#this post dedicated to thoth
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ask-maxie-boy · 2 years ago
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Goonion's Ghoul (Part 3) [dp x dc]
(A/N we switching the official name of the goonion to The First Universal Henchmans' Union. Just makes sense, thank y'all for the advice)
(Parts 1 & 2: here) (Part 4: here)
"Before we begin, I'd just like to clarify a few things. Mainly, can I ask for your preferred name?"
"Is that a joke?"
"Well, I figured it would professional to come out and call you Mr. Cobblepot, but seeing as we're talking about a... certain aspect of your enterprises, I wasn't sure you wanted your legal name in the records. The Union takes confidentiality very seriously."
Oswald Cobblepot looked down at the scrawny boy in front of him. This was the guy that had Eddie shaking in his boots? He tapped the ashes off his cigarette into the ashtray, and scoffed. "Doesn't matter to me, as long as you remember who you're talking to before you open your mouth."
"Of course! As you wish, Mr. Penguin."
There it was. That smile just a bit too wide, just like Riddler had said. Oswald Cobblepot wasn't an amateur, he wouldn't let something like that throw him off balance. "Alright, kid, lets cut to the chase. Whats this all about a Union?"
"Oh, Mr. Penguin, I had thought you heard! The First Universal Henchmans' Union is a recently formed collective of working class freelance goons, henchmen, and grunts of all different colors."
"Hweh! And what do I care if a bunch of simpletons wanna have a party together?"
The kid's head tilted, a sickening crack! ringing through the room. Just for a second, its eyes seemed to glow.
When you deal with bats for so long, little things like that don't sway you.
"If they're so little to you in your mind, then surely anything they might ask of you shouldn't be that hard to swallow?"
The temperature in the room seemed to drop, as the thing's face tried to imitate inquisitiveness.
Good. The Penguin likes it cold.
"You can toss away the whole intimidation shtick, boy. I didn't get to be where I was by bending over to every ignoramus who thinks they can get me to do what they want."
When you deal with Bats for so long, you start to pay more attention to little expressions. The way the shadows suddenly fall onto the boy's blue-eyed, black haired face as he tilts his head downward makes The Penguin's flinch, just for a moment.
"I promise you sir, the Goonion is a very real, and very serious organization."
Cobblepot sneers, cigarette holder angling upward, as he taps his umbrella on the ground. "I pay my people well. My lounge is up to code, too. You don't have a damn thing on me, and here you are trying to pull the wool over my eyes. Well listen here, boy, you don't run an operation like this in Gotham without knowing fear. Fear is watching every shadow, looking for the pin pricks of light. Fear is the cracking of bones in the room over as you know the jig's up. Fear is watching Gotham's shadow spawn appear from the darkness, promising the only thing he wont do is kill you. You're way out of your league if you think I'll bend to such a cheap trick."
When you deal with Bats for so long, you learn to keep your eyes open. You keep track of exits, you look for little disturbances, keep your ears ready for even the softest sound.
You pay attention to that little voice that says you're being watched.
"Mr Penguin, do I need to remind you just who these 'simpletons' are? They're the men who carry your goods to and from your lounge. They're the ones who rig up the Riddler's bombs, traffic weapons in and out of the city. What happens when deals go south, when plans are canceled partway though?"
When you deal with Bats for so long, you watch the shadows. They practically live in them, entering and exiting like they're made from the stuff. Anything that might give away their position.
The shadows are dancing. Pulsing with something even darker than Gotham. He swears he can hear the sound of a bat gently hitting someone's hand. Distant laughter, not natural, almost forced.
"You know, Mr. Penguin, The Joker is easily one of our worst offenders. One of his more interesting complaints is the lack of security in regards to chemicals. See, he doesn't really care much if there's missing inventory, or what happens after his plan, as long as there's enough for what he needs." A vial flutters between its fingers, eyes almost bored as a forked tongue slides between sharpened teeth. "I wonder, where does it all go?
Eyes, green as emerald and as bright as the sun burn into Ozwald's. A grin stretches wider, wider, quite literally from one ear to the next filled with jagged teeth. "Do you want to find out?"
...~☆~...
"...My... smoking habits."
"Yeah, honestly. Its like you said. Most of your stuff is up to board, and your workers are fairly happy. Its mainly just an issue for henches with asthma, though secondhand smoke isn't something most people enjoy."
"You did all that over my cigarettes?!"
"its fairly understood that the Iceberg Lounge is not a smoke-free area, so you can do as you please there, but when it comes to abandoned warehouses or other places of business, we ask you please refrain from smoking."
"I can't believe this."
"For what its worth, the goons understand its part of your whole outfit, and are willing to compromise. We have a list of alternatives that visibly resemble a lit cigarette, and will fit in your holder, but wont actually release any smoke..."
@akikkobara @thegatorsgoose @addie-lover-of-stories @apointlessbox @screamingtofillthevoid @semiprofessionaldumbass @sailor-goddess @malice-of-the-sunrise @savaton @spikedlynx @emergentpanda-blog @starlightcat04
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house-of-the-sun-project · 2 months ago
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[House of the Sun UPDATES - 15th Sept. 2024]
Hi there! Today I've got some news about two new possible features that I'd like to add to the project's main pinned post, one of which would require some interaction with the readers.
PART 1: MINI LECTURE SERIES
Let's start off with the one that will soon make an appearance in the main pinned post of the blog, which is going to be called "Lecture Series".
I'm currently working on an "Ancient Egyptian Amulets" series which is already available in my Instagram and Pinterest profiles and will be published here once finished, and it made me realize that, so far, I've been working on three mini lecture series including this one. So, I was thinking of dedicating a little section for these series in order to separate these from the comics and let the readers find them easily.
The issue with this is that I'm not totally sure about the use of the word "lecture" in the title. Although these series require me to do my fair share of research, of course, I don't want to sound arrogant since I'm not an Egyptologist myself. So I was wondering if you could help me choose a perfect title for this feature that would somehow capture the essence of these mini series, like the Colors in Ancient Egyptian art and the recent one about the Amulets.
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Question 1:
Should I go with a simple title like "Series" or should I consider letting the word Lecture into it? Lemme know in the comments or feel free to hit the Q&A section if you want to!
•••
PART 2: ASK A GOD
Speaking of Q&A, I was thinking of including a new feature which is going to be called "Ask a God" which, essentially, allows the readers to ask the characters of House of the Sun themselves, for as long as they're listed among the existing characters of the project! The Characters will then reply in the form of their hieroglyphical counterpart like the ones you've seen on Thoth's Library (I've put an example below for those who haven't read the issues!).
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QUESTION 2:
Would you like to see this feature in the project? If the idea takes off, I might even create a small collection of interactions and make a small series out of it!
•••
Thank you so much for reading until this point! ❤️
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esoteric-chaos · 10 months ago
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About the Witch and Extra Links
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Hello! My name is Juniper or you can call me Juni. I’ve been a Druidic Practitioner with a heavy affinity for energy work, practicing for about over a decade now. 
Still learning new things every day and always reviewing the basics. I’ve spent most of my time lurking on Witchblr but I decided that I’d like to start making original content.
This blog is also a dedication to Mother Hekate. It's in her domain to teach the magical side of things such as witchcraft, magic and sorcery.
A bit about me and what I dabble with!
Divination
Druidism
Planetary magic
Energy work
Aspiring Herbalist
Chaos Magic
I have a new interest in Pop Culture Witchcraft. Legend of Zelda and Skyrim mainly
Getting back to my ancestry roots with Slavic Folk magic. Be patient I am learning slowly but my practice itself isn’t folk based
I kinda dabble in everything but these are my main interests. Very eclectic within my practice.
The kind of content you’ll expect here
Beginner and “Intermediate/Advanced” witchcraft content
Herbalism
Deity work
Druidic information
Energy work
Low energy/disability-friendly practice content (I have Chronic Fatigue and Fibromyalgia so it’s a must)
Boosted posts
Some LGBTQ+ themes (I'm very gay and love my partner)
The ask box is always open. Please keep it respectful as the block button and I am friendly for my own peace
Are you looking for all of my posts on one page? Check out the Masterpost
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This is a safe space for LGBTQ+. Yes, that means Aces too.
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Who is not welcome here?
Transphobes, Terfs, fascists, right-winged ideologies and anyone else bigoted in the sphere. I also do not support Starseeds, New Aged appropriative movements, Atlantis or really any sort of spiritual conspiracy theories due to their background.
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Do you like my posts and my sense of chaotic humour? Look no further. I'll be starting a YouTube channel! My blog for such is @evergreensorcery to ask any questions. This channel is a devoted offering to Mother Hekate and Lord Thoth to spread knowledge of magic and the occult.
I can't wait to share my knowledge with you and connect with many lovely people. I hope you stick around for the journey. and please be patient with me as I figure out sound and editing. 💚
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Want to Support Me? Check out my Ko-Fi!
My Ko-Fi is the perfect place to support me. You'll find various tiers for mentorships, lessons, and monthly content tiers. The following link is here. Thank you again for all of your support.
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Witchcraft Discord Server
Want to join a great server community?
The Cobalt Athenaeum is a massive occult library on Discord! We have many branches of our libraries. As this is a library server, we absolutely do have lots of material that we have not written (and some of which we don’t agree with). We do our best to cite every source that we pull quotes or information from, but if you recognize writing that is not credited, please bring it to our attention and we will rectify the situation either by adding credit or removing the work. If you also notice something incorrect within the server please tell us! We will change and source accordingly as some information can slip through the cracks at times.
