#the last faith fan art
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kkeessttiiss · 6 months ago
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lulu2992 · 4 months ago
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❈ The Seed Family ❈
Joseph - Jacob - John - Faith
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critifull · 1 year ago
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I hit art block so now im just drawing over memes in the mean time
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dkettchen · 6 months ago
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me, procrastinating on one project with another one: it's fine they're both for content I do this for the people and the people will receive SOMETHING sooner by me working on either one 😤
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incognitoduck11 · 1 year ago
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Gaydies and lentlemen, I present to you:
✨LEFABRASTINGS✨
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mangosyringe · 2 years ago
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M O R T I S 
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pokemagma · 1 month ago
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September Magma event "Pokémon Mystery Dungeon" results!!
This time on Magma we set off on adventures in a mysterious alternate world where only the Pokémon live! We explored wondrous locations, teamed up while hunting for treasure, helped Pokémon in need and had a lovely time hanging out together! For this event we included beloved characters from the official Pokémon Mystery Dungeon games as well as official human characters transformed into Pokémon, I wonder if you recognised them all? And also Pokémon OCs/sonas so that everyone could get in on the fun! This event was organised by @skyreptain who is a massive PMD fan! They put in their best effort make the whole event feel faithful to the game series as possible, it's really amazing!! They also prepared & edited the announcement videos featuring adorable riolu named Steffan (created, drawn & written by @aur0raaura)!
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Rescue: Great Canyon (Background artist: @skyreptain)
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Exploration: Eastern Cave (Background artist: @esprei)
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Building Paradise: River Biome! (Background artist: @doodlejoltik)
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Connection: Super Lively Town (Background artist: @submastrain)
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Connection: Nighty Night City (Background artist: @submastrain)
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Danger! Fight in the Dungeon (Background artist: @skyreptain)
Mini-event & doodle session canvases under the cut!
Mini-event: Outlaw Notice Board!
These guys are all on the wanted list! Keep an eye out for them and turn these criminals in, however you also need to be prepared to fight!
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Background artist: @submastrain
Mini-event: Job Bulletin Board!
These guys want your help! You will get a handsome reward for completing these quests (although the explorer's guild will take a 90% share ahah *cries*)
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Background artist: @submastrain
September free doodle session results!
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Background artist: @choochooboss
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Steffan of Team Aura Guardians by @aur0raaura! Thank you so much for participating and bringing your awesome arts in, we love to see it!! Hope to see you next time on Magma on the last weekend of October (25-28th)!
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bucktommypositivityweek · 3 months ago
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welcome to bucktommy positivity week!!
FRIDAY AUGUST 16TH - THURSDAY AUGUST 22ND~
we feel like this fandom really needs a burst of positivity right now, and nothing does that like a fic/fan creation event!! we hope this will encourage people to write fics/write short drabbles/make art/spread thoughts about the daily prompts, and keep some positive energy flowing in the fandom
• tldr this is one week of daily prompts for fics, art, gifs, metas, headcanon posts, etc, all related to celebrating positive things in bucktommy's relationship! there are absolutely no rules on what you can create, how big/small it can be, or anything like that, as long as it's a good-faith bucktommy work
• we will be posting the full list of prompts tomorrow (august 14th). then each day will focus on one prompt (though of course, late submissions are completely fine!)
• we know this is last-minute compared to a lot of weekly prompt events, but i think many people will recognise why a lot of us were feeling like we wanted something to channel some positive creative energy into right now!! and hope others will do the same!
some more points below the cut
• we will reblog all the creations we are tagged in, and at the end of the event, we will be also collating any fics shared into a masterlist. we hope this will also be able to act as effectively a rec-list for those who are feeling worried about opening unknown fics on ao3 right now (and we will, of course, be triple-checking there are no trolls)
• just make sure you @ tag us when you post your creation on tumblr so we can reblog it and add it to the list!
• our askbox is open if you have any questions or suggestions :) however, this is really less of an event than an encouragement for people to enjoy some positive creations during this rocky hiatus time, so please don't feel you need to stress about anything related to contributing!
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satorulovebot · 3 months ago
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CURSED SEAS CHAPTER ONE | the rouge captain.
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↳ satoru gojou x reader
genre. heavy angst, pirate au, 18+ 
tags/warnings. alcohol, religious themes, death, themes of depression, and criminal activity, it's a pretty tame chapter tbh.
notes. 6.2k wc. yeah we’re back baby with another series because i can’t sit still. i saw fan art (image 1) and (image 2) of pirate gojo and said yk what i’m gonna do a pirates of the caribbean inspired series. idk enjoy some brain rot. also know just like my introductory paragraphs my first chapters are ass and fast-paced.
next. HELP WANTED!
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general masterlist -> series masterlist
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Captain Satoru Gojou.
You had heard whispers of the infamous Captain Gojou for years. His name was spoken with fear in every port town along the coast. Some say he is invincible, that his ship, the Infinity, is the fastest to ever sail the seas. Others claimed he was dangerous, ruthless, and cunning—a man who showed no mercy to those he deemed too weak to survive in his world.
A few years back, a body washed up on the shore of Saltstone Port. The man, who was no older than twenty-five, had his eyes gouged out of his skull, and the number six was carved into the pale skin of his back. 
The discovery shocked the quiet little town, but it would not be the last time a mutilated body washed up on the shores of Saltstone Port.
You don’t miss the stagnant air at Saltstone Port. The salty breeze, tinged with the scent of rotting fish and seaweed, clung to everything it touched. It was a place where tales of Captain Gojou’s cruelty were whispered in darkened alleys and over dimly lit tavern tables, the memory of that unfortunate soul with the number six forever haunting the minds of those who dared to speak of it.
As you stood at the edge of the small dock in Elysport, you stared out at the vast ocean. You had always wondered if there was something more beyond the horizon at Saltsone and Elysport. You had only moved to Elysport in the last few years; your father claimed that it was God’s will for you to move after the death of your beloved mother.
You were just ten years old when your mother vanished without a trace, disappearing one night after her shift at the tavern. It was as if the earth had swallowed her whole, leaving no sign of where she had gone or what might have happened. The days that followed were a blur of confusion and fear, the house feeling emptier than ever without her warm presence.
Your father was a broken man during the weeks your mother was missing. Each night, he would fall to his knees, clasping his hands in desperate prayer. His voice, once strong and filled with faith, now trembled as he pleaded with whatever higher power might be listening to bring his beloved wife back to him and his young daughter. He prayed until his voice was hoarse, until tears stained his cheeks until the candles had burned down to their wicks. He sought solace in his faith, but with each passing day, the weight of uncertainty grew heavier, casting a shadow over your home.
He searched tirelessly for answers, combing the streets and questioning anyone who might have seen her. But no matter how hard he looked or how many prayers he whispered, the silence was deafening. Your mother, the heart of your small family, had simply vanished, leaving behind only questions and a growing sense of dread.
Nine agonizing weeks later, your mother’s body was discovered in a small, rotting, long-abandoned boat that had been stranded on the beach for years. You only caught a brief, heart-wrenching glimpse of her before the smallfolk, who had loved her dearly, carried her away. The once beautiful features of her face had decayed beyond recognition, maggots crawling across what little flesh remained.
Your father was utterly broken by the loss. He couldn’t understand why God would allow such cruelty to befall his family. The woman he had vowed to cherish and grow old with was gone, leaving him consumed by grief and bitterness. He became distant, his once-steady faith shaken to its core. He could not understand who would do this to his wife—a kind-hearted tavern worker known for offering a warm meal to anyone in need. The only conclusion that made sense to him was that pirates were to blame. In his mind, they were the only people capable of such barbarism, convinced that only they would commit such a gruesome act against the mother of his child.
Your father has always been a devout Christian. He was a pastor at the local church when you lived in Saltstone Port. His sermons were filled with messages of mercy and compassion. He always insisted that no one was beyond salvation, preaching that even pirates can be redeemed in the eyes of God.
But after your mother’s death, everything changed. His grief and anger warped his perspective, changing his view of life and love. The man who once preached forgiveness now called for the public execution of pirates, believing their crimes deserved the worst punishment hell could offer. An obsession now consumed him—a kind man who once spoke of compassion whose life was forever darkened by the loss of the woman he loved.
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You now found yourself in Elysport, a bustling coastal city where the line between law and lawlessness begins to blur. The city's horizon is filled with the estates of wealthy merchants and the Governor’s home, a stark contrast to the docks below. The docks are always crowded, constantly filled with ships from all around the world, their sails billowing in the wind as they unload goods from distant lands. The scent of exotic spices and the sounds of vibrant marketplaces fill the air, mingling with the salty tang of the nearby sea.
In Elysport, you worked as a clerk for a small merchant. Your days were spent tallying registries, managing shipments, and handling mundane trade details. But your nights were different. They were filled with dreams of adventure, of sailing beyond the horizon where the sea meets the sky. Stories of legendary pirates and hidden treasures had always fascinated you, sparking a curiosity you kept hidden behind your daily life. Yet, you never imagined that those stories might come crashing into your own life one day.
One evening, as you were closing up shop, an old man stumbled into the store. His appearance was startling, to say the least—his clothes were tattered, his face weathered, and his hair a tangled mess. 
“Hello? Can I help you?” you called out from behind the counter, your voice slightly muffled by the shelves that obstructed you from view.
The man didn’t answer your question. Instead, his gaze darted around the shop, as if he was searching for anything suspicious that could get him in trouble. 
“You there!” he rasped, his voice rough. “I need a place to hide this.”
Your curiosity piqued at his words, you stepped out from behind the counter and faced the strange man who had entered just before closing. You assumed he was another last-minute customer, probably looking to buy something or bargain for a better price, knowing how tired workers down by the docks could be at this hour. 
