#this is completely vanilla no mods no NOTHING
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sojutrait · 9 months ago
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the hate i have for this video game literally cant be expressed in mere words.
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sunnslinger · 9 months ago
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ROMEO, AGAIN. [Feeding my addiction before I get little time to draw for a good while 'cause classes are starting again.] - I got around to doing a finalized version of his mortal design! Yay! He gets to keep the equine features, I like them too much + it's a canon thing in my AU where ex-admins still aren't 'human'. Compared to Xara, whose features are more subtle, Romeo's mortal form isn't, and it makes integration back into society much harder. More things are to be said, but not right now, I'm just gonna say right here that Romeo's not living by himself, but he is living it pretty damn sad as he should be HAHA ----------------------------------------------------- On a brighter note, I can finally move onto Fred or Xara's design process after this, and then start drawing stuff with all of them! Not sure who I'll start on first, but I'm excited for both regardless! I'm really hoping I can get far into this AU of mine because I love it so, so much. It doesn't deviate far from canon, but moreso adds more depth to the world and characters......and bears a lot of references to mods that I fancy (nothing super crazy, like nothing that completely breaks vanilla/"realistic" aspects of the world!) I've been calling it the "MCSM modded AU" for a while and haven't found a better name yet. Thank you guys for all the support and notes I've gotten so far!
also, did you know I live in north america? I don't live in a different time zone from it, my sleep schedule is just that abysmal because I can't draw during the day...my activity may drop once the semester begins :)
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lokiina · 5 months ago
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Friendly reminder to NOT harass devs about mods they have nothing to do with, but also the modders who make said mods about updates
This game update is actually really big in terms of mods and it's gonna take a long time for a lot of big mods to be fixed/recover.
Things like Nibbles replacer and what not that run off the photomode are likely going to have to be completely reworked. That may even be something the OG modder doesn't have time or energy to do. And tbh they don't owe anyone anything.
Either way, be nice. This game is 4 years old people weren't expecting this big of a thing to drop. Don't get mad at people.
It's actually a really sick update. I'm tempted to go full vanilla reinstall tbh. Lots of cool stuff for vanilla customization.
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fallout-lou-begas · 1 year ago
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Not sure if you’ve been asked this before, but what are your favorite/essential mods for new vegas? I’ve only ever played it unmodded so I’m curious
Good question! I definitely have answered this before, but that was so many years ago. It's only now that I've taken the opportunity to overhaul and modernize my own mod set-up that I've been figuring out the answer to this question myself. But I can definitely talk you through the most important parts of my new load order.
First, however, every single person modding this game in this day and age absolutely needs to start with the Viva New Vegas modding guide, and follow every step to the letter. The recommendations are air-tight and the instructions are written and presented as if you, the reader, have never even seen so much as a computer before. It's amazing. The "Base" of VNV contains nothing but bugfixes, lightweight unofficial patches, performance optimizations, and other under-the-hood stuff designed to remedy FNV's infamous stability issues while maintaining a completely "vanilla" feel. This makes it absolutely necessary, in my opinion, even for people who don't actually want to play with any (other) mods. Especially crucial to this guide is its mandate to use Mod Organizer 2; if you're using Nexus Mod Manager, Vortex, or Fallout Mod Manager any time since Biden got elected, you are shooting yourself in the foot plain and simple. The best endorsement that I can give of Mod Organizer 2 is that it mods you game completely virtually, meaning that if you fuck your mods up beyond repair, you can just go to your actual FNV launcher in your root folder and boot up the vanilla game like nothing ever happened.
And the "Extended" section of Viva New Vegas consists of more modding tools, quality of life tweaks, content restorations, and a curated list of strongly recommended gameplay modifications that nevertheless all come down to your personal preference (though deviating from their provided list may make you use your brain a little bit when choosing the right compatibility patches, and so on).
This isn't going to cover every single thing that I play with, but here's everything that I would think to suggest to anybody who asked. With that said, here's Fallout "Lou" Begas's Mod Recommendations, 2024 Edition:
Viva New Vegas Extended: Lou's Preferences
VNV Extended recommends several gameplay modifications that come down to personal preference. I installed just about all of them, with a few exceptions (I don't care at all for B42 Optics, for example). Here's some specific details:
Just Assorted Mods has a hell of a lot of features but I actually enable are breath-holding, the vanilla sprint, and the loot menu (though I flip-flop often on using JAM's Bullet Time in place of V.A.T.S.). If you install VNV and boot up the game and wonder "what is all this fucking shit on my HUD," it's probably some of Just Assorted Mods's components. Just disable the ones you don't want in the in-game Mod Configuration Menu, which you will also have available if you followed the instructions for VNV Base.
Vigor is a modernized fork of JSawyer, the mod that was originally created by FNV's own director after the game's release that tweaked a lot of under-the-hood game settings and statistical balance to his personal preferences. JSawyer Ultimate Edition a more faithful modernization of the original JSawyer whereas Vigor is "a more lightweight alternative" that dials back some of the more drastic features of JSUE. Your choice of these, or none of them, is purely personal preference, and my preference is for Vigor. Any form of JSawyer is strongly recommended if you play in Hardcore Mode.
Simple Vigor Config is used in conjuncton with Vigor and is an intuitive and easy way to overwrite Vigor's gamesetting changes with your own preference. I use the config to adjust carry weight to a much more punishing (25 + 5*STR) formula that incentivizes the use of backpacks, mindful inventory management, and companion inventory space; and to increase the starvation, thirst, and sleep Hardcore Mode rates to 10, 5, and 14 respectively.
Desert Natural Weathers is the weather mod to end all weather mods, in my view, and it includes configuration for customizing the darkness and visibility of nighttime. This effectively obsoletes former dinosaurs like Darker Nights Ultimate Edition. Refer to the post that I made on DNUE's Nexus page here for a copy of my settings to darken those dang nights with DNW.
In AIStewie's Tweaks's nvse_stewie_tweaks.ini file, I set bCustomSpecialPoints = 1 and iNumPointsToAllocate = 35. This slightly reduced starting stat spread forces you to make tradeoffs in your character creation, because it starts with a perfect middle 5 in every stat. Every addition above average will require a subtraction below average. The "Essentials" INI included with VNV Base is all that most players will ever need, so this is my one specific personal tweak that'll keep you from scrolling through every single option in the whole damn thing (though I also recommend enabling the tweaks that hide all of your skill check tags in dialogue for more immersive and less gamified roleplaying in conversation: set bNoSkillTags, bRemoveFailedSuccessText, bRemoveRedOutline, and iRemoveTags to all = 1. )
Lou's Personally Valuable or Sentimental Tweaks and Fixes
Better Pause Menu Screen (Simple Blur). I play with an ultrawide resolution and the vanilla pause menu filter doesn't actually extend past 1920x1080. So this is really vital, lol.
