made themes. However, just because the themes are "ready-made" doesn't mean you'll end up with a cookie-cutter website. You'll be surprised by how professional the templates can seem, and they allow plenty of flexibility for personalization along the way. From GoDaddy to Squarespace, and even WordPress, some huge names offer website builder tools. Wix, on the other hand, is our favorite overall website builder.
Wix emerged as the top website builder platform based on our extensive testing. We asked first-time website builders, as well as more experienced users, to test out different platforms and report back on how they liked them. When making our suggestions, we also considered the features, plug-ins, apps, and help & support available.
How Do We Test and Rate Website Builders?
We conduct comprehensive independent testing to determine the finest website builders to recommend. We consider the value for money, as well as the help and support available, in addition to the features, templates, and convenience of use. We also conduct user testing, in which a group of people with varying levels of skill try out the website builders and provide feedback. As a result, we'll be able to make practical suggestions to assist you in making your decision.
How Do Website Builders Work?
The basic building blocks for creating a website are provided by website builders. Typically, you choose a website template design then customise it with your own content and graphics to create a unique site for your blog, online store, or business. You'll be able to do the following with most website builders: Choose from a variety of templates to help you create the website you desire. To reflect your company's branding, change the style and design language of these templates (or simply look great) Add tools and apps to your website that will make it more helpful, such as contact forms, appointment or reservation booking systems, or analytics software. The first step to creating a website is by picking a template. Rather than acting like restrictive training wheels, these templates form the rough outline of a site, which youâre free to change as you see fit.

Website builders use simple drag-and-drop editing tools and easy-to-install apps and plugins to make customising your site simple, even for beginners. The majority of website builders use a WYSIWYG (What You See Is What You Get) editor, which makes them quite simple to use. The name gives it away: what you see in the editor is exactly what you'll receive when you publish your website. This method of website development contrasts from more technical website builders, who, for example, depend more heavily on coding. These tasks necessitate a level of technical competence that only a few people possess. A WYSIWYG editor, on the other hand, makes the process of creating a website accessible to everyone by providing clear, easy-to-navigate menus and simple controls. Using a website builder is similar to using Microsoft PowerPoint in many respects. They also handle the most difficult aspects of website ownership, such as domain hosting and HTMLÂ coding. You'll be able to go back in and edit anything at any moment after you've completed building your site (which shouldn't take long). This gives website builders a significant advantage over hiring a web designer to build a site: you'll always be in charge, and you won't have to wait for them to make any changes you require. It also means you won't have to pay a monthly retainer charge to the site designer, which can quickly escalate if you require additional features or extensive maintenance. Instead, you'll pay a single, regular, and cheap charge that can be billed monthly, annually, or twice a year.
2) Find a Website Designer
You can hire a design specialist to construct a site for you if you don't want to do it yourself. Pros of using a Web Designer - You can get a completely bespoke site - Saves your time Cons of using a Web Designer - Much more expensive than using a website builder - You might be locked into a long contract - Risk of dependency on the same designer for all future updates Small and medium-sized business owners may find web designers to be an excellent choice. You'll get a one-of-a-kind website and won't have to spend any time constructing it yourself. If you require custom features, hiring a web designer may be beneficial. Instead of starting from scratch with a template, you'll tell the designer exactly how you want your site to look and what features you require. They'll get to work on developing draught versions of your website while you focus on operating your company. However, when working with a web designer, it can be difficult to know exactly how much the site you want would cost. However, we did some study on web designer prices and here's what you can expect for your money: - $250- 650: Brochure style website with 1-5 pages including a landing page and a contact page. This budget suits someone who is not looking to regularly update their site. - $650-1,300: As well as the above, you get a content management system, integrated social media pages, Google My Business and Google Maps integrations, built-in analytics - $1,300-3,250: All the above, plus ecommerce functions - $3,250-13,000: A database driven website with advanced functionality for local or regional audiences â great for sites with password-restricted user areas - $13k+: A database driven site for huge audiences, or completely bespoke functionality. These are, of course, estimates for website designer fees. However, Unews360.com can assist you in locating the best web designer for your needs, allowing you to receive a precise price in seconds. However, before hiring a web designer, you should have a clear idea of exactly what you want from your site. And you'll need to know who your website's users are to figure out exactly what you need from it. Our guide on understanding the fundamentals of a good website and how to make it work will assist you in understanding the fundamentals of a good website and how to make it work.
3) Make a Website for Free
There are several free options for creating a website, including using a website builder platform. The disadvantages, on the other hand, are that you'll have to accept a lot of restrictions.

Pros of making a website for free: - Free website publishing is, of course, absolutely free Cons of making a website for free: - Your site will be hard to find - You won't get a professional URL - You'll have to put up with adverts (that don't make you money) - Limited bandwidth will curb your success - Your site will look unprofessional Yes, you can create a full website without spending any money. Sure, this sounds amazing, but because of all the compromises you'll have to make, you'll end up with a subpar website. In fact, we'd go so far as to suggest that creating a website for free is never a good idea. If you run a business, the limits of free website publication may cause you to lose consumers. That tiny upfront savings could end up costing you in the long term. Your site will be covered in advertisements, and you won't be able to get a bespoke domain name, so you'll have to settle for something generic and unattractive. A domain name like this is an example of what you'll get with a free website:
What about making a Facebook page?
Building a Facebook profile for your company is a wonderful idea if you maintain it up to date and utilize it to swiftly engage with clients.
Using a Facebook page instead of a proper website, on the other hand, will make your company appear amateurish and unprofessional. It also won't let you employ features that are simple to add to a website builder and are highly desired by users. You won't be able to add a food menu to a restaurant, for example. Furthermore, being limited to a Facebook page means you won't be able to develop a brand, and you'll be less likely to show at the top of Google searches for businesses similar to yours. There are neither long-term or short-term benefits to attempting to build a website for free. You'll be short on advanced features, appear unprofessional, and users will have trouble finding your website or Facebook page. There's no excuse not to have your own website when constructing your own or hiring a website designer are both reasonable and quick solutions.
How to Create a Website in 5 Simple Steps
Creating a website is now so simple thanks to website builders that even a total novice can do so in minutes. In fact, remembering the password for your website builder account will be the most difficult task you'll face. Thankfully, the days of professional coding, server setup, and IP addresses are over. Using a website builder these days is more akin to making a professional-looking PowerPoint presentation than hacking into the Pentagon. Every step of the way, modern website builder tools assist you. You'll be able to develop a wonderful website with the help of professionally designed, smart-looking website templates. Plus, if you get stuck, there's a lot of non-jargon help available. If you've been putting off making a website because you think it'll be too difficult or time-consuming, now is your chance to prove yourself wrong. We'll lead you through every stage of the website-building process in this guide. Five Easy Steps to Create Your Own Website: - Step 1: Choose The Best Website Builder - Step 2: Choose a Website Template - Step 3: Editing Your Website - Step 4: Create a Domain - Step 5: Publish Your Website
Step 1: Choose The Best Website Builder
First and foremost, a website cannot be created without the use of a website builder. Website builders are computer applications that make the process of building a website quick and simple. You'll be able to control the content and style of a website if you use one instead of hiring a high-priced web developer to hardcode it. A website builder can be used by anyone: They're geared at people who have never done something like this before. You won't need any design skills or a coding degree; all you'll need is a laptop and access to the internet. There are a lot of website builders out there, and we've thoroughly reviewed the best of them at Unews360.com, grading them on features, ease of use, help and support services, and more. Squarespace is one of the finest, thanks to its extensive template library, and Weebly is a close second, but Wix is our top-scoring website builder.

