#the ufo chronicles
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The UFO Chronicles: A History of Mysterious Sightings - the first documentary feature written, illustrated, and performed entirely by artificial intelligence - is now available to rent ($1.99) or purchase ($4.99) on Prime Video.
Co-directed by Brian Cunningham and Matt Niehoff, the film’s script, on-screen narrator, and footage were all generated by AI, demonstrating the potential and pushes the boundaries of what’s possible with AI in the field of filmmaking.
I know AI art is a hot-button issue and the concept of an AI-generated movie sounds impersonal, but having watched it I was impressed by how the tools were utilized to create not just a competent but a compelling doc. Check out the trailer below.
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The UFO Chronicles: A History of Mysterious Sightings explores the intriguing history of unidentified flying objects, uncovering accounts of encounters from Christopher Columbus to the USS Nimitz. The film also presents theories about UFO intentions and explores the possibility of extraterrestrial life.
#ufo#ufo sightings#uap#ai#artificial intelligence#aliens#alien abduction#the ufo chronicles#brian cunningham#unidentified flying object#extraterrestial life#ancient aliens#unidentified aerial phenomenon#sci fi#science fiction
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THE UFO CHRONICLES Documentary Written, Illustrated, & Performed by AI
As the discourse surrounding artificial intelligence builds, The UFO Chronicles: A History of Mysterious Sightings utilizes the technology as the first documentary feature written, illustrated, and performed entirely by AI.
Co-directors Brian Cunningham and Matt Niehoff explore the intriguing history of unidentified flying objects, uncovering accounts of encounters from Christopher Columbus to the USS Nimitz. The film also presents theories about UFO intentions and explores the possibility of extraterrestrial life.
With a script, on-screen narrator, and footage all generated by AI, The UFO Chronicles both demonstrates the potential and pushes the boundaries of what's possible with AI in the field of filmmaking.
"We're excited to join the conversation about AI," explains Cunningham. "While we know there's a lot of controversy surrounding the topic, we think it's important to highlight how this technology can help independent filmmakers create something that wouldn't be possible otherwise."
The truth is out there. Find it with The UFO Chronicles: A History of Mysterious Sightings, available to rent or purchase via Prime Video.
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Really wasn't expecting my final team for the main game pre-champion stuff to look like this
#the suitcase chronicles#swsh#pkmn#like as much as I have beef with the Galar fossils I wanted to give Dracovish a chance so that was a given#Sirfetch'd was one of my favs since its reveal (I have a figure of it on my desk) so that also was clear#starter always stays in the party and while I am not the biggest fan of the galar starter final evos people voted Scorbunny and I do like#the color scheme#I LOVE Linoone so Obstagoon was sort of a given but I thought it'd be replaced down the line (and I am still not super huge on it being#bipedal buuut it's cool#Darmanitan was a random slot I had Perrserker before AND before that Sizzlipede and I like all three of those guys but I had a fire type so#but the real surprise is Orbeetle#I was like “Lets keep that guy until it evos” and then it kept going#I still partially like Ledian a bit more I think and this guy is WEIRD#but I have come to like it#weird ufo bug
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What Big Projects Are You Working On This Summer?
What Big Projects Are You Working On This Summer?
For my family, it’s getting our house ready for sale so we can make a cross-country move that’s been a long-time coming. A lot’s been done, and a lot more still needs to be done. Chief among them packing and downsizing. We’ve already donated a lot and thrown out a lot more, but who knows what else we might uncover? What do you have going on? Is it something just as involved, or (hopefully)…
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#alien invasion#Autoduel#Autoduel Chronicles#Car Warriors#Car Wars#david hensley#dragoon#dragoon first strike#dragoonverse#military science fiction#military scifi#peter stanley#post apocalyptic#post apocalyptic fiction#science fiction#scifi#ufos#william joseph roberts#xcom#xenonauts
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There should be aliens in the New World/Chronicles of Darkness, just some lil’ UFOs
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Hello! Do you have any recommendations for ttrpgs like Kentucky Route Zero?