This server may be for you if
"You are a spiritual and/or magical practitioner, identify as a witch, are interested in our server topics and with engaging with a community of like-minded individuals, are curious if this is the right path for you, or just to learn more about other cultures and beliefs. You are respectful and eager to learn, are comfortable acknowledging the fields in which you are uneducated and are willing to pursue rectifying that (or at least not speaking with authority on topics you are unfamiliar with), and are willing to comply with all of the rules and procedures of the Cobalt Athenaeum server network". - High Curator Ash
See this post for more details
Post Updated 7/29/24
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definitelynotshouting · 9 months ago
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helloooo friend :D !! tis i, bug anon
saw you weren't doing great from previous asks, hope whtever is happening gets better :(
my college searching thing is going a bit (?) better BUT i have major concerns about being discriminated about at the university my parents want me to go to which sucks :/
in other news, i accidentally told a customer "happy valentines gay! :)" and she was like "???? thanks ?" I WAS MORTIFIED DUDE
also! if you don't mind, could you tell me a bit abt your religion/who you worship? the only reason i would ask is bc i saw your prayer thing for jellie and had never heard of that god/goddess before (i believe she's from Egyptian mythology? idk) anyway if you dont feel like sharing, no worries :D
-🐛
HEY BUG ANON!!! :D thank u for the well-wishes, i really appreciate them a ton!! I hope the college searching goes better, it sounds real rough on your end :((( also AKSNAKDNKS HAPPY VALENTINES GAY....... THATS SO FUCKJNG FUNNY HELP MEEEE if someone said that to me while out and about i would be ecstatic truly KSNDWKNDKSNSJSNS
Sure, i can try and give a quick crash course in kemeticism if you're curious!! (As a general disclaimer to any OTHER kemetics who might see this, im gonna attempt to keep this very layman-friendly, so if i skip nuances in favour of simplifying stuff thats why. I'll leave some resources at the end of this post!)
Uhhh okay so kemetic paganism is a neopagan religion based off of ancient egyptian religious practices. There are a lot of different ways folks practice kemeticism-- such as reconstructionism (or recon; aka strict adherence to the rituals of antiquity), revivalism (adapting ancient rituals and practices into the modern era), and eclecticism (for the sake of simplicity, we'll say this is essentially taking several different practices from many other religions and combining them all into one personal practice). I fall somewhere between revivalism and eclecticism, mostly by virtue of also working with Hermes and Loki, though my practice is primarily kemetic in nature.
In short, i worship the ancient egyptian gods-- my patron, or a god whom i am particularly close with and mainly dedicated to, is the cat goddess Bast (also known as Bastet, although thats actually a mistranslation of her name). Bast is known by many epithets, but one translation of her name is "Lady of the Ointments"; its written with the hieroglyphs for a bas-jar (aka a perfume/ointment jar) and a loaf of bread (the "t" sound). She's a solar goddess associated with protection, is an Iryt Ra (Eye of Ra; Goddesses who protect and nurture the sun god Ra), and like many (and i do mean many) other kemetic gods, also holds ties to fertility. In the past she was depicted as a lioness, then later became associated with the domestic housecat, where she picked up additional ties to motherhood; she also began picking up attributes from close association with Het-hert (Hathor), which resulted in further associations with music, dancing, and the arts. She's often depicted holding an aegis (a collar-like necklace with a deity's head on it) and a sistrum (a musical rattle).
She's a very fierce but loving goddess whom i have been worshipping for the last 11 years :] i also work with other kemetic deities-- of my "personal quintet," as i like to joke, i work with Djehuty (Thoth), Sekhmet, and occasionally Sutekh (Set/Seth) and Heru-wer (Horus the Elder). And, ofc, from outside the kemetic pantheon i work with Hermes and Loki, who happens to be my other patron!!
Im very glad that my formal petition to Bast for Jellie has brought those who have seen it some much-needed comfort, and its nice that its also made some people curious about kemeticism!! If youve got any specific questions, feel free to drop me a line off anon or in dms! :] im always happy to chat!!
Some further reading if you're interested:
Per-Bast (a website dedicated to Bast that holds very good information and resources)
Kemetic Starter Guide
Kemetic FAQ
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p5x-theories · 5 months ago
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Revelation Cards
(last updated 9/20/2024!)
Revelation cards are a new function added in P5X to further strengthen teammates. They do this by boosting stats and other capabilities, and are based on the minor arcana from a tarot deck. You can read more about how they work in relation to teammates here; this post is simply dedicated to documenting all the cards and their bonuses.
Note that:
Individual cards vary wildly in the bonuses they give, even two that look the same (for instance, two different 2 of Cups cards could boost different stats). This post lists the bonuses given for having a set of 2 and a set of 4 of that same card equipped to a character at once, as this bonus is always the same. These bonuses are not exclusive- if you have set of 4 equipped, you also get the 2-set bonus.
The minor arcana cards appear to use their names from the Thoth deck, rather than just "2 of Cups" or "4 of Coins". These names will be listed alongside their suit and number. The face cards also have names, but I'm not sure if these correspond to the Thoth deck, so I'm just translating them from the game for now.
Not all the cards in the files are in the game yet, so some will be missing information at the moment.
Minor Arcana
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2 of Cups (Love): - 2-set effect: Healing effect increased by 9% - 4-set effect: When healing teammates under 50% health, healing effect increased by 23% 3 of Cups (Abundance): - 2-set effect: Damage taken reduced by 8% - 4-set effect: 25% Highlight energy gained immediately upon entering combat 4 of Cups (Luxury): - 2-set effect: Ice damage increased by 10% - 4-set effect: The damage of additional effects is increased by 40%
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5 of Cups (Disappointment): - [Not yet in game] 6 of Cups (Pleasure): - 2-set effect: Psychokinesis damage increased by 10% - 4-set effect: When dealing psychokinesis damage, attack power is increased by 15%. If there are at least three enemies, attack power is increased by an additional 15% 2 of Wands (Dominion): - 2-set effect: Health increased by 12% - 4-set effect: When using Persona skills to attack, additional damage will be done to the main target equal to 8% of health
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3 of Wands (Virtue): - 2-set effect: Bless damage increased by 10% - 4-set effect: Critical hit rate for bless attacks is increased by 12% whenever health is at at least 50% of max 4 of Wands (Completion): - 2-set effect: Electric damage increased by 10% - 4-set effect: After any member of the team uses an electric skill, their electric damage caused will be increased by 9% (stacks up to three times per character) 5 of Wands (Strife): - 2-set effect: Fire damage increased by 10% - 4-set effect: Attack increased by 15%. If an enemy is weak to fire, attack increased by an additional 15%
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6 of Wands (Victory): - 2-set effect: Wind damage increased by 10% - 4-set effect: Each attack has a 25% chance to cause additional damage equal to 20% of attack stat 7 of Wands (Valor): - 2-set effect: Physical damage increased by 10% - 4-set effect: Critical hit effect is increased by 30% for two rounds after dealing a critical hit 8 of Wands (Swiftness): - 2-set effect: Physical damage is increased by 10% - 4-set effect: Each time a skill causes damage, you gain one level of "Resentment", which grants a 5% attack buff for two rounds (stacks up to 6)
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2 of Coins (Change): - [Not yet in game] 3 of Coins (Works): - 2-set effect: Health increased by 12% - 4-set effect: Whenever the Navigator takes an action, the team's health, attack, and defense are increased by 8% 4 of Coins (Power): - 2-set effect: Attack increased by 12% - 4-set effect: Every six rounds after entering combat, attack boosted by an additional 10% (stacks up to three times)
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5 of Coins (Worry): - [Not yet in game] 6 of Coins (Success): - [Not yet in game] 2 of Swords (Peace): - 2-set effect: Defense increased by 20% - 4-set effect: Shield effect increased by 18%
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3 of Swords (Sorrow): - [Not yet in game] 4 of Swords (Truce): - [Not yet in game] 5 of Swords (Defeat): - [Not yet in game]
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6 of Swords (Science): - 2-set effect: Nuclear damage increased by 10% - 4-set effect: Increases skill damage by 30% (of attack stat) if the main target has an elemental status effect 7 of Swords (Futility): - [Not yet in game] 8 of Swords (Interference): - 2-set effect: Curse damage increased by 10% - 4-set effect: Increases skill damage by 20% when hitting enemies with a negative status effect
Face Cards
Face cards work somewhat differently than the above minor arcana, as only one can be equipped at a time. In addition to its own unique bonuses that vary from card to card, then, each face card has a set bonus if paired with a few given sets of minor arcana.
(Note that I'm less confident as to which card here is meant to be which face card specifically, though their suits are accurate, and all effects are indeed the one paired with that card, whatever face card it is.)