Wix is amazing since it's really simple to use, offers a tonne of help and support options, and is reasonably priced. It also helps that it has a high user approval rating. If you want to learn more about Wix, check out our in-depth review. Even so, there are a plethora of website builders to select from. We put the key ones through rigorous independent testing to determine which are the best. Here's a brief comparison to help you decide which is right for you. When using a website builder, you'll be able to control the content and design of a website without contracting out to a high-priced web developer to hardcode the website.
Step 2: Choose a website template
We'll use Wix as an example because it's our preferred platform. While the experience isn't the same with every website builder, it's not that dissimilar.
Pick the Type of Site
You'll be asked to decide on the purpose of your website: will it house an online store, will it host a blog, will it be for a restaurant or a business? There's also a "other" option that will direct you to the template editor â more on that later. Following that, you'll be presented with a filtered list based on your pick. Some of the categories can be further filtered - for example, if you select "Restaurants & Food," the templates can be further filtered by the type of business: catering & chef, cafe & baker, bar & club, and so on. You may immediately begin editing your site once you've chosen your template - don't worry, they're all pretty darn nice.
Template-Free Option
If none of these templates appeal to you, you may always choose a blank one â though this will need a little more effort. If you're wondering why you haven't chosen a website name yet, don't worry; we'll get to that later.
Step 3: Editing Your Website
Now that you've chosen your template, we'll move on to the website construction portion of the process. The template will come with pre-installed stock words and pictures that you may chop and edit to suit your needs. Do you want to see how simple it is? To view a website editor in action, click on the image below.
Adding Images
It's just as simple to upload a photograph to Instagram as it is to Facebook or Twitter. If you don't have any, there are usually a plethora of stock photographs to choose from.
Editing Text
Changing the text is simple as well; all you have to do is click on the section of text you want to modify, and you can put directly into the text box. Read the full article
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Why is Google My Business Important for Your Business?
With an end goal to acquire visibility on Google, numerous organizations make a Google business listing (referred to formally as a Business Profile). In case youâre one such business owner, something you might not realize is creating a business profile doesnât give you management on it. You need that management skills and editing skills if you need your Business Profile to work for you as a lead generation and effective SEO tool.
So how would you acquire the management over your Google Business Profile? The appropriate response is that, as well as making a free Business Profile, and you should likewise independently make a free Google My Business account for that profile.
A Google My Business account is the only method by which you can claim ownership of your business profile. You can also attain management rights to it, and unlock additional free features to increase your visibility on Google.
In this post, we will cover all you require to think about Google My Business, including:
what is google my business
How to use Google My Business for local marketing
Usage of Google My Business for SEO
How to make a Google My Business Account
What is Google My Business?
As referenced, Google My Business is an apparatus that empowers you to oversee and improve your Business Profile on Google. So to clarify what Google My Business is and how it functions, how about we first ensure weâre sure about what a Business Profile is.
Your Business Profile is Googleâs expression for your Google professional reference. Business Profiles show up in Google Maps and the nearby or local results of Google Search.
Making a Business Profile is the same thing as adding a place to Google Maps, this is something that anybody, a random stranger, or an automated listing generator also can do. All that Google needs is the business name, area, and classification. When Google affirms itâs not a duplicate or copy of something, they will make the Business Profile for that area. The Business Profile is then open to customers to leave reviews, add photographs, pose inquiries, and even answer questions. The Business Profile may likewise get populated with data that Google pulls in from across the web.
This means a Business Profile can exist all alone, aside from a Google My Business account. Whatâs more is, whether you made your own Business Profile or not, you canât deal with the data it shows or the reviews it gathers.
That is the place where Google My Business comes in. By making a Google My Business account, you can get to, alter, oversee, and upgrade your Business Profile on Google, all still free of charge, which weâll get into the straightaway.
How to Use Google My Business for Local Marketing
So as we have already known that Google My Business isnât your Business Profile, yet rather it is an instrument or tool by which you can improve your Business Profile by boosting its visibility and effectiveness. How about covering the four main ways you can use this Google My Business tool to make your business profile on Google listing which is a better local marketing tool.
1. Engagement with Customers
There are tons of ways buyers can cooperate with your Business Profile, and you can utilize your Google My Business account to connect back and engage with them. You can react to reviews, answer questions, accredit direct informing, and set up related cautions. You can even utilize Google My Business to publish presents on your Business Profile, similar as you would with Facebook and other web-based media stages.
2. Feature your Business
A Business Profile alone contains restricted data about your business. However, through your Google My Business account dashboard, you can give hours, a connection to your site, products and values, accreditation, and different subtleties that make your business extraordinary. Likewise, you will utilize your Google My Business to make alerts and updates on a case-by-case basis.
3. Gain Bits of Knowledge
You can utilize the Google My Business dashboard to acquire key knowledge on your local search performance and audience. In the analytics tab, you can see the questions clients utilize to discover your Business Profile, regardless of whether they discovered you on Google Maps or Google Search. A breakdown of activities taken on your posting and how your photographs are performing contrasted with different profiles in your class can also be seen. Note that there are approaches to follow clicks from a Business Profile through Google Analytics and UTM parameters.
4. Be Found on Local Searches
Similarly, as Google has algorithms for positioning its advertisements and sites, it additionally has one for placing Business Profiles. Through your Google My Business dashboard, you can fuse keywords into your Business Profile and perform different advancements to help it rank in neighborhood results, which we will cover next.
Usage of Google My Business for SEO
Google Business Profiles are dynamic. In addition to the fact that they change structure dependent on stage, yet Google will likewise focus on segments of your profile as indicated by the term that was looked at just like the kind of data generally imperative to customers in your category. Far and away superior, Google will encourage keywords in the substance of your profile that it believes are applicable.
In any case, there should be data to focus on and keywords to encourage in your profile. Similarly, as you (or your organization) would utilize content management like WordPress to enhance your site for web indexes, Google My Business is used to streamline your profile and extend your range. How would you utilize Google My Business for local SEO? Indeed, since advancing for Google is basically upgrading for searchers, everything boils down to similar three things: focusing on, quality of information, and trust.
1. Target your Information
To utilize Google My Business for SEO
1. Try to join applicable keywords into your Business Profile so you can mention to Google what youâre attempting to rank for.
2. Use them in your âfrom the businessâ portrayal, your reactions to reviews, your responses to questions, and in the posts you publish.
3. Try to join them naturally as you would with some other SEO system.
2. Maintain Quality of Information
The culmination and exactness of your Business Profile impact its position, so make a point to give the mentioned data in each part of your Google My Business dashboard. Particularly significant here are your contact data, attributes, and special hours.
