#this is about dragoned age mostly
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attractthecrows · 8 months ago
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wish games would let you choose an age range. im tired of making a character that's like a 34 year old Dad or a woman in her 50s, and then getting to a cutscene, wherein the game informs me that No, You're Twenty, Actually
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mzcain27 · 1 year ago
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I think game studios should just release their character creators online. For the times when I don’t wanna play the whole game, just the lil dress up part
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proxycrit · 10 months ago
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(I point. Gently, in the voice of somebody who’s mind touched by the outer gods, i whisper truth in your ears:
Your honor the horses are now lesbians
(Anyways here’s the designs)
#mlp#based off my mlp redesigns (no i will not be taking criticism)#mlp redesign#fluttershy is now a giant jacked carnivorous shire horse with anxiety#rarity is a trans queen and she’s carrying the plot on her back#applejack’s been bequeethed the oldest child syndrome after the traumatic death of her parents and learned to do taxes at the tender age of#13?? how do horses age#and rainbow dash is both loved and reviled by her pegasi foundry because she has ‘too much gryphon in her’#(but she FAST AS FUC BOI.)#anyways pinky’s my favorite. we don’t know whats up with pinky but she smiles a lot and the world distorts around her at exactly 1014 am.#twilight is celestia’s favored pupil prophet and is trying her best to figure out what the hell is up with pinkie and failing spectacularly#twilight also hatched a dragon from an inert stone and people have opinions about that#mostly ‘what are you feeding her’#(holds rarity and applejack) i think they’re neat together#they bond over growing up too quickly and have a vi-caitlynn thing goin on#(squints) didnt draw the cute mark crusaders but they’d be like. the batmen of the town. and it was fun and games until twilight heard#and gave them ACTUAL weapons#rarity#applejack#rainbow dash#twilight sparkle#fluttershy#pinkie pie#spike the dragon#I FORGOT SPIKE#spike’s a stone dragon that hatched from a stone egg. he is not meant to exist. he’s an elderitch horror and a baby boy and we love#and cherish his adorable little face#art#critdraws#Rest your Weary Hooves in our New Found Home
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nipuni · 14 days ago
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Alright, time to share my opinions about Veilguard!! I have both criticism and praise so bear with me as I jump from one extreme to the other 😆 spoilers ahead of course!
The game has a very rough start with the dialogue being formulaic and rushed and the characters overexposing. It feels like a heavy handed attempt at summarizing all of previous games' lore for newcomers or in case you forgot but it's so overdone it feels coddling and trivializes a lot of previous events. Luckily this gets better once all of the introductions are out of the way, though the excessive hints and clarifications continue until the end sadly.
The locations are absolutely incredible and very diverse!! This is a highlight of the game for me. There is so much detail and care in every map and there are so many of them. My pc is struggling to reach medium settings and yet everything looks stunning. The verticality of the maps is so imposing and the graphics have a very dreamy quality that I love. I also enjoy the maze-like structure to the maps, it's more linear but makes everything look a bit more intentional. The color and light direction was amazing, all the visual development really!! it has to be one of the prettiest games I've ever played.
When I started I have to admit it did not feel like I was in Thedas and it all felt a bit theme-parky, if that makes sense. A lot of previously important and established world elements that made Thedas what it is were overlooked or made irrelevant. But the more I played the more it started to feel a bit more similar to Inquisition, for better or worse depending on what you feel about Inquisition. But!! this also feels like a selectively sanitized version of Thedas compared to previous games. In it's attempt to stay safe and uncontroversial in some aspects it loses a lot of substance and it changes the tone. The surface level politics, ignoring previously established major societal issues and a tell-don't-show approach makes the world seem more simple and shallow with no grey areas to explore. ( the humor also falls flat and out of place often too, and WHY is everyone always smirking, enough!! godlike beings are destroying the planet please this is not the time for Marvel banter aaaa )
The pacing at the start is a bit of a mess. It is so fast it felt like jumping from one world shattering discovery to the next with no time to process. The characters also seem to underreact to important information and major developments. It felt like the game was rushing me through all this to get to the part of the story it wanted to tell me while I was still wrapped in my shock blanket trying to catch my breath lmao. I really like all the key story points they touched upon, I just wish they dwelled more on them to give them more narrative weight. ( though blaming every bad thing to ever happen on the Elves was certainly..a choice )
I think the writing could have used more subtlety in the first half and more boldness in the second 😆 but I loved the thematic parallels between Rook and Solas and how every quest informs the main storyline. I do wish Rook was given more impossible choices and put in more difficult situations that forced them to lie or betray their own to better drive the point home though ( listen I just love a Trolley problem!! we need more of those, I'm the Trolley problem's number one fan!! ) I feel like they missed the chance to put Rook in Solas' role and be as vilified and hated for it as Solas was despite their best intentions which would make Rook's regrets stronger and in turn make their escape from the fade all the more impressive and give them a better understanding of Solas to either use against him or earn his respect. The line 'they called me the Dread Wolf, what will they call you when this is over' from the trailers was so good I was waiting for this!! But everyone just loves Rook no matter what!!