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Page of Cups (Awareness): - Paired with 6 of Swords (Science): The damage dealt to enemies with elemental status effects is increased by 12% (stacks up to two times) - Paired with 2 of Wands (Dominion): The team's fire damage is increased by 6%. When an enemy is burned, fire damage is increased by an additional 6% for two rounds - Paired with 8 of Swords (Interference): Each time damage is dealt to an enemy with a negative status effect, attack power is increased by 9% for one round (stacks up to three times) Knight of Cups (Sincerity): - Paired with 3 of Coins (Works): When the Navigator acts, for each teammate of the same type at the start of battle, the team's health, attack, and defense are increased by an additional 2% - Paired with 6 of Cups (Pleasure): Damage is buffed based on 80% of your healing bonus (can buff by up to 30%) Queen of Cups (Trust): - Paired with 4 of Wands (Completion): The first time one teammate reaches three electric damage boosts stacked (from the 4 of Wands set bonus), electric damage for the whole team is increased another 12% - Paired with 4 of Coins (Power): Upon entering combat, the attack of the entire team is increased by 10% - Paired with 3 of Cups (Abundance): When using skills on all allies, the entire team's damage is increased by 8% for two rounds
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King of Cups: - [Not yet in game] Page of Wands (Acceptance): - Paired with 2 of Swords (Peace): Every time you are attacked, defense increases by 40% for two rounds - Paired with 5 of Wands (Strife): Each enemy in combat increases your attack power by 8%, up to 40% - Paired with 2 of Cups (Love): When using healing skills, attack increases by 25% Knight of Wands (Departure): - Paired with 2 of Wands (Dominion): When using a skill to attack an enemy, the main target's defense is reduced by 23% for two rounds - Paired with 3 of Cups (Abundance): When attacking an enemy, the damage of the entire team is increased by 8% for one round - Paired with 8 of Swords (Interference): After defeating an enemy, attack increased by 30%
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Queen of Wands: - [Not yet in game] King of Wands: - [Not yet in game] Page of Coins (Growth): - Paired with 4 of Cups (Luxury): When an additional effect is triggered, ice damage is increased by another 10% (stacks up to three times) - Paired with 4 of Wands (Completion): The critical hit effect of additional effects is increased by 50% - Paired with 4 of Coins (Power): The maximum amount of times the attack boost (from the 4 of Coins set bonus) can be stacked is increased to five
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Knight of Coins (Belief): - Paired with 2 of Swords (Peace): Each time a shield is gained, the defense of the teammate affected by the shield is increased by 7% for two rounds (stacks up to three times) - Paired with 2 of Cups (Love): Every 800 health points increases healing effect by 1% (up to 20%) Queen of Coins (Harmony): - Paired with 6 of Wands (Victory): After triggering the additional damage (from the 6 of Wands set bonus), the target will receive 12% more damage for two rounds - Paired with 4 of Coins (Power): Teammates with the same Persona type increase damage by 10%; this cannot be triggered repeatedly - Paired with 6 of Swords (Science): Every time an elemental status effect is caused, the nuclear damage of the entire team is increased by 5% for two rounds King of Coins (Determination): - Paired with 3 of Wands (Virtue): During battle, when your health reaches 6000/9000/12000, damage dealt is increased by 10%/20%/30%. - 3 of Coins (Works): Whenever the Navigator takes an action, if a skill debuffs an enemy, its defense will also be decreased by 10% for two rounds.
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Page of Swords (Wisdom): - Paired with 8 of Wands (Swiftness): If you have at least 5 levels of Resentment, physical damage and effect hit rate are buffed by 20%. Knight of Swords (Focus): - Paired with 4 of Cups (Luxury): The critical hit effect of additional effects is increased by 50% - Paired with 7 of Wands (Valor): Physical and electric damage is increased by 12%. When there is only one enemy, this effect increases to 24% - Paired with 2 of Cups (Love): After dealing a critical hit, healing effect is increased by 28% for two rounds Queen of Swords: - [Not yet in game]
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(Extra card backgrounds included to lessen post length) King of Swords: - [Not yet in game]
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joycrispy · 1 year ago
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Thanks for the tag @angelofthemornings!
Rules: Make a new post and post your latest/most recent line from your WIP and tag as many people as there are words.
...Unfortunately, I have no active WIP at the moment. Just a lot of PIP...Practice in Progress. I'm doing a lot of very small things, mostly for pleasure, with no particular end goal in mind.
But there's no rule saying I can't share old WIPs, writing-adjacent. Besides, I've seen the art equivalent of this particular tag going around --and these days I don't distinguish much between art and writing and whatever else.
So!
For my big WIP late last year/earlier this year, I taught myself how to book-bind. Which it turns out I really, really like to do (a surprise to me --until now, I've never had any success sewing anything).
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These two little hardcover sketchbooks are my favorites, so far.
This was part of a giant, composite project: I was writing a book (not a novel, but a book-length written work), with the intention of binding a few copies of it myself, each copy unique (different covers, different embellishments in the formatting, different dedication at the opening of the book, etc., as suited to particular individuals). I was also making small ink drawings for the 'chapter' illustrations. The goal was to give the finished books as gifts.
...This was very time-and-energy-consuming. xD I got roughly 80,000 words written, 50 illustrations thumbnailed, and you can see I was making good progress on the binding bit (my first attempts were either very flimsy, or very stiff...clearly home-made. These sketchbooks may not be beautiful, but they're just as sturdy as any store-bought journal, and the pages turn perfectly)!
It was close, but it never did get finished. Ah well. I'm proud of myself for learning new things, and for getting very far on a very ambitious idea (and for being insane enough to try in the first place, fueled by love and homosexual audacity). And I can take what I've learned with me into future projects.
I always want to tag all my mutuals, so consider yourself tagged, but just scrolling through my recent notes: @epaily @celebkiriedhel @a-case-for-wonder @lollo12589 @ozbian @criticalrolo-main @sonicspocketwrench1 @pawthorn @maydaymadier @jaffefuneralhomes @medinaquirin @velocirabbit @archfeyfrumpkin @bunchofasholes @ora-cool @quill-of-thoth @shadyorc and...yeah, anyone xD
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milky-rozen · 2 years ago
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Some updates about the "House of the Sun" project
The main cast is almost completed. There are still some other gods I need to draw first, but I've already thought of how I will present you the first posts.
I've decided to split the narration in two part:
"Young Horus", will be the fanon part related to the story of Horus the Young into adulthood. I haven't decided how I'm going to present this part yet, if it's through a visual novel or a comic, since it's the most complicated part. It might take some time before I post something about it.
"Thoth's Library", a series of mini comics and Trivia dedicated to the Egyptian Mythology, through the POV of Thoth. Easiest, the funniest part of the project, will probably be the first thing that will pop up here.
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nightmare-demon-official · 10 months ago
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Hello! My name is Tn’ak.
I have recently acquired some of your truly fascinating human technology. It took a lot of time and a lot of tinkering to figure out how this intricate human technology functions, and I was quite difficult to install a router, but I am now on the ‘world wide web’! I figure I may use this piece of technology to educate the humans as to how my species works seeing how the vast majority of you have no idea that we even exist! Oh well.
I am a nightmare demon, a creature who feeds on the nightmares of humans, specifically the fear those nightmares induce. My physiology goes against all natural law due to my species origins in the supernatural, so do keep in mind that there are many things that unfortunately just don’t have answers. I do really wish I had those answers but I only know almost everything. My abilities are really hit or miss. Ooo ‘emojis’. I don’t know what most of these are supposed to be but I guess this 💀 is the most accurate depiction of my face. Or maybe 🐦, although there’s too much skin on it and it’s not even a corvid. Wait I’m getting off track, where was I?
Edit: I have figured out how ‘links’ work. I will create a section on this post dedicated to using these links to organise this account.
Parent blog: https://www.tumblr.com/thatmoththoth
Species sheet(needs to be redrawn): https://www.tumblr.com/nightmare-demon-official/738003328079904768/an-informative-diagram-of-a-nightmare-demon-i
Discord: https://discord.gg/QTTsRXSYGU
Species overview/toy house world: https://toyhou.se/~world/151059.thoths-species-hub/page/95037.nightmare-demon-overview
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arielsojourner · 6 years ago
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Remember the days of disclaimers on fan fic posts? We have AO3/OTW (and their legal team) to thank for not needing those anymore, but I think we should replace disclaimers with dedications.
To gods.
Specifically storytelling gods.
Like Anansi. Or Loki. Or Coyote. Or any storytelling deity like Thoth.
It doesn't all have to be liquid blood and death, Mr. Wednesday. Sometimes it can be the blood, sweat, and tears of a writer or an artist. The death of a plot bunny. Sacrificing your favorite scene to the implacable will of a beta reader. Prayer comes in many forms including the kudos button. It is called divine inspiration after all. A little thanks is warranted.
We should dedicate our stories and art to the gods.
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ourmondobongo · 4 years ago
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Levihan in "Interesting things about Falcon mythology"
So, I was rereading SnK for the sake of my chap 136 analysis, and now I think my brain has stopped working lmao. I'm 99,99% sure this is kinda CRAZY. But it's interesting. (And idk if someone already noticed this too or similar myths, but if so send it to me, please!)
In Egypt Mythology:
The right eye of a falcon represents the sun and the left eye is the moon. This for God Horus. (Also associated with God Ra)
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"The right eye of Horus was the sun or morning star, representing power and quintessence, and the left eye was the moon or evening star, representing healing. "
"Quintessence is the fifth and highest element in ancient and medieval philosophy that permeates all nature and is the substance composing the celestial bodies. The essence of a thing in its purest and most concentrated form."
Seth is a God whose form is made of all kinds of animals.
In a fight with Seth, Horus’s left eye was damaged—this being a mythical explanation of the moon’s phases— and was healed by the God Thoth. 
Levi has only his left eye (moon). Hange had only right eye (sun). Zeke had the Beast Titan (titan with power of turning into all kinds animals)
Horus, then, would be both Levi and Hange. Seth is Zeke.
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Thoth (who cured Horus after fighting Seth) is also the god of the moon, of reckoning, of learning, and of writing. (Yams lol)
Chapter 125 is named "Sunset".
You know what the Sunset is?! An "eternal" moment in between, where (if you pay attention) Sun and Moon can be seen shining together before the darkness takes over.
In Sunset, we have finally Hange and Levi back after 84 years disappeared!