3. Building up Trust
The last way to deal with utilizing Google My Business for SEO advances to the trusted segment of Googleâs algorithm. Keep your data refreshed and precise as your business advances. Keep a constant flow of surveys coming in and react to them. Additionally, sign to Google that you are dynamic by consistently transferring photographs and publishing posts on your Business Profile through Google My Business.
Web optimization (SEO) is significant for any business, yet especially for private ventures that can utilize local focusing to go up against enormous competitors on the SERP. Google is making local SEO much more straightforward with its vigorous Business Profiles, so a Google My Business account is fundamental for any business attempting to boost visibility in their nearby market.
How to make a Google My Business Account
A free device that transforms my Business Profile into a force advertiser for my business? Where do I join?
To get a Google My Business account, go to google.com/business and snap âmanage now,â which will take you through the strides of making an account. Keep in mind a Google My Business Account doesnât consequently create a Business Profileâit gives you admittance to it and the capacity to add more to it. So youâll need to ensure you have a current Business Profile to get to.
Additionally, recollect that making a Google My Business account doesnât give you programmed admittance to your Business Profile. When you create and are signed in to your Google My Business account, you will then, at that point, need to find your different Business Profile on Google Maps. And afterward, select the âclaim this businessâ or âOwn this business?â interface seen directly on the profile. When you complete that cycle, your Google My Business account will then, at that point, be associated with your Business Profile and under your administration.
Begin with Google My Business Today
With a clear comprehension of precisely what Google My Business is, how it works, and how to utilize it, you would now be able to see that utilizing this free device isnât only a smart thought for local advertising but also an unquestionable requirement. So get your Google My Business account ready for action now so your Business Profile can eclipse your rivals and draw in more clients on the worldâs most well-known search engine.
If you would like to know more about Google My Business and local SEO then why not speak to a member of our team who will be happy to help you.
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Baldur's Gate Download Mac
Download Baldur's Gate: Enhanced Edition for Mac OS. Play a classic old-school PC RPG game on your Windows with Baldur's Gate Enhanced Edition. If says your OS is not compatible, double-click âBaldurâs Gate 3â in /Contents/MacOS/. Version 4.1.84.2048: Release notes were unavailable when this listing was updated. MacOS 10.15 or later, 64-bit processor. Screenshots Download Now.
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Baldur's Gate
4.5 / 5 - 8 votes
Download extras files Manual, map and refcard available
Description of Baldur's Gate Windows
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Siana
A dark, slender figure enters. Shafts of daylight flow into the room until the door closes once more with a loud bang. The room is so crowded that making one's way is a delicate task. Commoners run about to and fro, maidens carry large trays with slopping liquid and the noise is almost unbearable. The floors creak, glasses clink together in toasts and patrons scream for ale. The stranger emerges from the crush by a table and sitting herself down glances at the door. The air about her seems to crackle with a form of electricity, she seems almost ethereal, although human.
Moments later, more adventurers arrive. The locals become nervous as the tension in the room rises. A half-crazed warrior speaks, with his sword swung over his back, to a small, furry creature (is it a hamster?) and makes his way to the strangers table. As they begin to converse in low tones, another woman makes her way across the room from the bar. Standing nearby, in a booming voice she speaks to the stranger, 'Siana, isn't it? There is no doubt, you fit the description,' and promptly draws her sword.
The Sword Coast
Welcome to the most addictive realm in the universe: The Sword Coast of Forgotten Realms. How many thousands of people out there have wasted many an hour with paper and pen, or in titles like Pools of Radience, Eye of the Beholder , or any number of campaigns or computer games involving The Forgotten Realms? O.K. don't scream yes all at once! :-). How long have we waited for something new? Something to come along and fill that craving ache that the Dungeon Master can no longer fill because they burned out 10 years ago after running games for 10 more? How long, I say, how LONG? Yes! I hear you, you are shouting across the globe, TOO LONG! How did we all hear that? Easily, by the number of copies grabbed up and off the shelves of the one game to promise it to you once again. Really the first game to sell like seriously tasty hot-cakes. Interplay couldn't burn them fast enough and those who had them were the envy of every group of gaming friends across the world. I still to this day play on a mud located in Finland, there was NOTHING but ' BG ' chat on the wizard channel. What day are you on? Where is that blasted magic ring? I just found Volo, damn that Captain. I just got to Cloakwood!!! Talk about community addiction, no one could stop playing. Even here at GDR almost every editor is playing Baldur's Gate and cannot stop. Is it worthy? Hell yes, how can the whole world be wrong!? But really, let's have a look.
Single Player Mode
My kingdom for Multiplayer! Single player mode in Baldur's Gate is fun, and tough. But it's not as good as multiplayer and there are a few reasons for this, which I will explain presently. Single-player mode allows you to play through the story with one character which you create at the beginning. Your character may then form a party by including NPCs found in the game or just go it alone. Yes, the game is even solvable with a single character, but so far (or as far as I know) only by one particular class. In general, players will instead group with mages, thieves, clerics or whoever else turns their fancy. Each NPC has their own personality, while one may be sniveling and insecure, the other might be half-crazed. A spectrum from good to evil in all the neutral, lawful and chaotic combinations ensures the traditional AD&D; variety.
Single-player mode does have its charms. Creating your character in the traditional way by choosing race, class (dual and multi-classes available), gender, abilities, alignment, proficiencies and spells to start with. You must also select your name and portrait, and your icon appearance and roll for your stats. If you've played any of the old Forgotten Realms CRPGs you will feel right at home with this. Most of the AD&D; 2nd Edition rules are adhered to, with slight changes documented to make the transition to computer game. Bioware have done an excellent job of this, and it may come as a shock to those less familiar with the rules, since progression is slower and more subtle than in other computer games which are loosely related, such as Daggerfall where progression was quite easy.
Once character generation is complete, you begin your story in the town of Candlekeep. 'This citadel of learning stands on a volcanic crag, overlooking the sea.' From the opening animation of a Vader like character beating and torturing a poor knight, you do know that something evil has begun a campaign of some sort along the Sword Coast. In Candlekeep, you learn that you are the ward of Gorion, that you know nothing about your past, and that your peaceful life in Candlekeep, where books are a ticket into the gates, is threatened by some mysterious danger. It is this danger which drives you and Gorion from Candlekeep and onto a journey which will take you across the wilderness and through the towns between Baldur's Gate in the north and Arm in the south.
Go for the eyes Boo!
The story then in Baldur's Gate takes precedent. That is, you eventually progress toward solving the mysteries behind the danger threatening you. There are however, numerous side quests to follow, items to search for and monsters to destroy. Each area is a large 2D map which you can either spend time clearing or move directly through to get to your next destination. A large overview map is used to select the area you want to go to, and time is added (such as 4 days) to the overall game when you move from one city to the next. Sometimes you may be waylaid by monsters or bandits, and this might occur at a map which you normally cannot select.
