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#that gives me time to find a simplified design of it i like
firebuug · 2 years
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im literally such a pussy when it comes to pain tolerance but i NEED this bad bitch up my calf sprouting flowers
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puppyeared · 8 months
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i feel like. theres designing a character with certain themes and motifs in mind, and then theres making a gijinka for the water bottle on my nightstand
#me when im the only person on the bus wearing a mask: i should make a furry plaguesona#its hard to explain bc. most of the time i try NOT to give my characters a 'strong' theme like making their whole design around#one thing like apples or even broad stuff like baking or cottagecore.. idk if its partly for flexibility or because i cant imagine them#making it their whole personality. not bc i find it cringe or overblown but more like ive learned to associate design with character depth#i had a cutesy uwu persona for most of highschool because i thought it would make me more. likeable? easy to remember? since#memorable character designs are easy to recognize. and one way of doing that is simplifying it with a theme or symbol so you form an#association. but since im a real person its exhausting keeping up that appearance all the time and denying myself things when they dont#fit my 'aesthetic' or 'theme.' i think ive grown past that bc i just collect stuff because i think it looks cool and dont let myself dwell#on how it might 'fit' with my image. but i cant help feeling bad doing it to my own characters bc it feels like im making them too one#dimensional. despite knowing that theyre not real and design alone doesnt reflect depth i cant help feeling like its wrong#despite that i love seeing motifs because it feels like it reflects the characters soul and paradoxically gives them depth. it makes them#interesting to look at too and honestly its pretty fun combining things that fall under a similar category when designing#i struggle find a balance between those two things#actually this reminds me of noelles christmas theme.. i dont remember her saying anything abt liking christmas despite a lot of#her design and character tying back to it. it makes me wonder if she would have feelings about that or doesnt think abt it too hard#or if its like a matching family shirts situation and shes just going along with it??#maybe i should just do whatever i want with my character designs since theyre not real and im thinking abt it too hard#although. this probably has something to do with deep seated identity issues huh#yapping#oc talk#oc
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dreamieparadise · 2 months
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Fear...the first hour of class we have to do review on our own and then we are doing a "Final Project"...crying and throwing up.
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foervraengd · 1 year
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Mirre’s “How i render gemstones” tutorial!
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(note: image above is not what is shown in the walkthrough. It is an example piece)
Ingredients:
Art program that has layers and selection tools
Patience (hubris or stubbornness is fine too)
(recommended) photo references of gemstones and/or prisms
(Optional but very helpful) Knowledge on how to use Reference layers and anti-overflow in Clip studio Paint
For this tutorial i am going to use clip studio’s “anti-overflow” feature. This post is not going to explain how to use that specific setting but you should be able to find guides on how to use it on clip studio’s official website or on youtube.
Please Note: The result of this technique will not 100% represent real life gemstones. These are more simplified but should still make an impression of the brilliance and appeal of gems, crystals and diamonds.
If you don’t work in CSP: the best workaround is to use the polygonal lasso selection tool for the same purpose.
This ended up being a long post so I am putting it under the readmore:
First off; Basic idea on how the light refracts inside a solid transparent object:
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Wether it is acrylic, glass, water or crystal, the way light pass through more or less should behave the same as long as it is solid and not hollow inside. Pay attention to how the darkest parts of the stone goes along the inner edges, leaving a ”mid tone” sort of in the center. However, this might vary depending on the light setting. But it is a generally good rule-of-thumb to follow if you’re drawing something not based on a photo. Another thing to pay attention to here is how the placement of the highlight will lit up the inside of the gem in a parallel line. It also shows through on the cast shadow.
Light refraction on a cube:
I have already made two posts on this, so definitely go through them:
CUBE BREAKDOWN POST HERE
But a rough summary from those two links would be: Every side/facet of a gem or a cube etc refracts the light individually and not as one entity (that would make it look hollow and not solid). Think of it like how each piece in a broken mirror individually reflect your face back to you. Like a weird patchwork!
Putting this into practice:
For this tutorial I’m going to be nice to myself and not try to draw perfectly accurate gemstones. Instead I’m gonna draw them with a more ”natural” looking set of facets. Which actually isnt as common in real world as video games makes us think. Some crystals have geometric shapes naturally, but a lot of other stones are not as fancy. Anyway, im taking artistic liberty on these example stones because the technique I’m going to use will work for these just fine.
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So, in clip studio paint, I first draw the stones on a vector layer. I give them facets for the front side. Then I duplicate the layer, remove the front facets and replace them with the facets on the back of the stone. The third image here shows both layers visible on top of each other. I now put these into a layer folder and mark the folder as ”reference”.
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Now, on a layer below the lineart folder, fill with your base tone. Then make a layer on top (if you can clip it to the base tone, do that), this layer is where you decide where the highlight will be placed. In some cases the highlight is only lighting up one single facet - it really depends on the design of the stone. You can also blend and soften the highlight here if it looks good for you, just make sure not every facet is highlighted. The highlight layer should be on top of all the other layers clipped to the base tone layer.
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Now it is time for the juicy juicy stuff! Turn on both lineart layers so they’re both visible. I hid the hilight layer here because it was in the way, but might not be needed in your case. Make a layer clipped to the base tone and paint in the darkest tone. This is where anti-overflow helps me out, because when i run my brush over all these crossed lines it will make the stroke pop in and out for each facet. If you dont use CSP, this is where you can use the lasso tool and select every second facet. It will take a bit more time but it should work similarly.
After the darkest tones I then make a layer for the inside light that the highlight has lit up. Here i keep it inside the darkest tone but this might vary depending on the light setting. If it looks good to me, then that’s what i stick to.
The way I approach rendering the facets here is like the grid in the example images above, every shade and tone appear more or less in each facet but the amount is relative to their position. So a gradient wouldnt have a smooth transition; it would be slightly scewed in each square on this example grid. Essentially like how some bathroom window glass panes look like.
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Now it’s time to hide the lineart layer folder and check if the gemstones look decent to you. If not, then you can look up some reference photos and analyze where the values group together the most; be careful not to focus too much on the photos 500 million sparkles. Squint your eyes or blur the reference and try to see how the overall values behae.
I, personally, am satisfied with these rocks so I slap on a gradient map (you can manually color in them too if that’s your thing) and call it a day. The lit up inside of a gemstone tend to have a brighter and more saturated color than the mid tone.
Other Examples with this technique:
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If you look up ”gemstone types” you can often find images displaying various facet types from more than just front view. These can serve as useful base templates for practicing this rendering technique. The backside of a gemstone is called the “pavillion” and is really useful to have at hand when it comes to painting the inner refractions. You can probably also use 3D models and convert the wireframe into lineart. But that is slightly out of my pool of knowledge.
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Applying this knowledge without using a base lineart layer is of course possible. In this painting I followed a simplified summary of how the facets sparkle: Keep the highlight shape to match the front facet design, and all the inner refractions should be more scattered and split up but face a direction towards the center of the gem. Now don’t you think this sort of makes the gems look like eyes? That’s right! You can, and absolutely should, apply this on eyes to create the most sparkly anime eyes ever.
