#thoughts part 2
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pangur-and-grim · 2 months ago
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I updated the breeder on what's been happening, and she called Belphie out for being bald
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wtfforged · 6 months ago
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my campaign hiatus has gone on for too long so to cope ive combined my interests at their maximum potency and had some dnd-strawhats thoughts
thoughts in depth under read more... :)!
this is SO self indulgent. their designs literally did not change. but i am a firm believer that dnd doesnt have to be european high fantasy. and also one piece literally IS fantasy. no changes are necessary to fit into dnd. ive already imagined plenty of campaign/oneshot ideas inspired by one piece. so this was basically just an exercise of trying to replicate their canon abilities in dnd 5e as much as possible without totally homebrewing everything. well. aside from luffy. you just cant take away or change his stretching.
LUFFY: (human monk. drunken master subclass. outlander)
the only plain human of the crew to balance out with the fact that he still has rubber powers. obviously a monk. but drunken master subclass specifically because i think the flavor(not the fact that its about being a drunkard) and abilities both fit him really well. this line in the subclass' flavortext especially fits him: "A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe."
ZORO: (tiefling fighter. samurai subclass. bounty hunter)
a fighter with the samurai subclass is so very incredibly obvious... but i actually had a lot of fun geeking out while comparing the abilities to what he can do in canon; Fighting Spirit, Rapid Strike, and Strength Before Death especially! tiefling is also pretty on the nose for his demon pirate hunter shtick and asura form, but i thought he'd be really human-passing for a tiefling and theorized about his tail getting cut off at some point or another before joining the strawhats. initially wasnt gonna give him a feat, but i gave sanji a feat so i thought itd be unfair to not give him one as well, so sentinel fits the bill pretty well i think!
NAMI: (tabaxi rogue. arcane trickster subclass. criminal)
cat burglar -> full grown literal humanoid cat. this one is INCREDIBLY self indulgent... i love... cats... theres nothing deeper to this and no other reasoning. i took cat burglar and ran with it. can you tell that i love izutsumi dungeon meshi? rogue for the aforementioned burglar-ing as well, and the arcane trickster subclass for when she picks up climatact! the mage hand will be very useful for her pickpocketing. in the future as she levels up with timeskip, i can totally see her multiclassing into wizard as well! weather wizard!
USOPP: (lightfoot halfling artificer. artillerist subclass. urchin)
I HAD SO MUCH FUN THINKING ABOUT HIS CHARACTER SHEET. halfling's Naturally Stealthy ability lets him hide behind his crewmates since theyre (almost) all bigger than him, so its perfect for hiding behind zoro or sanji all the time. Lucky is also perfect for him, and I think Brave fits pretty well too when he puts on the sogeking mask. artillerist artificer is also very fun! tinkering and making magic items for his crew, and i think Eldritch Canon or Arcane Firearm could both be easily reflavored as kabuto or any of his inventions. for emphasizing his sniper-ness, the spell sniper feat was also necessary. i think hes my favorite of all the concepts. big ears and long nose combo is so cute to me.
SANJI: (half-elf monk. drunken master subclass. guild artisan (cook!))
race was mostly based on vibes i wont lie. squints. and that vinsmoke balogna or whatever too ig. but mostly vibes. along with the idea that i think a dwarf zeff raising him would be really funny and cute. monk is also obvious, and same subclass as luffy for mostly the same reasons. though the flavor fits him much less, i think the abilities still fit him perfectly, and this blurb specifically; "Your martial arts technique mixes combat training with the precision of a dancer." i really wanted to give him a different subclass from luffy, but i dislike all the other monk subclasses a lot and i found none of them fit him as well anyways, so to try and give them SOME differences, i gave him the crusher feat.