Communication with characters is the main source of information and story progression. You often can choose a way to role-play through talking to NPCs and it may even affect your reputation. Reputation is related to alignment (if you are evil and doing nice deeds and improve your reputation you may loose your evil party members who think that's a toss). When playing single-player mode, it can be difficult in beginning to sort out a party. You are presented with NPCs of various alignments and skills and must compile a group that will live (literally. Ed) with each other. Since there are not so many in the beginning it can be tough going, especially if you are a mage (generally weak and cannot wear armor) and really need those extra members to survive. If the NPCs do not get along, eventually they will leave or attack you. Even still, I managed to keep good, neutral and evil aligned characters together by playing a lawful evil character and travelling both by day some of the time and by night the rest. They bitched and moaned and were nasty to each other, but with a medium reputation (of 10) it seemed to work.
This is one of the drawbacks of single-player mode however, you really are stuck with whoever you find, rather than creating your own party. In some sense though, this was humorous because they behaved in ways which were totally unexpected and added to the sense of being on a journey. At the same time, it meant that they were not my ideal type of group.
Although it wasn't my group, the role-playing aspect in single-player mode was much more rich. For one game (I have two running), I have the Ranger Chaotic Good leader grouped with Imoen, Neutral Good Thief NPC (childhood friend to my character). They were joined in the woods by a Chaotic Evil Necro and a Neutral Evil Thief. They stayed grouped from the woods to The Friendly Arm. Then, after grouping with the two friends of Gorion in the Arm, we went upstairs and I let the evil thief try to steal first from a chest, he was unsuccessful with lock picking, then attempt a pick-pocket from a noble. Well, the noble caught him and a fight ensued...the characters started shooting arrows at all the nobles. After firing arrows and killing the nobles the characters all started talking. The good chars said, 'I dont think I like how this group is being run!' The evil necro said,' Oh, for the first time this group is becoming palatable!' :-). Anyway, more than half were pissed off and wanted to break group. Worse yet, since Rangers are meant to be doers of good deeds, immediately the reputation changed and my character lost her Ranger status. So, role-playing with NPCs really works.
Bring me some ale!
As you travel, you enter taverns, private houses, farms, woods and meadows. These rooms and outdoor areas are beautifully rendered and are the most unusual to date, absolutely fascinating. Looking sketched or painted, these maps have shadows which change over time, and eventually become dark as day turns to night. Rain or light snow falls and crystal clear rivers are filled with small stones and approachable islands. Your characters move with distinct behaviours and certain terrains, such as mountains and cliffs, are impassable. Actually this provided some problems with path-finding, which has recently been addressed in a beta patch. Both interior and outdoor scenes are augmented by excellent sounds of people moving, shouting, doors opening and closing or birds and animals moving about. The wind rustles, a monster cries, it's all in a days work on the road.
101 Kobolds
Combat in Baldur's Gate is different from its predecessors, as it is in real-time. The combat method is based on AD&D; rules adjusted to real-time, so instead of a 60 second initiative period, each character is given 6 seconds. The speed with which a character attacks is a number between 1/10 and 10/10ths time per round and the initiative is decided by a combination of rolled factors: ability, situation, and chance. Whether a character has a successful attack still depends on their THAC0 (To Hit Armour Class 0) and their attack roll. Critical hits and misses are decided by the attack roll, 20 or 1, respectively. Strength, dexterity, modifiers and weapons all affect attacks. Casting is treated in a similar way, although spells must be previously memorized (rather than being based on the mana of the caster) and can be disrupted in combat if the caster is hit.
This real-time aspect to AD&D; combat takes some getting used to, actually most everyone I know uses either the selection of different types of auto-pause (such as pause after every round for each character) or the space-bar to pause combat. I initially started out with autopause and then switched to space-bar. The reason is that combat is too difficult to control real-time. Firstly, although you control each of the NPCs as well as your character, to play without pause requires using the A.I. scripts provided or making your own. A.I. has 3 different settings for each class, for instance you can play your mage defensive or aggressive. The problem I had with scripts was that they did not control the characters well enough. I often found my mad necromancer in the middle of combat, after he had fired off all of his spells using his piercing weapon. Meanwhile, the warriors ran off, chasing their fleeing opponents, only to run into a nest of new monsters. This led to the group breaking up, and often added too many enemies to the battle at once.
Therefore in single-player mode, I resorted to pause and handled all of the combat on my own. Grouping archers and mages to the back, warriors and thieves at the front. Handling each fired spell, and every attack. Archery was a wonderful tool, and one of my main combat methods. But another problem I had was that archers, when in heavy combat against a large number of monsters, would use up the 3x20 arrows in quivers and then require changes. In single-player going to the inventory window of the interface immediately causes the real-time combat to begin again (a choice Bioware made in order to simulate a change of weapon in combat) and thus things were running in the background behind the inventory screen (which I could not see) while I clumsily made the change to add arrows. Some of the reason for this is that monsters will 're-pop' in an area (pop up again) after you have killed the first batch. This means that you can continue fighting all day, not that realistic and one of the niggles.
On the other hand, Bioware have provided some excellent options settings to ease the difficulty of real-time combat. Almost every spell and action can be mapped to keys using a convenient set of configuration windows so customizing your combat is not uncomfortable.
Finally, this group is becoming palatable
Despite the niggles mentioned above, single-player mode is a more challenging way to play Baldur's Gate. By sticking it out through the first stages, I learned the interface and created my own ways to deal with situations and my NPCs. As the story progressed, and the more involved I became, then the more trouble I had giving up characters that I had gotten used to for new members that came along. It's actually better to make some tough choices early since the characters which join your party gain experience, and therefore levels, along with your main character, building up their powers over time to help with the more troublesome events that come much later in the game.
Aleya
Journal Entry: Day 77, Hour 12 (17 Flamerule, 1368)
It was about noon when my companions and I set up camp in the Cloakwood Forest, giving me my first opportunity to update my journal since leaving Beregost. Strange monsters and human bandits beset the road to this beautiful place and my companions and I are weary from the seemingly endless battles. It is a rare pleasure to be able to stop and enjoy the beauty of nature.
I have to admit that I would have never dreamed myself living this type of life. How could I have predicted it when I was growing up amongst the serenity of the books at Candlekeep? Now my old friends and I are being hunted for reasons I'm not sure of, my foster father slain by a mysterious armored figure. Gorion believed too fervently in the need for the powers of good to prevail, but he was a caring and generous man. Why he or I would have enemies this powerful is a mystery to me. Well, at least I have the comfort of my friends who I have grown up with and trust completely. It would have been much harder had I needed to rely on the strangers I have met in my journeys.
Something out there is tipping the balance of power to the side of evil. I understand the need for evil in this world, but this lack of balance is forcing me to have to tip the scales back through good deeds and heroic actions. To be honest, though, I would much rather stay here with my fellow druids in Cloakwood. It would be wonderful to disappear into these woods and not return to the mess that is human civilization, but I feel something stronger calling me. These strange dreams I have been having would indicate that there is something lurking just over the horizon that I haven't grasped yet. Perhaps I will learn more when I find that mine and talk to whoever is in charge there. Perhaps.