Now, refracted light that lands on the surface surrounding gemstones varies depending on the material - and if the gem is inside a metal frame it usually doesnt create this much refraction around it. But I want to have fun so i decided to break this rule in the name of pretty sparkles. :)
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decafbat · 7 months
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i really like how much depth your art has, do you think you could show how you break down bodies when sketching if that makes sense? it’s something i struggle with a lot in my art! 。゚(゚´ω`゚)゚。
ok apologies in advance, this is probably going to be a really long and tangential rant about art that may or may not actually help you in learning how to construct bodies. im just gonna put it under a cut to save everyone from seeing this huge text wall.
i dont think its gonna be possible for you to replicate my methods here, because theyre mostly just really specific shortcuts for finding certain proportions and reference points for anatomy, which i'm fairly versed in, but not as much as i'd like to be. the shortcuts you'll need will be different from mine. im glad you think my art has depth, that is something i am trying to seek very intentionally right now, and i dont think im even close to the depth of form i am actually aiming for. so like. this makes making a tutorial kind of inherently hard. nevertheless, i threw this quick sketch together after like 3 failed attempts. (i was doing those attempts digitally, ended up giving up on that and going back to traditional because its what im most comfortable with rn)
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i didnt get all the steps i took to get here because scanning that much would be cumbersome but ill try to explain how i got here. i start with the head almost every time.
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i use a lot of symbolic/graphic shapes when drawing heads and dont stick to using forms very often besides the circle at the center of the head, which i use as the base to form these graphic shapes around. think of it like "wrapping" the ball in various textures and masses. the eyes are usually "textured" onto the head, notice how the her left eye looks narrower then her right. of course i try to make sure her bangs sit along the curve of the sphere and her ears look like they sit on opposite sides of the head. its easy to forget that part, making the head look unsymmetrical. the particular masses of leica's head would be her snout, which is just a curve extended slightly outside the diameter of the ball, and her hair, which are two strange organic shapes that are quite hard to draw, two hair sprig anime antennae things (forgive me, i forgot the word for them,) and the back of the head, which i usually need to extend slightly. its a little too extended here, needs more on the top, i fix this in the final pass. this was a quick sketch, so i didnt focus too hard on the forms of the head beyond the most essential ones for her design, but i sometimes highlight the form of cheeks with curved hatching, or try to make the eyes appear more sunken-in as they are on human faces. i dont know how to proportion the neck and torso correctly until i draw the head, so i always do it first. next, i did the torso.
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so heres why i said that you probably wont be able to replicate this approach. you do kind of just have to practice anatomy, i cant just make it make sense because im not very good at explaining this stuff, but ill try to go through what i did here. so, i generally use simplified bone shapes to find proportions and reference points, as well as more complicated shapes like those of elbows and knees. i try to study fairly often because im not satisfied with here im at with this stuff yet. of course, i dont think i'll ever be. so i'll usually start with the ribcage, add a shoulderblade out the back to find the shoulder, the armbones come out of that, the bone in the upper arm connects to the ulna with a sort of three-pronged attachment, one big knurl in the middle, which forms the thrust of the elbow, two little ones on the side. i think those are part of the ulna but i dont remember. see, you dont really have to know what exactly they do as long as you know what they look like. the ulna does some goofy rotation shit i dont understand, connects to the wrist, and then we have a hand, which, i mean, im not good enough at hands to even be telling you how to do it, but i just have a big squarish mass and some little hotdog fingers coming out of that. you can see on her left hand that ill have a big circle forming the the area on the hand where the thumb attaches... theres more depth to the hands, i think you can easily find better tutorials then i could offer. anyway, under the ribcage theres the pelvis, represented with a box. ill get into that when i talk about the legs. i wanna briefly talk about the way i add the flesh and fat to the bones.
so, i really can't give a comprehensive crash course on anatomy, but i can point you towards the morpho series, which is where i get most of this stuff from. you can get very far with the volumes Simplified Forms, Fat and Skin, and Skeleton and Bone Reference Points. moving on, i just kind of have a feel for where the masses attach by now. the important thing to remember when drawing fat characters like this is that the fat should "hang" from the bones and flesh, drooping down slightly. leicas fat hangs substantially, so she's not very wide despite her weight. this is important to her character design i feel. i almost always draw characters naked first when doing serious drawings because it will come in handy knowing where the forms of the body are when i add the clothing. by focusing on the way her body looks naked, i can modify the impression of those forms when adding clothes, and when i add them later on in this drawing, leica will take on the distinctive boxy look i try to draw her with.
if you look at the arm, youll see that the place the line of bone sits is very high compared to the whole mass of the arm, the flesh and fat of the arm "hang" from the bone, and then the upper arm squishes against the bent forearm too. even if the anatomy in the arm is indistinct, it can still look convincing when the forms act realistically against one another. the elbow has much less fat connected to it, so its more bony then the rest. this isnt actually consistent on all people so like, think about that kind of thing when designing characters, like i was talking about before, fat can sit in infinite different ways. maybe if i was doing a more objective anatomy lesson i'd draw cath, because i do have a sort of vague understanding of muscle placement that doesnt come through here, but probably would if i was drawing a scrawnier character. let me know if you want that.
a word on the breasts too: they hang a bit lower then you'd expect, keep that in mind. the attachment point is also angled, as the line shows. the line starts roughly in the middle of the torso and ends around the armpit, but the form of the breast can go underneath the armpit or even connect around the fold of fat in the back. many things to think about. i love boob shapes. ok lets finally get on with it and talk about the legs.
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so, the really specific shape of the pelvis doesnt matter that much unless youre drawing a really thin character, so its just a box here. out from the sides of the pelvis, extending out more then you'd expect, is the femur, which ends in a similar joint to the arm. this shape helps me figure out the form of the knee. two masses on each side with a bunch of complex and weirdly shaped bones forming the kneecap, which i have omitted because i dont yet know shit enough to include them. i am learning though. so, obviously the feet are just scribbles here because im just gonna put her feet in socks anyway. you really dont have to do more then you have to. a few tips i can offer here, the butt should hang a bit too when drawing fat characters, i think the butt is supposed to start just below the pelvis if i remember, but take that with a grain of salt. i also didnt really do that here but its hard to tell because she's facing mostly forward. again, i dont think i can really communicate what's going on here. morpho has a lot of great drawings explaining the shapes and muscles of the legs, all things i might focus on more when drawing a scrawnier character. for this case, i regrettably don't go too hard on the legs. also i should note that legs would usually be much longer, leica is really short so ive exaggerated the proportions to communicate that. i may change my mind on that front in the future and give her more grounded proportions. the important thing to remember with legs is just getting a nice hierarchy of forms going. bigger thigh going into smaller calf going into smaller foot. it mostly comes automatically now.
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i added the clothing, shaped up her head a bit, added a bit of fur. i put her in her classic outfit, just a sweater and jeans. i enjoy the big thick folds that come out of these clothes, and big areas of white space too. its nice. i try my best to form all the folds around the forms of the body i drew earlier. thats one case where i really really have no idea what im doing and could never explain it in words. its just some fun intuitive play with loops and lines. this is at around the stage for a sketch where i'd do inks, or if it was going to be a finished pencil drawing i'd erase out parts piece by piece and replace them with nicer and more defined lines and tones.
i guess that's all i can offer , i hope that halped.
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drill-teeth-art · 3 months
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I have no idea how to ask but here goes…
How do you shape your characters and your designs so good??? The shapes of them are soo good! Big, slim, sharp, round, etc! They’re all so good, how do you design them so well??
I could write an entire book on character design and how it's changed over the years and how open ended it is and what I think are good principles and what commonly shared rules are honestly a bit too overly restricted because I'm crazy about character design but! Shape work. Let's stick to that for now.
Now of course for bodies and body types my number one recommendation is: For the love of god look at real people of different body types look at actual photos of fat people and skinny people with different bodies different distributions of their weight look at disabled bodies look at trans bodies look at people of all different races and draw them and learn PLEASE.
Additionally...
