#there’s an option in between bad writing and killing off these characters
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the romance/relationship system in bg3 is genuinely some of the worst designed shit i've ever seen in any game with that feature but at least the memes we get out of it are funny. once saw someone comment something along the lines of 'patch note: waving at gale will no longer cause him to buy a house for the two of you to retire in' and i've never recovered since
#i love gale he doesn't deserve (most of) the incel slander#but it's painfully such a good riff because it really really does feel like that#the player choices being a b/w alternation between 'hey there' and 'YOU SHOULD KILL YOURSELF... NOW!' normally is already comical as is#the fact that it carries over into interactions with the party members who you're presumably trying to be close with is... something else#and what makes it worse is it ISN'T jokey hyperbole. anyone remember 'send a mental image of you kissing him or HIS HEAD ON A PIKE.' c'mon#trying to chat and vibe at the refugee camp celebration and the sum of conversation i get is one (1) line asking how they're doing#because going any further than that elicits marking you down for the path of boning take it or leave it#it's genuinely so hard to get to feel like you can deepen a relationship with the characters in ways that aren't trying to pursue them#yes! halsin! i really want to know you better! i just don't want the ass!! why is trying to hit the only option other than up and leaving!!#99% of the time i expect nothing from media creators in terms of writing interactive relationships#larian are beyond parody in that they've somehow managed to do worse than the already suboptimal majority#we're just going to impose the roadblock of do you want to fuck y/n right off the bat. good luck finding a way to talk around that if not#the obscuration surrounding where exactly the checks are really does not help at all either#when the shit's got even the allos complaining about it you know it's BAD#shame because i was excited for character scenes given that's a lot of what's hyped up about the game#but no it's all just the romances. 'what if i'd like to breathe in someone's general direction-' well now have you heard of our romances?#fish fear them party members fear them and tav is going to have to walk alone on this sinful earth#conservative bigoted relative at the family reunion withers era was a fucking time before they tweaked that line speaking of#just so crazy they can get away with this shit#baldur's gate 3#bg3 liveblog
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Lights, Camera…Chaos.
[PLAY HERE] (October 23rd, 2024) Act 1, Chapter 1, 64.2k words.
For as long as you can remember, your dream has stayed the same—you want nothing more than to make it as an actor in Hollywood. After years as an overlooked, overworked talent, your big break comes from an unlikely source. And it’s one that changes everything, for better or worse.
Hollywood is its own character within this world—sometimes it loves you, sometimes it wants nothing more than to see you crash and burn. Navigating this ever changing landscape while balancing your own interpersonal relationships is only half the challenge. The other half is memorizing your lines.
Navigate the red carpet, bloodthirsty paparazzi, cut-throat tabloids and complicated relationship dynamics with A-list celebrities (who may or may not be completely insane.)
But, hey: isn’t this what you’ve always wanted?
Key Features:
- Customize your Actor: are you a classic Hollywood heartthrob? An eccentric and unconventional recluse? Are you kind and genuine despite the fame, or a cutthroat diva with undeniable talent?
- Navigate scandal, paparazzi, and stan culture: dodge or embrace the flashing lights. Interact with your fans, or distance yourself from them for your sanity. Wait—who are they shipping your character with?
-Build your legacy: choose between the stability of superhero blockbusters or turn into an indie darling. Or, maybe forgoe both to become a household name in the horror genre.
- Network and build relationships: whether they’re manufactured by your well-meaning publicist or spawned from real feelings, forge dynamic and ever changing relationships with other industry icons.
- Try to manage your mental health: the dark side of the industry lurks in every corner—the highs are high, but the lows are ever lower.
Characters:
Kendall Mays (gender selectable)—ever the loyal best friend, Kendall followed you into the throes of showbiz without hesitation. From fighting over toys on the playground to helping you run lines for a major motion picture, you can always count on them to have your back. That is, before they met Mason—their ever-present boyfriend who demands more and more of their time. You were never that great at sharing.
[Note: Kendall is not a romance option.]
Sutton Foster (he/him, she/her)—child star turned award winning powerhouse. Sutton Foster has everything an actor could want—well, minus the countless stays at rehab centers around the world. It’s undeniable that Sutton is a generational talent, but what’s even more notable is their messy personal life. You yourself have been caught in Sutton’s gravitational pull, once upon a time. The question lies in whether or not you’ll pull yourself away.
Wyn Grace (he/him, she/her)—on stage, Wyn is electric. The same cannot be said for Wyn off-stage. The lead singer of the up-and-coming Indie band is struggling with their meteoric rise to fame. As the awards pile up and the crowds get bigger, Wyn is unraveling at the seams. All they wanted to do was make music with their friends, but the fame makes them reconsider it all.
Lex Moreau (he/him)—an older, award-winning director with an…eccentric disposition. Yet despite his volatile nature and obsession with perfection, anyone who’s anyone would kill to work with him. Lex is always in search for a muse, a great beacon to pour all of his artistic vision into. And now, he thinks he’s found that in you. Lucky you?
[C is a conditional character, only appears based on choices you make.]
Carlo/Carmen Mencina (gender selectable)—C is harder to pin down than a stable acting gig in LA. When you’re together—it’s kismet. The problem lies in when you’re apart. C’s frequent disappearances abroad leave a bad taste in your mouth, and when a shocking truth comes to light, it’s not just your relationship in the spotlight—it’s your life, too.
Flings and other mini-romances will be available as well. But these I will let be revealed as the story progresses.
When writing this game, I knew what themes I wanted to focus on, and the care/detail needed to do so. Hence, this game is strictly 18+.
TW: death, substance abuse, suicide, bullying, explicit language, violence, and explicit (skippable) sexual content.
Thank you for reading my intro! Reblogs are welcome, and my ask box is open (:
And major thank you @thecutestgrotto for the gorgeous headers!
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Navigation: Helpful Posts
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Complication of posts from CrippleCharacters, as well as other blogs providing advice on writing disabled characters!
This post covers the general topics - for posts on specific disabilities, please see part two.
Last update: 23/10/2024
Character Making Basics and Ideas
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- How to Start Doing Research When Writing a Disabled Character - Disabilities that are Common but Have no Representation - Facial Differences that Would Be Cool to Actually See Represented - How to Do Historical Research - Our "Disabled Character Ideas" Tag - Our "Character Inspo" Tag
How to Describe XYZ?
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- Blindness Tropes: the "Blank Look" - Describing Characters with Facial Differences as Pretty - Difference between Fetishization and Being Seen as Beautiful - First Description: when to mention the Facial Difference - How Often Should You Mention Mobility Aids? - Dialogue and Speech Disorders - Sign Language in Dialogue - Words for Residual Limbs (stumps) - Describing a Limp - Words to Use instead of "Walk" for Wheelchair Users - How to not Describe Facial Differences as "Scary"
How to Draw XYZ?
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- Tips for Drawing Characters with Facial Differences - Annoying Tropes in Art Re:Facial Differences - Drawing Blind Characters - Drawing Amputees - How to Draw (and not draw) Characters with Vitiligo - Drawing Cane Users - Decorating Wheelchairs - Drawing Characters with Down Syndrome - Drawing Characters with Cleft Lip - Drawing Burn Survivors
General
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- What's Off-Limits for Non-disabled Writers? - Writing a Newly Disabled Character - Writing a Visibly Different Character - The Accident - Including Disabled Communities - Disabled Characters in Historical Fiction - Coming up with Fictional Disabilities - Tokenism Discussion - Disability and Superpowers - Curing and "Fixing" Disabled Characters - Is It Realistic to Have Multiple Disabled Characters? - "Jaws Effect": how media affect the real world - Worldbuilding with Accessibility in Mind - How to Let Readers Figure Out the Character's Disability - Does the Disability Need to Have a "Purpose"? - Including Ableism in the Story - Casual Representation vs Fetishization (with albinism as an example) - Including Body Horror without doing an Ableism
General Tropes
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- "Super-Crip": Magic and Disability - Abled Characters Pretending to be Disabled - I Did a Trope but It's Too Late - What You Should Do - made with the mask trope in mind, but could be applied more widely - Magical Cure - made with blindness in mind - Including Healing Magic without Disability Erasure - Why is the Cure Trope Bad? - How to Do a Scary Disability Reveal without being Ableist? - Disabled Character Recovering, but without Disability Erasure - Killing off a Disabled Character without Doing an Ableism - Writing a Disabled Villain without Doing an Ableism - What is Fetishization of Disability, and what Isn't - Not All Sign Language Users are Mute and American
Mobility Aids
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- General Overview - Overview, but with More Options - not writing advice, educational - More Detailed Look at Crutches and Canes - Magic Mobility Aids - Tips on Writing Wheelchair Users - Writing a New Cane User - "But Mobility Aids Wouldn't Exist in my Fantasy World" - Basic Information on Service Animals - Should My Non-Modern Wheelchair User use XYZ instead of a Wheelchair? - Accessible Wizarding for Wheelchair Users - Fidgeting with Wheelchairs - Pet Peeves for Cane User Characters - Wheelchair user trying to navigate Inaccessibility
Other
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- Writing Characters with Tourette's Syndrome - Introduction to Writing Characters with Speech Disorders - Writing Little People (characters with dwarfism) - Dwarfism and Fantasy Stories - Stereotypes around Characters with Dwarfism - Writing and Drawing Burn Survivors: basics and resources - Caring for a Burn Scar: the everyday things - On Chemical Burns - Writing Characters with ASPD - Writing a Character with Russel-Silver Syndrome - Complex Dissociative Disorders Terminology: A Basic Primer - What to Consider when Writing about Pollution-induced Disability - Portraying Psychosis + Review of Jinx from Arcane - Difference between "Nonverbal" and "Nonspeaking"
Making Your Content Accessible to Disabled Readers
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- Why add alt text? - Image Descriptions Tutorial - Writing Image Descriptions for People Who Can't Write Them - "But how do blind people even use alt text" - How to Tag Your Posts (Tumblr) - ScreenReaders and Color Text (Tumblr) - FanFiction Accessibility
Recommended Blogs/Sources
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- @blindbeta - @cy-cyborg - @a-little-revolution - @mimzy-writing-online - @writingdrugs - @vitiligo-is-not-a-trend - Fantastic website for any historical needs
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Pride and Prejudice adaptations with a modern setting – e.g. The Lizzie Bennet Diaries, Bride and Prejudice, Pride and Prejudice: A Latter-Day Comedy, Fire Island – seem to almost always save Lydia from Wickham in the end. Either Darcy stops the elopement, or the elopement is replaced with an online sex tape which is taken down. Wickham is either arrested or at least left behind permanently, and Lydia learns a lesson and gets a happy ending. Neither she nor the other characters have to live with her mistake for the rest of their lives the way they do in the original.
I've just been rereading several people's posts on this subject, and about Lydia's portrayal in general, which show some very different opinions about it all.
Of course, part of the issue is that in a modern setting, it's much easier to save Lydia. In most of the modern Western world, a teenage girl running off with a 30-year-old man would result in the man being arrested, not in their needing to get married to save both the girl's reputation and her whole family's. And even if they did get married, divorce is an option.
But I suspect the bigger issue is that Austen's original ending is considered cruel, unfair, and a product of outdated morals.
People view Austen as punishing Lydia for being a "bad girl" by leaving her trapped in a loveless marriage to a worthless man and always living on the edge of poverty, when by modern standards, she's guilty only of teenage foolishness. They accuse Austen of "making an example" of Lydia to teach young female readers how to behave, in contrast to the virtuous, well-behaved Elizabeth and Jane with their happy endings, and they call it anti-feminist.
Not only is Lydia's marriage bleak for her, it slightly mars Elizabeth and Darcy's happy ending too, as well as Jane and Bingley's. It means Wickham will always be a part of their lives, and for Lydia's sake, they're forced to treat him as a family member. Darcy is forced to financially assist his worst enemy – though at least he draws the line by not letting Wickham visit Pemberley – and even Jane and Bingley's patience is worn thin by the long periods of time Wickham and Lydia stay with them.
By modern standards of romantic comedy, this isn't normal. The heroine, the hero, and all their family and friends are expected to live entirely "happily ever after," while the antagonist – especially if he's a womanizer who preys on teenage girls – is expected to be punished, then never heard from again.
But of course, Austen didn't write simple romantic comedy. Her work was social commentary. Lydia's ending arguably isn't a punishment, but simply the only way her story could end without disgracing her or killing her off, and it arguably it serves less to condemn Lydia herself than to condemn the society that lets men like Wickham get away with preying on naïve young girls and forces their victims to marry them or else be disgraced forever. It also condemns the type of bad parenting that leads to Lydia's mistake. Lydia is the product of her upbringing, after all: between Mrs. Bennet's spoiling and Mr. Bennet's neglect, she's never had any decent parental guidance or protection. And our heroines, Elizabeth and Jane, both pity their sister and regret that marriage to Wickham is the only way to save her honor. No sympathetic character ever says she deserves it.