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But wait, they disappeared in chapter 115, right? And so, up to chapter 125, it took 10 months to bring them back. (Is that a "birth of something?")
In chapter 126, together, Levi and Hange convince Pieck and Magath to help to stop the Rumbling.
We could say Horus has both eyes back...
SnK volume 32 has its 1st and 4th chapters named "Night of the End" and "The Dawn of Humanity."
In the cover, Levi (moon) is not present, but we have the "in-between" moment. The Sunset* again.
And Hange (sun) literally looks like the sun in the center, as all the weapons make "sunbeams" around her.
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During the 04 chapters of this volume Levi barely appears. Which also explains he not visually in the cover.
Hange, however, is a pillar for plans, reunions and the preparations for humanity's last hope. (Like a real Sun...)
In chap. 127 (Night of the End), Hange "mediates" everyone's nerves. Enemies become allies.
In chap. 130 (The Dawn of Humanity) Hanji, defines that their team is going to try stop Eren. We have literally the sunrise there.
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In Chapter 132, Wings of Freedom, we have the undeniable eyes and SC wings parallels. (You must have already seen them around in other posts...)
Levi says to "Devote your heart" using his hand over Hange's heart. (Like he is dedicating his to her).
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Hange saves everyone while BURNING BRIGHT AND HOT LIKE THE SUN, MTFCK!
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God Thoth, who cured Horus left eye after he fought Seth, "weighed the hearts of the deceased at their judgment and reported the result to the presiding god, Osiris, and his fellow judges."
Hange died using her wings to fight for freedom, and met her fallen comrades. Erwin says she did well. Her friends help her. So her "judgment/sentence" is not condemnation/punishment.
From chapter 133 to 138, Levi gave his everything to protect and save people. And the main guide was Hange's last idea - killing Zeke might stop the Rumbling.
Falco comes from "Falcon".
The "falcon" (which points to God Horus in this text) saves Levi and everyone in chapter 135, "Battle of Heaven and Earth".
Despite being completely ripped apart, Levi is still fighting to restore the "human world" by stopping the Titans and the Rumbling.
The Eye of Horus, in ancient Egypt, is a symbol representing protection, health, and restoration.
Levi is the only eye left.
Me now: *crying in a corner*
References for myths in the comments!
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house-of-the-sun-project · 1 year ago
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WELCOME TO THE [HOUSE OF THE SUN] PROJECT!
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Hi there! I'm @milky-rozen, and this is the official dedicated blog for my original project! Here you can find all the artworks and related posts!
In this master list below I'll collect all the work done so far, including the updates, and a Q&A section for those who want to contribute with suggestions or comments of all sorts (criticism is widely welcome, for as long as it's shared politely).
Now, time for a little introduction!
[What is House of the Sun?]:
House of the Sun (HoS, for short), is the author's personal take on the story of the Sun God Ra and his family. From the Tales of creation, to the Osirian Myth and beyond, the story is told and unveiled by the points of view of the two main characters: Thoth and Horus the Young.
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MASTER LIST:
[ CHARACTERS ]
[ UPDATES ]
[ COMICS: Young Horus ]
[ COMICS: Thoth's Library ]
[ LECTURE SERIES ]
[ Q&A ]
[ ART DUMP ]
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(note: the blog is under construction, therefore this section and all of its links will change often. I apologize for all the inconveniences!)
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ohfugecannada · 3 years ago
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Oddworld: Role Switch au
So a couple of weeks(?) ago, @oddest-worlds posted an idea for an au where mudokons were an evil cultist species-supremacist power because of the mudokon moon incident and the glukkons were the enslaved natives. I really wanted to pitch in ideas/headcanons, but was busy with coursework at the time.
Fortunately, I just finished my project and now have more free time so I got to writing some stuff.... a lot of stuff... mainly just some points on the main trio of eusocial races (Mudokons, Glukkons and Sligs) and their role in the AU. So strap in!
(Fyi if you have/had other ideas that contradict the headcanons bellow, feel free to ignore those. Or pitch in some of your own ideas, I’d love to hear them!)
Glukkons
Were once a spiritually oriented race who practiced black magic, occultism and alchemy and were allies of the Mudokons thousands of years ago
When the mudokons declared themselves as the supreme race because of the mudokon moon, they were, understandably, upset and concerned
Fearing their once allies were drifting further away into cultist, species-supremacist behaviour, the glukkons set out to disprove the mudokons declaration of supremacy though their alchemical arts and unify their species once more
It’s said that some glukkon alchemists were successful in finding the answers they seeked out, but what those answers were have long since been lost to time
Now becoming more industrialised and realising the glukkons were a possible threat due to their alchemical powers, the mudokons orchestrated a war against them, nearly wiping the glukkons out in the process before thier surrender
After the war, disillusioned, outnumbered and on the brink of extinction, the glukkons began working for the mudokons, who belittled, oppressed and eventually enslaved them
Now most glukkons are born into subservience to the Mudokons, oblivious to their spiritual past, true history and culture
Still native glukkon tribes out in the wild in hiding from the mudokon empire
I mentioned this before, but I personally imagined the glukkons of this timeline walking on thier legs, which are still somewhat short, and retained thier long arms. Basically, they have the same body type to gibbons and similar long armed apes
Because they walk with their legs and not on their arms, most glukkons stand at almost half their canon height, roughly around 4 or 5 feet tall or so
In industrial captivity, most glukkons tend to have a grey or pale skintone like the glukkons we see in soulstorm
Native Glukkons born outside of captivity are much more diverse in skin colour, with their base colours ranging from brown to purple, red, pink or green etc
Along with This, they have the ability to change their skin colour like octopuses (which makes sense given their closest relatives evolutionarily are the oktigi and other octopus/cephalopod-like creatures)
Notably, they flash different colours across their face and skin when feeling strong emotions like sadness, anger, excitement etc. Similar to the mudokons in Abe’s Exoddus
Glukkons from certain tribes also have bioluminescent markings and patterns on their skin that are visible in the dark. Though, this trait is not as common
Using this colour changing ability, some glukkons are able to copy the colours and even textures of their environment and become one with the scenery. Essentially making themselves invisible. Of corse, this particular aspect of colour changing usually doesn’t come as naturally or involuntary to glukkons as the emotional-based changes. In most cases it takes years of training to master the art of invisibility
Much like the Mudokons in canon, industrial-born Glukks are born into captivity from a mother queen and their eggs are shipped off to be sold into slavery
Baby or young slave glukkons are raised alongside their siblings and cousins over a mudokon master and are usually kept together as something akin to a demented orphanage where youngling glukks are sent to work as soon as they can pick up a rag and bucket
@oddest-worlds, You described the mudokons as being cult like. I personally imagined this would ya know aside from the moon worshiping mudokon supremacy stuff manifest itself most in the way they control thier glukkon slaves
Glukkons in slavery, much like people born into cults, are indoctrinated at a young age to believe their mudokon masters are perfect, all knowing and benevolent beings, that the outside world beyond the factories is a savage, unforgiving wasteland where outsiders will try to lead them astray, and that they are better off and safer dedicating their lives to loyaly serving the mudokons
Glukks who challenge these beliefs, defy their mudokon masters or try and escape to the outside are often severely punished. Either from being removed from their glukkon group, being held in a cell for hours or days where they are interrogated and for their “crimes” or getting severe beatings.
