#the thing about this game is that i enjoy how much story and worldbuilding there is
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slettlune · 1 month ago
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there are so many fantasy rpgs i can't play because my newest piece of hardware is a ps4, so i'm having another go at witcher 3, a game i've started playing SEVERAL times over the years (and then inevitably i've gotten bored/overwhelmed during the first missions and quit again)
well this time i've whiteknuckled through about six or seven hours and THEN
and THEN i got to the mission with the crones of crookback bog, and that was when i was finally like YES. YES this is enjoyable actually. i want to have more of these kinds of reveals
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i love their designs (especially the one with a wicker face). i love how distinct their animations are. i love that they threaten to suck geralt's dick to death
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lizzybeeee · 2 months ago
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DATV Spoilers - The Handling of Previous Story/Lore In DATV
Quick PSA: If you’ve read my post on the lore/story threads dropped – it’s not a list of what I expected or even wanted to see addressed/answered in DATV.
It’s pretty much a given that Kieran and the Architect were never going to come back in any meaningful way, I understand that. Questions about what happened to Anora, Anders, Cullen’s clinic etc...never expected to get an answer about them – at all. The line of succession in Ferelden and Orlais? I expected that sometime down the line it would have to be streamlined into one option for both nations, not a problem – there’s so many choices it’s impossible to account for, and I understand that.
This is just a list of plot threads left unanswered that will, most likely, remain unanswered.
There’s no DLC planned – the team is working on Mass Effect 5 now. There’s no conclusion to the fate of the south of Thedas outside of some codex entries and some dialogue. They can patch the Executors cutscene out, maybe - perhaps they could even do the same to anything relating to the south of Thedas. Yes, these areas were not completely destroyed by the Blight – they can rebuild – but it comes across as being so meaningless that I ever cared for these places in the first place. To learn that after ten years of waiting all we cared for get devastated and left in limbo...it’s hard to put into words the bitterness I felt at that realization, and seeing that final cut-scene drove the nail into the coffin of how foolish I felt for even caring in the first place.
A codex entry or letter would have been nice – but my expectations for DATV was solely for a good story that added to the lore and world of Thedas. Instead, it felt entirely reductive – glaringly so when you account for the ‘Executives’ twist.
The world of Thedas has been watered down and its worldbuilding/lore diminished - slavery in Tevinter is non-existent, the Crows being an organization that indoctrinated children is never touched upon, any mystery of ancient Tevinter and the elves is answered (badly!), the Dalish have effectively disappeared and become the Veil Jumpers...it all feels so hollow, so shallow, that I ever cared about these things in the first place.
The issue is that the dev’s gave us only three choices, told us that as the story was contained to the north of Thedas – that our other choices weren’t relevant to the rest of the game with their intent being to not effect anyone's head-canons...before doing so with ‘the blight has devastated most of everywhere you went previously’.
These were story/plot threads that were woven throughout the narrative of the first three games – the things that made me care and become invested in the world of Thedas to begin with. In a game that was set-up to be a direct sequel to Inquisition and Trespasser I hoped that, at least, what was brought up in Inquisition would be mentioned.
Perhaps my list is a little too detailed with plot threads and issues – if anything that can be attributed to the incredible world-building done in the first three games! I love those games, I love the world of Thedas...which is why this game utterly baffles me with its choices.
Dragon Age: The Veilguard is a good game but not a good Dragon Age game.
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Edit: DATV absolutely has a lot of problems outside of its handling of the lore and story of the previous games. I would not say its a good rpg in any sense, but as a weird 'action-adventure rpg lite' game I did have some fun moments and enjoy myself. Would I recommend it to anyone? Absolutely not.
I heard someone describe it as a 'junk food' game and I very much agree with that statement. I found enjoyment in it, but to do so I usually had to turn off my brain, which is not a compliment towards DATV.
The game released very well optimized (especially considering how most companies are content to release half-baked games and patch them later) and did create some really interesting visual set-pieces like the Battle of Weisshaupt. But those moments I enjoyed were few and far between, and far overwhelmed by the negatives of the game - such as story, lack of conversation/conflict/role-play options, bad character writing etc...
Calling the game 'good' is, perhaps, a stretch, and I totally get that. Calling it 'mediocre with some good parts' may be more accurate.
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blueskittlesart · 3 months ago
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without dropping anything super specific what do you think of EoW's story? in particular i'm kinda worried over if they made Zelda basically replaceable with any other silent protag and i'm holding back on getting the game if that's the case...
I think they handled a playable zelda incredibly well actually! In particular I was impressed that although she is a silent protagonist, she is NOT link, and the game takes care to remind you of that in everything from dialog to physical gameplay. Though she does technically have the ability to wield link's sword, in practice it's almost always more practical to use echoes, her own unique form of gameplay, to get through combat instead, which is a good reminder to the player that this isn't link's story, and we're not going to be able to beat it link's way. You're required to be ZELDA and think like zelda, utilizing mechanics unique to her, in order to progress through the story, and those mechanics emphasize creative problem-solving in a way that clearly envokes her core trait of wisdom. so in that regard i'd say she's definitely a unique protagonist and I never felt like she could have been replaced with someone else! (mild spoilery note: in the final battle you do actually have link fighting alongside you, and because of that, your sword ability is removed entirely, meaning you HAVE to end the game on zelda's terms, with zelda's abilities, which I thought was a nice touch.)
In terms of actual story, it's honestly a fairly classic zelda formula, but the twists and turns were well-written and kept me VERY engaged throughout. The act of searching for link felt different not because chasing after a captured friend is uncommon in a loz game, but because HE was different. The things you learn about link and how he ended up in this story compel you to keep searching for him in a way that you almost... don't need when you're link chasing zelda, because OF COURSE the hero is going to go after the princess. but this game had to engineer a situation in which the PRINCESS wanted to go after the HERO, and a hero she'd never met before at that. and that to me is what made the story interesting.
I will say, don't go into this game expecting it to have the same amount of story as a 3d installment like botw or totk. this is a topdown classic-style game, and it treats itself like one. the story is good, but it's not pushing the boundaries of the genre or anything. eow is a game that knows what it is and what it wants to do, and it does it exceptionally well. I think where the game really shines is in the implied narrative of the worldbuilding--pieces of personal memorabilia in characters' houses, little hints of the past and references to previous games in map design and details that allow you as the player to theorize and put together the less overt pieces of the story on your own. this has always been one of the things that I personally really enjoy about zelda games, so I absolutely LOVE how much detail is left for the player to find in eow if they're paying attention.
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alexanderwales · 7 months ago
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Turning Off Your Brain and the Critical Lens
Alright, let's start with this: there is a thing called a critical lens. It is a way of looking at a piece of art, examining what it's saying to us about itself or its subject or themes or whatever.
There are many critical lenses. Because this is something that's mostly only taught at the college level, most of them are (in my opinion) mired in academic language and not actually all that interesting in and of themselves: I think if you read a dozen stories through a feminist lens, you really start to think "okay, yeah, I get it". Different readings of different texts through different lenses can be great fun though, and it's one of my favorite parts of media criticism, and something that I wish people were more explicit about.