You were curious but hesitant as you took the box from him. To your surprise, It was heavy for its size. The surface was adorned with intricate carvings, worn in places over time.
“What is this?” you asked, turning the box over to examine it more closely. The craftsmanship was remarkable, but there was something about it—something almost sinister.
The man watched you closely, his eyes never leaving your face. "It’s a map.” he said, "But not just any map. This map leads to something... powerful. Something that has been lost for centuries, tales of it told through generations of pirates, hidden away from those who would abuse its power."
You looked up at him, eyes wide and filled with curiosity. Why are you giving this to me?" you asked again, your voice trembling.
The man’s expression softened, a look of something almost like pity crossing his face. "Because you’re the one meant to find it," he said simply. "You’re the one who has been chosen."
"Chosen?" you whispered. "Chosen by whom? For what?"
The man smiled faintly, but there was a sadness in his eyes that made you uneasy. "You’ll understand in time," he said. "But know this: you must keep the map safe. Others would do anything to get their hands on it—dangerous people who won’t hesitate to kill for it."
Your breath caught in your throat at his words. You had always dreamed of sailing the seas looking for adeventure, but this... this… this was something else entirely. This was real, and it was dangerous.
You stared at him blankly, your mind racing as you tried to process the words the strange man had been saying. This was no ordinary treasure map. This was something that was hidden away for a reason.
"Why me?" you asked, your voice trembling. "Why would you trust me with something like this?"
The man’s eyes softened again, and he reached out to place a hand on your shoulder. "Because you’re different," he said quietly. "You have a strength in you that others don’t. You have a heart that won’t be easily swayed by greed or power. And most importantly... you have a destiny to fulfill."
His words hung in the air, heavy with meaning that you couldn’t fully grasp. You wanted to ask the strange man more, to demand answers to the questions swirling in your mind, but something in the man’s eyes told you that he had already said all he could.
"Keep the map safe," he repeated, his voice firm. "And trust your instincts."
Before you could say anything else, the man turned and walked out the door, disappearing into the darkness of the night. You stood there for a pregnant moment, the map clutched in your hands, your mind reeling from everything that had just happened.
You looked down at the map again, the tips of your fingers trace the markings, as if trying to unlock the secrets they hold. This was it. This was what you had always dreamed of, but it was also something far more dangerous, something that could get you killed.
You knew you couldn’t do this alone. You needed help, and there was only one place you could think of where you might find it.
The merchant’s ball.
It was an event you had never been invited to before—a grand affair where the city’s most powerful and influential figures gathered. But now, with the map, you knew you had to find a way in. You needed to find someone who could help you decipher it, someone who had the knowledge and connections to help you.
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As the night of the ball approached, you found yourself growing more and more restless with each passing day. The very idea of the map’s existence gnawed at the back of your mind, its mysteries out of reach. The old man’s warning lingered in your mind, too—a treasure beyond your wildest dreams, but cursed. It was a puzzle you couldn’t solve on your own, and it only fueled your determination to get an invitation to the Merchant’s Ball.
But getting an invitation was easier said than done. The ball was exclusive, and the guest list was closely guarded. You knew you couldn’t simply walk in off the street, no matter how determined you were. You needed connections, and though you had some, they were weak connections at best. Your mind raced as you considered your options, running through the names of merchants and traders you had helped over the years. Some owed you favors, but whether those favors were enough to get you into the ball was another matter entirely.
You decided to start with a merchant you knew well—a grizzly man named Marcus, who had been in Elysport for decades. You had helped him with his inventory more than once, making sure that certain shipments went unnoticed by the authorities, and he had always been grateful for your help. You found him in his usual place, a small tavern near the docks.
“Marcus!” you greeted him with a smile as you approached his table.
He looked up, his weathered face breaking into a grin. “Ah, it’s you. Come to save me from my spending again?”
“Not this time,” you replied, taking a seat across from him. “I need a favor.”
His smile faded slightly, and he set down his flagon of ale. “A favor, eh? What kind of favor?”
You hesitated, choosing your words carefully. “I need an invitation to the Merchant’s Ball.”
Marcus leaned back in his chair, his eyebrows raised. “The ball? That’s a big favor, lass. Those invitations are hard to come by.”
“I know,” you admitted. “But I wouldn’t ask if it wasn’t important.”
He studied you for a moment, his eyes searching your face. “What’s this about? You’re not one for fancy parties.”
You looked around the tavern, ensuring no one was listening, then leaned in closer. “I’ve come across something… valuable. But I need help deciphering it. The ball is my best chance to find someone who can.”
Marcus’s expression turned serious. “Something valuable, you say? What kind of valuable?”
“I can’t say too much,” you said, lowering your voice. “But it’s big, Marcus. If I can figure it out, it could change everything.”
He was silent for a moment, considering your words. Finally, he nodded. “All right. I can get you in. But you’ll owe me for this, understand?”
You nodded, a smile present on your face. “Thank you, Marcus. I won’t forget it.”
True to his word, Marcus got you an invitation, and the day of the ball soon arrived. You spent hours preparing, trying to calm the nervous flutter in your stomach. The dress you chose was simple yet elegant, a deep blue silk that flowed like water as you moved. You had never worn anything so fine before, and as you looked at yourself in the mirror, you barely recognized the woman staring back at you. But tonight wasn’t about appearances—it was about seizing an opportunity, about finding answers to the questions that had been plaguing your mind since that fateful night in the shop.
When the carriage finally arrived to take you to the Governor’s Palace, you felt a mixture of excitement and fear. The city seemed more alive than usual as you made your way through the cobblestone streets, the sounds of laughter and music drifting on the night air. As the palace came into view, its tall columns were bathed in the warm glow of hundreds of lanterns. The grandeur of it all was overwhelming and it was a far cry from the rough and weathered streets of Elysport that you were used to.
You clutched your invitation tight as you approached the entrance, the doorman barely glancing at it before stepping aside to let you pass. The moment you stepped inside, you were encompassed in a world of luxury, unlike anything you had ever seen. The foyer was vast with marble floors gleaming under the light of large crystal chandeliers. Ornate tapestries adorned the walls, depicting scenes of grand battles and lavish feasts. Servants moved about with precision, carrying trays of champagne and delicate hors d'oeuvres, while the guests—dressed in their finest silks and satins—murmuring amongst themselves, their laughter filling the air.
You followed the flow of people into the main ballroom, your heart pounding as you took in the sight before you. The room was massive, with tall, arched windows that offered a view of the moonlit gardens outside. The walls were painted in rich, warm tones, and the floor was a mosaic of polished marble that reflected the golden light of the chandeliers. Musicians played soft melodies in one corner, their music blending in seamlessly with the murmur of conversation.
For a moment, you hesitated, feeling out of place. You had never been in a setting like this, surrounded by wealth and power. But you squared your shoulders, reminding yourself of the reason you were here. You weren’t just a simple clerk from the docks anymore; tonight, you were a woman with a purpose, a secret map, and a mission.
The ballroom was extravagant, to say the least. It made you feel sick that only a select few could enjoy things like this without worrying when their next meal would be or if they would be able to afford basic necessities. But were you any better than these people? After all the only reason you’re here is because you have good connections, just like the people in this room.
As you look to your left, you notice the couples dancing around the floor, their conversations blending in with the soft music. It was all very odd, like a dream you didn't want to wake up from.
“Enjoying the festivities?” A smooth and confident voice interrupted your thoughts. You turned to see a tall figure standing just a few feet away, his face obscured by a mask similar to yours.
You felt a shiver run down your spine, though you couldn’t quite figure out why. There was something about him, something unsettling in the way he carried himself, in the way he seemed to command the space around him. His mask was pale, almost ghostly, with intricate blue patterns that drew your gaze.
“I suppose,” you replied, keeping your voice light, though the unease you felt was seeping into your words. “These sorts of events are always a bit... overwhelming.”
He chuckled softly, the sound rich and smooth, “Yes, they can be,” he agreed, taking a step closer, his eyes—bright and unnervingly blue—locked onto yours through the slits in his mask. “But they can also be... enlightening if you know where to look.”
You felt your heart skip a beat, your mind racing as you tried to understand his words. Was he just making conversation, or was there something more to his statement? You couldn’t tell, and that made you more on edge.
“Is that so?” you asked, forcing a smile as you took another sip of your champagne, trying to calm your nerves.
He nodded, his gaze never wavering. “Indeed. You’d be surprised what you can learn at a gathering like this, especially if you keep your eyes and ears open.”
There was something in the tone of his voice, something that made you think he wasn’t just talking about useless gossip or civil conversation, at something deeper, something more dangerous, and it set you on edge.
The two of you sat in silence for a brief moment.
“Do you come to these kinds of events often?” you asked, trying to change the topic of conversation, though you couldn’t shake the feeling that this man was anything but safe.
“From time to time,” he said with a shrug. “But tonight is special. Tonight, I’m here for something—someone—quite specific.”
Your breath caught in your throat and you felt a chill run down your spine. It was the way he said it, the way his eyes seemed to pierce through you like daggers, it was as if he knew exactly who you were and what you were here for.
But, that was impossible, you thought to yourself. You were just a clerk, a regular person caught up in something far beyond your understanding. There was no way he could know about the map, about the treasure. No one knew. No one except—
“Do I know you?” you asked, the question slipping out of your mouth before you could stop yourself.
His smile widened, though it didn’t reach his eyes. “Perhaps,” he said vaguely, his voice a low murmur that sent another shiver down your spine. “Or perhaps you’ll get to know me soon enough.”
Before you could respond, before you could even process his words, the doors to the ballroom burst open with a deafening boom. The music stopped abruptly, the room falling into shocked silence as everyone turned to see what happened.