The fact that Lydia is trapped in a bad marriage, and that Wickham does go unpunished and the other characters will always have to tolerate him and even cater to him for Lydia's sake, arguably drives home Austen's social criticism. The fact that it adds bittersweetness to the otherwise blissfully happy ending is arguably part of the point. If we change it just to create a happier ending, or in the name of "feminism" and "justice for Lydia," doesn't that dilute the message?
Then there's the fact that by the standards of Austen's era, Lydia's ending is remarkably happy. She doesn't die, or end up abandoned and forced into sex work or a life of seclusion. Nor, despite Mr. Collins' recommendation, does her family cut ties with her: the ending reveals that Jane and Elizabeth regularly welcome her into their homes, and Elizabeth "frequently" sends her money. Other authors would have punished her much more severely.
But of course, that was a different time. While in Austen's original context, Lydia's fate might seem fairly happy and lenient, by modern standards it seems more cruel. And since most of the modern retellings that change her fate are screen adaptations, not books, maybe the difference in art form further justifies the change. I'm thinking of that post I recently reblogged, which argued that some of Austen's more "merciless" plot points would seem darker on film than in print, and therefore tend to be softened in adaptations.
So how should a modernized adaptation handle Lydia's ending? Is it better and more progressive when they save her from Wickham? Or for the sake of social commentary and retaining Austen's sharp edges, should the writers follow the book and find a way (not necessarily marriage to Wickham, but some modern equivalent) for her mistake to leave her trapped in a less-than-happy life, and add a slight bittersweet note to the other characters' endings too?
I think a case can be made for both choices and I'd like to know other people's viewpoints.
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Why Midori is such a breath of fresh air or how to actually write a Villain.
So the awaited essay, the winner of the FrenchGremlin polls of laziness finally has come! It took some time but it’s finally over. If your choice didn’t get chosen that’s okay! I’ll repost a new poll with old and newer options. Please reblog this one i put a lot of time in it, it's like, five pages long over a silly goose. Also sorry for the grammar i sucks and i'm not native. So let’s begin:
(also here is the link to the video format)
So first let’s make things clear, What IS a villain?
“A villain is a character whose evil actions or motives are important to the plot.” That is why I do want to make a difference between a villain and an antagonist, an antagonist is a character who are a plot devices that creates obstruction to the protagonist. That means that a villain is forced to be an antagonist while an antagonist is not forced to be a villain. For example shin is an antagonist but not a villain, he is driven by selfish desires which are themselves fueled by fear anger and loss, he is the protagonist of his own story and is a sympathetic character despite it all, and Midori is just a bitch. Midori falls under multiple stereotypes of villains. Such as “the mastermind”, “evil incarnate” (lmao),”related to the protagonist” etc. Midori is evil, there is no denying in this, he is purely evil, and he doesn’t have a sad weepy backstory, he doesn’t feel empathy towards other, he is a despicable piece of shit who ruined so many lives. I won’t list everything but here is a list of his crimes, murder, assault, domestic abuse, grooming, verbal abuse, and torture, crimes against humanity lmao, stalking, violent crimes, and participation in a cult. And his worst crime is being a pussy bitch of course. So now that we have put the bases up let’s really begin.
Hollywood has a hate boner against villains and I hate them for that.
Recently Hollywood decided that pure evil bad guys is actually a bad thing, so now they decided to do stupid side story with them, to give them ”””depth””” since I guess how could we like those villains since they are bad. A great example of this is the Disney remakes which I loathe so much oh god I hate them. So first they did a maleficient it was okay honestly, then they did a freaking cruella movie where her mom gets killed by Dalmatians, that’s not a joke, in the peter and wendy movie that nobody saw they decided to have made the captain hook be a lost boy who was abandoned by the lost boys and peter, oh also they decided that PETER CUT HIS HANDS OFF AND LEFT HIM TO DIE BECAUSE HOOK WANTED TO SEE HIS FAMILY. They are going to do a freaking mufasa movie, in no time I can’t wait to have a Ursula movie where it’s discovered that ariel killed all of her family in cold blood or something’s. So you might say what’s the problem? I mean isn’t that supposed to make the story more interesting. No, no it doesn’t, because first they take all of the character personality traits and throw them in the bin, second they are supposed to be the vilain in a musical animated movies, I am not against complex villain, I love them, but by doing this, the original character doesn’t exist anymore. Just create original content with new interesting characters instead of doing stuff like this. Also it’s kind of funny than in all of those interpretation they take all the fun and sucks it out, what do I mean by fun, the gayness, Disney vilain are fun because they are camp, they are fabulous extravagant extra in all the ways possible, and that’s the reason we liked them. Not every character needs something super deep, like “my family was burned down at the stake and my dog was eaten by my ex”, sometimes we just like bad fun people, they are the story, and Hollywood hating them so bad just bothers me a lot. Also now the new thing is to not have a villain at all which can works in some narrative but not all of them, it gets boring after a while. In the past people were angry that villains are bland, but now I kind of miss it. While I will critique villains who have no purpose outside of being evil that’s dumb, like for example Voldemort is bland like white bread because his only motivation is being evil, but evil people do exist compared to what some Hollywood writers think, they should know. So that’s why I will put a difference between evil villains and villains whose only purpose is being evil; we loved Disney villains but they still had motivations, goals, reasons that to them a least were worth everything. World domination isn’t enough, why do you want world domination, what is the true reason deep in your heart, is it an inferiority complex, is it a savior complex fuelled by xenophobic beliefs.
That is how to write a pure evil villain, evil people exist all over the world, but I have never seen one who doesn’t have they own reasons to be so bad, it doesn’t excuse their actions nor really explains them. We do not want justifications we want explanations. If you are justifying evil behavior then do it, but don’t claim that it is a pure evil character. A pure evil character can be fun, can be interesting, he can be deep, it’s all about balancing all of their traits to truly make them greats. Which is why midori succeeds while current villains fail. Current stupid remake/spin off try to justify the behavior because they feel like this is what the audience wants, but it’s not what we need. So I will defend to the grave evil villains.
Creating an evil villain doesn’t make them boring guys.
Why the heck does big budget movies have either the blandest protagonist or the blandest villains sometimes both, like I said evil people do exist but comically evil character only works in satire not in a serious multiple millions of dollar movie. Example that boring ass avatar movie, the one with blue people, none of the characters are interesting the villain is one note. The lords of the rings also suffers from that, but I don’t care because the protagonist are so awesome that sauron being personality less doesn’t matter. Also sauron is more of a force of nature villains so it’s not the same. The recent kingsman movie has a bland one note villain, there is nothing entertaining, funny, about him he’s just evil, borrrrring. Every Disney remakes depiction of the characters are boring. I just feel bored out of my mind. Atla one of my favorite shows of all time has a main villain that’s kinda one note, Ozai, but he is actually intimidating guy, azula is the superior character, but I wouldn’t consider her a villain she is an antagonist though. I honestly don’t get why Hollywood thinks that just creating a character with no personality and whose only goals is to be evil is good.
So back to midori for a second, here is my question, when midori was on screen did you ever feel bored? Never right! Because despite midori being an evil character he has an actual personality, he’s fun, you want to punch him in the balls. Because midori has other personality traits than evil, midori is petty, childish, extremely intelligent, controlling, a natural manipulator, he is a trickster, he doesn’t seem to get some social norms, he is narcissistic, easily angry, and fears death etc See how I counted a lot of traits, traits that in other character would works, midori has positive traits, and I think that is the best thing nankidai could have ever done, midori has traits that a regular person could have. Which is why if I put midori in any settings his character would work.
Example, instead of a death game the cast is under the sea to discover the insane wildlife and supernatural stuff happening, what would midori do in this situation? Well he would very passionate about finding all of what’s happening, he’ll do anything to find out, even sometime sacrificing others, not only will he try to find what’s happening, but he is also going to try to find a way to make this discovery favour him in the end. Or let’s imagine it’s a vampire situation, where a vampire attacks the city, midori would try to stop it, not because he cares, but to experiment on them to get their biology and finds the real secret of immortality since he fears death.
Here is my second advice, after creating your character try to imagine them in another completely different situation, like normal life, or a fantasy world, ask yourself the question what would they do in that environment? If you can find a real complete explanation of their actions then yes your character has multiples dimensions if not try thinking about it again. Some example of questions I do want to point out are some like “if my character had all the power in the world what would they do first or”, “if my character had only a day left to live what would they do”
Why is Current media incapable of creating good threats like bruhhhh.
Okay so first of all let’s talk about stakes in a story, let’s say you are watching a slasher movie, slowly the cast gets slimmed down and people die in horrible ways, that should set stakes right ? Well if the villain is an absolute buffoon who makes the stupidest actions and decisions in the world, you wouldn’t feel intimidated at all because despite what the filmmaker might try to say the plot armor will NEVER make a character intimidating. It’s just like a detective character who just seems to know everything without a thought, well you won’t really fear the character failing. Worse is the the final girl, who is for some reason always escaping the slasher guy by pure luck every time, she is shown as incompetent but still she survives, which make the villain seem completely incapable so now you feel nothing.
To avoid this filmmaker often use techniques such has unpredictability, I mean good I mean good ones, for example instead of immediately seeing whose going to survive because the black guys always dies first and the virgin white woman is the last survivor, change the status quo, make us think that this character is obviously safe while they actually aren’t at all. Or actually make them menacing by SHOWING to the audience how horrible dangerous they can be. Which is why SHOW DON’T TELL is so important, telling us how dangerous someone can be only to see them get beaten to death at the end of the movie makes us feel nothing.
Midori felt like a impossible person to beat, he is smart, had twenty plans in advance, even in situation where the cast felt like they might have a chance he was always armed, just like the gun he promised to use or the rocket punch. When they felt like they were finally advancing, he put obstacle in their ways, such as the collar game or the moment he put the collar on explode mode for ranmaru. The entire point in the murder game was to make time pass, it took a long time for the cast top realize that this whole time they were losing precious time not realizing that the dummies were the real problem. The characters that made you feel the most hopeless were the dummies, if you won by killing midori they would die, but if you lost you might lose people you love (keiji or gin). It felt hopeless because they were no solutions in the end. That creates tension so that creates stakes. If we were told how dangerous unpredictable sou was then it wouldn’t hit the same, we are shown that he is that terrible. There is a scene ingame where bbg shin ai tells us that midori tortured and like to destroy people. That’s exposition so TELL, but do you why it works, because we are SHOWN before his behavior. Midori felt unbeatable, so the fact that we were shown his weakness such has his petty behavior, hatred of minors, and fear of death, for the first time it feels like there is a chance that we might survive this. And still after he isn’t shown has an incompetent buffoon, he is one, but the narrative doesn’t show us that he is.
What is also consider is good to make the audience feel actual stakes is to first really develop well the main characters, how can we feel worry for a character if we don’t know them, the audience need to feels emotional connection to the main cast to actually care. You can use things such has moments where there is nothing special happening just character talking getting to know them. Make us feel why we need to care about them possibly losing, instead of being indifferent. Or I don’t know maybe make an entire spin off game where we get to have the cast talk to each other and seeing dynamics between character that died early to get them a chance to shine and make their death even more tragic, or even make mini episodes of characters who only got a single chapter to show off their characteristic, to get us to know them better? But that’s just a silly idea of course, wink, and wink.
My favorite thing about Midori is that he is actually pathetic, like really pathetic, but weirdly realistic?
Midori is the most pathetic character in the cast, yes more than shin, shin is leagues less pathetic. No I’m not saying that midori is not intimidating or scary, I would piss myself if I saw him. He’s a scary guy. But if you look at him more closely you can see that he is a baby brat in a big boy suit.
So let’s start by something clear, Sou Hiyori clearly displays antisocial behavior, or in common terms he is a psychopath/sociopath, this illness is very badly seen in medias, I am not saying that people who lacks empathy like him are inherently bad, he is, a lot of people with antisocial behavior actually suffers a lot and have a difficult life. Sou real issues is not his antisocial behavior, it’s his narcissism and god complex. Sou feels the need to HAVE CONTROL over others, he like the feeling of being in power, he sees the rest of the world has beneath him, toys for his pleasure. He says that he “really like humans” because despite it all he seems to put himself in a different categories than regular people, they are beneath him. When he loses control his calm and cool behavior disappears and we see his true face, a grown man who has throws a tantrum like a baby. One of the best representation of this is midori views on the cast:
Midori hates kanna, like no jokes he has beef with her, a fourteen years old, actually he has beef with a lot of people in the cast. Midori views emotional people has weak, people who are loving optimistic as beneath him and useless. He preferred when sara was cruel and horrible, that’s what he loved about her, he liked seeing her scary emotionless side. But Kanna, kanna is everything he hates. A crybaby who not only puts the group in harmony, is a source of hope in general, is the reason he near got to have closure with shin (killing him), he views kanna as “not fun shin”. We have many proofs for this, if you type the word kanna kizuchi he says this: “Poor Kanna'd weep! I think a more worthless name would be better for someone like me” He mocks her, but also himself (I’lll come back on this later), he calls her worthless. Also in the electric charge minigame, when he can choose who to shocks he chooses two people in particular, kanna who he hates and hinako who ruined his fun by giving the cast a chance in saving ranmaru. But he does also says mean spirited stuff to other people, qtaro and gin. He also says some sarcastic comments about nao and joe, saying that it’s such a shame that they died so young. But you might say why kanna especially? Because he is a petty baby who is jealous of kanna, Yes jealous, of kanna, a fourteen years old. Because he feels like she stole his hubby wubby shin away from him…. God I hate him. And you know what that make him a pathetic idiot, after the scene where kanna beats his ass, he’s all mad and like “uhh I’m going to pout I wanted you to cry like a lot, now I’m gonna cry”. An that’s actually god, because it humanize him, he wants need thoughts, he isn’t one note, and that’s the most important!
