#they were more about them or specifically about some npc
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blujayonthewing · 1 year ago
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I was trying out variations on colorways for aubree's outfit and, with a few of them, realized that her outfit has trended slightly less colorful over time, and specifically less yellow (originally a green and yellow striped vest, then a green vest over a yellow short sleeved shirt, and now possibly a white shirt and green vest, with only small amounts of yellow embroidery). this wasn't intentional, but nonetheless, the concept that, as the adventure has worn on, she's outwardly losing color-- and specifically in favor of browns and whites, the colors associated with the halfling god of death-- is compelling to me. I mean, I suppose if I had been doing it on purpose, the shadowfell arc immediately following our literal deaths and mysterious rebirths would have been a really good time for the most muted palette... but, then again, aubree was still relatively fresh then, confused and traumatized but also still powerfully and stubbornly alive where it counts; vibrant, burning, shining light into dark corners just by existing. but the more we learn, the heavier things weigh, the fewer outlets she has, the less she feels like she can relate to the people who should understand better than anyone... she's still righteous and angry, but she's also just... sad, and tired, and growing more tired the more she feels like she has to keep herself together for everyone else. and gradually, quietly, her colors are washing out.
#not to be fake deep I guess I just love her#and she's having A Rough Go Of It#this isn't even the most rough SHE'S personally had this campaign actually!#but *I'm* a lot more upset about the party failing to give her meaningful support than she is lmaooo#THIS is more-- okay the raven queen is DEAD and the fate of COUNTLESS SOULS in transition is now uncertain#and it's directly because bringing us back to life significantly weakened the gods that did that!! that's all pretty upsetting!!!#also what might this mean for urogalan? or for our warlock's demigod patron who wasn't that powerful to begin with?#but lisbet's so far up her own invented grimdark emo nonsense that she's implying maybe the Right Thing would be for us to all die(???)#and talia's like [shrug] dude idk we didn't ask them to do that so who cares. whatever. it's literally not our problem lighten up#OH OKAY OKAY OKAY I'LL JUST CARRY ALL OF THIS FEAR AND EMPATHY BY MYSELF THEN. WHILE YOU ALL TREAT ME LIKE I'M BEING DRAMATIC.#THAT'S FINE.#[strained humorless grin] and she doesn't even KNOW about the time she was unconscious and being closed in on by monsters--#and the party all ran in every possible other direction to do literally everything else other than PROTECT HER WHEN SHE WAS HELPLESS#justin had NPCs on standby in case things got ugly without The Tank but they straight up were the only ones who helped me at all#.... ANYWAY. all of which is to say. we're not on a darkest timeline path or anything but she's in the metaphorical moonlight right now#and it's only by the grace of 'I trust my DM' and specifically 'this campaign balances darkness with meaningful hope and love really well'#that she's not doing worse :') got some dark times to stew in#but now that I'm thinking about it I can be proactively thinking about when to bring more yellow back in#about me#my OCs#aubree
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hattedhedgehog · 17 days ago
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My (spoiler-free) thoughts on Dragon Age: The Veilguard
The review embargo has lifted and I can officially say that I've played through Dragon Age: The Veilguard early! 
Here are my spoiler-free thoughts and personal opinions on the overall gameplay experience: 
Narrative:
Rook's dialogue and decisions impact SO MUCH of the game, and come into play later on. From companions remembering your beverage preferences, to whether someone you spared shows up later to help or harm you, it feels like the game is paying attention and that you matter.
The stakes are unbelievably high. The Evanuris are utterly terrifying villains, in ways that Corypheus wasn’t. You really feel the magnitude of their power on a personal level as well as a worldwide level.
Whatever your thoughts on him, Solas is FUN as a character. He’s fun to talk to, fun to talk strategy with, fun to rile up and verbally spar with and fun to grudgingly ally with. Now that he can drop his former act and appear to you as the Dread Wolf, and you get to see his memories, you and he team get to decide how to utilise his knowledge and how far your trust extends.
The setup and payoff of the story beats are absolutely superb. The emotional turmoil as a player of being ensnared by things that was foreshadowed earlier in the game is utterly exquisite. Every thread of the larger tapestry has been woven with so much love by the writing team, and every character’s arc tie into the larger story in interesting ways.
The characters feel like they have full lives outside of the player character. You frequently go exploring their home turf and can meet their friends and family. They interact with each other on their own and move about the Lighthouse to spend time together, leave notes for each other, and talk about each other even when the other isn’t there. The team feels like they all really care about each other as well as you. 
You can tell what your approval rating is with characters, but if you want to romance them you have to put some thought into it. Interactions and world events besides the heart on the dialogue wheel influence their attraction to you.
Gameplay:
The combat is very engaging, and I enjoyed how unique all the enemies were.
Abilities in the skill tree can be refunded so you can redirect to a different specialization, which is really handy if you’re indecisive and overwhelmed at first (like I get when choosing abilities).  Most companions can get healing abilities no matter what class, so you don’t have to worry about balancing your rogues/mages/warriors (most of the time).
Climbing, balancing on ledges, using ziplines and sliding down slopes made environments feel more immersive. Additionally I like how each companion has unique abilities that let them interact with the world (fixing mechanisms, breathing fire, summoning bridges from the Fade, etc), and learning their abilities alongside them helps you grow closer.
The wayfinder light makes everything feel streamlined, so it's way harder to get lost while exploring an area. I hardly had to look at the mini map at all, and usually I’m glued to it! This meant I could actually look around at the beautiful environments and appreciate how lively they were, even without NPCs.
The upgrade system is far less overwhelming than in Inquisition; there are a finite amount of weapons/armour/accessories to be found, which are designed for each specific character like in DA:O and DA:2. There's also no longer crafting from scratch. If you loot an item you already have, it automatically upgrades the single item rather than giving you duplicates.
You know that frustration of coming across higher-level armour that just isn’t as flattering as your current one? Not to worry, you can collect “appearances” which you can toggle on as the visual for the armour while still retaining the benefits of the original.
I cannot stress enough how simple and easy to use the inventory is. It's heavenly. 
Using the shops of specific cities increases your reputation within those cities, which is a good incentive to explore and use the shops. I usually hate in-world shopping but here it was simple, and thinking about it tactically worked pretty well.
Quests sometimes reach a point where you can't continue at your current place in the story, and must return to in later acts. When re-exploring familiar areas, everything feeling big enough to be fresh with each visit, and new loot and codex entires appear.
Edit: something I forgot to mention. In character creator, you get to make your Inquisitor after you make Rook. The build menus are all the same, so manage your energy accordingly for doing it all again immediately after for your Inky. I spent an hour and a half building my Rook and wanted to get right to playing, and had to re-wire my brain a bit to be patient and keep going with the CC. (Seeing my Inquisitor with new graphics was awesome though).
A couple little things I appreciated:
The control sounds are very pleasing. From the whoosh of opening the combat wheel to the clinking of upgrades to the subtle whir of holding the decision button, they're a nice touch.
If companions are interrupted in conversation by combat, they resume it afterwards with a "what were you saying before?".
Photo mode is so fun to play with, and you can adjust blur/brightness/lens/depth within the scene. You can also toggle on and off the visibility of your Rook, your party, NPCs and enemies!
Assan learns new interaction tricks at the Lighthouse as the game goes on.
Nitpicks:
Overall I had an incredibly positive experience. The gripes I had were tiny things like:
I genuinely like the new art style of the game as a whole. However, the blurriness of some of the features in contrast with some elements being very crisp was distracting.
When trying to sell valuables for faction points without using Sell All, it takes quite a long time to count up all the individual sales, and it isn't a live counter. So it's kind of annoying if you get +3 points for each item you sell, need 150 points to get the next tier of items, and over 10K worth of valuables that you want to sell to other factions. 
If you do lots of quests without returning to the Lighthouse often, occasionally companions at the Lighthouse will have dialogue pertaining to the quests you've just finished as if you haven't done them.
You can pet the dogs and cats in the cities, but Rook turns their back to the camera to do it and it blocks most of the action unless you rotate quickly.
Gender stuff:
I was incredibly moved that not only can Rook be trans/nonbinary in the character creator if you so choose, but they get options to feel differently about their identity and journey, and it impacts their dialogue and how they relate to other characters! To access this make sure to interact with Varric's Mirror in your room in the Lighthouse. There are many conversation options throughout the game to discuss your identity with other characters, or relate your change of self to other situations. Crucially, it comes up when entering a romance and you have to communicate with your partner about it, which I never even THOUGHT of including in a game because it seemed impossible to even allow trans main characters to begin with.
There are also multiple trans and nonbinary characters throughout Thedas. What I found the most realistic was that just like in life, it is a consistent presence in any character's life, and comes up in conversation more than once. I have never seen a game this forthcoming and open about the topic of transitioning, and it was so validating. 
Final thoughts:
I adore the other games in the franchise. Something about The Veilguard affected me in a way no other game has. I cried multiple times while playing this game, both from joy and sadness. What struck me most is that the people who worked on this game REALLY listened to feedback from previous games, and were very set on making a piece of art that meant something to people. Even during the last few years of me testing the game, things have been adjusted and changed in direct response to our reactions and suggestions. It's surreal and quite touching.
Mileage will vary, but my playthrough was 70 hours on very low difficulty and I haven't done every side quest yet. I could easily have spent more than 100 hours in the game if I wasn't pressed for time.
I hope you enjoy this game as much as I have. See you in Thedas.
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0alix0 · 8 days ago
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Rook's backgrounds make no sense or gatekeeping is good, actually
It's didn't sit well with me ever since bioware admitted that all 6 background for Rook can be played by any race you choose
Looking back at Origins it's clear why most of the backgrounds were race-specific. Not only it provided a better understanding of the separate cultures (you wouldn't really understand what dwarfs are about if you were able to play as a surface dwarf commoner) it also established the rules of the world (elves are opressed, you can't become a queen/king cuz the nobles will riot, humans colonize them and inforce their religion and rules on everyone, dwarfs are considered weird)
Now, looking at the veilguard, I can't help but ask:
How can a fully grown dalish with vallaslin be a crow? They buy slaves as a way to get more assassins, usually elves, children, so they could easier ruin their psyche. why the hell would a dalish stand for it?
How can a qunari be a Gray Warden? Wardens don't discriminate, sure, but this far, we haven't even heard of a qunari warden. Rook should be a legend, Rook should be questioned at actually being a warden by NPCs, OR sit in some Warden outpost and being studied by their mages, because no one actually knows how Blight and joining might work with Kossith body instead of running around with Varric.
Veiljumpers were organized by dalish, right? Then why in the world would a human be allowed to join? How and why did they change their minds to accept literally anyone, even if it's a potential threat/thief(Morrigan)/zealot/etc..?
How can a dwarf, someone who isn't even connected to the fade be a Veiljumper?