A group of masked men stormed into the room, their swords drawn as they advanced on the crowd. Panic erupted, the guests screaming and scrambling to get away as the intruders began tearing through the ballroom, overturning tables, smashing glass, and sending the wealthy world of the Elysport elite into chaos.
You barely had time to react before you felt the man’s hand on your arm, pulling you toward the nearest exit. His grip was firm, his expression unreadable beneath the mask as he guided you through the panicked crowd, dodging the chaos that surrounded you.
“Stay close,” he ordered, his voice calm despite the madness. “We’re not done yet.”
And with that, you were swept away into the night, the sound of the destruction behind you fading as the mysterious man led you away from the scene, leaving you to wonder who he really was—and what he wanted with you.
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The cool night air hit your face as you were pulled out of the grand ballroom and into the dimly lit streets of Elysport. The contrast between the noise and chaos of the ball and the quiet moonlit streets was jarring. You were still reeling from the events that had unfolded, your heart pounding in your chest, and your mind racing with questions.
The man holding your hand was strong, his grip firm but not painful, leading you through the labyrinth of narrow alleyways that twisted and turned through the dark city like a maze. The commotion of the party faded into the background, replaced by the distant sounds of the sea and the occasional creak of a ship down at the docks. The city was alive with the whispers of its nightlife, but you felt completely alone, alone with this stranger who seemed to know everything about you.
Finally, after what felt like an eternity, he slowed his pace and came to a stop in a small and secluded courtyard. The stone walls of the surrounding buildings loom above you and the walls cast deep shadows that obscured your surroundings. The man released your hand, leaving you standing in the center of the courtyard.
As you took a moment to catch your breath, thoughts reeled through your mind. Who was this man? What did he want with you? And why had he chosen to rescue you from the ball? You looked around, trying to get a sense of where you were, but the courtyard was unfamiliar, and the darkness made it almost impossible to see anything.
Before you could gather your thoughts, the man stepped forward again, more calculated and more predatory. His movements were fluid as if he were completely at ease in the darkness. He reached up, and with a swift motion, removed the mask that had concealed his face.
You gasped, taking a step back as the light of the moon revealed his features. The man standing before you was impossibly handsome, his striking blue eyes piercing through the shadows with an intensity that made your heart skip a beat. His white hair, which had been partially hidden beneath the mask, now fell loosely around his face, giving him an almost ethereal appearance. But it was the look in his eyes that truly unsettled you—as if he could see right through you.
"You're a difficult person to track down," he said, his voice smooth and confident, with a hint of amusement.
You took another step back, your mind racing. "Who are you?" you demanded, trying to keep your voice steady.
He tilted his head slightly, a small, almost playful smirk tugging at the corners of his lips. "Who I am isn't important," he replied his tone light, almost amused. "What matters is what I know."
A chill ran down your spine at his words. You felt like a cornered animal, trapped with no way out. "W-what do you want from me?" you stuttered, trying to keep the fear out of your voice.
His smile widened slightly, but his eyes remained cold and calculating. "You know what I want," he said softly, his voice barely above a whisper. "You have something that belongs to me."
Your heart skipped a beat, and your thoughts immediately jumped to the map. How did he know about that? The old man had warned you that it was cursed, that it would bring you nothing but trouble, but you didn't think it would be anything like this.
The man's smile faded, and his expression grew more serious. He took a step closer, his eyes narrowing slightly as he studied you. "Don't play games with me," he warned, his voice low and dangerous. "I know you have the map. And I know you've been looking into it."
"I don't have it," you insisted. "I got rid of it."
The man raised an eyebrow, clearly not believing you. "Is that so?" he took a step forward, "Because from what I've heard, you've been asking around about certain landmarks. Places that just so happen to match the ones on the map."
Your heart sank. He knew too much. There was no point in lying anymore. But you couldn't just hand the map over to him—not without knowing who he was and what he planned to do with it.
"Why do you want it?" you asked, trying to buy yourself some time. "What's so important about this treasure?"
The man studied you for a moment, his expression unreadable. "That's none of your concern," he said finally, his tone dismissive. "All you need to know is that it's mine. And I intend to get it back."
"And if I don't give it to you?" you challenged.
He smiled again, but this time there was no warmth in it. "Then I'll take it from you," he said as if it were the most natural thing in the world.
You stared at him, trying to gauge his intentions. There was something about him—something dangerous and unpredictable—that made you believe he wasn't bluffing. But at the same time, you couldn't just give up the map. Not without knowing what it was all about, and what it could lead to.
"I need more time," you said finally, hoping to stall him. "Let me think about it."
The man studied you for a moment, his expression unreadable. Then, to your surprise, he nodded. "Very well," he said. "But don't take too long. I'm not a patient man."
He turned to leave, but then paused mid-way, glancing back at you over his shoulder. "Oh, and one more thing," he added, his voice dropping to a low murmur. "Don't try to run. I'll find you. No matter where you go."
With that, he disappeared into the shadows, leaving you alone in the courtyard. You stood there for a moment, your heart pounding in your chest, trying to make sense of what had just happened. Who was this man? How did he know so much about you? And what was he planning to do with the map?
You knew you had to be careful. Whatever this treasure was, it was clearly important enough for someone like him to go to great lengths to get it. But at the same time, you couldn't just hand it over without knowing more. You had to find out what this was about—before it was too late.
You quickly made your way back to your small house, your mind racing with thoughts of what to do next. You weren't going to let anyone intimidate you—not even someone as dangerous as him.
As you reached your door, you paused, glancing around nervously. The man's warning echoed in your mind—he would find you, no matter where you went. But you couldn't let that stop you. You had to find out the truth, no matter the cost.
With a deep breath, you unlocked the door and stepped inside. The map was hidden in a small, secret compartment in the floorboards—a place you thought no one would think to look. You retrieved it, carefully unfolding the worn parchment and studying the markings on it.
You had to figure out what this map was leading to, and why it was so important. As you stared at the map, a new plan began to form in your mind. You would find someone new who could help you decipher it—someone who knew the legends of the sea better than anyone else. And then, you would find the treasure before anyone else could.
But even as you made your plans, you couldn't shake the feeling that you were being watched. The man's piercing blue eyes seemed to haunt your every thought, his warning lingering in the back of your mind.
You knew you were playing a dangerous game. But you had no choice.
And so, with the map clutched tightly in your hands, you made your decision. You would find the treasure—no matter what it took.
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The city was bustling when you stepped out onto the streets, the late afternoon sun cast long shadows across the cobblestone road. You knew where you needed to go—there was a tavern on the edge of the city, where sailors and pirates would gather to share stories. It was a risky move, venturing into such a place, but you were running out of options.
As you made your way through the streets, you kept an eye out for any sign of the man from the night before. You couldn’t afford to be caught off guard again.
Finally, you reached the tavern, it was a weathered building with a creaky old sign hanging above the door. The scent of salt and ale greeted you as you stepped inside, the dimly lit interior filled with the low hum of conversation. You spotted a few rough-looking sailors at the bar, their eyes looking toward you with curiosity as you made your way to a secluded corner.
You ordered a drink as you tried to blend in, waiting for the right moment. You needed to be careful about who you approached—trust was a rare occurrence in a place like this.
As the minutes ticked by, you watched the patrons of the tavern by studying their movements and listening to parts of their conversations. You were looking for someone who seemed knowledgeable, someone who might have heard of the map or the treasure it led to.
Finally, your patience was rewarded. An old sailor whose face had been weathered by years at sea, sat down at the table next to yours. He wore a tattered grey coat and a wide-brimmed hat. He seemed like the kind of man who had seen his fair share of the world, the kind of man who might know more than he let on.
You took a deep breath, gathering your courage, and leaned toward him. "Excuse me," you said quietly, your voice steady. "I was wondering if you might be able to help me with something."
The sailor turned to look at you, his eyes narrowing slightly as he studied you. "Depends on what you’re asking.”
You hesitated for a moment, unsure of how much to reveal to the man before you. But you had to take a chance. "I’m looking for information about a map," choosing your words with care. "A map that leads to a treasure. But I don’t know where to start."
The sailor’s eyes flickered with a hint of interest, a faint smirk tugging at the corners of his lips. "A treasure map, you say?" he repeated, leaning back in his chair. "Well, now, that’s a dangerous thing to be looking for, especially in a place like this."
You nodded, your heart pounding in your chest. "I know it’s risky," you admitted. "But I need to find out what this map leads to. And I was hoping you might know something about it."
The sailor stroked his chin thoughtfully, his eyes never leaving yours. "There’s a lot of talk about treasures and maps in these parts," he said slowly. "Most of it’s just nonsense, stories made up to entertain drunk sailors. But every now and then, you hear about something real���something worth risking your life for."
He leaned in closer, his voice dropping to a whisper. "If you’ve got a map, and it’s real, you’d better be careful who you share it with. There are people out there who would do anything to get their hands on a treasure like that."
You swallowed hard with the weight of his words sinking in. "I understand," you said quietly. "That’s why I’m being careful. But I need to know more about what I’m dealing with."
The sailor nodded slowly, his gaze thoughtful. "Alright," he said finally. "I’ll tell you what I know. But it won’t come cheap."
You reached into your pocket, pulling out a small pouch of coins. It wasn’t much, but it was all you had. "Will this be enough?" you asked, hoping it would suffice.
The sailor took the pouch, weighing it in his hand before nodding in approval. "It’ll do," he said, tucking the pouch into his coat. "Now, let me see that map of yours."
You hesitated for a moment before reaching into your bag and pulling out the map. You unfolded it carefully, laying it out on the table between you. The sailor leaned over, his eyes scanning the markings and symbols.