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Here's a little design principle I like to work with that I find very helpful for spicing up my designs. I find the common character design advice of "simplify your design to ONE major shape motif! circles for friendly characters. squares for stubborn characters. and triangles for villains." to be overly restrictive. And of course the pros giving you that advice aren't trying to say you have to do every design in that framework every time. But they're not really going into detail on how you can use more shapes to add more layers and interest to your character design. Also tbh I think that the "circles for friendly characters and etc" piece of advice is stupid actually. You can easily make a villain character that is all circles and a hero that is all triangles. Plenty exist already in media.
I see a lot of people trying to diversify their body types fall into this trap of drawing all their fat characters with the same fat body type. And even if it is an accurate way fat distributes, it's still not representative of the diversity in fat bodies. Something that helped me (along with looking at references) was introducing secondary shapes. An additional shape motif. As you can see on Toxi here, he's mainly circles and round shapes. But I also added a crescent motif! To broaden his shoulders more and give a pointy and sharp edge to him.
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Your primary shape for a fat character doesn't even need to be a circle. Tempos is square heavy with roundness as the supporting shape to emphasize how unassuming and soft he deliberately tries to look. And you can apply this to characters who are slimmer too. Conductus is composed of longer rectangles supported by triangles to emphasize its speed and electrical theme.
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Viperos' major rounded shapes are supported by triangles to emphasize their flexibility and power. Gaz's square shapes are pushed with round shapes to make him look stronger and more agile. Mesmeris' crescent heavy design is supported with squares to help her look sturdy and imposing. And it's all about context too.
Squares can read as sturdy and trustworthy or rigid and intimidating. Circles can be soft and friendly or flexible and slippery. Triangles can be speed and cunning but also power and mystery. It's not about saying "circles are always friendly!". You can make villains who are round and imposing. It's more about "I want my character to come across as (blank)" and picking what major and minor shapes you want to use to support that. And (blank) shouldn't be just one word. "I want my character to come across as fast and agile while also being large and round" is a much more clear goal for your design than "I want my character to come across as fast".
And again as always please use references of real people too. You can study my art, and I highly encourage you to study the art of other artists you like and how they design characters. And I highly encourage you to get a solid foundation of "what different bodies look like irl" so you can also be respectful and accurate in your depictions. And remember that creativity doesn't occur in a vacuum. Please take the time to also sit down and watch movies or look at animals or read books or look at videos of machines working or whatever. Look at tons of media. Creative designs don't just spawn from my brain. Toxi's look is partially inspired by centipedes that crawl on ceilings I saw a video of. Viperos' look was inspired by snakes and also roadrunners. I was inspired by that Virus Ghost from Scooby Doo And The Cyberchase for Conductus' look. Please remember research is ALSO part of the design process. So I appreciate you asking me how I do things because asking questions is part of good research!
Anyway! Long ramble! Hope all this helps you in your design endeavors.
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nica-my-beloved · 2 months
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Things I Love and Dislove About Ikemen Games
These are my opinions!
CONTAINS ADULT CHARACTERS
You don't know how much this means to me because most of the time I try finding shoujo mangas I end up with stories that involve high school kids.
I'm a die heart fan of demon romance but majority of the shoujo manga that explores supernatural beings involves a 1000 year old demon king falling in love with a 16 year old high school girl. This sickens me not only because of the age gap but one of the party is a freaking minor.
As an adult, I'm so happy the Ikemen Games doesn't involve younger characters or at least characters that are 'minor' as a romantic partner.
MC's ONLY JOB IS TO SIMPLYFY THE STORY
I have said this before, MCs are just props to simplify the story and characters to us because the writers think we're too dumb to understand what the character is saying. They're like Paimon so that we don't use our braincells to understand the characters better.
I wish they didn't do that and have MCs backstories that describes their personality. I mean, all the MCs want to 'prove' to the male leads that they wanna be 'strong' but I'm tired of this trope.
Why does MCs have to always be innocent and prove themselves? Why does she always want to 'understand' the male leads? Can't we...for once have a romance that doesn't involve MCs teaching male leads true love?
Also STOP give MCs odd jobs! Book stall employee...letter carrier? I mean who is happy and satisfied doing this? How about giving the high-paying jobs like Auditor or Businesswoman or Scientist or etc etc...I know Mai is a fashion designer and businesswoman and Mitsuki is a travel agent turned maid. Alice is a baker and Yoshino is a pharmacist. The only MCs that continues to follow the path of their dreams is Mai and Yoshino.
MATURE ROMANCE
I enjoy seeing two adults slowly fall in love.
There is something different about teenagers falling in love vs adults falling in love. The romance is more realistic. They don't talk about how they're gonna plan their future together or which college they're going to go instead their chat is much more deep and that's refreshing.
NO BAD ENDINGS
Happy endings are nice. Everyone deserves one! But when there are no bad endings, the story won't have stakes.....and when there are no stakes, I can't take any gunshot sounds, blank screen and MCs saying 'Is this the end?' seriously.
Just stop being cowards writers! Put some bad endings!!
FAIR SHARE OF ROMANCE
Although I have played my fair share of Maiden games, majority of them are not that romantic.
I love cute romance moments to lighten up the mood and I really need them. Ikemen games delivers that too well....way too well...
I do have some criticism for random steamy scenes, I don't mind as long as they have context and mood.
The story is not so story focused all the time and also has time for mischievous romance which I like! It helps in calming me down and enjoy at the same time.
BULLSHIT GACHA SYSTEM AND NON-EXISTING GRINDING SYSTEM (Not very F2P friendly)
Even though Genshin's gacha system is shit (you need mf 90 wishes to get a guaranteed 5 star and 180 wishes to get the limited 5 star you want!) I still think it's ways better than the gacha system of these Ikemen Games.
Yes I agree that both the games are different in genre, one is an open world anime rpg and other is a maiden game with gacha mechanics. But that doesn't mean that I have to always pay to buy limited gacha tickets!! At least genshin gives us an open world to explore and grind primos (even though its time consuming)
Yes they do give limited tickets when you enter an event or complete the mission board but that's only ONE TICKET and you need 50 LIMITED TICKETS to get your guaranteed limited 5 star card. On the other hand, they give out many standard tickets but what am I gonna do with it if they aren't gonna update the standard banner?
These games are NOT F2P friendly and if you wanna...like say, want rank no.1 in an event you'd have to save a lot of items.
Ofc I know about the subscription thing and you do indeed get a lot of items, but the most essential thing for me is limited gacha tickets and diamonds because I wanna collect as many beautiful cards as possible and you don't get them from these monthly subscriptions. It's a waste of $5 very month. I'd rather buy a nice hair care or skin care items from that.
INTERESTING SETTINGS
I have my criticism in some of their stories but I can't deny that I LOVEE their story settings. Their premise for each game is solid to the point it makes me wanna actually try it.
This is something I find very rare in 'shoujo' genre.
For example, I don't like Vampire themed games because they suck! (both figuratively and literally) but Ikemen Vampire interests me because they take real historical figures and makes them vampire, which is a really cool idea! You don't know but I'd die to get myself in situation like that because it would be an honor to meet some great historical figures, chat with them and make them lose all their brain cells just like me. I would die to meet especially Isaac Newton and grill him for making those torturous physics theories that gave me brain tumors in my school.
Very cool setting! I can't wait to see what's in store for us in the future!!!
EVENTS ARE INSANELY BORING
I've never enjoyed a single story event from Ikemen Villains. They are boring and makes me fall asleep immediately at chapter 1. I think that kinda spread to Ikemen Prince because I barely open Ikemen Prince app now.
I honestly don't find the stories of these events interesting at all. It always feels like 'I have seen this before' maybe in some other game or some other manga.
