#thrasher skate and destroy
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Thrasher Presents Skate and Destroy/Grand Theft Auto 2
"New Extremes in Urban Adventure!!!" (Gamers' Republic #15, Aug. 1999)
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#thrasher#skate and destroy#thrasher magazine#playstation#rockstar games#converse#alien workshop#the sovereign sect of the alien workshop#spitfire#spitfire wheels#ftc#supreme#anti hero#think#haze#rookie skateboards#real skateboards#dc shoes#dvs footwear#volcom#santa cruz#stereo skateboards#zoo york#forties#independent trucks#sugar hill gang#grandmaster flash#run dmc#public enemy#ultramagnetic mc's
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Vidal & Beverley Sassoon
Skate or Die
White Kickers though?
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Thrasher : Skate and Destroy [PSX]
#webcore#retrogaming#1990s#nostalgia#vintage#retro aesthetic#low poly#ps1 aesthetic#1990s kid#1990s aesthetic#1990s nostalgia#90s#90s aesthetic#90s kid#90s nostalgia#psx#thrasher#skateboarding
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I just watched the “25 Years of Washington St DIY” video and Internet Birthday’s Episode 2 and 3 on Thrasher YouTube as I ate an early lunch.
I love the hesh scene. Who remembers that “Hesh Vs Fresh” Thrasher cover with Wade and Daewon? Go look it up. Being from San Diego, I love that Washington St is an iconic spot in our city. I grew up seeing Burnside and Phillyside skated by pros and in videos. I’m always hyped to see Washington St pop up in videos of both local and non-local skaters. From observation, I can see all these parks are heavy. I’ve only skated Washington St and let me tell you, it’s gnarly. I can imagine the same for Burnside and Phillyside. Each of these parks have their scene, their skaters, and their clips: I’m thankful for and love them all.
Whoever “Internet Birthday” is, you cool. Those videos were dope. I’m a bit out of touch with current skaters; they’re so many. Start to finish, the videos are amazing. So so so so so many good clips. Watch them both. But, in Ep. 2, we got the GOAT.
Ishod Wair is a contender for SOTY year, every year, at least for me. This guy has the best timeline. His BMW and fashion stuff - I love it. He owns it in a way that isn’t phony. Idk, for whatever reason, that shit works for him and I don’t feel annoyed by it. Beats me. But the best thing, his skating and trick selection are still unbeatable. ATV is thankfully not used much anymore to describe skaters, but Ishod is one and he does it quietly. The fluidity at which he destroys all that he skates: I always want more. Within the next few years, I hope he goes hard on the skating and gets SOTY again.
That’s it. I just felt like gushing…
I hoped you’re all well!
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Skate 2 at 15: Viva San Vanelona
Skate 2 turned 15 years old this week, and I never stopped playing it. Even when the servers slowly went to hell and made it harder (eventually impossible) for you to skate with other people or watch their clips, I'd still feel the urge to boot it up and screw around. In that eight year stretch where it wasn't backwards compatible with modern Xboxes, I kept a 360 hooked up just so I could always have a way to play it, and even afterwards only felt comfortable unplugging it after buying a digital copy on the 360 marketplace so I wouldn't even need to put the disc in my Series X.
Not many games have this sort of power over me. More recent indie efforts like Session and Skater XL don't capture that same feeling, and even Skate 3, a game with a fair share of features you could only view as improvements to the series, can't quite be as absorbing. So what is it about Skate 2 that's made it a constant for nearly half my life? I guess you can start with the obvious: how it feels to play.
When I think about a lot of my absolute favorite video games—shooters like Quake, platformers like Mario and Sonic, or even a strategy game like Worms Armageddon—the through-line between them is clear: there's a simple joy to the fundamental movement of the game. It goes without saying that platformers live and die by their running and jumping, but Quake is similarly defined by its breakneck speed and movement tech, and even with Worms (where the standard ground movement is deliberately sluggish), the high-risk-high-reward flinging granted by the Ninja Rope item is so ubiquitous to the series that a lot of fans outright ignore entries that don't get its physics right. When something as fundamental as simply getting around in a video game is its own fun, it makes it very easy to play something just for the sake of it, and the Skate series embodies that quality.
Skate's analog stick-driven Flickit trick system is a contentious one depending on who you ask, and when you think about the skateboarding games that came before it, that's understandable. The immediacy of Tony Hawk's Pro Skater's "direction + button = trick" formula came to define the genre in the series' heyday thanks to its approachable, pick-up-and-play nature (even Hawk-era games striving to be more grounded and technical like Thrasher: Skate and Destroy still rely on similar button combinations for its tricks), so of course Skate's idiosyncratic control scheme and the nuance it provides isn't going to be for everybody. Should you overcome the comparatively steep learning curve, however, Flickit becomes immensely rewarding to work with. Getting around feels incredibly natural, and you're given an unparalleled degree of control over things like the speed of your flip tricks, the height of your jumps, and the motion of your grabs—all with movements of the right analog stick. It delivers a level of finesse and a connection between you and the board that feels like nothing else in the genre.
