#the remake series has made me love her more than i did during the original
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yeah i did cry and sob like a baby during Promises to Keep, you didn't?
#first off the song is beautfiul#second aerith looks beautiful during that whole sequence#third the lyrics broke my heart#fourth im not ready to see her go (im not done with the game)#the remake series has made me love her more than i did during the original#now i really dont want to lose her#ff7 rebirth#ffvii rebirth#ff7#ffvii#final fantasy 7#final fantasy vii#final fantasy 7 rebirth#final fantasy vii rebirth#aerith gainsborough#ff7 aerith#ffvii aerith#if you think she's singing about Zack it makes me cry 500% more
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Okay, finished rebirth episode 2, not as bad as episode 1 to me (I haven’t even finished talking about my episode 1 thoughts so… mmm…)
To summarise some of my notes:
Aphmau is autistic to me.
Rebirth garroth is a virgin (blushes when holding hands). Og garroth is a Chad (literally gave his lord a ring after basically deciding to be the father of her son)
I think Garroth shouldn’t have seen her do magic and only have seen the results of the magic. He should’ve walked over after she’d done her whole light show, and then we can recycle an OG line, which is iconic, with a bit of readjustment; the farm looks nicer… did you do this? And then have aph stare at him with her big babydoll eyes and scamper off without saying a word. That’s a true MCD remake.
Like genuinely if they wanted to keep the spirit of MCD, that small change would make me literally dickride this series SO HARD
Aph being dumb is because Jesson thinks we as the viewers are dumb and need to be spoonfed lore, and so aph is dumb and has to be spoonfed lore. Instead of just… giving it to us naturally.
Most og-accurate choice was Garroth trying to pressure aph into doing more magic. He’s canonically very… press-y about her doing labour for Phoenix drop.
Garroth needs to stop sending people into dangerous situations ahead of himself, especially children. He’s the head guard. Act like it.
Vylad would be sneakier than that.
Even tho OG jokes that Dale and Molly are arranged married, Rebirth makes a bit of a point that Molly ‘chose’ him. I can kinda understand why, but I think their marriage being arranged wouldn’t have been a particularly bad thing to leave in.
I wasn’t paying attention during any of the Brenmau interactions because I’m trash. But I do love the dynamic they’re given, and I think they’re being set up better than Aphmau and her other friendships so far. She spent the episode helping him willingly, and he paid her back in turn by being honest with her, and also giving her praise when she deserved it.
Brendan is the first to call Aph lord. I’m conflicted about this, but leaning towards hatred. It undermines her entire dynamic with Zenix in the original, and I understand they’re leaning for a more MyS-accurate Zenix in Rebirth, but I hate that it’s at the cost of what made him so interesting to me originally. His dynamic with Aphmau is frankly one of the more interesting friendships in early MCD and to see it erased when it was such an integral plot point is… not my favourite thing.
Kiki is brought in earlier, she comes into town because of the misery brought on by the lord’s death, and not Garroth’s shooting.
Aphmau weird girls her way to success.
Zenix is actually reasonable about the hamsters and I think one thing Rebirth does get right is that he is occasionally very reasonable. They are damaging crops and thus putting the livelihoods of Phoenix drop villagers at a risk. He is right to be irritated that Kiki has brought them to the village.
Kiki can only talk to Hamsters, but in OG, she can talk to more animals… like chickens, which is important for the Cadenza plot.
There’s a Zenix line I hate because it contributes to a particular trait they seem to be giving him in rebirth… but that’ll be its own post.
Garroth casually outs Aph as a magic user even though… I’m p sure they’re canonically murdered… so… what the fuck dude
Aph sneezing is cute.
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Top 20 Animes of 2022
Sorry I skipped last year. Trust me I was watching I just didn’t feel motivated to make another list. However this time I am, but little longer. That’s right it’s 20 now. Plus I added my reasons too. Enjoy.
1. Dance Dance Danseur
Captivating characters, beautiful animation and intriguing story. I really fell in love with this one I went far as to read the manga translation AFTER episode one and continued while the anime was airing. I love how Jumpei over came the toxic masculinity to pursue ballet. His love for ballet really is inspiring. You can see the joy in his eyes. Plus I love Jumpei and Natsuki’s chemistry there’s more of them in the manga. I really do wish the manga would get serialized here in the USA and for Mappa to do another season.
2. Sasaki and Miyano
Cute sweet wholesome BL love story I LOVE MY BABIES. If I had to pick a favorite couple of the year it would be Sasaki and Miyano. AAAHHH I couldn’t stop smiling watching this anime it’s good for the soul. Even if you’re not into BL this is the most safest to watch. The anime version of Heartstoppers.
3. My Dress Up Darling
Cute fun wholesome and sweet romance blooming in front of you. Marine is such a joy no doubt my best girl. Goujo’s passion for hinadoll is inspiring. The animation is so pretty especially when they smile. This really did made me proud to be an anime fan. I can’t wait for more of Marine and Goujo.
4. Blue Lock
Out of the ordinary sports anime with some wild and intense animation. Forget about friendship and team work. It’s all about being an egoist survival of the best striker. I really love the characters. BTW I was watching this before the World Cup started and during it really was life imitating anime. Until Japan lost to Croatia. Root for them next World Cup. I can’t wait for more I probably will reading the manga.
5. Demon Slayer Season 2
I laughed cried and screamed. This season was full of emotions plus I felt like I was watching a movie. I love Tanjiro’s growth this season, Uzui was a badass he really is so cool. Nezuko was amazing. Daki and Gyutaro got me heartbroken. Zenitsu and Inosuke were unstoppable everyone really had a fantastic moment.
6. My Hero Academia Season 6
A whole lot better than season 5. A few nip picks here, but it didn’t bother me too much. I really did enjoy this first half. The voice acting was phenomenal and I was just so happy to see my favorite parts of the manga finally animated. Deku is a beast, Bakugou got me screaming, Shouto I want to hug him. I super excited for the next arc.
7. Shikimori’s Not Just a Cutie
Cute and funny anime to watch. The moments with Shikimori, Izumi and their friends made me love this anime more. Who said a girl can’t be cute and handsome. BTW Hachimitsu is my spirit animal I love her.
8. Raven of the Inner Palace
The magic in this anime was pretty. The characters were fascinating, I love the Chines setting. Shouxue bring peace to the dead was uplifting. Plus I love Shouxue development she deserves the friends she has made.
9. Urusei Yatsura
The return of the original waifu Lum. I only watch a few episodes of the original anime they were pretty funny and the remake so far is fun to watch. I can see why Lum is so lovable.
10. Love Live Superstar Season 2
Between this one and Nijigasaki I like Superstar’s story more. Plus the series has broken some Love Live traditions. Liella really is a group you should be watching. Magaret and Lanzhu from Nijigasaki are queens. Love Live keeps on innovating new barriers.
11. Attack on Titan Final Part 3
Had me on the edge of my seat. Eren is a freaking beast I couldn’t believe this season it was shock after shock. I can’t imagine how this is going to end. I can’t handle anymore deaths.
12. Kaguya sama Love is War Season 3
Cute and super funny season. Ishigami had me proud like a mama. Miyuki and Chika’s rap was the best. Kaguya finally admitting to herself she loves Miyuki was so sweet.
13. Tokyo Mew Mew New
Another well done remake. I did watch a few episodes of the original anime when I was a kid. So this was kind of nostalgic to me. The girls are so cute I can’t wait to see more of the remake.
14. Mob Psycho 100 Final
A great ending to Mob. After 3 season it really was a joy and emotional journey to watch Mob Psycho 100. I will miss the crazy animation and deep story so much. Thank you Mob for everything a classic that will always be remembered.
15. More than a married couple, but not lovers
To me this was the vanilla version of Domestic Girlfriends. No step sisters, just a love triangle between a guy, his childhood friend and his marriage partner. So many funny and sweet moments. I do ship Jirou and Akari more.
16. Chainsaw Man
Wild and crazy anime to watch. It felt like I was watching a fever dream. I will be honest it didn’t get me hyped as the manga fans expected. But it was great to watch. It’s only the beginning though I do hope it gets another season.
17. Spy x Family
Funny cute and little suspenseful. It did felt like the Loid and Anya show though I do wish we got to see more of Yor’s assassin work too. The heart warming family moments really did touch my hear. Again family doesn’t always have to mean by blood.
18. Yakuza’s Guide to Babysitting
Another cute and wholesome anime. Kirishima acted more like a big brother to Yaeka who knew a killer yakuza could have a heart. Family doesn’t always have to mean blood.
19. I’m the Villainess, So I’m Taming the Final Boss
Another otome isekai, but it did felt rushed I wished it was more slowed paced. I love Aileen and Claude’s relationship they are so cute. At least they had a happy ending.
20. Shine Post
Such an underrated idol anime. Probably because Love Live was airing around the same time. Love seeing each girl’s reason for being an idol and how much they want to achieve their dream. BTW Rio has the best voice.
HAPPY NEW YEAR SEE YOU IN 2023 !!!!!
#anime#dance dance danseur#sasaki and miyano#my dress up darling#blue lock#demon slayer#my hero academia#shikimori's not just a cutie#raven of the inner palace#urusei yatsura#love live#attack on titan#kaguya love is war#tokyo mew mew#mob psycho 100#more than a married couple but not lovers#chainsaw man#spy x family#yakuza guide to babysitting#i'm the villainess so i'm taming the final boss#shine post#anime 2022
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So I finished the Netflix live action AtLA last night... it wasn't terrible. The original is still better, of course. Cue string of disorganized thoughts on it...
Is it just me, or does the actor playing Sokka in live action look more like the Ember Island Players version of Sokka than the actual Sokka? Did anyone else get that impression?
One of the first things I noticed was when we got a herd of CGI flying bison, they were blurred into the background and/or obstructed by light beams, so I immediately wondered if they were going to be trying to cover up bad CGI throughout the series. Buuuuut when we see Appa up close as Aang is talking to him, he actually looks decent. CGI Momo on the other hand... he looks very similar to how he did in the cartoon, and that's the problem with him. He looks out of place in the live action series.
The bending effects actually look pretty good. This, coupled with actors that have actually trained in martial arts, makes for decent fight scenes... though I'm probably not the best judge of that.
Not as many fun moments as the original... I guess they were going for a more serious tone, but it did still manage to make me laugh at times. I was glad that they kept in Cabbage Man, and the minstrels that sing the secret tunnel song.
I didn't like how they changed Bumi... Rather than messing with Aang for fun while delivering his message, he just... forces him into a duel to the death to try to teach him about making impossible decisions. Granted, it ends well, but still... eh, just didn't like how that was done, and the points that were made (war requiring impossible choices and Aang knowing that he can rely on his friends) were points that were made at other points in the series, so it just didn't feel necessary to change that part.
Another thing that kind of bugged me was that although Katara still wears her iconic necklace, its significance is not at all mentioned, which is disappointing. So Pakkun changing his mind about women water bending doesn't come from the realization that Katara's Gran Gran was the woman he loved, who left the northern water tribe. Noooo, instead, they have this series go out of its way to say "look how amazingly feminist we are!" Like... the anti-sexism message was clear in the original, and it came across more naturally. This version feels like they're trying too hard to drive home the point.
There were some changes that I actually liked though. Zuko's outburst during the war meeting where he protests the plan to sacrifice the 41st division is there with different dialogue but the same point. But having Ozai then send them with Zuko in his exile saying he can have the 41st division if he's so concerned about them was a nice touch. As Iroh notes, they are alive because of Zuko's sacrifice.
Sooo... as far as live action remakes go, it's ok. On a scale of 1 to 10, with 1 being Dragon Ball Evolution, and 10 being the Netflix live action One Piece, I would give this maybe a 6 or 7. The original is better, but this version still has the same core story so far, and it doesn't suck.
As a side note, I know that one of the reasons for live action remakes is to reach the segment of the audience who simply won't watch something if it's animated. And just... can we please kill the ridiculous stigma that says "cartoons are for kids"??? Animation is simply the best medium for some stories, and it is absolute ludicrous that the medium of a story's portrayal would be what determines what demographic should be watching it. Japan seems to get this; if only the west did, too.
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Top Games Played in 2023 - Number 1: Super Mario RPG Switch
1. Super Mario RPG Remake (Switch)
This one isn't fair. The SNES Super Mario RPG is one of my favourite games ever, so a faithful remake is almost guaranteed to be better than any other game already.
What I Like
Most of this is just what I like about the original Super Mario RPG because a lot of the game is unchanged.
I love the battle system incorporating timed hits. You still get to take your time on your turn deciding what to do, but the additional input being able to majorly affect the battle keeps you engaged. This is especially important in the late game and new post-game given you're pretty likely to die without good timed hits.
The writing in the game is the quality you'd expect of something that released in the same generation as Final Fantasy VI and Chrono Trigger. It's lighthearted, fun, and includes a good sprinkle of cool moments. The game mostly revolves around new characters like Mallow and Geno, and they manage to be some of the best written characters in the Mario series despite being in only one game. Even some of the enemies like Croco and Belome return later in the game and get their own tiny character arcs.
They did a good job keeping the weirdness of the original SNES art style while updating the graphics to the current gen.
SMRPG has one of my all-time favourite video game soundtracks.
I mean, what else can I say? The gameplay is good, the writing is good, the music is good, the graphics are. Those are the four most important parts of any game.
As far as new stuff is concerned, I'm happy they added a post-game at all! The new content has writing that matches the rest of the game well, and there are some cool bosses. It's also legitimately hard content which is nice for an otherwise pretty easy game. I love that one of the post-game bosses is Booster since you otherwise skip his boss fight in the main game unless you fail a mini-game.
There's one major change made to the combat system in that you can switch party members during battle. This actually makes the game feel very fresh since otherwise I always kept Peach in my party for emergency heals, but now I just swap her in when I need healing. This let me play much more aggressively.
They also added a party-wide super meter. These are fun animations and useful moves, but mostly unneeded given how easy the game is.
Plus it's way easier to move around with a control stick now compared to having to use the D-Pad for 3D in the SNES game.
What I Don't Like
Across the board, the new remastered soundtrack is worse than the original soundtrack. This could just be nostalgia. Fortunately the game lets you toggle between Remastered and Original soundtrack at any time.
The game maintains the strange difficulty spike at the Sunken Ship. It's not hard, but it goes from easy to "I need to try now" very quickly.
A few of the post-game bosses are bullshit and require extremely precise timed blocks to not take crazy amounts of damage. It's also a little annoying to always have to travel to Frogfucious after each boss to find out who the next boss to fight is.
