#this is completely vanilla no mods no NOTHING
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the hate i have for this video game literally cant be expressed in mere words.
#WHY ARE YALL DANCING THERES SO MUSIC#ive done EVERYTHING#made a new ts4 folder cleared my cache repaired my game 3 TIMES#this is completely vanilla no mods no NOTHING#I HATE THIS PATCH I HATE EA#im gonna go play rdr2 and cry
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ROMEO, AGAIN. [Feeding my addiction before I get little time to draw for a good while 'cause classes are starting again.] - I got around to doing a finalized version of his mortal design! Yay! He gets to keep the equine features, I like them too much + it's a canon thing in my AU where ex-admins still aren't 'human'. Compared to Xara, whose features are more subtle, Romeo's mortal form isn't, and it makes integration back into society much harder. More things are to be said, but not right now, I'm just gonna say right here that Romeo's not living by himself, but he is living it pretty damn sad as he should be HAHA ----------------------------------------------------- On a brighter note, I can finally move onto Fred or Xara's design process after this, and then start drawing stuff with all of them! Not sure who I'll start on first, but I'm excited for both regardless! I'm really hoping I can get far into this AU of mine because I love it so, so much. It doesn't deviate far from canon, but moreso adds more depth to the world and characters......and bears a lot of references to mods that I fancy (nothing super crazy, like nothing that completely breaks vanilla/"realistic" aspects of the world!) I've been calling it the "MCSM modded AU" for a while and haven't found a better name yet. Thank you guys for all the support and notes I've gotten so far!
also, did you know I live in north america? I don't live in a different time zone from it, my sleep schedule is just that abysmal because I can't draw during the day...my activity may drop once the semester begins :)
#mcsm#mcsm romeo#minecraft story mode#romeo mcsm#minecraft story mode romeo#romeo minecraft story mode#sunslinger art#mcsm fanart#mcsm admin#minecraft story mode fanart#mcsm au#bro thinks shes amalthea from the last unicorn
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Friendly reminder to NOT harass devs about mods they have nothing to do with, but also the modders who make said mods about updates
This game update is actually really big in terms of mods and it's gonna take a long time for a lot of big mods to be fixed/recover.
Things like Nibbles replacer and what not that run off the photomode are likely going to have to be completely reworked. That may even be something the OG modder doesn't have time or energy to do. And tbh they don't owe anyone anything.
Either way, be nice. This game is 4 years old people weren't expecting this big of a thing to drop. Don't get mad at people.
It's actually a really sick update. I'm tempted to go full vanilla reinstall tbh. Lots of cool stuff for vanilla customization.
#cyberpunk 2077#cyberpunk 2077 mods#The only thing stopping me from a vanilla restart is my loss of my fav blorbo spawning...#I'll just be a fuckin weirdo sitting in a bar on the floor in front of a stationary NPC 😂
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Not sure if you’ve been asked this before, but what are your favorite/essential mods for new vegas? I’ve only ever played it unmodded so I’m curious
Good question! I definitely have answered this before, but that was so many years ago. It's only now that I've taken the opportunity to overhaul and modernize my own mod set-up that I've been figuring out the answer to this question myself. But I can definitely talk you through the most important parts of my new load order.
First, however, every single person modding this game in this day and age absolutely needs to start with the Viva New Vegas modding guide, and follow every step to the letter. The recommendations are air-tight and the instructions are written and presented as if you, the reader, have never even seen so much as a computer before. It's amazing. The "Base" of VNV contains nothing but bugfixes, lightweight unofficial patches, performance optimizations, and other under-the-hood stuff designed to remedy FNV's infamous stability issues while maintaining a completely "vanilla" feel. This makes it absolutely necessary, in my opinion, even for people who don't actually want to play with any (other) mods. Especially crucial to this guide is its mandate to use Mod Organizer 2; if you're using Nexus Mod Manager, Vortex, or Fallout Mod Manager any time since Biden got elected, you are shooting yourself in the foot plain and simple. The best endorsement that I can give of Mod Organizer 2 is that it mods you game completely virtually, meaning that if you fuck your mods up beyond repair, you can just go to your actual FNV launcher in your root folder and boot up the vanilla game like nothing ever happened.
And the "Extended" section of Viva New Vegas consists of more modding tools, quality of life tweaks, content restorations, and a curated list of strongly recommended gameplay modifications that nevertheless all come down to your personal preference (though deviating from their provided list may make you use your brain a little bit when choosing the right compatibility patches, and so on).
This isn't going to cover every single thing that I play with, but here's everything that I would think to suggest to anybody who asked. With that said, here's Fallout "Lou" Begas's Mod Recommendations, 2024 Edition:
Viva New Vegas Extended: Lou's Preferences
VNV Extended recommends several gameplay modifications that come down to personal preference. I installed just about all of them, with a few exceptions (I don't care at all for B42 Optics, for example). Here's some specific details:
Just Assorted Mods has a hell of a lot of features but I actually enable are breath-holding, the vanilla sprint, and the loot menu (though I flip-flop often on using JAM's Bullet Time in place of V.A.T.S.). If you install VNV and boot up the game and wonder "what is all this fucking shit on my HUD," it's probably some of Just Assorted Mods's components. Just disable the ones you don't want in the in-game Mod Configuration Menu, which you will also have available if you followed the instructions for VNV Base.
Vigor is a modernized fork of JSawyer, the mod that was originally created by FNV's own director after the game's release that tweaked a lot of under-the-hood game settings and statistical balance to his personal preferences. JSawyer Ultimate Edition a more faithful modernization of the original JSawyer whereas Vigor is "a more lightweight alternative" that dials back some of the more drastic features of JSUE. Your choice of these, or none of them, is purely personal preference, and my preference is for Vigor. Any form of JSawyer is strongly recommended if you play in Hardcore Mode.
Simple Vigor Config is used in conjuncton with Vigor and is an intuitive and easy way to overwrite Vigor's gamesetting changes with your own preference. I use the config to adjust carry weight to a much more punishing (25 + 5*STR) formula that incentivizes the use of backpacks, mindful inventory management, and companion inventory space; and to increase the starvation, thirst, and sleep Hardcore Mode rates to 10, 5, and 14 respectively.
Desert Natural Weathers is the weather mod to end all weather mods, in my view, and it includes configuration for customizing the darkness and visibility of nighttime. This effectively obsoletes former dinosaurs like Darker Nights Ultimate Edition. Refer to the post that I made on DNUE's Nexus page here for a copy of my settings to darken those dang nights with DNW.
In AIStewie's Tweaks's nvse_stewie_tweaks.ini file, I set bCustomSpecialPoints = 1 and iNumPointsToAllocate = 35. This slightly reduced starting stat spread forces you to make tradeoffs in your character creation, because it starts with a perfect middle 5 in every stat. Every addition above average will require a subtraction below average. The "Essentials" INI included with VNV Base is all that most players will ever need, so this is my one specific personal tweak that'll keep you from scrolling through every single option in the whole damn thing (though I also recommend enabling the tweaks that hide all of your skill check tags in dialogue for more immersive and less gamified roleplaying in conversation: set bNoSkillTags, bRemoveFailedSuccessText, bRemoveRedOutline, and iRemoveTags to all = 1. )
Lou's Personally Valuable or Sentimental Tweaks and Fixes
Better Pause Menu Screen (Simple Blur). I play with an ultrawide resolution and the vanilla pause menu filter doesn't actually extend past 1920x1080. So this is really vital, lol.
