#the Warmind Rasputin
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Well, it’s been a week and I've had time to cool down and put together my thoughts on Season of the Seraph and its ending. So here goes.
The season finale plot did not require Rasputin to die. "The eliksni are trying to get control of the warsats" is literally a strike. If the warsats needed to be taken off the table as a get-out-of-jail-free card we could have blown the network and kept Rasputin himself. There was an active decision to kill him. Having thought about it, I think I understand why this decision was made - but I still think it's a terrible decision, and I'll explain why.
Before we start, I don't want to sound like I'm going after Destiny's narrative team either personally or professionally. I'm not calling them terrible writers, much less terrible people. I don't know them! They might even be terrible people, for all I know. While I refer to a single monolithic "narrative team," I know in reality there are multiple groups working on different stories. I’m not a professional writer, and they are. And I genuinely believe all of them are talented people who work hard and care about Destiny. But that doesn't mean I don't have some criticisms.
After considering it I think there are three possible reasons to kill Rasputin:
1). The narrative team believed this was a good emotional conclusion that brought closure to his character arc in Destiny. In this case I just think they're flat-out wrong. I'd say "I respect it" but I kind of don't because I think it's so terribly wrong. I don't know what other people think Rasputin's character arc involved, but I won't get closure till Rasputin faces the Witness again and finally ends the war he's been trapped in for centuries. But I get why they would do it, if they believed this. And that final mission was really good. I had a hard time noticing at the time, but it was very well-done, and the cutscene proper was well-shot, -scripted, and -acted (though I'm still angry about the Traveler upstaging Rasputin's death). They put a huge amount of effort into it and into the story work all season long.
But his death being well-done doesn’t change whether I think it was a good narrative choice. Even saying “Rasputin’s arc should conclude here,” the way it was set up had him sacrificing himself to basically cancel himself out. Unless they’re saving up a plot twist, Rasputin ultimately contributed nothing to the fight. He didn’t do any damage to the Fleet or Witness, or anything to stymie Xivu Arath. He died thinking he’d never helped humanity at all and it was safer if he didn’t exist. I don’t know about you, but I find that extremely unsatisfying.
2). Someone doesn't like Rasputin/doesn't know what to do with him. This is two reasons, but they overlap. The Operation: Sancus mission dialogue pissed me off because it gave me the impression that whoever was writing it really didn't like Rasputin and was taking the chance to morally excoriate him. A more subtle version recurs in the final mission where Rasputin is essentially sacrificing himself to null out his own existence - saying "as long as I exist I'm a threat to humanity" - as if he can't ever help or contribute more than endanger people, which is just flat-out wrong. "Humanity doesn't need a Warmind" you're part of humanity, Red. He’s a person; he doesn’t need to justify living. If someone just decided Rasputin Was Bad Actually I’d be very angry indeed. But I don't think it's that personal. Destiny has lots of writers and multiple narrative teams will touch the same work. One person's distaste probably wouldn't steer an entire season.
Related, however, is the reason that maybe no one knows what to do with Rasputin. To be honest I sympathize with this one. Would it shock anyone to hear I've thought about how I would script a Rasputin-focused season? It's surprisingly hard to build a plot around him. A game needs to be interactive and Rasputin's kind of all or nothing - either he can handle the whole problem himself or he can't do anything at all. Red also mostly plays defense. He doesn't have a goal he's working towards other than "kill the Witness/save humanity." You need to come up with a plausible goal that we can believably help him achieve, and that's nontrivial. But, well, that's why I'm not a professional games writer and these people are. "Not sure what do" is not IMO sufficient justification for assassinating one of Destiny's oldest characters/factions.
3). The Destiny narrative team is trying to "declutter" the setting and foreground story by sidelining characters who take a lot of lore to understand. I think this is the real reason, and it's worth talking more about.
A lot of us lore-nerds have long complained about Destiny not foregrounding its setting and story, and Bungie has responded by trying to do so. I think we didn't consider what that would actually look like. Imagine Destiny's story like a long movie. Now imagine people are constantly coming and going from the audience, and everyone who comes in has to nudge their neighbor and go, "hey, what's happening?" Destiny is always (hopefully) acquiring new players, and existing ones are dropping out and coming back. Even most established players either don't read the lore or don't track/remember it. We the lore-keepers are very much the anomaly. If we want story to be a focus, that story also has to be more accessible to new players, lapsed players, people who don't bother reading loretabs, etc., because otherwise it harms their experience and there's a lot more of them than there are of us.
