#the railroad are super mutants
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palant1r · 7 months ago
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girl help instead of writing fallout 4 off for the bad game it is ive spent 3 days thinking about how i would fix its writing
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obsessivevoidkitten · 1 year ago
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Heroes To Villains
DILF Yandere Superheroes x Gender Neutral Superhero Reader CW: Noncon, imprisonment, minor violence, gratuitous amount of firearms, super powers, super soldiers, spitroasting, general yandere behavior, bratty reader Word Count: 3.8k (I am sorry this took a bit for me to get to, only took a few hours to write though. I hope you guys love it. Feel free to tip if you do~)
The city you were stationed in was under attack by some fairly destructive super villains. They were either traitors born of the same government program that had produced you and the other super soldiers you worked with or they were sent by another country to attack the retired super agents of your country. Though it was also possible they were a rogue foreigner with a vendetta. All the people making up your squad had been in the military and had made significant enemies.
Their goals did not really matter so much at the moment. It was more important that they were defeated before they caused any casualties.
There were two of them. One of them with an ability to lash out with streams of fire and smoke and another that could jump up really fast and high before slamming down and causing a large explosion on impact.
They were no match for you and your comrades. Red and Ace had handled much worse threats than these two with ease. Ace had been a top pilot before undergoing medical experimentation that left him with angel-like wings and the ability to shoot energy blasts from his hands. The man was like a living B-52. And Red was basically a human tank. Very little could so much as scratch his skin and he had tremendous physical strength.
Both of them had soared through the ranks and had distinguished themselves as competent generals in the last great war. Now they were retired and used their abilities as super soldiers to become heroes and protect the capital from the strange threats that had been unleashed during war time. Mostly the occasional villain. Sometimes a mutant animal.
You had just been a simple medic. Nothing too fancy, but you had hesitantly taken the opportunity to go through experiments that would allow you to heal others much more effectively and without the need for invasive surgery. Most of the super soldiers gained a unique ability and also became more resilient to damage and agile.
And you had gotten those perks too, but not to the degree as everyone else. Though you had gotten an extra ability that most people lacked. Hyper accurate aim with long distance weapons. But you also suffered a drawback when compared to your peers. You got exhausted easily, having very little stamina.
Who could forget the time you had saved the city by firing the railroad gun at the giant robot that used mutated biological components in its construction? Firing a 19,000 pound shell and obliterating an entire giant robot with one perfectly executed shot had been amazing.
You longed for that kind of usefulness again. But currently you were a bit bored, as a long range support unit you frequently hung back a bit. Red and Ace normally cleared everything up themselves without having need of your abilities.
Ace had plucked the hopper from the sky and injected him with a serum that would knock him out cold until he could be taken into custody where his abilities would be removed completely, if they could be. Red had similarly taken out the fire user who had discovered that his searing flames did little more than make Red sweat a bit.
They regrouped together before they started walking back to you, each carrying the limp weight of an unconscious enemy on their shoulders. It would be a few minutes before they got to the rendezvous.
You heard the gruff voice of Red on your comm line.
“We got em’ On our way back now.”
“Affirma-”
You were cut off by a sudden shift underground followed by a woman jumping up from the earth below you and punching you hard enough to launch you several feet.
There had been a third and they had split up to take you on individually.
As you fell through the air you took out your side arm and fired every round in rapid succession. Each one aimed for her heart. Each one hit their mark. But when you hit the ground you had smacked your head pretty hard and the world faded to black.
You woke up in a medical bed in the basement of your headquarters. You were quite dizzy and you felt like you were certainly going to vomit.
You held your hands to your head and your palms flashed.
Much better. If you hadn’t been knocked out you would have simply been able to heal whatever injuries you had sustained in a flash. Oh well you were better now.
Ace walked in to check on you right as you had been getting up. He burst into a smile at seeing you awake. His blue eyes full of joy.
“Hey runt! Glad to see that you’re getting up and about!”
“Who’s a runt!?”
He flexed his biceps to drive the point in.
“Red, get in here, The runt is up!”
You heard his loud steps reverberate upstairs as he bounded towards the basement door and came rushing down.
“It’s been five days, we were beginning to really worry about you, squirt.”
He was smiling but you could tell his red eyes held a lot of concern in them. It seemed like there was something he wanted to say but didn’t know how.
“Well, no need to worry. I am not as fragile as a regular person. And I am fully healed now.”
“Yeah… but you weren’t hit by a normal person. And you aren’t as durable as most of us…”
That was Ace.
“Yeah, yeah, I will be more careful, okay? I know my limits. I don’t need a lecture. I took the enemy down and I am okay now so we don’t need to linger on it.”
Ace put his hand to his face and his wings quivered in annoyance as they often do when he tries to lecture you and you just won’t have it.
You rolled your eyes and finally Red spoke up.
“This isn’t the first time you have gotten hurt on the field. Even with precautions like staying back you still end up injured!”
“What’s your point? It's a battle, injuries happen. At least I can heal.”
Ugh, an Ace lecture you were used to. You didn’t need both of them nagging at you.
You rolled your eyes as Red continued.
“Have you ever considered… going into another career? You volunteer at the hospital… maybe you could do that full time?”
That did it.
“Excuse me? I wasn’t in any command position, but I was a trained soldier all the same! I think I can handle myself!”
You stormed away from them and went up the stairs, slamming the door behind you. Assholes. Who were they to tell you what you should consider doing? It was your life and if you wanted to use it fighting genetically enhanced monsters and super-criminals then that was your right to do so.
It would become evident in the future that this incident was where everything started to go wrong. Going forward in battle they always had at least one of them at your side whenever it was physically possible for them to do so.
When you were eventually still injured even with that precaution, even though it was minor, they pressured you again to quit being a hero. They thought maybe you just were too attached to them to leave so they even suggested that you could still be their medic but you would stay on at the base. You could even still operate the railroad rifle that could fire shells from miles away whenever a large foe approached the city.
But you wouldn’t have it. Fuck them. You told them that if you had to form a new squad in a new city then you would do so.
They frantically apologized immediately so they let it go.
It was unfathomable that they would ever allow you to do such a thing. Go off where they couldn’t protect you even a little? Where some inexperienced whelp of a leader would surely get you killed? Not a chance!
But neither could they allow you to remain a front line combatant. Not after the injuries and not with how easily you became fatigued when exerting yourself.
The solution was ugly, but it was what it was. You left them no other option for your own safety.
Though it would make them criminals themselves they had to do it for your own good. They had to keep you here with them where you would be safe and secure. They could turn the base’s AI defenses to keep you here and make sure that you were safe. They could also have it alert them through their comms if you there was any trouble while they were on a mission.
You were laying on your bed with your hands behind your head. You stared at your ceiling and contemplated all that you had been through. The war, seeing comrades on the battlefield ripped apart with no way to save them as they bled out in agony. You had to protect people from that in every way that you could, and if you did die on the battlefield then that was fine by you.
The intrusion of Red and Ace barging into your room out of nowhere pulled you from your thoughts and you regarded them both with a scowl.
“What NOW!? Can’t you guys at least knock? I mean seriousl-”
Ace cut you off with a hand gesture for silence before Red spoke up.
“Listen squirt… we decided something. We can’t allow you to join us on the field anymore…”
“Didn’t you just apologize for saying that after I threatened to leave? Whatever, I am out of here!”
You hopped up to gather your belongings and set out at once, the mere sight of the two heroes making you want to go on a rampage, but Red pushed you back onto the bed, then Ace picked up where Red had left off.
“Well that’s not all, runt. We also decided… you can’t leave here either…”
You started laughing. It had to be some kind of joke. But the tension that filled the room told you otherwise. You looked from Red to Ace and the empty expression from Ace and the guilty one from Red told you that they were deadly serious.
You grabbed your sidearm and launched yourself at Ace, you weaved past Red and twirled yo get behind Ace and held your arm around his neck with your gun aimed at his head. You didn’t speak a word, your intention clear.
There was no way you would be kept here.
You couldn’t go for Red as small arms fire would bounce off of him, but at point blank range Ace was toast. You backed out of the room, pulling Ace along with you. He cooperated fully. Even a pair of overprotective psychos didn’t want their brains blown out.
Out of nowhere a robotic arm emerged from one of the sockets in the walls. It seized your gun and then Ace flipped your positions with him behind you.
They had reprogrammed the defenses of the base to not allow you to have a weapon. These two were not former generals for nothing. They knew how their adversary, you, would react.
You slammed your foot down on Ace’s and smacked your head behind him to hit his nose. Such weak attacks did nothing to dislodge you from his ironclad grasp.
“Stop this childish behavior and just accept things. This is for your own good. If anything this little outburst has proven that you need to be protected because you certainly cannot control your emotions!”
Red was in front of you, still looking at you with that guilty expression.
“I’ll go get your weapons from your room.”
Ace and you watched in the doorway as Red got a sack and rummaged through every single inch of your private space to look for what was now contraband.
“Come on! If you are going to keep me here at least don’t go invading my privacy like this!”
Much to your embarrassment you actually cried a bit as the large man went through all your things.
He started by removing your pistols from your weapon’s display case. Your Beretta M9, your SIG Sauer P320, you… dear god no… not your baby, not your Magnum Research BFR!
You thrashed more as you saw him take that one.
Then he moved on to your bookshelf. He took out your religious text from the shelf.
“Hey, keep your grubby mitts off of that! It’s sacred!”
“Yeah, Red, don’t you think you should focus o-”
He opened it revealing that it had been cut out and housed one of your many sidearms.
“Of course,” Ace said flatly.
When Red finished with all your pistols he moved on to the ones mounted on your wall. Your Mauser M 98, your Browning BLR, and your little Marlin 70PSS.
The rest of the search was much the same. All but one had been found. Red had to get a second bag for them all. The ones in your desk, under your bed, and the one in your mattress.
Well at least they hadn’t found your most precious gun-child…
“Okay I think I got them all. Nowhere else to search. Be truthful, did I miss any?”
You wiped the tears out of your eyes and lied convincingly. You tried to look as defeated as you could.
“No”
Ace moved the two of you out of the way so Red could take your weaponry to the armory. As he started to leave the room he noticed his footsteps sounded odd in one place.
He pressed his large foot down in the spot a few times, narrowing his eyes.
Fuck.
He bent down and realized he could remove the floor board under the rug in that spot.
He found it, the bag unzipped and your M1 Garand joined the rest of your firearms.
“NOOOO!!! That one is my favorite! It PINGS when you use it!”
Now you were truly defeated, they had gotten every single one of them…
“Holy fuck, how many did you need??”
Ace joined in.
“Yeah that’s all a bit… much…”
“If your only offensive power came from guns then you would make sure to have one near you at all times in case of infiltration or emergencies…”
Ace sighed and let you return to your bed in peace. Or what peace could be had in your glorified prison.
Later in the evening they knocked on your door.
“Hey, we made your favorite food for dinner! And made your favorite dessert too…”
That was Red, you could hear the nervousness in his voice. He knew you would hate him now. You ignored them.
“Come on, don't be like this, you have to eat!”
And that was Ace, insisting that not complying with his psychopathic behavior was childish.
You opened the door and took the food tray. Both of them smiled.
“There, see? We can all still get along. We worked very hard on that meal for you!”
You were sure that they had, they were both skilled cooks. You stared at them expressionless and slammed the tray into their faces before slamming the door.
Ace looked furious but Red held him back.
“Come on Ace… they just need to adjust…”
But you refused to adjust. You ate only when they were out of the house. As the days went by you didn’t speak a single solitary word to either of them, you may as well have been a ghost.
Well… it would have been. Had you not been doing your best to make them the two most miserable men on the planet. You destroyed all the toilet paper, clogging every toilet in the base with it, you destroyed the fridge twice, you broke the TV, tore the couch, the robotic arms stopped you, of course, but you could manage to do a bit of damage each time before it stopped you.
Even Red was getting annoyed with your behavior.
They had both tried everything to get you to behave. Punishments ranging from not eating anything but flavorless oatmeal for days to being forced to sleep in a bed with one of them so they could make sure you didn’t cause any destruction while they slept.
Finally they had had enough, things could not continue on like this and it seemed like you may never open your eyes and see that they were just trying to keep you safe. Without them you’d have ran right into the jaws of danger.
They discussed it among themselves and had one more idea. You needed to feel loved in every possible way. They loved you so much after all, that’s what all this had been about, to protect you because they cared for you. But clearly they needed to step things up a notch or ten.
