#though... i still struggle a lot with backgrounds
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ultipoter · 5 months ago
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A pokemon masters screenshot redraw that got Way Out Of Hand. (and I insist on posting this as a redraw, I feel the original context is Important)
Also, I finally remembered to record my process of drawing this (and then some :^D)
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amihyperfixatingagain · 1 year ago
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I painted this a long while ago when the party first split cause I knew I wouldn’t have to time paint anything when the Hells finally reunited cause of my current job. I obviously thought it’d probably be Imogen in a really dark place and Laudna being full of joy etc, when they reunited, but based on last week's episode, it’s definitely going to be the opposite. Makes me want to redo this now and switch them around. Someday when I have time, maybe.
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Here have some close-ups too.
Also it’s based on this still from “Portrait of a Lady on Fire”
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camellia-thea · 4 months ago
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yuumei-art · 4 months ago
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I've been told that there are rumors about me using AI for my paintings. Please use some common sense, I've been posting on DeviantART since 2003 and sharing full video recordings on Patreon since 2018. If I'm a fake, wouldn't my Patrons have noticed by now? Since AI has been turning artists against each other, accusing each other of using AI, I have no choice but to share of some the Patreon rewards as proof. Here is the 10 full video recordings of me painting A Thousand Skies from scratch
I built the 3D model base for this painting in Sketchup, which you can see here
When AI was at it's infancy, I was very excited to have a new tool to help me make comics. Long time followers will know I struggled with repetitive strain injury that forced my comic making to a crawl. A decade before AI, I was experimenting with 3D backgrounds for comics.
I still remember the hate I got for using 3D models in my comic backgrounds, even though today nobody blinks at other artists doing the same. 3D is now accepted as a tool to help artists create. I even remember hate for being digital instead of traditional.
I tested out painting over AI generated backgrounds a few times in the very early stages of AI. There are a lot of screenshots taken out of context from my Discord where I share how I paint everything with complete transparency.
The only other time I've used AI in my art is for a gag scene in my comic, the full context is my character, Vance, who is a weeb and tech nerd, was objectifying women by seeing them as anime cat girls pasted over AI flower backgrounds.
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If I had downloaded a flower stamp brush from ClipStudio and made a similar flower background, nobody would care. But somehow this is not okay even though it fits the theme and joke of the comic?
It's 2AM where I am now so I won't say much else other than I wish people would stop taking my posts out of context. With everything going on in the world, artists should support each other, not make up reasons to hurt each other.
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amalasdraws · 1 year ago
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https://www.tumblr.com/bigmammallama5/732632789726478336?source=share do you have any tips on how to detect ai and deepfakes?
Good question and I'm gonna be honest, it's not always easy and it will only get harder and harder. I'm just an artist who has spent their personal time to dive into this topic and study images. I'm still learning and there is a lot I don't know. But let me show what I know. This will be long, but I will make a summary at the end! So far, even with ai having become better and better there are still almost always some things wrong with an image, and they all have a very specific look to them. So let me try to show you some and point out some of them.
As we all know, a biggest struggle ai had were hands. And even though here and there we still see messed up hands, I say "had", because the hands is actual a good example on how ai is improving and will only get better. Still, looking at pictures that show more hands is always worth it, because somewhere in the back there will be most likely at least one messed up hand.
Another issue a lot of ai still has is hair though!
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It's very obvious still in many ai "drawings" and in those otherwise well rendered portraits. Hair starts to blend with the ears a lot, or with the clothes.
There is also often this very odd look between something too sharp and way too blurry
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There is often a very specific texture to the hair. I actually do not know the artistic or specific name for it. I can only describe it as this weird sharp feeling that makes it look oddly pixely, and then you have areas where it's very blurry. And the kind of loops and almost flame like looking hair we see in the last pic out of the three here is also something very common with ai.
As an artist I know we make mistakes too! The way I draw hair is flawed too! But it's not only that it's flawed here, but it's following always the same pattern and falls into the same issues over and over again, no matter who is "creating" the image. Those flame like loops are a common one, next to the odd blends and weird sharp and blurry textures.
But ai is getting better, and we not only have "art" and something that tries to be a drawing/painting, but photos too.
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A lot of those "photos" have a very specific texture and look to them! Again, it's not always the mistakes, but the very specific optic too. A lot of the images are oddly smooth, too rendered, with always blurry backgrounds. And when you look closer at the background you will see the mistakes! The crowd behind Jesus is a hot mess once you look closer. Bob Marley's hair has the same issue than I described before. Lincoln is surrounded by people with messed up hands and don't even get me started on the faces behind Caesar.
So a lot of ai images look alright on a first and quick glance, but as more time you spend with them, as more mistakes you will notice. The wehre is Waldo of ai horror.
And those "photos" shared here are still very obvious. Not just the mistakes and messed up details but the very specific aesthetic too.
Those images get better and better and as less details you have, as less mistakes you have!
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With photos like this it becomes harder and harder. There are not many details and no hands. Not many mistakes can be made. Also the very obvious plastic looking smoothness isn't so much here anymore. It kinda still is...but differently. And always the blurry background!! Sometimes the hair is still a giveaway. Collars and clothe straps are also often still a giveaway upon close look. As is jewelry. Earrings will be different and necklaces often don't go all the way around, just end, or blend with the hair or clothes.
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Often details on jewelry is also blurry and not shown properly. This is a trick with many details. With jewelry, batches, hair, ears, text. So it's often blurred out and not shown properly because ai doesn't know what to really show here.
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It's often really just the small details and when we scroll down quickly we will miss them. Like the wedding ring on the middle finger, the pens on top of a closed pocket, the batches that are always blurry, messed up faces that blend with a blurry background.
And sometimes it's so subtle that I could only really tell that right is the ai image in comparison to the real photo on the left. The real photo shows hands clearly and even when things are blurred out it doesn't feel that it's done to hide things. The ai image on the right hides the hands. There is also a very dead look in the eyes :D
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And here I could only tell because the text in the back doesn't make sense. Even blurred out we should be able to make out something here
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And after seeing a lot of ai images I recognize the kind of blurred out bg in combination with a very smooth and well rendered foreground/characters.
And here the only giveaway is a closer look at the backgrounds as well
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To summarize it:
Ai and fake news rely on a fast living world. We are being bombarded with tons of information and messages daily and we scroll past quickly. But the best tool, for now, in detecting ai is taking our time! Those images get better and better but so far there are still always some things off!! Especially in the background!
Hair. Often weirdly smoothed out and oddly sharp at the same time
Hair often blends with the ears or the clothes
Details are blurred out.
Jewelry doesn't match (example earrings). Details on metal often blurred out and never shown. Necklaces blend with hair or the clothes, and don't go around the neck.
Background is always blurred out.
In this blurred mess there are often hidden very messed up faces and/or hands.
A very specific smooth and yet too sharp/too rendered aesthetic combines with an always blurry bg.
Text, especialyl in the background, is not legible and doesn't make sense.
Backgrounds are often (so far) the dead giveaway. Somewhere in the back things become muddled and messed up. This shows also very well in ai decor/architecture. There will be odd lines that don't align or align too well. Curtain poles that end in the furniture, a plant that is behind a lamp suddenly having leaves in front of the lamp. As longer you look as more you will notice.
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Conclusion:
Take your time with images! Sit with them! Especially when it's framed as important and political news. Is it ai and propaganda, or did it really happen? Don't fall for the quick buzz and outrage! Some things are obvious right away but with others you have to take your time. And it's time you have! If you are still unsure if a pic is real or not, do some research on top. Image reverse search. Can you find it anywhere else? Are other news outlets sharing it? Does the image/message make sense? For example there is now a deepfake of Bella Hadid voicing support for Israel. Ask yourself, does this make sense? If it feels out of line compared to previous behavior, do some research! Media literacy is not just as being able to recognize a fake or real right away, but being able to do research. To question things! Don't just take every post online for face value. Even when shared by a mutual you trust. They might have been tricked!