After a few moments, he let out a low whistle. "Well, I’ll be damned," he muttered, more to himself than to you. "This is the real deal."
You leaned forward eagerly, your heart racing. "What does it say?"
The sailor glanced up at you, his expression serious. "This map," he said slowly, "leads to a place that’s been whispered about for generations. A place where a great pirate captain supposedly buried his most valuable treasures. But it’s not just gold and jewels we’re talking about. There are stories of powerful artifacts."
"But it’s not going to be easy," the sailor continued. "The path to that treasure is full of danger. There are traps, curses, and worse things that guard it. And if you’re not careful, you’ll end up just like the others who’ve tried and failed to find it."
You felt a chill run down your spine at his words. "What do you mean, 'the others'?" your voice barely above a whisper.
The sailor’s expression darkened. "There have been others before you," he said quietly. "People who thought they could outsmart the dangers and claim the treasure for themselves. But none of them ever made it back. Their ships were found wrecked, their crews dead or missing. And those who survived were driven mad by what they found."
You swallowed hard, the gravity of the situation sinking in. "So, what do I do?" you asked, your voice trembling slightly.
The sailor looked at you for a long moment before speaking. "If you’re serious about this, you’ll need to prepare yourself," he said. "Find a crew you can trust, people who know how to handle themselves in a fight. And most importantly, keep that map close. There are others who would kill to get their hands on it."
You nodded, "I’ll do whatever it takes."
The sailor nodded, a faint smile playing at the corners of his lips. "You’ve got spirit, I’ll give you that," he said. "Just be careful. This world is full of dangers, and not all of them are as obvious as a pirate’s blade."
With that, he stood up, tipping his hat to you before turning to leave. "Good luck, lass," he said over his shoulder. "You’re going to need it."
You watched him go, your mind racing with everything he had told you. The treasure was real, and it was more dangerous than you could have ever imagined. But you were determined to find it, no matter what it took.
You took the map and carefully folded it and tucked it back into your bag. With a deep breath, you stood up and left the tavern, your heart pounding in your chest. You had a lot of work to do, and there was no time to waste.
As you walked back through the city streets, the weight of the map seemed heavier than ever. You knew you were about to embark on a journey that would change your life forever, one that would test your courage, your resolve, and your very soul.
But despite the fear that lingered in the back of your mind, there was also a sense of excitement—a thrill at the thought of uncovering something that had been hidden away for centuries that not even the best pirates could find.
You had the map and you had the determination, now all you needed was the right people. And once you had that, there would be nothing stopping you from finding the treasure and claiming it for yourself.
The night was still young as you made your way back to your small home. You were ready to face whatever challenges came your way, to risk everything for the chance to uncover the secrets of the map.
And as you reached your door, the words of the mysterious man from the ball echoed in your mind: "I’ll find you, no matter where you go."
You knew he was out there, watching, waiting for the right moment to strike. But you weren’t afraid. You were ready for whatever came next.
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series masterlist -> chapter 2
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the-bitter-ocean · 6 months ago
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ISAT BAD END THEATER AU NOTES/SUMMARY (MAJOR FULLGAME SPOILERS FOR BOTH BAD END THEATER, AND ISAT/ SASASAP) After a long time brainstorming with friends I present to you.. “THE BAD TIME THEATER AU”!
This au is mainly created by me and @coffeewolf54 / @coffeewolfart together! This is not a exact 1-1 au and will def have some unique stuff in here to better match the themes of isat and bad end theater!
I’ve talked about this Au with a lot of my friends on discord ( thank you @felikatze @daily-odile @tealgoat and everyone else who decided to draw art for /listen to me ramble about me and coffee’s au.)
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The general gist of the story and everyone’s roles are under the cut:
|Welcome one and all esteemed guests to THE BAD TIME THEATER! A place home to many tragic tales on display for the world to see.|
|I am “TRAGEDY”- (aka the Playwright and Narrator). Alongside me is “COMEDY”- (aka The Director) to help showcase what our theatre has to offer to you all. |
|The premise is simple: You can choose between one of four actors to see their stories and it is our job to show you their fates! Don’t fret if you are unsatisfied with a particular ending, my dear Stardust and I can reset the stage anew! That being said every path often leads to tragic ends..but ah, what else can you expect from a place like this? |
|Even still..even now I wonder.. if this unlucky cast can be saved…|
|…Oh well. We should move on now~!|
|Without further ado… let’s meet the main cast! |
[ISABEAU: “THE HERO”] - A human. His role is the courageous defender that was appointed by the King himself with slaying monsters and protecting people. He is good friends with the Maiden and has been over the years questioning their role that’s been given to him. The Hero is fairly certain that he has never met any demons before personally but very adamant in the belief that not all demons would want to hurt others. (Though if he were being completely truthful he’d much rather be a fashion designer then have to fight anyone. )
{ MIRABELLE: “THE MAIDEN”} - A human. Her role is the faithful maiden who’s meant to passively fulfill her destiny of being martyr lest the town supposedly be at risk from being attacked or killed by evil monsters. She is good friends with the Hero and tries her best to be a devout follower. A huge fan of stories and curious to see if demons are anything like the tales she’s read in her books. ( Though if she were being honest… she has some doubts about her role in life and wants to take action. )
< ODILE: “THE OVERLORD”> - A half demon (half human). Her role is the (seemingly) cold and pragmatic ruler of the demons, gaining the title after her father recently passed away. She is described by other people as standoffish, she seems to have taken in the Underling and their older sister under her protection. Wary of humans and tends to lean towards keeping her subjects safe by having very little interactions with them. ( Though if she were to tell the truth, she admits to wanting to have a world where demons and humans can coexist peacefully.)
( BONNIE: “THE UNDERLING”) - A demon. Their role is to serve the Overlord and was tasked to help by providing support to their people by creating food for everyone. The underling and their older sister got saved by the overlord a long time ago- so they’ve been really loyal to her ever since then. ( Though if they were being honest, they want to help protect everyone like the Overlord does and not be forced to stay on the sidelines.)
and last but not least we have…
<̶̨̬͕̬̼̼̜̋̇ͅ|̶̧̢̧̛̻̘̱̲̠̓͆̒̓ ̵̰̤̦̥̰͒̾̌͗͗͋“̷̧̼̘̼̻̂́͜ͅT̵̡̤̳̯͍͓̅͂̌̋̅͒ͅḨ̵̡̱̺͍̰̞̅̆̎̀͜Ė̸̹̜͇̬̥̇͋̾̈́ ̶̺̭̀̅̅̀̍̊T̷̹̭̝̺̝̳̊R̶̗̱̹̙̍A̴̻͇̎̀̐̾̊̆̽͑V̴͚̫̦͚̅͂̈́̎͘͝E̴̦͋̈́̿̈́̑L̸̪̼̗̀̾̒͊̍͛Ĺ̸̮Ȩ̵̹͓̻͖̹̝̍͝ͅR̷̼̬̤̖̭͉̀̈̌͊̀͜͝”̸͎̘͆͊͜͝|̵̩͙͚̱̎̅͝>̶̳̬͙̫̘͈̆͐̍̓́̇͝- [??????? ERROR 404 DATA NOT FOUND]
|Huh? Oh my. Well, it seems like there’s been a mistake there! Pay no mind to that dear audience! We hope that you grow to love our actors as much as we do~! Let’s get the show on the road Stardust, we can’t keep our dear audience waiting any longer! |
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autobots-one-half · 5 days ago
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the Nerima Wrecker Crews' Guide to Ranma Fandom for Newcomers
With the release this month of a brand new anime adaptation of the eighties manga Ranma ½, a lot of new fans are joining an older fandom that may leave them...confused about some details.
See, when the Ranma manga began in 1987, series creator Rumiko Takahashi was already solidly-established from her success with the runaway hit Urusei Yatsura. It only took two years for an anime adaptation to begin airing....for a mere eighteen episodes, before being canceled. If you go back to the '89 anime, you will almost certainly notice some drastic shifts in art style and tone from the first eighteen episodes to the remainder, and that's because only a single season was produced by Studio DEEN before production shifted to a new directorial crew, who dubbed the following season Ranma ½ Nettōhen (Fierce/Hot Battle Chapter).
The thing is, between the original eighteen episodes being made while the manga was still relatively early in its nine-year run, attempts to draw in better ratings by heavily promoting fan-favorite characters, a need for filler episodes to let the manga catch up to the pace of the anime's releases, and even the biases and friendships of the respective directors and writers...some things wound up being different.
And as a result, the Ranma ½ of the Eighties and Nineties is very different from what we're going to get with the 2024 anime. The 2024 series is based on a manga that had been finished for decades, and between the official releases so far and some unfortunate early leaks, it shows plenty of signs of being far more faithful to the original manga.
So, we of the Nerima Wreckers' Crew are here to introduce you to a few of the things you might run into as a new Ranma ½ fan exploring the existing fan content that has accrued over the past few decades!
Be aware: you're about to read spoilers for a four decades old manga. Questions about something that we don't cover in this post? Leave a comment asking for more, after the jump!
Something to get out of the way first: we're the NWC as an in-joke: as both Transformers and Ranma fans (and in some cases, fictive introjects), we wanted to combine the 'Wreckers' group name from Transformers with the English-language Ranma ½ fandom's nickname for the group of martial artists, students, teachers, monsters, and other characters who populate the series:
The Nerima Wrecking Crew.
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The principal setting of Ranma ½ is Nerima, a ward of the metropolis of Tokyo. There are 23 special wards, and Nerima is a real-life one that is found in the northwest of Tokyo—in fact, it was the 23rd and final ward! In English-language communications, the local government identifies the ward as Nerima City, so that's how we'll speak of it here.
