#they kinda have plots in morrowind and daggerfall
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babyblueetbaemonster · 2 years ago
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hello it is I the insane catboi from the stream site here to ask you a question of your OCs
for all of them
what is their favorite faction in their game?
what is their least favorite faction?
how often do they F--- around? and of those times how often do they end up finding out?
What is their favorite faction in their game? I have to say the classic four are really great :D
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There's also a lot of cool minor factions, like:
Bards College (Jokir likes it), Vigil of Stendarr (Naythaa likes it), Volkihar Vampire Clan (Tar likes the vamps there), Knights of the White Stallion (we can hang with Sir Mazoga), Arena (Cay loves it), East Empire Company (Sunny was having a blast), House Telvanni (Vic learns to love them)... (don't tell Vehk but I really wanna join the Sixth House shh)
What is their least favorite faction? Not everyone played enough factions to have an opinion, but some of them do have a least favorite: Both Sunny and Vic thinks Camonna Tong is dumb. They also think the other's Great House is dumb. Acelta genuine loathes Mythic Dawn and Knights of the Thorn. Cay is not okay after the Dark Brotherhood purification. Pem doesn't like the Guard Faction XD All Dragonborn don't like the Blade.
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I played Skyrim first and I was wary of the Blade when they asked me to join them in Morrowind and Oblivion. Apparently, Skyrim gave me the bad preconception about the Blade!!! They are legit good guys in previous games!!! They really help me throughout the Main Quest and they're all very polite and kind! AAAAAAAAHH what the heck Delphine?!
How often do they F--- around? and of those times how often do they end up finding out? We're talking about me, the dummy dumb, playing Bthsd games. Have to say everything I do is F*** around. Testing magics, physics, game mechanic and such. Most of my finding out was dying. Other times was off to jail or reload the save.
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Parkour accidents include: "I can make that jump." "This is a short cut." "I thought I chose Feim but it's actually Wuld."
Magic accidents include: "I didn't know chain lighting can attack my allies!" "I got burned by my own fireball?" "I failed to cast Slow Fall and I'm out of magicka."
Crime accidents include: "By order of the Jarl, stop right there!" "You have committed crimes against Skyrim and her people. What say you in your defense?" "Stop right there, criminal scum!" "Stop! You violated the law." "It's all over, lawbreaker!" "We're watching you. Scum."
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lunar-lattice · 2 years ago
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i have doubts it's where elder scrolls will go in the future but i do hope its a plot point that we still the actual fall of the empire...like it feels like its what we're building up to
Arena gets a mention because it's kinda where the problems all start what with Jagar Tharn
Daggerfall is probably the best we've seen the Empire and kinda stands out considering at the conclusion they end up better than when they started
Morrowind deals with the Empire being still relatively stable but it's obvious there's loads of unrest and that something is going to happen to it with LOTS of foreshadowing towards oblivion (you even meet an avatar of talos during base game who says as much abt the empire dying!)
Oblivion deals with the fall of the Septim Empire. Like you win but it's a pyrrhic victory. There's no way the unrest after didn't contribute to Skyrim's situation
In Skyrim, the empire is limping along. They have only three provinces to their name and one of them they're having to fight to keep a hold of! not to mention the extra spanner in the works the return of Alduin throws into the mix. most other provinces also just have no reason or desire to cooperate with them.