How can a dwarf be a part of the Mourn Watch? A Mortalitasi, an exclusively MAGE order? What can they even do?? Preform a non magical mummifications with herbs and salts like Egyptians did? Sweep the mausoleum? Be some sort of a funeral organizer/lawyer/genealogist? That could've been really interesting if only the game actually bothered to say anything about it. It did not
"Well it's up to your headcanons!" then why make the backgrounds in the first place??? They don't matter anyway!
I mean, obviously it was just a way to promote the game to older fans. Look, the backstories! The thing you've been craving for is back in game! Only they forgot what actually made them so great. The most important part. They mattered, they created a basis for my character. They gave them families, connections. They changed the way my character is perceived (elves in general) and what they can do plotwise (become a monarch/paragon).
I don't fucking care if 3-5 NPCs might have some additional dialogues for me, cuz they don't matter anyway. I don't even know these people, i never met them before, my character did, but I didn't. And now I don't care enough to know. like, i'm playing as a mourn watcher, but before going to Nevarra i barely knew anything about them, and what i know now is still rather surface level shit
Let alone the fact that all the backgrounds are practically the same. You pissed off some influencial people by doing good and was send away. Bravo.
........if this post gets one like I'm writing my own ideas for DA4 protagonist's backgrounds
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cherryfennec · 1 month ago
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what could you think of for a second and third phase for super dimentio
Ymmm I don't really see him having another phases so no but I've had something for the first 20 seconds of his initial battle in mind.
Tag, he's it.
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okay so like spm spoilers and stuff but:
When you first start the battle with Super Dimentio there's a certain period of time where he's invincible. You can't damage him and nothing really happens until Timpani returns with the Pure Hearts.
Now in my personal opinion while I'm still glad they added this moment, it still left me a little unsatisfied. Here's why:
Dimentio turning into Super Dimentio with Luigi is his big moment, his victory. He has become something that is indestructible, something that generations of Ancients have been passing down. He is a god. The time frame where he's indestructible in the game is supposed to show that you are powerless against him, that no Pixl and no item will do anything. This is supposed to make you realize in the moment that: it's truly hopeless.
Unfortunately Dimentios spotlight is VERY quickly taken from him, which makes the idea less effective than it could've been. You see Dimentio working for this the entire game, just for him to win in the end only for 20 seconds and then turn into a joke of a fight. The speech he gives before the fight is longer than the actual boss, making everything slightly anticlimactic (at least to me).
The concept I've been thinking about using in my take of the Super Mario lore (SPM specifically here) is that those 20 seconds of standing and waiting around for the game to decide it's time to move on are instead spent on: A reverse game of magical tag.
The concept of a magical tag itself is used earlier in the game by Dimentio himself who makes Mario and Luigi humour him by traveling through the worlds they have been in before and finding ripples in space he's leaving behind to keep the game going. I thought by turning this moment of 20 second invincibility into a game of magical tag where he's “it” this time would help that feeling of hopelessness and stakes sink in.
In this scenario Mario still cannot fight back as Dimentio,actively chasing him, is invincible, which forces him to run from danger. He runs from world to world, but now in contrast to the previous tag game, the worlds are being wiped out as you go through them for the final time. They're barely holding on, torn from their colors and mixing with the white void peeking through. Maybe some leftover npcs encouraging to keep going or just being terrified instead. Dimentio is chasing after you, peeking his long arms or head through the ripples to strike, and as he makes his way behind you the world progressively disappears and you have to make it out before it's entirely gone, else its game over. In the end of this chase you make it back to Castle Bleck where it picks up on Timpani restoring the Pure Hearts with Blumiere and using them to help Mario by removing Super Dimentios invincibility.
In conclusion I think making this moment akin to what I described above would help set the tone of this enemy more. For one this moment is now LONGER so you can see direct consequences of Dimentios victory outside and think about it more, second it turns you into an actual helpless plaything that you were meant to be. The entire path of the chase leads you back to Castle Bleck, it's a circle. This time you cannot escape and this time the evil doings have been set in motion on a rapid scale. It's a moment of Darkness that's broken by Timpani, someone who has been with you since the beginning and who you saw grow. She's now full of love and determined to win, something that to me comes off as super inspiring. She has been cursed to live a miserable existence yet she found the Light thanks to you. And THAT'S why you shouldn't give up even after all the ruined worlds you've seen. You have to keep fighting for them even in their darkest moment, even when they're gone.
also to clear any confusion yes i know this game is 3+ but i still think it'd be cool ig
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taylorman2274 · 7 months ago
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We Care About You (Part IV)
Your attempts to cater to their needs only leave them confused and concerned. However, just when you think of giving up, more barriers are broken.
Content Warning(s): Xiao Story Quest Spoilers; Liyue Archon Quest Act IV Spoilers
Notes: SAGAU; GN!Reader
Word Count: 1.9k
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Taglist: @silverstarred; @victoria1676; @angelofdarkness2; @areaderspov; @andromeda-gay; @ash1; @mercy-not-merci; @toodledoodl3; @jellyedkazoo; @namine123; @innuwu; @agaygothicmushroom;
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When Genshin finally finished loading, you found your player character back where you originally left them before you were forced unconscious; in the bustling streets of Chihu Rock. The first thing you noticed was the red exclamation marks over the Paimon Menu, Events Menu, and Battle Pass Menu. However, you saw these exclamation marks nearly every time you logged on to Genshin, so you weren't surprised.
What does surprise you is that so far, everything appears to be... normal.
The Traveler was currently doing one of their idle animations, the NPCs were all in their familiar spots, and the leaves were subtly floating to the ground...
You began to grow suspicious.
You moved the Traveler one step to the left, cutting off their idle animation. They moved as you expected. Then you moved them right. Then up. Then down.
You looked at their face. They were staring back at you with lifeless eyes.
"But they're not lifeless..." you commented.
Next, you opened up the preceding menus. Nothing out of the ordinary happened. Even Paimon was doing her usual shtick.
Finally, you turned the Traveler away from your gaze and had them walk a few steps forward. You had them perform their normal attack combo. No signs of restraint were noticeable.
"...I guess everything is as normal as possible," you noted. "I'll still do everything I promised myself I would do. I don't want to be deceived by false appearances."
You opened the party setup and began to remove everyone from your party aside from the Traveler. You had decided that since nobody specifically asked the Traveler to join them on their travels, you should only use the Traveler from now on. Sure, that may make things harder for you, but you were willing to take on the extra challenge if it meant that everybody was happy.
However, as much as you would prefer to avoid it, you knew that fighting enemies was inevitable. You were just going to need to be extra careful while fighting to make sure that the Traveler doesn't get hit.
"It's almost like I'm doing a no-hit challenge," you chuckled.
Lastly, you were going to take your time doing long quests such as Archon and Story quests. You figure that doing so many quests in a short amount of time would be tiring to the Traveler. Especially with how grueling some of them can be.
With that being said, you took the time to quickly organize the pages of notes on your side before setting off to the first commission of the day, conveniently in Liyue Harbor of all places.
...By walking, of course. Strictly walking while inside cities should be the norm from now on.
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The Traveler was nearly quivering in excitement.
The adrenaline rush that they got when they realized [Y/N] was back in Teyvat made them all hyper and focused. They were ready to do anything and everything with you. They wanted to sprint across the widest plains; climb atop the tallest mountains; and fight against the strongest enemies.
However, they have learned before that they need to be patient.
Over time, they have come to realize many patterns that you have while guiding them throughout Teyvat. One of these patterns was that you normally started working on the daily commissions first.
So they were a little surprised when the first thing you did was move them around, almost like you were testing to see if they would still follow your guidance.
"You don't have to worry about that, [Y/N]," they thought. "I'll always be here for you."
Not to worry though, [Y/N] went ahead and guided them to all the places where the commissions took place afterward. However, there were some things that they noticed while they were completing them.
The commissions involving the common folk and the time challenges went about the same way. It was the fighting commissions that had them asking questions.
What was the best way to describe it...? They still had no problem defeating the enemies, don't get them wrong, but they noticed that you seemed to be a little more... cautious?
Normally, [Y/N] would have them rush in and start swinging. Sure, this was reckless at times, and got themselves hit a couple of times, but that was honestly the fighting style that they were most accustomed to. However, this time they noticed that for whichever enemies they were fighting, they would focus on one at a time and balance an attack with a couple of dodges whenever their opponent attempted to strike back.
Furthermore, they also noticed that they were the only ones fighting. They know that [Y/N] is capable of guiding at most four people at once. So why were they only using them?
"Perhaps I can ask Paimon whenever [Y/N] leaves." they thought.
Not that they wanted you to leave, no no no. You had just come back to Teyvat after a whole week! They wanted to make up for lost time.
"If I counted right, that's all the commissions for today. Just got to visit Kathryne and then we can continue with our day. I wonder what we will get to do today. Are we gonna do some exploring? Fight amongst the ley lines? Meet up with old friends? I can't wait!"
They waited for their exchange with Kathryne to end so they could get back to your guidance. But suddenly, they began to feel themselves gaining control over their body.
...Wait.
... ... ...
Oh no...
...No...
No. No. No. No. NO! NO! NO! NO!
They know this feeling all too well. It was their least favorite part of the day.
...It was when you left Teyvat.
Just as their fears were confirmed, they gained control over their body again. Horrified, they quickly looked up at Celestia and prayed to the Archons that what was happening wasn't real.
Unfortunately, the light from Celestia came and went. [Y/N] was gone...
"Aww, already?" Paimon groaned, appearing out of thin air. "Paimon thought that [Y/N] would stay just a little bit longer."
The Traveler's eyes never left Celestia. They were holding on to the slim hope that the light returned. That [Y/N] would come right back and continue our adventures.
...But it never came.
"Hey, Traveler. Are you alright? You haven't moved in a while."
The Traveler finally took their eyes away from Celestia and sadly looked at Paimon. "I was so happy that [Y/N] came back. I was looking forward to spending all day with them. But in the end, they were only here for a few hours."
Paimon solemnly nodded. "Yeah, Paimon gets where you're coming from. But Paimon also says not to worry! It isn't often that [Y/N] leaves after completing the daily commissions. Maybe this is a one-time thing?"
The Traveler gave it some thought. They suppose that what Paimon is saying is true. There's no guarantee that this will happen again tomorrow.
Their mood picked up. "You're right, Paimon. Hopefully, we get to adventure with [Y/N] longer tomorrow."
Paimon smiled. "That's the spirit! Trust Paimon when she says that everything is going to be alright!"
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Time Skip
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...
... ...
... … …
...Three days...
It's been three days since [Y/N] first came back to Teyvat. They have since come back every day afterward.
...Three days...
It's been three days of completing commissions...
...And nothing else.
...Three days...
It's been three days since the Traveler realized that they were the only person [Y/N] used in their "adventure team".
They still remember how heartbroken Amber was when they met her.
"It wasn't something I did, was it?" she fretted with sorrowful eyes.
"Of course not!" they reassured, "You've done nothing wrong!"
However, they could tell that their words were not effective at uplifting the normally bright and cheerful outrider.
Now, [Y/N] was guiding them back to Kathryne again. Most likely the end of another day together.
