#these reviews are all too long
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hoshiina · 5 months ago
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pairing: hoshina soushirou x gn!reader (no prns)
summary: in which he realizes you were the one for him
warnings: none i think !
wc: 1100
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Hoshina wasn't a player. He wasn't one to say yes to everyone who came his way nor was he one to lightly pursue just about anyone who slightly interested him— not to mention he didn’t fall easily to begin with. He was a busy man in a dangerous line of work so having a relationship simply didn’t make sense most of the time.
However, this is not to say he hasn’t had a few relationships here and there. He loved those he dated, he really did. He did not believe in dating for the fun of it nor did he believe in starting a relationship he knew would end at some point, but subconsciously he tried not to get attached. He kept his distance and locked away his heart to keep from getting hurt. Was it unfair? Well yes, but he was scared. Everyone has something that terrifies them greatly, this just so happened to be Hoshina’s.
Yet, recently he could tell that something was different with you. It had only been a few months since you started dating, but he feared the shift in his feelings. He knew what it was— he knew very well, but as soon as he admitted it, it would be over. There’d be no going back for him. He knew he was being rather irrational, he knew that if he sat down and confronted these emotions he’d realize they weren’t that big of a deal, but he couldn’t. He’s never been able to.
However, while fighting this kaiju, it became plain obvious that he was simply in denial. 
It upset him how important you were to him, but more than that it upset him that he knew he was important to you. You had made it so painfully clear that he meant the absolute world to you and that broke him to pieces every single time.
To him it was easy being alone— he just had to make sure his job was complete before he died. If he could ensure everyone’s safety or at least help Mina out, there was nothing more he wished for. Yet while fighting Kaiju no. 10 today, when he saw his life flash before his eyes, his immediate thought was of you. If he died you’d cry. And that alone was going to get him home alive.
He’d rather die than make you cry. Especially not alone.
As he stood up again, he could see his blood dripping from his wounds and immediately it made him chuckle. You’d cry anyways when you see the state he’s in. 
I’ll have to be around to wipe your tears at least, he said to you in his head.
He was incredibly lucky that you didn’t work on the battlefield, his heart simply would not be able to take it. But he did, and for you he’d have to get home safe. Even if no one else cared that much, not even himself, he knew you would.
All of a sudden, it was easy to admit. He was hopelessly in love with you, in a way he didn't know he was capable of. He wished that he would spend the rest of his life with you and he hoped you would spend the rest of yours with him. Perhaps he was just afraid and a little flustered to admit that he was important to someone, especially someone special to him too. He had seen how painful it was for those left behind, a little too often. 
But there was an easy solution to that, he’d just get back to you safe every time. He just won’t make you worry and he’ll be there for you. This was supposed to be a dilemma, something he thought he'd stress over, but in the moment he felt eerily relaxed, definitely not like he was fighting an identified grade kaiju. The rest of the fight was a blur, he couldn't remember much. His head was clear but the fatigue had taken over at that point, but before he knew it, the kaiju laid in front of him still.
He was faintly conscious as they rushed him into an ambulance and patched him up. Once he was properly treated and awake, they had warned him to stay put and take it easy, but all he wanted to do was see you.
As soon as he left his assigned room, he immediately bumped into you. You had been waiting to be let in to see him. You took one look at the way he was patched up and tears welled into your eyes. He could tell you didn't mean to, you didn't want to worry him.
“Please don't cry,” he said softly, wiping your tears away. He couldn't help but smile at the sight of you. “I'm perfectly fine.”
“I'm not crying,” you said with a scowl on your face, but the way your voice cracked was not very convincing. “I'm so glad you're back.”
“Can't live without me?” he teased. He knew you couldn't live without him, but he couldn't either. Yet, now he even hated the thought of you living without him, let alone with someone else, so here he was. And here he always will be.
“Shut up,” you said. “You know I can't.”
He knew, but hearing you say that still made his heart flutter. He reached out with his right hand to grab your left and held it carefully. He leaned in to kiss you, but it was so much sloppier than the careful ones he usually gave you. Forgive him, he was terribly exhausted.
“I can't either,” he said, snuggling his face into your shoulder.
“You can't?” you asked, a little surprised. It broke his heart that he had possibly made you feel such way.
“Not for a second,” he said, still avoiding eye contact. “I'd rather die than wake up without you next to me, actually.”
You wouldn’t reply, so he brought his head back up to look at you.
“Oh, don't cry,” he said and chuckled a little, wiping your tears away as he kissed you again. “I didn't mean to make you cry.”
He hadn't let go of your hand and although he was gentle, he held it firmly. He didn't say anything, but he vowed to himself that he'd put a ring on it someday. He wasn't letting go of you ever.
You were the one for him.
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turquoisemagpie · 6 months ago
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Appreciate the little things.
Not to ignorantly deny all of the big bad things in the world, but to survive them.
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stemmmm · 10 months ago
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Close to a year and four rewrites later, I present to you...
Stem's Thoughts on the Game Design of Harvest Moon on SNES
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I’m not going to lie, if you don’t like farming sims, you won’t like this one. At their core, every farming sim (at least in the rpg genre) is nearly identical, and that’s because of this game. In a way, I might dare to say that Harvest Moon for the SNES is the perfect farming sim because it has every one of the usual elements in their most simplified form and it just works straight from the get-go. It works so well in fact, that after this game came out in 1996, four more entries to the series were released before the year 2000.
If you are someone who does like farming sims, I can’t recommend this game enough. It’s simple and to the point, with a fast pace and enough random events and points of intrigue that the game kept me relatively engaged for my whole playthrough.
Also, by nature of this being the first game and therefore hard to cover concisely and by nature of taking so long to write this... it's long as hell! Enjoy! :) <3
I can’t say my appreciation of this game doesn’t come with a few caveats. I’ve intermittently played HM games all my life, starting with the GameBoy port (GB1) all the way to Pioneers of Olive Town, so while I don’t know exactly how the series has evolved, I’ve seen it at some of its earliest and at its latest. My vague childhood memories of GB1 (a game I didn’t own and didn’t play much of) were that it was pretty sparse and bland, so knowing that this original game was allegedly the same thing but with a little more content, I was expecting the bare minimum. I was prepared to never even be able to leave my farm, but the first thing the game did was shuttle me off to the nearby town and blocked the exit until I talked to everyone there. 
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(Maps of the town, mountain, and farm via The Spriters Resource)
You learn everything you need to know about the game right here at the beginning; Firstly, that this town is small as all hell and has hardly anyone in it aside from the five girls you can marry and their immediate family members. The next thing you’ll learn is that there’s a fence on your farm, and you need to be taking care of that. Of the few repetitive lines of dialogue any given person in town has to share with you on any given day, a fair amount are devoted to reminding you to fix your fence, to make sure it’s in good repair. There was just a big storm so watch out! Remember to check it every day! Are you chopping enough wood? Because you’ll need it for that fence!
I’m being dramatic of course, you aren’t reminded about it that much, though the thin variation of dialogue means it comes up a lot. The emphasis on your fence does exist, and it isn’t for nothing: while it doesn’t matter as much if all you do is grow crops– if you keep animals, the game tells you that the ideal thing to do for yours and the animal’s happiness is to put the animals outside to graze. Animal feed bought from the livestock shop will keep them fed, but it's nothing compared to fresh grass grown on your farm. You can’t even buy animals without a certain amount of grass planted! And sure, you can cut the grass to store for later, but it’s at its best straight out of the ground. However, the way the game is programmed, the animals only eat when the day rolls over, so putting animals outside for the day and taking them in at night isn’t an option, and on top of that, there’s things that come out at night that can hurt your animals. This is where your fence comes in.
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The Utility of Fences
At the entrance to your farm is a cluster of buildings: your house, a small lumber shed, a barn, coop, and silo, a tool shed, and an old, dried up well. Just barely surrounding all of these is a little wooden fence that looks more like a row of upright logs than anything else. Despite this farm having presumably been abandoned, the fence is in perfect repair. You’ll quickly discover that the fence as it is won’t work out; there’s hardly space to plant anything within it, and with the well dried up, you’re forced to hop it to get to a water source to fill up your watering can. It’s pretty clear that you’ll need to expand your fence, and it’s easy to do with all of the tree stumps littering the massive field that it’s blocking off. 