I'm going to talk about the Barbie movie, because it's easy. The feminist lens is obvious and in my opinion intended: it's the thing that the movie is most trying to be about, and as a consequence, it's something that probably has the most critical meat. But you can also read the movie through other lenses, and ask what it has to say about capitalism, about race, about neurodivergence and queer theory and game theory and a bunch of other things.
Some of these readings are Unintended. The author (in this case, hundreds of people working together on the film) did not intend for you to look at the movie to see what it's saying about, say, American Imperialism. Probably.
I personally enjoy unintended readings. I like teasing apart a book to see what it's saying about different things, and how it's saying it, and what the assumptions it's operating under, and whether this creates anything interesting when I bring a different set of assumptions. I think the writers and actors of Winter Soldier were not trying to say anything in particular about masculinity, but fuck it, let's watch the movie and think about it.
Sometimes people will watch something and recommend that you turn your brain off. Sometimes they'll say this to you just as you're about to start in on some critical analysis of something that definitely was not made with that critical analysis in mind.
Here's how I think of "turning off your brain": it's a critical lens. It's not a critical lens in the sense that academics might use it, but you're looking at this piece of media from a specific viewpoint, and that viewpoint is "omg they're in love" or "fuck yeah" or "no, don't go into the basement!". There are certain pop genres that greatly benefit from being viewed this way, at least in terms of pure enjoyment.
When I sit down to watch a romcom, I can do it with male/female social dynamics in mind, or I can do it with "aw, I hope these kids get together" in mind. One is the intended reading, and I don't think that it should get all that much privilege for it, but I do think generally it can result in better enjoyment. I love media criticism and consider it to be one of my main hobbies, but if you fall in love with one particular way of viewing media and only use that single one, you're going to have a bad time.
I write and generally enjoy rational fiction, which comes with its own lens, which I guess we can call the rational lens. If you sit and view a work through the rational lens, sometimes you can have fun with it: you try to work through the systems as presented and the actions of the characters and think about how you could make everything make sense. The way to do this that's not very fun is to look at a work through the rational lens and conclude that the author is dumb, the characters are dumb, and the worldbuilding is shit. I guess this can be fun if you have a sense of smug superiority, but I personally do not.
One of the things that I love about media criticism is that you can sometimes extract weird and new things out of a work. One of the things that I love about fanfic is that you can take a deliberately strange reading of a work and then write as though that reading was true. You can look at Batman and say "what does this say about income inequality" and then start writing and say "this is about income inequality now". You can look at Winter Solider and find a reading where Cap and Bucky are gay and then write it out.
Where I think people fail in a way that's personally annoying to me is that they take their preferred reading and then loudly claim ("ironically" or not) that this is the One True Reading against which no other readings can stand. Sometimes "that is not The Point of [thing]". I think you get that a lot from the "shut off your brain" crowd, but I've seen it from other places too, and I would attribute it to people talking past each other, sometimes not even realizing what critical lens they're using.
If you're talking to me, you can just say "non-preferred lens" and I'll understand, or maybe I'll say "wat" because I might forget this blog post moments after I write it.
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pitchblackespresso · 9 months ago
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I feel like I'm on r/OffMyChest, but there's something I've been meaning to say for some time
I dislike the Zonai
Their execution was lackluster (there's some interesting stuff, but the environmental storytelling is too sparse and inconsistent for any sort of coherent theory-crafting), but what I despise the most is how they're retroactively shoehorned into botw's worldbuilding
The Sheikah tech ? Heavily implied to be a derivative of the Much Superior Zonai tech
Hyrule Castle? Was built to honour Rauru's sacrifice
Calamity Ganon? Leaked gloom-turned-malice from dehydrated Ganondorf's seal
Temple of Time? The ~original~ was Zonai-made
Typhlo Ruins? Actually Hylian made, but to honour the great King Rauru (again)
Rauru himself is Zelda's ancestor (and implied source of her sealing powers, retconning the Triforce)
The Forgotten Temple? Also Zonai and used by King Rauru to hide the Secret Stones
Ancient Hero? Some kinda Zonai hybrid creature
This narrative of "everything was the Zonai/Rauru all along" is one I don't vibe with, because not only does it give inconsistent backstory to things that didn't need it, but they then left us with more questions than answers due to just how little we actually know about the Zonai.
I also wanna mention how much I dislike the Gacha machines that dispense the complete eyesore that are the Zonai devices. They're a fun enough gameplay concept (tho I don't personally like it), but it makes no sense how you get functioning hydrants or rockets out of gachapons. The Sheikah tech was given ample backstory, and clashed with Hyrule's otherwise rugged wilderness for thematic reasons. The Zonai tech is just kind of an ugly reminder that this is a videogame, and that you get these pre-made devices because the devs wanted to make a sandbox, regardless of whether it fits in this medieval high fantasy setting with serious undertones and environmental storytelling. And since they're branded as Zonai-made, they add to my discontent with the Zonai
I love this game, and it's done so much right (even tho some people might say otherwise), but I cannot bring myself to enjoy much of anything related to the Zonai, which, despite being barely in the game, play a huge role in the story, environment and worldbuilding
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burr-ell · 6 months ago
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Ppl are so fucking weird about narrative meta and it's solely bc it doesn't cater to ships. The ship isn't the center of the narrative and therefore when we talk abt the story in broad strokes they take any neutral writing observation and treat it like bitter screeing and crazy hate even though frankly speaking I don't think pointing out patterns is emotionally charged
So this ask is almost a year old and I am VERY sorry to the anon who sent it, but it's also interesting to me to consider how things have changed in that time. I got this a couple weeks after Imogen/Laudna became canon and I had been subject to some stan harassment because I disliked it, and after a bit of conversation about the whole thing I just shrugged and moved on. And yet for a not-insignificant portion of the ship's fandom, it feels as though everything that has happened between Imogen and Laudna since then has been just...quietly ignored. (I distinctly recall one of the hateful anons I received lecturing me about how "Im*dna is the heart of the campaign", and uh...how you doin these days, bud?)
Like, I've very recently blocked the majority of loud stan voices on Twitter, but it's telling to me that so many people proclaim to be these deranged fanatics about the ship and yet hardly acknowledge anything that's happened. And it could be that it's because prior to episode 89 nothing interesting had happened, but they still had moments; they had that dance on the pirate ship and the lap pillow and the comforting after the shard incident. But you'd hardly even know those moments happened—everyone's pfp is still a screenshot of Laura from episode 65, the bios all still read #IMOGENTEMULT: "can i kiss you?", and all the fanart is generic hugs or kisses and the occasional buff cowboy Imogen with damsel Laudna. So many emoji combinations include the ring when it's been referenced more often out of game than in it!
And meanwhile, the people who were vocally critical of the ship—many of whom, I think it bears observing, are queer women, women of color, neurodivergent women, or some combination thereof���have been having the time of our lives ever since 3x89 and especially 3x95. We've been asking for conflict the whole time and finally got it and surprise! We're enjoying ourselves! I think you'd be hard-pressed to find someone in this corner who's turned into a classic OTP-type shipper, but we're engaging with this narrative and are interested in where it goes because it finally gave us something to do. We're also focused on everything else in the campaign, because it has an intriguing plot, an engaging villain, fun worldbuilding, and five other interesting protagonists.