And the Collections events.....yeah, I hate them! I wish they never existed!!! They keep the fan-loved characters at the butt-end of the list where 90% of the players don't even make it unless they burn their whole month's salary. I know that's why they do these anniversary elections because I bet if Sariel was the most voted character, his story would have been the most expensive one to get.
VERY LIKEABLE MALE LEADS
This is a personal thing but I love charismatic male leads a lot! Male leads with a lot of suave and beauty! Yes I care about these things when I play gacha games okay! I play gacha games to look at hot guys (because I know I'm never gonna get one in real life!)
But I also love that the devs puts an effort to make them feel good too. So I wanna give a shoutout to them!!! 'KEEP GOING!!! JUST DON'T MAKE TRIGGERING MEN WHO SAYS 'I'LL KILL YOU'!!!
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juicezone · 8 months
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Hi! I'm TL, and I do agere/petre art requests! You can find my queue and open status on my header! Please read the rules below, thank you! It helps to reblog this to spread it around :D
you must obey the dni of this account. especially please do not request or reblog if you are k!nk, nsfw, generally not safe for kids. you will be blocked.
If reqs are closed, you may DM me and ask me to send you a message/heads up when I re-open then!
please be kind when asking :) these are not commissions, i am not required to do them!
if your request is something i’m not comfortable with doing, i’ll priv answer so you have the option of sending another if you’d like! (this is easiest to do if you're not on anon/you leave an @ of your sideblog! If it's a nameless anon, it's likely to just be deleted, sorry ^^'
please put separate requests in separate asks! IE: if you ask for Character from Fandom A and character from Fandon B, please send two asks! (Unless you want them together which is fine :P)
not a rule but feel free to give suggestions! IE: “Can you draw character with a green paci” or “can you draw character as a fox pet-regressor?” or “can you draw character and character as cg + regressor?” "character in a dip" (just make sure to specify who is who!) Honestly, detail helps a lot with being able to draw and do the req!! (NEW 4/28) I will draw stuff like characters being upset, crying, ect. I'll draw characters in dips but atm i'm not necessarily comfortable drawing accidents themselves (unfortunately, i had a problem with one post i made + deleted being basically immediately snapped up by unsavory blogs ): so)
I’d prefer to not draw your persona/sona/ect! I don’t mind drawing in a “blank/YN” type character, but I no longer would like to draw personas/sonas/ect. Sorry! (NOTE: THIS IS EXEMPT FOR FRIENDS LET ME DRAW YOUR AGERE OCS/INSERT SO BAD)
Requests may take a while! I work 30-40 hrs a week on top of being a full time student. I might get it done immediately, it might get done in three months or longer. Usually I do them in order, but not always! If you come into my inbox and repeatedly ask abt it (esp if ur rude) i will delete it. and i will block you.
FANDOMS I'LL DO
I'll do most any media! It's REALLY best to just ask me!! Bluey, MCYT (characters ONLY. *), Star Trek, Pokemon, FNAF, Warrior Cats, Nintendo, Disney - Honestly, it's best to just ask! As long as the media isn't primarily NSFW in the 18+ way, I probably don't mind! Complex chars like in Genshin Impact are fine as long as you're okay with me simplifying/putting them in different clothes (free free to request them in diff clothes even!!)
*Will not do dsmp at this time. May do people related to DSMP (ie philza for ex [i think? i dont know the people of that group]) but i will not do: Wilbur/soot or d/ream.
FANDOMS I WON'T DO
Harry Potter, Hetalia, IRL People (as in the Content Creator - see below for more detail), Attack on Titan, Hazbin Hotel/Helluva Boss, Country humans/Country balls/Anything based off the countries, Rick and Morty TBA
ABOUT IRL PEOPLE
Will do: MCYT for example! Because my design is based off their MC skin. It's like actors v their characters if that makes sense Won't do: Things like Sanders Side or Marki/plier ego stuff, because it's like. there's nothing there for referencing other than the literal person. idk its hard to explain TLDR: thats just my comfort level sorry ^^''
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magerywrites · 1 month
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magery hello,,!! i hope this isnt too forward but i discovered you via _maiqo on twitter a long while ago and have been absolutely enamored by your works ever since — your writing is an enormous inspiration to me and i sincerely hope that my works can one day match the same level of excellence.
you absolutely dont have to indulge me at all, but is there any advice you can give in terms of writing character studies? :’D if not its totally ok !! and anything works !! i just figured it’s worth a shot haha
Thank you very much! It's always lovely to learn that what I've written has meant something to someone. I appreciate it.
In an attempt to answer your question, I'll talk about how I think about and approach character studies. It may be that much of what I say fails to be useful to you, but I hope to be of some small aid regardless!
To begin, I think the most fundamental element of writing a character study—as a piece of fanfiction, though much of this can be applied without significant difficulty to orginal works—is to have a firm vision of who the character is to you.
This is separate from having a firm vision of who the character "really" is. Nobody can have that—every way we engage with media is coloured by our own values and perspectives, and that bleeds into the way we think about and write characters. This is sometimes a difficult dichotomy to balance against the principle of "they would not fucking say that", but to borrow some old and too-simplified physics, I think it can be useful to consider that a character is in many ways like an electron in an electron cloud. Their precise and perfect characterisation is not something that we can ever truly locate, but we can identify the area of narrative space it is most likely to be in.
The task of the character study, I feel, is to hammer down on the part of that narrative space that you find most compelling. To take the meat of their character and cook it the way you would want it served to you. A character study is not to please anyone else. A character study—or, at least, the kind of character study I write—exists for you to get your feelings out about the character you have been rotating in your brain onto the page. It also exists, of course, so that you can try to show those feelings to other people and hope they feel them too, but you will never succeed in actually capturing those feelings in the first place if you don't allow yourself to write your authentic vision of the character.
They don't have to be your blorbo, or your problematic fave, or your three corners of the OC design triangle, or whatever, but when you write them, for that space and time they do have to be yours. Otherwise, what's the point?
Once you have that vision, you can put them in practically any situation you like and as long as there's something in it for them to bounce off, you're going to be able to tell a story that reveals something about the character. If you look at the "plots" of a selection of my character studies, we have "one guy folds sheets, another guy asks him questions" as a plot, we have "a pair of exes talk across a tabletop after a party", we have "oh LAWD they FAWKING" like four and a half times, we have "retelling the plot of something else" twice, and we even have "two people on a helicopter flight for an hour". It's not really complicated stuff. It doesn't need to be. The character, or characters, just need to be in a situation where they're going to have some reason to think about, and maybe even talk about, whatever conflict or idea or relationship you find most compelling about them.
With that said, it should be noted that it's... well, for me, with the way I do things, it's very very difficult to conceive of writing a character study in any situation without a clear and central conflict the character or characters are grappling with. All of my character studies revolve around a problem a character has and how they react to it. And yes, "having a conflict" is, like, the quiddity of a story, the most basic plot diagram there is. But what I'm trying to say here is that even in the story I mentioned where two people sit in a helicopter and talk to each other, the story is intensely focused on the internal struggle one of those characters is having with the choices that led to her sitting in that helicopter and how much they do, or don't, make her like the person she's sitting opposite (both more and less than she knows). And that's the sort of thing that I think is key. The conflict, in my eyes, needs to be philosophically central to the way you view the character and what you want to say about them. It needs to be tightly intertwined into what you find most compelling about them—the thing that you just want to sink your hands into and squeeze, for good or ill. That's how you get to really show the world who they are and why you care about that.