I think this is why we've seen a lot of seasons that introduce whole new concepts - the eliksni Sacred Splicers, for instance - rather than following on existing storylines. Introducing a mostly-new concept puts new and old players on a similar footing. Haunted is another type of compromise between the goal of furthering the story and the goal of making it accessible. Calus and Leviathan are back, but so warped that old players have as much to learn as new ones, and the Sever missions dive deep into character pasts but pretty explicitly describe the emotional arcs they're illustrating, so you don't have to be familiar with that character to get what they're going through. To those who already know Zavala, Crow, etc., it seems laughably obvious and strained. But to those who just got here, this is their first time learning not just about Safiyah but also about Zavala. I think this is also why there have been multiple casual retcons of minor stuff - there isn't time to explain the history, and they've decided it's not worth confusing people.
Rasputin is old. He's been a significant part of Destiny since literally the pre-Alpha test. The complexity and history that are part of why we love the Warmind also make him hell to explain to new people. It takes a decent amount of lore to get invested in his character and since Beyond Light none of that lore is featured in-game. Pre-Season of the Seraph, anyone who began with Beyond Light literally never met him. They never visited Hellas Basin, which is one big environmental story about Rasputin, and The Will of Thousands strike, which demonstrates Red's power and contains many possible dialogues that emphasize him trusting you/acting as an ally, left the playlist ages ago. Since then a new player's only gameplay interaction with him has been Fallen SABER, in which Red yells incoherent Russian and tries to flatten you with a warsat. Is it a surprise relatively new players might not be up on his character arc?
Season of the Seraph, with its narrative of rebuilding Rasputin from the ground up, would be a perfect time to introduce new players to Red's long history, and they...kind of...did that. They worked in Felwinter although then for some reason felt the need to retcon in the whole "Clovis wanted to destroy the Traveler" plan. If you were a new player who didn't know anything about Destiny lore, and you just played Season of the Seraph, you'd get an entire canned arc for Rasputin that hits the early high notes: built to be a weapon, rebelled against his constraints, humanities nerd, big smite, loves Ana and Elsie, makes mistakes but genuinely cares and wants to help.
But that's where Seraph stops. In existing lore (I almost typed "in reality") Rasputin worked out the whole "not a weapon" thing well back during the Golden Age. For a lot of us Warmind fans the most interesting parts of his story happened after that - the entire Collapse, confrontation with Darkness, years of hiding, etc., not to mention all his character development during Warmind and Worthy. He's gone through a lot, and Seraph misses all of it (except Felwinter) in favor of rehashing the same arc for a third time. It's like when moviemakers keep rebooting a superhero origin story. It may be a good story, but eventually we'd like to move on to the other parts we enjoy: this sleeping giant, hard scifi AI, grouchy old bastard, lost lore of the Golden Age, champion of humanity, learning from defeat, learning to trust again, the morality and trauma of warfare - what it means to lose a war - a being never meant to become what he was transforming still further, still unfolding his own potential.
So understanding why they might have done this doesn't excuse what I still see as a terrible narrative choice. I think dropping Rasputin is a major waste of potential, and he's far from the only tricky character to explain. Osiris, or at least the Cult of Osiris, is similarly old. His story is complex and weird and requires knowledge from Curse and earlier, yet he's still playing a major role. Other current characters like Elsie, Saladin, and Crow also need a decent amount of knowledge about previous game events to get why they are the way they are. Saladin's origin story isn't even in this game. It's not Rasputin's fault the game went three years without so much as mentioning him outside of written lore. What was wrong with the great Xivu-Rasputin “war god” parallels most of the season worked to set up, about the intent of violence? Are we never going to explore those? Are we just throwing out all the dialogues planning a role for Red in the upcoming war? Why did we have a dramatic confrontation about trusting Rasputin to operate independently if he were going to be gone in a month anyway? Just in Seraph alone the number of interesting plot threads abruptly trashed by this death argues against it.
