#tm^4?
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secret-sageent · 1 month ago
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Someone: who is your fav podcast character? You: *someone like Jon sims or Arthur lester or Caspar* Me, an intellectual: bull. from the mistholme museum of mystery morbidity and mortality
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juiceicicles · 1 year ago
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Eddie and Steve have been friends for a while now, and they’re getting pretty close. With the revelation that Steve isn’t actually a major douchebag comes the revelation that Steve is actually pretty great
Except for one thing
Anytime Eddie says something incredibly nerdy, Steve closes his eyes and takes a steadying breath. Eddie cannot figure out why he does this, especially since Robin or Dustin might say the same things and get no reaction.
It bums him out a little, kind of makes him think that Harrington’s not quite let go of the whole King Steve thing.
Until one night where they’re hanging out and Eddie says something incredibly nerdy. Steve takes a deep breath, puts his face in his hands, mutters “God you’re such a dork” and hauls Eddie into a searing kiss
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gothoffspring · 1 month ago
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chew toys not included. you can use cold water to 'activate' the patterns on her werewolf form like the hearts and stars.
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tomatoart · 5 months ago
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ashley by escape the fate plays
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deadeery · 2 years ago
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silly asl comic “meal time”
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batz · 1 year ago
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playing the piamo
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galedekarios · 2 months ago
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davrin + emmrich in dragon age: the veilguard - get to know your companions
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aipurjopa · 1 month ago
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various spokes and others
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felassan · 5 months ago
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Dragon Age: The Veilguard - known Character Creation info Part 2
[LINK TO PART 1] <- since I hit the character limit in that post I had to make a Part 2 ^^;
This post is just another dump collection of info and snippets that came out about CC (& some related topics). if you’ve been following the news or reading posts here, it’s not new info or anything, I just put it together in one place here for convenience. ( ˶´ ᵕ `˶ )
if you notice anything missing, pls lmk. there’s a bit of repetition of info in places as prev posts (including Part 1) on the topic overlapped.
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Although non-natural hair colors like blue and purple are available for Rook in the CC, all NPCs in the game have natural hair colors [source]
A user asked if there are instances wherein Rook will be referred to by their last name. “Yes, there are places where we refer to Rook by their last name. It’s very contextual - we don’t want to awkwardly insert a reference in where it doesn’t make sense - but it does happen, though it is going to be more common with some backgrounds than others.” [source: the official BioWare Discord]
You can have body tattoos [source: the official BioWare Discord]
A user stated “There are no restrictions on lineage/faction/class combinations other than dwarves cannot be mages”. Corinne added “Correct." [source: the official BioWare Discord]
Q. “Will the gender identity of a trans/non-binary Rook be acknowledged in game by other characters? (beyond just pronouns I mean)”. A. “There are moments when you can disclose and discuss, however, disclosure remains the right of the individual so you have to make that choice for yourself. [source: the official BioWare Discord]
Q. “Will we get the option to give our Rook more fantastical hair colors, like purple, blue, pink?”. A. “Yes” [source: the official BioWare Discord]
Q. “How about heterochromatic eyes?” A. “Yes” [source: the official BioWare Discord]
Q. ’‘Will I be able to make a short qunari and a tall dwarf or are there limits to that? Do the qunari have to be buff?“ A. ’'There are limitations, of course… but yes, you can make a Dwarf that is tall or a Qunari that is short, relative to their lineage. We stan the skinny Qunari” [source: the official BioWare Discord]
the armors mesh and mold to every body [source: the official BioWare Discord]
In CC you can customize things like shoulder width, chest size, glute size, hip width, how bloodshot your eyes are, nose crookedness, and more [source: the Game Informer cover story article, DA:TV spoiler warning for link]
There are hundreds of sliders for body proportions [source: the Game Informer cover story article, DA:TV spoiler warning for link]
CC detail: “Features like skin hue, tone, melanin” [source: the Game Informer cover story article, DA:TV spoiler warning for link]
There is nudity in DA:TV, “which I learned firsthand while customizing my Rook” in CC [source: the Game Informer cover story article, DA:TV spoiler warning for link]