Vanilla Animations Weapon Scale Fix. This mod will fix a common issue with custom weapons and animation mods where your weapon will become invisible because its scale has gotten stuck at 0.
Companion Carry Weight Fix. All companions in the game have an invisible attribute called "companion suite" that, among other things, halves their carrying capacity based on their actual stats. If you play with a super low carry weight formula like I do, you can see how this is a problem. Here's the solution.
Miscellaneous Tweaks Collection includes a few files that I get great use out of: No DLC Recipes Early (great unless you integrate DLC crafting ingredients into your base game somehow) and Vendors Have Throwables (why the fuck are throwing weapons so hard to find in vanilla!). There are others that I use as well but I recommend these two the most generally.
Lucky 38 Suite Upgrade Terminal Tweak is a very cute little mod that removes the ugly wall-mounted terminal and makes you purchase your suite upgrades from the actual computer on the desk in the master bedroom instead.
I Fought the Law - Simple NCR Start finally gives you a good reason to check out NCRCF if you're not siding with the Powder Gangers.
Hire Cass Early was my "dream mod" for the longest time, and thanks to some help, it's finally a reality. Simply pick up the letter that this mod adds to the Mojave Express office in Primm and you can recruit Cass right away (through the usual persuasive requirements) without ever stepping off the road from Goodsprings to the Mojave Outpost. Part of my ongoing "make @ikroah real" project.
Harder Strip Access. Getting into Vegas to finally confront Benny should feel like a tremendous accomplishment. This mod makes it so. Better pony up the caps or call in one hell of a favor, kid! With any kind of tougher economy mods, especially, this mod makes it wonderfully Herculean to just buy your way onto the Strip.
Balance Tweaks
Pseudo-Realistic Carry Weight - No Weightless Item Overhaul and Realistic Bottle Cap Weight. The former is actually an optional file; the main file just implements the the carry weight formula that I was coincidentally already using. The latter just forces you to think strategically about how much money you're walking around with. Can you tell that I love inventory management? Note that if you give bottlecaps weight, you should definitely let yourself drop them when necessary by editing Stewie's Tweaks (bShowCurrencyInContainers = 1).
Carry Weight Affects Speed, Med-Tek Trauma Kit (Lou's Version), and More Conditions to Fast Travel. The first appearance of my own mods on this list! These three mods in conjunction tie your encumbrance and your overall health to your mobility far more strictly. I love the balancing act of packing enough supplies for an excursion while leaving enough room for loot that I can still fast travel with, and the choice to get greedy with more loot than I can comfortably carry and just hope to not run into danger on my slow walk back toward a merchant. My tweaks to the classic Med-Tek Trauma Kit mod apply this level of emergent gameplay and resource management to your limb health, though it makes the game much more difficult unless your character specializes in Medicine. I haven't tried it myself, but Simple Healing System is fully configurable, modern mod that I've had my eyes on and that might be better for most general playstyles, and it might even be compatible in conjunction with my Med-Tek mod for extra intensity!
Better Charisma (Charisma Affects Dialogue Skill Checks) and/or Charisma Affects Reputation. I've always been very frustrated with how much of a meaningless dump stat Charisma is, and the phenomenon of the 1 CHA 100 Speech player character in general. These two mods, which you can use just one of or both together, give Charisma much more meaningful and palpable functionality.
Terrifying Presence (Lou's Version), speaking of Charisma, changes the requirement for this perk from Level 6 and 70 Speech to Level 2 and 6 CHA, making it much more accessible to more types of intimidating characters. This same mod includes alternate options to take it as a trait instead, with the drawback(s) of either tanking your Speech and Barter and/or increasing your addiction chance. See also: Less Snarky Terrifying Presence.
New Vegas Karma Rebalance is a great under-the-hood mod that makes FNV's nearly vestigial karma system less nonsensical without removing it or its effects on the player entirely. Thanks to this and Mass Ownership Tweaks, which is already included in VNV Extended's recommendation of Essential Vanilla Enhancements Merged, Cass won't hate your guts just for stealing a few things from Caesar's Legion at Cottonwood Cove, especially not after you've already killed them all.
Damage Multiplier solves the sluggish damage sponge problem that plagues Bethesda engine combat by simply multiplying all damage dealt globally, both by and to the player, by a factor of your choosing. I use 2.5x, which is usually enough to kill any level-appropriate human being with a single shot to the head. 2x should be the minimum. Combine with Combat Enhancer NVSE and NPCs Use Ammo for overall faster but much more ferocious and intense combat engagements.
Visuals and Animations
Third Person Camera Overhaul. Though I'm still getting used to its extremely specific configuration settings, this is vital for a third-person enjoyer like myself. It obsoletes any and all "dynamic camera" or "shoulder swap" mods of the past. Once you figure out how it works and what you like, you're set for life.
Realistic Movement and Dramatic Inertia. Although a little goofy, it has never felt better for me to physically move around in the game than it has before. I like the weight and get-up-and-go that this mod has for me as a player, but it's especially significant in firefights and other combat situations where, now, your targets can't dodge bullets by shifting direction instantly or stopping and turning on perfect dimes. For a single, less heavyweight alternative, try 360 Movement and Diagonal Movement together instead. Each pair of these mods is incompatible with the other pair, however.
B42 Loot, B42 Interact, and B42 Inject. I recommend a lot of the B42 family of animation overhauls in general (except B42 Optics, lol) because I just love seeing my character actually do the things they're doing. For B42 Loot, I use the included config file to disable the "force pull" effect, and for B42 Interact, there exists compatibility patches between it and its more third-person oriented counterpart Animated Ingestibles, but I'd only look into that if you know what you're doing (though, I do).
Character Kit Remake is a mod that I was turned onto recently. For a long time I have scoffed at character appearance overhauls out of nostalgia for those classic gamebryo engine potato-faces and what I thought was, to be blunt, the tasteless ineptitude of the actual overhauling. But I do really like this one, even if the showcase of screenshots do a really bad job of selling it. It looks a lot better in motion and in game, I promise. i think that these people are just not good digital photographers.
Height Randomizer. It's funny how much you can get attached to a minor character when they are, for whatever reason, especially tall or short. This lightweight mod just adds some height variance to all NPCs in the game that don't already have a non-normal 1.00 height setting in vanilla.
The Strip Groove. Dance on command. Endorsed.
Items, Economy, Crafting, Survival, Repair, Etc.
Gloves Galore (Lou's Version), Power Armor Gloves, Combat Armor Gloves, and White Glove Society Wear Gloves. Anyone who has followed me long enough on here should know that I have strong, totally normal feelings about gloves.