... ... …
...No.
"I REFUSE!"
Going against [Y/N]'s guidance, they stopped in place. They were not going to let [Y/N] leave this time! They felt a couple of forceful nudges from [Y/N] but they were going to hold their ground for as long as it takes.
"No more commissions, [Y/N]. Let's go back to before. Explore Teyvat! Go fishing! Search for my sibling! Just don't leave again!"
...
... ...
... … …
...-hy?
..."Huh?"
"What di- ... -o wrong?"
"Is that...?" they wondered.
"I thought ... was doing ... -thing right?"
"[Y/N]?"
"I've done all the things that match their preferences. I've removed all the people who have jobs that prioritize their duties over adventuring; I've been careful while fighting enemies; I've even been spending as little time as possible to conserve their energy. So why are they still unhappy?
...So that's what has been the issue.
They wanted to tell you everything that was on their mind. But they couldn't bypass the restriction placed upon them.
This restriction in particular involved speaking freely towards [Y/N]. From what they understand, they are never able to say anything while being guided by [Y/N]. Instead, Paimon does most of the talking.
They still don't know much about it.
"...Maybe I'm not cut out for this after all. I should've known better..."
They didn't need to be told what that meant for the future.
After hearing that last sentence, they fought as hard as they could to break the speaking restriction, to tell [Y/N] something, anything, to stop them from leaving.
When they gained the slightest control over their body, they shouted: "[Y/N]! Wait! Don't leave!"
However, it didn't appear that they even heard them. Furthermore, they instantly felt a painful shock rush through their body. Punishment for breaking the rules.
The shock brought them to the ground, and they were in too much pain to notice the light from Celestia. And from what they had to guess, potentially for the last time.
"Traveler!" Paimon screamed, immediately floating down to nudge their body. "Quick! Get up! Get up! We've got to do something or else [Y/N] will be gone forever!"
Slowly but steadily, the Traveler brought themselves to their feet. They felt more defeated than ever. "It's too late, Paimon... I couldn't stop [Y/N] from leaving... It's all my fault."
Paimon was quick to shake her head. "Don't say that! You already know that we've never been able to talk with [Y/N] in the past."
"That still doesn't change the fact that [Y/N] is probably gone forever. They're never coming back."
Paimon frowned. She hadn't seen the Traveler like this since they met their sibling with Dainsleif. But as much as she wanted to cheer the Traveler up, she needed to find a way to reach [Y/N]. She quickly used all of her brain juice to come up with a solution.
"Paimon has an idea! Why don’t we ask Zhongli for help? He did assist us last time.”
The Traveler let out a weak, sad chuckle. “I doubt even Zhongli would know what to do in this scenario.”
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"I may know something we can do."
"Really?!" "You do?!" Both Paimon and the Traveler exclaimed respectively.
They really should stop doubting the capabilities of this man.
"I have no guarantee that this will work," explained Zhongli, "but I'm curious to see the results. I believe you two are familiar with the adepti art 'dream trawling'?"
"Mhm," Paimon nodded, "We were with Xiao when he had us perform it."
"I see. That will make things easier to understand," Zhongli remarked, closing his eyes. "If [Y/N] won't come to Teyvat anymore..."
His eyes opened, filled to the brim with determination. "We'll simply have to extend them an invitation."
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Author Side Notes: Sorry this took so long to get out. I was struggling with how I wanted to write this.
Additionally, I've felt like my writing is lacking with descriptors. I feel like I keep saying words like 'said', 'asked', and 'nodded' a lot, especially in the last chapter. I've gone back and edited as much of it as I could.
I want to do my best to write all of these characters so I feel pretty bad whenever I'm unable to properly describe a character's thoughts or emotions. Maybe it's something that I'll get better at as I continue writing.
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vspin · 1 year ago
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On Act 3 and the lack of companion reactivity and dialogue.
So, I officially hit 400 hours on BG3 yesterday (no lifing it lmao) and I've been thinking about some things I wish Larian would improve or wish that they had implemented. A big thing that comes to mind is how much companion reactivity and dialogue abruptly stops in Act 3.
Act 1 really shines with companion reactivity. They always have something to say to the MC, to NPCs, or even to each other! I love the interaction after you use your ilithid powers for the first time and it's a 4 way conversation between everyone.
Then we get to Act 3 and there's such huge drop-off. Some big offenses:
Very little reaction to quests and locations. When I killed Raphael I only got comments from Astarion and Gale! Seriously?? We just survived a trip to the Hells! This happens with multiple quests
Blank faces when Durge is killed by Bhaal.
Camp is lifeless. Everyone just stands in front of their bed, There are no interactions.
In my playthrough, the Emporer admitted to my Tav he was manipulating her and didn't really care. It was bummer I couldn't talk to the other tadpole gang about it.
I remember coming across a Druid in the city. He was trying to heal a tree. So I went back and grabbed Halsin because he was complaining no one in the city cared about nature or balance. So I thought surely, he would have an interaction here! Nope, nothing!
As soon as you finish a companion's personal quest that is basically the end of your interactions with them; even if you romance them.
What I'd like to see: (Disclaimer: Just my opinions. I have no expectation of any of this being added to the game)
More camp interaction between companions. Jahiera and Minsc had a great example of this. Let there be a quick cutscene of Minsc and Halsin arm wrestling. Shadowheart, Karlach, and Astarion drinking wine. Anything. DA:I did a great job at this. It seemed like anytime I approached someone for dialogue they were in the middle of an interaction with someone else. Or events like the card game. It brought a lot of life into the party.
More random city encounters. They did a good job with Karlach; she has interactions with the steel watcher and her friend Fitz. Would have been cool to have some of those with Wyll, maybe he meets another noble or a flaming fist and has to deal with their shock of seeing him as a devil. Or with Gale in Sorcerous Sundries (he is a famous wizard after all!). Astarion mentions he needs to keep a low profile in the taverns; what if someone called him out!
More reactions to story events.
Expand on romances a bit more. We don't need it to be a dating sim but if you finish your LI's quest early on get used to just asking for small pecks and that's it. I would like to see more romance-specific dialogue for quest reactions.
And Finally:
We needed all companions at the final battle. Everyone should have been at the main keep before confronting the brain. You should have had your final conversations with them before you all potentially die in battle. DA:O style. A passionate kiss with your LI (not a tiny little peck lmao). This was a huge exclusion.
Anyway, these are my thoughts on the matter. Thanks for coming to my Ted Talk.
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coralinnii · 4 months ago
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Congrats on reaching the 2.7 K followers milestone!! If it's okay to ask why specifically 2.7 K?
anyways I heard you were taking requests so I'll request something to celebrate with you :-D
I was wondering if you could do one where Idia, Kalim, Azul, Riddle rejects Fem!reader but ends up falling for reader after that, how would they react when they need to reject her and when the realization of them liking her back hits? (I tried to come up with an og idea but idrk if this one is actually good enough writing material :'-D)
 ‧₊˚✧ Waking up Too Late ‧₊˚✧
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↳ Realizing their feelings for fem!reader after rejecting you 
feat: Idia ❋ Kalim ❋ Azul ❋ Riddle genre: slight hurt/comfort, open ending note: no pronouns were used but reader is written as a female in mind, reader can be interpreted as Yuu!reader, 
Question: Why specifically 2.7K? Well... I wanted to do something when I reached 2k but by the time I finished my initial wave of requests and WIPs, it already reached 2.7K ^_^" There wasn't a real rhyme or reason... I was just really late to the game
extra note: the joke in the start of Azul’s section doesn’t mean anything bad about him in general. It’s just Azul reminds me too much of myself during my younger days and I wasn't the biggest fan of myself back then.
Also, if anyone is wondering... I haven't stopped writing. I was just unable to find time for myself during the last 3 months because my classes and work didn't leave me time to do much outside of that. Seriously, I had assignments due on weekdays AND weekends! If none of you know who I am or didn't even realize I was gone... ignore me and have a good day ^_^
2.7K Followers Writing Event 2023
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The Big Ooff
Regardless of Idia’s feelings before or after the confession, he rejected you in fear of change. He was content with the way things are, where he doesn’t have to worry about things like romance and relationships. 
Idia can’t imagine being the main protagonist for anything. He’s not the cool main hero or the handsome prince that gets the pretty girl. That's for the extroverts with high charm specs (a.k.a not him). Afterall, when does the NPC ever win? 
So when you, his friend and confidant, his solace and only exception, told him that you held feelings more than friendship…well, his system short-circuited. 
While the two of you said it wouldn’t change your friendship, you still wanted time away from him to heal the hurt. Idia agreed that the risky emotional roll dealt some real backlash to both of you.
The Realization
Idia tried to deny it, but he started imagining an alternative universe where he did accept your confession that fateful day. 
If he were to zone out during his level grinding sessions, he would vaguely envision himself in the same position, but perhaps with you lying next to him or even running your fingers through his flames. These daydreams would surprise him literally off the bed, his aforementioned flames burning a cute pinkish hue.
Some days when he’s browsing around online shops, he would occasionally encounter items that remind him of you.
Now, that in itself is not new but rather it was when he imagined how cute you would be if he got these items for you. Instead of your usual pleasantly surprised thank you, would you lovingly embrace him, maybe even kiss-! 
Ortho was startled to see his brother suddenly falling off his gaming chair, with his hands suspiciously covering his face. 
Crap, not only did he realize his feelings for you (which in hindsight probably was not surprising in the least), but he actually would like to be in a stupid lovey-dovey relationship with you. 
His Next Moves?
Continues to deny everything. So what if he wants a relationship with you? He can’t handle this new step even with these newly realized emotions. Plus, he was the one who blew his own shot by rejecting you the first time. 
So, he falls to his coping mechanism which is to deny everything and that he’s perfectly fine the way things are. 
When the two of you returned to your typical routine, he tried to keep things the way it used to be, as the same with you. 
Except it’s not quite the same. 
You weren’t sure if you were being conscious or that it’s been a while since you two hung out, but you felt that Idia was slightly more…attentive you could say?
He would give you first bids of the better controller before picking anything himself. If you seemed the slightest bit uncomfortable while sitting, the blue-flamed senior would offer you a comfier spot on his bed and a blanket if you wanted, before sputtering that he meant nothing weird about it.
He says he’s fine, but Idia’s is in no way the usual closed-off, sometimes cocky genius you knew before. He’s jittery, more prone to shriek and burst into pink flames to any of your gestures, and according to his little brother his heartbeat is slightly faster than usual. 
It’s weird…it’s like he actually acknowledges you as a woman…
Oh.
“Ahh, I seriously chose the wrong choice option. The story path…I wonder if I could still salvage a good ending…”
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The Big Ooff
Kalim’s overly friendly nature, while harmless, is somewhat misleading and confusing to those around him. I mean, if someone threw a grand luxurious party for you, it’s easy to assume that you were someone special. Unfortunately, Kalim is simply just…too friendly. He would do this and more for just about anyone, no matter how special they may or may not be.