THEME: Kentucky Route Zero
Hello, I looked up Kentucky Route Zero for the first time thanks to your ask and I understand why you’d want to find a game that replicates it to some degree. Let’s establish what elements of KRZ I’m focusing on when providing recommendations.
The game is modern, and feels transient in some way.
The game offers a subtle or unsubtle critique of capitalism.
The game allows for magical realism, in that odd things are accepted by the characters as fact, or disregarded entirely. This is used to draw attention to the strange and might even highlight abuses of power.
The game allows you to contribute to the lore, but characters still feel to some extent that their choices won’t take them where they want to go.
Now, the games I’ve got for you don’t necessarily have all of these elements written in, but I’m suggesting them as avenues that are more likely to point you in this direction.
Over the Edge, by Atlas Games.
During your stay with us, please remember that Liberty is Job One, Disarmament Means Peace, It's Polite to Speak English, and, of course, Paranormal Activity is perfectly legal.Thank you for your consent.
The Edge is the weirdest city in the world. Get into trouble. Question your place in the crazed multiverse. Transcend mortal limits. Join a cult. Fight a baboon. Along the way, you might find out who really controls humanity. Unless, of course, you've been working for Them all along.
Over the Edge describes itself as an alternate reality; there are otherworldly entities, large conspiracies, psychic powers, etc. Characters follow “Hollywood” reality: they exist at the culmination of plot-relevant world elements, interacting directly with the conspiracies existing underneath the surface. You are playing a typical protagonist. This means that while playing this game, you are likely to run into pulp-action territory, which might not be exactly what we’re going for here, but what I think this game might really do well is place you in a setting where things are just a little bit off from normal. One of the pieces of art in the Quickstart is of a lady walking her pet hyena: that tells me that we’re probably going to have hefty amounts of Magical Realism in this game.
Midnight Roads, for World of Darkness, by White Wolf.
The roads are lovely, dark and deep…
There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power.
World of Darkness is a long-standing horror roleplaying game originally published by White Wolf. Currently the system Midnight Roads is built for is actually obsolete - having been replaced by the newer Chronicles of Darkness - but the advice and guidance in Midnight Roads is still solid. It focuses on tying real-world fears to supernatural phenomena, and includes a number of example antagonists that make the blank stretches of open road across the United States feel alien and terrifying. Even if you don’t run a game in this system, I highly recommend checking out the supplement for inspiration.
Apocalypse Roadtrip, by Mynar Lenahan.
Apocalypse Roadtrip is a 34-page Forged In The Dark game for 2-5 players about normal people finding their way after the world has ended. Navigating their way past roaming Kaiju, military bombings, otherworldly cryptids, UFO fleets, and other survivors (friendly and not), the characters work hard to achieve their goals and, ultimately, make some changes in their world.
This game is great if you’re looking for that perpetual on-the-road feeling, for transient characters who don’t have a good place to call home. It’s less about the horrors of late-stage capitalism, and is more suited to stories that embrace oddness, especially in a settings where Kaiju, cryptids, and aliens all exist.
If you want to make the weirdness normalized, push the timeline forward from what is established in the book, to a point where all of these events have become old hat for folks - if the aliens and cryptids aren’t weird or strange, perhaps what is weird is how one specific Cryptid keeps entering the chicken coop and doesn’t seem to eat any of the chickens. Or perhaps the government has confiscated a piece of alien technology, but the business owner who found it isn’t acting the same anymore. Your characters will probably find themselves doing odd jobs as the move from one place to another - whether or not they uncover a larger story is probably up to you.
Absurdia, by Quinn Majeski.
Absurdia is an absurdist modern fantasy roleplaying game about the inane hilarity and understated horror of everyday life. Inspired by works of absurd humor, surreal horror, and literary nonsense like Welcome to Night Vale, Alice in Wonderland, Gravity Falls, and the Twilight Zone, Absurdia is an opportunity to indulge in the surreal and outlandish while subverting the absurdity of modern society.