There are so many information online and it's great to have access to so information, but it's also difficult to wade through all of it. Media and truth are a weapon and it's being twisted and bend used to manipulate. Always has! But ai and so many people being able to post and share things, it becomes bigger and bigger and more dangerous. So don't just take everything that is handed to you and share it further no questions asked. Media literacy and being able to think for ourselves and do the research is important!! And as research becomes harder and harder, as sources are being messed up with ai and other fake news, it's even more important to sit with the images and study them. See the flaws, the mistakes. Compare it to other news and images.
This got long, and I started to ramble at the end. Sorry But I hope this helped
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felassan · 5 months ago
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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spicymancer · 7 months ago
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What was the process like for designing the ActiRangers, their civilian and suited forms? Their suits look so cool, it’s definitely clear you have a lot of familiarity with the genre while also having great ideas on how to innovate and add your own unique elements! Did they go through lots of conceptual iterations, or did they come pretty naturally? Any particular teams that inspired you, like SPD or RPM with their numbered members?
So the Actirangers started out as characters designed for a private little Tokusatsu OC jam I did with some friends! The design I submitted was Pink, (hence why she's kinda the main character of the story)
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(Real name and certain background elements redacted for spoiler reasons)
So Pink's suit was the first one designed, hence how she's kinda the most basic of the Rangers. I had just got done watching Birdie Wing and Love After World Domination and thought it would be kinda fun for a golf themed sentai hero.
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She was originally going to be ActiRanger 5 before I thought of the "Four/Fore" golf pun.
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The rest of the team was then designed from there with each of their sports in mind and some general vibes.
I don't think they went through all that much iteration, though I will say since I tend to draw them in Black and White I sometimes mix up which parts of their suits are their color and which parts are black.
I wanted to give them each some kind of Power Weapon so I stuck to stick sports and also Table Tennis. (I am still weirdly fond of the old Penny Arcade Paint the Line comics)
As far as Power Ranger teams that inspired them, Mighty Morphin' is obviously the biggest inspo. (The Dan Mora run on the Go Go Power Rangers comics is awesome.) Time Force, S.P.D. and RPM were all on my mind as well.
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For the Gambit Gang I was struggling to come up with a fun villain theme and eventually figureod out that the enemy to the "Sports" team had to be the "Chess Club". (Insert joke about polycules and board games)
Gray in particular was conceived at this point when I and wanted an Evil Ranger on their side. Chess Knights having a vague horse theme, he obviously had to be Polo! His design draws pretty heavily from Mystic Force's Koragg which is still IMO one of the sickest designs Sentai has ever cooked.
Wow that got a little more long winded than I inteded but I hope y'all enjoyed this little peek behind the curtain of the ActiRanger's development!
Thank you all for enjoying my silly OC comics and doodles!
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arent-i-the-fairest · 1 month ago
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Hi! I'm not sure if your request is open but I will still try to do a request and I'm really sorry if I requested something that doesn't go with your rules! So my request is how would the nrc boys react to there s/o going back home? Like Crowley finally found a way to open the portal that will bring them back home, how would they react to it?
(Sorry if my english is bad it's not my first language)
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𝐩𝐢𝐞𝐜𝐞 𝐨𝐟 𝐡𝐢𝐬 𝐰𝐨𝐫𝐥𝐝
author’s note : thank you for the request! off home we go…
i really do wonder what it’ll be like in game when mc finally gets to go back home.
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in just the blink of an eye, you were gone, and the portal closed—never to be opened again.
heartslabyul
you leaving was a massive hit to riddle’s heart. he tries to remain the same stern, strong housewarden he’s always been, but there’s no hiding the pain. all much to his distress, he’s noticeably more deflated, there’s less energy in his tone when he speaks, and he zones out when he shouldn’t. he can’t help but wish he spent more time with you and was more affectionate. he should’ve made more time, especially since you were of such high priority to him.
trey struggles to hide his constant sadness. he still has to be a reliable vice housewarden, but it’s hard when everything is weighing so heavily on his mind. he’s always helping others relax, but he can’t seem to get himself in a lighter mood now. how ironic. when he thinks of your relationship, he has some regrets about always being kind of reserved about his feelings. he was a good boyfriend, for sure, but his heart aches thinking about how he never did show the full extent of how much he loves you while he had the chance.
cater finally made a deep, meaningful connection with someone, and it’s over. just like that. and for the first time, a good relationship didn’t end because of him being forced to move. he’d laugh if he wasn’t so heartbroken. he just can’t win. he’ll spend hours every day, nearly every bit of free time he has, scrolling through the hundreds of pictures and posts he made with you. they comfort him, but they’ll never be enough.
ace knew this day would come for a long time. he’s been dreading it, but he’s always just pushed thinking of it away, deep in the back of his mind. can’t avoid it now, though. when you said your goodbyes and left, he confidently told himself he’d take your departure like a champ… that didn’t last long at all. very quickly, he was in shambles. ace stops caring about nearly everything outside of the situation for a while, only doing the bare minimum of what he needs to. he can only think of you. he really, really misses you. he wants you back here. he wants to go on adventures with you again. they were chaotic, but he’d do it all again.
deuce struggles very heavily with his feelings after you’ve left. he tries desperately to pick himself back up, because you wouldn’t want him moping around all the time. that’s right… he has to do good for you. he’ll get back on his feet at some point. and he’ll become the honor student he always said he’d be. he swears on it. and he’ll pursue all the stuff after graduation he wants to do! even though you’re not beside him anymore, he knows you’ll be cheering him on from your world. he’s cheering you on, too.
savanaclaw
leona remembers the way you’d always talk to him about something or do something in the background whenever he tried to nap. he’d always tell you to pipe down so he could enjoy the silence. that silence isn’t so relaxing now that you’re gone. everything in general feels shittier. there’s a lot less of him sleeping and more of him lying down while reflecting. in the times he can fall asleep, he tends to dream of you. his herbivore still gets to bug him in his dreams. he never complains in them. the only way he can be with you now is in that head of his.
naturally, ruggie is crushed. every day alone feels like another stab in the chest, yet he’s gotta keep going on. he has to work hard, get money, and make sure he can eat as always. memories of you always creep into his mind when he’s trying to be at peace. and especially when he’s working. you used to help him around a lot, so of course not having your presence around anymore is very hard to ignore. you better not be slacking off over in your world! but more than that, you better be happy. make all this hurt in his heart at least somewhat worth it.
underneath jack’s uncaring demeanor is a whole lot of longing. he knows the portal can’t be opened again, but he thinks about if it could be a lot. it sure would be nice if it could. wolf beastmen typically only date and have one special someone for their whole lives, and he’s happy you were his. if somehow, some way, you manage to come back, he’s loyally waiting here for you.
octavinelle
azul is completely devastated. he needs to get it together as soon as possible, he knows. but it’s just too difficult. that emotional side of him can’t take this. he finds it difficult to even look at the items you left behind for him, because all he feels when he sees them is misery. the only thing that comes to mind is how he wants you back with him. bringing you into a contract or preventing you from leaving through other means would’ve gone against your trust for him, but he selfishly finds himself wishing he had. he had so many plans for the future with you.
jade, when asked how he’s doing now that you’re gone, always says he’s ‘a bit upset, but managing’… that doesn’t even begin to explain his feelings. he regrets not destroying that portal when he had the chance. he does a remarkable job at continuing to fulfill his duties despite the pain, but he’s constantly burning with longing and frustration on the inside.
floyd will never forgive you for leaving. you didn’t like him enough to stay, huh?! sure, it’s a huge ask to leave your whole world behind, but he kind of convinced himself that you still would’ve done it for him and your other friends. he should’ve grabbed you by the heels and pulled you out of the portal before it was too late. day-to-day life becomes dull. bleak. the things you two used to do together are no longer fun. he comes to realize that the activities themselves weren’t fun. it was you that made every day enjoyable, and he’ll never get to experience that kind of life again.
