#this sounds like im saying character design isnt work
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jealous of visual artists in fandom bc they get to do character design when they think about aus. when i think about aus i have to like...come up with plot and stuff and thats a lot of work
#this sounds like im saying character design isnt work#thats not what i mean#but sometimes i have aus in my head where all my thoughts are characterbased and not plotbased#and when those times come around i wish i could draw
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More pony designs! Im open to suggestions of any characters to do next.
Copy pasted lore dump from discord server under the cut
Subspace is a late blank flank and that’s one reason why he’s so passionate about his work because after the crystal thing he got it but also like when ponies get their cutie marks and they glow and shit sometimes??? Like when the CMC got theirs, basically that happened but a huge organic magic energy like that interacted with other magic powered things in the room and one of them was the crystal and it didn’t immediately start the rot, but it kind of planted the seeds for it. Think like cutie pox or mlp infection au/j im going to sound so lame saying this but what it did was more like Kion getting his scar in the lion guard where the venom confuses his brain from right and wrong and he starts lashing out at people but instead of making him lash out it like injected magic directly into his brain and shit. So when he and medkit got into a fight and Subspaces horn got snapped off and medkit threw shit at his face it seeped into his skin and had a really bad reaction to the crystal magic in his brain that literally no one knew about and then the rot started. Its like water and hydrogen chloride where water in the body isnt bad but if it mixes and makes hydrochloric acid in your body you’re probably not going to have a good time
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HIIIII i (raven) drew some of our sparkle on raven ocs!!!!!!
these are gene (she/it, left) and lucky hapigo (he/him, right)!!!! theyre our special little mipys and i love them dearly <33333333 we have an art acc but im posting this to our main idgaf LOL ill just rb it there
anyway info on them in the read more!!!!!
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about gene!!!
we made her for the purpose of an unfinished fic. shes supposed to be the "maidler" (maid+butler) of ai seeyu, who we hc is fiiiilthy rich. she and ai are best friends, and they have this sort of symbiotic relationship?
ai does all the talking when guests are over, and generally does anything that needs any sort of Smarts, because gene doesnt like to speak much and isnt very book smart. on the other side though, gene loves to do house chores and take care of ai, and do basically anything that needs heavy lifting, which we hc ai cant do due to disability.
theyre around the same age id say? im not really sure. gene doesnt attend the school as of the fic, but i like to think it starts attending after the events of said fic!!!!! she hangs out with the one star students pretty much exclusively. shes really shy.
also yes her design and name are a vague nod to the jackbox character gene! we conceptualized her first with the idea of a maid/butler character that we could make a fesh pince joke out of, so we started with the nickname "g" and bibi just went uhhh GENE for its actual name LOL
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about lucky!!!
lucky we first thought of with the concept of "sor oc with a voiceclaim of skullvolver" that i THINK came right after the godgame stream with the iconic payphone bit?? cause we were like oh skull is the only one on this stream not in sor. thatd be funny to make as a joke. ...it was quickly no longer a joke. the voiceclaim part isnt super serious though LOL he sounds like that annoying ppl as spiderman bit
we came up with the name lucky hapigo because name puns are very fitting with sor, and it kinda fit well with the personality we wanted to give him!!!! lucky is basically as his name says!!! happy go lucky!!!! hes in the hero club, a very small club of two tokusatsu type heroes who get no work because raven is saving the day all the time before they get a chance. hes pissed at her for it.
initially i was gonna make raven and lucky cousins? im still on the fence about it. currently not canon to his lore but idk it still could be LOL
ALSO I OC X CANON SHIP HIM WITH ZERO. YKNOW THE GOKU KNOCKOFF ONE STAR STUDENT. THAT GUY. i thought itd be funny and cute LOL. theyre really cute together in my heart. two very nice boys who are kind of dumb and need to spar with everything that moves.
also lucky LOOOOVES idols. hes strawberrys biggest fan and clams up when hes near her LOL hes always cheering for her!!!!!!
his toku fit currently doesnt exist i havent designed it LOL. i dont think he has a Full helmet, just a half one with a visor and lets his ponytail stick out the back. its probably very magical "girl"/idol adjacent though. idk!!!!
can you tell im attatched to him
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Devil May Cry 2. The pimple-faced teenager of the series, widely regarded as the worst game in the franchise.
While yes i agree with this viewpoint to some degree, and i think all the jokes about it being the worst one are funny... i honestly dont think the game is THAT bad. In fact, i think people give it too much shit.
Ill start out by saying this: no, the game isnt amazing. Its under-developed, rushed, and in no way is it up to the same standard as the other 4 games. Im not saying its this perfect game, but its not as horrible as some make it out to be.
Ive played through the game on the original PS2 version and the remastered version, and although im yet to complete Lucia's campaign, i can confidently say the game is mediocre at worst really.
First the gameplay: Boring? Yes. Definitely. Do you like standing in one place and shooting everything for 15 minutes untill it drops dead? This is the game for you. But you dont have to do that, it just happens to be the easiest option because the controls are so jank. I spent (some) time myself learning the combos, turns out it depends on the way you angle the joystick, and once you get the hang of it, its not that difficult to S rank combat encounters at all. Its annoying, but not impossible, and the combos can honestly look pretty cool imo.
The movement is also another thing, the dodge animation takes way too long to perform but i do like the forward dash. Its a nice alternative to using stinger as a makeshift movement dash, i wish they kept it for furture versions of Dante. (Yes i know theres the trickster dash, but he doesn't do a flip)
I also really love the flying mechanic with aerial heart, and the different kinds of core thingies you could combine as a whole. A unique feature that kinda got combined into other things in Dante's design.
A few of the bosses, if they had been fleshed out and maybe balanced a bit better, could've been just amazing too. Furiataurus for example. One boss i feel was done well though was The Despair Embodied, and although you can just stand around and shoot it to death like everything else, you do actually have to put effort in to not get hit and die. (Trismalga is also kinda in that boat too, a well(ish) done fight you actually have to put effort into, but i personally didn't like it.)
Next, level design: You have to admit they did some cool things with the level design. *some*. The whole "grungy city" vibe is something i found very interesting, and the trippy purple iteration of lower town was, while infuriating to navigate thanks to the camera and graphics (esp on the ps2 version), was actually quite neat. I also really liked the clock tower in Lucia's campaign.
And also, the music. Can i just say, i think dmc 2's soundtrack is my favorite one out of all 5 games. The ambient background tracks are almost dreamy, especially Lucia's ones, the boss themes honestly go hard and the piano track that's repeated throughout the whole soundtrack just sounds good. If you take anything away from this post, its that you should listen to the soundtrack. (I reccomend the tracks "Unholy Relics", "Cry for the Moon", and "Shoot the Works")
The character designs are another thing i think they did well in this game. In my humble opinion, Dante's dmc 2 style is the best looking one in the whole series. Lucia also looks quite cool, her devil trigger form especially.
The characters themselves, Dante especially, need work, but might i remind you the developers were rushed when making this game. They didn't have enough time to do everything they wanted to do, 6 months before the game was supposed to release they didn't even have it in working condition. It was only thanks to Itsuno stepping in as the director that we got this game in the first place, and all he could do was salvage what the team had already created and get it in a releasable state before launch.
If only they had a bit more time (and maybe resources), dmc 2 couldve been quite the cool game. Though, on that note, if it werent for dmc 2's catastrophic faliure and Itsuno's prompt pestering for a sequel so the franchise didn't die outright, we wouldn't have gotten dmc 3. Though i think Capcom would've made a 3rd game regardless of the scenario.