Nonetheless, you still wanted to tell him your feelings. You wanted to tell him how his smile and laugh hastens your heartbeat as you smile back. That you feel butterflies every time he extends his hands to you, coaxing you to dance with the boisterous Housewarden of Scarabia. 
To everyone’s genuine surprise, the snow-haired student sincerely apologized to you, not able to return your feelings the same way. All of your friends and also Scarabia was so sure that their Housewarden thought differently of you, but news quickly spread that Kalim never thought about being more than friends with you.
The Realization
To clarify, Kalim never thought about being more than friends with anyone. He’s happy to have so many friends, what more could he possibly want?
But your words did shake him mentally. He never realized that you would feel this way for him. On days when he can’t keep track of the lessons at hand, his mind would doze off and wander back to your confession. 
“Hastening heartbeat, feelings of butterflies, always wanting to smile when you do…”
The more he thinks about your love symptoms, he’s realizing how similar those feelings were to his own when he’s around you. It was why he would always try to find you in a crowd, or why he wanted to be your dance partner on any occasion. Sure, he’s happy to be around everyone, but he feels especially good when it's you.
The pieces are connecting, the clogs are aligning, and soon…
“JAMIL, I THINK I’M IN LOVE TOO!” 
“IS YOUR LACK OF INTROSPECTION THIS BAD?!”
His Next Moves?
Man is now a fool in love. He has this goofy smile on his boyish face at the slightest mention of you. Everytime he thinks about you, he keeps attempting to buy one or two grand bouquets of flowers for you, each flower as beautiful as you, much to Jamil’s chagrin as the vice-Housewarden has to keep reminding him of a crucial fact. 
“You two aren’t dating. Actually worse considering your prior actions.” 
Jamil’s brutal but accurate words brought Kalim back to harsh reality as he realized his mistake in not realizing his feelings soon enough. But not one to wallow in the past, Kalim sought to tell you his feelings just as you bravely did before. 
Whether I personally think if that’s a smart move is irrelevant
Whatever your response is to him, Kalim would fully respect your choice, prioritizing your comfort and feelings over his newly uncovered ones. Despite his well intentions and honest feelings before the realization, his carelessness hurt you and he needed to consider your healing process. 
Kalim would still act like a love-sick fool, however. Buying beautiful trinkets because he thought of you but won’t push them onto you if you couldn’t handle the heavy sentiment (thank Jamil for that). 
Though a little more sheepishly, he would still extend his hand to you hoping for a dance, small little gestures to make you smile even the slightest bit brighter…all this and more because “I like you” and nothing else.
Just because he’s slow in figuring things out, his feelings won’t change so easily. This special feeling of happiness, of love… he’s grateful that you taught him this whole new world.
"I’m a little much? Haha, sorry. I get really happy when I see you...It feels nice being in love with you.”
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The Big Ooff
Please reconsider 
Ahem. Azul has grown accustomed to your presence. Perhaps even look forward to it throughout his daily routine, even assisting you in whatever trouble you always seem to get involved in. Some would accuse him of favoritism, but Azul argued that he was simply a gentleman treating a lady right.
He’s too observant to not notice that these sentiments are somewhat mutual. He thought of you as too kind and generous as to spend your spare time helping him around the lounge or to keep him company when the Leech twins get a little much. 
But he was surprised to learn that your feelings were deeper than he initially predicted. There was such sincerity in your voice as you confess your feelings that it shook Azul to his core and turned his human legs weak. 
However, he still had so many aspirations he hasn’t reached yet, opportunities he can’t miss. He can’t afford to split his time for something like romance, something that didn't register to him as urgent in the first place. Love is all well and good, but success is better and more tangible.
He’s careful with his words, gratefully thanking you for your confession and complimenting you with a list of traits he admired about you. 
But you should know Azul by now. He’s hyping you up before ultimately giving you crushing news. Like a company recruiter telling you weren’t chosen despite your apparent talents. 
You knew this, but it still hurts to have your dynamic treated equivalent to that of a business relation. 
The Realization
Azul understood you needed time away. Certain things were said that can’t be taken back and it’ll be a while before you two could feel comfortable around each other again. 
During this time though, the Housewarden truly felt your absence. He feels it when someone else takes a seat in his office where you usually occupy, when his mealtime feels less fulfilling because you weren’t there to enjoy it with him, when his headaches get worse from stress and you weren’t there to lend a comforting hand. 
This sense of void was like a stream of cold water slowly trickling into his body and mind until he felt heavy and almost drowning. What an odd sensation for a deep-sea merman. 
His mind became cluttered. He can’t focus on his work when all he could think about is where you might be and what you were doing. 
He reached his limit when he realized that he couldn’t even hide this internal conflict from Jade or Floyd when their keen eyes pick on every moment of his loss of focus, and they have an inkling as to the cause. 
…Dear Sevens, he might have made a great miscalculation on his own feelings.
His Next Moves?
First off, he’s going to spend some time in his pot. He needs some personal time reflecting over his own obliviousness and self-sabotage. 
Once that’s over, he now has to figure out how to remedy this. A plan to get back into your good graces after the blunder. 
He is a greedy merman. If he’s going to do something, he wants the best outcome possible, which is you forgiving him and accepting him while forgetting the past even happened.  
He’s read through countless relationship books, advice found online, and personal intel that his schoolmates were forced to generous enough to offer under an NDA. 
He’ll use the knowledge he remembered from your confession to his advantage, highlighting the parts of himself that he knew you liked about him. He shows off his good side in hopes to reignite what attracted you to him. 
If there’s anything to expose his intent with you, it’s the flush of his pale skin when you finally thanked him with that sweet smile he missed so much.
"I’m not one to lose an opportunity when within my reach. However long it takes, I’ll earn back what I’ve foolishly lost.”
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The Big Ooff
Riddle was, in all seriousness, taken aback by your confession.
The studious Housewarden of Heartslabyul is definitely smart, but he’s just slightly lacking in the people-reading department. 
To him, you were simply a very loving person. He thought perhaps you were on the shyer side but always worrying about his well-being, making sure he’s taken breaks and to enjoy himself between his duties.
You were still a little rambunctious as lately you seem at odds with Ace as you’re quick to smack and silence the mischievous redhead who seems to snicker more often than usual as of late. 
Frankly, you left him stunned, his face similar to a deer in headlights. No textbook or lecture has prepared him to reply back to your sincere confession. 
In the end, he rejected you while giving his full honesty. Silly things like love and relationships were subjects he never thought to consider in depth, and he wasn’t sure it was something he wanted at the moment. 
He tried to explain the best he could, but you couldn't stop the aching feeling of your heart breaking. 
The Realization
Your relationship with Riddle took a blow but it was not destroyed. Albeit some awkwardness here and there, life flows relentlessly as usual. 
But that fateful day would occasionally sneak its way into Riddle’s mind during his spare moments to himself, recalling your determined face, coupled with his memories of your beautiful, clear eyes.
Nowadays, his heart would tighten, his throat would feel dry, and his breathing would be shallower whenever his thoughts sway towards you. 
Spurred by these odd symptoms, he finally looked more into the topic of love. The more he delved into talks on relationships, seminars on emotional attraction, and even tropes from novels, the more it feels as though he’s going down a rabbit hole of new emotional discoveries. 
For a while, the Heartslabyul dorm was on edge as they feared for their necks every time their terrifying Housewarden suddenly turned franticly scarlet out of nowhere.
Alone in Riddle’s room, surrounded by articles and books littered on his once pristine desk, Riddle found his conclusion; he’s in love too
His Next Moves?
Riddle isn’t actually sure how to approach you anymore. This whole “in love” experience is all too new to him. He couldn’t bring up this embarrassing topic with any of his peers, and much less with his mother (Sevens knows he doesn’t exactly want to replicate a relationship like his parents). 
But he couldn’t handle the sudden sensations of nerves that occur every time he’s close to you. He can’t keep up constantly chastising himself internally for flinching every time he passes a tart or a teacup to you during Unbirthday parties. 
He can no longer focus during his study sessions with you as he’s now fighting with himself as he dreams to hold your free hand or to brush a stray lock of hair from your endearing face. 
Was it as difficult to deal with as it was for you? Was this the reason you decided to confess to him? But the thought of speaking to you about something so intimate invokes nerves in him that he couldn’t understand.
No, he should learn from your example. If the natural progression of his feelings should be clear communication between those involved, then he will face this challenge as confidently as he does with any other. 
Prepare yourself, the stubborn Riddle has made a goal for himself. 
“I admit my inexperience has hurt those I cherish. Next time, I will respond to your bravery in kind.” 
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felassan · 5 months ago
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All companions are pansexual!!!
Game is rated M, will contain nudity. [source]
Full article:
"In a new interview with The Veilguard game director Corinne Busche, we've confirmed that yes, you will be able to romance any companion you want, regardless of your character's gender or race. It's a bit of a surprise for fans, considering that in previous Dragon Age games, the romanceable characters had different sexual orientations. Some were pansexual, sure, but others were heterosexual, others were only attracted to the same sex, and some could only be romanced if you were a certain race (Dragon Age: Inquisition's Solas, for example, could only be romanced by female elves). But Busche pushes back on the idea that The Veilguard's companions are "playersexual," a term used to describe games where NPCs are specifically only attracted to the player character. She says she's seen playersexual "done in a number of games," and "it can be really off-putting where these characters are adapting to who you, the player, are." Rather, Busche insists that they're all specifically pansexual, and that might come through in what you learn about their backstories. "Their past experiences or partners, they'll reference them and indeed who they'll become romantic with," Busche tells IGN. "For instance, we saw Harding. I might be playing a straight male character flirting with her, but I choose not to pursue a romance. She might get together with Taash. So my perception, my identity has no bearing on their identities and that comes through really strongly." When asked if that means it won't take long for romance to become an option in The Veilguard, Busche confirms that you'll be able to start flirting with everyone pretty early, as you recruit all seven companions throughout the first act. But, she clarifies, "it's not until the later parts of the game where you really commit to romance and it gets pretty spicy.""
---
"Speaking of spicy... Of course, Dragon Age: The Veilguard is a BioWare game, and games from the studio — specifically those in the Mass Effect and Dragon Age series — are known to have some fairly explicit sex scenes. Busche confirms that The Veilguard will be no different, particularly towards the end of the game: "Of course, we are an M-rated game," she says. "We do have nudity." There's also some obvious parallels to be made between The Veilguard and last year's critical darling Baldur's Gate 3. The latter became known not only for its deep romances (like The Veilguard, Baldur's Gate 3 player characters can romance any companion regardless of gender or race), but also for its sex scenes, including one involving a Wild-Shaping Druid that went pretty viral. Busche isn't afraid to admit that she has played Baldur's Gate 3, and loved it, as she's an "an RPG fan through and through": "The more character-driven party-based RPGs with deep emotional connection, the better." "What I love about the two games is I think they live side by side in a really interesting way," she continues. "They're very different games, but those emotional connections and how the narratives hook you, I think there's space for both." Specifically in regards to the sex scenes and how The Veilguard will handle theirs differently, Busche says some of Baldur's Gate 3's scenes were "shocking and comical in some ways, and I would say I loved that." "Our companions, we want them to be relatable and fully realized. So they can get spicy, but in a way that I think people will actually relate to," she says. Basically: no bear sex. Busche goes on to say that how sexually explicit the scenes are, too, will vary between characters. "Some of them are more spicy than others," she reveals. "Just like real life, our companions have such diverse personalities. Some of them are more physical, more aggressive, and some of them are more... we have a gentleman necromancer, for instance, that is more intimate and sensual." Our interview with Busche comes as BioWare continues to roll out information about the highly anticipated Dragon Age sequel, with a cinematic trailer having dropped at the Xbox Showcase over the weekend. Dragon Age: The Veilguard will debut sometime this fall."