scarabia
kalim has been feeling kinda guilty. he should be nothing but happy you got to return home, he believes. and he is glad! … but he’s so miserable, too. he wants to remain positive through everything, but all his attempts just keep falling flat. this party is so much fun…! but he’d feel livelier if you were attending. he’s learning so much in this class! … but he wishes he was able to study with you later. his mind just always circles back to you. he surrounds himself with people all the time and has the most fun he can to try coping, but it still all feels wrong. he misses you so much.
jamil got a taste of a happy life, and it’s over. he feels defeated. the day you’d return to your world was something that plagued his mind often. he knew it was coming for a while, but it didn’t make it hurt any less. there’s nothing to be done now—he can’t bring you back here—so he just sort of buries his feelings as he desperately tries to move on. ‘if i just focus on working and my duties, sooner or later, i’ll feel at least somewhat normal again,’ he tells himself. ‘there’s no time to be sad anyways.’ he’ll never move on, though. he couldn’t when you meant so much to him.
pomefiore
you’re gone. vil hates to mope, but he can’t escape it. his head and heart both ache constantly as he gets through days as best as he can manage. routinely, he lets all the sadness out at the end of the day, when he’s alone. all this crying is unbefitting of him, but it’d be worse for him if he kept it all bottled up. and he did always lecture you about the importance of both a healthy mind and body, so he can’t be a hypocrite now. he wonders how you’re doing all on your own…
rook mourns like you’ve died rather than gone home. the circumstances feel somewhat similar to him, though. wouldn’t you agree? think of it: he can’t speak with you, spend all day by your side, or so much as see your beautiful face again. all he has left is the many photos he took of you, as well as the journals about you he had spent time working on and collecting. and he’ll continue to write and think about you. truly, you’re the most beautiful person in every sense to him. you’ll be his muse forever.
epel is so bitter. he didn’t give you an easy time when he heard of your decision to leave, as well as the time leading up to your actual departure. he kept to himself more, sulking. when the time came for you two to say your goodbyes, all his tears of frustration and sadness came out. he really was wishing you’d stay forever. he understands that you can’t abandon your world, but he’s still so frustrated that there’s not a solution where both of you can be happy.
ignihyde
idia doesn’t know how he could even begin to get through this. he wants to just shut down, but he can’t even do that. every second of every day, he’s thinking of you. there’s hardly any coping with video games or media he likes, because he can’t take his mind off everything. he wanted to be considerate of your feelings, so he let you leave, despite the thought of being without you ever again making him nauseous. if he could go back in time and beg for you to stay instead, he would.
diasomnia
malleus is in a constant state of pain and longing. forgive him for his selfishness, but if things went how he truly wished, that portal would’ve never been opened. he spends a lot of time in ramshackle, reminiscing. he’s tempted to take the items left behind by you—incomplete letters addressed to him, pillows, even objects as mundane as your pencils—but he doesn’t. he leaves them just as they are, lying in your dorm. it makes it look as though you still live here. as if you’d come in at any time, and the two of you could spend another evening together.
lilia tries to think and act maturely about your departure. he had been emotionally preparing himself for it ages beforehand… but unfortunately, it still hadn’t cushioned the blow very much at all. he’s glad you get to reunite with your world, and he doesn’t want to sulk, but it hurts. with hundreds of years of being alive, lilia has made lots of memories, both joyful and sad. you certainly go down as both. how painful it is to think of how you’re gone now... but. he’s glad he met you.
sebek, for a while, holds almost a kind of resentment towards you. you’ve left him. logically, he knows he shouldn’t have expected you to leave your world behind for your life here in twisted wonderland, but he’s still just so bitter. it takes a lot of effort from the people around him to talk him out of that bitterness. but eventually, he starts to crack. he gave you quite a hard time about your decision to leave, and the guilt is getting to him. he thinks about your relationship often. he loves you a lot, and he’s sorry he was never quite good at expressing it properly while he had the chance.
silver is as heartbroken as you’d imagine. the good in his heart always tells him to be happy that you’ve returned to your world. your home, that you’ve been waiting for so long to go back to. it helps. as much of a nuisance his constant dozing off is to him, he’s now able to find a sort of comfort in it. that’s because he dreams of you a lot. and even if it’s not the real, physical you that he’s talking to, touching, and spending time with in those dreams, he can only take what he can get now. it hurts a little more each time he wakes up.
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lustlovehart · 2 months ago
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For your followers requests, maybe a sketch of slime monster Azul with little details about him? He sounds so fascinating in your teaser list!
Congrats on the 700+ followers!
A/n: Azul’s a fav but my goodness I cannot draw him, in fact, I kind of hate the drawing (╥_╥). I’ve never done slime before so I blame it on that, and backgrounds, all my homies hate backgrounds. This was a lot quicker to do though, as I did have an Azul sketch made before this request so I just got back to doing that one. Drawing under the cut! Also in head canon format.
Pairing: Monster!Twst [ Slime Kraken! Azul x Reader ]
Warnings: Slight possessiveness towards the end, Azul struggles with insecurity, Three hearts are seen in the drawing
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- Due to his insecurity about being a slime and all that, he formed some barrier made of shell to keep a stable form instead of melting into some disfigured blob.
- Before meeting you, Azul, Jade, and Floyd had no preference for their smaller, more humanoid forms, as they didn’t have any particular liking towards humans. To them, what was the point? They were essentially the top predators in the sea with the massive body they already inhabited. That changes when you come in, as now they have a real reason, if they’re in their real forms, how could they ever hold you, have fun in the water?
- It’s slightly different for Azul though, as not only can he become humanoid, but can become human as well (In appearance, each monstrous tendency he holds is still deep within him. He also can’t keep it up for very long, only 4 hours at max) He does this because well… you’re human. All the details he reads from human remnants, like books, or photos, shows romantic relationships can only be achieved within their species. So, he’ll become a mortal, for you.
- In the moments where you do catch him in his smaller form, he’ll attempt to hide from you, or come up with a swift suave excuse as to leave. There was one moment where he couldn’t avoid it… In a state of exhaustion he passed out, having not found any nutritional intake in the sea lately.
When he woke up, he’s ready to spring back into hunting mode, but the feeling of solid skin rather than hard rock makes him slowly turn his head up, your form looking down at him, his soft head laid in your lap. He’s practically stunned, you’re not ridiculing him for being made up of something so gross… Your fingers brush a strand of his hair back, watching as he slowly lifts himself up, a slimy residue left on your thighs.
There’s no way, you must be disgusted by now—
“You were on the floor. That’s not very common is it? That’s why you’re here, sleeping somewhere… better?”
It’s official, Azul will either follow you on land, or you’ll stay with him in the sea forever.
“Hm, perhaps it is better, maybe we should form an agreement that lets me sleep here, rather than the hard sea bottom?”