so obviously tes 6 is going to have to deal with whatever fallout the developers decide happens after skyrim, with the civil war and the dragon crisis. i can absolutely see it involving the aldmeri dominion and im personally team Hammerfell+High Rock for 6, with one being one of the last holdouts of the Empire and the other having plenty of resentment for it
(I know a lot of ppl are also leaning towards that because the Tower theory which im intrigued by but i think the political angle is more likely)
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daggerfall · 5 years ago
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Okay question! I have ESO but I’ve never been able to get into it because I don’t know what to do. What was the first thing you did? How do I actually get into the game? I loved Skyrim and would like to love ESO
honestly you gotta just power through your first zone. i find ebonheart pact (alliance for nords, dunmer, and argonians) to be really ugh but i genuinely loved daggerfall covenant as my first and aldmeri dominion as my second alliance. so picking a character and their race becomes kinda key. Making sure you are actually playing the main quest and are in the correct zone helps a lot, since the game dumps you in whatever zone the most recent chapter you own is in (vvardenfell for morrowind, summerset for summerset, elsweyr for elsweyr). it’s very jarring and hard to get into stuff when you have no idea whats going on, who anyone is, or even WHO you are. so having a key for that helps.
Go along with the main questline and your own alliance’s, avoid the prologue quests like the plague (look them up in advance), don’t bother with eso plus until you finish the main quest unless you like paying out the ass for DLC it doesn’t make sense to play yet chronologically, join the fighters and mages guild, and don’t even bother with group dungeons or PVP. Once you make it through the first major zone (glenumbra, auridon, or stonefalls) and its main questline, you should already be somewhat attached to certain characters, and invested in the questline. I know I was already in love with Darien by the time I finished Glenumbra, and had a big (hehe) crush on Lyris, AND wanted to punch ol’ moldy balls and mannimarco in the face REALLY badly, so I was motivated by that.
I’m a very quest/plot/story oriented person, so that’s what gets me in games. Not everyone is the same, but that’s what it is for me.
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annoyed-galaxy · 2 years ago
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For the first three TES games question:
The Elder Scrolls 3: Morrowind? Oh god yes, play it play it now, the story is amazing, the gameplay is janky but used to convey certain things about the world, the landscape is iconic and handcrafted, and it's been one of the few video game experiences that has felt magical in a very long time. It has the complex distinction of being where TES lore started really being like it is today. There's no shame in modding it either, everyone does and there are guides on it too.
The other two I haven't played, but going off on what I've heard:
The Elder Scrolls 2: Daggerfall? Sure. It's a lot more complex than the later games are, but everything I hear about it is... Good? It's a highly political story in that the politics of the land you're in are the main focus of the story, though there is Fantasy nonsense and the seeds of the TES lore we all know and love. The majority of the land and quests are procedurally generated, and therefore kinda bland, but the big quests are supposedly pretty great. To counter that, the map is *giant*, and there are a lot of non-quest things to do. You get to go to trial for crimes. You will have to use unofficial patches to get it to work properly on modern systems but like. It's a literal "drag and drop a few files" type deal. Did I mention that it's free?
The Elder Scrolls: Arena? I mean if you *want*.... It's a very primitive game, a lot of complexity is baked into it, but like. The procedural generation mentioned in Daggerfall is worse here, and it has less of the TES charm and lore that we associate with the series now. The main quest is literally a generic "yeah go find pieces of a staff to kill an evil wizard to free the king" plot. You do have the benefit of seeing all of Tamriel, though it's uh. Literally all procedurally generated outside of the cities. Also free, but like. More useful for seeing where it all started than as it's own game nowadays.
Two Early TES Games You Didn't Mention (sentence each):
The Elder Scrolls Battlespire? Rather fun, I hear, in a 90's way, but you need to stick to a known working build because it's poorly balanced.
The Elder Scrolls Adventures Redguard? This is the actual first TES game with modern-ish lore, andhas a smaller-scale story, but it is an action-adventure game and not an RPG, so idk.
Ahh I'm appreciating all the insight everyone's been giving. It seems that morrowwind is highly suggested to play through whereas the other two seem to have mixed reviews. Main reason I wanted to play the older TES games is because I want to experience the first steps of Tamriel and really want to know about the main quest stories to see how it shapes everything for later games.
It sounds like the first two games are some hassles and not really my style of games as is, so I might pass on playing those and just watched some videos about their stories and then actually try to play morrrowind.