If you got into the campaign because you wanted to watch a good story, you may have had trouble in the beginning, but if you stuck it out you're probably having a good time vibing with the moon. But if you got into this campaign because you thought the most important thing in the world was making sure Imogen and Laudna end up in their skinnyass white girl cottage baking cookies and shopping for Zhudanna and exchanging the uwu softest of kisses and handholds? You'd probably like very much for the campaign to have ended in July 2023. But it hasn't, and I think the campaign rather forcefully demonstrating once again that it is out of the audience's control is a disquieting thought in those circles. And if you're the type of person who felt Imogen and Laudna's constant fawning and inability to have uncomfortable conversations was not only romantic but aspirational, you're not likely to want to sit with disquieting thoughts.
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suzukiblu · 3 months ago
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this is a question that is not meant to come off as judgemental, and if it does i apologise and you don’t have to answer
for you, or anyone out there in the world if they see this,
What is the appeal of (the?) Omegaverse?
Ive never quite gotten it? And it might be the big bold orange, blue and white letters spelling out aroace, or being european, younger than most people who are knowledgeable about that particular genre of content (still 18+) and while I did get on the internet at 11, I didn’t start reading fanfic until 14-15
this is a long and rambly ask so I just want to clarify, this is a genuine question I would like an answer to, no matter how short and sweet, or long and convoluted it may be
It's all good, I don't mind getting questions! And, like, I've written a LOT of omegaverse, so it's a thoroughly relevant question to this blog, haha.
. . . and this definitely wound up long and convoluted. So like, yeah, we are SO gonna need a read-more here, friend. 😅
Obviously everyone's gonna have their own reasons for liking the genre, but as another (much older, I'm assuming) aroace, for me the appeal is the opportunity to use the tag "Fantasy Gender Roles". Like, there's other stuff there, def, but "Fantasy Gender Roles" is my favorite part. Omegaverse is a game where the rules are made-up and the points don't matter, and you can interpret and re-interpret the involved sexes and genders however the heck you wanna, and in fact are ENCOURAGED to. I also really like certain tropes that are common to the genre, like pack dynamics and breeding kink and having babies and feral behavior and courting/courting rituals, I just really enjoy playing with and reading about all of those.
Also, the worldbuilding. I get to do ✨GENDER-BASED WORLDBUILDING✨.
And obvi, like, some people are just into omegaverse for the kink/porn factor, which is totally fair, but personally I am here for ✨GENDER-BASED WORLDBUILDING✨. And then also the kink/porn. Generally speaking a recurring comment I've gotten from a lot of readers is "I literally hate omegaverse but I love yours", so a lot of my stuff is allegedly a decent jumping-on point for the genre if you're looking for that. Like, I'm not the only person who writes omegaverse the way I do, obviously, just I'm a pretty accessible one who's written a LOT of it.
( and in the event you DO want any jumping-on omegaverse recs from my stuff, I'mma just pop a few of them from various fandoms here. no DC-related ones 'cuz I don't have any of those currently on AO3, only scattered in my WIP tags, but hopefully something helpful will be in here. )
original fic
to the victor go the spoils - human omega OMC/dragon [ GENDER NOT FOUND ] OMC; 16.7k; explicit Fantasy AU. This one includes porn but honestly the heart of it is just one of those fairy tales where the protagonist is somehow both incredibly genre-savvy in their story and yet still a total fucking idiot about other people's feelings, and especially considering it's original fic, it is honestly one of the most popular things I've ever posted, hah.
The dragon arrived early in the morning, and by noon the entire village was in a panic in the town hall. No one in the village knew anything about dragons, aside from what they’d heard in fairy tales and stories, and the plans for dealing with it were about that level of sophisticated.
“We’re not sacrificing a virgin to the dragon,” Viktor said in exasperation.
“Well what would YOU do?!” the mayor demanded.
“I’m going to go talk to it,” Viktor said reasonably, and got up from his seat and went to do just that.
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Avatar: The Last Airbender
does the pain feel better when I'm around? - beta!Sokka/omega!Zuko, beta!Sokka/beta!Suki, past alpha!Mai/omega!Zuko, polyamory; 3k; teen Societal dynamics-focused fic. Zuko goes into heat at the Western Air Temple immediately after the Boiling Rock happens and goes off to den down alone and stay out of everyone's way without realizing that the local betas are gonna lose their ever-lovin' MINDS about that.
“Cool,” he says. “You realize we’ve been looking for you for, like, two HOURS, right?”
“Why?” Zuko asks, sounding confused, which is kind of sad.
“Because the world is full of people who wanna kill you and you didn’t bother telling anyone where you were going?” Sokka says. “Obviously?”
“Oh.” Zuko falls silent. Sokka glances moonwards in supplication. Yue save him from dumb, dumb firebenders.
every act of communication is a miracle of translation - alpha!Mai/omega!Zuko; 5.7k; teen Post-series fic where Mai and Zuko are about to spend their first cycle together and they're both really awkward about working out how it should go. Not actually a sequel to "does the pain feel better when I'm around?", but you could definitely draw a relationship between 'em.
They leave the office, Mai pretending that all her senses aren’t full of Zuko’s warm, spicy scent, and he keeps looking worried. She wonders if it’s THIS he’s worried about, now that she’s thinking about it. They agreed they’d share their next cycles together, but again, they haven’t really talked about it.
They can talk about it now, Mai thinks.
Unfortunately, that means now they actually have to talk about it.
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Overwatch
even if I do I don't, even if I could I won't - omega!Genji/beta!the-character-who-was-at-the-time-I-wrote-this-fic-known-as-McCree; 5.1k; explicit Blackwatch-era fic where Genji did not fill out his heat partner designation forms and "Fuck or Suffer Unspecified Health Consequences" is gonna make that a problem. Worldbuilding, assisted negotiation, a touch of workplace-influenced pack dynamics, and porn.
“Yeah, you’re hilarious, kid,” Gabe says. “Get back to work. And Shimada, call your heat partner and we’ll see you next week.”
Shimada’s shoulders tense. Gabe . . . pauses.
“Shimada,” he says slowly. “PLEASE tell me you have a heat partner on base.”
“I have a heat partner on base,” Shimada lies. Gabe and Jesse both stare at him, then Gabe calls up his file, takes one look at it, and starts cursing.
don't, don't, don't let's start (I've got a weak heart) - alpha!Genji/omega!the-character-who-was-at-the-time-I-wrote-this-fic-known-as-McCree; 17.3k; explicit Blackwatch-era fic about Genji and the character formerly known as McCree dealing with their complicated feelings about each other and also the cybernetics and trauma and physical disabilities that are fucking up their sex life, including ED.
“You busy?” he asks. Genji stares at him in bemusement, which is fair. Genji’s only ever busy when they’re on a mission or he’s in the middle of an upgrade. “Dumb question. My heat’s coming on, wanna do me a favor?”
“What favor?” Genji asks, still looking mystified. Jesse tries not to laugh at him.
“The obvious one,” he says meaningfully, tipping his hat back and raising his eyebrows at him. Genji looks no less mystified for a moment, then startles. “THERE we go."