[source]
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txttletale · 9 months ago
Note
Can you elaborate on what you think would be the minimal needed changes to fix what you see as an issue in Civ? Civ has done fairly large shifts in some mechanics before, and "civ like" is still an interesting game space that can scratch certain itches
yeah i mean as i said, the baked-in racism arises from a certain set of core assumptions that i think lock it into that position, which are that civ is a
1) symmetrical
2) 4X
game about
3) 'real world civilizations' (deeply loaded terms ofc but that's how civ envisions them)
4) trying to 'win the game'
5) with a global
6) and transhistorical
scope
so, in its role as a symmetrical (1) game with victory conditions (4), civ as a text has to take positions on what constitutes a 'successful civilization'. as a (2) 4X game this definition also has to include some variation on the profoundly loaded eponymous Xs, 'explore, expand, exploit, and exterminate'. furthermore, as a (1) symmetrical game with a global, transhistorical (5, 6) scope, it has to necessarily create a model of what 'a civilization' looks like and apply it to every 'civilization' it wants to include, at all points in their history.
this all kind of naturally leads into civ being a game in which the colonial european imperialist powers are the default 'civilizations' and all other cultures are basically just like them -- a game where technology progresses linearly and innovations are made in the order they were in european imperial history -- a game where all cultures fundamentally work in the same way and hold similar values, a game where all religions are based on christianity (i mean, just look at civ vi's system, where every religion has a 'prophet', 'apostles', 'missionaries' and 'inquisitors'), a game where not only do cultures have teleological overarching 'goals' but where these goals are shared and these goals are fundamentally based on imperialist visions of 'victory'.
to drill into some specific examples: you can't play a game of civilization without founding cities. you will constantly be founding cities. when you're playing as 'the mongols' or 'the cree' or 'scythia', this makes no sense! these were peoples who historically had rich culture, science, arts, and certainly a notable military history, but were (to varying degrees, at varying times in their history, i don't mean to create a new and similarly heterogenous absolutist category here) nomadic!
similarly, to advance in civilization you must invent 'the wheel'. 'the wheel' is necessary to many later innovations, while of course the andean peoples represented by the playable 'inca' never made significant use of the wheel because the lack of suitable pack animals and environmental factors meant that it did not, in fact, prove a suitable tool for transporting large quantities of heavy goods. for an even more glaring example, a lot of early military technology is locked behind 'horses', which is pretty absurd considering that several of the game's playable civilizations, in the real world, developed plenty of military technology despite living on a continent without any horses!
so having established what i mean by 'the issue', which is that the game's core assumptions lock it into imposing a eurocentric, imperialist vision of 'civilization' onto cultures where it doesn't make sense, here's a few different jenga blocks you could pull out to resolve it:
SID MEIER'S EUROPE
the pillar you knock out here is #5. keep the game engine and core assumptions just as founded on eurocentric imperialist societies as they are now, and just make it about european empires doing imperialism. now, i think we can immediately spot some problems in there -- how are we going to represent the rest of the world? after all, this kind of just creates a situation where, either as NPC factions or as outright exclusions, all other cultures in the world are deprived of any meaningful agency in "history". this one just kind of gives you a new problem and also from a gameplay standpoint results in a game that just Has Less Stuff On It. i think this is a bad one
SID MEIER'S ELYSIUM
now here's one you can get if you knock out pillar #3. keep the same assumptions and gameplay and transhistorical global narrative scale, but remove the 'real-world' aspects. you can get real silly with it and add fantasy stuff to it, or you can be a relatively grounded 'our-world-but-to-the-left' situation. now to some extent this already matches a lot of the features already in civ games: after all, unless you specifically load in a 'true start location earth' map, you're usually playing on a strange parallel world with semiplausible but wholly original continents! now, you also need to get some fucking Nerds and Geeks working at your company to build out your fictional world, or you'll just end having pointlessly pallette swapped a bunch of factions that are now just Schmance, Schmina, and the Schoman Schempire, and not really have avoided the issue. but if you do that, and invent a deep and rich fictional history to riff on, then you could create something really cool and incorporate alt-tech or fantasy or retrofuturistic elements or all sorts of cool shit.
the downside of this is that it makes your game less accessible and appealing to a lot of people. a big part of (at least the initial) appeal of civilization is pointing at the screen and saying 'hey i recognize that thing!'. it is instantly more accessible to someone who isn't super invested in strategy or fantasy dork shit to say to them 'you can be BRAZIL and nuke FRANCE while at war with CHINA and allied to BABYLON'.
more importantly than that, i think some parts of the historical theming (because let's be honest, it is ultimately theming, i don't think civ is interested in 'history' in any serious way) serve a pretty load-bearing role in the game's information economy. it's a pretty tall order to ask a player to remember the unique abilities of dozens of factions and unique wonders, and the historical background makes it a lot easier. e.g., it is a lot easier for a player looking at wonders to remember 'the pyramids need to be built on desert' or 'broadway will help me make more culture' than it would be for them to remember the requirements/effects of 'under-eusapia' or the 'wompty dompty dom center'. i think this is one of the number one things that, if subtracted, would meaningfully create something that is no longer 'sid meier's civilization'.
SID MEIER'S ALPHA CENTAURI
now if you cut out #3 and #5 and #6 on the other hand... sid meier's alpha centauri is not technically an entry in the civilization franchise, but i think most people correctly consider it one. it has similar 4X gameplay to the series, and its (very bad) spiritual successor beyond earth was an official entry. instead of 'civilizations', the playable factions are splinters from a colony ship that fell into civil war as soon as it landed, each one representing a distinct ideology. now, y'know, this doesn't mean it's free from Some Problems (the portrayal of the Human Hive in particular is some of the worst apects of 90s orientalism all piled together) but i think they're problems it's not at all locked into by its design!
SID MEIER'S THERMOPILAE
by cutting out #5 and #6 -- making a civ game about a particular time and place in history you could achieve something much more richly detailed in mecahnics while also being able to handwave a lot more homogeny into it. giving the same basic mechanics to, say, every greek city-state in the peloponnesian war is far less ideologically loaded than giving them to every 'historical civilization' someone who watched a few history channel documentaries once can think of. it also lets you get really into the weeds and introduce era-and-place-specific mechanics.
the scale needs to be smaller conceptually but it doesn't really have to be smaller in terms of gameplay -- just make maps and tech trees and building more granular, less large-scale and more local and parochial and specific. this also gives you the advantage of being able to do the opposite of the last two options and really lean hard into the historical theming.
if this sounds like a good idea to you, then good news -- old world does something pretty similar, and it's pretty good! worth checking out.
SID MEIER'S LOVE AND PEACE ON PLANET EARTH
what if we take an axe to #2 and #4? instead of putting all these civilizations into a zero-sum game of violent expansion, make it possible for several civilization to win, for victory goals to not inherently involve 'defeating' or 'beating' other factions. now, that doesn't mean that the game should be a confictless city-builder -- after all, if you've decided to be super niceys and just try and make your society a pleasant place to live, that doesn't mean that the guy next to you isn't going to be going down the militarist-expansionist path. hell, even if all you want to do is provide for your citizens, a finite map with finite resources is going to drive you into conflict of some kind with your neighbours in the long run.
to make this work you'd have to add a bunch of new metrics -- 'quality of life', for example, as a more granular and contextual version of the 'happiness' mechanics a few games have had, or 'equality', game metrics that you could pursue to try to build an egalitarian, economically and socially just society where everyone is provided for. after all, why shouldn't that be a goal to strive for just as much as going to mars or being elected super world president or whatever?
SID MEIER'S DIVERSE HISTORICAL CONTEXTS
ultimately, all cards on the table, if i was made god-empress of The Next Civ Game, this is the option i'd go for: jettison #1 as much as practically possible, introduce as much asymmetry into the game as you can. some civilizations keep the established settler-city model -- others are nomadic, building their units in movable 'camps' -- maybe the 'colonial' civilizations, your USA and Brazil and so on, can be like the alien factions from the alpha centauri DLC, only showing as NPCs at the appropriate point in the timeline when other civs are colonizing other continents, or putting you into an accelerated-forward version of the game if you choose to play as one.
you could combine this with a more interesting version of humankind's civ-choosing system, where you lock certain civilization choices behind specific gameplay events. this would let you do crazy shit with the balancing -- imagine an ostrogothic kindgom civ with crazy strong abilities and units that you could only choose to play as if your capital is overrun by barbarians, or a hungarian civ that requires you to have started as a nomadic civ and invaded somewhere, or a soviet union civ that requires you to lose a revolution, or a usamerican civ that requires you to split off all cities on a foreign continent from your original civ -- you could add so much variety and so many new and bizarre strategies into the game with this!
as for the universal aspects of tech and the narratives of linear progression contained within, there are lots of approaches that already solve this! stuff like stellaris' semi-random branching tech paths, or endless space 2's circular tech web, could allow civilizations to take tech paths that make sense for them, rather than imposing one single model of 'technological progress' on the wole world.
obviously there's limits to this, right -- civilization isn't going to be a detailed historical materialism simulator any time soon. but i think abandoning the idea that every faction has to play fundamentally the same and introducing some severe asymmetry as well as choices that you can make after starting the game would work wonders to wash out some of the racist and colonialist assumptions built into the game's foundation, while also (imo) creating a more fun and interesting game.
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mynnthia · 7 months ago
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compiling my headcanons for what video games dungeon meshi characters would like, if they were gamers in modern day
some taken from this post and my reblog additions there. added more characters, with some suggestions by friends/mutuals (marked by *asterisk ).
this can also be a games recommendation list based on your fav/most relatable characters too, if you want
characters that are not are included are bc i dont have ideas for them. if i only list the genre name but not any specific titles, its bc im not familiar enough with the character/genre to pick a specific game.
this list is, of course, biased towards games im more familiar with. feel free to ask me to elaborate on my choices or make suggestions in the comments
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Laios' party:
Laios: plays lots of Monster Hunter. loves Spore but he doesnt often play past the tribal stage. likes Pokemon but he's more focused on catching the pokemon than following the story. played WolfQuest and DragonFable back in the day. enjoyed the concept of Bugsnax but wasn't interested in dealing with the NPCs
Marcille: mainly Dwarf Fortress, RTS games, some colony sims. but also sometimes The Sims, and dollmaker dress-up games. i could see her also enjoying Rollercoaster Tycoon and making elaborately-themed parks. might also occasionally indulge in some visual novels if she's in the mood for narrative she has Stardew Valley so she can have something to play co-op with falin, but its not a game she plays a lot of otherwise. when playing with falin, marcille micromanages the farm to maximize productivity, and does the decorations
Chilchuck: puzzle games and hidden object/escape room games as a video game-equivalent to finding/dismantling traps and lockpicking. i think he'd also enjoy Bejeweled.
