#this is a rewritten version i guess
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kevinsdsy · 7 months ago
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hiiiii! boys for the WIP game (i'm guessing the title is hippo campus? excellent choice u have gotten me to love that song fr)
[ WIP GAME ]
HII!! yes omg it is hehe IM SO HAPPY U NOTICED 🙂‍↕️
so since i've only recently gotten back into writing, everything is still in the early stages— but boys is supposed to be split in three acts (idk what to call it tbh so lets stick w that) i'm still working on the first act which is when both kevin and jean are ravens. after a final game against the trojans, jean manages to encounter jeremy alone (nothing major happens, they just talk, but idk i think it's fun to have a moment between jerejean before jean joins the trojans line-up).
i still have to figure out how much of raven!jean i want to include in this fic and if jerejean manages to encounter each other again (although i'm leaning into no, so they only have that one (1) real encounter of each other before jean joins the trojans, but like i said i'm still figuring it out) so yeahhh that's me ranting a bit about the fic the line
'hair in the wind. you'll blow right by me.' is what inspired me to add this first encounter to the fic:
He was about to turn around when he heard footsteps approaching. It was too late. He had been caught already, and he hadn’t even gotten the chance to walk around. He looked up and was surprised to see Jeremy Knox walking down the hallway instead of Kevin and Riko.
Jeremy seemed lost in thought. Jean could turn around, pretend he hadn’t noticed the way Jeremy’s sweaty hair stuck to his head, and hide away in the changing room until everyone was ready. Before Jean had the chance to act on his thoughts, though, Jeremy stopped walking, noticing Jean staring at him.
“Moreau,” Jeremy said, acknowledging him with a nod. Kevin and Jean had talked about Jeremy Knox on numerous occasions—Kevin had always liked how happy and nice Jeremy always was. However, it was noticeable that the loss of this game had affected Jeremy's mood somewhat.
Jean realized that he preferred this look on Jeremy rather than the extroverted person he had noticed a few months ago during the banquet. The absence of Jeremy’s big smile and cheerfulness made it easier for Jean to be alone with him right now, although Jean couldn’t help but notice Jeremy was still trying his best to appear as content and polite as he could.
Jean suddenly understood what Kevin had meant when he had whispered about the way the USC Trojans played Exy. How different it was from the way the Ravens played, but how it could be just as effective with a few adjustments made to their schedules. Jeremy was more than delighted to indulge in all Kevin's questions and comments at the time.
Jean had been annoyed about the fact Kevin couldn’t stop talking about his conversation with Jeremy and how glad he was to realize Jeremy was just as passionate about winning as Kevin himself was. Jean also remembered Kevin’s uncharacteristic guilt when he mentioned it was a shame to take another victory from Jeremy. He wondered if Kevin still remembered that conversations, now that he had seized yet another win from Jeremy.
“Knox,” Jean replied maintaining his composure. He noticed Jeremy twitch at the mention of his name, but neither of the guys commented on it. Jean was too focused on processing the situation to take a jab at Jeremy anyway.
Jeremy leaned against the wall, observing Jean’s panicked look, which Jeremy thought was interesting, given that Jean had just won the championship with the Ravens— a team not known for their politeness.
“You alright?” Jeremy asked.
“Fine,” Jean answered. He didn’t apologize for the Trojans’ loss, nor did he ask how Jeremy was doing in return. Silence stretched between them, but Jean didn’t mind much; he was used to keeping to himself whenever possible. Jeremy, on the other hand, couldn't help feeling uncomfortable as the silence between them stretched.
After a moment of hesitation, Jeremy nodded, unsure of what else to say, and then said: “Congratulations on the win. You guys played a good game.” His voice was steady—genuine, even. Jean desperately tried to find something in his words other than the politeness Jeremy had shown him on the court too. It struck Jean as unusual that he hadn’t been able to get under Jeremy’s skin.
“Thanks,” Jean said, aware it was the right thing to say. He almost wanted to point out it was obvious they’d win before they had even played, but instead he opted for a touch of kindness instead. After all, he enjoyed getting under their skin on the court, but there was no use for it off the court too. “You put up a good fight.”
Jeremy smiled faintly. “We try. Maybe next time we’ll give you a run for your money.” Jean couldn’t help himself—he didn’t have much practice at being kind or polite, and in return answered Jeremy with a huff. They stood in silence for a moment. Jean didn’t know what he was supposed to say anyways, and suddenly he remembered he shouldn’t have left the changing room in the first place.
“I should get back,” Jean said, his voice wavering slightly. He had the uncomfortable realization that he’d much rather let the minutes between them stretch in this hallway, but he couldn’t risk still standing here when Riko returned. Jeremy responded with a nod.
Jean was sure Jeremy was going to say something else, but before he had the chance, Jean slipped back inside the changing room. As he closed the door behind him, he felt a strange mix of relief and disappointment. Jean knew he couldn’t risk being seen outside the changing room by Riko, but he couldn’t help wishing he had gotten more time alone with Jeremy. There was something intriguing about seeing Jeremy’s deflated mood when Jean normally recognized him by his cheerful look.
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jq37 · 7 months ago
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I've been thinking about Descendants 4 again today and, having had more time to think about it, it's even more disappointing than I initially felt it was. Because it actually has all the ingredients to be my favorite of the four.
-Brandy coming back as Cinderella (along with her prince) is an inspired move (as a Black girl and theater kid in spirit, I obviously loved her as a kid). -I also love a Cinderella focus in general because she's one of my favorite princesses--in Disney and in general. My MFA thesis project is literally a Cinderella retelling. -I love a focus on platonic relationships and an interesting mother-daughter dynamic is one of my faves. -Likewise, as cliche is it is, I love two characters with almost violently opposite vibes being forced to work together and getting close along the way.
This movie has all these things that I love which makes it extra disappointing that the movie seems uninterested in basic tenets of storytelling.
The two main relationship rifts in this movie are between Cinderella and the Queen and Red and her Queen and neither of those relationships grow or develop in a way we can get invested in. They're just fixed by stealing a book. The Red Queen doesn't learn to be a better person. They just erase one bad thing that happened to her and it's all fine now I guess? Ella doesn't reconcile with her friend. Whatever caused their rift (which we never see or even are told about in any detail) is just poofed from the timeline. There's no emotional climax. There's no real action climax. Every time it seemed like something interesting was going to happen or be revealed, they hard pivoted to something else. The connective tissue in the movie is super weak and the foreshadowing leads to very little if anything.
I've really never seen a movie so bizarrely unfocused and disjointed. It has real first draft vibes.
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transienturl · 7 months ago
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kind of sucks to work on a problem that
is hard,
doesn't have a great solution, and
isn't in high demand to be solved
I loaded SO much information into my head to enumerate every possible way I knew of to cleanly deal with modifying or sunsetting "new xkit" for the extension changes in chrome/edge/vivaldi/etc, and I'm probably like 75% of the way to proof-of-concept implementing them all.
when you do that kind of thing and are in that position it's hard to think about much of anything else, particularly when there isn't one good solution so there are pros and cons you can be weighing all the time. this is kind of fine when solving the problem is at least somewhat urgent and you want to devote that much mindspace to solving it in a timely fashion!
but, look, I'm gonna say it: the old version of xkit is fucking dead regardless of whether it vanishes suddenly off of every non-firefox browser one day or keeps working exactly as it does now or an intermediate thing I'm working on where the UI still functions so you can see your settings and export them to firefox.
whatever philosophical reasons people have for not killing it obviously haven't panned out, and I haven't seen any interest in my just fixing it, which I could have done years ago. the 5 or so things that still work in it continuing to work generate more user confusion and post corruption than value, nobody let me patch out everything else in it so you could at least find those 5 things, like 3 of them are just xkit rewritten features with different UI, one barely works and the other one is a cat. its unique feature is the ability to make custom scripts with its tooling, but its tooling hasn't worked for years so any user that would be doing that is copy-pasting xkit rewritten code into a userscript these days.
I could save the thing for sentimental value, in theory. I mean, I dunno, I could do a lot of things in theory. but if I'm not saving the thing because I recommend people use it at all or because it improves the user experience of modifying tumblr as a whole—which in my mind, in large part, means consolidating by cloning features to kill badly coded projects' mindshare—then I don't benefit much by doing anything besides putting a huge "move to firefox if you want to keep this" banner up. making the whole thing run on MV3 is for the most part a fun technical problem (that I solved; suck it, bitches). too bad I can't stop thinking about implementation details
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britishchick09 · 1 year ago
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i ordered a new copy of the rewrite right after fixing it, but then i realized that i'd probably get the old version, so i ordered another a few days later! 😅 they arrived today and...
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they both have the extended map from the new version!! :o
but what's even more surprising is...
someone bought three copies of my book in germany!!! :o
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ganondoodle · 2 years ago
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guys guys, its not meant to be 'meaningfully' linked to totk, its to make a sequel to botw, like totk was suppsed to be, while using the base structre of totk (like, the udnerground, the fact the master swords gone, sth happens to links arm, gan is taking a good ol goop bath idk how many kilometers below the earth etc.)
if you dont like it simply dont look my god, its not that serious and i promise you i have no influence on anything official so you can rest easy knowing it wont change canon :)
hey! hey hey!! hey lads if i did a mini "fake screenshot" series of a rewritten totk (mainly without time travel and zonau) … would you like that? (and is it worth the risk of pissing half the fandom off)
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merrinla · 1 month ago
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Davrin vs Lucanis cut content. Actually, some of it was rewritten, but most of it was cut.
I guess this is a previous version of the dialogue after Weisshaupt.
Davrin: My problem is you've got a demon in you. That's enough to lock you away. But you're also very good at killing people. Davrin: Combine the two, and I don't know how we let you anywhere near this team. Lucanis: Because it wasn't your decision. (?): Lay off, Davrin. It's not your place to interrogate him. (?): Rook made the call. Rook: All right, all right. That's enough. Davrin: No, it isn't. Davrin: If this demon gets out of hand we're all in trouble. Rook: I'm not worried about Lucanis. Davrin: But you should be…. (?): But you were worried, Rook. Rook: Well, I'm not now. Rook: Everyone deserves a chance. Rook: I stand by my decision. Lucanis and his demon will behave. Davrin: But how can you know that? What if Spite attacks Assan? Lucanis: He'd win. Davrin: What? If anything happens to Assan— Lucanis: The Venatori were better at it. Davrin: Yeah? Well they had your number real good. Lucanis: And what about you, Warden? Don't all your kind have the blood of darkspawn in your veins? Davrin: What do you know about that? Lucanis: Adamant Fortress. The Wardens must have told stories about it. Everyone else did. Lucanis: Prison warden… Grey Warden, what's the difference? Davrin: Let me get my blade and I'll show you— Rook: Careful there, Lucanis. I'm a Grey Warden too. option: Both of you work this out. Rook: You're adults. You can settle how to work together yourselves. option: Davrin is right. Rook: Obviously, having a demon in the Lighthouse is dangerous. We can't pretend otherwise. Lucanis: You're no longer glad I'm here? Rook: I am. But Davrin's not wrong. Lucanis: And I thought we were getting along. Rook: I still need to be careful. option: Lucanis is right. Rook: Every single person on this team is dangerous. Nice, safe, regular people don't fight ancient gods. (?): We're being careful. I'll be keeping an eye on Lucanis. (?): I'll be watching Lucanis. (?): Somebody has to. Lucanis: Such fine hospitality. Davrin: Just be grateful you're not back in the Ossuary.
The conversation with Varric after that.
Rook: Davrin and Lucanis hated each other on sight. And I just ticked off Lucanis. Again. The minute he got back. Rook: Davrin and Lucanis hated each other on sight, and now Lucanis is probably ticked at me. Rook: Davrin and Lucanis hated each other instantly. And now Davrin's ticked off at me. Rook: Davrin and Lucanis hated each other on sight. And now they're both ticked at me. Varric: Don't panic. Things always seem impossible. Just fight one battle at a time. option: I need to find the enemy. Rook: I can't fight any battles right now, Varric. We have no targets. Rook: Don't give me sage advice. Give me a target. option: I need a plan, not platitudes. Rook: I know you're trying to help. Rook: I appreciate the effort, Varric, but that doesn't exactly help when we don't know where to go next. Varric: Look around you. You've got all these people. Experts in all sorts of things. Rook: I just told you, the team— Varric: No, no. That's the problem. You have people. Not a team. They don't know each other, and they don't know you. Varric: Work on getting to know them. The better you understand your people, the closer you get to having a team. Rook: Understanding won't make them work together. Varric: No, you have to do that. Which means they all have to trust you. Even if they hate each other. Rook: That's not going to work. Varric: It's worth a try. Rook: How? I've never led people like these before. Varric: Ordinarily, I'd say you should get them all into a game of Wicked Grace, but I think you'll have to work up to that. Varric: Start with Lucanis and Davrin. Something else must be eating at them, to get them at each other's throats. Rook: I guess it can't hurt. Varric: That's the spirit.
