#they're basically the same game? just with different characters
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idliketobeatree · 3 days ago
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@dont-offend-the-bees okay my darling first of all
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AND SECOND OF ALL. i am gobsmacked by your commentary, thank you for taking the time to write these tags despite the cold sickly weather day!! you picked up on so many things i usually only hope people will find, and it feels like the biggest prize that you scored so many!!
(we both agree on charles in the middle supremacy <3)
and the way you described their individual voices!! excuse me! plucked them out of my brain but better! absolutely brills detail cought that you can technically read them as separate and they will make sense, but you feel there's something lacking all the same, waiting on the sidelines, and that only when they're together there is true harmony.
i hope you don't mind me turning this reblog for the director's cut for the poem!!
so here are my scattered thoughts:
starting out, i had to think about how each character would feel about their developed relationship. how it makes their life more rich? what would change about their self-perception? what can they take for themselves?
trying to breach the gap between magical and time-suspended in centuries cat king, and quite young in terms of their afterlife edwin and charles. especially charles.
charles in the middle, because this is an equilateral triangle, not a love corner around edwin; not payneland + ck, not catwin + charles. nothing wrong with those! just not the vibes i wanted
the most challenging part is not even the melding, but balancing between (what i imagine to be) their inner voice and actual poetic phrases. i don't want to feel restrained by their vocabulary, but sometimes finding the sweet middleground means you need to take down a notch of poetics for their voices to be still believable.
charles finding the strength within himself to heal-- with their combined power and support. he always includes himself in the picture. "six arms to form / all the goo inside of me" or "three dimensional beings": he recognises himself as part of the trio and he knows he doesn't have to do this alone
there's a wondrous, analysing part of edwin's brain that's somehow pleasantly surprised by this situation; he can't help but wonder what he'd be missing out on.
this poem is basically a playground. i've shown you four games these kids like to play, and they're bound by rules, but there are about ten more hidden mini-games in there. for example:
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hurray! you can pick and pluck the lines from each individual poem to make new meanings! i underlined just four options.
charles' poem makes similar sense, but takes on different personal priorities if you read it from the bottom to the top
AND technically you CAN pair them up, the poems. edwin's and charles' work together well. so do charles' and tck's. it's vital for them to have a dialogue, the partnership wouldn't last otherwise.
edwin's and tck strong connection is implied, but they're on opposite sides for a reason. tck already feels a bit on cloud nine about the whole arrangement and i feel like. charles grounds him? keeps him from seeing god in edwin's eyes, you know?
THE STRUCTURE: a bit silly, but it does looks like charles is reaching out to both of them. i'm emotional about it.
AND ALSO. the closest they ever get during the line "the moment of crowning / clarity on where you stand, double-adored / a chance i never stood", because it's REALLY something that brings them together. you can't argue with that. ghostcat to me only works if all puzzle pieces fall into place, there is clear communication, there is love from all sides, the humbling and mortifying realisation that you can't be loved and protect yourself at the same time-- and in order to do that, you must get uncomfortably close.
i think that's it! thanks for reading to the end, and see you in the next poems <3
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dead boy detectives contrapuntal poems — 4 — (1) (2) (3) for @dont-offend-the-bees, @dear-monday and @tw0-ravens <3
(click for better quality ✳️)
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kumakuma-circus · 3 months ago
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one of my favorite persona things i've learned is that like. the "present" point in the timeline for p3d and p5d is at somepoint during p5. so elizabeth has to go back in time to grab sees. which, given shinjiro not being there (outside of dlc), means she specifically chose to go to a point in time before the p3 mc's death but after shinjiro's. extremely hilarious to me honestly-
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vaguely-concerned · 5 months ago
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as I am replaying origins -- a game which, to be clear, I love very VERY much -- I can't help but feel that people do don the rose coloured glasses on it a bit specifically when it comes to the range of dialogue options you're actually given to work with at any given time (something I've seen my fair share of silent vs. voiced protagonist discourse about over the years *smokes tired cigarette in survivor of a decade of DA tumblr*). like... there are a couple of situations where you're given a decent range of responses, but the vast majority of the time you have about three dialogue options, and often they're presented sort of like 'polite/bland/unprovoked near-cartoonish levels of assholery'. arranged like, y'know:
I am [BLANK]. It's an honor to make your acquaintance.
You can call me [BLANK].
How dare you speak to me. Fuck you and your family back five generations. I'm going to rob your mother's grave before your eyes.
(sometimes if you're real lucky you get the secret extra 'Something else/I'm bald/but I'm a dwarf!' option)
I'm not at all saying it's worse in that aspect than the other games (Dalish Inquisitor 'Who's Mythal' just entered the chat), but I do think it's worth considering that this might be a bit of a franchise original sin that has been present since the beginning, as indeed it is in most rpgs because making rpgs is real hard, and you notice it more with the dialogue wheel format than when the responses and questions you can ask are all laid out in a list together
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goldentigerfestival · 8 months ago
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I love the vocal nuance in this exchange, but also posting this for my differences posts because this is one of the changes that infuriates me the most. Yuri didn't threaten Ioder, did not threaten him with a weapon, and just said he'd punch him in a lazy, half joking voice (half joking as in, he really doesn't want to hear that - that's just his way of saying so; but that's not the voice of someone who is super angry and threatening).
My other huge grievance is that this is a recurring issue between them in the dub. Yuri is pretty much always vocally rude to Ioder. Ioder has done nothing to wrong him or anyone and has only ever done good for the people where he's able to.
Yet despite Ioder being nothing but sincere, honest and polite with Yuri, in fact even happy to see him here and there, dub Yuri is outright tonally rude to him leading right up this scene where he threatens Ioder in this dark voice. Meanwhile he's actually just supposed to be… lazily telling Ioder he'll punch him in his Yuri Lowell way of saying "I don't want to hear that".
The dub really just wanted to turn Yuri into this dark edgelord and I hate that for my goofy, silly boy.
#GTF Vesperia Clips#honestly JP Yuri talks abt punching ppl often enough that it's like... this should have been an easy tl#and like honestly wtf is with the dub having Yuri at Ioder's absolute THROAT every time they talk#I'm serious when I say dub Yuri genuinely pisses me off sometimes bc he's an asshole for NO reason#it's not cool. I'm not rooting for him. I'm rooting for someone to punch him in the face for being an ass#JP Yuri would love to do it honestly he's always up for punching ppl it's a recurring theme for /him/#I've never wanted to punch JP Yuri in the face. I've wanted to punch dub Yuri in the face multiple times#that's enough for me to recognize that the dub took more than just ''creative liberties'' with the loc#it SUCKS too bc the dub in and of itself isn't bad. I've said this before but#it really is primarily Yuri and his absolute ATTITUDE problem /and/ the way the dub treats Flynn and puts him down constantly#and unfortunately often uses Yuri to do it... when they're not having Flynn himself do it#all always in areas that never even happened originally. they just literally made it up#still not over how they had Flynn basically berate himself by saying ''like a /good knight/'' at Yormgen#the dub very clearly had a /narrative/ bias against imperial figures/knights that wasn't in the original#what was the reason to drop Sodia calling Yuri ''sir'' at Aurnion? there wasn't one!#but Sodia BaD so we can't possibly let anyone see her character development and have to hide it from dub players!#unfortunately for me the dub not being bad in and of itself truly is trumped by#its treatment of Yuri and Flynn as characters and the way the game narratively directs players#for me it really is THAT BAD that it's stronger than the rest of the dub being just fine#and it really truly honestly RUINS the entire dub for me bc I love Yuri and Flynn and hate seeing them treated like that#I mean literally the whole point of me making those text posts is bc of my love for Yuri lol#and it's so sad and hard to see dub players not get the same Yuri experience simply bc... they don't even know#a lot of people didn't even realize how different he was and like... I get loving Troy's acting#but again Troy isn't the problem here. I don't want a dub that treats my favorites the way it does#I WISH Troy could have voiced Yuri the way he really is. in some way for me it feels very lonely#bc like the casual person I pass by who knows Vesp isn't likely to have not played the dub you know??#so it's like... I wanna talk abt Yuri but we aren't even talking abt the same Yuri#nearly outta tags lol but yeah it just... makes me SO sad that they did all this to those two
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ex-vespidae · 2 years ago
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i would love to make kirby charts for my headcanons and theories
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lavnderkiwi · 5 months ago
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Just a photo list of characters i've made throughout different games:
BG3 - Elora(High half elf), Ivy (Drow), and Vera (Tiefling) [Haven't touched this game in months so i had to remember what kind of elf Elora was lmaooo]
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Cyberpunk 2077 - Vanessa, Ivan, and Avery
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Dragon age Inquisition [bc i don't have any good photos of my hawke in DA2 or my warden in DAO :'( ] - Valoris (Dalish) and Herah (Qunari)
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flufftober · 7 months ago
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🍂 🍃 Hello and welcome to our fourth annual Flufftober 🍂 🍃
We’re so excited to be back and have you here once again!
As always, let’s fill the month of October with as much fluff as possible 🥰 for that to happen, you can either use our 31 regular prompts or enjoy a little challenge 😏
Below the cut, you'll find all our rules, posting info, and all the prompts in writing. If you have any more questions, please feel free to send us an ask.
And now, for the challenge...
Prompt Extras
We love to see how many of you get inspired by our prompts every year - be it by the original list or the Prompt Extras. Once again we're offering you that option and you're more than welcome to replace prompts from the original list if they don't work for you for whatever reason - no explanation needed.
As has become tradition, we offer you last year's top five fan favorites (as voted in the end survey). In addition to that, we also offer a little challenge: five angsty prompts for you to turn fluffy!
If you don't want to replace any prompt from the original list but still love the additional ones - or you simply want to challenge yourself even further - you can also mix them all together!
So in whichever way you use these Prompt Extras, have fun with them and go wild 💚
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We hope you like these prompts, and now
Happy Creating 🥳
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Standard Blog Rules & FAQ
Addendum: We do not allow AI creations of any kind.
(Due to previous asks, we made sure to add more points to this section - while they're not new rules, they're newer to this list, so you'll find them colored green)
No inc*st or p*dophilia - we can’t keep you from writing it or creating art for it but it won’t be reblogged. No inc*st: This rule does not apply to distant cousins and such, as you might find in the LotR fandom (or basically in all of European Monarchy). The line we draw is at direct blood relations (siblings, parents, kids) and/or legal guardianship. No p*dophilia: This rule does not rule out fandoms that feature teenagers such as Harry Potter, Heartstoppers, Hunger Games, etc. It also doesn't mean you can't write about their time together as teenagers! It's aimed at ships in which one is a minor and the other is not - but since even that has grey areas, the rule is this: if you keep it SFW, all is good and allowed, we don't care; if it turns NSFW, be mindful of the legalities of the world/society/times your characters live in.
No hate or ship bashing - we’re all different and we all love different things. As long as it doesn’t go against rule #1, it’s allowed.
Tag correctly! Trigger warnings (including cheating!), ships, ratings, (pure) smut, etc - it’s all fine as long as you tag it.
There’s absolutely no word count restriction, write as little or as much as you like.
In regards to art, anything goes: drawings, paintings, collages, mood boards, gif sets, videos, playlists… the sky’s the limit (though not really…). If you would like to create a podfic, the fic you're using does not have to be new - your creation will be new!
You can mix and mash different mediums however you like, be it within one prompt or on different days.
While we can’t force you to write fluff or create fluffy art, please try to keep in mind that this is a fluff event 😉 that, of course, doesn't mean you can't combine it with angsty/whumpy prompts - hurt/comfort is absolutely welcome!
You can start creating as soon as you see this - but please refrain from posting before the respective day.
If you post early, we will schedule your post for the correct day; if you use multiple prompts in one creation, we will post on the earliest day you used.
You can participate on as many days as you like, even if it’s just one; you can also create multiple entries for the same day.
You can replace as many original prompts as you like with our prompt extras; you can also combine them with the original prompts or create for them in addition, that's completely up to you.
It’s okay to write one story/a series for all the prompts.
You do not have to stick to one character, ship, or even one fandom - switch as often as you like to or even write for multiple ships for one day.
The ship does not have to be a romantic one! Friendship and family feels are more than welcome (but this is not a way to get around rule #1!)
Original works as well as OCs in fandoms are welcome! But please make sure to mark these clearly, either in the tags or the post itself. We're not familiar with all fandoms (though we're definitely learning a lot!), so we're not always sure what might be an OC and what might be such an unknown side character not even Google can find them...
Reader insert fics (for example "character x reader") as well as RPFs are absolutely allowed.
Other languages are also welcome - just make sure to clearly mark the day and fandom so that we can still easily reblog.
This event can be combined with other events as long as the other event allows it.
Late entries are always welcome, even if it is months or years later.
All fandoms and ships are welcome - fanon and canon - as long as they’re of age (in case you want to add smut) and not related.