On top of needing to expand the range of your fence, the individual planks eventually will rot away and leave useless stumps. They show up more frequently after rain or a large storm. The posts don’t rot away completely so they have to be manually removed, but replacing them is as simple as smashing the old post with a hammer or ax and popping a new post in its place. It becomes a very natural part of your daily routine to run a lap around the farm’s perimeter before you go to bed to make sure everything looks safe and secure. It’s a good way to ensure your animals are put away and debris is cleared out, too! It slotted very nicely into my daily schedule until a certain point.
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With how much time you have to spend hopping over the logs to get to the rest of the area too large to fence in, you might be tempted to leave one out of place for easier traversal. When night comes, it’s clear why that would be a mistake. Sometimes when you go to bed, you’ll hear your dog barking. It’s a small detail, one that took me a long time to notice because I didn’t always play with the sound on. There are wild dogs that prowl around the wilderness surrounding your farm, and only at night do they dare to come close. Your dog, if left outside, isn't able to do anything other than warn you of their presence if they show up. There’s nothing to notice during the daytime if it happens, unless you happened to leave one of your animals outside. There was one night that I left my chickens outside, having thought my fence was in perfect order and repair. I went to bed and heard the dog barking, followed by a horrible crunch. When I went out in the morning, I saw where my chicken had been before, it had been replaced by a pile of feathers. On the north side of my farm was a rotted fence post I’d failed to fix. 
The Reality of Fences
After losing my chicken, a cluster of pixels on my screen it may have been, I didn’t feel comfortable leaving my animals outside. I didn’t want to take a risk again, the sound and sight of feathers was upsetting enough. On a more logical note, the chickens didn’t even lay eggs if left outside so there was no value in it. Cows were a pain to put back inside the barn too, because of some silliness with the game’s collision. As much of a disappointment as it was to not have my animals roam around, it was just easier. At the time, I was focusing on upgrading my house anyways, so I didn’t have time to take care of my animals outside where time would pass when I could use that time gathering wood, and everything I had was being saved up for the house so I didn’t have any extra materials to repair my fence with. My fence was all rotting away. Because it was inconvenient for getting to my crops, I started smashing all the old posts as they went, too. That’s when I noticed something: the wild dog wasn’t coming anymore.
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I didn’t pay much attention to it until I was looking up a completely different mechanic and discovered a forum explaining how the fences were broken. Rotted posts attracted the wild dog, they said. It didn’t matter if you had gaps in your fence, or even a fence at all–in fact no fence was the best kind to have because the mere existence of posts that could rot was a liability. 
I was hesitant at first to test this concept, after all there wasn’t much I could gain from it. My chickens wouldn’t lay outside, and my cows would be too challenging to get back in if the forecast called for rain. The thing that got me to finally try it was when I was trying to hatch more chickens. My coop felt like a nightmare to navigate due to its current population. I wanted less animals inside that I had to feed, so I threw a couple chicks outside–they weren’t laying yet anyways. Lo and behold, the dog didn’t come. More days passed and more animals were left outside, and it never came. My fence had rotted until there was nothing left at all. No dogs could ever come to my farm again. And I realized that the game’s own insistence on its mechanics was all a lie.
How You’re Told To Play - How The Game Lies
Of course, my animals didn’t stay outside. For a minute it was fun having a crowd of cows milling about while I tended to my crops, but letting them wander free and uninhibited made it impossible to find and milk all of them without any trouble, and there were the rainy days to watch out for. After the novelty wore off, they went back inside and stayed there. The thing is, that didn’t make a single bit of difference in how much they liked me compared to how they were living in the barn. On top of that, they didn’t seem to care whether I was feeding them grass or store-bought food either, though I mostly stuck to the grasses since they were cheaper and easier to get. Nothing about how I was told to care for animals really mattered past feeding them every day, petting it and maybe brushing it, if it was a cow.
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It gets worse. The most basic aspect of the game is the fact that time passes. The story takes place over 2 and a half years, running through each day until the end, and these days last from 6AM to 6PM according to the game’s own internal time setting. After 6PM, all of the shops aside from the bar will close and you lose the ability to sell anything as you’re told it would rot in the shipping bin overnight, so there’s nothing to do but sleep until the next day. Issue with this is that when the days stop at 6PM… they just stop. Time doesn’t flow anymore. The game doesn’t give you any kind of clock to know the exact time it is until after you’ve upgraded your house, so all you have to go by before that is the color of the environment and whether or not your character has played an animation to eat something (you’re automatically fed when you wake up, at noon, and at night). I discovered this because I was curious if I could actually see the wild dog by staying out, and left the game running for probably 20 minutes in real life only for nothing to happen. Because of the time freeze, the time after 6PM actually becomes really valuable for farm logistics. You can’t sell anything, no, but you can pull up all the weeds on the farm, water your crops, fix your fences, feed and care for animals if you hadn’t already, and harvest wood for fences and house upgrades which would have taken a lot of valuable time to get during shipping-hours. The only thing that gets in the way of doing all that is you running out of energy.
Your energy is what allows you to use your farming equipment like your ax or watering can. Running out of it doesn’t mean you fall unconscious or anything, but your character will play an animation of them stumbling over and will fail to use any tools. The most obvious fix to this is to simply go to bed, as sleeping gives you a full recharge. You can also, however, recharge it by going to the hot spring on the mountain, or by eating food bought at the restaurant in town or foraged for in the forest. You can’t tell easily how much is refilled, as there’s no visual indicator like a health bar, but you’re able to eat more than once, and jumping into the hot spring seems to count whether you did it or not more than how much time you spend in there, so you can hop in and out a couple of times and call it good. 
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Individually, time freezing at 6PM and energy being endlessly replenishable aren’t bad things. Even together, they’re not the worst. Having free time to focus on profitless chores is nice, and I think it’s important to be able to replenish your energy in case you have a limited amount of time to do things like for example, cut all of your grass before winter kills it. What makes an exploit out of these is the fact that the resources in the forest will never run out. Every time you re-enter the forest, all forage items and tree stumps are respawned. The infinite amount of forage makes for infinite energy refills, and could also make for an incredible money exploit if you didn’t have a very limited amount of time to ship things. You don’t have a limited amount of time to cut up tree stumps though. If you wanted to, you could run up to the forest after 6PM, chop every stump, then simply reload the area, and everything’s back. You can get all of the wood you would ever need to fully upgrade your house in one night. It’s a bit of a grind to do all at once, but it’s a grind you’d be doing over time anyways. It’s not the worst exploit in the world, since you still need money to pay for the house upgrade, but arguably because of how you have to focus your energy elsewhere for most of the game, the wood is the harder thing to get. Additionally, when the game has very little to do in both fall and winter due to the lack of crops, this exploit takes away just about any reason to play those two seasons other than to take care of animals. It’s an optional exploit of course–as all exploits are–but once you learn about it, it’s hard to resist the desire to get the grind out of the way all at once and mess up the pacing of the game.
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The Charm of the Game
Learning that the fences were completely broken as a mechanic was a huge disappointment for me. From the moment I got a grasp on how the game was supposed to work, I wanted to eventually surround my whole field with fencing and keep my animals outside so I would have some life on my farm while I worked. I didn’t just want this, I was excited for it! This was something I’d never done in a farming sim that didn’t already manage putting animals in and out for you like Stardew Valley or newer Story of Seasons games do. My routine is always the same: I go into the barn and coop to tend to each of my animals, I take care of my crops outside, then run straight to town to talk to everyone, and go to bed. The change in routine that would come from taking care of the animals outside and patrolling the fence every night felt fresh to me. It made me feel that even though this was the first game of its kind, it was different and required new things of me. But in the end, I played it exactly the same.
