#text parser
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allhailkingsquest · 2 years ago
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noir_games 
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yourstrulybresus · 2 years ago
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Merlin knows exactly what I want to hear when I do a good job!
Yrs truly, Bresus
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manonamora-if · 10 months ago
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Lysidice and the Minotaur
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You are Lysidice, a young Athenian maiden prisoner of the Labyrinth. Though you are under the protection of the Minotaur, you know your luck is bound to run out. And when he shows up... So you will need to escape the maze, if you want (him) to survive...
Lysidice and the Minotaur is an interactive parser, created for the Text Adventure Literacy Jam and is meant for beginner players, since it includes, a tutorial, a hint system, and a full walkthrough (also downloadable. 
As a parser, it is considered merciful (or polite, if I broke something). You will never reach a losing state. You can also find instructions on how to play a parser on the game page.
Mentions or depictions of: fights (swords), injuries and wounds (blood), mental illness, harm to animals (minimal). Please be aware when starting the game.
PLAY GAME | RATE GAME | REVIEW GAME
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groggydog · 2 years ago
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THE FAMILIAR - Out now!
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Hello everyone! My pixel-art-heavy and beginner-friendly parser entry for Spring Thing 2023 has officially been released into the wild. Learn more about it below, or click to play:
PLAY THE GAME!
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You are a witch's crow familiar, headstrong as anything but still young and untested.
What starts as a normal day soon takes a harrowing turn when your pacific caretaker, Valmai, is struck down by a terrible hex of mysterious origin. Now it's up to you, little bird, to cure your caretaker and discover the hex's source.
Are you up for the task?
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Beginner-friendly parser commands peppered with choice-based elements
Limited vocabulary: you'll only need LOOK, TAKE/GET, DROP, PECK, and CAW
Free to play; formatted for browser, tablet, and mobile
More than 30 unique, hand-crafted pixel art scenes
Roughly 60-90 minutes of play time
Cute woodland animals
Accessibility features: optional tutorial, dynamic TASKS list, three varied fonts, dark/light mode, and toggle-able text indicator for 'press any key' commands
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For both detailed step-by-step and spoiler-free walkthroughs of the game (and information on how to obtain the secret ending), click here.
Written by groggydog
Raven portrait pixel art from craftpix.net
All other pixel art by groggydog
Created in the Adventuron Engine
Many thanks to my alpha/beta testers:
Alpha: jbeebs305, manonamora
Beta: Christopher Merriner, Dee Cooke, Mike Russo, Travis Moy, ZAG On Em Clan
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oswednesday · 7 months ago
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every if is like communicating something from within the dev in a way you dont see as nakedly in like just a game or just a text based story book what have you cause its showing how they connect logic between two concepts in a way that allows branching choices and how they specifically create Grabbers for these things its like seeing every baffling coding decision while youre playing the game itself
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beesmygod · 2 days ago
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im evangelizing this on every platform i have access to right now: last night i started (and finished this morning) "type help", a browser based mystery game inspired by obra dinn. you must recover the investigative files regarding 12 dead bodies found in a home.
it is a text parser game styled like you are using an old DOS system of sorts. engaging and very, very clever. if you get an error while loading the page, enable cookies (for saving your game) for itch.io. there are no sounds or jumpscares or any weird shit. just you and the documents. please enjoy
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gamesline · 2 years ago
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Week One of our recap of PAX West 2022 is now complete! You can check it all out right here as we prepare for Week 2 this Friday: https://gamesline.net/recap-pax-west-2022-full-coverage-day-1/
There are tons of cool game previews within this batch, but I especially want to highlight this incredible video of Solon interviewing Roberta Williams of Cygnus Games. She is a veteran of the industry, and both her and her husband are a light within the Seattle games scene! Grab a seat and listen as we connect the late-1970s to the 2020s in this extraordinarily unique video.
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nentuaby · 2 years ago
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Oh thank god
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kithj · 2 months ago
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Announcing the second Queer Vampire IF Jam!
This is a month-long game jam that will run from January 10 - February 20th, 2025. The goal of this jam is to create more interactive fiction games about queer vampires, focusing both on queer relationships and queer experiences as told through a vampiric narrative.
Check out the entries from last year here!