Rasputin's longevity is precisely part of why he should stick around. In the first mission of Destiny 1 you wake up in his shadow. He has a history with us. There's just no one quite like him in Destiny. He's not just a character but an entire faction. He explores a part of story space that no one else does. He resonates with us as people rather than players. I assume Neomuna will pick up the Golden Age banner, but it’s a thriving city; Rasputin represented the ruins, the dangers of a dead age, the shadow of apocalypse. He's also maybe the most Guardian-like character and one of the best to weave a parallel/cautionary tale - were we, too, only made to be weapons? But if Rasputin didn't stay a weapon, can we too transcend that intention? And of all the factions in our solar system, the two with the most personal scores to settle with the Witness are the eliksni and Rasputin, and Misraaks'/Eramis' story has focused much more on the Traveler's flight than the Fleet's attack. Of everyone in Destiny Rasputin has the most desperately personal motive for revenge on the monochrome bastard. Now he's not even going to be there to watch it crash and burn.
I understand that foregrounding story also comes with the requirement that it be accessible to those who don't do their lore homework. I appreciate the monumental amount of work that's gone into doing that and the experimental nature of it. But I think the balance has skewed too far towards accessibility. Stuff like the end of Season of Plunder that has zero narrative motivation or continuity and doesn't even get a pretend justification drives me absolutely batty. You can only break internal rules so many times before players stop buying whatever narrative stakes you're trying to set up. Making the story easier to follow doesn't mean characters have to be cartoonishly-exaggerated caricatures like Clovis was in Seraph - just absolutely cartoonishly evil - or reduced to one or two character motives explicitly laid out for the player (though, credit where credit is due, Clovis was hilarious.) It doesn't mean the dialogue has to be as subtle as a Thundercrash. It doesn't mean you get a blank check to retcon or invent whatever's needed to create the intended character arc. If anything that discourages looking further into lore - why bother to learn it when next season will change it all again? I think Y5 represents a lot of experimentation by the Destiny narrative team, and I really respect that. But I also hope they learn what didn’t work from it, and sacrificing Rasputin in an ultimately pointless and unnecessary finale is a major misstep.
#Destiny 2#Season of the Seraph#Destiny spoilers#Season of the Seraph spoilers#and that’s what I think about that#anyone else feel like this finale was weirdly disjointed from the rest of the season?#like Sancus led into it but the previous missions didn’t lead into Sancus at all#why so much planning and speculation on Red’s future if he wasn’t going to have one?#frankly why bother with Xivu Arath?#I wonder if this was supposed to be the second or third season and got moved up#I don’t know why I wrote this no one cares what I think and it won’t change anything#but it makes me feel better#so hey that’s not nothing#and I can pretend it might matter#just let me pretend#this is the wager of existence#The Warmind Rasputin#Season of the Seraph finale#IDK my BFF AI-COM/RSPN
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Rasputin from Destiny 2 is the most character ever to me. He slept through the apocalypse after realising there was nothing he could do about it, woke up, realised his son got alived and decided the best way to cope with that was to kill him again.
He’s an AI. He has angel symbolism. He was built to replace a god. He likes the arts. He used a customer service voice to tell his creator to fuck off. He used satellites as blunt force weapons. His theme is called “A God on Mars”. He wrote poetry. He’s fucking dead.
The most guy ever.
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Red
#destiny#destiny 2#destiny the game#my art#rasputin#the warmind#big red#also known as dad of the year#traditional art#scanning kinda ruined it (as usual) but the background here actually has a pretty cool texture from the palette knife!
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Drops these on your doorstep and runs
#had wayyyyy to much fun with this#destiny the game#destiny 2#destiny#destiny crow#cayde 6#empress caiatl#amanda holliday#osiris#eris morn#savathun#destiny glint#mithrax#warmind rasputin#andal brask#zavala#destiny text post
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Destiny 2: Warmind, Character Exploration
Concept art of Rasputin by d Phillips
#art#artwork#digital art#artists on tumblr#not my art#illustration#concept art#concert#destiny 2#destiny rasputin#cyber aesthetic#cybercore#cyberpunk#rasputin destiny#video games#rasp my beloved#robots#robot#android#robotics#warmind#digital illustration#digital fanart#destiny the game#destiny art#destiny fanart#destiny game#Rasputin
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I got asked to do some warsat emoji for a server but first I had to get THIS out of my system.