Armed to the Teeth Redux and literally any backpack mod. I've used this duffel bag forever, for example. I love these ones because I personally love when you can physically, literally see the things that a character is supposed to be carrying.
Flashlight NVSE. Another piece of Agnes Sands's arsenal, this is the one "old" mod that I can't quit. Even if it is a little janky, I've yet to find a better directional flashlight mod. Only install this is you think you can handle wrestling with it a little, and make sure your "Exterior" flashlight settings are all on the lowest quality regardless of computer specs (or else it causes flickering). It's a must-have for darker nights, too.
Famine is the last "loot scarcity" mod you'll ever need. Combine it with Harder, Barter, Faster, Stronger from the VNV Extended recommendations list for a really tough time affording even basic necessities without tailoring your build for mercantile success... which is just how I like it.
Cheaper Repair Costs. The vanilla formula for determining the cost of weapon and armor repairs at merchants is, in a word, fucked, where it literally costs twice the weapon's base value to repair it from broken. This mod lets you adjust that proportion so that you won't be better off literally selling and buying another gun in every single case. I play with a rate of 67% (which means that paying a merchant to repair a completely broken weapon from 0% health to 100% health will cost 67% of the weapon's base value).
Alternative Repairing does too much cool, practical shit to the base repairing system to even get into here. To keep it short, it intuitively incentivizes actually scrounging for all kinds of formerly useless junk that you can now scrap for spare parts. Check it out.
Water Overhaul. Ever play with a Universal Water Bottling mod and find things suddenly far too easy? Water Overhaul combines all the convenience and sense-making of bottling water anywhere with the much-needed tradeoff of truly purified water being much rarer. All that convenient H2O is now just radioactive enough to keep Goodsprings Source from singlehandedly breaking the survival economy of the game (not to mention the literal economy).
Cowboy Coffee and Coffee Grounds, my own mod that adds brewable coffee to the wasteland. While mostly just created because it's cute, it's really nice to have a reliable and palpable source of sleep deprivation relief when playing in Hardcore Mode.
Gun Oil From Animal Fat, another mod of mine that provides a cheaper, craftable, and less demanding but less effective repair option to complement Weapon Repair Kits. I patched this one recently to fix some old issues, and it's great for incentivizing emergent gameplay (since you need to hunt for meat, and cook the meat for fat, and combine the fat with loot to make the gun oil).
Sound
Less Constant Music and Passive Combat Music Tweaked do exactly what they say on the tin and are perfect for people who like to get immersed in the natural sound of their environment, especially if you're a chronically stealthy player like me and you've trained yourself to constantly listen for enemy footsteps. I do recommend keeping Less Constant Music disabled when you first start a game, though, because until I can figure out how to add an exception to it myself, it will remove the background music from character creation at Doc Mitchell's house more often than not, and I really like that music.
SPEAKING of Doc Mitchell's music, Try Not To Get Killed Anymore is one of the first mods I ever made and it has never left my load order. It simply replaces the musical sting that plays when you die with an emphatic, tolling bell and the refrain from Doc Mitchell's theme, plus an optional version that includes his ghostly voice telling you to try not to get killed anymore. Two of my other personal sound replacers are the Mysterious Stranger Level-up Theme, Simple Snap Sound Effects for Quest Updates, and Mechanical Camera VATS.
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lavendarr00 · 7 months ago
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🤍 My Dragon Age Inquisition Modlist 🤍
Just in time for a last minute playthrough of DAI before Veilguard comes out! 😆
I would say this is a light modlist (less then 30 mods), vanilla friendly, and doesn't completely trivialize progression & combat (in regard to qual of life mods). The list is mostly CC improvements, armor additions or edits, and essential quality of life mods. And all of these mods are compatible with the DLCs (yes even Trespasser haha!)
I have only played as a female Dalish Elf so a couple mods are tailored to that :) Also, I added a link to the bottom of the list to the Free Cam tool I use for Inquisition!
I use the Frosty Mod Manager
The Modlist:
Favorite Hair Mods
Misc Hairstyles for Frosty Anto Hairstyles Hairstyle Day CaffeinePainter's NPC Hairstyles for Inquisitor
Other CC Improvements
SOS Brows on Fleek HD Eye Textures -> I also like: Eye Candy Textures Scalp Edit for Frosty (use if your hairstyle has prominent sideburns)
Armor & Clothing
Surcoat of the Tirashan - EF Outfit Elf Pajama Replacers Invisible Starting Armor (Frosty Compatible File) Flowery Outerwear Unique Wedding Dress for HF & EF The Core of Her Heart - A Morrigan Mod (Clothing Edit) Cullen of Ferelden (Armor retexture) Lady Ambassador - Josephine Outfit Inquisition Branded Finery -> I also like: Halamshiral Finery Remake 4k
Quality of Life Improvements
Party Banter Tweaks (I use the 2-5 min version) Faster Movement Speed (I use +50% for combat only) Shorter War Table Missions (I use -50%) Don't Break My Stride
Miscellaneous
Party at the Winter Palace DAI Frosty Texture Glitch Fixes Modded Hairs in DLCs Solas Halamshiral Hat & Neck Clipping Fix Dalish Glass New Painted Portraits by CaffeinePainter Stone-Stalker Blade Appearance Fix
DAI Free Cam: Otis Camera Tools
I place my CC mods at the top of my load order and my fixes and qual of life mods at the bottom so nothing overrides those essentials. I've ran this list with no crashes or infinite load screens :)
Remember to read mod descriptions & to download all mod requirements!! 🤍
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bpdloop · 11 months ago
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party in the minecraft server hcs ^^
the sever itself
owned* by bonnie (actually maintained by odile but she gave bonnie the owner tag because they wanted it so bad)
everyone has it under a different name on their own devices but officially the server is called the digital familytale
modded semi vanilla* (for the most part. theres a morbillion science mods added for odiles sake specifically, a few furniture mods for mira and a clothing mod for isa though)
mainly on peaceful but will sometimes be bumped up to easy for resources or fun
mira
tends to a village nearby the family's house that she has expanded tenfold from its original starting point
cares deeply for all of the villagers and has used a name tag on each and every one of them. they all have their own personalities and stories
brews potions on demand, so long as you bring her the ingredients
likes to play on easy mode when on the server by her lonesome in order to collect resources
will not step foot into the nether. not even for the pretty light wood (even if she really really wants the pretty light wood)
tool order: wand -> rapier -> crafted crook. the wand is essentially a long ranged weapon that can both attack and heal, but is mostly used for the latter. the rapier was specifically modded in for her. the crook is a multipurpose tool, combining shovel, axe and pick into one tool
isa
built a big barn
loves his big barn
is constantly talking about, working on, and admiring his big barn
is the guy to come to if you need any sort of animal produce or need to borrow a horse. owns at least three of any type of animal at all times
will get on with mira to help defeat mobs to make things go by faster
in charge of armor, tools and upgrades. spends a lot less time on any of that and a lot more time on making fun clothes, though