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JAM RULES:
Your project must focus on queer characters and vampires. Queer relationships, romantic or platonic, as well as other queer experiences, whether gay, lesbian, bisexual, ace, aro, trans and nonbinary - this is an inclusive jam. 
You can write from a human or vampire perspective (or both!)
This jam will accept any medium, so long as the work is an Interactive Fiction.
This jam will accept adult content as well as games covering heavy & uncomfortable topics, but please be sure to properly list trigger warnings either in-game or on the game page.
Entries that promote any kind of bigotry will not be accepted.
Games should not include any AI generated content.
You can submit as many entries as you'd like.
There is no language requirement; we will accept games in any language.
You are allowed to start working on your project early! That's why I'm announcing it now. This jam is unranked and it's not a contest, this is just for fun.
Submissions open midnight, January 10th EST. They'll close February 20th at 11:59pm EST.
Join the jam here!
hosted by me and @nyehilismwriting
Additional questions we got asked frequently last year, for clarification:
Do Visual Novels count?
Yes!
What is Interactive Fiction?
Personally, I find interactive fiction hard to define, and I’m not interested in policing it, so as long as it’s recognizably interactive fiction - ie, the game has a narrative focus primarily with text, and the player can interact (whether that be with direct choices, clicking through links, or allowing the player to choose how to move around and interact with the world/the game like in bitsy) then it counts. Parsers, visual novels, choose-your-own-adventures are some of the popular examples of IF, but there are plenty that don’t fall within any category. Check out the IF tag on itch.io and you can see just how varied it is.
Does it have to be horror?
No, any genre is accepted!
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if-whats-new · 3 months ago
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What's New In IF? Issue 32 (2024)
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By Aj, Dion, Briar, Jen and Peter
Now Available!
Itch.io - Keep Reading below
If you read the zine, consider liking the post: it helps us see how many people see it! And sharing is caring! <3
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~ EDITORIAL ~
Two Issues in one week?!
Yes, it’s us again!
Since Issue 31 came out on Wednesday instead of the regular Saturday and we tried really hard to make this one on time, we’re back once more, just a few days apart.
We sincerely hope you’re not getting sick of us yet!
We want some feedback!
As we’re starting to get a hand of things, we would love some feedback from you guys! What you enjoy, want more or less off, how we could improve... Anything goes! We even have a nifty form.
We hope you enjoy this new issue!
AJ, DION, BRIAR, JEN AND PETER
~ BE A PART OF THE ZINE ~
THIS ZINE ONLY HAPPENS WITH YOU!
Want to write 1-2 pages about a neat topic, or deep-dive into a game and review it in details? Share personal experiences or get all academic?
WRITE FOR THE COLUMN!
Prefer to be more low-key but still have something to share? Send us a Zine Letter or share a game title for Highlight on…!
WE WANT TO HEAR FROM YOU!
Came across something interesting? Know a release or an update announced? Saw an event happening? Whether it's a game, an article, a podcast… Add any IF-related content to our mini-database!
EVERY LITTLE BIT COUNTS!
Contact us through Tumblr asks, Forum DMs, or even by email! And thank you for your help!!
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~ EVENT SPOTLIGHT : IF Short Games Showcase 2024 ~
December 1st 2024 to January 1st 2025
Short games tend to get less love than longer games in general-purpose, non-speed-IF comps, while the ones released outside of a competition or jam may not get eyes on them at all. The IF Short Games Showcase 2024 aims to give the shorter works their very own place to shine!
The Short Games Showcase is an opportunity to show off shorter interactive fiction works made in the past year (Jan 1, 2024 to Dec 31, 2024), regardless of whether or not they were previously released.
Authors can submit up to three games - each of them should be completable in 30 minutes or less. The showcase has a broad view of IF. It will accept anything usually considered to fall under that umbrella, including parser games, choice-based/choose-your-own-adventure games, visual novels, point-and-clicks, and text-focused Bitsy games. In addition, a work must not have been submitted to more than three prior jams or competitions.
The SGS will have both a Best Overall winner and winners in several specific categories:
Best Use of Short Form
Best Use of Interactivity
Best Story-Focused Game
Best Puzzle-Focused Game
Most Replay Value
Best Previously Unawarded Game
There might be no prizes, but bragging rights are great too.