Posting
Posting to tumblr
Please use the tag #flufftober2024 Please make sure there is NO SPACE between flufftober and 2024! We will NOT be checking the other tag this year!
Since tags are sometimes wonky, make sure to also mention us with @flufftober in your post
We will try to catch them all, but please don't be mad if we miss a post or if it gets reblogged a bit late
If you're absolutely certain a post has slipped past us, feel free to send an ask with the link to your post
To make reblogging easier for us, make sure to add the following tags: #flufftober2024 #day [xy] #[fandom] #[ship and/or main character(s)]
If you're using a prompt extra tag it as #alt [number]
Posting to ao3
You can add your creation to the collection Flufftober 2024 (either as flufftober2024 or as flufftober_2024)
Late entries are always welcome, on tumblr as well as the ao3 collection! Neither will close - but like always, reblogs will become less regular the more months have passed...
Prompts
1. Lost Pet Meet Cute
2. “Left. Other left!”
3. Favorite Scent
4. Market Day
5. Acorn, Chestnut, Pine Cone
6. Mistaken Identity
7. Hoodie Weather
8. Chopping & Piling Wood
9. “Don’t do that!” - “But…”
10. Bet, Game, Contest
11. Ingredients & Spells
12. “This is spooky.” - “Really?”
13. Attic, Cellar, Hidden Room
14. Fantasy AU/Mundane AU
15. “What are you wearing?” - “It’s laundry day!”
16. Yes, No, Maybe
17. Only One Bed
18. Bewitched
19. Yarn
20. Paw
21. Bonfire
22. Heirloom
23. Stormy Night
24. Comfort Food
25. Haunted House
26. “I can’t find it.”
27. Afternoon Stroll
28. Lucky Charm
29. Time Capsule
30. “Forever?”
31. Make a Wish
Prompt Extras
Last Year's Favorites
Alt 1: “I’ve got you”
Alt 2: Rainy Day
Alt 3: “Wait you love me?” - “I always have”
Alt 4: “I hate it” - “No, you don’t”
Alt 5: Porch Swing
Challenge "Make it Fluffy!"
Alt 6: Gravestone
Alt 7: Getting Revenge
Alt 8: Written but never sent
Alt 9: Suddenly Severed Communication
Alt 10: Rejected, Betrayed, Exiled, Left Behind
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roguerambles · 4 months ago
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I understand the disappointment, I really do, but I think people might be blowing the whole world state thing a bit out of proportion. "This is SPITTING IN THE FACE of long-time fans" no it's not Steve, calm down.
The series has always had to compromise when it comes to the state of the world because so many of the choices (especially from the end of Origins) were so wildly different that trying to build a sequel from so many conflicting factors would be more or less impossible. It's why we've never seen the Architect again, because him being alive or dead has HUGE ripple effects that are damn near impossible to write around.
Heck, it was entirely possible for Anders to die at the end of Awakening, but the writers wrote around it by saying "oh no he actually faked his death" even though logically that made very little sense because at that point he'd have absolutely no reason to do that? But Anders was in the sequel so that had to come up with something.
Basically nothing from Dragon Age 2 was important in Inquisition - Hawke siding with Mages or Templars made no difference, Anders being alive or dead made no difference, whether Carver or Bethany were dead or Wardens or whatever made no difference. We got some flavour text and that was literally it, everything else played out exactly the same.
Hell, the Temple of Sacred Ashes gets blown to bits at the beginning of Inquisition, rendering everything to do with that quest from Origins basically moot. And we've never gone back to Orzammar, and everything we have heard from it has been kept super vague, because depending on who the King is and if Branka is still alive things would look WILDLY different. Crafting a new story there would be borderline impossible because the dozen different possible world states make the foundation shaky at best.
It's why I highly doubt we'll be able to side with Solas and help him tear down the Veil because that would result in basically a whole new world being created. Imagine them trying to make Dragon Age 5 and being like "okay 50% sided with Solas and tore the Veil down and 50% kept the Veil intact....wtf now what do we do--?"
Again, I understand the disappointment, but I just hope once the dust has settled and people calm down a bit they'll see that, realistically, very little has changed. Your saves are still there, your experiences and enjoyment of the games and the characters and the story are still there, but they were always gonna have to draw the line SOMEWHERE.
And that's not to say none of our previous choices will come back - if we get another game, or a spin off or something they'll probably do what they're doing with the Inquisitor now. They're just taking what's relevant to the story they are trying to tell, and leaving what they aren’t going to use presently ambiguous.
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autistichalsin · 5 months ago
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Okay I know I've made like three posts about this one specific thing but I gotta say, anyone who calls Halsin a typical boring Druid either doesn't understand Halsin or doesn't understand Druids, because Halsin is very much an atypical Druid.
Just a few ways Halsin is different than other Druids:
He can't control his wildshape. He transforms involuntarily when under stress, which is not a thing other Druids experience, and he can't control himself fully in wildshape either. He retains traits, such as an enhanced sense of smell, out of his wildshape form, and has the ability to remain as a bear borderline indefinitely, instead of Druids usually only being able to maintain the same form for a couple hours at most.
He doesn't hate undead; he views them the same as living creatures, worthy of life. He cares for Astarion deeply, and is furious if the player allows the 7,000 spawn to die. (He's a little nicer if they do it for a mercy kill instead of the ritual, but is clearly only happy when they are released into the Underdark, the exact thing a Druid is supposed to want to avoid.)
He dislikes the city because it displaces nature, yes, but he VERY rarely says that. Instead, almost every time he laments the conditions of Baldur's Gate, what distresses him is how capitalistic systems harm sentient beings- especially children. He is more upset at the human(oid) suffering he encounters in the city than he is at how it displaces nature.
Halsin is on an obviously morally good alignment. While Druids are no longer required to be neutral, most still are anyway, especially those from the Emerald Enclave, which the Emerald Grove is part of.
Emerald Enclave Druids are encouraged to sabotage society; they breed aggressive animals and place them near settlements to deter development, secretly sponsor brigands to attack new settlements, and simultaneously interact with local populations by providing sweet drinks and teas to boost their public image, so that new developments are curtailed while nearby people think the Druids are kind and harmless. Halsin very notably never even thinks about doing such things, even though it would be trivial for him to do so.
While Halsin's explanation for wanting to stop the Absolute is initially far more in line with Druidic thinking (they're unnatural, obviously), he later grows to want it finished because he wants you, the player, and your friends to be safe.
Halsin has zero desire to ladder-climb in the ranks of the Druids, nor to grow more powerful; he was perfectly happy as he was before the Shadow Curse, and is quite upset he had to waste 100 years of his life "dealing with others' problems and personalities." BUT the fact that he was happy to just that as alderman of his commune suggests the problem was with being forced into the position and being relied on as the sole authority, instead of one trusted elder of many.
Halsin wants children desperately, but was kept from having them by his leadership role. This is yet another example of how, despite his deeply held beliefs, being a Druid ultimately made him less happy.
Halsin isn't very good at leading the Druids, to the point that many of his Druids resent him, many are swayed to a cult the instant he leaves, and he himself decides the best thing he could possibly do for the Grove is leave it and have a better leader come in and take over.
Nearly every struggle Halsin has in the game arises from a conflict with his Druidic beliefs- whether it's his need to cleanse the Shadow Curse causing him to be an ineffective leader of the Grove, his desire for a family being held back by his leadership role, or his love of humanity battling against his hatred for cities as unnatural blots on nature.
Basically, nearly every character beat Halsin has comes from him not being a typical Druid at all, and in some cases, from him being rather bad at being the things Druids are supposed to be.
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felassan · 8 months ago
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All companions are pansexual!!!
Game is rated M, will contain nudity. [source]
Full article:
"In a new interview with The Veilguard game director Corinne Busche, we've confirmed that yes, you will be able to romance any companion you want, regardless of your character's gender or race. It's a bit of a surprise for fans, considering that in previous Dragon Age games, the romanceable characters had different sexual orientations. Some were pansexual, sure, but others were heterosexual, others were only attracted to the same sex, and some could only be romanced if you were a certain race (Dragon Age: Inquisition's Solas, for example, could only be romanced by female elves). But Busche pushes back on the idea that The Veilguard's companions are "playersexual," a term used to describe games where NPCs are specifically only attracted to the player character. She says she's seen playersexual "done in a number of games," and "it can be really off-putting where these characters are adapting to who you, the player, are." Rather, Busche insists that they're all specifically pansexual, and that might come through in what you learn about their backstories. "Their past experiences or partners, they'll reference them and indeed who they'll become romantic with," Busche tells IGN. "For instance, we saw Harding. I might be playing a straight male character flirting with her, but I choose not to pursue a romance. She might get together with Taash. So my perception, my identity has no bearing on their identities and that comes through really strongly." When asked if that means it won't take long for romance to become an option in The Veilguard, Busche confirms that you'll be able to start flirting with everyone pretty early, as you recruit all seven companions throughout the first act. But, she clarifies, "it's not until the later parts of the game where you really commit to romance and it gets pretty spicy.""
---
"Speaking of spicy... Of course, Dragon Age: The Veilguard is a BioWare game, and games from the studio — specifically those in the Mass Effect and Dragon Age series — are known to have some fairly explicit sex scenes. Busche confirms that The Veilguard will be no different, particularly towards the end of the game: "Of course, we are an M-rated game," she says. "We do have nudity." There's also some obvious parallels to be made between The Veilguard and last year's critical darling Baldur's Gate 3. The latter became known not only for its deep romances (like The Veilguard, Baldur's Gate 3 player characters can romance any companion regardless of gender or race), but also for its sex scenes, including one involving a Wild-Shaping Druid that went pretty viral. Busche isn't afraid to admit that she has played Baldur's Gate 3, and loved it, as she's an "an RPG fan through and through": "The more character-driven party-based RPGs with deep emotional connection, the better." "What I love about the two games is I think they live side by side in a really interesting way," she continues. "They're very different games, but those emotional connections and how the narratives hook you, I think there's space for both." Specifically in regards to the sex scenes and how The Veilguard will handle theirs differently, Busche says some of Baldur's Gate 3's scenes were "shocking and comical in some ways, and I would say I loved that." "Our companions, we want them to be relatable and fully realized. So they can get spicy, but in a way that I think people will actually relate to," she says. Basically: no bear sex. Busche goes on to say that how sexually explicit the scenes are, too, will vary between characters. "Some of them are more spicy than others," she reveals. "Just like real life, our companions have such diverse personalities. Some of them are more physical, more aggressive, and some of them are more... we have a gentleman necromancer, for instance, that is more intimate and sensual." Our interview with Busche comes as BioWare continues to roll out information about the highly anticipated Dragon Age sequel, with a cinematic trailer having dropped at the Xbox Showcase over the weekend. Dragon Age: The Veilguard will debut sometime this fall."
[source]
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renshengs · 11 days ago
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hmm i do think that danmei and dangai (censored danmei cdrama adaptations) being many non-chinese fandom people's first impression of chinese media has given them some misconceptions about mainstream chinese media, and it shows in a way that i find very frustrating when seeing discussions about cdramas on here. dangai dramas aside, even if government censorship didn't exist, the chances of your favorite cdrama gay ship becoming canon is about as high as the chances of any of those iconic homoerotic male friendships in a western TV show becoming canon. which is to say: extremely low.
what i think is that internationally huge danmei fandoms like mdzs and tgcf and drama adaptations like cql and shl have really fucked with people's conceptualization of danmei, in that they're using it as this reference point when analyzing relationships in all other forms of cn media, including cdramas and chinese games, which then manifests into people making very bold, very dubious claims about "queercoding" because 2 characters from a random cdrama reminds them of the one or two danmeis they'd encountered that shaped their entire perception of chinese media. basically it's this meme:
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many people here need to understand that cdramas and chinese films are obviously mainstream forms of fictional media in china, just like how the mcu or the doctor who franchise is mainstream in the US and UK, or like shonen is mainstream in japan. not to burst your bubble of happy ignorance, but homoromantic relationships such as qingming/boya from the ying yang master are—for lack of a better term—fujobait. they are fujobait. bromances, because those sell well and everyone knows it. popular ships like bakudeku were not actually made canon in mha because shonen is mainstream, and in most industries geared toward maximizing capital, having full-on gay people front and center is considered a monetarily risky move. which sucks, of course, but china is absolutely no different. i promise you that if the govt removed their censorship laws for TV broadcasts, your favorite gay ship from mysterious lotus casebook or the blood of youth or fangs of fortune still wouldn't be canon. they might be allowed a bit more intimacy due to the lack of restrictive filtering, but they are not going to be sucking face for the same reason that gojo and geto from jjk didn't suck face.
danmei is still widely considered niche and risky in china, and if you haven't seen the recent news, authors are still getting arrested for writing it. assuming that chinese fiction, mainstream chinese fiction in particular, operate like dangais where the two guys with the most gay tension would be made explicitly canon were the censors to be lifted, is frankly pretty ridiculous. dangai dramas are adapted from danmeis, which are stories centered on a gay romance and narratively depend on the two guys falling in love. non-dangai dramas are very much... not that, hence why people shouldn't watch them expecting a censored danmei and then forcing assumptions of "my ship would be canon if only it weren't for censorship" on them.
it's very clear when someone who knows absolutely nothing about the actual situation with danmei and queer existence and mainstream TV censorship in china is trying to push their, if i put it crudely, "boss baby meme" perspective onto cmedia. fandom is all about poking at interactions between your favorite characters and giggling and speculating, but i think lots of fandom people (many of them safe in the pockets of their more progressive areas) view govt censorship as this big abstract dam that, if broken, would result in the canonization of all their favorite ships, which is not only an incredibly naive belief but also one that shows how much they view TV censorship as more of a personal inconvenience that's preventing their favorite ships from kissing on screen instead of the looming, deep-rooted issue depriving mainland chinese people of creative freedom it actually is. with cmedia fandoms there's a specific widely popularized "they're so gay omg how did censorship not notice" gag when there's any perceived homoromantic undertones in a story that's both rather insensitive and also ignorant, and many dangai and cdrama fandoms in particular (donghua fans too, link click shippers i'm looking directly at you) could really use some more education and sensitivity regarding this.
i've been in danmei & cdrama fandom spaces for years and post-pandemic this kind of nonsense has definitely gotten worse, especially when you compare shipping discussions here to shipping discussions in cn fandoms. here every 2 seconds someone makes an off-color censorship joke about tgcf donghua and over on douyin they are straight up commenting under the nezha sequel announcement post if there's going to be an oubing kissing scene. granted i obviously cannot see or know everything going on in cn fandom spaces because they are incomprehensibly enormous, but in all the spaces i've been in i've never seen a single censorship joke from anyone. why do people here absolutely insist on making them?
anyway. fandom be normal about chinese media challenge!
