ok so the new trailer for episode 3 just dropped. big hype. here are some theory's, notes, and observations.
also I took a lot of screenshots...
anyway here we go.
so the adventure is set to be "The Mystery of Mildenhall Manor". Now, I do think that Caine is gonna be the quest giver this time, sending the gang to find something inside the spooky, probably haunted manor.
small guess is that they gotta find Matilda, one of the ghosts haunting the manor, and trap her in a vacuum. idk why, it's literally just a hunch.
Jax also takes a moment to harass Pomni with a vacuum, which just makes me think of Luigi's Mansion.
anyway, the gang (minus Zooble) are gonna go in the manor and try to find whatever they're looking for, and either by agreement or random set of events, the gang is gonna split up, Pomni and Kinger being paired up. I don't really know if Ragatha, Gangle, and Jax stick together or not, as they're not really shown much in the trailer.
I am inclined to believe it is a set of events that separates the gang tho.
it's the one of the reasons I can think of that'd make Pomni climb on the door like that.
I mean... outside of the very spooky decorum.....
which Pomni has a pretty reasonable reaction to
btw, I fucking love Pomni's cartoon physics with the squash and stretch rubber-hose animation. it's so expressive and fun to watch.
anyway, it seems Caine is determined to have Zooble go on adventures. so he literally sits them down and tries to therapize them.
though with Caine being an AI with very little knowledge of how the human mind works, this goes predictably horribly.
I imagine Zooble tries on some level to convey to Caine the ludicrousness of their situation. stuck in a digital world getting repeatedly traumatized by meaningless adventures that seem to do more harm than good. though I get the feeling Caine would miss the point, leading Zooble to correct him, and/or get upset at him for not understanding. watching this verbal fight happen between these 2 will probably lead to us, the viewer, understanding more about Zooble.
anyway, back to the manor with this cute little guy.
look at him, he's so cute and squishable. unfortunately this guy is the only cute and squishable NPC here because Pomni and Kinger seems to really be going through it.
they're mostly poking around, opening drawers and stuff. maybe they're looking for a key to get back with the others or something? who knows.
they both probably stumble around in the dark for a bit, both figuratively and literally.
they might end up stumbling into an antagonist NPC, which is the only way I can explain some of these screenshots.
it looks to me like Kinger is facing something. I mean, He's missing an eye in the first one, smacking something with a gun in the second, and looking really worried in the third. Plus the fist 2 have similar lighting so I'm inclined to believe those 2 pics come from clips in close time frames to each other.
there's also another image that has similar lighting...
now... this may sound weird, but I think that either Pomni got Possessed somehow, or something tried to take her shape. Possession seems more feasible since we know at least 2 of the NPC's in this adventure are ghosts, and at least in media ghosts are known to possess people. seeing as digital circus seems to love pulling from video game mechanics, this wouldn't surprise me at all.
this would also kind of explain why in the "POMNI WAKE UP!! IT'S TIME TO GO ON AN ADVENTURE" video, in the "Kinger with a shotgun" clip, he seems to be hitting Pomni with the gun. it makes a lot more sense if Pomni ends up getting possessed somehow, forcing Kinger to hit her in order to defend himself from the ghost.
this also could tie back to the worried look on Kingers face in the screenshot before Possessed Pomni. Cause he'd know what he has to do, even though he doesn't want to hurt Pomni.
Hell, I'm pretty sure Kinger even openly protects Pomni in this episode.
because of the shot in the trailer taken from this hole's perspective
not only is Pomni hiding behind Kinger, but he has one of his hands out in front of her, as if to protect her from whatever is in that hole.
also in regards to guns, Kinger isn't the only one who gets to have a gun.
Pomni gets to wield a shotgun too, and it's likely to help both herself and Kinger fight off whatever was after them in the hole.