CHOPPER: (awakened deer(shifter statblock) cleric. life subclass. hermit)
this ones definitely a mouthful im sorry. awakened deer for obvious reasons, but due to magic instead of devil fruit stuff. when i was struggling with his race, i looked a lot at shifter because of his forms, but it occurred to me that itd be super cool if he could shift between all of the different shifter options instead of being stuck with just one to replicate his rumble balls. something like heavy point/guard point=beasthide, horn point/arm point(?maybe?)=longtooth, walk point/jumping point=swiftstride, and brain point=wildhunt. hed definitely need some kind of nerf though to balance out that homebrew... and cleric for class. duh.
ROBIN: (high elf wizard. order of scribes subclass. criminal)
robin is definitely the one i struggled the most with just because of her class. elf came pretty easily- shes very elegant and i think shed look cute with super long ears- and i landed on high elf instead of wood elf for the int-based abilities. i was really on the fence between sorcerer and wizard for her because i knew shed be a full spellcaster, but i didnt feel that any of the subclasses really fit her. i ended up going with wizard for order of the scribes since it focuses on texts and knowing everything. but also because robin with a flying talking sentient book would be crazy cool. it could also be similar to how she spawns mouths and eyes places to talk to or watch people. my "fuck it, why not. this would be rad. its my house" mindset kicked in with her i will admit. also the One with the Word ability made me cackle out loud when i read it. thats the funniest ability ever. anyways, i cant really think of a way to replicate her powers, but maybe we could just reflavor a bunch of spells to be her limbs or clutch; hold person, maximillian's earthen grasp, or evard's black tentacles. thatd probably work okay, and theres a handful of spells to replicate her ability to spawn eyes or mouths. unrelated, but i imagine nico olvia to be a drow. why? her hair is white. i am a simple man!
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chloesimaginationthings · 6 months ago
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If Vanny is in the digital circus.. where’s Pomni?
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fuckyeahisawthat · 9 months ago
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So there is this thing that the two Villeneuve Dune movies do together that I cannot stop thinking about, where they will present something (often, a weapon) in a context the first time around where it looks a certain way (often, very sexy and cool). And then they will present it again in a way that doesn't exactly negate your reading of the original context but makes you recoil in horror from the new context.
Paul and Jessica using the Voice to escape from their Harkonnen captors? Very sexy and cool. Look at them working together, mother and son, a couple of space witch badasses.
Jessica using the Voice on Chani to force her to participate in reviving Paul after he drinks the Water of Life? Horrifying. Saying you will be part of this myth that has been created to serve political ends that have nothing to do with your liberation, and if you don't do it voluntarily to save the person you love then I will make you do it.
Chani and Paul working together to take down the ornithopter gunship using those little shoulder-fired rockets? Very sexy and cool, we love guerrilla warfare against an occupying army. (I'm not being facetious here, this sequence is extremely satisfying to watch.)
The much later image of Paul silhouetted against the blast from the missiles from his family's private nuclear arsenal blowing up the shield wall? Nightmarish.
The way the climactic battle to retake the palace at Arrakeen extends into the night so that it begins to look very very much like the initial Harkonnen attack on the same place? I'm sure this is intentional; the whole third act is about taking a giant sledgehammer to the idea that the Atreides are the better or more civilized imperialists.
Perhaps my favorite example of this is the Atreides signet ring. When Paul first puts it on in the first movie, it's a symbol of him accepting that Leto is dead. It's a melancholy moment, but it's also a sign of Paul accepting the responsibility of his birthright as the new Duke.
Early in the second movie, when he is trying to be equal to the Fremen, he takes the ring off. And you just know that when he decides to put it back on again, that will be the sign that everything's about to go to shit. And when it happens it's a very similar moment--it is Paul accepting his birthright, just a different kind. But the accompanying feeling is oh no.
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zoe-oneesama · 9 months ago
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Yeah, no jokes here.
Episode 52 Part 13 First < Previous > Next Season 1, Season 2, Season 3, Season 4, Season 5 Ep 41, Ep 42, Ep 43, Ep 44 Ep 45, Ep 46, Ep 47, Ep 48, Intermission, Ep 49, Ep 50, Ep 51
Bonus:
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The only joke is you two.