Sou is a villain but before that he is a character, a fully developed character, and THAT’S WHAT MAKE HIM GREAT, Sou works because he works realistically, I mean if you forget the robot part, it’s easy to imagine a narcissist man child who needs to feel in power towards other, so his main prey are young vulnerable people.Which leads me to my next point:
Sou is a failure like really, and we aren’t sad for him.
Sou failed everything he worked on, he failed to get the paper from alice, he failed whith shin since he had to leave earlier than he thought he would leave, because of his mistake he lost his position in the death game, then he failed to kill gin or keiji, and then he died like an idiot losing his cool and acting like a toddler. And he knows it that why he is a bit self-hating (he should be). And yet none of us feel any sympathy towards him, why? Because sou is one of the most despicable guy in existence. He is a disgusting pervert, sadistic asshole, and abusive narcissistic cunt who thinks he is better than everyone. From the bottom of my heart I hate him sooooo much he is literally the character I hate the most in existence. He abused shin, ruined keiji’s life, traumatized the entire cast, literally assaulted sara like he physically assaulted her. He mocked nao and joe and kugie life as useless. He is an obsessive jerk AND I HATE HIM. And you know what…… It’s good. Like I actually feel a lot of emotions when I think about him, he fuels me with anger and disgust, and if your characters can make me feel that much rage then you did it, you created an actual perfect character. Hiyori is such a shit person that I think about him a lot, writers shouldn’t be scared to make a character such hittable assholes, example bojack horseman in bojack horseman is the vilest man on earth and I love it, because I genuinely hate him. Just like I genuinely love kanna, like really I really love her, I in the same time despise midori so bad. We hate him because he is horrible to good people that WE KNOW AND CARE ABOUT, not random npcs. There is a lot of… disgusting implications in his story with shin that I will not talk about it makes me really uncomfortable right now. SO HERE IS A VERY TACKY TRANSITION TO TALK ABOUT WHY I HATE JUNKO FROM DANGANRONPA.
Junko is boring, that’s it, she is boring, not funny not interesting, she is a fetish, she is the biggest Mary sue on earth, she is a gross character made to make fun of people with disabilities and queer people. Her only traits is being crazy, that’s it. I wouldn’t call midori that crazy actually, he’s methodical calculated, and precise. Crazyness is a term for people who aren’t in control of their actions and delusional about reality, sou is not crazy, he knows what he is doing, he is in full control, while characters like shin should actually be consider crazy, like shin is actually crazy but sou isn’t.
Conclusion:
Sou is a breath of fresh air, because nankidai had the balls to write an actually interesting deep and threatening character AND make him a villain. He didn’t fall into the trap of making him have a sad backstory or good motives, sou is just selfish, that’s all he is. He make him a fun entertaining guy who you absolutely hates, he made him threatening and at the same time a complete doofus. He made him humane and pathetic.
But the thing that make me love nankidai the most is this
The fact that he actually killed him that takes courage as a writer to just end a character THAT WAY, which is why midori will never come back alive he is forever dead. And that take a lot of talents as a writer to just take one of the most important characters and just get him drilled to death in the anus, like dammn nankidai you are a savage. That fact alone makes him one of the best characters in game, I hate him as a person, but has a character he is a masterpiece.
Though Kanna could solo him
this was posted as a video on my blog this is mainly so people who don't want to stay there reading a 24 minute video of my stuttering can have a bit of quiet
#yttd#your turn to die#kimi ga shine#shin tsukimi#kanna kizuchi#sou hiyori#midori yttd#cna you tell i have no life#i spend a part of my short existence writing about fucking midori#yttd analysis#frenchgremlim polls of laziness
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Genuinely, the reason they actually didn’t bring back Zevran is not because of any of this kinda acephobic conspiracy theory stuff where they paint Corrine Busch as not knowing who Zevran is. (The edited video claiming that’s the case makes sense with the context that Corrine is an out asexual and does not want to romance Zevran BECAUSE she knows who he is, and also picked friend instead of kill. Like come off it. Asexuals are aloud to decide if their sexuality is compatible with a fictional character’s portrayal or not, geez.)
The real reason Zevran was not included is because, as much as I love the Crow cast member, Zevran would completely break the illusion surrounding the crows as the brave freedom fighters and “patriots” they portray themselves as in Veilguard.
Not only did was Zevran an Antivan citizen, he was also bought into slavery, from a sexually indentured Dalish woman with no other options after her antivan city elf husband passed. He was horrifically physically abused and raised in the cramped apartments over leather factories and made to fight for bread with other children. He was forced to turn his sexuality into a tool to such a degree that when he realizes he’s in a loving relationship he actually abstains from sex for a while out of a trauma response that makes him automatically assume he is being used as an object. He was literally tortured as a teenager to teach him how to withstand torture and not reveal crow secrets.
His experience with the Crows was so traumatic that when he finally escapes, we find out he’s made it his life’s goal as of Inquistion to dismantle crow power in Antiva and hound the talons who’s system of power made his early life a literal hell.
Not only that, he personally was a soldier in the war of the crows, where crow houses were bought out by the highest bidder to fight eachother to the death over squabbles in the nobility, and only narrowly survived cause he was knocked out in a ditch.
If he was present for even half the conversations going on between Lucanis and the other crow cast members he’d be laughing in their faces.
And if they had Zevran show up and do any less than that, it would amount to character assassination at that point. Character assassination as bad as if Alistair showed up and declared he was leaving the wardens to reinstate the Templar order, considering the two are set up as mirror images of what happens to the abused child soldiers in Thedas regardless of how “righteous” their masters pretend to be.
So given that BioWares options were, actually challenge that sanitization of the Crows that we’ve put in place throughout this game, or assassinate Zevran’s character until he’s mangled and unrecognizable to the degree that we’re forgetting the POINT of his writing, I’d say the best option for them was to leave him out.
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The scene in season 3 episode 9 paralleling rafe and Sofia’s storyline in season 4??
~ Sofia looks out for herself by going to Hollis and agreeing to help her, after she realises Rafe doesn’t have her back. Her words here directly reflect her actions in season 4, Sofia only resorting to that deal when she felt threatened.
~ the roles are flipped from s3 and s4. Where rafe was the one debating what to do in s3, in s4 it was Sofia who was faced with a similar dilemma (of course not the exact same because rafe being rafe was debating on whether or not to kill his dad😭). But the principle was still the same– should they betray someone they love to make up for that person hurting them?
~ Sofia clearly doesn’t follow her own advice. Her guilt was instant, even when she did the act of “nudging him to accept the deal” you could she was regretful. Her whole arc in part 2 was trying to right her wrong, before Rafe said she didn’t need to worry when he got down on one knee. You could see the wash of relief in the proposal scene. And then the return of the regret, seen in her reaction to him telling her to “pack her shit away” …it was like she thought she deserved it, realising her actions had come back to bite her.
~ Sofia clearly has a strong sense of right and wrong, seen in her aversion to her dad’s request to help Hollis, her dismay in the turtle scene and her own regret at doing the “wrong” thing and “betraying” her boyfriend.
I think it’s sad that people write off her character as being boring or badly written. I do agree though her storyline was rushed, but her character is consistent and lucid (as much as a side character in outer banks can be). She’s sweet, kind and good, a direct opposition to Rafe’s persona. And those characteristics don’t mean she’s weak/badly written, it just means she’s different, and that’s not a bad thing.
And i like that she doesn’t mirror Rafe’s boldness and extroversion– it’s nice to see him interact with someone softer. Sometimes it makes him become softer, and other times it intensifies his harshness, both “humanising and villainising him” (as the creators put it).
I think if he was with someone like kiara, or someone who paralleled his intensity and fervour, it would give him less nuance. Sofia balanced him out, she shows him there’s another option. It provides a moral choice for him– to dwell on his anger and resentment, or become forgiving and hopeful.
And Rafe provides a dilemma for Sofia too– between her identity as a pogue and her love for Rafe seemingly contradicting that identity. (Very much John B and Sarah season 1 coded)
Final words: idk sorry for the ramble and over analysis!! @beautyinsteadofashes mentioned the comparison of this scene with season 4 and it got me thinking!!
Finished my assignment and got straight back to analysis and character study😭
#outer banks#rafe and sofia#rafe x sofia#sofia outer banks#rafe cameron#sofia obx#drew starkey#fiona palomo#rafe cameron thoughts#rafe cameron and Sofia thoughts#outer banks 4#outer banks 3#༊*·˚syren
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A guide to writing Bi-Han
I've seen far too many fanfics/oneshots/headcanons and art pieces out there completely mischaraterizing Bi-Han to the point he becomes unrecognizable from who he is in canon. For fans who love Bi-Han as he is, it can be quite frustrating to see people misunderstand his character so much. This post is not meant to be criticism, but was rather made with the intention to sort out common misconceptions, educate and help creators of fanwork understand Bi-Han and his personality better.
RELATIONSHIP WITH HIS BROTHERS:
Bi-Han doesn't hate Tomáš. There's so much fanart out there depicting him as a bully or bad brother when that's as far from canon as it could be. You can read the in-depth analysis on their dynamic in the post I've linked, but to sum it up, Bi-Han had the option to pick any other Lin Kuei member to accompany him and Kuai Liang to the teahouse or the Ying fortress, but each time he picked Smoke. He could have chosen Sektor or Cyrax, both of which are more experienced and completely loyal to him, and yet he still chose Tomáš instead. He also appears worried when Smoke nearly dies after Nitara's attack. Yes, he snapped at Tomáš once, but siblings fight and say things to each other that are often uncalled for. The relationship between them cannot be meassured by one line that was said out of anger or the intro dialogues that are set after their falling out. According to Smoke himself, Bi-Han was always cold towards him, but that only suggests they were never close, not that there was ever any hostility between them or that Bi-Han was ever harsh/cruel towards him in the past. Tomáš also tries to reunite the brothers and doesn't want Bi-Han to be his enemy, even if he's disappointed in Bi-Han's actions. He even admits he used to look up to him. Some artworks, however, aim to make it look like Bi-Han is oh so mean to poor, sad Tomas, when that's a blatant mischaraterization of both of them, simultanously babying Tomas, a grown man, and demonizing Bi-Han, a tragic and traumatized character.
Kuai Liang and Bi-Han used to be close. Kuai Liang knew about Bi-Han's frustrations, Bi-Han knows all of Kuai Liang's weaknesses, they trust each other enough to rely on each other in combat and both feel equally betrayed by the other because of the close brotherly bond they once shared and because of the trust that existed between them. Kuai Liang was Bi-Han's second in command, Bi-Han respected him. He's never once seen belittling or insulting Kuai Liang, not even after they're no longer on good terms with each other. By the time the story of MK1 starts, Bi-Han has already reached the peak of his frustration, which explains why he snaps at his brothers so often, especially when their father is brought up, but at no time was Bi-Han ever abusive towards Kuai Liang or Tomas. He seems to have put a lot of trust in both his brothers and in return, they trusted him too. If Bi-Han had ever been a violent person with little love and care for his family, Kuai Liang and Tomas wouldn't have been so shocked at the revelation that he let their father die.
There was always a side of Bi-Han that cared about his brothers and his choices indicate that he still does. Apart from the most obvious evidence for this, the scene where he checks on both of them to make sure they're unharmed, there are also other subtle clues that he cares about Kuai Liang and Tomas. In his chapter, Bi-Han is the one who fights off all threats (Nitara, Ermac...) while also giving the easier and less dangerous task of staying outside to Smoke, the least experienced one of the brothers, as he goes to capture Quan Chi himself with the help of Kuai Liang. While he says he wants Kuai Liang dead in some intros, his actions contradict his words. He had the chance to kill Kuai Liang at the Ying Fortress, but chose to spare him. SPOILERS: The leaks for the dlc claim that Bi-Han will be trying to capture his brothers alive. He seems to have no interest in actually harming either of them, just in making sure they can't get in the way of his plans.
PERSONALITY:
Oftentimes, fanfics portray Bi-Han as this hot-headed guy with anger issues who is only capable of one emotion and it's rage. But Bi-Han's anger is not his most defining trait. There are so many more layers to his personality. Just because the story mode only showed us situations in which his anger is triggered doesn't mean that's all there is to him. He's not the kind of person to go around yelling at everyone he sees and getting angry out of nowhere. I also don't see Bi-Han cursing/cussing or insulting others. As grandmaster, Bi-Han represents the Lin Kuei and he's expected to act a certain way. @inflamedrosenkranz wrote a genius analysis on how out of character it would be for Bi-Han to curse and I strongly recommend reading it in addition to this post.