Harvest Moon is still very different from all of the games that followed it, though. In many ways, it’s because it has less “stuff” in it– both in terms of items and things you have to do. But I wouldn’t say that it feels incomplete. Harvest Moon runs over the course of 2 and a half years before your work is evaluated. Until that happens, you have the ability to farm four different crops, you can raise both cows and chickens, you can upgrade your house to have more features, upgrade your working tools, build relationships with the townspeople to a small extent, go to town festivals that happen each year, and you can get married to one of the five girls living in town with whom you can have up to two children. Everything that you would come to expect as a fan of games like this is already here from the very first iteration. The most notable lack this game has, and one that seems to be completely unique to this game, is that there aren’t any crops in the fall or winter, which means that unless you have animals, there’s a whole half of the year that you don’t have anything to do. The game is clearly aware of this though, because in an average playthrough, this is where you’ll start to run into the story events.
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There isn’t much of an overarching story in the game, past the general concept that you’ve run away from home to work on an abandoned farm. The conclusion rests on how good of a job you actually do. In between those two points are smaller events, usually tied to when you get tool upgrades or special ones for each of the romantic interests. The first event you’re likely to run into happens on the very last day of summer, where one of the woodsmen comes to your house in the morning to ask if you’re okay because he heard a huge crash at night and you should check your farm. What I found was that a tree in my field had fallen over, and its remaining stump had a big empty hole in it. When I inspected the stump, I was suddenly underground in a cave filled with loud and industrious music, and I was faced with two, little green people–Harvest Sprites, though I don’t know if they’re called that yet here. One asked me if my scythe worked well, and when I said yes, told me that they had made it and that I should check my shed tomorrow for a better one. Other tool upgrades are obtained in similar fashion; one comes from feeding a starving sprite a mushroom and another comes from another hole in the farm opening up to reveal another part of the cave system that has a couple of hints on how to unlock other things. 
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The events for romantic interests happen at less scripted times, as they’re tied to how strong your relationship is with each girl. Each girl only has one event, and it only triggers when your relationship is high enough that you would ask her to marry you. The events usually take up a whole day, and don’t necessarily add much to each character. Ellen’s revolves around how she’s no good at keeping pets– something established on your second day at the farm when you get your dog from her, Eve’s hammers in her fraught relationship with her grandpa, and Ann’s is about losing the chicken weathervane, or “weathercock” which sits on the roof of her workshop and goes missing every time there’s a storm. Conversely, Nina and Maria’s scenes bring up entirely new events that bring up a number of questions while providing no answers. Nina disappears while looking for a medicinal plant because her mother is apparently sick, and Maria vanishes for days until you find her hiding away with the woodsmen for some reason. All of these events, whether they share new information or not, manage to add some greatly appreciated depth to each character by giving them more room to speak and be sincere than their short and repetitive day-to-day dialogues do.
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The dialogue in this game is simple, to the point, and sparse– probably because there was only so much memory that could be reserved for approximately 15 people who all have multiple lines of dialogue, and only so much money to pay someone to write more. There is simple dialogue that doesn’t tell you much more than “hello, how are you” would, more dialogue that I’d label as tutorial text, and a few lines that I truthfully couldn’t understand well because of the sub-par translation this game received for english. The dialogue that exists to inform the world really manages to create a unique vibe though. Nina’s dialogue, almost always about plants, goes into forays about how they’re creatures with wills to live, too. Ellen’s uncle who runs the ranch shop tells you that it’s much better to feed your animals fresh grass if you try to buy any from his store, and if you decline to purchase he laughs as if he’s won something. There’s even dialogue referencing the silent player! Multiple lines exist to comment on him not paying attention, and inspection prompts have people telling you not to touch something rather than being an item description. It was the last thing I expected, to get the same level of personality out of the main character as I did from each of the girls, albeit very subtly. He went from a kind of nothing, self-insert into being what I perceive to be a hyperactive boy, akin to a border collie who was let out into a field of sheep for the first time–the exact kind of person crazy enough to take on an abandoned farm and succeed.
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It’s these short little character details that bring life into the game. Each day, you’ll really only see one line of dialogue from each character, be it new or old, with that dialogue usually only changing if there’s a change in season or festival coming up. The repetitive, pretty mindless routine of the game can turn into a sort of meditation if you let it, where you spend your time working thinking about the folks in town and what they had to say to you the previous day. The developers took this concept in stride and gave the side characters loads of dialogue about life, about God and religion, and about… very basic morals, but morals nonetheless. It’s a children’s game after all. When you take the thoughts, questions and prompts the characters give you back to the farm to do your long and tedious routine, you have to ask yourself– what are you working so hard for? For the feeling of accomplishment? Recognition from your peers? For the sake of some higher power, if you worship one? For me personally, it was to write this essay, but it was also for a good grade on the high score screen at the end, so to be honest a lot of this stuff was lost on me until just now when I was reviewing the game to get screenshots.
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Setting The Standard - Why You Should Play HM SNES
You may read all of this and still think, well, it doesn’t sound like the game has much in it. And you would be right, it’s a very small game, but it’s also extremely quick. On average, my days only lasted about three minutes of real life time. Everything flew by, and I think I finished the game in 20 hours or less. I barely got a chance to notice that there wasn’t much going on because every second of my day was spent busy doing something, and when I wasn’t busy, the break was appreciated. I didn’t start to run out of things to do until I was finished with the second year, and when I looked up what I needed to do to get a decent ending, I was already most of the way there. It was easy to push through those last two seasons to get to the end, and it was so, so worth it. 
As I mentioned earlier, the game ends with a high score screen, meaning it has to track all of your accomplishments. These include, but are not limited to: the number of things you ship, number of each crop you grow, number of animals you have and how much they like you, how upgraded your house is, who you married, how much all of the girls in town like you if you didn't get married, how many kids you have (which basically equates to how long you were married), your happiness score (increased by going to festivals and decreased by having animals die), and how many times you’ve pet your dog. In addition to these being tallied up and presented to you, you get special cutscenes not just for each one of these accomplishments, but additional ones for if you managed to do even better! I got a cutscene for having a cow, followed by one for having lots of cows, followed by yet another for having cows that loved me! Watching them play one after the other felt like taking a victory lap even without getting the best possible result. Seeing all of my numbers come up at the end made me want to try again to actually get those other cutscenes, not to get to see them, they’re so easy to find on Youtube, but because the game made it feel like an accomplishment! If I weren’t following this game up by immediately playing its GameBoy port, I absolutely would have started a new file right away. I’ve been playing the Harvest Moon series since I was a little kid and this was the first time I’d actually managed to beat one of these games. I struggle to think the finale of any game following this will feel as good as this one did.
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I started writing this whole thing about the fences because it was an easy and silly entry point to get into my core issue with the game, and so I could have an opportunity to dig into game mechanics and the way the knowledge you have of them will completely alter your playstyle, because that’s all fun and interesting for me to talk about. Another reason why I focused on that was because it was near impossible for me to pick any kind of focus point when talking about this game. After all, I’m trying to study a whole series of games that spans multiple decades, and this is not only the first game in that series, but a game that created the whole genre of farming sims and defined that genre so thoroughly that you can see its DNA in every single game that followed.
 I didn’t expect much to come out of my experience with this game. My expectations for it before I even picked it up were that it was going to be basically featureless, as informed by my experience with one of the first games I ever played as a child, Harvest Moon GB, which I will get into next. This game was not that at all. I think that everything it did manage to get working right came together just about perfectly. Harvest Moon is exactly what it wanted to be, and where it wasn’t, it lied about how it worked to try and make you play the correct way anyways. When I believed that lie, my time playing was even more enjoyable. Maybe if farming worked just a little bit more like how you’re told it’s supposed to, and if there was just a little bit more story, those would cover the things I felt wanting for the most. But maybe a little flexibility and ambiguity is a good thing. Maybe actually maintaining a fence is just too hard, and maybe if the girls were more fleshed out, I wouldn’t be able to enjoy filling in their gaps in my head.
There are many more things I could say and wanted to say about this game, but this has grown far too long already so I'm cutting myself off here. I'm sure my later entries aren't going to get near this length. If you managed to get to this point, thank you so much for reading!