The Casino remains an annoying area to unlock, and one that doesn't really reward you with anything good. Not even a Flower Tab.
Final Thoughts
It's one of my favourite games touched up and with some new content. What's not to love?
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There are a lot of theory-crafting videos trying to uncover what FF7 Rebirth's "mystery" is all about. Now there are videos explaining how all those theories are wrong.
It's not good to see the trees and forget you're in a forest. Every single "theory" made for FF7R that I know of ignores one major detail:
"FF7R is a love story. It's literally in the lyrics of the main theme."
The main theme of FF7R is designed after the FF6 Opera, but instead of Terra saying she'll wait for Cloud to return to FF6 as Celes originally sung, she'll take the initiative and come into FF7R. Zack's timeline is the key. The anticipation is that Cloud will return to FF6 as he promised when FF7R ends.
It's peculiar that almost all theorists are male. Why is that important? Men care more about cold hard "facts" than the "emotional" stuff. Also, they are constantly on and on about the male characters of the story while ignoring the female ones who are actually the mystery of the game.
The "shippers" are more close to the answer than the "theorists", because "defeating Sephiroth (the instigator of the past) in his new form" is not a mystery, it's just a change. The "shippers" also look at more games that have the answers than the theorists who are stuck looking at the "Compilation". However, it would have worked better if they worked together.
In the first game (Remake), the only mysteries are about Cloud's love interest. Everything else that "seems" like a mystery (Sephiroth and Zack) is easily understood when you know who his secret love interest is and always has been. I mean, who actually knows who Cloud loved during the quarter-of-a-century since the game released? It's clear that this is the real mystery, and if the game clearly hints that it is a love story, then that IS the real mystery!
The Dissidia/WoFF-related hints will never be uncovered by the mainstream fandom until Terra Branford appears in FF7R or is so clearly hinted that it's impossible not to research it. Her appearance is so hinted at in spinoffs, the compilation, and especially in FF7 Remake itself that it seems silly to me that no one knows about it.
To "outside observers" it makes no sense that a character outside of "FF7 canon" can have an impact on the series, but that is not right to believe. The entire series of FF7 is designed after Terra Branford because of this very reason, but it has simply been stuffed under the rug of "design decisions" (yet, even these are ignored).
A grand majority of FF7's main female characters are partly designed after Terra Branford including Tifa, Aerith, Jenova, Priscilla, Lucrecia, Shiva, Betty, and yes, even Yuffie and likely more (especially with Rebirth).
The FF6 Opera is the actual "beginning" this story. FF8 made it's own version of the story by modifying the original cut FF6 character that was Cloud and creating a new darker-haired version of Terra. FF13 and it's sequels hint at the game by using Lightning and Snow (representing Cloud) and Serah (representing Terra). Vanille and Fang may also represent Cloud and Terra. I could go on and on about other games, but I already did.
Most people don't even know the basics. Here's the bear minimum:
Cloud's Story - Dissidia 012 Duodecim Terra's Story - Dissidia 012 Duodecim Leslie's Story - FF7 Remake
Cloud Strife was the main character of FF6. He likely had a different name and his appearance was more similar to Squall and Leslie. The "story" is about him "leaving" Terra for his FF7 "friends" and Terra saying that she'll "wait" for him in case he returns. That is called the "Reunion" or the "Promised Land" as promised by the developers. That's it.
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Escaflowne voice meme
Introduce yourself! When did you first watch Escaflowne? What brought you into the fold? I first watched Escaflowne about four years ago. I was introduced to the anime after coming across an AMV of scenes from the anime set to Battlefield by Blind Guardian, and I liked the animation style so much I decided to give it a watch. I loved it and it has been my favourite anime ever since
Who is your favorite character and why? Was it love at first sight? Has any of their qualities or quirks swayed you on characters in other series? I always liked Hitomi, I liked the depiction of her as a young person with anxiety and found it very easy to sympathise with her. I think she’s a very good example of a teenage girl protagonist who comes across as believable and genuine without being annoying, and I love that there are consequences for her immense power, and her fears and anxiety are treated in a genuine and sympathetic way. I like that she makes mistakes and doesn’t always do the right thing but still tries to be honest and brave.
Which side are you on? What do you think happens Post-Hitomi when she leaves? Who do you think will be the next opposing power? Van’s and Fanelia’s. I find Folken interesting and he has some sympathetic goals, but even he comes to realise you cannot liberate people at the point of a bayonet. You’re only creating more war and suffering. Post-Hitomi leaving? I hope she finds happiness. I wouldn’t be surprised if she returns to Gaia when she is older and more confident in her ability to control her anxiety and powers, but in any case I think her and Van will always have some kind of link even if they remain separated. Basram seemed very aggressive during the back part of the war. Either them or a revanchist Zaibach seem the most likely threat to Gaia’s peace.
Least favorite plot point? Was there something you think should have changed? What do you think would have made it better. Other than plot points that get brought up and then abandoned for time I think having Dilandau removed from most of the back half of the plot was a mistake. I think the parallel between him and Van is great, Van who almost has to force himself to fight and takes little pleasure in it slowly becoming more violent and aggressive as Dilandau who lives for war and brutality begins to unravel and lose the will to fight after Van massacres the dragonslayers in a fit of rage. I would have pushed that fight back and kept Dilandau as an antagonist for most of the plot, keeping the Celena stuff for the last few episodes. I don’t think Naria and Eriya manage to be as interesting as Dilandau.
OTP? What kind of art and fiction would you like to see? What are some head canons you have for them? What is you NoTP I’ve always had a soft spot for Van and Hitomi, they’re both quite stubborn about it and both too anxious to admit their feelings because of how much they like the other person and are scared of destroying their friendship. I see Van and Hitomi as very outdoorsy and gentle, I think they’d be quite a sweet couple. I’m quite fond of Van/Dilandau as well because of the parallels between the two, generally in post canon. They’d be the opposite, very passionate and fiery. Very intense and you wouldn’t want to be around them, whether they’re getting on that day or not. I haven’t seen any pairings that have made me uncomfortable so far, but I don’t think I’m an easily squicked person.
What would you like to see in a figurative remake/sequel? Would you include more minor characters? Would you want a whole new story that could be a stand alone? Mostly just the story expanded to the original 39/40-episode plan. I’m more curious about how that additional time would have been used than about alternate stories in the same universe or other characters. I think one of Escaflowne’s strengths are the characters, even minor ones feel like real people, it’s clear a lot of time and thought went into them. I worry that would get muddled if the cast got much bigger.
Movie, Series, Game, or Manga preference? What are things you did/didn’t like of each? I’m only familiar with the series and the movie, and of those I much prefer the series. The movie is visually beautiful and the music is great (even though Kanno decides to rip off Prokofiev’s battle on the ice at one point for some bizarre reason.) But Escaflowne’s plot was already struggling to fit into a 26 episode anime, trying to cut it into a single film was just madness. I still quite like Hitomi, who seems more depressed than anxious here, but she seems to have much less of an impact on the plot. Most of the other character changes are for the worse in my opinion (with poor Folken getting the full Denethor treatment.) Dilandau is still very fun though, and I love every scene he’s in!
Do your favorite impression! Bonus points if you can do a conversation with a scene cut in! If I could do I’d probably go for Dilandau. Might try it at some point if I can find my decent microphone.
What do you think about the idea of a re-dub? What are your feelings about the current cast selection for Van (and others if more are introduced)? I first watched the English subbed version, so that’s the version I’m most attached to rather than any English dub voices, and I think all the original Japanese voice actors did a great job. I think I first watched the film dubbed and I quite liked that but I don’t really have strong feelings on a re-dub, other than it might get more people into escaflowne and be good for the fandom!
Recite your top five characters by name. Hitomi, Van, Folken, Dilandau and Millerna
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Taylor Swift Turns on a Facsimile Machine for the Ingenious Recreations of ‘Fearless (Taylor’s Version)’: Album Review
Swift recreates her entire 2008 album literally down to the last note, then gives herself room for stylistic latitude on six never-before-recorded "vault" tracks.
By Chris Willman
Swift recreates her entire 2008 album literally down to the last note, then gives herself room for stylistic latitude on six never-before-recorded "vault" tracks.
There is no “best actress” award at the Grammys, perhaps for obvious reasons, but maybe there should be this coming year. And the Grammy would go to… Taylor Swift, for so persuasively playing her 18-year-old self in “Fearless (Taylor’s Version),” her beyond-meticulous recreation of the 2008 recording that did win her her first album of the year trophy back in the day. It’s impossible to overstate just how thoroughly the new version is intended as an exact replica of the old — all the way down to her startling ability to recapture an untrained teen singing voice she’s long matured and moved on from. It’s a stunt, to be sure, but a stunt for the ages — mastering the guile it takes to go back to sounding this guileless.
There are two different, very solid reasons to pick up or stream “Taylor’s Version,” regardless of whether you share her ire for the Big Machine label, whose loose ways with her nine-figure catalog precipitated this, the first in a six-album series of remakes where she’ll be turning on the facsimile machine. One is to marvel at her gift for self-mimicry on the album’s original tracks, where she sounds as possessed by her younger self as Regan ever was by Pazuzu. The other reason is, of course, to check out the six “vault” numbers that Swift wrote during that time frame but has never released before in any form, which dispenses with stylistic fealty to the late 2000s and frames her “Fearless”-era discards in production and arrangements closer to “Folklore.” Those half-dozen (kind of) new tracks really do sound like modern Taylor Swift covering her old stuff.
But those original lucky 13? It’s the same damn record… which is kind of hilarious and marvelous and the kind of meta-ness that will inspire a thousand more think-pieces than it already has, along with possibly efforts at forensic analysis to figure out how she did it.
It would not be surprising if, as we speak, Big Machine was putting a combined team of scientists and lawyers on the case of the new album’s waveform readouts, to make sure it’s not just the original album, remixed. Honestly, it’s that close. The timings of the songs are all within a few seconds of the original tracks, if not coming in at exactly the same length. The duplication effort doesn’t allow any detours. If “Forever and Always” had a cold open then, it’s going to have a cold open now. If the 2008 “That’s the Way I Love You” had slamming rock guitars with an almost subliminal banjo being plucked beneath the racket, so will the 2021 “That’s the Way I Loved You.” A drum roll to end the old “Change”? A drum roll to end its body-snatcher doppelganger. And if she chuckled before the final chorus of “Hey Stephen” 13 years ago, so will that moment be cause for a delighted giggle now.
Of course, much analysis will be put into whether the new laugh is a more knowing-sounding laugh. And that will be part of the fun for a certain segment of audiophile Swifties who will go looking for the slightest change as evidence of something meaningful. When “Love Story (Taylor’s Version)” first came out weeks back to preview the album, there were reviews written that swore she’d subtly changed up her phrasing to put a contemporary spin on the song. And maybe they were right, but, having done a fair amount of A/B testing of the two versions of the album, I found myself feeling like I do when vinyl buffs insist there are significant sonic differences between the first stamper version of an LP and one that was pressed a year later. If you can spot those very, very, very modest tweaks, go for it.
But my suspicion is that if Swift has decided to turn a phrase a little differently here or there on this album, or done anything too differently aside from brighten the sound, she’s doing it more as an Easter egg, for the people who are on that kind of hunt, than anything really designed as reinterpretation. Because the last thing Swift wants most of her fans doing is A/B-ing the two versions, the way I did. The whole point is to have folks retire the OG “Fearless” from their Spotify playlists, right? The Swift faithful were already threatening to rain down damnation on anyone caught sneaking an audio peek at the old version after midnight. What she intended was to come up with a rendering so faithful that you would never have a need to spin the vintage album again. In that, she has succeeded beyond what could have been imagined even in the dreams of the few self-forgers who’ve tried this before, like a Jeff Lynne.
Is there any reason to find value in the new versions if you couldn’t care less about the issues of masters and contracts and respect in business deals that made all this strangely possible? Yes, with the first one being that the new album just sounds like a terrific remastering of the old — the same notes, and you’d swear the same performances, but sounding brighter and punchier just on a surface level. But on a more philosophical one, it’s not just a case of Swift playing with her back catalog like Andy Warhol played with his soup can. It’s really a triumph of self-knowledge and self-awareness, in the way that Swift is so hyper-conscious of the ways she’s matured that she has the ability to un-mature before our very ears. With her vocals, it’s virtuosic, in a way, how she’s made herself return to her unvirtuosic upstart self.
On Swift’s earliest albums and in those seminal live shows — at the time when she was famously being told she “can’t sing,” to quote a song from the follow-up album — there was a slight shrillness around the edges of her voice that, if you lacked faith, you might’ve imaged would be there forever. It wasn’t. That was partly youth, and partly just the sheer earnestness with which she wanted to convey the honesty of the songs. She’s advanced so much since then — into one of pop’s most gifted modern singers, really — that the woman of “Folklore” and “Evermore” seems like a completely different human being than the one who made the self-titled debut and “Fearless,” never mind just a woman versus girl. It wouldn’t have seemed possible that she could go back to her old way of singing at the accomplished age of 31, but she found and recreated that nervous, sincere, pleading voice of yesteryear. And maybe it was just a technical feat, of temporarily unlearning what she’s learned since then, but you can sense that maybe she had to go there internally, too, to the place where she was counseling other girls to guard their sexual virtue in “Fifteen,” or wondering whether to believe the fairy tale of “Love Story” or the wakeup call of “White Horse,” or proving with “Forever & Always” that writing a song telling off Joe Jonas for his 27-second breakup call was better than revenge.
If at first you’re not inclined to notice that Swift has re-adopted a completely different singing voice for the “Fearless” remakes, the realization may kick in when those “vault” tracks start appearing in the later stretch of this hour-and-50-minute album. The writing on the six songs that have been pulled up from the 2008 cutting room floor seems primitive, even a little bit by the standards of the “Fearless” album; there are great lines and couplets throughout the rescued tracks, but you can see why she left them as works-in-progress. But she doesn’t use her youthful voice on these resurrections, nor does she employ the actual style of “Fearless” very strictly. Of course, she feels more freedom on these, because there are no predecessors in the Big Machine catalog she’s asking you to leave behind. Her current collaborators of choice, Jack Antonoff and Aaron Dessner, divided the co-producing work on these fresher songs, as they did for the two all-new albums she released in the last year. (The “Fearless” recreations are co-produced by Swift with Christopher Rowe, someone who worked on remixes for Swift back in that era.) They co-produce the vault songs in a style that sounds somewhere between “Fearless” and Folklore”… a more spectral brand of country-pop, with flutes and synths and ringing 12-string guitars and a modicum of drum programming replacing some (but not all) of the acoustic stringed instruments you’d expect to be carried over from “Fearless” proper.