After that, I really think that in a lot of ways it just comes down to the prose. How deeply can you write into your character's head? Are you colouring even your description of the world around them with the way they would see it—or are you taking the opposite path and presenting the character entirely through someone else's eyes, so that you can characterise them through the distance between what the other person thinks about them and how they present themselves? You don't need frame-perfect metaphors or the Inanna-Ishtar LGBTQIA+ sharingan-coloured prose to do that, but you do need to focus on writing in a way that expresses the character.
This does take focus. How much focus depends on how specialised you are into that style of prose, but it is focus nonetheless: you need to think of your sentences, each and every one, as tools to communicate something about your understanding of the character that you want the audience to know. Some of them will inevitably instead become vehicles to reach a point where you can communicate that understanding, but something as simple as what a character notices first when they walk into a room tells you something about them. Lean on that. Lean into that. After all, if you're writing a character study, the writing should study your character.
(Colour this advice with the fact that I am, as you've probably realised from reading my writing, very much a prose-focused writer. I have spent near on fifteen years, since before I even graduated high school, honing my prose for poetry of language and interiority so that I can write in the way I most enjoy reading. That affects what I value in writing, and it affects my opinion on the way people should write. I believe what I am saying is true and good and useful, because I have faith in the way I engage with my art, but my advice does not chart the sole and singular course to the ever-distant utopia.)
To tl;dr myself, my advice for writing character studies fundamentally boils down to to the idea that I think a character study is most potent when it presents a vision of a character that the writer has clearly obsessed over. That they have layered with their thoughts, their perspective, and their heart to the degree that it drips even from their prose. A character study with the confidence to say this is what I think is compelling about this character, and I want you to see it too.
I may not agree with it, I may think "They Would Not Have Fucking Said That", I may even think the writer has just invented an unsustainable interpretation of the character that demonstrates startling reading incomprehension and I can't believe I have to share the same fandom as these people.
But at the same time, I know people have thought and said that about my own works—and I'm still happy that I wrote them.
I have far more respect for someone who's written an entirely committed and deranged interpretation of a character that I think is Flatly Fucking Wrong than I do someone who presents me with the most milquetoast interpretation I can't disagree with. If I choose to read a character study, it's because I want to see you study the character. That's, as the meme goes, why I'm here.
So, really: focus on determining who you think the character is, write them the way you want to see them written, keep your prose tight to who you think the character is (not just "would they say that?" or "would they think that?" but "how would they describe that?" and "what would they see in that?"), and commit to the bit.
(If you've managed to read to the bottom—thank you for entertaining my rambling, and I hope it helped!)
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littlestpetgoth · 4 months
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Also... Any tips for when designing characters? 🐁
thank you for ur super sweet previous ask thing.. aaauuhhmm when it comes to designing characters, it depends on the kinds of characters you are making. i think one thing that can apply to any sort of character design is to try and find inspiration from several different elements; color palettes, outfits, aesthetic boards, previous characters, real people, etc. It's good to have several sources of inspiration, that way you can pick and choose elements that you like and you're more likely to come up with something unique. it's near impossible to make something entirely unique, more likely than not when you create something there is something else that already exists that is similar to it and that's ok.
for more specific tips, i recommend drawing small (i always draw small anyways, but this is especially helpful when you're creating a lot of adjustments) and fiddling with the design until you get something interesting. don't worry about any details just yet, just get an overall vibe/shape down that you feel ok with.
next, flat colors~ i try to keep every color separate in a way that i can easily adjust and change colors as i work. if you're stuck between several options, duplicate your lines and color with the alternative choices. you can compare the colors side by side and deduce from there.
after you get somewhere with the colors that you like, now it's time to add details. adding details from the beginning can be very overwhelming, but when you're adding them in after you have your base down i find it's more flexible(?) if that makes any sense. create a new layer, new folder even, and start playing with what kinds of details you would like to add to give your character more depth. think about what the character maybe symbolizes, important aspects in their life, anything you can think of to give them some visual personality. keep in mind your limits, if you enjoy drawing super detailed characters then feel free to add a ton of detail. if you're someone who is easily overwhelmed by that then you should keep it simple, you can still create an impactful character design without adding a ton. often times when i create a detailed character i seldom draw it, it's more of a trophy piece. most often i draw my simpler designs over and over, often simplifying them further. if i want to draw my detailed characters again i'll most likely simplify them as well lol.
if you're having a hard time creating a design, come back to it later. sometimes coming back to a concept with a fresh mind can really do wonders. here's an example of a character i was really struggling to design, excluding the numerous doodles i did trying to get their style right lol;
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i had a really hard time figuring out the shapes and finding a color palette that i enjoyed, it took me several days but north ended up being one of my favorite ocs as of late.
uhh tldr: draw inspiration from several sources, start simple and add detail as you go. trial and error..
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midstpodcast · 7 months
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As someone who knows absolutely nothing about sound but is incredibly fascinated by the work you do, could you briefly explain how the process of creating/mixing/altering? sound for midst happens. And how did you get into it in the first place?? :)
🎷: So many good SOUND questions! Thank you! I appreciate y’all indulging my audio madness with these inquiries. We plan to eventually do a more robust sound Q&A in an upcoming Midst Messages on Midst.co. Until then, here’s a simplified breakdown: Midst’s sound design is often pretty “documentary-style,” in the sense that while we’re in a fantasy world, a lot of the sound I’m creating is intended to be very grounded in reality and give a sense of credibility to what are ultimately a lot of absolutely weird and unreal things. I tend to design sounds for things that are inspired by what that thing “would” sound like if we were there hearing it in person. For animals and creatures, sound design starts with where the creatures are from, what their bodies are like, and what sounds their particular physiology might make based on their anatomy. For devices, we’re looking at how they work and what their functionality is and what sounds those mechanisms might credibly and realistically make based on how they operate. From there, it’s an interesting scavenger hunt for me to explore sounds around me to locate and record appropriate material or find appropriate stock. And then it’s off to editing, which is when I assemble the sounds and try to place them into the podcast itself in a way that supports the dramatic timing of the action, helps provoke the right emotional sensation in the moment, and ultimately help the listener feel like they’re inside the world of Midst and things sound real and tactile and immersive. The real trick lies in balancing audio credibility with what FEELS right for the scene, since emotion and mood is ultimately more important than literal realism. That’s by far the most complicated decision-making process in working on Midst’s sound, and something we hope to talk more about in Midst Messages!  
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chaikachi · 1 year
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Rosegarden, Cinderella, and Fairytale Romance
0r Why I Will Eat My Glass Slipper if Oscar and Ruby Don't Dance by the End of the Show
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Part of Ruby's arc in v9 is realizing that the ideals and dreams she had as a (younger) child are too ambitious and unrealistic. That life, huntresses, herself… they can't be like the fairytales.
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It is a very big lesson to learn but, much like all things in RWBY, there is a push for nuance. Weiss and Blake even have called out in show that those storybook morals are too simplistic or black and white. Ruby is overwhelmed and breaking under the weight of her burdens and is being given the opportunity to either keep trudging on until it destroys her, or leave all of it behind.
But what about a secret hidden third option? Can she not leave Ruby Rose behind, not become someone entirely new, but rather… Choose to be the version of Ruby Rose she wants to be on purpose? And not as a result of other people's pressures or expectations that she's internalized for too long?
The point I'm trying to make here is that she can admit that holding herself to the impossible standard of an untouchable hero that always wins in the end isn't sustainable, but still find the intersection of fairytale and reality.
Now how does this tie in to RG? For that, I want to talk about two things:
The other canon romance plots in show
One of Ruby's smaller/more subtle 'allusions'
Of the three other big relationships in the show, each one's confession seems to fall into a very specific 'theme' (I understand I am generalizing/simplifying a bit but bare with me):
Arkos is rooted in tragedy: Pyrrha's death
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2. Renora is rooted in reality: A two volume long conflict that ends in them acknowledging their feelings, talking it out, and agreeing to be patient with each other.