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jakeperalta · 11 months ago
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I feel that some of the recent (post-tbosas) hunger games takes are going a little too heavy on the whole "snow hates katniss because she reminds him of lucy gray" "he's beefing with a teenager over his ex from 60 years ago" thing. like obviously yes the fact she's singing lucy gray's songs, using the mockingjay symbol etc makes it all that much worse for him (and more satisfying for us knowing how his downfall is tied to those he wronged in his ascent to power). but also.. he very much primarily hates her and wants her dead because he is an evil tyrant and she represents a threat to the power and control that he cherishes above all else. it's personal on some levels but it feels pretty crucial to the story to acknowledge that he would treat her the exact same regardless of background context because he is the oppressor and she is the oppressed.
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black-and-yellow · 1 year ago
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Working on something
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hercarisntyours · 22 days ago
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I hope you know your hadestown au has ruined me
“what does he care for the logic of kings, the laws of your underworld / it is only for love that he sings” has ALWAYS been Orion Pax coded to me
it's ruined me aswell dw, if I have to suffer with this so does everyone else /hj
UGHHH THAT'S SO ORION because what DOES he care 😭 I could go on and ONNNN about how orion coded orpheus and just how, hadestown and tf go hand in hand; ESPECIALLY NOW THEY'RE ALL PRETTY MUCH CANNONICALLY MINERS. Genuinely. This au has been living in my head rent free since about the time rotb came out I can't lie, when ever I would hear for example doubt comes in I couldn't help but imagine orion with that, that's how much I connect orion and orpheus LIKE HE WOULD GO TO THE WELL OF ALLSPARKS TO GET ARIEL BACK. HE WOULD MOVE WALLS AND GODS TO DO SO. all while inspiring the opressed to stand up to they're opressors, and now those thoughts are just hightened x100 with tfone orion. Even when I went to see hadestown, I came out thinking about how, tragically Orion and Ariel it is. "Have I made myself their lord, just to fall upon the sword; of some paupers minor chord" is another that just screams Orion to me, especially if gladiator megatronus is hades, because he did make him self the lord of the arena; just to fall when orion sang his song to the primes in the aligned universe (the one which this au started out as, not that megatron is hades i don't think idk I haven't decided)
tbh I've actually been meaning to post new hadestown au stuff but I've been stuck. trying to figure logistics out with other characters but I think I'm going to focus purely on arion/oplita for it rn, especially ariel and the fates (the seekers) because eurydice and the fates is one of my favourite arcs in the show (im lowkey in a writing rut/block 😔 i need help with this au I cannot lie)
I also think Eurydice is so, very Ariel/Elita. Especially an Elita who is feeling the distraught and dystopia of an opressed and climatic world. I think 'a gathering storm', "when the chips are down" and 'nothing changes' shows how I think of her in this au, the realist to orion's delusions. She's fighting for survival, but she has to give in because the hope so had got lost. She did what she had to.
Also, I think Elita is persephone coded, yeah this au is arion but the pain and estranged-ness of persades in this just reminds me of optimus being so far away, physically AND emotionally and Elita having to keep up cybertron; more specifically wfc netflix (I think a universe where Optimus falls down a path just like hades did would be so very good. He's so focused on making cybertron so full of love, he destroys it which pushes away his love)
"It's you"
"It's me"
🫦🫦🫦🫦 fUCKKKKKKKKK this au hurts my heart why did I let the brain rot procreate with the others brain rot
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ganondoodle · 7 months ago
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also i watched arlos review of paper mario the origami king earlier and i .. didnt even know they put people under such strict restirictions in what they can do with it, with the whole that some higher ups (idk who exactly anymore) not only restricitng what they were allowed to do creatively but also the story and how they found it to be rather unimportant or, and that stood out to me, how they didnt want to go back to how the games used to be (i think .... its been a bit sincei watched it but he said sth very similar at least), which just sounded alot like that commentary about totk that (i think aonuma) said he didnt understand why people want the old zelda style still and dismissing it as purely nostalgia, and i couldnt help but wonder ... did that happen to totk? like the video is about paper mario but like, alot of stuff arlo mentioned there just kinda .. sounded like alot in totk to me? the way its messy but also there IS good ideas there, it just reeks of a troubled production with someone either constantly messing with it or wanting to push one idea through no matter how much it hurt the game ....
(heres the video if you want to give it a watch too)
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bootyful-seventeen · 11 months ago
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Oh gosh okay so I went back to marinating more on long haired Jihoon, but specifically long haired Jihoon getting pegged has me chewing on the bars of my enclosure to get out
Like just think of how pretty he'd look when he's on all fours and your fucking into him!! His chest blushed and heaving from how needy he is for you and the way your touch just feels so good and electric running along your skin! Your fingers then threading through his hair to pull his head up to see his thoroughly fucked out and flushed face in the mirror you placed in front of the bed. His eyes rolling back into his skull as cute little whimpers and cries slip from his lips when you brush your lips along his shoulder and licking up his neck before nibbling on his earlobe. Aaaaaaaaaaaahhhhhh and even the louder moans he'd make if you gripped his cheeks in your hands and pounded him into the mattress, his back arching so nicely that you can't help but run a hand up his spine and wrap his long hair around your fist while he trembled underneath you whimpering about how he's gonna cum. Your eyes dropping down to watch his slick hole swallowing your strap on with ease from being played with for so long before getting bent over. Jihoon's whines getting louder from hand slipping between his thighs to jerk off his leaky cock until he's releasing spurts onto the sheets under him. Tears springing from his eyes as you fuck him at a harder and faster pace until he was left gasping for air, his thighs shaking from keeping his ass up when your strap slips out of his trembling hole and a relieved smile on his face as you cooed about how good he was for you, and how he looks so pretty all fucked out like this between kisses along his spine
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rotisseries · 11 months ago
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rori rotisseries reviews from respected critics
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dumbassalex · 2 months ago
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Ok, as someone who sorta defended The Crow 2024 reboot, and now that i've seen it, i have thoughts about it and i wanna share them... (More under the cut, spoilers ahead)
So firstly i liked the action, it was clear and you could see what's going on and the gore in those scenes was good, so no real issues with the action scenes. I really dug the soundtrack, the songs they chose to play were good and something i'd listen to.
I also like that Shelly had more screentime and got to be more of a character, that was fun and FKA twigs played her well in my opinion. Bill Skarsgard gave a good performance, as basicly always, with his Eric too.
Now my biggest issues is with the story itself, and especialy the pacing, it was SO slow, we spent like half the movie on Eric and Shelly while watching the villians look for Shelly, while also barely any real time has passed for Eric and Shelly, or at least it didn't feel like much of a time has at all passed between Eric and Shelly running away and being murdered.
And even once the couple gets killed by the villians, it takes us like another third of the movie for Eric to really become the Crow, for most of the movie he's just Eric with healing powers, and only becomes The Crow right before the opera scene, whitch is way too long for something based on a comic that's mostly just Eric being The Crow and hunting Shellys killers.
Another thing i dislike is the villians and their story, the original idea for the villians was just a group of street criminals coming across Eric and Shelly on a random day in the rain as their car broke down and deciding on a whim to do what they did, that was the tragedy, that it was random, senseless and didn't have to happen if a single thing happened differently. And changing it to a group of rich people hunting Shelly specificaly due to an incriminating video is such an odd change, along with the change to give the main villian superpowers.
Another thing that i feel like is a big difference between the comic and the movie is that the movie is very literal and very open about Eric coming from the death, healing super fast and there being supernatural entities and superpowers, while in the comics it was all more lowkey with Eric not feeling pain and healing slower than what the movies show, with his walking around wounded and scarred, the crow talking being in his head, same for the skeleton cowboy and the vision of the white horse that was a metaphor for the conflict of the story, it was a random senseless act that Eric had no control over yet he couldn't leave it be and blames himself for what happened.
In the movie it's a literal thing that happened to child Eric and doesn't set up his character arc and personal conflict of not blaming himself and moving on. Whitch was WHY he came back for revenge, because he was angry, blamed himself and couldn't move on, something he was only able to do at the end when he died at Shellys grave.