All in all, i dont think dmc 2 is that horrible of a game. If you have the remaster collection, or even the original PS2 version, at least try it. Give it a go, play through the first few missions and kill one or two of the bosses.
Don't take it seriously, just have fun and enjoy the game in all its janky half-finished glory. If you look at dmc 2 that way, i think you'll enjoy it a whole lot more.
Or dont. Yknow, its your choice.
#devil may cry#dmc#devil may cry 2#dante devil may cry#lucia devil may cry#also#bloody palace (and sin DT technically) was introduced in dmc 2#and i didn't even mention its the first game where you can play as Trish#a lot of design elements carried throughout the series from this game#but thank god they left the “pay to win” doors behind.
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Surprisingly though our final dress rehersal went great hold on ill type out everything under the cut. Suicide mention tw
So the show im doing is about a family of three sisters and their parents, the oldest sister has just attempted suicide after her first semester of college and the show is about her coming home after that and her and her family coping with whats happened and trying to understand and grapple with all of their issues. Its a very heavy and depressing show. We had a sound designer who was supposed to have there be transition between scenes music and a few important sound cues. He decides that for some reason he wants there to be upbeat music playing in the background of literally every single scene including the ones where we are explicitely talking about suicide??? So were saying lines about a character trying to kill herself and underneath us talking theres happy music playing. Its very dissonant and distracting and frankly ruined the tone of the show, a lot of the show is the pauses between our lines and how stifling and unnerving that silence feels. But the sound design guy hated solence so he was like we should have background music (: and this is unanimously disliked by EVERYONE except the sound guy, i think that the director hesitated to be more firm about it and instead was like can we tone it down a little because he and the sound guy are good friends but he really shouldve been more firm and said no from the start but anyway. Yesterday he finally tells the sound guy that we have to cut the background music it just isnt working. The sound guy gets upset and he goes backstage and he deletes very specific important sound cues that we need for the show and then he storms out of the theater.
Also before this we found out very late that the reviewer for the paper was coming last night instead of another night so we had to wait until 7:30 to start the show lmao
Anyway we were able to do pretty good despite it all
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man. batdr archives. what
i hate them
sorry im gonna go full on hater mode here because oh my god? oh my god
i’ve got a sneaking suspicion that this came out now as damage control for the AI thing because 1. it wasn’t included in the game all along like BATIM’s archives were and 2. this tweet
like was it thrown together in such a rush that they forgot a whole ass character?
or it is a joke and was a planned action half a year after the game came out but eh who knows
either way this is not what i’m here to rant about (cuz im sure this is gonna turn to a rant)
it’s about bad writing, bad exposition and bad game design. buckle up!
i see what they mean with the smile being a challenge to create, you can see in countless animations for fansongs how different artists tackled that and for one i think they did that very well
however. why the clothes exactly? is it just a meta reason with no reasoning in-universe whatsoever?
and look i’m not a fan of the ink demon having a voice (though i respect the craft behind it, the voice actor is very talented, it’s just a personal preference) BUT if you made the ink demon talk you should by logical extension either make toon bendy talk as well or explain why the hell he’s talking? i can see it being distracting but there are characters that have squeaky annoying voices in games and they’re fine (and it’s not like toon bendy is around the player for a super long time)
i dunno what logic this whole thing operates on anymore but if joey commissioned the ink machine then it should be his and arch gate got all his shit after he passed away so idk what retrieve is supposed to mean here
but it could just be badly written sentences and the archive is full of those (once again making me think that the thing was done in a rush)
that’s fair i guess
yall did make him look like a generic demon tho
i mean... it could be worse? if the goal was to make him look out of place then it was achieved but idk if it’s actually a good thing
i do like the bit about Wilson influencing how things look under him being in control of the cycle (though they have a very silly definition about what the cycle is but more about that later)
dude. the beast bendy design was already bad in BATIM and they made it even worse in BATDR like what TToTT
its just an angry mountain of muscles, the batim design at least had that leg injury thing going on which made moving with front arms make more sense, this dude right here is just a big inky gorilla (and not in a good way)
playing as the final form in on itself isnt a bad idea, does sound quite fun, personally tho i did not enjoy the very ending on the game
i dunno it just felt weird and all the other characters randomly appearing and the lost ones attacking being so awkward and ink demon acting as if they could kill you... nah man i wasn’t feeling it
okay so lets get this straight
cycle = a series of events that repeat
breaking the cycle would mean doing something different and stopping the cycle from continuing (so what... wilson was doing actually)
saying that making it restart again is what breaking it means is just??? no?
“satisfying face reveal” welp. each to their own XD
i see their purpose theme and thats neat and all but man do i hate how henry in this game is just. there and how some stranger is the person helping him get out of his horrible fate like its sooooooo unsatisfying
yeah she got more personality ill give her that
but she’s not a beacon of hope. she’s a beacon of tearing away the satisfaction of defeating a villain that we as the player worked hard towards
and uh... isn’t getting thrown into a horrible dimension full of monsters that audrey isn’t familiar with and is supposed to be freaked out about a bad moment to introduce a familiar face? like from a writing perspective, because it happens nearly instantly as chapter one starts
shouldn’t audrey be unmotivated then and struggling to figure out the world on her own? the player should also be haunted at this world, like it’s a horror game bestie ! don’t make me comfortable
well glad to hear the confirmation on that batds is happening in pararel to batdr
but his involvement in the main story is honestly such a nothing burger
is he there just so you can put batdr on the “can you pet the dog” site?
oh ok so what you’re basically putting down here is that he’s a boring perfect extremely rich guy, wasn’t even a bad father, completely stripping wilson’s arc of depth, cool, was afraid there would be something of substance powering the backbone of the plot of this game
and saying that both joey and wilson are worse people because theyre cringefail at business XDDDDDDDDDDD
ok here is something that im glad they addressed because ive been wondering about it - how audrey forgot that joey was her dad and how did she end up working at arch gate then
i suppose it implies that there’s something we might still learn/theorize about it, like for example if it was the machine drawing her in or gent wanting to get the machine back and manipulating things into place from behind the scenes
i really wonder how you can enter in and out the ink realm unnaturally but good to mention why he looks like that if he’s supposed to be nathan’s son
you cant just say that a character was important to the story, its not gonna happen from words
how is she important exactly? she just talks and uh.. helps audrey make the drink that makes you fall asleep? man that section of the game was Weird
i do want to like her, she seems nice and there could be interesting things to her backstory but as for the plot she really didn’t do much, sorry, betty
if you wanna say that pushing the plot forward by giving audrey that drink and then alice appearing outta nowhere and kidnapping here is a good big contribution then idk what to tell you... its such a bad way to make the plot progress, it was so confusing because characters were behaving as in forced to do Things to Progress the Plot (especially Audrey drinking that thing at all like seriously girl?? and Alice appearing comically at the last sip like wooooooow are you for real)
ah. so they were attempting a redemption arc
[saying this he didn’t threw aside the large rock. he was right to be holding the large rock]
this sucks man! what did joey help correct exactly? created more ink people to suffer eternally? wow, dude, thanks
also lmao what learned from his mistakes, did you HEAR his dialogue at the end of batim?? (an audrey can be heard right after that scene as well so isnt his whole change of heart supposed to be happening around here + allison has already been added to the squad)
it’s just... it’s just such bullshit man
you can make us like joey as a character but don’t you fucking dare make us like him as a person
bad. just bad
(aaaaaand this is the part that made me realize i wish the archives just. weren’t added! wow! i’m even surprised with myself with how much I Don’t Like them)
WHAT flaws??? hello??? please give it a big thinking and tell me what flaws does Audrey have im shaking and crying
also is her “deep dark past” supposed to just be like bEINg JoEY DRewS DAUghtER OOOoooOOo? lmao. wow so dark wow so deep
i dont know why this story needed a fresh pair of eyes because the story is that audrey is joeys daughter and that wilson is nathan archs son and that bendy is bendy. wow so deep so dark and complicated!!!!!!!11!!111
also whats the point of fresh eyes if you welcome us with familiar faces?