Another squabble.
(?): The trail's gone cold. (?): We don't have any leads. Rook: Hey, what's— Davrin: You're the Crow! You're supposed to have eyes and ears everywhere! Or maybe the only voice you hear is Spite's! Rook: I said, Hey! Lucanis: You're the Grey Warden, the "expert" on all this blight! You're supposed to have answers! Lucanis: Maybe you're spending too much time playing with your flying cat! Rook: So the two of you decide to tear into each other? Knock it off. Rook: That's not anyone's fault. We just haven't caught a break yet. Lucanis: Tell him that. You said it yourself, Rook: Davrin's the problem. Davrin: Tell him that. You said it yourself, Rook: Lucanis is the problem. Rook: Seriously! You need to take all this anger and use it against Elgar'nan and Ghilan'nain! Davrin: I'd love nothing more. Just as soon as Lucanis and his Crows do anything to find them. Lucanis: We're waiting for you and your Wardens to remember your job is to… What is it again? Oh, yes—destroy the blight. Rook: You think it makes me happy? I'm pissed off, too Davrin: You should be pissed at him. You said it yourself, Rook: Lucanis is a problem. Lucanis: You should be pissed at him. You said it yourself, Rook: Davrin is a problem. Lucanis: You should be pissed at him. I tried to warn you. Davrin: I tried to warn you about him, Rook. Davrin: If you'd listened to me about him, we wouldn't have this problem. Lucanis: You said it yourself, Rook: Davrin is a problem. Davrin: You said it yourself, Rook, Lucanis is a problem. Rook: The way you two are going, I'd rather spend my time talking with Solas. Rook: I wouldn't mind a little break from reality right about now. Can you guys knock this off? Rook: I know you're both doing your best. That doesn't mean you have to like each other. Rook: But it does mean you have to stop the constant fighting. Okay? Rook: I'm not tolerating this. You're both professionals and I expect you to act like it. Understood? Davrin: I hear you, Rook. But as a professional my duty is to keep an eye on him and Spite. Lucanis: And with darkspawn blood running through your veins, I'll be watching you. Professionally.
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thoughtfulfiction · 2 months ago
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Scooters Suck!
Author’s Note: Another dad!Justin rewrite. I have a new request planned to write next and then I’ll go through my inbox on my main and get those written and posted but as always if you want to see an old fic rewritten let me know!
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You weren't scared of your toddler. Really, you weren't. She just wasn't the nicest person in the world before 9am.
Her ability to sleep in was probably unheard of and uncommon when it came to kids, which is probably why she barely took naps anymore. But in the morning? Remi was practically a zombie. Think, a tiny version of the Incredible Hulk. Don't wake her up. It’s borderline dangerous when she's woken up too early.
With all that being said…you had to navigate this situation very delicately.
"Remi?" you whisper. "It's time to wake up sweets."
From her spot in the middle of her new toddler bed you hear her sigh, her little body moving up and down like asking her to get up is going to be the end of the world. Her sleepy groan sounded like an old man after a 50-hour workweek. "Shh mama, I'm still sleeping."
Justin had a habit of mumbling incoherent, gruff sounds instead of words when he felt it was too early, and it seemed Remi had inherited his dislike for mornings, complete with her own dramatic flair. He usually didn't even speak to you in the morning if he felt like it was too early to be awake.
You walked over to her half asleep form, running your fingers along her cheek and kissing her head.
"I guess daddy is going to leave for his game today without his special basket..." you trail off and she sits up abruptly in bed, her hair and eyes wild.
"Oh no! I forgot to finish his basket!" She was now miraculously fully alert, already using you to scoot herself out of bed to head out of the room.
"Remington, please go brush your teeth and get dressed before you go into the playroom. I'll help you grab your stuff and we can finish it together. But you have to go to the bathroom first, got it?"
She nods excitedly, tossing her blanket to the side and heading to the drawers to pick out some clothes. "Got it mama!"
You shook your head at the complete 180 in your daughter's aura as you stepped into the playroom to grab the basket she'd been working on. The Chargers were headed to Carolina this afternoon to play the Panthers and Remi took her pre-travel activities very seriously. She liked to call it her version of gameday preparations. Her job was to make sure her daddy had everything he needs to secure the win and more importantly…come home as soon as possible. The gifts would oftentimes be prepared ahead of time but for whatever reason Remi ran out of time yesterday and with Justin coming home in an hour, the two of you were on a time crunch.
This “special basket” started when Remi was two, as a way to distract her from the fact that Justin wouldn’t be home. The idea began with simple comforts like a favorite snack or a small toy, but her growing creativity and determination turned the baskets into heartfelt packages that meant as much to Justin as they did to her. Even if it was just for two days, that one night without him was hard on her. So you came up with an idea to have this “basket” ready for road games to keep everyone happy. You knew that leaving Remi was hard on Justin too. You could’ve sworn he cried a little the first time he had to leave for an away game when she was born, even if he denies it to this day.
Remi was running around the room, putting her finishing touches on the main items, then headed over to the kitchen, grabbing her step stool to look in the fridge for a couple Gatorades.
"Lellow? Or blue?" She said aloud to herself, holding both bottles up. She shrugged and closed the door, grabbing both of them and walking back to the playroom to carefully put them into the basket. You watched as she meticulously made sure everything was up to her toddler standards, stifling a laugh when she stepped back to examine her work, an adorably intense look on her face that seemed eerily familiar. She then asked you if she had any room to add one more gift.
Before you could answer, a voice sounded in the hallway.
“I thought I heard my two favorite girls in here.” Justin pokes his head in, kneeling down and opening his arms. Remi didn’t hesitate—she took off and jumped right into them. She kissed his cheek and clung to his neck as he stood, holding her securely in his arms.
“Hi daddy.”
“Hi mini. What are you up to?”
“Me and mama made you some stuff. Wanna see?”
He walks her over the table, gently setting her down so she can begin her presentation. She started with the Gatorades, pointing and naming each color. Showed him a “note” that she had finished and had you sign approximately three seconds before he came home, and a new Nike beanie because she claimed that the one he had been wearing was “yucky.” She had pointed it out a week ago, wrinkling her nose and saying, “daddy, it’s all fuzzy and gross!” before insisting that he needed a new one.
"Yucky" was one of her favorite words to get her point across.
Justin chuckled as he examined the basket. "This might be one of your best ones. I love it. Thank you both."
“I have one more suprise, wait right here daddy. Don’t leave.” Before he can give her a response she runs out of the room. She returns with her hands tucked behind her back, a mischievous grin on her face. “Ta-da!” She reveals her tiny stuffed panda. “You can take Baby Po with you. He’s my strongest stuffy, I promise. He can take care of you, like the o-line does, right?”
“You’re exactly right bub. Looks like watching film with dad has been paying off.” You hold out a hand, and Remi slaps it enthusiastically for a high five.
Justin grabs the basket and the panda and follows the two of you back into the living room to say goodbye. He gives Remi a long hug, spinning her around just to hear her laugh. “Good luck daddy, try your best okay?”
“I will try my very best. You’ll be good and listen to mama?” She giggles a little but says yes. “Pinky promise?” Justin asks and Remi nods solemnly.
“Pinky promise,” she repeats, holding out her tiny finger. Justin hooks his much larger pinky around hers, and they both kiss their joined hands to seal the promise.
“I love you, Mini. I’ll see you in two days.”
“Love you too. I’ll set a timer.” Remi responds, walking to her room and you can’t help but laugh a little listening to her humming a made up tune.
You can’t help but laugh. “She’s too much sometimes.”
Justin grins, watching her disappear. “She’s so smart, it’s honestly a little scary.”
“Tell me about it. Sometimes I forget she’s not even four yet. Never a dull moment with that one, that’s for sure. Anyway…” You gesture toward the counter. “You have everything?”
“Yeah, I’ve got it.” He exhales softly, his eyes meeting yours. “Guess this is it. I love you. I’ll call when I get to the hotel tonight.”
You hand him the basket and lean in for a quick kiss, your voice dropping to a playful whisper. “I love you more. Go kick some ass.”
Before Justin can respond, Remi comes running back into the room. “Wait! One more hug and kissy!”
He crouches down again, letting her wrap her tiny arms around him. She plants a big kiss on his forehead like he’s done to her a thousand, then pulls back with a giggle. “Okay, now you can go.”
Justin stands, shaking his head with a grin as he grabs his bag. “That kid, I swear…”
“She’s got you wrapped around her finger.” You smirk, giving him one last wave as he heads out the door.
After lunch and half of a movie, the two of you needed something new to do. “It’s such a nice day out. Do you wanna go to the park bub?”
“Yeah! I can bring my scooter!” Remi’s eyes lit up with excitement. This scooter had been the latest thing she loved. Every single day she wanted to take her scooter and go somewhere with it. Last week, she even asked if she could bring it to preschool.
“You can ride your scooter but you have to wear your helmet and wait for me to walk with you.”
"Okay mama!" She nods excitedly, already heading off to the mud room. “I need my shoes!”
A park outing usually consisted of Remi needing a snack, a bottle of water and potentially the stroller in case she was too tired to walk back home. You gathered all of your things while Remi waited for you. In the midst of gathering everything, a sudden crash that echoed from the garage, followed by a high-pitched scream has you frozen you in place. For a split second, your mind raced with worst-case scenarios. Then, instinct took over, and you bolted toward the door.
“Remi!” you called, your voice shaky as you threw the door open. The sight in front of you sent a jolt of panic through your chest.
She was crumpled on the floor, her scooter tipped awkwardly to the side. Her small body shook with sobs as she clutched her arm to her chest, her tear-streaked face looking up at you with pure fear.
“Oh, baby…what happened?” you asked, rushing to her side. Dropping to your knees, you carefully lifted the scooter off her and set it aside. “Did you fall off your scooter?”
She nodded wordlessly, her lip trembling, and reached out with her good arm. “Mama…” she whimpered, her voice breaking your heart in two.
“I’ve got you, sweetheart. It’s okay, I’m here.” Gently, you scooped her up, cradling her against you as her little fingers clung desperately to your shirt. Her sobs shook her tiny frame, each one twisting the knot of worry in your chest a little tighter.
As you carried her back inside, a thousand thoughts raced through your mind. Was it just a bad bruise, or something worse? Was she in unbearable pain? How could you have let this happen? You swallowed hard, forcing yourself to stay calm for her sake.
On the couch, you rocked her gently, whispering soothing words and brushing her hair out of her face. “Shh, it’s okay, baby. Mama’s got you. You’re so brave.”
It took a few minutes, but her cries eventually softened into sniffles. Her tear-drenched face pressed into your shoulder as you kissed the top of her head. “Let me see your arm, bub. I promise I’ll be really gentle.”
When she hesitated, you gave her an encouraging smile. “We’re just gonna look, okay? No touching.”
She nodded reluctantly, and you peeled back her sleeve. Your stomach sank at the sight of the angry bruise already spreading across her tiny arm. You bit back a gasp, keeping your expression neutral. “You’re so tough, sweetheart. I think we need an ice pack to help make this feel better.”
Although you probably shouldn’t have, you got on Google to check for signs of a broken arm on your phone while Remi distracted herself with a show. You’d noticed some discoloration already which wasn’t good and she wasn’t really moving it away from her body and after 15 minutes, you took off the ice pack and handed her the remote. “Rem, can you hold this with your other hand?”
She tried but quickly dropped it, her face scrunching in frustration. “It hurts, Mama.”
You put your phone down and paused the tv, making your daughter stop and stare at you like she was offended. “Sweetie, I think we should take you to the doctor for your arm. So we’re gonna go on an adventure in the car and the doctors are going to look at your arm and make it feel soooo much better. And then we can come back home and finish the movie.”