Native free glukkons have a similar tribal society structure as the native mudokons in canon, with each tribe having their own distinctive culture
As said before, they practice the occult, black magic and, most prominently among different glukkon tribes, alchemy
As well as living in tune with nature, Glukkon alchemists often practice the art of transmutation, turning one type material or substance into another, and joining certain substances and/or materials together. Which they do in order to better understand the natural world around them
Nowadays, though, native glukkon civilisation is far from what it once was millennia ago
Thanks to the mudokons and other industrial societies either enslaving or killing off their numbers as well as building over their sacred lands, most native glukkon’s main priority is to hide away from the rest of society and to protect what little of their culture and traditions still remain
From my research I learned the practice of alchemy (or at least the traditional western version of it) could be traced back to Egypt and Thoth, the god of arts and sciences, so I thought it would make sense if at least some individual native glukkon tribes culture and overall aesthetic would be loosely based on the ancient Egyptians as a callback to this, with some small echos of the architecture we see with the glukkon aesthetics of the canon timeline plus the more native looking early concept art of glukkons
Also while researching alchemy I noticed one key aspect of it involved change and transmutation, I.e. turning base metals like lead into noble metals like gold. I thought about how this could also connect to their colour changing. Maybe some native glukkons believe the colour changing to be a glukkons most primal form of transmutation. And view the ability to blend in with the environment as a way of being one with nature, both in the figurative and literal sense. Or something else along those lines
In industrial propaganda, native glukkons are painted as savage barbarians and alchemists as swindlers and charlatans that lead gullable slave glukkons astray, filling their heads with doubt, or with the promise of bestowing riches and immortality for a price
Enslaved glukkon’s clothes tend to consist of whatever textiles they can get their hands on in the factories and what little the strict dress code implemented by their mudokon masters will allow
The main item of clothing worn by most glukk scrubs is a shoddily cobbled together shirt and overalls. Sorta like an even shabbier version of the basic glukkon pud uniform in munchs oddysee
Like many things, native or liberated glukkons tend to have a lot more freedom when it comes to what they wear
The more traditional fashions often worn by glukkon alchemists include long, loose fitting robes, sometimes with these thick ribbed shoulder pads. Pretty much the same as outfit worn by glukkons in the very early concept art back when they were still called “Oldger” or “Ociti”
Mudokons
A once spiritual race that possessed psychic powers and were allies to the Glukkons thousands of years ago
When the shape of a Mudokon pawprint appeared on one of Oddworld’s moons, some mudokons took this as a sign from the gods that they were the chosen race
Blinded by their self imposed delusions of grandeur, the first believers of the mudokon moon sign set out to prove the mudokon race’s superiority over all other races of Oddworld
The moon believers did this by recruiting more mudokon members into their tribe, slowly converting the many tribes into one unified empire, increased consumption of the planets resources and began to isolate themselves from the rest of Oddworld
Building massive towers that reached the skies, they began to spend most of thier time indoors, only looking up at the night sky to see thier sacred moon, the symbolic reminder of thier divinity over Oddworld
Gradually abandoned thier spiritual ways in favour of a more industrialised way of life. Only a few powerful figures within the Mudokon empire still use their psychic abilities such as possession
Growing more paranoid that their Glukkon allies and thier powers of alchemy would prove to be a threat to their rising power, the mudokons orchestrated a war against the glukkon tribes, nearly wiping them out in the process
After the war, the mudokon empire gave the queens of the last remaining glukkon tribes an ultimatum: give away thier children to the empire where they would be “employed”, “sheltered” and “safe”, or let them be born into a “primitive” tribal wasteland at the brink of extinction
The mudokons were able to enslave their once Glukkon allies and quickly rose to become the most powerful, and power hungry, civilisation in all of Oddworld
In terms of architecture and aesthetic, I figured many of those motifs from their spiritual/tribal past would subtly carry over to their current society, I’ll be it more metallic and industrialised. Like larger, dystopian dieselpunk versions of the huts, buildings and structures we see in Monsaic Lines and other native mudokon locations
The buildings they live and work in are also incredibly tall, with some structures in their urban cities reaching above the clouds (basically the opposite of the canon glukkons subterranean cities)
The Mudokons are the main industrial society with a stronghold over the planet
Having essentially brainwashed both thier mudokon citizens and glukkon slaves, the mudokon empire is singularly concerned with proving their dominion over the planet oddworld. with no reguard for the native creatures and cultures that inhabit it
Mudokon society is extremely dedicated to the idea they are the best civilisation in all of Oddworld
As far as they’re concerned, their empire is the supreme civilisation, unparalleled in architecture, politics, philosophy, military and art
And they are dead set on proving thier superiority to the other races of Oddworld, no matter the cost
Any historical records that makes mudokons civilisation and society look bad or less then perfect are either deeply hidden away or destroyed. Through this constant revisionism as erasure, their true history has been long forgotten
Only consistent part of their history is the mudokon moon, which they hold as a sacred symbol and a reminder of their power as the “chosen race”
Now, the sight of the mudokon moon is rare for any industrial borns due to the sky being covered by air pollution from the mudokons buildings and factories
Young mudokons are born as eggs by their respective queen and sent to be raised by a foster mudokon worker and, if they’re rich or well off, their many glukkon slaves
As I said before in the glukkon bit, the way glukkons are taught how to view the world is very similar to real life cult indoctrination and brainwashing. Young mudokons get a similar treatment in terms of their education
At an early age, mudokons are taught by their elders that oddworld belongs to the strong such as them, that the other races that cannot compare to the mudokons, And that all mudokons which as them are perfect and destined for greatness. (Provided they work hard and follow the rules of the empire...)
For a mudokon, lacking this sense of superiority over other races and drive to prove themselves as exceptional is frowned upon in thier society, and such mudokons are often either outcasted or placed in the lower ranking job roles
Like the glukkon workers in canon, adult mudokon workers are often employed as powerful bosses and rulers in the mudokon industries of food production, science, politics and/or religion to name a few
While some individual mudokon masters value mollah and material gain over other things, mudokon society as a whole isn’t quite as obsessed with mollah the same way glukkon society in canon is. They do hold monetary wealth and riches in high regard, of corse, but mostly as one of many status symbols to prove their superiority over others
Due to their belief of being the superior race, some mudokons are known to be extremely arrogant and self centred, to the point they’re often compeating with one another over who is the better mud
In terms of physical appearance, I imagine mudokons having a lot more angular features, like more talon like claws on their hands/feet to evoke a bird of prey
While mudokons are still omnivores, teeth such as their canids are more pronounced due to consuming more meat products such as scrab, Meech, slig and elum meats
I also feel like the slight uncanny-valley elements the mudokons already have should be subtly accentuated in the switch designs for creep factor and everything
unlike muds of canon, muds of the switch au tend to be on the lean, average and/or slightly cubby side rather then underweight and slightly bony in terms of their weight. Mostly down to having relatively better diet and quality of life, at least compared to their canon counterparts.
Mudokons also have way more feathers on their heads! Though, due to the airborne pollution of their industrial lifestyle, feather growth is mainly restricted to their head and face
don’t tend to grow as many feathers on other parts of their bodies like arms, legs etc
On top of this, as mudokons tend to live in colossal tower-like structures, they’ve evolved adaptations to life in higher attitudes such as naturally taking shorter breaths.
One popular form of dress for most moderate or high ranking mudokons consists of a shirt garment with a v-shaped neck (kinda like a Dashiki) a medium length skirt and long ornate robes or feathered cloak. Think more fancy versions of the native clothes worn by the mud shamins in canon.
How intricate, layered, extravagant and/or customised etc these clothes are depends on how high the individual mud wearing them is on the power/wealth hierarchy. Kinda like the wealth hierarchy with canon glukkons. Most lower class muds tend to look closer to the muds we see in canon with a short loincloth-like skirt and simple vest.
While the majority of mudokon society tends to be more industrialised, there are certain elite and powerful groups within the mudokon empire that still practice their spiritual psychic powers
One example of such a group is an elite task force of mudokon agents specifically trained to hone their psychokinetic abilities.
Fed on an exclusive diet of mind altering spooce shrubs, they are granted powerful and dangerous abilities (provided they don’t die from spooce overdose first). Such as the power to possess the minds and bodies of other beings
They are employed as black ops-like operatives by the mudokon empire to manipulate the affairs of other Oddworld nations and races behind the scenes with their powers of possession, as assassins to take out highly dangerous targets from afar with death via red ring explosion or possession induced head explosion, or as bodyguards to protect highly powerful and elite clients, usually mudokon queens. Essentially taking on a similar role to the Glocktigi in canon
Sligs
Race of amphibious/semi-aquatic swamp dwellers
Society not as complex or “advanced” as others like the glukkons or mudokons, technology wise
Somewhat nomadic as they tend to move around from place to place in colonies, though their preferd environments are wetlands, marshes, swamps, lakes and bogs
Were never enslaved by Glukkons, Mudokons or any other societies of mudos for that matter. probably since Sligs are seen as useless and impractical for such tasks anyway. I mean, what kind of peanut-headed chumps would have a legless species who can’t use their hands do their dirty work for them?! lol!
While functional on land, they’re a bit more adapted for life in water, with webbed hands and seal-like tails for swimming as well as gills in their mouths for breathing underwater
Walk with their hands when on land (similar to pantsless sligs in canon but slightly less awkward)
Use the highly dexterous tentacles on their faces to pick up objects and use tools while they walk or swim
Covering themselves up with dirt, moss, mud etc is a big part of their culture. Not because they think they’re ugly like the Sligs in canon, but because it provides good camouflage from larger creatures and predators wanting to eat them
If a Slig is spotted or about to be caught by anything that would want them as food, they can use their arms to leap away from their attacker
In terms of actual clothing, they don’t wear much aside from a covering that wraps around the middle section between their abdomen and their tail mostly so their butts don’t get cold when they go up on land. These coverings are usually either made of soft reeds weaved together, a leaf held together by a stick going through both ends or whatever they can get their tentacles on in thier surrounding environment
Even without fancy covering or camo, Sligs are pretty diverse when it comes to their appearance
Depending on the environment, their skin tone can range from light green to yellow, dark green, blueish-green, teal, brown or black to name a few
Some Sligs also have tiger like stripes similar to the ones on big bro Sligs in canon
And, of corse, there’s albino Sligs. How they’re treated tends to vary form colony to colony
Some outcast or even kill albinos, fearing their bright colour could attract predators
Other colonies are a lot more accepting of albinos, though they tend to be more protective of them due to, again, being more easy targets for predators
Most albino Sligs either take extra care to cover themselves with as camouflage as possible to hide their bright skin, or stay under the water for most of their lives, rarely ever venturing up to the surface world
Queens are also never seen on dry land, as their birthing process is significantly less painful underwater
While none of the queens in this timeline are as cripplingly obese as queens like Skillya in the canon timeline, most healthy queens are still rather large. Sorta like the size/weight of an average male elephant seal, or a salt water crocodile
Also, while some queens can still be jerkasses, they don’t usually eat their own young, as they don’t hold as much resentment towards them due to the less painful birthing process. Plus, their many drones usually bring them smaller fish and swamp dwelling creatures to keep them well fed
Baby sligs (or sliglets, as I like to call them) are born underwater and later take their first peek up to the surface after a couple of weeks
Raised by either one of their drone fathers or their many older siblings
baby Sligs are also born able to swim and walk on instinct, sort of like lizards. They only need to stick with their guardians for protection and to learn valuable life lessons from them like camouflage, avoiding predators, looking both ways before they cross the rivers etc
According to ex-Just Add Water employee Will on the Oddworld forums, Lorne Lanning originally envisioned Sligs having pig like fur, but this was cut from Oddysee due to technical limitations at the time. I headcanon that native Sligs had fur in the canon timeline but lost this trait due to their industrial lifestyle, similar to mudokon’s feathers. Hence in this timeline, some native Slig colonies do have fur.
usually more common, much thicker and more prominent on Sligs from colder climates as it helps them stay warm
The fur is also good for collecting dirt and growing moss and algae on, adding to the Sligs camouflage
I also have this headcanon that the noises sligs make for the BS and S’Mo BS commands in Oddysee and Exoddus gamespeak are remnants of their old language before they were enslaved by glukkons in canon. This is how Sligs communicate to each-other in this timeline: through a series of frog-like ribbit and croak vocalisations.