Senshi: mainly Wii games and Cooking Mama. occasionally plays Snake on his 15-year-old nokia phone. i dont think he would enjoy games like Overcooked or restaurant manager games, because he likes to take his time making food, not stressing about customer service
Falin: some *Legend of Zelda games – she likes the exploration aspect in Breath of the Wild and Tears of the Kingdom, maybe also some of the toon zelda games like Minish Cap or Wind Waker she also plays Pokemon (*Pokemon Go when she's traveling), and i think she would enjoy some indie games, like Penko Park or Chicory: A Colorful Tale. plays Stardew Valley co-op with marcille – falin mainly takes care of the animals, mining, and picking the crops. occasionally makes improvement suggestions that marcille didnt think of
Izutsumi: i could see her enjoying games with parkour mechanics, like *Assassin's Creed, or Mirror's Edge. or maybe something simple but requiring cat-like swipes, like Fruit Ninja. despite her impatience, i think she could also enjoy action games with interesting longer narratives, as evidenced by [this omake] (relevant portion pictured below), so maybe *Final Fantasy 7 – my friend who's familiar with the game said "she’d find Cloud and Vincent relatable"
[ID: a dungeon meshi omake, where laios' party watches a nightmare monster manifest marcille's dream. there are snippets of dramatic soap opera-like dialogue. the rest of the party are initially enthusiastic but get bored over time, meanwhile izutsumi remains enthralled]
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Kabru's party
Kabru: definitely Crusader Kings. maybe also some rpgs with relationship/faction mechanics, such as *Fire Emblem (one of the older ones or FE:3H) or Fallout: New Vegas (hes maxing out the speech stat asap) i think he would also enjoy mystery games like Pentiment and Return of the Obra Dinn – he would love the process of getting familiar with the many characters and deducing "who did what" in both games.
Rin: she takes pride in being an indie gamer (translating her disdain for upper class magic academy mages -> disdain for AAA games). given her chain-lightning magic in canon, i think she'd enjoy games with AOE-type magic, so maybe games such as Vampire Survivors. my mutual also suggested she might enjoy indie mystery visual novels like *Paranormasight, and that her AAA guilty-pleasure would be *Final Fantasy 14 – that rin is "a hardcore ff14 raider. would join PUGs and shot-call every week. #holm and diya might also play ff14 casually with rin but holm would be fishing mainly"
Mickbell: mainly Bethesda games like Fallout and Skyrim– enjoys the bootstrapper power fantasy in them. the type to go out of his way to pick up all the loot he can, to later sell
Kuro: enjoys the same games as Mickbell, but for the open-world exploration and investigation factors
Toshiro and Tansu's party:
Namari: her interest in fighting and weapons could translate to brawler/fighting games and action games with a focus on weapon stats – so maybe *Street Fighter, *God of War, and/or *Dark Souls. might play *Monster Hunter with laios but for the weapons. i could also see her occasionally enjoying truck simulators
Toshiro (Shuro): has the perseverance for soulslikes and other high-difficulty action and/or metroidvania games, but would take his time overthinking item/weapon synergies sometimes. given [his fondness for bugs], i could also see him enjoying Hollow Knight
Tade: would enjoy the cute aesthetics and lighthearted gameplay of Animal Crossing and Katamari. would also like idol anime rhythm games
Kiki: i think she would enjoy horror games such as Resident Evil, but would play it while super chill. i dont have much reasoning for this aside from vibes
Canaries:
Mithrun: plays Doom. got into Hollow Knight but still hasn't finished it because he keeps getting lost. senshi introduces him to Cooking Mama later on, which he finds surprisingly therapeutic
Cithis: plays Hitman and enjoys staging elaborate accident kills. i think she'd also enjoy The Cosmic Wheel Sisterhood, with her background as a devious fortune-teller
Fleki: surreal indie games like Hylics. also plays Team Fortress 2, and is a scout main. occasionally joins lycion in Animal Jam
Lycion: active WolfQuest and Animal Jam player. occasionally joins fleki in tf2
Pattadol: plays Stardew Valley – shes comparatively a normie, but on the meticulous side. she would enjoy perfecting her in-game farm
Otta: plays Genshin Impact. the serious reasoning is because of her (earth) elemental magic and how genshin has an elemental magic system (from my understanding. ive never played it). the joke reasoning is how some genshin players play to collect "waifus", and how otta goes through a lot of women in her dating life
Other:
Leed: runs her own guild in World of Warcraft
Winged Lion: god-games like WorldBox or Simmiland. and Darkest Dungeon (this ones mostly a joke)
Thistle: plays the original Plants VS. Zombies. also plays Minecraft and is very serious about it, but hasn't updated his game in years (translating the fact hes a 1000-year-old kid frozen in time -> playing "slightly old" games popular in the early 2010s)
[ID: tweet reply by twitter user ranchuppi – "thistle calls it lord delgal's server but he is the only mod. whole royal family is locked in spectator mode. Hell. living hell on earth."]
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project-sekai-facts · 2 months ago
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Project SEKAI 4th anniversary: Brand New Your World - recap post
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Much like last year, I thought it would be useful to make one long post recapping all of the information about the 4th anniversary updates. Even if there won't be as many major updates and changes as last year, we still will be receiving news about other related projects like the movie during the anniversary thanksgiving festival, so I'll be recapping that too.
Note that all of this applies to the JP server only.
Official site link
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Before we start, the next Broadcast Station episode will be held on the 27th, featuring Isobe-san, Jiena, Imai-san, and Daichan. It will be broadcast live from the Thanksgiving Festival. Related event speculation will be done in a separate post, and the stream itself can be found here.
Section 1 - Game Updates
Most game updates will be announced during the aforementioned Broadcast Station stream, but some things have already been announced, such as:
Virtual lives (after lives/holiday lives) will now be held every hour, cutting the long wait times between some showings.
You will now be able to collect character rank XP for an entire unit in one go, rather than going to each member's page individually.
Calendars for songs and events will be released in advance, so we finally will actually know in advance what days songs are being added and what days events will run (though by the sounds of things, event lineups will be kept a secret outside of the unit).
Broadcast Station News
A new game mode has been added, called MYSEKAI. It's an Animal Crossing-esque side game that will be available through the main app. More details on this will be in section 6.
A story completion progress tracker will be added. You can earn crystals and gacha tickets based on your progress
You can now earn gacha tickets through Clearing and Full Comboing songs on different difficulty levels. These can only be claimed on the first time you clear/FC a song of each difficulty from 15 to 37. Autoplay doesn't count and you can earn up to 140 tickets.
All Kizuna ranks will be added! All of them! However, the new ones will not have specific titles or unlockables for levelling up the rank. Instead you will be given a title that says "X & Y Fan". The unlockables will be implemented when relevant.
You can now autoplay during Challenge Show. You will also be able to get CH show rewards up to a score of 2.5 million, as well as increase CH rank up to level 150
Project SEKAI is opening a store on their official website. You will be able to buy gems and get some freebies by using it. You will have to use your apple/google account to sign in. By the sounds of things this will replace the in-game crystal shop
Max character rank has been increased to 160, and as always new titles for max player rank and daily login will be added
As per the norm, character rank missions will be increased
Live bonus has been reworked. You will now be able to recover up to 15 bonus energy naturally (the limit is currently 10), and you will be able to overfill the meter to 999 instead of 99. Bonus energy's effect on event pts will also be reworked, refer to the chart below for the new bonuses
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It will now be easier to obtain another vocal tickets. Their cost has been reduced in the event exchange and wish piece exchange, and two tickets will be given out from character rank and birthday lives. However, to balance this, the cost of a solo alt vocal has been changed to two tickets. The amount of another vocal tickets you own will be adjusted accordingly in the update.
Fes cards will now count as event bonus towards the event they were released alongside. E.g, the Rui and Rin Bloom Fes cards will count as event bonus for the upcoming Nene event.
The rewards earned from completing the tutorial will be increased. Existing users will be compensated accordingly.
You will now be able to exchange limited gacha tickets for wish pieces
All stories will now be fully voiced, even for faceless NPCs. Currently unconfirmed if this will apply retroactively
Starting from October, the number of random rerun limited gachas will decrease to one. This is because they ran out of gachas to rerun.
Birthday gacha reruns have been reworked. Rather than rerunning all past birthday cards separately, they will now be lumped into one gacha.
Kizuna rank for Honami/Mafuyu, Saki/Mizuki, and Haruka/Len implemented
Section 2 - Campaigns
Here's a list of all the campaigns and gachas that will be running over the next few weeks.
Fortune Flower Parade
This campaign will be held from September 30th for one month
You will be able to collect Fortune Flowers and Petals from event exchange, live missions, and stamp missions.
You will be able to exchange those items for some other special items, such as costumes, skill up scores that will instantly max out your skill, Character Rank XP vials, and some special wish jewels (i'm not exactly sure of their purpose but they have a unique design)
There are six different colours of petals and each can be obtained through different methods and be exchanged for different items. Refer to the chart below
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Present 4 You
To celebrate the fourth anniversary, four presents will be given out to players
Present 1: Five 4* guaranteed gacha tickets will be given out to all players. These will also replace the 3* tickets for any new players.
Present 2: All another vocals will be released on youtube for two weeks. You will also receive two another vocal tickets for every character.
Present 3: There will be an in-game survey asking players to pick their three most wanted prizes from a list for the next couple days. The three most picked prizes will be awarded at a later date.
Present 4: There will be a prize giveaway on twitter. For following their twitter and retweeting the campaign post, there's a chance to win some prizes (they're really random like a gopro and a coffee machine lol).
Other campaigns and gachas
Login campaign: Earn up to 5000 gems and 7 10-pull tickets from logging in for a week after the anniversary.
Operation Welcome to SEKAI will run again
Special Prize gacha: a gacha where you can earn prizes the more you pull in it. This will run between the 28th and 30th of September. It will also have doubled 4* rates.
Stamp missions and paid costume gachas as per the usual
Happiness Package gacha
Limited edition select list and memorial select list (same as last year)
Section 3 - Songs
Anniversary Song
The fourth anniversary song has been announced! The title is Neppu and it was produced by kemu! Below is kemu’s comment on the song (via @/pjsekai_eng on Twitter).
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Song Campaign
The song campaign hint sheet has been revealed, and actually has hints again for the first time in a while. The answers will be revealed during broadcast station on the 27th.