But I feel like I stated too many negative aspects in a row so moving on to some things I enjoyed!
The characters were very lovable to me. The romances weren't as long or impactful as I would have liked but I enjoyed all the companion quests. Emmrich is a delight and his quest is so wild and fun. I loved learning about Nevarra and I was awestruck by the Grand Necropolis. The mourn watch was so interesting, it showed a whole new side of Thedas' lore I knew nothing about! and I loved Manfred! Davrin is so charming, he became a favorite. I loved his quest too and learning more bits and pieces about the Dalish was great, I wish we got more. Seeing the Wardens through his quest also made me enjoy them a lot. Assan was very cute too and I'm glad he was treated as an animal and not turned into a goofy Disney sidekick too much lmao 😭 Lucanis is hilarious. The fantasy Spain/Italy was a bit silly and off at times but he is very sweet! and I love the Spite possession, that was so fun I'm glad they kept him that way! Bellara is adorable, her first backstory quest made me cry and I just love a nerd! I wish the second part of her story was written better however, and she sort of devolves into 'it's hard, I wish it was easy but it's hard' dialogues too often sadly. Anaris and the Forgotten Ones' portrayal was underwhelming and anticlimactic which was disappointing. Harding is also very cute and her Titan plotline was the most interesting to me, I bawled my eyes out in her quest!! I love the dwarven lore of this universe I'm so happy we got more of it!! ( she also fucking died in my playthrough?! I was devastated what the hell 😭 'whatever it takes' WEUEUGHHHG I'M SO SORRY) Neve was a slow burn for me because of my choices in game slowing that relationship down ( saving Treviso I mean, perdón amor 🙏 ) but I love detective novels and she is such a badass I ended up loving her. Taash was unexpected, I didn't think they would be so young. The coming of age story was sweet, though I found myself cringing a lot too at the handling of it I have to admit ( and the Lords of Fortune in general, and the Antaam...and que Qun..listen- kajshfgf ) but I also enjoyed learning more about the first expedition and the Qunari in general despite the messy writing and choices. I also loved Antoine and Evka! and Strife! And I haven't even read any of the novels they are in 😆 also Mila!!!! and her dad oh my god and Felassan haunting the narrative!! speaking of haunting, I would have loved for Cole to be in the lighthouse too I think it would have worked well 🤔 especially with the whole 'reading Solas' secret diary' thing the game had going on lmao
Everyone seems to get along except for a bit of friction that is quickly resolved at the start, which is hmm missed potential? I would have preferred more tension personally. I enjoy the drama! gives me more to work with and gives you a better grasp on everyone's personality by contrasting values. I think they wanted to speed run a found family trope for the new hero to establish some emotional stakes early on but it ended up making everyone seem like a group therapy session instead. The group meetings also have everyone either state the obvious or repeat the same opinion or conclusion to each other, I would have loved these meetings to have more bickering, have people get mad and storm out and also get to listen to different takes on a situation. Make Rook struggle more to take the reins and keep the team functional, learning how to be a leader.
Speaking of Rook! ( who in my case has a northern British accent that I loved so much 🥺) They seem to have a very established personality. I was expecting more of a blank slate but I'm lucky that the personality they went for kind of matches what I would normally choose in a first playthrough. Though the lack of range in the choices is irritating and takes away some replayability and role playing potential. Rook is very supportive and selfless, I wasn't expecting this tbh! But it all made my Rook turn into the team's weird supportive necromancer mom so it worked out in the end I guess lmao. I can't wait to draw her!!