Whitch brings another change i disliked, the ending, the original ending of the comics is about Eric finaly being at peace and being able to move on and die, joining Shelly in the afterlife. But in the movie the reason he keeps going on is from pure love (somehow he felt such love after such short time) that can waver and make him loose his powers until making a deal for Shelly soul and becoming The Crow, bringing Shelly back to life while Eric stays dead. That just kinda misses the point, there wasn't no coming back and living again, it was about Eric having to come to peace and move on, it was a bittersweet ending but it was fitting the story and the themes, but just like the white horse methaphor, the movie ignores that.
So all in all, as a movie it's alright, but as a Crow adaptation it's overall kinda awfull in most ways. If you enjoyed the movie, good for you, but i personaly didn't really like it as a Crow adaptation and think it could've been much better. One thing i will give the movie for sure tho, is that it skipped Shellys assault, something i think wasn't entirely neccecary to motivate Eric to do what he did.
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winterkittenreads · 24 days ago
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Long Live Evil by Sarah Rees Brennan
Absolutely devoured this book. I could see influences from Korean 'I got reincarnated as the villainess' style manhwa, and it was SO WELL COMBINED WITH SARAH REES BRENNAN CRACK HUMOR. I cackled, I cried; I'M READY FOR BOOK 2.
Thank you so much for writing this, @sarahreesbrennan. Before reading your author's note, I didn't know you had spent years battling stage 4 cancer. The way you brought in your personal experience of it to make Rae feel real was amazing. But most importantly, I'm so glad you're at a healthier place now. I've been reading your books since I was in middle school (all the way since The Demon's Lexicon), and you are an inspiration. <3<3<3
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julijbee · 5 months ago
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Id love to hear your review of the dlc and your alternate plot ideas if youre willing to share! The plot seemed. questionable
i am so glad you asked (evil smile). so i'm going to spoil the whole dlc, even irrelevant things that aren't "main story" plot that you'll probably want to experience on your own if you're still playing so proceed with caution. also this is entirely opinionated and you'll likely have a different opinion from me and that's fine. my opinions aren't objective fact they're just how i feel.
also if you are familiar with the plot of elden ring, particularly to do with miquella, as well as the plot of the dlc, you know what content to expect. if you are new to this content and have no idea- first of all what are you doing here? second of all i'll be discussing incest and sexual assault. peace and love, enjoy my 5,920 word review.
I played the dlc as a NG+, FAI/DEX build using vyke's spear, godskin peeler, and bloodhound's fang, and used my incantations for both buffs and attacks and switched them often. summoned mimic, always wore pot on my head, and favored light/med carry weight.
:D
GAMEPLAY (not story, just scroll if you only care about story)
so i'm going to start with reviewing the gameplay first because unlike the story section this is more positive, and while less people probably care about this, I DO!! i've been playing fromsoft's games for years and its because i enjoy them and think playing them is fun, that the stories they tell have resonated with me and i liked (most of... .. .) them has been a happy bonus. my honest opinions about the gameplay difficulty is that at this point in my souls playing hobby i think i've finally become one of those really annoying people who has no real idea of how hard the game actually is. with the exception of a few bosses, i thought the dlc was easier than expected, and i sometimes found myself wishing i found some of the earlier bosses more challenging, because those were objectively more fun fights than the later ones. i think the scadutree fragments are a really interesting way to both:
a: help players control the difficulty of the dlc, collecting more if they are stuck somewhere, or abstaining from use if they want more of a challenge
b: encourage exploration of their very vertically dense dlc map
it both maintains that idea thats vital to elden ring's formula, that the open map allows for you to explore and level up before attempting a boss again, but also ensures that you can find those levels you need without having to grind too hard in a smaller dlc area, and aren't kept from the main story for too long. i really enjoyed this, and honestly the side stories were the only things keeping me playing once i realized what the main story was doing, and all the life was slowly sapped from my body.
i am pretty sure at this point in time that i have completed most of the bosses- i think i am missing one of the four mausoleum bosses and i think i skipped one of the dragons on the way to bayle because i was sick of fighting so many dragons in a row, and i'm sure i've missed some mini bosses or areas, especially in the rauh area which i am guilty of sprinting through at a certain point.
with the exception of the final boss and bayle, i enjoyed the bosses in this dlc. the thing with the difficulty of these games is that in the past a lot of the difficulty spikes between games comes down to movement speed of player and bosses, and the effects this quicker and quicker timing has on the gameplay. they've also introduced some combat enhancements or tried out some ideas like weapons arts in ds3. (in non-souls games you have a lot more variations on the formula, with bloodborne's parry mechanics and less of a reliance on the character builds and armors, sekiro's systems being something that almost felt like you had to relearn how to play their games)
elden ring complicates this formula even further by introducing an expanded and much more practical system for weapon arts, a shit ton more weapons and armors, faith and int builds that are finally viable, and consistent boss summons with the spirit ashes. i'm both impressed that the game maintains the challenge of prior titles and even has some bosses that well outdo their difficulty, and also remains fun to play. the dlc maintained this FOR THE MOST PART, but with bayle and the final boss this kind of stumbled.
the problem i was shocked elden ring didn't already have was that when you're already going as fast as seems feasible, how do you augment the difficulty to give new challenges, and how do you make something fresh within this old formula. their bosses are difficult, but for the most part they're fun, and you can get to a point where you make that call of okay, this is hard but this is possible, or no this isn't possible right now, i need to change my strategy or level up or something else. the dlc was very fun to me because i was able to utilize the full arsenal of things id acquired over the course of my two prior playthroughs of the base game. if i had trouble with a boss, i realized at some point that i had plenty of viable builds i could apply to my character that better suited the boss. i switched between weapons, swapped out miracles, did some experimentation with the talismans and armor, and it felt a lot like fun trial and error to see which build would work, and very rewarding when it finally did!
bayle and the final boss felt kind of like they knew they were obligated to be crazy difficult, but they couldn't quite iron out how to do that without it being ridiculous. bayle less so than the final boss, but i feel like the warning for the final boss was there in bayle. he was whispering to me hey, hey, watch out. you know i cant be the worst, you know that final boss will be worse. also bayle gets a bit of a pass because he was a side story boss (i appreciated that the main story was a little bit easier than the side stories, because obviously you want your players to be able to get through the main stuff, with the side stuff being the extra. i personally liked that. anyways.) i did not have fun playing the final boss and it wasnt just the psychological damage (though that made me want to stop trying way more than the difficulty did tbf.) so far as gameplay is concerned i really enjoyed the dlc and i had a lot of fun exploring and fighting my way through it, there were some beautiful areas that made me excited to look at the concept art, and the weapons and new systems they added were a lot of fun when i tested them out. if it were just this gameplay i would be happy with the dlc and would probably still be playing it now.
THE STORY REVIEW. (hell.)
what makes me mad is that to some extent they gave me what i wanted. if you look back through my old posts or have the displeasure of knowing me in real life and heard me gushing about this, you already know some of my dlc wishes came true!
some of my dlc wishes:
i wanted new flowers to pick (small fish all things considered)
i wanted a boss with a large spear to skewer me in the air like a kebab
i wanted more frenzy content
i wanted some kind of resolution or at least some mention of godwyn's situation
i wanted miquella's gender to be unambiguously weird
i wanted miquella to be evil
i wanted more explanation for marika's whole "deal"
i wanted dumb melodramatic dlc npcs that are doomed to die horrible dlc deaths but one of them must be unspeakably snatched while doing so.