Of the previously unheard tracks, Swift was right — she’s always been her own best self-editor — in putting out “You All Over Me” first, in advance of the album. With its imagery of half-muddy stones being upturned on the road, this song has advanced lyrical conceits more of a piece with the level of writing she’s doing now than some of the slightly less precocious songs that follow. Still, there’s something to be said for the sheer zippiness with which Swift conveys teen heartbreak in “Mr. Perfectly Fine,” which has a lyric that shows Swift had long since absorbed the lessons Nashville had to offer about how to come up with a high-concept song — the concept, in this case, being just to stick the word “mister” in front of a lot of phrases relating to her shallow ex, as if they were honorary titles to be conferred for being a shit, while she employs the “miss” for herself more sparingly.
Some of the remaining outtake songs go back more toward the sedate side of “Fearless”-style material; she didn’t leave any real bangers in the can. “We Were Happy,” the first of two successive tracks to bring in Keith Urban (but only for backgrounds on this one), employs fake strings and real cello as Swift waxes nostalgic for a time when “you threw your arms around my neck, back when I deserved it.” It’s funny, in a good way, to hear Swift at 31 recreating a song she wrote at 17 or 18 that pined for long-past better times. The next song, “That’s When,” brings Urban in for a proper duet where he gets a whole second verse and featured status on half a chorus, and it’s lovely to hear them together. But, as a make-up song, it doesn’t feel as real or lived-in as the more personal things she was writing at the time — and the fact that its chords are pretty close to a slightly more balladic version of the superior “You Belong With Me” was probably a pretty good reason for dropping it at the time.
the 18-year-old Taylor Swift is a great place to visit, but “Folklore” and “Evermore” are the place you’ll want to return to and live, unless you have an especially strong sentimental attachment to “Fearless”… which, sure, half of young America does. It’s not irreconcilable to say that the two albums she issued in the last year represent a daring pinnacle of her career, but that “Fearless” deserved to win album of the year in 2008. Has there been a greater pop single in the 20th century than “You Belong With Me”? Probably not. Did the album also have lesser moments you probably haven’t thought about in a while, like the just-okay “Breathe”? Yes. (I looked up to see whether Swift had ever played that little remarked upon number in concert, and according to setlists.fm, she did, exactly once… in 2018. Because she’s Taylor Swift, and of course she did.) It’s not certain that her duet with Colbie Caillat really needed to be resurrected, except it’s fun, because hey, she even roped former duet partners back into her time warp. But there are so many number that have stood the test of time, like “The Way I Love You,” an early song that really got at the complicated feelings about passion and fidelity that she would come to explore more as she grew into her 20s… and just kind of a headbanger, too, on an album that does love its fiddles and mandolins.
It doesn’t take much to wonder why Swift put up “Fearless” first in this six-album exercise; it’s one of her two biggest albums, along with “1989,” and it’s 13 years old, which does mean something superstitious in the Taylor-verse. In a way, it’ll be more interesting to see what happens when she gets to more complicated productions, like “1989” or “Reputation.” But maybe “Fearless” did present the opportunity for the grandest experiment out of the gate: to recreate something that pure and heartfelt, with all the meticulousness a studio master like Swift can put to that process now, without having it seem like she’s faking sincerity. Let the think-pieces proceed — because this is about six hundred different shades of meta. But, all craftiness and calculation aside, there’s a sweetness to the regression that’s not inconsequential. It harks back to a time when she only wondered if she could be fearless, before she learned it the harder way for sure. What they say about actors “disappearing into the role”? That really applies to Taylor Swift, playing herself.
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More PL:A posting again sorry but I do really love that it's brought some of my old friends and old connections back. Probably a side effect of how isolated everyone's been from the pandemic but back when this was all still new I bought the FFVII remake for my nephew so he could play it while I was, and I bought Animal Crossing for a large number of my friends so we could all go to each other's islands together, and that feeling of togetherness while we were all required to be seperate was very welcome during the start of the pandemic.
And now that we're touching the start of the third year of This Bullshit, I got Legends and so apparently did an old friend of mine, one of the original people who introduced me to having an LGBT friendgroup irl (since my school expelled literally anyone who even hinted at it) and she texted me this morning reminding me of an inside joke from *more than a decade ago* we had about Bidoofs and how running into all these Bidoofs ingame made her think of me and our jokes about them.
Just like I thought of her when the Pokemon Company released that bidoof short, or while playing brilliant diamond and running into bidoofs there. School was a hellscape, but we found togetherness through the shit through our shared love of a videogame series, and Covid has been a hellscape, but we still find togetherness despite her now living across the entire country through that same love.
My nephew texted me the other day and said honestly holding his long-time girlfriend in his arms as she plays pokemon or animal crossing or whatever on the switch he bought her reminds him so much of when I held him in my arms as he played the games I bought him when he was a scared little kid that had just experienced a shitton of trauma and needed a safe space, and he realized I did that because he needed to be taught how to be that safe space for others instead of internalizing the brutality he had witnessed, and how happy he was that he could provide this for his girlfriend who would never know anything from him but gentle hands and loving words.
There's just something about this that needs to be said. Something about how communities and rituals and habits are formed through these stupid kid games that last a lifetime if you let them. It's been 20 years since my folks took in my sister and her son fleeing DV. It's been 15 or so since that friend and I walked around school and our neighborhoods making stupid pokemon noises. Some of the friends I've made along the way have only been there for 5, 7, 10. But we form these traditions anyway and we think of each other whenever we see it.
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Netflix’s Squid Game
SPOILER ALERT! If you are interested in watching the series, I HIGHLY suggest you do so. This article will be an overall synopsis and my review of the show. For an in-depth analysis of the symbolism of the show and ending, scroll down to the fourth to last paragraph.
The Netflix show, “Squid Game,” written and directed by Hwang Dong-hyuk is a phenomenal Korean drama centered around our victor, Seong Gi-hun, played by Lee Jung-jae. Contestants were recruited to play in a life or death competition due to their lack of luck, financial knowledge, and influx of impending debt they have accumulated throughout their lives. We first meet Gi-hun as he is down on his luck. Living with his elderly, overworked mother (which in countries outside of the United States is not strange nor uncommon) Gi-hun was a friend to gambling, but that toxic love caused him to be in debt to a gang of (what seemed to be) loan sharks. When luck finally strikes him on the race track, life simultaneously decides to take an excrement on his reality. His debt seekers catch him on his hot streak and involuntarily sign him up to be a participant in the Squid Game.
Similar to many other of the 456 participants, they all shared a common denominator of being in situations it seemed only money could fix. Upon arrival the contestants were asked to voluntarily sign wavers in order to participate in the game, while unknowingly risking their lives, for the opportunity to win 456 billion won (which would be roughly over $3.5 million in US currency). The challenges were mostly based on nostalgic childhood games, both based in the United States and South Korea.
Now I knew due to the explanation in the introduction of episode one that if any player were to lose, they would die. So during the first challenge of red light green light, when players were bulletly penalized for losing I was not surprised. After the game, the players decided to rally together and quit playing. The influence of the cash prize split the decision down the middle, leaving the old man, player 1, to be the final decision. To my surprise he actually chose to decline, freeing all of the players. During the voting, many players screamed at each other as to why they would choose to stay in the hell hole as other players responded that the outside world was not any better if not the same as the harsh environment they were already in. This reality struck many contestants as they returned back to their reality of debt, dependents, and for some bounty hunts, thus resulting in them returning to the game.
During the whole season, I was trying to find the purpose of these games. We knew why the participants felt motivated to play, but I wondered what was the purpose of having them fight for their lives in the first place. When the PlayStation faced soldiers forced the doctor (player 111) to dissect the bodies for organs to sell at the black market, at first I thought that it was what the original game maker wanted which I thought was genius. Soon to learn that it was actually a violation to a code of equality that was placed inside the arena applying to all of those who existed, soldiers and participants alike. Which struck me as odd due to the soldiers being able to tote guns and wear masks based on their own hierarchy and the participants being collectively isolated and given numbers as if it was a remake of the Stanford Prison experiment. Nonetheless many soldiers faced the same fate as the players, and my pondering would meet the solution come the finale.
Let’s discuss players. I only favored Gi-hun because he was the protagonist, but throughout the story he grew on me as his big heart prevailed through the madness. I knew Choo Sang-woo, the embezzling business man and hometown friend of Gi-hun played by Park Hae-soo, was a psychopath when I saw him in a fully filled bathtub with his suit on. Running from the police, in debt or not, that’s just as much of a red flag for serial killer tendencies as sleeping with socks on or having too thin and highly arched eyebrows. The episode that he crossed Ali, the father of one from Pakistan with the missing fingers, made me hate Sang-woo for the rest of the series. I was infuriated and frustrated with Ali for being that naïve to believe that they could escape the round as a duo, but understood his perspective since up until that point Sang-woo was a dependable, trusted ally to Ali. However after that episode I didn’t care who won, I was just ready for Sang-woo to die.
Kang Sae-byeok, the skeptical and beautiful warrior from North Korea played by Jung Ho-yeon, deserves her own paragraph. Along with her beauty, her presence and demeanor was so bad ass. She was thrifty and intelligent, as her talent being pick pocketing. I was waiting for her to just be so bad ass. As the punk disguised to be gangster, Jang Deok-su, pushed her around which seemed to be normal behavior between the two, I was ready for Sae-byeok to twist his arm, send a plunging round house kick to his nuts, and cut his snake tattoo right off of his face. Although her exterior was tough, her heart was made of malleable gold which we got to see as she opened up to her female companion during the marble challenge and sobbed from her loss afterwards. Although she was not the killer bad ass queen I had wanted her to be, I still call her a warrior because of her resiliency throughout life’s and the game’s many obstacles and her drive to provide her younger brother with a better life.
Thankfully Deok-su got what he deserved as Han Mi-nyeo poetically decided to take both of their lives during the glass challenge. “You said we would be together till the end,” she said before diving into her inevitable death with her short lived lover. Mi-nyeo was incredibly annoying as I would often pinch the inside corners of my eyes and scratch my eyebrows when she would appear. However that crazy bitch served justice, and I love her for that.
I was highly disappointed by the demise of the detective Hwang Jun-ho, played by the handsome Wi Ha-joon. I was rooting for detective Jun-ho, as I’m sure we all were, on his pursuit to find his brother. I was not surprised that his brother was Front Man, as I had suspected that his brother must’ve died or been apart of the game making due to his absence in real life and the current game. After discovering his brother was the victor of his year, to me it only made sense that he would be apart of the game enforcement. As we saw from Gi-hun, a normal life is impossible to live after experiencing something so traumatic as a series of death ridden children games. However I was saddened and surprised that detective Jun-ho was unsuccessful in closing down the whole operation. I mean the man was close to performing forced, aristocratic fellatio in the name of serving and protecting the law. I truly thought because he had gotten so far and was so close to exposing the operation that the only choice he had was to be successful. At last he was shot and killed by his own blood, the one he had been looking for; providing us with a cinematic and heart jerking ending to detective Jun-ho.
Lastly lets discuss the old man, player 001 named O Yeong-su, whom I also nicknamed Poppy during the series. Deceivingly innocent and weak, I genuinely liked Yeong-su throughout the game play. I thoroughly enjoyed his relationship with Gi-hun and saw him as a valuable player in most instances. I believe he was one of the main reasons that Gi-hun continued to lead with his heart. Gi-hun claimed that Yeong-su was the reason he returned to the games and later found out that Yeong-su was the reason there were games in the first place. The climatic episode of the marble challenge was when their relationship had been defined as “gganbu” (which is a term for trusted, close friends in Korean, as explained in the series), thus Yeong-su establishing a special place in Gi-hun’s heart. During the challenge, Yeong-su begins to have an episode of what we all assumed to be dementia as the arena they are playing in is designed like his old neighborhood and he abandons the game to take a trip down memory lane. Gi-hun screams in frustration at the old man to play with him only to end up losing in their even and odd game and resulting in deceit, tricking the old man to let him be the victor. Now if I was Gi-hun, I would’ve convinced Yeong-su to let me hold his marbles for safe keeping and let him have a fun time reminiscing on his life while he ran down the clock. Then when it was time, I would’ve turned in all 20 marbles just as Sang-woo did and went about my business. It would’ve only been right for the old man to forfeit as he was already on his death bed, or so we innocently thought. Before I get into the ending, I want to talk about the last match between Sang-woo and Gi-hun.
Finally, the last game to see who would be victorious in a highly anticipated game of Squid between Gi-hun and Sang-woo. It seemed as if it were a battle between good vs evil; Gi-hun representing a more benevolent side as he would often optimistically look to help other competitors and extend the kindness he had been shown versus Sang-woo who represented a more vindictive and ruthless side, determined to hurt anyone in order to receive his highly coveted and long awaited prize in an arena that erased any foundation of morals or ethics as soon as the light turned red. Luck was on Gi-hun’s side as he had the opportunity to play offense. With a cunning mind and a vengeance for Sae-byeok’s death, Gi-hun delivered a can of whoop ass to his opponent. As the saying goes, the good shall always prevail. Perhaps his heart was too pure as Gi-hun halted from crossing the finish line and offered Sang-woo a chance to live, thus forfeiting the prize money. Needless to say, I applauded when Sang-woo committed suicide as it was the only right thing to do in his position.
A year passed by and Gi-hun seemed worse than before. Physically his style was bummy wealthy, a look pioneered by Bill Gates, but mentally he was in shambles. How could you blame him? Gi-hun discovered that the responsible party for these horrendous events was none other than his ggangbu, old man Yeong-su. The biggest, jaw dropping plot twist of the entire series. As they were joined on Christmas Eve and Yeong-su on his death bed, they placed one final bet on an assumed to be drunken, homeless man who sat on the streets as it snowed and waited for help to arrive. Yeong-su explained how he actually wanted to help people and give his money to people who needed it, but wanted to do it in an “entertaining way.” As Gi-hun flared with outrage towards the old man for finding amusement in killing people, the old man rebutted using horse races as an example of people’s amusement. Yeong-su also said he participated in the games because it was more fun to play than to be a spectator, which I had noticed him treating the competition as if it were adult summer camp. I had just assumed since he was old, he didn’t care if he had died or not.