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Thank you for the congratulations! I really was not expecting to have 700 so soon ( ˘ ³˘)♥︎
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galedekarios · 1 year ago
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just musing about gale and his parents:
we only have a handful of conversations where he mentions his parents and when he does, it's usually only his mother, morena dekarios.
his mother is mentioned at several points in the game. during a custom protag playthrough, he mentions her in a datamined conversation that appears to be bugged/broken:
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and he mentions her at the end of the game as well when he proposes to the player:
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i was also able to find another mention in a banter with karlach that usually happens for me shortly after recruiting her:
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from gale's origin, this aspect is explored even more deeply:
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there's more, of course, and it very clearly shows that the bond he shares with his mother is a deep and loving one from both sides. it's also very interesting that he is called dekarios after his mother and not--even though naming conventions could certainly vary even in waterdeep--after his father.
who he doesn't mention at all.
the only time we do get a vague mention is during a conversation with the protag after saving mirkon from the harpies:
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after that, i haven't been able to find any reference, indirect or direct, to gale's father in the game.
so, here we enter theory territory:
i feel that, from a narrative point of view, in keeping with what i think gale's themes are, gale's father may have abandoned gale and his mother when gale was still young.
gale's character is rife with what might be interpreted as abandonment issue and it makes sense to me at least that those weave through his life up until the point where the protag meets him in the game.
another theme with gale is that he appears to have a lot of female figures in this life, who all had a profound impact on him, whether that impact is positive or negative: morena, tara, and yes, mystra.
it feels like to me that he had no father figure--and i use that term a bit more loosely here--until later in his life with elminster. this is already hinted at in a game with a custom protag, but all the more solidified in a gale origin playthrough:
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i think without directing telling you, the game does allow you to sort of guess at that part of his background in this way, and understand why gale is as he is as a consequence. you can also understand why he acts as he does with elminster. seeking his approval. yearning for it. being extremely hurt by elminster having to see him like this when mystra sends him to gale to deliver her... instructions. this almost pointed absence of a mention of his father in all his comments (and tara's too, now that i think about it) when it comes to family is glaring to me.
being left, being abandoned, makes it much more understandable to me why he doesn't speak of him at all: if gale's father had died, it would make more sense to me that he would remark on it or share it in some way or another. it might have come up in a banter with wyll, perhaps, who is struggling with the expectations his own father had placed on him.
"he died when i was still very young." perhaps, or something along the lines of, "i barely remember him; he died when i was only a child.", etc etc etc.
YET if gale's father indeed abandoned his mother--who he holds in such high regard, and not to mention his own hurt--i can easily see and understand why he wouldn't waste a word on him.
anyhow yes, this is long and ramble-y, and i 100% might be reading too much into what may be a simple oversight, but it was interesting to me and i still see it as tying in with the theme of abandonment, even though we don't know the reasons for it in this particular case.
was it not wishing to deal with a child with magical talents he couldn't control yet? was it for another reason entirely?
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hyuckswoman · 6 months ago
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alumnusbf!mark helping you study
pairing: alumnus mark (who’s also your bf) x reader
genre: fluff
summary: you’re stressing over this one subject until your bf appears
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“fucking hell” you mutter, your finals were in a week and you were currently studying the subject you have been dreading since the beginning of the study period. Studying for exams was not fun. Especially when you had this gnawing feeling in the pit of your stomach telling you that you were 100% going to fail.
markie
hey babe, you busy?
upon hearing the notification, you cursed at yourself as you swore you put your phone on do not disturb to avoid distractions .Yet here you were grabbing it to check the notification. turns out you did put your phone on do not disturb but since your boyfriend (who had to practically beg you to get removed off there texted you) was the origin of the notification, your phone still notified you.
being too lazy to write back, you just decided to call him
“hey, what’s up? I’m studying for my finals right now” you say after greeting him “oh really? I’m sorry to disturb then, how long have you been studying?” your boyfriend mark asks “hours. i literally had a full on mental breakdown studying the course because i suck at it and it feels like no matter how hard I study I just keep on failing” you say sighing “did you cry?” mark asks, maybe he knows you a little too well. “yea” you sigh yet again, it bothered you to see how big of a toll your academics were taking on you
“that’s a good thing then! wait no I don’t mean you crying is a good thing I meant it’s a good thing I’m on my way with food and stuff to give you a break” your boyfriend says making you laugh “mark, look I really truly appreciate it but I also really need to study” you say. honestly seeing how fucked you were because of this one course you couldn’t allow any distractions, and lord knows mark was a pretty big one
“no I know, we’ll just eat and then I’ll help you study. trust when I’ll leave you’ll be back in your academic weapon antics” mark says. after weighing your options (not that you had much of a choice seeing as though he was already on his way) you figured that maybe it wasn’t such a bad idea. you had the chance of having a boyfriend who already graduated which meant he already passed this course so maybe it’d actually help
“hi babe, i brought food” your boyfriend says, you were glad you had a boyfriend that supported your big backed antics. “i might make you my male wife at this point” you said as he hugged you. you guys then decided to turn on the tv and put a show none of you cared about for the sole purpose of having some background noise.
“okay, we’ve been slacking off for long enough, let’s get to studying now” your boyfriend says. you almost forgot about your finals for a second.
“okay, we’re done making the flash cards, quiz time” mark says quietly laughing upon seeing your face. “every right answer you get, i’ll kiss you” he says finding a way to motivate you as you looked like you were on the verge of dying. “I don’t think it helps, you distract me too much. i’ll probably only remember the kisses and not the actual class material” you reply. As much as it didn’t look like it you were seriously (for once) in the mood to study, you couldn’t let this pretty man distract you no more.
a short while after you were thrown over your desk defeated because what do you mean you only got like half the questions right???
“I don’t understand I’ve spent literal hours trying to memorize this shit I’m sick of it I just want it to be over” you sigh, this is the first time you’ve struggled this much over a school subject. usually being a bit above average doesn’t require you a lot of efforts so you never really tried that hard to pass your classes throughout the years. college beat the shit out of you tho!! you found yourself completely taken aback by the difficulty and you had to learn how to properly study throughout the years. if somebody asked you, you’d say you’ve got studying covered but seeing how this study session was going maybe you didn’t…
“I think you’re getting those wrong because you don’t understand this part” mark says patting your head as you mumble an ‘i know’. being the very considerate boyfriend he is, he then proceeded to explain the entirety of the material, dumbing it down whenever you looked up at him confused or when your eyebrows frowned a little too much. he also was so very patient, explaining the same things to you three different times as you had already forgotten what he said as soon as he moved on to another topic.
the dedication mark put into your academics was just too much for your heart to handle, you loved him so much and the fact he didn’t mind spending his evening studying with you instead of doing literally anything else warmed your heart. that’s why you didn’t have it in you to tell him you were getting gradually sleepier and were fighting your mind to stay awake because how could you when he looked so good concentrated trying to explain to you what you deem as the most incomprehensible subject ever.
“y/n? i feel like I’m losing your attention are you- oh.” mark says finally looking up from your study sheets seeing you asleep on your desk “pft, I didn’t know I was this boring damn” he laughs. since you were already in your pajamas and were in a position where the man could not carry you to bed he decided to gently shake you to wake you up “hm? I’m sorry I fell asleep markie, thank you for studying with me I love you. let me read the cards again to make sure I understand better” you say your voice a bit groggy “what? no go to sleep, nothing you read now will be effective just rest and sleep will take care of the memorizing for you” mark says preparing your bed for you “okay but only if you join me” you say already laying down under your covers “of course dude, let me put the things away and I’ll join you” mark says as he looks over to your half awake self that’s seemingly waiting for him
being in front of your final paper makes you realize even more how lucky you are to have mark in your life because you knew damn well that if the study session never happened you would have been shitting bricks internally crying over how much you don’t understand but now you got out of the final feeling confident you didn’t fail. you ran up to mark who was waiting for you to celebrate final period being over and he couldn’t help but mimic your immense grin as you told him how the final went better than what you had expected and thanked him for his help. He did refute by telling you it was all you and your mind but settled on taking a little bit of credit after you threatened him.
it was kinda crazy how mark made everything easy, every single thing without exception. looking at your boyfriend eating his meal you couldn’t help but smile thinking about how much you loved that man and how lucky you were to have him in your life.
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boxbug · 1 year ago
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A Canary’s Final Flight
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My piece for @trafficzine 4th edition! Get it for free here! 200 pages of excellent art and fics, incredible work from all participants and from the mods especially!! huge shoutout to the mods for real
Process notes under the cut! (I struggled a lot so it's a bit of a novel)
So the entire process was a Ride. I knew when I picked this prompt that I was going to have a hard time, because Jimmy’s final death had been illustrated a billion times over by extremely talented artists. But I had a Vision of the snapshot of the second before the impact, when everything is still but you know what’s about happen. It was very much inspired by the clip of Fog by Jabberwocky, bu the thing is, they have the advantage of all the build up of the fall, and that’s when the trouble started.