Multiplayer
This game was so big it took two of us to review it - Karen focused on playing the game through in single player mode, and I played the multiplayer mode with my husband over my home LAN. Interestingly enough, Karen and I had two different experiences playing the game although we both shared the same addiction to it. Let's face it, this game is nothing short of incredible. I generally don't play games like these through again, but as I write this, I'm on my fourth full game of Baldur's Gate and still enjoying it as much as I did the first time through.
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While some of the issues Karen had with the single player mode were resolved by multiplayer gameplay, I didn't see some of the interesting NPC features she would have been able to see. Creating six custom characters definitely has its merits, such as being able to create the exact type of characters you want rather than hoping the game will supply them for you. However, doing so prevents the player from seeing the interactions that take place between the NPCs in your party and other characters in the game world. Each NPC has his/her own unique personality and history that affects the way some quests are solved and can even influence the flow of the storyline.
Custom characters do not have much of a personality, nor do they have any sort of history aside from 'you were a friend of the main character at Candlekeep'. These custom created characters are not as likely to break and attack the party for acting outside of their alignment as NPCs are. My husband controlled both a neutral evil Thief and a lawful good Paladin; he enjoyed sneaking away from the rest of the party to take his characters on house raids in the major towns while I wasn't paying attention. Granted, he left the Paladin in the living room while the Thief roamed the house and stole things - but I still would think that a character with a lawful good alignment would have a problem breaking into houses. Nor would a Paladin really be able to tolerate being grouped with an evil character in the first place. These differences aside, the story line and subquest structure of both single player and multiplayer is exactly the same.
Multiplayer mode allows far greater control over the characters, which is why many players chose to play the game in this mode instead of single player. Each player in the game session controls a certain number of characters, and to make up for the fact that there can be up to six people playing the game at once, the game does allow you to enter the Inventory screen while paused. This complete control over the characters meant that I never had to worry about auto-pausing the game in battles as Karen did to ensure my characters were doing the right things. I never ran out of arrows, potions, or anything else. However, I did notice that the character scripts still had an effect if you chose to set them; when I set my fighter to aggressive I had a much harder time controlling him, as he tended to run and attack anything the instant it turned into an enemy. Unfortunately, this meant that if I accidentally made townspeople angry he would generally kill them before I had even realized what happened - but this was easily fixed by turning off the scripts.
Lots of Options
Baldur's Gate offers an amazing amount of control over how the game is played in a game session. It is very easy to set up a multiplayer game, and just as easy to join one in progress over the Internet or LAN. Each game can be protected using a password to keep unwanted players from joining. The player on the server machine (or the 'leader') has the power to decide - on a per player basis at any point during the game - whether or not the other players have the ability to modify characters, spend gold, initiate dialog, view other character records, leave an area, pause the game, or modify permissions.
The leader has the power to kick other players from the multiplayer session instantly or decide, using the Character Arbitration screen, which player controls which character(s). Because of the fluidity of multiplayer game play, characters can be added, deleted, or reassigned during game play on the fly. At any point during the game, the leader can completely change the dynamics of the party, deleting all the old characters and creating completely new ones if he so desires - although any party manipulations mid-game like this drop the party reputation back to 10 or 11. The leader also dictates how player import works. One can choose to import a character into a game with all experience and items, with experience only, or at with no items or experience.
The fact that characters can be imported and exported with full items at any point in the game helps protect players against player killing - the leader can either revert back to a saved game or you can just import your character back in. An added bonus to this import/export option is that it also allows for some interesting cloning experiments in terms of both player characters and items. Just as a test of the import process (it isn't considered 'cheating' when done as an experiment, right?) I managed to clone in five copies of my fighter for an extremely tough battle. I dismissed the other five people from the party temporarily, then had them rejoin after I sent the five 'clones' into battle to be killed. By cloning the fighter, I not only duplicated him but also any items the he was holding when I exported him. I could pick these items up from the bodies of the dead 'clones' and redistribute them within my party, allowing my characters to be equipped with multiple copies of very rare magical items.
The game is designed to run in asynchronous mode, which means that not all computers will show the exact same events on the screen. While this is good in terms of latency issues, it is a little disconcerting during the gameplay. It seemed that whatever appeared on my machine (the server) was 'reality' and whatever appeared on my husband's computer was not. There were many times either my characters or his got killed because of this; to him it looked like the monsters were across the screen, or not there at all, when in reality they were right in the middle of the party. We even had a couple instances where his characters appeared in impossible places, such as trapped behind walls, when the computers would readjust what was on both our screens.
What's that Icon Mean?

The interface is one that takes a lot of time to get used to and has a high initial learning curve. There are several icons surrounding the main game screen, and as is sometimes the problem with icons, they aren't always intuitive. For instance, a mask appears for the thief's 'unlock/disarm trap/pickpocket' button, which doesn't make me think of any of those. Because of these icons, I had to keep the manual handy to keep track of all the different icons and options throughout the game.
In general, the icons along the side are the game management icons, allowing the player access to the character screens, inventories, map, journal, and game options. The character portraits are along the opposite side. These can be moved around at will, including putting new characters into the 'main character' slot. Players can chat amongst themselves using the dialog box, which can be expanded to be bigger or smaller, depending on the amount of conversation occurring. Game text, battle statistics, and conversation with NPCs also appears in this box.
The icons at the bottom for quick items, weapons, and abilities can be confusing at first, as the icons that appear differ depending on the character type. For instance, the screenshot above is taken with my druid character highlighted, so her bar contains spells, items, and two weapons. The thief's bar would contain different icons to represent his ability to hide in shadows, find traps, and disarm/unlock. The fighter's icons are different, as are the mage's, and so on.
For the most part, the game does an excellent job of providing alternate ways to know icons aside from digging out the manual or quick reference guide. Either a mouse click or leaving the mouse over an icon brings up descriptive text about the icon, spell, ability, or item. One other thing Baldur's Gate does very well is map areas and document major and minor quest information in the journal. I did not have to keep manual notes at all, which is a first.
The Game Bible ... er, Manual
A game this large and with so much to learn in order to play it needs a manual that is equally as large, and the one that ships with the game is the size of a short novel - 159 pages of very important information. I must have read through it about three times! I have some experience with playing AD&D; games, so I had a basic knowledge of the character classes, alignments, and spells. This manual, however, greatly enhanced my knowledge of how things worked in the AD&D; world, and contained any piece of relevant information that might be needed to play the game. I always had it on hand when I played the game, and I found myself referring to it quite often. However, I wish it had contained more in-depth information about the pros and cons of the different races and classes. I found myself having to ask friends who used to Dungeon Master in the AD&D; pen and paper days for clarification instead.
However, with as much helpful information this manual contained, I don't think it was laid out in such a manner as to be helpful to new players. The information about character races, alignments, and classes was contained in the middle of the manual under a section about AD&D; Rules. Normally character creation information is at the front. The description about how the statistics for each attribute (such as intelligence, etc) actually affect the character is at the very back of the manual under a totally different section. The manual does have both an index at the back and a table of contents, but these still did not seem to cut down on the amount of time I, and others I know, had to search through the manual for information. I still managed to go almost 75% of the way through the game without knowing how to disarm traps or that I could set spells up in the quick use slots because I somehow overlooked that information in the manual.