built a little storefront to pretend to sell his clothes from in mira's village. does often actually change the villager's outfits for funsies
tool order: gauntlets -> axe -> pick -> shovel. when wearing the gauntlets they will cover both hands of his model and do damage comparable to an iron sword twice (once with each hand) before a short cooldown
odile
couldnt really get into it before adding mods. now has the most playtime. even if you totaled everyone elses playtimes, odile would just barely eek out over it (if you took out siffrins, who's the closest to rivaling her, it wouldnt even be a competition)
the minecraft wikierrrrrrrrr. keeps that shit on tap even though she has memorized many of the recipes
always striving to make a project bigger than the last
redstone queen
regularly visits the nether to trade with piglins. one of the mods has them rebuild their structures if they notice the gold has gone missing. she pilfers it again every visit without fail
tool order: sword -> pick -> shovel. doesnt harvest wood so deems it unnecessary to carry an axe
bonnie
has an obscenely large, unautomated farm. they will spend entire days afking near the farm just so it grows. more often than not when theyre afk during one of these sessions, theyre off making real snacks for everyone
didnt understand and therefore didnt care about redstone until odile taught them. the day after, everyone logged on to the Laggiest Server Ever. when they went to investigate, bonnie showed off their extremely over complicated redstone contraption that did nothing more than activate a charge. nobody had the heart to tell them it was the cause of the lag spikes, so they suffered through it for like a week after until bonnie came to the realization themself and tore it down
completely and utterly dedicated to making a redstone rollercoaster of some sort. at some point. definitely. its 100% on the to do list, bet
teleports to everyone randomly to deliver meals. some good indicators youre about to get a visit from the Snacks God is 1) you mentioned the fact you have no food on you, 2) theyre talking about one of their recent harvests, and 3) "hey are u somewhere scary rn"
unable to die due to isa making them an accessory called the eternal necklace of undying. so long as you have it on in the charm slot, youre completely unkillable. bonnie was Extremely happy about this, as it meant they could finally leave creative and would stop accidentally breaking things left and right. it took many weeks of work to craft, and as thanks, bonnie made him his favorite meal in real life three days in a row
tool order: hoe -> shovel -> axe. does not carry weapons
loop
keeps offering to make a mob spawner for ease of access to mob resources and exp. nobody want them to because spawners are big and ugly but loop is adamant about the fact they can make it pretty (they end up making one very far away from the house once. they were not able to make it pretty.)
loves the bow and arrow but hates the crossbow. does not carry any weaponry outside of that
has an area they call Loop's Paradise! the only thing located there is a lone interactable beach chair near the beginning of a large ocean, a single redstone lamp that powers on when the sun sets and a jukebox. when asked what makes this a paradise they simply say its peaceful (they are blasting Cure for ADHD - 30 min of Breakcore from the jukebox)
tool order: bow -> pick -> axe. chooses to break dirt and the like with their hand or some other thing on their person
siffrin
has given everyone a flower that he thinks resembles them and a pot to put it in
survives mainly on fish, but makes sure to focus on the meals bonnie gives him first and foremost
doesnt like playing off of peaceful if he has the choice
has tamed an obscene amount of wolves. leaves the majority of them in isa's care and exactly one in loop's. they all have names. loop's dog is named starbit
tool order: dagger -> pick -> shovel -> axe. the dagger was specifically modded in for them
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ncstreetpics · 23 days ago
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random shots of nc, part three
well hello gamers, to those of you who might recognize my blog, welcome back lol. i was forced into a long break from this blog/cyberpunk when my less than a year old computer decided to completely shit itself and die when i tried to turn it on one morning. it's been a fuckin PROCESS, but yeehaw im back now, so heres a new photoset of random shots i took while starting a new playthrough and trying to get back into the swing of things.
also, rip to my old v who used to be the face of this blog, even though steam saved most of my games save files, it for some reason didnt save any of my cyberpunk saves so i had to full restart. so rip old veta, you were a slay queen, but say hello to my new and improved girlie
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also if it wasnt obvious ive started modding the game lol, something i wasnt doing before. if y'all want me to i can make a mod list and have it linked, but basically im using the vtk and ebb mods for body, the vanilla & dlc clothing refits for ebb, and i believe this hair is the house of vesna tomie ccxl hair, but i could be wrong. shoutout to all the baddies on nexus making ccxl hairs btw, yall are making modding cp2077 worth it. BUT besides some cosmetics for v and some minor gameplay stuff, my game isnt modded so nothing will effect the content of this blog going forward, unless i decide to show off veta some more lol anyway thats all, you may continue doomscrolling now
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darkelfguy · 3 months ago
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The Kumarahaz Bandit Lair - A New Dungeon Overhaul Mod for Morrowind - Releasing Soon
In vanilla Morrowind, Kumarahaz is a mid-size bandit cave on a small island near Tel Branora. It doesn't really contain anything much of note, just a handful of Dunmer bandits, some modest loot, and that's it. Like most vanilla dungeons, it was rather unadorned and honestly rather forgettable.
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Kumarahaz Bandit Lair is a project I began a little less than a year ago to completely rebuild and redesign Kumarahaz from the ground up. Inspired by its proximity to Tel Branora, I opted for a fungal cavern, filled with mushrooms, leading down to an underground lake, where these Dunmer bandits have setup their home.
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I imagine these Dunmer bandits are separatists, isolationists that would like nothing more than to see the Empire driven out of Morrowind. As such they're quite xenophobic, and won't tolerate outsiders messing with their lair - and they've built defenses to discourage would-be adventurers from wandering too far in.
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The dungeon itself has been expanded into three interior cells, with multiple potential approaches to access different areas. The overall shape vaguely follows the shape of the vanilla game dungeon, though obviously on a much larger scale.
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You can try your luck by running straight at the defenses, or maybe find a way around them by going through the underwater caverns - though you may also find a few dreugh in those parts, and you'll want to bring some water-breathing potions just in case.
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Overall, I hope this provides for a fun and scenic dungeon romp, I've spent probably close to 60 development hours building it so far, and it'll be released soon. The only thing I have left to do is to add some flavor text documents (just to add a little life to these otherwise generic enemies) and maybe a quest - probably just a simple bounty quest, but I'm still figuring that part out.
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Either way, this will be getting a release later in February, so keep an eye out on the Nexus for it!