I think most people will think that this show was a metaphor about how money and rich people are evil. However I think it can be seen as commentary on society as a whole, not just the wealthy. Yeong-su says on his death bed that it’s a test of humanity, and asks Gi-hun if he still has faith in humanity after what he has experienced. Although money was the luring motivator to win the game, people still chose to return to the competition to escape their problems. Sure, money was apart of their problems as all of the players (excluding Yeong-su) were in debt, but that was due to choices that they had made. Whether it had been through embezzling, gambling, lack of luck, or financial ignorance, it was the people who had gotten themselves into those situations. Money doesn’t have a personal vendetta against anyone nor does it have an inherent quality of good or evil. Money is a neutral energy used to be exchanged for goods and services. It’s people who designate that energy to their humane or inhumane desires.
Leading to the next point of the wealthy and how they are seen to be evil due to having wealth. Although I do believe that there are some wealthy people who act as villains, money didn’t create the villain inside of them. Those people were going to behave maliciously whether they have money or not. The VIPs, who were spectating the finale of challenges, were tied to a bank devoted to the wealthy and gambled on the competitors who played (and most likely helped subsidize the events). We place judgement on them, but as Yeong-su said, people gamble on horse races. Although people are not animals and by my knowledge I don’t believe most or any horses die during these races, it is still the principle of watching an entity being tortured for amusement, which is not only confined to the wealthy population. When the concept of killing and tormenting living breathing beings for amusement is normalized within society, the lines begin to blur on who is okay to perform and who is not. Take the audience of this show for example, we all watched a show where hundreds of people were mercilessly killed for the desire of winning a cash prize for our own amusement, thus making “Squid Game” the number one show on Netflix at the moment. Although the show is fictional and brilliantly written, this Hunger Games concept is not new. We come in contact again and again with the idea of people who are disadvantaged given an opportunity to better their lives through inhumane means, including risking their own lives or actively sacrificing the life of another, and being spectators on the edge of our seats who can’t seem to look away. It is no different than a Roman gladiator match in a grand colosseum, which in modern day would be a MMA fight at the MGM hotel. We blame it on the rich who are ridiculed for creating these events, but at the end of the day it is the people, rich,poor, and everyone in between, who continue to still go along with it and to some extent desire it. Which makes me question, what does that say about humanity, and do I actually have faith in us? Although Gi-hun went through hell and back, he still remained pure of heart and used his wealth to enhance his life and those around him; proving that wealthy people can still be benevolent and desire righteous good. Similar to Gi-hun, the optimist in me wants to believe that there are still people in this world with good hearts, but I guess we just have to wait until the time comes to see.
Ultimately the show was phenomenal, and definitely sparked a desire inside of me to watch more Korean dramas. I don’t think the show will have a second season. Simply because I think the story line would be better cut off there, thus leaving the audience always wanting more. However if season 2 ever comes out, I’m ready for Gi-hun to take a Liam Neeson approach to ending the Squid Game and hopefully with a beard. Thank you for reading my article. I know it was incredibly lengthy. I have just finished the season after a 2 day binge watch, and have a lot of emotions and thoughts ruminating in my brain. Let me know what you think of the show and what you think of the article. Did anyone else notice the paintings of the games on the walls of the dormitory?
God bless.
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let’s talk about minecraft diaries rebirth.
and why it’s literally amazing. (warning: this will contain spoilers. lots of them. also, long post ahead.)
i think a lot of people hate mcdr because they were expecting a remake; but the point of rebirth is for jess to rewrite it. it wasn't supposed to be exactly the same.
honestly i went into mcdr with a closed mind. as an og mcd fan, i thought that this was going to suck ass and that i'd rant about how bad it was to my friends later. but actually watching it, i just... couldn't help but immediately fall in love with it.
ik im probably the only motherfucker that likes mcdr, but honestly how could i not? for one, garroth and zenix actually have personalities at the beginning. AND; the villagers? actually amazing. donna made me smile, visher made me laugh and cry, brendan was just bein as good as ever. like... i even didn't despise emmalyn with every ounce of my soul like i usually do?? the characterizations of them were GOOD, man.
and honestly, aphmau like--the way she spoke, her whole thing. it was reallyyy well done in my opinion. she was oblivious to things, but it wasn't overdone and wasn't done in a way to make her annoying. she's a very appealing character in mcdr, a main protagonist i do not mind following along with. her dynamics to the characters are really cool and all very unique. gonna cut it here so i don’t clog y’all’s feed cuz i got a lot to say :)
the early use of aphmau’s powers was actually pretty cool as well, it also really showed how clueless aphmau really was to everything going on around her. AND UH, THE FACT THAT SHE THOUGHT THAT GARROTH FELT FAMILIAR? GOLDEN. absolutely golden.
AND GENE OH BOY, the early introduction of gene? ik a lot of people are upset about it, but god DAMN i love it so much. his role in the story is very important in original, and i cannot express how much joy this brought me learning that he was actually getting the proper attention for it. and the fact that gene and aphmau were working together?? i mean ik gene was just trying to use her to get back to the "shadow abyss" (pretty pog replacement for the nether, gg) but god DAMN i loved every moment of it. i found their dynamic to be pretty fuckin funny to be honest, would absolutely love to see more of it.
i might be biased considering gene is one of my absolute favorite characters, but i honestly think that introducing gene this early on in the story was a good move. again, he's literally the right-hand man to the shadow lord. it makes you really wonder why he didn't have as much of an important role in season 1 or even 2 of the original mcd plotline. also, we get some of that good-ol-fashioned exposition with seeing early on how vylad and gene interact. vylad’s at a very strange point in the story right now; his motives are unclear, even to the side he’s ‘supposed’ to be taking (aka, a shadow knight.) another early introduction to a character is zane! this, my friends, is good. really good. i’d say that zane is the main antagonist of season 1 in the original series--and he wasn’t even introduced until like, episode 50. it’s not necessarily a bad thing, but him being introduced this early on really gives the audience a better understanding of what threats are out there and what our protagonist will have to encounter in the future. in the original series, there’s not much explanation as to why lords are disappearing/dying left and right--and while yes, that was supposed to be the mystery of it, having some of that early information is a better move in terms of writing.
AND IVAN?? BEING A PART OF THE JURY OF NINE?? I COULD NOT HAVE ASKED FOR ANYTHING MORE LIKE GOD DAMN that was a very pleasant surprise i'll just say that, thank you jess :)
and no i did not loop the 4 minutes of screentime laurance got in that one episode haha who would do that i would never do that anyways
SPEAKING of laurance, im so glad jess actually wrote him in this early :) she totally could have just waited for the first time aphmau visits meteli and meets him there, but no! she put him in an early episode. i dont even care if she did it just to shut up the fans about laurance but man that made me so happy seeing him, even if it was only for a bit.
okay i kinda wanna go over the guards real fast firstly; garroth. ignoring how weird the helmet showing emotions is, i really like how garroth is portrayed. he's under a lot of pressure because the village is putting a lot of the blame on him for malik's death, and he's trying his hardest to keep things running. the fact that garroth utterly refused the to take up the position of lord and even got a little snappy about it was actually really cool to see as well. and while he doesn’t have that same “reserved, quiet, observant” feel as the original mcd version of him had, this version of garroth is absolutely awesome. he’s more direct and blunt, is significantly more sarcastic, and isn’t as stiff or as much as a pushover as he is in the original. he even has a sense of humour. also, no homo, but he’s kinda adorable. plus, the desperation that he goes through during the whole thing is just--it’s really cool to see how hard he’s trying to prove himself and help the village. my rating for mcdr garroth? 9/10. the helmet... the helmet is the main thing throwin me off, i can’t lie. next, zenix. oh BOY do i have a lot to say about this man. first of all, his and garroth’s dynamic is incredible. when i saw how the interacted with each other, my first thought was: father and son. zenix has this immaturity to him that is so fucking fun and interesting to watch, and seeing how garroth scolds him is so fuckin good man. and! seeing how he interacts with the rest of the village... honestly, if jess ever picks this story up again, i would probably cry when zenix (literally) backstabs garroth. HELL, i hope that’s something that still happens, it’d be heartbreaking to witness this character that we’ve come to love hurting his mentor, the man who took him in. he’s just a really good character all in all, and much more appealing than the original mcd zenix. ...except season 3 zenix. no zenix can be better than that one. either way, zenix is amazing written to be the comic relief and he’s just an all-out lovable character in this series. finally, dale and brian. yes i’m going to group them up because there’s not much to say regarding them, but i do want to address them. for starters, we have brian; who’s already 16 when the story starts. good on jess for doing that, because in the original aphmau watched brian be born and age INCREDIBLY quick, haha. THOUGH i do feel like there’s a slight connection lost there--one of the hardest things about brian’s betrayal in the original series in the fact that we watched him grow up in phoenix drop. we were there from the moment he was born, to the second he betrayed phoenix drop. BUT OF COURSE, this version is a lot more realistic, so it’s understandable. i just think that if it’s brian who’ll be betraying phoenix drop again (if it even goes down that same route), it won’t hit as hard unless jess really takes the time to grow the connection between brian and aphmau. as for dale; gotta admit, love it. and like, i think one of the main things about how good of a call it was to make him a drunkard from the beginning is considering how much the village is struggling. the fact that the second-in-command is literally drunk all of the time really conveys the message of, “yeah. this village needs help.” plus, he’s another good comic relief character. i loved seeing molly and dale’s relationship too, it was very funny. PLUS. we were blessed with a well scene, in which aphmau had to help villagers out of the well. i don’t know about you guys, but that was one of my favorite nods to the original series. i cannot thank jess enough for that, there was a smile on my face the entire time. another amazing thing--visher’s character. instead of just being introduced to this quirky lil merchant who only had one or two interactions with aphmau like in the first one, we got to sit there and really get a feel for someone worth remembering and worth mourning over. we had a reason to be sad over his death, it wasn’t just some npc getting blown up suddenly. this was different, and this hurt. one of the major things that i hope is to come out of this is for jess to fix the major mistakes she had when writing the first series. she’d expressed how unhappy she was with some of the decisions she made, and i’m glad that she’s getting that second chance to undo the things she didn’t like. this series also gives her a second chance to really, really dig into characters and their motives. like, gimme laurance backstory in better detail. or like, garroth and zane’s relationship from back when they were kids? or how vylad died and who killed him? etc etc. she’s already done an excellent job so far, and i can’t wait to see where this goes. that is, if she ever continues it. god, i wish there were more episodes so that i could seriously let you guys know how beautiful of a series this is. there’s so much i want to say about rebirth, but i think i’ll stop here. i might say some more shit about it later, but if there’s anything i’d want you to take away from this, it’s: give minecraft diaries rebirth a chance. there’s a lot of potential, and this is a chance for jess to really change things for the better! ... but again, that is if this ever is continued.
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Now, considering they are remaking the series, which I grew up with and to which I wrote my first fanfictions ever, I will finally be able to talk about every fucked up shit in this series, which I wanted to talk about for so long. Like for example: How did they not know those will be twins until the very last minute? Did they not have a medical equipment required to check this in 1985? Or were they afraid to check on the kids in case Hao attacked them during the check-up. Like, how did hospitals in 1985 Izumo even operate? Or maybe they were as backwards as I think Asakura family probably was and they as a "traditional family" decided that their daughter doesn't need hospital care, because she can give birth at home (for those who didn't know it already, Mikihisa married into Asakura family). And I cannot stress how very much in character that would be for the Asakura family. Let's throw the technology outside the window and stay detached from the modern world forever, even if it means endangering the wellbeing of our own daughter and make the childbirth worse for her. Good job, Asakura family. You were very clever to the point I kinda wanna smack you.
[EDIT: I was just informed that in the manga Mikihisa and Keiko visit the hospital, and I am like: ok, now that is funny, because both anime adaptations skip this fact, and I am forever curious why. Not shaman like enough or smth? Like literally this whole scene is nearly the same as in the 2001 version, maybe there is more dialogue than in the original one, but the hospital visit is still not dramatic enough to mention it, because it would destroy the shaman aesthetic or smth.]
The other disturbing thing is that their duty to stop Asakura Hao didn't even make them pause before they attacked their own kid (though in the storyline it was stated Yohmei hesitated, I don’t take it as a sign of familial love when he has done that in the middle of trying to kill his own grandson, like WTF Yohmei, not to mention it is always referred to as the “moment of weakness which allowed evil to escape”, so yeah, familiar love who? I don’t see any here). What if Yoh was the firstborn? They would literally kill "their only hope" if that was the case and still failed to stop Hao afterwards anyway. I personally CANNOT imagine being Keiko and ALLOWING such a thing, even for the sake of the world. Like I can imagine she agreed at first and came to accept her child's fate, but at the last moment she would still try to protect him. And she didn't, because mangaka is a guy, and he doesn't understand motherly feelings. Hiroyuki Takei was just like "oh yeah, Keiko will be this typical obedient woman, who allows anything to happen to her kids if it's for the sake of saving the world, because she is that flat and unimportant as a character to me, so I who needs her to even have any Asakura powers which are cool and combat related?". I cannot stress how much I hate that Keiko's role starts and ends on being a bad mum. Literally her whole personality contradicts itself. She is said to have a strong ego, but never stands up to her own family in order to save her son. Never tries to show her family that maybe if they treated Hao as their kid from the start, he would be different and would find a better solution to make the world better. No, Takei was like "she has no role at all". Not to mention that she is a typical anime trope of "gives birth and then disappears" mother. Because shounen manga audience apparently doesn't care and doesn't need a mom to be an actual human person who supports her child and is in their life as long as she possibly can.
Yes I know it's like kicking the hurt dog, because this series is old (1998-2004) and it was made in a different political climate, when women weren't really talking about their hardships as much and as loudly as they do now (?), but misogyny and sexism is inexcusable always, no matter the era in which the medium was made. Feminism existed at the time too. It was there and kicking and fighting and working to make the lives of women in Japan better, so if you ask me there is no excuse for this in every old series ever made, because the only reason they can give is that "they didn't care" about the women rights and representation, even though they knew about feminism and what it tried to achieve. They just dismissed it and didn’t take women seriously.