Nerima is a large city that still retains a very suburban, even exurban character stretching back to its history of farming. There are even still farms within the city limits, including at least one dairy farm last we checked! It's part of Tokyo, but it has a kid of old-fashioned peaceful character...that makes it the perfect place for anime characters to disrupt. That kind of disruption led the English-speaking fandom to dub our favorite crew of violent martial artists the "Wrecking Crew", presumably after their propensity to bust down walls and buildings.
A lot of anime and manga take place in Nerima. Takahashi's previous hit series Urusei Yatsura, the cat-robot classic All-Purpose Cultural Cat-Girl Nuku-Nuku, the anime adaptation of Stop!! Hibari-Kun, even Tokyo Ghoul...okay, some of these are not quite the same genre as the others.
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This is often attributed to the large number of anime studios based in the city, but Ranma's adventures in Nerima have a special bond with the environment that seems to go beyond, stretching back to the original manga. Ranma is often seen walking along (or falling from) fencetops above canals just like the above image from Wikimedia, and scenes set in nearby parks map fairly well to specific ones in Nerima City, so we can generally assume that the neighborhood where the Tendō Dojo is found is roughly in the Ōizumi area along the Shirako River seen above.
More specifically, it's in an imaginary neighborhood somewhere nebulously within those boundaries, a neighborhood that parts of the older fandom know as Furinkan-chō, AKA "Furinkan Town", after the Furinkan High School that Ranma and Akane attend—drawing a connection to the more official identification of the cast of Urusei Yatsura as living in Tomobiki-chō and attending Tomobiki High School.
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A sober, dignified edifice to education...populated by a bunch of martial arts lunatics.
Some of whom are probably going to be pretty different in the new anime!
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Meet the principal of Furinkan High School. Yes, this is a native Japanese man. Yes, he has problems.
Principal, Headmaster, or in Japanese Kunō-kōchō (no given name provided) is, unfortunately, the unfortunate father of the equally unfortunate series mainstay Tatewaki Kunō. The Principal here visited the USA for a while in order to learn from our education methods and came back an even worse problem than he'd left, becoming obsessed with the trappings of Hawai'ian tourism and the English language. In the original Japanese, his dialogue is heavily peppered with random English words and phrases (and an obnoxious Woody Woodpecker-style laugh).
The thing is, it's hard to translate a character randomly speaking English...into English. So, the official English translations of the original manga and anime had the Principal badly pepper his speech with Hawai'ian Pidgin phrases. It's going to be a little while before he shows up in the new anime, so it's hard to say for sure how he'll be translated...but it probably won't be that. So, new fans: you're probably going to encounter a few fanworks where there's a random fake-Hawai'ian man threatening teenagers with bad haircuts.
Teenagers like Hikaru Gosunkugi.
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This is Gosunkugi. You'll probably see him next season, because we're going to perform acts of supervillainy if they don't make a second season. He shows up pretty early on in the manga, and has an important role to play in a major storyline...but he didn't show up in the original anime for 94 episodes after he was supposed to appear.
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What we got instead was Sasuke Sarugakure. There's some debate about exactly why the anime-only character Sasuke was added: a diminutive ninja with thick eyebrows, prominent whiskers, buck teeth, and a miserable lot in life as the Kunō family servant. Seemingly...the only servant. Sasuke's role in the original anime seemed to have been not only to fill in for Gosunkugi in an early storyline, but to act as a comedic foil to the overblown antics of the Kunō family—especially absurd since the anime took the already comical wealth of the Kunōs from the manga, and exaggerated it to an absurd degree that seems all the more ridiculous when you learn that Sasuke sleeps in the crawlspace and gets by on fewer than three meals a day.
Oddly, this characterization as a comically impoverished ninja is a recurring bit in Takahashi's stories: Urusei Yatsura featured the job-hunting missing-nin Kaede, and the last few volumes of the Ranma ½ manga introduced the threadbare kunoichi Konatsu.
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Get used to this image. It's probably all you're going to see of Konatsu for a good few seasons...because the original anime never got to that part of the manga.
Konatsu is a thorny topic in the fandom due to matters of gender that aren't helped by the original anime never getting to those stories, and the original manga chapters taking forever to be available in English. What can definitely be said is that Konatsu A: identifies as a kunoichi, specifically a title for female ninja, and B: is AMAB.
But this is a series that's all about playing with gender.
For example...
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The Girl. An anime-only episode of Nettōhen presented a story of Ranma taking a blow to the head, waking up not long after and insisting on actually being a girl—identifying her life as a boy as being something akin to a bad dream. This version of Ranma knows she was assigned male and turns back into a male body when splashed with hot water, but she demonstrates a visceral dysphoria about it that is painfully relatable. The episode's plot is concluded and the status quo is restored when the pacifistic girl is struck once more in the head at the end, restoring the Ranma who is a confident martial artist and self-identified man among men...but an increasing number of highly-rated fanworks reference this single-episode anime-only story.
This isn't the only time an anime-only episode touches on the idea of Ranma who is solely identified as a girl:
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Ranma and the Evil Within starts off with Ranma joking about staying a girl forever, only for it to be taken seriously by the recurring problematic antagonist Happōsai (seriously, he's just the worst, and for some reason the original anime production team decided to make lots of anime-only episodes featuring him). A magic incense is brought into play, splitting off all the femnine 'yin' from Ranma's masculine 'yang'.
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This split-off half is characterized as unbalanced, magically powerful, and a threat to Ranma's life. So of course, she looks sick as fuck. But just like The Girl, she's a one-off character. Don't worry: if the anime runs long enough to cover all the manga storylines, we'll still get a story about a female-only duplicate of Ranma. But it's going to be a little while.
Speaking of girls in Ranma ½, let's touch on Akane's female friends!
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Mostly going unnamed in the manga, Akane has several female classmates and friends who received more prominent roles in the old anime.
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(gif by @roseillith)
The two most notable of these are Yuka (lighter brown hair), and Sayuri (darker brown, often in a ponytail). These names do get called out in the old version of the anime, though they don't seem to have much personality beyond "girls who are friends with each other and Akane".
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This role is sometimes filled by others in the old anime. It's much harder to find episodes where any other girls in the class are named, but due to two of them recurring, fanworks often bring them up as Akane's other friends:
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Meet Asami (wavy shoulder-length hair) and Hiroko (short hair and freckles)...or is that Makoto and Shikako? Sources vary on these names, and English language websites disagree on which are the 'official' names. If anyone can track down an episode where either one is named on-screen, we'd appreciate it!
Akane isn't the only one with school friends: Ranma's got a few recurring acquaintances among the male students, as well.
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In the old anime, these two are specifically named as Hiroshi (lighter colored hair and wider eyes) and Daisuke (dark hair and narrow eyes). They're often treated by both the source material and fanworks as Ranma's sole "normal" guy friends, and in general behave like stereotypical high school boys...including openly lusting after Ranma's girl form, even after they learn that she and the male Ranma are one and the same.
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Hiroshi and Daisuke show up more consistently as a pair than Akane's friends in both the manga and the original anime, and fanworks often pair them romantically with Yuka and Sayuri. But even with how common Hiroshi, Daisuke, Yuka, and Sayuri are (down to their incredibly average names), they deserve mentioning for new fans...
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...Because the new anime renamed them all! "Hiroshi" is now "Shingo" (しんご), "Daisuke" is now "Kiichi" (きいち), "Yuka" is now "Noriko" (のりこ), and "Sayuri" is now "Tomoyo" (ともよ).
That's it for now, because there's a brand new episode out that we haven't had a chance to watch while we wrap up this post on our lunch break. Until next time, this is the Nerima Wrecker Crew, signing off!
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kkeessttiiss · 7 months ago
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lulu2992 · 1 year ago
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All my life I've dealt with people like you. People who underestimate sweet, innocent Faith. You see what you want to see: A playful butterfly... A delicate flower... A child with childish thoughts... It's easy to disregard a child. Tracey made the same mistake as you. And while you all ignored me, I walked right through every one of you.
A representation of Faith’s multifacetedness, a quality that, as she explains it herself, can be a powerful weapon if you know how to wield it.
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chloefraazers · 1 month ago
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okay, i have something to say.
horizon is a franchise that rekindled my creativity and passion for art and storytelling after over a decade of burnout. and even with my love for it, i can and have expressed scepticism about offshoots that can put horizon 3 at risk.
for example, i am hesitant about the online project. i know the Scary Article posted yesterday has no official guerrilla sources, so i take all it says with a grain of salt. still, it worries me that sony could be considering pushing the online game (and so much more) before release of horizon 3 and completion of aloy’s story.
do i think an online multiplayer horizon would be neat? yes. but it's undeniable that now is a very risky time for live service games, and i’d worry that sony would bank so hard on this, then pull all resources for horizon 3 if it underperforms. (especially with the rumour that the look will be more stylized like overwatch or fortnite, which… lacks the immersion that makes horizon so special.) in fact, i’d be ecstatic to see multiplayer horizon included with horizon 3, much like red dead online, and the last of us online multiplayer, and mass effect all having their online additions as part of the game.
now, the remaster of horizon zero dawn was another one of them. i wanted to see it remastered someday to bring it up to horizon forbidden west graphic and accessibility quality, but i was willing (and wanting!) to wait until after horizon 3’s release.
so, when the hzd remaster was announced, i was super apprehensive because of previous remaster history in other IPs. instead, i was blown away and very pleasantly surprised.
the remaster is such a labour of love from the dev team at guerrilla, as well as the performance actors who re-recorded 10+ hours of footage to give hzd the makeover it deserves. i don’t see it as a “remaster” — i see it as guerrilla making the horizon zero dawn they wanted to make a decade ago, and finally having the means to do so.