Ko-fi | Patreon
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hinamie · 1 month ago
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i'm exactly as normal about him as I thought I'd be
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plesiosaurys · 1 year ago
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getting emotional over footage of an amateur scuba diver interacting with a coelacanth. they are hunted by large deepwater predators, and here comes a large creature bearing the brightest lights it's ever seen, making strange noises, but it does not shy away. it hovers, calmly, as the diver reaches out and trails a hand down its back. im strongly against the anthropomorphizing of real life animals but the stupid emotional part of me loudly insists this is because it recognizes us, the alternating movements of its four paired limbs matching the diver's four paired limbs, & it is thinking, "hello, cousins, we missed you these 66 million years, it's so good to see you again. welcome back, welcome home."
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kazz-brekker · 9 months ago
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dune part 2 really is one of those films where everyone is like "this is the best thing ever" and you're like "it can't possibly be" and then you watch it and spend 2 hours and 46 minutes understanding why paul atreides has a cult the size of a planet
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phantasmicfish · 9 months ago
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So I saw Dune Part 2 yesterday and I was initially super crushed because of the deviation from book canon but the more I think about it the more I sorta like it…
So without further ado here’s a list of stuff I liked about Dune Part 2:
- all the scenes initially of Paul growing closer to the Fremen. You can clearly see that they become friends, accept him as a Feydakin, that they’re laughing, joking, hanging out. (And contrast that to the end of the movie, where Paul has no more Fremen friends, only followers. In the book, this is echoed, where Paul recognizes that he has lost his friends to the Muad’Dib religion. Take book Stilgar, who truly embodies this… by the end of the book, Paul says: “I have seen a friend [Stilgar] become a worshipper.”
- giving Chani explicit rejection of Paul’s messiah status was an interesting choice. Chani’s main thought over part 2 is that they don’t need religion to save them, that through Fremen power and desert power, the Fremen can save themselves. She recognizes that this fanatical worship can be a vehicle to control and enslave her people, and I sorta wish we saw Paul lean into that more… that they found a way to stay together and ‘fight’ the prophecy together based on Chani’s ideals…
- also, I love how engrained this rejection of religion and prophecy is in her character. Book Chani takes no issue with her Fremen name, Sihaya (desert spring), but movie Chani hates it “because it’s part of some prophecy.” Later, we see that despite her rejection of prophecy and religion, that the prophecy does indeed come to pass— the tears of desert spring save Him aka, Chani saving Paul after he drinks The Water of Life. (Interesting how Jessica has to force Chani to save Paul using the Voice… another example of Jessica explicitly forcing Paul to become the messiah).
- adding more depth to Fremen culture— the South being the more religious fundamentalist tribes vs the North being more secular. Early on, the movie paints this immediate divide between the tribes of Fremen who accept Paul and Jessica versus those who treat them as offworlders (who murdered Jamis). In the books everyone accepts Paul and Jessica after Paul bests Jamis and Jessica quotes some scripture, but I think it makes more logical sense that there’d be friction over these two random offworlders coming in
- I love love loved Paul speaking at the meeting of the Fremen tribe leaders in the South. He fully accepts his messiah status, exercises his power of the Voice + his prescience as a way to command all the Fremen under his name
- I’m a big fan of omitting the two-year time skip, so with that I’m glad Leto II was skipped over entirely. I always felt that Leto II was an unnecessary character addition to the book, especially when he just dies and everyone sort of goes “oh well” and moves on, so I’m glad it’s omitted.
- another interesting choice was to paint Jessica as a straight up villain in comparison to the way her book counterpart was not. The movie Jessica we see here is seemingly corrupted by the Water of Life: she walks around talking to herself (Alia) and scheming Paul’s ascent to Lisan-Al Gaib. She knows about the Holy War, which is the very thing Paul is trying to prevent, yet she expresses no concern about bringing it to fruition. (Probably because Jessica knows it’s impossible to prevent, but still.) The very last line of the movie, where Alia asks Jessica what’s going on and Jessica says “The Holy War has begun” is just total villain in my mind— explicit acceptance of the Holy War, like it’s just another stepping stone in her plan. Plus, the fact that Paul has visions of Jessica leading him into this period of great starvation totally cements her as a villian.