When they came home that day they barged into your room and grabbed you, taking you kicking and screaming into one of the many spare rooms the base had.
They had outfitted it with a huge bed, the walls painted your favorite color, fresh roses filled a heart shaped vase on the nightstand.
“Let go of me! What did you drag me here just to give me a newer bigger room? A prison is still a prison…”
“It’s going to be…” Red started.
“Our love… nest…” Ace finished, blush evident on his face.
“No thanks. Fucking weirdos.”
“Come on, sex is known to alleviate one’s mood!”
“Yeah, just give it a chance”
Ace smashed his lips into yours and kissed you deeply, you looked at him stunned.
They were serious… You wanted to wretch… Fervently you struggled, trying to get out of Red’s grip but he handed you off to Ace who wrapped his wing around you and led you to the bed.
They took your clothing off before moving on to your own. All of you had scars due to combat and training, and you had seen them nude in the showers before, but this was different. For the first time you felt vulnerable and scared under their combined gaze.
You covered your genitals but they each removed and held one arm so they could appreciate the view. “Come on, don’t be like that. Nothing we haven’t seen before,” Ace whispered as he spread your legs apart.
“Red, did you bring the lube?”
“Yeah, right here.”
Red opened a bottle and lathered both of their growing cocks so that they were drenched with the stuff and then pressed some to your hole and massaged it in. They had no intention of letting this be a painful experience for you. They wanted to show how much they cared about you.
You tried to clench. To close yourself off from them. But the probing fingers would not be denied. You squirmed uncomfortably at the sensation of cold lube being worked into you.
“Try to relax, it will be much better if you embrace us.”
“FUCK YO-”
Red cut you off with a kiss. You tried to bite his tongue but his tongue was no more vulnerable than the rest of his body.
Two sets of hand roamed and pet, and groped your body. Gently caressing you as Red made out with you. When they felt as if they had explored every part of your body they flipped you on to your belly, with Red on his knees in front of you. His crotch level with your face.
Ace was behind you on his knees between your legs, holding them still as he wedged himself closer to your entrance, until the tip of his cock was kissing it.
You couldn’t kick because he had control of your legs. You couldn’t punch because Red had your arms pinned. Now they just had to plug your bratty mouth and you wouldn’t have any means of protest. Verbal or otherwise.
They knew you’d try to bite so Red took your mouth, claiming it with his cock. You tried to move and turn away but once Ace sank his cock into your sensitive depths you gasped in surprise so Red took the chance to put his cock in your soft mouth. He did not go in balls deep, neither of them had yet. They wanted you to enjoy it. To relax. Not worry about being hurt or gagged.
Red humped into your mouth carefully and slowly while Ace did the same behind you.
“Damn, for someone so opposed to it you fit me so well.”
Then Ace added, “Your mouth feels amazing babe. He used his thumb to draw lazy circles into your arms where he held them down. He sighed in pleasure when he felt the pleasured moans Ace was coaxing out of you. Much to your dismay.
But you couldn’t deny that it felt nice. Your body relaxed, just a bit, as the men slowly bred a bit of the stress you had been under out of it.
Now that it seemed that you were enjoying yourself, even though reluctantly, Ace decided he could speed up just a bit, rolling his hips as his cock dug further into you.
Red was going a bit faster too now that you had acclimated and stopped trying to resist so hard. He let your arms go, sure that you had finally realized how silly fighting was. The large man stroked your cheek as he continued thrusting into those sweet lips.
Ace was the first to cum, his wings outstretching fully and deep voice gasping as his large nuts filled you with wave after wave of his seed. His large cock twitched inside of you, pushing you over the edge and into your own orgasm.
Feeling all your muffled cries of pleasure right in his prick caused Red to start cumming. He pulled out, not wanting to choke you on his copious amount of semen that he knew all super soldiers produced in spades, instead cumming all over your face.
Ace pulled out of you and was the first to speak.
“There, that wasn’t so bad, was it?”
You didn’t respond, you were still panting from the workout you had just received. You didn’t protest when Ace pulled you into his lap and held you with your head nestled into his chest. Your head laying right on his hawk tattoo. You didn’t protest when red scooted beside him and kissed you tenderly on the forehead. You even let them clean you up and feed you your favorite meal that they diligently cooked for you while you waited politely on the couch. They figured your resistance to them before was just because you had needs that weren’t getting met.
And from that day forward they knew that anytime you got too snarky or rebellious all they had to do was make time to fuck the brattiness out of you.
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hey-jac · 4 months ago
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Tumblr, can you do something for me? Can you please leave a flower for my cousin, who died by suicide in 2023?
You can do this one of three ways:
Leave a flower on his Find a Grave page. (This link will take you to an external website. Note that in order to leave a flower this way, you must have an account with Find a Grave.)
Reblog this post with with a flower in your tags.
Reply to this post with a flower.
Here are some flowers you can copy/paste:
✿❀❁🌸🌺🌻🌼🌷🌹
If you are reblogging or replying, please feel free to also use one or more of the additional emojis beneath the Keep reading cut. (They represent some of the good memories from our childhood together.)
Any kind messages are also appreciated. It has been a year ago today (September 9, 2024), and I am struggling.
Activities
Video Games
🎮 Playing Video Games
🚲 Riding Bikes
🐸 Catching Toads; Raising Frogs
🌌 Visiting the Planetarium
🎡 Visiting the Amusement Park
🎢 Riding Roller-coasters
🛟 Visiting the Water Park
🏊 Taking Swimming Lessons; Going to the Pool
🛼 Visiting the Skating Rink
🚂 Visiting the Train Museum; Living Near the Railroad Tracks
🛝 Visiting the Park
🏸 Playing Badminton (But Making it Up)
🎯 Playing Darts (The Very Pointy Kind)
🚚 Using Everything as a Playground (Including the Moving Trucks)
TV & Movies
👾 Arcade Games; Atari; Space Invaders
🧩 Banjo-Kazooie (N64)
🍔 Burgertime (NES)
🦍 Diddy Kong Racing (N64); Donkey Kong Country (SNES)
🐲 Dragon Warrior (NES)
🍖 The Legend of Zelda (NES)
🍞 Quest 64 (N64)
🍄 Super Mario Bros 1 & 2 (NES); Mario 64 (N64)
💭 Animaniacs (1993-1998)
🦆 Darkwing Duck (1991-1992); DuckTales (1987-1990)
💔 Dragonheart (1996)
🐳 Free Willy (1993)
🧚 Hook (1991)
💋 Indiana Jones (original movies, 1981-1989)
🏺 Jason and the Argonauts (1963)
🦖 Jurassic Park (1993)
🦁 The Lion King (1994); Timon & Pumbaa (1995-1999)
👽 Men in Black (1997)
💥 Mighty Morphin Power Rangers (1993-1996)
🐁 Pinky and the Brain (1995-1998)
🔮 Sinbad (movies by Columbia Pictures, 1958-1977)
🌟 Star Wars (original trilogy, 1977-1983)
🐻 TaleSpin (1990-1991)
🐢 Teenage Mutant Ninja Turtles (1987-1996)
🧨 Tiny Toon Adventures (1990-1995)
🤠 They Call Me Trinity (1970); Trinity Is Still My Name (1971)
🍫 Willy Wonka & the Chocolate Factory (1971)
🐬 Zeus and Roxanne (1997)
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sugarbombs-n-stuff · 4 months ago
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Companion's Comfort Foods
(I didn't include Ada and Codsworth cause they don't eat)
Cait: Cait's comfort food is cottage pie (which is shepards pie with beef instead of lamb). It was on the food rotation at the combat zone before the raiders took over and it brings back good memories of her first few years of freedom. Cottage pie and a beer is a good supper for her.
Curie: A bowl of sugarbombs. It was the first meal she had after she got turned into a synth so she's grown really fond of it. She likes cereal in general so if you sit her down with some and a puzzle, she'll be so happy, though she does like eating while talking to a friend.
Danse: When he was in the BOS it probably would have been coffee seeing as the food really wasn't great. It was pretty much flavorless chicken and mashed tatoes and the thought of it made his stomach churn. A cup of coffee however was guaranteed, and it was good every time. After BB no questions asked his comfort food is beef(brahmin) stew. Sturges makes some flavorful, mouthwatering, downright sinful tasting food and you'll always see Danse first in line whenever it's the stew in particular that's being made. He also likes to dip some cornbread in it, and it isn't uncommon that you'll see him patting his stomach after eating like some midwestern dad.
Deacon: Roasted mutton on fry bread with hot peppers. Deacon was raised on Lake Mead by his mom and grandparents. His grandma was Navajo, so they always had something with fry bread and meat, normally bighorner meat. The mutton became his favorite though. It's a wave of nostalgia every time he takes a bite. He doesn't really have it anymore, partly because of he can't really get it in the commonwealth and partly because even if he makes it, it's never as good as his family makes. A big stupid smile is on his face whenever he visits his mom, and she makes it for him. Though he hasn't been out there in a while, too busy helping the Railroad.
Dogmeat: Dogmeat will eat anything, and he doesn't really have a comfort food. His favorite food though his dried brahmin ears,
Strong: Pre War Strong and Super mutant Strong actually agree in this area, his comfort food is still ribs. Pre-war, he liked dry rub ribs that make your mouth water and stomach grumble when you look at them, he was damn good at making them to cause he learned from his grandad so anytime he made them he thought about him. Now he likes raw brahmin ribs. He isn't picky anymore and doesn't care as long as he eats but if he really concentrates, he can still hear a deep laugh like rolling thunder and smell a hint of spice when he takes a bite.
Preston: Rabbit Stew. Growing up with his auntie on far harbor he ate pretty much everything, mans was a human garbage disposal. However, he had broken his leg when he was 10 and his auntie made him rabbit stew. They sat in the bed and laughed and joked for hours as she told him stories. His big brother even joined them and joked around too. Now every time he makes it, that memory is at the front of his mind, it causes a smile to sit on his face for the rest of the day afterwords.
Piper: Her dad used to make cabbage rolls with corn and rad stag. She still makes it for Nat but when she starts cooking it, she swears she can hear her dad talking her through how to make it for the first time. She doesn't let herself get sad at the memory when she's cooking, she embraces it. She keeps promising to teach nat how to make it but she's kind of swamped with work at the moment, but they have it every week they can afford it.
MacCready: Like danse he also likes stew however his comfort food his mushroom stew. He remembers eating it in Little Lamplight and when he takes a bite suddenly, he's Mayor MacCready sitting with his pals and getting irritated at Princess again. He also thinks of him chatting with lucy, both as kids and adults and gets a comforting sadness for a little afterword but comforting none the less.
Hancock: Him and his brother used to make fruit jam growing up and would sell it in Diamond City market. He still makes the jams now with the help of Daisy and sells them in her store. His mind wanders and he wonders that if things were different between McDonough and him, if they would still make them together. His brother's favorite was the dandy boy apple one so that's his comfort food. Dandy Boy Apple Jam.
Nick Valentine: Coffee. Nick doesn't eat much and human nick really only ate out of necessity. Ellie makes him a cup every morning and they talk before they get to work. Good memories are enjoyed over coffee and that's good enough for Nick.
X6-88: When he was in the institute he liked the coconut nutrition pouches but he wouldn't classify it as a comfort food because he was a machine that didn't need comfort in his or the institutes eyes. Now that he runs around with sole survivor though, his comfort food is braised deathclaw with rice. It's extremely filling, and he thinks of that first night he was assigned to Sole and they made them this. It was one of the first times he seriously considered being something close to human.
Longfellow: Roasted Fog Crawler with black beans and a side of scotch. He cooks well and he actually really enjoys it. Whenever he cooks, he gets peace and peace is comfort. Not to mention the whiskey settles his soul for a bit.
Gage: Spicy Curry. He learned to make this dish originally from his mom and for a while after becoming a raider he didn't touch it again cause of the memories. Eventually though, one night when he wasn't thinking about it, he started taking out the ingredients to make it. Muscle memory is a bitch but he's not going to waste food and when he took that first bite, he heard his mom singing in his brain and telling him to wash up after. It's rare when he does eat it but when he does you might be able to hear him humming as he makes it.
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theology101 · 1 month ago
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I’m bored, so I’m rewriting fallout 4. Lets start with the big factions
Part 2
Fallout 4 Enhanced, part 1 - major factions
The Minutemen
So despite trying to uphold the values of Old World America, it’s a military junta made up of disorganized paramilitary troops. My brother in Christ, thats Yugoslavia.