there are people who hate this franchise, and they spout the same ignorant, repulsive, misogynistic bullshit in every argument against it. they mock aloy’s design because she doesn’t fit their standards of what they think a woman should look like. they call her “fat” in a derogatory manner because her face is soft and round, when we know if it was thin and chiseled they’d call her a “man” because of course their misogyny comes with transphobia.
they mock the story because they can’t relate to a young woman’s personal journey that is about her finding and accepting different forms of love, finding where she belongs and who she is, and saving the world is incidentally secondary.
they mock the fans for existing because we love the franchise and express ourselves with no apologies; we show there is a place in this world for horizon, and that threatens their incel agenda.
recently i participated in a trend of fan artists posting their fave giving the middle finger. let me be clear: this middle finger is not mocking those upset that their favourite IP has yet to have a remaster of its own. it’s for those who are angry that horizon exists at all, and offended at the idea that there are people who love the franchise and are excited to see it the way it deserves to be seen.
you can love something immensely and be critical of it, especially when you know it has the potential to be something incredible and you long to see it reach that pedestal.
you can also not love something and instead of trying to ruin it for other people who do love it, you could choose to not be an asshole and simply not engage. bad faith “criticism” is simply hate speech, harassment, and bullying from angry, lonely people who can’t abide that the “gamer” space is actually diverse, and want to drive people away to feel powerful in their own smallness.
so, the tate salute is to all those who are personally offended that a single piece of media among a sea of options isn’t catered specifically to their desires. we are the ones under your skin, not the other way around. as long as horizon is here, so are we.
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bengiyo · 1 month ago
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An Apology to The Miracle of Teddy Bear
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I finally caught up with a show that was inaccessible for a long time, and also bogged down in bad-faith fan reporting, at the insistence of @lurkingshan, @twig-tea, and later @wen-kexing-apologist. A few months ago, Shan and Twig wrote about how The Miracle of Teddy Bear Saved the Gays to push back on the false narrative that the show buried the gays and forced the lead to marry a woman, and also about how it contains incisive social commentary about a Thai gay man. I won't reiterate what they said in their excellent essay, but I do want to pick up from my Apology to Ossan's Love and The Novelist to talk about going back for shows you missed.
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When this show first began airing in the spring of 2022, it was completely inaccessible in the West. I remember seeing rumors at the time that the show was withheld from international distribution due to its critical themes about Thai society, and I was curious about how a show about how a guy falls in love with his teddy bear that comes to life could be causing such consternation. After the show ended, I also remember seeing discontented commentary about the end of the show's ending that turned out to be patently false.
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Now that I've actually seen the show, I want to briefly gush about the things I loved in this show.
Job Thuchapon Imbues Nut With A Complex Humanity Rarely Afforded Gay Characters in the BL Sphere
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As I was finishing the show last night, I commented to my friends that Job might be one of the most beautiful people I've encountered in Thai queer media, and I think it's because his performance as Nut feels recognizably human. I'm convinced it's because this was a drama with humanist goals that was able to avoid prioritizing romance as its key outcome. As such, Nut becomes one of the best expressions of the traumatized artist trying to do something with his pain in his art that I've ever been blessed to see.
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Nut is dealing with intense family trauma from his father's homophobia, his mother's silence and impotence on the matter, and the social circumstances around his life. He's a man with deep anger at his mom and father, who is also tasked with being the breadwinner for his household because his mom is mentally ill. Moreover, his hateful aunt lives next door to only make their lives worse. Nut is an extremely lonely but talented writer who wants to make something more than a standard BL prioritizing romance, cuteness, and product placement.
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Most importantly for me, Nut is so unabashedly gay in a way that I also found extremely believable. He's the kind of gay that's not exactly hiding who he is, but isn't going to go out of his way to blast it to everyone. He's not afraid to hold a man's hand in public, but he's also just going to ignore the female coworker who can't take a hint. On top of that, the gays have sex in this show! The show uses so many useful tools to show us that Nut and Tofu have sex without needing to do a lot of bed scenes. I deeply appreciated this.
Inn Sarin Makes The Teddy Bear Role Into a Meaningful Exploration of the Nature of Humanity and Kindness
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I originally worried that Inn was here just to be beautiful (he is), and that his character would just be a joke (it most certainly wasn't). Instead, what I got was a character whose innocence allowed us as viewers to explore some heavy moral dilemmas that a simple view of human nature could not accommodate. By the end of the show I was screaming into the chat that "He's only a bear!" because none of the problems he faced were simple.
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Tofu, through his interactions with the other inanimate objects in the house experiences incredibly growth over the show, and learns that loving a human as a human is far more complicated than loving them as a teddy bear. He's faced with difficult challenges around Nut's mom's health issues, Nut's family troubles, and even his own jealousy of Nut's childhood love. Inn's affect as Tofu matures as Tofu becomes more familiar with human nuance, which is contrasted so well by the flashbacks with his dead human doppelganger.
This Show Completed Every Thread it Established
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This may not seem like an important thing to highlight, but it's so rare for shows to actually do this, especially when they're this complex. I have massive respect for screenwriter Prapt and the team around him, because it's so rare that I enjoy a final episode of a Thai drama. I was openly weeping at the resolution of a thread I thought was forgotten in the finale.
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This show had much to say about speaking truth to power, and how the powerful wield death as a weapon. It had much to say about how internalized homophobia expresses in gay men in different ways. It took its mental health themes seriously. It also humanized its villains in a way that makes them some of cruelest I've seen on screen in a long time. It also shows how important community support systems are, especially the role elder gays play in your life. Most importantly, I loved that this show didn't insist that everyone has to hang out and be friendly with everyone who ever hurt them, even if it values getting closure from much-needed apologies.
Conclusion: This Show Has Everything
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This show really is something special, and I recommend going on YouTube and watching it. It's a long watch, but it's one of the most rewarding viewing experiences I've had from Thailand in the last decade. I'm also convinced that I have to take learning Thai more seriously, because if Prapt's writing is this tight, I have serious doubts about what we got from The Eclipse. Any Thai people following me, please let me know if you get around to reading the book The Eclipse is based on so you can talk to me about what you experienced from Prapt's pen directly.
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scribeofmorpheus · 1 day ago
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Veilguard Review: Doom Upon the World
Warnings: Spoilers for Veilguard, very political review (considers race, gender, religion and choice consequences centred around established Thedas).
Another long post: 4k words
In my first review (Love, Wisdom and Pride), I focused on the relationships most pivotal to Solas’ arc reaching resolution: Inquisitor and Mythal (though heavily Solavellan inspired, I tried to be aware of how the Inquisitor’s role as a rival/friend outside of romance was still considered as an important relationship in his story). This review, on the other hand, will focus on the worldstate and what we lost [x], as well as my speculations on which story beats/companions/advisors I feel should have been integrated into the story for a deeper emotional payoff for past Dragon Age players (and overall story cohesion).  
N.B: This review is definitely a critique of something I love, born from love, because—yes, I had expectations; yes, they were high; no, I don’t think that’s a problem; no, I do not hate the game we got, but I mourn for what the devs clearly were building towards with the last 3 games in the series, and from what we know from the internal struggles with Bioware under EA’s helm (as evidence from the development time, layoffs, staff’s disappointment, and the differences between the final game and the concept art) the only thing getting in the way of a truly epic game was corporate meddling and greed.
Spoilers below the cut.
Without further ado, the primary criticism I have is that Varric should not have been our advisor! I read a post somewhere that succinctly surmised the that Varric was chosen as our Advisor so that:
Solas would make an “irredeemable” mistake for all the Solas haters to use as an excuse to simply view him as an antagonist, simplifying the goal of the game to: stop the elf from bringing down the Veil.
Varric was used for marketing purposes rather than story depth choices; he’s popular, beloved and an easy carrot for the EA stick to dangle in front of loyal fans.
His writer has literally been trying to kill him off for the last 2 games! Varric was supposed to die in Inquisition! (lol)
I firmly believe he should have been holding the blight back in Kirkwall, and that his position as Viscount of Kirkwall should have affected the outcome of the blight spreading in the South!
Advisors in the North
Right off the bat, the two best choices for advisor, (excluding the Inquisitor out of favouritism) should have been Dorian and Morrigan.
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Dorian: because we’re in the North, the Shadow Dragons are by far the more “grassroots organisation against imperial power” kind of organised body the Inquisition started out as. Since we don’t have a calling to fight against like the Wardens in Origins or a family to try and keep together in a city on the brink of implosion like Hawke, or a pseudo religious-political body to inspire Hope in the faithful like the Inquisitor, Valour, Love and Hope cannot be at the heart of this story. It has to be JUSTICE [x].
Justice for the culmination of Anders’ story; for Merril and everything she endured to repair the eluvian; for Fenris, the origin of his lyrium tattoos (which according to GhilDirthalen’s post, there was a plot point linked to elves whose lyrium bodies did not possess latent magical prowess) and the slaves in Tevinter; for the rebelling elves that should have formed factions as the Dread Wolf’s Agents like the Trespasser epilogue hinted at; for misunderstood spirits hurt by mages like Cole; for the ancient elves like Abelas; for the templars who saw the corruption in their ranks but had no way out because of lyrium addiction like Sampson; for those corrupted by red lyrium that was spreading throughout Thedas with no cause or cure; for the dwarves like Branka, obsessed with the answers held in the Anvil of the Void, or Harding, or Shaper Valta who saw a Titan and witnessed the death of the Legion of the Dead; for Sandal’s prophecy!; for the qunari oppressed by the Qun, turned talvashoth, searabas, hisraad like Bull! Justice for two decades worth of worldbuilding on the part of the writers and the devs who loved telling these stories.  
