Tumgik
#theyre less fighting and more posing but u get the idea
aliettali · 8 months
Note
Serennedy in spaceships fighting those aliens
Tumblr media
birds of paradise where luis is extravagant as hell and leons just normal
127 notes · View notes
g0dtier · 2 years
Note
I feel like it also heavily depends on what chara you running for elden ring. Like I'm going full int noodle arms and I basically tri shot most bossed, sometimes they just bug and give up and state at me un movingly while I spam the only 1 usable sorcery in the game.
Some bosses yea are just continuous spam of attack and u just go guess I'll die. Or fucking crucible knights type enemies that just keep their shit shield up forever then stab you real quick before putting the shield back up and I'm here like 8D
Btw yea the death debuff doesn't curse you just... Insta kills you like ds3.
anon this is gonna be a LONG response cause you just gave me a valid reason to ramble for 50 paragraphs so i will
i currently work with a str/fai build and will probably make at least 1 more character with a dex/int build. i had no idea full int builds were so stronk but im thinking of trying one out at some point.
Srs analysis below:
Honestly I'm just a little sad with the state of enemy encounters in the game. Limgrave, weeping peninsula & liurnia largely have the same enemy encounters in the open world with very little variation, and a Lot of the mobs I've encountered up till now rely on being in a group or homing attacks.
Find a soldier in the wild? He blows his horn and gets his buddies. Find a dog or rat? It barks to alert everyone around, which I'm honestly less likely to care about because while theyve been around since demons souls. Those misbegotten cunts see you and blow their horn and every single one of them comes running. That room in Godricks castle with that one exile soldier who blows his horn and then all the sleepy dudes stand up. The courtyard where theyre all heaped up Even the fucking bears in those woods Walk around in liurnia only for some weird bent over dude to appear and spawn 10 more and they all use homing missiles as well The cartwheeling frogs Those dudes in the academy courtyard where its like oh theres one blue guy just kidding theres 15 now
And now I've entered Caelid and theres these amazingly cool looking big dog enemies and all they do is fucking bark and alert the rest again oh and also theres soldiers again I guess. And the frustrating thing is that, aside from the runebears, pretty much all of the above enemies are complete pushovers on their own. I don't feel like I'm fighting enemies with interesting attack patterns or who pose a serious threat, I feel like I'm in that one room in pokemon gold/silver/crystal where every line you cross spawns 3 incredibly weak rocket trainers.
I get that this is necessary when you include spirit summons in the game but I'd rather they just balanced it a little bit? The mechanics arent bad on their own it's just that I really don't like how many of the fights seem to rely on it. It's like almost every fight relies on everything but making the enemies interesting to fight in order to make them hard.
Rather than making the casters have more health & more interesting moves, just sticking 5 of them in a small hallway so you get to avoid 5 missiles at once should make them hard. Boss fight being 2 enemies that die way too quickly? Add dragon rot to the floor! The dog and bird enemies twice your size die in 4 hits? Just make them alert the rest! Stick a big knight with the same moveset as all the other ones in a small corridor to make him hard!
Maybe it's because they made the more interesting enemies all field bosses but to me it just feels like their actual non-field boss enemy pool is super boring because of that. The erdtree avatar doesn't need to be a field boss. The bell bearing hunter doesn't need to be either, though he does need to be tuned down. Grafted Scion? Seriously? Why are some of the pumpkin heads bosses? The mariner guys, too.
Siofria was the first New new area i encountered I feel and its like. theres a million rock men and you're like "oh shit I wonder what these do" and the answer is jack shit. Theyre only hard because theres 20 of them on one staircase. Then you go out and those snipers 2 shot you from a million miles away with their homing arrows that are literally impossible to dodge.
I'm only at caelid but it feels like there's no difficulty progression in the enemies. Everything is either a pushover or two taps you, there is no inbetween. I'm sure the other big non-optional bosses are gonna be good. Godrick was amazing but following it up with rennala after all I listed above just left a sour taste in my mouth cause her boss fight is just...unfun imo
5 notes · View notes