“I have to see the doctor like uncle Mitch for my ouchie? Why?”
“Yes! Exactly like uncle Mitch. But we’re not going to see him, we’re gonna see someone else because they have special tools and everything that kids need. Some things that I don’t have for you here. So we have to go see them and they’ll make the ouchie feel a little better. Is that okay with you?”
She gave you a small nod, holding her good arm out. “Can I hold you?” Which was her version of asking to be carried. You picked her up again, mindful of her injured arm and she nestled against you, her small fingers gripping your shirt as you buckled her into the car seat.
The drive to the hospital felt endless. You kept glancing in the rearview mirror, watching her doze off in between small whimpers. Once you arrived, you texted Justin: Call me as soon as you can. It’s important.
Remi clung to you through it all until the nurse offered her some children’s ibuprofen and asked if she’d like to watch a movie while waiting for her cast. The distraction worked wonders—she was now enthralled by the screen, giggling quietly at the animated characters despite the disaster that was the last couple hours.
You stepped to the other side of the room when Justin's name flashed on the screen and you answered the call. “Hey," he started slowly, his voice already sounding tense. "What’s going on? Your text sounded like it was an emergency. Are you two alright?”
“I’m fine,” you sigh, “but Remi fell off her scooter and her arm was really swollen so I took her to the emergency room. It’s broken.”
“Oh my god.” His voice cracked slightly, the weight of those words hitting him hard. “Okay, um…What did the doctor say? Is she in pain? Did they—do they have to do surgery? What happens now? How—how did this even happen?” The questions came rapid-fire, his tone a mix of panic and guilt. You could almost hear him pacing on the other end of the line.
“Justin, slow down,” you said gently, though you couldn’t help but smile a little at how frantic he sounded. Usually he was the chill parent. “She’s okay. She’s a little trooper, honestly. She’s been so brave. They gave her pain meds, and we’re just waiting for her cast to be molded. No surgery needed, thank goodness. They even gave us a little cast cover for when she showers. She’s very excited about that.”
He exhaled, the sound heavy and strained. “I can’t believe I’m not there. I should be there.”
“Hey,” you said firmly, keeping your voice low but reassuring. “She’s fine, and you’re not a bad dad for being at work. You know that, right?”
“But I should be there,” he said again, more to himself than to you. “She probably cried, didn’t she? I hate that I wasn’t there to hold her.”
“She did, but only for a little while. She was scared, but we got through it. And now she’s sitting here laughing at a cartoon. Babe, she’s okay. She knows you love her.”
There was a long pause, and you could hear him taking a shaky breath. “Does she? Because I feel like I’ve been gone so much lately. What if she thinks I don’t care?”
You softened, your heart breaking a little for him. “Justin, stop. She knows. She’s been asking about you nonstop since we got here. In fact, she’s probably going to demand to talk to you as soon as I hang up.”
“She’s really okay?” he asked, his voice quieter now, almost hesitant.
“She’s better than okay. She’s handling this like a champ. Honestly, you should be proud of her—and yourself. She’s got that strength, and pain tolerance, from you, you know.”
“That’s my girl,” he said, and you could hear the faintest smile in his voice. “Can I talk to her?”
“Of course. Let me grab her.” You turned back toward the bed, where Remi was still glued to the movie, her uninjured hand clutching Baby Po. “Bub, guess who's on the phone? Do you wanna say hi?”
Her face lit up instantly, knowing exactly who it was before she reached for the phone. “Hi, Daddy! Guess what? I’m getting a blue cast, and the doctor gave me a sticker! But they didn’t have Paw Patrol stickers, so I picked a fishy one. It’s funny, right?”
You can hear him laugh on the other end, sounding much more relaxed after hearing her voice. “Very funny. I bet that fishy sticker is the coolest one they had. Can't wait to see it when I get home. And Remi? Thank you for being so strong today. I love you more than anything.”
“More than cookies?” Remi asked, her voice filled with wonder.
“Way more than cookies,” Justin replied with a chuckle. “Even the chocolate chip ones.”
Remi gasped dramatically, her eyes wide as she looked at you for confirmation. “Wow! That’s a super lot, Daddy. I love you more than my pink sparkly shoes!”
Justin laughed, his voice warm and steady over the phone. “That’s the super-est love there is, mini,” he said softly, the pride and love in his tone unmistakable.
He hadn't let her out of his sight since he came home Sunday night. After the win, they had an off day, which he gladly spent catering to her every need.
“You hungry mini?” Justin asks, feeling like he could use a snack himself.
“Yeah! Can we get ice cream? Pleeeease?” she sang, fluttering her lashes in a way that seemed suspiciously calculated.
Justin froze, then cleared his throat dramatically, turning his attention to you with exaggerated disbelief. “Do you see this? Look at her!”
“What? Why are you looking at me?” you asked, holding back a laugh.
“This is your fault,” he said, gesturing at Remi as if she’d just pulled off a master plan.
“My fault? What did I do?”
“She got that from you! Batting those eyelashes and giving me that little face—it's the same move you use when you want something. You both know I’m powerless against it.”
“My baby broke her arm okay? If she says she needs ice cream then we should get her some.” You try to reason with him.
Justin shook his head, though a grin tugged at his lips. “Her wrist is broken, Y/N. Ice cream isn’t exactly a medical treatment.”
From the couch, Remi giggled, her little voice ringing out as she piped up, “I need ice cream medicine, please!”
“Oh, really?” Justin raised an eyebrow, glancing back at her. Remi nodded vigorously, her eyes wide with innocent pleading.
You give him a pointed look. “And where did she get this ice cream obsession from?”
Justin sighed dramatically, giving in with a smile. “Fair point.” He stood up and headed toward the cabinet in search of a bowl, the pink one has been a crowd favorite this week.. “Remi... chocolate or vanilla?”
She tapped her chin thoughtfully, casting a glance at her injured arm resting on a pillow. You caught her gaze and gave her a small nod, as if to say “go ahead.”
“Both, please!” she said, her voice sweet and determined.
“Smart choice, kid,” You said, grinning. “Put daddy to work.”
Before you can hear Justin's response to your teasing, the doorbell rings and you get up to go answer it. On the other side of the door is three large men holding sparkly balloons, a giant teddy bear, a couple bags of candy and a huge bottle of bubbles.
"You guys, what is all this?" You step aside to let Simi, Cameron and Foster in. Remi is already in Cam's arms, showing off her cast by the time you get back to the living room.
“Tell me everything. How did it happen?” Cameron asked, looking at Remi with such tenderness that it made her giggle. He was her second favorite player, right after her dad, and he always made her feel like the most important person in the room.
The little girl sighed dramatically, resting her head on his shoulder, and began telling her version of the story from the beginning. She didn’t stop talking until she’d relayed every detail to Cameron, then she shifted her focus to Foster and Simi.
As Justin came back into the room from the kitchen, he stopped, taking in the scene with a shake of his head. He could hardly believe how spoiled Remi was—though he secretly loved every second of it.
The moment Remi saw him, she hopped off the couch, toddling over to him with a huge grin. “Thanks for the ice cream, daddy!” she said, her face lighting up.
Justin smiled, lifting her into his lap. “Anything for you, mini.”
Simi, Foster, and Cameron all took turns showing off the gifts they’d brought her. As each one came out, Remi’s eyes grew wider, and Justin’s heart swelled as he watched her in awe. The best part, though, was when they all gathered around to sign her cast.
When it was Justin’s turn, Remi asked him sweetly, “Can you sign my cast, but no ugly footballs, okay?”
He chuckled softly, his heart skipping a beat. “No ugly footballs, promise.” He focused, carefully drawing the best heart he could manage.
You caught Justin’s eye for a brief moment, and in that look, you both shared an unspoken feeling. There, on the couch, in the middle of all the laughter and excitement, was the perfect little girl that you two had created—a living, breathing testament to your love. A sassy three-year-old, full of life and energy, who couldn’t be tamed, but would always be adored beyond measure.
Justin wouldn’t trade this for anything in the world. As he held her close, he felt like he wanted to bottle up these moments, to keep them frozen in time forever.
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raven-at-the-writing-desk · 1 month ago
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Hi :) Before I ask my question I just wanted to say that I love how you characterize the twst boys in your writing and always take the effort of digging deep into these extremely (sometimes almost mind blowingly) complicated characters.  
So I am one of those people who loves making and seeing art of the twst boys genderbent. As I sometimes do admittedly lament twisted wonderlands lack of female cast members at times (though I do understand that having an all male cast is part of the games genre!) 
Anyway I was just wondering if the twst cast members were girls, would that in any way change the character development and dynamic of Epel and Vil in book 5? Because a large part of Epel's character development centres around his narrow, traditional ideas of gender roles and his internal need to feel “tough and manly”. Then Vil teaches him that femininity does not necessarily mean weakness and blah blah we know the story. Long story short, if Epel was a girl would that change her views on strength in any way? Would she feel the same need to be super tough and manly like her male counterpart? Would this change rewrite Epel's character arc entirely? Just wanted to know what you think. 
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Hello and thank you for the compliment ^^ I work hard on my posts but especially on the analysis ones so I'm always really happy to see such positive reception to those efforts!
I love seeing Twst genderbend AUs too :DD My favorite interpretations have to be by tribbutribby (aka bunnyshadeow), who has made a few zines (Twisted Bimboland) with that theme in mind. I love how they don't just draw "the Twst boys, but with boobs"; they thought through every character and how they would actually be as a woman, from the designs to the personalities. For example, their fem!Leona has short hair because female lions don't have manes and their fem!Jamil is described as a cool onee-san type, which totally fits with what we know about Jamil. I also love that they actually have a variety in body types! Fem!Riddle is short and flat, fem!Floyd is tall and lanky, fem! Azul is more plump, fem!Jack has thunder thighs, etc. Highly recommend their works, CANNOT RECOMMEND THEIR WORKS ENOUGH!!!
If NRC were an all-girls school, I think the conflict between Epel and Vil in book 5 would have to be considerably rewritten. We could still explore gender identity and expression, but it would have to be framed differently because of Epel and Vil, the main players, being women and not men. I guess it would still be possible to have Epel have outdated views on gender roles (tradwife!Epel?????????), but it doesn't make much sense since... Epel's technically at an elite school instead of preparing to be a wife or something. That might also lead to a very stereotypical message with Vil coming in and telling Epel "actually, you can girlboss too".
It might be interesting to see an interpretation in which Epel is forced to live by gender roles, but then she tries to rebel against it + disparages femininity by being a tomboy?? And then the lesson Vil ends up instilling in her is that femininity shouldn't be underestimated, it can be a strength too. That would be similar to the original message imparted onto Epel, and I think it would be more nuanced and less predictable than the girl power version.
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akutasoda · 1 year ago
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hotdog 🤯
Imagine Dazai with a reader who was once his friend before he became an executive, and left once he met chuuya. Only leaving a note claiming they had better things to do. Then when Dazai is in the ADA he sees them again and readers changed a lot and refused to speak to him. The only reason he gets is the past is in the past so stay there.