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deareverlasting · 7 months ago
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BEAR WITH ME.
warning: spoilers for ep 75
i was just scrolling through tiktok and then the thought occurred to me that everyone grew up together (minus ben and aiden) and basically never interacted until the group project. yeah, duh, that's the whole premise of their strange group at first, but it just strikes a cord to think that these kids who have become so inseparable were so close to each other this whole time without even knowing it, without even knowing that they needed each other.
because why now, after all these years, would they? after all, they were just strangers who occasionally saw each other in the hall or during class, strangers that they could never understand, right? they were just too different.
i mean, just think about how taylor says she's always noticed ashlyn since they were kids and how she was always on her own. she didnt understand how ash could be content with that, isn't it lonely?
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tyler is most likely, lets face it, pretty popular. when we're introduced to him and taylor they're in this huge group of typical jocks due to tyler being on the baseball team. ashlyn and logan must've known him before due to that, seen them parading through the halls. and seeing as how neither logan nor ash like loud noises or crowds very much they probably wrote him off as a loud jock and went about their day. maybe saw how cold and angry he was with everyone but his sister and thought he must be unpleasant to be around.
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as for logan, he, like ash, is pretty obviously very much a background character in everyone else's lives. most likely a loner just like ashlyn, very shy. if the rest of the gang ever noticed him it was probably nothing more than a glance. because logan at the time was nothing more than barrons stereotypical nerd that does his homework because he's scared of what will happen if he doesn't.
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it just makes me ILL that these people who would grow to care so much about each other were all so close without knowing it, hell, they probably passed each other in their towns grocery store multiple times before. maybe seen tyler play in one of his games with taylor yelling above everyone else because that's her brother, saw ashlyn perform and dance, saw logan reading in the astronomy section in the library.
and yet they didn't know they'd ever learn to trust these strangers with their lives every night. that they would learn that tyler is more than just a loud, angry jock. he loves and cares about his sister, took up being basically a parent from a very young age, and doesn't truly have any friends because they are just a distraction.
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that taylor is every bit as friendly as she let's others believe, but if you mess with her brother or her friends that sun can cloud over so quick.
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that ashlyn likes to be alone but given the time and patience, she would love to be alone with you. that she doesn't want to, but if she's needed, she will step up and be the leader you need. sure, she isn't good at "friends" and she'll make mistakes, but she owns up to them because she tries and she cares.
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and finally, logan, who at first is so shy and unsure, yet is quick-witted and brave enough to make hard choices and learn where he fits in with a group. to stand up against someone who bullied him and threatened him daily and help someone else from going down the same path he did.
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AND PLEASE don't even get me started on ben and aiden.
those two have been practically alone their whole lives until they met each other. all aiden had was the dark room that reeked of molding food and people he hung around just to pass the time because he knew they weren't permanent, nothing ever was with his parents.
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and ben's only friend before aiden being the music he could create before it was taken away from him, and all he had left was the broken melodies that he tried to find in every punch he threw.
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they were both so, so alone and seeking something that would stay, something that would last because everything else that made them happy seemed to fall just out of reach now.
but just one move away, one final move to a small town in georgia held everything that could hurt and heal them all in one. they were all what everyone needed, even if they didn't know it and it drives me insane that if these kids hadn't been put through hell, they never would have found each other.
and they're more than willing to claw their way out together, not because they have to to survive, but because they want to so that they can live.
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red what have you dooone 😭/pos
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directdogman · 2 months ago
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Hi, I hope this isn't a bother. I'm trying to make a dating sim and want to have a section where the player inputs their pronouns (like you gave the option to in Dial Town). Despite my hours of effort though, I can't figure out how to do it. I'm using Visual Novel Machinery for Unreal Engine (because Unreal is required for the class I'm making this for). Even if you aren't familiar with it though, just the basic 'pull code from here and input there' would be so helpful. I'm sure I can piece it together in a way Unreal will understand with a bit of help. Legit though, I made unreal crash twice when I tried to run the initial code for it, so I'm at a loss. Side note: Your games are so awesome and a big part of why I want to make a dating sim to begin with. I wish you all the peace and love on planet earth!
Hello hello:
The trick is using a string for every instance of a pronoun in player dialogue (which is just a variable set of letters.) They, them, their, theirs, etc. Be careful when you set the system up as some pronouns don't conjugate for all cases. For instance, their and theirs are separate words, as are her/hers, but his uses the same word for both pronouns.
You also have to account for case too. This is how I set it up (this is all done right when the pronoun is first entered btw):
1)let the user input a pronoun for each option. each pronoun is a different string, one for each pronoun type (you'll see my list below)
2)i then use a script command right after that to turn all of the pronoun strings entered to lower case. This is account for players possibly capitalizing the first letter in the pronoun instinctively. IE: characters won't say: "Hey, where's He going?" instead of "he going?", which is correct.
How you convert to lowercase is different for each programming language, but I bet there's an equivalent command in UE.
3)Then I copy each pronoun twice, essentially creating two duplicates for each lower case pronoun (so there's now 3 identical pronouns for her, three for hers, etc.)
4)For the second set, I run a command that capitalizes the first and only first letter of each separately (this is useful for if a sentence starts with a pronoun, meaning the first letter would be upper case in that sentence. EG: His cowboy hat looks RIDICULOUS.)
5)for the third set, i then turn the whole string upper case. this is useful for if a character speaks in all caps or if the character is shouting/emphasizing. (EG: "Where's HE going?!")
At the end, this is what my list of strings looks like, hopefully helping you visualize what I've done:
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Then, when a pronoun is referenced in dialogue, I use the string that matches the correct version of the pronoun I need. So for he, i use #6 normally, #12 if it's the start of a sentence and #18 if the character is shouting. it's good to keep a list like this handy so you don't have to go looking every time you write dialogue.
The big other thing to watch out for is how plural pronouns affect verbs. He and she IS, but they ARE. I have the player tell the game whether or not their pronoun of choice is plural after they're entered it in and then simply load two separate versions of each sentence with one set for ises and one for ares.
You can also make some more blank name variables to use for verbs and have the game check if the pronoun's plural and then reference a string like with the pronouns (ie, having a string for is that changes to are if plural and using that in dialogue.) Both solutions generally work and I use both for different situations in dialogue.
Beyond that, I can't really give any engine specific advice, but this is how I do it. Best of luck with your game! :)
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aethelwyneleigh27 · 1 year ago
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Cod Characters General Dating Headcanons (part one)
+ Random and Some bits of Chubby Fem S/O Headcanons with mentions of different nationality S/O
+ What type of BF/GF they would be
Including John Price, Simon "Ghost" Riley, John "Soap" MacTavish, Kyle "Gaz" Garrick, Alejandro Vargas, Rodolfo "Rudy" Parra
Part 1, Part 2, Part 3
Fem terms and pronouns like she/her are used for the reader
ꕥ HOPE YOU ENJOY! ꕥ
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My rules for requests and characters I can write for
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Please comment if you want to be added to the taglist, the next part or cod content alone.
Taglist: @marshmallowinamess
A/n: Hi lovelies! Lia here, I'm back after a nerve-wracking week of school. This is a bit short but I hope you enjoy it otherwise. God I fucking hate school. I wrote all of this in a cold room, a heat pad on me (because period cramps) and at 3am so any mistakes will be edited out as soon as I'm aware of it.
This is divided into a multiple part thing (I think 2-3?) because God knows I can't fit them all in one post because of the limited amount of gifs and photos. I'll add more to these in the future, some are longer than others because I can't think. Also because I can't write them all at once, that's a lot to write okay 😭
Disclaimers/warnings: Typical Cod things, OOC characters???, Unrealistic, Some suggestive themes and language, I'm so sorry but English is not my first language so please don't come after me. Most of the content I've seen are on TikTok and Tumblr I don't actually play the game but I love the characters so much, same with any other content I have for other video games.
Tiny sidenote: the reader in this has been describe to be shorter than the characters and has been mentioned to have a soft body rather than the muscular type.
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John Price
ꕥ (OH MY GOD LOOK AT HIS SMILEEE) (He's such a quokka)
ꕥ Price who literally is such a father figure, doesn't matter whether the relationship between you two is romantic or platonic. He often takes the dominant caring role.
ꕥ Doesn't smoke around you, doesn't matter if you insist he doesn't. He still won't and definitely will criticize you if you try or do smoke because he doesn't want you do end up like him.
ꕥ If there's a bit of an age gap between you, I'd say he's hesitant. Definitely afraid of what the rest of the task force thinks (He can't help it, they're basically his boys)
ꕥ John Price who wants to settle down with you, maybe have kids if you want but just a white picket fence life with you without the chaos that is war and his job.
ꕥ He only ever let's you have his hat, only when he gives it to you though. Most of the time it would be while you're out, he'd put it on your head from his. (Cowboy hat rule? I heard that in more respectful terms rather than sexual, it respectfully means that you are theirs)
ꕥ John Price who rests his chin at the top of your head no matter how much he needs to crouch down whenever hugging you from behind. Love doing it whenever you're busy doing something too. (Props for the effort because you cannot tell me he doesn't have back, neck and knee pains)
ꕥ Is constantly worried if you share the same line of work, like at first it was nothing but a tiny crush and slowly he finds himself caring about your well-being more and more over time.
ꕥ Can't help but think he's an acts of service type of guy, reaching up for things you need or better yet lifting you up so you can reach them and loves opening things for you like bottles or anything canned. (Girlies who get their nails done or wear press ons know this struggle ( I'm a press on girly)
ꕥ The kind of man who would turn on some oldies music and slow dance with you in the living room, your footsteps and breathing being the only other sounds as you smile at each other, foreheads against the other's.
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Simon "Ghost" Riley
ꕥ Ghost who is such Doberman/Black cat boyfriend. Like have you seen this man? He's so tall and intimidating, one distasteful look from him and if it was physically possible that person would drop dead.
ꕥ Ghost whose a chubby chaser through and through, he just looks for something different from what he's used to.
ꕥ Is definitely a tits kinda guy, doesn't matter how big or how small they are. He'll definitely play with them in some way during doing the you know what.
ꕥ Feels like you can take him and his size better because of your plush body. Has a size kink and likes seeing it bulge a bit when he's inside you.
ꕥ You're just so soft and warm, he wants something away from what he usually feels doing his job. Not really that touchy but he gets quite clingy within closed doors.
ꕥ Likes to squeeze your thighs, his grip on them would not falter. Doesn't matter whether it's in a sexual or domestic way.
ꕥ Thinks you deserve better than what he can offer and needs constant reassurance, never says it out loud but you pick up on what he feels. (please be patient with him)
ꕥ More often than not, he thinks you're quite fragile. Even if you can protect yourself, one of his ways of showing you he loves you is through protecting you. Hence the Doberman boyfriend scenario.
ꕥ Doesn't like PDA but knows when it's necessary, him placing his arm around your shoulder is enough to keep perverts in their places. If that rando is really that bold then they'll most likely end up with a few broken bones depending on how pissed Simon is.