Rook’s backstory also affects “reputation standing”, along with the other previously-known things like in-game dialogue etc [source: the Game Informer cover story article, DA:TV spoiler warning for link]
The 4 voices we can choose for Rook each have a pitch shifter in CC [source: the Game Informer cover story article, DA:TV spoiler warning for link]
The devs used the DA:TV CC to make each in-world NPC, except for specific characters like companions [source: the Game Informer cover story article, DA:TV spoiler warning for link]
If you play as e.g. a qunari Rook, the camera adjusts to ensure larger characters like them loom over those below. The camera also adjusts appropriately for dwarves to demonstrate their smaller stature [source: the Game Informer cover story article, DA:TV spoiler warning for link]
If you are playing, e.g., a qunari, and you encounter elfy stuff, you might be missing unique dialogue options and an elf Rook would have more to say at that point [source: the Game Informer cover story article, DA:TV spoiler warning for link]
Twitter user: “Please please please let me make a feminine shaped body with no chest, begging for non-binary to be something I can present not just a pronoun slap”. Saira: “this will be entirely possible with the body sliders!” [source]
“Last names are based on your faction. You can customize your first name, however.” [source: the official BioWare Discord]
“In-world - Rook is a nickname you’re given before the events of the game, and it’s what everyone refers to you as. It allows for other characters to refer to you in dialogue without awkwardly having to write around not having a defined title, while still allowing for name customization.” Also, in the game, it is explained why we got the nickname Rook in the past. [source: the official BioWare Discord]
“There are specific lines and dialogue options for different lineages, as well as different backgrounds, and classes, including at least a handful that are unique to lineage/background combinations. No specifics but we wanted to make sure the game felt reactive to the choices you made in creating your Rook.” [source: the official BioWare Discord]
A user asked whether elven Rook is Dalish or City. Answer: “It’ll depend on your background. As mentioned previously, certain lineages will have variations of that background that go into more detail where appropriate.” [source: the official BioWare Discord]
“Without getting into spoiler territory - Rook’s a hero because they chose to be, not because they were chosen. Your choice of background fills in some of the details - and you get opportunities to define it further - but some things we leave up to you to fill in.” [source: the official BioWare Discord]
Twitter user: “Is Rook a nickname or their actual name?” Michael Gamble: “Nickname. The thing that people call you on the game.” [source]
“Oh just wait. The hair tech is phenomenal in this. Even I was thinking "aye is this a Bioware game!?” lol.“ [source]
“One thing I’m particularly happy about and can’t get over is how much better the hair rendering is. It might be a small thing to some but it looks incredible. It’s in another stratosphere compared to DAI.” [source]
“Everyone in the previews was gushing about how robust the CC is in Veilguard so there might be a decent chance to make some wild Qunari designs.” [source]
The 9 specs Rook can be (3 for each class) are:
Warrior - Champion, Reaper, Slayer Rogue - Duelist, Saboteur, Veil Ranger Mage - Death Caller, Evoker, Spellblade [more info here]
Update with new/further info up until June 27th:
Each spec is tied to a faction [source]. the faction each spec is tied to is as follows:
Mage: Death Caller - Mourn Watch Evoker - Shadow Dragons Spellblade - Antivan Crows Rogue: Duelist - Antivan Crows Veil Ranger - Veil Jumper Saboteur - Lords of Fortune Warrior: Champion - Grey Wardens Reaper - Mourn Watch Slayer - Lords of Fortune [source]
Magic “remains elusive” to dwarven Rooks [source]
“Lemmy from Motorhead” beards [source]
A user asked if they could see pics of the CC. Corinne: “If only I could. But hold tight, you’ll all be sharing your lovely creations with me soon enough 💜” [source]
A user asked “Please tell me we finally get black clothing and/or armor?” Corinne: “There are many gorgeous fits. Just you wait 😉” [source]
User: “Fingers crossed we can play as Qunari again!” Corinne: “You can and they are ✨💅” [source]
"SO many options and beautiful hair choices and very intricate skin details" [source]
"It really felt like they were trying to be very careful in making sure they had good representation with hair textures and not gender locking anything, it was all about choice. The devs put lot of care and thought into it" [source]
In CC we will be able to customize qunari Rook’s horn type and material [source]
There are “hundreds of options” in CC [source]
Selecting Rook’s faction is the penultimate step in CC [source]
The Lords of Fortune are pirated-themed [source]
Each faction has unique casual wear worn in specific cutscenes when the character isn’t wearing armor [source]
Each faction has 3 unique traits, e.g. for Lords of Fortune, they gain additional reputation with this particular faction, have increased damage versus mercenaries, and perform takedowns on enemies with slightly less effort [source]