Bi-Han is not a mysogynist. This is something I see all too frequently in reader insert fanfics where Bi-Han is written as someone who doesn't take his s/o seriously or looks down at them because they're a woman. Meanwhile, Bi-Han shows nothing but respect and admiration for strong women. He seems to have looked up to his mother much more than to his father and just listen to his intros with Sindel or Kitana. He admires Sindel for her leadership and even encourages Kitana to take Outworld's throne. He also wouldn't have taken in Frost as his apprentice and wouldn't have allowed Cyrax into the Lin Kuei if he thought women weren't fit to be Lin Kuei warriors.
I know this will disappoint a lot of headcanon writers, but Bi-Han would never degrade/insult or otherwise humiliate his partner, be it through words or actions, especially not during intimate moments shared between them. His significant other directly represents him and his clan. He would not tolerate any sort of disrespect towards them, let alone disrespect them himself. If his partner were to ask him to degrade them, that would be an instant dealbreaker for Bi-Han. He would expect any potential partner to show the self-respect and dignity befitting of their role as the grandmaster's significant other.
I often see drunk!Bi-Han headcanons, but honestly, it would be out of character for Bi-Han to drink alcohol. First of all, he absolutely wouldn't be able to see the appeal of it and secondly, he would hate the way it makes him feel. I imagine he likes being in control of his own body, he likes knowing that he can rely on his reflexes should he need them and alcohol would practically render them useless. As grandmaster of his clan he needs to be an example for all the other Lin Kuei. He would also not want to take the risk of overinduldging and embarrassing himself in a drunken stupor.
People like to write Bi-Han as a grumpy and overly serious guy who can't crack a joke to save himself, but they forget he makes ice puns. Ice puns. Bi-Han definitely has a sense of humor. I just don't think he gets to show anyone that side of himself often.
Bi-Han is a lot smarter than people give him credit for. Yes, siding with Shang Tsung was a bad choice, but it was one he made out of dispair and his frustration played into it as well, clouding his judgement. The way Bi-Han tries to assess his opponents' weaknesses shows his strategic mind. He let himself be fooled once, but he's also young and still has a lot to learn as grandmaster. It's not a sign of him lacking intelligence, like some people claim.
GOALS:
While he's ambitious and wants to acquire power to some extent, Bi-Han is not the power-hungry and selfish character he's often wrongly depicted as. His intentions lie far beyond that and are much more noble. Bi-Han craves independence and freedom for the Lin Kuei. He wants his clan to get the respect and recognition they rightfully deserve after protecting Earthrealm for so many generations. He doesn't want to conquer all of Earthrealm and he has no interest in ruling other realms either. What he wants is a small portion of Earthrealm because he's convinced that the Lin Kuei deserve it. He wants a reward for all their years of loyalty and duty, not to become a tyrant.
To conclude this, I appreciate writers and artists who do their research before writing/drawing a character and I hope this analysis can be helpful to those unsure of how to correctly write Bi-Han.
If I can think of more examples to add to the list, I will make a part 2 of this post.
#bi han#bi-han#bi han sub zero#mk bi han#mk sub zero#kuai liang#mk scorpion#tomas vrbada#mk smoke#mortal kombat 1#mk1 2023
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Hi!! 🍄 again I was wondering if I could get a platonic newt x reader (from tmr) where maybe it’s while newt is still new to his limp and reader is helping him do Is jobs
(Also just to let you know if you didn’t newt from tmr is canonically gay (as stated by the author ) I just wanted to let you know so you didn’t write him with a fem reader btw I didn’t relizie how rude this sounds not trying to be rude just and fyi also sorry if you did know just a lot of fans didn’t )
Thank you once again sorry if it seemed rude
ooooo okay I like this! ; also I know, don't worry, and you didn't sound rude! i do see newt as a queer character 100 and I always have, even before learning about James dashners tweet about it, which I find sketchy bc I'm pretty sure he tweeted that after being accused of being weird to women or smthn?? idrk, doesn't matter here bc gn readers only + I wholeheartedly see newt as queer and I can rant ab it for hours ; I don't plan on writing for tmr much but pls send requests, I love writing for this fandom lol
NEWT ; personal aid
summary ; youre helping him after he gained his limp
warnings ; language, talk of/about suicide and mental health
genre ; platonic fluff, kinda angst
word count ; 1k
masterlist
Newt was recently injured in the maze. He'd been as fixed up as possible, given a brace made of tree branches and some painkillers sent from the box. At least no one was using the pills for bad, considering they're a fragile item to give to a bunch of teenagers. The only thing you'd ever thank WCKD for was those painkillers, because seeing the blonde hurt like that killed you inside.
To put it as blankly as possible, he tried to kill himself. He climbed his way up of one of the walls surrounding the glade using the ivy that grew on it, and jumped. He fell about thirty feet, considering he only climbed up the wall about a third of the way, apparently thinking thirty feet would kill him.
He'd never been the type to express happiness within the glade, but he never expressed the opposite either.
But, everyone struggles inside, especially in the Glade. Reoccurring dreams and nightmares, unanswered questions, the will to live dwindling down each and every day, they only fed into the growing depression. Everyone was struggling in the Glade, but Newt, he took the first place trophy for that.
Once he'd been able to walk around again, you took helping him into your own hands. He was clearly never running in the maze again, due to the limp that slowed him down. So, he had a few options, hopefully one he'd like.
Alby took pity in him, making him his right hand man not long after. He needed someone around for when he wasn't, Newt was a good choice for that. He was responsible, good at directions, and keeping order.
You were working as Newt's personal aid, being a medic. You were very much an empath, and your true goal was to just help anyone and everyone. You brought him food and water, washed his clothes, sewed up his ripped up clothes from that day in case he'd be strong enough to wear them again, you did everything for him.
But now he leans into you, looking up at you with a certain displeasure, clearly uninterested in working outside of the maze.
You obviously were never going to let him be a builder, that was already off the table. But he got to look around and make his decision between slicer, cook, track-hoe, med-jack like you, slopper, bagger, and map keeper.
He easily put his money down on track-hoe. Something you didn't know about him was that he found gardening therapeutic. You didn't blame him whatsoever, you never wanted to be in the shoes of the sloppers, slicers, or baggers. To be fair, it was a little too gruesome and gross for you, you'd rather be helping people around the Glade than washing everyone's clothes or killing the animals, just a personal opinion.
He needed help while working, though. He couldn't put too much weight on his one foot, and he couldn't bend down on that knee at all yet. So, while he worked, you stood off to the side, making sure he was alright while you watched the others work around the Glade, enjoying their peaceful, warm day.
While he was picking fruit and vegetables off the vines of ivory, you were by his side, either holding the basket or getting the ones he couldn't bend down to reach. You couldn't help but feel bad for his poor spine as well, considering your back started to hurt after a few hours. The gardens were pretty large, considering there was about thirty or forty boys in the Glade to feed, meaning there was always hours and hours of work or expansion to do.
"Y/n, sorry, can you help me?" The dirty blonde asks, groaning as he stands back up, holding a hand on his knee. "I can't get those tomatoes at the bottom"
You quickly nod, kneeling down to grab them for him while he moves to the next bush, plucking off all the ripe tomatoes off the vine. You retie a string around the support branches, which heald the bush together and let it grow vertically rather than horizontally and try and choke out and kill any other plants nearby.
"Fry is gonna love it when he sees these tomatoes, they're the biggest and ripest they've been in a long time" You comment, looking over at Newt.
He nods, tossing a cherry tomato in his mouth to amount to a little snack. "He sure is, we'll be eating good this week" He chuckles with a little smile. "You wanna work on the cucumbers for me? I'll get the corn" He suggests, wanting to work a bit quicker and suggest some things he could actually do without feeling a pain shoot through his leg.
You nod, taking a new basket over to the cucumber lane. You feel something pang in your heart as you see him attempt to kneel down on one foot to reach one last tomato, groaning and furrowing his brows in the process, clearly still hurting him.
"How are you feeling? Physically and mentally, nothing is off the table."
Newt shrugs, watching you examine and touch around the bruising and his ankle. Your fingertips slide over his ankle a little harshly, and he quickly inhales and furrows his brows, which you respond to by quickly pulling your hands away and apologizing.
"On a light note, it looks much better than before already. How are you doing in a mental sense?"
"I hate this bloody place, I feel dumb for not climbing higher-" He strays silent, watching you wrap a fresh bandage around his ankle. "Sorry..."
"It's okay. I'm here as your personal aid, Newt"
"That's the damn thing! I don't want you to waste your days on me. You have other important stuff to do, I don't want you to have to babysit me." The blonde expresses, watching you properly stand up.
"It's fine, really. You're still in a lot of pain, and I swear I'm not babysitting you. I'm just watching over you so it doesn't end up hurting more, alright?"
"Alright..."
#lowkeyrobin#the maze runner x reader#the maze runner#newt x reader#tmr newt#tmr x reader#tmr x gn reader#gender neutral reader#tmr thomas#tmr gally#tmr minho#thomas brodie sangster#thomas brodie sangster x reader#tmr newt x reader#🍄 anon
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The Dynamic Between Arthur and the Marstons (long post )
I guess I should say there are spoilers, just in case…
After playing the story through several times, I have to say, that Arthur Morgan is one of the best characters ever written. Aside from his development, there is so much depth to him, and regardless of his honor, there is so much to unravel.
I’ve been thinking about the relationship that he has between the Marstons, meaning John, Abigail, and Jack, and it really makes sense as to how Arthur acts the way he does around them in the beginning and all the way to the end.
A lot of his behavior, I think, stems from the loss of Eliza and Isaac. It is my opinion that he himself was torn between living a full life with them and remaining loyal to his gang, and before or by the time he had made a choice, it was too late, as they were killed in a robbery. This had haunted him since and it made him extremely bitter. Later in the game, he tells Rains Fall that he realized that he didn’t get to live a bad life and have good things happen to him. I also think that he was with Eliza after Mary had broken their engagement. I can get into my support for this later, but that isn’t what this post is about.
I think that Arthur was angry with John out of jealousy. He is the “golden boy” and clearly was Dutch’s favorite at one point. Not only that but after Arthur loses his own son and lover, John and Abigail get pregnant and he takes off for a year. He abandons his family, which Arthur takes personally. Arthur had tried to do right by Eliza and Isaac and still failed. So when John has Jack and is within the circle of the gang to help and support him, he takes off. Arthur gives up a potential life with Eliza and Isaac for Loyalty to the gang and John throws it all away. When John comes back, Dutch welcomes him with open arms, and Arthur believes that he would have been held to a different standard if he had come back after being with Eliza and Isaac for a long time. And it doesn’t help that John treats Jack like crap in the beginning of RDR2.
Arthur, imo, was a good father to Isaac when he was present. We can see this in how he treats Jack. In Arthur’s journal, he writes how he should have married Abigail, but due to his feelings for Mary, he didn’t. I’m not sure why after years of not hearing from Mary he would say this, but meh. Perhaps, the hope of starting over, or that she did pop in again at some point (which is how Abigail might have met her?). Anyways. I think he says he should have married her so that she would have someone to rely on and that he could be the father Jack needed. He cares about Abigail, but I don’t think it is anything beyond that. Arthur seemed to me not to be one to be with a woman without some sort of relationship, based upon how he treats women and the prostitutes in Valentine, so I don’t think he was ever with Abigail. Even so, Abigail relies on Arthur, and while he puts up a front, he gives her money for clothing and spends time with Jack. Heck, he even tells John to step up and be a dad. In some of Arthur’s conversations with John, he tells him that he can’t be two people at once. He’s speaking from experience. I think he’s subtly telling John he needs to make a choice as to what life he’s going to live. Hosea and Arthur both tell Abigail and John to leave at parts of the game.
When Jack is kidnapped, and eventually rescued, I think it is one of the most heart-wrenching missions and scenes. I can see it in Arthur’s body language that he longs for the family that he once had. He’s alone in his pain and when everyone is celebrating, Arthur doesn’t sing with the gang; there isn’t even the option to do it like it does other times. Even in my first playthrough, it seemed so sad to me. Everyone was drinking and singing, but Arthur just looked so sad.
So, it is at this point that John starts to step up, and Arthur starts to show symptoms of his illness. When he learns of his diagnosis, Arthur’s eyes open to the reality of the gang’s downfall, and he acknowledges the doubts/reservations he has about Dutch’s plans and schemes. He isn’t blindly loyal anymore. He tries to get John, Abigail, and Jack out, so that they can have the life that he had lost due to loyalty to the gang. He continually tells John to get out and that it would mean a lot to him. In his journal, after rescuing John from prison, he writes in his journal “…We’ve argued over the years, but I’ve grown to care a little for [John]. He’s less of a fool than he was, and maybe he can have the luck that has eluded me. Jack is an innocent little boy. In him, I see what I missed [meaning Isaac]. We did it.” This speaks volumes to me about how he feels about them in the end. He sacrifices himself to let John live. And though it isn’t forever, Arthur dies believing that he made it, and that matters. And hopefully, he could finally be at peace and see Eliza and Isaac again.