-🫛Anon!
better off in the past
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synopsis - you decide a childhood friend should remain in your childhood
includes - dazai
warnings - gn!reader, angst no comfort, dazai's kinda scummy, wc - 2.6k
a/n: 🤯 - this is the new rewritten version as of 20/03!
taglist - @vi-chan07
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you had met dazai when he was a scrawny boy that was around your age. you had caught a glimpse of him from the corner of your eye while you were out and the sight of him practically hunched over in an alley made you pity him. to you, he simply seemed like a child who had no friends and you were determined to change that.
sure his appearance was a little bit worse than it seemed from a distance - unkempt brown hair, bandages galore, and not to be rude but a rather weird taste in clothes, i mean what sort of child wore a full on suit - but you weren't to be deterred. you managed to slip away from any company you had and made your way over to the sketchy boy. some people may say you had absolutely zero spacial awareness but you had a feeling. he was a lonely child and you could sense no form of danger.
your cheery voice called out to him and he spun heel. it was a voice that really contrasted the cold, mocking words he'd hear on the day and so to say he was shocked would be accurate. he merely wished for a little while to himself. some time away from the horrors that awaited him back in the dreaded, looming building that was the port mafia base. sure an alleyway wasn't exactly a contrast but it was better than any stuffy room with the same brick. he didn't really expect anyone to notice him, or if they did they'd have more public awareness and choose not to disturb him. so seeing someone that willingly actually came and over to talk to him, left him surprised - he could've guessed if anyone did it would be a child that seemed to be his age maybe younger.
you would come to learn his off-putting appearance really wasn't a problem it was his off-putting attitude. when you first tried to introduce yourself or even get some kind of conversation out of the boy, you were just met with a cold hard silence as he stared you down. his gaze sort of made you feel small despite him seemingly being around the same age as you, maybe attempting to talk to him was a mistake. however if chhildren were known for one thing it would be a rather oblivious and joyfull nature which paired with you're unrelenting attitude would mean you eventually would earn a disinterested sigh and for the boy to finally stop glaring at you and ask you in a flat tone what you wanted.
you didn't really want to come off as rude, so in the nicest way possible you told him how you thought he looked so lonely and you wanted to change that.
dazai didn't take it as a nice senitiment. he instead took it as pity and he didn't want pity from someone like you. why you were so insistent on talking with him? it was now clear as day to him that you clearly had no sense of danger if you were talking to someone like him in an alley. he wanted to walk away anf leave, he truly had no business being with you but for some reason his body was betraying him. his legs stayed firmly rooted to the spot as you continued to try and strike conversation with him - to which he would eventually cave to. it wasn't much but to you it was an absolute triumph.
he would answer you witha few huffs or sighs and the most that you got out of him verbally was a command to leave him alone and after he spat those words out he finally got himself to turn and leave. you were slightly offended by his attitude but decided to not let it get the best of you, afterall he was a very weird boy in an alleyway - maybe it would've been weirder if he was nice. you decided then and there that if you ever saw him again you'd give him a piece of your mind. and you kept that promise. as not even a week later you found the strange boy and did exactly that. dazai still couldn't understand why he didn't just leave and instead still let you complain at him.
your second encounter with him wasn't much different from it's predecessor. you carried out a very one sided conversation with him - after you complained at him. and eventually he turned cold again, as if he was finally registering that he couldn't indulge in such encounters, before leaving. by the time you saw him a third time, it no longer seemed like a coincidental meeting as each time he was rooted to the exact same spot always looking like he was expecting you - if you ever brought any of that up he'd leave immediately but still show up again another time.
he reminded you of a stubborn cat, perhaps it would be too cruel to refer to the boy as a scrawy stray cat that took the affection he could tolerate before leaving again - now that you thought about you still didn't know his name. you had met him each week in the exact same spot about four times now and you still didn't know his name. it would be the fifth time, after you realised, where you finally pressed him for his name. he seemed hesitant to tell you at first but he very quickly said his name a bit quieter than you would've liked but you still caught it.
it was around the seventh meeting where you started designating him nicknames. you felt weirdly close to dazai after seven weeks of talking to him. sure if you told anyone else they probably would think he was some sort of imaginaring friend or be concerned that you were going insane and judge you but you could feel something between you and him. you knew very well it was one sided but you had hopes he too would eventually see you as a friend and make it less awkward for you - the same way all your conversations were practically one sided.
whenever you met with dazai, you'd tell him all about your day and any new ideas or thoughts you had/created. it may seem weird or a little bit crrepy that he liked listening to you but it made him feel normal. despite being roughly the same age you were so different to him. you lived a life of an actual child and you had a more nurturing upbringing than he had. so him hearing about your life made him imagine himself alongside it, he could imagine having the life you had and that made him feel happy.
he would listen diligently to your stories and day to day happenings and even made mental notes of anything that interested him so he could have a follow up next week. gradually, week by week he became less standoffish and eventually wouldn't always leave with a harsh tone. instead he started visibly lighting up if you called him your friend - much like a curious cat in your opinion.
and after experiencing almost all his harsh words and nature you still couldn't believe how he cut you off. dazai never told you about his life and you never really minded but you guess you probably should of taken that as a warning. you had no clue what kind of life he had and if anything by the fact you met him in an alley, it probably wasn't good. he didn't tell you he became a mafia executive and he had no plans on doing so, instead he planned to cut you off.
originally he just planned to disappear and so he started skipping weeks of seeing you but he really should've just stopped showing up. each and every time you saw him after a longer time of not seeing him, he would see the way your eyes visibly lit up and you always managed to coax him to stay and talk. but then he really started disappearing and became colder again, you hated it as he always dismissed any questions and it made you rather annoyed. you thought he'd atleast give you a reason but no, maybe that was too kind of an assumption. you felt bad about no longer being excited to see him but you always dismissed those feelings when you were reminded of how he now treated you.
so it didn't exactly surprise you when he stopped showing up. it had been atleast a month and you finally accepted you wouldn't see him again. it saddened you but you tried to not let it get to you especially after finding the note. you originally glossed over the scrumpled ball of paper on the floor where he normally stood, mere trash was all you thought it was but when you accidentally kicked it you saw splotches of ink and felt compelled to open it up.
you weren't surprised by it's contents in any way shape or form, if anything it stung slightly and made a bitter anger bubble inside of you. he clearly hadn't put a single thought into it and probably only did it as some sort of final show of how little the time he spent with you ment to him. the scrumpled piece of papersome tears in some places and had lazy, half finsihed strokes of ink on it that barely made out the message -
'don't look for me, my time is precious and needed somewhere more important and necessary'
and at the bottom was a scribble with a million lines through it. the name clearly crossed out but you knew. you thought you atleast deserved the decency of a signed note. sure it hurt you but if you were being honest you tried preparing yourself for this ever since he started not showing up.
dazai had always been half torn between writing you that note or actually having the confidence to face you in person and tell you. unfortunately, his deciding factor was chuuya. to him chuuya was much more useful to him, someone he saw himself actually getting along with instead of you - the lowly civillian that somehow managed to keep him meeting up with you. and so eventually he felt barely any remorse for not saying goodbye properly and he even considered scrapping the note but he thought you deserved some kind of finalality - he reckoned you'd still wait for him otherwise. and while he spent a lot of his time on missions with chuuya, his mind would still sometimes drift to you but never for too long. he didn't care that much. right?
you hadn't seen dazai for the rest of your childhood. you eventually came to not care in the slightest, some childhood friends leave along the way and that was inevitable and so you didn't think about what you could've done for him to change on you so suddenly. instead you focused on everyone and everything else in your life that actually made you feel happy. however your word's would contradict yourself when you still held onto the note. you didn't know why and you never thought about it too much.
however what you hadn't known was that dazai had come a long way and actually grew as a person. he would openly admit to himself that he wasn't exactly a welcoming or polite child, he was a menace who hurt those around him - fitting for the 'demon prodigy'. he could blame the mafia all he wabted but he knew it all come down to him at the end of the day.
his time in hiding after leaving the mafia did give him time to reflect on the people he hurt as a child. from those he didn't even know the names of, to those that he was actually close to. he was fully aware of his actions and it pained him knowing it toom the death of a very, very dear friend for him to realise this. how many people would he have to lose to become a better person? he still held very brief memories of you but only negative ones. he could remember how harsh he was, how dismissive he was of you, all because he didn't want to admit he enjoyed your presence.
somewhere along the line he would start to wonder if you'd ever get the chance to meet him now. working at the agency had made him realise many things and he was confident he was only going to keep growing as a better person. sure he was still far from perfect but atleast the him now wouldn't be as scummy and cowardly to leave a rather harsh note to stop you talking to him because he found someone else - he realises now you weren't some means of disposable company. if you had seen how much he had grown would you wantbto talk to him again? was it too out there for him to wish that he could make it right, to apologise properly? and the answer would be yes.
you still lived in yokohama and part of you used to worry about meeting dazai randomly in the streets but now you realise how silly that was. you never actually ever saw him after you found that letter, it was really like he vanished into thin air. he thought it was the luckiest day of his life when he spotted you in the distance. you obviously had grown older and looked slightly different but he could tell it was you and he wasn't going to let this chance go.
you felt the opposite. you thought it was the worst day when you heard someone call out to you just to turn around and see it was dazai. rather ironic in your eyes. again, obviously older but how could you really forget those brown locks and he still adorned bandages - less but still. after all these years you finally came face to face with the man who, as a child, was rather ruthless in cutting you off. not having the deceny to make it a smooth let down and you really couldn't imagine that kind of denial from someone that young.
you could tell he had a lot to say and based on his opening sentence you knew it would be an apology. unfortunately for him you didn't want an apology. you were over him as a friend and you didn't want to go back to being friends after all these years. some may call you petty but you thought it was justified. but he couldn't tell and all he could think about was finally telling you how much he thought about you lately, how much he felt he wronged you and if you would ever consider befriending him- your voice broke his thoughts and words. you told him point blank you didn't care anymore and he shouldn't either. it was time for him to let go aswell and realise you should stay in his murky past.
you wouldn't let the dejected look ln his face trick you as you simply told him that the past was the past and that was where he would stay. you advised him to do the same. it would be rather unhealthy for the both of you to continue a friendship from all those years ago that went so wrong. it didn't matter to you how much he changed and now you just wanted to get along with your life.
for the first time in ages, dazai really couldn't understand. after all these years he finally had the chance to set things right but he now knew that was too much to ask for. now he had to watch you walk away from him like he did to you all those years ago. except you had the decency to actually tell him in person.
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adapertiones · 21 days ago
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(Alt Text: Tragibox Lore Resource Masterpost. Archives, official links, fan docs, etc...)
Guess who accidentally deleted it when they were going to edit something... yeah.
LAST UPDATED; 12/02/24
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Thought this would be treasured by others as much as it is by me. Wherever my hyperfixation takes me to learn is for me to share!!!
If you have any additions, feel free to send them to me so I can add them! Also don't doubt about telling me if any of the links happen to be broken or if anything is incorrectly linked!
⚠️ Some things to keep in mind:
Tragibox Lore is currently being rewritten by the new owner of the project, Ruby Waters. Some things might get changed!
Breakthrough bonuses are fanmade.
Ruby has kindly asked to not ship characters within Tragibox, this includes Neester x Lilac. Screenshots of this boundary can be found on the Lore Archive Masterdoc linked below. DaveMack is excepted from this since it's a canon ship! Canon ships are allowed.
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Official Orin Ayo Lore Doc (Wayback Machine Link): Might be a bit laggy on phone. Try not to touch the text too much because it sends you to refresh the page (HAPPENED MANY TIMES...). There's a missing picture of Acheture Blunt's appearance before death but I managed to dig around a little and find it! It's currently on the lore archive below.
Tragibox Lore Archive Masterdoc: A document by me. Archives the official lore doc, in-game profiles (in progress), discord lore questions answered and some other things. My directory basically!!! Don't request editing access. Note: When opening in a mobile browser, check "desktop size/browser view" to be able to see the images better, otherwise they will look blurry.
Official Tragibox Discord Server: Activity varies a lot but very fun! There is interesting lore material around and you can ask lore questions. Might serve to track the progress of the project in the future! Also good to interact with other Tragibox fans. Special shout-out to whoever sent me the invite link through strawpage when I asked for it, you're a real one sob sob...
Tragibox Archive by Smugg/Pk Freeze: HTML version of Tragibox games saved plus a bit of lore information screenshoted~
Orin Ayo Wiki: Take some of the things here as a grain of salt, information tends to be changed by users and is usually not backed by sources. Lore related note; don't take the info in character profiles in Orin Ayo as the 100% truth, as most of that information can be manipulated by cultists~
Extra to Orin Ayo Wiki: Paige's Wiki Page
Breakthrough Wiki: Same thing as the Orin Ayo Wiki. This time, character info can be trusted a little more, most of it is written directly by Sol but there are some cases of unknown characters or Dave writting them (Dave's logs have his signature)
Using this little space to add that I'm currently working on a document analysing some elements on Tragibox from a more scientific point of view~ For now it is just a very rough WIP bit will be added to this list once it is done.
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daughterofheartshaven · 29 days ago
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Doctor Who - how Mary Shelly became a companion of the 8th Doctor but then later didn't recognize the 13th Doctor
This is in a series of Doctor Who expanded universe reconciliations. If you see a contradiction in the Doctor Who expanded universe, you can drop me an ask and I will come up with an explanation for it.
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Ask by @silvermaple6
If you are not familar, in the Big Finish audios, Mary Shelly (yes the Frankenstein author) was briefly a companion of the Eighth Doctor, but later met the Thirteenth Doctor on tv in a way that made it clear that Shelly had never met the Doctor before and clearly assumed the Doctor had not met Shelly before either.