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making-you-in-spore · 11 months ago
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May I know if there's a mod that will let you stay in a stage forever without evolving? I love the whole game but I also want to stay in creature stage indefinitely sometimes, or even in cell stage. I find both to be meditative and comforting.
you can stay in any stage forever in vanilla if you want. just don't click the button that moves you to the next stage.
albeit, in stages like city stage or maybe even tribal stage the amount of gameplay left after "completing" it is minimal, especially city stage because you merge all cities at the end. there's nothing really left to do there.
but in creature stage? just ignore the progress bar. i once played a creature stage save for like 15 hours to try and collect all the modded items [there were a lot of them]. some mods also artificially increase the length of creature stage so it takes longer to complete, if that's more your thing. i wouldn't be able to find one off the top of my head, though.
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gatheredfates · 4 months ago
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I know you are exhausted and really can just delete this if you feel like you want to just drop the subject.
But it's nice to see someone speak up about these sort of concerns regarding mods. While I haven't suffered myself from saying no to download other people's aesthetic mods I share in the feeling that there is just too much expectation on mods being used. I always feel sad watching new blogs on tumblr express a discouragment because they don't use mods themselves, then end up using them anyways, only to leave the community on tumblr all together shortly after.
I have friends who tried to aesthetically shape MY OCs with mods they think are cool (but doesn't suit their OCs so they ask if I want them) even when they know what my character look like, and the mod they share is so far off it is almost upsetting. I'm an artist, who love to express their true looks through art rather than mods, I don't need help finding mods.
Heck I remember the first time I encountered Mare, just idling in Quicksand and someone expressed interest for walk up RP, asked if I had Mare and I asked what it was, never to even hear from them again. After that a few other encounters where people weren't interested because I did not use it.
What I mean to say in the end is that, you are not alone in finding mods tiring. But I think as long as we welcome newcomers and support vanilla players rather than... send them guides on how to mod, we can take down those gatekeepings.
Hi anon, there's no issue on my end! While I'm definitely burnt out by the whole thing, I'm of a mind I wouldn't have posted my thoughts if I wasn't up for discussion/critique, provided it's in good faith. You'll have to forgive the fact my response may be clunky, though! I saw this right as I was heading to bed, so I'm typing it on my tablet LMAO.
A lot of what you're saying are the exact things I echo when I express my exhaustion. I really feel for new players. It's hard enough to try and find a legitimate rp scene with the rise of the nightclub scene (which is not me knocking it, I'd just prefer an in-game nightclubs to a plug for a twitch DJ), but then to go and feel alienated because you don't have x, y and z add-ons? I'd want to quit too.
I'm no artist, so I can only imagine how painful the rise of AI must be in devaluing your work, but that plus people trying to push mods must be exhausting no matter how well meaning they're trying to be. You shouldn't need to use mods, especially when you have medium that works for you to express your character in the way you want. Mods aren't going to do the work justice unless you make and/or commission them yourself, and there's already precident for people alienating on account of people having free mods--to say nothing of people who choose to be vanilla. Not to mention there's not a lot of black/poc mods anyway, so those who want those kinds of things are at a disadvantage from the start.
I do fully believe that mods should be opt in and we should be side-eyeing people who demand their utilisation as part of a collaborative space. It should be enough for someone like you to send art. It should be enough that I can send a screenshot, a written description or even a completed doll maker if I want and still be taken seriously and sincerely.
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mister-qi · 1 year ago
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Mr. Qi Friendship and Romance Mod: 4/19 Progress Update
It's a working title, I'm trying to come up with something less wordy that still will pop up in Nexus searches.
I wanted to be able to track my progress, mainly for myself, but if you're curious, this is the state of the mod right now:
Writing:
Heart Events - the 2 heart event is fully written (with blocking directions), and the 6, 8, and 10 heart events are outlined. The 4 heart cutscene currently has me a bit stumped; I have ideas, but nothing concrete yet. I definitely now understand why Sam's 4 heart cutscene is him dropping an egg. 14 hearts is on the back-burner as a little treat to myself once I get further into things.
Generic Daily Dialogues - about 1/3 done, probably the highest priority for writing. I'm leaving his vanilla casino dialogue as the two heart dialogue, and the vanilla Walnut Room dialogue as his four heart dialogue, with a few small changes. And, since it's me, I have more marriage dialogue written than anything else...
Day-Specific Dialogues - very few written, lower priority. Hoping to have a lot of these made eventually, and I have plenty of ideas, but they aren't necessary for the core of the mod so they're on the back-burner for now.
Gift Dialogues - all 5 generic gift response dialogues are written, with an additional 22 dialogue lines for specific items/groups of items. I'm also up to around item 530 in figuring out what item corresponds to which dialogue/whether or not he likes it. Certain item groups, like cooked food, still need more lines, however. This is definitely something that should be low priority, but also something I'm really enjoying working on. Some personal favorites so far are-
[if given a fish (hated)]: "Eugh, it's all slimy..."
[if given a legendary fish (disliked)]: "If you must give me one of the rarest fish in the valley, can you at least wrap it so I don't have to touch it with my bare hands?"
And I think that's pretty funny.
Art
Portraits - 3 new portraits finished: "deep frown" "glint" and "glasses-less". I'll probably be messing with "glasses-less" for a looong while; it's first shown at a dramatic moment so it needs to look good. Blushing portraits are next on the docket.
Here's "glint" btw, with a background thrown on so I can have a custom icon. You know I gotta make him do the anime glasses thing a few times.
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Sprites - no progress yet. Walk cycle is up next after I finish the blushing portraits. Did you know he doesn't have a walk cycle at all? [1.6 spoilers] in the cheated Summit cutscene where he attacks(?) you, he literally just slides at you very fast. Anyways, I may also change his map sprite a bit as well, since it was drawn to match his old portrait and doesn't actually have the same color scheme as his sprites. Note to self: is it possible to make the sparkles on his outfit prismatic?
Maps - no progress yet. The 6 heart and 10 heart cutscenes both require custom maps, with the 6 heart one being a fully custom asset. 10 heart recycles some existing assets but will still need some custom stuff done as well.
Misc Sprites - in my head, there's a dream version of the 8 heart cutscene that has so, so many unique sprites. Like an incredible amount of stuff. I think it'll kick ass, but also that sequence could be done with a few lines of text. So, for now, it's low priority. But maybe in a few months I'll put out a request for help.
Implementation
Not totally sure how to split this into sections yet, as I'm very much still in the preliminary stages so far. To say that I'm feeling overwhelmed is an understatement; documentation on the wiki swings wildly between "an asset is a file in a video game" and "this is an advanced tutorial. Read these 4 other pages first before continuing."