Morrigan: is self-explanatory to the story they were crafting between Solas and Mythal. And what would have been even better is if they actually just explained away the Well of Sorrows’ choice unaffecting the Inquisitor because Morrigan eventually had to assimilate the essence from the well to keep the Inquisitor from going mad—like the anchor had to be tempered by Solas in Trespasser. Easy as that!
The best part is that pitting Morrigan and Dorian as foils of each other further allows the game to have greater stakes and tension because Morrigan (changed by Mythal’s righteous anger and need for justice for what was done to her by the Evanuris) could champion making choices more detrimental to Thedas but ultimately in line with Solas’ plans. And Dorian could make choices that put the safety of Thedas’ citizens at the forefront by sacrificing headway in stopping Solas and his Agents from advancing with their plans!
Best yet, we could have had a hardened vs softened Dorian depending on whether you recruited him in Inquisition, and/or did his quest.
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[Inquisitor concept art by Matt Rhodes]
Favouritism Bonus Round: The Inquisitor (or alternatively Morrigan) should have been the voice to champion Rook to seek out the wolf statues, and they should have been present when discussing the memories, as it would have given them more gravitas when uncovering the literal story of "Solas is Andrastian God creating the Veil" or "the Dalish Dread Wolf is being proven to be a saviour" or "Elves originally being spirits in the beginning", or "Titans were at war with the elves" beyond comments like: “Oh, Solas regrets this” or “They were doing it”. (This is the issue with having a “couch setting” for a “war room”—discussions feel less intellectual, factions don’t necessarily bring their own unique viewpoint into the interpretation of Solas’ decisions/Elgar’nan and Ghilan’nain’s presence, etc.) Everyone is not digesting the material given like it’s a clue to stopping the world from ending but rather like gossip. With the Inquisitor, as either a friend to Solas, a rival or a romanced Lavellan, finally finding the Dread Wolf’s Achilles Heel after vowing to stop him would have rung true, closed the loop.
Sigh.
This is also why I feel the Inquisitor should have been the one in Varric’s place—like literally. I mean recovering from an injury after failing to catch up to Solas in ACT 1, possibly dispatched by Agents of Fen'Harel! Because they could then be forced to pass the mantle to hunt down Solas to “Rook”. Not dead. Or a blood magic illusion. Just, Inquisitor, wounded, making small talk, sometimes bringing up plot points from Inquisition—your Hawke on the battlements in DA:I or Alistair in the gardens with Morrigan and Keiran.
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It would also make more sense for the Inquisitor to be able to use the eluvian to travel between Skyhold and the Lighthouse, allowing for believable absences during plot points where their lack of action inspite of their presence wouldn’t make sense. Not to mention more gut-wrenching if we heard about the South from Inky rather than reading 4 letters!
Previously, I stated how the Inquisitor’s presence needed more weight in the non-Solavellan endings! Some people’s Inquisitor befriended Solas, some hated him, either way, the Inquisitor should have been present for the final showdown beyond a passive observer! If the Inquisitor ended up being the last friend/former love that Solas destroys (in a bad worldstate end where you don’t collect Mythal’s essence), which then prompts Rook to fight him because Solas’ last tie to empathy failed to redeem him, that would have added so many layers! The Inquisitor falling is the last straw for Solas too, whether friend, lover or foe, he fought beside them, stopped Corypheus with them! The Inquisitor was partially his making of a hero; his first “good” mistake! It would then make sense for him to snap, choosing to be a villain in the hopes of being stopped because he can’t stop himself, he’s come too far! Rather than the ‘I am a God’ ending they gave us.
Agency of a “Rook” on an Empty Chess Set (Factions and Backstory)
Personally, from both a writing and a viewer’s perspective, I think our protagonist should have always been linked to the Shadow Dragons (and the factions choices shouldn’t have been incorporated. This is more because, framing one’s backstory as being a member of a faction—not a people with established political positions in Tevinter—siphons the narrative of personal stakes. Imagine being a mage who could have begun with higher approval in Tevinter but lower elsewhere, maybe they’d be saved from the Venatori’s thrall that was linked to Neve’s companion story—again linked to Ashur and the Dragons. Or an elf mage could begin a storyline like that of the city elf in da:o but focused on the Shadow Dragons’ tackling slavery’s presence in Tevinter. A Qunari origin could explore being a refugee aided by the Shadow Dragons as they flee the Qun because they don’t fit in the dogmatic religion. A warden could be a criminal in Tevinter, showing us what is considered ‘rules for criminality’ in a city that corrupt and extremist.
Overall, the factions don’t add much diversity to Rook’s background, backstory, dialogue tree or influence on the world state beyond a last name that doesn’t really matter. With a Shadow Dragons’ background, the very ethos of “Rook” would have been about overcoming oppression, and then the nickname makes sense too, a name to stay concealed, to keep loved ones safe while DAV’s protagonist battles politics, blood mages and blighted gods. It would have been even more meaningful if the nickname “Rook” paralleled “Dread Wolf”, in that it was bestowed by your origin-based backstory antagonist and then used as a call to freedom (we wouldn’t even need a cutscene, this could have been revealed in part of their banter/dialogue). This simple choice would have allowed us to focus on Treviso and the Antaam’s occupation and Tevinter and the Venatori’s rise to power on a more personal level. It would also place our Rook in a position to be a foil to Solas’ “do what is necessary for the greater good” vs “be better than those that came before” plot lines. Building off this, the hardened companion status between Neve and Lucanis should have formed a parallel, with one tilting towards understanding Solas’ extreme efforts to stop the Gods, whereas the non-hardened character should have taken the role of foil. Both of whom would add balance to the tension when discussing Solas’ memories or even in exploration banter during missions (one the “devil” on your shoulder, the other your “angel” depending on where Solas’ actions stand for you since Inquisition).
Finally, the Shadow Dragons' should have been linked to Dorian more directly, potentially created with backing/support from the Inquisition’s advisors/Inquisitor directly (since their default attire is the Shadow Dragon apparel).
Companions: Cole for Compassion; Briala for Rebellion and Revenge
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Cole
In my review Love, Widsom and Pride, I briefly touched on the fact Cole (whether recruited, not recruited, kept spirit or changed human) was absolutely necessary as a companion. Because it doesn’t matter which version was present in the world (RIP the tapestry), every iteration of Cole works synergistically with appealing to Solas’ spirit side:
If he wasn’t recruited in Inquisition, he could simply have his default origins as a compassion spirit that ‘follows’ the greatest pain in the Fade that yearns to be healed, giving a compassionate viewpoint to Solas’ folly.
Recruited-to-the-Inquisition Spirit Cole could have a greater connection to Solas than even Varric, seeing as Cole was most likely a literal representation of Solas rewriting his own history of corruption by preventing a spirit from becoming something against its nature.
Human Cole would have a deeper connection to the world of Thedas, and could have been a great tool to prove how change was inevitable, not always a bad thing, and inevitably out of even Solas’ control. And he could still offer insight into Solas' mind via 'remnants' of the time he was more spirit.
Briala
What I enjoy about this companion head canon is that Briala is literally Solas’ direct parallel story-wise:
She’s in love with Celene, the ‘best’ choice for ruler in Orlais even though she burned Briala’s alienage. They share a great power imbalance, with Celene able to affect the fate of all elves in Orlais, yet is unwilling to free them, return the Dales, or concede power even though she claims to love Briala, too. Briala is a rebellion upstart, raised by Felassan for crying out loud. She controlled the eluvians and knew how to get around the crossroads, she has more of a bone to pick with Solas than any other NPC not close to the Inquisitor! (Celene and Mythal share many similarities as well, with Celene seen as the more benevolent of rules when compared to Gaspard the Warmonger; and if Gaspard is in power but controlled by Briala, her being dethroned from her seat of power by Agents of Fen’Harel when she lost access to the eluvians would have been a great story arc to explore).
Sidenote on DAV's Romance, Companions and Choice Consequence
Building off having either Cole or Briala as a companion, I do think it would have been nice to have them as non-romanceable too. Don’t get me wrong, I know it's great to have options, but I do feel making everyone “pansexual” wasn’t the right way to go for all the companions. It takes away character choice, personality, taste and individualism from the companions. Dorian’s story would not be nearly as impactful if he could have been romanced regardless of gender. Solas being unwilling to romance any race besides elf (though a direct correlation to the developers being afraid of the ‘evil bisexual’ trope that was popular in the 2010s) also adds to his story; where he’s reluctant to see the world as real, to accept non-elven people as having agency, because that would mean he wasn’t walking through a see of Tranquil, but instead, he was the Forgotten One out of time.
I also firmly believe that a possible reason Cole wasn’t a companion despite there being plans in place that he’d return (Trespasser epilogue slide, I remember you), is because I can 100% see an EA big-wig being like: “He’s unfuckable. Give us someone hot and brooding and slap a demon in them and you’ve got fuckable-Cole” and then we got Lucanis.
I like Lucanis. I’m not crazy about him, but I enjoy the Machiavllian family drama. Very Renaissance Medici story beats. I adore Mary Kirby as a writer, too, but I feel the introduction to the Crows of Antiva should have been Zevran’s mantle, or he should have at least haunted the narrative and missions related to the Crow factions (of which there should definitely have been factions within the Crows). Considering the fact I romanced Lucanis, I couldn’t shake the fact that a lot of his “acceptance for being bound to Spite” beats paralleled a Human Cole having been ‘cured’ from Compassion.