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Marvel Cinematic Universe
come hang (let's go out with a bang) - omega!Darcy Lewis/omega!Johnny Storm; 5k; teen Darcy almost dies again, tries to figure out which omega buys the courting gifts in an omega/omega relationship, and has her first date with a super-hot superhero.
“Was there traffic?” Jane asks.
“I have a date with Johnny Storm,” Darcy says.
“What?” Jane says.
“Oh, and I almost died again,” Darcy says, pulling out Jane’s papers for her. “But that’s kind of secondary.”
“WHAT?!”
pack up, don't stray (oh say say say) - alpha!Natasha + polyamory; 3.4k; teen Natasha collects a harem pack and Captain America is fucking difficult about it.
Natasha is an alpha on a mission, and that mission is simple and clear.
I said you're holding back, she said shut up and dance with me - alpha!Peggy/omega!Steve/omega!Bucky; 10.3k; mature Alternate timeline where Steve and Bucky don't "die" and they all run away from the States to get married and start a family. Illegal adoption and biokids and lowkey pack dynamics involving figuring out how to fold pups into their lives, oh my!! And also, they all get to dance.
“One alpha mating two omegas? Really, Steve?” Peggy asks, mouth quirking wryly. “What WOULD the newsreels say?”
“We’ll go to France,” Steve says. “No one will care in France.”
“I do love France,” she muses.
oh don't you dare hold back, just keep your eyes on me - alpha!Darcy/omega!Bucky, polyamory; 187.4k; explicit MY MAGNUM OPUS, MY WHITE WHALE, THE LITERAL REASON OMEGAVERSE TOOK OVER HALF MY BLOG FOR HALF MY STINT IN MCU FANDOM. I wanted a goddamn female alpha and I wanted that female alpha to be Darcy Lewis, and Bucky was my fave blorbo at the time so the inevitable happened. The inevitable happened for three and a half years and 187,430 words, to be more precise.
Darcy is thirty feet out of Stark-cum-Avengers Tower when she starts craving cinnamon rolls--the sticky-sweet iced-up old-fashioned kind, yummy and messy and dripping gooshy icing all over your mouth and hands and down your yuuuup, yup, that is a super, super fertile omega that she is smelling, holy SHIT is it ever.
“Jesus Christ,” she groans in frustration, then follows her alpha instincts (and, more easily and importantly, her NOSE) to go track them down. They’re in the middle of New York City; middle of the day or not, not checking on somebody who smells like THAT is, like, the ultimate dick move.
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OKAY SELF THAT'S ENOUGH LINKS, WE MOVE ON NOW, haha.
I will also say, if you're interested in, like, gender-exploratory AU concepts, apiary genders might be more your thing and more easily accessible for you? It's a MUCH newer thing than omegaverse and really only has a few fics around, some of which are linked in the "inspired by" of that AO3 primer linked above, but the concept is a bit more strongly "hive"-based than a lot of omegaverse is "pack"-based, and also there's no physical differences from baseline. I've got a WIP or two going about apiary myself, actually, but I haven't gotten too far into them yet, alas. The only one I've posted anything from is this one Superbat one.
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ladyloveandjustice · 9 months ago
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Winter 2024 Anime Overview: Dungeon Meshi (Delicious in Dungeon)
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Premise: Laios is the leader of an adventuring party, and his sister, Falin, got eaten by a dragon while sacrificing herself to save the team. Fortunately, in the dungeon they were exploring, people can be resurrected with magic. Unfortunately, if the dragon fully digests Falin, they probably can’t resurrect her. They have no time to resupply and must traverse many levels of the dungeon filled with monsters to find the dragon. Laios declares that since they can’t get food, they’ll eat the monsters in the dungeon instead-- and as a huge monster fanatic. he's unsettlingly excited about this. He’s accompanied by elf mage Marcille and hafling rogue Chilchuck in his quest, who are much more reluctant about monster-eating. They run into a dwarf, Senshi, who is an expert at cooking monsters, and the delicious race against time to save Falin begins!
...Oh what the hell, I'll say it. FINALLY, some good fucking food.
Memes aside, I love this story so much that writing a review of Delicious in Dungeon/Dungeon Meshi is daunting, because I really want to get across how great it is. But are there enough words in the English language to convey this? We can only try.
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Dungeon Meshi combines cooking and adventure animanga expertly, humorously treating eating monsters with the complexity of actual recipes (and indeed, the recipes for the monsters are based off real life recipes). You can experience the warmth and contentment of sharing a meal and enjoy the way the story goes in depth about the biology of the monsters and ecology of classic RPG style dungeon. But at the same time these characters are on a classic fantasy quest and there’s lot’s of excitement as they work together overcome monsters, obstacles and their own weaknesses to save Falin.
The first thing that stands out about Dungeon Meshi is that it’s immediately entertaining and funny. A lot of humor is mined out of Marcille’s complete disgust at eating monsters (and Chilchuck’s more measured reluctance) contrasted with Laios and Senshi’s bizarre enthusiasm for it. The face game of the series is on point, especially Marcille’s.
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The characters play off each other very well, have a hilarious dynamic and tons of quirks. They're immediately lovable. They're eccentric weirdos who push each other's buttons, misfits who just happen to fit together, and that's always the best.
I've seen some first time anime viewers complained about that how the early episodes are supposed to be race to save Falin, but there isn't much urgency as the characters have adventures and meals on the way. I can see that as a criticism (though it didn’t stick out to me much in the manga) but this is because we’re mostly seeing them in between the times they’re traveling, when they need downtime and mealtime. The fact that people should never neglect eating and rest if they want to succeed is a pretty important message of the show. You’ve got to let the series cook (forgive the pun). As it goes on, the urgency and tension increases ramps way up. the plot truly takes form and we see a lot of the world building from early parts pay off.
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Phenomenal, intricate worldbuilding is the next big thing that stands out about Dunmeshi. Any viewers paying attention will notice it pretty quickly. Ryoko Kui doesn’t dump her complex world or her character’s detailed backstories on the viewer all at once, instead she lets it unfold bit by bit, so the viewer/reader can watch the world expand as the journey goes on, as if we are truly living this world and exploring it along with the characters.
 Everything is carefully thought out, from the structure of the societies, the cultural nuances and physiology of the different magical races, the conflicts between said races and the ways they integrate, the ecosystem and the different monsters and how they function…I could go on forever. And best of all, Dunmeshi's worldbuilding is never to the detriment of it’s incredibly rich story and characters, all of which are also developed wonderfully.
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After all, Dugeon Meshi isn’t simply a story about making food and eating monsters—it’s about the ways we consume and ARE consumed, it’s about the endless cycle of life and death and the pain of struggling against that cycle. It’s about the endless hunger that drives us all and the ways we try to fill ourselves up. It’s about the ways we can find both solace and terror in the monstrous, about our struggle to accept not just monsters, but anyone who's different from us. It’s not just about natural ecosystems, but social and societal ecosystems and the ways they both hurt and help us. It’s about all the things that make good meal, one that can draw people together and help us find essential humanity that connects us.
These strong themes are all expressed through the world and the journeys of the characters. And god, do I love these characters.