also sorry to break this to you but its not hard to stand out from the kinda cast that is presented to us in this game. sorry i cant decide if i care more about audrey or random employee number 24 with a random problem that i have 0 reason or time to get attached to. i seriously cant decide
suuuure we were so muddled xD oh you got us so good you sneaky little cheeky little quirky little
cant fucking believe we almost had a proper nathan arch jr and a secret one eyed villain that there was so much hype about and theories that they obviously tried to deliever here
its speculative but. knowing that they take inspiration from fan theories - they admitted to it and ex employees said so, i think we would have to be in some serious denial to think that @lucky-dreamfisher‘s one-eyed bendy theory wasn’t meant to be represented here with wilson’s character
ALSO THIS NARRATIVE. THIS NARRATIVE HAS ZERO- NO, NEGATIVE AMOUNT OF COMPLEXITY
GOD
this story makes so much LESS sense based on what you said! aaaaaaaa we were so close to greatness
what is so wrong with not resetting the cycle then?
not that im a fan of how wilson was approaching things, he very clearly wanted to make himself the ruler of this realm and have power over everyone but sounds like that sure beats living under ink demons reign?
but also idk if this is entirely true like in batim chapter 5 we can see that lost ones were capable of making that lost harbour and sammy is later mentioned to have mastered a special ability too so??
i wish we learned more about the pit because it sounds quite interesting and we were working hard towards getting there and finally didnt get to see it at all (a shame! very unrewarding to the player)
im not gonna comment on reverting here cuz its a serious mental thing im not knowledgable about
i haaaate this
you... this is not how exposition is done!
show don’t tell?? how about SHOW don’t TELL??
what in the goddamn. you can’t just pull that outta your ass and say yep. this is how it is. bro. dude.
im referring here to the ink machine bit, the previous sentences can actually be seen in the story
but the design does not reflect what is written here
and they are doing so much of that in these archives, this telling of the story in a place that is not meant for telling of the story, you do that IN the STORY. rarghrgrh
surprise i found another nice thing: confirmation on that alice was the one who mutilated the butcher gang, cuz i dont think that was ever confirmed before but at least you can find implications of that in the game so its fine to outright confirm that here, good job about that
i dont know what theyre on about carley, she doesnt really look like that to me and ive looked at her model in the archives, in the files and at peoples renders of her and i just dont see it
but i guess it might mean it was like a suit that someone got stuck in- FNAF?!>!!>!?
no way. no fucking way
we got robbed what ToT
he was removed in favour of WHAT???? AMOK????
dude there ill be real. there’s barely anything that is worth keeping there instead of having him play a bigger role
and im not even that big on sammys character! hes one of my least liked characters personally even! but at least there is something more to him and just man after 5 years you could have given him more than just a dumb wilhelm scream joke, that almost feels like a spat in the face lmao
thanks for again confirming something though with that flow thing, as we noticed sammy uses gaps in the wall in batim chapter 2 to travel around the place
why not have him teach audrey the flow ability? imagine how could that would have been
im just baffled this exist but sammy apparently had to be cut out
lol
lmao
moving on
my brother in christ why are you making it a mystery if she will appear, she literally appeared in every game so far with quite major roles
also... what layers? sure in batim with her story (susie’s story) there sure been some layers, susie’s story in batim is probably aside from joey’s story the deepest character arc they got
but alice in batdr? she’s there to play a stupid game she set herself up to lose, get mad at that (eh?) shoot you and die
what layers, really
gender
but also idk i found the fight annoying and random, you could throw it out and not much of value would be lost, put sammy back in
YOU MADE HIM NOTHING
YOU TOOK A PERFECTLY FINE ENEMY AND GAVE IT ANXIETY THATS WHAT YOU DID /j /ref
idk if id describe the ink demon as putting the player on edge because he doesnt actually roam the place
you see a grey overlay on your screen and you need to hide or you die... which gets tiring fast and annoying
you totally could still have lurker (even if just restricted to some areas) as a free roaming monster
and the unlikely ally thing is just so bland like yeah he’s there, we know nothing about him aside from that he eats hearts, incredibly charming fella
not thrilled by his design either but that issue i already had with the first trailer but i guess they just sticked with that
bendy devs not use mental illnesses as derogatory terms challenge
i like the crab boy design, he’s sillay
bro forgot a texture tho
so yeah not. happy with the archives
sorry if im like overly negative but ive honestly tried to give this sequel (because despite what they were saying it IS undoubtedly a sequel) my best assumptions and it turns out its nearly all the worst assumptions
its annoying, im annoyed
they should hire a writer to help them get this mess together, maybe get adrienne in on it, i dunno, because clearly if they need to be specific and not leaving things open like in batim, then they arent managing very well
they even fucking killed harold
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i completed the demo for metaware high school

shoutout to beloved mutual autistic nari for selling me on this, and sorry for forgetting to make this post until now lol. thisll be a long one so strap in!
so i think its safe to say that ddlc really shook up indie gaming from a cultural standpoint. first is that it helped people figure out that visual novels have value as a medium, inexplicably. theres been this weird holdover in western gaming culture at large from like, the 2010s xbox era, where visual novels dont count or something. if people engage with them at all, its dismissively, and people come away with the idea that everything is a sound novel and therefore boring. but like... not only are sound novels good, but ryukishi07's work is the only example of a vn not having an interactive component. dating sims are basically stat managers, detective games require attentive puzzle-solving, and a lot of vns outside that have interesting gameplay hooks like va11hallas drink mixing
all this is to say that i feel like ddlc was designed in a lab to be a 'hiding medicine in the balogna' situation, where people can say that it may be a visual novel, but its totally worth it for the funny viral scares. well, im glad it did, because now it feels like people are very very slightly more receptive to visual novels
but, more importantly, it brought more attention to the postmodern potential of video games as a medium. this isnt the first time that gaming has borrowed aspects of postmodern literature (characterized by interacting with itself and intentionally subverting audience expectation) such as stanley parable's famous use of a unreliable narrator within the context of a controllable story. but ddlc makes it feel ludonarrative. games like oneshot and imscared already paved the way for games that interact with the player as computer files and use this context to create puzzles and simulate a haunted computer, but ddlc was one of the first games to make a character aware of the fourth wall and interact with their negative feelings on the matter. traditionally, 4th wall breaks are treated as comedic, seen best with characters like gwenpool. but... wouldnt knowing that not only is everything in the world fake, but there is only a single person who actually matters? a player that has agency that you are designed to lack, a sole audience member that you are asked to perform for. thatd fuck anyone up.
hence, metaware high school. fun fact, because of how much i associate VNs with high school settings with japanese culture, i keep wanting to pronounce it metawarAY, but that ruins the pun of the portmanteau of meta and aware. i played fucking めたわれ bro.