After retaking the Castle, we should have the ability to form a democratic government and perfect the Commonwealth Provisional Government. And then have elections for Governor that the player can run for but also very much can choose not to. If you’re playing an evil Institute run one candidate should be Mayor McDonough as your puppet, but forbidding you from running. If we’re rebuilding America, let’s start with Democracy, eh? I think that the president should be Abigail Finch, but I’ll take Blake Abernathy or Preston Garvey.
Also, I want there to be a continuous through line of the Gunners-Minutemen rivalry. Honestly, once the Institute is gone, I want a big set piece battle against the Gunners in Quincy (maybe destroying the Overpass with Artillery?) and freeing the still captive population of Quincy. Give us a fourth act, semi protracted factional conflict
I think it would actually be fun if this was a multi faction battle, but we’ll get there.
Railroad
The biggest negative for them (besides the brain wiping) is that they put a lot of focus and effort into freeing *only* Synths. Which makes sense, because there are only Synth Slaves in the Commonwealth (besides ones explicitly being removed) - so here is an idea, say that is because of the Railroad. Make them be this famous and legendary group who’s broken up countless slaver groups and factions, and have no turned to the Synth as their latest Crusade.
It’d definitely give them a lot more good will with your average citizen who, even if they don’t like Synths, remembers their story. A large, established network that stretches across the entire East Coast that has the vast resources to fight the Institute on a level, if asymmetric, playing field. Hell, let’s even have a few long-term Brotherhood infiltrators who are leaking secrets to the Railroad (Maybe they’re a vertibird pilot who “throws their trash” and agents pick up the encoded message). They know of the Brotherhood and have agents in the Capital Wasteland, it isn’t impossible. There should be an option to assassinate Maxson and replace him with Danse whos more sympathetic and wont attack them, but also won’t work with them either.
Speaking of, during the Battle of Quincy, they should be freeing slaves. We see massive empty cages when we go in game, have them filled and make it the basis of the Gunner’s new slave trade operation. We convince Desdemona for a joint strike, so while our artillery is firing, a few squads of heavies and infiltrators hit the cages, free the prisoners, and bounce before anyone notices.
Brotherhood of Steel
This one is going to be the most radically changed, because I think the Brotherhood, while cool in principle, felt undercooked. Which is why I think there should be sub-factions within the Brotherhood of Steel - Hard Liners and Sympathizers, split between their view of Synths. Brotherhood Ideology is not monolithic, in fallout 2 there were debates if Super Mutants were bad, or Hostile Super Mutants only, and similar ones about Ghouls exist in Fallout 3. And then there are the ones who are Space Marines fighting for the God Emperor Elder Maxson.
Hard Liners: Kells, Quinlan and Teagen
Sympathetics: Ingram, Cade, Neriah and Madison Li
Maxson himself starts off as a Hardliner, but based off of choices in other questlines, the Brotherhood’s own new quest lines from the characters I just mentioned, and your charisma in dialogue checks, can be changed into being Sympathetic.
Kells is just a straight military man, also the easiest Hard Liner to convert once you convince him of the military impossibility of trying to actually find Synths, his quest would probably be making an airbase at one of your settlements for the Brotherhood. Quinlan is just a Maxson sycophant and propagandist and has fully bought into whatever Maxson says, even writing his propaganda piece, he also already has quests so he’s good. Teagan is a right bastard and Synth Racist, who will also disapprove of you making democracy if you’re a Minuteman - you have one quest were he sends a squad to intimidate your settlement and they kill the squad and you can either punish them or bring Teagan up on charges of plundering and terrorizing innocents.
Ingram feels a lot of sympathy for the Synths due to her own bio-mechanical nature and thinks that some institute tech can be used for good like agriculture or limb replacement. Her quests should be about finding a way to lessen her work load, maybe with robots, maybe by training and recruiting settlers, maybe by optimizing the Prydwen - her quest ends with her leaving the power armor frame and getting to sleep. Cade is a doctor, he isn’t too interested but since he cant tell a Synth from a Human under tests, he doesn’t really trust the Brotherhood to perform summary executions of them - his quest should just be getting the Covenant research to validate his assumption of ‘dont kill synths.’ Neriah thinks that Institute research in general, especially in bio science, and that Synth researchers with their long lives and rad resistance would be a massive boon for the Brotherhood, she also thinks Synths are similar to Star Paladin Cross and he was fine? - her quest already exists. Madison Li obviously values Synths and the Institute and, one step further, doesn’t want to destroy it either. Hold trials and take over? Sure, but not destroy a perfectly good lab filled with good people
Also, someone on the Sympathetic side is a Railroad agent but idk who, you decide! Not the only one, but definitely the highest ranking
Based off of all these people and their quests, I want a Far Harbor style “Everyone pause and let’s talk about it!” where there is just a full on debate between the leaders of the Brotherhood about wether or not Synths need to be destroyed, or just the method of creating and controlling Synths, allowing them to be free people. Hell, let this happen after Danse runs off but before you go get him. Make a case that the Institute records you stole have him as an escaped slave who then enlisted, of his own free will - while he needs to be taken off the active line of fire while the Institute still has the ability to control him (albeit only up close and if he hears it, so maybe just blast death metal?), let him be the thing that changes Maxson’s policy.
Or if you’re an absolute bastard, instead of doing anything that I just said you encourage everyone’s worst tendencies. Tell Cade that Covenant is almost there and that you let them carry on, get Proctor Ingram believing in conspiracy theories and Teagan an alt-right podcast where they debate whether or not the Brotherhood should have mandatory breeding regulations. I doubt anyone would play it, and all this option would do is lock you out of other stuff (probably preventing or toppling the Commonwealth Provisional Government but hey, at least you get to be Elder of the newly founded Commonwealth Chapter!), but if someone wants to be a bastard and not an unhinged freak who eats corpses, this is how
Let your choices in the story matter.
For the Battle of Quincy, just send a vertibird or two and drop in some guys in power armor and heavy weapons. Land them inside the walls while the Minutemen storm the gates - after the Artillery and Railroad have escaped, of course
The Good Ending
Before we get to the Institute, this is what I call the Good Ending. With the Brotherhood no longer having a desire to take down the Synth, and the Railroad, while powerful, very much lacking the firepower to take down the Institute, are both brought to the Castle for a meeting between Maxson, Desdemona, the Governor, Preston Garvey and you (if you’re not Governor-General). There is shouting, yelling, insults traded (maybe there is even an intermission) but unless you fuck up badly or intentionally screw yourself, you have a joint Minuteman-Railroad-Brotherhood attack force against the Institute.
The Brotherhood still play Pacific Rim, as a distraction, while Railroad operatives sneak through the tunnel system in the Charles. By the time Liberty Prime has blasted a hole into the Earth and Minutemen and Brotherhood troops are storming the base, Loyal and Rebel synths are already fighting on the ground for their freedom. Unlike in game, some of these scientists absolutely would not go down swinging. I can talk those nerds in bioscience or engineering are gonna fight to the Death? SRB sure, but come on. Maybe not all of them are genuine and there is some post game shit with that but with your planning and overwhelming advantage, the Institute falls rather bloodlessly
Now, you can decide to do what Arthur wants you to do and blow it up, or… you can decide to give the Institute to be jointly run by the three factions and the Synths. It’s just a social hub, maybe some act 4 shenanigans (racial conflict)
Oh boy,
The Institute
Hey what’s their goal?
Like, beyond keeping the surface permanently destabilized (Sabatouging any collective government, fomenting conflict between Goodneighbor and Diamond city, seeding Super Mutants at random to ensure chaos) so it remains their pretty, perfect little petri dish, what are their goals?
I got the idea for this from a youtube video, so I’m just gonna say it “Why did you program them to feel fear?” Like, what purpose does it serve to give the Synths complete, perfect sentience and then enslave them? The Gen 2s seemed to be doing just fine. Okay, maybe you wanted to make perfectly humanoid ones, why arent they all like Coursers? Why, why, why? And no one can give me a damn answer!
So, here’s an idea: Shaun is dying of Cancer, so he had his eyes set on True Immortality. A Gen IV Synth, perfectly capable of human thought and creativity, perfectly human in every biological way only superior - faster, stronger, quicker reflexes - immune to radiation, disease and starvation and, once they reach a certain age, become immortal. And I did say “reach a certain age.” Using biotech and nanomachines, lil Shaun is the first Gen IV Synth, born as an infant in a lab womb and fully capable of spreading as a new Ubermensch i mean, new tomorrow. Shaun was going to wait until the body was in its 20s, but his brain cancer is getting so bad that only fragments of his mind can be copied into the 10 year old body.
This should be an active debate of whether or not this is the next step in Cyborgs and Synths (after all, was Kellog not just a Synth at a certain point?) where as some view it as a gross violation of human dignity. Show me some angry academics, damn you! Regardless, some (especially older people) should be Quite Excited about getting flash copied into a “perfect” Gen IV body. This also, at least to me, explains why they needed to be perfectly human - they wanted a perfectly platform to hold onto their intelligence and not go insane or lose their “soul” like the Necrontyr-Necron. It gives an actual reason for all the weird shit they do
As Director you get to decide wether or not this gets to go ahead or not - also whether or not you should kill and replace people with Synths. Give me moral consequences, damn it, there is NO WAY Piper isnt getting replaced in an Institute Victory and you the player should have to carry that burden.
Also i want assassination missions where I replace people with Synths. I think it would be a fun stealth segment to get NPCs alone and either kill em or teleport em. We’re a shadowy cabal, we should be able to end all the faction disputes quietly. Send the brotherhood home, break apart the railroad in a single night. Right proper evil stuff. Or, if you want to play terminator, you role up with an army of death bots and destroy everything for the Gen IV Synth Army!
End Notes
Fallout 4 needed a fourth act. After the Institute is gone, nothing changes. I just blew up a solid chunk of cambridge and am i high ranking leader in two military governments and im a secret agent, and that’s it? No interaction with each other beyond killing? No “crossing idealogical boundaries for the greater good?” I don’t want to fanboy for New Vegas but there, I could cross boundaries and convince people to join their enemies for their own safety and betterment. Preston Garvey is just like “Hey, we can blow up the Blimp if you wanna. Danse is cool, and I know there are kids on board, but I don’t want them breathing down our neck.” Like, motherfucker I’m their Sentinel - no.
The point of the series is “War Never Changes, so Men Must Change.” There’s no change in Fallout 4. There is no seeing the bigger picture and reaching peace. Once the Institute blows up, most factions could probably just go home because the only reason they’d bother to do anything is to kill each other. And that’s deeply boring to me.
Next episode, the minor factions - Gunners, Children of Atom, Raider Gangs, and Super Mutants
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nukaberries · 8 months ago
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Hellooo again!! Glad to see your up and going again! could you do sole acting gullible to all of deacons tall tales but they eventually tell him they know he’s making things up but just go along with him cause they like hearing how creative he is with his lies.
HI!! Yeah, it's about time I brought this blog back from the dead lmao, I've been meaning to get around to it for a while now, so this is long overdue. As for this request, I love Deacon so much (I think I just have a soft spot for silly guys w sunglasses tbh???? Because I also love Johnny Cage from Mortal Kombat) Deacon deserves way more love though, I don't think I ever would've romanced him personally, but I do wish the option was there for the Deacon lovers.
//
Deacon with a 'Gullible' Sole
Deacon doesn't question it initially, most people tend to fall for his lies, apart from the likes of his fellow Railroad agents, who are more than used to his antics.
Besides, saying he's a synth isn't exactly something that Sole can disprove, unless they plan on killing him to find out, which doesn't sound like an ideal outcome, if you ask him.
But when Sole seems to believe his claim that he's the real leader of the Railroad, no questions asked, he starts to wonder if he's just a good liar or if Sole is somewhat naïve.
He decides to test out his theory, seeing how bold his lies can be until Sole stops falling for them.
At first, he starts small. "Hey, did you know I once beat a Super Mutant to death with a box of Sugar Bombs?"
They eventually get more outlandish, until he's effortlessly convincing Sole that Carrington is a Brahmin, who became sentient and has a really good surgeon.
He has more fun than he expects to, telling the most ridiculous lies he can think of, coming up with intricate stories behind them, more to entertain himself than anything.
Eventually he starts to feel a little guilty about all the lying, surely, this is just bullying at this point, especially when Sole believes him wholeheartedly every single time.
So, he decides to come clean... Well, Glory insists he comes clean, by threatening to put a dead bloatfly in his bed.