Also, not many people even like to have to read a manual, not to mention one this long. Anyone who does not read the manual is at a disadvantage unless they know something about AD&D; rules. The quick reference guide is wonderful for mapping icons to meanings, but does not get into character limitations or detailed spell information. Even if one knows the rules and just uses the quick reference guide, there is a good chance that you will miss a key game option or feature.
The Battle Ends - For Now
Journal Entry: Day 130, Hour 10 (9 Eleint, 1368)
My quest has ended, although I am too weary from battle to recount all the details. Suffice to say my quest was difficult and lengthy, but one the gods surely enjoyed. The ending of my saga seemed somehow anticlimactic given all that I had been through, but I can definitely live with that! I have to say that I thoroughly enjoyed my adventures, and for some reason, I feel as if this journey was only the beginning of more to come. I will welcome the challenge, and am looking forward to where the fates may take me.
Review By GamesDomain
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Jayzer2020-04-290 point
Game has been re-abandoned on GOG in favor of the Enhanced Edition by BeamDog.

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Baldur's Gate was also released on the following systems:
Mac
Year:2000
Publisher:Graphsim Entertainment Inc.
Developer:BioWare Corporation
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Baldur's Gate
4.5 / 5 - 8 votes
Download extras files Manual, map and refcard available
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Description of Baldur's Gate Windows
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Siana
A dark, slender figure enters. Shafts of daylight flow into the room until the door closes once more with a loud bang. The room is so crowded that making one's way is a delicate task. Commoners run about to and fro, maidens carry large trays with slopping liquid and the noise is almost unbearable. The floors creak, glasses clink together in toasts and patrons scream for ale. The stranger emerges from the crush by a table and sitting herself down glances at the door. The air about her seems to crackle with a form of electricity, she seems almost ethereal, although human.
Moments later, more adventurers arrive. The locals become nervous as the tension in the room rises. A half-crazed warrior speaks, with his sword swung over his back, to a small, furry creature (is it a hamster?) and makes his way to the strangers table. As they begin to converse in low tones, another woman makes her way across the room from the bar. Standing nearby, in a booming voice she speaks to the stranger, 'Siana, isn't it? There is no doubt, you fit the description,' and promptly draws her sword.
The Sword Coast
Welcome to the most addictive realm in the universe: The Sword Coast of Forgotten Realms. How many thousands of people out there have wasted many an hour with paper and pen, or in titles like Pools of Radience, Eye of the Beholder , or any number of campaigns or computer games involving The Forgotten Realms? O.K. don't scream yes all at once! :-). How long have we waited for something new? Something to come along and fill that craving ache that the Dungeon Master can no longer fill because they burned out 10 years ago after running games for 10 more? How long, I say, how LONG? Yes! I hear you, you are shouting across the globe, TOO LONG! How did we all hear that? Easily, by the number of copies grabbed up and off the shelves of the one game to promise it to you once again. Really the first game to sell like seriously tasty hot-cakes. Interplay couldn't burn them fast enough and those who had them were the envy of every group of gaming friends across the world. I still to this day play on a mud located in Finland, there was NOTHING but ' BG ' chat on the wizard channel. What day are you on? Where is that blasted magic ring? I just found Volo, damn that Captain. I just got to Cloakwood!!! Talk about community addiction, no one could stop playing. Even here at GDR almost every editor is playing Baldur's Gate and cannot stop. Is it worthy? Hell yes, how can the whole world be wrong!? But really, let's have a look.
Single Player Mode
My kingdom for Multiplayer! Single player mode in Baldur's Gate is fun, and tough. But it's not as good as multiplayer and there are a few reasons for this, which I will explain presently. Single-player mode allows you to play through the story with one character which you create at the beginning. Your character may then form a party by including NPCs found in the game or just go it alone. Yes, the game is even solvable with a single character, but so far (or as far as I know) only by one particular class. In general, players will instead group with mages, thieves, clerics or whoever else turns their fancy. Each NPC has their own personality, while one may be sniveling and insecure, the other might be half-crazed. A spectrum from good to evil in all the neutral, lawful and chaotic combinations ensures the traditional AD&D; variety.
Single-player mode does have its charms. Creating your character in the traditional way by choosing race, class (dual and multi-classes available), gender, abilities, alignment, proficiencies and spells to start with. You must also select your name and portrait, and your icon appearance and roll for your stats. If you've played any of the old Forgotten Realms CRPGs you will feel right at home with this. Most of the AD&D; 2nd Edition rules are adhered to, with slight changes documented to make the transition to computer game. Bioware have done an excellent job of this, and it may come as a shock to those less familiar with the rules, since progression is slower and more subtle than in other computer games which are loosely related, such as Daggerfall where progression was quite easy.
Once character generation is complete, you begin your story in the town of Candlekeep. 'This citadel of learning stands on a volcanic crag, overlooking the sea.' From the opening animation of a Vader like character beating and torturing a poor knight, you do know that something evil has begun a campaign of some sort along the Sword Coast. In Candlekeep, you learn that you are the ward of Gorion, that you know nothing about your past, and that your peaceful life in Candlekeep, where books are a ticket into the gates, is threatened by some mysterious danger. It is this danger which drives you and Gorion from Candlekeep and onto a journey which will take you across the wilderness and through the towns between Baldur's Gate in the north and Arm in the south.

Go for the eyes Boo!
The story then in Baldur's Gate takes precedent. That is, you eventually progress toward solving the mysteries behind the danger threatening you. There are however, numerous side quests to follow, items to search for and monsters to destroy. Each area is a large 2D map which you can either spend time clearing or move directly through to get to your next destination. A large overview map is used to select the area you want to go to, and time is added (such as 4 days) to the overall game when you move from one city to the next. Sometimes you may be waylaid by monsters or bandits, and this might occur at a map which you normally cannot select.

Communication with characters is the main source of information and story progression. You often can choose a way to role-play through talking to NPCs and it may even affect your reputation. Reputation is related to alignment (if you are evil and doing nice deeds and improve your reputation you may loose your evil party members who think that's a toss). When playing single-player mode, it can be difficult in beginning to sort out a party. You are presented with NPCs of various alignments and skills and must compile a group that will live (literally. Ed) with each other. Since there are not so many in the beginning it can be tough going, especially if you are a mage (generally weak and cannot wear armor) and really need those extra members to survive. If the NPCs do not get along, eventually they will leave or attack you. Even still, I managed to keep good, neutral and evil aligned characters together by playing a lawful evil character and travelling both by day some of the time and by night the rest. They bitched and moaned and were nasty to each other, but with a medium reputation (of 10) it seemed to work.
This is one of the drawbacks of single-player mode however, you really are stuck with whoever you find, rather than creating your own party. In some sense though, this was humorous because they behaved in ways which were totally unexpected and added to the sense of being on a journey. At the same time, it meant that they were not my ideal type of group.