#shaman king#shaman king 2021#feminist critique#feminism#shaman king critical#hiroyuki takei critical#asakura family critical#kinda a rant
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hey :) do you mind sharing some more about the skam austin panel today?
yeah for sure!! i’ll put what i remember under the keep reading tab for ppl who wanna hear about it :) i only went to the panel, not the rewatch (bc money lmao) so there are probably some other things they talked about that i missed, but i’m sure there are other ppl on here that can fill you in on any gaps that i miss!
it was valeria (jo), julie (megan), and lakeisha* (shay), and pedro (p jo) on the panel (he was the moderator, the other three did most of the talking), though they did mention other castmates throughout :,)
*lakeisha was the name they went by on the panel, and in the info before the panel it said they use they/them pronouns, so that’s how i’ll be referring to them throughout this
all of them started out by talking about what they’re doing currently, julie said she’s dropping out of school because her therapist told her “you as a person matters more than you as a student” which i thought was a great sentiment as well
lakeisha said they’ve been making a lot of clothes and music (also throughout the whole thing they kept showing us their shoes and they left to pee like halfway through something they were answering one time hfjskaj)
they then talked about their audition processes (val had the most chaotic series of audtions omg i would love to see her audition tapes)
val originally read for either jo or megan, and she had literally just moved there like right before casting and almost didn’t go to her audition
she said that she decided to be the loudest person in the room so that they couldn’t ignore her, and that carried her through most of the rounds of auditioning
she said that at the end she said “if you don’t choose me, which you should choose me, but if you don’t, please choose another latinx actress because you have no idea how much it means to see someone who looks like you on screen”
julie auditioned because she was hoping julie (andem) would bring lisa and tarjei and she basically wanted a free meet and greet djkfshk
she found out about skam og on tumblr !! she’s one of us 😌
she thinks julie andem is the coolest person in the world
they told her that she was pretty much everything they envisioned megan to be, so they cast her fairly early on and then had her partner with the marlon prospects
giovanni, who eventually played tyler, auditioned for marlon and they kissed during their audition even though they weren’t supposed to
julie went to high school with till who ended up playing marlon and people would always ask her what it was like to get to make out with him and she was just like .... we just working bruh
lakeisha found the ad to audition on instagram and decided why not because it said it was a paid job
they looked up a bunch of improv games the night before because they had no experience and had no idea what they were doing
in the audition julie asked what the tattoos on their hand meant (and also the one thing lakeisha was excited about being out of contract was that they could get as many tattoos as they wanted without asking for permission)
they all had a lot of love for julie andem and loved working with her
val said that she’d always try to make julie laugh and she said that julie is the reason og and austin are so good, because it’s her story and her vision
they roasted the shit out of fb too (as they should)
basically fb ghosted them and never renewed the show but also never cancelled it so technically they don’t even know if anyone else could get the rights to reboot the show somewhere else (lakeisha said ‘skam austin onlyfans’ lmao)
i don’t remember which one of them said it but they said fb is like an inconsistent dad lollll
they also think that fb sort of finessed julie/her team because they were under the impression that it would be like og where they had their own website for the show and everything, but then it ended up just being a facebook page
they also filmed promo for season 1 that never ended up being used but they don’t know why
lakeisha felt super disrespected by the fact that not only did they not get their season, but also the fact that they just dropped the show like it was nothing and none of them even found out that they probably weren’t getting more seasons until they saw that their instagram accounts were gone
everyone was upset about the igs getting deleted too because they put so much work into the content on there for it all to just disappear
val said “no one tells a story like the one that was about to be told” and everyone agreed
val said that if the show would have continued, jo would have been undocumented and they would have shown her trying to navigate college (not only were we robbed of a jo season, we were robbed of college seasons 😤)
jo x jo were definitely going to be a thing
val said that when they wrapped s2 she was like finally!!! because now they could get into the stories that they really wanted to tell and really knew would make a difference (everyone vehemently agreed)
they were proud of the fact that they’re the most diverse cast and that they don’t just treat the characters of color like sidekicks like the other remakes do
julie talked about how skam france was the only remake to have jonas not accept isak right away when he was coming out and how it was suspicious that he happened to be the only non white jonas and that was the choice they made
val said that druck is the only remake she’s watched but she likes it
they also talked about how, even though it’s great that the cast was so diverse, practically everyone behind the scenes was white
val said that she didn’t really think about it much at the time because she found it hard to speak up since she was very young and inexperienced but looking back she wishes jo’s body wasn’t so fetishized as a latina (she didn’t clarify whether she was talking on a production level or within the fandom, but she talked about costuming so i assumed she meant more on a production level)
they all wished there was more representation off screen as well as on
shay x megan was brought up and julie said that shay was going to have her own love interest (am!even !!!!) come season three, and that it wouldn’t have been megan
she also said that megan was mostly just confused and like ‘haha i kiss girls when i’m drunk’ but then she also said that megan and shay never had feelings for each other at the same time so 👀
she was upset that they made megan and marlon get back together at the end of season 2 because she wasn’t a fan of them together, but she said it also makes sense because a lot of teen girls go back to their toxic exes even when they know it’s not good for them
lakeisha said that they hated shay’s acrylic nails because it didn’t make sense to them for her to have them (especially since shay was a musician)
they also said that they’ve been pretty confident and open with their sexuality since they were around 12, and that one time in middle school they dated a boy because he had an xbox and then they were like oh no is this toxic am i using him because he actually has feelings for me?? hdskafja
they also said that the cfgc music happened because they heard that the boys from og also had a song and at first i was like wtf are they talking about but now i think they meant the penetrator song 💀💀
julie has a cfgc shirt :,) and they all stole a bunch of clothes and stuff from set, val said she took a bunch of outfits that jo never wore which makes her sad to think about now
val’s favorite scene to film was the car scene in s1 before the party (she said it was one of the best moments of her life) and julie said she liked that one as well (val said there’s a shot of her looking into the camera and flipping it off but they didn’t include it in the show, i feel robbed)
people asked how it felt for lakeisha to be the first lesbian isak and they said that they didn’t feel like they were, because they didn’t really get the chance :(( but they also said that the idea itself was very intimidating and there was a lot of pressure around it
they also said that they and gio were very very close both on screen and off, they said it wasn’t even like they were an extension of one person, that’s how close they got
there were a lot of improvised scenes, particularly with val, and she also said that incorporating spanish into jo’s dialogue was mostly improvised
julie, val, and pedro also all talked about how they’re all mexican, and how each of their life experiences vary so much from one another, on the show and off and julie said megan’s upbringing was a lot like hers
they all also said that they liked the music the show used and a lot of them have emotional attachments to a lot of the songs
val said she wishes they used more frank ocean and i agree
they also said they’re not sure if there are bloopers or anything, but they’d love to see them if there are
i’m trying to think of anything i missed ahhh i feel like they talked about so much but i think i’ve got the key points soooo
that’s all !!! hope this was interesting to ppl who still care about austin like i do :,))
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30 Years of Super Nintendo - Flashback Special
The Super Nintendo Entertainment System (SNES) recently celebrated its 30th anniversary of the North American launch, so it seems the perfect time to post a Flashback Special honoring it! Suppose you have not perused a past Flashback Special of mine (all linked at the bottom of this entry). In that case, they are essentially my history with the platform over the years, with a little bit of history thrown in, and recounting all my favorite games, accessories, memories, and moments with the system.
Odds are for the average gaming enthusiast reading this, and you probably are familiar with the core details of the SNES launch stateside (if not, then I highly recommend CGQ’s video on it for a quick breakdown). The SNES launched in 1991 when I was eight. I did not have a subscription to any gaming magazines yet, so I most likely first found out about the system around that time from classmates at the time at school, the infamous Paul Rudd commercial, and the fourth season of Roseanne that transpired from 1991-92. I vividly remember the Roseanne episode with her son, DJ, pleading with his parents for the brand new SNES for his birthday gift and how his parents dreaded not being able to afford the system. I covered that episode when I did my Roseanne complete series re-watch here in the year leading up to the relaunch of the show several years ago. It brought back memories of how that was the story with my parents also denying me the much sought-after SNES, saying it cost too much and that I already have an NES to tide me over. ”But mommmmm, the SNES is 16-bits!!!!” Yeah….playing that angle got me nowhere. Kiosks & Friends The first couple of years for the SNES, I mostly remember playing at store kiosks. Super Mario World blew me away from the brief time I played it with it being such a leap from the NES installments. I always ate up the precious few minutes I could procure at a store kiosk if no one were playing Super Mario Kart. One last store kiosk memory was eye-gazing over the impressive WWF Royal Rumble. I loved WWF WrestleFest in the arcade, and for a couple of years, it was the only WWF game that offered up WWF’s marquee over-the-top rope elimination match, the Royal Rumble, and it was endlessly fun to play in the arcade. Fast-forward to playing it on console kiosks around its 1993 release, and I could not eat up enough of that game’s Royal Rumble mode either, and at the time, the graphics seemed like a huge step up from the wrestling games on NES. One of my favorite issues of Nintendo Power is the 50th issue that did a several-page spread on WWF Royal Rumble that I must have thoroughly re-read at least a dozen times.
I read this NP spread of WWF Royal Rumble many times, and it was one of my initially most desired SNES games! Around 1993/94, a couple of friends and classmates started to get the Super Nintendo. An early SNES memory that stuck with me all these years is my grade school friend, Jon-Paul, having me over for his birthday where he rented a SNES console and Street Fighter II: Turbo from the video store, and we played it for several hours straight. Another is spending a lot of 1994 at my neighborhood friend’s place, where we played countless sessions of NBA Jam and Mortal Kombat II. Both games were big on codes and secrets and perfect two-player games. I was just regularly getting into video game magazines at this time and ate up issues of Tips & Tricks, Game Players, and Electronic Gaming Monthly to see what kind of hidden character and other much-rumored codes were making the waves each month for both of these games. Mortal Kombat II especially dominated the code-fervor that season with trying to uncover how to face off against secret characters like Jade, Noob Saibot, and Smoke, and trying to memorize all the input sequences for the game’s infamous Fatalities. Fast forward to late 1995/early 1996, and I still did not have a SNES, but a new neighborhood friend, Rich, just got one and the next several months at his place introduced me to so many SNES games. Rich kind of got me somewhat into RPGs at the time, and while it may not sound fun on paper, there were many times I recall just kind of embracing the role of “armchair gamer.” I did this for games like EVO: Search for Eden, and Eye of the Beholder while keeping an eye out during gameplay to offer whatever suggestions seemed viable.
FFVI was eye-opening to me at the time of what video game narratives were capable of, and I devoured the latest secrets for FFVI discovered in the latest issue of my Game Players subscription that was delivered. The RPG I felt like that I contributed something to was the game that was originally released as Final Fantasy III. That game featured two-player support for battles only, so it was refreshing to help Rich with progressing through the game finally. My two favorite characters to use were Sabin and Cyan. That game especially blew me away with its larger-than-life story with two different game worlds, the momentous opera scene with Celes, the dazzling mode-seven graphics when traveling via airship or Chocobo, constantly getting irked at Shadow whenever he deserted the party, and so many other priceless moments. Over the years, I tried restarting the GBA version on a couple of occasions and regrettably have yet to finish it. Finally Owning a SNES….in 1996
Growing up with divorced parents put me in a unique childhood when it came to gaming. I lived with my mom, who provided for us as best as possible for the three siblings I grew up with, so we only had an NES for us for the longest time. However, when visiting my dad on weekends, he would always be big on hitting up as many garage sales and second-hand stores as possible and would acquire whatever he thought seemed like a bargain. Games-wise, this usually meant he lagged behind a generation because everyone was offloading their Atari VCS/2600s at garage sales for cheap when the NES was king, so I could have a great couple of years to become familiar with the pioneering-era of games on Atari. He then got into the NES scene when the SNES hit in 1991. Sure enough, the same month the N64 launched in America in September 1996 was when he bought a Super Nintendo for the family used at our local Premiere Video. The game we picked up with it was Street Fighter II: Turbo. My dad instantly remarked upon booting it up the noticeable jump in graphics. We played nothing but Capcom’s second Street Fighter game on SNES for a few weekends. I could only finish that game by button mashing into a victory against the final boss, M. Bison, once….with M. Bison. I still have a lot of love for this era of Street Fighter - whether it be for the roster, every character’s stage and theme music, and receiving Nintendo Power’s strategy guide for the game for Christmas and studying it regularly to improve.
After a few weeks, we realized we needed something else than a fighting game, and after another trip to Premiere Video, we came home with Super Mario All-Stars. It felt like the easy choice to go with 16-bit remakes of all four 8-bit versions of the core Mario Bros. games. Every game felt like a whole different game with all-new graphics and sound, and more importantly, being able to save progress midgame. This was a bigger hit with the entire family, and it provided many days of taking turns in its alternating two-player mode to see who could get the farthest in the four Mario games included.
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Make sure to have some tissues by your side as you witness FFIII/VI's infamous "opera" scene. Seriously, this was mind-blowing stuff to 13-year old Dale in 1996. 16-bit Sportsball Fun
After playing a lot of those first two SNES games, I went into this stretch for the next several years, where most of what I played was sports and wrestling games. I attribute this to many multiplayer sessions with Rich, my brother, Joe, and my dad. I know my dad was not all that into sports other than a passing interest in rooting on hometown Minnesota pro-sports teams. Still, I have to give him credit for spending as much time with us and taking the time to learn and become a pretty solid player at teaming up with me in many sports games. It is worth noting that I feel the 16-bit era is probably the last-gen where most of its library of sports games had a relatively simple pick-up-and-play feel that NES games had. That changed a little bit in the final SNES years, where it was usually EA’s games that started to incorporate more realism in their sports games and make use of most of the buttons of the SNES controller. For football, Madden NFL ‘97 was the one I played the most. I played plenty of the Genesis version at Rich's place, so much so that I noticed too many little differences with the SNES version to make it stand out on its own. For 16-bit sports nuts that want to know, the Genesis version had the better playing version, but the SNES had a better overall presentation and more popping audio and visuals. I was part of a small slice of sports gamers big into NES Play Action Football, and the 16-bit version played almost exactly like the NES version, but with a 16-bit upgrade and also has a nifty feature to play games at the high school, college, or NFL level.
NBA Jam and NBA Hangtime dominated my 16-bit sports lineup. The code scene for these games were so intense at the time I had to keep my own binder of notes on them all that I still have today as seen above! As I alluded to earlier, when it came to hoops, I played way too much NBA Jam the first year it was out at my friend’s place. However, the arcade hoops game I played the most on SNES was NBA Hangtime, which was developed by the same people who made Jam. I got that game new for Christmas in 1996 and must have played it regularly with Rich for nearly a year straight. I do not hear that game receive the same level of praise as Jam, but it added a few new fun layers to freshen up the gameplay, like being able to do co-op dunks and earn “Team Fire,” and being able to create players. For more simulation-focused hoops, I played a lot of NBA Live ’96 with my dad, in addition to Nintendo’s NCAA Basketball which appeared like a technical marvel to me that was ahead of its time with the mode-seven camera allowing constant 3D rotation whenever possession of the ball changed and foreshadowed what would become the go-to camera perspective for the next-gen of basketball games. Finally, I will cherish my time with Bill Laimbeer’s Combat Basketball for it being the only hoops game I ever had to consult a guide to figure out how to shoot the damn ball….and for its surprisingly rocking soundtrack. Find out all about it when I broke that game down with the Your Parents Basement crew on their penultimate podcast.