Ghost possession and gun-slinging aside, I do think that Pomni and Kinger have a little heart to heart in this episode.
boy doesn't that screenshot look familiar. reminds me of episode 2 with the blue lighting and concerned expression on Pomni's face. That scene in the test room where Pomni comforts Gumigoo. this time tho, she's comforting Kinger. it almost makes me wonder if this will be a reoccurring theme, with all the other characters eventually having a heart to heart with Pomni, and Pomni comforting them.
it'd really make her live up to her quote in episode 2 "I guess I just don't want you to feel like you're nothing. I don't want anyone to feel like that".
the only thing I do still have questions about, is wtf is Kinger looking at here?
I mean, it looks like the eyes of a ghost, if they could make their eyes glow like that.
ya know what, maybe he's looking at a mound of pillows or something.
yeah, like that.
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on my knees gripping my head hnngggg i thought abt bellumbeck too hard
tag ramblings are fun and on brand but i have too many disorganized thoughts and tags are limiting.
anyways thinking too hard abt him is an extremely good and fun thing but i cannot draw the way i wish and can't really put my thoughts into fic form so this is very much going to be a fun ramble.
bellumbeck drives me insane we all know this. he showed up in my dream last night as of writing this sentence so he is on my mind, which is surprising bc fictional stuff doesn't usually show up coherently in my dreams but there it was.
it's so incredibly fun to think about bellumbeck. he's such a black sheep of a loz final boss, there really isnt another loz final boss like him in concept or even in 1:1 tone imo. it's so fun to take bellumbeck incredibly darkly seriously.
to be fair bellumbeck is kind of objectively a fairly dark and disturbing final boss on a conceptual level, and it's not really out of nowhere since phantom hourglass has at least a little darkness running through it even if the general tone of the game doesn't really acknowledge or take advantage of it. but if you think about it hard enough even without getting into post-game speculation in regards to what happens with linebeck, bellumbeck is kind of a dark boss and it's great. full on screen demonic possession of a major character with most of the cast incapacitated and link isolated with no escape on the ruins of the ghost ship that started everything and facing a boss that is constantly facing him and both someone he's been with the whole adventure and also the creature that's captured his friends and killed who knows how many people.
it's so oooouuuugghhhh it's so much fun to think about bellumbeck even though it's such a short encounter. it's so... the mystery around bellum, the way linebeck is built up throughout the game and saves link directly before getting possessed, the fucking on-screen vaguely violent possession (i am forever obsessed with the way bellum grabs and tugs on his arms), the way ciela is captured early into the fight, too, the first companion character you meet and, if you had her equipped, it leaves you without a fairy that follows your cursor around for the first time all game, it's very... congrats you and your friends are at rock bottom! good luck getting everyone out of there alive!!!!
of course it's not quite that because this game is geared a bit more towards younger players, but still keeps those streaks of darkness and complexity just simply because they're inevitable parts of this story and it's characters. bellumbeck. i'm talking about bellumbeck. what a soulsborne-ass final boss, huh?
there's only so much a ds game can do in terms of boss animations, but i think a lot about more complicated movements and animations for bellumbeck, so, so much character can be communicated through a boss's animations. in my mind, i enjoy bellumbeck movements with an emphasis on puppet-like flourishes and mannerisms, and an emphasis on weight with how he fights. these two go very well together, and its something i love imagining.
with the latter, an emphasis on weight, would ideally focus on the sword (and im a fan of it being this huge greatsword, reading berserk got me around to liking it because you can do that really well) and how it has to be used one-handed, with bellumbeck leveraging his own weight against it and taking advantage of momentum to use it especially effectively to turn link into a little green and red smear on the wood. attacks blending into each other as he builds up momentum, and using that weight primarily against link, who is a small opponent who relies on rolling around and can’t really stack up at all in terms of brute force.
i imagine this kind of physicality and movement would lend itself very well to bellumbeck also having more puppet-like movements, being a little too tugged-along by his attacks but still retaining his footing, his free arm being just a little too limp a little too often, and his leaning away from his sword side, likely with the intention to properly balance himself out, looks off with how his head lolls unnaturally to that side. the puppetry effect lessens as the fight wears on and bellum gets the hang of the body he’s using, but never actually goes away since he’s not looking to act properly human anyways.
just like... movement flourishes and details that could add a whole lot to the overall experience of bellumbeck that i think about often.