They do have the ability to speak language in the same way Mudokons and Glukkons do, I’ll be it in a limited capacity since they’re somewhat cut off from these language speaking societies and not used to talking in words. Think of it how, in canon, Gabbits like Munch can speak language with characters like Abe but can also call to other Gabbits through a dolphin-like “song”
Though they were never slaves, that doesn’t mean industrial societies like the Mudokon empire haven’t caused trouble for them
On top of occasionally hunting them to make high protein meat products and for sport, the Mudokon empire has also put their glukkon workers to use digging up Sligs swamplands for iron ore, as water that carried flakes of iron accumulated and settled in those swamps. As well as gathering peat from mires for fuel
These practices have been encroaching on the Sligs natural habitats. driving them out and disrupting their usual migration patterns
In a lot of cases, Mudokons purposefully try to drive off or exterminate Slig colonies. Viewing them as useless, dirty pests getting in the way of the precious resources that, much like everything else on Oddworld, the mudokons feel a sense of entitlement to
Alright, that all the points I got down for the big three. I do have some ideas for the other races like vykkers, steef, oktigi, meeches etc but for now, I’ll just leave it here. Again, please let me know what you think of all this and feel free to make contributions.
@southern-forests
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jupiteronic · 5 years ago
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Introduction to Egyptian Astrology ☥ (Part 1)
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🇪🇬 Egyptian astrology has 12 signs just like Western astrology, except instead of being based on constellations, they’re based on Egyptian gods/goddesses - with the exception of the first sign, The Nile. The Egyptians believed that the gods they worshipped not only predetermined their life, but also imbued their qualities into an individual’s character. There are two different ways of calculating your Egyptian sign; using the traditional ‘decan’ method or the Greek influence method. The traditional method says that signs cover different days of different months in decans. The other version is based on what the Ancient Egyptians learned from the Ancient Greeks about Babylonian astrology, assigning dates in a similar way to Western astrology. This post will cover the traditional dates, I will do a post on the signs following the Greek influence if requested.
The Nile
Traditional dates: January 1 - 7, June 19 - 28, September 1 - 7, November 18 - 26
Ruled by the River Nile.
Characteristics: Like the river, those born under the sign of The Nile are nurturing and giving. Likely to succeed in a teaching career. Peace-loving and quiet, they often avoid any form of dissension. Emotional nature can be a disadvantage, but their calm and observant character makes them good at mediating and communicating. Endowed with a practical, diligent and analytical mind. Lovers of refinement. Receptive to riches and prefers to live in an ‘awakened’ state. Wise, tolerant and capable of motherly tenderness. However, The Nile people are subject to changing moods. Can be impulsive and domineering.
Keywords: Caring, loving, gentle, calm, peace, wisdom, perception.
Benefits from vivid red and deep blue colours. 💙
Compatible with Amun-Ra and Seth.
Amun-Ra
Traditional dates: January 8 - 21, February 1 - 11
Ruled by Amun-ra - the Egyptian god of creation.
Characteristics: Optimistic in nature, their natural leadership is boosted by their intuition and good decision-making ability. Endowed with talents and luck. Carries an aura of royalty around them. Strong, tough and hardworking. Humanitarian and concerned about the world, often devotes themselves to solving its problems. To be born under the sign of Amun-Ra is both a challenge and a gift; either way, life is rarely shallow or mediocre. Generous and inspiring, guided towards great opportunities. Often meditative, disappointed by less-than-spiritual feelings and experiences. The inclination to detach from loved ones as well as secretive tendencies likely causes problems. May have an ego.
Keywords: Powerful, strong, domineering, secretive, distant, royalty.
Benefits from yellow and orange colours. 🧡
Compatible with The Nile and Horus.
Mut
Traditional dates: January 22 - 31, September 8 - 22
Roman:
Ruled by Mut - the Divine Mother who is also associated with water.
Characteristics: Like Mut, people born under this sign tend to be motherly and often make good parents due to their nurturing and protective character. Likely to succeed as an accountant. Wise, logical and practical yet full of hope; great role models for young minds. Secretive nature, shy in opening up to others. Sensitive and reserved, but generous and patient. Full of irony. Those born under the sign of Mut are vulnerable and often go through bouts of melancholy. May be prone to emotional outbursts as it takes them a long time to get out of feelings of pain. Seeks protection and goodwill from others. The inclination to be deeply involved in relationships should be controlled in order to avoid getting hurt.
Keywords: Vulnerable, caring, protective, reserved, distant, logic.
Benefits from brown and carmine colours. 🌹
Compatible with Amun-Ra and Thoth.
Geb
Traditional dates: February 12 - 29, August 20 - 31
Ruled by Geb - the Egyptian god of the earth.
Characteristics: Highly sensitive, intuitive and impressionable. Sharp intellect. Likely to succeed in careers involving teaching, writing, administration and counseling. Strong sense of what is ‘correct’ and appropriate. Honest, caring and fair. Can be obsessive, anxious and egoistic. Trustworthy and modest with an engaging personality. Often struggles with saying ‘no’ - placing boundaries is important for those born under the sign of Geb, as they can be easily influenced by energies around them and may therefore invite negative energies into their life. Deeply affected by the environment and others’ moods, can go from being elated to dispirited; the ability to empathize with the upsets of others can be a disadvantage. Usually concerned about the wellbeing of people and the earth.
Keywords: Balance, calm, proud, perceptive, responsive, reliable, a contributor.
Benefits from violet and orange-red colours. 🦑
Compatible with Seth and Horus.
Osiris
Traditional dates: March 1 - 10, November 27 - December 18
Ruled by Osiris - Egyptian god of the underworld who is the symbol of rebirth.
Characteristics: Symbolizing rebirth, people born under the sign of Osiris often have dual personalities. They can be both extremely strong and vulnerable. They can make great leaders because of their charisma, passion and outspoken nature. Always willing to help others and has little trouble starting new things. Optimistic, generous and full of energy. However, they can also be restless and impatient with a hot temper. It is difficult for people under this sign to take criticism. There is a tendency to avoid responsibilities when emotionally disturbed, which can get them into trouble. This must be addressed for the sake of the native. You waver more than others in moments of adversity. Can be bossy and overbearing.
Keywords: Optimistic, fiery, vulnerable, outspoken, passionate, restlessness.
Benefits from yellow and green colours. 💚
Compatible with Isis and Thoth.
Isis
Traditional dates: March 11 - 31, October 18 - 29, December 19 - 31
Ruled by Isis - the mother goddess/goddess of nature who is also the protector during childbirth.
Characteristics: Straightforward, logical and often misunderstood. Endowed with practicality and ambition. Playful. These people often have a great sense of humor and are full of energy. This may lead to restlessness and cause them to turn to escapism despite responsibilities, which can invite negativity and problems. Beware of this tendency and the inclination to be demanding. You are likely to be very hospitable. Go where you can give and protect life. Be receptive to people, but don’t allow your motivations and intentions to be muddled by others. Don’t let disappointments get in the way of this; they often hurt more under this sign. Can be demanding.
Keywords: Logic, straightforward, hospitality, humor, clarity, purity.
Benefits from white and blue colours. 🔹
Compatible with Osiris and Thoth.
Thoth
Traditional dates: April 1 - 19, November 8 - 17
Ruled by Thoth - the Egyptian god of knowledge and wisdom.
Characteristics: Communicative and creative, usually comes up with fresh new ideas. Endowed with courage and honesty. Loyal, it is unthinkable for people under this sign to break their word or cheat others, often has stable relationships due to this. Lovable and respectful, but can be naive and difficult to work with. Opinionated, struggles to accept others’ points of view. Likes to take risks provided it helps them improve themselves; usually competes with themselves. Enthusiastic and enterprising but strongly dislikes meanness and mediocrity. Their reliability and ability to communicate means they can be efficient when it comes to solving problems. However, those born under the sign of Thoth are strongly affected by betrayal and must work on seeing others’ points of view or it could disturb the stability in their life.
Keywords: Loyal, honesty, courage, communication, ambition, wisdom.
Benefits from pink and white colours. ⚪️
Compatible with Isis and Bastet.
Horus
Traditional dates: April 20 - May 7, August 12 - 19
Ruled by Horus - the protector of the pharaoh.
Characteristics: Extremely dedicated to their community. Brave, daring and optimistic. Endowed with charisma, fierce will and intelligence, their vast knowledge makes them appear capable of understanding and uncovering everything which is often how they make their way in the world. Courageous and loyal. Extremely stubborn and domineering, they can force people to work their way. This eagerness to dominate may get them in trouble and must be tamed, as well as a tendency to get overprotective and jealous in relationships. Needs to work on inflexibility. Hardworking & loves security and peace.
Keywords: Dedicated, knowledge, stubborn, hardworking, willpower, domineering.
Benefits from carmine red and gold colours. 🔑
Compatible with Bastet and Geb.
Anubis
Traditional dates: May 8 - 27, June 29 - July 13
Ruled by Anubis - the Egyptian guardian of the underworld.