So shall we explain how that worked?
A quick list of stories I will be refrencing:
Tv:
The Haunting of Vilia Diodati: The tv episode where the Thirteenth Doctor meets Mary Shelly
The Unquiet Dead: The Ninth Doctor tv episode that first established the effects of the Last Great Time War
Human Nature / The Family of Blood: A Tenth Doctor two-part story that was an adaption of a Seventh Doctor novel
Not Tv:
Mary's Story: The first story where Mary Shelly becomes a companion of the Eighth Doctor. While it is not the only audio story to feature Shelly as a companion, it is the only one that is actually relevant to this discussion
Terror Firma: an Eighth Doctor story set after he travelled with Shelly
Lies in Ruins: An audio story featuring the Eighth Doctor towards the very end of his life during the Last Great Time War.
Human Nature: A Seventh Doctor novel that was adapted into a Tenth Doctor tv episode
Shadow of a Doubt: A two-minute video published during the Doctor Who Lockdown events, starring Bernice Summerfield. You can watch it on youtube right here, and I recommend you do so - it's pretty good and also the crux of my argument.
The Book of the War: the first book of the Faction Paradox series and one of my favorite things to cite in an argument like this.
Okay I don't know if this would be fun for anyone else, but if this were me, I would totally look over the stories and try to guess what the arguments would be. Now is your chance to do that if you want. Also I should disclaimer in here that I continue to assume the Last Great Time War and Faction Paradox's War in Heaven are the same conflict, although that's not really that important to my overall argument. A full justification for that assumption is still in the works.
Okay actual essay time.
So The Unquiet Dead established that the Last Great Time War rewrote a lot of history. And if you're thinking "well hang on is this just rewritten by the Time War" then yes that is my reason, but I also have a lot more evidence to back this up.
Time to talk about Human Nature.
So Human Nature was a book that was loosely adapted into a Tenth Doctor story. The two stories share only a central concept (the Doctor turns into human and the villains are family who want to steal his being-a-time-lord), a setting (England right before WWI), and a couple of crucial characters (Joan Redfern, Tim, and Hutchinson). Besides that, the two versions of the story are quite different.
One notable difference is the villains. In the book, we have the Aubertides - a family of six shapeshifting aliens with distinct personalities and motivations, but strong loyalty to each other. Over the course of the book most of them die, but some escape. The very first one to die is Aphasia - who at the time was disguised as little girl with a murderous balloon.
In the tv show, we have the Family of Blood - a family of four gaseous aliens who are much more united. At the end of the story, the Doctor captures all of them and imprisons them in various places. The youngest of the Family, the daughter, was imprisoned in a mirror along with the corpse she was possessing - a little girl with a balloon.
When the tv adaptation was first made, the Daughter having the same appearance of Aphasia was a simple nod to the fact that the Family of Blood was this version's version of the Aubertides. But Shadow of a Doubt made this whole situation much more interesting.
Shadow of a Doubt was written by Paul Cornell, author of both the original Human Nature and its adaptation, as well as the creator of Benny Summerfield, who was the companion of Human Nature. In it, Benny meets the Daughter trapped in the mirror and recognizes her as Aphasia. The Daughter denies being Aphasia, claiming that was a different her
This confirms three points:
both versions of Human Nature happened in the Whoniverse
both versions of Human Nature are telling the same story - there weren't just two extremely similar situations.
Aphasia and the Daughter are variations on each other
It's not clear exactly why two versions of the same events happened, but my best guess is the giant history-altering war that happened between the Seventh and Tenth Doctors, since it is the only event shown to do large amounts of rewriting of history.
The situation with Human Nature sets a precedent for analyzing this sort of situation, so I feel like that makes a decent case for Shelly's life to have been rewritten by the War.
But come on. I haven't even gotten to talk about any stories with Shelly in them yet.
So Mary's story is the first story with Shelly as a companion. It is also notable for featuring two different versions of the Eighth Doctor. We have Young Eight - this is the Doctor who Shelly begins travelling with - and Old Eight, who has fallen out of a great battle and is deeply injured. It is implied, but not confirmed, that Old Eight is from the era of the Time War. There is some further evidence for this - Old Eight namechecks companions by the name of Gemma, Charley, Ssard, Compassion, Trix, Destrii, Lucie, Alex, Todd, and Rita. All but the last two were established Eighth Doctor companions at the time of Mary's Story's release, but Todd and Rita were unknowns.
Roughly a decade later, Lies in Ruins comes out. It features the Eighth Doctor embroiled in the Time War, and introduces a companion named Ria. Ria is close enough to "Rita" that I believe Old Eight is referring to Ria in Mary's Story, which means for Old Eight, Mary's Story takes place after Lies in Ruins and so definitely in the Time War.
All of this is to prove that Shelly was at least tangentially involved in the Last Great Time War. Furthermore, she only one step removed from a minor wartime power - the Book of the War shows that Lord Byron would later become a recruit of Faction Paradox, a cult that (somewhat successfully) desired to set itself up as a third faction in the War.
So yeah, the changes of history in the War could totally have rewritten Mary Shelly's life specifically without specifically effecting much around her. So when she does not recognize the Doctor or any sci-fi concepts in The Haunting of Vilia Diodati, it is because he history in which Shelly travelled with the Doctor no longer existed.
As for why the Doctor did not recognize her, we have two options.
Firstly, it is possible that the Doctor's memories of this were lost when his memories were altered by Davros. Terror Firma reveals that Davros captured the Doctor and altered his memories of a specific point in his life - specifically Davros removed all memories of the Doctor's companions Samson and Gemma. Mary's Story, and the Doctor's travels with Mary Shelly, are explicitly set during a time in which the Doctor is on break from Samson and Gemma, so it is very possible that when Davros removed the Doctor's memories of Samson and Gemma, his memories of travelling with Shelly were also lost.
The other option is that the Doctor lost his memories of Shelly during the Time War. The Starship of Theseus (among many other stories) shows that while the Doctor can sometimes remember altered timelines, this is in no way a constant, with him remembering the new reality instead of the old one as the War creates it. So it is possible that the Doctor lost their memories of travelling with Shelly because the history those memories were created in was removed.
In any case, when Shelly and the Thirteenth Doctor come face to face, neither knows that in another life they were friends.
29 notes · View notes
transienturl · 8 months ago
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there has got to be a semi elegant way for me to hack "sync your blocked posts between browsers" into xkit rewritten. there's got to be! have I thought of one so far? no. but
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britishchick09 · 2 years ago
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rewrite christine in the ag girls lineup! ;D
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s10127470 · 6 months ago
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Nicktoons Unite: Rewritten
I'm pretty sure most of you reading this know about the Nicktoons Unite series.
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Running from 2005 to 2008 with a total of four games, the series saw some of Nickelodeon's most popular Nicktoons coming together to stop whatever the big threat of the game there was.
Even after almost 20 years, these games are still fondly remembered for how well they utilized the crossover aspect and how cool it was to see so many of Nickelodeon's most popular characters actually interacting with each other.
But apart from that, the games are pretty mid (specifically in terms of gameplay).
So recently, I've been thinking about what the Nicktoons Unite series would've been like if it actually had good gameplay and even went a little more all-out with the crossover aspect than it already did.
And being the madman that I am, I'm gonna make this a 4-part series!
Starting off with the game that started it all, Nicktoons Unite!
So without further ado, let's get this party started!
Gameplay and Presentation:
Nicktoons Unite! would still have the action-RPG style, but a little better.
And for a few reasons.
For starters, the characters will move much faster than they previously did.
Which is something I appreciate the later games for doing.
And the combat is a lot more fleshed-out.
Each character has a light attack, a heavy attack, a grab and a throw, a trip, a stun, a pop-up, an aerial attack, a block, a dodge, a ground slam, a double jump (though that varies between characters), 6 or 7 special attacks, one or two boosts, a few passive abilities, and a super attack that is able to unleash an insane amount of damage across a wider range.
Along with that, there will be enemies with specific resistances.
For example, say you’re dealing with an enemy that’s heavily resistant to energy/elemental/magical attacks.
So in order to beat that enemy, you’ll have to switch to a character who’s heavily reliant on physical attacks.
Since this is an action RPG, there will be tons of strategy.
And in terms of presentation, the worlds would be more expanded than they originally were.
Including major locations and characters that weren't in the original.
But biggest glow-up in the presentation would be with the music.
Everybody knows that Nicktoons Unite's music is pretty weak.
It's basically elevator music, and doesn't really fit the worlds we go to at all.
But here, the music would actually strive to replicate the scores of each Nicktoon.
So much so that I could imagine they would even receive help from the composers of those respective Nicktoons.
But don't worry, Guy Moon isn't gonna be giving every action its own music cue here.
The Story:
The overall story is more or less the same, but has a lot more content here.
First off, let's talk about the Nicktoons themselves.
The team still consists of Jimmy Neutron, SpongeBob SquarePants, Timmy Turner and Danny Phantom.
But this version would see five more members of the team.
These being Jenny Wakeman, Otto Rocket, Tommy Pickles (the All Grown Up! one), Tak and Avatar Aang.
As for why they're here.
I remember reading something somewhere about how Rocket Power, All Grown Up!, and Tak and the Power of Juju were all meant to be featured in Nicktoons Unite!
As for Jenny and Aang.....why shouldn't they be here?
Jenny especially since at the time of this game's release, My Life as a Teenage Robot has been around for two years.
I've always found it weird how she was never included in the main stories of any of the games.
I'm guessing that they wanted the Nicktoons to be a boys-only thing.
And given Nickelodeon's track record, I could definitely see that being the case....
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Though I have no clue why Aang was never included in these games, especially since Avatar: The Last Airbender was one of the biggest Nicktoons on the channel during its run.
Maybe it has to do with the fact that it is was the only Nicktoon at the time at was primarily serialized.
So trying to figure out where the games could take place during the three Books would've been tricky.
But given that Avatar has comics in the Nickelodeon Magazine that took place between their adventures and are presumably canon, I think they could've pulled it off.
Anyway, just like the original version of the game, these nine have teamed up thanks to The Syndicate.
Which now consists of Professor Calamitous, Plankton, Mr. Crocker, Vlad Plasmius, Vexus, Tlaloc and Zuko.
As for how they're each contributing to their team.
Calamitous is who's creating The Doomsday Machine.
Plankton, Crocker, Vlad, Tlaloc and Zuko are each obtaining energy from their respective worlds to power it.
Those energy sources being jellyfish electricity, fairy magic, ghost energy, juju magic, and waterbending & earthbending.
And Vexus is creating an army of special robots for The Syndicate to use in their respective worlds.
Though with all that being said, you're probably wondering why the hell Otto and Tommy are here since they have no notable villains to speak of.
Well it's because The Syndicate have already conquered their respective worlds and are planning to make the inhabitants into cybernetic slaves.
And so, with our heroes united, they decide to head to Ocean Shores and Eucaipah (the All Grown Up! world) to free them first from The Syndicate's rule.
Upon arriving in Ocean Shores, they find the city to be particularly deserted.
But soon enough, they do manage to run into Twister and Sam.
The two reveal that the people of Ocean Shores have been captured by the Syndicate's troops and taken away.
Luckily, Twister and Sam were able to escape.
But the likes of Reggie, Raymundo, Tito and Noelani weren't so lucky....
And with the knowledge of The Syndicate planning on turning the residents into cybernetic slaves, the Nicktoons concur that there's some kind of base in this world where the process is bound to take place.
And so, our heroes decide to search around the city in order to find said base.
The world of Ocean Shores would consist of the following sub-areas:
The Cul-de-sac, Ocean Streets, Madtown, Rocket Beach, The Boardwalk, The Woods and The Town Dump.
And during their search, The Nicktoons find themselves fighting off Syndicate Bots resembling skateboarders, roller-skaters and surfers.
After some time, our heroes run into Eddie, who also escaped capture.
He reveals that the citizens of Ocean Shores have been taken to The Pier, which has been turned into factory.
And with that, The Nicktoons decide to head there.
The Pier Factory would sport a circus/carnival theming to it.
With Syndicate Bots resembling clowns constantly attacking you.
After fighting through the hordes of robo-clowns, our heroes eventually make it to the holding area where the citizens of Ocean Shores are being kept.