Nintendo incorporated the same camera style into its hockey game, NHL Stanley Cup. Its graphics also impressed me, but it was rather challenging to score a goal, and I did not have as much fun with it. I played EA’s hockey games more on Genesis than SNES, but EA’s baseball game, MLBPA Baseball, was the hardball game I spent the most time with on Super Nintendo. Many years later, I picked up Nintendo’s Ken Griffey Jr. Presents: Major League Baseball, and had some fun with it, but already played the Game Boy version of it to death by the time I picked up the SNES version, and thus did not invest as much time with it as I did with EA’s game. Wanna Wrassle!?
I must have read through this review of WWF RAW countless times in my youth, and seeing how this essentially is a bigger and better version of Royal Rumble only increased my desire to one day own a SNES! The North American wrestling library was a significant step up from the bottom of the stairwell where most of the NES games hung out….but on the SNES, it only made it roughly halfway up the stairs. The aforementioned WWF Royal Rumble provided many hours of fun for its day, but it has not stood the test of time with the button-mashing grapple meter it featured that will obliterate thumbs on the normal difficulty level! Its sequel, WWF RAW, was noteworthy for having more match types available and being one of the first games to have a selectable female wrestler in Luna Vachon, but it too used that same ill-fated grapple meter that has not aged well. WWF Wrestlemania: The Arcade Game is a fun little hybrid of Mortal Kombat and wrestling, but the SNES version is notorious for lacking two wrestlers compared to all other home versions.
For non-WWF games, WCW SuperBrawl Wrestling is rather unremarkable….except for its exceptional wrestler select screen.There were a few interesting unlicensed wrestling games in America. Natsume Championship Wrestling featured a solid wrestling engine but removed/altered the AJPW wrestlers from the Japanese version of the game. Hammerlock had a promising concept of having part of the screen dedicated to nonstop Tecmo-esque cinematics. In contrast, the other half of the screen featured 2D gameplay, but the cameras constantly flipped on screen, to which half was dedicated to cinematics or gameplay. It resulted in it being a jarring mess. Saturday Night Slam Masters is no such mess, however, and is a better hybrid of fighting game meets wrestling game, with this one done by Capcom. It features larger-than-life character sprites, full-on ring entrances with laser lights, and is a fun-playing combination of wrestling and Street Fighter. To top it off, Slam Masters has Final Fight’s Mike Haggar on the roster to boot!
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Joey Pink does a fine job detailing why Capcom's "Street Fighter" in a wrestling ring should not be missed! Ensuring RPGs are here to Stay Aside from watching Rich play some of the RPGs I listed above, and of course, playing Final Fantasy VI with him, I did get a chance to play a few other RPGs on the SNES over the years, and it was not until the last few years that I finally finished a couple of them. In the late 1990s I first started two RPGs that stood out to me at the time because they broke out of the medieval fantasy mold most other RPGs at the time took place in. Shadowrun on the SNES was drastically different from the Genesis version I first encountered at Rich’s. This one still had the same futuristic cyberpunk world setting and terminology, but there were many more dialog options with NPCs that were pivotal in asking the right questions to progress the story. Additionally, the hacking games played out differently and had more of a puzzle theme to them than the action-oriented ones in the Genesis version, and the combat had kind a PC interface where a cursor had to be dragged across the screen on which target to aim at. I still wound up being totally into it and became stuck in the back half of the game before my save data became corrupted. I thought that would end my days with Shadowrun…
SNES Shadowrun remains one of my all-time favorite RPGs as of this writing! The final gauntlet tower was an ordeal and a half to work through, only to face off against a dragon as the final boss! …until nearly two decades later in 2016. I mentioned on past flashback specials how I occasionally guest host on the Your Parents Basement podcast, where they cover a random retro game per episode. In 2016 they asked me if there were any games I had in mind to cover, and Shadowrun felt like worth revisiting and possibly knocking off the “must beat this game” bucket list. I progressed until about a little over halfway through by the time we all met to record and broke down the game, but by that point, I just started to make further progress than my last effort and was determined to see this one through! I was playing on actual SNES hardware and was surprised that the battery still held a save but ran into trouble in the final tower with a gauntlet of enemies on each floor to overcome before the final boss. I looked up a walkthrough and discovered an exploit to grind experience to beef up my character. Eventually, I managed to persevere and finally conquer the final boss, a fire-breathing dragon, to cross finishing Shadowrun off my bucket list! I had a riot podcasting with the YPB crew about it too, so please click or press here to give it a listen if you want to know more about this under-the-radar 16-bit RPG.
Fast forward three years later in 2019, and the awesome YPB hosts of Steve, Huell, and Todd helped me once again restart and finish another SNES RPG that I came close to finishing in the late 1990s before evil corrupt save data reared its ugly head again. This time the game of choice is the uber-expensive Earthbound. Like Shadowrun, that game stood out to me because its setting went against the grain of fantasy settings and instead took place in modern times as grade school kids. The opening levels felt like getting lost in your neighborhood and using childlike items as weapons like Yo-Yos and baseball bats. I do not own that ridiculously expensive game, but by 2019 I did own a SNES Mini (more on that in a bit) that I made sure to abuse the save state and the rewind functions it provided to overcome some troubling bosses in the back half of the game. That final act of the game certainly goes places with its sci-fi twists and feels like an entirely different game, but I still loved it all the same! It felt exhilarating to finally knock this one off my “to do” list as well, and I had just as much fun dissecting it to pieces with the YPB crew that you can check out by click or pressing here. Unfortunately, this is where my extensive hands-on time with SNES RPGs comes to an end. I played a lot of FFIII/VI, and finished Earthbound, and Shadowrun. Sure, I dabbled in several other games but did not put more than an hour or two into them. One of those games is the much-heralded, Legend of Zelda: A Link to the Past, and I have no excuse for never sticking with it because I loved the NES original. It was the GBA re-release I played, and I think I was spreading myself thin while playing and reviewing too many games simultaneously. Lufia and Breath of Fire II were another pair of RPGs I put a couple of hours into that both left me with promising first impressions, but there was a whole other reason why I did not go back to those again, and that is because then I was waist-deep at the time in….. Discovering Emulation Right around the time my family acquired its first computer in the fall of 1997 was when I found out about emulation. It seemed way too good to be true to easily download and play games right on the computer, especially when factoring in the SNES was at the tail end of its lifecycle, and there were still new games releasing for it. As an unemployed 9th grader at the time, I sampled countless 8- and 16-bit ROMs with the SNES games I was the most curious about. A few of the RPGs in the previous paragraph being prime examples of the ones I invested the most time into. It proved to be overwhelming with so many choices, but I took a long sabbatical after a year or so of taking in the emulation scene after the family computer crashed and I lost all the save data I had amassed in so many games.
It has been interesting to see how emulation has evolved over the years from programs like SNES9X and Retroarch to being incorporated into machines like the MISTer, RetroPi, and Retron 5. Nintendo has learned to embrace official, legal emulation over the years with purchasable digital classic games on systems such as the Wii, WiiU, and 3DS. Having a stable income as an adult now many years later, I feel guilty for embracing the emulation scene so hard in my teenage years, so much so that whenever Nintendo re-releases one of its classic hits several times over, I choose to purchase it again (well…usually at a sale price) to redeem myself. Keeping SNES Alive Today
Over the years, I find myself diving into retro games versus the latest and greatest coming out. I am a fan of the various SNES hardware updates/clones, both officially from Nintendo and unofficially from other companies, which has kept my SNES and other retro game fandom blood flowing over the decades. I am unsure if it feels right to lump it in here, but the Super Game Boy lead to me getting a lot of extra life out of my SNES. Playing Game Boy games on the big screen was a big deal to me back then, considering it was always a pain to make out what was happening on the non-backlit handheld. For some reason, those special border screens that would eventually have funny animations after being left idle for so long made an impression on me. Game Boy games with the “Super Game Boy Enhanced” logo on the front of the box usually have their own exclusive border and special color palette. I loved the Mole Mania and Donkey Kong Land borders the most! I thought it was rad that around 15-20 special enhanced Super Game Boy titles featured multiplayer support with two SNES controllers. They consisted almost entirely of Bomberman and fighting games, but it was still a cool feature nonetheless. The handheld Hyperkin SupaBoy is the unauthorized SNES take on the Sega Nomad by having a portable SNES. It is a bit on the bulky side, but it has a rechargeable battery, and its support has been flawless with my entire SNES library. Another Hyperkin product I got a lot of use out of is the Retron 5. I know that particular clone system is controversial with retro game enthusiasts based on the unauthorized emulators it implements. However, the user interface and emulation support made it possible for me to make record progress in many SNES games by taking advantage of save states and its optional Game Genie-esque cheats library. The SNES Classic Edition is an excellent official piece of hardware from Nintendo that has the pint-sized SNES pre-installed with 21 SNES games, one of which is previously unreleased Star Fox 2. It has an adorably intuitive interface and supports game rewinding and save states, which made it the way I was finally able to finish Earthbound. It was also surprisingly not-so-difficult to plug into a PC and import a bunch of SNES ROMs into. Other companies like 8bitdo made that system extra convenient by making their recommended wireless controllers compatible with it!
If you did not grow up with the SNES, then both of these options are great entry points for those looking to move on beyond emulators. The Analogue Super NT may have been pushing it too much price-wise. When it comes down to the nuts and bolts of emulation tech, I am not a wizard by any means, except that by all sources, it sounds like the Super NT offers the best hardware emulation with its FPGA technology. It makes SNES games appear as pristine as possible on an HD/4KTV without any or as minimal of the fuzziness that happens whenever I try plugging in the composite/RCA cables from a base SNES system into a 4K/HDTV. For those unfamiliar with the Super NT, this video from the My Life in Gaming crew does a thorough dissection of everything it has to offer. The list of options in there is intimidating to mess around with, but this sounds like the way to go if one wants to keep playing their cartridges……although I have to admit I am pretty satisfied currently with the Retron 5 and SNES Classic Edition.
Odds are some of you are quite a bit younger than me and grew up post-SNES lifecycle. Not interested in going down the pricey road of hunting down old cartridges and hardware, and do not want to dabble on the dark side of illegal emulation? Then a terrific alternative is if you have a Switch with Nintendo’s $20/year online service membership and taking advantage of the Nintendo Switch Online and Super Nintendo Switch Online digital game portals. It has unlimited access to the slate of games on there, along with save points as long as your membership remains active. The implementation of save states and the user interface has also improved noticeably over the emulation used for NES & SNES Classic Editions. More importantly, it adds the feature to play online with a friend. Last year I played online SNES games with my nephew, who was wrapping up 6th grade at the time, and this was his first time playing SNES games. He loves Mario Kart 8 on Switch, and so when the first game we played was the original Super Mario Kart, I could not help but crack up when he instantly remarked, “Dale, this looks old!” He eventually came around, and then we had some fun playing co-op , Joe & Mac . A couple of years ago, on my Genesis Flashback Special, I made sure to reminisce of my fond memories of the summer I spent playing nonstop Sega Channel. These NES/SNES Switch portals are essentially the Sega Channel, but far better because it does not cost $15 a month (in 1994 dollars which equals $27.63 today per Google), offers multiple save states, and ability to play online for only $20 a year!!! Kids, get your parents to hook you up now!!! Miscellaneous Quick Hits
SNES games were the most common denominator on six of the 13 episodes I guest hosted on the retro game podcast, Your Parents Basement. Check out their full archives by click or pressing here. -Turns out I did quite a few guest hosting spots on Your Parents Basement Podcast for SNES games. For those that are podcasting fiends and dug the three episodes I linked to already, then I will link you to three more SNES themed episodes I appeared on where I breathed in the Mode 7 skies of Pilotwings, embraced Capcom’s action-platformer prowess in X-Men: Mutant Apocalypse, and made sure not to miss any Gatorade and Wheaties health pick-ups in Michael Jordan: Chaos in the Windy City.
-The SNES controller is my favorite pre-disc console era controller. It kept the similar button layout of the NES controller but rounded off the edges into its iconic “dog bone” feel so the controller no longer cramped in your hands! Throw in the two extra face buttons and two additional shoulder buttons, and it opened up all kinds of deeper gameplay possibilities! It made it perfect for most fighting games that used almost all the face and shoulder buttons. I found the shoulder buttons were also smartly implemented in NBA Jam/Hangtime for being assigned to use for turbo speed functionality. As far as other SNES controllers/peripherals go, since I loved the NES Zapper, I always wanted to try the Super Scope, but as a kiddo, its bazooka-sized proportions were kind of intimidating. It still kind of bums me out all these years I never got to experience it with epics like Yoshi’s Safari, T2: The Arcade Game, and Tin Star. I never had an opportunity to use the SNES mouse either, which I kind of regret all these years later after seeing all the marvelous creations from experts at Mario Paint, and it was cool to see some PC ports like Civilization, Doom, and Wolfenstein 3D take advantage of SNES Mouse compatibility.
-The 16-bit era was when fighting games exploded, and as you can tell above, I spent a lot of time with Street Fighter II: Turbo, and the first two Mortal Kombat games. Other than that, though, the only other fighting game on SNES I put significant time into was TMNT Tournament Fighters. It was released at the tail end of the TMNT-mania when the cartoon peaked at its popularity. The game itself was a surprisingly competent licensed fighting game from Konami, and tried its best to feel like a solid Street Fighter-clone. Speaking of them pesky turtles… -…TMNT IV: Turtles in Time was the only beat-em-up brawler I put considerable time into on the SNES. I have vague memories of trying others out once or twice like The Peace Keepers, and Super Double Dragon, but Turtles in Time was the one I frequently revisited over the years. It is a superb rendition of the arcade game, with SNES-exclusive levels like the Technodrome that had a fantastic first-person boss fight against Shredder, where lowly Foot Soldiers had to be chucked right at him to defeat Shredder. The soundtrack is one of my favorite SNES scores, so much so that I went all-in to get the for it! I have so many great memories of this game, with the highlight being my friend Matt and I revisiting this for complete runs of it once every year or two for about a dozen years.