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This was my first version, and obviously it wasn't working. And I was trying so hard, with so many iterations! Small wings, big wings, no wings, different poses, less backgrounds elements. I'd done compositions were everything seemed peaceful but something is Wrong, but it wasn't working this time.
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So instead I focused on what rendering I'd like to do - I tried a painterly approach, for that visceral feeling, but it wasn't working either (but hey, I did keep the red sky, so, progress)
At this point I'd been doing back and forths for weeks and I was just as lost as at the start. Now that's my tip for people who make art of any kind, in situations like that, stop thinking about how you can make the best piece possible, and think about you can have fun with it (because when you aren't it's visible). And for that was, 1 - going back to using ink and pen nibs and doing way too detailed inking, and 2- looking at Dave McKean's covers for Sandman (which, funnily enough, was also a reference for my previous trafficzine piece)
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And from there I was actually going somewhere! Between the jagged rocks, the red sky, and the increased verticality with the borders, I had hit the vibes I wanted.
I did some experimentation with the border, and even though I really liked the bad boys I drew they were taking too much away from the lonely desolation, so I actually used Red (Unecessary Redstone)'s idea of all of Jimmy's worldy's possessions scattered on the ground post impact, with the idea to make it looks like the central image is his grave being dug.
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(and yes for a short amount of time the were supposed to be clock markings on the sun, but there was already enough going with the wings so I scrapped that) (also fun fact the reason why the wings aren't fully material but more ghostly is because my toddler cousin was watching me draw the very first draft and asked why he didn't just use his wings and i went :( so the wings are a metaphor now)
So from there I found a bunch of picture and took some myself, cut and assembled everything together, added shadows in all the appropriate places, and repainted some elements so that everything would look better intergrated (some of the wheats are basically 100% handpainted, the cardboard as well). This took a suprisingly long amount of time, but I was done!
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Well I wasn't expecting to have that much to say, but I hope if you're still reading, it was at least interesting!
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rafeandonlyrafe · 7 months ago
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separate lines
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words: 600 (+ three images)
warnings: entire fic is through phone calls/text messages, parental death (ward), established relationship, kinda protective rafe but its cute he just misses his girl, includes pictures of "readers" face/body, kind of illusions to sex (like barely!), overall pretty fluffy
“rafey!” you squeal as you answer your phone seconds after it rings. “how's it going?”
“well, everything is still standing.” rafe huffs out. you can practically hear the stress in his voice.
“that's good, baby. i miss you a lot.” sure, he just left this morning to drive back to the outer banks, but that doesn't change the fact that you miss him anytime he's away from you.
“god, i miss you too. if rose didn't need me here id still be-
“i know.” you cut rafe off. “you're back for three days with your family. it'll be fine and then we will be back together.”
you know being back in the outer banks is stressful for rafe after everything that happened. the mess with barry, the pogues, and then all culminating in his dad dying. when you decided to go a couple hours away to college, you still thought you'd have to persuade your boyfriend to come with you, to leave the only life he's ever known, but he jumped at the chance.
you live in a luxury townhouse right near downtown. you're even able to walk to most of your classes, of course with rafe by your side.
“you're right.” rafe hums. “we are figuring out the will stuff tomorrow morning.”
“i wish i could be there for you. text or call if you need anything.” you have classes tomorrow, but you'd drop anything if rafe really needed you.
“yeah just… text me updates, please? even if you just do the laundry or something. it helps to know.”
“of course i will.” you smile, hearing some commotion in the background. “and rafey? give wheezie a hug for me.”
“is that y/n?” you hear her voice in the background, then the fumbling of the phone being handed off.
“y/n!” wheezie squeals.
“wheezie, my girl!”
--
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--
“how are you getting to class?” rafe asks, looking into the room where proceedings are about to start, going over his fathers will and who gets what. he knows most of it will go to rose, most likely the house and the real estate company. he doesn't really care. he has a new life now, one with you.
“amber is gonna drive me and pick me up. and no, her boyfriend will not be there.” you giggle, knowing even though amber and her boyfriend steven have been together since third grade, rafe would still worry with him around.
“and you're going to poli sci and then your geology lab, right?” rafe has your schedule memorized, but he likes to hear your confirmation anyways.
“yup!” you nod, even though rafe can't see you. “im excited for todays lab, actually. it's not rock identification, which you know i suck at.”
rafe let's out a soft laugh, having sat and listened to your complaining about rocks for hours already this semester.
“rafe, it's starting soon.” rose says, her words being picked up by you, otherwise rafe probably would have just ignored her in favor of keeping talking.
“alright, baby. hope it all goes well and doesn't take too long. i love you.” you coo into the phone.
“love you more.”
--
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--
“home tomorrow.” rafe whispers softly, not wanting to wake up anyone else in the house. he's exhausted, so they must be too. it was a long day with lots of legal jargon, but everything got divided up about how he expected it to. 
most to rose, then the additional savings divided up evenly between him, sarah, and wheezie.
“im glad.” you whisper back, matching his tone even though you're home alone. “i ordered a cute pair of pajamas to wear to help me sleep. you know how much i struggle without you.”
“your insomnia cure.” rafe smiles, remembering what you called him after you first started sharing a bed, able to easily relax into him and fall into a true deep sleep.
“mhm.” you hum out, letting out a yawn. “do you mind staying on the call until i fall asleep?”
“baby, ill stay on all night.”
--
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sfw tags: @winterrrnight @bejeweledreverie
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buuniebaby · 5 months ago
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HOME TO ME - HAMZAH X LATINA!READER 🎀
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hiii! first of all i wanna make a quick note - very sorry for the inconsistency in posting for a few days. ive been struggling with writers block and summer bedrotting is getting to me a lil. 😓😓
there were A LOT of drafts of this fic that i picked up and then didn’t like. a big part of that is that i really wanted to make a fic that hits sort of close to home, and that’s what this one is to me! i was born in nicaragua and moved to the us at a young age, so this fic is based off of my experiences relating to that, even down to little things like my parents and their broken english lol. i still tried to make it pretty ambiguous to other latin-american countries, so I hope it isn’t too specific. it took me a long time to write, but im really happy with the way it came out after a day or two of really thinking about it.
this fic includes: lots of fluff, then it gets nasty. mirror sex, nothing too rough 🤗
wc: 3.4k
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Your childhood summers haven’t changed since the last time you stepped foot here, even though it feels like it’s been lifetimes. you’re home, and you’ve brought your boyfriend along with you this time.
the sun shines down on you, a little too hot for your liking. it’s a lot hotter down here than the canadian weather you’re used to. it’s different, but comforting at the same time. what really makes the biggest change is the sight of your boyfriend, rays of sunlight beaming down on him, framing his curls perfectly. it makes you feel at home just as much as being here does.
the air is warm and sticky, thick with remnants of a heavy rain. sweat clings to areas of exposed skin, dampening his shirt collar and hair with a sweat.
you don’t think you’ve loved the latin-american summer as much as you have seeing hamzah bask under it.
showing your boyfriend around your home country feels like the world around you is unreal. it’s like two universes colliding - ones that probably shouldn’t coexist.
one of the things that really makes you feel like you’re out of your own body is walking down the same road that baby-you walked down to get to school. if you could’ve told your middle school self that you bagged a man this bad she would’ve forgiven you for not marrying her celebrity crush.
and the food is what really gets you - the flavor of nostalgia mixing with the taste of your boyfriend’s lips is an otherworldly sensation. although you can’t get him too full yet; that’s a job for your family.
speaking of your family - hamzah is terrified.
he tries looking extra nice at first. he wants to make a good impression, just like you’ve told him to - it’s why he’s surprised you’re bursting out in laughter seeing him walk out in full black tie attire.