Even from the start, the characters overturn RPG/fantasy archetypes. (We have an elf who’s not that into nature and dwarf who LOVES nature and doesn’t like blacksmithing)… but the most special thing about these characters is how they deepen, becoming more and more complex and fascinating as the series unfolds. None of them are quite who you think they are while also being exactly how they appear.
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Marcille is one of my favorite characters in anything ever. She’s just an absolute disaster, while also being terrifyingly powerful. She’s a magic honors student who buried herself in theory but doesn’t have a lot of experience with the real world and gets upset it doesn’t work like school (I feel that). Her pride and generally high strung nature can lead to blunders that make her very funny to watch. She’s a total nerd in a way that’s so relatable, she has intelligence in spades, but not a lot of wisdom.
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 But on the other hand, she’s an aching wounded soul who’s struggling under the surface, dealing with grief and loss constantly. She's obsessed with control in a world that uncontrollable. She’s incredibly driven and unnervingly dedicated to her goals. She’s also scarily devoted to the people she loves and will cross any moral line, break any taboo, and cover herself in blood and sin to save them. She refuses to let silly things like “laws” and “rules” stifle her research or get in her way .And while she's a neat freak who's grossed out by monsters, she's the first person to dive into the blood and guts and horror when shit gets real.
The contrast between her being a sweet, silly, dorky lovable nerd who flails around and being a powerful badass who has complex motivations, an intricate arc, and sometimes questionable morals is so great. Get you a girl who can do both. She's basically everything I love in a character.
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Marcille’s love for Falin and infinite devotion is also key to the story, and it’s so refreshing to see a well-written relationship between women be so central to a fantasy anime like this. And yes, by love for Falin, I mean in a gay way. It’s not technically canon (Dunmeshi is not into confirming romantic relationships for any of it’s characters really) but it’s hard to interpret their relationship as anything else, and honestly it’s one of the best wlw ships I’ve seen in a while. It’s got everything, the softness, the sweet and sensual intimacy, the angst, the tragedy, the raw unbearable yearning, tearing the world apart and defying even the laws of nature for her, crawling through hell and soaking your hands in blood and not letting anything get in your way...yeah, it’s good.
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While Marcille is my #1, all the characters in this story are fantastic and I love them all. They all have incredible depth and similarly complex backstories and arcs, and are all fun to watch. For instance, Laios may look like generic human fighter but he’s just the weirdest dude, a wonderfully unhinged man who absolutely has a monstersona. But then we also discover he's someone who struggles socially in a way that many neurodivergent people can relate to, who had a troubled childhood, who grapples with survivor’s guilt, and who, like Marcille, would do anything for his sister and the people he cares about. Chilchuck and Senshi and Falin and all the others the same, really interesting characters who deepen and grow. Everyone's relationships also develop wonderfully.
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And on top of all that, it's a show with really well-realized and well-written female characters…who even have diverse body types! We have stocky dwarf ladies with muscles! Huge orc and oni women! They’re allowed to be messy and complicated, badass and vulnerable, and that’s definitely a part of my affection for the series. (and famously, most of the fanservice of the series is focused on Senshi’s endless pant shots (loincloth, if we’re being specific)) and while there are moments with the female characters that make me fan myself, it’s not the obnoxious anime unsexy bullshit way that treats women like objects.
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And specifically for the anime, Trigger is doing great work with it. There’s so much cool and vivid animation. There are some small moments from the manga that I really miss and wish they had kept, but it’s been a largely faithful adaptation that understands what makes the story great, and I can’t ask for much more. The English simuldub is also genuinely good with all of the VA’s turning in great performances (and Prozd plays Senshi!)
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Dungeon Meshi is honestly one to the best stories in recent years, and it’s easy to let it take over your brain. So come along with me and enjoy the funny jokes, the splendid storytelling, the endearing and endlessly fascinating characters and the delectable world. You don’t want to miss out on this delicious meal.
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ganondoodle · 2 months ago
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riot making arcane the main canon is honestly the stupidest and most unnecessary move, its taken alot of enjoyment from the show for me bc now instead of seeing it as a really well made fanfiction that i can just sit back and enjoy the reinterpretations of without worry i keep thinking how whatever they do is gonna fuck with canon and how much is retconned bc of it
they didnt even finish the other, waht 10 year old now?, retcon and now they are doing it again?? what for?? literally nothing is gained from forcing it all into arcanes interpretation- even if they want to bring more characters the show made up into the game you can do that without having to make the show the center of everything; i might have stopped playign the game but i still care about some of the characters and stories, the lore and worldbuilding is what i enjoyed most of any league stuff, all of which is now on thin ice (granted, it has been since they started to fire their writers, but now even the work they did might not even stay), it hurts to see things you loved being thrown into the garbage for no reason, whatever time i spent thinking and caring about it essentially wasted, deemed that what i cared about didnt matter at all (hhhh similarly so with totk, what is it with these things happening to the few things i ever liked ......)
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sotwk · 2 months ago
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Fanfic writer interview
Thank you @emmanuellececchi for the tag!! 💖 I've been tagged on this game a couple of times in the past, but I never answered them because looking at my Ao3 Stats just made me feel sad.
Stats are a little better now, and I have thicker skin about it, so here we go! :)
How many works do you have on AO3? 23
What's your total AO3 word count? 72,658
Your top 5 stories by kudos/likes:
Taken (Eomer x OC) *most popular by a large margin!
Greenleaf's Day Out (Child Legolas and family)
The Task of Living (Thorin x Reader)
Breathe (Boromir x Reader)
Dandelions (Boromir x Reader)
Do you respond to comments? Why or why not? Umm. I am shamefully REALLY bad at responding to comments. More often than not, I just don't get around to it! I know that's a terrible thing to do as a writer, because commenters deserve so much appreciation! It is definitely one of my resolutions in the coming New Year to improve on this flaw.
What's the fic you've written with the angstiest ending? The Broken Shield - It's a Thorin fic set during the War of the Dwarves and Orcs, and shows the death of both Elvenqueen Maereth and Frerin, brother of Thorin.
What's the fic you've written with the happiest ending? I like to think most of the fics I write have happy endings, but I've received feedback about Dandelions being particularly "feel good".
Do you write crossovers? Crossovers are not my thing, BUT I did receive a fic request for one from a friend, so I'm going to deliver it just because they asked.
Have you ever received hate on a fic? Never, thankfully. I don't think my reach is wide enough to attract the notice of haters.
Do you write smut? If so, what kind? Nope, I leave smut to the experts. M-level spice is the most I can manage.
Have you ever had a fic stolen? Not that I know of.
Have you ever had a fic translated? Nope, and I can't imagine anyone would want to.
Have you ever co-written a fic before? @scyllas-revenge and I sorta accidentally co-wrote a sort-of fic. LOL. Maybe we'll formalize the partnership eventually. @heilith and I have been discussing a (her)Lindir x (my)OC collaboration for ages now, but we're both so busy offline! I would love to co-write fics, but only with friends I'm confident can tolerate my slowness and focus issues.
What's your all-time favorite ship? I enjoy MANY ships across different fandoms, but none really stand out. On a personal level, I really love my Thranduil x Maereth ship. It means so much to me that I will forever be insecure about sharing it with others, for fear of rejection or criticism.