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Turtles in Time and FFIII/VI are my favorite SNES soundtracks, but Turtles in Time I own on vinyl so I will embed it here in all its glory for you to enjoy as well!
-The SNES library had a quality slate of racing games. Super Mario Kart quickly rose to the top of the ranks and was always fun to bust through a GP with a friend. Street Racer was one of the first kart-clones to hit in 1994, and for some reason, that one always stuck with me. As did it being one of the few games to have four-player split-screen support with all four screens being horizontal! Rock ‘n Roll Racing is another killer arcade racer on SNES; think of a more beefed up RC Pro-AM, but with a good dose of heavy metal mixed in. This past year saw it re-released as part of the Blizzard Arcade Collection for everyone to experience it! I remember trying out F-Zero at a store kiosk around SNES launch, but was too young at eight years old at the time to fully grasp its style of futuristic racing (or that the name was a riff on F1 racing until a couple of years ago). I was more into a game similar to its style that was the trilogy of Top Gear titles. Uniracers was a quirky racer I enjoyed with its unique aesthetic and one-wheeled racers taking advantage of their nature in races filled with jumps and loop-de-loops….too bad about Pixar holding a grudge against Nintendo and legally forcing them to yank it off shelves. Nintendo’s other racer, Stunt Race FX, was ahead of its time with the polygonal FX-based graphics running pretty chunky on the SNES. Still, it is a commendable piece of 16-bit tech they were just barely able to keep running at a passable-enough framerate. Another FX-chip game that did not originally gel with me was…
-…the original Star Fox. Being 10 when it released in 1993, I thought those polygonal graphics looked blocky and horrendous and would have none of it! Many years later, I would revisit it and rightfully come around on it! -Another Nintendo-published game that received a lot of hype was Donkey Kong Country with its cutting-edge 3D models. They were plastered all over gaming mags at the time. I briefly recall trying out the first and second of the three Donkey Kong Country games on SNES. However, I did not put more time into them because I beat Donkey Kong Land on Game Boy before our family got a SNES, which was just a watered-down port with some remixed levels for the handheld. I enjoyed my time with it, but its disappointingly blunt “congratulations” ending left a bad impression on me, and I never felt like giving the other entries a serious go all these years.
-Some may be wondering why there has yet not been anything dedicated to the pair of Super Mario World titles and Super Mario RPG? Super Mario World was probably one of the first SNES games I tried when I visited my older brother at his first apartment in the early 90s. I think the heavy-duty graphics and trying to comprehend attacking with Yoshi proved to be too much for eight or nine-year-old me at the time. I played it a few other times in my 20s, hanging out with coworkers on retro game nights, and had fun with it, but I think since I was exposed to the NES trilogy more and played the hell out of All-Stars, that those were the versions I preferred more. I appreciated how Nintendo stepped up to Sega’s edgier marketing at the time with Nintendo’s “Play it Loud” marketing campaign. Unfortunately, I think their ad for Super Mario World 2: Yoshi’s Island was a bit too extreme for 12-year old Dale at the time. That ad (click here for it if you are feeling daring)was forever planted in my subconscious and always crossed my mind and indirectly caused me to avoid Yoshi’s Island for all these years. I did pick up Super Mario RPG and it is on my “bucket list” of games to play as well. I am holding off on it all these years because I was hanging out with Matt one day, and he explained how he was having a tough time with the final boss, Smithy. Well, he wanted to give me a quick demo to show how unforgiving of a challenge the boss was….but for some reason his clutch gaming skills kicked in right then, and he beat Smithy and was exposed to the ending right then and there!
-As far as other tough SNES games go, the two most challenging for me are easily Contra III: The Alien Wars and Zombie Ate My Neighbors. Contra III is like the first two games on steroids. I love the boss battles and intense walk-n-shoot chaos, but do not love constantly dying in one shot! Zombies Ate My Neighbors is another fun action-platformer that is also equally tough to make it farther than a few levels in unless you seriously dedicate yourself to it. Hey, both of these games also saw re-releases this past year on current consoles with the Contra Anniversary Collection and Zombies Ate My Neighbors & Ghoul Patrol set for those wanting to experience 16-bit nail-biting difficulty (but with save state support!).
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I hope this excellent video review from the quintessential retro video game source, Jeremy Parish, suffices for my lack of any meaningful Super Mario World memories here. -In 1997, I was hyped for a late SNES release, the original Harvest Moon. The farm/life/dating-sim series is still around today from publisher Natsume (as well as the original developers parting ways with Natsume and delivering their own competing Story of Seasons series). During the SNES era, I spent several summers out on a farm. I appreciated rural life's solitude and free spirit lifestyle, and that first Harvest Moon game perfectly encapsulated that. Trying to determine the best way to spend the day tending to the fields, livestock and managing a social/family life was surprisingly fun and engaging! Harvest Moon remain one of two games that I submitted a blurry Polaroid photo to Nintendo Power’s “Arena” high score section. I cannot recall if my score got posted or not.
-The original Sim City port on SNES received a lot of love around the SNES launch window, with Nintendo giving it a unique makeover with bonus Nintendo characters in it and an exclusive tutor in the form of Dr. Wright to ease everyone into the simulation gameplay. I never played too much of that version, but one night at Rich’s, the game we decided to rent that night was Sim City 2000. That one was released way late into the SNES lifecycle and lacked any Nintendo extras the first SNES game had. Still, we stayed up all night playing it and looking at our daily news recap and mayor approval ratings and trying to figure out where to stop underwater pipe blockages! It ran slowwww on the SNES, but we tolerated it fine enough at the time because I had yet to play the PC version. Eventually, I would check out the PC version and came away surprised with so much I had to put up within the SNES game. -For those wanting to dare the Super Famicom scene, there are a plethora of great games that never made their way stateside, and better yet, a hearty chunk of them have received English fan translations. I am partial to the FirePro wrestling games that never made it here that are vastly superior to all the American wrestling games I broke down above, BS Out of Bounds Golf is an addicting take on miniature golf, the original Star Ocean, and the Back to the Future platformer that was not a five-star classic by any means, but blew away the poor NES and Genesis games that did release here. If you are not that familiar with the Super Famicom library, this top 50 list from RVG Fanatic is a great place to start your research and very much helped clueing me into a bunch of Super Famicom games I had little-to-no knowledge of. Conclusion
If you are around my age reading this, you may be wondering why I have not gone on about the fabled “16-bit Wars” by now. Rest assured, I experienced it in the lunchroom and at recess and in gaming magazines at the time. I devoured all the side-by-side screenshots in gaming mags of dual-platform releases to see if I could spot which version was better. I want to say back then, I sided with the SNES because I grew up with the NES, but that does not seem like a fair choice since I did not own a SNES until 1996. Reflecting on it, although I experienced a fair amount of RPGs and other games on SNES with Rich, I primarily played endless hours of Genesis games with him back at the time. So whenever I hung out with Rich, I considered myself a Genesis fan, and when I finally got a SNES and grew my SNES library, I considered myself a SNES fan and avoided a lot of the “console wars” trash talk. For younger readers here who want to learn more about the fervor of the 16-bit wars, the book, Console Wars, and its corresponding documentary (which is currently only available on Paramount+/CBS All Access sadly) are my recommended ways to absorb all that hoopla. I will cherish all of the past 30 years of SNES memories and hope you have enjoyed reminiscing with me for the last several thousand words. If you want to hear more of my SNES memories in podcast form, I have a few SNES-centric episodes of my old podcast I recently un-vaulted and have embedded below for your pleasure. They have some of the friends I repeatedly mentioned above as co-hosts that share their SNES experiences and memories, so please load up a random SNES “podcast game” and boot one of these podcasts up for fitting background noise….
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10 years ago I did a 20th anniversary SNES special with Matt!
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Here is the history of RPG series episode dedicated to the 16-bit era.
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Finally, here is Matt and I hosting the 16-bit installment of our history of comic book games series. Bonus Overtime
It would not be a Flashback Special without one random oddball bonus story to wrap it up with. The only Kirby game I ever finished receives that honor. One day, my brother and his friend Jake were over at my place. We were discussing SNES games at some point, and Jake mentioned how Kirby Super Star is his all-time favorite. I said how I never played it and did not think anything of it at the time, but the next time I met up with him and my brother, Jake had the copy of that game with him and insisted on borrowing it to me and said not to give it back until I finished it. I felt this sudden obligation to play through it as a priority, so I did not feel like I was keeping his game hostage. Luckily, Kirby Super Star is a damn fun game, which the front of the box labels as “8 Games in One!” Most of the games are abbreviated-length adventures of only a handful of missions in their unique theme of levels, and a few of the games are mini-games like a race against King DeDeDe. Regardless, almost every game provided that trademark Kirby lighthearted fun and was hard to put down! Kirby’s Dream Course is also a lot of fun on SNES, and is an interesting take of Kirby meets miniature golf! With that anecdote, I will wrap up yet another Flashback Special. Thank you for sticking with me this far, and If you dug reading about my trials and tribulations with Nintendo’s 16-bit machine, please take a look at the other Flashbacks I have linked below!
My Other Gaming Flashbacks Dreamcast 20th Anniversary GameBoy 30th Anniversary Genesis 30th Anniversary NES 35th Anniversary PSone 25th Anniversary PS2 20th Anniversary PSP 15th Anniversary and Neo-Geo 30th Anniversary Saturn and Virtual Boy 25th Anniversaries TurboGrafX-16 30th and 32-X 25th Anniversaries Xbox 360 15th Anniversary
#videogames#super nintendo#nintendo#SNES#Super Mario Kart#super mario world#final fantasy vi#final fantasy iii#shadowrun#nba jam#nba hangtime#Mortal Kombat#mortal kombat ii#turtles in time#teenage mutant ninja turtles#sim city#sim city 2000#wwf royal rumble#saturday night slam masters#donkey kong country#kirby super star#ncaa basketball
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Spoilers for DR1, obviously. I decided to remake this list because my opinions on all of the characters have changed significantly since the last time. I’m honestly not even super happy about this one.
I see no god up here other than me:
Kiyotaka Ishimaru - Oh my lord, he’s perfect in every way (except for the thing, which I’ll get to). He’s funny, he doesn’t feel entirely insignificant, and he’s got a cool, sad backstory to dive into if you like him enough, but it isn’t required to do so throughout the main game. Everything about his genius/hard-working motif is brilliant. I think it’s incredible how he’s actually the opposing force to Komaeda rather than Junko, even though no one talks about it and the game doesn’t really use it that much. His whole backstory with his grandfather and father is so sad and I’m so proud of him for getting to be where he is today, even if it didn’t quite happen how he wanted it to. The one exception to this practically perfect prefect is, of course, the elephant in the room, Kiyondo Ishida. Here’s the thing: I think Kiyondo could’ve worked really well. However, as far as I know, Taka was swapped out last minute with Hiro and had to die in chapter 3. I honestly think this was the worst decision the franchise made after making Mikan... the way that she was. The only reason people hate Hiro is that he survived the first game. I’ll get to this more later, but I honestly really enjoyed his character for the first three chapters. After that, though, he got a little stale and even a bit annoying, especially the Kyoko being a ghost bit. I feel like Hiro really overstayed his welcome and his presence could’ve been more than made up for by the comedic duo of Hina and Taka. I understand that choosing the survivors of each game is difficult and a very meticulous process, but let’s just consider the interactions with other characters for now. To start with, Hiro hardly had any positive interactions with any of the other characters in the back half of the game outside of Hina calling him out for being an idiot. If we put Taka in his place, he could’ve had serious moments with Kyoko and Makoto, helping them to solve some of the mysteries. He also could’ve played off of Byakuya and Toko’s relationship in telling them that PDA is “not welcome in a school environment.” And the crowning jewel of missed opportunities, his interactions with Hina. They’ve both lost their best friends in the whole world and have no one to rely on. In canon, Hina had to do a character 180 just to keep up with Hiro’s idiocy and not break down about losing Sakura. However, if we had Taka, he could’ve helped her to get through it because he would’ve already gotten over Mondo with the help of Ishida. See? I brought it back around. If Taka had been able to resolve his issues with Ishida in chapter 3, he would’ve been able to help Hina to develop her character through the loss of Sakura in chapter 4. I think this would’ve been so much better for both of their characters and I weep for what could’ve been. But for some reason, Hiro just had to stick around.
Mondo Owada - I’m honestly surprised I talked about Taka for that long without mentioning Mondo. I don’t actually have a lot to say about Mondo that I won’t get to with Chihiro, but this is basically your warning to be ready for another rant and it also serves as a break from the last one. Mondo and Taka are perfect for each other, Mondo is the most sympathetic killer, bar none, and even though I’m not a huge fan of dogs, Chuck is so precious.
You’re the best:
Celestia Ludenberg - Pretty goth lady. That’s about it. She could’ve been better in chapter 3, but I honestly still really liked her plan and her breakdown was phenomenal. My favorite thing about her though is her execution. Her execution fits into the thin category of executions that include the element of specific despair, basically meaning that Monokuma made it specifically to make her sad apart from the fact that she was dying. She was ready and honestly excited to be burned at the stake because it would guarantee her an interesting death and therefore an interesting life. But then, she ends up just dying in another boring old car accident, many of which happen every day. It’s fun to watch her expression and demeanor change throughout her execution, it’s one of my favorites.