This depth the Flickit system provides (along with the generally higher risk of outright bailing) puts a greater emphasis on landing single tricks than your average skateboarding game. A rail, ramp, or gap is usually a means to an end as part of a larger combo in other games, but like how simulation racers in the vein of Forza and Gran Turismo contrast arcade racers by finding simpler joys in hitting a corner's apex just perfectly, Skate relishes the smaller moments, treating them as setpieces unto themselves. That perfectly smooth grind down a slanted staircase railing. The clean landing of a half-pipe transfer you put that extra bit of spin to. A miraculous rooftop drop onto a nearby incline. Having any one of these things go off without a hitch after throwing yourself at them repeatedly brings a sense of accomplishment that rivals any million-point Pro Skater combo (while the ragdoll physics and crunchy sound work ensure that failure is its own entertainment without getting too graphic), and it's something that makes you look at the world with a different eye compared to other extreme sports games; one that feels a little closer to an actual skateboarder's.
Instead of thinking about how you can link your surroundings together for huge combos, you think about what looks and feels good, approaching individual landmarks from all angles to pick them apart, eventually getting off your board to drag nearby props over to either mutate the spot or slot the object in as the missing piece that makes something skatable with flair. Maybe you'll even want to edit the replay and upload it to the game's Skate Reel gallery of user-made photos and replays—or in these days of dead servers, save it manually with the Xbox's built-in recording. Each Skate game has scoring mechanics and career modes, all with the unique objectives and trappings you'd expect from them, but it's these naturally occurring, self-imposed "I wonder if I can do that?" moments that end up being the best challenges in the series.
And this is where Skate 2 really stands out from the other games in the trilogy as something special: its setting is perhaps as perfect a canvas for its gameplay as you can ask. New San Vanelona, a renovated take on the original game's city (the result of an earthquake that occurred in the Wii and DS-exclusive spinoff, Skate It), is a sprawling skate wonderland full of diverse environments, each brimming with unique opportunities to capitalize on. Every region has its own makeup that feels catered to a specific style of skateboarding: Cougar Mountain's hillside roads are made for careening down, the dilapidated buildings and rooftops of the Boneyard are begging for prop improvisation, and there are multiple skate parks and mega complexes that grant intoxicatingly big air. Proceed for a few seconds in any direction and you'll find an interesting spot to skate, an object to drag around for use in a setup, or some insane drop or steep road you can use to either set up a huge jump or simply eat shit after building up speed. Each location gracefully the flows into the next, with smaller skate spots peppered in along the way, making it incredibly easy to lose hours just mindlessly roving around the city, seeing what corners of the world speak to you at a given moment. The first game's take on the city is decent, but feels a little barren by comparison (it doesn't help that it lacks the moveable props or the ability to get off your skateboard, making it harder to set things up), and the third game's Port Carverton is segregated into three disconnected biomes that can't quite inspire the same creativity as New San Vanelona.
Skate 2's level design is so engrossing that some of its most memorable spots exist entirely by accident, never intended to actually be used. The series is no stranger to glitches, as I'm sure you've seen on YouTube, but it can be used for more than just funny highlights and bails. While they can end up spoiling the competitive aspect of the wipeout-based objectives, certain exploits can be used to bend the rules and get a little extra help in making something happen. Depending on the glitch you use, you can build up speed quickly in a tight location or launch yourself dozens (sometimes hundreds) of feet into the air, and more enterprising skaters can use this to reach new heights that give their surroundings a whole new complexion. One such spot is found by Slappy's skate park, an early-game location that's introduced to you via a roll-in drop that leads into the first major air you catch in the game. It's fun enough to mess around in on its own, but if you exploit a glitch to work your way to its adjacent rooftops, you can make it to the top of nearby hangar that just so happens to line up with the roll-in jump's landing. The result is an enormous leap that dwarfs that original roll-in gap, with a landing that grants you the kind of speed that lets you approach the nearby quarter-pipes and jumps in new ways, clearing huge spine transfers and even letting you jump from the ground to another nearby roof. It adds an extra dimension to what was already one of my favorite stomping grounds in the game, taking what was once well-worn territory over the top. Skate 2 has its own themes of anti-authority sprinkled in (an evil corporation controls the Financial District of the city and has capped rails and hired security to make places unskatable, something you deal with in the course of the career mode), but it's this kind of glitch-induced trespassing through half-finished outskirts of the game that really nails urban skateboarding's spirit of rebellious expression in a way that only video games could. That it was never intended in the first place only makes it that much sweeter.