so its pretty clear that this game is iterating on ddlc, only in the context of being in a demo. in addition, it takes more of a character studying approach to how individuals understand their world. nari gives into despair and helplessness knowing that she is helpless to fight her scripted actions. hope takes a very relaxed and lackadaisical "its just a demo, bro" outlook, izzy is obsessed with fulfilling her role but anxious because she doesnt know what the full game is. the idea that they dont know the full game is interesting, because it brings to mind religious undertones. christians, as children of god, are 'supposed' to live godly lives, and seek fulfillment from something that they can only trust is invisibly real. the difference is that the player is different from the creator. i didnt make izzy, but its still her purpose to demonstrate the game. what is the punishment for failure? what does failure even look like? is it worth the risk to find out?
going back to nari and hope, i find their dynamic really interesting. the game presents nari as a mysterious character to begin with, hardly talking except for the end of routes. personally, i think it makes sense for her to have such a connection to hope. i should capitalize her name so you dont get confused, huh. its funny because nari has a pretty hopeless disposition, resigned to her fate and disillusioned from her surroundings. i dont think she has completely dehumanized the other characters in the same way monika saw the other club members as meaningless code. my view is that nari is just as real as her friends, and any disregard of them is just from post-realization depression. the player isnt more real or more important, at least outside of the demo's machinations that nari is forced to work within, but instead a lovecraftian intruder from outside their schema of reality. Hope sees them as more of, like, some fella. weird glowy thing. i wonder if they like mochi. this isnt out of stupidity or callous disregard, we are shown scenes of Hope being emotionally considerate and using the structure of reality in creative ways (the "what word am i thinking of" gate), so we as the audience know that Hope is making the personal choice to acknowledge the world in a more positively nihilistic way. yeah, its a demo. thats what the world is. wanna get mochi? i like mochi
i think if Hope werent so roxy lalonde flavoured, Aspen would be my fave. nari reacts with despair, Hope reacts with a casual smile and a shrug, izzy reacts with concern and anxiety, then aspen reacts by thinking about how they can directly benefit from the situation. the second they find out the player knows about the future, they sequester you into a very long series of questions. like, im convinced if the the apocalypse was happening, aspen would cheer and go full mad max. i think this extends to why they want the game to be a dating sim so much, because that would be the genre that directly benefits them the most. like, if its a detective or mystery game, theyd have to solve a mystery or die or whatever, but if its a dating sim they get a cool ephemeral entity to date!
and then theres chris. shes something of a mascot for the game demo, so i expect her reaction to reality (read: her personal philosophy) to be pretty important. from her route, we learn that she loves visual novels, and from that she wants to make the player enjoy her visual novel (demo) too. i think this is interesting on its own: if you learned that the world was a game, wouldnt you want that game to be good? especially in the context of the player messing around and taking the piss, where she gets upset that youre not taking her effort seriously. if izzy is the stage director, chris is the lead actor, at least that's how she's appointed herself. actually, her contrast with izzy is interesting, because theyre both the only characters who feel dedicated to performing their roles appropriately. with izzy, it feels more negative, but chris feels more like a sincere and intrinsic dedication. she wants to make the world better, just because shes enjoyed so many other great worlds and wants to spread that feeling to others.
so yeah, this feels like a more exploratory expansion of ddlc's concept. but upon reflection, i dont think theres anyone who copes with their circumstances the same way monika does. monika goes through a sort of philosophical derealization where the player becomes the only thing thats real, but nobody in metaware feels the same level of disconnection in my opinion. nari gets the closest of course, because she has the most intimate awareness of the games code and script, but shes uniquely powerless and is forced to recognize that, in addition to the aforementioned realness of her friends. so she CANT be a yandere, she hates the player for essentially being spoiled by having the whole world live and die by their convenience. ddlc's player is the most important person (positive) while mwhs's player is the most important person (negative, in naris perspective). it reminds me of how everhood positions itself as a response to undertale, building on its interaction with games as an artistic medium by building on its themes without presenting itself as a correction. i also just love the fact that since the world being a demo is a known truth, no characters perspective is presented as definitive, which does a better job of inviting the player to engage with the world and come to your own conclusion on what reaction would be the most justified
oh, and the ending... its like every character is confronted with the ultimate culmination of the world, as a direct challenge to their personal outlook. Hope's playfulness dissolves into panic, because she never seriously contended with this and used her casual playfulness as a coping mechanism that doesnt work anymore. nari meanwhile is totally nonreactive, this has been a forgone conclusion for her for a long time, such an innate inevitability it may as well already have happened... which doesnt make the moment any more enjoyable, shes panicking as much as Hope. izzy's biggest concern is her friends, the ones shes been panicking at the whole game until that point, the ones shes been relaying her concerns to and desperate to force into line to try and Play Their Role as theyre supposed to, just in case. but shes alone anyway. aspen reflects on their efforts to extract meaning and benefit from their circumstances and lements never having real control. chris romanticizes their memories and just expresses thanks for everything, ever positive. its an interesting analysis of their culmination of all their philosophies. like, hope and nari were pretty opposed, but they feel pretty similar in the end. chris's optimism cant hold up in the face of oblivion and fades into the same mournfulness and regret as her friends. end the end, regardless of outlook, its hard to change the basic human reaction to inevitability and tragedy
metaware is immaculately crafted, its a wonderfully made exploration into human reactions to fundamentally inhuman circumstances. the characters all feel unique and reasonable, memorable yet realistic, but still with a thematically relevant twinge of scripted performance. anyone who doesnt like visual novels can kiss my ass, youre gonna play this and youre gonna like it.
so yeah, excited for the full game! i hope its a roguelike deckbuilder
#metaware high school demo#metaware high school#mwhs#completed#revisit#for the record steam says i played this back in late july#i... think that was before i started this blog? thatd make sense#either way! thank you again nari for getting me to play this#and for reminding me to make a post about it#youre a real one!
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im still in awe that nintendo decided it was a good idea to reveal mario kart 9/10/x (im gonna call it mkx) with the official trailer for the switch 2. theres so much to talk about with it
24 characters in a race is double what we've ever had in any mario kart game ever, save for the surprisingly well performing mod for mario kart wii. if that can run well, as well as fortnite having 100 players per game since 2017, i think its safe to say that 24 racers isnt much of an issue as long as dedicated servers are available. that being said, it wont be too great if the roster isnt quite a bit larger than 8's. im expecting most if not all of the characters from previous entries to return, except for all of the guest characters. sure, it would be nice to see link and pacman come back, but this is mario kart. maybe make them dlc. hopefully they ditch the costumes from the main roster and give them their own section like how yoshi and shy guy have alternate colours in 8. replacing those would be new characters such as e. gadd, foreman spike, and ninji. honestly, writing out a whole wishlist for characters is something that would take up a lot of time.
id also like to say that this mario kart may not be like any other. how will 24 characters work on retro tracks? will the retro tracks work well with the established length of nitros? are the nitro tracks really as long as mario bros circuit seems to be? will we even get retro tracks, or will we get 32 completely new tracks? is this a reboot? its incredibly hard to tell with what little of the game we've seen.
also, what are they doing with the karts? are they going to be customizable? was that just a gimmick for mk8? is it going to be a mix of both? how many karts are we going to have? are we getting any classic karts other than the 3d hot rally one? how about ones based on previous games in the mario universe? despite how silly it would be, id love to race as a hill, starship mario, or just a block. i hope they get really creative with karts this time. while customization was nice, i want to see more creativity in designs that dont allow for customization.
im really hoping this sound track bangs as hard as every other game's. i dont think anything can top toad's factory unless it comes back in mkx. its really hard to predict what it could be like, but im assuming it might be a mix of 8's jazziness mixed with wii's electric bumping vibe just going off of the style they've given the game.