“you don’t have to dress like you’re going to a wedding, hamzah-“ you giggle when he speaks over you, trying to defend himself.
“you told me to look nice, and we’re going to a dinner, y’know-“ he rambles, but catches himself. “and you’re wearing a dress!”
you roll your eyes, giving him a dead stare. “this a a sundress, hamzah. it’s not like.. fancy.” he looks at you blankly back. it’s like there’s not a single thought behind his eyes.
after your criticism and a lot of banter, you’ve got him dressed up more.. how you would have envisioned. he’s got those glasses on - the ones he usually edits with. and god, he looks good. he’s paired those with a polo shirt and a nice pair of jeans; he looks nice, presentable, but not over the top.
you’re knocking on the door while he almost shyly stands behind you before you know it. it takes a good few seconds for you to receive any sort of response, but you’re used to it. once someone eventually comes to the door, you’re greeted with the sound of children squealing in the background and music playing off a speaker - the loud environment you’re most used to.
you think you can see hamzah sweating.
your mom greets you with two little cheek kisses, as always, then smothers you into a hug. “muy linda,” she presses another kiss to your forehead, “mi alma.” she eventually finishes her ramblings about how beautiful you are and how much she’s missed you, then pauses as she pulls back. hamzah flinches.
she’s eyeing him down, eyebrows furrowed with a hand on her hip. It’s the death glare - one you know very well. if he wasn’t sweating before he definitely is now, and you’re even close to breaking into one.
hamzah doesn’t even have time to panic before her angry demeanor snaps into laughter. she’s giggling at the way his smile had dropped, grabbing him by the shoulders and pulling him into that same little cheek kiss. he stumbles when she does it, not knowing what to do; an anxious fluster of sorts.
she pulls away looking at you, and her giggles turn into straight-up laughter.
“he look at me so scared.. he like, ‘i already messed up!’” she says, still laughing, now imitating hamzah’s flustered appearance. her English is slightly broken, as you expected, but it’s the way she tries for you is what really counts. she’s putting in the effort. you laugh with her, but not really at what she’s saying - it’s the way she’s already made herself comfortable around your boyfriend.
“y tu eres el novio, verdad?” your father says, pointing at hamzah, managing to creep up behind your mother without you even noticing. “you going to marry her?”
you awkwardly laugh at your father and how weird he has to make things, but that’s just how your family is. hamzah doesn’t mind it, he understands - nonchalantly smiling, looking down at you as he replies with a quick “hope so.”
you giggle back, but your smile is genuine - you know he’s serious about what he just said. “maybe one day.” you continue for him.
you two enter your house and he’s already being crowded by relatives of yours. he’s introducing himself to one of your tías when he feels something tugging on the leg of his pants, startling him. he looks down only to see your baby cousin staring up at him, big beady eyes and an open mouth, almost like he’s some sort of god.
around an hour later, hamzah is about a beer and two plates of food in to the family function. he’s sitting on the floor, a doll in his hand, playing with that same prima from before. you’re not even sure if they’re communicating, if that baby can even speak any language yet, but whatever they’re doing hamzah.. seems to be enjoying himself.
it’s funny, but it’s sweet at the same time, watching your boyfriend like this. it makes you think of your future together. marrying him, taking him into your family - even watching him play with your little prima makes you fall ill with baby fever. he would be an amazing girl dad.
by the end of the night, hamzah is starting to get a little bit plastered, and your mom is already calling him mijo. you’re trying to teach him how to dance to your country’s music (which he surprisingly happens to not be bad at) while also trying to sneak a few drinks yourself. you’re running back to the bathroom when your mom catches you, pulling you aside for a second.
you tilt your head at her, confused. you’re hoping this isn’t what you’ve been nervous about the whole night - you really, really don’t want a “we don’t like this boy” talk.
instead, she smiles, which wipes away most of your worry, but you’re still staring at her reluctantly.
“te vas a casar con este chico.” she mutters, smiling. she might be a little drunk herself from the way she’s talking, but you know there’s a truth to her words. you smile back a small grin, but it means more to you than what appears - your man is locked in. even your mom agrees, he’s the one.
thank the lord.
the party dies down after a while, baby cousin and older relatives drifting off to their bedrooms one by one. you somehow find yourself sitting on your parent’s couch, cuddled up in a blanket next to hamzah. you’re both a little tipsy, what you would say is fine enough to drive, but you already know your mother will argue against you.
“y’wanna get out of here too?” hamzah whispers, voice deep and soft in your ear.
“mhmm.” you say, comfortable in his arms. “wanna stay here for a second though.”
hamzah doesn’t complain, gently rubbing your shoulder underneath the blanket with his forefinger and thumb. it’s domestic, a gentle touch, and it makes you feel warm inside.
“was cute seeing you play with my prima.” you mumble, smiling to yourself at the memory. he laughs when he picks up on what you’re talking about.
“I don’t really think I understood what was going on like, that whole time.” he begins to ramble. “I think her barbies were like, beefing and shit.” he says, smiling down at you when he sees the way you light up with laughter.
“if we ever like, get married, i wanna have a girl.” you say. he’s quick to rebut you.
“that’s not how it works.” he argues back, stupidly.
“well then, like, we just have more.” you say, the mix of alcohol and sleepiness not giving you the energy to seriously discuss this with him. “you’d make a good girl dad, i think.”
he smiles at that comment. he’s seen it around on tiktok and other social media. he thinks it’s cute, and suddenly the idea of marriage and knocking you up doesn’t seem so scary to him. that gentle touch on your shoulders is moving down to your hips before you know it. you’re both aware that you can’t do anything on your family couch, but you know the intention behind his grip.
“i think you’d be a good boy mom.” he says back. “i could see you like, teaching him how to cook and stuff. i think if you had a baby boy he would be like, really respectful, not like brain-rotted.” you laugh at the stupidity of his comments.
“i think if you raised a boy, he would end up going down like, the alt right pipeline, and start watching andrew tate clips on youtube shorts.”
you both laugh at that - it’s obvious that you’re joking now, but you still enjoy the deprecating banter.
“if my kid doesn’t reach alpha male status, im sending his ass to the frontlines.”
you continue your painfully stupid chatter, not paying attention to how dark it’s getting.
your mother eventually creeps up to you, and you take it as a sign that you should probably start making your way out.
after saying your final goodbyes to your family members who are still standing awake, you’re making your way out the door. after a few cheek kisses and repeatedly denying the “no cab? you sure?” from your mom, you two are on the way back to your hotel.
hamzah’s hand is on your thigh as he drives. it’s another domestic touch that drives you crazy. the little things are really getting to you tonight.
“you’re good with kids.” you mumble, letting your thoughts out with no warning.
“yeah?” is all hamzah says, keeping his eyes on the road and his hand on your thigh.
“yeah.” you repeat back in a breathier tone.
“im not getting you pregnant right now, if that’s what you’re asking.” he mutters, still focused on the road. “I’ll cum inside you, but I can’t handle a baby yet-”
“hamzah!” you nearly yell. “i don’t mean- i mean yeah, that’s a part of it, but like- i guess you’re just like-“ you stutter, trying to gather your flustered self. “it’s like, a domestic thing I guess. makes me wanna settle down with you one day.”
despite how nonchalant he’s acting, he gets exactly what you’re saying.
“yeah. y’know, that little sundress you’re wearing?” hamzah starts, eyes tearing off the road for a second. “that’s like, wife shit.”
you giggle at the way he says it, but you’re flattered at the intention.
“kinda surprised you liked it that much. feel like guys think sundresses are just like, skin-tight skims dresses.”
“you look fucking hot in it, are you serious? like shit, maybe i will just get you pregnant if you’re wearing that.” hamzah pauses for a moment, looking over at you while your eyes widen. “i’m joking. by the way.” you let out a soft “aww,” making a soft smile creep onto his face.