Vanilla Animations Weapon Scale Fix. This mod will fix a common issue with custom weapons and animation mods where your weapon will become invisible because its scale has gotten stuck at 0.
Companion Carry Weight Fix. All companions in the game have an invisible attribute called "companion suite" that, among other things, halves their carrying capacity based on their actual stats. If you play with a super low carry weight formula like I do, you can see how this is a problem. Here's the solution.
Miscellaneous Tweaks Collection includes a few files that I get great use out of: No DLC Recipes Early (great unless you integrate DLC crafting ingredients into your base game somehow) and Vendors Have Throwables (why the fuck are throwing weapons so hard to find in vanilla!). There are others that I use as well but I recommend these two the most generally.
Lucky 38 Suite Upgrade Terminal Tweak is a very cute little mod that removes the ugly wall-mounted terminal and makes you purchase your suite upgrades from the actual computer on the desk in the master bedroom instead.
I Fought the Law - Simple NCR Start finally gives you a good reason to check out NCRCF if you're not siding with the Powder Gangers.
Hire Cass Early was my "dream mod" for the longest time, and thanks to some help, it's finally a reality. Simply pick up the letter that this mod adds to the Mojave Express office in Primm and you can recruit Cass right away (through the usual persuasive requirements) without ever stepping off the road from Goodsprings to the Mojave Outpost. Part of my ongoing "make @ikroah real" project.
Harder Strip Access. Getting into Vegas to finally confront Benny should feel like a tremendous accomplishment. This mod makes it so. Better pony up the caps or call in one hell of a favor, kid! With any kind of tougher economy mods, especially, this mod makes it wonderfully Herculean to just buy your way onto the Strip.
Balance Tweaks
Pseudo-Realistic Carry Weight - No Weightless Item Overhaul and Realistic Bottle Cap Weight. The former is actually an optional file; the main file just implements the the carry weight formula that I was coincidentally already using. The latter just forces you to think strategically about how much money you're walking around with. Can you tell that I love inventory management? Note that if you give bottlecaps weight, you should definitely let yourself drop them when necessary by editing Stewie's Tweaks (bShowCurrencyInContainers = 1).
Carry Weight Affects Speed, Med-Tek Trauma Kit (Lou's Version), and More Conditions to Fast Travel. The first appearance of my own mods on this list! These three mods in conjunction tie your encumbrance and your overall health to your mobility far more strictly. I love the balancing act of packing enough supplies for an excursion while leaving enough room for loot that I can still fast travel with, and the choice to get greedy with more loot than I can comfortably carry and just hope to not run into danger on my slow walk back toward a merchant. My tweaks to the classic Med-Tek Trauma Kit mod apply this level of emergent gameplay and resource management to your limb health, though it makes the game much more difficult unless your character specializes in Medicine. I haven't tried it myself, but Simple Healing System is fully configurable, modern mod that I've had my eyes on and that might be better for most general playstyles, and it might even be compatible in conjunction with my Med-Tek mod for extra intensity!
Better Charisma (Charisma Affects Dialogue Skill Checks) and/or Charisma Affects Reputation. I've always been very frustrated with how much of a meaningless dump stat Charisma is, and the phenomenon of the 1 CHA 100 Speech player character in general. These two mods, which you can use just one of or both together, give Charisma much more meaningful and palpable functionality.
Terrifying Presence (Lou's Version), speaking of Charisma, changes the requirement for this perk from Level 6 and 70 Speech to Level 2 and 6 CHA, making it much more accessible to more types of intimidating characters. This same mod includes alternate options to take it as a trait instead, with the drawback(s) of either tanking your Speech and Barter and/or increasing your addiction chance. See also: Less Snarky Terrifying Presence.
New Vegas Karma Rebalance is a great under-the-hood mod that makes FNV's nearly vestigial karma system less nonsensical without removing it or its effects on the player entirely. Thanks to this and Mass Ownership Tweaks, which is already included in VNV Extended's recommendation of Essential Vanilla Enhancements Merged, Cass won't hate your guts just for stealing a few things from Caesar's Legion at Cottonwood Cove, especially not after you've already killed them all.
Damage Multiplier solves the sluggish damage sponge problem that plagues Bethesda engine combat by simply multiplying all damage dealt globally, both by and to the player, by a factor of your choosing. I use 2.5x, which is usually enough to kill any level-appropriate human being with a single shot to the head. 2x should be the minimum. Combine with Combat Enhancer NVSE and NPCs Use Ammo for overall faster but much more ferocious and intense combat engagements.
Visuals and Animations
Third Person Camera Overhaul. Though I'm still getting used to its extremely specific configuration settings, this is vital for a third-person enjoyer like myself. It obsoletes any and all "dynamic camera" or "shoulder swap" mods of the past. Once you figure out how it works and what you like, you're set for life.
Realistic Movement and Dramatic Inertia. Although a little goofy, it has never felt better for me to physically move around in the game than it has before. I like the weight and get-up-and-go that this mod has for me as a player, but it's especially significant in firefights and other combat situations where, now, your targets can't dodge bullets by shifting direction instantly or stopping and turning on perfect dimes. For a single, less heavyweight alternative, try 360 Movement and Diagonal Movement together instead. Each pair of these mods is incompatible with the other pair, however.
B42 Loot, B42 Interact, and B42 Inject. I recommend a lot of the B42 family of animation overhauls in general (except B42 Optics, lol) because I just love seeing my character actually do the things they're doing. For B42 Loot, I use the included config file to disable the "force pull" effect, and for B42 Interact, there exists compatibility patches between it and its more third-person oriented counterpart Animated Ingestibles, but I'd only look into that if you know what you're doing (though, I do).
Character Kit Remake is a mod that I was turned onto recently. For a long time I have scoffed at character appearance overhauls out of nostalgia for those classic gamebryo engine potato-faces and what I thought was, to be blunt, the tasteless ineptitude of the actual overhauling. But I do really like this one, even if the showcase of screenshots do a really bad job of selling it. It looks a lot better in motion and in game, I promise. i think that these people are just not good digital photographers.
Height Randomizer. It's funny how much you can get attached to a minor character when they are, for whatever reason, especially tall or short. This lightweight mod just adds some height variance to all NPCs in the game that don't already have a non-normal 1.00 height setting in vanilla.
The Strip Groove. Dance on command. Endorsed.
Items, Economy, Crafting, Survival, Repair, Etc.
Gloves Galore (Lou's Version), Power Armor Gloves, Combat Armor Gloves, and White Glove Society Wear Gloves. Anyone who has followed me long enough on here should know that I have strong, totally normal feelings about gloves.
Armed to the Teeth Redux and literally any backpack mod. I've used this duffel bag forever, for example. I love these ones because I personally love when you can physically, literally see the things that a character is supposed to be carrying.