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im confident enough to post FFAK, which has anal prolapse, but i dont post the true drama....... my opinions about manga. *dramatic music* sometimes i kinda want to do some reviews.. its mostly me complaining.. it makes me sound so bitter like "do you like anything kosmic!" and..yes ! i do!!! okay!! i like a lot of things. once in a while, i dip my toes into a popular series to try to see if we are a good fit. Series like: Beastars, Dorohedoro, Dungeon meshi,ect.. and i kind. well. I dont like any of them LMAO. I mean, Ok, i actually really was into Beastars for a time, but after the fight with the bear guy (its been a few years sorry) and that story arc concluded.. it just spiraled to laughable levels and did not recover. I was genuinely laughing at it at times bc it kind of felt like a desperate scramble with the like. loopholes and power upgrades.. But I was invested for a time, it had a charm to me! I also loved the art and im curious about the authors next series about santa (partly because i too, am writing a story about santa). Dorohedoro has a great visual style, fun characters, i enjoyed reading but it also kinda didnt ...land for me beyond that, which is a shame. I feel like it is a series that "should" have clicked with me. And its like, not offensive to me but.. I'll forget that ive read the whole thing. I like STUFF in it. but thats not enough for me anymore. If i had read it when i was younger tho, it might have been a diff story. idk. My most unpopular opinion of all is that... I hated Dungeon Meshi.. Sure its ..pretty! cute designs. but i found it SO painfully boring and it actually was a struggle to finish. in the end, it felt like a waste of time.. SHOCKING take i know. That is the darling of everyones heart and i like, understand WHY its popular. .. but for me, i was not fed by anything. i am unfed and starved and going to eat elsewhere oh, and i.. as a person who has read a lot of fighting mangas.. I have tried to read chainsaw man, but i dont know if I can. I did finish Fire Punch. I'm surprised to say: i kinda liked it but it took a long time to force myself to read thru it. I honestly hated many aspects of Fujimoto's storytelling/character acting that i didn't think my opinion on it would change, but I'm a little more open to it now. I dont think i could ever super be into it or whatever, but i did find genuine enjoyment in aspects of fire punch. I did not really like look back. I haven't read his other one shot(s)? Where am i going with all this..I guess im giving some unrequested reviews after all...oops... a lot of this is spurred by how houseki no kuni is one of my most fav series, not only visually/characters/story/ect.. but i cant lie.... the ending... was kind of a flop for me... gorgeous and poetic ig sure but.. AUGH! it isnt what i wanted. maybe it'll be one of those "it'll grow on me" endings but thats mostly me having to go thru the 5 stages of personal grief and gaslight myself into it, but as the like actual honest first-reaction feeling it kinda lost me. I think it did not work when i felt the confrontation btwn phos/cinnabar wasn't the one i wanted to see. i will say tho, while im dissapointed, its not like a DEEP one or anything. I know its a miracle to even get to an ending.. i guess my take away feeling from it was like "everything fit together too well, too planned" but didnt feel planned, emotionally. I wasn't sold on it. Anyway, im here to speak my truth and my hot takes which, i honestly dont even want to have that one about HnK but its the real feeling i have for it.. Once again Utena's ending just has made all these other issues i have with various stories more obvious LOL
#the series i hate MOST is one piece#those who know me in my life#know this truth about me#i loathe that thing!!!!!!#i am a hater and i dont wish to be changed#oda does good color spreads tho
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im thinking about making a patreon because i .. uh .. i cant justify drawing for myself anymore and its killing me lmao
it takes me really long to draw so any time i hav should be spent on comms... iv been trying to fight off burnout by drawing things i like inbetween commissions like that sv anatomy practice and vampire/werewolf mngling was just for me but it still ended up setting me behind schedule because i had to rest my eyes and wrist afterward. but not only that i also wanna like. make a lot more things ...
like i wanna do animal, insect, architectural, jewelry studies and fashion and character design explorations and try designing icon packs and branch out trying embroidery with mixed media and clothes making and get into making like 3d things with clay and soft sculptures. i wanna make historical fashion coloring books with việt phục and fashion zines ...
also theres a lot of stuff i dont post bc im not sure if anyone would be interested in all the design concepts and notes i had for example the homestuck dreamer outfits or the various sha hualing designs and sketches i had before getting to the thing i posted? like i hav a bunch of different sqh outfit and hair designs but theyr more clothing based and not detailed character/face art ...
idk !! it sounds like an excuse. its like, who cares just post it ! i know i shouldnt value my art by the amount of numbers i get from posting on social media and i dont mostly but its kinda unavoidable ? to me ? i know i only post fanart and ppl follow me for that and its not a bad thing ! being realistic i just dont think anybody but me would be interested in it ??
i dont know. god. i dont know what this post is about. ''i dont think anybody would be interested in the things i really wanna make'' but im thinking about making a patreon for things i really wanna make anyway because thats the only way i can justify it is if i can profit off it in some way. i dont really want to, but with my financial circumstances i dont know. i never wanted to make my livelihood off my art. i dont even consider or call myself an ''artist'' really, i just want to MAKE art
i dont know why i still cant find a steady job after 5 months applying to everything and its making me miserable. its embarassing, they say to be persistent with jobs but calling and even walking in to check on applications and watching employers awkwardly try to turn me away without just flat out telling me no even though none of them hire me is an exercise in public humiliation. how bad do you want a job? bad enough to make a fool of myself with nothing to show for it. and i want to make art for myself to cope but it takes too much time and time is money
maybe this post is about my art anxiety under capitalism. i dont know
i think im safe enough now to admit my friends gofundme i was posting about months ago about helping their friend escape their abusive household was actually my gofundme because i was worried about them finding out and preventing me from leaving or internet stalking me afterwards. i did hav a scare when i got a phone call i thought was from my brother but ended up being a police officer, whos my mother's friend ...
but anyways. me admitting this is just to give context that. i ran hundreds of miles away from financial security and everything i ever knew and im still struggling to find steady income nearly half a year later. i just dont understand what im doing wrong. is it my name? is it because im not from here? iv been working continuously ever since i could legally my resume isnt BAD. am i just stupid? should i have just tried to make peace with my lot in life?
i thought getting away from my family would let me be in a better place to create more art, thats one of the things i was so excited about but this feels just as stressful as when i was the only earner supporting my family during covid. i just want a stable job so i can make art. i dont want making art to be my Job. i dont want to be a ''starving artist'' begging for people to care about my art i just want to make art. but fuck i dont know how to sustain any of this
sorry for this mess. insurance is different out here and i havnt been able to find a psych either so its not like i can talk about this in therapy instead of venting on my art blog. all my life i wanted to make things without the fear of it all being destroyed. the main reason i havnt branched out from illustrations is because its entirety can be saved digitally even if its physically ruined. my sketchbooks were thrown away or ripped apart by my family either from carelessness or anger to hurt me but now that im finally enough safe to have them again or make something i can hold in my hands without the fear that someone will come in break it and make me clean up its corpse i cant afford it
i dont know what to do. is it worth it? is making art worth it? i mean. its worth the rent this month. and i still love drawing god this is probably bad for business because i dont want people to feel bad for commissioning me or anything but not to be dramatic why does it feel like im fucking dying
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every time someone mentions celeste or i watch someone play celeste or i play celeste i am just reminded of how much of a masterpiece the game is. like... i just. every little bit of it is perfect, from the major stuff like yknow, music, character writing, and wonderful pixel art, the great level design (!!! really great !!!) to the smaller things like sound effects/jingles... visual effects like squishysquishy madeline.. and like, the whole "mountain as a metaphor for stresses and anxiety" i dont think can ever be captured in as perfect of a way as celeste does it (long post, i figured this needs a Keep Reading?)