let sword freak (denoted by a line i heard from one of the dlc trailers) be a woman
please let the bewitching branch item description not imply what i think it implies about miquella and mohg
so. if you know the story you will already notice some red flags. i'll start with some positives
i really enjoyed my little dlc npcs, hornsent was the only thing carrying me through the middle-end section of the main story as i was buffeted on all sides with the terrible realization that they were going the exact direction that i begged and pleaded they would not go. i loved the heightened role the npcs played in the story, how frequently i was able to check in with them and have new little dialogues or tidbits, and i love that there are absolutely batshit unhinged women in this dlc and i am so happy there are more than one. in no particular order, things i really liked about the npcs:
hornsent is my sweet cheese he is my guy. i was really rooting for him and as someone who went into this dlc as an attached weepy miquella fan, i was on his side before the dlc killed my hopes and dreams and dashed them against the rocks. character who abandons all sense of self and personhood to become the embodiment of their hurt and rage? faceless formless gnarled twig of a character with desiccated bugs all over his face? character who i can feed soup to? character who somewhat hates me? character who made me laugh following the messmer fight by calling him "your ugliness"?? his death was inevitable and i accepted it, because i agree with him. miquella should not take his revenge from him, there will be no forced absolution nor "gentle kindness" imposed upon him. this was the evil miquella i wanted, the god so compassionate that no discord nor hate could exist under his rule, and all will be enveloped in kindness. it is horrifying to discard the self when the self is entirely made of hurt, and it is horrifying to be robbed of personal agency. anyways i love hornsent.
freyja is so gleefully ready to commit unspeakable acts of violence and so genuinely happy and excited about it that it makes me squeal. i love a character that is so excited to punch things that they cant keep it to themselves. they are happy and thrilled to be in the dimension of violence and strife. and she's so nice! usually you see these people falling into the edgelord stereotype which i am not particularly fond of unless they're especially pathetic and camp about it, but she was just a joy to interact with. when she told me not to worry if we were to fight on opposing sides, she would gleefully meet my blade and it would be an honor to do so, i wasnt even sad! yeah! it will be fun freyja, thank you. little bit soured to her towards the end there where she learned about the incest plot and had no other reaction to that other than to be excited radahn would be back, but to be fair to her why would she give a shit about this. sure, freyja. i'm happy for you, glad you're enjoying this dlc.
speaking of unhinged women, leda is despicable. i love her. the point that she sees nothing wrong with herself or her actions is integrated into even the most inane little dialogues, the one that stuck with me was her explanation of the war with the hornsent- she said they were the losing side of a war, and it was a terrible shame what happened to them, but they were no victims. (they had it coming. further than that, it was right that they were the ones to lose, winning holds significance in terms of showing divine favor and justice. its a terrible shame what "happened" to them (passive word), but they were not victims, the actions of marika and messmer's army were somehow vindicated in their actions). she's another look at what i had hoped for with my evil miquella point. i will expand on this when i start ranting about miquella so put a pin in this for now.
moore. another point into the miquella as a refuge category, or miquella as the water that washes away, and provides absolution. outside of that though i'm always somewhat on my guard with a character who has a speech impediment and seems to have some kind of cognitive disability, but he made me happy to talk to. i don't know if what i'm feeling is unsure about how he's written, or just wishing for more from him, but the exchanges you have with him where its clear his motivations are intensely people-pleasing, and that he is honestly very sad as a person made me sad :( hes a big guy, and dangerous in a fight (as i figured out pretty fast after he downed me with scarlet rot) so its difficult to minimize this outward appearance to keep oneself a: safe and b: friendly or pitiable enough to others that they offer the sort of protection necessary in numbers in the situation he finds himself in. i think he makes sense as a character, and i think hes very concerned with the opinions of others and his helpfulness to them and his perception. and while i think the kindness and generosity is learned and a necessity, i also think he's just genuinely a kind person, which is why he's relying on his strengths like this. anyways, sorry moore. :(
igon is way too much and i'm so glad he's real. i genuinely cracked up when i summoned him for the bayle fight and cackling at him got me killed. i wasn't expecting him to scream his little heart out and then keep going. and then keep going again. he won't stop it's spectacular. another thing of note is that he didn't get a single hit off that entire fight for me, drawing his bow took too long, and he spent most of that fight flat on his back with the damage counter going up. it just made his shouting even funnier, i wasn't even mad he was awful as a summon, he was so funny i was just glad he was there as a morale boost. also appreciate that dragon priestess seemed pretty done with him. i hope everyone else can appreciate his autistic charm with me.
WE NEED TO TALK ABOUT MIQUELLA NOW.
so i want to set the context for my dlc experience properly so everyone can understand where i'm coming from, because miquella was already a delicate character to like, and how they're a radioactive trash fire that's trying to kill me.
(also dlc confirms he/them miquella alongside he/him base game and she/her trina so you'll note the pronouns shift around. it's a little complicated given the whole trina splicing and diverging of identities thing so it'll be inconsistent, but hopefully everyone can tell who i'm talking about as i'm talking about them.)
having a character who is unspeakably old, but also has the physical appearance of an 8 year old is a red flag so large that anyone could see it, and i knew this from the moment i started picking up their lore in earnest. IN THEORY this could be a very compelling character, it has been done a couple times before well, and countless times before very poorly. i was not optimistic, and already in the base game his character was not treated as well as i would have preferred, but i was coping.
having someone who is trapped by their own body, or confined by both the perceptions of- and the realities of their body can be a compelling character. having someone who's life is impacted by perceptions of, judgements upon, limitations thereof of their body tends to be a character that i gravitate towards because surprise, this can be relatable for a lot of people- and a lot of different types of people. whatever allegory you're applying to this narrative of the disconnect between the body's presence in the world and the world's treatment and expectation of the body, i'm sure you can tell there's a broad scope of applications there. and then you add on this element where they're present in the realm of dreams. the implications of a god who walks dreams, the realm of the subconscious free of expectation and limitation, and then also is trapped by both a cursed body and the weight of duty, faith, and expectation, i enjoy these dynamics, i really do. it only helped that their gender was weird, and he walked dreams as a girl.
and the thing is, i've wanted him to be evil, i wanted him to be evil so bad you have no idea. not just because (by base game assumptions...) evil had been done to them, and theevil was a reaction to this, no! there was always something wrong with them, he was always scheming, they didn't turn evil.
the haligtree and their actions in going against the golden order are calculated- do i think their aspirations are better than his mother's? maybe? i think it's more the order he instates has the possibility of being better as a side-effect of his actions and they would have gone forward with their own ambitions with or without this possibility of things being measurably better. taking in a class of people subjugated by the current order to build their armies feels a bit cynical and calculated, no?
the second huge red flag was the bewitching branch item description. at first i was a bit thrilled, there! i said, there is the canon justification for my somewhat unfounded hopes for evil miquella! the suggestion that he is able to meddle with emotions and perceptions is a pretty troubling trait to have! especially by a character who is spoken of with both love and to a smaller degree hatred and fear! and then i spent longer than a few seconds thinking about this and was immediately worried about the implications that had on the mohg issue.
THE MOHG ISSUE.
so first things first, the existence of the dlc does not mean that suddenly mohg isn't bad gay rep anymore. like let me be clear here, for two years we had a gay pedophile in our triple a title who kidnapped his little brother for pretty unambiguously sexually charged reasons, the fact that the dlc seems to tack on an addendum of "oh by the way its actually not his fault and he didn't choose to do that" doesn't suddenly erase those two years, and the initial judgements a new player or someone who is unfamiliar with the lore might make. like that's bad, guys, that's pretty bad. i was really disappointed at the time that they had included this character archetype- moreso because i was a fan of their previous games that had their little nuggets of queer representation, and i made the mistake of expecting better from the developers and writers.
i was also mad because they didn't have to write it this way, this was a choice they made to include this, and it's my preference to not enjoy it, but it wasn't necessary at all. if the plot necessitated that something go wrong with miquella's cocoon and initial schemes for god pupation, it didn't have to be that his half brother kidnapped him.