Characteristics: Solitary and creative. Clever and full of compassion, however harbor a darkness; represented by the god who symbolizes death, they have an understanding of the dark side of life. Due to their sufferings, they can be deeply ambivalent, often with a fatalistic outlook. Endowed with a strong sense of confidence and honesty. Passionate and creative, but controlling and overly competitive. No pushovers, yet readily trust others and quite affectionate with their loved ones. However, the Anubis personality’s tendency to wear their heart on their sleeve may get them into trouble and cause them to become inhibited in their relationships. This along with a domineering streak must be controlled. Can solve complex psychological dilemmas.
Keywords: Introverted, domineering, trusting, honest, creative.
Benefits from sienna and purple colours. 💜
Compatible with Isis and Bastet.
Seth
Traditional dates: May 28 - June 18, September 28 - October 2
Ruled by Seth - the Egyptian god of chaos.
Characteristics: Active and strive for perfection. Endowed with charisma, tenacity and strength. Strong thirst for knowledge that aids them in times of adversity. Their need for freedom and constant desire for change may backfire and cause them to break rules or invite negative elements into their lives. For this reason, people born under the sign of Seth need to control their adventure-seeking tendencies. When it’s important, the passion and courage they have is unrivaled. The Seth personality is called upon to lead the way into unexplored dimensions and bring about great changes; it embodies metamorphosis.
Keywords: Change, adventure, experiences, life, knowledge, chaos.
Benefits from turquoise blue and black. ⚫️
Compatible with Geb and The Nile.
Bastet
Traditional dates: July 14 - 28, September 23 - 27, October 3 - 17
Ruled by Bastet - the cat goddess of pleasure and fertility who protects women.
Characteristics: Endowed with inner strength, endurance and agility. Likely to bring great insights into business ventures as well as affairs of the heart. Intuitive, psychic and mysterious. People born under this sign love peace, constantly seeking out balance and harmony in their relations with others. Conflict-avoidant. Likes to enjoy the good life and help others. Clingy. There is a tendency to be possessive and influenced by greater power. These people can snuff out the most obscure psychic forces. They may be inclined to ignore their needs in order to devote themselves to others and loved ones, so people born under the sign of Bastet must learn to prioritize their needs for self-protection.
Keywords: Psychic, peace, intuitive, harmony, balance, strength.
Benefits from yellow-ochre and gray colours. 💿
Compatible with Sekhmet and Horus.
Sekhmet
Traditional dates: July 29 - August 11, October 30 - November 7
Ruled by Sekhmet - the lioness goddess of war who is also a judge.
Characteristics: Down-to-earth and protective. Endowed with majestic grace, the ability to lead, and an inner sense of beauty. Likely to have success in their professional lives due to having a perfectionist streak. Jovial, talkative and welcoming. Honest and sensitive. Self-destructive egos with dual personalities. They can alternate between being strict, controlled and disciplined to being extremely free-spirited and carefree, extremely pure to most impure etc. Strong moral code that may be hypocritical due to their ‘impure’ side. There is a love for luxury in life that must be controlled, as well as a tendency to stifle/control loved ones out of overprotectiveness. Those born under the sign of Sekhmet need to work on these areas for balance. Can be impatient and easily offended.
Keywords: Observant, sharp, critical, telepathic, authoritarian, equity, justice.
Benefits from clear green and turquoise blue colours 💎
Compatible with Bastet and Geb.
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kaibacxrps · 4 years ago
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Anonymous has sent: Meta: prayer and devotions
send me a topic to write a meta about my muse on [Accepting]
Prayer and devotions
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The village Set grew up in, didn’t have a temple- place where people could make their offerings or practice their religion to it’s fullest. Everyone had to either travel all the way to the city estate, or try to do it in their own homes with limited resources- and the limited knowledge about the practices.
Set’s mother was amongst the very few in that village, who had real knowledge about their myths. This, alongside with some other small jobs she’d take, helped them settle within their new lives as commoners. She would often do prayers, in order to keep snakes/other dangerous animals out of houses, as well as recite fertility spells for women.
Fun fact: his mother met her new man/husband through her ritual/religious services. But that’s for another post.
It was his advanced knowledge about the myths and rites, and set him apart from other apprentices/students at the start of his priesthood. And it gave him a huge advantage, above his competitors for that position.
Despite his namesake, Set didn’t pray or devote himself entirely to the deity he was named after. There were many aspects of that God, he flat out didn’t like- but the God Set was the deity, that was the most assosciated with his passion for hunting. So, he would do his prayers for at least that aspect of the deity.
In fact: Set never truly understood why his mother would name him in such way (It’s completely up to you, whether or not he lacks self-awareness). And as such, he wasn’t all that pleased to be often compared to such deity due to his namesake. Especially considering his role as one of the priests- closest to the pharaoh, and later when he becomes the newest pharaoh.
Set actually could be considered a Thoth devotee, that was the primary- one deity he would mostly dedicate his prayers to. Although this seems to shift, when he becomes the pharaoh- and starts dedicating his prayers to the safety and well-being of his children.
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greeny-witchling · 4 years ago
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Moon / Luna Masterpost
! DISCLAIMER: The following informationc are may wrong. If you see any misinformations, let me know, but not in the harsh way please! The links where the infromations (mainly) are from, are at the bottom. There are everything assosiated with the sun, use, what is helpful !
Note: i’m starting to post things like this. Mainly about astronomy, green witchery, kitchen witchcraft, zodiacs and more. If you are intrested or it was helpful please let me know!
The moon has been captivating people since the beginning of time. It’s guided our way on the darkest of nights and pulls at the tides as well as our emotions. There are myths and stories about the moon from every ancient culture, and it is still a central part of many pagan religions and spiritual paths. Here we break down the basics of lunar magick into easy-to-digest chunks including the moon’s phases, magical properties, correspondences, and more. Lunar energy is great for divination and dream work and to counteract Mars and Sun influences. Stones that correspond to the energy of the moon tend to be white and/or luminescent. Luna reflects the light of the Sun and is the closest sphere to Earth: the abode of physical form. It does not generate its own light as the Sun does, but serves as a filter for it, refracting and reflecting it in a coarser, more obfuscated manner.
The Female Body & The Moon
Just as the moon is reborn, grows, reaches its fullest potential, then wanes again, so do our bodies. For thousands of years, women have noticed their moon cycles (menstruation – the syllable men meaning moon/month) syncing up with the moon’s phases. This is lunar magick at its core. Just as the moon waxes and wanes, so too does the womb. This is why the moon is often associated with the Goddess in forms of neopaganism and Wicca.
The Triple Goddess & Our Lives
Wiccans associate the Triple Goddess with the moon’s phases: the maiden (waxing moon), the mother (full moon), and the crone (waning moon). We all go through these phases in our lives (both men and women) corresponding to our youth, adult child-rearing years, and our elder years. So we are all attuned to the moon phases and lunar magick, it’s just that most people don’t realize it.
The Moon in Mythology: Most Lunar deities in Western Tradition are female, though male lunar deities are found throughout the world as well. Lunar deities are often associated with Motherhood or the Sea.
The Moon in Astrology: As the moon moves across the sky, it passes through the various zodiac signs, primarily affecting our moods and reactions. Those who have a sun sign align to the water element will feel this effect most strongly. The moon travels through each sign every month, staying in each sign for up to three days before moving on. At the New Moon, she will be in the same sign as the Sun and at the Full Moon, she will be in the opposite sign.