I've started using Ms. Coriel's NPC Creator which has been good for setting up the basic file structure, but ultimately doesn't cover some of the more complex stuff I want to do. EDIT: Turns out it's completely outdated for 1.6! Had to throw out a bit of work, but I still learned from it so it's fiiine.
I think setting up his "schedule" will be a challenge, in that I don't actually want him to have a real schedule like most NPCs. Not to pull back the curtain too much here, but I want him to "exist" in both the Casino and the Walnut Room simultaneously, which is to say, he does not exist in two places at once in the narrative, just in the code. This will change after marriage, however.
My next goal is to set up placeholder cutscenes for each of the heart events, and then to implement the generic daily dialogues once those are finished.
Final Notes
God, this will be a work in progress for a while, but I'm enjoying it! Definitely enjoying the writing more than anything else, but hey, that's how it be. I've got around 70 lines of dialogue written, a bit of art done, and I've started learning how to actually get stuff in game. I've always been more of a designer than a coder, but it's getting there!
ADDITIONALLY I've decided that if I abandon this project for more than 8 months, anyone is welcome to request my work so far and use it for their own mod. If this blog hasn't posted in a long while, feel free to send me an ask or message! I may say no, however.
Ultimately, I want this mod to exist in some fashion. While there is an existing one, I have a pretty different take on the character and I want to share it with you all! Every line of dialogue, every heart event, every little detail needs to share something interesting about a character and their world. Yet, Mr. Qi is a mysterious guy, and I think some things should be left up to player interpretation. And I think it's crucial to be able to match his tone and voice to the vanilla game, while also expanding on his characterization. It's a fun challenge to write, and I hope the finished product, uh, well I hope it gets finished mostly, but I think it'll be pretty good.
Thanks for reading all this. This is largely just a stream of consciousness for myself, but I hope it's...interesting, or something?
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rainworld-fandom-positive · 29 days ago
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Rain World: The Watcher Final Thoughts
STOP: This post contains MAJOR SPOILERS for the entirety of The Watcher DLC, play the game before continuing or continue if you don't really care about that
The Watcher. Probably one of the games/dlc I have been most anxious to get my hands on and play, and one I have played pretty much nonstop for a whole week.
So what did I think?
Hmm, well, I don't really know? It's a bit of a mixed bag of really really positive things and really really negative things, as well as some nitpicky bitchy whining (let me complain now, I'll be an adult about things later)
That is not to say I did not enjoy the dlc or that I think that the dlc is bad, I just feel like its missing something and I can't quite put my finger on it. Now I know this isn't all we're getting; there will be more at some point and maybe my opinions will change on a second playthrough/when I play the game when it comes to console but for now it feels... I'm not sure.
In terms of scale, the dlc is massive, with several expansive regions and some incredible environments, for sure, but there's also something so empty about those as well. Aether Ridge, Coral Caves both feel fine on their own as mods in my opinion, but seeing them chopped up into several pieces (I didn't mind so much with Stormy Coast, Shrouded Coast and the other pieces of that region because I feel like that did work due to the different instances of that region) it felt kind of tiring. I can't count how many times I ended up in some subregion of Aether Ridge and just sighed out loud.
Honestly I have no problem with AE itself but I do agree it is a lot and it felt almost like cheating to have several of the many regions be the same one cut into bits. It feels incredibly hard to miss things there due to how punishing the environment is, and believe me it IS punishing, especially if you infect it with rot.
And there's my main problem with the dlc as a whole; the rot. I flip back and forth over if I liked that storyline or not, and right now it is still very ehhhh for me. I feel like the focus was very divided between the rot/The Prince and the echo/Spinning Top, and honestly with how long it took me to explore I'd already forgotten what had been said or what I was even doing. I just feel like both stories don't really fit together for me, like two random pieces thrown together. I did love everything with Spinning Top that, that is my child your honor.
I kind of wish they'd made it that you could only progress from a region once you'd found and spoken to the echo, but I also see how frustraiting that would have been in places like Aether Ridge and Badlands.
I've seen people complain about the lack of handholding here and say that Downpour held your hand so much more than this or base game and I don't think that's very true. Base game/vanilla held your hand a little, you'd have some pop up tutorials such as with the scavenger toll in Garbage Wastes or the jetfish in Shoreline. But it did super well with showing you how things worked through the surroundings.
This is something I feel that the Watcher fumbled a little bit. Yes, you would know to search for the echos upon starting the campaign due to the echo ping you get in that first room, however if you haven't played Saint you wouldn't know what that means at all but on the other hand the game is clearly guiding you in specific directions in the beginning as many familiar regions are completely blocked off. But other than that? You're free to go and do whatever. Nothing explained.
This is both bad AND good. It gives you the freedom to fuck around and find out, but it also punishes you by not knowing. How many of us died to the barnacles/zappy fellas because they trapped up and we couldn't get past? How many of you jumped on top of the sky whale instead of clinging to it's whiskers? How many of you tried running through the locust swarms? I feel like there was a lack of interaction with the new creatures and the environment/other creatures, and it felt like the new things were only there for our benefit/detriment.
I'd see scavengers just casually walking through the locust swarms, no problem and nothing else seemed to be affected by the stinky/drug lizards in Fetid Glen. I've not even seen anything else be attacked by a frog or attempt to ride a sky whale (there were plenty of scavengers in signal towers, and they can climb poles, so it stands to reason they'd be able to grab on too). The only things I've seen are the big moths hunting a vulture and the small moths eating rats, that's it. Oh and that one lizard in the mud pit.
It all feels kind of empty.
I wish we had some collectables (maybe in the future we'll get lore pearls we can take to The Prince? I was super excited for more lore) or even something like Spearmaster's broadcasts, or I don't know, just something to discover. I felt like I was running around in circles, seeing nothing, just trying to finish the game and that wasn't fun!
So, overall, did I enjoy the Watcher? Yes and no. Is is good? Yes, but it could have been better and I hope whatever else is coming next does improve this experience for us! I will be doing multiple playthroughs but... yeah.
Yeah.
I'll probably do a post about the different regions/subregions eventually but I just feel kinda... I don't know. Almost disapointed but not quite.
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0poole · 1 year ago
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THEY'RE LITERALLY MAKING FUN OF YOU
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So since history repeats itself people are being annoying about Minecraft again, but this time it's because they're getting weirdly prissy about the fact that the devs don't want to completely overhaul the game every update and only add a couple little things each time, since, you know, Minecraft clearly isn't meant to be a maximalist game like Terraria or whatever. It's kind of insane how you can't bring up Minecraft without some being like "uhhuhuhu but update smol"
I could literally go on and on about how that dumb that whole opinion is (getting free updates for a decade+ old game is a blessing, no matter what) but the funny thing is, their new April Fools joke update is LITERALLY MAKING FUN OF THOSE PEOPLE AND NONE OF THEM ARE GETTING IT
What did they add? A whole new dimension! A whole new boss! A bunch of new mobs! So many new items!