ꕥ If you work alongside him, he'd constantly worry about your well-being but at the same time is conflicted because he's confident that he can protect you.
ꕥ Only you and the TF141 can call him Simon, he still feels uneasy when he gets called that but when it's you saying it, it doesn't sound as daunting to him. Still dislikes in in certain tones of voice because his name reminds him of his past.
ꕥ You've seen his face, it took a long time but after that he trusted you enough to show him. The fact that you didn't find his face revolting and even kissed his scars while cupping his face was enough for him to want to marry you.
ꕥ Isn't fully insecure about his face but has his moments. (You know like the voice line where soap asks him to take off his mask and asked him if he was ugly and Ghost said "Negative")
ꕥ Takes a little while to get him to open up and little things like letting you hold him takes him a bit of time to get used to because it makes him feel vulnerable.
ꕥ God forbid something were to happen to you and he couldn't do anything to stop it, Simon would lose his fucking mind.
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John "Soap" MacTavish
ꕥ Soap is a Golden Retriever boyfriend through and through. He's energetic, loyal and really affectionate.
ꕥ He's a lighthearted flirt at first because he doesn't wanna scare you off but damn does he gradually get bolder over time.
ꕥ Very hands on, touchy, and could be clingy at times unless you don't consent him, secretly always finding new ways to touch you.
ꕥ A sucker for cheek kisses, lips are his favorite but he can't help but break out a wide grin whenever you kiss his cheek. Can't help but feel kinda manly whenever you do.
ꕥ Adores making you laugh, no matter how stupid your sense of humor is he will absolutely say that joke if it gets a laugh out of you. Would be concerned if you had a dark sense of humor but will eventually get used to it. To describe it, hearing you laugh makes his heart feel full like in a content domestic way.
ꕥ Also, see the gif? You cannot tell me that he doesn't look at you that way because he absolutely would.
ꕥ Loves your weight against his body to the pint he's begging you to lay on him. You, him in the bed while he's shirtless with grey sweatpants on and you in your night clothes sharing each other's warmth with your head on his broad chest.
ꕥ Shows you silly and cute pet videos, especially the cat ones:
"[Name], look at this one!"
"Soap, we're not adopting a pet. Not right now at least"
ꕥ He was upset and gave you puppy eyes the whole time because the only time he had pet was when he was child, it was a hamster which was killed because it got sucked into the vacuum by his older sister.
ꕥ You're the only one allowed to tough his hair, he's very proud of his mohawk and will let you style it. Won't wear it out if you did something silly to it though.
ꕥ Soap who loves showing you off to everyone, loves light PDA but doesn't wanna potential put a target on your back.
ꕥ He definitely is the guy you want to take home to your family and friends (or found family <3), he's funny and easy to get along with. Very flirty with you but he'll straighten out because he's terrified on making a bad impression.
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Kyle "Gaz" Garrick
ꕥ (HE'S SO FREAKING UNDERRATED WITHIN THIS FANDOM)
ꕥ He gives Labrador boyfriend vibes, you can't help but want to take care of him.
ꕥ Gaz who literally had to do a double take when he first saw you, he turned to Soap with that "Are you seeing what I'm seeing?" look in a good way.
ꕥ Gaz who literally had to ask you out multiple times before you said yes thinking he's only doing it for a bet or a cruel joke.
ꕥ Constant reassurance from him because he doesn't want you to feel insecure about your looks because to him you are literally an angel.
ꕥ Loves to chill with you, cuddling and just relaxing. Maybe scrolling on TikTok occasionally and show you the funny ones he chuckled at.
ꕥ He has a sixth sense whenever you crave something, say you want chocolate or drink of some sort then he'd definitely being home whatever it is you we're craving without having to ask you.
ꕥ Kyle who has your Starbucks order memorized because he likes being the one to order things for you. Will playfully argue with you on who'll pay this time. (Don't even try anymore, he always wins anyway)
ꕥ Puts his hat on your head mostly when you're out, has done it the first time because it was hot out and the sun was in your eyes. He's picked it up from Price and once you smiled at him through the shade of his cap, he has not stopped doing it.
ꕥ Definitely a words of affirmation and acts of service kind of guy when it comes to love languages. Sometimes whenever he'd give you two thumbs up and a cheeky smile, you can't help but laugh a little.
ꕥ He's very thoughtful, so much so that he prides himself in knowing you better than anyone. Everytime you two go out to eat, when he gets something and know that you'll want to taste it (he knows damn well whether you'll like it or not when he tastes it) he'll bring it upon himself to order you one before you even say you want some.
ꕥ Soft snores when he sleeps, it's cute but you know damn well he's tired. Also I think he's very cuddly, like he just likes reminding himself that he's not alone and that his bed is warm because you're in it. Therefore at minimum always has an arm around you in bed.
ꕥ Dances in the rain with you and loves it when you pull him gently on his arm while your hands are intertwined. Takes note of how the the raindrops sometimes fall on your lashes while you look up at him smiling.
ꕥ Kyle Garrick who wants nothing more in the world to see you happy and smiling. His "this is the woman I'm going to marry" moment was when you baked his favorite cake for his birthday despite it being so hard, you nailed it perfectly. (Whether it's out of luck or skill is up to you)
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Alejandro Vargas
ꕥ (idk how to write for this angry Mexican man but I'll try my best, love him and his megamind hairline though <3)
ꕥ Alejandro is definitely a flirt, a very bold on at that. He's quite forward when it comes to liking someone so yeah.
ꕥ He lives for it when you boss him around. That being said, he isn't picky about body type or any of the sort.
ꕥ Will teach you Spanish if you don't know any, definitely prioritizes the curse words and laughs whenever you jokingly call him pendejo.
ꕥ Wouldn't mind you teaching him your own culture and mother tongue. Bonus points if it's similar to his.
ꕥ Has Spanish nicknames for you because I imagine his own culture is important to him.
ꕥ Would hate it if you had the same line of work but will never take it out on you, it's just that it's so dangerous given the people he's involved with. (It's definitely Valeria)
ꕥ Speaking of El Sinombre, I don't think they had anything romantic going on. It's mainly platonic and the "betrayal" sucked on Alejandro's side. They definitely had some rivalry and the tension was through the roof. (Mainly because I headcanon Valeria as Lesbian)
ꕥ Can be so romantic when he tries, you can't tell me this mf ain't a smooth talker because he definitely is. Can be very blunt like in a forward way with his affection too.
ꕥ Likes kissing your wrist and feeling your pulse against his lips because it reminds him you're alive. (The amount of angst this scenario carries would be something I'm up for to write)
ꕥ Is sent on a fit of rage when something happens to you, say you got kidnapped then this man would tears off the walls of every building if he had to.
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Rodolfo "Rudy" Parra
ꕥ (ANOTHER UNDERATED CHARACTER)
ꕥ Another Golden Retriever boyfriend. This man is just loving and dotting, very husband material.
ꕥ Loves chubby women, has a soft spot for them and just likes holding them.
ꕥ He's definitely used to the insecurity that comes with the body, also doesn't get why such beauty standards are even in place. Has and would fuck the insecure out of you again if he had to. (It's in a very gentle and loving manner)
ꕥ If you hold him in your arms, he'd be absolutely living for it. He already has had a long day and being honest he hasn't had many lovers that went far so having you care in this way about him would have him wrapped around your finger.
ꕥ Worships the ground you walk on. That's it.
ꕥ Would take everything to heart whenever you teach him or mention something within your culture if you aren't of Spanish origins like he is. He just loves you so much that it makes him happy knowing more about you.
ꕥ Would adore slow dancing with you, brings him back to reality where he realizes that he has you and that you're there.
ꕥ Terrified that one day you'll end up leaving him so reassurance would be much appreciated by him.
ꕥ Definitely a sucker for receiving forehead kisses, as for giving he likes to kiss the back of your hand.
ꕥ If ever danger presents itself to you too closely, he would have a heart attack like full on crying but not in public though.
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meo-eiru · 2 months ago
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I kinda like the small yet big detail in the game, like I'm sure myself and some other people were expecting a wholesome dating sim that would also get quite spicy (FROM HOW WE KNOW MERU)
And we all just kinda got kicked in the butt, like Starling being too hot to be true yet so terrifying at the same time, but not the terrifying kind that we know, like Micah or Silas etc
More like the type that makes you forget that he still is more a siren than a merman, like he successfully managed to lure in the whole community with his hot ass😭😭and then we get backstabbed by him munching our fingers off as if they're some carrots, like as a simple lunch snack-💀💀
Or in the other ending where it's basically simply Mae dying and getting turned into a possession and probably just another body to fill up with tongues
From my interpretation, Starling doesn't really have that kind of romantic interest in Mae, but she kinda thought it could go into that direction, but then got stabbed in the back like that😭😭(probs everyone who played it, thought like Mae there too kinda💀so we all got the betrayal🙁)
And you guys did a really good job in simply catching us all off guard in most scenes, it's it's beautifully written and drawn, I love that game so much!!!
Spoilers for the game
Honestly maybe Sel would give a different answer but I do think Starling likes Maelyn. Due to his past and what he has now become his way of showing it is probably different, but for Starling I don't think Maelyn is just another body for storing tongues. If that was the case he wouldn't have went out of his way to clean her body up, find a wedding dress and "marry" her in his own makeshift way.
He probably didn't even view it as a betrayal. Because until the very end Starling was making sure the no longer breathing Maelyn could be comfortable in her pearl necklace.
For the writing style, probably Sel writing the story played a big part in this.
Sel and I have very similar tastes in a lot of things, on levels I myself can't believe sometimes. But we do have a different style at how we depict similar concepts.
I love presenting dark stories on a silver platter. Prettied up with the most delicious icings and shiniest sprinkles. I like my stories and characters to look beautiful. Enjoy them while thinking you're just having whimsy adventures only to realize you're done for once you truly look. Like Silas. It's easy to make fun of him, forget the things he is capable of doing as you're too busy enjoying his silliness. He feels safe, a gentle giant who loves and takes care of you.
But he's still a man who has forced himself on you not only physically but also mentally. Trapped and limited you beyond belief. No electricity, no internet, no contact with anyone other than him. Only talking to him, only feeling him, only knowing him, only consuming him. A beautiful and sweet man no human mind can handle for more than a few weeks.
But Sel, from what I've seen, is a bit different. She doesn't shy away from showing the darkness and scariness of the stories she makes. Before you even know it you'll be facing concepts you didn't think could be possible.
And not only that, she hides so much under every word she uses. Often times the things she places in front of you are not even the scariest parts. The more you read and the more you decipher they get deeper.
I'm frankly a big fan of the things she writes. They often leave me flabbergasted (and mortified, she knows what I mean) but they are also so so fun. So scary yet beautifully poetic.
I know she doesn't like being under the spotlight that much. But ever since I met her and saw her stories I wanted more people to get the chance to see and appreciate them the way they deserved. I think they are truly special, and they make me want to do my best to illustrate them in the perfect way possible.
Honestly I'm not sure if I'm good enough at it, but if it helps the stories reach more people I'm happy with it.
I don't know if she'll read this post so that's why I'm being sappy like this but I genuinely hope you guys like her stories like I do. And I hope both you and I can see more and more of it.
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anim-ttrpgs · 4 months ago
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Vampire Player Character Rules in Eureka: Investigative Urban Fantasy
Eureka has six playable "monster" types, and about ten total supernatural character options all together. Each supernatural trait is taken basically as if it is a normal trait like the ones you have been seeing us post. You cannot give a character more than one supernatural trait--and from what you are about to read, you probably wouldn't want to. Playing monsters is recommended for "advanced" players only, people who like a lot of "crunch" in their games, as require you to keep track of a lot more mechanics than playing a normal human.
Here is the Vampire Trait as it appears in its overhauled state in the patreon release. The August itchio beta does not currently have these overhauled monster traits(though, you could just use this post as reference if you wanted to play with the overhauled vampire rules, we don't mind! They're much better rules and we want people to have the most fun possible!)
If you are reading this past about October 24th, then there is a good chance that the itchio beta actually has been updated to include these improved rules, fingers crossed!
Anyway here we go. This is going under a Read More because it's long as hell but we really hope that you will check it out and comment. This is, like, the whole entire ruleset for playing a vampire in Eureka.
Vampire (Monster Trait) 
Vampires have quite a lot of powers, more than twice as many as any other monster, all informed by pre-1900 vampire legends. As a Narrator or a player portraying a vampire, don't fret about remembering all the vampire's powers at all times - they certainly don't. Some effects of these powers and weaknesses are left intentionally somewhat vague so as to leave them partially up to Narrator/player discretion. This is intentional, and is meant to reflect that no two vampires work exactly the same. 
Eureka presents a particular perspective on the legend of the vampire, while still adhering very strictly to real historical vampire folklore. It is a specific interpretation, which sets the stage for specific themes in the lives of vampiric investigators. 