Flashlight NVSE. Another piece of Agnes Sands's arsenal, this is the one "old" mod that I can't quit. Even if it is a little janky, I've yet to find a better directional flashlight mod. Only install this is you think you can handle wrestling with it a little, and make sure your "Exterior" flashlight settings are all on the lowest quality regardless of computer specs (or else it causes flickering). It's a must-have for darker nights, too.
Famine is the last "loot scarcity" mod you'll ever need. Combine it with Harder, Barter, Faster, Stronger from the VNV Extended recommendations list for a really tough time affording even basic necessities without tailoring your build for mercantile success... which is just how I like it.
Cheaper Repair Costs. The vanilla formula for determining the cost of weapon and armor repairs at merchants is, in a word, fucked, where it literally costs twice the weapon's base value to repair it from broken. This mod lets you adjust that proportion so that you won't be better off literally selling and buying another gun in every single case. I play with a rate of 67% (which means that paying a merchant to repair a completely broken weapon from 0% health to 100% health will cost 67% of the weapon's base value).
Alternative Repairing does too much cool, practical shit to the base repairing system to even get into here. To keep it short, it intuitively incentivizes actually scrounging for all kinds of formerly useless junk that you can now scrap for spare parts. Check it out.
Water Overhaul. Ever play with a Universal Water Bottling mod and find things suddenly far too easy? Water Overhaul combines all the convenience and sense-making of bottling water anywhere with the much-needed tradeoff of truly purified water being much rarer. All that convenient H2O is now just radioactive enough to keep Goodsprings Source from singlehandedly breaking the survival economy of the game (not to mention the literal economy).
Cowboy Coffee and Coffee Grounds, my own mod that adds brewable coffee to the wasteland. While mostly just created because it's cute, it's really nice to have a reliable and palpable source of sleep deprivation relief when playing in Hardcore Mode.
Gun Oil From Animal Fat, another mod of mine that provides a cheaper, craftable, and less demanding but less effective repair option to complement Weapon Repair Kits. I patched this one recently to fix some old issues, and it's great for incentivizing emergent gameplay (since you need to hunt for meat, and cook the meat for fat, and combine the fat with loot to make the gun oil).
Sound
Less Constant Music and Passive Combat Music Tweaked do exactly what they say on the tin and are perfect for people who like to get immersed in the natural sound of their environment, especially if you're a chronically stealthy player like me and you've trained yourself to constantly listen for enemy footsteps. I do recommend keeping Less Constant Music disabled when you first start a game, though, because until I can figure out how to add an exception to it myself, it will remove the background music from character creation at Doc Mitchell's house more often than not, and I really like that music.
SPEAKING of Doc Mitchell's music, Try Not To Get Killed Anymore is one of the first mods I ever made and it has never left my load order. It simply replaces the musical sting that plays when you die with an emphatic, tolling bell and the refrain from Doc Mitchell's theme, plus an optional version that includes his ghostly voice telling you to try not to get killed anymore. Two of my other personal sound replacers are the Mysterious Stranger Level-up Theme, Simple Snap Sound Effects for Quest Updates, and Mechanical Camera VATS.
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party in the minecraft server hcs ^^
the sever itself
owned* by bonnie (actually maintained by odile but she gave bonnie the owner tag because they wanted it so bad)
everyone has it under a different name on their own devices but officially the server is called the digital familytale
modded semi vanilla* (for the most part. theres a morbillion science mods added for odiles sake specifically, a few furniture mods for mira and a clothing mod for isa though)
mainly on peaceful but will sometimes be bumped up to easy for resources or fun
mira
tends to a village nearby the family's house that she has expanded tenfold from its original starting point
cares deeply for all of the villagers and has used a name tag on each and every one of them. they all have their own personalities and stories
brews potions on demand, so long as you bring her the ingredients
likes to play on easy mode when on the server by her lonesome in order to collect resources
will not step foot into the nether. not even for the pretty light wood (even if she really really wants the pretty light wood)
tool order: wand -> rapier -> crafted crook. the wand is essentially a long ranged weapon that can both attack and heal, but is mostly used for the latter. the rapier was specifically modded in for her. the crook is a multipurpose tool, combining shovel, axe and pick into one tool
isa
built a big barn
loves his big barn
is constantly talking about, working on, and admiring his big barn
is the guy to come to if you need any sort of animal produce or need to borrow a horse. owns at least three of any type of animal at all times
will get on with mira to help defeat mobs to make things go by faster
in charge of armor, tools and upgrades. spends a lot less time on any of that and a lot more time on making fun clothes, though
built a little storefront to pretend to sell his clothes from in mira's village. does often actually change the villager's outfits for funsies
tool order: gauntlets -> axe -> pick -> shovel. when wearing the gauntlets they will cover both hands of his model and do damage comparable to an iron sword twice (once with each hand) before a short cooldown
odile
couldnt really get into it before adding mods. now has the most playtime. even if you totaled everyone elses playtimes, odile would just barely eek out over it (if you took out siffrins, who's the closest to rivaling her, it wouldnt even be a competition)
the minecraft wikierrrrrrrrr. keeps that shit on tap even though she has memorized many of the recipes
always striving to make a project bigger than the last
redstone queen
regularly visits the nether to trade with piglins. one of the mods has them rebuild their structures if they notice the gold has gone missing. she pilfers it again every visit without fail
tool order: sword -> pick -> shovel. doesnt harvest wood so deems it unnecessary to carry an axe
bonnie
has an obscenely large, unautomated farm. they will spend entire days afking near the farm just so it grows. more often than not when theyre afk during one of these sessions, theyre off making real snacks for everyone
didnt understand and therefore didnt care about redstone until odile taught them. the day after, everyone logged on to the Laggiest Server Ever. when they went to investigate, bonnie showed off their extremely over complicated redstone contraption that did nothing more than activate a charge. nobody had the heart to tell them it was the cause of the lag spikes, so they suffered through it for like a week after until bonnie came to the realization themself and tore it down
completely and utterly dedicated to making a redstone rollercoaster of some sort. at some point. definitely. its 100% on the to do list, bet
teleports to everyone randomly to deliver meals. some good indicators youre about to get a visit from the Snacks God is 1) you mentioned the fact you have no food on you, 2) theyre talking about one of their recent harvests, and 3) "hey are u somewhere scary rn"
unable to die due to isa making them an accessory called the eternal necklace of undying. so long as you have it on in the charm slot, youre completely unkillable. bonnie was Extremely happy about this, as it meant they could finally leave creative and would stop accidentally breaking things left and right. it took many weeks of work to craft, and as thanks, bonnie made him his favorite meal in real life three days in a row
tool order: hoe -> shovel -> axe. does not carry weapons
loop
keeps offering to make a mob spawner for ease of access to mob resources and exp. nobody want them to because spawners are big and ugly but loop is adamant about the fact they can make it pretty (they end up making one very far away from the house once. they were not able to make it pretty.)