But guess what?
That dimension? 95% of it is just retextures and lol xd so randum XPPP renames of existing blocks in the shape of a floating island scape, which iirc was an old world generation type? Who cares, Gamers LOVE floating islands in Minecraft, right? Just dump it in
The boss? Basically just a slime scaled in the z direction a bit with a different texture, and all it does is you hit it and it spawns in waves of enemies, of course most of the later waves being REALLY hard cuz Gamers LOVE difficulty in games, right? Just toss a swarm of really hard mobs at them, and they're satisfied, clearly. Its home is even just a Nether Bastion but retextured
All the new mobs are just remakes of old ones with new textures, and most of the new items are just tons of new colored objects like peels and junk to fill in the item count numbers. The only one that is fundamentally new is a grappling hook type thing, which, to be fair, is actually cool. Normally I'd say it completely breaks how you move in the game, but considering the Elytra exists that's clearly not a thing they're too opposed to, and honestly, like honestly honestly, without irony, who doesn't love Spiderman mechanics? The Elytra created a whole new brand of movement-based puzzle map, I bet a non-potato themed grappling hook could bring us that too (it already looks like the new hammer's gonna do the same)
But okay apart from that one item, this is literally the most shallow, pointless version of what "the fans" have been asking for for ages. The type of Aether-lookalike mod makers just dump into the game without much care (No disrespect to Aether ofc, they were the OGs). 
And the problem is, those people they're making fun of ACTUALLY WANT THIS. In the comments of the announcement video, they're all like "If only they put this much effort into a REAL update" AS IF MORE GENERIC, RESKINNED JUNK = MORE EFFORT. They do, truly, just want the devs to forgo all solid creative intention and just swamp the game with more "stuff" to do.
And the most annoying part is, THEY LITERALLY CAN DO THAT THEMSELVES ALREADY. Mods can literally ruin the whole game and turn the game into Call of Duty with Alchemy, 30 different dimensions, trillions of new mechanics and items, and tons of other stuff if you only want it to. I bet you my soul that the devs already know that, and want to give vanilla players something different, because if they're bothering to play vanilla they clearly just don't WANT Minecraft to be that, even if they do want some new things. And even apart from mods, Bedrock (while objectively worse in a bunch of ways) DOES get frequent updates that add lots of stuff, even if that's mostly branded stuff they're doing as a promotional sort of thing. As far as I can tell, they're not just skin packs or a themed map or whatever, it seems like there's actual new mechanics and animations and stuff. 
I just don't get these people. They're so obnoxious about absolutely nothing at all.
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random-townie · 3 months ago
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Hi!
Hi, I'm just another random townie on Simblr. Welcome!
I will sometimes post some random sims stuff, but also Sims I created with download links to the tray files and sort of a journal on how my Random Save file creation is going to keep me motivated and store some small gameplay and storyline ideas.
Here is the navigation on topics that may resonate with you to filter out random posts:
✨ Random Save File sneak peeks & updates
✨Random Townie Sims to download
If you are more curious about me and how I play Sims, read below the cut. Thank you so much for being here and remember to be good to yourself. ❤️
How do I Sim?
I do use mods, but I still consider myself a Vanilla player. I mod my game to add difficulty, depth and fix things EA can't be bothered about and remove as many of the BS annoyances and immersion breaking things from the game as possible. I sometimes test more extreme gameplay mods, but rarely stick to them long term.
For my gameplay I use some skill overhauls like Srsly's Cooking overhaul, tons of custom foods and harvestable for my gardening and cooking obsession, custom crafting mods etc.
I sometimes use CC for both CAS and BB for my gameplay, but when I build or create Sims to share with others I usually disable my CC and non-essential mods.
I have my likes on Maxis Match CC. Nothing against alpha, just not my aesthetics.
I do play with all the packs and kits - usually except for the latest content, I never update my game until major EA's f-ups are either fixed or fixable with mods. Not after HSY update destroyed my game completely.
Sometimes I limit myself on the pack usage, sometimes not. Depends on my mood. Remember you can always download any Sim or build, items will be missing or replaced, you can restyle missing parts with packs and CC you own.
When I create my Not-So-Random Townies and Households to replace game generated ones I always give them love: jobs, skills, education, glimpses of personality. They have short backstories to give them purpose in the Sim World and inspire a gameplay. I want my Sims to meet interesting Sims, not just ugly, unemployed randoms.
I may be dropping Not-So-Random Townies packs of 8 Sims with skills/jobs/degrees/skills to place them in your game to slow down a little generating random uglies and use more pre-existing Sims instead.
I don't care about original TS4 townies, I lately deleted them all and create Townies from the scratch for my save file. Don't look for Bella Goth here.
I might post builds later after they are playtested and polished up. My builds are not overcluttered, but decorated. I love to decorate with clutter but tiny, cluttered spaces are often unusable and contribute to Sims being stuck, too many items slow down the game. It also increases the number of packs used to build. If you like more detailed, cluttered builds then it's not really my style. I adore looking at them, but find them impossible to play.
About me?
I'm just a Random Townie, your average Simmer. Not a great builder, neither talented storyteller. I play many other games than TS4 (I love survival-crafting-building games, my other regular game of choice outside of difficult relationship with the TS4 is No Man's Sky).
I played TS1 when it launched as a 13 yo. Go figure how old I am. I skipped TS2, but played TS3 for years and loved it. When TS4 released in 2014 I got it and I hated it. I was playing TS3 exclusively until memorable 2020. I thought after 6 years that might be playable now. Little that I knew..
But I stuck to it, so I complain but play. It is what it is, right?
I'm an expat from Central European country living in Portugal. I have 3 cats.
English is not my first language, though I use it daily for 7 years and my brain often thinks in English instead of my native language, I do get lost in the grammar sometimes. Correct my mistakes if they're bothering, I'm always happy to learn since it is my main language on a daily basis.
Também falo um pouco de português, caso tenha os seguidores de PT ou BR aqui.
I created that Simblr to help me fight my mental health issues and have a creative hobby. I tried many things that didn't work out long term, but one thing I always come back to all these years is The Sims games. So I thought - why not?
If you like or use my creations leave me a comment or a like, so I know you were here. It will cheer me up ❤️
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pixiebombblog · 2 months ago
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Dev Diary #3 (March 13, 2025) - First Appearance Reveal & Pushing Boundaries
(For anyone reading this who isn't aware, I'm currently deep in development on a DLC-sized custom voice-acted follower & quest mod named 🌸Seraph🌸 Make sure you're following me on Tumblr & join the Pixiebomb Discord for progress on her!)