“Faction selection, which ties into your character’s backstory, determines who your Rook was before, how they met Varric, why they travel with Varric instead of their faction, and more” [source]
Rook’s appearance can be changed using the Mirror of Transformation in the Lighthouse, but not their class, lineage and "identity" [source]
The unique faction-based casual wears are "very pretty” ^^ [source]
CC has sliders for width and height on pretty much every body part [source]
BioWare said “they worked with Black consultants to ensure they got hairstyles and textures right and authentic for masculine and feminine options” [source]
CC is expansive, robust, rich; BioWare’s best yet. At its heart is inclusivity [source]
BioWare used it to create most of the NPCs in the game, main chars like companions aside [source]
When browsing through the presets, the game allows for more detailed looks at each [source]
Pronoun choice is separate to gender identity choice [source]
Different body types available [source]
Before exiting CC Rook can be viewed in 4 different lighting scenes at any time, “including The Veilguard’s keynote purple hue, a bright and sunny tropical day, and a gothic night”. The team worked hard to quash the issues caused by the green lighting in DA:I’s CC [source]
Head and body presets can be selected individually and customized [source]
40 different complexions including smooth, rugged, youthful, freckled [source]
Skin hues range from cool to neutral to warm [source]
Undertones to these skin tones [source]
Melanin slider [source]
BioWare engaged consultation to represent people authentically
Vitiligo slider (intensity and amount adjustable) [source]
Sliders for forehead, brow, cheeks, jaw, chin, larynx and scalp [source]
Selectable undergarments, with nudity [source]
The “Body Morpher” involves “select[ing] three presets for each corner of a triangle and then mov[ing] a cursor within it to morph your body or head into a mix of these presets” [source]
Adjust height, shoulder width, chest size, glute and bulge size, hip width, how bloodshot your eyes are, how visible cataracts are, the sclera color, how crooked your nose is, how big its bridge is, the size of nostrils and the nose tip [source]
Many sliders for things like mouth and ears [source]
On ears: you can adjust asymmetry, depth, rotation, earlobe size [source]
For ears you can have cauliflower ear [source]
The makeup blends modern stylings with the fantasy of DA. It has more than 30 options including eyeliner intensity, color, glitter, eye shadow, lips, and blush [source]
Tattoos are a thing. Add them to Rook’s face, body, arms, legs. Their intensity is adjustable [source]
Tattoos are customizable [source]
Scar options [source]
Paint options [source]
“Tattoos, scars, and paint are very culturally relevant to some lineages, BioWare tells me, with unique tattoos for elves, for example” [source]
Hair options: a ton. Hair can be non-traditional colors. Hair is gorgeous. Frostbite uses the Strand system to render “each style fully with physics” [source]
Select qunari Rook’s horn type and material - more than 40 options available [source]
4 voices. English masculine, English feminine, American masculine, American feminine. Each has a pitch slider [source]
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zrllosyn-art · 5 months ago
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Warmup sketches of them
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theshitpostcalligrapher · 6 months ago
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Just received your print of the egg man speech in the mail, it was a gift for my brother who can recite the whole thing from memory. Needless to say he was very satisfied with the gift, and me and my siblings sat around it for 10 minutes cackling, till our mom showed up and we scattered. His room mates are jealous of it and want their own. 10/10 thank you <3
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sjfgjsfdhsfshd thank you! glad it could bring joy to your beloved gremlins
for the rest of ya, this is the print in quastion:
it looks like this
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raiiny-bay · 6 months ago
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some photos from the boys' teen years
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togo--mimori · 6 months ago
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I doodled Isagi with all of his (my favorite) boyfriends. We're 50/50 for good parents here
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chocmoon-latte · 7 months ago
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All this fanart of Hancock I've been seeing lately - every single one adds ten years onto my lifespan. Cock nation we are so back.
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b4kuch1n · 10 months ago
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glorioso from last years twitterin
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ourflagmeansgayrights · 2 years ago
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saw someone be like “why does nobody ever talk abt black pete when discussing toxic masculinity in ofmd?” and like. it’s bc there’s nothing interesting to say abt it. he was sexist abt doing feminine things. then he had gay sex and it fixed him. the end.
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