Vampires, and the legends surrounding them, perhaps more so than any other monster present as a playable monster in the Eureka: Investigative Urban Fantasy rulebook, are inextricably linked to continental Europe and therefore Abrahamic[1] faiths.[2] Some may argue that vampire legends exist all around the world in every time and place, and that may be true, if you think that the only defining feature of a vampire is that they drink blood. What you are calling “vampires” from other cultures are each actually their own concept, with their own rich folkloric history, only overlapping with the European vampire on the Venn diagram in the fact that they drink blood and perhaps are undead. Loss and fear are universal, but the way different historical cultures interpret and portray these things in their stories are not. If you would like to play one of the many creatures that often gets attributed as “[other culture]’s vampire,” we encourage this and invite you to do some research into them, to see how unique and interesting each of these spirits from around the world really are.
[1. Off to the side in the final formatting.] Predominantly Catholic and Orthodox, but enough of it also applies to other Abrahamic faiths.
[2  off to the side in the final formatting] Vampires are of course not entirely unique in coming from a very specific cultural context, but the authors of this book are writing what they know. If there’s two things that the American South has, it’s vampires and Christianity. The American South is a deeply Christian environment, and we know what that can do to a person (for better or for worse), whereas we have less of a personal connection - and more importantly, less intimate knowledge and access to firsthand accounts - of the cultural heritage of some of the other monsters, so even where a specific cultural background may be additive to the rules thematically, such as the conception of women in historical and modern Greek culture for gorgons, we have chosen not to elaborate. 
Vampiric investigators in Eureka: Investigative Urban Fantasy are all considered to have been raised in cultures of Abrahamic faith. They may have remained unchanged in their faith or lack thereof, found faith, or lost faith[1] in their transition from life to undeath, but no matter what, Abrahamic faith has strongly influenced their life in some way.[2] This is a prerequisite for an investigator being a vampire.
[1. Off to the side in the final formatting.] A vampire who never had any faith to begin with would have to be a very, very young vampire.
[2. Off to the side in the final formatting.] If creating a vampiric investigator with a religious upbringing more than a couple centuries ago, bear in mind that the way historical people related to and conceptualized their faith is often very different than the way modern people do. Try to look into what those historical peoples actually believed; pop-history will tell you that medieval Roman Catholicism and modern American Protestantism are the same. They aren’t. The middle ages were the middle ages, not the 1950s.
[2.1. off to the side in the final formatting] Depending on their place of origin, some “vampires” older than a few centuries may prefer to identify themselves as “revenants” or “draugr.” It would be quite rude to try and correct them.
[Snoop: The tall thin vampire snoopette with hat standing on the ceiling right behind a frightened snoop in a dark room, who does not know she is there. Maybe make the background black and the snoops white to show that it is dark? Give the frightened snoop a flashlight with a white beam?]
Superhuman Strength
When not debilitated by a weakness, vampires are considered to have Superhuman Strength, and a +10 Base bonus to Athletics[4] and +1 Base bonus to Close Combat.[1][2][3]
[1 off to the side in the final formatting] Vampires do not have stamina in the same sense as living beings do, and may appear to have unlimited energy as far as conventional physical exertion goes. Their extreme and unnatural strength does not actually come from their muscles.
[2  off to the side in the final formatting] Despite what the movies say, vampires do not have superhuman speed. Though superhuman strength and seemingly unlimited stamina means they can still move frighteningly fast. 
[3 off to the side in the final formatting] 1 Samuel 16:14.
[4 off to the side in the final formatting] This means that their Athletics bonus will almost always be equal to their current Composure level. 
In Lizard Fashion
When not debilitated by a Weakness, vampires have the ability to walk or climb on any solid surface as if it were a floor.[1][2] Re-orienting to a surface that would be impossible to stand on normally counts as use of a supernatural ability. Additionally, so long as they are not debilitated by a weakness, if they do choose, vampires are immovable. They will never lose their balance or be able to be knocked off their feet.[3] Their bones will break before they budge. Making use of this power is only possible when they are standing still, and counts as use of a supernatural ability. This cannot be used in response to a Stealth Attack, and if the vampire is otherwise not expecting to need it, they must make a Full Success on a Reflexes roll to be able to do so.
[1 off to the side in the final formatting] A vampire’s hair and clothes will hang towards whatever surface they are oriented to, rather than the actual ground. 
[2 off to the side in the final formatting] Under most environmental conditions, there is no difference in effort between standing and sitting for a vampire. 
[3 off to the side in the final formatting] Great for parties, and Michael Jackson moves. 
Psycho-Social Phenomenon
When not debilitated by a weakness, vampires have a +3 Contextual bonus to Stealth. This bonus increases by +1 for each point of Composure the vampire is missing.[1][4][5] Additionally, vampires do not have saliva, skin oils, or anything else of the sort. If they lose hair, it will disintegrate like any other post body part, and soon reappear on the body.[3] Vampires will never leave fingerprints[2] or any other DNA evidence behind.
[1. Off to the side in the final formatting] At 0 Composure, this bonus would be +10.
[2  off to the side in the final formatting] One exception may be if they have something else on their fingers besides skin oils. 
[3 off to the side in the final formatting] This can make shaving very tricky!
[4 off to the side in the final formatting] Even without meaning to, vampires tend to appear “right on top of” people without ever being noticed on the approach. 
[5  off to the side in the final formatting] Sometimes vampires cannot even be seen at all until one looks directly at them. 
The Cave Wall
Any character who makes a Full Success on a Senses roll directed towards a vampire will instantly lose 1 Composure or 1 Morale, with no explanation or description from the Narrator. This is 2 Composure and 2 Morale if the focus of the Senses roll is actually directed to the space behind the vampire, such as looking over their shoulder. Additionally, at times, the motions of the vampire may appear subtly “choppy,” almost as though animated, and at lower frame rate than their surroundings.
Wearing the Evening
So long as they are not debilitated by a weakness, vampires are capable of instantly relocating in total or near total darkness.[1] This instant relocation cannot pass through solid objects, and there must be an uninterrupted line of darkness between the start point and end point of this relocation. Additionally, a vampire’s vision is not significantly affected by absence of light until there is literally no light present at all.[2][3]
[1 off to the side in the final formatting] This does not require a Composure roll for use of a supernatural ability. Vampires may not even be fully conscious of the fact that they are instantly relocating in total darkness. 
[2 off to the side in the final formatting] Time to try out echolocation as a bat!
[3 off to the side in the final formatting] With miniscule sources of light, their vision may still feel somewhat impaired, but not enough to warrant a mechanical penalty modifier. 
[3.1. off to the side in the final formatting] Bright light, however, can cause discomfort, even if it is not sunlight. Many vampires may opt to wear sunglasses even indoors or at night. 
Hovering
Vampires are capable of hovering up to three feet off the ground when manifesting as a human,[1] though actually moving while doing this is no faster than walking. This ability must start from the ground, and cannot be done to save a vampire from a freefall. 
[1 off to the side in the final formatting] Another great party trick. 
Teeth and Claws
A vampire’s nails are hard and sharp like claws.[1] This allows them to deal Penetrative Damage instead of Superficial Damage with any unarmed melee attack. When they are not debilitated by a weakness, this damage can be doubled due to Superhuman Strength.
[1 off to the side in the final formatting] A steel file is required for filing these nails down, they tear up lesser files.
Vampires also have fangs.
Hibernation
Vampires do not need to sleep, ever.[1] Their closest equivalent is entering a state of suspended animation for months, years, or even decades at a time. No coffin or grave dirt is required. This is useful for laying low while heat dies down, recovering from destruction of the “physical” body, or simply resetting the vampires ever quickening perception of the passage of time.
[1. Off to the side in the final formatting.] Most vampires will remain awake for decades at a time.
Breathing, or Lack Thereof
Vampires have no need to breathe, except to talk or sniff the air.[1]
[1 off to the side in the final formatting] It is easy for vampires to forget to breathe.
Remanifestation
So long as they are not debilitated by a weakness, a vampire may manifest in any of the following five ways.[1] Remanifesting as a different manifestation counts as use of a Supernatural Ability, and counts as taking 1 action if done in combat. A vampire cannot manifest as any manifestation that there is not enough empty space available to contain, even if the solid object taking up that space is paper thin.
[1 off to the side in the final formatting] Nothing is really changing, just another aspect rising to the surface. 
Human Manifestation
This is the default manifestation. All aspects of the Vampire Trait apply. [maybe add the human-only things like claws here]
Bat Manifestation
As this manifestation, the vampire appears as a small bat with a maximum Superficial and Penetrative HP of 3 and Acceleration of +3. They do *not* have superhuman strength, and are limited to only feats of strength and other actions that a small mammal without opposable thumbs could accomplish. Any attack by this manifestation can deal at most 1 Superficial Damage. Any attack against this manifestation suffers a -2 penalty.[1][2]
[1  off to the side in the final formatting] This manifestation may be considered adorable.
[2  off to the side in the final formatting] Trying to do a whole swarm of bats at once is a great way to give yourself one-hundred concurrent head injuries. 
As this manifestation, the vampire may use echolocation to find their way even in total darkness, and have a +5 Contextual bonus to any Senses roll involving sound.
As this manifestation, the vampire has a +4 Contextual bonus to Stealth.
All other aspects of vampirism apply.
Wolf Manifestation
As this manifestation, the vampire appears as a wolf with a +2 Contextual bonus to Close Combat, a +4 Contextual bonus to Senses rolls involving sound and smell, and +4 Acceleration. They maintain superhuman strength, but are limited to actions which a canine without opposable thumbs could accomplish.
As this manifestation, the vampire’s only means of attack is with their jaws. This is a Grab attack. So long as the target is Grabbed, all other aspects of Grabbing apply, but the target also takes 2 Penetrative Damage on each of the vampire’s turn’s with no roll needed.
As this manifestation, the vampire has a +4 Base bonus to Stealth.
All other aspects of vampirism still apply.
Mist/Smoke Manifestation
As this manifestation, the vampire appears as a cloud of autonomously mobile smoke or mist with a volume of at most 4,000 cubic feet,[2] capable of squeezing through any gap that is not perfectly air-tight.[1] This manifestation has very limited ability to interact with or even perceive the physical world. They can only feel their surroundings, meaning their “vision” is limited to only the vague outlines of what the cloud is touching.[3]
[1. Off to the side in the final formatting] Black, grey, or red are common colorations.
[2. Off to the side in the final formatting.] This is a lot smaller than it sounds, a little bigger than a bedroom.
[3 off to the side in the final formatting] Skin and assimilated clothing evaporates, then muscle, then bone. When the vampire takes on a solid manifestation, the sequence will be reversed.
As this manifestation, though the vampire does maintain their Superhuman Strength bonuses, they cannot pick up, assimilate, or otherwise exert their will on physical objects. They cannot be attacked in any way, though they will need to make a Full Success on an Athletics roll to resist powerful suction or other strong air currents.[1]
[1. Off to the side in the final formatting.] Though remanifesting as smoke properly requires an action, any missed attack against a vampire or other sort of dodge may be described as the vampire spontaneously evaporating for a split second before resolidifying.
This manifestation is not ordinarily heavy enough to suffocate a human being or cause any damage at all, but can be made vicious by spending of Eureka! Points. The cloud becomes oppressive, choking, and even capable of causing very small lacerations on the body, inside and out. The effect is somewhat like being in a sandstorm made of broken glass. Up to the vampire, any number of characters within the cloud may be targeted.[1] For the duration the manifestation is maintained, targets will take 2 Superficial Damage per turn per Eureka! Point spent. Targets forced to take Injury rolls or killed[2] as a result of this damage will be considered to be partially drained of blood by the vampire and restore the vampire’s Composure appropriately.
[1. Off to the side in the final formatting] It may be difficult for a vampire to tell friend from foe by their fuzzy, colorless outlines alone.
[2. Off to the side in the final formatting] Hardly anything may remain of targets killed in this way.
All other aspects of vampirism apply.
Monstrous Beast Manifestation
As this manifestation, a vampire appears as a monstrously massive bat-like[2] beast larger than most cars, but maintaining this manifestation in the world requires a near constant intake of fresh human blood. This manifestation has 17 of both types of HP, a +2 Contextual bonus to Close Combat, a +4 Contextual bonus to Senses involving hearing and smell, a +4 Acceleration bonus, and a -10 penalty to Stealth.[1]
[1 off to the side in the final formatting] Seven is the Biblical number of perfection.
[1.1. Off to the side in the final formatting] Now you are thinking like a vampire.
[2 off to the side in the final formatting] It is most common for it to resemble a bat, but the exact shape and size of the monstrous beast varies from vampire to vampire. 
This manifestation is considered to have Superhuman Strength, and the Base bonuses from Superhuman Strength become *Contextual*.
As this manifestation, the vampire loses 6 Composure per round.