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Hi there! 🩷 It's been a while since I've done one of these! I promise it's not because nothing is getting done, quite the opposite in fact. I wanted to wait to release another Dev Diary until her visual centerpiece, which is being custom designed by the talented 3D artist @legendaryfirewizard was completed & ready to be shown off, & with that do an entire character bio to start sharing more about who the character is & not just what the mod will be. BUT since that's going to take a bit more time, I figured I would go ahead and share the first preview of Seraph's appearance (minus the special visual thinggg) & talk a bit about some of what I've been working on currently. This is the biggest project I've ever worked on, by far. Seraph will be releasing at a scope more similar to a small Skyrim DLC in amount of content than a standard follower mod, and with that I've been finding joy in pushing myself to do things with her that I've done sparingly, or never at all, in the past (including with Redcap, looking at how I developed him vs. how I'm developing Seraph it's shocking how far I've come & how much my approach has changed from those early days): 🌸 I've been doing a lot more quest commentary and interactions with vanilla content & NPC's with Seraph than I ever did with Redcap, & though I generally do prefer adding new quests & original content than commenting on vanilla stuff, engaging with the existing Skyrim quests & NPC's more has been really neat to do bc Seraph already exists in the civilized world of Skyrim before the player meets her, so I'm finding a lot of ways to add value TO the vanilla game & the content people have already played (or just ignore) via her being so much more a part of the world in that sense. Seraph hasn't been everywhere in Skyrim, some cities will still be new or unfamiliar to her, but in the places she has, she does know people & there is often history there, to various degrees.
🌸 With the scope of Seraph's multi-act questline, I'm doing more dungeon, interior, and player design than I've ever done. With Redcap I think I made one single new interior, with Seraph I'm designing player homes, and new dungeons...That's homeS and dungeonS, plural. It feels great to express creativity in modding in ways I haven't done before, & this is pushing my boundaries all around.
I'll have to leave this Dev Diary there, & maybe the next one will include the full character bio & a more in-depth look at the character. I am genuinely putting all of my love & passion into this project, & I hope others will love going on adventures with her when that day comes 💗 - Pixie (Mod Author, Voice Actress) Join us on Discord - https://discord.gg/XZ4VaKaPZg
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blackbirdffxiv · 5 months ago
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Hey there! I really love your poses and aesthetic posts, and have been wanting to try my own hand at it for a while now.
What would be your tips/resources for someone dipping their toes into the more custom side of gposing? I've done a bit of vanilla stuff, and do use some light appearance mods, but things like shaders, posing, and custom camera positions still elude me.
This is a tough one because, in my opinion, a lot of tips I can give is mostly just "practice practice practice" as I didn't get remotely close to where I am now overnight. I've been gposing and working with mods + crimes for YEARS.
Like this is how I started vs how I do now:
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Not the best examples but I wanted two completely unedited shots to keep it transparent
There is (according to the timestamp of this photo, which is not my earliest, but the earliest I could find) a nearly 5 year difference. I can promise you, I did NOT get this overnight. It was a lot of trial and error, a lot of finding my own style, a lot of experimenting, etc.
Some tips and advice from personal experience:
First and foremost, PRACTICE PRACTICE PRACTICE: I was not kidding when I say it is all about just practicing and doing what YOU think would look good. Don't let others tell you what looks good or what doesn't unless you specifically ask for constructive criticism. At the end of the day, it's your gpose, your work, so long as you're happy with it? No one else's opinion matters.
Do not be afraid to experiment with new styles or even new OCs: Sometimes just having one OC to gpose can make things feel stale and boring, but we feel compelled to stay with JUST ONE for a myriad of reasons (which is fine!) and it makes people afraid to branch out a little. So if you want to experiment? Do it! Want to dress your OC how they wouldn't normally dress? Do it! Want to experiment with an alt that is vastly different from your main? Do it! You never know until you try.
Do not be afraid to use pre-made poses: Maybe this was just a twitter thing, but there were a few times I saw people shaming others for using "premade poses" instead of doing it themselves. Don't listen to these people, they're the WORST kinds of people, I promise you, they have nothing good to say (unless you're kissing their ass). A lot of creators, especially people who make poses frequently, make poses for them to be USED. They are a resource, free for people to use, take advantage of it.
Gpose for YOU, not for others: This is easier said than done, I know, but the biggest thing is you have to gpose only if you want to/if you're in the mood to, not to try and garner for social clout. At the end of the day, this is a hobby, we need to remember that.
Lift others up as you'd want others to lift you up: Now this is something I really need to remember to do myself; it's easy to get lost in the sea of praise when someone compliments you, or if a lot of people compliment your efforts. Remember to give the same love you get; just noticing someone's work can be a strong motivator, and let's be real, a single kind word about someone's work can really make their day. You never know.
Numbers don't matter at the end of the day: At the end of the day, we're all a bunch of nerds playing a game and playing dress up with our imaginary friends/digital dolls. Its easy to get swept up in the popularity contest that is social media, but that can go away at a moment's notice. So don't place your value as a gposer/creator in the numbers. Take pride in knowing you put your best efforts into something.
And now actual gpose resources:
Now I don't have a lot of "special" tools I use that aren't available elsewhere, but here are some things such as filters, plugins, etc, that I use to make my gposing a lot easier.
Elvashades (Gshade/Reshade Filters): I pretty much EXCLUSIVELY use Elva's shaders and have for the better part of 6-7 months. Their filters are incredibly easy to customize, come in a variety of styles, and they actually show how their filters work on multiple skintones. Even better: their filters are gshade AND reshade compatible! So no matter which you use, they'll work just fine.
Elegy (Shaders): Now a lot of folks know who Elegy is; they're the creator of the Rue body and make a lot of more fantasy/victorian-style outfits (I love their work), but they also have a few shader sets that I personally enjoy for softer shots.
Leggerless (Poses): Lately I've been obsessed with Leggerless' poses, as they're quite versatile, and they have TONS of different themes that fit whatever I need. I also have the easiest time adjusting them, which is a huge plus in the checkbox.
Elio (Gpose Stage Props): ELIO is a creator (or creators*) that make detailed gpose stage props. They literally have WHOLE SCENE SETUPS on on a single minion that are perfect for something niche, or if you just want something simple. (Personally I use their studio photoshoot prop as a backdrop for my mod previews!)
At the current moment, this is all I can provide, but I encourage anyone with advice, tips, resources, etc, to add onto it. I'm always open to trying to help folks, whether it's just giving my own advice on gposing, or just providing resources.
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