like, i feel like not only does the music set the tone and mood alongside the writing, but the level design works in tandem with it so well too. the absolute atmosphere of reflections always catches me off guard, like... confession: i still can't really relate to the identity aspects of it, though i can very clearly see them in celeste. but as someone who has experienced a lot of anxiety in life, i can relate so heavily to it all, and... just, the way the music sets the tone, especially in places like chapter 2, 3, 5, 6, and 7. (and of COURSE 9 but i could make a separate post on ch9) why not ch4? well, i think 4 is just a nice solid break after the intensity of chapter 3, which is refreshing. it stands out, but in a nice way. i really, really find that the game can just. bring out FEELINGS in me more than any other game can. i mean okay, games can make me sad, or put a smile on my face, but theres more... complex feelings, that i can barely put words to, that i feel from the music, like after you've just fallen in reflections. the ... hopelessness, almost despair, with a touch of ominousness, and... questioning, almost, of if anything was worth it. the hopefulness of the summit climb music, the uncomfortable feeling of the mirror temple music when you're in the mirror that feels like the musical equivalent of bugs crawling all over you, slowly turning into just. lost, quiet, helplessness and like. god. im not a masterful musical-analysis-person but. i FEEL like its fair to say that the entirety of the farewell ost really feels like its telling a story, one of... so many different emotions, which is so fitting, considering how complex the feeling of saying farewell can be. i. genuinely cant put to words the way that tracks like reflections and most of farewell make me feel, because singular emotions dont seem to be fitting descriptions. and i feel like no gimmick in levels ever stays for too long without introducing a new one or new combination of gimmicks. its a game where i CAN indeed be proud of my death count, knowing that it means im learning, because. death isnt frustrating and.... playing mods, ive realized even more about how unique the level design can be... some levels are more about understanding rooms and doing things in the correct order, some are about precision, and yet... it feels like the best levels... are somehow designed in a way that even the most complex rooms can just. guide you through them, like you're doing a duet with the level itself, as objects fall into place for later, etc. (midnight monsoon from strawberry jam is a good example) theres just so much greatness in celeste i know i spent like half the post on the music, but i could also spend that much time talking about how perfect the level design and difficulty curve is. the game feels like it naturally teaches you how to get better at it, without ever getting too frustrating. im not saying there isnt spikes in the difficulty the first time through, but ill say those spikes feel like they make sense, and they... well, the game does good at training you and then putting you to the test. it does well at teaching you without saying much. at most, a crow will say "press x to dash here!"
and honestly? i still feel like im hitting post too early here. i... love the game so much, and i cant put it into super coherent words. i feel like i. can never truly capture how much i love it. some games just do that to you. maybe i can capture how much i love it, but not... how much of a masterpiece it is. like yes, okay, i love it, but. its also... so much more than just a Good Game. I... think I'll hit post. maybe one day, ill write my thoughts on the game in a more coherent fashion, but. i think i get my message across here :P (it makes me almost kinda. frustrated. when i cant fully get whats on my mind down in words. like i KNOW theres more... that i cant quite pull outta my brain rn)
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Hii qiya i have a character design question for you, im making a urban fantasy world and i wanted to add muslim magical creatures, so i have a question how would a mermaid cover herself, and also any tips for muslim character design. Im sorry if i sounded rude, thank you for your time
sorry for not answering this for a while lol. If u just want a general guide you can take a gander onto these tips by a friend of mine
but ofc a mermaid have fish tails instead of human legs, so maybe this isnt what ur looking for. urban fantasy implies that mermaids and magical creatures are just regular happenings, as regular as humans are.
Regular day to day hijabis in my life do wear hijabs and clothes differently from one another, we are ofc not a monolith, one muslim might not like tight clothing and another might not care. Ive seen tomboy hijabis just wear a shirt and jeans to play soccer. Alt fashioned hijabis also exist.
I would imagine in an urban setting, one mermaid might not dress the same as the other. Maybe some mermaids cover their tail and others dont. The knowledgeable speculation is the fun part of fantasy, so if u know a muslim irl go ask them politely and world build together. How would a Muslim mermaid pray? Fast? Etc etc
like when me n my friends watch dungeon meshi we play a little game which we talk abt which food in the show can count as halal (assuming ofc they’re already slaughtered properly ofc). What would scholars say about eating a basilik? Considering snakes are fanged creatures so they’re haram, would just eating the chicken part be considered halal or is the chicken and snake inherently one being so even the chicken is haram? Id imagine muslims in the dungeon meshi universe would be conflicted about this.
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hi! i really love your designs, the colours are always really well done anf the characters are full of life.. and i love how your rewrites give the characters complexity and make them really interesting to me, much more so than canon(though i am a fan of some ideas introduced there, they don’t quite turn out in ways that make sense to me)! i’ve been wondering a few things about helluva troupe for a while however and hopefully the answers aren’t spoilers, lol.. in HT, what is Fizz’s involvement with the ‘troupe’ and what is stolas’s involvement too.? i wish you much luck on your work as it is lovely to see! (also apologies for my silly username)
Thank You!
Thank you so much that means a lot!! waaAahee! It makes me happy to see people interested 🥺👉👈
With Fizz it's,,, a bit Fuzzy, because hilariously he's the whole reason I made this AU among other things But I ended up makinh him a sorta side character antag again because while originally he was going to be part of the main crew from the start of HT's storyline, as I went along in trying to write I saw some cool hcs about his star clown days and so I thought to use the more canonized view- mostly in that he's a star clown during the events of HT instead of dropping the show life to join Blitz in I.M.P. That previous version is why you see him in the I.M.P references- and hinty hoo that ol version isnt completely null and voice to the current HT
ANYWAY so yeah- While Fizz isn't as much a main character as he was he still has a great deal of importance to the story and themes I want to express in HT. When it comes to him and the Troupe itself, I could best describe him as one of the biggest foils or parallels to the main cast. Just,, he's this golden image that represents their every want fulfilled. For Blitz especially given their thick history heehooo. (That's not to say this 'golden image' is entirely as it seems btw...)
Now it sounds much like canon I know but I like to think I'm taking a different direction with it- It's not really just the "haha you suck with relationships, fuck, shit, pénis im doing better look at my good relationship" nonsense cuz for 1. Fizzarozzie does nOT exist anymore- its Mamzie now 😊 (Mammon + Ozzie) and 2. The themes with Fizz and really most of HT has less to do with the melodramatic romance "will they wont they" of Stolitz (which isnt really a thing either) and more the struggle impoverished and oppressed peoples experience with success, failure, identity, community, family, status, history, trauma, etccc. Specifically, because I am an indigenous person from Canada, a lot of the themes are drawn from my own experiences, knowledge and history as an indigenous person. Though with execution, creative liberties were taken to make the fact they're in Hell clear btww-
That very likely did nOT answer jour question but i amn,,,stoopi 😭😭😭 simpler answer i suppose maybe by chance would be Fizz is an eventual antagonist to I.M.P. Specifics and how it happens and wheNNN?? Im still not sure yet if im honest- been really busy the last year or so and so Ive hadnt had any time or energy to work as much on writing all the things! ;u; thats probs disappointing to hear cuz plaNNing and all is important if you're gonna post story stuff at all,,, but !! I do hope to work more on the story this year so i can wrap up all these floating ideas into a Concrete line of stuff cuz truly all im missing is the middle pieces. Maybe an HT comic will be real this/or next year! 👀🏃
ANYHOOT ONTO STOLAS! i rambled a bit too much about Fizz cuz im still figuring him out- Stolas might be a bit shorter cuz his role is sweet and simplisticerr.