(my borderline au content writing no one asked for: an alternative that i was fond of at the time (B.D., before dlc) was that proximity to malenia's rot could have caused him issues. you still have the issue of something has gone wrong, miquella remains asleep and rots in his cocoon, but you also have this element of the potential guilt on malenia's end- that would be incredible guilt to know she was at fault for the failure of all they had been working towards, and the added grim irony that (as we figured at the time) in shedding his curse in order to help her shed hers, she unintentionally sabotaged him by staying so close to "guard" him. it also involves malenia more in the game story, which was something i had hoped for a bit more of from the base game anyways.)
my concern over the bewitching branch lore can be summed up by saying this. having someone the story paints as the victim suddenly revealed to have wanted it all along, and been the instigator behind the assumed assault is shitty. it's just shitty. and i'll admit i might be more sensitive to this topic than the average elden ring player, so this is all colored by my opinions and biases, but it's bad taste. it's not a fun surprising revelation, it's not a plot twist you feel particularly excited about, you feel bad, and then you feel confused. I like the lore of elden ring, i've spent a lot of time reading it and speculating on it, and it is confusing why miquella would be the one to instigate their own kidnapping and assault.
you would assume that their intended plan would be the plan A he was going with, stay in the cocoon, do his thing, remain in the haligtree so it is sustained and they are safe within it, let malenia handle the defense and conquest while he naps, wake up at some undetermined date with his goals achieved (whatever those mysterious goals may be) and continue on with later stages of their plans. and you would assume that being ripped from the haligtree and doused in blood in a basement somewhere was not within the bounds of his plan A. part of why i dared to hope that i was reading too much into the potential mind-control thing was because it didn't seem like mohg's actions were benefiting miquella's plan in any way- it seemed pretty bad. the haligtree was dying, malenia was rotting, their body looked to be in pretty awful shape, and even their allies did not know where he was.
BACK TO THE DLC.
the dlc did not really expand the context in a way that made this make sense to me. context that he was discarding his body entirely made sense for miquella's character, and if they didn't care about the state of their body, i guess he wouldn't care that his body was taken from where it was abandoned- but it didn't seem like that was their intention to abandon his flesh from the start? or if it was, that they placed his flesh within the haligtree for a reason, and i'd assume he'd have wanted it to stay there. if they were concerned that his flesh was no longer safe in the haligtree and wanted it spirited away by any means necessary (i.e. "kidnapping"), first off i'm unsure of the danger that would cause that, but second off if he didn't care about their flesh- see earlier point- why would they care if it was endangered within the haligtree enough to have it kidnapped? so, this already doesn't make sense to me, and the added justification of oh, he just has the hots for their brother, this isn't satisfying to me. sure i don't enjoy it as a story element in general, but past that it just doesn't feel like a satisfying justification in context. he's ambitious and he's seeing his ambitions through by any means possible, why would they act in this selfish manner that seems to be detrimental to their own ambitions?
issues with the sense of the mohg situation aside, why radahn? the justification given in item descriptions and dialogue states that miquella found him sure and kind and worthy of being a lord in contrast to the conflict, fragmentation, and personal afflictions they were facing, but. why radahn? i liked radahn, i'll gladly point out that yes, he does seem to satisfy all of these character traits, but there isn't any established context between them. miquella doesn't interact with radahn in the base game, malenia dooms him to walk the battlefield addled by scarlet rot and reduced to an empty husk, and if it was miquella's intent to have him be their consort from the start, this paints malenia in a pretty negative light, no? we were led to believe they were a united front, her and miquella, that many of his actions were for her benefit, and they worked so hard in part because of his desire to cure them BOTH of their afflictions, especially and explicitly her affliction. so she's sabotaged miquella's plans? for what reason, did she not agree with it, did she hate radahn? there's no explanation given for this, like how there is no further explanation as to why it is radahn miquella is so hell bent on bringing back to life.
which is odd when you consider that there is another demigod who meets miquella's criteria, was definitely loved by miquella, seemed to be loved by malenia, seems to be depicted in the haligtree, and miquella was previously confirmed to have been trying to bring back to life. where the hell is godwyn?
let me clarify here, i do not like this plotline they have created where miquella apparently has the hots for every other brother in his family, i don't tend to appreciate incest as it occurs in stories, and if it were my choice i would just choose not to include it. i also understand that plenty of people don't care about that, and that media like game of thrones that features incest pretty prominently within the story is beloved by mainstream audiences. i am also aware of the historical trend of royalty being inbred and incest existing on a sliding scale of taboo through the millennia. the greek gods are all siblings, i still enjoy greek myths, etc. etc.. so if i were the sole writer for elden ring and was beholden to no one the story i would write would diverge from the current canon and i would not write myself into a position where miquella is marrying their brother because personally i do not enjoy this. this is not the reality we live in, and this is not the story we got.
within the framework of their story, it should have been godwyn, and i have no idea why it wasn't. i can speculate all i want, was it misplaced fanservice because people liked radahn? was it a plot twist executed poorly, is there some other reason im missing but someone else has pieced together and they'll call me an idiot over? i don't know, and i also sort of don't care, it doesn't make sense, and it also disregards a lot about radahn's character than i and others liked to get him to fit into this weird situation.
where is his horse? if miquella cared for him, and they were able to bring back a whole demigod, was it so impossible to resurrect his beloved horse? if miquella didn't care about him enough to bring back his horse, wouldn't radahn put up a fuss about that? if miquella was controlling him to agree to being his consort, and didn't allow for him to be concerned about his horse, this raises a few more questions about malenia fighting radahn and destroying all of caelid- and likely everywhere else if the fires at the borders of caelid ever go out. was he always controlling radahn, were they ever controlling radahn? what are the limits of this control, what are the rules, if any? there are too many frustrating elements that make very little sense about radahn.
conversely, these elements make a lot more sense when applied to godwyn, and it pisses me off that it seems like, to my speculative eyes, they pivoted away from him. it would make sense why they would need a body to resurrect him when he is just a deceased soul, and his body is busy being a tumor. you could argue radahn's body was not in great shape and was eaten by alexander, and that's a completely fair point, but to me godwyn makes much more sense. not to mention, again, miquella had been explicitly trying to bring godwyn back in the base game.
(and this is a smaller gripe, but radahn's previous boss model had no feet. in his lore they discuss him riding his horse, and then learning the gravity magic to lessen the load on his horse so he could keep riding it. like yes the missing feet could be chalked up to rot, but he also just could have not had feet and was using his beloved mobility horse and the gravity magic to get around the challenge of not being able to walk. i thought that was cool if true, and it was a little speculative thing about his character i really loved, and that just kind of got thrown out with the dlc too so i guess i'll have to die mad.)
was it really necessary to have the assumed sa victim with the body of a child secretly be the instigator and assaulter all along? and then to add insult to injury not even have their actions make any sense within the existing plot? like was that all entirely necessary.
OTHER DLC LORE OPINIONS
you might be surprised to learn that i did not hate most of the other dlc lore.
miquella using mohg's body as fuel to resurrect their consort, while fucked up, i think could work with character motivations. especially if he was holding a grudge towards mohg, or mohg's actions were in fact antithetical to their plans, or he wasn't the one in control of mohg's actions. it could make sense that he would want to humiliate him (as ansbach mentions a few times...). and as i've said before i think miquella is fucked up, i think they do bad things, i think their moral compass is skewed, i think he's a creature of ambition and spite. i could see a world in which he does this out of hatred and spite, but in the situation they've set up where miquella was the one potentially compelling mohg? it lessens that spite, why would they be so hateful or willing to humiliate him if they were the one to compel his actions? you could just say oh, miquella is cruel and messed up like that and he's doing it for the hell of it, but it's not that compelling and doesn't make it as interesting. it just kind of feels gross. so yeah, in the current story i'm not a huge fan, but i see the potential here.
marika's character development was genuinely cool to me- and i understand i'm speculating and i've been speculating this whole time, but that's my business and and i acknowledge it's speculative. marika as a hornsent is a really cool concept to me, and it makes pieces of the main game make more sense. it makes her motivations make more sense, adds color to her character (and she was already interesting to me) and even though this dlc is like a lot of their other dlcs where it adds characters and backstory for no reason and does the ds3 thing of surprise! more secret children! i enjoyed it. it gives her more of a why past judgements of her personal moral character, it grounds her more, i like it. i also enjoyed the tidbits with the pots and sages, further (if not vague) developments with the outer gods. like this is speculative lore than i enjoy, and it's the kind of stuff i was excited for in the dlc.
as i said before elden ring kind of did the ds3 thing where they just added a secret child that was suddenly plot relevant and added a bunch of unnecessary lore, but i didn't really care too much in ds3 and i don't care here. messmer's voice actor is funny and messmer himself is compelling enough that i'm fine with not taking things too seriously. it helps that without messmer there is not hornsent, and a dlc without hornsent is a dlc i wouldn't have finished. (genuinely, i was so discouraged by the main story plot revelations i didn't feel like it was worth it to finish the dlc, but i felt bad leaving hornsent unresolved so i killed messmer. and then just finished the dlc anyways, so thanks hornsent.)