I could keep going, but I think I am too long-winded. I guess that helps when writing fleshed-out fanfiction stories, but not for posts. LOL
Would love to hear other thoughts or opinions, I’m always keen for a discussion.
#posted this on Reddit a long time ago but nobody really wanted to engage in a discussion#i love headcanons#red dead redemption 2#red dead fandom#arthur morgan#arthur x eliza#John Marston#relationships in red dead redemption#curious about other opinions#I over analyze#just my opinion#I guess I just really like this game
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On Veilguard, "Dark" Fantasy, and "Mature" Storytelling~
Like many people, I've been enjoying Dragon Age: The Veilguard as of late. It's a fantastic game—the gameplay is excellent, the story is gripping, and the cast of characters is fantastic as always in both quality, depth, and diversity. It's a beautiful game with a great aesthetic, a stunning world, and some deeply emotional and dramatic moments.
I am, however, amused by the idea that Veilguard isn't "dark fantasy". That's been a rallying cry for people who pretend their problem with the game isn't just the existence of queer and non-white characters. People claiming there isn't conflict between the companions, even comparing it to...a one-note interaction in ME2 that gets resolved with one dialogue option in the span of roughly one minute. Needless to say, all of this is bullshit. It's bullshit that you would know is bullshit from...playing the game for just one hour. There's plenty of darkness in Veilguard, and there's a direness in the plot that surpasses the mood of previous Dragon Age games.
Because when you get right down to it...was Origins really that dark a game plot-wise? You start with an objective, you go solve issues, you get allies for the final fight. And very rarely does this lead to setbacks, compromises, sacrifices and losses. In fact, most of the plotlines have third-option solutions that let you get off without any costly compromises. These two groups want each other dead? Here's how you get them to stop fighting! Someone has to sacrifice themselves? Actually...! And as it turns out, the "golden" outcome tends to pop up a lot in "dark" fantasy. Games like Dark Souls or The Witcher let you be the hero who solves everything in a world where everyone else is powerless and miserable!
But when you think about those games, you realize what exactly constitutes "dark" fantasy, and what many people's idea of "mature" storytelling really is.
Let's take The Witcher 3. One of the storylines that gets singled out for being so well-written (supposedly) is the Bloody Baron questline. This is a plot where a tyrannical ruler is painted as some sympathetic figure, up to the point where the best ending to the questline (as per the game's perception of such) is to convince his wife to get back together with him...after he beat her to the point of killing their unborn child. That's correct: there are people whom, for some fucked-up reason, think sympathizing with an abuser is good writing!
And this is pretty damn endemic in the genre, to put the victimization of certain groups on display...and then not really give a shit about it. Let's take Baldur's Gate 3, where one plotline involves an oppressed group who were forced from their homes. This storyline constantly shits on said oppressed group, by painting them as a bunch of leeches with criminals among their number. There's a token air of "racism bad", but people who spout racist garbage at them are still considered good people somehow. And what happens to them, even if you help them in the first act? They continue to suffer. You have to save them again, or what's left of them, all while they are helpless to do anything about their situation.
In fact, there's a lot more than just victimization of other groups in BG3. There's entire races where every representative of the race is just cartoonishly evil. They exist to be enemies and killed off without qualms because their way of life is innately wrong. And it just so happens, totally by coincidence, that these groups...are all non-white people. Much as it's totally a coincidence that almost every female character in a position of power and authority in the game turns out to be an awful evil person. And just like it's also totally a coincidence that the one character the developers consider to be canonically queer (as opposed to "playersexual") is a character whose sexuality is constantly associated with his being a monstrous predator.
And what about the characters of the game? You have a woman who goes surprised-Pikachu-face when her religion of evil turns out to be evil. A man who goes surprised-Pikachu-face when consorting with devils has a price. (Which is at least better than the early-access "I'm a wannabe who needs to consort with devils to get magic powers, unlike the white guy!") A non-white woman who is condemned to death or damnation because the writers never finished her storyline. A non-white woman whose entire characterization revolves around her non-white race being Evil and Stupid. And then you have...a white guy who was so awesome at magic, the goddess of magic had the hots for him (and then turned out to be Evil and Stupid). A white guy who serves as a writer's unsubtle sex-fantasy self-insert, and gets more post-launch constant than any of the non-white companions despite not being one of the main party members.
You contrast that with other "popular" dark fantasy games, and you get the recurring resolution: people are allowed to have happy, positive endings in this genre...when they're not certain types of people.
And that, more than anything, sums up why you have a bunch of people whining that Veilguard isn't "dark" or "mature". There are plenty of dark things that unfold before you. There are plenty of mature themes handled in the story. Arguably, the plot goes to even darker places than any previous game in the series.
But it's not "dark" and "mature" for one reason: It isn't a power fantasy for certain people, where they get to relish in The Other being victimized and dehumanized while a certain group of people enjoy privilege and power, both in-universe and through their treatment by the writers.
Which I think sums up how "mature" such gamers are, if rather than a game where characters are fleshed-out people whose storylines reflect a variety of themes and topics, you'd rather play Generic Edgy Fantasy #431 where Generic White Guy can save the world from Evil Foreign People but can't save women from the writers of the game.
#dragon age the veilguard#dragon age#dark fantasy#gamers#tl;dr veilguard is very much mature and gamers are not#and just want to see non-white non-male people be victimized and dehumanized#because they think treating such as a spectacle makes them “mature”#rather than any sort of intelligent story that doesn't serve solely as a power-fantasy vehicle
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Infectious
TBB & Fem!Reader
Chapter 3: Rumors on Scorro
Summary: You're completing your final practicum on Kamino as part of the experimental non-clone Combat Medic program. After graduating top of your class, and being inducted into the prestigious 407th Medic Unit, you get assigned to Clone Force 99. Neither of you are excited to be working together and tensions run high. However, those tensions dissipate when the Bad Batch unexpectedly falls ill while on a covert mission. Running against an unknown clock, it’s up to you to figure out what’s causing the illness before it ultimately kills you all.
Pairing: TBB & Fem!Reader
Characters: Hunter, Echo, Crosshair, Wrecker, Tech
Tags & Warnings: BAMF fem!reader, enemies to friends, humor, action, angst, hurt/comfort, canon typical violence, mild suggestive themes, explicit medical descriptions, whump
Word Count: 5.7k
Author's Note: WE'RE BACK BABY!!! Yeah, that's right. Finally. After all of this time, the next chapter has arrived 🥳 I told y'all I would be updating my other series fics in the new year, and I meant it. This chapter has some Echo angst in it, because why not. FYI, since it's been 9 months, I went back and edited the first two chapters to match my current writing style. No plot elements changed, just style, grammar, word choice, etc. As always, please enjoy 💚
Chapter 1 - Chapter 2 - Chapter 3
As the ship leaves the stormy atmosphere of Kamino, you turn your head to look out the transparisteel viewport and are greeted by the sight of endless stars twinkling brightly across the ebony horizon. You smile wide knowing this view will never get old. The galaxy is vast and beautiful, and getting to see it up close and personal, while also doing something you love, is priceless. This really is a turning point in your life. A new chapter to be written and explored.
When the ship levels out, you unstrap from the jump seat and start exploring the Marauder. You have a feeling you’ll be spending a lot of time aboard this ship, so you want to familiarize yourself with it as much as possible. You walk back towards the stern, where Wrecker is, and look around, but there's not much to see. Then make your way back up toward the bow and step aboard the bridge. You weave between Hunter and Crosshair, and stand behind Tech.
“So, where are we going?” you ask while looking over Tech’s shoulder at the controls.
Without turning around, Tech answers. “Agamar. It’s a rather barren planet found in the outer rim. The terrain is inhospitable to most, but we will manage.”
“What’s the mission?” you ask further, excited by the prospect and intrigue.
“There’s a separatist base they want us to route,” Hunter says. “A simple in-and-out mission.”
You nod your head at the explanation, but he makes it sound like routing a heavily guarded separatist base is a walk in the park. You have to remind yourself that they are an elite force of clones and are genetically modified for the toughest conditions. It amazes you that such clones can even exist and your fascination with them grows. You wonder how they look in action and if they live up to all the rumors the regular clones whisper about on Kamino. Only time will tell.
Hunter rolls his shoulders and cracks his neck. “Get some sleep, all of you. We’ll be there in a couple hours.”
You want to say something funny, like 'aye aye captain', but decide not. Instead, you simply nod and make your way back to the bunks. Laying down on the flat rack, you stare up at the ceiling. There are too many pre-mission jitters vibrating through your body to fall asleep. Even after shutting your eyes and calming yourself, it's just not enough. So, you toss and turn, getting more aggravated that your body won’t drift off, since being tired for your first mission is not an option.
You sigh and sit up, then peer around at the others who are soundly asleep in their bunks and chairs. You’re not sure how they can fall asleep so fast. It’s either a genetic thing or a military training tactic, but whatever it is, you don’t have it. You decide to get up and pace around to try and wear yourself out, and when you do, you hear something. The ship is quiet and your ears perk up immediately at the sound. Wanting to investigate it, you quietly slip around your squad.
One by one, you pass by them, waiting and listening to hear who made the weird sound. Not Wrecker. You move on. Not Crosshair either. You check the next one. He’s making noise for sure, but not the sound you heard. It’s not Tech either. You move towards Hunter, a little nervous that he might wake up and catch you staring at him, but you pause and listen. Nope, not him. You purse your lips. That only leaves Echo. Carefully, you tip toe over to him, wait, and listen.
He's not making a sound, and with a shrug, you turn to leave, thinking you’re a level of crazy for hearing things on a quiet ship. Then it happens again. You turn back around and look at Echo. He’s sleeping rather soundly, with soft rhythmic breaths and gentle rises and falls of his chest. No breath obstructions, you note to yourself. You wait and watch for a moment, then he says it again. It’s faint, breathy, and almost unrecognizable as a word, but you hear it regardless.
Fives.
You knit your eyebrows at the odd utterance, and wait a little longer, listening to see if what he mumbles changes or if he’s repeating the same word. After a couple standard seconds, Echo says the same breathy word again. Fives. You wonder what it means. Maybe it’s a special numerical sequence from his time back on Skako Minor? You shrug at the mystery, but are happy that it’s not a breathing issue. You turn to leave him be, but he mumbles something else.
Fives come back.
Oh. Your heart drops. It’s a person. He’s dreaming about someone he knows, or maybe someone he once knew. You sigh and let your eyes turn soft, knowing exactly what it’s like to dream about loved ones. It’s been several years, but you still dream about your parents. Sometimes you can’t fill in all the gaps of your dreams as you slowly forget things, but it still pulls at your heartstrings every time they show up to give you a hug in the realm of sleep.
As your thoughts wander a yawn escapes past your lips. Finally, feeling tired and ready for sleep, you return to your bunk and crawl onto the hard surface. Laying on your back, you close your eyes and take a few deep breaths to settle yourself. You still wonder who Fives is and what they mean to Echo. Your psychology books tell you that dreams can be a subconscious escape or a subconscious desire. Knowing next to nothing about Echo’s past, it could be either one.
You take another deep breath and exhale slowly. Closing your eyes, you let yourself drift off to sleep, but in a split moment, a rough hand shakes you back awake. You shoot up and hit your head on the bunk above you. Ouch. Nursing your newly formed bump, you use your other hand to rub the sleep out of your eyes. When you come out of your groggy haze, you can hear snickering coming from the rest of the squad. Ha ha, yes, very funny. You think to yourself.
“Rise and shine,” Hunter mocks as he walks away from your bunk. “We’re here.”
Gathering your composure, you swing out of the bunk and head over to the cockpit for the landing. You look out the viewport as you enter the atmosphere of Agamar and your face lights up with excitement. This is it. Your first mission. You want to squeal, but something tells you that no one else is going to appreciate it, so you keep it internal. The ship lands on the rocky surface of the planet with only a slight wobble. Tech wasn’t kidding when he said it was inhospitable.
Your excitement grows as the squad gears up with their packs, and you follow suit the same way. You double check your pack to make sure you have all the medical necessities and do a mental headcount of your supplies. Once satisfied with your inventory, you sling it across your back and toss your bucket snug on your head. You’re all set to go on your first mission. The ship door opens, light beaming in, and your heart begins to race. This is it. This is your moment.
You take your first steps forward to leave the ship when Hunter stretches an arm out to stop you. “Not you,” Hunter says. “You’re staying here.”
“What?” you question. “But what about the mission?”
“Your mission is here,” Hunter says. “You’re staying on the ship with Echo.”
“But, sir!” you argue. Your feelings of excitement crumble. “I belong in the field!”