“you don’t have to tonight. i’m joking.” you smile up at him. “but i do miss the feeling of you inside me.” you can tell that you’re at least getting to him a little bit; he’s starting to get riled up.
“duh,” he says, jokingly, but his tone changes with his next words. “ill cum all over that fuckin’ dress if you really want me to.”
there’s the hamzah you were looking for.
he’s already pulling the car you two rented into the parking lot of your hotel, and you can’t even speak before the silence is interrupted with his own thoughts.
“gonna be all over you the second we get to our fucking room.” he mutters, opening his car door. as both of you get out, you can see the hard-on already somewhat formed through his pants.
you love getting him worked up like this.
checking into the room is almost painful. he stands behind you as you speak in spanish to the hotel staff, cock pressed up right against your ass. you’re stuttering as she asks you for your reservation, knowing you’re about to get fucking destroyed.
he wasn’t lying about being all over you. the minute that keycard clicks and the door is open, you’re being shoved onto the bed, hamzah crawling on top of you.
it’s a pretty hotel room - you’re taking it all in as hamzah is on top of you. huge bathroom, silky sheets, relatively good size, yet there’s one thing that sticks out to you. there’s a long mirror, placed at the side of the bed.
it’s the perfect place to get fucked in front of.
you don’t even think hamzah has taken a glance at the architecture around him from the way he’s locked in on your body. you feel his hands gravitate against different areas of your body, resting on your hips, grabbing the soft flesh through your dress. he places a soft, warm kiss to your lips, but continues with a harsher, more sloppy one. it only continues on your neck, biting and kissing down to your collarbone.
he keeps his lips in a certain place for a second, and you already know you’re going to be covering up dark spots on your neck tomorrow.
“pretty,” is all he mumbles when he pulls off, moving down to add yet another bite to your neck.
he pulls the top of your sundress down a little bit, straps going over your shoulders. it’s just enough to free your bra, which he pulls off even quicker.
his mouth is all over your tits before you know it - as expected. he’s sucking at them, licking at the nipple while the other hand fondles the soft flesh around. you can feel him getting harder against your thigh, which you didn’t even think was possible at this point.
you can tell he’s getting frustrated with how fucking tight his pants are getting, cock getting harder by the second. he quickly unbuttons his jeans, pulling them down to his ankles - he’s a little too horny to take the effort to fully pull them down. when he pulls off his boxers he lets out a sigh, letting his cock free.
you readjust to do the same, pulling at the straps of your dress, but hamzah stops you, a large hand covering yours.
“want you to keep it on.”
yes sir.
you pull the straps back up to where they should regularly be, wearing your sundress like normal, just braless. hamzah takes a minute to catch his breath, but it’s hard when you’re under him looking like that. he takes in his surroundings a little bit more as he calms down, finally noticing the mirror to his side. you can tell by the look on his face that he’s got the same idea as you.
his focus lands back on you when he turns back to look you in the eyes, gently stroking himself. his hips roll softly into his hand, pumping himself loosely in his fist. he takes his other hand and pulls your dress up just enough to see your underwear.
he’s too lazy to get them off your body, so he just pushes them to the side, a finger sliding between the soft lips to your entrance. it emits a gasp from you, even though you were expecting it.
“you look so fucking good from here.” he says, breathy. your brows furrow for a second, confused as to what he means by ‘from here,’ but then you realize where his eyes are pointed -
- the mirror.
you turn your head to look at it too, and god, he isn’t wrong. the way his hands strain, groping at your thighs while he grazes against your cunt. it’s hotter than you had expected, the idea of seeing yourself get destroyed from multiple angles.
he presses a finger into you, and you flinch at the feeling. it’s not long before he’s sliding another one in with it, pulling at your hips with his strong arms to bring you down to his knuckles. you’re looking at yourself in the mirror as he does it, watching as he pushes you around like a toy.
he pulls his fingers out after curling them a few times inside of you, and you protest by trying to buck up your hips up again. he pushes on your womb with big hands, forcing you down.
“s’okay baby.” he affirms you in a soft voice. “wanna fuck you now.”
he grabs you by the waist, strong enough to pick you up with just his bare hands and flip you over. he presses your bodies close together once you’re on your hands and knees, your back against his chest. he nestles his head right above your neck, the perfect spot to whisper into your ear.
“look in the mirror,” he starts, and you immediately do what he says. “watch how fucking good you look while I touch you.”
your back arches as an instinct at his words, feeling his palms glide against your hips. your vision feels hazy, but you’re still paying attention to the way he clings onto soft skin.
you let out a whine, shutting your eyes and facing down when he touches your inner thighs, but it doesn’t last long. before you can finish his hand rushes to your jaw, grabbing your face, pointing your head back to the mirror.
“told you to look at yourself, baby.”
it’s hot, the way he’s in control of you, even if it doesn’t take much to get you to submit. he kisses at your shoulder blade softly, watching your desperate expression fade into excitement. he strokes himself one last time before the tip meets your pussy.
your breath hitches when you feel him slide into you, strokes slow. it fits in you nicely, the back of your thighs pressing against his when he’s all the way in. a finger and thumb caress the skin between your ass and hips while he bottoms out.
“c’mon baby,” he says, slowly starting to drag his hips in and out of you. “move those hips.”
you can’t argue with him, doing what he says on command. you roll your hips back the same way you roll your eyes, creating a rhythm with his thrusts. it earns a moan from him.
he grips your hips while his speed up, moving in and out of you with an unforgiving pace. it’s enough to send you reeling, squealing as you struggle to keep your focus on the mirror. you can barely keep your composure, the urge to shove your head in your pillow and just let him use you stronger than ever.
“wasn’t- fuck- lying when I told you I wanna come all over that dress.” he says, struggling to get his words out. it only makes you clench around him, his words driving you to your own finish.
you’re screaming a “hamzah! can’t fucking take it-“ while he’s plowing into you, building up a well-awaited orgasm. he waits until he feels that clench-and-pulse sensation around his cock, signaling that you’ve came before he pulls out.
he doesn’t even need to touch himself to cum after seeing you like this - he lets himself go, ropes of his semen covering the floral patterns of your dress.
he basks in the sight of you for a moment, catching his breath after his orgasm. it’s a lot for him, fucking you after being pent up the whole day. overstimulating, almost. you’re just that attractive to him, poor boy can’t control himself.
he lays on top of your chest, grounding himself. the feeling of being against you bare skin is comforting to him, a sense of home that you two both find in each other. you run your hands through the curls of his hair.
that’s what he is to you - home. just like how it feels to be here.
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your-local-baguette · 10 months ago
Text
Night after...♡
Warnings: not proofread, no nsfw/smut, just bllk boys caring..
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Itoshi sae
Although the rough night, Sae would wake up pretty early, knowing your exhausted self would sleep in. He'd leave a discreet kiss on your forehead, going for his morning run, the sun was rising, hues of salmon and pink mixing like paint. Not a single cloud was covering the skies, the view made it even more worthy. But he knew he'd come back to something even more beautiful, you motivated him to do everything, because he knew he'd come back to you, patiently waiting for him at home. When he came back, there wasn't a single noise in the house, he walked slowly, careful not to make too much noise. He pushed the door opened, only to see you, barely awake, eyes half open and hair messy. There was a faint of a smile on his face, although one on you was clear, especially when your gaze landed on him. He walked over to the bed while your upper body rose, your looked ethereal. He offered his hand, while you gently grabbed it, he pulled you up. You stood up, shorts and one of his shirts covering your body, your legs were trembling. You took one step after another, struggling to walk properly while he gently held your hand. But it didn't take long for him to slide one hand behind your knees and snake his arm in your back, lifting you up princess style. He took care of you for the whole day, knowing he had been pretty rough with you.