I was so overwhelmed by the amount of information we got about Solas and his past!! I was expecting answers but not these many and not for them to be such an integral part of the plot!! The game feels like it's about him more than anything else. His arc is the best written out of all. He is mentioned in every conversation, he's the main advisor and the narrative foil, you get to talk to him often, you work for him and with him and go into his memories it all feels so surreal to me lmao I love him so I'm delighted ngl! but also making the other Evanuris so cartoonishly evil makes Solas into such an obvious choice of an ally, god of trickery or not, that it sort of takes the decision out of your hands and makes some dialogue options and companions' opinions seem almost nonsensical. I have no idea how this game would feel to someone who absolutely hates Solas' guts honestly. I suppose I will find out soon enough 😆
About Solas' story, I loved it! I somehow also feel that I knew it already, all the speculation and theories that Solavellan fans were crafting for years were so accurate that it was all very validating. Even the wildest ones! Solas as the Maker, the elves spirit origin, Mythal giving him a body, the war with the Titans, the origin of the Blight, Solas being on your side as advisor, I can go on, we knew!! Also I have to mention this I'm sorry but they made him look so hot!! unbelievable. And the bloodied teary eyed pathetic look in the end ouurghhh I'm cheering and clapping!!
The romance conclusion was so lovely 😭 the Loki and Sigyn ending we deserved to such a mythological epic!! and open ended enough for all of us to cook!! and we got to see him fight and transform into the Dread Wolf!! and whimper and cry!! and bleed and love!! that's all I ever wanted, incredible we were really spoiled what the hell I still can't believe it 😭 GDL acting was brilliant as usual! the visuals were also incredible and exactly what I had in mind when I imagined where the story may go, the eclipse, the giant wolf, the glowing eyes, the Elvhenan ruins, the statues, even the hair lmao it all aligned exactly to what I've been painting all these years but better I was thrilled 😭
Solas backstory with Mythal also offers players that didn't romance him a chance to see him act out of love and show a side they wouldn't be able to reach otherwise and I think it was smart! also very tragic and sheds more light into all of his choices and words and his relationship with Lavellan too and the parallels and reversals and uughh thoroughly enjoying the emotional distress 👌
Pleasing both the Solas lovers and haters at the same time was always going to be hard with him being such a polarizing character by design and the world states being so different but I think they did a good job! at least from my side of things.
I think my favorite part besides the Solas related stuff was the Blight. I loved how horrific and gross and threatening it was! I've always loved the concept of the Blights and I'm glad it was such a huge part of the story in this game. I also loved Treviso!! has to be the most beautiful city in Thedas ahhh and the Necropolis!! the gardens!! Vorgoth!!! Kal-Sharok!!! I can't believe we got to see it!! and a Titan!!! the giant floating face of Ghilan'nain in the clouds??? and the huge archdemons and dragons!! oh and that warden dragon trap in the shape of a griffon?? and the giant blight tendrils!! the siege at Weisshaupt was outstanding!! and the floating panopticon castle situation in Minrathous uughh there is so much I loved.
OH I also enjoyed the Varric arc even though I saw it coming since the trailer it was still played well and it was touching 🥺
The ending felt a bit jarring to me in tone though, a bit too cheerful considering...the horrors. Over half the continent destroyed and most of the problems Thedas had before the game are still there. Veil in place and all 😆
But I had fun!! I'm nitpicking really, the conclusion to Solas' story feels very satisfying to me which was my main worry so I'm happy. It is a good game!! with a sort of soft reboot feel to it and aimed at a younger audience which is probably what they were going for? You can sort of feel the struggle the team went through during production in the way the target audience seems unclear sadly. I also can't help feeling like this is an ending, so much was revealed and resolved!! but maybe I feel that way because that is what I felt after Shadowbringers / Endwalker in FFXIV once my favorite part of the story was wrapped? They can always pivot to a new continent and expand on the world and cultures we know almost nothing about, but that is always harder to sell so I have no clue where they will go from here 😵‍💫
Anyway I'm still processing a lot of stuff that I will probably talk (and draw) about later, this is already long enough!! for now I'll look up how to get the artbook because the art direction of this game is fantastic!! I would love to hear your thoughts too really, I'm curious about the experiences of players who made different choices and with different tastes to mine!!