So, Stolas is an antagonist. He and Blitz still have an exchange sort of deal, but the deal is Blitz gets to keep the grimoire for I.M.P if he handles Stolas' "errands" and gives it back on the full moon with ofc none of the uh,,hawny stuff, obv. Blitz kinda keeps this deal under wraps from the rest of I.M.P because for him, it hurts his pride to admit he's in need of some big guy's help. And Stolas is somewhat aware of this. And so, Stolas is this looming, cruel threat that Blitz carries the burden of cuz he's stubborn as fuck whilst the rest of I.M.P remain ignorant.
Some bonus notes that dont really have to do with Stolas involvement with imp but jus how stuff ive changed with his canon influence the story diff than canon; so, Stella isnt a thing anymore. In general the Goetia work much differently- majority of the Goetia being the children of Ozzie instead of Paimon (who is Stolas' sibling now btw too) and the Goetia being thousands of years old instead of fucking 30- Also! While Via is existant she is but a baby instead of a moody teen,, ties heavily with Stolas' motives and how he operates as a character, royal, and Goetian and felt it would work better with how HT Stolas is as a character than it would otherwise.
Also no worries about the username! I dont like canon stolas much either lol,,;
I apologize if this didnt answer much 😭 feel free to let me know if you wanna hear about somn else gwahgh 🏃
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To elaborate a bit, so Jaime Llyod I think wanted to create something modern, so he had his actors speak in a more contemporary london esque accent which isnt an inherently bad thing but I feel hiw jaime llyod wanted to his actors to deliver his lines was very monotonous of not slightly monotone and as result I felt it disrupted the rhythmic aspects of shakepeare. The use of microphones I think exacerbated things in the sense that it sounded like people were mumbling (mumble core) rather than clearly articulating the words. Now I think tom I think was the biggest victim in the sense b/c his romeo is more imposing so to speak he tends to act through his teeth so he gritting his teeth which is designed to indicate to the audience hes angry rather than just being angry. B/c hes clenching his teeth hes struggling imo to say some lines clearly.
I understand to an extent the use of whispering b/c it supposedly heightens the tension and in some scenes it works and think there is an element to romeo and juliet have secretive relationship, so he kinda wants to audience to operate with that space as if we are intruding on the characters personal space ( auditory voyeurism so to speak) but it doesnt work when its used for the full run time b/c I think it stifles any emotional depth or that emotional release so to speak. Whereas the other actors I think have better volume control I feel as if tom doesnt and just ops to fully to whisper into the microphone. The problem might also be the microphone b/c actors are so focused on projected into the microphone it feels disconnected to the audience
I juat think the decisons made between actor and director I think were kinda poor
side note: i hate single tear crying it feels genuinely inauthentic.
Sorry If im being confusing b/c Im still processing whether I hated the production or whether I missed the point thus invalidating my perspective or whether I liked what I saw but hated some choices.
Thanks, Anon!
Shakespeare mumble core😭
Idk I get you. I usually like some things and dislike others in about everything I see! I think it’s fair to critique choices around how the lines are delivered (sounds like a directorial choice) especially in Shakespeare where it’s so important for modern audiences to hear the early-modern verse clearly.
As for the single tear cry (lol): I don’t think that I could ever make myself cry on demand like actors do. I’m always genuinely impressed that they can get even that one tear!
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i love what this person is saying here. people do need to grow tf up. its getting annoying how people are just trying to tell a story and get a message sent out, and then theres backlash. and guess what? some of these stories are personal stories, and its really sad that they get so much hate.
and id like to talk about each of these movies and my opinion :D
toy story 4- its not that big of a deal. OH MY GOD, LESBIANS EXIST?? ITS INAPPROPRIATE FOR KIDS!! the fact that were just trying to send queer kids back in the closet is a horrible thing to do. queer people already get enough discrimination, its even worse when youre hurting CHILDREN. and before you say "theyre too young to know about lgbtq!", its not anything sexual (necessarily).
onward- this is kinda the same as the last one. it was just A SINGULAR LINE?? how could A MINOR PIECE OF DIALOGUE piss so many people off??
soul- okay, i get it. we need more movies with black leads that arent about them changing into a different form, i totally understand that! im not black myself, so i dont know what its like, but ill try my best to see your point of view <3 also, the hate for the character design is absolutely fvcking stupid. WHY DOES IT BOTHER YOU SO MUCH :( ??!
luca- okay, this is my favorite movie (seriously). the hate on the character design thing is so stupid with soul, luca, and turning red. pixar wanted to try a new style, and i love them for that! to be honest, i actually love the new style, its cool. but why do people get so mad about it? HOW DARE A CARTOON LOOK CARTOONY >:( !!?!?! and queerbaiting. to be honest, i dont even understand "queerbaiting" to this day. it makes zero sense. "oh, theyre just trying to lure the gays in" or wtv that means. of course a queer movie is gonna interest people, whether theyre queer or not, it doesnt mean its "baiting".
turning red- okay, this one is stupid as hell. "OH MY GOD, THEYRE TALKING ABOUT PERIODS >:(". periods are normal. i dont understand why SO. MANY. PEOPLE. act weird about it. it happens to EVERYONE born with a uterus. its not rocket science. also teenage girls are supposed to be cringy, its part of growing! we already know what im gonna say about that character design hate.
lightyear- this isnt the best pixar movie, to be honest. it has nothing to do with the lesbian couple, or the designs, it had to do with the plot. but thats not important. it was a kiss that lasted a split second. HOW DARE LESBIANS BE HAPPY LIKE ALL HUMANS SHOULD BE >:(
elemental- the movie is a personal story to the director, peter sohn. its about immigrating to a new country and also interracial relationships. also, HOW IS THIS MOVIE HOMOPHOBIC??!?! it makes zero sense-
in conclusion, people need to stop whining all of the damn time and grow the hell up. its so easy. like how about you try being a writer/director and working 4+ years on a film that is inspired by your own life and youre putting your whole heart and soul into it ?
also sorry if some parts sound stupid, im just a middle schooler that loves pixar movies :D
Istg, every Pixar movie since 2019 has gone through some controversy
Toy Story 4 - conservatives boycotting the movie because of an extremely brief scene with lesbian parents of a kid in Bonnie’s daycare (I honestly forgot about this one)
Onward - the lesbian cyclops cop is “Disney’s first gay character”
Soul - controversy over turning people of color into nonhumans (this one was understandable though), some hate towards the character designs
Luca - More hate towards the “CalArts” character designs, accusations of queerbaiting
Turning Red - “wahhh the movie is cringe, how dare teenage girls have fun,” “oh no how dare they talk about periods,” even more hate towards the character designs
Lightyear - conservatives throwing tantrums over a split-second gay kiss
Elemental - the movie is homophobic because it’s about a m/f couple being persecuted! It’s not like interracial couples, straight or not, have been persecuted! Oh wait now the movie is a bad allegory for racism, even though the director and lead cast members are POC, lalalala I’m not listening! The movie is ugly and looks like a PS2 cutscene!1!1!1!