Much to his surprise, when he tells Sole the truth, they simply nod and tell him that they've known all along.
He hadn't planned for this outcome, and it starts to make him question the whole situation. Who'd been fooling who?
Sole explains that they'd known he was lying after taking a look at the 'recall code' he'd given them and after that, they'd just enjoyed seeing how creative his lies could get.
Admittedly, Deacon can't help but be impressed that, for once in his life, he's the one being tricked.
But he will make a point to dramatically sulk about it for a few days, his pride is a little hurt after all.
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therightrighthand · 5 months ago
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And Pt.2 of the Fallout-Delv-erse lore! Because honestly, I couldn't pick between soft lovable herbo, and murder hobo, so we're getting both.
D.31-A, rouge Courser jerk of the Commonwealth.
Follow on from Dee & Rolls
~
Lore:
[???] "Audio recording, date [REDACTED] between Doctor Langstrum, Senior Institute Bio Division, and myself [REDACTED] regarding project D.31-A"
[D] "Again, I am going on record to state that there was plenty of oversights on project D.31-A and-"
[???] "Please Doctor, let keep to the questions. How about we start with what D.31-A is, and it's history."
[D] "Hmmph ... Fine. -sigh-, well we may as well start at the beguining with the Synth Program. After the sucessful test run of our 3rd generation Synth in the Capital Wasteland passing undercover as human in 'Rivet City', full production of next gerneration syths were approved for masss production."
"And whilst the topic of Synths seemed focused on under-cover intigration, security was also a keen concern. Our second genration synths, though tough, were far from subtle, and a militerised third generation synth seemed nessasery. The goal was to create something with a bit more bite, a single agent, rather than dozens of gen-1's and 2's littering the commonwealth."
"D3.1-A was the answer to this, our first official prototype of the Courser's we know today."
[???] "Why was D.31's biodata used for the Courser program? And can you explain in detail why they were so well equipped for a prototype?"
[D] "Well, obviously, D.31's DNA proved to create a natural resistance to radiation, so it only made sense to base D.31-A on their genetic makeup and memories, as we had done with Gen-3 synths so far."
"As for their ... 'equipment', you must understand that in the early days of testing, D.31-A wasn't built like our truly synthetic Coursers. They were designed to combine the most physically powerful elements of our Gen-2s with the outer fleshy coating of a Gen-3. Machine, wrapped in flesh."
"At the time, we believed Courser's would be going toe-to-toe against Death Claws and super mutants, so we ... built them to durable, strong and-"
[???] "Exessivly costly?"
[D] "Effective. We built them to be effective. However, as time went by, we realised that less was more, and discreet agents worked more effectively than super-powered assassins."
[???] "Can you tell me what led to losing D.31-A in the field?"
[D] "... again, I want to stress the oversight wasn't just on myself or my team at the tim- ok ok, fine."
"After successfully activating D.31-A and testing them rigorously for months, we felt it was time for a field test in the Commonwealth. So we fitted her with an old raider outfit, had her infiltrate an encampment, and simply let her get to work."
"Needless to say, she was effective—almost ferocious, in fact, if you could call it that."
"But, unfortunately, during the fight, a nuclear device was launched, which knocked out our communication with the Synth handlers observing the experiment. After several hours, we deployed security teams and mercenaries to scout the location and report back. There was no sign of D.31-A ... or her handlers, whom we believed to have been killed by D.31-A"
[???] "What led you to believe it was D.31-A?"
[D] "The entire team had been torn apart and stapled to a concrete bunker with steal poles through their chests and their power systems removed. The working theory is that the blast may have ... damaged ... D.31-A's hardware and left them to go-"
[???] "On a five-year-long murderous rampage of Institute assets, including research centres, 23 mercenaries, 12 staff members on the field, and 18 Courses?"
[D] "... Look, it's been months since we've heard from her, and this speculation that she is helping the railroad is preposterous. It's more than likely that her power core has started to falter, and any information on the institute has been damaged in the process."
[???] "Which brings us to the point of this interview: to uncover the lack of oversight that led to a hostile agent that we cannot stop with information on our most sensitive security protocols. What makes you so sure that information has been destroyed?"
[D] "Because I built her [REDACTED] and if she still had access to our location, our relay, and our defences, we would have been dead a long time ago..."
[INTERVIEW END]
-- Find my Discord and other sites: linktr.ee/The_red_right_hand Do not use, repost or claim (rp) my art/character  Art © The-Red-Right-Hand
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radioinactivity · 5 months ago
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Been thinking about Fallout 4 again and I've always wondered what is the minimum number of changes you could make to the plot so it would at least be cohesive and I think I've got it:
The Institute are isolationists pursuing immortality.
Add a little backstory that they tried to share their technology with the rest of the Commonwealth like 75 years after the bombs dropped and the Wastelanders tried to kill them to take all of it. So they decided to lock themselves in CIT to keep doing mad science, intent on outliving the "savages" on the outside.
The current generation of Synths are replacing people in order to keep the Commonwealth politically unstable so they can't unify and potentially raid CIT again. Importantly: the Institute cannot be influenced to stop this strategy. You can convince some members of the Board but not the guy in charge of defense, he will always insist that their survival hinges on the Commonwealth staying uniquely chaotic.
Synths themselves are the result of their pursuing immortality via test bodies but they're imperfect (ie failures)- rad resistant, disease resistant, age slowly but they're sterile (kinda like a fun parallel to super mutants in FO1 wow imagine that). So the Institute uses them as a slave class and as infiltrators so they don't go to waste.
The Railroad are all synths using old world spy shit they've learned and stumbled on (ie the DIA facility under the Slocum's Joe) to try and liberate the other Synths in the Institute. This is why they're kind of bad at the Spy Shit until the Sole Survivor shows up. That's it. That's the only change.
Tbh the Brotherhood is Fine. Maybe bring back the cut ending where you can ice Maxson and put Danse in charge. The Minutemen are also Fine but I think taking back Quincy and making it a settlement should have been part of the plot. Preston deserved that closure it's weird he didn't get it.
And finally: The Sole Survivor is another synth let loose on the Wasteland who just THINKS they're a prewar parent looking for their baby. This is the ideal justification for the player to either faithfully pursue their lost kid OR fuck around and build shacks OR be a force of Chaos upon the Commonwealth. Either the programming worked really well or it didn't.
None of this fundamentally changes the structure of Fallout 4, and really you can't do much about some of the stupider shit, but at least this gives the Evil Faction some tangible ideology that make sense. And I think if the Institute has understandable motivations, everything else clicks into place a little more neatly. Sidenote: this whole silly thought experiment is based off the notion of like. Only using what Fallout 4 already gives us. Think of it as the design document for a Main Story mod where the goal is to make as few changes to the base game as possible to make everything cohere.
Anyways Fallout 4's missed potential was created in a lab to drive me specifically insane
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sweetcocopowder · 6 months ago
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Pitch Black Dahlias | PT. 1 | PT.2
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Synopsis: The news had taken everyone by shock. The Minutemen had been the one to take down the Institute. It's evil being rid of the Commonwealth once and for all.
But that doesn't mean that Nate's work is over. There is a still a lot to. And that includes helping Danse with his current dilemma of finding out who he truly is. And the pre-war man thinks bringing Danse along on some Railroad jobs will help out.
Hopefully.
Word Count: 2.2K
Pairing: Paladin Danse x Nate (Male Sole Survivor)
Warnings: Slow Burn. Trauma. Eventual Smut.
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The only times Danse has had the time to visit to Diamond City, it’s all been for Nate. He sees no need to come to this part of the Commonwealth by himself. Yes, he has travelled and scouted around Diamond City when he was stationed at the Cambridge Station. But even those little expeditions were dangerous at that point of time. Those memories still spark a pang of hurt deep within his chest.
He pushes it aside as he walks down the stairs to the Diamond City centre. He hasn’t seen Nate in two weeks. A whole two weeks since they infiltrated the Institute together with the Minutemen and destroyed the evil from the Commonwealth.
He was more than honoured to do so when Nate had asked him to be by his side. It had given him something to shoot at and fight for.
A part of him only hoped that it would have been the Brotherhood to participate in such a role. But Danse couldn’t argue with Nate when he was set in his ways. His mind was made up ages ago. The whole ordeal out of the Listening Post was probably what tipped him over the edge. It always something that Danse stills ponders on. Still thinking that that day was his last.
But he’s still here, alive, as a synth can get, and standing naked in Diamond City. Not naked per say, but he feels like it.
He’s come without his power armour at Nate’s request. He felt more at home inside of one. But the fact that Nate had asked him to come without one? It made him feel weary travelling from the Castle to Diamond City without it. But he trusts Nate’s judgement even if it might be questionable at times.
Like standing still while aiming down his scope as a super mutant suicider came barrelling his way. Danse was still his sponsor back then and hounded into Nate for being so stupid. He left it out of the report, but that doesn’t matter anymore. Nothing he did for the Brotherhood matters.
He pulls his bomber jacket closer around his chest, the late autumn breeze cold today. He ventures through the market to Nate’s residents at the Home Plate, ignoring the multiple people calling his way trying to upsell their products. He doesn’t need a haircut, or some ammo, or a… swatter? He eyes the red faced man before continuing on.
Anyways.
Danse gives three sharp knocks on the door and takes a step away. He eyes the empty power armour rack, wondering where Nate has kept his T-45. It wasn’t at the Castle, he just came from there. Maybe he’s left it up at the Red Rocket with his wide collection of power armours. He waits a few minutes before knocking again. He doesn’t want to intrude even though he knows Nate wouldn’t care. It’s more out of respect than anything.
“Danse.”
Slowly -at the sound of the very unique voice-, the ex-Paladin turns to meet the synth detective with a frown. Valentine narrows his gaze to him with a raised brow.
“Valentine,” he responds back blandly.
“Glad to see you out and about after everything,” the detective says with as much sarcasm as possible.
“Where’s Nate?” Danse gets to the point, his tone blunt and firm.
But Valentine doesn’t faulter to the demand. His stark yellow eyes flickers behind the former soldier before back at him. “He’s this way,” he says instead with a small wave of his hand.
Danse hesitates for a moment, glancing to the door before reluctantly following after Valentine. He’s well aware that his hate towards the synth is something that’s hypocritical. Yet there’s something so intertwined in Danse’s heart that he hasn’t been able to rid himself of yet. Could be the same reason why he was so ready to die by Nate’s hands. Dropped to his knees and begged that he needed to be the example, not the exception.
Yet Nate had still dragged him from his knees and pleaded. Showed him mercy that Danse didn’t deserve. The ex-Paladin doesn’t think he deserved it. He’s heard from others that Nate has a bleeding heart and Danse wouldn’t be the one to object to those claims. Sometimes it’s a dangerous thing. Getting them into more trouble at times.
The two don’t get far. Valentine stops just outside the chems store and points a skinny, metal finger upwards. Danse looks up without a word and doesn’t see it at first, but when he does he can’t help but stare.
There’s a small, makeshift balcony atop of Nate’s residents, one that overlooks the city. A grand view of the place. It’s a lovely little spot that Nate paid a pretty cap for. But there in his little red throne -a single seater couch- with his head lolled onto his chest, is Nate fast asleep. His hands are overlapped on his torso with his legs outstretched. He reminds Danse of one of those older settlers at Sanctuary that can be seen napping the day away. Every, single, day.
“How long has he been up there?” Danse asks casually. His shoulders have relaxed and his head is slightly cocked to the side like a dog.
“Around three hours now,” Valentine answers with a chuckle. “As far as I know from Piper they came back from the Railroad. They��ve been keeping him on his toes lately trying to help the synths you and him helped out.”
Danse swallows thickly. “It was all him.”
“Whatever you say, big guy,” Valentine speaks softly. “But at least give yourself some credit.”
There’s no response to that and the synth detective hums at that.
“Is that why I haven’t seen high or nigh of you lately? Didn’t want to deal with other synths?” Valentine asks, jabbing at this point.
Danse swallows thickly and changes the subject. “Why was Piper with him?”
Valentine lightly rolls his eyes and looks back up Nate. “She wanted a story. The aftermath of the Institute and what nots. Don’t know how good it’ll be with the Railroad wanting to stay hidden and all.”
“Does it matter anymore with the Institute gone?” Danse asks a genuine question.
It takes Valentine back a bit, the question actually making him wonder. “To some degree, yeah. There’s still synths out there that believe in what the Institute was doing.” The detective pauses for a moment, staring at the soldier. “You’d know that if you didn’t go off hiding away. Nate needs you right now more than ever.”