Before they can free them, The Nicktoons find themselves having to fight a robotic extreme sports star known as Rad-Tron 3000 (who would be voiced by Rob Paulsen).
Rad-Tron attacks with four different modes.
Skateboard mode has him speeding all over the place on his board, all while ramming you his helmeted head.
Roller-skate mode is pretty similar to skateboard mode, but he attacks you with kicks and swings from a hockey stick.
Surfing mode has him ride a surfboard that can automatically create an actual wave of water.
And snowboard is pretty similar to surfing mode, but does it with a wave of snow that can slow down The Nicktoons.
Luckily, our heroes are able to defeat Rad-Tron and free the citizens of Ocean Shores.
And with Ocean Shore now free, they decide to head to Eucaipah next.
Upon arriving there, just like with Ocean Shores, they find the place completely deserted.
However, they would soon run into Chuckie and Susie, who reveal that same thing that happened in Ocean Shores happened to them as well, and that they were only ones who manage to avoid capture.
And so, our heroes head off to find where the citizens are being taken.
The areas of this world include:
The Pickles' House, The Neighborhood, Eucaipah Streets, Jim Jr. Junior High School, and The Mall.
The Nicktoons eventually find the factory, which is now where The Java Lava used to be.
The factory here has an overall fruit-theme to it, and the Syndicate Bots use special guns that shoot juice.
As for the boss here, it's a robotic fat guy known as The Juicer (voiced by Kevin Michael Richardson).
He attacks with punches, charges, throwing large fruits, and shoot powerful streams of juice out of his mouth.
Luckily, our heroes defeat him and free the people of Eucaipah.
With that out of the way, The Nicktoons finally decided it's time to take on their villains.
Their first stop is Tremorton, so they can stop Vexus.
Upon arriving, they come across a shocking sight….
Cluster Prime flying high the above the city.
Soon enough, they find themselves surrounded by Cluster Drones.
Thanks to them, our heroes find out that with the help of The Syndicate, Vexus has reclaimed her throne as the ruler of Cluster Prime.
Along with overthrowing and imprisoning the current ruler (and her daughter) Vega in the process.
But she’s not the only one.
Vexus has also imprison Nora, Brad, Sheldon and Tuck.
And if that wasn’t bad enough, Vexus has also conquered all of Tremorton and are forcing the residents to work in the factory creating the Syndicate Bots.
And so, our heroes decide to first free Tremorton from the rule of The Cluster, fighting off Cluster Drones and Syndicate Bots along the way.
The areas of this world include:
Downtown, Tremorton High School, and The Neighborhood.
After defeating all the Drones and Bots and freeing the city, The Nicktoons decide to head to Cluster Prime to confront Vexus and free Jenny’s mother and friends.
Along the way, they find themselves fighting even more Cluster Drones.
They even run into a mini-boss against Smytus and Krackus.
Krackus attacks with a electricity ray, and Smytus attacks with punches, ground pounds, flying charges, and when he enters his rage mode, claw slashes and shooting spikes.
After defeating those two, our heroes finally reach Vexus, who has her captives right next her and starts threatening their lives.
And soon enough, the battle begins.
For her boss fight, Vexus attacks with punches, kicks, ground smashes, flying charges, teleporting attacks and energy blasts.
After defeating her, Vexus declares that even though the Nicktoons may’ve stopped her, they still have the rest of The Syndicate to worry about, right before fleeing through a portal.
And with Tremorton, Cluster Prime, and Jenny’s loved ones now freed, The Nicktoons decided to head to Amity Park next to stop Vlad.
Some time later, the team land in Casper High…..or where it used to be.
As they immediately find out, Vlad tore down the school to make way for his new castle.
And he’s captured Danny’s parents Jack and Maddie, Mr. Lancer, and a few of Danny’s classmates such as Dash.
When The Nicktoons try to attack him on the spot, Vlad knocks them all out and banishes them to The Ghost Zone Prison, where they’ll have to deal with Walker.
When they wake up, our heroes find themselves in a prison cell.
Luckily, they manage to escape with some help from The Box Ghost.
And soon enough, they start making their way out the prison, fighting off ghost prison guards along the way.
But right when they’re about to finally be free, Walker stops them.
And thus, a boss fight commences.
Walker attacks with punches, kicks, stomps, and ecto-energy beams that he shoots with finger guns.
After defeating him, The Nicktoons finally escape and soon find themselves traversing through The Ghost Zone, trying to find the ghost portal that leads into Fenton Works.
Along the way, they find themselves fighting off all kinds of ghosts.
This section of the game will essentially be a boss-rush, with our heroes having to fight against several of Danny's foes.
This group consists of Skulker, The Lunch Lady, Ember McClain, Sidney Poindexter, Technus, Desiree, Johnny 13 and The Dragon Ghost.
As for how each boss would play out.
Skulker attacks with claw slashes, kicks, flying swipes, laser beams and missiles.
The Lunch Lady attacks with charges, throwing fast giant balls of meat, and mini meat monsters.
Ember attacks with guitar swings, sound waves from playing her guitar, and shooting fireballs from her hair.
Sidney attacks with eye beams, ink squirts from his pen, and telekinetically hurling rocks.
Technus (using his robot armor seen in Attack of the Killer Garage Sale and Prisoners of Love) attacks with ground slams, electrical blasts and mechanical tendrils.
Desiree attacks with enlarged fists, energy blasts, and various elemental blasts (fire, ice, wind and electricity)
Johnny 13 attacks with punches, kicks, chain whip strikes, ramming into you with his bike, and commanding his Shadow to attack.
And The Dragon Ghost fights with claw slashes, stomps, tail swipes and fire breath.
After defeating them all, The Nicktoons finally escape The Ghost Zone and make it to Fenton Works.
A short while later, our heroes meet up with Sam, Tucker and Jazz in the Amity Streets.
The trio reveal that they found a way into Vlad's Castle, that being a short-cut through The Graveyard.
And so, The Nicktoons head off to their destination, fighting Syndicate Bots resembling skeletons, vampires and zombies along the way.
But along the way, they actually gain a temporary ally in the form of Valerie, who's also trying to stop Vlad.
Although she refuses at first, she does eventually accept The Nicktoons' help (albeit begrudgingly since they do have the ghost she hates the most as a member of their team).
Valerie herself fights with charges on her hoverboard, her Ecto-Grenade Launcher, ecto guns and missiles.
Upon returning to the castle, the heroes destroy the generators that Vlad's been using to harness the ghost energy from The Ghost Zone.
And soon enough, The Nicktoons finally confront Vlad again in his throne room.
For his boss fight, Vlad attacks with punches, kicks, ecto-energy rays, and duplicates of himself.
He also teleports all over the place and crafts an energy shield around himself sometimes, which Danny will have to use Jack to break through.
After defeating him, Vlad flees through a portal.
And after freeing Danny's close ones, The Nicktoons end up doing the same thing when Jack, Maddie and Valerie decide to jump Danny.
And so, with Amity Park now free, the heroes decide to head to Pupununu next to stop Tlaloc.
Upon arriving in the Pupununu Village, The Nicktoons find out that the villagers have been turned into sheep once again.
Luckily, with the combined magic of Tak and Cosmo & Wanda, they're able to return about half of the village back to normal, including Jibola and Lok.
Thanks to Jibola, the heroes find out that Tlaloc is planning to steal the Tikis in order to summon the Jujus.
And upon doing so, he would instantly capture them and use a special generator to extract their magical energy.
And so, The Nicktoons find themselves having to retrieve the Tikis of Dead Juju, Dinky, Caged Juju, Two-Headed Juju, Belly Juju and Mind-Reading Juju.
This race against time will take our team to The Burial Grounds, Dryrock Canyon, Gloomleaf Swamp, Chicken Island, Wetstone Lake, and Gyre Mountain.
Along the way, they'll be accompanied by Flora and Fauna.
Flora fights with nature energy blasts, whirlwinds, leafy wind blasts and vines that sprout out of the ground and either hit or grab enemies.
Fauna fights by turning into different animals. These include a rhino, an orangutan, a ram, a bear, a boar, a crocodile, a jaguar, a eagle, a python, and an elephant.
And over the course of their journey in this world, The Nicktoons find themselves dealing with Syndicate Bots resembling monkeys, emus, sharks, tigers, alligators, wild dogs and wolves.
Along with some Nerbils.
But unfortunately, everytime, they end up being too late as the Tikis end up getting swiped by Pins and Needles.
Eventually, The Nicktoons head to Tlaloc's lair, The Dark Temple.
There, they find the summoned Jujus, including The Moon Juju, who was captured first via Tlaloc stealing the Moonstones like before, having their energy extracted.
Luckily, our heroes manage to free them and destroy the generators harnessing their energy.
And soon enough, they confront Tlaloc.
Tlaloc attacks with dark magic blasts, lightning bolts, summoning giant thorny tendrils, and casting spells that temporarily turn our heroes into animals.
After defeating him, Tlaloc flees through a portal.
With Jujus now freed and being able to return the rest of the Pupununu people back to normal, The Nicktoons decide to make The Four Nations their next stop in order to stop Zuko.
They arrive at The Southern Air Temple, where they run into Sokka, Momo and Appa.
Sokka reveals that Zuko's crew has kidnapped Katara and the three of them have trying to chase them down.
And with the knowledge of The Syndicate wanting to obtain earthbending to power their Doomsday Machine, our heroes decide to head to both Omashu and The Earth Kingdom Village to save the earthbenders there, namely Bumi and Haru.
Along the way, they find themselves fighting Syndicate-Bots that resemble Eastern dragons and Fire Nation soldiers.
And you would expect, Sokka serves as our ally for this world.
He fights with swings from his club and throws from his boomerang.
Along the way, they also fight against Zhao in Omashu.
He attacks with fiery blasts, fire circles and fire fists.
Unfortunately, the heroes end up too late both times as Zuko's crew manage to take all the earthbenders away.
But not all hope is lost, as while in The Earth Kingdom Village, they received a mysterious note revealing that Katara, Bumi, Haru and the rest of the earthbenders have been taken to The Fire Temple on Crescent Island.
(We would later find out that this note was sent by Iroh)
And so, our heroes head there to free the captives.
After freeing Katara and the earthbenders and destroying the generators, The Nicktoons finally confront Zuko.
Zuko fights with blazing rings, fire fists, fire knives, fire blades, fire streams, fire lashes, and fire walls.
After defeating him, Zuko flees through a portal.
With Katara and the earthbenders now free, The Nicktoons head to The Bikini Bottom next to take on Plankton.
Upon arriving at Conch Street, they find the place completely deserted.
And soon enough, they find themselves surrounded by Syndicate-Bots resembling octopuses, eels and barracuda.
Luckily, Sandy comes to help them out.
Sandy fights with punches, kicks, karate chops and lasso grapples & throws.
After going through The Bikini Streets and rendezvousing at The Krusty Krab, Sandy reveals that Plankton has imprisoned the people of The Bikini Bottom, kidnapped Mr. Krabs and has been using jellyfish capturing harvesters to extract their electrical stinging power.
Luckily, she's been trying to take down the harvesters alongside a small resistance she's built.
Soon enough, she sends our heroes to Jellyfish Fields to destroy the harvesters and meet up with the two agents she sent.
Those agents being Patrick and Squidward (who was forced to accompany Patrick).
Unfortunately, the duo end up getting sucked up by one of the harvesters.
Aftering destroying the harvesters and going through Kelp Forest, our heroes find themselves in The Ship Graveyard, where they encounter The Flying Dutchman, who plans on making them his crew for all eternity.
Luckily, Danny persuades him to let them go in exchange for bringing back his old crewmates, which he accepts.
After retrieving all his crewmates, The Flying Dutchman let's our heroes go.
A short while later, they arrive at The Chum Bucket, where they free Patrick, Squidward and the jellyfish, and destroy the generators harnessing the jellyfishes' sting.
And soon enough, they confront Plankton on the roof on his restaurant.
Plankton attacks with a giant robotic crab, which performs swings with its claws, ground slams, and shoots powerful streams of water.
After defeating Plankton, he flees through a portal.
And so, after freeing Mr. Krabs, The Nicktoons head to Dimmsdale to stop Crocker.
Upon arriving there, they find out that Dimmsdale Elementary has been torn down and replaced with a golden fortress built by Crocker.