What's a WIP that you want to finish but don't think you ever will? I want to finish ALL my WIPs and I don't think about ditching any of them. Hope springs eternal!
What are your writing strengths? If you ask me? Worldbuilding and integrating my AU into canon. If you ask others? I've been told I can deliver a decent gut-wrenching piece of prose or dialogue here and there.
What are your writing weaknesses? I am the SLOWEST WRITER YOU WILL EVER MEET. Tons of WIPs. Updates on long fics are a miracle. I honestly question whether I'm cut out for multi-chapter fics, but I keep trying anyway.
What are your thoughts on writing dialogue in other languages in a fic? I only do it sparingly, usually using short phrases here and there.
What's a fandom/ship you haven't written for yet but want to? I am chomping at the bit to write for ASOIAF/Game of Thrones/House of the Dragon! I have fic requests waiting for HotD; I just need to get my butt moving on them.
What's your favorite fic you've written? I have yet to write a fic that stands out above the others; I love my fics equally for different reasons.
Bonus: Live shots of me trying to write:
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Tagging: @hobbitwrangler @from-the-coffee-shop-in-edoras @heilith @lathalea @missiemoosie
@emyn-arnens @celeluwhenfics @dilettantefeminist @cycas @scyllas-revenge
@cuarthol @entishramblings @lucifers-legions @torchwood-99 @softboiledwonderland
....and anyone who wants to share! I'm not sure which of my writer Moots are on Ao3 or just on Tumblr. :)
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eastern-lights · 1 year ago
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Ok so we all know how amazing Baldur's Gate 3 is. I could talk for hours about everything it did perfectly.
But rn, I want to talk about what I think Dragon Age Inquisition did better. And this is not to judge which game is better overall, but what still makes DAI so special to me despite its flaws.
1. Voiced protagonist
Yeah, starting off controversial. I know some people prefer silent protagonists, but I just find myself wishing we could have a fully voiced Tav, even at the cost of fewer dialogue options. I'm sorry, but Tav's silent indifferent face just always breaks the immersion for me, especially when contrasted with the award-worthy acting and animation of the characters they're speaking with. In DAI (and DA2, although to a lesser degree) your character could be heavily customized, but they were always an actual person who fit in with the rest of the universe and flowed seamlessly with the story.
2. Mystery and dread.
BG3 is full of heavy, scary, traumatizing stuff hidden all over the place (or in plain sight). But it can always be explained in some way. There are dreadful things in Faerûn, but we always know what they are (mostly due to most of them having to have precisely given stats as the result of being based on DnD). We know what happens after death and what we can do to bring people back from it. The closest you get to truly dread-inducing mystery in BG3 is "Do Illithids have souls" and "where do illithids come from" and (at least in Act 1) "who is the Absolute".
In Dragon Age, the whole world is made of existential dread. What happens when you die? Dunno. Is God real? No idea and if He does, He hates you. What is the Blight? Are all darkspawn capable of independent thought? What is lyrium singing about? What happened to the titans? What happens when all of the Old Gods die? And this is just the Big Questions. There's a myriad of small things, small mysteries you encounter that just have no answers. Stuff that reminds me of those creepy Goldshire children forming a pentagram in World of Warcraft. While having an explanation for everything makes for deeper worldbuilding, a world full of mysteries without answers makes for a much scarier and, in some ways, exciting experience.
3. Group dynamic and party banter
I enjoyed the party banter in BG3. Hell, it had some of the funniest lines in game. But it didn't do enough to make the group dynamic feel any less Tav/Durge-centric. You hear the companions exchange banter, but you never get beyond stuff like "Karlach and Shadowheart both enjoy wine" and "Gale enjoys Lae'zel telling him about the Astral plane". The protagonist forms amazingly written relationships with each of the companions, but they never seem to have such a bond with one another. The closest we come to what I'd like to see is Karlach and Wyll's friendship, but even that's kind of shallow, I feel. The companions do comment on the others' personal quest, but it's always one sentence reaction, before going right back to being mostly indifferent. DA2 had the same issue, if to a greater extent (srsly, the companions had the same attitude about one another over the span of 10 years)
The banter in DAI was superb. It told a story. It had arcs. You could watch in real time as Solas and Dorian became friends over their shared magical nerd-dom. You could even take part in it, such as when telling Blackwall to stfu about jousting for a moment, or telling Sera that what you and Solas do in private is none of her business. You could see Dorian and Bull fall in love. You could watch Varric slowly chip away at Solas' worldview until he arguably came closer to changing his plans than Lavellan ever did. The relationships grow over the course of the story and by the time of Solas' betrayal, you're not just sad because he betrayed you, you're sad because he betrayed Varric, Dorian, Bull, Cassandra and everyone else. Because you saw how they cared about him, each in their own way.
There is nothing more heartbreaking than Varric's "Chuckles, what have you done?"
In BG3, the relationships are mostly left to your imagination, which has its perks, but still, the group dynamic feels more like a wheel with Tav at the centre rather than a web.
4. Having limits on the romance options
Let me start by stating what I am not saying: I am not saying that bi and pan people shouldn't be represented. Far from it. But I don't think making the whole group pan is the way to go about it. I can't help but feeling it is, in a way, pandering to players, making every single companion interested in them as long as they have a sufficiently high approval.
Making some companions explicitly bi, pan, gay or straight made for a more real experience. Getting rejected by Sera on the grounds of "We have a lot in common - we both like women" felt disappointing, yes, but also real. This also allowed the writers to make the characters' sexual/romantic preferences a part of their, well, character. We got Dorian's personal quest, which I think is great. Limiting Solas' options to just Lavellan allowed the writers to make it about him realizing that his people are not mere shadows. It allowed them to write the Vallaslin scene. None of this could have been done if he were romanceable to all races.
When you have diversity in romantic attraction among the companions, suddenly the pan and bi characters (in Bull and Josie respectively) feel like their orientation is part of who they are, rather than a game mechanic to prevent players from missing out on content.
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friendlybowlofsoup · 1 year ago
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Another Update
Hello Friends,
I have a rather long (but optimistic!) update to share with you all today. As many of you are probably tired of reading these kind of posts, I have a TL;DR here, but I did want to share what has been on my mind in that past half-year that I haven't been here.
It has been rough, and busy as always, but I think I'm finally facing myself and my project for the first time in a very long time.
TL;DR (it's actually long, I have a lot to say (*_ _)人)
I soul-searched and decided to stop compromising on my own feelings with regards to this project. I gave in to everything I wanted to do.
Plot changes, which means some character changes, which means some of the demo is outdated.
GotRM will be switching over to Twine.
----
OH MAN DID I SUFFER THE LAST FEW MONTHS
After my previous update, I hunkered down and really analyzed how I wanted to proceed with GotRM as a project. Because even prior to that post, I had already been going through long periods of hiatuses (which you are all aware of), and while I didn't lie about school taking up my time, I was also harboring a growing dissatisfaction with my own writing that really killed my progress for a long time.