truly and genuinely i was happy with st. trina. i was so excited she was included in this, i've been a st. trina truther for too long and i don't even know what that means because there were like two sentences about her in the whole game, but she's great. i could take or leave thiollier, on the one hand having a creep as a character is fine and hes written in a way that feels believably creepy while also like hes enough of a 3 dimensional character that he has his own personality and motivations, but him included with miquella being elected the president of incest for no reason was a bit of a sour note.
the idea that miquella is discarding his body, and every piece he discards is a piece that they may hate, but they also have to discard those pieces that he doesn't hate, and their power, and all that he is, that's a real sacrifice and i think it speaks to the depth their character COULD HAVE HAD. that and their very clear conflict with their own gender, and conflict with himself over his actions. they discarded the girl sleeping within them and locked her in a pit in the ground so that none would find her. and he discarded with her their love, and the "treacherous" parts of himself that doubted, and disagreed, and with this he was able to become more resolute on their path. trina disagrees entirely with miquella's path to godhood and begs you to kill him, pities him, says their path is destroying him, and those are all doubts he has discarded with her. it is genuinely sad to me that this is not the side of miquella that we get to enjoy as a character because of all of the rest of the mess that's thrown on top in the dlc.
and of course i'm mad because he's acting like marika, they're shaving off pieces of themself and sacrificing for ambition, and they're becoming her while he's intent on being the opposite of everything she stood for, and we were so close to having this. we were so close.
CLOSING THOUGHTS
so far as gameplay goes, i enjoyed this dlc and it did a good job of replicating that feeling of playing elden ring and exploring again in its condensed and familiar setting. i like a lot of their new mechanics and ideas they introduced, though some of the later bosses fumbled it for me balancing the difficulty with actually enjoyable boss fights that feel fun to play.
the main story pissed me off so bad i almost put down the dlc, and erased all excitement i had to play it (even keeping in mind the reservations i already had going in). the side stories were frustratingly fun and compelling when compared to the main story being such a trash fire. i wish things were different but they are not, and i am very disappointed.
if you actually read all of this bless you, i hope you have a beautiful day.
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mare-sanguis · 2 years ago
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Jihyun and Jaewon at the library
The whole scene with them together at the library touched my soul but the one that really tugged at my heart the most was when Jihyun waved at Jaewon with such a big fond and happy smile.
And yet again, besides its beauty, it has so so many hidden meanings. From the way they sit in the shadow or the light, to how the camera is placed and how much focus is put on Jihyun.
We see Jaewon sitting across his ex- all covered in a dim light, sun catching the left side of his face. Paired with the things he says, or doesnt say, to his ex its as if he is trying to leave the mask behind he so hates to wear. The light is searching for him.
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We get a shot of him from the side, where he is illuminated by soft golden light- his clothes and movements dimming the scene, showing us clearly how he continues to struggle with his mental health. But still, theres something on the horizon foreshadowed by the light shining on him.
Right after this, we get to see Jihyun sitting on the other side of the library- we get to see how happily he waves at Jaewon, with that adorable smile. The scene? Bright, not really colorful but white and clean. The color of innocence, purity and most importantly?
Hope.
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Jihyun is bathing in the sunlight- in white. He is Jaewons hope
The track towards Jihyun is straight, without any obstacles- except the shadow on the left side to the corridor- its what they both need to overcome to meet face to face. For the scene, they again picked the OTS/TPS (over the shoulder/third person shot) they picked for the shower scene- to make it clear we are Jaewon. To make us feel what he feels.
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Above Jihyun hangs a painting, representing both characters very well; its colors are:
Blue- for Jihyun its the color of trust, security, loyality, honesty and reliability. For Jaewon its the color of depression and passivness.
Green- for Jihyun its the color of harmony, safety, growth and health. For Jaewon its the color of jealousy
Yellow- For Jihyun its the color of happiness, optimism, inspiration, creativity and warmth. For Jaewon, its the color of fear, betrayal and cowardice
Orange- For Jihyun, its the color of youth and upliftment. For Jaewon its the color of insincerity and pessimism
The painting is a sunrise. The very thing Jihyun represents in Jaewons life
Its not just a cute and adorable scene, but also highlights so much about their characters, shows their personality and inner thoughts without even saying anything. And with the scene having no background noises or music, except the light buzzing, paper rustling and Jaewons soft laugh, its as if we're watching something so intimate, almost holy.
Its truly beautiful and next to the shower scene my favorite one so far
In this post, I mentioned how Jaewon sees Jihyun in a dim light- notice how it shifted to something light over the past episodes? Jihyun already helped him overcome some shadows
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unexpectedbrickattack · 1 year ago
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Hi. New ✨Pinned Post✨
• MINORS. DO NOT MESSAGE ME. NO DMS. NO INBOX MESSAGES. NO. I am not checking my activity and Every note to see if minors are interacting w my stuff but i WILL check if u directly try to contact me. I WILL block you. Please dont do that to me 😭 Likes/Reblogs are fine, just dont talk to me Directly please.
• This blog will have ns//fw stuff! Suggestive and Explicit! Please block [spicy hot], [suggestive] and [saucy] to avoid seeing these posts! Make sure to remove the brackets! (Gonna be changing [spicy hot] to [saucy] very soon so I am adding that in there as well)
• No, I do not want you to dub any of my art. Oh my god. Oh my god ! I cannot stop you but I do not want anything ive done dubbed and placed anywhere on the internet. Do not show me if u do this. Do not show me if u saw it on youtube or tiktok or whatever! I am existing with Blinders on and i would prefer to keep it that way!
• I dont rp! Please do not send me rp asks and dms ! I will NOT respond to them!
• Not important but if u see Dissociativekitten in ur activity, thats me :)
OKAY thats it for real bye
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todayisafridaynight · 2 years ago
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family outing
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carcarrot · 4 months ago
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OH MY GOD A YEAR AGO TODAY .
#thats literally insane what do you mean that crazy day was last year. oh boy ok hastily thought up recap thought time#what that day included:#stupidly going out into july in los angeles heat that morning in jeans and a long sleeve black shirt#in that state of extreme sweatiness: meeting john l of tmbg fame. who id be seeing in concert that exact night#an insane story i have told before but nonetheless incredibly bonkers#later that day when i went out again i (also stupidly) wore sandals that cut up the back of my heels#i toughed it out later and put socks on and the russell brand of cdg high tops on and danced at the concert anyway#wore a full gold glitter suit. was still worried about being unnoticeable#i was too scareddddddd to talk to christi who i saw hanging around before the show which i regret#the best part of the concert and that trip to california was seeing it with my best friend who i finally met in person for that trip#he was dressed as ron and i of course was russ in the glitter suit. my hair did not turn out as magically russ as desired#what else. i was too ough before the concert to eat my combination lunch dinner of panda express something#but i did get overpriced fancy crackers and rosé at the hbowl which was my sparks dinner#ok now let me get to the show itself. i did a review the night of but lets see if there are any details i forgot that i can remember now#like right at the beginning of so may we start there was the audible sound of a glass breaking so awesome. someone was ready to get down#russell getting choked up talking abt their mom taking them to the hollywood bowl as kids i haven't stopped crying#oh yeah all the stupid people in the pool circle (front seats) who didn't care about seeing sparks. youre all going to hell#especially the people that left before the show ended#russell achieved some maximum awooga levels but i may have been picking up on those especially because of the rosé#russell saying to the audience in between singing all that how beautiful it looked with everyone turning the light on their phones#another thing i havent stopped crying over#also got a fun bootleg shirt specific to that show when walking back to the hotel. thank you slightly sketchy guy#that whole night and everything was bonkers insane and wonderful can i Please relive it now. please#like literally this time last year adjusting for time zone i was uhhhhh. probably injuring myself in those stupid sandals#and id do it again! well maybe not but id relive that day again#ok anyway. one year huh
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