The romances seem less… memorable to me than past games. The importance of choice means you have to accept the story unfolding based on the consequences of your choices; and gender-locking at least one companion would show the cause and effect of beginner choice. Taash is actually written to prefer women over men, which is vital to their arc around gender dysphoria and being non-binary, they would have been a perfect candidate! I imagine their story would also be a great way to explore how being one race attempting to romance another could have a slower progression rate (again, because of Taash’s multi-cultural background, and their complex feelings at having been raised by a mother so tied to the Qun, them being cagier around a qunari Rook romance would also have added layers!) But with everyone available to be romanced, and having no initial repercussion for early game choices despite which character model would have bruises or cuts (Neve or Harding), genuinely roleplaying as Rook, and not as someone using Rook as a stand-in for ourselves, is more disconnected than previous games. This is why the romances feel off to me. Doing the romanceable companions’ storylines seem like I’m the one trying to date them, not Rook. Maybe it’s because Rook’s established personality is the direct repercussion of a sanitized worldstate!  
Foibles of being ‘Unproblematic’: A Sanitised World
The issue with trying to make a game that won’t touch on difficult topics, is that, when you make that game a sequel to a series that was literally built on the backs of tackling real world politics, it makes a lot of the world seem plastic. A poor imitation perhaps.
The World of Thedas book actually tells us that Thedas is a fantasy setting that uses the real world as its backdrop for conflict and world building. Andraste is Joan of Arc. Andrastian faith is Christianity founded by a woman. Orlais is the French bourgeois era. Fereldan is more Highlands/Celtics region if it never had a chance to expand because of the blight. Elves are the disenfranchised (and a direct parallel to popular elven cultures that were often portrayed as the pinnacle of advanced magic/civilisation). City elves live in alienages (literal ghettos). Dalish elves (native to the land) are being run out of their homes, the Orlesian’s are trying to claim the territory for their Empire, and their numbers are dwindling, their culture and language a poor imitation of what it had been, barely surviving colonialisation! Dwarves have a caste system that determines everyone’s future! Dagna had to leave her home! Harding grew up on the surface. Varric’s whole plot thread anchoring him in act 1 of DA2 is helping his brother discover Deep Roads riches so they can get their family’s title again.
And through all 3 games prior to Veilguard, we’re told the Ventaori are monsters, the Imperium is crueller to its elves/slaves than any place in the South! The best option beyond turning Feynriel tranquil in DA2 (one of the few Dream Walker mages) is to send him to Tevinter. What becomes of a half-Dalish mage in Tevinter? Neve, our first companion beside Harding, is determined to make Dock Town a place worth living! So, to walk into Veilguard and have no slavery storylines in a place called the fucking TEVINTER IMPERIUM (modelled after the fucking Roman Empire close to collapse) is so jarring. So unbelievable. What injustice is Neve battling? What woes has Dorian been dealing with in the Magisterium?
The closest we get to seeing the darkness that exists in the world (besides the hanging corpses lining the streets of Dock Town if you save Treviso, is the side quest where a father makes a deal with a demon to keep his child alive by sacrificing so many innocents).
And then there's Tevinter's "savage" neighbours, the Invading forces of the Qun! Frightening, right? But from the blasé manner the Qun's rigidity is discussed, it is framed as though anyone can simply up and leave the Qun if they so wished it, according to Taash’s mom. Yes, Taash is being hunted, and their mom is taken prisoner, but it was all in service to a tablet that discussed fire-breathing, not about returning to the Qun. Iron Bull being deemed hisraad holds less severity when the consequences of leaving a subjugating, dogmatic, religious-political society are simply... nothing. There's no anchor to Taash being raised in Rivain for safety reasons beyond keeping their fire-breathing secret. And what of all the elves that commit to the Qun? Why are there no elf converts among the Antaam? What about the fucked-up stuff the Dwarves of Kal-Sharok were doing before Veilguard? Kal-Sharok dwarves apparently were changed by the First Blight, and are supposed to have a ‘tainted’ appearance according to the World of Thedas concept art book. Why are they just... normal dudes in booby armour (lol)?
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[Imshael! A demon/spirit of choice & Calpernia as potential companions is insanity>>!]
I possibly wouldn’t have these strong opinions if the games gave the companions more… just more ‘controversial’ stories with harder choices! Veilguard in a way feels like playing a game with child-lock on. Yes, what happens to Tevinter or Treviso looks awful when you see it, but the side-quests, companion stories, NPC dialogues and world around the ‘mise-en-scene’ don’t reflect this--it's like set dressing. The “I can’t believe the Venatori are evil” side comments by Rook in Tevinter when the Venatori takes over become whiny, child-like and “hopes and prayers” coded. Do something then, Rook. You are the hero of this story, are you not?
I am forever grateful that Lucanis is actually hardened and removed as a romance interest if you sacrifice Treviso (finally, good old dragon age consequences).
Now onto good criticism of our companions!
Companions: The Good, the Balanced and the Essential
Good: Neve and Davrin.
Neve is our eyes and heart to Dock Town, our humanising presence for the Tevinter Imperium. She is also written in a way that I find her to have the best agency as a non-romanced character than most.
Davrin is a breath of fresh air for the reputation of the Grey Wardens, he’s the genuine article. Him owning up to being young and foolhardy when he rejected the Dalish ways in search of adventure, only to be battle-hardened and then become more appreciative of the fact he was taught to live in harmony before he was exposed to the discord of the Deep Roads is such a good character growth moment.  
Balanced: Harding. Harding grows into a much more invaluable story piece when she unlocks the Stone Sense and uncovers her people’s history. It’s a rather short-sighted choice to have her be one of the Ultimate Sacrifice characters because what becomes of the story of the Stone? Who hears the song? Who will speak of the Titans to other dwarves if she is chosen to go on the final mission?
Essential: Antoine and Evka! No notes, they should have been conditional companions in a side quest! They’re fleshed out so well, and their relationship is real and built into their character, but it’s not all they are! Antoine is smart, hopeful and also tortured by the new blight. Evka is powerful, pragmatic and also caring.
The Red Herring that should have been: Bellara as an Agent of Fen’Harel! Her storyline would have worked with the concept of being found ‘suspicious’ by players if the Agents of Fen’Harel were an active group. A Veil Jumper in Arlathan whose brother got entabgled with a Forgotten One? Someone who is an outright believer in the elven pantheon? O, Bellara, the power you would have had as a possible double-agent in our midst, only for us to have been wrong in doubting her and having it be someone else! Race and position to power should have inforced so many story beats in this game, man!
Finally: Religion, Where?
I’m a little exhausted, so I’ll wrap this part a little quickly. Religion is paramount to understanding the decisions and states of mind of so many characters in Thedas. Leliana’s arc alone is one of the most intimate insights into Andrastian faith! The Inquisitor is literally responsible for appointing the Divine! The Divine can call for an Exalted March! The Black Divine is a huge plot point when discussing the differences between the Southern and Northern iterations of the Chant. Tevinter’s Old Gods (Archdemons) are blighted dragons linked to the Evanuris that whisper the will of their masters to humans. Archdemons are responsible for the Blight, our first “save the world kiddo” moment in da:o! So where is the disbelief in the streets that Elven Gods exist? Why is it always “Our Gods” are back? What about city elves who believe in the Chant of Light? Where is the Black Divine? Why is everyone okay remaining Andrastian when the fact Solas made the Veil is revealed? Where is the politics and religious civil war in the streets between NPCs?! Between companions? Why isn’t there a cultish, zealous group of extreme Andrastians following Solas around? Why isn’t there another version thinking of Solas and all elves as the second coming of Maferath? How are city elves fairing compared to Dalish elves at the reveal it’s their pantheon gunning to end the world? Again! RACE AND POLITICS MATTER! They always mattered in Thedas before, yet here they are anecdotal at best.
The Veil Should Have Come Down
It’s apparent to me, and numerous others, that Veilguard was stunted by its attempts to be an entry piece that wasn’t alienating to new players of the RPG game format, but it was also haunted deeply by it’s very EPIC tapestry mechanic (chocies mattered!). Ironically, Veilguard served to be a soft re-boot of the series. This, I think, was the grandest mistake. If they meant to reboot the series for future instalments, we should have fundamentally changed the physics and rules of Thedas completely to allow the next instalment to start from the literal ground up. By bringing down the Veil, we’d finally free the Titan’s, introduce the concept of Dwarves with magic, awaked the Forgotten Ones and maybe allow for new species/lore/concepts to shape the future. And to work around the tapestry, they could have simply set the next sequel 200 years later. Sent our heroes to rest. Ended with a new canvas.
It should have concluded with the very ending that was prophesied by Sandal in DA2:
“One day the magic will come back. All of it. Everyone will be just like they were. The shadows will part, the skies will open wide. When he rises everyone will see.”
Bonus: Anaris should have been a DLC boss with Fenris involved!
Why, you ask? Just this data-mined codex entry still present in the game:
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Truth be told, like they did with Corypheus in the Origins DLC, I think they could very well bring him back as the big bad of DA5—which I think should have always been about fleshing out the war between the Titans / the Forgotten Ones / Evanuris!
Anaris and a waking Titan?! That would have been beyond amazing!
Which… again, is why the Veil should have COME DOWN!
P.S.: I know a lot of these criticisms seem like unhappy nitpicks, but I did enjoy Veilguard, I got an ending I could live with. BUT I am so angry by how many roadblocks are placed before game devs with a clear story in mind--as is obvious with the concept art book. Obvious threads were leading to Veilguard having always been the end of the Dragon AGE! We kill the last Archdemon! The last dragon linked to the Gods and the blight! The game developers have even alluded to having fought tooth and nail with EA's suits, but could only manage to give us the game we got. And I'm beyond grateful. But MAN does it hurt!
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Remember to say thank you to the writers/artists/voice actors on their socials, they deserve a little love too.
Fin!
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