This game takes place in a strange and surreal town of your own making. It's Powered by the Apocalypse, which means much of the direction of the story will unfold as you play, with staggered successes on anything that requires you to roll - this means that any given action is likely to give you a little bit of what you're looking for while also providing obstacles that you didn't expect. It's also well primed for a magical realist kind of atmosphere, since the abnormal and supernatural might be part of the everyday, such as it is for the residents of Night Vale. The designer, Quinn, is excellent at running games that always keep the play group on their toes, and I expect this game designed by them is much the same.
Liminal Horror (and supplements), by Goblin Archives
Liminal Horror brings adaptable modern horror to TTRPGs. It is a rules-lite, fail forward system that leverages creative problem solving in order to create memorable experiences at the table. Players act as 'investigators' navigating a modern world full of terrible and unknowable horrors.
I’m recommending Liminal Horror not just because it does an excellent job of building suspense and making your characters feel less-than-powerful, but also because it’s got a lot of modules and add-ons that help you customize your game. Swineheart Motel, by Kill Jester, is a cosmic horror adventure set in a roadside motel. Tunnels in White, by MeatCastle GameWare, places an old corporation front and centre as a suspicious entity disappearing locals. The Bloom, by Goblin Archives, is about a small town that is hiding something, and seems to be losing people at an alarming rate. You can also tweak the premise of the game if you want to make your characters indentured to their employer, or freelancers just trying to make ends meet.
If you want to see more Liminal Horror options, you can check out the Tales from The Void, a game jam for Liminal Horror modules!
Hopes & Dreams by Fari RPGS (René-Pier Deshaies).
Hopes & Dreams is a rules-lite tabletop role-playing game where you play as young adults who want to make a difference in a world that won’t let them. Government officials are corrupted, your leaders are broken, and the future looks bleak. Play in this original grunge industrial fantasy setting where you and your friends haven’t abandoned hope yet. You still have dreams of what life could be, and are willing to fight for it.
Hopes & Dreams has a lot of potential to give you a taste of Kentucky Route Zero, in the hopefulness present as a mechanic. Dreams & Nightmares are goals and tracks that hit off at a certain point and are guaranteed to shift the story in what might feel like moments that your character can’t control. Fill your Dream? The world changes for the better. Fill your Nightmare? The world changes for the worse. The original game is industrial fantasy but I can see you using the SRD to make a game that is cyberpunk, modern dystopia, or an alternative Kentucky where Consolidated Power is buying up your debt so that they can get free labour.
If you want to get a bit of a peek into the bones of Hopes & Dreams from the point of view of the designer, you can check out this review by Junk History, which includes an interview with René-Pier Deshaies.
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Myths in the Frontiers | Legends and stories of border regions
Borders are strange places a separation and contact for different countries, cultures, and people. Contraband, death, and wars, the frontiers are also habitated by shared myths, merchants, and visitors. Why wouldn't some visitors from other dimensions walk those borders too?
i. The Sonoran desert is far from inhabited. Home to many cultures since Precolumbian times and to rich fauna and flora the desert has been a place of contact between Mexico and the USA, trade, immigration and also supernatural histories regularly roam the desert. Sasquatch sightings might have been registered since the Spanish chronicles and are still common in both sides of the border, legends of ghosts abound: from La Llorona, the weeping woman looking for the children she murdered, to ghost border patrols and Chinese camps haunt the cool night. The desert's clear skies might be the reason why many ufo sightings are reported from Hermosillo, a mexican hotspot of ufos to the alien lights that supposedly were seen over Phoenix.
ii. A sacred lake from where the mythical ancestors of the Incas were born and where Uros culture built their artificial islands and developped their totora boats. The lake is still central to many indigenous cultures and to inhabitants. Close to the busy border city of Desaguadero there are many legends of the lake, from a mermaid who can kill or offer riches, to underwater cities or tunnels connectings with other worlds. A large lake with seagulls and waves, 280m deep and nestled between mountains it's bottom remain unexplored but treasures have been undercovered at times my archeologists showing the rich stories and histories of the lake.
iii. The German-French border witnessed centuries of rivalry and war but also the glory of Charlemagne's Emrpire. Where Germanic encounters Frenc Romand and Celtic tradition many stories developped. Lorelei was a mermaid turned cultural icon in the XIX century and the gold of the Nibelungs might be on it's bottom. The Rhine river was also said to have been a vast sea where vessels rooms or contain lost souls. This area is at the origins of a legend commonly know in the western world: it's near the Rhine were supposedly an underground lake contains new souls that a magical dwarf fishes with a golden net and a storks delivers to new parents.