loves the bow and arrow but hates the crossbow. does not carry any weaponry outside of that
has an area they call Loop's Paradise! the only thing located there is a lone interactable beach chair near the beginning of a large ocean, a single redstone lamp that powers on when the sun sets and a jukebox. when asked what makes this a paradise they simply say its peaceful (they are blasting Cure for ADHD - 30 min of Breakcore from the jukebox)
tool order: bow -> pick -> axe. chooses to break dirt and the like with their hand or some other thing on their person
siffrin
has given everyone a flower that he thinks resembles them and a pot to put it in
survives mainly on fish, but makes sure to focus on the meals bonnie gives him first and foremost
doesnt like playing off of peaceful if he has the choice
has tamed an obscene amount of wolves. leaves the majority of them in isa's care and exactly one in loop's. they all have names. loop's dog is named starbit
tool order: dagger -> pick -> shovel -> axe. the dagger was specifically modded in for them
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#in stars and time#isat bonnie#isat odile#isat mirabelle#isat isabeau#isat siffrin#isat loop#hcs#lols#im so serious this post got out of hand i spent an hour making it. I only wanted to make it so i could post the funny video#But then the autism hit. You understand.#laikas nebulous narrations
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🤍 My Dragon Age Inquisition Modlist 🤍
Just in time for a last minute playthrough of DAI before Veilguard comes out! 😆
I would say this is a light modlist (less then 30 mods), vanilla friendly, and doesn't completely trivialize progression & combat (in regard to qual of life mods). The list is mostly CC improvements, armor additions or edits, and essential quality of life mods. And all of these mods are compatible with the DLCs (yes even Trespasser haha!)
I have only played as a female Dalish Elf so a couple mods are tailored to that :) Also, I added a link to the bottom of the list to the Free Cam tool I use for Inquisition!
I use the Frosty Mod Manager
The Modlist:
Favorite Hair Mods
Misc Hairstyles for Frosty Anto Hairstyles Hairstyle Day CaffeinePainter's NPC Hairstyles for Inquisitor
Other CC Improvements
SOS Brows on Fleek HD Eye Textures -> I also like: Eye Candy Textures Scalp Edit for Frosty (use if your hairstyle has prominent sideburns)
Armor & Clothing
Surcoat of the Tirashan - EF Outfit Elf Pajama Replacers Invisible Starting Armor (Frosty Compatible File) Flowery Outerwear Unique Wedding Dress for HF & EF The Core of Her Heart - A Morrigan Mod (Clothing Edit) Cullen of Ferelden (Armor retexture) Lady Ambassador - Josephine Outfit Inquisition Branded Finery -> I also like: Halamshiral Finery Remake 4k
Quality of Life Improvements
Party Banter Tweaks (I use the 2-5 min version) Faster Movement Speed (I use +50% for combat only) Shorter War Table Missions (I use -50%) Don't Break My Stride
Miscellaneous
Party at the Winter Palace DAI Frosty Texture Glitch Fixes Modded Hairs in DLCs Solas Halamshiral Hat & Neck Clipping Fix Dalish Glass New Painted Portraits by CaffeinePainter Stone-Stalker Blade Appearance Fix
DAI Free Cam: Otis Camera Tools
I place my CC mods at the top of my load order and my fixes and qual of life mods at the bottom so nothing overrides those essentials. I've ran this list with no crashes or infinite load screens :)
Remember to read mod descriptions & to download all mod requirements!! 🤍
#dragon age#dragon age inquistion#dragon age modding#dai modding#modlist#dragon age inquistor#dragon age veilguard#dai#dai cullen#dai josephine#dragon age morrigan#dai solas#dalish inquisitor#dalish elf#dai lavellan#dragon age lavellan
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The Kumarahaz Bandit Lair - A New Dungeon Overhaul Mod for Morrowind - Releasing Soon
In vanilla Morrowind, Kumarahaz is a mid-size bandit cave on a small island near Tel Branora. It doesn't really contain anything much of note, just a handful of Dunmer bandits, some modest loot, and that's it. Like most vanilla dungeons, it was rather unadorned and honestly rather forgettable.
![Tumblr media](https://64.media.tumblr.com/5ff15672b2da275ddbf6ca28c1886c58/93755e3a936c779a-e8/s540x810/7fc11cf02b5becdf46e102e202b8e493d33934fa.jpg)
Kumarahaz Bandit Lair is a project I began a little less than a year ago to completely rebuild and redesign Kumarahaz from the ground up. Inspired by its proximity to Tel Branora, I opted for a fungal cavern, filled with mushrooms, leading down to an underground lake, where these Dunmer bandits have setup their home.
![Tumblr media](https://64.media.tumblr.com/2a5e2ca1e1060a2e9309be3ff58eea38/93755e3a936c779a-fc/s540x810/9d72daae5dcab872901161f35f57af4da8d2d4ec.jpg)
I imagine these Dunmer bandits are separatists, isolationists that would like nothing more than to see the Empire driven out of Morrowind. As such they're quite xenophobic, and won't tolerate outsiders messing with their lair - and they've built defenses to discourage would-be adventurers from wandering too far in.
![Tumblr media](https://64.media.tumblr.com/0919a2c9cf3a9d715e68b9afc9bf5a22/93755e3a936c779a-53/s540x810/d5b2386eda2c32fe403641dba2b53f471b2b6b27.jpg)
The dungeon itself has been expanded into three interior cells, with multiple potential approaches to access different areas. The overall shape vaguely follows the shape of the vanilla game dungeon, though obviously on a much larger scale.
![Tumblr media](https://64.media.tumblr.com/9ab1772e7a3e70c101fa7f8a5ab6172b/93755e3a936c779a-2f/s540x810/ae6052dcc99d52facde2c799cc0a8d0e2b7c60dc.jpg)
You can try your luck by running straight at the defenses, or maybe find a way around them by going through the underwater caverns - though you may also find a few dreugh in those parts, and you'll want to bring some water-breathing potions just in case.
![Tumblr media](https://64.media.tumblr.com/3445ce7bf17e2458adf57015784ce6cb/93755e3a936c779a-b3/s540x810/a0395e72e36f1d9fda72259b7245a7d6d82992da.jpg)
Overall, I hope this provides for a fun and scenic dungeon romp, I've spent probably close to 60 development hours building it so far, and it'll be released soon. The only thing I have left to do is to add some flavor text documents (just to add a little life to these otherwise generic enemies) and maybe a quest - probably just a simple bounty quest, but I'm still figuring that part out.
![Tumblr media](https://64.media.tumblr.com/3905f5dc046cac09279193c1f19c13b2/93755e3a936c779a-85/s540x810/425667cb3a7b827818c1dbcba4641fa587b41817.jpg)
Either way, this will be getting a release later in February, so keep an eye out on the Nexus for it!
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May I know if there's a mod that will let you stay in a stage forever without evolving? I love the whole game but I also want to stay in creature stage indefinitely sometimes, or even in cell stage. I find both to be meditative and comforting.
you can stay in any stage forever in vanilla if you want. just don't click the button that moves you to the next stage.
albeit, in stages like city stage or maybe even tribal stage the amount of gameplay left after "completing" it is minimal, especially city stage because you merge all cities at the end. there's nothing really left to do there.
but in creature stage? just ignore the progress bar. i once played a creature stage save for like 15 hours to try and collect all the modded items [there were a lot of them]. some mods also artificially increase the length of creature stage so it takes longer to complete, if that's more your thing. i wouldn't be able to find one off the top of my head, though.