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3. Bumbleby is rooted in a literal fairytale: A pocket dimension created specifically in the Ever After to push them into smooching (and y'know... confessing)
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Rosegarden is currently in the tragedy stage. Constant separation over and over again leading up to Oscar being left in Remnant thinking she's dead and Ruby stuck in the Ever After not knowing how much time is passing back home and if he'll even be there when she gets back.
Reality we've seen for them a lot in how down to earth they are with each other. The constant quiet support. Oscar seeing past the pedestal, past the ideal, straight through to Ruby. Ruby seeing past the merge and seeing him fully as just Oscar.
But how do we tie the fairytale into it when Oscar isn't in Ever After to give them that storybook magic? Well, we go back to the earlier mentioned subtle allusion for Ruby: Cinderella.
NOW I KNOW WHAT YOU'RE THINKING. "But Chai!! We already have a very clear allusion to that character!!!"
Okay yes, but Ruby is a mirror to Cinder. We've seen it in their arcs as primary antagonists to each other, we've seen it in their costume designs with the parting of their hair and similar colour schemes. Cinder Fall, Ruby Rose (as in to rise). They are two sides of one coin.
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Back at the dance in v2, Ruby arrives and is left alone by her friends. She isn't wearing glass slippers, but there is a whole lot of focus on how uncomfortable her shoes are.
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She leaves the dance early after not having fun and runs into Cinder. And when the clock strikes midnight and the spell is broken? Cinder is at the dance in her pretty dress with Mercury and Ruby is back in the tower getting one of, if not the first big reality check(s) of the series.
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This situation is teased by Oz in the episode prior with his little conversation with Ruby:
Ozpin: Not enjoying yourself? Ruby: Oh, no aha, everything's fine. I'm just not much of a... dance-y pantsy... dance-y girl. Ozpin: Well you can't spend your entire life on the battlefield, even if you may want to. Ruby: Yeah that lesson's been floating around a lot lately. Ozpin: If you think about it, fighting and dancing aren't so different. Two partners interlocked. Heh, although one wrong room on the ballroom merely leads to a swollen foot. Ruby:Or a twisted ankle Ozpin: It's not every day that friends are able to come together like this. Time has a way of testing our bonds. But it's nights like these that can help keep them stronger than ever. Nights like these are ones we'll never forget.
He teases that the dance is special. That Ruby should get to enjoy it because life has a funny way of creeping up quickly on these things. That these moments are rare and should be treasured... and he's proven right almost immediately.
Every other person in the cast got a dance - or something close to it - that night. Blake and Yang. Blake and Sun. Weiss lost her date 'cause Neptune's a goof, but they still got to sit down and talk. Jaune and Pyrrha had a moment on the balcony before he went to grab a dress and they all danced together. Ren and Nora. Penny even danced with one of her guards. Glynda and Ironwood too!!
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But our hero didn't get one. All she got was a fight.
And see, this is where I think the 'fairytale' comes in. Ruby's had her reality check. Time and time and time again that fairytale spell has been broken. She is going through a metamorphosis throughout v9 to become a newly actualized version of herself, or at least find the start of the path that brings her there. But when she returns to Remnant what is waiting for her? More war. More fighting. More responsibility as being this symbol of hope and a leader for everyone. But part of her arc is learning to share her burdens with others. And the person that has consistently tried to do that with her without her asking for it, has been Oscar. Oscar, who is currently in Vacuo with who knows how much time passing wrestling with the knowledge that Ruby, the rest of her team, and Jaune are very likely dead. Oscar, who is now bearing the weight of this world saving mission without her there.
All I'm trying to say is that a celebration of sorts with a redemption dance, quite possibly in Vacuo, isn't entirely off the table. In fact I'd argue it's been teased since the very start, especially considering just how often they are posed as if they are asking each other to dance.
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Also to go back to something Ozpin said "fighting and dancing aren't so different"... One of Oscar and Ruby's first scenes together, they are sparring in front of a sunset and they can't stop smiling at each other. They're just having so much fun with it.
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Also their premiere moments in volumes 6, 7, and 9 are all RG in a fight of some kind. The first two Ruby is saving him from Grimm. The latter Ruby is being attacked by Neo's illusion of him. In volume 8, we don't get that. But we do get these two moments which also count for something (especially because dances and hugs are also quite similar in some ways):
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There are going to be very high emotions when RWBYJ return to Remnant and what better way to celebrate that they are still alive than a party (and if not then, then after the war is over... but hopefully not THAT long). Where they can just 'dance and laugh and love… and just live'. Even for just a moment because who knows what the next will bring.
Ruby in v2 wasn't really a dance-y pantsy kind of girl... but post-v9 Ruby? She gets to choose the kind of girl she wants to be. Just the knight? Or maybe the princess too, even just for on day. And I think if anyone is going to offer her a chance to try it out, it's going to be her Little Prince.
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I love these normal kids with their very normal knees a very normal amount. I love how their respective 'specialness' makes them the perfect match for each other because it means they can be 'normal' together. That is all ty for listening. RG canon okay byeeeeee~
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dahliasheep · 2 months
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Love your art, especially your character designs!! I wanna ask how you design clothing!. I imagine some may be taken from in-game outfits and simplified from there, but I know some artists use Pinterest boards and stuff and wondered if you have any tips? Ty! 💕
aaah thank you!! <33 clothes are really my favorite part of character design, so im glad to hear that :-)
i am, as a rule, not well organized at all so i don't have nice pinterest boards or anything like that. i do have a fashion tag that i sometimes look through if im very low on inspiration, but rarely... if only because when i draw a dress 1:1 from a reference, i always think mine looks worse lol! if i invent it entirely, there's no unflattering comparison
mostly, with fashion, i try to have a good library in my head of fashion designers and a good chronology in my head of overarching fashions trends between the 1780s and now. i don't know that it would work for everyone, but personally, that tends to be how i approach any form of art : finding one person i like and learning a lot about them and their art specifically, and then branching out slowly as i go. with their friends, mentors, students etc
and i do think a good chronology and understanding of what certain trends symbolized, where they came from, is useful if you want to design your own. for example, i realized as i was watching a play from the 18th century that Dior's bar suit silhouette was obviously a return to that style of fashion, adapted for modern times - and doesn't that say a lot about the state of the world in the 1950s? nostalgia for what was now seen as better times, when there was still frivolities and luxury. so that's not neutral at all, it's a strong statement!
in general, i prefer to keep studying fashion and drawing fashion at different times, because a) it gives time for my brain to process all the designs i see in the back of my mind, and then they can percolate into something else b) if i try to follow a reference pic too closely, my art gets all sad and stiff. so i tend to draw more from memory, and for me it just works better this way
i hope that's of any help :-) personally my favorite decades to draw inspiration from are the 1790s, the 1840s, the 1860s, and then a lot of the 20th century, but especially the 1960s & 1990s
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tamaruaart · 6 months
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What was zhao's character designing process like?
Hello! Thanks for asking, I'll try to keep this as simple as humanly possible-
-the beginning stages of Zhao's character
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(Ignore the bad quality of the pictures, I was lazy-)
I've actually had Zhao for quite a few years now, but I think these drawings I made like 9 months ago are the oldest ones that I could find. As you can probably see, in the begging she was a primarily jttw OC, I remember being super into OSP (which I still am), so when I started watching their jttw series I immediately got to making an OC because I really liked the world and all.