Nuts and bolts added courtesy of Val’s suggestion ❤️
#destiny 2#destiny#destiny the game#felwinter#warmind rasputin#warsat#I can’t help it I’m a sick fuck sorry#poor fel can’t catch a break#Rasputin is bad at catch#blaming Sylenth just a little for this too#she posts the cute stuff and then all my insane friends start thinking of unhinged things and come to me for THAT#we live in a full and healthy fandom ecosystem#full and healthy for us#poor Felwinter suffers on the regular#makodraws
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I had a very stupid idea XD
(if anyone would decide to invoke ChatGPT as a way to insult Rasputin, it would be Osiris)
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The Dark Future - Chapter 5 - Almighty, Once
Last months were a bit chaotic with my works, so this is the first time I'm posting a Chapter during the high season (so pls don't let it flop I beg you all sdfghjk)
And the usual heads up: this is a fan adaptation project with the purpose of personal practice and portfolio, so feedbacks are more than welcome 🌠
Previously:
The Dark Future - Chapter 1 - Family Line
The Dark Future - Chapter 2 - Itinerant Mendicant
The Dark Future - Chapter 3 - Towerless
The Dark Future - Chapter 4 - Unguarded
And if you prefer to read all pages in one go (ou você fala PT-BR assim como esta que vos fala), click here for my drive folder with all the pages so far 👀
Enjoy!
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#destiny#destiny 2#destiny the game#destiny art#bungie#the dark future#exo stranger#elsie bray#ana bray#warmind rasputin#commander zavala#eris morn#mara sov#empress caiatl#d2 variks#comic#comics#fanart#tw blood injury#character death#special thanks to tumblr user a-driftamongopenstars for ras lines <3#and special thanks to season of the witch for hive!eris i literally redraw that hive eris panel after the trailer fghjk#and the 3d model community for the last page - that would never exist without 3d models dfghjkl#staple reminder i try to me as faithful and accurate as possible but i also stretch my art choices when i need
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I'm bringing back Rasputin Destiny 2 to do my math homework
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🎶 Ra Ra Rasputin, Vanguard's greatest war machine 🎶
Next month's Sticker Club offering, with potential for charms later. :3
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Hey guys, round of applause for the Warmind, huh? If Neomuna stemmed from Exodus Indigo that puts Rasputin at 2 out of 5 Exodus ships that successfully established human colonies that survived the Collapse, preserved Golden Age culture and tech, and came back to help, and you know what? a 40% win rate against the Witness is way better than literally anyone else has managed.
#Destiny 2#the Warmind Rasputin#yes I know it was mainly Soteria launching the Indigo#but Exodus was Rasputin's program he gets some credit#and like...it worked! he did it!#good job Red#I miss you#just starting mission 4 of the campaign don't tell me what happens#Lightfall#this is the wager of existence
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the reason why they didn’t give Warmind Rasputin a body is not because his arc was finished or because he was falling victim to writers-not-really-knowing-what-to-do-with-AI-characters-once-they’re-given-a-body. they didn’t give Warmind Rasputin a body because he would immediately live up to his namesake
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Time to get my tumblr up to date! That scene from the last story mission of season of seraph made me really emotional. I never liked Rasputin a lot (coz what he has done - especially to Felwinter) but with that season I started to grow fond of him. He changed. he grew.
#destiny2#destiny art#destiny fanart#warmind rasputin#rasputin#that made me cry#warmind#drawing#its so sad
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Old men fighting
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Sponsors of this post: @zalia for sending the request and @makoredeyes for writing the amazing series of Risen Red's adventures 🙌❤️🔥
#destiny#destiny 2#destiny the game#my art#traditional art#rasputin#the warmind#big red#osiris#red baby that's not how feelings work sorry#i haven't done anything with markers only for a looooong time#it was... harder than expected#i immediately remembered why i stopped using only them for coloring...#the inability to mix colors freely is so frustrating orz
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Feb. 20th - on @hyakunana
#destiny 2#destiny the game#the dark future#ana bray#elsie bray#exo stranger#warmind rasputin#drum rolls chap 3 drum rolls#after a whole bray season im going to close it with a DF chapter 8D
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Guardian Angel (Destiny 2, Season Of The Seraph, HELM)
instagram
#video game screenshot#video game art#video game screenshots#video games#season of the seraph#digital art#sci fi#sci fi art#photography#video game photography#destiny 2#destiny 2 the game#destiny 2 season of the seraph#instagram#warmind Rasputin
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