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So I watched that episode of Our Flag Means Death where Ed finds the bunny and thinks it's a wolf and thought, what if Remus was a wererabbit and Sirius had no idea? Anyways, have a drabble.
Here I Am (a rabbit-hearted boy)
Hogwarts Era. 654 words. Wererabbit Remus. G.
Remus' floppy ears twitch unhappily. He had been so careful—so careful not to let his friends see the monster he becomes every full moon. He thought he was sneaky, when he made his way out of the castle before dinner—after the other boys had already left for the Great Hall, but here is Sirius, standing above him with wide eyes.
He'd seen the whole thing, the whole transformation—running into the clearing before Remus could even shout at him to stop. Before his body bent and twisted violently into a monster.
Remus' tiny body shakes in fear. Finally, after an impossibly long moment, Sirius seems to come back to himself. "R—Remus? Are you—you're a werewolf?"
…I'm a what now?
"I thought maybe you were upset about Snape ruining your Potions final when you didn’t follow us down to dinner, so I came back to find you and saw you sneak out of the castle. I decided to follow you, but I didn't think...Oh my God. You're so...so...cute."
Remus' nose twitches in a way that he thinks sufficiently expresses his shock and distaste. He’s not cute. He’s fearsome! An abomination! Sirius, unafraid, crouches down and strokes a gentle hand over the tawny fur on his back.
Okay, well Remus doesn't hate that.
Sirius scratches behind one floppy ear, and it makes Remus’ back foot twitch. Sirius smiles. "Are you a friend, wolf? Merlin, wait til I tell James about this! Our Moony—a real bloody werewolf!" and then as quickly as he’d appeared, he's gone, running off back toward the castle. It's just as well, Remus is dangerous like this. As much as he would love some company on the moons, one bite is all it would take and he could turn Sirius, too. He couldn't live with himself.
Remus has just finished snacking on some grass, and is just about to hop into the underbrush to play chase with the rabbits of the Forest, when Sirius comes running back, this time with James in tow. Great. "See James! That's Remus, he's a werewolf!"
James, who is bent over trying to catch his breath, looks up at him like he's stupid. "That's a rabbit, Sirius."
"No...I saw him transform—that’s Remus. He's a werewolf."
"At best that's a wererabbit." He looks down at Remus, his face twisted in thought. "Sorry Remus, just a sec. Sirius—" he looks back up at the other boy, pinching the bridge of his nose. “—have you ever actually seen a rabbit before?"
"Well, not precisely...Grimmauld is in the middle of London, not exactly teeming with rabbits and the like."
"Babbity Rabbity? Surely you've read Babbity Rabbity at least."
"I'm pretty sure Babbity Rabbity would never make it into the Black family library. Not macabre enough."
James sighs. "Okay well, I’m telling you that's a rabbit." James points down at him, and Remus twitches his nose, hoping it conveys how tired he is.
Sirius stomps his feet, insistent. “But his last name is Lupin, not Lapin! He's Wolfie McWolf, not Bunny McRabbit!”
“I’m pretty sure his name has nothing to do with which were-animal decided to take a chunk out of him, Sirius!” Remus tries to hop away while they’re fighting, but Sirius spots him and scoops him up into his arms. “Oh no you don’t! Come on Remus, I’ll sneak you back into the castle—get you something to munch on. What do rabbits eat, anyway? Hay? Flowers?”
Human flesh.
“They eat grass and, like, carrots. Good call though, better get him inside before an actual wolf spots him. Come on, Remus.”
And that’s how Remus finds himself, a few hours later, in a soft bed, snuggled under the covers with Sirius’ hand gently resting on his furry back. He supposes being found out isn’t so bad, and if he wakes up in the morning—human again, Sirius spooning against his back, he thinks that might actually be even better.
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