There's not much to say about the design honestly. But I will say why the hair changed, back then, her hair was very tiger-y but why has it changed so much if she's still a tiger? Well it's because back then I actually really liked the hair, but as time went on I thought it was way too much. However I really got attached to the whole "Cursed for disobeying your family so that you can never forget about them when you look at your own face.", so I decided to keep the orange hair just remove the details.
However a lot of the drawings you will see still have the stripes, but you'll see how they became more and more simple over time.
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(note: All of the drawings you will see of her old design are pretty old so my art skills have improved-)
When I just started watching lmk I already knew I wanted to change up her character a bit. So I did a mini re-design. Again not much to say about her design except that I wanted it to look very demon-y (because she actually used to be a tiger demoness)
However I felt she was too "soft", so I changed up her character a bit to be more cold and "mature", because I wanted her to have a bigger contrast in personality with Sun Wukong. I'll get into that later :>
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And as you can see I was still experimenting with certain designs but in the end I ended up with the last one for a while.
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Then something awoke in me and I was finally like: This hair is mad complicated let's simplify this sucker-
So some (a lot of) experimenting:
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(as you can see I've got a very inconsistent style)
And with that I eventually got this kinda design:
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As you can see, this is was the start of a ✨new era✨
(you can still see these drawings up on my blog if you scroll down enough-)
And this design stuck for a while until I made a certain drawing for a certain @/camhues 👀
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At this time I have started reading Circe and was very inspired by her character :0
She changed from being cold to more motherly. She's still mature but more clever, compassionate and caring. (yet still pathetic in my eyes). One of my friends here on tumblr @/doppel-doodles explained her PERFECTLY- "A fierce tigress in the body of a gentle mother cat" (like who gave them the right-), this explains her character very well because despite being very peaceful she's still a strong sorceress-
Now, Zhao is still kinda quiet and reserved considering her unhealthy past. But that ties a bit more into her connection with Wukong, which I'll get into in a bit.
I wanted Zhao to seem more "out of place", back then she just seemed like a basic bish girlboss OC and like someone who would make a good background character-
I also decided to give her a full name (because my dumb ahh realized Zhao is a Chinese SURNAME-) so I decided on Zhaoyan, also funfact Zhao's father used to call her "Zhaodi" because that name means "requesting a brother" (Because sexism yaaayyyyyy-)
My Zhao design is also heavily inspired by @/gigizetz Circe design, and her hair is very much inspired by Rapunzel from tangled-
And so yeah, then we got to her current design
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While I can't really give anymore specific references, I can tell you a bit on how I settled on this design :D
Note: I wanted her to have a more exotic, tropical and ancient vibe if that makes sense. She is a spiritual maiden, sometimes even described as a sorceress, and considering the role I settled on giving her in the story it makes sense she would seem like "something new" or something out of the blue if you will. Even though she's a Peach Maiden, she doesn't exactly look like one, which I honestly think is really exiting to work with-
There's still some lore I haven't spilled yet that would say more about her design, but I hope to reveal that in the future!
Now, all the lore of her current character ties to one specific thing, aka her most important role in lmk- her connection to Monkey. Now as I mentioned, Zhao and Wukong were made to be opposites, or well to seem like opposites (one is chaotic and one is calm). Also the mear fact that the Chinese monkey zodiac and Chinese tiger zodiac are specifically referred to as not being able to get along so well.
But in reality they're quite similar, both get over looked because of their unthreatening personalities despite being really damn powerful. Both kinda stand out in physical appearance too compared to the other characters, and look alike in a way (same ginger hair and golden eyes). And not to mention they both push others away from them because of their pasts despite caring a lot.
A fun part about writing Zhao's character is she also serves as a way to find out more about Sun Wukong and jttw as a whole while still being her own character.
So yeah, that's basically it! Sorry for this being so fricking long I like rambling about my girl- (no I do not have a favorite lmk OC wdym?)
Fell free to ask more questions they're always fun as hell to answer!! :D
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shapelytimber · 21 hours
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Hiii! Obsessed with ur art style and ur character design skills
Do you have any tips or tricks for depicting different body types and also specifically drawing wrinkles bc it never turns out for me (sad) and I need to draw hot older women
Omg thank you sm ! <3 And if you want some tips, I can give you a lot jfifkd I went to art school for way to long and I'm not one for gatekeeping
For different body types, just practice figure drawing (and learn simplified anatomy) ! Here are some great resources to do it online (because finding real life models when your not in school is hard)
Figure drawing :
Timed figure poses (nude) on ytb / line of action / sketch daily
You can also look at the books "Morpho", tho it's not free
Artistic anatomy :
You can look at books from Paul Richier (tho he was a doctor not an artist so a lot of it is way too detailed, but you can find some very useful drawings) -> general stuff (p53 for a full man, the rest is more specific but you can find some zoom on specific muscles in movement) (also oops sorry all in french), specifically woman's anatomy p65 (tho it's practically the same thing but this ones more wordy so less fun to look at)
Anatomy for sculptors (great 3d models)
And now old people ! Wrinkles can happen in a lot of different circumstances : when showing emotion, depending on the angles of the face, on fatigue, on weight, if your skull is more or less visible...ect...
But if you want to learn how to draw specifically wrinkles that appear with age, there is multiple things to know :
(Very long talk about lines on faces below, I'm sparing you all not interested to have to scrolls through all that fjdkdk)
-wrinkles show in the areas of the face where there is repeated movement that create a fold that, with time, makes a permanent mark.
-when drawing, you should more or less mark them depending on their deepness. For the deeper ones draw with a black line, less deep a colored one and very subtle just using shading (at least that's how I do it in my style). Also ! They are certain lines that are normal to see on faces of every age, but tend to make them appear wayyy older in stylized drawing (especially with lines). For example, I have pretty defined lines going from my nose to the corner of my mouth because I have defined cheekbones. But if I where to draw them as marked as they look irl, I would appear way *way* older than I am. So unless you want to go for realism, go a bit lighter on the ones going from nose to mouth or the crow's feet (unless laughing) for someone under the age of ~50
- Not everyone get the same wrinkles, faces can tell a story ! For example if you choose to accentuate more the ones at the edge of the eyes and corner of the lips, that could mean your character spent a lot of his life smiling and laughing. In contrary, if you accentuate the ones between the eyebrows and around the nose, that means he sneered and scowled often.
And tips specially for senior citizens (after like 60)
- The quality of skin in older people is different ! The skin is thinner and drooping down (interesting detail, that you prob won't use in 2d art but, around 80yo the skin becomes once again a bit more taut and smooth (this is very subtle) before once again degrading further ! Source : my old sculpture teacher- he used to teach in med school, but I can't find a source online so take this with a grain of salt).
So learning the zones of the face where fat accumulates, then making them shift downwards can be a way to show age. They are some people who have very peculiar faces or don't have much fat there (ex Peter Cushing), but in *most* people it's the case, even if it's subtle.
- You can also make the skull more visible : sunken eyes, hollow cheeks... Even if your character isn't particularly thin, it will make them appear older. But obviously the more fat there is, the more subtle it is.