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Itoshi rin
Like his brother, rin always goes on a morning run to keep shape and admire the mornings heavenly skies. After getting some fresh air, he come backs with your favorite snacks and a drink. He'll usually spend the day with you, mainly in bed so you don't have to move too much. He takes care of you in his own way, he's a little inexperienced but he does his best. If you ask him to massage your legs, he'll be shy at first but he's damn good at it, willing to anything if it helps. Maybe, just maybe he will let you play in his hair, he just can't say no to you, if you really need to get up though, he will gladly carry you there even if it's three steps away. Just to tease him you called him your little maid, he wasn't happy but not enough to stop caring for you. If you even move an inch without him helping it's a big no,no.
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Ness Alexis
He's the kind to rub your stomach, play with your hair while you're still asleep. Soft music in the background, he has a gentle and caring smile on his lips, doing everything he can to make you feel safe and cared for. He was rough last night without realizing, he absolutely wants to make up for it even though you told him you like it. Will bring breakfast in bed and cuddle you all day, leg massage anything you want. He's a little sweetheart, he also kisses you a lot, knowing it comforts you, all kind of kisses; forehead, cheek, lip, nose you name it. He's looking at you with his pretty magenta eyes of his, gosh, he can't get enough. He wants to start all over again, he often runs his fingers along your back and your arms...
Only three characters, a little disappointed with myself on this but yea. Hope you liked it, if i hadn't mentioned the ykw this could have been if you were sick lol, but bye bye love youuu!
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moonstruckme · 9 months ago
Note
hey if you don’t mind, I’ve been struggling with a lot of anxiety and it makes my chest hurt a bunch so maybe you could rwrite something like that with anyone you’d like, ofc if you’d rather not that’s totally.
have a wonderful day dearie
Thanks for requesting baby, I'm really sorry you're dealing with that! I hope maybe you're feeling a bit better by now.
cw: anxiety, chest pain
doctor!Remus x fem!reader ♡ 1.1k words
Remus knows you mainly watch this show because he likes it, and yet he’s dozing off. After a long shift at the hospital, the clashing of swords sounds about as lulling as a thunderstorm outside the bedroom window to his tired ears, and his head slowly slumps backwards against the couch cushion. When snuggle closer to his side, head needling its way almost into his armpit, he thinks you’re trying to get him to wake up. 
“Sorry.” His voice comes out raspy, drowsiness clinging to his vocal chords like a paste. 
You pull away, looking up at him. “Oh no,” you murmur, “I’m sorry. I didn’t mean to wake you.” 
The guilt in your voice has him responding instinctively, “It’s okay.” Remus drapes an arm across your shoulders, encouraging you back to where you were. “I was only resting my eyes.” It’s a flimsy excuse and you both know it, so he moves on quickly. “What’s up, hm?” 
“I was wondering if I could have a hug,” you say quietly, tentatively, your eyes not quite on his, “if that’s okay.” 
Remus checks himself before he can look too surprised. “Of course it’s okay,” he says, tightening his grip on you. 
Granted permission, you go all out. You turn your body into his, both arms wrapping tight around his midsection and face burrowing in the soft material of his sweater. Remus adjusts his hold to get a better grip on you. He brings his other hand to your head, cupping the back firmly. 
Asking for affection like this, so explicitly, is unexpected from you. It makes Remus feel like he’s just had a cup of tea, spreading warmth through his insides and leaving a pleasant aftertaste on his tongue. You hate to need him, but he loves to let you. He’ll take any chance to take care of you. He likes to think a secretive little part of you likes to be cared for, too. 
The exhaustion in his bones melts into something heavy and fond as he pets the back of your head. “Everything alright, sweetheart?” 
You hum into his armpit. “Just felt like I needed this, for some reason.” 
“Any reason’s good enough for me,” Remus half-jokes, dropping a kiss onto the crown of your head. “Did you have a long day, too?” 
“Not really.” Your voice dips into a lower register, disgruntled and bemused. You turn your face up so you can see him but don’t pull away, scooting closer to tighten your hold. “Nothing’s happened, I just feel a bit off, I guess. My chest hasn’t stopped hurting all afternoon.” 
He can see the regret in your expression when his eyebrows go up, and Remus laughs. 
“Oi, what’s that look about?” 
“I’m not trying to put you on the clock.” 
“No,” he says, smiling as he kisses your hairline, “You’re not, honey.” But he does reach for the remote, pausing the TV and silencing your background noise. 
Your eyes narrow. “You’ve got that serious look, though.” 
“That’s just my face, I can’t really help it.” Admittedly, chest pain worries him. Remus is prone to worrying about anything that ails you; it's where his job and his boyfriend duties collide. Still, he doubts you’ve been having a heart attack for the entire afternoon, so he’s not going to frighten you by telling you about the vast number of things chest pain can point to. “Where does it hurt? Can you show me?” 
You sigh and lean back, putting space between your chest and Remus’ side. “Sort of here,” you say, flattening your palm over your sternum. 
“Is it a concentrated pain,” he asks, “or more of an ache?” 
“More like an ache,” you admit. “It’s sort of, like, burning? But that sounds more dramatic than it really is.” 
He ignores the last part of your statement, setting his hand on your chest and pushing down gently. “Does that make it worse?” 
You shake your head, and Remus hums. You haven’t been coughing; he would have noticed. He works two fingers under your jaw. 
“What else feels weird, sweetheart?” 
“I’m not sure,” you tell him, starting to sound a bit raw. “I just feel…not right, you know? Is that bad?” 
“No, I don’t think so,” he says, letting his fingers drop from your pulse point. ”I think you’re mostly okay.” He uses both hands to pull you into his lap. “C’mere, baby dove.” 
You seem far from unhappy at being moved, pushing your face into Remus’ neck and letting him rest his chin atop your head. “What?” you ask. 
“Did you have coffee this afternoon?” 
“Yeah.” You sound cautious. “Why?” 
“And did you eat before?” 
“Remus.” Your warning tone is undercut by unease. 
He kisses your head in apology. “I think your chest hurts because you’re anxious, honey,” he says. “The caffeine probably made it worse.” 
You go quiet for a minute. Remus rubs your back, sorry for the invisibility of your hurt but relieved that its cause isn’t something more sinister. When you pull away, you’re frowning. 
“I don’t think it’s that,” you say. “It’s never felt like this before.” 
Remus feels his mouth slant in sympathy. “I think coffee without eating is already a bad idea, but then if you got anxious and we started watching a stressful show,” he tries to convey some apology in his expression, “it might have made your nerves feel worse than you’re used to.” 
“I think I’m only nervous because my chest hurts.” You blow out a breath. “It’s kind of a chicken and egg thing, yeah?” 
Remus hums, running his hand up the length of your spine. He can feel your heart beating beneath his palm. “Humor me for a minute?” 
You sigh again. It looks strenuous. “Sure.” 
“Breathe with me,” he instructs, folding you back towards his front. You go willingly, though you seem tenser now than before, your hands nearly rigid on his back. “In for eight.” 
He listens to be sure you’re doing it with him, feeling your chest expand against his own. He lets his palm lie still beneath your shoulder blades, sneaking a gauge of your heart rate. 
“Hold for eight.” 
Remus feels your nose press into his collar. He turns his lips into your forehead, holding his lungs at their full capacity and knowing that if it’s difficult for him, it has to be considerably worse for you. 
By the time you’re finished breathing out it's a relief for you both, and you turn your face up to his with a bit less skepticism. 
“That was hard,” you admit. 
Remus bites back an I-told-you-so, but he knows his smile must say enough of it when you roll your eyes good-naturedly. 
“Why don’t I change it to something a bit lighter,” he says, nodding towards the TV. “We can do more breathing during the commercial breaks, yeah?” 
You appear to consider this. “And we can keep cuddling?” 
Remus’ chuckle lures a smile out of you. He’s exceedingly gratified to see it. “That was never up for debate.” 
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