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I know you are exhausted and really can just delete this if you feel like you want to just drop the subject.
But it's nice to see someone speak up about these sort of concerns regarding mods. While I haven't suffered myself from saying no to download other people's aesthetic mods I share in the feeling that there is just too much expectation on mods being used. I always feel sad watching new blogs on tumblr express a discouragment because they don't use mods themselves, then end up using them anyways, only to leave the community on tumblr all together shortly after.
I have friends who tried to aesthetically shape MY OCs with mods they think are cool (but doesn't suit their OCs so they ask if I want them) even when they know what my character look like, and the mod they share is so far off it is almost upsetting. I'm an artist, who love to express their true looks through art rather than mods, I don't need help finding mods.
Heck I remember the first time I encountered Mare, just idling in Quicksand and someone expressed interest for walk up RP, asked if I had Mare and I asked what it was, never to even hear from them again. After that a few other encounters where people weren't interested because I did not use it.
What I mean to say in the end is that, you are not alone in finding mods tiring. But I think as long as we welcome newcomers and support vanilla players rather than... send them guides on how to mod, we can take down those gatekeepings.
Hi anon, there's no issue on my end! While I'm definitely burnt out by the whole thing, I'm of a mind I wouldn't have posted my thoughts if I wasn't up for discussion/critique, provided it's in good faith. You'll have to forgive the fact my response may be clunky, though! I saw this right as I was heading to bed, so I'm typing it on my tablet LMAO.
A lot of what you're saying are the exact things I echo when I express my exhaustion. I really feel for new players. It's hard enough to try and find a legitimate rp scene with the rise of the nightclub scene (which is not me knocking it, I'd just prefer an in-game nightclubs to a plug for a twitch DJ), but then to go and feel alienated because you don't have x, y and z add-ons? I'd want to quit too.
I'm no artist, so I can only imagine how painful the rise of AI must be in devaluing your work, but that plus people trying to push mods must be exhausting no matter how well meaning they're trying to be. You shouldn't need to use mods, especially when you have medium that works for you to express your character in the way you want. Mods aren't going to do the work justice unless you make and/or commission them yourself, and there's already precident for people alienating on account of people having free mods--to say nothing of people who choose to be vanilla. Not to mention there's not a lot of black/poc mods anyway, so those who want those kinds of things are at a disadvantage from the start.
I do fully believe that mods should be opt in and we should be side-eyeing people who demand their utilisation as part of a collaborative space. It should be enough for someone like you to send art. It should be enough that I can send a screenshot, a written description or even a completed doll maker if I want and still be taken seriously and sincerely.
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Mr. Qi Friendship and Romance Mod: 4/19 Progress Update
It's a working title, I'm trying to come up with something less wordy that still will pop up in Nexus searches.
I wanted to be able to track my progress, mainly for myself, but if you're curious, this is the state of the mod right now:
Writing:
Heart Events - the 2 heart event is fully written (with blocking directions), and the 6, 8, and 10 heart events are outlined. The 4 heart cutscene currently has me a bit stumped; I have ideas, but nothing concrete yet. I definitely now understand why Sam's 4 heart cutscene is him dropping an egg. 14 hearts is on the back-burner as a little treat to myself once I get further into things.
Generic Daily Dialogues - about 1/3 done, probably the highest priority for writing. I'm leaving his vanilla casino dialogue as the two heart dialogue, and the vanilla Walnut Room dialogue as his four heart dialogue, with a few small changes. And, since it's me, I have more marriage dialogue written than anything else...
Day-Specific Dialogues - very few written, lower priority. Hoping to have a lot of these made eventually, and I have plenty of ideas, but they aren't necessary for the core of the mod so they're on the back-burner for now.
Gift Dialogues - all 5 generic gift response dialogues are written, with an additional 22 dialogue lines for specific items/groups of items. I'm also up to around item 530 in figuring out what item corresponds to which dialogue/whether or not he likes it. Certain item groups, like cooked food, still need more lines, however. This is definitely something that should be low priority, but also something I'm really enjoying working on. Some personal favorites so far are-
[if given a fish (hated)]: "Eugh, it's all slimy..."
[if given a legendary fish (disliked)]: "If you must give me one of the rarest fish in the valley, can you at least wrap it so I don't have to touch it with my bare hands?"
And I think that's pretty funny.
Art
Portraits - 3 new portraits finished: "deep frown" "glint" and "glasses-less". I'll probably be messing with "glasses-less" for a looong while; it's first shown at a dramatic moment so it needs to look good. Blushing portraits are next on the docket.
Here's "glint" btw, with a background thrown on so I can have a custom icon. You know I gotta make him do the anime glasses thing a few times.
Sprites - no progress yet. Walk cycle is up next after I finish the blushing portraits. Did you know he doesn't have a walk cycle at all? [1.6 spoilers] in the cheated Summit cutscene where he attacks(?) you, he literally just slides at you very fast. Anyways, I may also change his map sprite a bit as well, since it was drawn to match his old portrait and doesn't actually have the same color scheme as his sprites. Note to self: is it possible to make the sparkles on his outfit prismatic?
Maps - no progress yet. The 6 heart and 10 heart cutscenes both require custom maps, with the 6 heart one being a fully custom asset. 10 heart recycles some existing assets but will still need some custom stuff done as well.
Misc Sprites - in my head, there's a dream version of the 8 heart cutscene that has so, so many unique sprites. Like an incredible amount of stuff. I think it'll kick ass, but also that sequence could be done with a few lines of text. So, for now, it's low priority. But maybe in a few months I'll put out a request for help.
Implementation
Not totally sure how to split this into sections yet, as I'm very much still in the preliminary stages so far. To say that I'm feeling overwhelmed is an understatement; documentation on the wiki swings wildly between "an asset is a file in a video game" and "this is an advanced tutorial. Read these 4 other pages first before continuing."
I've started using Ms. Coriel's NPC Creator which has been good for setting up the basic file structure, but ultimately doesn't cover some of the more complex stuff I want to do. EDIT: Turns out it's completely outdated for 1.6! Had to throw out a bit of work, but I still learned from it so it's fiiine.
I think setting up his "schedule" will be a challenge, in that I don't actually want him to have a real schedule like most NPCs. Not to pull back the curtain too much here, but I want him to "exist" in both the Casino and the Walnut Room simultaneously, which is to say, he does not exist in two places at once in the narrative, just in the code. This will change after marriage, however.
My next goal is to set up placeholder cutscenes for each of the heart events, and then to implement the generic daily dialogues once those are finished.
Final Notes
God, this will be a work in progress for a while, but I'm enjoying it! Definitely enjoying the writing more than anything else, but hey, that's how it be. I've got around 70 lines of dialogue written, a bit of art done, and I've started learning how to actually get stuff in game. I've always been more of a designer than a coder, but it's getting there!
ADDITIONALLY I've decided that if I abandon this project for more than 8 months, anyone is welcome to request my work so far and use it for their own mod. If this blog hasn't posted in a long while, feel free to send me an ask or message! I may say no, however.