But really the best tips of all : look at old people :) in pictures or irl
Oops this is very long fjfknfk
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fr-wiwiw · 4 months
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well, to indulge myself i'm writing this post to ramble and share a bit of my Gahan barbarian!au. it's going to be a bit of a long post i think, we'll see.
i saw noel's post about their gladiator!yohan & prince!gaon (check it here!) and it makes me miss writing the arranged marriage barbarian!au i have, it only has what.. 3 or 4 chapters I think. you can read it here.
i've always been fascinated by the visuals of medieval, historical, period era. even post apocalyptic future settings like Horizon Zero games franchise.
i think i started au bcs i've played too much Assassin's Creed Valhalla— i haven't finished it yet, too preoccupied with Monster Hunter World— but i have sketched my female Eivor several times in my sketchbook. this was when i'm curious and interested enough to draw human but haven't fully grasped the gesture, anatomy, shapes and all. i usually draw what i take interest on and it helps me tremendously, to keep on learning and push through my frustrations.
and of course.. my Gahan brainrot picked it up. hence the barbarian!au for TDJ born
i have sketches of Gahan in this au, i think i've shared them here too but i'll re-share here. it doesn't catch many eyes, i admit it's a bit of a bummer but I like the idea anyway. I used to imagined them before I went to sleep, now it's idol/celeb!gaon x mysterious husband!yohan that's occupying my mind. but anyways! here are the sketches.
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1st sketch is me trying to see his body proportion in viking/barbarian attire. the upper left sketch was me wanting to see modern Yohan stripping off his clothes ig haha.. anyways, between Gaon/Jinyoung and Yohan/Jisung, it's VERY difficult to nail down his face. less lines doesn't resembles him at all and add some more lines he looks too realistic to my simplified version of Gaon/Jinyoung. it was hard trying to find the balance for these characters to be in the same picture and look like they belong in the same style. i want to do Yohan/Jisung's pretty face justice but i still struggled in this sketches. i think this was 2021? 2022?
2nd sketch— his long protruding neck lmao i haven't fully grasped how a person can pose naturally but it came out as if he has turtle neck syndrome going on. well done Yohan! you are a turtle apparently according to my hand. all jokes aside, this was me attempting to paint his face bcs i never really attempted to paint gahan. i doodled and sketched more than i paint/rendering and i'm on my way to learn more of rendering daily if possible, alongside with my daily sketches. you can also see i've tried to give some color to his attire and some medallion or such. do you see a braid there? i will get there, the braid is something significant in this story ;)
3rd sketch is basically me planning out his character design as a barbarian/viking chief. you can see bits of references cuts here and there, took me quite some time bcs i just started to really try my hands on concept character design properly— i love cloaks and capes and vikings has exactly just that, and the winter times are especially my favorite type of attire on them so i thought why not give Yohan polar bear fur as his official formal attire while still flaunting his wonderful body to the world be it summer or winter lmao. here's where you know it's fantasy. i'm sure people back then drink ales and what not to keep their body warm so they can go bare-chested in winter even but i'm sure the day after that they will regret it. but i make Yohan and his clan to have special abilities for living in cold places. doesn't mean i don't make them wear winter attire but this is only bcs i want him to be bare-chested xD the one I post here was before i dabble on the sketch a bit more. hopefully one day i can share it again with more updates for this au.
now.. onto Gaon's sketches.
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he's a Prince in this story. his parents, the King and the Queen, arranged a marriage for him for political reasons. but they have special reasons as to why they pick Yohan, aside from political purposes, to be their son's betrothed and gave him away to Yohan's barbarian clan.
1st sketch (ignore the upper left, that's Jinyoung from his other drama). i want to see him in medium and long hair length. there's a purpose to this. he has his canon Gaon hairstyle when he was the Prince in the palace. but with time and some adjustments living with Yohan and his barbarian clan rubs off on him. perhaps it's due to that, or he's grown tired to cut it off again and again (he has no one to groom him properly now unlike in the palace), practical reason is to maintain heat around his neck while in winter, or it's his idea of adapting and blending in with the enemy. you can't blame him for being wary. he's whisked away from his comfort place and home and married off to a fearsome and famous barbarian on the land at that time, almost willingly got raped by Yohan on 1st chapter (yes, you read that right). other reasons why he grows his hair, as i mentioned the culture rubs off on him, is something to do with the hair braiding too. and personal reason is that i want to see pretty Gaon in long hair lol
2nd sketch on the left was him on early days on Yohan's fur beddings. the right was him perhaps laughing out loud by some surprising and amusing thing Yohan said after living with him for some months, you can see the different hair length there. gosh he looks unalive in here lol idk why.. my sketches were still rigid here
3rd sketch is them after establishing a genuine intimate relationship and Yohan has to be away to fend off some unexpected visitors. unfortunately it cost Yohan some of his men's lives. but he made it back to his clan and his betrothed. i make it as if Gaon was anxious waiting for him and one of the barbarian shouted for Yohan's arrival and he ran immediately. lunged at Yohan perhaps, the barbarian Chief managed to catch him but didn't quite have the strength to carry them both upright as the weariness sinks into him post battle & adrenaline wearing off of him. he's home now, in Gaon's arms.
now.. the hair braiding.
barbarians/viking has long hair and braids on their hair. styled cascading down or up into a pony tail or a mohawk and such. idk if this is historically correct but i'm winging most of this anyway but the idea of braids in this story is that it's significant to lovers. it's a mark between special intimate relationship (like lovers, spouses, soulmates). one can have a braid or braid their lover's hair should they wish to, it's very intimate and special for them. jeweleries might have certain status symbol for them and their ranks but I also prefer these barbarians have something simple to symbolize their intimacy. something that can get overlooked but enough for their significant other to know (and some people) what it means.
I like the idea of Yohan having accessories for his attire but his hair is clean from braids. clearly it's saying something if you've read this far and seeing my sketches for their different stages of relationship. over the years of them finally developing feelings and genuinely established a relationship, despite already being married an Gaon almost got raped by Yohan, they are lovers.
yet Yohan never really initiates anything about him wanting to have braid(s) or braiding Gaon's hair. he might have explained about what braids are to Gaon when the bambi was curious or off-handedly commented something about it. Gaon really finds out the real meaning from Yohan's ppl and he wonders why Yohan never asks or wants braids from him. then he realizes Yohan has always been respectful to him, even years after that night he almost raped him. always keeping healthy distance, outside of their sex and other intimate physical affections, he usually waits until Gaon ask first regarding intimate things. not that he never initiates things, he figures something as serius and committed as this is something Gaon wants to have an option to bail out from. they were arranged to have marriage for political reasons after all, Gaon has the freedom to not have feelings for him as long as he stays within the wedding pact rules Yohan make with the King & the Queen ( for Gaon's sake too). He never expects to have feelings for the Prince and he always keeps the option of Gaon falling out of love of him one day. it is only fair, he thinks.
but then Gaon asks him if he wants Gaon to braid his hair. the Prince never ceases to make him falter. it still shocks and amuses him, to have someone have this much effect on him. even with nervousness and blushing state Gaon is in now after uttering those words.. Yohan wonders what he has done to have this kind of luxury to have someone this precious in his arms.
and if his people noticed a single braid just near the back of his neck when wind swept his hair or if he pulls his hair into a ponytail on hot summer days? they will all grin smugly.. Yohan likes to keep it a bit hidden from view mainly bcs it's practical and he doesn't want ppl to accidentally graze it off when he's having friendly wrestle matches or axe practices. or even having people cut it off when he's at war. he doesn't hide it per se, it's visible when it's visible. Gaon smiles sweetly and adoringly when he finds this out bcs to him, it feels as if Yohan is unconsciously protecting it. protecting their relationship, protecting Gaon.
and if Gaon walks out of Yohan's tent, that days when he asks if he can braid Yohan's hair, with a braid or several on his hair? visible to everyone? the people cheer and roar in celebration. they throw a huge feast and toast to their relationship, congratulating the power couple. wishing the gods to give these two their blessings and to protect them. they're finally able to see their Chief have a partner that is equal to him. it's a memorable day
but if you think this story doesn't come with heavy angst, tears, pain and betrayal.. well think again ;))
i will stop here. thankyou for reading! i hope i can pick up this au again in my drawings & writings
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