So after everything had settled, I sat down and forced myself to peel apart my work. I know I said I would answer asks, but I uninstalled all of my social media and put aside this blog to focus. I made a note of all the things I liked and didn't like, and I made a list of things I wanted to change or improve on. The biggest point was that I also looked at my efficiency during actual writing sessions: how much of my time was spent writing vs. fighting with code? How could I change that?
And after a lot of deliberation, I figured there were a few things I had to change from the ground up, summed up in four points:
My working style was super incompatible with grad school. I can't spend 20-30 minutes scrolling up and down CSIDE checking code or looking for narratives while also jumping between chapters to make sure events line up. As this story grows, the more difficult it becomes to keep track of all the branches, so I needed an alternative working method, which I am adhering to now, and it prioritizes efficiency.
I hated the way I was tracking and coding stats in-game. I have griped so much about coding stats, and I have adhered to such a rigid style that I really felt trapped whenever I was confronted with balancing them out. So I'm throwing that to the wind and redoing how I utilize and convey them. Player-side, this decision doesn't change much since I never fully utilized stats in the demo anyway, and the stats page with indicators will still exist, but I'm getting rid of stat bars and how I treat stat checks.
The story I want to write now is different from the one I started out with. I've known for a while that GotRM was becoming far more than the tiny, wishful novella that I wrote as a teenager. I held onto that old story for a long time, but there's just so much I want to change that I realized I'd been clinging to a story I no longer enjoyed writing. So I spent the majority of the last few months rewriting GotRM from scratch. I redid some worldbuilding, I changed a lot of plot points, and I fixed a lot of characters' backstories accordingly. This meant scrapping stuff from even the demo, but that turned out to not be the biggest issue because:
I wanted to branch away from ChoiceScript. Honestly, I never really cared about getting officially published, but the camaraderie in the forums and on Tumblr were why I committed to CS and CoG. However, ultimately, I really want the functionality that other tools can offer GotRM, and so after a long internal debate, I will be switching over to Twine. Fortunately, since I was rewriting everything anyways, this has been relatively painless, and passage mapping has made everything so much neater. I am trying my best to make it up to chapter 2 before I release the new demo, so please look forwards to that!
And so yes, I am still here, chugging along.
I love this game and this story: it's been my creative escape for as long as I could remember, and you can imagine how frustrated I was when I realized I was starting to dread working on it.
I am forever learning more about myself and my writing style, and this is simply more of that journey. Thank you everyone for sticking around, for joining the discord, and for checking up on me--that I have all of you has truly been a dream.
Hopefully more updates to come soon! I understand that there may be questions about these new changes, so please ask away! I will (try) to release some asks that I've been working on in the drafts too, but I will wait until at least tomorrow to release them so that this post doesn't get drowned out immediately.
And as always, with a lot of love,
FriendlyBowlofSoup (Mei)
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gffa · 11 months ago
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Hello! I love your posts about the Jedi, and I was wondering if I could ask you a question: What's something you would love to see explored with the Jedi?
Hi! I'm glad you're enjoying them, I love the Jedi and I hope I can help make being in the fandom around them a little more fun for people. <3 For me, my #1 wish for things I'd love to see explored with the Jedi: TELL ME ABOUT OUR FAVE JEDI'S APPRENTICESHIPS. I want to know so much more about Mace's apprenticeship, I want to know who was Shaak's Master, I want to know if Shaak and Plo were Padawans at the same time together, I want to know just exactly how Depa was a chaos gremlin for Mace, I want to know how much trouble Kit Fisto got into, I want more stories of Obi-Wan & Siri & Bolla & Pre being "a merry band of brats" as Yaddle called them, I want more stories of Yoda training Dooku and probably forcing Dooku to let Yoda ride on his shoulders! I want more stories of Luminara's time as a Padawan, I want more stories of Adi as a Padawan and what made her take the career paths she did, I want to know if Saesee was as much of a hellion as a Padawan as I suspect he was. I want to know more about various Jedi and their time as apprentices, rather than just more about Obi-Wan or Anakin's time as Padawans. I also want more worldbuilding on everything about the Jedi, I want to know what their schooling scheduling looks like, given how well-educated every Jedi we meet is, I'd love to know just how their classes are arranged, I want to know exactly what the layout of the Jedi Temple is, I want to know what special holidays the Jedi have that are unique to them, I want to know what special rites they have around their kyber crystals, given that they become extensions of the Jedi's soul. I want to know how the Force influences their art--there's statues and Force-sculpting and murals all over the place in the Jedi Temple, but the Force is more than just lifting clay or paint, at its heart is that it's your emotions that are your connection to the Force. Mace was a theatre nerd, how did the Jedi's psychic abilities work with that, did the actors project the emotions of the characters out into their Jedi audience? I want to know how emotions soaking into the walls affects the Jedi's way of doing things--when Anakin and Ahsoka get back to the Temple and can still hear the screams of the bomb that went off days ago, because it's echoing all around the space for them, how do the Jedi approach that? How do they try to mitigate leaving behind sorrow and pain and horror, especially in a hospital area where people are often sick and wounded? I want to know exactly what kind of games the Jedi babies play in the creche, especially since they would be teaching games, as the Jedi are a teaching-centric culture. I think one of the games mentioned in a book somewhere was a Jedi version of hide-and-seek, but what about cute little treasure hunt puzzles for developing psychometric skills? They have to pick up clues from the stuffed bantha toy to tell them where to find the next stuffed nexu toy, etc. each of the toys soaked through with warm, soft, comforting feelings by the creche masters to make it fun for the babies. There's so much that's under-explored (for my tastes, I've certainly cobbled a lot together to get a general idea of some things!) specifically through how the Jedi interact with the Force and to expand outside of just Obi-Wan or Anakin's time as an apprentice that I go a little gremlin-like just thinking about all I want to see explored!
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kirkwallguy · 2 months ago
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i rly think DA's companions peaked with rivalries lol, like that can create such interesting dynamics, when rivaled these people are still following hawke and you can still romance them, Interesting!! THat's cool! why are they doing that, staying with someone who's disagreed with them the whole time or done things they find objectionable - you get different dialogue in cutscenes too, they react to how you treat them (thinking with Merrill you can just chose to not give her the thing to fix the eluvian and you get a different scene after the quest) You can be mean, you can support them or not and they respond to that, it feels like your choices are affecting the characters around you. (diff game but alistair confronts you about Isolde and if you killed her, the kid, or got help, i'd have loved more of that!! more characters going "hey this was fucked up of you, why???" or "I'm glad you handled this" and then you can talk about it more, the companions having Thoughts on your good or bad behavior and actions and voicing it!) also I think not being able to just chat with the companions was a silly choice, especially with the fact that rook can be a crow or shadow dragon etc, wdym we cant just talk about that with the gang??? ask for their thoughts on it all and they ask for rooks, rook could voice support or question what the group is and what they're doing (kinda like with Wynne and mage warden, you can talk about the circles and voice your dislike or support for them), rook could ask for more information and if they know they could share, or they won't if rook isn't a part of that group and it's all meant to be secret or something - and maybe if you ask again when they have high approval they'll tell you anyway cause they trust you, more opportunities for lore and worldbuilding as well as exploring the characters a little more??