Soon enough, our heroes find themselves making their way through Crocker's Fortress in order to shut down the power, all while dealing Syndicate Bots resembling elves, pixies and Anti-Fairies.
Along the way, they also free some of the residents of Dimmsdale, who were enslaved by Crocker.
These include the likes of Mr and Mrs. Turner, Chester and AJ, and Trixie Tang.
After doing all that, the heroes finally decided to head to Fairy World to free the fairies and destroyed the generators harnessing their magic.
Along the way, they receive an ally in the form of Jorgen von Strangle.
He attacks with punches, kicks, ground slams and swings from his massive wand.
After that's all done, our heroes finally confront Crocker at The Big Wand.
Crocker attacks with a flying exosuit, which performs punches, flying charges, and magical energy blasts.
After defeating Crocker, he flees through a portal.
A short while later, The Nicktoons finally return back to Retroville.
Jimmy deduces that they need to go the base of The Syndicate and stop them once and for all.
Only problem: they have no clue where it is.
Also, they run into Cindy, who reveals that The Syndicate have also taken over Retroville.
However, their prayers would be answered when Jimmy discovers the Goddard has flea-bots on him, which he deduces that Calamitous had them placed on Goddard in order to spy on Jimmy, hench how he was able to know about the Universal Portal Machine.
And so, our heroes shrink themselves on got onto Goddard and find the main flea-bot.
After battling through swarms of flea-bots, they find the main flea-bot, defeat it, and uses it circuitry to locate Calamitous' lair.
Soon, our heroes make their way through the lair (fighting off all the Syndicate Bots they did before) and finally confront The Syndicate, who proceeded to activate the Doomsday Machine.
Their boss fight has the group constantly switch between member and shooting at The Nicktoons.
Each of the villains' respective dome have some kind of special projectile.
Calamitous shoots electricity, Plankton shoots water, Crocker shoots magical energy stars, Vlad shoots ecto-energy, Vexus shoots energy blasts, Tlaloc shoots dark magic, and Zuko shoots fire.
Luckily, the heroes manage to take down each of the domes' generators, taking down the domes and allowing them to defeat The Syndicate.
A short while later, The Nicktoons have turned Calamitous into the authorities and have trapped each of their respective villains.
Plankton's stuck in a pickle jar.
Crocker's trapped in a Hypercube.
Vlad's been stuffed into the Fenton Thermos.
Vexus has been deactivated and turned into pieces.
Tlaloc's been turned back into a sheep again.
And Zuko's been frozen solid.
And so, our heroes bid each other farewell and return to their respective worlds.
But not before Jimmy gives each of them a Neutronic Recaller, in case something like this happens again.
Playable Characters:
SpongeBob SquarePants:
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-Light Attack: A triple karate chop.
-Heavy Attack: A roundhouse kick.
-Grab and Throw: An elastic grab and toss.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: A high kick.
-Aerial Attack: A drop kick.
-Block: Holding foam-gloved hands out in front.
-Dodge: A roll.
-Ground Slam: An upside-down head smash.
-Double Jump: No.
Special Attacks:
-Chops of Fury: Unleashes a flurry of karate chops onto enemies.
-Water Shoot: Soaks up water whenever they're standing in a body of it and shoots it out as a powerful stream.
-Bubble Bomb: Crafts a solid bubble and when thrown, explodes on impact.
-SpongeBall: Morphs into a ball and bounces all over the place, doing more damage with each drop.
-Jellyfish Swing: Swings a jellyfish net at enemies, trapping them in the process.
-Doodlebob Lure: Uses magical pencil to create Doodlebob, who attacks enemies on sight.
Boosts:
-Kar-Rah-Tay Fury: Taps into heart of karate, increase the damage done by his attacks.
-Bubble Barrier: Crafts bubble shields around himself and allies, decreasing damage taken.
Passive Skills:
-Spongy Skin: Increases all resistances, along with granting a natural increase in attack and defense.
-FUN Mastery: Increases damage and chances for criticals done by FUN attacks.
-Kar-Rah-Tay Master: Increases damage done and chances for criticals done by melee attacks.
-Sailor's Eye: Increases damage done and chances for criticals done by ranged attacks.
-Parachute Pants: Grants the ability to glide via inflated pants.
Super Attack:
-Wipe Out: Absorbs a massive amount of water, jumps into the air and performs a ground slam, unleashing water all over the place, washing enemies away.
Jimmy Neutron:
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-Light Attack: A triple laser saber slash.
-Heavy Attack: A dashing laser saber slash.
-Grab and Throw: Goddard rushes in, grabs an enemy with his mouth and throws them.
-Trip: A sweep kick.
-Stun: An electric discharge sent by watch.
-Pop-Up: An upward laser saber slash.
-Aerial Attack: A downward laser saber stab.
-Block: Crafts an energy shield around himself.
-Dodge: A side-step.
-Ground Slam: A smash with the Neutronized Baseball Bat.
-Double Jump: No.
Special Attacks:
-Tornado Blaster: Uses a special gun that shoots a powerful whirlwind, sucking enemies up and throwing them into the air.
-Neutron Flare: Shoots a flare from a repulsor cannon that sets enemies ablaze.
-Quarterback Gear: Uses a football helmet to charge into enemies, knocking them down in the process.
-Hey Batta Batta!: Delivers a powerful swing with his Neutronized Baseball Bat.
-Shrink Ray: Uses Shrink Ray to shrink enemies down, lowering their defenses.
-Plant Attack: Sics the Girl-Eating Plant onto enemies.
-Brain Drain: Uses the Brain Drain 8000 to confuse enemies, lowering their defenses.
Boosts:
-Speed Up: Uses Speed Shoes to increase his movement and attack speed.
-Energy Barricade: Crafts energy shields for himself and the entire team, decreasing damage taken.
Passive Skills:
-Brain Boost: Increases all resistances, along with granting a natural increase in attack and defense.
-Tech Mastery: Increases damage and chances for criticals done by tech attacks.
-Laser Fighter: Increases damage done and chances for criticals done by melee attacks.
-Genius Sight: Increases damage done and chances for criticals done by ranged attacks.
-Jet Pack: Grants the ability to fly via Jet Pack.
Super Attack:
-Think Big: Uses the Shrink Ray to make himself giant, and proceeds to stomp all over the place.
Timmy Turner:
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-Light Attack: A triple Cosmo Hammer swing.
-Heavy Attack: A Cosmo Hammer smash.
-Grab and Throw: Wanda turns into a giant hand, grabs an enemy and throws them.
-Trip: A sweep kick.
-Stun: An magical blast sent by Wanda.
-Pop-Up: An upward Cosmo Hammer swing.
-Aerial Attack: A downward Cosmo Hammer swing.
-Block: Crafts an magical shield around himself.
-Dodge: A side-step.
-Ground Slam: A smash with Cosmo Hammer.
-Double Jump: Yes.
Special Attacks:
-Star Flinger: Wanda turns into a special cannon that shoots magical energy stars.
-Freeze Wand: Uses a special wand that freezes enemies, bodies of water, and makes bridges.
-Magical Blast: Shoots a blast of magical energy from his eyes.
-Egg Bomb: Throws an Easter egg, exploding on impact.
-Magic Floss: Uses Magic Floss to lasso, swing around, and throw enemies.
-Magic Chucks: Cosmo and Wanda turn into a pair of nunchunks, which Timmy uses to unleashes a flurry of swings onto enemies.
-Pinata Smash: Has Cosmo and Wanda turn enemies into pinatas, with the possibility of containing goods.
Boosts:
-Cleft the Boy-Chin Wonder: Turns into his famous alter-ego, allowing him to attack enemies with punches, kicks and the Cleft-Arm.
-Crash Nebula: Changes into the costumes of one of his favorite heroes, allowing him to attack enemies with a laser gun and a laser cannon, along with granting the ability of flight.
Passive Skills:
-Godchild's Luck: Increases all resistances, along with granting a natural increase in attack and defense.
-Magic Mastery: Increases damage and chances for criticals done by magic attacks.
-Hammer Time: Increases damage done and chances for criticals done by melee attacks.
-Star Struck: Increases damage done and chances for criticals done by ranged attacks.
-Remedy: 40% chance that Timmy will have Cosmo and Wanda revive a fallen ally.
Super Attack:
-Balloon Bash: Has Cosmo and Wanda summon a whole bunch of balloons, which then explode all over the place.
Otto Rocket:
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-Light Attack: A triple punch.
-Heavy Attack: A roundhouse kick with rollerblades.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: An upward hockey stick swing.
-Aerial Attack: A downward hockey stick swing.
-Block: Immediately puts on hockey gear and holds hands out in front.
-Dodge: A side-step.
-Ground Slam: A smash with hockey stick.
-Double Jump: Yes.
Special Attacks:
-Skate Strike: Performs a double-kick with his skateboard.
-Hockey Bash: Performs a straight of swings with hockey stick.
-Surf's Up: Rides on a surfboard, knocking down enemies in the process.
-Pucker Up: Launches hockey pucks at enemies.
-Snow Surf: Rides on a snowboard, freezing any enemies he hits.
-Alley Oop: Jumps into the air and spikes down a basketball at enemies below.
Boosts:
-Skate Speed: Rides on rollerblades to increase movement and attack speed.
-Safety Gear: Puts on skating gear, decreasing damage taken.
Passive Skills:
-Pro Skater: Increases chances of dodging attacks, along with granting a natural increase in attack and defense.
-Sports Mastery: Increases damage and chances for criticals done by sport attacks.
-Rocket Bash: Increases damage done and chances for criticals done by melee attacks.
-Eye Coordination: Increases damage done and chances for criticals done by ranged attacks.
Super Attack:
-Rocket Rush: Skates all over the place, ramming into and knocking down enemies.
Tommy Pickles:
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-Light Attack: A triple screwdriver baton swing.
-Heavy Attack: A double-handed screwdriver baton wack.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A screwdriver baton smack.
-Pop-Up: An upward screwdriver baton swing.
-Aerial Attack: A downward screwdriver baton swing.
-Block: Pulls out a textbook and holds it out in front.
-Dodge: A side-step.
-Ground Slam: A smash with screwdriver baton.
-Double Jump: Yes.
Special Attacks:
-Baton Batter: Repeatedly swings his screwdriver baton at enemies.
-Blinding Shot: Uses camera to temporarily blind and stun enemies.
-Reptar Bike: Rides on a Reptar-themed bike and rams into enemies.
-Soda Shooter: Shoots enemies with a special water gun full of soda.
-Rope Whip: Whips enemies with a jump rope.
-Soda Bomb: Launches a shaken bottle of soda, which explodes upon impact.
Boosts:
-Reptar Rush: Rides around on Reptar Bike to increase movement and attack speed.
-Movie Director: Uses camera to film and distract enemies, lowering their defenses.
Passive Skills:
-Determination: Increases all resistances, along with granting a natural increase in attack and defense.
-Gadget Mastery: Increases damage and chances for criticals done by gadget attacks.
-Screwdrive: Increases damage done and chances for criticals done by melee attacks.
-Carbonated Crush: Increases damage done and chances for criticals done by ranged attacks.
Super Attack:
-Reptar Fire: Rides around the Reptar Bike while it breaths fire all over the place.
Jenny Wakeman:
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-Light Attack: A triple punch.
-Heavy Attack: A roundhouse kick.
-Grab and Throw: An Extension Arms grab and toss.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: A high kick.
-Aerial Attack: A drop kick.
-Block: Holds out the Poppin' Shield.
-Dodge: A side-step.
-Ground Slam: An double-handed ground smash.
-Double Jump: No.
Special Attacks:
-Laser Blaster: Morphs arm into a blaster and shoots at enemies.
-Shiva Swords: Grows more four arms, places scimitars in each one, and rapidly slashes enemies.
-Fire Blaster: Shoots fire from a cannon via her arm, setting enemies ablaze.
-Ice Blaster: Shoots ice from a cannon via her arm, freezing enemies.
-Turbine Hair: Turns her pigtails into massive turbines, blowing enemies away.
-Thunder Fist: Morphs her hand into a giant flail and smashes enemies with it.
-Buzz Saws: Morphs hands into buzz saws and slashes enemies with it.
Boosts:
-Fists of Fury: Makes her fists much bigger and spikier, increasing attack damage.