- going off of that, I like that we see Jessica undergoing actual agony when she takes The Water of Life. When book Jessica and Paul take The Water of Life they accept it calmly and without obvious pain (book Jessica was sitting with her eyes closed, as if sleeping), so this physical reaction that Jessica has to the poison adds to the idea that The Water of Life did change her in a negative way.
- I feel like so far we’ve been introduced to Alia as just a weird talking fetus who’s been consorting with Jessica, so Paul’s vision where Alia says “I love you” really strikes home, that she really does care for Paul which we might not have understood otherwise
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macdenlover · 6 months ago
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Windows - Part 1/?
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dunmeshistash · 7 months ago
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Okay I think I'm ready to write the second part of this post about Milsiril
To make it easier for me I'll just divide this into her relationship with Kabru, Mithrun and Helki (her ex-canary prisoner teammate)
First about Kabru
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This is an extra from the daydream hour 5. The caption says "Something like this might as well have happened" so its probably not canon but could be. I honestly think his reaction to Milsiril visiting and being overbearing says a lot about the type of relantionship they have. This is the fakest bitch in the whole of dungeon meshi, he never says what he trully thinks unless there's an advantage to doing so, he's a people pleaser that does and says anything to make people like/trust him. And yet he immediatly converts into "Mooooooom you're embarassing meeeeee" when he sees it's Milsiril.
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This translation used "Mom" but as I understand the original he uses the more formal version so I think it would be closer to "Mother" but still he acknowleges her as his Mother, and he acts like her kid in every interaction we see between them.
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I really don't understand where the idea that he learned to be fake from being "forced" to be her adoptive son comes from.
(Continuing under a cut)
The other interaction we see between them is the Kabru extra from the Adventurer's Bible
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Kabru comes to her with a deep fear he clearly has had even before she adopted him, he trusted her with this fear and she did not disappoint him, she comforted him and then gave him the information he needed to believe what she was saying
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I'd also like to point out in no moment she discouraged him from calling his his bio-mom "Mom". He also says she taught her children everything they asked
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I doubt this would only be true for him, it also mirrors something she said in the manga
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"You can go ahead and learn all you want about something else." I believe it when Kabru says she made every effort to answer her children's questions. I think this is also the way she expresses the love she has for them. Plus I love the thought bubble with Kabru mirroring what he learned from her. I also love this daydream hour, she sacrifices her own comfort to do something for Kabru.
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Milsiril isn't a perfect mother tho, besides the fact she is overprotective she comes from a very different culture from her children. I like to call her Kabru's white mom cause I think that would be the real world equivalent. This extra is the one I think the most about showing this context perfectly
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Kabru wants to share Utaya sweets but looks at his mom looking gloomy/rejected so he talks about fruitcake instead. This very rude for Milsiril to do since she's kinda trying to overwrite his actual cultural background, but I think its done more as a "I want you to like the things I like" rather than something nefarious, and once again Kabru doesn't hide at all his distaste for it, he does the bare minimum to please his mom since she's being dramatic but he doesn't lie to her, he shows how displeased he is about fruitcake, something he refuses to do when eating the harpy omelette that is way worse, because he must make a good impression for Laios. Kabru is honest with his overbearing white mom once again.
Now a little about Rin, from Kabru's context, this is her extra in the Adventurer's Bible
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(look at Helki he's such a gremlin i love him) anyway, Rin has a trauma about elves, they really mistreated her so she hates them, but when they notice she isn't thriving they go to Milsiril for help (Helki specifically I'll talk more about him next). I think this indicates she really has a better understanding of short lived kids, her kids are thriving differently from the ones the other elves try to care for. I'd also like to remember she lives secluded from other elves so while Kabru probably had lots of interactions with elves during his life, most of it was probably spent with Milsiril and her other adoptive kids. She also asks Kabru if he would do this to help Rin, he isn't being forced or anything, I also think it's good that Milsiril knows she cant take in any more kids, this to me shows she's worried about the quality of life her kids have. That is all to say, Rin is the one with elf trauma, not Kabru, because Kabru had Milsiril to shelter him from them.