Ultimately, I want this mod to exist in some fashion. While there is an existing one, I have a pretty different take on the character and I want to share it with you all! Every line of dialogue, every heart event, every little detail needs to share something interesting about a character and their world. Yet, Mr. Qi is a mysterious guy, and I think some things should be left up to player interpretation. And I think it's crucial to be able to match his tone and voice to the vanilla game, while also expanding on his characterization. It's a fun challenge to write, and I hope the finished product, uh, well I hope it gets finished mostly, but I think it'll be pretty good.
Thanks for reading all this. This is largely just a stream of consciousness for myself, but I hope it's...interesting, or something?
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Hi!
Hi, I'm just another random townie on Simblr. Welcome!
I will sometimes post some random sims stuff, but also Sims I created with download links to the tray files and sort of a journal on how my Random Save file creation is going to keep me motivated and store some small gameplay and storyline ideas.
Here is the navigation on topics that may resonate with you to filter out random posts:
✨ Random Save File sneak peeks & updates
✨Random Townie Sims to download
If you are more curious about me and how I play Sims, read below the cut. Thank you so much for being here and remember to be good to yourself. ❤️
How do I Sim?
I do use mods, but I still consider myself a Vanilla player. I mod my game to add difficulty, depth and fix things EA can't be bothered about and remove as many of the BS annoyances and immersion breaking things from the game as possible. I sometimes test more extreme gameplay mods, but rarely stick to them long term.
For my gameplay I use some skill overhauls like Srsly's Cooking overhaul, tons of custom foods and harvestable for my gardening and cooking obsession, custom crafting mods etc.
I sometimes use CC for both CAS and BB for my gameplay, but when I build or create Sims to share with others I usually disable my CC and non-essential mods.
I have my likes on Maxis Match CC. Nothing against alpha, just not my aesthetics.
I do play with all the packs and kits - usually except for the latest content, I never update my game until major EA's f-ups are either fixed or fixable with mods. Not after HSY update destroyed my game completely.
Sometimes I limit myself on the pack usage, sometimes not. Depends on my mood. Remember you can always download any Sim or build, items will be missing or replaced, you can restyle missing parts with packs and CC you own.
When I create my Not-So-Random Townies and Households to replace game generated ones I always give them love: jobs, skills, education, glimpses of personality. They have short backstories to give them purpose in the Sim World and inspire a gameplay. I want my Sims to meet interesting Sims, not just ugly, unemployed randoms.
I may be dropping Not-So-Random Townies packs of 8 Sims with skills/jobs/degrees/skills to place them in your game to slow down a little generating random uglies and use more pre-existing Sims instead.
I don't care about original TS4 townies, I lately deleted them all and create Townies from the scratch for my save file. Don't look for Bella Goth here.
I might post builds later after they are playtested and polished up. My builds are not overcluttered, but decorated. I love to decorate with clutter but tiny, cluttered spaces are often unusable and contribute to Sims being stuck, too many items slow down the game. It also increases the number of packs used to build. If you like more detailed, cluttered builds then it's not really my style. I adore looking at them, but find them impossible to play.
About me?
I'm just a Random Townie, your average Simmer. Not a great builder, neither talented storyteller. I play many other games than TS4 (I love survival-crafting-building games, my other regular game of choice outside of difficult relationship with the TS4 is No Man's Sky).
I played TS1 when it launched as a 13 yo. Go figure how old I am. I skipped TS2, but played TS3 for years and loved it. When TS4 released in 2014 I got it and I hated it. I was playing TS3 exclusively until memorable 2020. I thought after 6 years that might be playable now. Little that I knew..
But I stuck to it, so I complain but play. It is what it is, right?
I'm an expat from Central European country living in Portugal. I have 3 cats.
English is not my first language, though I use it daily for 7 years and my brain often thinks in English instead of my native language, I do get lost in the grammar sometimes. Correct my mistakes if they're bothering, I'm always happy to learn since it is my main language on a daily basis.
Também falo um pouco de português, caso tenha os seguidores de PT ou BR aqui.
I created that Simblr to help me fight my mental health issues and have a creative hobby. I tried many things that didn't work out long term, but one thing I always come back to all these years is The Sims games. So I thought - why not?
If you like or use my creations leave me a comment or a like, so I know you were here. It will cheer me up ❤️
#introduction#pinned intro#the sims 4#simblr#ts4#sims 4#the sims 4 cas#ts4 save file#ts4 cas#ts4 vanilla#hello tumblr#ts4 builds#ts4 ideas
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Hey there! I really love your poses and aesthetic posts, and have been wanting to try my own hand at it for a while now.
What would be your tips/resources for someone dipping their toes into the more custom side of gposing? I've done a bit of vanilla stuff, and do use some light appearance mods, but things like shaders, posing, and custom camera positions still elude me.
This is a tough one because, in my opinion, a lot of tips I can give is mostly just "practice practice practice" as I didn't get remotely close to where I am now overnight. I've been gposing and working with mods + crimes for YEARS.
Like this is how I started vs how I do now:
Not the best examples but I wanted two completely unedited shots to keep it transparent
There is (according to the timestamp of this photo, which is not my earliest, but the earliest I could find) a nearly 5 year difference. I can promise you, I did NOT get this overnight. It was a lot of trial and error, a lot of finding my own style, a lot of experimenting, etc.
Some tips and advice from personal experience:
First and foremost, PRACTICE PRACTICE PRACTICE: I was not kidding when I say it is all about just practicing and doing what YOU think would look good. Don't let others tell you what looks good or what doesn't unless you specifically ask for constructive criticism. At the end of the day, it's your gpose, your work, so long as you're happy with it? No one else's opinion matters.
Do not be afraid to experiment with new styles or even new OCs: Sometimes just having one OC to gpose can make things feel stale and boring, but we feel compelled to stay with JUST ONE for a myriad of reasons (which is fine!) and it makes people afraid to branch out a little. So if you want to experiment? Do it! Want to dress your OC how they wouldn't normally dress? Do it! Want to experiment with an alt that is vastly different from your main? Do it! You never know until you try.
Do not be afraid to use pre-made poses: Maybe this was just a twitter thing, but there were a few times I saw people shaming others for using "premade poses" instead of doing it themselves. Don't listen to these people, they're the WORST kinds of people, I promise you, they have nothing good to say (unless you're kissing their ass). A lot of creators, especially people who make poses frequently, make poses for them to be USED. They are a resource, free for people to use, take advantage of it.
Gpose for YOU, not for others: This is easier said than done, I know, but the biggest thing is you have to gpose only if you want to/if you're in the mood to, not to try and garner for social clout. At the end of the day, this is a hobby, we need to remember that.
Lift others up as you'd want others to lift you up: Now this is something I really need to remember to do myself; it's easy to get lost in the sea of praise when someone compliments you, or if a lot of people compliment your efforts. Remember to give the same love you get; just noticing someone's work can be a strong motivator, and let's be real, a single kind word about someone's work can really make their day. You never know.