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sleepymarmot · 5 years ago
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Today it occurred to me to check who wrote Morrowind's main quest dialogue, which led me to the sad but comforting discovery that at least someone among the Morrowind writers themselves was frustrated by its intentional ambiguity. And now I know who to blame for it...
From this interview with Douglas Goodall, 2005:
I was also disappointed with the main quest in Morrowind. Frankly, the main quest never made sense to me, and I felt it contradicted too much existing lore. I couldn't get emotionally involved in the main quest or discern the motivations of the key players.
[...]
Ken and I also disagreed on "relativism" and "betrayal," among other things. I appreciate disinformation, but I believe it works best when you know what the truth is. I like to write a true account and then conceal it among carefully designed false accounts. Ken wrote a dozen different accounts, apparently without any personal preference to which, if any, was accurate, and ignored the contradictions.
[...]
Sinder Velvin: Which of the game's factions did you work on?
Douglas Goodall: House Redoran, House Hlaalu, House Telvanni, Mages Guild, Fighters Guild, Thieves Guild, Imperial Legion, Tribunal Temple, Morag Tong, and a couple of random things here and there.
Giving credit where it is due, as best as I remember: Ken Rolston did the Main Quest, the Imperial Cult [...].
[...]
I figured that, regardless of whether the 36 Sermons were true or not (something that was not decided at Bethesda when I worked there), the author (whether it was really Vivec or not) would have competition.
[...]
Sinder Velvin: Can you tell us what really happened during the Battle at Red Mountain? Who killed Nerevar and how did the Dwemer disappear?
Douglas Goodall: When I was at Bethesda, there was officially no answer. No one knew what really happened. They may have made up their minds now, but you'd have to ask a current employee.
Then there are the accounts from everyone else on the team in this article, 2019:
MK:
The premise of the game came from Kurt and me — the idea that you were a reincarnation of somebody. You’re kind of a nobody in Daggerfall, and we wanted to go the other way, where you were a big deal. I think Ken hated that at the time, because he really loves the idea of the stranger, and I totally get the appeal of that. Ken’s contribution, which made it sing, was to say, “OK, if we do this, then we never confirm it.” So we never outright say, “Yes, you are [the prophesied hero, the Nerevarine].” Even in the last, final battle with the bad guy, you can go, “No. I’m not. Everybody thinks I am, but I’m not.”
And then we would never, as a company, confirm either way, because it’s your story. So we kinda glommed onto that. We got on our own forums and started role-playing with one another, and trying to build the world, and just testing the voices out. We were purposely contradictory about all those things, so that we just built this way of working where the only info that would come out of Bethesda about the world had built-in plausible deniability.
Mark Nelson, same article:
Ken cares about the worldbuilding — and he doesn’t even care about the story so much. He just wants to create all of these little threads and see how they’re going to unravel, and hint things to the player. 
Ken Rolston, same article:
I’ve always believed that narrative themes and settings are the important elements of narrative in an open-world game; [Nelson] argues that plots and characters are. 
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chriswvasques · 7 years ago
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Day 17/30 of my #10MillionStories project for #NaNoWriMo and my #Novel #Writing #College Course. ⠀ ⠀ Another 'day late' post - cuz YEAH. Grinding has worn me into a certain type of way. Still gonna keep up though! Yesterday was more work and admin stuff taking up my time, and that is just the way it is at the moment. Continuing lessons in how to craft a life as a writer. This, in itself, is a skillset. I love that kinda thing. :) Main highlight of yesterday was watching "Close Encounters of the Third Kind" and actually being able to deconstruct the plot using the tools I have learned in this class. I will never look at film the same way again.⠀ ⠀ #amwriting #fantasynovel #eso #teso #skyrim #oblivion #daggerfall #morrowind #time #gamer #game #games #gaming #gamestagram #book #today #story #creativeprocess #indieauthors #write #writers #writersofinstagram #writer #writersofig #loremaster
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