The beauty of it all is that Slappy's is just a microcosm of what it's like to play Skate 2. It feels like every inch of New San Vanelona is littered with opportunities for all sorts of unique stunts and slams, and the result is one of the most gratifying emergent gameplay experiences I've ever had. For all the possibilities Skate 3 grants with its user-created skate parks and the ability to drop props into the world at-will, it just can't match the magic of Skate 2's four-wheeling wanderlust, and even with an upcoming new entry that has a promising focus on communal creativity (almost like some sort of skateboarding Minecraft), I wouldn't be surprised if I stuck with this game for another 15 years.
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Fr., 26.7.2024, 20:00 Uhr: THE SPITS (US) + THE BRIEFS (US) - Knust, Hamburg
THE SPITS
Everyone’s favorite space-age mutant skate punks. The Spits are already as ingrained in modern punk music as possible, yet still manage to devour the rip-offs and influence the youth of todaywithout even looking like they're trying. The Spits have been setting the bar high, throughout the Midwest, and soon after, the world over. With an ingenious amalgamation of DEVO's early synth work in tandem with the absolute best Thug-Punk grunt the Ramones could ever maliciously muster, The Spits never try to reinvent anything, they just rip it's head off and drive it home time and time again. Possibly one of the only modern bands to have several of their songs being covered by their contemporaries, The Spits have already done so much, but still have so much more to come, as they continue to influence anyone with a penchant for irresistible punk music, played like there's nothing to lose.
THE BRIEFS
Punk rockers don't age, they just get weirder, baby. Twenty years have zipped by, and The Briefs are as frantic, energetic, and snotty as ever. Like a scud missile from outer space, the band's debut album, “Hit After Hit,” set out to destroy the new Millennium's flaccid alt-rock scene—and, in turn—inspired two decades of raucous radioactive fallout. Sewing together a tattered tapestry of 70s-style punk—with a nod toward Dangerhouse Records, DEVO, Thrasher Magazine, and ABBA—these iconic bleach blonde brutes have urged countless kids to grab a junk guitar, a pair of second-hand sunglasses, and a bottle of peroxide. What started with four idiot savants in a downtown Seattle basement has led to a remarkable two-decade career that has spawned some of the catchiest anti-hits this side of Y2K. Any self-respecting rocker will argue: “Hit After Hit,” (2000); “Off the Charts,” (2003); “Sex Objects,” (2004); and “Steal Yer Heart,” (2005); are more than essential punk classics—they're commandments, damn it. Sweat-drenched singles like “Rotten Love,” and “Poor and Weird” may have even aided in reversing punk's once terminal diagnosis. But how have they survived this long, this loud? A dynamic, leave-everything-on-the-stage live show paired with relentless US and European touring has garnered the band a fierce following (although you can't spot Briefs fan based on age, they are indeed known to harbor a certain swagger). 2008-2012 saw a much-needed cat nap for the band, but diehard pals will tell you this was no radio silence. Guitarist Daniel Travanti formed Sharp Objects and co-founded Modern Action Records; guitarist Steve E. Nix and bassist Kicks formed The Cute Lepers; drummer Chris Brief formed Suspect Parts. In the end, it all came back around to the beginning—to The Briefs. (Hayley Crusher Cain)
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NEW ARRIVAL / 2023.11.27
こんばんは。
本日も6点の新着アイテムをアップしました。
ご紹介致します。
80’s CHAPS RALPH LAUREN Printed L/S Shirt [XL]
ちょい古のCHAPSシャツ。
甘めの織りの綿地に総柄プリント。
茄子紺系のベースカラー。
ひらひらとした着用時のシルエットは大変エレガント。
とても気に入っている一枚です。
90’s POLO RALPH LAUREN / CALDWELL Silk / Linen Open Collar [XL]
今年の夏も人気だったRLシルクリネンシャツ。
アップのタイミングを逃して今になりました。
たぶん来年もこんな感じで着るし、いつでも関係無いだろうと。笑
もはや鉄板枠だと思いますので、この機会に是非。
80’s POLO RALPH LAUREN Henry Neck L/S T-Shirt Made In U.S.A. [L]
渋いですね。
写真は映えませんが作りは良いです。
チノパンで写真撮れば良かった。
90’s PIERRE CARDIN Printed S/S Shirt [XXL]
蔓のチェックパターン。
ハリのあるコットンポプリン。
この上ないリゾート感が素敵なので買ってきました。
正月のハワイ旅行に是非。
80’s WRANGLER Woven Plaid Western Shirt Made In U.S.A. [16]
ウール混のチェックウエスタン。
フカフカなのでこの時期のインナーに良いなと。
コンディション〇です。
00’s~ THRASHER Skate And Destroy Hoodie [XL]
今日のラインナップの中だと一番着るやつ。
良いサイズ。
着用感は殆どありませんが、よく見ると薄い油染みがあります。
たぶん大丈夫です。
以上、今回の新着アイテムでした。
その他の詳細はONLINE STOREに記載しておりますので是非ご覧ください。
よろしくお願い致します。
POST JUNK Online Store
INSTAGRAM
FACEBOOK
TWITTER
山梨県甲府市相生2-4-24 モナークアイオイ1F
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Juxtapoz was founded in 1994 by a group of artists and collectors – including Fausto Vitello (founder of Thrasher, Juxtapoz‘s skate-and-destroy-minded big brother) and legendary Dogtown photographer C.R. Stecyk III – with a mission statement to “help define and celebrate urban alternative and underground contemporary art”.