Numbers don't matter at the end of the day: At the end of the day, we're all a bunch of nerds playing a game and playing dress up with our imaginary friends/digital dolls. Its easy to get swept up in the popularity contest that is social media, but that can go away at a moment's notice. So don't place your value as a gposer/creator in the numbers. Take pride in knowing you put your best efforts into something.
And now actual gpose resources:
Now I don't have a lot of "special" tools I use that aren't available elsewhere, but here are some things such as filters, plugins, etc, that I use to make my gposing a lot easier.
Elvashades (Gshade/Reshade Filters): I pretty much EXCLUSIVELY use Elva's shaders and have for the better part of 6-7 months. Their filters are incredibly easy to customize, come in a variety of styles, and they actually show how their filters work on multiple skintones. Even better: their filters are gshade AND reshade compatible! So no matter which you use, they'll work just fine.
Elegy (Shaders): Now a lot of folks know who Elegy is; they're the creator of the Rue body and make a lot of more fantasy/victorian-style outfits (I love their work), but they also have a few shader sets that I personally enjoy for softer shots.
Leggerless (Poses): Lately I've been obsessed with Leggerless' poses, as they're quite versatile, and they have TONS of different themes that fit whatever I need. I also have the easiest time adjusting them, which is a huge plus in the checkbox.
Elio (Gpose Stage Props): ELIO is a creator (or creators*) that make detailed gpose stage props. They literally have WHOLE SCENE SETUPS on on a single minion that are perfect for something niche, or if you just want something simple. (Personally I use their studio photoshoot prop as a backdrop for my mod previews!)
At the current moment, this is all I can provide, but I encourage anyone with advice, tips, resources, etc, to add onto it. I'm always open to trying to help folks, whether it's just giving my own advice on gposing, or just providing resources.
#neafotia#OOC#Thank you for the ask!#Gpose Resources#This is just my own opinion on things so take it with a grain of salt#Also for real I am no expert I can only give opinions and advice based on my own experiences#But I do genuinely hope this helps at least a little
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Scenes from my fic
It took some time for me to find a suitable style for the drawing i do for some of the chapters. Eventually I came up with this style, where its in greyscale and with minimal shading, but some have more rendering and sometimes color if i feel like it.
The Terraria in my fic is nothing like what you would expect to see in a vanilla setting. I really tried to put the “cruel world” aesthetic of Calamity Mod to use, though that’s not to say it’s completely grimdark or whatever. This Terraria has practically been torn apart by the war between Yharim and the gods, where the only people who survive are the people who hold the strength and vehemence to keep pushing on. It is brutal, gorey, and definitely has a shit-ton of trauma and suffering.
I also tried to incorporate a horror aspect to the story. The story both centers around the war and the crusades, but also the eldritch/lovecraftian aspects that it explores much deeper than what the game provides. That means there’s a whole heaping load of headcannon awaiting :)
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Hi! Based on the 1.6 update where Ras' new position is meditating on a rock above the water at the Luau; (i'm not sure if it's actually vanilla or a mod but i could've swore i saw him sittting on one 😭) Can I request Magnus getting pushed off the rock by his farmer spouse, who only had playful intent and couldn't resist the urge?
Oh, this is definitely vanilla SDV, since I just reached the Luau in Year 2 a week ago and was surprised that everyone had new dialogs and positions. And then Rasmodius is on a cliff and I can't go up and talk to him... Wizard, come down from the cliff, I need your unique dialogue! >:V
Well, since I we can't read his unique dialogue (without cheats), so we'll take revenge on him in this particular headcanon, hehehe... >:D Thanks for the ask, dear anon! And have a good day 💕
_________________________________________
Magnus had visited Luau so many times, but this summer festival in Stardew Valley was noisy every year. Wasn't the sound of the sea breeze enough for the valley's inhabitants, and they had to put up these huge loudspeakers with loud music coming out of them? Which the old wizard hardly called music - tasteless and vulgar, if you ask him. At least the presence of his beloved spouse and the delicious food somehow brightened the day.
As usual, Magnus stood on the dock, away from all the commotion, and looked out over the Gem Sea, enjoying the sea air and the beautiful seascape while Farmer chatted with Leah and Elliott. This year, however, he didn't notice any merpeople nearby (apparently the horrible electronic music had scared them away), and Magnus' purple eyes stopped on a rock standing not far from the dock. "The Lonely Stone," as the locals called it. Hmm... So many years had passed, and the wizard had never paid attention to this small rock. And since nothing interesting was going to happen on the Luau this year, why not get a better look at the rock?
In Magnus's case, "better look" turned out to be teleporting right to the top of the rock. The people of Pelican Town were too far away and busy with their party to pay attention to Magnus anyway. And Willy, who was standing not far away... Well, the sea wolf's seen a lot more than that in his life.
The stony surface was not slippery, and even comfortable for the wizard to sit down and cross his legs, taking the lotus pose. It was a perfect place for meditation, with the view setting the mood for philosophical reflection and the sound of the waves drowning out the music and conversations of the people in the distance. Magnus closed his eyes, trying to concentrate on the melody of the ocean....
He didn't realize at once that he was in the salty sea water from head to toe. The world turned upside down, his back felt the wet hard sand, and he couldn't take a breath. But fortunately the bewilderment lasted a moment, and Rasmodius jumped up sharply out of the water, feeling his soaked hat become heavy with seaweed and water. As he came to his senses, laughter erupted from the dock. "Sorry, dear, I only meant to scare you with a little pop, not knock you off the rock." Farmer had a small blob of magic in their hands: that was apparently meant to "scare" Magnus.
Realizing the situation and that his spouse was the cause of his completely drenched robe and not so good mood, Magnus directed a sizzling glare at Farmer, which did not bode well for them. But instead of the expected indignation and well-deserved rude words to Farmer, Magnus only smiled. And that smile frightened the Farmer more than shouting. Before they could do anything about it, after snapping Magnus's fingers, they found themselves in the sea water as well. Now it was Magnus' turn to laugh heartily at his spouse, whose head had more seaweed than the wizard's (a free "wig").
Farmer from indignation began to splash water in the Magnus' direction and throw seaweed at him. The wizard, already with a more playful mood, began to do the same. This went on for a few minutes or so, until Willy called out to them. "Aye, the soup's ready," ignoring everything that had just happened, the sailor walked toward the huge cauldron.
#sve#stardew valley expanded#sdv#stardew valley#sve magnus#magnus rasmodius#sdv wizard#sdv rasmodius#thanks for the ask!#sve headcanon
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DRAGON CURSE MASTERPOST
When Dark Enchantress Cookie meddles with powers that are beyond her control, small gemstone artifacts become scattered across Earthbread, full of magical draconic energy that has the ability to curse any cookie that comes into contact with one. The curse is now commonly known as the Dragon Curse, giving those effected the power to turn into a dragon at will with some drawbacks. Now Dark Enchantress strives to attempt to regain control over the curse, drawing in the attention of the Beast cookies as well.
Updated as of 2/5/2025
RULES
No Roleplay
This is not a roleplay blog. Anyone caught trying to start RP or is engaging in RP within our posts will be blocked.