“You belong where I tell you you belong, medic,” Hunter snaps back. “Or are you ignoring an order from your commanding officer on your first mission?”
You huff and clench your fist. “No, sir."
“I didn’t think so,” Hunter says, then turns to face Echo. “We may need a quick extraction, so keep your ears on.”
“Understood,” Echo acknowledges with a nod.
Hunter nods back and heads out of the Marauder with the rest of the squad, well, the rest of the squad except you. You remove your bucket, plop down on your bunk with an angry grunt, and lean your head back against the wall. This entire assignment has been one big pissing match, and every time you think you’re making progress, you get sidelined. How are you supposed to make Kix proud if you don’t see any action? You release another angry grunt and cross your arms.
“Careful,” Echo says. “You’ll lose your voice if you keep grunting like that.”
You roll your eyes. “Aren’t you upset being stuck here?”
“No,” Echo answers. “It’s not unusual for someone to be left back with the ship. Keeps people from stealing it.”
With such a small squad of men to work with, you guess that makes sense, and since Echo is your unofficial chaperone, it makes sense that you were left on the ship with him. However, even though you try to explain it to yourself in those practical terms, you still think it's to spite you. You sigh. At this rate, you’ll never get to prove your worth as a Combat Medic to any of them. To these special clones, you’re just useless dead weight and not worth their time.
As the planetary rotation moves forward, you find odd things around the ship to busy yourself with, but you’re still bored. Echo is not much of a conversationalist and he hasn’t moved from his spot in the cockpit. You end up sprawling yourself across the seat in the gunner’s nest and looking out the window at whatever draws your attention. There’s some trees, a little snow on the ground, and a few stray wildlife that come into view. Nothing too spectacular, that’s for sure.
Finally, after hours of sitting by yourself, you decide to go back to the cockpit and sit with Echo. You're still curious about this Fives person he mentioned in his sleep, and you think maybe now might be a good time to ask him about it. You walk into the cockpit and sit down in the chair across from him, bending one leg up onto the chair and resting your chin atop your knee. Echo silently acknowledges your presence and returns to looking at the setting sun over the horizon.
You fidget with your fingers as you mull over whether to ask him about what you overheard last night. It might be private, and he may not want to tell you, but your curiosity is getting the better of you. “Echo,” you ask. “Who's Fives?”
Echo shifts uncomfortably in his seat and stays silent for a couple of minutes. “How do you know that name?” he asks. His words hang heavy in the air.
“You…” you begin, then pause, unsure of how to tell him. You don't want to sound creepy, but honesty is the best policy. “You said it in your sleep.”
Echo sighs, but doesn't turn his gaze from the orange sunset. “Shouldn’t you have been sleeping too?”
“I’m not used to sleeping on ships,” you answer. You can tell by the tone of his voice that this is a sore subject and you're starting to regret bringing it up.
Echo swivels his chair to face you and worries his lip. His eyes are full of sadness and his countenance is engrossed in pain as he searches for the words he's looking for. A small smile flashes across his lips. You wonder if he's thinking about a memory.
“He was my brother,” Echo says, his voice quiet at the strain of saying his thoughts out loud.
You can tell by his choice of words and his tone of voice that this brother isn’t around anymore and you feel a twinge of sadness settle in your gut. You understand a thing or two about the loss of a loved one. “What happened to him?” you ask.
“He was murdered,” Echo says, his fist tightening as he looks back out the viewport. “By one of our own.”
Your expression turns from sadness to shock and then confusion. A clone killing a clone? Does that even happen? Why would a clone do that? Your mind rushes a mile a minute trying to wrap your head around the idea, but you cannot seem to reconcile it. It’s too bizarre of a concept to comprehend. Every clone you've ever met was a brother to the one next to him. So, for a clone to kill another clone, it’s like a family member killing another family member. It’s unheard of.
“I’m sorry, Echo,” you offer as a consolation. “You must miss him.”
“Yeah,” Echo says, his voice distant. “I do.”
“I miss my parents all the time,” you say, trying to bridge the gap and build a connection.
“I remember you mentioning they’re dead,” Echo says as he turns to face you.
“About ten years ago,” you add. Now it's your turn to look out at the sunset.
“I’m sorry,” Echo says.
“It’s fine,” you shrug. “It hurts, but it doesn’t hurt like it used to. I know they’re out there watching over me, somewhere.”
Echo snorts. “You believe in that Jedi force stuff do ya?”
“Not really,” you answer with a small laugh. “But everyone needs to believe in something.”
“That’s fair,” Echo says.
“When I look up at the stars,” you begin with a smile while staring fondly out at the horizon, “it’s almost like I can feel them with me, you know? Watching over me as I make my way in the galaxy.”
“Sounds nice,” Echo says.
“I bet Fives is watching you too,” you say, then look at Echo with soft eyes. “He hasn’t left you alone, just like my parents haven’t left me.”
“Maybe,” Echo shrugs, then chuckles. “I wouldn’t be surprised if he came back to haunt me.” His brief small smile fades as his countenance reverts back to a frown.
“We’ll see them again some day," you say, trying to stay hopeful. “I just know it.”
“That would be something, wouldn’t it?” Echo half-jokes, but you can hear the part of his heart that wants what you're saying to be true.
He wants to see his brother again, desperately. So much so that he calls out to him while he sleeps. He must agonize over Fives’ death. You understand because you’ve been there. You’ve stared death in the face, the kind of death that leaves you thoroughly alone. You don't need to understand psychology to know what his subconscious thinks about on a daily basis, and your heart hurts for him, but you know there's nothing in your medpack to mend a shattered heart.
You and Echo stare out of the cockpit in silence and watch the sun fall beyond the horizon, sharing in this solemn moment and appreciating the company. The veil of night arrives and the stars begin to shine in the dark sky. The billions of bright burning lights feel comforting. The stars aren't very visible on Kamino, but here, on this planet, they are bright and beautiful. You relax your shoulders and lean back, thinking that maybe this assignment isn’t so bad after all.
However, your sweet moment is interrupted by Hunter’s voice over the comms. He’s calling in that quick extraction now and by the amount of yelling and blaster fire in the background, this is going to be a hot one. Echo relays the affirmation, sets the coordinates, and lets Hunter know that both of you are on the way to pick them up. You're slightly surprised that Echo included you in the transmission, but now is not the time to be celebrating your first taste of inclusivity.
“Civvy, strap in,” Echo orders as he starts pressing buttons and flipping switches to get the ship going. “This is going to be a bumpy ride and I don’t need you falling out of the ship.”
Ah, there it is. You sigh and head back towards the jump seats and strap yourself in for the wild ride ahead. Echo expertly maneuvers the ship to the squad's location and brings it in low so they can climb on board. You can hear the blaster fire outside and as the door opens to the ship, you watch them file in while firing off blaster bolts to cover each other. It’s the first time you’ve seen any of them in action and you're a little awestruck. They don’t move like other clones.
Tech next to Echo and Hunter yells for them to get them out of here. The ship moves again, this time more aggressively, as the enemy continues to fire at the Marauder. Wrecker moves to the gunner’s nest and shoots down the vulture droids that are following behind. You tightly grip the bars on the jump seat as the ship rocks from the blasts. Thankfully, the shields are up. The ship flips upside down, sideways, and every other way you can think of to out maneuver the droids.
At long last, the ship breaches the atmosphere and moves into space. Tech initiates the hyperdrive and pulls the handle down to enter into hyperspace. Once safe in a hyperspace lane, you let out the breath you were holding in, then flick the safety release on the jump seat and push them over your head. You get up from the seat and wobble forward, not realizing your legs turned to jelly from all of the excitement, and let your feet stabilize before trying to walk.
“Woah, that was fun!” Wrecker hollers as he brushes by you and moves towards the cockpit. “Echo, you should have seen this place. It was crazy.”
“Not as crazy as being sling-shot across a ravine,” Crosshair grumbles and pushes past you. He sits down in one of the swivel chairs and starts cleaning his rifle in silence.
“I said I was sorry,” Wrecker apologizes. “But we won!”
“Correction,” Tech says as he lifts a pointed finger in the air. “I won.”
Crosshair rolls his eyes and pulls a few credits from his pocket and hands them to Tech.
“Much obliged,” Tech says as he stuffs the credits in one of his many satchels.
The exchange has you lost in bewilderment. Clearly, something happened during the mission and you’re curious to know the details. You look at Echo, hoping he'll ask for more information about it, but he doesn’t, leaving you more curious. You do find it odd, however, that they had some form of amusement out on the battlefield. From your time on Kamino, most clones don't find blaster fire fun. Clone Force 99 really is different compared to the rest of the clone forces.
“I assume your mission was a success?” Hunter asks while walking by you, breaking you from your thoughts.
“Yes… sir,” you answer with a twinge of hesitancy, a little unsure of what your mission was other than staying on the ship with Echo.
“Good,” Hunter says. He reclines in one of the empty swivel seats and clasps his hands behind his head. “Glad to hear it.”
You can’t tell if he’s being serious or if he's trying to make fun of you. Either way, you brush it off and focus on more pressing matters, like what's next on the mission agenda. Will you go back to Kamino? Or will you wait for more orders? That’s what good soldiers do, isn’t it? Follow orders? You’re still unfamiliar with all of this, so you’re not sure what to ask or what to do with yourself. Rather than make new issues by asking more questions, you retreat back to your bunk to relax.
But the boredom of waiting creeps in and you start to doze off. Your eyelids are heavy even though you barely spent any energy this rotation. It doesn't take you long to remember that you didn’t get much sleep the night before and now that the adrenaline is wearing off, your body is telling you it needs rest. You don't fight it and let your body go to sleep, hoping you won’t be woken up. As a medic, you must get rest whenever you can so you can be at your best at all times.
This time you wake up on your own terms, when your body feels rested. You’re not sure how long you were out, but no one bothered you so you assume everyone is still waiting for new orders to come across. You sit up in your bunk, without hitting your head this time, and stretch out your arms. You roll your shoulders and crack your neck. The bunks aren’t exactly soft, but they do their job. Swinging your legs over the side of the bunk, you get up to use the refresher.
As you head towards the refresher, the rest of the squad is huddled around and speaking amongst each other. Hunter looks serious and has his arms crossed, which can’t mean anything good, and Echo is arguing with him, again. You forget the refresher for a moment and walk over to add your presence to the mix. Hunter notices and glances at you before turning back to Echo. Not realizing where you are standing, Crosshair gives you a small jab on your behind with his rifle.
The sudden touch startles you. “What was that for?”
“You’re blocking my view,” Crosshair hisses. “Move.”
You roll your eyes. “You could've just asked me to move, you know. That's borderline harassment.”
“If you looked more like a window than a door, I wouldn’t have to borderline harass you,” Crosshair snarks and flicks his toothpick in your face.
Your nose scrunches and eyes close when the little wooden projectile hits your face. As your frustration builds, you take a deep breath to calm yourself. You want nothing more than to tell that sniper where he can shove his rifle, but you won't. It's not worth it because it will only fuel his bullying further. Instead, you choose to let it go. This time. There are points where you will cross the line, and he keeps dancing around that line. If he ever crosses it, you'll let him know.
“Can we get back to more important things?” Hunter asks, shifting his gaze between you and Crosshair.
Echo huffs and shakes his head. "I don't like it."
"We don't have to like it," Hunter says. "Orders are orders."
"What orders?" you ask.
Hunter swivels to face you. "There's rumors of an imperial base operating out of Scorro." Tech pulls up a holo of the planet and Hunter continues his explanation. "According to our intel, the GAR sent a squad of clones to scout the base, but their comms suddenly went silent. Another squad of clones were sent after them with the same result. Now they want us to investigate."
"Do they know what happened to the clones?" you ask, curious as to what's causing Echo's skepticism.
"No," Hunter crosses his arms. "They were never recovered."
"No one went back to get them?" you ask.
"It would be a waste of resources," Tech adds. "Besides, based on the trend, sending another clone squadron would yield the same results."
"But aren't we another clone squadron?" you ask, this time your nerves bleed through.
"Stop worrying!" Wrecker exclaims. "We can take on whatever they throw at us!"
His words don't make you feel better about the situation. While Echo is the only one openly objecting to the new mission, Hunter's facial expressions tell a different story than what he's leading everyone to believe. Your first inkling was the fact that he hasn't shoved you aside for this conversation. In fact, he's answered your questions without issue. He's serious about this in a way he hasn't been since you've met him. The fact that Hunter is worrying, has you worrying.
"I still don't like it," Echo frowns. "How'd they lose two clone squadrons without so much as one distress signal?"
"Maybe a new type of droid?" you offer. "Or their signals were jammed?"
"Groundbreaking ideas," Crosshair says.
"Everything is a valid option," Echo adds.
Crosshair rolls his eyes.
"Enough," Hunter says. "We're going to Scorro to investigate the rumors and to find the missing clones. Double-check our supplies and prepare for anything."