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tell us bout the skateboarder ocs pls
you are going to be sorry you asked.
anyway their names are mikhal (mick) valkov, scotty torres, and aster stevens and they are friends (?) at some point. scott and aster are friends that grew up together and aster likes to make those diy skate movies that people made in the 90s (watch thrasher skate and destroy & toy machine welcome to hell) and scott is in most of them bc he can do a lot of tricks. and also they live in a small town or something so it’s not hard to be the best skateboarder there (which scott is)(for now).
BUT THEN mick moves in with his shitty parents and shows up at the skate park one day doing all this cool shit like it’s nothing. he doesn’t talk to anybody and pretty much ruins the vibe by being so good and ignoring everyone else there. and aster is like i NEED this guy to be in one of my videos. scotty on the other hand is like ohhh i hate this guy (he doesn’t like mick being better than him) (it’s obvious mick is better than him).
so anyway scott hates mick from a distance while aster is trying to get him in one of her movies and mick is actively ignoring both of them (it is because he is depressed and finds it hard to make friends bc his family moves around so much so he gave up on trying to form relationships with people he will eventually leave. also skating is literally everything to him so he puts all of his attention and energy into it).
at some point aster annoys mick enough that he agrees to let her film him skating and the three of them become sort of friends (even though scott is still jealous of how good mick is and MAYBE has a crush on him. whatever i’m sure that won’t be important to their story at all) (it will be incredibly important)
i’m stopping here because this is an unbearably long post but i could keep going. a lot more happens in the little story in my brain. also i made picrews of them bc they haven’t even existed long enough for me to draw them (in order: aster, scott, mick)
#thank you for asking i love writing essays about my ocs#idk why i’ve become obsessed with 90s skate culture again but here we are. with characters this time.#asks
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#thrasher#skate and destroy#z-axis#knock twice toronto#real skateboards#dc shoes#independent trucks#dlx sf#anti hero#think skateboards#supreme#zoo york#forties#alien workshop#stereo skateboards#rookie skateboards#ftc#spitfire#haze#eric haze#santa cruz#playstation#rockstar games#skateboarding
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Thrasher hoodies and jackets: A guide to the different prints and graphics available
Thrasher is a popular skateboarding magazine and apparel brand known for its bold, edgy style. Thrasher hoodies and jackets are particularly popular, with a range of prints and graphics available to choose from. Here's a guide to the different prints and graphics available in Thrasher hoodies and jackets:
Thrasher flame logo: The Thrasher flame logo is perhaps the most iconic and recognizable graphic in the Official Thrasher. It features a bold, red flame design with the word "Thrasher" written in white letters. This logo is available on a variety of Thrasher hoodies and jackets, including pullover hoodies, zip-up hoodies, and coach's jackets.
Skate and Destroy: The Skate and Destroy graphic is another popular and iconic Thrasher design. It features the words "Skate" and "Destroy" in bold, black letters, surrounded by a white circle. This graphic is available on a variety of Thrasher hoodies and jackets, including pullover hoodies, zip-up hoodies, and coach's jackets.
Thrasher text: The Thrasher text graphic is a simple and classic design that features the word "Thrasher" written in bold, black letters. This graphic is available on a variety of Thrasher hoodies and jackets, including pullover hoodies, zip-up hoodies, and coach's jackets.
Thrasher skate goat: The Thrasher skate goat graphic is a unique and playful design that features a cartoon goat skateboarding. This graphic is available on a variety of Thrasher hoodies and jackets, including pullover hoodies, zip-up hoodies, and coach's jackets.
Thrasher magazine covers: Thrasher also offers a range of hoodies and jackets featuring prints of its iconic magazine covers. These designs feature bold, graphic images and eye-catching colors, and they are a great way to showcase your love for skateboarding and Thrasher.
In conclusion, Thrasher offers a range of Thrasher hoodie with a variety of prints and graphics to choose from. Whether you prefer classic, iconic designs like the Thrasher flame logo and Skate and Destroy graphic, or more playful and unique designs like the skate goat, there's something for everyone in the Thrasher collection.
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Animated bumper for THE BIBLE 🔥
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Skate & Destroy
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