Danse swallows thickly, his Adam’s apple bobbing up and down. “I’ll wake him,” is all he murmurs before walking off.
He brings the spare keys to Home Plate out of his jacket pocket and unlocks the door. He wouldn’t normally let himself in, despite Nate having told him in the past that this place is more welcome to call home than anywhere else. Like the Castle and Sanctuary.
“It’s ours,” he has said once. It sounds weird on his mind as it did hearing it the first time from Nate’s mouth.
Yet whenever Danse is at those settlements as well, he feels more of the need to keep on his toes and work. Make sure that everything is in order, checking the defence systems more moving onto the water supplies, then onto the generators. Keeping his mind and body preoccupied so that he doesn’t have to think of other pressing matters. Just like the Brotherhood had ironed into him.
But Home Plate, it’s probably the only place that Danse has ever felt relaxed. The noise that seeps in through the thin walls of the place reminds him all too well of the Prydwyn, an all too welcoming murmur of noise. Theres no checklists at Home Plate. Only the mundane need to keep the place tidy of dust and other critters that decide to make themselves home.
Danse is quick to take himself up the stairs to the balcony. He opens the door as quietly as he can, peering around the corner to where Nate still sleeps peacefully on the couch. The ex-Paladin can’t help but watch for a moment with his brown eyes. The usual frown that has somehow become a permanent thing on Nate’s face has now smoothed out.  
With a quick glance out below, Valentine is nowhere to be seen and the people of Diamond City pay them no mind. One other thing that was ironed into Danse was their concept on attraction. A Paladin had to be at his best at all times. And that meant to having someone you love dearly being on your mind. The quality and the care for a Paladin’s garrison was all that Danse was able to think about.
Yes, he had come to a point in his sponsorship with Nate that his brewing feelings could mean something much more. Seeing someone being able to hold their own and being able to lead. It had wanted Danse to know more about Nate and who he was before the war. What things were like back then.
Slowly, Danse kneels down to one knee next to Nate’s outstretched legs. He brings a hand up gently and caresses the sleeping man’s face who stirs. Nate inhales deeply as his dark blue eyes blink awake through a squinted, peeping gaze. He looks to Danse with a bleary expression before a warm smile comes to his lips. He leans into the rough hand on his face, cupping it with his own. He turns his face into Danse’s palm and gives it a light kiss, his movements still filled with the grogginess of sleep.
“I think I may still be dreaming,” Nates murmurs groggily.
Danse stands up and places a kiss to the other’s forehead. “Rise and shine.”
Nate groans loudly as he stretches his stiff joints in the couch. He looks out to the small city and blinks.
No matter how much the Brotherhood had said about attraction and love, Nate had always made it feels welcoming though. Something that Danse still finds himself having trouble pulling away from. These past two weeks have been hell sent. But he won’t admit that out loud where the world can hear.
Nate then looks to his pip-boy as he licks his lips. His face goes from placid to wide and frantic within less than a second.  
“I was out for over three hours!?” He exclaims as he suddenly sits up straight.
Danse responds quickly with, “Your body needed the rest after everything you’ve been putting yourself through.”
Nate stands up, running a hand through his hair as his peace is disrupted by his own mind and responsibilities once more. This is probably the first time in months that Nate has had some time to himself.
“We’re going to be late!” Nate exclaims. “Did you let me sleep that long?” He asks with no bite to his tone.
“I only just arrived here,” Danse states.
That seems to calm the other man down a bit, his tense shoulders sagging. “Okay then we would have been late anyways,” Nate says more to himself than to the ex-Paladin.
“Why did you want me here?” Danse asks.
Deep blue eyes focus back onto the soldier. “Did you pick up those care packages?” He asks.
Danse could make a comment. A bad comment that would most likely have Nate snapping at him. Because why did Nate have him go to a Railroad drop point to meet up with Deacon of all people to hand him this, box? A care package of some sorts. Deacon hadn’t said much, had just said good luck before moving on with a fat grin on his face. He had tipped his wig of hair like some man in a suit would tip their fedora. It was odd and only had Danse confused even further.
But knowing that this job had to do with the Railroad, he couldn’t help but let that old hatred towards them linger and simmer. He’s aware it’s wrong, they help others of his kind. Synths. Yet there it was, that distaste that comes to his tongue whenever he’s near them or mentioned.
So, he replies with a simple and bland, “Yes.”
Nate picks up on his though and looks to him with a raised brow. “You didn’t do anything stupid with Deacon, did you?” He asks with a hand on his hip.
Danse’s brows shoot up. He should be offended at Nate saying such a thing! “No! I wouldn’t harm one of your contacts even if they’re-“ he cuts himself short. “I wouldn’t,” he repeats himself, his voice more on the verge of a whine than anything else. He clears his throat, hoping to cover it up.  
He shuffles around inside of his bomber jacket and holds out the two care packages to Nate instead. Hoping to distract the man from his current inner panic.
Nate takes the packages with a thank you. He opens them both up without a word, looking inside to make sure that everything is intact. From where Danse stands, he can’t see anything but from the look on Nate’s face, everything is satisfactory.
“Alright!” Nate exclaims as he snaps the packages shut. He places them under his arm as he makes his way back into Home Plate. “I want you to join me for a delivery!”
“A delivery?” Danse can’t help but ask.
“A very, dangerous delivery,” Nate grins slyly before he disappears inside.
Danse can’t help but roll his eyes at the comment. Isn’t everything dangerous when it comes to the man? The way he does things is, questionable. Danse groans to himself, before heading inside after the other.
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tmntheadcanons · 2 years ago
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tmnt 2003 Leonardo headcanons
Lowkey socially awkward. In one on one conversations with people he doesn't know he'll immediately default to small talk and it's funny because he's a mutant turtle and he's probably talking to like some alien and he'll be like "Wow you're planet has a very mild temperature? Do you guys get a lot of rain here?"
Leo is just down to clown like you invite him to any activity and he will just quietly enjoy himself.
omg he is such a show off
when Leo does something super over-the top he gets this dorky/smug grin on his face and he looks around to see if people noticed. He'll look at raph and silently be like "See what I just did? Wasn't that cool?" and when one of his brothers calls him out he's like I have no idea what you're talking about I am but a humble turtle
Leo likes candles he likes to use them for meditation but when he finds out about scented candles he just goes nuts. Like he's at April's and he he notices her like eucalyptus scented candle and he's like this is fantastic what is this.
So now he owns an absurd amount of scented candles like there's one on every surface and eventually they had to cut him off. You walk into Leo's bedroom and it smells like blue sky and fresh linen.
Leo has the best self-care routine like he'll draw a warm bath, make a cup of tea and light a scented candle and just take a 3 hour bath. He has a calming waterfall sounds cd that he plays and he just closes his eyes and vibes. The cd also drowns out the sounds of whatever the hell his brothers are doing.
Every once in a while Leo will out of no where just affectionally pat one of his brothers on the head. Like a single head pat and a nod of approval and then he'll just walk away.
Leo's villain arc is triggered whenever he plays monopoly like he just turns into a corrupt tycoon and bankrupts his brothers because he bought every railroad and has like a million houses. And he's smug too he'll toss a dollar at one of his brothers after draining their bank account and be like "Here, for your troubles"
He's undefeated at monopoly and it's gotten to the point where all his brothers rally against him in the monopoly revolution (Led by Raph) and it's a race to buy all the railroads before Leo does but someone will always cave and sell it to him (Almost always Mikey, Leo can be very convincing and he bribes him with boardwalk)
Lowkey I feel like he would practice one-liners to himself in front of the mirror. Just muttering in front of the mirror holding out his sword like "Play time's over."
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maccreadysbaby · 2 years ago
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why do y’all love maccready so much, he’s so boring 😫
Are you actually asking? Do you actually want an answer? Ok fine here we go
Why MacCready is a Fan Favorite: A Rant
Familiarity; first time players are swamped by all of these companions who are, hate, or constantly talk about synths and the institute. Piper never freaking shuts up about it, Preston doesn’t stop bugging you about the militia he’s trying to rebuild, Cait is literally a raider, Danse is part of the bigot brigade, Hancock is a literal ghoul, Nick is a literal synth, Codsworth and Curie are robots, Deacon’s a spy, Strong is a Super Mutant, etc etc. MacCready is just a young guy who wants to do right by his son. He isn’t up the players butt about choosing one faction or another. He may be one of the only companions that doesn’t make idle comments about factions or hating the institute. (I know there are some, but not nearly as much as any other companion.) Long story short, he’s just a guy, just trying to help his son, and he doesn’t care what freaking faction you choose because he’s just trying to save his son. Yes, for affinity purposes, he dislikes the railroad and bos, but we all know he actually doesn’t care because that isn’t what he’s focused on. After the initial “Maccready disliked that” it’s hardly brought up ever again. We like him because he’s just a guy who doesn’t care about the Commonwealth’s problems and just wants to save his kid.
He’s reoccurring; another reason players like him is because they probably remember him from Fallout 3, where he was an orphan in the place called Little Lamplight. He is the only reoccurring companion and makes comments on things players might remember from Fallout 3, like “tunnel snakes rule!” And his past in Little Lamplight. What’s more fun than playing with a character you knew when they were twelve? It’s fun to see how his life has progressed instead of him just being another npc that you never see outside of Little Lamplight.
Relatability; MacCready is unashamedly scared, easily annoyed, constantly complains and has all the traits of a normal human being living in the wasteland. Our sole might be a semi-superhero, frolicking through the wasteland with a sledge hammer in the grognak costume smashing every enemy they see, but we all know we’d actually be terrified if we were there. His companion quest is full of emotion that we clearly see, as opposed to Hancock, who just tells us about the emotions he experienced before. He’s twenty-freaking-two and it’s painfully obvious. He doesn’t know what he’s doing, he’s worried about everything. He doesn’t give the player a gun like righteous authority or the deliverer, he gives them a little freaking toy soldier that his dead wife made for him because he’s sentimental and wants the player to know how much he appreciates them by giving them something with a heavy emotional attachment. Letting them know he trusts them. What’s not to like about that? About a guy being so utterly human in front of other humans?
Empathy; MacCready is really the only companion the sole survivor can empathize with, and vise versa, in terms of their children. They’re both trying to save them. It’s their life’s goal. They both know how it feels to fear for their safety and wonder if they’re even alive. Not a single one of the other companions can relate to sole like he can, thus, forming a bond through something other companions can’t: shared pain.
Emotions; MacCready gets exceedingly angry, more so than the other companions, if the player lowers his affinity too far. Because he’s already lost his wife, been betrayed, and now he’s watching another person he’s grown to care about change on him. It’s just another example of his achingly well written personality and in-depth emotional story.
Tid Bits; these can be quite objective, but I’m gonna include them anyhow. This is probably the bottom line for many players, if I’m being honest. MacCready may look like a rat, but he’s cute. His voice acting is on pointe. Even though he got some bad writing at the end where we never hear anything about Duncan again, his storyline is still gives the player a very rewarding feeling. He’s just adorable.
what’s not to love, anon?
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typosandtea · 4 months ago
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Got tagged by @irradiatedpiratebooty (Thankyou!) to post some wips…. 😅
No pressure tags for: @sirmanmister @acorncoffeeformysweetheart @charliesvarietyhour @fuzzydreamin @bokatan :]
I’ve got so many abandoned sketches / concepts and very few wips that make it past that because usually by the time I’ve hashed out the sketch I’ve figured out if I like it and if i have the ability to pull off what I am picturing yet ahahah and the ones past sketch are often abandoned for ‘I cant figure out why I don’t like this’ rip
(I’ve also tacked a half written danse fic on the bottom!)
Some active wips✨ (Danse like its 2015, silly comic based on this post, sketch of Murphy and Nathan)
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Some I’ll hopefully come back too??????????? (Tacky mug, Danse and Frankie in Far harbor (based on Night Letter by @/watchyourdigits, I paused for falloutober and never picked up again sorry :/ ), Sweetbrew fallout 76)
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Proper abandoned rip (Danse as a dnd paladin (a request that I didn’t finish since the vibes are bad, sorry @/never-gonna-danse-again :/), and a silly comic based on this screenshot of mine)
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And some writing since I’m trying to figure out how to do that yay ⤵️
(Untitled, unfinished) Danse, 2nd person, Danse is kinda oblivious, ‘How does Danse deal with loving and being truly loved by a railroad sole, even after the events of rr fallout 4.. (poorly)’
Dawes, Worwick, Brach and now Keane. All good soldiers dead too soon, too young, under your command. With a heavy heart you know now that soon you'll watch as you lose Haylen and Rhys too, before succumbing yourself to the ever growing tide of ferals that has been ebbing closer over the course of the battle, it feels like an eternity has passed since you saw Keane fall to the abominations, time seemed to have broken, though you know that its only been half an hour at most. If you survive the onslaught you'll have to organise a proper memorial.. if..