Iv. A rare tripoint or order between three countries the Mongolian-Russian-Chinese border is full of legends. From secret soviets cities that indeed existed to the ghost of Chinese merchants haunting the mongolian mountains. The Altai mountain range, home to the Altai people of Turkic origin these peaks are said by russian stories to be place of contacts between the human and supernatural world. Modern cities and trains cross the mountains where petroglyphs tells stories about ancient herding traditions and shamans.
#legends#usa-mexico border#arizona#sonoran desert#lake titicaca#altai mountains#china#russia#mongolia#rhine river#mythology#ufos#my bad edits
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The ship rose above the bay, made an arc across the sky and then shot upward, a trail of condensation in its wake. There were gasps of awe and wonder. And then it was gone. "Wow," Claire said, not trying to sound excited at all. "Look at that. A UFO. Boy, isn't Florida weird."
– The Last Flight of the Wayfarer, The Wayfarer Chronicles
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Despite the popularity of "Stranger Things" it is little known that it is actually based on the Montauk Project, a conspiracy that supposedly involved the kidnapping of orphans who were subjected to physical and psychological torture to research the possibility of time travel, teleportation, & mind control.
In 2015, Filmmaker Christopher P. Garetano released his documentary The Montauk Chronicles, based on 10 years’ worth of research, and more recently continued his investigation for the History Channel series, The Dark Files. And he’s not the only one hooked by the conspiracy theory. The legends of Montauk – experiments on children, alien abductions, time travel, psychic powers, journeys to the far side of the galaxy, mind-bending drug tests, and monsters conjured out of thin air – were also the original inspiration for Stranger Things.
The stories are commonly thought to have started with the book The Montauk Project: Experiments in Time by Preston B. Nichols and Peter Moon, a novel about the supposed events. Nichols claims to be an electrical engineer who worked on the project in real-life.
“As I say in the book,” he tells Garetano in Dark Files, “you can believe it as fact, or you can believe it as science fiction.” Nichols’ account, along with those from alleged time-traveller Al Bielek, and a handful of survivors make up the popular narrative of the Montauk conspiracy theories.
Children are said to have been abducted and subjected to horrific torture – with many of them dying – to create Manchurian Candidate-style super spies. According to Nichols, they were “shattering their minds, programming them, then putting them back together.”
The survivors of these experiments are known as the “Montauk Boys”, and the most famous of them is Stewart Swerdlow, a self-professed “Hyperspace Intuitive” who’s part alien abduction survivor, part new age healer (he’ll “de-programme” you from the government’s mind control for a cool $300). According to Swerdlow, alien beings snatched him while his parents were brainwashed; he was then experimented on at Camp Hero, and sent back in time on secret missions.
Another survivor, identified under the alias “James Bruce” in Garetano’s documentaries, recalls mind-bending drug tests in so-called “Acid Houses” at Camp Hero. The drugs, he says, could create psychic link with other subjects.
The US government does have a proven fascination in paranormal phenomenon and parapsychology. In January of this year, the CIA dumped over 13 million files online, revealing details of the agency’s “Stargate” programme, which ran from the 1970s to 1990s and involved tests into psychic abilities, research into UFOs, and a particular interest in “remote viewing” – seeing far-off objects or places with the mind. One file even attempts to document an attempt at astral projection to the surface of Mars.
Between the 1930s and 1970s, the US authorities were responsible for some hideous experiments in the name of science and national security: the Tuskegee syphilis study, which duped African American men into being infected with the disease and left them untreated; MK Ultra, a secret CIA operation into “mind control” techniques for interrogation and torture, which administered drugs to unwitting civilians; and the experiments in Philadelphia’s Holmesburg Prison, where tests were carried out on prisoners’ skin using biochemical substances, including dioxin, a highly carcinogenic ingredient in Agent Orange.