Although it wasn't my group, the role-playing aspect in single-player mode was much more rich. For one game (I have two running), I have the Ranger Chaotic Good leader grouped with Imoen, Neutral Good Thief NPC (childhood friend to my character). They were joined in the woods by a Chaotic Evil Necro and a Neutral Evil Thief. They stayed grouped from the woods to The Friendly Arm. Then, after grouping with the two friends of Gorion in the Arm, we went upstairs and I let the evil thief try to steal first from a chest, he was unsuccessful with lock picking, then attempt a pick-pocket from a noble. Well, the noble caught him and a fight ensued...the characters started shooting arrows at all the nobles. After firing arrows and killing the nobles the characters all started talking. The good chars said, 'I dont think I like how this group is being run!' The evil necro said,' Oh, for the first time this group is becoming palatable!' :-). Anyway, more than half were pissed off and wanted to break group. Worse yet, since Rangers are meant to be doers of good deeds, immediately the reputation changed and my character lost her Ranger status. So, role-playing with NPCs really works.
Bring me some ale!
As you travel, you enter taverns, private houses, farms, woods and meadows. These rooms and outdoor areas are beautifully rendered and are the most unusual to date, absolutely fascinating. Looking sketched or painted, these maps have shadows which change over time, and eventually become dark as day turns to night. Rain or light snow falls and crystal clear rivers are filled with small stones and approachable islands. Your characters move with distinct behaviours and certain terrains, such as mountains and cliffs, are impassable. Actually this provided some problems with path-finding, which has recently been addressed in a beta patch. Both interior and outdoor scenes are augmented by excellent sounds of people moving, shouting, doors opening and closing or birds and animals moving about. The wind rustles, a monster cries, it's all in a days work on the road.
101 Kobolds
Combat in Baldur's Gate is different from its predecessors, as it is in real-time. The combat method is based on AD&D; rules adjusted to real-time, so instead of a 60 second initiative period, each character is given 6 seconds. The speed with which a character attacks is a number between 1/10 and 10/10ths time per round and the initiative is decided by a combination of rolled factors: ability, situation, and chance. Whether a character has a successful attack still depends on their THAC0 (To Hit Armour Class 0) and their attack roll. Critical hits and misses are decided by the attack roll, 20 or 1, respectively. Strength, dexterity, modifiers and weapons all affect attacks. Casting is treated in a similar way, although spells must be previously memorized (rather than being based on the mana of the caster) and can be disrupted in combat if the caster is hit.
This real-time aspect to AD&D; combat takes some getting used to, actually most everyone I know uses either the selection of different types of auto-pause (such as pause after every round for each character) or the space-bar to pause combat. I initially started out with autopause and then switched to space-bar. The reason is that combat is too difficult to control real-time. Firstly, although you control each of the NPCs as well as your character, to play without pause requires using the A.I. scripts provided or making your own. A.I. has 3 different settings for each class, for instance you can play your mage defensive or aggressive. The problem I had with scripts was that they did not control the characters well enough. I often found my mad necromancer in the middle of combat, after he had fired off all of his spells using his piercing weapon. Meanwhile, the warriors ran off, chasing their fleeing opponents, only to run into a nest of new monsters. This led to the group breaking up, and often added too many enemies to the battle at once.
Therefore in single-player mode, I resorted to pause and handled all of the combat on my own. Grouping archers and mages to the back, warriors and thieves at the front. Handling each fired spell, and every attack. Archery was a wonderful tool, and one of my main combat methods. But another problem I had was that archers, when in heavy combat against a large number of monsters, would use up the 3x20 arrows in quivers and then require changes. In single-player going to the inventory window of the interface immediately causes the real-time combat to begin again (a choice Bioware made in order to simulate a change of weapon in combat) and thus things were running in the background behind the inventory screen (which I could not see) while I clumsily made the change to add arrows. Some of the reason for this is that monsters will 're-pop' in an area (pop up again) after you have killed the first batch. This means that you can continue fighting all day, not that realistic and one of the niggles.
On the other hand, Bioware have provided some excellent options settings to ease the difficulty of real-time combat. Almost every spell and action can be mapped to keys using a convenient set of configuration windows so customizing your combat is not uncomfortable.
Finally, this group is becoming palatable
Despite the niggles mentioned above, single-player mode is a more challenging way to play Baldur's Gate. By sticking it out through the first stages, I learned the interface and created my own ways to deal with situations and my NPCs. As the story progressed, and the more involved I became, then the more trouble I had giving up characters that I had gotten used to for new members that came along. It's actually better to make some tough choices early since the characters which join your party gain experience, and therefore levels, along with your main character, building up their powers over time to help with the more troublesome events that come much later in the game.
Aleya
Journal Entry: Day 77, Hour 12 (17 Flamerule, 1368)
It was about noon when my companions and I set up camp in the Cloakwood Forest, giving me my first opportunity to update my journal since leaving Beregost. Strange monsters and human bandits beset the road to this beautiful place and my companions and I are weary from the seemingly endless battles. It is a rare pleasure to be able to stop and enjoy the beauty of nature.
I have to admit that I would have never dreamed myself living this type of life. How could I have predicted it when I was growing up amongst the serenity of the books at Candlekeep? Now my old friends and I are being hunted for reasons I'm not sure of, my foster father slain by a mysterious armored figure. Gorion believed too fervently in the need for the powers of good to prevail, but he was a caring and generous man. Why he or I would have enemies this powerful is a mystery to me. Well, at least I have the comfort of my friends who I have grown up with and trust completely. It would have been much harder had I needed to rely on the strangers I have met in my journeys.
Something out there is tipping the balance of power to the side of evil. I understand the need for evil in this world, but this lack of balance is forcing me to have to tip the scales back through good deeds and heroic actions. To be honest, though, I would much rather stay here with my fellow druids in Cloakwood. It would be wonderful to disappear into these woods and not return to the mess that is human civilization, but I feel something stronger calling me. These strange dreams I have been having would indicate that there is something lurking just over the horizon that I haven't grasped yet. Perhaps I will learn more when I find that mine and talk to whoever is in charge there. Perhaps.
Multiplayer
This game was so big it took two of us to review it - Karen focused on playing the game through in single player mode, and I played the multiplayer mode with my husband over my home LAN. Interestingly enough, Karen and I had two different experiences playing the game although we both shared the same addiction to it. Let's face it, this game is nothing short of incredible. I generally don't play games like these through again, but as I write this, I'm on my fourth full game of Baldur's Gate and still enjoying it as much as I did the first time through.
While some of the issues Karen had with the single player mode were resolved by multiplayer gameplay, I didn't see some of the interesting NPC features she would have been able to see. Creating six custom characters definitely has its merits, such as being able to create the exact type of characters you want rather than hoping the game will supply them for you. However, doing so prevents the player from seeing the interactions that take place between the NPCs in your party and other characters in the game world. Each NPC has his/her own unique personality and history that affects the way some quests are solved and can even influence the flow of the storyline.
Custom characters do not have much of a personality, nor do they have any sort of history aside from 'you were a friend of the main character at Candlekeep'. These custom created characters are not as likely to break and attack the party for acting outside of their alignment as NPCs are. My husband controlled both a neutral evil Thief and a lawful good Paladin; he enjoyed sneaking away from the rest of the party to take his characters on house raids in the major towns while I wasn't paying attention. Granted, he left the Paladin in the living room while the Thief roamed the house and stole things - but I still would think that a character with a lawful good alignment would have a problem breaking into houses. Nor would a Paladin really be able to tolerate being grouped with an evil character in the first place. These differences aside, the story line and subquest structure of both single player and multiplayer is exactly the same.