-Rocket Blades: Morphs her feet into rocket-powered roller blades, increasing her attack speed.
Passive Skills:
-Adolescent Android: Increases all resistances, along with granting a natural increase in attack and defense.
-Weapons Mastery: Increases damage and chances for criticals done by weapon attacks.
-Titanium Tank: Increases damage done and chances for criticals done by melee attacks.
-Precise Aim: Increases damage done and chances for criticals done by ranged attacks.
-Mechanical Might: Grants the ability to lift and move heavy objects.
-Robotic Flight: Grants the ability to fly.
Super Attack:
-Heavy Artillery: Unleashes a barrage of lasers and missiles all over the place.
Danny Phantom:
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-Light Attack: A triple punch.
-Heavy Attack: A roundhouse kick.
-Grab and Throw: An simple grab and throw.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: An uppercut.
-Aerial Attack: A drop kick.
-Block: Crafts an ecto-energy shield around himself.
-Dodge: A phasing side-step.
-Ground Slam: An double-handed ground smash.
-Double Jump: No.
Special Attacks:
-Ecto-Strike: Channels ecto-energy all over his body and delivers a flurry of punches and kicks, doing more damage with each one.
-Ghostly Ray: Blasts a ray of ectoplasmic energy.
-Creepy Charge: Delivers a flying headbutt at enemies, knocking them back.
-Fenton Thermos: Uses the Fenton Thermos to suck enemies up and spit them out.
-Overshadow: Takes over the body of any nearby enemy, gaining their abilities.
-Ecto-Ball: Throws a massive ball of ecto-energy, which explodes upon impact.
-Frightful Flames: Throws green fireballs at enemies, setting them ablaze.
Boosts:
-Disappear: Makes himself and allies invisible, increasing their defenses due to most enemies not being able to detect them.
-Phase Shift: Makes himself intangible, allowing him to go through walls.
Passive Skills:
-Halfa Physiology: Increases chances of dodging attacks, along with granting a natural increase in attack and defense.
-Ghost Mastery: Increases damage and chances for criticals done by ghost attacks.
-Phantom Pummel: Increases damage done and chances for criticals done by melee attacks.
-Ectoplasmic Eye: Increases damage done and chances for criticals done by ranged attacks.
-Paranormal Power: Grants the ability to lift and move heavy objects.
-Ghostly Flight: Grants the ability to fly.
Super Attack:
-Ghostly Wail: Unleashes powerful waves of ecto-energy via a scream.
Tak:
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-Light Attack: A triple staff swing.
-Heavy Attack: A double-handed staff wack.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A magical discharge.
-Pop-Up: An upward staff swing.
-Aerial Attack: A downward staff swing.
-Block: Crafts a magical shield around himself.
-Dodge: A roll.
-Ground Slam: A smash with staff.
-Double Jump: No.
Special Attacks:
-Juju Blast: Shoots a beam of juju magic.
-Thunder Strike: Summons lightning to strike enemies.
-Juju Bolts: Shoots multiple beams of juju magic at enemies.
-Jaguar Claw: Summons a giant claw to strike enemies.
-Juju Slam: Jumps high into the air and comes back down, delivering a powerful shockwave of juju magic.
-Dragon Breath: Breaths fire, setting enemies ablaze.
-Piranha Swarm: Summons a swarm a magical piranhas to attack enemies.
Boosts:
-Crazy Feet: Uses juju magic to increase the attack and movement speed of himself and his allies.
-Restoration Spell: Uses juju magic to heal himself and allies.
Passive Skills:
-Pupununu Power: Increases all resistances, along with granting a natural increase in attack and defense.
-Juju Mastery: Increases damage and chances for criticals done by juju attacks.
-Staff of Dreams: Increases damage done and chances for criticals done by melee attacks.
-Juju Sight: Increases damage done and chances for criticals done by ranged attacks.
-Glider Cape: Grants the ability to glide via cape.
Super Attack:
-Juju Surge: Unleashes a massive shockwave of juju magic across the battlefield.
Avatar Aang:
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-Light Attack: A triple staff swing.
-Heavy Attack: A double-handed staff wack.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A light gust of air.
-Pop-Up: An upward staff swing.
-Aerial Attack: A downward staff swing.
-Block: Crafts a windy barrier around himself.
-Dodge: A side-step.
-Ground Slam: A smash with staff.
-Double Jump: No.
Special Attacks:
-Air Ball: Hurls a powerful ball of air at enemies.
-Air Scooter: Rides on a ball of air, running down any enemies in his way.
-Air Blast: Sends a powerful gust of wind towards enemies.
-Air Cyclone: Creates a whirlwind that sucks up enemies and sends them flying.
-Water Whip: Whips enemies with a think stream of water.
-Ice Spear: Hurls a long icy shard.
-Water Wave: Rides on a wave, knocking down enemies.
Boosts:
-Air Shield: Crafts windy barriers around himself and allies, decreasing taken damage.
-Ice Shield: Crafts icy barriers around himself and allies, decreasing taken damage.
Passive Skills:
-Avatar Spirit: Increases chances of dodging attacks, along with granting a natural increase in attack and defense.
-Airbending Mastery: Increases damage and chances for criticals done by airbending attacks.
-Waterbending Mastery: Increases damage and chances for criticals done by waterbending attacks.
-Airbending Staff: Increases damage done and chances for criticals done by melee attacks.
-Air Aim: Increases damage done and chances for criticals done by ranged attacks.
-Glider Staff: Grants the ability to glide via staff.
Super Attack:
Avatar State: Goes into the Avatar State and unleashes massive amounts of wind and water all over the battlefield.
Well that was Nicktoons Unite: Rewritten!
I really had fun making this one.
Expanding the story and adding more characters and worlds to explore.
You can't tell me this doesn't sound this would be the coolest thing to check out in 2005!
Anyway, let me know what you guys think about it.
And if you could, and me some ideas for the sequels.
Note: Also, I really hope that @nicktoonsunite sees this! I would really like their feedback on this.
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futureauthor24 · 3 months ago
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Since I did a rewritten version of how I view Hell, ima do a version for Heaven to.
So in the canon version, we don’t have that much information on how Heaven works, it’s very vague actually, and it’s even more vague when we go to the topic of God.
WARNING SEASON 2 LEAKS MENTIONED!!!!
From the season 2 leaks of Hazbin Hotel, there is a speaker of god, who I’m guessing, works for God personally. Maybe a assistant of sorts??? It’s obvious that Viv doesn’t want to approach the subject of God because there’s mentions of ‘em here and there but they’re just not a major character or a character at all actually. Maybe because Viv doesn’t know what to do with their character or she just doesn’t want to introduce them just yet.
So, I’m just going to say that God isn’t a character in canon Hazbin Hotel. Anyway, here’s how I perceive Heaven.
God is an all-knowing entity, they see all, know all, and hear all. The future, past, and present. The god of all creation. They created earth, animals, and humanity in the image of themselves. It was perfection, at least, that’s how God sees their creations. Even after humanity became damned, their souls forever tainted, God still saw them as perfect because they love, care, and adore their creation. God is half of the universe, Roo is the other. Together, they are simply forces of nature.
(This is not going to be accurate to biblical lore)
Of course, God needed other creations with them in Heaven to spread their message and work. So they take pieces of themselves and clone it Micheal, Gabriel, Seraphim and so much more. This weakens God’s power, since they are quite literally taking themself apart and making another being.
God knew Lucifer would rebel, they’re all-knowing, they know everything. Such is fate, which is why God creates Jesus to save humanity. They knew how that story ends as well… And they deeply regret it.
Jesus, after he dies, doesn’t go to Heaven or Hell instead his soul rests. He has done the duty that was given to him by God, so he rests for an eternity. There’s no telling when his soul will awaken again from his sleep. But… Maybe he never will.
After that, God decides to leave Heaven in their children’s hands. They needed time to themselves; a vacation. God disappears without another word—nobody sees them again after that, nobody but Charlie anyway.
Charlie. Charlie had been created personally by Roo. By fate, Charlie is the Antichrist; destroyer of all creation. It is her destiny. When Roo created Charlie she cruelly left one thing; the thing that every creation (except god and roo) has. A soul.
Without a soul, a creation cannot feel. They can’t love, hate, or feel passion. It’s unnatural. And that is what Charlie was without. A soul. When she was born, Charlie didn’t cry nor show any emotion. Unusual for a baby. Roo had doomed Charlie to a life of coldness and hatred. And God—God couldn’t let that happen.
God gave Charlie a piece of themselves, when everyone was sleep, and that piece of God worked as a soul for Charlie. Suddenly, Charlie was full of life, passion, and dreams. God changed her fate, even if they weren’t supposed to do so. Charlie will always remain to be the Antichrist, but it was unsure if she would destroy all of creation, or create something anew. Her path is unseeable. And God wouldn’t have it any other way.
However, because of that, they had weaken themself fully. Now, they can’t stretch themselves too thin or else, their body may wither away too thin. Sure, they’re powerful than anyone in Hell or Heaven, but if they were to go up against Roo—it was a high chance they would lose.
(Ok. This is part one of how I view Heaven).
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writingwithfolklore · 2 years ago
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5 Writing Rules I Like to Break
                Listen, I am firmly of the belief that writing doesn’t have rules. There’s no one way to do it—no one schedule or technique or tip that’s going to work for everyone and produce perfect narratives. Which is a good thing! I think if we all had to write exactly the same way, our stories would end up looking very similar.
                So while in general I tend to say throw out any and all rules (and yes, even including the advice I give on this blog if you so desire), here’s 5 common writing rules I specifically and intentionally break, and why:
1. Write what you know
I already talked all about how I tend to ignore this advice here if you’re interested. The TLDR version of it is that you can absolutely write things beyond your scope of knowledge (in fact, I’d guess that’s where the majority of fiction comes from) as long as you write it genuinely—this rule should be instead ‘write what you feel’.
2. Don’t edit as you write
Booo!! Okay maybe it works for some of you—if so, by all means continue (this applies to all the rules I’m about to mention, so just keep that in mind). Editing as I go is how I get back into the swing of things in a new writing session, and also allows me to try a scene a few different times to get the most I can out of it. I tend to believe that words are words even if they’re edited, rewritten, or even deleted.
If your goal is to finish your project as fast as possible, I imagine going back to edit before you’re finished your draft might slow you down. However, I also imagine editing as you go might save you an entire draft. Whatever works for you here is what you should do, but I personally love to edit as I write.
3. Avoid ‘said’
At least I think a lot of you guys are with me when I say that ‘said’ is sometimes just the best word to use. Using lots of descriptive words like, ‘yelled’, ‘begged’, ‘exclaimed’ can be distracting. When the dialogue speaks for itself, the ‘said’ disappears into the background of the scene, while necessary for grammar, it’s a formality for the actual storytelling. As well, I like to experiment with said by adding a descriptor afterwards. ‘Said quietly’ ‘said through a laugh’ ‘said without taking a breath’ etc.
4. Avoid adverbs
Here’s what I’ll say about word usage in general, as long as you pick your words with thought and care, you may use whatever words you want. Words have different specific connotations, and not always will avoiding the adverb have the same impact. For example, changing “he laughed lightly” to “he giggled.” We may have removed the adverb ‘lightly’, but ‘giggled’ holds a completely different connotation. It evokes a sort of immaturity, not unlike the ‘schoolgirl’ stereotype. If we don’t want that connotation, in this case, laughed lightly may be better.
                So don’t count out adverbs for the sake of it. As long as you’re choosing your words with intention and you understand the meaning behind them, you can experiment with a world of adverbs!
5. Never use passive voice
This one I didn’t realize was important to break until quite recently. We tend to be taught that passive voice automatically equals bad and I’m here to tell you that isn’t true. Passive voice should equal focus on action. Active voice equals focus on character. There may be certain sentences in which focusing on either the character or the action is more beneficial.
For example, “the alarm was pulled by Alice” (passive) kind of sounds clunky and wrong, whereas “Alice pulled the alarm” (active) is much more effective.
BUT “Alice was dragged out of the way” (passive) focuses on the action of Alice being dragged, rather than “Something dragged Alice out of the way” (active) focuses on the something that is doing the dragging, which in a moment of action, may take away from the pacing.
As long as you choose your voice with intention, both passive and active voice can be used to create strong, effective sentences.
                What are some typical writing rules you tend to ignore?
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