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Note: blank tiles include special characters
Answers
Mozaik Role -Reloaded- by DECO*27 (L/n cover + 3DMV)
Mesmerizer by 32ki
Kisaragi Attention by JIN (MMJ cover)
Main Character by *Luna
Call Boy by syudou (BAD DOGS cover)
Kimi to Boku no Resonance by nanameueP
Tensei Ringo by PinocchioP (WxS cover)
Blackjack by YuchaP
Shadow Shadow by Azari (N25 cover + 3DMV)
Outside of the campaign, we also have Cat Food by doriko covered by MMJ + Miku.
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This year's high-difficulty commission has also been announced. The song is called Seimeisei Syndrome and was produced by Camellia. It will have a master difficulty of 33 and an append difficulty of 36. A preview can be viewed in the livestream archive (for some reason it was not uploaded to Twitter).
Section 3 - Lives
4th live
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Project SEKAI's 4th live was announced last month, titled Unison!! The live will be held in two locations: Osaka on December 13th-15th, and Tokyo on January 24th-26th!
A PV can be found here!
The official account for all information about the live is, as always, @/pjsekai_live on Twitter.
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Here are some close-ups of the group artwork above, as well as some chibi artworks. The costumes used as the ones that will be available from the Fortune Flower exchange.
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A video teaching player the glowstick movements and chants for I'm Mine has also been posted to Youtube!
Connect live
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A connect live to celebrate the fourth anniversary has been announced. It is titled Brilliant Stage and will be held on the 6th of October! There will also be a "meet and greet" session after the two performances of the live, similar to Resonance Beats. A short login story to commemorate the live will be available on October 5th & 6th.
A medley of previously unperformed songs will be performed during this connect live. The songs were given as Aioi, Hug, Hitsuji ga Ippiki, CYBERPUNK DEAD BOY, and I nandesu.
Section 4 - Event and gacha
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The next event will be Carry These Feelings! Dream Stage, a Nene-focused event. Shiho, Airi, and Toya will be the other rateups! The 3* is Ena based on the event logo. Rui and Rin will be featured as the Bloom Fes cards.
The bfes gacha will be Dream Pick, utilising the same system as last year (you get two extra slots to fill). You will also be able to get Fortune Flowers as a reward for pulling on this gacha.
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As mentioned earlier, there will also be paid costume gachas. You will be able to earn Fortune Flowers from pulling in these gachas. Here's a preview of the costumes.
Section 5 - Project SEKAI: The Movie
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A Project SEKAI movie animated by P.A.WORKS was announced back in July. More information on that can be found here. A new trailer was shown during Broadcast Station, which can be found linked above. Some new character visuals will be posted below, but aside from that, please refer to the linked post which will go into the new information in further detail.
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Section 6 - MY SEKAI
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MY SEKAI is a new gameplay feature that will be added during the 4th anniversary. It's an Animal Crossing-esque farming/life sim game that you can play using your Virtual Live avatar. You can build you own SEKAI and house and decorate it however you like! You will also be able to talk to chibi versions of the main characters and interact with them, as well as visit your friends' SEKAIs!
Your MY SEKAI will also have a new feature called the transformation machine! This is where you can exchange some of your excess resources into things that are more useful to you (that's right they finally made the materials exchange).
I do not know how much storage or power this will take to run. I am very sorry for your devices.
Section 7 - Misc News
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A livestream leading up to the 4th anniversary has been scheduled for 29th September at 11:30pm JST (2:30pm UTC). The stream will feature Chiruriin, Honchan, Akina, Daichan, and Ruirui.
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A digest video of the previous Colorful Lives will be shown on Youtube on the 5th of October at 6pm JST (9am UTC). This stream will not be archived, so make sure to catch it!
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lych33dragoncookie · 13 days ago
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Alright. Chapter 6. Boy do I have some choice words about this one.
Let's start small, though. With Spice being a fucking freak.
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Look, I'm a Dragon Ball fan. I'm easy to please with this kind of thing. You give me a character who is really weird about fighting and I'll hoot and holler about it all day long. This isn't a generic "Villain plays with their food, this ends up being a terrible mistake later" situation; Spice could have killed her right there and then, much like Flour intended to do with Dark Cacao when his soul jam was stolen, but here? Nah. He wants to coke this woman up for a chance at a good fight with her and her in specific. Weirdo. I like him.
Smoked Cheese continues to be really really good this update, by the way. I couldn't be any more glad to have him here.
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He's blunt. He knows how to strike a nerve, how to push someone's buttons; just because he's undeniably on the side of good, that doesn't mean these inherent traits of his' are gone. They're being repurposed, the same methods going towards a better end, he's still undeniably him, no one else would speak up to the queen like this, he knows what makes her tick, and he's using that to drag her off of the ground and bring her back up. I'm absolutely loving every bit of it.
This chapter also does a really good job of accentuating the sheer contrast Golden Cheese and Burning Spice have as rulers, with the former having outright raised her closest subjects, keeping them on an equal level, and providing for them with no hesitation or restraint, while the latter keeps his subjects in line through fear and nothing more.
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Specially because, later on, it's shown that it's not at all empty threats...
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He fucking killed her.
This is entirely unprecedented. I don't think we've ever seen anyone kill another character, NPC or not, onscreen. Elder Faerie didn't so much die from being murdered or anything, as much as he gave away his own life force and all that stuff to White Lily so she could deal with Shadow Milk This isn't that. This is a character being unceremoniously, ruthlessly killed, even if it wasn't a playable one. A cookie, no less; not any of the little animals, who despite their sapience wouldn't have had the same sort of impact, no, he instantly reduced this one cookie to nothing without any hesitation or remorse, and threatened to do the same to her grieving followers immediately after.
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Golden Cheese keeps her followers by giving without any restraint, while Burning Spice keeps his followers by letting the threat of destruction loom over their heads constantly, willing to take from them the moment he gets an excuse to, or just because he feels like it.
And, speaking of him; while this update didn't give us a glimpse on how he started, that "first kingdom" that he ruled and presumably saw wither to dust, we did get to see something else.
His breaking point.
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Admittedly, I feel like if one were to observe just these 2 story chapters, cutscenes alone, they'd get the wrong impression. If we look outside them, we're well aware that Burning Spice was once a benevolent figure, and that even now he avoids thinking about the first kingdom he ruled. With that context, these lines make a lot of sense.
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Despite being the herald of change; time, change itself, was not kind to him. Burning Spice shows us the inherent pain of the idea of immortality. Of how futile it would feel to get attached to absolutely anything, knowing it'll all just wither away sooner or later, and you'll outlast those very things. After an innumerable amount of time, seeing entire civilizations rise and fall, over and over again, becoming more and more desensitized and numb to it all after the great pain of that first loss, it's no wonder it would all end up feeling utterly pointless. Why get attached if it'll all become nothing eventually? If by getting attached, you're just leaving yourself vulnerable to the pain of loss again? Why have any interest in this newly sprouting life if it'll all just wither away like all the ones before? Life, unfortunately, is limited. Fleeting. And while that already causes great pain to those possessing mortal life, at least they too know that it won't be forever. That we're all on the same ground, and that we can make the best of the time we have. But if all you have is time, time that nothing else around you has, then...
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Eventually, without a strong will and the right philosophy, it will drive you mad. And that's exactly what happened here. Life may be fleeting, something irreplicable yet completely limited; but just as there will always be life, there will always be a way for that life to be extinguished. Life is unrepeatable and unique, but destruction? If you find pleasure in destruction, you always have something to look forward to. The feeling caused by razing everything to the ground is perfectly replicable, something that can't be taken away from you. It's immediate, final, and requires no pain or attachment. Empty and unfulfilling, yes; but painless and addictive.
There is no greater pretense. There is no long term. There is no end goal.
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It's just all about getting addicted to the thrill of senseless, heart-pumping violence. If there's always something to destroy, there's always something to look forward to, after all; something no one can take away from you.
... Of course, this isn't to say any of this is correct. Obviously not. The complete improbability of a scenario where one cannot die of old age aside, this is the complete opposite of how you should approach this. You can keep reminders of said fleeting life, find attachment to things that will last just as long as you, make sure to never forget all the experiences that immortality has allowed you to form, and value what you have in the moment, making sure to let its memory and purpose live on through you. Something a certain someone else will, most likely, embody as her long, long lifespan continues.
Ok, this was all meant to be one post, but I have too many images to put here, and Tumblr really doesn't like that. So...
1/2
See you in like, another 30 minutes or so. Idk.
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utilitycaster · 2 months ago
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Whenever people are like "well LIAM'S characters never faced any backlash when HE played characters in the spotlight" and "no one will let WOMEN have negative qualities" when Caleb and Vax and Orym have received pretty constant hate for main character/sadboy/scene stealing and when meta writers outright stopped talking about Imogen because a particularly mindless set of hit dogs are still hollering about how she is so good and kind and how dare you call her selfish, it's really like...in the service of trying to make your failure of a point you've just said something that literally anyone with a memory lasting longer than the apocryphal goldfish length can immediately debunk, which in turn absolutely shreds your credibility going forward, if you had it.
More generally there's something very vile here, because on the surface this statement does look like an attempt, if one ignorant of pretty much any fandom conversation, to defend women. The thing is it's come from a place of defending Dorian and Ashton's plan - a man, and a nb person who would not identify as a woman - that requires a particularly great deal of sacrifice from the women of the party. So of course they just switch tactics. Instead of "how dare the fandom not think women are always best" it's "how dare the fandom disrespect a disabled nb person and a person played by an indigenous actor." And I'm sure they'll switch again. Because pretty much every character in this campaign is on some axis of oppression, and there's a few people in this fandom who, instead of considering these things as important details that inform these characters, seem to largely treat their minority statuses as ammunition. Feminism and antiracism and queer advocacy are all just part of a shell game to them - accuse everyone who disagrees with them of being a bigot, say that their opinions are inviolate because they match that of literally any character who isn't a cis het white man, of which Bells Hells has none. Unsurprisingly, it's that social media purity culture that's just the evangelical church with a gay hat: they are always the victim, and everyone who disagrees is the devil, and being a good person always happens to line up with what you already wanted.
There are several posts from the past day or so accusing people of liking Campaign 3 less than the two previous ones which refused to accept that this might be due to the hurry-up-and-receive-an-infodump pacing, the singular focus without much time spent on backstory, the gaps in party composition, and the fact that the plot manages to combine the weakest elements of each campaign - the fetch quest/NPC guidance heavy nature of C1, and the meandering/slow start of C2. No, it must be the awful, sinful fandom unable to handle the lack of a major M/M ship (false; Dorian and Orym aren't canon, but neither were Vax and Gilmore, and the latter was sunk far sooner) and the fact that a female character is at the center of the story (see above re: how hostile the same people making these accusations have been to anyone who actually wants to discuss Imogen in a way that doesn't fit their specifications). Just to repeat this: many fans have outlined a number of purely narrative and structural reasons why C3 isn't working for them. These people have assumed this is all a lie, because assuming otherwise that would require either addressing these critiques, which in turn would require admitting other people can have valid opinions that oppose their own without being horrible bigots - in favor of throwing out whatever random accusations they think might stick. It doesn't matter what's actually being said; they're not actually listening, and for all they might talk about fans of color they sure all seem to be white; for all they talk about misogyny and queerphobia they sure won't hesitate to immediately assume the worst of queer people and women who say things they don't like. And rarely do they address any of the actual ongoing bigotry that does exist in the fandom; it's all random accusations because you agreed with the white woman instead of the brown man or vice versa; or it's the constant dredging of years past discourse that, as the first paragraph indicates, they will then ignore whenever convenient.