Reload. Aim. Fire. Assess the situation, update tactics. Breathe. Reload. Aim. Fire. Godless heathens! Rhys is injured! Breathe. Reload. BREATHE. Aim. Fi- Fire rains down on the ferals from outside the compound. Reload. Update tactics with Haylen, while more gunfire and another molotov begins to part the irradiated sea of scum. Aim. You catch a glimpse of them. Fire. The remaining abominations are dealt with swiftly, and while thankful for the well timed assist you can't help but to be cautious of them after all of the opposition your team has faced in the commonwealth. You ask them about themselves and they ask about you in return, thinking back you never got a straight answer out of them but no time to think about that now. Leading the way, you fill the silence with a debrief of Gladius' disastrous mission here, after all they had seemed interested in the Brotherhood, even if the sunglasses clad man with them had frowned. Arcjet brings more surprises, in both the unwelcome form of gen 1 synths, and the strangers' apparent combat effectiveness and familiarity with facing them. Between both of your combat prowess, the dilapidated laboratory is soon devoid of any synthetic 'life'.
Choosing to debrief outside you stumble through attempting to compliment their outstanding combat abilities, for a civilian. You part ways after gifting them Righteous authority and an accepted invitation to join the brotherhood, much to the dismay of their companion it seems. On the walk back to the station you realise that you feel lighter than you have in months, if just a little bit crispier too.
Months pass and things have been going well for the soldier, their already good combat skills have been steadily improving, Maxon has promoted them already! They are turning into a model knight, albeit with some unorthodox choices sometimes, but you want them to succeed you know they can!
After a particularly gruelling day of clearing out yet another super mutant nest you mutually decide to camp out in a suitably defensible old house, "you're quite the soldier" you say for not the first time, casual conversation comes easily with them, easier than it has for you in years you realise with a pang. And so you tell them about Kreig and how you are pushing them the same way he pushed you, to grow into the potential you see in them, and then you apologise. For being like Kreig, pushing too hard without explanation or reward. The soldier is silent for a while, before replying, but you see a new glimmer in their eyes, of understanding. They take first watch, and you drift off to sleep easily for the first time in recent memory.
Much progress has been made in the brotherhood's hunt for the institute, with the both or you being assigned more missions near constantly it seems someone has noticed your effectiveness as a team. You've heard whispers of rumours and caught the occasional stares drifting around the prydwen, but you pay them no mind, speculative gossip has never been of any interest to you, especially not something so obviously false as those rumours, that would be inappropriate after all. Your thoughts drift to the soldier, and realise just how much they have come to mean to you and how little you've told them anything about you, how could you have been so selfish after they have bared so much of their soul with you? Their life prewar, the death of their spouse at the hands of the cruel institute mercenary, the hunt for a way into the institute and their overwhelming fear at what they will find there. How much pressure they feel from everyone to be the perfect soldier, you sigh internally thinking about that, you owe them an apology it seems. With your mind made up now you just wait for them to return and for a suitably private moment to present itself. The opportunity arises later that day, they have just returned to the prydwen after a week away, and much to your surprise beeline straight for you with a smile before even turning in their documents or missions. They seem to be oblivious to the stares and raised eyebrows of the mess's other patrons, and a round of suitably authoritative glares ensures they will remain so. Brandis just smiles, damn him.
You warmly accept their request to join them on a routine acquisition for Haylen, but you know by now that no mission will ever be ‘routine’ with them, not that you mind the challenge. En-route to the target zone you cant stop thinking about what you are going to discuss with them, how will you open such a sensitive topic with them? Its been a substantial period of time since you’ve spoken to anyone about back then, not that you could ever forget him, after all how could you when he haunts your sleep like some sort of sorrowful spectre of loss, guilt and pain.
Lost in your ruminations as you are you nearly walk right into the Soldier as they signal ‘hold’ and ‘danger’. Snapping back to reality while cursing yourself for your inattentiveness internally, you spot the obvious threat almost immediately: a roving band of super-mutant scum and worse yet, a suicider. Outstanding. Your friend signals for stealth and for a flanking manoeuvre, you never did understand their insistence on such quiet methods when you both have access to power armour, but you’ve seen enough of their handwork enough to trust their tactics, even with their continual overestimation of your lacking stealth capabilities. As quietly and you can in full power armour you move into position on the opposite side of the pack to them, shoulder your rifle and wait for their signal. You can feel your heart rate quicken in time with the warming thrum from your charging laser rifle as the anticipation and adrenaline flips the switch to combat mode. They don’t keep you waiting long as a well placed laser volley from them sets off the unsuspecting suicider right in the middle of the pack. As the stragglers stupidly turn in the direction of the apparent danger you fire on their backs with deadly accuracy. With the element of surprise now used to its fullest, you charge into optimal combat range as one of the remaining brutes correctly picks you as the bigger threat, Good. Its better if you are the target. A few more well places shots from the both of you and its over as quickly as it started, “Outstanding!” you complement their marksmanship and tactics as they walk over. You notice of the charred abominations still writhing nearby and you put it out of its disgusting misery with a well placed stomp.
The Soldier shows you the location Haylen specified on their pip-boy, its just on the other side of this small commercial district, if the mission goes smoothly you could be back on the prydwen by nightfall, sharing a whisky to chase away the taste of messes’ latest attempt at dinner. You both freeze as you hear the distinctive sound of laser fire nearby, one look and you both move towards the commotion weapons hot. At the first sign of creepy plastic and blue lasers you charge with an “AD VICTORIAM!” but you barely get a round in before mini-gun fire tears through the remaining machines. After ensuring that they were in the clear you join the soldier as they approach the heavily armed newcomer. You meet the strangers glare with a level one of your own, before they can say anything your friend asks what they are doing here, “kicking ass, though it looks like HQ messed up scheduling again” the stranger answers. Ah this must be one of their minutemen acquaintances, you had heard they were getting more active lately, and poor organisation is expected from the civilian militia. The strangely dressed silver haired minuteman explains that the subway has been overrun with gen 1 synths, your friend offers to help, “it would be an Honor to assist in exterminating these abominations” you agree, though this earns you a strange look from the minuteman. No matter. Unbeknownst to you the Soldier and the minuteman share a significant look behind your back. No pathetic synths stand a chance against the three of you as heavily armoured as you all are, you briefly considered extending the minuteman an invitation to join the brotherhood, though you reconsider when they lament the ‘deaths’ of the machines, such a naive outlook would never be allowed to continue in the brotherhood, don't they know how dangerous synths are? With the battle dust settled, “damn!, you’re one ass-kicking angel of death” the stranger compliments your friend as you all backtrack to leave the dingy subway, “agreed, outstanding work as always” you contribute, they are positively beaming at the combined praise. The minutemen leaves with more crude but positive words, its good to see that the minutemen have at least some capable fighters on their side, it is a noble cause.
The target artifact is soon acquired with minor resistance from some more mutants, but the hour is too late to return to the prydwen now. They suggest that a settlement nearby will be a safe place to camp for the night, you agree, and privately hope that the arrangements will be secluded enough for the difficult conversation you have planned. A short walk in the dark later and you both arrive at the small nursery and are immediately accosted by a group of hysterical settlers. Eventually the soldier calms them down enough to learn the location of the kidnapped one, an older man. The mutants are just across the road as it turns out, why on earth they have tolerated living a stones throw from these monstrosities for so long is a mystery, but at least the proximity makes for a brutally quick rescue, you both use the night to you advantage and the monsters are dead before they can even take up arms. The man is injured so you carry him, trusting your friend to have your backs on the way back to the settlement. You mentally resolve to make significant note of how much mutant and synth activity there is in this region in the next mission report. With the settler returned, sustenance and a semi-secure place to set up camp for the night acquired (to be continued oops, 1/4 affinity talks written, the 4th being romance dialog)
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palant1r · 7 months ago
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my ideas for rewriting fallout 4
So, I've been thinking a lot lately about what writing changes I'd make to Fallout 4. Disclaimer that I've only finished the game once, siding with the minutemen, and I'm currently on a BoS playthrough. And I haven't finished any other Fallout game. So my knowledge is quite limited. But I still have ideas.
(This is gonna be sparse on precise details. I'm going big picture here)
Main problems to fix:
-Main plot is very railroaded, with little influence over how it goes, and lots of plot holes
-Missed potential with companions and NPCs
-Doesn't feel like an RPG. On one hand, it's clear Bethesda wasn't trying to MAKE a full RPG — they wanted to make it more of a first-person shooter exploration game. On the other hand, this is a fucking Fallout game. We're making it an RPG.
-Factions are very one-dimensional
-Little to no meaningful moral choices
GAME MECHANIC CHANGES
We're using the skills, perks and traits system from New Vegas, because different options for using different skills in dialogue is so fucking choice. And yes we're also using the New Vegas dialogue system where you can see what you're saying, there's no percentages, and you get a stupider thing to say if you can't make the check — no more of this four keyword bullshit. Also no more Radiant quests. We never needed those and they suck.
Also the reputation system from New Vegas. So you don't instantly become a faction enemy by shooting a guy once if you've helped them out a lot. (Cute minor detail: becoming friends with Piper increases your Diamond City reputation as she spreads pro sole survivor propaganda)
This reputation system should come with different raider factions. No more generic raiders. You should be able to be chill with the Gunners.
MAIN THEMES
Fallout 4 is set in Boston, arguably the birthplace of America. There's backstory of the Minutemen trying to start a sort of coalition Commonwealth government, which was ruined by the Institute. This is the perfect opportunity for the main plot to center around trying to build a government. How can these disparate factions of the Wasteland be brought together to create a nation? What sacrifices/compromises will you make? Who will you accept as allies, and who will you destroy? So that's one main idea: the creation of a new nation.
The other main idea: technology. What is the right way to use technology to build something new? What are the dangers of technology advancing too fast? How can government ethically use emerging technology to build itself, without misusing it in exercises of power? This meshes well with the synths. Which brings me to...
SYNTHS
Synths are no longer robots per se. They're genetically engineered clones with cybernetic components — pretty sure that's what they're like in canon, but it's made more explicit here. They existed before Shaun's kidnapping, but this resulted in mutations because they were using irradiated DNA, and the Institute was obsessed with creating the perfect human. The Super Mutants are an offshoot of that effort.
So. You start the game. This goes pretty much the same, except Kellog is slightly more fucked up physically — he has some sort of very obvious and distinct mutation, maybe looks a bit like a super mutant. This makes it a lot more plausible that people would recognize him by description alone.
Then things proceed as normal until you meet the minutemen.
THE MINUTEMEN
The Minutemen aren't a disparate collection of settlers + Preston anymore — they're the last remnants of the provisional Commonwealth government. Preston has lost hope that peace in the Wasteland is possible, and is just looking for a safe place to hunker down.
The Minutemen fill a similar role as canon, in that they're a faction who's most compatible with other factions. However, this should be framed as a flaw. Preston believes that stability is the highest good, and is willing to sacrifice other values for that goal.
The Minutemen quests should be less black and white. Each quest to gain a settlement should have a complication. Maybe a settlement leader values their independence, and you can threaten them into joining the Minutemen. Maybe a settlement will only join you if you chase away a nearby band of ghouls — but it turns out those ghouls aren't feral, and have finally found a place to settle down. Do you try to broker peace? Do you chase off the ghouls? Do you chase off the settlers?
Minutemen quests are no longer radiant, and offer opportunities to run across other factions. For example, maybe a settlement wants you help rooting out synths in their community, which brings you in conflict with the railroad. Maybe a settlement has been defending itself with pre-war technology which you can grab the blueprints for and use to defend other settlements, which attracts Brotherhood attention.
The ultimate goal of the Minutemen is to make the Commonwealth into a proper country, or as close as you can get to that in the Wasteland. To that end, they want to bring Diamond City and Goodneighbor into the fold, and get as many factions on board as they can.
Speaking of Diamond City and Goodneighbor...