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ineed-to-sleep · 2 months ago
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Some sketches I did to try to get a feel for what I want my Rook to look like 🤔
#I'll probably have to change the hair tbh#I haven't seen hair quite like this in the cc videos#the one dreadlocks+half bun hairstyle I saw wasn't quite the right vibe?? too short tbh#and lacking some shape#I just hope someone mods bg3 hairstyles into the game......... I had this one specific bg3 hair mod in mind while I was drawing her#but I'd settle for any long dreadlocks hairstyle tbh 😔#ironically I think I'll end up going for the short one in game 🫠 I feel like the shape of it fits the vibe I'm going for with her#which is like. kind of edgy fjdjjfjf very angular#can you tell I'm eyeing the antivan crow background for my 1rst playthrough........#sketch tag#dragon age#datv#sleepyscribble#I love her face. I definitely want to keep her face exactly like this#I'm only unsure about the scar and the makeup#I was thinking something like a lightning scar on the side of her face#which I could use to come up with something for her backstory later(trauma <3)#story wise I have a general idea of where I want to go with her but it's very like. just vibes rn#I'm thinking of going for angst with 'taken into the crows as a kid + being a crow is a huge part of who she is'#and 'being a crow is something she might want to stop being. but she can't. because she doesn't know how to be anything else'#I started thinking abt that while reading through the backgrounds and I thought yeowch. I have to go with crow now#but other than that I'm also looking forward to playing mostly purple rook so nfncnncncm she'll be an absolute disaster#also in my head her name is renata and her voice sounds a bit like josephine's
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rosieofcorona · 9 days ago
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something so delicious about a character who would give up their ultimate dream/ divine calling/ world-altering plans if only they were asked to do so by their true love, who is in turn too in love with the character to ever ask
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peonysgreenhouse · 22 days ago
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his horrified ‘what 😨’ is taking me out 😭
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hausdellamorte · 16 days ago
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please don't jump me for this, mary kirby is a fantastic writer but i have a very glaring issue with lucanis' writing that really makes me cringe every time i think about it and it's the fact that he was very clearly written around the millennial tumblr joke of "running on spite and coffee" and the like and it doesn't really give him a lot more room for more character depth. a lot of veilguards comedy feels a lot like the writers in the writing room tried to predict what memes would be made and created those characters around it, instead of creating fully rounded characters and let the jokes happen naturally
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zoneofsmites · 5 days ago
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Still laughing about how they didn't want to "invalidate" anyone's worldstate. But that is exactly what they did.
Morrigan is the most obvious, I really cannot believe that a Morrigan who was a mother would have so willingly taken into her something like Mythal if she was a mother - of at this point - a 10 year old Kieran. Maybe she would, but it would be for different reasons.
Isabela is the most annoying to me. She's talking about how "Kirkwall taught her about family." as if she couldn't have been given up by Hawke to the Arishok. As if she couldn't have ran away from Kirkwall and never looked back. If I had met an Isabela from a world state like that, she would never have said that.
Harding talking about the Inquisition also feels like it misses some... extra flavour here and there based on actual choices. Like my Inquisitor didn't do well with Blackwall, and he didn't survive to see the end of the game. But Lace speaks about him fondly and in such a way that I don't think she should if the Inquisitor never 'redeemed' him.
Zevran is never mentioned by name, but what if a warden outright killed the assassin hunting them. Or he turned on them in Denerim and died later? Then explain to me that entire banter Lucanis has with Harding about why House Arainai messed up so bad they went trough several Talons about it. And now the Crows don't take contracts in Ferelden anymore.
At that point the reason that was given to us for the lack of worldbuild choices to prevent 'invalidating everyone's worldstate' feels null and void. Because you have. You have invalidated many worldstates already by bringing back these character or have people talk around them in such a way that doesn't make sense.
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theesteppenwolf · 3 days ago
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The Lucanis romance sparseness is even more confusing to me now that I’ve run a Neve romance. I wondered if her romance felt similarly recycled from the NPC romance, and it was a situation where Lucanis/Neve was the original plan with a last minute decision to shoehorn them in as romances. Nope, Neve’s storyline is a fleshed out and enjoyable noir detective romance, with different angles depending on if you save Treviso or Minrathous. What on earth Bioware
That's the thing that sort of pisses me off a little when people try to defend his writing, compared to the other companions he quite literally doesn't have the content they have. Just looking at the quality and amount of speech bubbles I got with Davrin or Neve for instance is a huge tell. I could absolutely handle that amount of content romance or otherwise, but he doesn't get that.