This manifestation has two effective means of attack, a Vehicle Attack using their Athletics divided by 2 (rounded up) instead of Driving, and their enormous jaws. The vampire can use their jaw to make Grab attacks. So long as the target is grabbed by the vampire’s jaw, they automatically take 4 Penetrative Damage each time it is the vampire’s turn with no roll needed. The vampire can continue to perform other actions while Grabbing a target with their jaws and movement is unimpeded. Rather than deal the 4 Penetrative Damage, if the vampire is Grabbing a target of human or smaller size with their jaws, they may make a Hold attack using either Athletics or Close Combat to simply swallow them whole.[1] This manifestation can stomach at most two humans at a time.[2] For a target swallowed alive, depending on the context and circumstances, the Narrator may simply declare them as good as dead and not make any rolls, or apply the Drowning/Suffocation rules. The only chance this target would have of damaging the vampire from the inside would be with a small piercing weapon. They may also make an Escape attempt, but attacking or attempting to escape would be considered exertion for the purposes of the Drowning/Suffocation rules. However, the first successful Escape attempt will put them in the beast’s jaws, not totally free. They must also Escape from the beast’s jaws to be totally free. 
[1 off to the side in the final formatting] Flesh is blood.
[2 off to the side in the final formatting] It is not known what will happen to a person in the beast’s stomach if the vampire remanifests as something much smaller. 
Remanifestation and Items
Small and/or low-density items that have been in contact with a particular manifestation for a long period of time will be “assimilated” by this manifestation. Assimilation by a manifestation means that when a vampire remanifests to a different manifestation, those items will vanish along with the previous manifestation, and reappear along with it.[1]
[1 off to the side in the final formatting] Maybe someday vampires could be explained by a physicist, but not by a biologist, like the shadows on the cave wall.
For gameplay purposes, this concept is simplified to where certain items will always count as assimilated and others items will never count. Unassimilated items will fall to the ground when the vampire shifts manifestations.[1][3]
Always Counts as Assimilated:
Basic clothing and accessories the vampire is wearing, including hats, cloaks, and shoes.
Wallets and their contents.
Small electronics such as cellphones.
Never Counts as Assimilated:
Any clothing which provides Armor.
Any weaponry.
Larger electronics such as laptops.
Anything made of silver.
Larger accessories such as purses or backpacks.
People and other living things.
Anything that is both recently obtained and narratively important.[2]
[1 off to the side in the final formatting] Before remanifesting, a vampire should ask a friend to hold her purse, leather jacket, gun, but not worry about her cellphone or the rest of her outfit.
[2. Off to the side in the final formatting.] A vampire may be able to sneak into room as a cloud of smoke, but once they have the documents or other item they’re trying to steal, they will have to find their way out as a manifestation that can actually carry it.
[3. Off to the side in the final formatting] Assimilated objects will lose their vampiric properties if separated from the vampire for long enough.
An Object at Rest Cannot be Stopped
Vampires take half-damage from all damage sources, the only exception being HP that results from loss of Composure. If a vampire wears armor that protects against whatever is dealing the damage, this damage is halved again, for one quarter damage, rounding up. Apply a -2 modifier to attacks against the vampire from 1-damage weapons.[1]
[1 off to the side in the final formatting] Vampires take half-damage not because their flesh is extraordinarily durable, but because they just don’t need it to ‘live.’ Wolfmen, however, take half-damage because they are extraordinarily dense and durable. 
Decentralized Animation
One round after a body part is severed, a vampire will be able to reassert control over it, even in the event of decapitation. Any Skill check taken by a detached body part will have a -3 penalty applied, unless the vampire can see the body part, in which case it is -2.[1] [Maybe call this or something else “extrinsic animation.”]
[1 off to the side in the final formatting] After death, every motion of the body is something which must be entirely relearned, even the act of standing and walking is an entirely different experience. Doing so under the sun’s rays, and around fast-moving water, are similarly distinct forms of animation. 
[1.1. Off to the side in the final formatting] Many say the hardest thing is relearning how to dance. 
Healing
Regular first-aide will work on vampires in most cases within reason, but, so long as they are not debilitated by a weakness, their “physical” bodies return to their basic state over time. Vampires automatically recover 1 point of Superficial and Penetrative HP at the beginning of every game session, and 1 point of Superficial HP at the end of each day, so long as they are not debilitated by a weakness. 
Additionally, so long as they are not debilitated by a weakness, if they took damage to either HP type during an instance of combat, they restore 1 HP of the same type as soon as the combat is resolved.
So long as they are not debilitated by a weakness, a vampire may take 1 action to reattach a severed body part at the stump and have it work again good as new after 1 turn.
So long as they are not debilitated by a weakness, if a vampire’s Penetrative HP is full, instead of recovering Penetrative HP from any of the above rules, they recover from one Grievous Wound, permanent or not.[1]
[1 off to the side in the final formatting] If this is a missing body part, the severed body part will disintegrate and reintegrate back where it’s supposed to be.
So long as they are not debilitated by a weakness, a vampire may spend 1 Eureka! Point to instantly recover all Superficial and Penetrative HP, and from all Grievous Wounds. This takes 1 action.
Unkillable
If a vampire is reduced to 0 Penetrative HP, they do “die” instantly, but they will not stay “dead” permanently, barring specific circumstances. (See: How to “Kill” a Vampire p.Xx) It may take weeks, months, or years, but the vampire will eventually return, even if their “physical” body is absolutely obliterated. A “dead” vampire investigator is removed from the current adventure same as a regular dead investigator, but may return and be played in any subsequent adventure.[1][2]
[1 off to the side in the final formatting] Can the fact that it appears that someone is continuing to live when they should not be considered anything short of a miracle? 
[2 off to the side in the final formatting] The Not Finished Yet Trait increases an investigator’s Penetrative HP dramatically, with the caveat that they will die at the end of the adventure if they take too much damage. Well, unless they’re killed in a very specific way, vampires revive in between adventures, so that kind of negates the entire downside of the Trait, doesn’t it? Well, not exactly. There’s two ways we suggest handling this. The first way is to have it represent a vampire who is on the verge of passing on, whether they know it or not, by reaching certain personal revelations, accomplishing their unfinished business, and that this time it will be permanent - peaceful, even. Alternatively, it could represent that, not unlike a mortal with the same Trait, this vampire is pushing themselves past any remotely sustainable level of bodily damage, and if it goes too far this *will* catch up to them at the end of the adventure. Should they drop below the threshold for Penetrative HP, regardless of Eureka! Points spent to restore their HP or revive them, they will fall into hibernation or fade away and remain “dead” for *decades* or more. Yes, they will eventually return, but it won’t be any time soon. This happened to Yvette Preux in the 1890s and that’s why she slept through most of the 20th century. 
A vampire whom has been reduced to 0 Penetrative HP does not heal from first-aide or any of the other rules mentioned under “Healing.”
Revival
So long as they are not debilitated by a weakness, a vampire that has been reduced to 0 Penetrative HP and “killed” for the adventure may spend 2 Eureka! Points to revive with 1 of both types of HP, but only once a minimum of 5 Scenes have passed. A vampire may instead spend 3 Eureka! Points to revive instantly, so long as they have been “dead” for at least 1 round.[1]
[1 off to the side in the final formatting] John 11:1-44.
Threatening Presence
It’s subtle, but something about vampires will always make the hair on the back of people’s necks stand up, or send a chill down their spine, like their body is trying to warn them of what they’re really talking to. Vampires have a +1 Contextual bonus to Threaten rolls and a -1 to Comfort rolls. Any other mortal human investigators, including monsters, take a -1 penalty to all Composure rolls so long as they are sharing a Scene with the vampire.[1][2] 
[1. Off to the side in the final formatting] It should not be explained how or why this -1 applies. Even veteran Eureka players will not be able to know for sure whether this -1 is from vampirism or from the Wicked Trait.
[2 off to the side in the final formatting] Even if you don’t know why, being in a room with a vampire can be like being in a room with a bug that might start flying at any moment, especially when the vampire starts moving suddenly again after standing still.
[2.1. Off to the side in the final formatting] When a vampire stands still, they stand perfectly still. More motions are a conscious decision than not.
The Creeps
If playing with “The Creeps” optional rule, the vampire’s player rolls a hidden D6 at the start of every Scene. On a 6, they will privately message or signal the Narrator, and the Narrator will call for “The Creeps” at the next available opportunity, without revealing that it is the result of having a vampire present. Players and investigators alike will wonder what is so anxiety-inducing about this clean office building or peaceful elevator ride. Add +1 to any The Creeps Composure roll by investigators who are friends with the vampire and are aware of the vampirism.
Bloodthirsty (Vampire True Nature)
[Snoop: That tall skinny lady vampire snoop with the big hat biting into another snoop’s neck. Use a pose where she is holding the other snoop in front of herself. I’ll find or make a reference I don’t know what the pose is called.]
Vampires do not need to eat regular meals,[1][2] nor do they need to sleep, so they suffer no Flat Composure Damage from skipping meals nor from staying up all night. However, they also do not gain any Composure Points from eating normal food or getting sleep. 
Flat Composure Damage from Skipping Meals = No 
Composure restoration from Three Meals a Day  = No 
Flat Composure Damage from Skipping Sleep = No 
Composure restoration from Full Night’s Sleep = No
[1 off to the side in the final formatting] Though their sensitivity to spices and their lack of saliva can sometimes prove an obstacle, vampires actually can eat and even enjoy ‘normal food,’ though it provides no nutritional benefit. It is not actually known what happens to ‘normal food’ consumed by vampires, except that it doesn’t seem to come out.  
[2 off to the side in the final formatting] Vampires do not have to drink blood with any sort of regularity, only when they need it, which is something that may vary from vampire to vampire, and in the case of vampire investigators, depend on how much Composure they are losing. 
Vampires need to drink fresh, living human blood, and a lot of it, in order to exist in any degree of comfort. Animal blood does nothing for them.[1][2][3]
[1 off to the side in the final formatting] If this really needs to be stated, no, menstrual blood isn’t really blood and does not work.
[2 off to the side in the final formatting] Though they are unlikely to ever “lose control,” at least not more so than a famished mortal, a vampire will almost never feel completely satiated.
[3 off to the side in the final formatting] 2:173. 
Making a Wound
A vampire does not have to use their fangs to make a wound and drink blood, they may use their claws, a knife, or even a phlebotomy needle if the other person would just hold still.[1]
[1 off to the side in the final formatting] A vampire is a gaping wound left where a life used to be, and now the world is bleeding out. 
When Grabbing or Holding a target, the vampire can use their fangs, claws, a knife, or whatever else they prefer to open a large blood vessel and press their lips to it to drink blood. These wounds are not magical and will heal like any other wound if allowed to, and do not transform the victim into a vampire or anything else of the sort.
This attack uses Athletics or Close Combat and, regardless of superhuman strength, does 4 damage on a Full Success, 2 damage on a Partial Success, and no damage on a Failure. The type of damage is up to the vampire.
They may choose to do 4 Superficial Damage by making a smaller wound and/or targeting a less critical blood vessel, such as the radial or elbow brachial;[1] or they may choose to do 4 Penetrative Damage by creating a larger wound and/or targeting a more critical vessel, such as the carotid, jugular, shoulder brachial, or femoral.[2]
[1 off to the side in the final formatting] All of these blood vessels are critical to the human body. 4 Superficial Damage from attacking a “less critical” vessel can still result in loss of consciousness or even death. 
[2 Off to the side in the final formatting] Arterial blood is oxygenated and relatively free of debris compared to venous blood, and as such it is preferred by most vampires.
In order for the vampire to be considered to have consumed a sufficient amount of blood, the victim must be forced to make an Injury roll as a direct result of the damage from this attack. The success or failure of the victim’s Injury roll is irrelevant.
Drinking copious amounts of blood is not something that can be done as speedily as any regular combat action. It is simply not viable to measure this in Rounds. Once the vampire starts drinking, they will be drinking for the remainder of the combat. The victim gets to make only one Escape attempt for the duration of the blood draining.[1]
Superficial Damage
Time to Injury Roll: 10 minutes
Time to Death: 30 minutes.
Penetrative Damage
Time to Injury Roll: 1 minute.
Time to Death: 2 minutes.
Once the victim expires, their blood is no-longer nutritious.
[1 off to the side in the final formatting] Vampires are not people who are cursed with vampirism, they are the curse–everyone else who has to deal with them are who’s cursed. The suffering of their prey is part of the feeding process. They are ghosts, dead, the blood they drink is life. The vampire legend largely arises from the grief of losing family members by watching them suffer slow, very painful deaths from illnesses, the vampire is representative of the pain of having to watch a loved one waste away. The blood has to be preferably taken by force and it has to hurt, because what they’re really consuming is the slow and agonizing extraction of life from the living. This is why there can be no substitute for human blood. 
[1.1. off to the side in the final formatting] Why was this allowed to happen to them?
[1.2. off to the side in the final formatting]  Why are they allowed to happen to other people?