Y’all are just looking for excuses to hate on Disney’s works at this point (their business practices are another story though). I swear, some people can’t praise Puss in Boots, Spider-Verse, and Mario on their own merits without resorting to dunking on Disney and Pixar. It’s even spread to Ruby Gillman, as people said that the antagonist of the movie being a red haired mermaid is Dreamworks revenge against the Little Mermaid remake or whatever.
Most of the hate towards the previous movies was just conservatives being conservatives, but Elemental seems to get a ton of hate just for existing. Grow the fuck up.
#Pixar#Toy Story#Toy Story 4#soul#soul Pixar#Pixar soul#Luca#Pixar Luca#turning red#Lightyear#elemental#elemental 2023#pixar elemental#elemental pixar#Disney
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top 10 most anticipated indie games!
in no particular order, not affiliated with any of em, etc etc
of the Devil

so, funny story. i had some fanart of this game set as my phone background when i went to get a new phone. check it out here! anyway, the cleric who only really plays ff14 looked at it and went "woah, what's that? it looks like danganronpa." and i was like. yeah buddy! sure does! then, of course, i began proselytizing, about how the game's demo did an amazing job at establishing not only the game's wonderfully directed art style, with the ui and the music and everything else working together to make a perfectly opressive cyberpunk atmosphere, but how the writing of the mystery and morgans character is so intriguing and compelling and auuuugh i wanna play this fucking game dude. i love morgans smile i hope she makes me eat a bomb
2. UNBEATABLE

so imagine muse dash, but instead of high-contrast anime girls and dubious dlc practices, it's just punk as fuck. theres nothing i can say about the game other than linking the side-story/demo and telling you to just go with the flow and dig the vibes. the soundtrack rocks hard, and the visuals are so well done. everything looks like a poster collage for a garage band youve never heard of. also the trailer for the full game showed off a graffiti mechanic and thats all i need
3. Demonschool

i talked about demonschool a lot back in my nextfest post, and my thoughts havent changed at all. im a slut for strategy rpgs, and a big reason for that is i like planning my moves in advance and seeing what the best use of all my ally's abilities are. so the game's mechanic of the shared ability meter that you use for multiple moves over one turn, plus the ability to rewind moves before committing to them, AND the high level of combo potential in everything's interactivity? pumped as hell. there was recently a dev update about how you can light yourself on fire and spread that damage to the environment with every attack if that helps sell you
4. Roman Sands RE:Build

i dont need to say shit. just look at it. LOOK at it. this is so ridiculously catered to my tastes on presentation alone that i cant even come up with a hyperbolic simile. its y2k dreamcast beach artstyle, its time loop with routing optimization, its arbitrary celestial puzzle with unexplained mechanics, its stupid gomotion noodle people, its abstract nonsense that is actively and literally hostile towards the player for trying to understand it. im gonna CUM dude
5. Sorry We're Closed

how often do you see a fixed-camera shooter about a woman with three eyes? the fucking atmosphere, man. even from the demo i can tell that a la mode knows what theyre doing. i love how there isnt like, a limit or meter on your third eye, thats something i can easily see another game doing. but the downsides of only being able to hurt enemies in range AND having to aim at their weak spots is already a good balance to encourage you to switch it up. its so deliciously frictional that you have to go in first person to attack anything, and theres a delay when you do it so youve gotta be really cautious and defensive. and oh man, the cleaver enemy! that was so tense, and so much of that was from the expert audio design that made it so unclear how close he is or where exactly he is, just that hes getting closer. im gonna lose my shit about this game when the full thing drops. fun fact: this releases tomorrow, so this is literally the last day that i can post this. oops!
6. .45 PARABELLUM BLOODHOUND

how often do you see a fixed-camera shooter about a woman with three eyes? ive never played parasite eve, which this is purported to be a spiritual successor to, but the action seems really interesting. sukeban's website explains it like this: "you move and dodge in real time while you wait for an Action bar to fill at a speed determined by character and weapon stats. Once that’s done you can then stop time and plan your offensive". that sounds stupidly fun. judging by the trailers and shit, theres gonna be a big focus on combo chains and your character having multiple attacks she can switch between, but theres not much i can really say about that until theres a demo or something.
7. YIIK: A Postmodern RPG (Update I.V)

i know an update is cheating a bit, but ackk studios considers it to be a thorough enough reimagining that it almost constitutes a sequel. if you havent played the demo then you should give it a shot. my only experience with yiik before it was secondary, through discussions and lets play compilations, and i was totally blown away. the combat was totally reworked, so instead of those repetitive and drawn-out minigames its a way more engaging system where you can use "karta" as defensive shields with passive buffs or sacrifice them for spells. its one of those things that sounds weird and complicated when you explain it, but in gameplay it just kinda clicks. it also seemed to double down on he surrealism and abstract psychological themes, which is my fucking jam. i think missed potential is the worst flaw something can have, so hearing that yiik is growing into its most flawless form is exciting as hell
8. FreeJack Online

unfortunately, i found out about this game about a month after its last online playtest. the dev's discord says they wont reopen unless they find a publisher, and theyre not sure if thats gonna happen reasonably soon. but secondhand, this game looks like a killer time. you guys know im super into this hip hop skatepunk urban style, so even if the gameplay is total shit ill still be all over the ost and character design. but this gameplay doesnt look like shit! you build up trick combos and that contributes to your speed as you parkour around and try to win races. its been a while since ive sunk myself in a competitive online game and i think thisll be what gets me back into it, someday
9. Hyper Light Breaker

yknow im kinda surprised this list hasnt been more roguelikes considering how much i play em. hlb looks like its aiming for an interesting combo of roguelike and open-world, and im really interested in how that shakes out. the combat looks like a really good transition of the speedy high-stakes fighting from hld into 3d. im really hopeful for this game, especially everything heart machine is going through with gearbox and the fanbase backlash for the delays.
10. The Hundred Line -Last Defense Academy-

im saying this counts as indie because im in denial. so, i mentioned how the phone clerk guy was a danganronpa fan, right? he played all the mainline games, and even got into zero escape looking for more (he played VLR before 999? lmao) but he had no idea what too kyo games was. never heard of Death Come True, or Akudama Drive, or World's End Club, or Rain Code, or Tribe Nine. really goes to show how much publicity matters, huh? anyway, in case you couldnt tell, i am a 'fan' of danganronpa. theres a lot you could say about it, like how the writing is juvenile and contrarian and how it consistently struggles to write unpredictable mysteries despite this and also how kodaka just fundamentally fails at writing minorities and the pacing issues and flat characters and... you get it. but its never boring. and considering they officially hired the guy who wrote the spin-off novel where kirigiri gets cloned into a houseplant, i feel like its just gonna get less boring from here
look at this shit. im along for the ride at this point
#of the devil#unbeatable#demonschool#roman sands rebuild#roman sands re:build#sorry we're closed#45 parabellum bloodhound#yiik a postmodern rpg#yiik i.v#freejack online#hyper light breaker#the hundred line last defense academy#lemme know if you wanna hear me shill more stuff on my wishlist!
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