Helki
This will be short and sweet since there's barely anything about Helki, he's her prisioner companion from her time in the canaries, but he was pardoned after Utaya, it says so in the Canarie's Structure page in the new adventurer's guide but I cant really find it translated again... so here's google's machine translation (I remember it saying "Retired and pardoned as a reward after Utaya", something like that)
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so officially he isn't a prisoner anymore, but I think he still works as a canary, even so he and Milsiril seem quite close, he is the one to go talk to her about Rin, He is there when she's training Kabru (both laughing at Kabru and then participating). I saw people theorizing she stays close to him because he is also someone who she can feel superior to, but I don't believe it at all, he's STILL in contact with her even after they have nothing to with each other, I think they really have a friendship, and there's no point where it seems like she feels like she's better than him or that he's less than her, people seem to interpret Milsiril and her relationships in the worst possible ways every time and I don't understand why.
This segways into Mithrun
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I've also seen people assuming she only got close to Mithrun because now he needs her and has no power over her, once again with the theory that Milsiril surrounds herself with people she can feel superior to. But once again, Milsiril had a change of perspective about Mithrun after seeing his Dungeon
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Rather than she feeling superior to him I think rather she realized he was just like her. (And I think she's friends with Helki for a similar reason, it's probably easier to see him as an equal than other nobles)
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I've also seen this part used as proof of that. "He said that you've got suspicious ulterior motives and that I shouldn't listen to you" as if that's true, but this is past Mithrun, the one that didn't trust anyone and thought ill of all his teammates, ofc he doesn't believe someone would help him without an ulterior motive. This doesn't prove much about her real motivations.
Also before she showed up, Mithrun was being cared for by servants hired by his brother, he isn't someone helpless she has power over, he is still a member of an important Noble family that has a caring brother providing for him, he can do without Milsiril, he had done without her for 20 years before Utaya happened and she quit the Canaries.
This is all to say I think Milsiril is just a white(elf) adoptive mom doing her best, I don't see much of anything nefarious about her or her motivations, she is flawed as all the dunmeshi characters are, she isn't a perfect mom, she isn't an evil mom, she's just a person.
Elves in general also see short lived species as "children" so I imagine this makes her "You'll always be my baby" attitude way worse, she really treats pre-teen/teen Kabru like he's a toddler sometimes. But she also respected him enough to go all out in training him. I think they're a family with everything that entails.
PS: I didn't get much into Interracial adoption since this is something that happens irl too and I don't know much about all the issues that entails, but in the end, in this case, it seems like a net positive for the kids she adopts considering all we see about how she raised Kabru.
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blueskittlesart · 1 year ago
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Now that you're gone
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felassan · 5 months ago
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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scintillatingshortgirl19 · 1 year ago
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i think im having a stroke
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sugar-grigri · 2 months ago
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If devils that contribute to the fear of another devil are considered to be their "children" then...
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If all devils fear the same devil and contribute to its power….
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Then… this devil's the real mother.
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And the hell. His children.
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Destined to enter and leave his womb.
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After all, it all starts with a "mother" who witnesses the death of his child.
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And he decides to devour the whole world to fill the void.
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zoe-oneesama · 1 year ago
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She can’t have THAT much sway, just look at her shoes!
Episode 50 Part 2 First < Previous > Next Season 1, Season 2, Season 3, Season 4, Season 5 Ep 41, Ep 42, Ep 43, Ep 44 Ep 45, Ep 46, Ep 47, Ep 48, Intermission, Ep 49
Ko-fi | Patreon
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