[1.3. off to the side in the final formatting] Are they real?
During this process, if they are going for Penetrative damage, the vampire must also make a Reflexes roll to attempt to remain clean while drinking blood. If they just don’t care about manners, however, they can choose to simply Fail and skip the roll.[1]
Full Success: They do not spill a drop, leaving no evidence on their person that they just drank blood.
Partial Success: They are not fast enough to drink from the wound, and blood spirts onto their face and mouth.
Failure: They are not fast enough to drink from the wound, and blood gets everywhere. On the ground, on their face, on their clothes. This will be very hard to explain.
[1 off to the side in the final formatting] Most vampires’ fangs will take on a slight curve when they are allowed to grow out long enough, perfect for sinking in behind large arteries and pulling them out, where they can then be used like a straw. This is, of course, very efficient, but always fatal. More conscientious vampires may create smaller cuts or puncture marks in major blood vessels from which to drink.
Willing Donors 
If the other person is cooperative, there is no need to roll the Grabs, Holds, bites, etc. The vampire can just deal the damage using their teeth, claws, knife, or even a phlebotomy needle, if they’d just hold still. Choosing to deal Superficial Damage consumes 2 Ticks. Penetrative Damage consumes 1 Tick, and still requires a Reflexes (or Medicine in this case) roll to avoid a mess.[1]
[1 off to the side in the final formatting] The vampire is nourished by the suffering of those who care about them the most.
Blood Banks 
There are of course establishments which keep large quantities of human blood in stock. However, this doesn’t provide an easy solution to a vampire’s problem. They are always at least somewhat secure, and their stock is carefully tracked. What’s more, for blood to be any good to a vampire, it has to be fresh, nothing that’s been separated from the body for too long. If it’s near expiry, it’s worthless. A haul of fresh blood bags will restore at most 1 point of Composure.[1]
[1. Off to the side in the final formatting] Someone will be liable for that missing inventory, and someone else will go without a vital transfusion. There is always a wound.
Composure Restoration
A vampire recovers 1 point of Composure when they cause a victim to make an Injury roll as a result of the damage dealt by having their blood drained. A vampire can gain at most 1 Composure from the same victim this way within a single Scene, no matter how many subsequent Injury rolls within the same Scene.[1]
[1 off to the side in the final formatting] Does communion wine count for blood to a vampire? Do you believe in transubstantiation? Is a vampire not equally the person they once were, and something much greater and more terrible at the same time?
Continuing to drain blood until the victim expires will restore 1 additional point of Composure.[1]
[1. Off to the side in the final formatting.] In the event that the victim dies before they are caused to make an Injury roll, the vampire will still regain 2 Composure.
When a vampire drinks blood, they will also regain 1 additional point of Composure if they do at least 5 Morale damage,[1] or 3 points of Composure damage, to the victim within the same Scene before or during the blood draining.[2][3]
[1 off to the side in the final formatting] This is possible even if the victim does not have 5 total Morale to loose, so long as the vampire does enough Morale-lowering things to be equivalent to 5 Morale damage. It is recommended that the vampire’s player keep track of this, to lighten the load on the Narrator. 
[2 off to the side in the final formatting]   This does have the added benefit of getting the victim’s adrenaline going and their heart pumping fast. After all, vampires feed on human suffering as much as the literal blood itself.
[3 off to the side in the final formatting] Terrifying or tormenting a victim alone without actually drinking blood will not restore any of the vampire’s Composure.
Where Does the Blood Go?
When fresh human blood enters a vampire’s stomach, it soon finds its way into the vampire’s own blood vessels through unknown means, their own heart even fluttering back to life to circulate it evenly, filling the vampire with warmth and life again from the inside out. This blood remains in their system for an irregular amount of time before eventually fading away to nothingness. If cut, they will bleed the victim’s blood.[1]
[1. Off to the side in the final formatting] Though they have no reason to fear (permanent) death from weapons, when vampires make Composure rolls for being damaged by weapons, it could be considered that that which nourishes them is being drawn from their body. It’s almost like food being taken right out of their stomach.
For gameplay purposes, consider a vampire to have their most recent victim’s blood flowing through their veins so long as they are at 4 Composure or above,[1] with a higher level of realistic human warmth the closer they are to 7 Composure. Below the threshold of 4 Composure, the inside of their body will be dry, starchy, and off-black.
[1. Off to the side in the final formatting.] Yes, this does mean that some small amount of liveliness can seemingly return to them through other means of Composure restoration.
When that which is not living human flesh and blood enters a vampire’s stomach, it does nothing to nourish the vampire, merely sitting in the stomach until suddenly vanishes after 1 Tick.[1][2][3]
[1 off to the side in the final formatting] No one knows where used up blood and other food items end up, least of all the vampire. They don’t seem to come out of either end, and most vampires would be hesitant to search too hard for answers.
[2 off to the side in the final formatting] Vampires truly give nothing back, not even to the soil.
[3. off to the side in the final formatting] Substances which cause altered states of consciousness, such as alcohol and narcotics, will have no effect on a vampire if taken by mouth. However, chemicals in a victim’s blood can affect the vampire, such that drinking from an inebriated victim could inebriate the vampire. If the vampire’s own veins are flowing with blood, substances taken through injection could also affect them. Substances taken by smoke inhalation will likely irritate a vampire due to the smell, but may or may not otherwise affect them.
Smelling Blood
Vampires use their heightened sense of taste and smell to sniff out human blood. A vampire can confirm if there is human blood - inside or outside a person - within the vicinity with a Partial Success on a Senses roll. With a Full Success, they can identify approximate number of individuals, their general direction and proximity, and in some cases may be able to recognize individuals whose blood they have smelled or tasted before.
Scent Tracking 
Vampires are capable of Scent Tracking. (See p.xx “Scent Tracking”.) Apply a -2 penalty to the roll if the scent trail and scent example do not involve the target’s blood in any way.
I Burn Easily (Vampire Weakness)
Vampires have several literally “debilitating” weaknesses, other weaknesses that appear more neurotic, a special method required to kill them permanently, and many noteworthy tells.
Sunlight
Direct sunlight will debilitate a vampire for the duration of their exposure, rendering them unable to use or benefit from powers marked as such above. “Direct” sunlight exposure means being outside during the day, in the sun’s rays pouring through a window, or similar direct exposure.[1] Artificial UV light also counts. Shady areas and clouds will not prevent debilitation, but may help mitigate the worst of the sun’s effects.
[1 off to the side in the final formatting] Moonlight is not strong enough exposure to debilitate the vampire or impose penalties, though it may still feel like it stings a bit.
In addition to debilitation from their powers, when exposed to direct sunlight vampires suffer a -7 penalty to all rolls, including Composure rolls, representing painful rapid onset sunburn and eventual degradation of the skin as strength is sapped from their body. Sunlight does not do any direct HP damage to vampires, though the Composure damage could dip into HP.[1]
[1 off to the side in the final formatting] It is unknown whether this sunburn and degradation of the skin will eventually escalate to disintegration, most vampires are not interested in staying exposed long enough to find out. The earliest depiction of a vampire being killed by sunlight is Nosferatu(1922).
While nothing short of a full-body radiation suit can prevent debilitation, there are a few things a vampire can do or wear to mitigate the worst of the effects. Each of the following will lessen the severity of the sunlight penalty by 1, to a minimum of -0.
High SPF Sunscreen
Sunglasses
Hood or Wide Brimmed Hat
Full Body Coverage Below Neck (including feet but not hands)
Gloves
Umbrella or Parasol
Cloak, Jacket, or Overcoat
Heavy Shade
Overcast or Rainy Day
Once per Scene, upon being exposed to direct sunlight, a vampire must make a +3 Composure roll. This Composure roll is affected by the sunlight penalty as well as the mitigating factors thereof.
Silver
Direct physical contact with silver will debilitate a vampire for the duration of their exposure, rendering them unable to use or benefit from powers marked as such above.
Silver burns a vampire’s body as though it is white hot, and this disruption of their being confers a -4 penalty to all rolls, including Composure rolls, for as long as they are in contact. Silver does not do any direct HP damage to vampires, but being damaged by a silver weapon will apply the -4 penalty to the resulting Composure roll.
Silver Bullets
Silver is a particularly soft metal. A bullet made of silver, or even just plated in silver, when penetrating a target at high velocity is likely to shatter within the body and leave small pieces of silver residue behind.[1] Each time this character is shot with a silver bullet, look at the physical dice that were rolled. If they are both odd numbers or both even numbers, the bullet does leave a bit of silver in the body and the character is considered to be in physical contact with silver for all rules purposes until these pieces are dug out.[2]
[1 off to the side in final formatting] At the time of writing this, a single, fireable, professionally manufactured silver bullet costs $150+Shipping.
[2 off to the side in the final formatting] To be perfectly clear, this is not about modifiers or cumulative value of the dice. If you roll the dice and see two odd numbers or two even numbers on the physical dice, that is when there are bits of silver left in the body. For D12s, silver is left in the body if any D12 in the roll shows an 8 or a 9, even if that specific die did not cause a hit–so long as another D12 in the same group did cause a hit. 
Silver Hollow Points
Silver hollow point bullets will always leave what counts as a single piece of silver stuck in the body.
Silver Pellets
Silver shotgun shell pellets, flechettes, or other weapons which hit with numerous pieces of silver at once will always leave silver stuck in or clinging to the body.
Silver Melee Weapons
Silver melee weapons must be stuck in and left in the vampire’s physical body in order to fully debilitate them.
Digging Silver Out
Silver lodged in the vampire’s physical body will obviously be in contact with them and debilitating them indefinitely until it is removed. These can be carefully surgically removed with professional medical aid, or dug out hastily by the vampire (or someone else) on the spot. For a vampire to rip or cut silver out of their body on the spot, they must take an action and cause 1 Penetrative Damage to themselves to remove a single piece, or 2 Penetrative Damage to remove every piece at once in the case of multiple pieces, such as silver shotgun pellets.[1]
[1. Off to the side in the final formatting] This damage is not reduced by their innate damage reduction, the values present already account for that.
Nasal Sensitivity
Vampires must have “Nasal Sensitivity" somewhere on their Tiers of Fear. Strong-scented herbs, such as garlic, onions, spices, etc. overwhelm the vampire’s keen sense of smell and they will usually attempt to avoid these scents when possible, though it does not damage them.[1]
One per Scene, upon breathing in or tasting these or similar strong-scented herbs will prompt a Nasal Sensitivity Composure check.[1][2]
[1. Off to the side in the final formatting.] Remember, vampires only need to breathe for the purposes of smelling and talking.
[2. Off to the side in the final formatting] Having something to put over their nose and mouth when they breathe, such as a handkerchief, may serve as a comforting factor for this Composure roll, or just negate the need for it altogether if the scent is not particularly strong.
Sometimes it is as simple as not breathing, but more aggressive irritants, such as pepper spray or tear gas will be extremely effective against a vampire regardless. Irritant weapons will immediately impose a (Superficial) Injury roll upon vampires, regardless of actual damage done. The result of this Injury roll will always count as one degree of success lower than the actual result.
There is a silver lining to a vampire’s hypersensitivities. They have a Base bonus to any Senses roll involving taste or smell based on the severity of their Nasal Sensitivity. 
The Base modifier for taste and smell based Senses rolls is as follows:
Nasal Sensitivity -3 = +7 Base Bonus 
Nasal Sensitivity -2 = +6 Base Bonus 
Nasal Sensitivity -1 = +5 Base Bonus 
Nasal Sensitivity +0 = +4 Base Bonus 
Nasal Sensitivity +1 = +3 Base Bonus 
Nasal Sensitivity +2 = +2 Base Bonus 
Nasal Sensitivity +3 = +1 Base Bonus 
If the vampire is an NPC, consider them to have a +4 Base bonus. Breathing in or tasting strong-scented herbs or spices will cost them -1 Morale, and being sprayed with irritant weapons will cost them -2 Morale.
Religious Iconography and Holy Grounds
A vampire must have “Religious Iconography” and “Holy Grounds” as separate entries at some rank on their Tiers of Fear.[1]
[1 off to the side in the final formatting] This weakness does not necessarily mean they have renounced or turned against their religion, often quite the opposite.
The vampire does not need to make a Composure check just from seeing or touching a holy symbol. However, if someone hides behind a symbol of their faith from the vampire, and the vampire attacks or otherwise physically harms them regardless, then the vampire must make the Religious Iconography Composure check.[1][2][3][4][5] 
[1. Off to the side in the final formatting.] If a vampire attacks someone and only finds the symbol afterwards, this still calls for a Composure check.
[1.1. Off to the side in the final formatting] The holy symbol does not literally have to be brandished for it to make the vampire reconsider harming someone. A visible cross necklace, or a cross hanging on the wall above a potential victim’s bed would also be sufficient.
[1.2.  Off to the side in the final formatting] Audible prayer, or gestures such as the sign of the cross, may also be considered “holy symbols” for the purposes of this rule.