Multiplayer mode allows far greater control over the characters, which is why many players chose to play the game in this mode instead of single player. Each player in the game session controls a certain number of characters, and to make up for the fact that there can be up to six people playing the game at once, the game does allow you to enter the Inventory screen while paused. This complete control over the characters meant that I never had to worry about auto-pausing the game in battles as Karen did to ensure my characters were doing the right things. I never ran out of arrows, potions, or anything else. However, I did notice that the character scripts still had an effect if you chose to set them; when I set my fighter to aggressive I had a much harder time controlling him, as he tended to run and attack anything the instant it turned into an enemy. Unfortunately, this meant that if I accidentally made townspeople angry he would generally kill them before I had even realized what happened - but this was easily fixed by turning off the scripts.
Lots of Options
Baldur's Gate offers an amazing amount of control over how the game is played in a game session. It is very easy to set up a multiplayer game, and just as easy to join one in progress over the Internet or LAN. Each game can be protected using a password to keep unwanted players from joining. The player on the server machine (or the 'leader') has the power to decide - on a per player basis at any point during the game - whether or not the other players have the ability to modify characters, spend gold, initiate dialog, view other character records, leave an area, pause the game, or modify permissions.
The leader has the power to kick other players from the multiplayer session instantly or decide, using the Character Arbitration screen, which player controls which character(s). Because of the fluidity of multiplayer game play, characters can be added, deleted, or reassigned during game play on the fly. At any point during the game, the leader can completely change the dynamics of the party, deleting all the old characters and creating completely new ones if he so desires - although any party manipulations mid-game like this drop the party reputation back to 10 or 11. The leader also dictates how player import works. One can choose to import a character into a game with all experience and items, with experience only, or at with no items or experience.
The fact that characters can be imported and exported with full items at any point in the game helps protect players against player killing - the leader can either revert back to a saved game or you can just import your character back in. An added bonus to this import/export option is that it also allows for some interesting cloning experiments in terms of both player characters and items. Just as a test of the import process (it isn't considered 'cheating' when done as an experiment, right?) I managed to clone in five copies of my fighter for an extremely tough battle. I dismissed the other five people from the party temporarily, then had them rejoin after I sent the five 'clones' into battle to be killed. By cloning the fighter, I not only duplicated him but also any items the he was holding when I exported him. I could pick these items up from the bodies of the dead 'clones' and redistribute them within my party, allowing my characters to be equipped with multiple copies of very rare magical items.
The game is designed to run in asynchronous mode, which means that not all computers will show the exact same events on the screen. While this is good in terms of latency issues, it is a little disconcerting during the gameplay. It seemed that whatever appeared on my machine (the server) was 'reality' and whatever appeared on my husband's computer was not. There were many times either my characters or his got killed because of this; to him it looked like the monsters were across the screen, or not there at all, when in reality they were right in the middle of the party. We even had a couple instances where his characters appeared in impossible places, such as trapped behind walls, when the computers would readjust what was on both our screens.
What's that Icon Mean?
The interface is one that takes a lot of time to get used to and has a high initial learning curve. There are several icons surrounding the main game screen, and as is sometimes the problem with icons, they aren't always intuitive. For instance, a mask appears for the thief's 'unlock/disarm trap/pickpocket' button, which doesn't make me think of any of those. Because of these icons, I had to keep the manual handy to keep track of all the different icons and options throughout the game.
In general, the icons along the side are the game management icons, allowing the player access to the character screens, inventories, map, journal, and game options. The character portraits are along the opposite side. These can be moved around at will, including putting new characters into the 'main character' slot. Players can chat amongst themselves using the dialog box, which can be expanded to be bigger or smaller, depending on the amount of conversation occurring. Game text, battle statistics, and conversation with NPCs also appears in this box.
The icons at the bottom for quick items, weapons, and abilities can be confusing at first, as the icons that appear differ depending on the character type. For instance, the screenshot above is taken with my druid character highlighted, so her bar contains spells, items, and two weapons. The thief's bar would contain different icons to represent his ability to hide in shadows, find traps, and disarm/unlock. The fighter's icons are different, as are the mage's, and so on.
For the most part, the game does an excellent job of providing alternate ways to know icons aside from digging out the manual or quick reference guide. Either a mouse click or leaving the mouse over an icon brings up descriptive text about the icon, spell, ability, or item. One other thing Baldur's Gate does very well is map areas and document major and minor quest information in the journal. I did not have to keep manual notes at all, which is a first.
The Game Bible ... er, Manual
A game this large and with so much to learn in order to play it needs a manual that is equally as large, and the one that ships with the game is the size of a short novel - 159 pages of very important information. I must have read through it about three times! I have some experience with playing AD&D; games, so I had a basic knowledge of the character classes, alignments, and spells. This manual, however, greatly enhanced my knowledge of how things worked in the AD&D; world, and contained any piece of relevant information that might be needed to play the game. I always had it on hand when I played the game, and I found myself referring to it quite often. However, I wish it had contained more in-depth information about the pros and cons of the different races and classes. I found myself having to ask friends who used to Dungeon Master in the AD&D; pen and paper days for clarification instead.
However, with as much helpful information this manual contained, I don't think it was laid out in such a manner as to be helpful to new players. The information about character races, alignments, and classes was contained in the middle of the manual under a section about AD&D; Rules. Normally character creation information is at the front. The description about how the statistics for each attribute (such as intelligence, etc) actually affect the character is at the very back of the manual under a totally different section. The manual does have both an index at the back and a table of contents, but these still did not seem to cut down on the amount of time I, and others I know, had to search through the manual for information. I still managed to go almost 75% of the way through the game without knowing how to disarm traps or that I could set spells up in the quick use slots because I somehow overlooked that information in the manual.
Also, not many people even like to have to read a manual, not to mention one this long. Anyone who does not read the manual is at a disadvantage unless they know something about AD&D; rules. The quick reference guide is wonderful for mapping icons to meanings, but does not get into character limitations or detailed spell information. Even if one knows the rules and just uses the quick reference guide, there is a good chance that you will miss a key game option or feature.
The Battle Ends - For Now
Journal Entry: Day 130, Hour 10 (9 Eleint, 1368)
My quest has ended, although I am too weary from battle to recount all the details. Suffice to say my quest was difficult and lengthy, but one the gods surely enjoyed. The ending of my saga seemed somehow anticlimactic given all that I had been through, but I can definitely live with that! I have to say that I thoroughly enjoyed my adventures, and for some reason, I feel as if this journey was only the beginning of more to come. I will welcome the challenge, and am looking forward to where the fates may take me.
Review By GamesDomain
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Comments and reviews
Jayzer2020-04-290 point
Game has been re-abandoned on GOG in favor of the Enhanced Edition by BeamDog.
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Baldur's Gate was also released on the following systems:
Mac
Year:2000
Publisher:Graphsim Entertainment Inc.
Developer:BioWare Corporation
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