I posted on here how he is the only companion who doesn't even get room progression. His missions are mostly fighting, only two outings in the whole game and compared to others the conversations are pretty short. I learned so much about Emmrich, Neve and Davrin through their outings and speech moments while i got basically nothing from Lucanis the whole game. They don't even tell you Caterina was abusing him, locking him in without food or water!? I mean come on.
I think his lack of content is hilariously obvious so i really don't get why some people get so upset when you point that out. I love him, he's my pookie fr but damn, Bioware turned in the towel with him, rushed his whole character to get the game out on time and that's just a fact.
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vaguely-concerned · 18 days ago
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in his and davrin's banters, lucanis exhibits a certain little shit energy I don't think we see him have with anyone else other than illario and honestly I am living for this
#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#lucanis dellamorte#davrin#also that's really interesting. with illario it's clearly not ever meant to wound but it serves a similar function of 'hey fuck off'#they have that friendly insult game going that veils some real resentments and conflicts that perhaps. should have been dealt with#considering that you could hardly find two people less alike in fundamental character than davrin and illario... fascinating#I suppose both of them push past lines of comfort and don't really let up at subtler signals to back off#(illario to needle and davrin mostly because he's that straightforward I think haha)#but the sheer viciousness with which lucanis responds makes me think there could mayhaps be some resentment with that dynamic#that he won't let out with illario himself b/c he has so few interpersonal relationships and wouldn't risk disrupting one#even when illario is getting up to some Shit even outside of the whole betrayal thing#and davrin is sooo uninterested in doing anything but call 'em as he sees 'em and it's glorious haha#it also means that I think lucanis is more honest in those banters than he is with anyone else I've seen#including the fact that he's mad and that the ossuary really did suck that bad actually#with bellara he's like 'don't worry about me I'm fine *thousand yard stare*' and with davrin he goes 'yeah I'm haunted forever by it.#does that satisfy your curiosity' lmao. and then they're just trading barely veiled death threats for a while#davrin is confrontational but he's also a safe person to be angry with b/c I think at the end of the day he is also fair#many thoughts. all the time. all veilguard up in my neurons 24/7
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immawraffle · 1 year ago
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Things that are easy to miss in Dragon Age: Origins, I guess:
If you talk to the soldier guarding the tower of Ishal, he tells you they found tunnels under it, so they should already know it’s compromised.
If you exhaust all dialogue with the head templar of the Lothering chantry, he’ll tell you about the right of annulment being sent for (at least if you’re a mage).
If you reject Leliana and talk to the barkeep, he tells you a bit more about her.
Honorable mention to the people who completely miss Leliana bc they never go in the tavern.
The Orzammar Palace Dragon.
The full Blackstone Irregular and Favours for Certain Interested Parties quest lines, which I missed my first couple play-throughs.
You can extend the quick bar by dragging it.
Feel free to add your own to the list.
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reichenbachfalle · 6 months ago
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silverhalla · 5 months ago
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brosca is the only one who will ever see Duncan as a savior, at the end of the war.
you’re a human noble. you’re a proud, happy member of house cousland. when howe betrays your family and you’re there, terrified, in the cellar with the shattered remains of your dying family, it’s you and your mother against the world. your mother: the pain-in-the-ass, hardheaded, spitfire of a woman that sassed you yesterday about manners is beside you, her eyes haggard and haunted. “He’s my husband,” she says, begging, like it’s the easiest thing in the world. “He’s your father, and he’s dying, and I love him. Whatever he faces next, he faces it with me.”
She cannot be argued with. She cannot be reasoned with. You can beg and beg and beg your mama to come with you, to survive beside you, but the outcome will always be the same. Duncan will ask you to leave, and she will choose to stay. How can you live with that?
(It’s poetic justice, perhaps, how quickly you come to understand it.)
—-
You are a dwarven princess, beloved of the house aeducan, noble of caste and certain of birthright, when your brother betrays you.
Not the brother you expected to betray you, of course. Your bosom friend, your sovereign sibling. The one who would’ve had your back eternally, if the wide expanse of the throne hadn’t stood in the way. If only love could’ve bridged the chasm. the warden bridges what Trian could not, what Bhelen would not - a last-minute pardon, excusing you from a game you never knew you were playing.