[2. Off to the side in the final formatting.] It is up to the vampire whether the particular culture or religion of the holy symbol counts as a Comforting Factor or not.
[3 off to the side in the final formatting] Some vampires who have just woken up may not be fully up-to-date on their holy symbols. For instance, the Star of David only became a definitive symbol of Judaism during the Holocaust.
[4 off to the side in the final formatting] For defining what does and does not count as a “holy symbol”, simply ask “Would you kneel and pray before it?” Do two yardstick or fireplace pokers laid across each other count as a cross? Would you pray before them? Perhaps the answer lies in how desperate you are. 
[5 off to the side in the final formatting] They have been 'alive' for hundreds of years, and no punishment has come for them, but what kind of a world are they creating if they devour someone who has nothing to protect them but their faith? Don’t they want faith to be an aegis, a safe refuge? 
[5.1. Off to the side in the final formatting] Do they fear the crucifix as they fear punishment from God, or do they fear a world where not even God protects the meek and helpless? 
[5.2. Off to the side in the final formatting] Don’t they want faith to save them? 
If a vampire knowingly intrudes upon holy/consecrated grounds, they must make a Holy Grounds Composure check.[1]
[1 off to the side in the final formatting] Holy ground that has been desecrated in some way may reduce the penalty on a vampire’s Composure Roll. In other cases, the sight of holy ground being desecrated may be distressing enough to the vampire to negate any “comforting factor.”
If the vampire is an NPC, then seeking protection from a holy symbol is considered to lower Morale by -2. (This only works once per encounter.) A vampire investigator can also make a Social Cues roll to determine if a victim hiding behind a holy symbol really has faith in the symbol to protect them. If the vampire can be confident that they do not, this can count as a “comforting factor” for the purposes of Composure Rolls. If an investigator is hiding behind a holy symbol from an NPC vampire, and they do not have any actual faith in the holy symbol, they must make a Manipulate Roll to at least look like they do. If it is a Failure, the vampire will be able to tell, and the symbol will reduce their morale by one less point.[1]
[1 off to the side in the final formatting] A vampire can tell when you are smugly using their own faith against them. 
Intruding
Vampires must have “Intruding” somewhere on their Tiers of Fear. Vampires posses a neurotic, compulsive respect for others’ privacy and the sanctity of their home, a deep-seated feeling of not belonging or being unwanted, a desire to make the sport fair, or all of the above.[1] They will not willingly enter a private residence without a direct invitation from the residents.[2] The vampire knowingly entering a private residence uninvited prompts an Intruding Composure roll. If the vampire is directly told to leave a residence by a resident, failure to do so will also prompt an Intruding Composure roll.[3][4][5]
[1 off to the side in the final formatting] It is possible that their centuries of consciousness has given them certain irrational hangups regarding etiquette, or it is possible that they want there to be a space of safe refuge for each person somewhere on Earth. Maybe they’re just accustomed to being the last thing anyone ever wants to see. 
[2 off to the side in the final formatting] In the case of rented private residences, it is up to the vampire’s opinion whether a landlord, renter, or both has the authority to invite them in. In the case of hotel rooms, it is up to the vampire’s opinion if the resident, an employee, and/or the hotel owner has the authority to invite them in. (This only applies to the room, not the hotel lobby or halls.) 
[3 off to the side in the final formatting] A “welcome” mat may serve as a comforting factor for this Composure roll if the vampire is pedantic enough, but not allow it to be bypassed entirely. 
[4  off to the side in the final formatting] Depending on the social awareness of the vampire in question, these invitations and uninvitations will often need to be clear and obvious, such as saying “Come in.” or “Get out!” Merely opening the door will not count as an invitation, and merely acting hostile or rude will rarely, if ever, count as an uninvitation.
[5 off to the side in the final formatting] It takes a very specific kind of person to become a vampire, and many elements of “vampirism” may actually be elements of them.
Running Water
When passing over any significant amount of running water, whether jumping, wading through, crossing a bridge, taking a boat, flying over, etc., a vampire risks becoming dizzy and disoriented. They must make a Reflexes roll.
Full Success: They are able to keep their bearings without issue.
Partial Success: They are affected badly enough to stumble, but not completely lose their bearings. This may lose them a Tick, or a movement action in combat.
Failure: The vampire loses their bearings completely and falls to the ground. This may lose them a Tick, or an entire turn in combat. In the worst case scenario, such as if they are wading through the water or crossing a narrow bridge with no guard rails, this may cause them to fall and become fully submerged in the water.
Crossing over still water, small sources of running water such as indoor plumbing, or walking around in a city that has a sewer system will not affect the vampire. Narrators should only call for this Reflexes roll when success or failure would actually affect or alter the situation.
The ocean will always count as running water.
Submersion in Water
If a vampire becomes completely submerged in water, they will cease to function completely, their body totally paralyzed. The vampire is considered debilitated and cannot take any action under these circumstances. They cannot drown, and will revive as soon as any part of themselves surfaces.
Vampires with a Composure level of 4 or more can move through water normally so long as they do not fully submerge at any point. Vampires with a Composure level of 3 or less are not buoyant, and sink, applying a -2 penalty to any roll to swim or keep themselves afloat.
Arithmomania
Either a result of hundreds of years of consciousness, or because they’re just like that, many vampires possess a compulsive need to know the quantity of large numbers of small objects, such as grains of rice, or even sand in extreme cases.[1] They must have “Ignorance of Quantity” somewhere on their Tiers of Fear. If the vampire is confronted with something like this, ignoring it will prompt an Ignorance of Quantity Composure roll. If they choose to count it, they must make a Paperwork roll. (Particularly large amounts of objects may take longer to count than listed below, up to the Narrator's discretion.)[2][3]
[1 off to the side in the final formatting] In extreme cases where knowing the exact quantity isn’t humanly possible, this character is too smart to be stuck counting literally forever. If this character feels they must know the number of grains of sand on a beach, consider a Technology roll instead of a Paperwork roll as they use their phone to Internet search the approximate packing density of sand and the square footage of the beach they’re on.  
[2 off to the side in the final formatting] There is no need to give vampires the Arithmomania mundane Trait. 
[3 off to the side in the final formatting] While numbers are the most documented, any particular vampire may have an entirely different obsessive compulsion. 
Full Success: They count it quickly enough to not disrupt what they were doing. 
Partial Success: They must spend one turn (or one Tick) counting and can do nothing else for the duration. 
Failure They must spend two turns (or two Ticks) counting and can do nothing else for the duration. 
Despite the drawbacks of this compulsion, the vampire has a +2 Contextual bonus to any rolls involving numbers or math (including those induced by their compulsion), such as a Paperwork roll to figure out if numbers in an account book add up or recognizing a pattern in a string of seemingly random numbers. In addition, when this bonus is applied to an Investigative roll, this character gets additional Investigation Points. They get more Investigation Points the more severe their compulsion, as noted below:
Ignorance of Quantity -3 = +6 Investigation Points 
Ignorance of Quantity -2 = +5 Investigation Points
Ignorance of Quantity -1 = +4 Investigation Points
Ignorance of Quantity +0 = +3 Investigation Points
Ignorance of Quantity +1 = +2 Investigation Points
Ignorance of Quantity +2 = +1 Investigation Points
Ignorance of Quantity +3 = +0 Investigation Points
Once per Scene, they also gain 1 Investigation Point each time they make note of the quantity of a set of objects.
If the vampire is an NPC, then consider ignoring countable objects to cost them -1 Morale. If they choose to count them, make them roll at +2.[1]
[1 off to the side in the final formatting] In south Louisiana, it is tradition to leave a colander or a cheese grater on your porch over night, so that if a vampire or loup-garou tries to approach, they will get distracted and be stuck counting all the holes until the sun chases them away in the morning.
[1.1 off to the side in the final formatting] but most vampires would think that’s pretty stupid, because they can just count the holes on one edge and then multiply.
Stakes
If any object, wooden or otherwise, is driven completely through and through a vampire’s heart, they will cease to function completely, their body totally paralyzed. The vampire is considered debilitated and cannot take *any* action under these circumstances.[1] This applies even if the heart is not currently in the vampire’s chest.
[1. Off to the side in the final formatting] This does not kill the vampire, turn them to dust, or anything of the sort.
The vampire will revive immediately as soon as the object is removed.
Light Sensitivity
For the purposes of flashbangs, add a +3 Contextual bonus to the resulting Senses roll for vampires.
How to Kill a Vampire For Good
Following these steps in the correct order may be able to permanently get rid of a vampire. 
Drive a long object, wooden or otherwise, through and through the vampire’s heart to paralyze them. 
Decapitate the vampire while they are still paralyzed. 
Incinerate both the severed head and the body in separate fires–careful, if the stake is made of wood, it may burn up before the body does, rendering the vampire able to move again even if they are decapitated. 
Mix the resulting ashes from both fires with blessed water. 
If possible, have blood relatives of the vampire in question drink the ashes with the water. There is still no guarantee that following these steps will permanently prevent a vampire’s return, but following through to the last step will give the best possible chance of destroying them for good. 
To determine if a vampire will return, the Narrator should roll a hidden D6, adding a +1 modifier for each of the above steps that were completed. Subtract -2 if the steps were not done in exactly the sequence listed above. On a result of 8 or more, the vampire will not return. 
Misc. Tells
Spectral
The higher a vampire’s Composure, the more “normal” and biological they will seem, with more flushed and warmer skin, and even often a real heartbeat.
The lower a vampire’s Composure, the more spectral, palled, cold, and sometimes even “fuzzy” they will seem. Touching them may even have the tiniest bit of give, as if one could phase right through them with enough pressure, and may evoke the feeling of touching a CRT screen. The vampire themselves will experience physical numbness.
Vampires are likely to express mild discomfort in colder environments, unless they have recently inundated themselves with warm blood.
Eyes
While normal at first glance, under low-light conditions, a vampire’s eyes reflect red light with a shine not unlike those of an animal.
Vampires also have no need to blink, and will often forget to unless they are consciously thinking to do it.
Fangs
A vampire’s fangs are growing out at a constant rate, and must be filed down to a manageable size every few months or so. Larger fangs are quite easy to spot for anyone looking at the vampire’s mouth, especially when they speak. Vampires will often cover their mouths when they speak directly at someone, disguising it as scratching their nose or some other innocuous action.[2] Of course, they could also easily pass them off as well-made dental prosthetics.[1][3]
[1 off to the side in the final formatting] What, did you think they were a real vampire? 
[2 off to the side in the final formatting] The vampire’s player should mention this in descriptions but not draw too much emphasis to it.
[3 off to the side in the final formatting] Some vampires may not have fangs. The question isn’t why they don't, but why others do.
Additionally, the fangs can make it quite hard to pronounce TH and W sounds. 
Reflections and Photography
Neither vampires, nor objects on their person considered assimilated, appear in any sort of reflection nor in analogue photography. Items that are not assimilated will appear to float in mid air in reflections and analogue photography.
Vampires do appear in digital imaging, but facial recognition and other image analysis software will not be able to detect or identify them.
Electromagnetic Field
Vampires seem to produce an exceptionally strong electromagnetic field. It is not enough to severely damage most modern electronics, but it would make an EMF detector go off immediately.[1][2]
[1 off to the side in final formatting] Some experts claim that the vampire in fact is this electromagnetic field, and the person one sees while looking at the vampire is a hallucination brought on by this field’s effect on the human brain.
[2 off to the side in the final formatting] Vampires often struggle with touch screen devices, and not just because they’re old. They tend to prefer physical buttons.
Shadows
Vampires, and anything they have assimilated, do not cast shadows from most artificial light, such as flashlights and ceiling lights, but do cast shadows from sunlight and moonlight. Sometimes, regardless of their current manifestation, a vampire’s shadow will be that of the Monstrous Beast manifestation. 
Gaunt Appearance
Vampires usually, but not always, appear as a ‘snapshot’ of themselves upon death. Therefore, it is not uncommon for vampires to appear gaunt, emaciated, or otherwise unhealthy, though the degree may be subjective to the viewer.[1] Vampires who were missing body parts for a significant amount of time in life will still be missing them in death.
[1 off to the side in the final formatting] Vampires are subjective. 
Animals
When a vampire encounters animals of any degree of intelligence, the Narrator will roll a hidden D6. If 1: The animal will react with extreme fear and hostility towards the vampire, though will likely be afraid to outright attack. If 2-5: The animal will not distinguish between the vampire and a normal person. If 6: The animal will be unable to perceive the vampire at all. 
Exact Orientation
When not debilitated by a weakness, vampires may sometimes accidentally “orient” themselves to surfaces that they do not need to, such that they will appear to be standing at a slight angle on slopes surfaces while everyone else is standing directly up. This is often hardly noticeable, and the steeper the slope, the more likely the vampire is to catch themselves and stand “correctly.”
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