“My thinking is, if happened in one place – or even two or three places – I wouldn’t put it past it happening at Camp Hero,” says Garetano. And with its already-dodgy track record, the US government testing drugs does sound credible next to aliens, monsters, and time travelling soldiers. “Survivors always talk about an injection being given to them,” says Garetano. “You can imagine that a highly experimental hallucinogen could cause them to think they’re seeing these things.”
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The Doty Chronicles (Zohar Originals)
Richard Doty: The A.F.O.S.I. Special Projects Branch (Ep. 1, November 2023)
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Richard Doty: The "Aviary" Group (Ep. 2, November 2023)
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Richard Doty: Mysterious People (Ep. 3, November 2023)
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Richard Doty: The Rendlesham Forest Incident (Ep. 4, November 2023)
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Richard Doty: UFOs in China (Ep.5, December 2023)
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Richard Doty: The SERPO Story (Ep. 6, December 2023)
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Richard Doty: The Roswell Incident (Ep. 7, December 2023)
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Richard Doty: The Men In Black (Ep. 8, December 2023)
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Richard Doty: The Kerguelen Island Incident (Ep. 9, December 2023)
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Richard Doty: Tandem Sled (Ep. 10, January 2024)
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Thursday, November 16, 2023
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The Crop Circle Mystery | Crop Circles in England Controversy
Let's explore how the crop circles or crop circles in England are man-made landscape art, debunking the myth of alien involvement.
Explanation - The Crop Circle Mystery:-
Crop circles are a simple phenomenon: they are landscape art created by people.
Despite proof to the contrary, certain individuals still think that aliens transported by UFOs created crop circles.
But how did mysterious flying objects become associated with flattened swaths of cereal grains? And why are these styles historically connected to southern England?
The answers to these questions are straightforward: Doug Bower and Dave Chorley. Chorley and Bower were buddies who resided near Winchester in England. In 1978, both of them were sitting in a bar, "thinking about what they could do for something of a laugh," Chorley recalled in Time magazine in 1991. Inspired by earlier reports of UFO landings — the UFO craze was growing in the late 1970s, having gained traction shortly after a retired military officer gave an interview regarding the Roswell event, stating a mysterious alien had fallen in the New Mexico desert in 1947 — Chorley and Bower decided to build their own fictitious UFO landing site.
Bower and Chorley went into a field, armed with some boards, rope, and a twist of wire affixed to the brim of a baseball hat to sit their patterns and began working on their masterpiece. Nobody noticed. The two needed to make repeated trips to the southern English area over a few years before the global media picked up their newly constructed crop circles in England. When the tale went viral and UFO enthusiasts showed them in droves, the painters stepped forward and admitted to the fake.
Since then, crop circles have become both an outdoor art form and a visitor attraction. Their credibility as otherworldly artefacts have faded, but devout believers, known as "croppies," continue to believe aliens have been accountable for at least some crop circles. Marketers are now more likely to be to blame, with crop circles being used to promote games and chips for computers.
What is a crop circle?
Crop circles are massive designs created by flattening crops like wheat, barley, and canola. Crop circle artists continue to stomp out patterns with boards of wood, as a National Geographic movie made in 2004 showed. The painters cover their tracks in current tractor-tire ruts, giving the impression that the pattern fell from the sky.
Crop circles can be easy or complex. England remains a hotbed for crop circle creators, with masterpieces featuring triangles, spinner forms, and crescents. They've also appeared elsewhere in the world, with one story in the Illinois daily Courier & Press describing them as a "plague" in the state during the 1990s. "We feel it's possibly just kids," Rock Island County Sheriff Tod VanWolvelaere told the publication decades later.
A Reference to The Edge of Wonder TV:-
Join Edge of Wonder TV for a detailed video on how crop circles are man-made landscape art, debunking the myth of alien involvement. Doug Bower and Dave Chorley were the individuals behind the creation of these mysterious formations in southern England. Find out the weirdest news in history, hidden facts and mysteries, and much more only on the Rise TV Show.