zodiac: cancer metal: silver day: Monday other names: Luna, The Moon, The treause house of images tarot: The High Priestess (II) associations: 3, G, Gimel(Camel) mantric sound: „A” colour/s: white, blue, silver, rayed sky blue, cold pale blue, indigo numbers: 9, 81, 369, 3321 stone/s: moonstone, selenite, obsidian, silver, mother-of-pearl, aquamarine, gold beryl, topaz, emerald, clear quartz, coral, pearls planetary qualities: Cyclicity of manifestation. Waxing and waning. Liminal states. Potentiality of manifestation. Healing. Psychicism. Dreaming and sleep. Lunar Herbs: Lunar herbs tend to be juicy and lightly sweet and with a sweet (sometimes cloying) fragrance. Either they produce watery fruits, or they have succulent leaves or both. Many moon herbs relieve mild pain and/or gently induce sleep. Many moon plants open at night and close during the day or release their scent at night to attract nocturnal pollinators. Moon plants often grow near water. White or silvery plants tend to correspond to lunar energy and sometimes these plants bear the mark of the moon even more strongly. Sedative, hormone-balancing, tonic to the brain or stomach, narcotic or painkilling plants. Cooling and moisturizing plants. Plants with moon-shaped parts. Plants with high water content. Medicinal plants affecting the emotions, sleep, or the female reproductive system. Often have a rotten or sickly sweet smell . Herbal/Plant Moon Correspondences: vervain, moonflower, jasmine, lemon balm, cabbage, camellia, camphor, chickweed, moonwort, grape, lemon, turnip, potato, pea, cucumber, pear, peach, mountain ash, mango, wallflower, rowan, cactus, eucalyptus, coconut, lotus, myrrh, gardenia, sandalwood, orris, ginseng, Evening Primrose, Night Jasmine, melon, bitter, almond, agave, milkweed, passionflower(sedative), mallow, Willow(pain), poppy (sedative, pain relief), Gooseberry, Goat’s beard, Mugwort, Wild Yam(hormones), Iris, acanthus, adder’s tounge, alum root, arrowleaf, astible, banana, bear’s breeches,  blue hibiscus, blue nepal poppy, blue water lily, califronia poppy,  chamomile, clary sage, coral bells, cuckoo flower, devil’s trumpet, dog rose, flowering currant, flowering rush, fluellen, fungi, fuschia, gooseberry, green calla, hazel, heart leaf, heuchera, high malow, himalaayan blue hybrid blue, hydrangea, iris, italian aurm, japanese poppy, juniper, leafy vegetables, lettuce, loosestrife, madonna lily, moly, mouse-eared, hawkweed, mushroom, nigth blooming plants, norfolk-island hibiscus, oyster plant, peacenlily, wild pear, pickerel weed, pumpkin, purslane, ranunculus, round cardaom, St. John’s flower, saxifrage, sea holly, seaweed, soma, star anise, stonecrop, strawberry, geranium, sweet pea, tibetan blue, tomato fruit, tree anemone, watercress, water lily, water gladiolus, waterhyacint, white anthurium, white rose, wintergeen, yucca Lunar Fragrances- Incense, Oils and Fumigation Herbs: Almond, clary sage,  Banana, Calamus (herb, essential oil), Camphor, Chamomile, Clary Sage, Dark of the Moon Oil, Dreamworld, Incense, Full Moon Oil, Leaves of Moon Incense, Melon, Menstrual Blood, Orris, Poppy seeds, Rose, Sandarac Storax, Sweet Virginal odors, Waning Moon Oil, Wintergreen, Yesod Oil Incense: Star Anise, Mugwort, Wormwood, Lavender, Mullein, Dittany of Crete, Jasmine, Camphor symbols: the high priestess (tarot card), the chariot (tarot card), bow and arrow, crab, cat, turtle, sphinx, owl body parts and disaeses: Lymphatic system; SAD, PMS, structural brain problems, like tumors drugs: Sedative, hormone-blanacing, tonic to the brain or stomach, narcotic or painkilling, juniper, pennyroyal, emmenogogues, valerian Animal Moon Correspondences: owls, rabbits, wolves, deer, cats, moths, bats, spiders, raccoons, opossum, cows, frogs, dogs, crabs Deities Moon Correspondences (of clairvoyance, divination, maidenhood, cycles, fertility): Sophia, Thoth, Blodeuwedd, Man in the Moon, Rabbit in the Moon, Khonsu, Sina, Gabriel, Aine of Knockaine, Al-Lat, Al-Uzza, Alcyone, Alphito, Anahita, Anat, Andraste, Anu, Aradia, Arianrhod, Artemis, Asherah, Atargatis, Callisto, Cerridwen, Ch'ang O, Chons, Circe, Coatlicue, Coyolxuahqi, Diana, Don, El, Hathor, Hekate, Hera, Inanna, Ixchup, Jana, Juno, Kali, Khensu, Kuu, Luna, Rhiannon, Selene, Siva Somantha, Tlazolteotl moon beings: lemures, ghosts influences: gratitude, friendliness, safe travel, physical health, wealth, protection from enemies, deception, illusion, women, emotions, healing, dreams, prophecy Moon Signs:  The moon sign in your natal chart reveals your feminine side. It governs your deepest fears, your emotional needs and your intuition. Magick: Cycles, emotions, secrets, divination, divine feminine, your feminine side, the subconscious, dreams, and dream work, finding a path, hidden intentions, White tincture, Clairvoyance, Divination by dreams, Bow & Arrow, Controlling or working with cyclical events, Watery, cold, or static states, Good against Sun or Mars influences, Works targeting the emotions, astral travel, subconscious 
Moon altar:
Moon altars are sacred, magical spaces that you create to honor and harness the different energies of the lunar cycle. Like all altars, a moon altar is a place where you can focus and direct energy through your witchcraft. You can perform spells or meditations at your moon altar or simply send your gratitude up to the moon for shining down on you night after night. I want to start by saying there’s no wrong way to make a moon altar. You can set it up inside or outside, elaborate or simple, and everything in between. Though there are certain magical tools that you can include on your altar to add power and focus, there’s no specific set of directions to set up a moon altar. That means you can get as creative as you like when setting up your moon altar. As long as your altar feels sacred, special, and powerful, you’re good to go!
Traveling Moon Altars: You can take your witchcraft with you wherever you go! A popular way to do this is to use a small drawstring bag, an altar cloth tied up to make a pouch, or an empty mint tin to store the magical tools for your moon altar. Put travel-friendly magical tools in your altar containers such as small crystals, tarot cards, birthday candles, colored ribbon (for knot spells or color magic), or any other objects that you feel belong in your moon altar. These altars are great if you love to go hiking and want to set up an altar outside under the moon.  Stationary Moon Altars: This is what people typically think of when it comes to altars. These are the altars that are set up on a dedicated space in your home or outdoor area. Some witches will keep these altars up all the time; other witches will keep their tools in a box or drawer when not in use. These altars are great because you can deck them out with all kinds of trinkets and tools and not have to worry about losing or damaging these items during travel. Mental Altars: This is a more unconventional altar option that might appeal to you if you love visualizing. You can actually make a moon altar using only your mind. In your mind’s eye, visualize a sacred space in any location in the world and include any magical tools you’d like to use on your moon altar. Visualizing an altar is a great meditation on its own or combined with other moon rituals like taking a moon bath (in lunar light) or performing divination magic under the moon. If you don’t have the time or energy to set up an altar, you can sit outside under the moon or by a window and simply visualize your moon altar.
representing the moon on the altar: chrystals (Some witches believe that moonstone is best used during the waxing moon phase because all the other phases of the moon deplete or dilute its energy.), with plants, herbs, flower Candles to Represent the Moon: Any kind of candle can represent the moon because candles are tools that provide light. White tea lights are ideal for moon altars because they’re inexpensive, and they’re round like the moon. They also make black tea lights which are nice to use during the new moon. Use your moon candle for spells or divination methods like scrying and candle gazing. You can burn intentions with your moon candle if you like. You can also try lighting your candle for the waxing moon and full moon phases and keeping your candle unlit for the waning moon and new moon phases. Unusual Tools to Represent the Moon: egg, marshmallow, sugar or salt, ribbon, a mirror
Water of moon
associations: the chariot VII, Het, Homakhu, Apollo hte Charioteer zodiac: cancer stones: emerald, cat’s eye, pearl, moonstone, amber plants: lotus, moonwort, papaver somniferum, passionflower, water lily, white poppy, white rose colors: pale blue, viler, pearl, white, amber, dark greenish, brown, rich bright russet, maroon animals: crab, turtle, sphinx body parts: stomach beings: vampire scents: onycha, rose, lotus drugs: watercress magick: Power of casting enchantments; weapon is the furnace; figures are Populus and Via 
Where my informations are from(for credit):
!Please look up the links, because some thins I already writed down before, that things have been left out. https://otherworldlyoracle.com/lunar-magick-beginners/ https://witchipedia.com/astrology/moon/ https://www.alchemy-works.com/planets_moon.html https://luxsaturni.com/planetary-magic/luna/ https://thetravelingwitch.com/blog/how-to-create-an-effective-moon-altar-for-your-magic
More articles and informations:
Luna I - Lunar Consciousness and Identity – Contemplation in the Sphere of the Moon Luna II - Correspondences in Luna – Altar and Physical Foundations Luna III - Symbolism in Luna – Meditational and Initiatory Foundations Luna IV - Lunar Magic – The Cyclicity of Manifestation Luna V - Continuance of Lunar Work - Eclipsing the Ego Luna VI - Lunar Astrophysics – Advancing the Art
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amntenofre · 5 years ago
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Egyptian Religious Calendar
Today 31 July 2019 - XXX day of Ipet-Hemet, the eleventh month of the Egyptian Lunar Calendar (in the CDXX Great Year of Ra according to the Egyptian Civil Calendar). According to the Egyptian Religious Calendar today is the FIFTH EPAGOMENAL DAY dedicated to the celebrations for the birth of the Goddess Nephthys. Best wishes to all for this highly sacred and blessed day!!! [For more informations, see my book “Egyptian Religious Calendar: CDXIX-CDXX Great Year of Ra (2019CE)”, where you will find the full version of the Egyptian Calendar with the complete translation of the Temples’ calendars: http://a.co/d/clZRHoW Furthermore, by subscribing to "AMENTE NOFRE-MEMBERSHIP COMMUNITY" you will get a complete access to the daily posts of the Ancient Egyptian Religious Calendar and to our online courses in Egyptology, here's the link with all the infos: https://www.patreon.com/amentenofre ] Religious Festivities: The XXX day of the lunar month is sacred to Thoth. It is the “Feast of the Going Forth of Min”; Horus the Avenger/Protector of His father Osiris and Nehes (Seth) are the Gods of the Feast. - Fifth Epagomenal Day, Birth of Nephthys: “Fifth (Epagomenal) Day: the Birth of Nephthys. Words to be said on this day: 'O Nephthys, daughter of Nut, sister of Seth, She Whose father sees, healthy daughter, stable of face, stable of face, I am the Divine Power in the womb of my mother Nut.' ” [c.c. , verso X] “The Name of this day: 'He Who is in the nest is the Young One, the August Falcon in His nest'. ” [Papyrus Leiden I , 346] “Birth of Nephthys (...).” [T. Behdet, c. Horus] “Feast of the Birth of Nephthys (...).” [T. Iunyt] image: “Nephthys, the God’s (Osiris’) sister, the Excellent-one" (translation of the hieroglyphs on the top right) Nephthys is represented wearing the vulture headdress topped by the hieroglyph for Her name. Temple of Hathor and Maat at west 'Uaset'-Thebes, detail from the north wall of the north shrine
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