Chihiro Fujisaki - Oh boy, it’s the one I expect to get hate for. Buckle up, lovely people, it’s time to get personal. I personally headcanon Chihiro to be a cisgender male; however, I also believe that you can headcanon anyone to be anything you want. There is an exception and it’s when that headcanon specifically derails something the character was trying to present. In this case, it’s toxic masculinity and the importance of appearances in society. I’ll preface this whole section with a statement: I’m not trying to be transphobic. I could see Chihiro being a trans male, but cis or trans female just feels counterproductive to me. Let me explain. Chihiro’s entire existence is used to parallel Mondo’s. Chihiro has a strong will with a weak body, while Mondo has a strong body with a weak will. Mondo is seen, in canon, as a super manly character who is strong in both heart and body, but he doesn’t believe himself to be this way. The only strength he’s ever seen is through aggressive violence, and that’s how he shows his strength. This is proven in the fact that when he felt weak against Chihiro’s strong will, he killed him out of fear, which he had grown to believe was strength. However, since Chihiro had a weak body, people treated him as unmanly, even though he was strong-willed, so he believed that everything about him was weak and learned to be submissive to everyone else’s desires. This is proven in the fact that he dressed and acted the way he did specifically to please others, not himself. It’s shown in multiple free time events that he hates the way that he looks and that he hates dressing to appease other people. It’s not even necessary to turn to the FTEs to gain this information, it’s obvious from the fact that he goes to Mondo specifically to get stronger in what he thinks is both mind and body, as he’s been known to think that the two are connected. It can also be understood from his dialogue that he wasn’t trying to get physically stronger for himself, he was perfectly comfortable with his body, he wanted to get physically stronger so that other people would leave him alone. These are the effects that bullying had on him. Maybe I’m misunderstanding, but whenever I see Chihiro as female, trans or otherwise, it feels as though those people want Chihiro to subject to the bullying because it more closely fits their ideal. It just feels like evidence of toxic masculinity because since Chihiro is feminine, he must be female, even if he says otherwise. The difference to me between this and say, trans Gundham headcanons is that with Gundham, there’s nothing in his character that goes either way, so it’s fine to headcanon him however you want. But when Chihiro explicitly states that he wants to be seen as male, he’s ignored and pushed aside as “another missed opportunity for trans representation.” But he’s not a missed opportunity for representation, he’s just representing something else, toxic masculinity. It’s obvious that it goes over people’s heads because they don’t seem to understand this at all. I’m not trying to be rude, I just want people to understand that just because the representation isn’t specifically for the group you want, doesn’t mean that it isn’t good representation. I can talk about this more if anyone wants me to, but it’s almost 1 AM and I’m not sure how much longer and I can form cohesive sentences and I’m not sure this is the best argument to test that on.
Genocide Jack - Idk, she’s funny. I’ve already gotten past most of the characters I have strong opinions on. Whereas in the second game, I have strong feelings about my favorites *and* my least favorites, I really only have favorites in this game and everyone else is pretty neutral.
Byakuya Togami - He was actually originally my second favorite character, but I realized a good way into the series that I didn’t actually like him that much. He’s not as smart as he claims to be and he isn’t as well written as Komaeda or Kokichi. However, he does have one truly fantastic moment in the first game and that is during chapter 4. When it’s revealed that Sakura killed herself, he shuts down. It’s impossible for something to have happened that he didn’t predict and he truly believes that. It’s incredible to see his complete shift in character (at least for this trial) and I absolutely adore that moment. Everything else with him is still kinda meh.
Hey, I think you’re really cool, I like you a lot:
Sakura Ogami - There’s literally nothing about her that I can say that hasn’t been said already. She’s perfect and I love her for it.
Aoi Asahina - Like I said during my Taka rant, I think she would’ve been much better if she didn’t have to accommodate Hiro. The first game had a much darker tone than the second and Toko/Genocide Jack already had the comedic relief role covered. She and Taka could’ve still had their fair share of funny moments together, but I feel like she could’ve gone through Akane’s arc during the second game, but better because she would’ve been able to build off of Taka, who already went through the same thing. Either way, she’s cute and I adore her and Sakura’s friendship.
Sayaka Maizono - So I actually made this list back in January (it’s currently the middle of April) and just never got around to making it and since then, I’ve fallen in love with Sayaka. It may or may not have to do with me being cast as her in a secret project that I’ll announce later, but she has my heart regardless. Now, I’d probably put her behind Chihiro and ahead of Genocide Jack. She’s just such an interesting character and while it’s a shame that she died so early, I still think she wouldn’t have been as good if she didn’t die so soon. For the record, I think both Sayaka and Leon were morally in the wrong. However, Sayaka was doing it for her friends, while Leon could’ve stopped at any time and really only went back for himself. Sayaka is not a snake. Thank you, goodnight.
Mukuro Ikusaba - She’s definitely my neutral point. I have one of these in every DR game, even if I don’t realize it. I just don’t really have any opinions on her and it’s not even because she wasn’t in the game for very long. I just don’t know how to feel about her. I just finished Danganronpa: Zero and that boosted Junko way up in my book, but it didn’t really change my opinion on Mukuro at all.
Kyoko Kirigiri - I get the hype, I really do, but I just can’t get into her. For starters, I don’t like Naegi all that much, so of course I’m not going to like the people that hang around him all the time. The most I’ve ever liked her is while watching videos of her along with “Not So Bad A Dad” from Phineas and Ferb. Other than that, she’s extremely neutral for me.
Toko Fukawa - I’m including her appearance in Ultra Despair Girls, but it didn’t really help her much. I liked her in the first game, but it was only because I was going through a weird phase of obsessing over people and now I just think it’s weird because it is. I went into Ultra Despair Girls knowing that she got character development and then completely forgot to pay attention to it because I was so enraptured by the Warriors of Hope. So, I don’t know, she’s just kinda creepy and I didn’t really notice her (or Komaru, for that matter) in UDG.
I remember you:
Junko Enoshima - Like I mentioned during Mukuro’s segment, I just finished Danganronpa: Zero and it was a wild ride. I made this list before I had even started the book and I was mostly just confused by Junko. I didn’t understand her motivations or any of her plans, much less how she was able to achieve anything she was. But once I finished DR0, it all made sense. I won’t spoil it here, but she was incredible in that book and I wish I had caught on to everything earlier.
Makoto Naegi - I feel bad, but I have to compare him to the other protagonists. He’s just so boring, and I know that that’s the point of a protagonist, but Hajime proves that it doesn’t have to be that way. Makoto’s just kinda there all of the time. For example, in DR0, he shows up for one scene, but he literally doesn’t even do anything. He stands there, talks to Ryoko, is scared during a fight scene, and is never seen again. It’s really frustrating to know that he’s only there because he was the protagonist of the first game and it’s like “Wow, you know this character!”
Yasuhiro Hagakure - My only opinion on him is that he should’ve died in chapter 3. My only explanation for why he was so high on the original list is because I watched this one hysterical panel for DR1 and Hiro was by far the best character there. In the game itself, I liked him until he overstayed his welcome and cost Taka his shot to be memorable.
Leon Kuwata - I honestly can’t explain why I dislike him so much, I just really, genuinely do. He’s just kind of annoying, but that’s about it. Like I said before, I don’t really hate many of the characters from this game, they’re mostly all loved or neutral and he’s just the most negative neutral.
You are literally the worst. Actual scum. Leave this planet and never return:
Monokuma - You know the drill by now if you’ve seen my other DR tier lists, it’s kind of an obligation at this point.
Hifumi Yamada - Why. Why is he like this? Why is he this way? Honestly, he’s not nearly as bad as Teruteru or Kazuichi in the perv department, but I just hate him so much. I don’t understand why he is the way that he is, but I do understand that I’m happy he died in chapter 3. Honestly, I could’ve done with him dying earlier, but it is what it is.
It’s 1:15 AM and I am done writing. I’ve been putting this off for months and I figured it was finally time to get it over with and it definitely didn’t have anything to do with the fact that I can’t sleep. I hope you enjoy all of this and if you would like me to elaborate on anything, just drop me an ask and let me know. I’m always happy to explain any of my opinions and want to make sure I’m as clear as possible. Please do not spread hate about me until you’ve made sure you understand my point. Then go to town.
#danganronpa#trigger happy havoc#dr1#drthh#tier lists#bullshit tier lists#danganronpa zero#Super Danganronpa 2#sdr2#dr0#ryoko otonashi#kiyotaka ishimaru#mondo owada#celestia ludenberg#chihiro fujisaki#genocide jack#danganronpa 1 spoilers#dr1 spoilers#byakuya togami#sakura ogami#aoi asahina#sayaka maizono#mukuro ikusaba#kyoko kirigiri#toko fukawa#junko enoshima#makoto naegi#yasuhiro hagakure#leon kuwata#monokuma
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My Top 5 favorite Pokémon Boss Battle Themes
So, I fell into a pit of my Pokémon nostalgia. Don't look at me, I loved these games as a kid, and I don't enjoy what they have become. That being said, I really hope the Sinnoh remakes - both BDSP and Legends - are good, since Sinnoh was my first region and I'd hate to see it butchered. Plus, they look promising. But I'm not getting my hopes up yet, I'll wait for reviews.
Anyways, one of the things I enjoyed so much about these games is the music. I could probably hum you some of the Sinnoh tunes, or even sing the lyrics I imagined for them (it's obvious that Sinnoh is still my favorite region, isn't it?). Or I could list some of my favorite music tracks from all across the series. So... I did just that to get my hype energy somewhere 😂
So yeah, I hope you enjoy this little list 😊 I tried to explain the stories and memories associated with those musical themes as well as I can for those of you who aren't into Pokémon. That being said - spoilers for Pokémon OmegaRuby and AlphaSapphire, Pokémon HeartGold and SoulSilver and especially the Sinnoh games ahead.
Oh, and if you do know Pokémon - please leave a comment or reblog and tell me what your favorite boss battle theme is, I'd love to know!
Since Pokémon doesn't have an explicified boss definition, here is what I define as boss battles in Pokémon:
Rival Battles
Gym Battles
Elite Four Battles
Champion Battles
Commander Battles
Admin Battles
Legendary / Unique Pokémon Battles
Frontier Brain or similar Battles
With that being said, let's go!
#5: Pokémon UltraSun/UltraMoon: VS Ultra Necrozma
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I will admit, I haven't played the game. I heard this battle is actually pretty difficult, but I can't speak for myself on this. Pokémon games have stopped to be enjoyable to me with Sun and Moon, which had an amazing storyline and some great gameplay concepts, but just... Not enjoyable to me. And USUM seemed like cashgrab to me. I will say though, this musical theme has something and might as well be the best legendary battle theme of modern Pokémon for me.
#4: Pokémon OmegaRuby/AlphaSapphire: VS Brendan/May
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In Gen3, Game Freak tried out a new approach with the rival character. See, you always have a rival in Pokémon, and up until this point, all rivals were pretty much jerks. What this new approach was? Well... Let's just say they made the rival character the crush of the player character.
Depending on whether you play as Brendan (whom everyone thought to have white hair before ORAS, except Hidenori Kusaka and Satoshi Yamamoto, who make the Pokémon Adventures manga) or as May, the other will be the rival, and let me tell you, the game pushes this ship really hard in my opinion. It's no wonder why the manga chose to write Ruby and Sapphire, Brendan's and May's counterparts respectively, as a romantic couple, who even confess their love for each other - twice.
Their battle theme conveys this perfectly: this isn't two people who hate each other battling, these are two friends, who might like each other more than you like a casual friend, battling to spend time together. Despite that, both of them are determined to not lose.
One of my favorite moments in the entire game is the ending of it. After the credits (during which Brendan and May are riding their bikes home together) have rolled, you arrive at the pond where you and your rival first met, and they will challenge you to a battle once more. It's when you hear this theme, the one you've listened to every time you battled Brendan or May during the game, and it's just an amazing moment in my opinion, one that is accompanied by this soundtrack, following absolute silence.
And yes, I prefer the remake version of this track.
#3: Pokémon Diamond/Pearl/Platinum: VS Cyrus
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Since Kingdom Hearts is currently my main fandom and therefore most people following me probably know more about that series than about Pokémon, let me explain who Cyrus is: Cyrus is the Xehanort of Pokémon. And that up there is his battle theme. And safe for the one time they butchered it by turning it into a disco song for USUM, it's absolutely perfect.
I especially like the beginning. It conveys intensity and the dangerous situation you're in. I mean, Cyrus literally wants to destroy the universe to replace it with a new one he will rule as a god. He also regards all emotions as weakness and will openly admit that his grunts are useless and merely tools to him. Honestly, he is the most terrifying antagonist of the entire series to me, mainly because his plan is that of a madman, but he is actually serious about it (and unlike Xehanort doesn't let go of it even after his defeat).
At the same time, the musical theme sounds hopeful - like all will be good. And I mean, all is eventually good. You have your Pokémon with you, and Cynthis (who also has a badass battle theme by the way) helps you out too. Here is a great thing about the Sinnoh plot: Cynthia has been built up as a character you can trust, and her philosophy is the direct contrast to Cyrus'. So when she helps you battle Cyrus and Team Galactic - you know she won't let anything happen to you. Despite how terrifying Cyrus is as a villain, you know you're safe, because you have not only your Pokémon, but her on your side. Oh, and she is the final boss of the game. So in the end, you and your Pokémon overcome not only the villain, but also the person who held your hand the entire time.
Sorry this turned into me gushing about the plot of the Sinnoh games, but I can't help it 😅 On with the show!
#2: Pokémon HeartGold/SoulSilver: VS Champion/Red
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If Cyrus is the Xehanort of Pokémon, then Red is it's Yozora. And while his musical theme is technically not his alone, I definitely associate it with him more than I associate it with Lance.
One of the best things about Red in my opinion is how he is foreshadowed during the entire game. Like, in the first city you visit, an elderly man will tell you about a boy named Red who three years ago saved the neighbouring region Kanto from the evil Team Rocket. Then, you hear nothing about him for a very long time - until Blue Oak mentions him again on Cinnebar Island and you meet his worried mother at Pallet Town.
While Red is technically an optional secret boss, the game makes you want to beat him through the little details it reveals about him. That he is a legend, that he is the true Champion of the Indigo League... To me, his mother worrying about him was always what got me the most.
I have to say, I also got a soft spot for the 8-Bit-version of the theme, it's just not what I grew up with. I admittedly never played GSC. I also like the Gen7 take on the theme, which mixes the original melody with the Alolan vibes.
#1: Pokémon Diamond/Pearl/Platinum: VS Dialga / Palkia
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I don't know how, but they managed to make the piano in this theme as epic as a theme for those two Dr Who-deities deserve. It sounds mysterious and it makes you respect what is in front of you, without sounding bombastic like Arceus' theme (which is also freaking amazing, ngl). Not that that is a bad thing, but I feel like the mysterious vibe fits Dialga and Palkia, who are the embodiments of two very abstract concepts. Arceus is simply god, and that's that. But Dialga and Palkia are the embodiments of time and space, two concepts that are far more difficult to grasp than "god".
Dialga also has an amazing battle theme in Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky, which definitely deserves an honorable mention here (Palkia's theme in said game is okay, but they definitely got the short end of the stick IMO).
I really hope they're not going to butcher this theme (or Cynthia's. Or Cyrus'. Or any of the Gen4 themes really) in the remakes. But the one thing Pokémon didn't mess up completely for me so far is the soundtrack (except that one time they turned Cyrus' theme into a disco song, which really doesn't fit him at all). So I have faith in that at least.
What's your favorite boss battle theme in Pokémon? Leave me a comment if you like, I'd love to hear about it!
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