With the sergeant's final words, everyone scatters to prepare for the mission, except for Tech who punches in the new coordinates and sets the course for Scorro. You linger in the cockpit, silently observing Hunter as he pulls out his knife and twirls it around his fingers. The mission makes you nervous even though it shouldn't. You'll probably end up staying on the ship again, but maybe that's not a bad thing. You shake your head at the thought. That's not why you're here.
"Sergeant–"
"You too," Hunter says before you get a chance to ask. "You're coming with us."
You smile and nod. "Thank you, sir."
"Don't get the wrong idea," Hunter adds. "I need Echo for this mission, and I'm not leaving you alone on the ship."
"Yes, sir," you frown then turn back towards the bunks to get yourself situated.
Of course it would be too good to be true. For a second, you thought he actually wanted you on this mission, but he just wants to keep an eye on you. As a medic, you can help the missing troopers if they need medical attention, which you're confident they will. Your presence on the mission should be vital, not just an afterthought. Although, you shouldn't be upset that you're going on a mission, but you wish it was because of merit and not for the sake of babysitting.
Regardless, you will do your best on this mission and prove to Clone Force 99 that you are a good medic. That they need you. You're not sure how, but you will. When you get back to your bunk, you triple-check the supplies in your pack and stock as many bacta patches and stim shots as you can fit, plus some essential fluid and mineral packets, ration bars, and a few medical odds and ends that make sense to bring along. You want to be prepared for anything.
With your preparations made, it's another waiting game until you reach Scorro. You don't remember reading about that planet in your studies, but apparently it's rather primitive in nature, which is why no one has settled on it. It's an abandoned planet, making it a great outpost for mercenaries, pirates, and separatists. Pulling out your data-pad, you do a little more research to see what you can find out, but come up with the same dismal results that your holo-texts had.
It's not much longer before the Marauder drops out of hyperspace and the olive-green planet comes into view. When the holo-text said that Scorro was primitive, it wasn't kidding. It looks new and unabused by modern progress, and its vegetal hue is highly alluring. Your curiosity has now surpassed your trepidation about the rumors and missing clones. You're excited. This is a great opportunity, even if it's dangerous. The closer you get to the planet, the faster your heart beats.
“According to the scanners, there are no active fauna on this planet,” Tech states. "But the air is breathable."
“Just because the air is breathable doesn’t mean it’s good for you,” you point out. “Carbon monoxide is breathable but you’ll die before you figure out it’s bad for you.”
“Correction,” Tech adds. "The air is non-toxic towards human life-forms."
"Glad we could sort that one out," Crosshair says. "Any more words of wisdom?"
You narrow your eyes at him. "No."
"Take us in," Hunter says. "Land just outside the coordinates of the last clone squadron."
"Affirmative," Tech says, then flips a few switches before piloting the ship into the planet's atmosphere.
Once the ship has landed, Hunter addresses the group. "Our mission is to locate the two missing clone squadrons and investigate the rumors about an separatist base of operations. We'll use teams of two and spread out in an 800 meter radius from the last known coordinates. Keep the comm lines open and have your blasters at the ready."
Everyone nods and gears up, including you. Before you put your bucket on, you glance at the medic mark on your shoulder pauldron. No matter what happens, you have a job to do. You're a medic first. These men, your squad, are in your care and it's your responsibility to make sure they all survive. Steeling yourself for what's to come, you bite back every lick of fear that tries to take hold in your mind. You've trained hard for this, and you're not going to get cold feet now.
The side loading ramp opens and the bright sunlight of the planet blasts into the dimly lit ship. No turning back now. You follow the rest of the squad out of the ship and step onto the fresh earth of Scorro. For someone who grew up on Coruscant and spent the last cycle on Kamino, this much vegetation is mesmerizing. The sun is so warm, and the earth beneath your feet is so soft. This virgin planet is breathtaking. You take a few more steps forward, then Hunter stops.
"Tech, Crosshair, go east," Hunter says while pointing in that direction. "Wrecker and I will go north. Echo and Civvy, you'll go west.
The group nods and heads out in their respective directions.
"Stay frosty men," Hunter says over the comms. "There's no telling what we'll be up against out here."
You and Echo silently walk towards the western end of the perimeter, keeping your eyes peeled for any signs of the clone troopers or separatists. After a couple minutes, the silence grates on your nerves, but Echo seems focused right now. A little too focused. You know this mission bothered him from the beginning, but there seems to be something else about the way he carries himself that indicates it's not just about the mission being odd. There's something deeper.
As you continue forward, your foot kicks something hard. Looking down, you catch a glimpse of the familiar white plastoid clone trooper helmet, which is attached to a body shrouded by tall weeds. Your stomach flips. You weren't expecting to find one of them so quickly.
"Sarge," you say in the comms. "I found a trooper." Crouching down, you check for a pulse, but as you expected, there is none. "He's dead."
"We're making our way to your position now," Hunter says. "How'd he die?"
While your medic training didn't have an autopsy course, you inspect the body for the usual suspects. The armor is still intact and there's no signs of a struggle, which you find odd. There's no blaster marks, claw marks, bites, or scratches on the armor either. The black bodysuit isn't even ripped. He must have died from something. You pull back some of the black bodysuit and notice the tissue is necrotizing, but you don't see anything suspicious. Then you scan the body.
"Civvy, status," Hunter interjects over comms.
"I'm not sure how he died," you admit while reviewing the results of the scan. Echo looks over the body too, but doesn't come up with anything substantial. Not that you needed a second opinion.
"What do you mean you're not sure?" Hunter asks. "You're a medic, you should know how people die."
"There's no wounds," you explain. "He looks normal. Fine, even. Besides being dead." You don't mention it, but the fact that there are no organisms feasting on the clone's flesh also baffles you. You'd figure there would be more decay markers, but there's not even a single worm.
Hunter and Wrecker make it to your position and Hunter looks over the body, confirming what you said. "Then how the kriff did he die?"
You look up at Hunter from your crouched position next to the body and shrug. "We'd need a full autopsy to determine that, but the scans indicate no internal injuries either."
"So, he died from nothing?" Echo asks.
You shrug again. "Maybe he had a heart attack. That doesn't show up on portable scanners."
"Eighteen clone troopers died of a heart attack?" Hunter asks, his voice sounding distant.
"No," you rebut. "But maybe this one did."
Hunter points past you and you stand up to see what he wants you to look at. You tilt your head from side to side, scanning the area he's pointing at, when a glint of white pops up on your HUD. Then another. And another. Your eyes widen and your mouth gapes. The ground is littered with seventeen more troopers half-covered in tall weeds. The first squad and the second squad, dead mere meters from each other. You've never seen so many dead bodies before.
You feel your stomach grow queasy, and you rip off your helmet to vomit. As a medical student, you've seen cadavers, held organs in your hands, been bathed in blood, but nothing prepared you for the sight of a mass death. There's something menacing and sickly about it. You know most clones are never retrieved from battlegrounds and you know most clones will never see a proper burial, but knowing and witnessing are two different things. It's heartbreaking.
"You all right?" Echo asks.
You pant from the spasmic exertion, but find your voice. "I'm fine."
Tech and Crosshair arrive at your position soon after, and take note of the bodies. Everyone feels it now, the pressure looming thickly in the air. Something happened on this planet. Something killed these eighteen troopers and it killed them silently. There's an anxiety that creeps in as you wonder what it possibly could be. What is the silent hunter? How does it find its victims? And how can you and your squad escape from it? Perhaps, it may even be too late.
"I've got a bad feeling about this," Echo says to Hunter.
Hunter sighs. "Me too."
Chapter 1 - Chapter 2 - Chapter 3
Masterlist
A03
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writing injuries: 101
hi goblins and ghouls let me teach you how to write that silly little stab would you decided to give your silly little guy so that you could rip out the hearts of your reader, even more.
Hopefully you have gathered from the title that this will be discussing WOUNDS! BLOOD! GORE! OTHER NASTYS! If you disagree with my advice, MORE THAN OKAY! I'd love to hear yours and we can exchange tips! Lets get into it.
Types of Injuries
To write a realistic injury you NEED to know three things: A) What type of boo-boo B) What caused said boo-boo C) Where is the boo-boo D) Who will kiss boo-boo better (optional) edit: according to my friend D is not optional, so. find someone to kiss it better
Common types of injuries
I am by NO MEANS a professional so... take with a grain of salt. There are so many resources out there if you need to get specific but here's some simple shit xoxo:
Abrasion: Remember when you fell on the street as a skin and scrapped the shit out of your knee? Yeah. That. Its broken skin caused by friction against rough surfaces: requires IMMEDIATE cleaning.
Animal Chomps (bites): These can and will cause an infection if you don't treat it. Your 5'3 teenage girl CANNOT brush off that wolf bite apocalypse writers. Get her to the closest med tent.
Avulsion: A injury's caused when a body part is ripped away either partially or fully (HELLO SAW MOVIES). Results in some severe trauma (physically and mentally if they live) Typically caused by gunshot wounds, explosion's, car crashes etc.)
Bruise: Muscle fibers, blood vessels, and connective tissues are damaged with these bad boys. They cause that bluish purply look. Bruises do change colour to a yellow-green the older they are so do your research!
Burn: There are three degrees and a whole lot of different types for this mf and I can do a separate post on burns if you all want, but in general it is damage to the skin caused by heat, chemicals, radiation or sunlight (we all are too familiar with that last one). As some of know it can result in Swelling, Blistering, and scaring. Now if you gave your creature a really bad burn then it can cause shock, death and the destruction of the skin! And it leaves your victim of choice vulnerable to infection! Yay!!!
Fracture: a break in the bone, it literally looks fractured. It causes pain swelling, numbness and possibly deformity. You will likely need to send your character to the doctor.
Laceration: A cut, slice, tear in the skin, these are not stab wounds this is like if you accidentally cut yourself on glass or if someone swung at you with a knife and it sliced you, but it didn't go into your body and stay there. You get the idea.
Puncture wounds: THIS. THESE ARE YOUR STABS. Penetration to the skin caused by any sort of (usually sharp) object. These are the wounds your serial killer might use in the final moments of the kill with his knife, or the final blow to your hero's enemy with his sword.
Sprain: Ligaments (the things you see in x-rays that hold the bones together) that have been stretched or torn which happens when the joins move into unnatural positions. Usually, this results in stiffness, discoloration and swelling.
Strain: NOTE, Sprain and Strain ARE different. This is what happens when a muscle or tendon (not a ligament) is pulled, twisted or torn. Typically caused by over-stretching/contracting. Usually results in pain, muscle spams, and weakness.
Please note, that like I mentioned with burns there are degrees of severity for ALL OF THESE so please do your research this is just a starting point.
Care & Aftermath
LOTS of writers forget this part and its so sad. You want cute scenes between to characters who aren't yet dating but your rooting for? ONE OF THEM JUST GOT HURT AND THE OTHER IS TENDING TO IT. BAM INSTANT CUTE SCENE. Do not forget about your aftermath and medical care. Most injuries if left untreated WILL WORSEN if you leave them alone so FIX UP YOUR GUYS.
Do your research!! Look up the kind of injury your character sustained, the severity of it and you'll find recovery time and the kind of treatment they'll need.
In my experience, the more you focus on the aftermath of wounds, the more realistic it seems even if your dashing hero just got his arm ripped off by a dragon.
Writing the injury
You do not, now listen closely. YOU DO NOT HAVE TO WRITE A MEDICALLY ACCURATE DESCRIPTION OF THE WOUND. You're probably writing fiction and not a med student essay. If you are... email your professor I cannot help you here.
Just focus on getting the basics down. What's the bleeding? How bad is the swelling? What's the pain level at? and just leave the rest to the imagination. Unless your character is a doctor or whatever, your little dudes will also not know exactly what an Avulsion is. You can just say that there's a gaping hole or something. They'll be far to focused on the pain or whatever is causing it to diagnose themselves then and there.
Realism
I pinky promise you that as long as you have the basics, your readers will pick up what your laying down. The characters reaction is the most important part. How are they feeling emotionally? Are they having a physical reaction to the pain (Limping, shaking)? Do they have any physical response to the sight of their own/others blood? Do they experience shock? What's their attitude after it all?
These are the questions you should ask yourself. A war-hardened soilder will react differently to a gunshot wound than someone fresh out of high school.
Thanks :] go make the masses suffer :]]
#writing#horror writing#creative writing#writer#writers on tumblr#they/them#writers#writerscorner#horror#writers tips
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I think that one of the reasons why people misinterpret Wylan's character and arc, among others, is because they misinterpret the relationship between him and Kaz. This post has kind of mitosised off from the BFWP (Big Fucking Wylan Post) I'm writing because it's a bit of a different focus and constitutes its own post.
A lot of people talk about Wylan's character and development as though it's meant to match Kaz's - starting out as a nice kid who the city forces to become amoral, indifferent to violence, and well-versed in crime. These qualities are usually talked about with a weird reverence as an irrefutable symbol of "badassery", as though it's always a positive development for any character regardless of the story's narrative, which annoys me but is not the topic of this post. That's part of the BFWP's job.