DIAMOND CITY AND GOODNEIGHBOR
You come across Diamond City and quickly learn that the city used to have a population of ghouls, super mutants, and even synths. However, they were all recently run out of town by Mayor McDonough as a direct result of Piper's journalism pressuring him into taking action to divert suspicion from himself. Piper didn't like that this happened, but refuses at first to acknowledge the harm that her synth fearmongering causes, even though one of the people run out of town was a friend of hers — Nick Valentine, a prototype synth who once looked human but had a mechanical skeleton and brain. His biological parts have since worn away, and he's replaced them with robotic ones.
There are several ways to go from here to find Kellogg. You can track down Nick in Goodneighbor. You can get help from Piper and the information she's been gathering on the Institute. Maybe even the Minutemen will have insight, because Kellogg had a role in the failure of the previous government effort. Whichever way, you find Kellogg, and...
He has no idea who you are or why you're after him.
KELLOGG
Kellogg is, like Nick Valentine, a prototype synth bridging the gap between meat and machine. He seems like a mutated human, but his brain is mostly cybernetic. However, unlike Nick, he wasn't built from the ground up. He started as a normal human. He came across the Institute when he still had a wife and daughter. And in exchange for his skills, the Institute promised him immortality for him and his family. Kellogg didn't realize that what the Institute really wanted was willing subjects for experimentation.
As time went on, though, Kellogg and his family began to deteriorate and mutate. Their cybernetics got side effects. His daughter was unable to properly age. So he jumped at the chance to help acquire better DNA, thinking the Institute would use it to help him and his family.
Once they had Shaun, though, the Institute no longer had need for Kellogg, and they certainly didn't waste their effort using that DNA to save his family. His wife and daughter succumbed to the horror that had been wreaked on their bodies, and Kellogg himself went into hiding. He went to the Railroad, who wiped his memory and gave him a new identity and shelter, where he now lives as a recluse.
When the player finds him, he doesn't know who they are. He has false memories. You are given a choice: do you let the man who killed your wife and is the only lead you have on your son live a peaceful life, forcing you to go far out of your way and do some other shit to find leads? Or do you bring back his memories and make him the murderer he used to be?
There's a third option: you can copy his brain, basically, and upload those memories into Nick in the memory den like you do in canon. But doing this permanently damages Nick, and you have to reckon with Kellogg slowly assimilating into his personality like canon was GOING to do and DIDN'T.
THE RAILROAD
The Railroad is pretty boring in canon. "Slavery Bad" is a noble motivation for a faction, but it doesn't offer a lot of opportunities for interesting moral choices. Moreover, their conflict with the Brotherhood is so laughably forced in canon I can't believe the game shipped like that. But I came up with a simple change that I think makes them better.
They're a bunch of Super Mutants. (With some synths and ghouls sprinkled in)
Due to their lack of bloodlust, they're not exactly welcome in other Super Mutant communities. But they also share the belief that super mutants are the next stage in human evolution. They believe that humanity should be free to evolve into many different forms, and see synths as an extension of this. After all, they say, it's clear that humanity can't progress in the Wasteland by clinging to its current form. They don't seek to destroy the Institute — they seek to take it over, to offer super mutants and synths the ability to make more of their own. This makes them an inherent threat to the stability of the Commonwealth, even though they are sympathetic with a coherent ideology.
There's varying opinions within the Railroad on wiping synths' memories. Some object to it, believing it's unnecessary and dangerous. Some are idealists, believing that synths should have the option to live the normal life that Super Mutants can't — maybe some of the railroad mutants wish they could become human again. (Maybe you even have the option to give them Virgil's serum). Some believe the memory wipes are necessary to cut off the synths' loyalty to the railroad.
(If you take Synth Shaun with you at the end, you can have the Railroad wipe his memory and replace it with memories of you as his father. Fucked up!)
The Railroad keeps records of synths they've relocated. You can access these records, either through gaining their trust or through bein' a little stinker. That's one way to find Kellogg. But the records are scattered and encoded.
So. You've found Kellogg. You've Dealt With Him. You've probably made contact with the Railroad. How do you get into the Institute?
I think there need to be more options for how to do this. But I don't know what they are. We're moving on.
TO THE BROTHERHOOD OF STEEL!!!
When you first meet the Brotherhood in the police station, you quickly learn that they've changed their secluded ways. They've decided that there will be no future society that will need their technology if they don't interfere now, and the Institute, which actually develops technology instead of hoarding it, has lit a fire under their asses. But they've overcorrected and overstretched themselves. Paladin Danse believes it's their duty to secure the Commonwealth to protect its citizens, but acknowledges that they don't have the manpower. Knight Rhys has beef with Elder Maxson, thinking that the Brotherhood needs to focus on securing its existing territory before expanding. And Scribe Haylen?
She's a ghoul. The first in the Brotherhood. She's pre-war, and got her way into the Brotherhood because they saw value in having someone who could actually remember the origin of the technology they seek...and because Paladin Danse vouched for her despite his own hatred of ghouls. That's why she's so loyal to him. Danse still obviously doesn't like ghouls, but trusts Haylen in spite of that.
The Brotherhood storyline I want is a McCarthyism allegory. When they start causing too much trouble for the Institute, the Institute strikes back. But not with Coursers and synths. No, the Institute works in the shadows. They "accidentally" let slip data that shows there are synths planted in whichever factions they're enemies with at that point (which depends on the players' actions, and if you side with the Institute, you help them do this). This includes the reveal that there's a synth in the Brotherhood.
Cue the witchhunt. Everyone's suspicious and paranoid. The Brotherhood can't get anything done, because they're self-cannibalizing due to their synth hatred.
Because the player isn't part of the Brotherhood, Maxson and Danse know that you can't be the synth. So they trust you to root them out. Even if you're not in the brotherhood but you're on good terms with Danse, he asks you to help him. He says that synths are tearing his organization apart, and he can't bear to see his trusted comrades in arms turn against each other like this. (If your speech score is high enough, at this point you can start convincing him that it isn't the existence of synths that's a problem, it's the brotherhood's own attitudes that have led them to this point)
That's right: Maxson doesn't find out Danse is a synth offscreen. You figure it out. Maybe you take that Institute data. Maybe you find out from the railroad. Maybe you get Nick or Piper's help. And then you get to decide what to do with that information. You can keep it to yourself and watch the Brotherhood tear itself apart. You can tell Maxson, initiating a more canon version of Blind Betrayal as Haylen tips Danse off. You can tell Danse...but unless you talk him out of it, he'll reveal his true nature to the Brotherhood, hoping to end the witch hunt. But if Danse is caught, it doesn't stop. Now that one synth is exposed, after all, who's to say there aren't more? To save the Brotherhood, there are a few options. You can kill Danse and convince Maxson there are no more synths. You can expose Danse and make him the new Elder, changing Brotherhood policy on synths. You can lie to the Brotherhood, saying there are no synths after all and the Institute was just starting shit.
If the truth about Danse becomes known, you and the Brotherhood find out that it was the Railroad who wiped Danse's memory and planted him as a junk dealer. If Danse was exposed and killed, this leads to the Brotherhood going after the Railroad, believing it's too risky to leave them around as they could plant synths in the Brotherhood again. If you change the Brotherhood, this is a possible way to ally them with the Railroad, if you can convince them that they should ally with the peaceable faction of their enemies and that their policy of super mutant/synth genocide isn't tenable for maintaining control of an area.
But yeah, Danse's arc is a microcosm of the Brotherhood's arc: blind hatred of the Other is incompatible with their continued existence. In the Wasteland, you either change or you die. Cling to the remnants of the old world, and even if you surround yourself with bunkers and power armor, you will be destroyed from within.
Anyway. That's all I have for now — I'm still thinking about what to do with the Institute, and there are a lot of companions I haven't met, so I don't know what to do with them. But I think this is a good start. Feel free to add your thoughts/questions.
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fallout4-reacts · 2 years ago
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Masterlist
Rules
You're free to continue to ask; I did not close them
Thank you for your ongoing encouragement
Stay tuned, I didn't give up the list
Meanwhile :
No Skip November
A smut for a companion
2024-12-03
Thank you for continuing to provide me with such creative ideas. I'll do what I can to soon end the current queue (Up to date)
Sole who cries in their sleep
Sole's reappearance as Nuka World's Overboss after months
Sole jerryrigging a prosthetic arm (4 companions)
Deacon try to make a joke to Curie (incorrect Fallout 4 quotes)
Sole who still sees feral ghouls as human
Sole who hums or gets watery eyes when super comfy
Sole who goes to freakish extents to keep up with their pre-war skincare/hygiene
Sole "adopting" a baby deathclaw and keeping it like a pet
Sole with a low int but max luck
Danse is dense
Sole recruiting Kellogg and/or post!quest Virgil?
Sole getting infected with FEV but not a super-mutant yet (Part 1 / Part 2 / Part 3 / Part 4)
Fem/gender neutral Sole who used to be a spy/special agent pre war
Sole romancing Kellogg
Sole lost a lot of weight (comp seeing a pre-war photo)
Sole jokingly flirts but panics when companion flirt back
Potential dialogue (situation) that’s missing from the game (part 1 - part 2 - part 3 - Bonus)
Companion walking on a nude Sole (non-sexual)
Skinny Malone orders his goons to eliminate Nick
Sole betraying the BoS to save a child synth
Sole is actually an Enclave remnant
Sole finding a former degree/award for some massive achievement
Sole with a really slow reaction time
What did the companions do to stop a Frank Horegon brought back to life by a mad scientist
Sole getting surprise adopted/kidnapped by a very protective Mama
Sole who has a mutation like a Big Horner's horns from FNV? (Romance -smut warning) Only Part 1
MY VISION OF THE COMPANIONS
Ideas about every important NPC (Part 1 - Part 2 - Part 3 - Part 4 -
Sole having nature powers
A very touchy Sole (crushing companions react)
How companion+ Sturges + Desdemona + Kent would react to SS asking for $#% (But no smut)
Nora being the notorious serial killer the Boston Butcher
Sosu saying "dildo of consequence rarely arrives with lube." To Mayor MacDonough
Random kisses whenever Sole feels a surge of affection
Sole becoming the mayor of Diamond City and...
Sole staring down at a nuka cola and they ask "How the fuck did bottle caps become a currency"
Sole drag the companions (as a group) to an old baseball/basketball court
Companions and Maxson (minus Strong) reacting to a pretty young sole knowing how to survive
Companions react to a sole that has become a conspiracy theorist
Companions react to a super genius SS
Companions reacting to someone reestablishing broadcast on TV
Companions confession being interrupt (Part 1 - Part 2 - Part 3 - Part 4 - Part 5)
Companions react to Sole negotiating an alliance between the Minutemen, the Institute, and the Railroad (Titan ask)
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paradoxicwashere · 1 year ago
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My Fallout 4 Story: Eric Morgue
So, Fallout 4's story isn't the greatest - I don't think it's unfair to say. But over the past two years I've played it as one character for hundreds of hours now. I've done all the DLC, and short of finishing all my settlements, there is nothing else to do.
In this playthrough through a bit of headcannoning and planning I crafted my own version of Fallout 4's story that left me feeling fulfilled and I wanted to share that story here.
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Meet Eric, Eric Morgue. Before the war he was a Marksman in the Alaska Campaign and was honorably discharged. Like many Sole Survivors he was happy and at peace with his life in Sanctuary Hills until the skies opened with hellfire and Vault-Tec offered a helping hand.
Exiting the vault, Eric was broken. The world reached into his chest and ripped his heart out. He wasn't in a state to help people, the Minutemen turned to him as a savior but he turned their back on them. He'd already filled the hole in his chest with something, revenge.
He was a soldier, a scout, tracking was in his nature. He stalked the man who stole his son from him across the breadth of the Commonwealth. There wouldn't be any stopping until Kellogg was in the ground. The one faction he did find solace in was the Brotherhood of Steel.
It was militarized, disciplined, familiar. As familiar a feeling as Eric could find in this godsforsaken Commonwealth. It seemed as if he'd never recreate the home he had once, but the lifestyle of a soldier? The Brotherhood could give that back to him.
(I wish I had a screenshot of Eric at this point in the story but alas)
He finds comfort in Danse and all seems well. He divides his time between serving the Brotherhood and searching for Shaun and Kellogg. But as time progresses he begins to see the Commonwealth in a new light. The Brotherhood sees so much of the Commonwealth as filth, but especially working with Nick Valentine, the most honest man Eric's met so far in truth - he can't help but empathies with the struggling populace.