No AI
This includes C.AI and adjacent apps/"tools". If you use any of our art, character interpretations, or OCs in AI or attempt to make fanart/fanfiction with AI you will be blocked.
Act Mature
While we won't restrict this blog to an older audience, please be aware that this AU will contain mature themes such as graphic violence, character death, slightly suggestive content, and overall bad times. If you can't handle that or are caught acting like a child (IE: demanding art, being unnecessarily rude, etc.) then you may take your leave.
Fanart/Fanfics
You are allowed to make fan creations! We always love it when people enjoy our work enough to be inspired. We only ask to keep it SFW and all. Please feel free to tag us if you do post anything related to this AU! We will reblog it so you can be featured here.
Asks
The askbox is always open if you have questions, comments, or suggestions. Just please be kind and civil! We love explaining things to people who may be a bit confused.
TAGS
Mod Canid / Mod Dragon : Posts made by their respective mods.
Canid's Art / Dragon's Art : Art drawn by their respective mods.
Dragon Curse AU : Main tag for the AU.
AU Lore Post : Posts made that are important to the lore.
Character Reference : References made for individual characters in the AU.
Asked and Answered : Answered asks.
Every character featured in posts will be tagged individually! If you're looking for someone in particular you can simply search them up within the blog.
STORY MASTERPOST
COMIC
Arc 1: 1 | TBA
FICS
TBA
GUIDEBOOKS
Bestiary: TBA
Earthbread's History: TBA
Magic: TBA
FAQ
What is Dragon Curse AU?
Dragon Curse is a Cookie Run: Kingdom AU that completely rewrites the canon timeline. It is mainly focused on several relationships between cookies, and of course, the main gimmick: the dragon curse.
What is the dragon curse? What does it do?
The dragon curse itself is a curse that can be inflicted upon cookie when they come into contact with artifacts magically charged with draconic energy. Becoming cursed allows the bearer to transform into a dragon (having both an anthro and full dragon form), which can either be done at will or brought out via strong emotions. While cursed cookies will never achieve the same power or grandeur as a true dragon, they can still experience a fraction of that immense power and use it to their advantage.
Will there be shipping?
The entire AU revolves around shipping. If you want specific ships, the main ones that are discussed are: Pure Vanilla/Dark Cacao, Shadow Milk/Burning Spice, Dark Choco/Red Velvet, Hollyberry/Golden Cheese, Wildberry/Crunchy Chip, Mystic Flour/Eternal Sugar, White Lily/Elder Faerie, Royal Margarine/Pitaya Dragon, Capsaicin/Prune Juice/Kouign-Amann, Silent Salt/Wind Archer, Espresso/Madeleine/Eclair, Affogato/Clotted Cream, and many more.
When does the story take place?
Dragon Curse spans from the beginning of Earthbread to the very afterlives of the cookies that lived within it. Most of the story takes place during when the canon events would, though it is worth noting that nearly nothing from canon remains the same.
"X character doesn't act like this in canon/this never happened in canon!"
Read above. It's also worth noting that this AU was created prior to the Wind, Piercer of Darkness update and has been changed as we see fit with each update afterwards. None of the beast cookies will be anywhere near their canon counterparts. We can write them better anyways :)
Is there a comic or written fic?
The main comic is currently in development! The plan is for side stories to either have smaller minicomics or even fics written for them.
Can I suggest something for the AU?
We love hearing your thoughts! Feel free to send ideas our way in the inbox. There's no guarantee it'll be added, though.
EXTRA
List of cursed cookies: TBA
Support mod Canid on Ko-Fi! Commissions available!
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Thoughts on the Arcadia Gays' Stardew Valley playstyle and who would be Best Girl for each of them?
Allllllright LiS plays Stardew Valley let’s go!
You said Arcadia Gays but I plan to do more as well so let’s get into it!
Chloe: primarily focuses on combat and mining and only really grows enough to cover favors/gifts at first but then gets really into cooking and expands the farming a bit more for ingredience. Favored relationships: Maru because fellow science nerd, Abigail because fellow adventure enthusiast, Penny because she reminds Chloe of Max. Platonic besties with Sam.
Max: terrible at keeping any crops alive so she mostly focuses on exploring, foraging, and some fishing when she gets the hang of it. Favored relationships: Abigail because she reminds Max of Chloe, Penny because she reminds Max of Kate, Sam because skater boys are cute, Leah because aloof artist girl she keeps bumping into in the woods while foraging.
Kate: Animal husbandry out the wazoo. Especially coop animals, especially rabbits. But she adores her chickens, dogs, and cats. Not super good at fishing and a bit too nervous to delve too deep in the mines. Favored relationships: Haley! Because she’s the exact same brand of “I can fix her” pretty artistic meangirl that Kate falls for every time. Penny because she can relate too much to her.
Rachel: Miss “stop at nothing” perfectionist won’t settle for anything less than hundred percenting this game. She does it all and just for the sake of getting everything she romances everyone to be a shit disturber and to get the group events. After unlocking and completing the island she will literally just log into the game and stand on the beach for whole days. Favored Relationships: Abigail because she can really relate to the feelings of being stuck in the mold that your parents want for you. Emily because she’s fun. Leah because she’s hot. Alex because a big dumb cute footballer is fun. Sam because skater boys are cute.
Victoria: playing not just the vanilla game but stardew valley expanded as well. She tries to max out all the questlines and do good at the festivals. Favored romances: Sophia because she can’t not date the cute anime nerd. Olivia because hot MILF. Leah because who wouldn’t? And very specifically NOT Haley because “god who would ever deal with all that negging elitist bs??”
Bonus rounds!!
Courtney: terrifyingly invested in this game. Has more money than you thought the UI would actually show. Beat the whole game and is now in it entirely for the aesthetic builds and collecting every clothing item. Wears a different outfit every day. Favored relationships: none by design but has romanced every romanceable character just to have done it. Gets along best with Emily though.
Taylor: Bought the game because she saw Victoria playing it. Romanced Haley and did nothing else.
Steph: All around consistent player. Likes adventuring the most. Also playing a modded version. Favored relationships: Abigail because she likes the ttrpg and adventuring parts of her character. Leah because she ticks a lot of Steph’s boxes. Emily because she’s fun. She tried to romance Haley but got tired of the negging. Sophia because of course. She also installed a mod that made Sebastian transfemme to romance.
Warren/Lauren: Made a girl character, loves the game but plays in secret. Has romanced 11 out of the 12 dateable characters.
Alex: likes the fishing and adventuring. Has a few animals. Favored relationships: Abigail, Sam, and Seb because fellow musicians/nerds. Penny because she’s just so sweet! Harvey because he’s a nice guy. Emily because she’s so much fun and so positive. She also romanced Leah and it gave her gay feelings about Char so she avoids that romance now.
Riley: one part mining nerd, one part beekeeper. Has grown all the flowers and has a textbook perfect garden/apiary arrangement. Favored relationships: Maru because fellow science and robotics nerd! Abigail and Leah because she thinks they’re both cute.
#life is strange#chloe price#max caulfield#kate marsh#victoria chase#rachel amber#courtney wagner#taylor christensen#graham warren#alex chen#riley lethe#stardew valley headcanons#steph gingrich
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