Following Kaz's exact development is not the point of Wylan's character. The point is that Kaz and Wylan narrative foils - very similar in many ways, but with a fundamental difference that creates the "broken mirror" effect/shows how they could have turned out if they'd chosen differently. I think that difference is how they respond when they climb out of the harbor after their respective betrayals. Narratively, Ketterdam represents a very harsh system that presents the people struggling there with very few options. You can either choose to ditch decency, play by the Barrel's rules, and live, or you can hold on to decency and die.
When Kaz returns to the streets after Jordie's death, he chooses the first option. He copes with what happened through ideas of revenge, and to survive long enough to see it he quickly turns to thievery and violence. He thinks to himself after he robs a kid for money and food that it was much easier to survive when you've left decency behind. He survived through violence, creating the Dirtyhands persona around himself for protection.
When Wylan has to fend for himself, he choses the second option. He finds "honest work" at the tannery, where they exploit workers and expose them to toxins. He wonders if he'll live long enough to use his savings to leave the city, or if the chemicals would kill him first. He was smart enough to steal and survive, but he chose decency, and with it, he chose death. There are a number of reasons why he chose differently than Kaz despite their similarities - his older age and thus more developed moral code, having no one to avenge but himself when he believed himself worthless, his more privileged upbringing, and his relatively low drive to live. Alone, he would have died.
Then Kaz steps in. Kaz's role in all the crow's lives is that, intentionally or not, his ruthless rule of the Barrel creates a sort of haven that allows them to survive where they would have died had they stayed alone. Wylan is a really clear example of this, and though Kaz's intentions were at least partly self-serving, his involvement both kept Wylan from dying of exposure or street violence as well as prevented him from needing to do the more terrible things that it takes to survive in the Barrel. Throughout the books, we see Kaz kind of taking the brunt of enacting violence in Wylan's place - traumatizing Smeet's daughter, killing the clerk on the lighthouse. Wylan could get by making explosives in the workshop rather than having to shoot or stab or beat the life out of people. And at the end of the series, Kaz sees to it that he never will have to. Of course Wylan did bad stuff to survive when working with the Dregs, it's the Barrel. But the extent is greatly lessened because of Kaz's involvement.
Wylan's arc was never about becoming comfortable with violence, or becoming just like Kaz - the way people characterize him as some sort of ruthless murder mastermind is inaccurate and redundant with Kaz's character. He isn't nonchalant or celebratory about crime or death or violence by the end of the book. He doesn't HAVE to become like Kaz, because Kaz himself gave him the space to continue being decent, intentionally or otherwise. Understanding that dynamic is important to understanding what Wylan is like as a character and as a person. If you assume Wylan's trajectory is to become "Kaz 2.0", then you're going to mischaracterize him. I've seen posts about how Kaz was the Jordie that he didn't have to Wylan, and I think that makes a lot more sense. Because Kaz is willing to do the horrible things in his stead, Wylan has the third option otherwise impossible in the Barrel - maintaining his decency and surviving.
#Kaz really do expose ppl to the horrors of the world but simultaneously protect ppl from losing themselves to it#sorry guys. wylan likes math and puzzles and his friends he does not like crime. crime is an unfortunate byproduct of surviving#'we could wake them up' Mark my words you stupid quote i'm coming for YOU this week#does this make sense. does this post Sense???#wylan nearly blows his cover just thinking about a terrible guy kaz killed in front of him. THIS is your ruthless killer?? lol#one thing about me. i like characters with Hope and Gumption. thank you wylan sixofcrows#wylan is a bitch but only when standing up for what he thinks is right. especially against kaz. GUMPTION. the GALL.#glad you didn't bite it in the cancer factory you funky little genius#this pairs nicely with my jesper analysis. he enacted violence but unlike wylan he Refuses to Think About It#wylan van eck#kaz brekker#six of crows#soc#tgt#soc meta#soc analysis#bfwp#crooked kingdom spoilers
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I'm constantly baffled how many writers seem to overlook and mischaracterize Jason when he has arguably the most potential of all the Batkids, or at least the Robins! Like, so much can be built upon wrt his life as an impoverished youth and how that informs his perception of vigilantism, law enforcement, drug abuse, etc. Hell, his resurrection itself is something he had over the rest of the Batfamily for the longest time, before everyone else got a take a turn and it became so overused that Jason's own trauma became a footnote. Alas, most people at DC just treat him as the "Angsty Bad Boy™️" who doesn't play nice with the other kids. He's so wasted, Jason Todd deserves better.
I've always felt that if you're going to try and write a finite narrative out of Jason's story (as opposed to comics) then at some point he should quit vigilantism. His entire adult life has been solely about that and, as someone who for a long time was most famous for dying, he should get the opportunity to live, especially for himself. BUT, so long as he remains a vigilante, he offers a really interesting perspective on vigilantism that you don't really see anywhere else.
Jason, like some of the people I feel have the most reason to be in this life in Batman media (such as Bruce and Dick), has experience being a victim of criminal behavior, yes, but he also has the experience of being on the other side of the window. He knows the criminal element intimately, and from a young age. His father was a low-level criminal, it got him sent to jail and eventually murdered while in jail; Jason grew up in a low-income neighborhood that has been by and large overlooked by Gotham and that allows criminal behavior to breed there to the point where the name Crime Alley no longer refers to a singular event (the murders of the Waynes) but all the other issues there; Jason himself has committed criminal acts when weighing the option between obeying the law and ensuring his own survival. He has a different perspective on criminality and law enforcement and outside enforcement of legal codes than anyone in his life, because he's lived on both sides of the lines and they've both had profound effects on him and should shape how he views the world differently than other people he knows.
Jason's vigilantism, and honestly even how he deals with stuff during his crime lord era, should be motivated by at once knowing that issues don't pop up out of nowhere and that even criminals have interiority, but also a deeper understanding than most as to how the actions of criminals affects not just innocent bystanders but innocents in their own lives. It's a unique perspective that not only enriches Jason as a character but can also provide some pretty thought-provoking conversation about vigilantism and Batman's role in the world and even the concept of extra-legal justice we find in most superhero comics in general that DC could honestly use.
Like yeah, ok, I did find Stephen's monologue about his role as a doctor being that of a healer at the end of the General Strange arc in this year's Doctor Strange hokey, but the way a superhero's personal life informs their actions as a hero is an interesting concept that only gets shallow explorations most of the time, and Batman media could really use it in more depth given how shallow people's understanding of Batman is (Batman's a capitalist Batman's a fascist Batman beats up the mentally ill Batman victimizes the poor, dear God shut up).
And when it comes to Jason's death, it is pretty obvious that, when it comes to the Batfam, DC is trying to recapture that feeling that came with A Death in the Family every time they kill a character off, to try and tap into what made Jason's death such a big thing. But the problem is that they fundamentally do not understand why Jason's death was so big.
For one, and the most shallow reason for it, Jason's death wasn't just death. At the tail end of a series of difficult issues for him, like finding out his dad was murdered in prison and Bruce lied about it, to the debacle with Felipe Garzonas, to Bruce benching him as Robin (which, given that Dick being benched ended with him no longer being Robin and leaving Wayne Manor, it's reasonable to infer that a formerly homeless kid who experienced a significant amount of trauma due to that homelessness would start to worry that no Robin=no longer being able to live with Bruce and having to live on the streets again), Jason ends up trying to find his mother. And when he finds her, this adult woman, who he should be able to trust, if only because she's a grown woman and he's fifteen, deliberately leads him into a trap with someone he is deeply aware is dangerous, points a gun at his head, and tells him that what's about to happen is his fault while he tries and fails to fight his way out of what he knows is going to be a really bad set of minutes. Honestly, more people need to read ADitF, because the sequence of events is a lot more horrifying than pop culture remembers it. Jason is already beaten into the ground by Joker's henchmen before the Joker gets started on him (while Sheila stands back and watches, God) and by the time it's done, half of Joker's suit is colored red instead of purple to represent blood and everyone in that warehouse thinks that Jason is already dead. And then he gets blown up. Jason's death resonated so much not just because of the fact that it happened, and that Bruce felt upset about it, but also because what happened to him was horrifyingly brutal and to date remains one of the truly most sadistic things the Joker has ever done.
For two, Jason's death had an impact because it was meant to stick. Unlike Bruce getting lost in time or Damian getting stabbed, where it was pretty clear that the characters were not going to stay dead, and then by the time you get to Dick and whoever else has died recently, where the audience (and the characters) have no reason to believe that this will be permanent, Jason's death was meant to be the end of the story. Due to Starlin's hatred of Jason as a character (which is weird) and DC in general wanting to move away from kid sidekicks at the time, Jason was supposed to die and then stay dead forever; there's a reason why the saying was "nobody stays dead in comics except for Jason Todd, Bucky Barnes, and Uncle Ben", because he was meant to, you know, stay dead. It hits because the audience itself, along with Bruce and Dick and Alfred and Barbara and everyone else in Jason and Robin's life, thought that this was the last we would see of Jason Todd alive and that he would never come back ever again. It's also why his resurrection packs so much more of a punch than anyone else's either, both in universe and out of universe.
For three, Jason's death was greatly helped by the meta-narrative in a way that nobody else's has been. Because, the eighties was a period of a lot of change for DC, and especially for Batman due to the popularity of The Killing Joke (which wasn't even supposed to be canon, yet by the time Jason died Barbara was already confirmed in canon to be paralyzed and therefore have the events of that book take place) and especially The Dark Knight Returns. Which means that the eighties was when people started writing darker Batman stories, and they kept going from there, and the characterization got darker along with it (seriously, read something from the early eighties and then something from, like, the 2010s, the difference is insane) as Batman slowly just because a darker and more sullen character. And because that change coincided with Jason dying, and there was an initial attempt to push a sort of "Jason's murder is turning Bruce into a crazy person" message to really show audiences how badly Bruce was dealing with the situation, it creates this sort of in-universe progression where Jason's murder fundamentally altered Bruce in a way that has, so far, proven utterly irreversible.
It's not just that Bruce's son was murdered and that he's had to deal with the grief and trauma of that loss, it's that the grief and trauma of that lost basically completely shattered Bruce and he is never going to be able to put himself back together again. He is never going to return to who he was before Jason died even though the initial hurt has literally been reversed because Jason was resurrected and subsequently re-entered his life. Jason's death was so calamitous, so monumentally awful, that it changed who Bruce was as a person in a way that can never be undone or reversed, and most of the people in his life these days don't even know what Bruce was like before, while the people who do know just have to live with the fact that Bruce as he was then is as dead as Jason was (this fic by @damianbugs really gets to the unique tragedy of the whole thing so go read that). None of the other Batfam deaths have that, not even Stephanie's, which was also meant to be permanent before it got retconned, and so they don't hit as hard because they not only don't have much impact on the audience, they don't even have much impact on Bruce as a character, certainly not anywhere near that Jason's did in both intensity and longlasting effect.
The problem is that DC didn't really didn't expect Under the Red Hood to be as popular as it was, so they kept Jason around without really knowing what to do with him or having any plan for him, which is a choice we're still feeling the consequences of today in that they both still don't really know what to do with him and really resent him for it, along with his longterm popularity in all of his iterations. And fandom itself likes to just hew to tropes with no basis in canon whatsoever based on the shallowest understanding of all characters, including Jason, so that's not even helping matters much, and why I stick to my own bubble.
#personal#answered#anonymous#jason todd#wow this got long#unfortunately you got me talking about the impact of jason's death#which if you look at my ao3 you'll know is something that really gets me raring to go
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okay let’s talk about 243 yea,,,
mm i think their plan is to divide tasks, so yuuji and higuruma take on sukuna, yuuta and takaba take on kenjaku, so that leaves maki and maybe another character along with her? with the pov switch a couple chapters back, i’m guessing next week will be another pov switch, either back to yuuji or to maki. (who knows, though.)
i don’t think kenjaku is dead considering they need their hosts dead before they take over the bodies. yuuta could’ve stabbed them in the head (mirroring HI gojo’s “death”), but he sliced it off, effectively incapacitating kenjaku. i’m thinking that yuuta and the others might use/force kenjaku to stop everything, and since they can’t risk another brain transfer, the best option was to render them unmoving. brains have their own RCE anyway and considering the nature of kenjaku’s existence, they’re definitely not gone.
now about that “inherited” line…again, kenjaku has been the puppet master since the very beginning, way before the actual culling games (they’re the reason why some people are born as vessels and some people are born with latent CTs), so i wouldn’t be surprised if it has anything to do with one of kenjaku’s “offsprings” (like yuuji, like choso and his siblings). maybe someone/something has been programmed to awaken/mobilize/idk upon kenjaku’s defeat, like it’s been coded into their system. between whatever or whoever that could be and sukuna/uraume, kenny could still be a big threat (most likely).
as bad of a habit it is for gege to one-shot his characters (like yaga) and write unreal sequences to distract from the lack of a conclusive battle (dreams, flashbacks, whatever that hrhn sequence was), kenjaku is the big bad in jjk. no way they were that easy to kill off after a millennia and more of planning.
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