idk im :/ rambling lol, i just really enjoyed how much you could say and do in other games, dav feels limited? And like nothing was perfect in the other games but I feel like there were so many more opportunities to learn about everything and the characters felt so much more involved? I do love that the companions talk to each other at the lighthouse like thats great we get to see those dynamics more outside of party banter!
i LOVE the rivalry dynamic and it really helps with each playthrough feeling unique, a hawke who is besties with merril is so different emotionally to a hawke who rivals merril, and it feels like there's a near-endless number of combos? also being able to push back on companions is something people have been complaining about a LOT in dai and dav, being able to spend the entire game disagreeing with a character and still see their entire story (WITH extra dialogue and sometimes entirely different cutscenes to acknowledge the fact that you don't have a good relationship?) it solves such a fundamental problem with relationships in rpgs and i don't get why it isn't more frequently used lol
and yeah i can understand if they wanted to save money not doing chats in the lighthouse (tbh. the inquisition skyhold dialogue options were just annoying and useless to me especially when you had to exhaust them to trigger certain quests), but it just feels like it creates a distance between you and the companions when they can all have conversations with each other at the lighthouse but you can't speak to them? it just feels like such an important feature for the genre and the only other game in the series that doesn't have it is the one that was made in like a year
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sepublic · 3 months ago
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Say what you will about Hunter fans’ white favoritism and double standards, but at least they seem to like the show. Wittebane fans are on a whole different level of white favoritism and fandom misogyny compared to them, because they’re genuinely obsessed with the idea of an all-white cast, centered around two guys, in their racist colony; Eda’s there too, but without any of the depth, she’s only there to be a Girlboss, a Manic Pixie Dream Girl to the cardboard cutout. And it’s to the point where for many of them, it’s all they’ll talk about, instead of the actual source material, its colorful cast and worldbuilding, or onscreen stories.
I know misogyny and racism is in this fandom because people find it easier and more fun to make shit up for a cardboard cutout who makes about as much noise as one over like, Willow Park. It’s fun to speculate on parallels, but when canon contrasts Camila’s heartbreak over creating a hostile environment for her child, versus Philip’s racist hatred and murder of Caleb for having a mixed child? It’s obvious that people would rather rewrite Belos until he’s OOC and the exact opposite of everything he stands for, so they don’t have to talk about Camila Noceda. Because the only way they can truly enjoy this moment is under the veneer of that white guy and him alone.
Like jeez if you want two family members trying to survive after moving to Gravesfield, one repressing themselves and afraid they’re pushing away the other who can’t do that? If you want two siblings with a tragic fallout, where one of them stays with the status quo while missing the other, despite hurting them so badly? Or a child who cares so deeply, but that isn’t enough and that love can be cruel? Just enjoy the Nocedas, the Clawthorne sisters, the Collector.
Cavelyn? That's just Raeda, which even has a tragic element and is actually fleshed out. Raine has an actual personality unlike Blandest White Boy Caleb, and I've already compared Eda to Evelyn. If you want it tragic, there’s Bad End AUs, and I’ve seen Wittebane fans make plenty of Good End AUs so obviously there’s a double standard there. If you want an old hag to thirst over, oh hey look it’s Eda! If you want someone conventionally attractive, what about Darius?
Anything you want those white boys to be, some other characters with way more focus and screen time do it, and much better. The only thing Belos does better than everyone else is represent colonialism, racism, genocide, and evangelical delusions… But y’all don’t want to talk about that now do you? Maybe instead of making OTGW crossovers just talk about OTGW, y’all have plenty of media centered on white guys so why do you need to change TOH to be like that? It’s not suspect that y’all find Wittebanes compelling, it’s suspect that you find them more compelling over characters who actually display these traits as their focus.
Praising Belos’ character for traits that others actually display is just like Philip taking credit for others’ work, it’s funny how Belos fans say you can enjoy him critically but they don’t actually do that. They just go with this very basic Genocide Bad take but still subscribe to the same core sentiment as him; That colonial white guys are just naturally better and more interesting, and they deserve to take the spotlight away from women and/or PoC.
Belos talks hot shit about how Caleb betrayed him and while some don’t believe that’s the case, they still roll with the claim that the heartbroken feeling of being betrayed is primarily why Belos did all this, when really he did it because he was selfish and wanted to be a monster slaying hero, and his games prior to Evelyn’s arrival support this.
He was gonna do it with or without Caleb’s support, there’s just no winning for Caleb because either he would’ve continued being a witch hunter and it’s his fault for setting that example, or he abandoned poor Philip and Philip had no choice but to feel that way… As if racism isn’t the reason why he insists he can’t follow where Caleb is going, ergo Caleb is leaving him. Poor guy is simultaneously overrated and demonized by the same people for being a child who can’t override his racist brother’s free will.
I think it boils down to this: Despite already having Hunter, it’s not enough because Hunter’s relationships are all PoC or at least a white girl. But those Wittebanes, they’re white guys whose most important dynamic is another white guy, each other! And they’re adults so you can sexualize and ship yourself with them. And don’t even get me started on the Grimwalker OCs, the literally copy-pasted white guys!
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glitterclan · 3 months ago
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I've been really enjoying this blog so far, and the colony lore, as well as Falconshine's lore, have me interested.
Because of your good grasp on worldbuilding, I was wondering if, without delving into spoilers, the other three clans would ever get some more screentime or lore built around them?
For example, are there any cats within the other three clans who are related to any of our protagonists? And if there was a in lore explanation as to why certain cats chose certain clans, considering the territory is practically the same per each? And also how the four leaders were chosen (I'm assuming Starclan sought them out in particular.)
Really looking forward to seeing where this goes!
thank you for your message! admittedly i actually have not really thought much about the other three clans, but i am sure there are some relations between cats in the clans (maybe not familial, as i feel they would join the same clan. perhaps they were part of the same group?) it's hard for me to think about the other three clans because i don't want to just make up characters for them, i'd rather have them ran as generated clans alongside glitterclan. but i'm absolutely not going to run four clans simultaneously and keep track of aaaaall their crossing interactions. i'm sure i will have to show some gathering scenes eventually though, so i may just generate some leaders for that occasion...
there are minor differences in the territories! glitterclan is located on the south side and has access to the twolegplace, which nobody else really wanted. as such, glitterclan is most open to threats originating from the twolegplace. shineclan, glowclan, and sparkleclan likely have access to their own respective things as well, maybe like mountains, forests, or the beach that can offer more prey options. that being said, it seems glitterclan did get the short end of the stick territory-wise, lol
the leaders were chosen specifically by hareclaw, the starclan guide/the last spirit of the old starclan (i haven't visually included him in the story yet because i haven't really found a good place for him loool) i imagine they are all good-aligned cats with strong morals, though perhaps some future leaders will not follow this tradition...
it's a bit difficult to come up with consistent lore for a story that is based on randomly generated events. so, the lore i have created so far, at this early point in the story, is very barebones so that it remains flexible/open to any sort of change the game may throw at it. however i am sure as specific characters develop more, we will get more juicy lore! (for example, falconshine never really stood out to me in the beginning. but they had a loooot of interesting coincidences happen in their random events that led me to establish a backstory for them. hopefully this can happen with other characters as well!)
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