#this is a new phone
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cooking-with-hailstones · 2 years ago
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I've been using Johnny Clegg and Savuka songs as my fic chapter titles, and this song is the next chapter (which is WRITTEN AND WILL BE COMING OUT SOON!) Anyways I was overcome with the urge to sing it at work so here's this.
Dela (I know why the dog howls at the moon)
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mysillycomics · 3 months ago
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larkiethings · 2 months ago
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shaking my head while playing neko atsume so people know that I don’t support outdoor cats
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fettiowi · 2 months ago
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Drawing these bitches on my phone in the middle of class
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shandzii · 3 months ago
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the sky
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theorder6 · 2 months ago
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Babby's 2st post :) modern tech is infuriating, and it was either this or I write a manifesto.
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allysketches · 10 months ago
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this drawing started off as tv crowley and aziraphale dressed like their book cover counterparts, but then I got carried away and it turned out... not being exactly that anymore 🤷🏻‍♀️
so... late 80s/early 90s au? (aka. literally the book lol)
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yakuzabrainrotlive · 5 months ago
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bisexualpercyjacksons · 1 year ago
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pjo tv show episode 5 alignment:
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chloesimaginationthings · 5 months ago
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Shout out to FNAF phone guy finally getting a name!
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greyias · 1 year ago
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Oh look, it seems everyone has been opted into the unfortunate "experiment" now. For everyone who has been blissfully using the old UI up until now, welcome to hell :)
Do you not like hell? Do you want to leave and crawl back up into the sunlight of the old UI? Well, have I got a link for you! A beautiful tumblr user (who is not me) has gone and fixed things beautifully for you already: https://github.com/enchanted-sword/dashboard-unfucker
You will need to have Tampermonkey installed on your browser of choice, and once that's done, just go to the github link above, and peruse the readme to install. And voila! You have your old dash back!
The authors of XKit Rewritten said during the experiments that at the time, since this was an "experiment" they weren't going to implement anything to revert to the old UI (although who knows if they'll do it now). And the dashboard unfucker has worked beautifully enough for me to where I genuinely couldn't tell if they had ended the experiment or not.
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scribeofmorpheus · 1 month ago
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Why Dragon Age Veilguard isn't a "Cathedral"
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Concept art by Matt Rhodes
"To disinherit the storylines of past games goes directly against the notion of building cathedrals."
What is inherent with Veilguard that keeps bothering me is the fact that the world's choices truly didn't matter--and it doesn't simply bother me from a player perspective, it's not simply a grievance borne of frustration to what I (as a longtime fan) have lost. It's about the very culture of the arts under capitalism's new media habituation cycle [x][x].
Yes, I spent hours of my life playing and replaying each instalment of Dragon Age. Yes, I painstakingly curated a 'canon' world state by replaying what came before in preparation for Veilguard. Yes, I am even more unsatisfied with the end product--time hasn't helped, it's just widened the divide. But, and I can't stress this enough, these very personal gripes aren't what hit home the most. It's the inherent disregard of legacy. A legacy that the previous writers and game developers were building towards.
In the DAV artbook, "cathedral" is the word used to describe the process of making a game. Matt Rhodes' exact words are: "One artist can make a painting, but it takes a team to build a cathedral." Cathedrals took centuries to build. The architect who drafted the first blueprints would likely never see his work realised, he had to rely on those who came after him, like-minded and passionate, to see it through--for the culture, for the future, for legacy. Painters took on several apprentices for this reason too--giant frescoes were not completed by one man's hand, even if it is one man's name that immortalises them. Similarly, if you weave a narrative around choice, what good does it do to take it away at the final act if not to fall to caricature?
To disinherit the storylines of past games goes directly against the notion of building cathedrals.
Late-stage capitalism and profit-margin-obsessed game producers forcing developers to churn out meager content, to make a known brand into something it's not, to chase a fad or a popular trend... o, how reductive and cliche you've been forced to become Bioware. We have lost the cultural thought patterns relative to Cathedrals. We know only of barn-raised churches--done in a day but unlikely to last the turn of the seasons.
And don't even get me started on the music of Veilguard either. From Origins to World of Warcraft to Everquest to Baldur's Gate to Dungeon Siege, you can hear the intricate interconnected weave of sounds inspired by the Dungeons and Dragons-esque fantasy genre. You hear it in the repeated use of certain instruments, in the harmonic weeping notes of a bard-like singer or the foreboding echoes of drums as if of war. In tavern songs. But then, rather than hire someone who loves these worlds and this genre, who is a hungry artist looking to make a name, a legacy if you will, for themselves with a spectacular score, you hire any already sated composer, one well-into the encroaching years of career fatigue, whose notes repeat in countless projects, who feels less concise and more uninterested with each new project. One who has long since cemented his legacy. Someone in it for a paycheck and nothing else! And, to top it off, you let him compose something so minimalist? I am offended actually.
Cathedrals! We should have witnessed the final tile being placed on the Dragon Age cathedral. Instead, some architects walked up, tore down the interior and installed IKEA furniture and called it authentic before having to call the previous architects to come and fix the "load-bearing issues", forcing them to rush and add a coat of varnish and a few 'aged' details for authenticity.
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paintedcrows · 17 days ago
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Ever think about how Bill Cipher has canonically threatened every member of the Pines family, except Stanley, with suicide? I think about that a lot... Kid's show villain everyone!
Individual Panels below the cut!
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humanoidhistory · 9 months ago
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The first mobile phone call was made on this day in 1973. Martin Cooper, using a prototype of the Motorola DynaTAC, placed a call from the streets of New York to Bell Labs in New Jersey. The device was 9 inches tall, had a talk-time of 35 minutes, and took 10 hours to recharge.
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magicomens · 9 months ago
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Are they innocent? Eh. Are they people? Eeeeh.
First >> Prev >> Next
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youre-dreaming-302 · 3 months ago
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More Photos from my digital camera (7.2 megapixels)
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