These are all pretty transparent signs of a bad faith actor spreading misinformation. To be clear I don't think this is any kind of conspiracy or has any organization to it. I think it's a just handful of deeply self-absorbed people who either refuse or literally cannot comprehend that someone could disagree with them without being a bad person and who will gleefully cry wolf with these accusations of bigotry. But it's been going on for quite some time and it's been a problem this campaign in a way I at least do not recall it in past ones, and it's had an absolutely devastating effect on the fandom conversation. Ironically, by trying to boost Imogen and Campaign 3 by shutting down any criticism of them, they've shut down far more of the conversation, hopefully not irreversibly, and I think it's time to point that out.
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connorsnothereeither · 24 days ago
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So, was Ulysses always supposed to be like a dad to Aax, or did it only come about after he was redeemable and wouldn't die at the end?
Definitely the latter! I don’t remember how much I’ve talked about things in depth before in terms of this, or how much I might be forgetting, so Metta or others can definitely correct me here, but he definitely wasn’t going to be Aax’s dad originally, in the slightest. That was a very late game decision. He was originally going to be almost a villain specifically for Aax and Ocie to combat.
Ulysses was originally just going to be involved with Project Leviathan, but would be able to give some information on Proteus (leaving the spot of the person who freed Aax open for a potential guest NPC)! At that stage, he was still going to be evil and die at the end. I remember at one point even pitching to some people (half jokingly) an almost Hannibal Lector style situation where they basically had him locked up in prison behind glass but would come to him for medical information, or for ways to help the gods (it would be why Fable ended up killing him, so that he couldn’t give information that could harm Fable).
Then at some point I think Metta was the one to suggest that Ulysses be the one who freed Aax. It would have just been a spur of the moment, sudden gaining of a conscience in what Ulysses thought would be his last moments. His final good deed, to make up for as much as he could as he realised how wrong he had been all this time, would be to free Aax. To make even the smallest of amends for the harm he’d caused, not because he cared for Aax, but just because Aax was there to be freed. Ulysses would have found that out not long before he died, and would have died knowing he was, despite everything he did, at least trying to do good. He might not have been a good person, but he did something good, in letting Aax out.
But the longer we sat with that idea, that Ulysses would free Aax, the more we developed it! As Ulysses was planned to stick around and not die, and we started to tie in that storyteller aspect, Metta approached me with the ideas for the animated cutscenes! This idea of Ulysses telling stories to taunt Perseus, but eventually growing despondent to the ways of the Telchin, to the point where he freed her. We scripted the four myth animatics (which eventually were cut down to only three, Proteus, Arachne, and Perseus) where they got softer each time, and we actually rewrote the last one to make it more parental and loving, in the end. And then that arc eventually became more of a caring, loving relationship. Where Ulysses viewed Perseus not as “a living thing that deserves a better life” but “the child I care for and who is my responsibility, who I need to give a better life”.
The actual loving parent decision was very last minute. Like as in,,, the few weeks before that reveal stream I think, when we recorded the cutscenes of the final myth and Ulysses freeing Aax, and saying he was proud of them and cared for them. Not quite being able to say he loved them. It basically wasn’t until we were in prestream call and then actively in the stream role playing live that we decided to have Ulysses say he loved Aax and thought of them as his child, and Aax to say that Ulysses was his dad. It just felt so right to play it like that in the moment, even if we hadn’t planned it to be specifically like that.
And I’m so impossibly happy with how those decisions snowballed and came together and formed into the story we have. It’s genuinely one of my proudest moments as a storyteller and creator and it means so much to me and I can’t thank Metta and everyone else involved enough 🫶
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blueskittlesart · 6 months ago
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Tell me about the road design of Hyrule!
YESSS ok so my tangent last night was mostly about the changes between the botw and totk maps but the map design of botw/totk hyrule in general is a really great example of environmental storytelling imo!!
in botw, most of the roads we see are kind of implied to be pre-calamity remnants. we very rarely see travelers, especially not along roads that aren't stable or village connectors, and a lot of the roads in hyrule field especially are near-deserted and clearly haven't been kept up. many of them lead through the ruins of what would have been villages or cultural hubs pre-calamity but are now either completely deserted or overrun with monsters. if you do come across travelers along the path, there's about a 50/50 chance they'll either be fighting monsters (and losing, badly) or disguised yiga clan members trying to ambush you. (and I think there's an implication in the yiga posting disguised members along the sides of old roads that since so few people use the roads nowadays, it's reasonable for them to use that kind of disguise as a way to catch specifically link--it's probably 10 to 1 that if you meet a traveler along a road, it's gonna be him.) the roads are like the ruins we see scattered around hyrule--reminders of what the kingdom USED to be, back when travel was a safe and sustainable option for its citizens, but now littered with monsters and slowly falling into disrepair.
in totk, though, the map and the roads along it are much more populated. they get WAY more use--you'll almost never follow a road for more than a few minutes without passing an npc now. there are a few new roads that allow for more convenient travel between previously difficult-to-access places. roads that were previously in disrepair and obviously too dangerous for the average person to travel are better-maintained and more populated. new stables are popping up. The observation that prompted this whole thing last night was specifically the walkability of the roads--in botw they tend to be wide and seemingly optimized for horse travel, which, given the amount of monster activity along them, makes sense since horses are the easiest way to travel safely on that map. in totk, though, several of the roads seem narrower and more winding, with sharp turns and obstacles that are hard to navigate on a horse at top speed. This is partially due to the upheaval adding more small obstacles to the map, but I also think it speaks to how post-calamity it's likely become a lot safer to travel on foot, so having wide, straight roads is no longer as much of a practicality issue.
the way the roads are built i think also gives us some insight into how travel worked pre-calamity and just generally what culture was like in different regions of pre-calamity hyrule. the field is heavily populated by roads and old structures, implying a culture of travel between the hylian villages and outposts that would have once been there. races that we know to have been historically more isolated, however, like the zora and the gerudo, only have one road leading in and out of their settlements, and in the gerudo's case the road isn't even clearly marked, making it extra difficult to traverse if you don't know what you're doing. by the time we get to totk, the gorons have gained a couple more roads in and out of their main city, allowing for easier access, which i think implies that their isolation during the calamity was involuntary and they were eager to open up to other races as soon as it was safe to do so!
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feroluce · 3 months ago
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SO LIKE. As much as I roll with the Emanator of Elation Sampo theory, I do have. Some doubts about this specific instance of it. Not that I think Boothill is lying, or that I think Sampo isn't an Emanator, but I wonder if the person Boothill actually met was Sampo.
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Just! Sampo is so careful. The only reason we even knew he wasn't of Belobog was due to a dialogue-dependent fourth wall-breaking dream sequence that no other character could have seen. It took a missable dream bubble in an out-of-the-way spot that was seemingly left only for the trailblazer at the very end of a side mission just to confirm him as a Masked Fool. Like it's not just the fact that Boothill mentions this person being an Emanator. It's that he knows they're also a Masked Fool, which is also something Sampo is incredibly dodgy about. Sparkle even seems to call him out on this in her party join line fjkdjaskldj
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((But also, Boothill, baby. WHY were you trying to get them drunk????))
And regardless of if you believe him when he calls himself an old timer, he obviously has a lot of experience in doing what he does. He knows what he's doing, he's good at it, and he is viciously capable and competent, unfortunately for his victims smhznskdn
So it just. Feels very unlike him, for him to let his guard down enough to not only let himself get drunk in front of Boothill-
a total stranger btw whom Sampo has absolutely no reason to trust, and a dangerous Galaxy Ranger to boot who has plenty of blood on his hands and a significant bounty on his head
-but to get SO drunk that he lets loose the secret that he's an Emanator.
When Boothill brings this up, he mentions that if Emanators were obvious and known at a glance, it would lead to atrocities. And for as much as Sampo is disliked by his victims (there's an entire anti-Sampo organization in Belobog JFDKLASJFDL), it's all for fraud. He's wanted by the IPC as an intergalactic thief. He scams people out of their money, and only rich people at that. That's mostly all that he's known for. Nothing he does is violent, even though Sampo surely has the capacity to inflict a lot of harm.
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And I don't mean that he's exactly a pacifist or anything; Firefly comments that Sampo seems like a highly skilled covert fighter. His voicelines make it sound like he enjoys combat- hell, his ult line makes him sound like a hitman. I like to hc him as being a pretty high ranker in the fighting rings at the World's End Tavern, like we see in the Simulated Universe occurrences.
But I don't think he would enjoy being the cause of uncontrollable violence and bloodshed.
Like yeah he's a dick who scams people on the regs for funsies, but he has lines he refuses to cross, which we see a lot of in how he interacts with Sparkle. More than just not enjoying it, I think he would hate it if he were found out and it caused an incident, especially since he seems so endeared to Belobog and her people now and it looks like he plans to return there. He wouldn't want to bring any of that back to them.
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So I just can't imagine him carelessly fucking up bad enough to out himself to a random stranger that could easily put a bullet right through his head.
Sparkle maybe could, though.
Because as we find out later the dreamscape had expanded FAR beyond what it seemed, far enough that the trailblazer had been dreaming since the warp jump in. Most people enter it unknowingly, and don't realize they're already dreaming when they think they're still awake. Boothill and Dan Heng should have already been dreaming during their exchange on the Express that started all this.
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And as long as someone knows they're dreaming, completely changing their appearance is easy, even for the common layman. We see this with a couple of NPCs and also Sparkle herself, with her (in)famous impression of Sampo.
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Thank youuuuu Sparkle
And yeah, the trailblazer and almost all of the other characters wouldn't know about the expansion until near the very end. None of them realized they were dreaming even outside of their dream pools, and surely none of them would think to be suspicious of another person's appearance outside of the dreamscape like that.
But Sparkle has a script from Silver Wolf.
She knew all the secrets of the dreamscape, and she knew them from the very beginning. There would have been nothing stopping her from appearing as Sampo in front of Boothill and spilling all his secrets.
And she apparently has a long-standing history with Sampo, including trying to get him in on her own much more fiery and aggressive version of Elation.
Maybe all Sampo needs is to be outed as an Emanator, and then when all the violence and bloodshed catches up to him, then he'll finally understand! ദ്ദി(。•̀ ,<)~✩
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