Join Chronicles of Psychic Spy on The Rise TV Show to watch the full episode on the crop circle mystery that is uncovered by remote viewing of many different crop circles to understand if they come from the same source.
Famous crop circles:-
The first mention of a crop-related enigma currently associated with crop circles was a woodcut chapbook, or tiny book containing ballads, songs, and tracts, titled "The Mowing Devil," which dates back to 1678. As stated by Oxford Reference, this chapbook depicts the story of a low-wage farmer who declined to pay a labourer to chop his oats. The devil accomplished the job overnight, "shaving them in rounds." Though the oats in the narrative were mowed rather than flattened, crop circle proponents used this anecdote to support their claims about crop circles' long-standing origins.
In 1996, a spectacular crop circle named the "Julia Set" emerged near Stonehenge. Following the Skeptical Inquirer, a local pilot claimed to have flown over the area for an hour before the crop circle formed and seen nothing, before returning to witness a spiral of ever larger circles. The crop circle's purported abrupt appearance fueled speculation that it was of otherworldly origin. However, according to the Skeptical Inquirer, these testimonies from witnesses were dubious — and the regional creator claimed to know who created the Julia set and that it was done the night before the crop circle was discovered, rather than in broad daylight.
Final Thoughts:-
Crop circles are large designs made by flattening crops, often created by artists using wood boards. They can be found in various shapes and have been reported in different parts of the world, including England and Illinois. Some believe that kids make them.
Bower and Chorley created crop circles in a field in England using simple tools, but it took years before their work gained attention. Once the media picked up the story and UFO enthusiasts flocked to see the circles, the artists revealed that they were responsible for the hoax.
The story of "The Mowing Devil," a woodcut chapbook from 1678, is often cited by crop circle proponents as evidence of the long-standing origins of crop circles, even though the oats in the story were mowed rather than flattened.
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UFOS OVER INDIA: CHRONICLES OF STRANGE VISITATIONS
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Quick Update
I, thy humble chronicler, have begun uploading chapters to Royal Road, a page dedicated to fantasy fiction, so you if you so desire, you can now also follow me there. Nothing will change in regards to the posting schedule on the blog, which should start getting new chapters in two weeks on Friday the 22nd, and then proceed with fortnightly releases.
The poem has now also been furnished with a new cover thanks to @neon-ufo
Go check it out here!
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May 14:
On this date in 1971, a compilation album chronicling Pink Floyd and entitled Relics, was first issued.
Intended to tide the audience over as the band worked on Meddle and fulfilled a busy touring schedule, the album is mostly notable for 1) being the first LP source for "See Emily Play" and "Arnold Layne," and 2) the large number of times it was reissued with a new cover.
On this date in 1982, The Clash released their fifth and most successful album, Combat Rock.
On this date in 2006 was released the CD reissue of the Soundtrack to Antonioni's film Blow-Up.
It was significant not because of the Hancock stuff--which we of course already had--but because of the previously unreleased stuff included from UFO club psychedelic band and Steve Howe vehicle Tomorrow
And,
On the 14th of May, 2021, British progressive traditionalists Sons of Kemet sprung upon us Black To the Future, their fourth album.
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Alien Chronicles: Moon Mars and Antarctic Anomalies | Unexplained UFOs
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Immortal Obsession: A History of Vampires - a documentary feature written, illustrated, and performed entirely by artificial intelligence - is now available to rent ($1.99) or purchase ($4.99) on Prime Video.
Director Brian Cunningham (The UFO Chronicles: A History of Mysterious Sightings) utilized ChatGPT to write a script, a video generator to create a host, an art generator to provide illustrations, and a music engine to compose a score. Cunningham's human touch was used to refine the script and edit together all of the AI-produced assets.
Sink your teeth into the trailer below.
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Immortal Obsession: A History of Vampires explores the classic monster's captivating history, from their origins in ancient folklore to their enduring role in modern pop culture.
#vampire#vampires#ai#artificial intelligence#horror#nosferatu#dracula#brian cunningham#vlad the impaler#the lost boys#fright night#from dusk till dawn#salem's lot#let the right one in#twilight
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