So, Eric's priorities shift. He's still searching for Shaun and working with the Brotherhood, but now he goes back to the Minutemen. He won't lead them, but he is helping them. But his heart is still torn between helping people and revenge, so the time is nigh, Eric finds Kellogg. Shockingly to none except Eric - this does very little to bring Eric peace. It only re-opens the gaping wound in his heart, frozen over from how long revenge dwelled within him, now as empty as ever.
At this point, while he still works with the Brotherhood, a wedge has begun to grow between Eric and Maxson. Eric meets more good people in the Commonwealth, like Hancock, Nick Valentine, the ghouls at the Slog, even Strong and Virgil showing that there's more to Super-Mutants than the Brotherhood would have you believe. So when opportunity to get to the Institute presents itself after so long on the hunt - Eric goes it alone, working with the Minutemen to do it. But to do that, he formally accepts the mantle of General and begins helping the Minutemen rebuild the Castle.
(It should be mentioned that while Eric began a working relationship with the Railroad, it was far too early in their partnership to trust them with the first expedition to the Institute)
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Eric ventures into the silicon halls of the Institute and it's like stepping back in time and into the future all at once. Pristine, organized... lifeless. It disgusts him initially of course, the thought that these people could build a monument to perfection and abuse the topside to achieve their paradise. But then, he finds Shaun. His son, the leader of the Institute. And now Eric is torn in another two directions. He's made promises to the surface and even has begun to adjust to living there, but now the shadowy boogey-men that have been causing so much strife are led by the Son he's done everything for. For the last token of his old life he has left.
Eric can't decide, so he keeps playing all sides. On the surface, he meets Cait - and together they do a lot to mend each other's broken souls. Only driving the wedge tearing Eric between Shaun and the Commonwealth even further. Not knowing what to do, Eric does what he's always done. He falls back on his training. He goes back to the Brotherhood. He kept his head down and followed Maxson's orders. He figured he could save his son if it came to that.
The worst issue though was feeling like he couldn't confide in anyone. Not Danse, not Nick, not even Cait or Codsworth. Afraid of what anyone might say, afraid of things he knew deep down was true being brought to light, Eric carried the burden alone. Liberty Prime was nearly built when push finally came to shove.
Paladin Danse, the man who in many ways saved Eric from his despair and gave him the tools to face the Commonwealth like a soldier - had been a Synth all along and not even Danse knew it. Maxson gave Eric the kill order of course. A test of Eric's mettle after the aforementioned wedge that was driven between the Knight and his Elder had grown wider. Prove your loyalty to the Brotherhood, or do not return.
Danse wanted him to do it, Maxson wanted him to do it. The Soldier inside Eric wanted him to do it. But he couldn't. The man who saved him when he had nothing needed his help, so Eric pulled Danse out of the cage Danse had built for himself, shook him off and helped him face his reality with new-found vigor. Man or Machine, he'd been a good friend to Eric, and that meant more to Eric than Danse knew.
Maxson was furious of course, but Eric wasn't playing games and talked Maxson out of killing Danse, he would've fought him for it if he had to. Eric brought Danse to the Minutemen who welcomed him with open arms. He now serves at the Castle, clad in royal blue T-51 Power Armour, unofficially known as The new Sarge. Danse gave Eric purpose, now Eric had paid him back.
He wasn't kicked out of the Brotherhood like Danse, but Eric couldn't help them finish their war machine. He realized that the Brotherhood controlling the Commonwealth would lead to good, innocent people being treated like monsters for circumstances out of their control. Nick would be thrown out of Diamond City, the Slog would be wiped out, Strong would be hunted down. He couldn't stand by and let that happen.
Eric returned to Shaun's side and tried to see things from their point of view. Maybe, if he could just convince Shaun, things could start to change for the better. But at every turn he saw Synths be treated like property - and he would think back to Danse, and Nick. Or the medical marvels he saw here being horded by people who would never encounter half the hardships the average man in the commonwealth went through in a year. MacCready's son or Cait could've been cured of their ailments overnight if the Institute just turned their attention to the surface. The more Eric interacted with Shaun the less of himself and Nora he saw in the cold, cruel, calculating Director. He was his flesh and blood, but the two couldn't have been less alike.
So, still not exactly the most decisive, Eric got back in contact with the Railroad. He began working both alongside the Institute and the Railroad at the same time. The Railroad welcomed him under the alias Sharpshooter and shared a common interest in the protection of Synth life. Eric knew their goals were narrow and exhausted himself making sure the Minutemen picked up the slack making the Commonwealth better for everyone, not just Synths.
This all came to a head at the Battle of Bunker Hill. The Institute brought an onslaught. The railroad were on the backfoot, low on man power, struggling to remain standing as the Brotherhood brought on their own attack. Eric was their on the side of the Institute and slipped through the battlefield like a ghost. The conflict horrified him. He called in the Minutemen to provide aid to the survivors but couldn't intervene himself if he didn't want to blow his cover. It killed him, and all for what? He slipped inside with a Courser at his side and was met with his goal: Five synths. Five people he'd worked with the Railroad to protect. It wasn't so hard when it was a blood-thirsty raider he'd been sent to recall but these five? They were innocent, and they recognized him. They knew he was Sharpshooter and they almost blew his cover. The courser grew suspicious. Tensions were rising and Eric had to do something.
So he did, he finally made a choice.
The Courser didn't even have time to draw his weapon. Eric killed him and told the Synths to flee. The mission was a bust, the Railroad had to evacuate and the Brotherhood ended up with control over Bunker Hill. And Eric was told to meet Shaun, meet Father, at the top of the C.I.T ruins.
Finally, Eric hoped he could talk to Shaun outside the influence of the Institute's Halls, he could show him the Commonwealth. Instead he found Father stood atop an old world monument to the Institute's Ideology. Far away from the reality of the Commonwealth with a legion of mechanical muscle patrolling the halls beneath him like circling Sharks. Shaun had no interest in the Commonwealth. He looked down on it for the first time from an Ivory Tower, away from the dangers and the life that dwelled below. He wasn't just influenced by the Institute's ideology. Shaun WAS the Institute's Ideology. Everything Eric struggled with in the Institute was a direct result of Shaun, and the Father before Shaun, and the Father before him. Shaun stopped being his son years ago, Eric just hadn't realized it yet. Shaun was Father, and Eric would have no part in his experiment any longer.
Eric's cover was blown of course, the Railroad were pissed but there was still hope. There was still another way. The Minutemen. Over the course of his stay in the Commonwealth Eric had built up a working man's militia that spread the breadth of the Commonwealth. More organized than the Railroad, more just than the Brotherhood, and more alive than the Institute. Father knew this and sent everything he had to bring down Eric's forces.
Synths marched on the Castle but the Minutemen stand united. His heart no longer being pulled apart Eric lead the defense of the Castle alongside Sargent Danse, Preston Garvey, and every other man and woman brave enough to carry the Musket.
The Institute didn't know what hit them. A light show of red and blue laser fire lit up the skies that night. The Brotherhood took note but Maxson held off on providing any aid. The war was tough and the costs ran deep but with perseverance and the fear of losing to steady their aim. The Minutemen pulled through. And they wanted payback.
Eric, Danse, and Dogmeat led the charge on the Institute and opened the gates to let the Minutemen storm the proverbial castle. The Institute's white walls were coated with blood and oil. The oppressor's were on the run and the oppressed were able to free themselves. Everyone was free to live and die as they chose. Except one. Except Father.
Father was sick, maybe in his arrogance, that one trip to the surface had ambushed his under-developed immune system or maybe it was just his time, but Father was dying. Eric confronted his son on his death bed and it was like having his heart torn out all over again. They spoke and while they couldn't see eye to eye. Eric finally got through to him, just for a moment - and the last order given by the director of the Institute was the evacuation order. Freedom rang.
The Institute was no more. With a detonation that shock the Commonwealth both literally and figuratively forever. The Terror of the Institute was over. All was well. But Eric? Something broke in Eric having to leave his son to die. And it would be a long time until he was okay again.
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And that's where I'm going to stop for now. Weaving Eric into the Fallout 4 story was a fantastic experience for me and Eric's story continued into all three DLC's. I'm going to write up what happens from Level 85 to Level 135 at some point but this post is already very long. If you read all of this I hope you enjoyed :)
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simplegenius042 · 10 months ago
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Fallout Casting for Satoru "Kakashi-sensei" Gojojojo for Jujutsu Kaisen Abridged react fic
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"Five bucks and I'll tongue punch your fart box." - Satoru Gojo, Episode 3 JJK Abridged (by The Schmuck Squad).
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Reasons To Why I Believe These Characters Should Be Cast As The Variant of JJK Abridge's Satoru Gojo are listed below the cut:
Elrand Brandt (Fallout Vault Dweller OC, faceclaim Jason Statham) -> In his twenties and had told the Master to kill himself.
Finidy Mona (Fallout 2 Chosen One OC, faceclaim Jessica Alba) -> "Chosen One" will be as close to "Honored One" as Fallout will get.
Alph Dolen (Fallout 3 Lone Wanderer OC, faceclaim Sam Blackensee. Has transformed into a Ghoul) -> Fawkes talked about how it was his destiny to save Project Purity and his hopes and dreams died in his early twenties.
Raul Alfonso Tejada (a ghoul mechanic that helps out Ryder in Fallout New Vegas, follows her around after she saved him on Black Mountain and is inspired to pick up his guns again to protect those of lesser fortune) -> He's badass and voiced by Danny Trejo. Also got very father-figure vibes going on. And lost a young female companion (his sister) like Gojo had (Riko) whom they were both trying to protect.
Nate Gust Sarid (Fallout 4 Sole Survivor OC, faceclaim Steven He. He is a Synthetic Human) -> The SPECIAL cheat stats make a lot more sense with him given the context that he's a synth, which could be similar to Gojo's cheat skills in general. Not to mention they're both (basically) fathers (Shaun for Nate and Yuji & Megumi for Gojo).
Vega (Fallout 76 Resident OC, faceclaim Yvonne Strahovski. Has transformed into a Super Mutant) -> Both are selfish and have unbreakable egos.
Tycho (from Fallout, a Nevada ranger who's wandered the Wasteland of California, he helps Elrand beat Gizmo and takes on the Master's Super Mutant army) -> Hides his face and a total all around badass.
Roger Westin (from Fallout 2, an NCR congressman fighting against the corruption within the New California Republic with underhanded tactics to build a peaceful, civil expansion into the north) -> Badass breaking the rules to do the right thing.
Butch DeLoria (from Fallout 3, Alph's former childhood bully in Vault 101, now one of his closest allies after the Lone Wanderer saved the life of Butch's mother from Radroaches. After Alph and Amata we're run out of the Vault, Butch helped build up the rebellion against Overseer Almodovar, and had managed to slip out of the vault to get Alph and Amata's help. After resolving the issue, Butch joined up with Alph and Amata to wander the Capital Wasteland, becoming the founding members of the newest Tunnel Snakes) -> He's rocking a style and while he can come off as a jerk, he's got a heart of gold, though never a push-over.
Joshua Graham (from Fallout New Vegas' Honest Hearts DLC, Joshua is Caesar's former Legate, now known as "the Burned Man", he resides in Zion to help the Dead Horses (as well as Daniel and the Sorrows) against the threat of the White Legs. Ryder gets some very important insight from him on how to deal with Caesar's Legion) -> Okay, so his eyes aren't blindfolded, but he is bandaged up elsewhere. And not to mention his voice is captivating. And he'd probably despise his Gojo variant which makes for some humorous opportunities.
Deacon (from Fallout 4, the Railroad's top intelligence agent and overall the best spymaster you'll ever meet, he trains Nate in the art of espionage and being a better liar. Had given Nate trust issues for a while when partnered together. He also helps Nate discover he is a synth and come to terms with his newfound existence) -> He's got the charisma. He's got the sunglasses. He's got the lies and the confidence. He's got the vibe of a responsible irresponsible adult. He's got the vibes of a back-alley drug dealer guaranteed to give you the good stuff and be there with you to make sure it goes alright. He's probably stolen caps from Carrington. He's the man. The goat. The guy the Railroad keep around because he's really good at his job even if his tactics are questionable sometimes.
Remember, for the alternative option, REBLOG and put in the tags WHO else from the Fallout franchise should be Abridged!Gojo and WHY you think they'd better suit the role.
I've also created and will continue to update (until the polling is done) a Master List for the poll results of the casted winners. You can find it right here.
You can find my Fallout OC profiles Master List right here, which also includes a link to the original post where I pitched my react fic idea. Anyway, hope you enjoyed, chow!
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