(you had a birthright, certainly, and it was taken from you. all else you cling to is stolen valor now.
checkmate.)
—-
You are the young bride tabris, and your husband stands there bleeding.
Your cousin has already been stolen away, and it hurts, how innocent she was, when so much of you had been stolen away. You would’ve stood in her place a thousand times, and all the evil, lecherous, unspeakably human hands in the world wouldn’t have stopped you, if it meant shielding Shianni. Your husband, bright-eyed and already dying, even if he knows it not, comes to save you. He does not know you, but he saves you from horrors that you have braced against a thousand times before, before he knew you, even if it does not matter. he is noble, in that way.
Duncan is noble too. He offers you a way out - a way out from your family, from your friends, from the only world you have ever - could ever - know. he offers you a chance to die on the battlefield instead of dying in the cellar, before you would ever know this suffering, the suffering laid on you at birth, by mere sin of being elven.
(To die without knowing. Isn’t that worse?)
—-
You are mahariel, free to the wind, to the rain, to the very corruption of nature.
shemlen in the forest was an ill enough omen. to come with grave warnings of burial grounds and curses and demons? you should have fixed your young dalish curses on them, da’len, on what they wrought, and you should’ve turned and fled
you did not, and, by your side, he did not. in another world, you would have lived by his side. in this one, you watch him die again and again.
(it is in your nature, after all, the watching over of dying things.)
—-
You are a mage, human or elven, and it makes little difference.
the maker hates you regardless, or so the templars say. You are good, perhaps, and you turn them in, or else you are kind. It matters little to Andraste, if she’s the one listening, or to anyone else.
Duncan speaks. He offers you refuge, outside of the Circle, far from home. You’ve never seen sunlight unobstructed before, let alone war. You have to choose - Tranquility, or a noble death, somewhere down the road.
(it isn’t a choice, not really. it was made for you before you were even born.)
—-
but you, grey warden, you are something special.
He offers you a worthy death, somewhere in that nebulous future, and you don’t have to worry about how it comes anymore. You know where death will take you - on the doorstep of one darkspawn or another, not here, gasping, in the dirt.
Your sister says this life is worth it.
And it is, isn’t it, for yourself, for your family, for the few lonely friends that you leave behind? for finally, desperately, clawing your w ay out of poverty, even when it costs you everything? for rica to be safe?
(It will be worth it.
It must be worth it.)
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poetryofyouth · 2 months ago
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we here at Video Game Company want to enrich our player's experience with engaging puzzles such as "how do i get up this goddamn mountain" with surprising and rewarding solutions like "use the fucking road, cunt"
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foxx-queen · 20 days ago
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so datv retconned a lot of lore which is. a whole separate issue. but there are two things in the lore that's been established in this game that don't make a lot of sense to me
obviously big spoilers below
firstly, the archdemons are apparently the 'weapons' of the evanuris, rather than the evanuris themselves. they were high dragons that the evanuris bound their life force to, essentially making them immortal. a big part of the plot is that we have to kill the gods' archdemons to make them mortal, and then kill them.
all the other evanuris are dead. but if the archdemons were their weapons/anchor of immortality, why/how are they dead? according to what this game is telling us, when the archdemons were killed to end the blights, that would have made the god it was bound to mortal, but it wouldn't have actually killed them. these gods were still extremely powerful and capable of living for a long time even without their archdemons, so i don't think it was the passage of time. that doesn't make sense either when we look at solas, who like them was 'sleeping', and who was never bound to a dragon to keep him alive.
secondly, apparently the full horror of the blight is contained within the veil. when the magisters pierced the veil, they released part of it into the world, which became the blight. ghilan'nain and elgar'nan want to pierce/destroy the veil to flood the world with the blight.
solas wants to stop them flooding the world with the blight. but he's also planning on destroying the veil to make the world what it used to be. but if the veil is all thats containing the blight, how was his plan any different to what ghilan'nain and elgar'nan are doing? he says he was planning to move them to a different prison, but he says nothing about how he was going to deal with the blight. and even though at a certain stage in the game, where rook knows about the veil being the only thing holding the blight back, we can ask him how his plan is different, it's all in the context of how he's going to unleash demons on the world. nothing about the blight.
like sure we could say its because he's a hypocrite but its a fundamental part of the plot that does not make sense to me
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