Do you have a short project that deserves it’s own moment in the spotlight? Then don’t hesitate and join too!
To read more about the rules and overall goal of the showcase, visit the Itch page.
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~ ENDED ~
The voting for ECTOCOMP 2024 is officially over! Check out the results!
You can now check out all 16 entries to the Videotome Jam!
Disabled Rep VN Jam has a very simple premise but a very important message. Check out the submissions!
~ ONGOING (VOTING) ~
A Very Hallmark Game Jam has entered the voting phase. You can now vote for your favourite out of the five entries.
~ ONGOING (SUBMITTING) ~
Media depicting healthy examples of polyamory isn’t that common. The PolyJamorous 2024 is trying to break the status-quo!
This year’s Yuri Game Jam is in full progress. The devs have until December 2nd to submit their projects.
Once upon a time, a game jam was held to create stories around the theme of fairy tales… and that game jam is the Once Upon A Time VN Jam. It’s running from October 1st to January 31st.
Concours de Fiction Interactive Francophone 2025 is for all French-speaking enthusiasts. Submissions are accepted March 3rd 2025.
Are you perhaps a fan of more somber, melancholic themes? Then check out the Dying Year - Visual Novel Jam! You have until the end of the year to participate.
The Black Visual Novel Jam is all about working with creative professional developers who work in visual novels to bring more Black stories to life. The goal is to create a space where Black creators can show their unique storytelling through visual novels.
IF Short Games Showcase 2024 is a great way to shine some new light on your projects made in the past year (Jan 1, 2024 to Dec 31, 2024), regardless of whether or not they are previously released! You have until January 15th 2025 to join.
Winter Visual Novel Jam 2024 is here! You have until January 1st 2025 to submit your projects.
Are you familiar with Decker? Then why not take a part in the Deck-Month 2?
Another bitsy jam is here. This time with the theme "better late than never".
SeedComp! is a 2-round interactive fiction game jam, focusing on creativity and the growth of ideas and the Sprouting Round has just started! Check out the Planting round for inspiration.
~ OTHER ~
Intents to enter are open for Spring Thing 2025. To submit an intent to enter, you'll need a working title for the game and a few other pieces of information. Intents for the 2025 festival can be submitted any time between now and March 1st, 2025.
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~ NEW RELEASE ~
You’re a promising officer in the Teranese military, a force which has not seen major engagement in decades but which holds vast influence. Thanks to the… complicated circumstances of an injury, you’ve been quietly reassigned. Now you’re to be the bodyguard to a child of a famous scientist who is attending a wilderness boarding school for the children of the richest and most powerful figures of Teran society. What could go wrong? Play Honor Bound (CScript) and find out! (There’s also a mini prequel game about the Honor Bound PC, aged 17 - Honor Bound: Recruitment Day (Twine).) @hpowellsmith
I Fell in Love with a Mailman (Godot) is set in the RADICAL 1980s with the rise of the claw machine industry, play as a girl boss big city girl who's grappling with the realization that her successful corporate life might not be as fulfilling as she imagined. Return home for the holidays and discover a new side of yourself: will you win a prize in the game of love, or is romance simply a rigged game of chance?
You are the Dark Queen—the most powerful being of your entire universe. Your lair is breached by an aspiring hero—a pitiful thing, easily crushed. Except they keep coming back. The Dark Queen of Morthlome is a 20 minute anti-game about an unconventional relationship and the capacity for change.
Two people show signs or attraction to you; however, only one truly loves you. "Eric or Alex?" The same question appears over and over again in your mind. Now it's time to really find out the answer! Go through different apps, discover and gather information in order to decide who is the true love in Attention (Unity)!
As always, don't forget to check out the submitted entries to the events mentioned in the previous pages. They deserve some love too!
~ NEW RELEASE (WIP) ~
In Swapped (Twine) you play as a 17 year old senior, anxiously awaiting the day you graduate, pack your bags, and ditch Sunnyview. But one day, all of that changes when filming for a movie is announced near your hometown. A chance encounter with the one and only Taylor Victory, famous actor with eerie facial similarities, leads to a deal. You will swap places—Taylor will experience a normal week of high school as you, and you will live the life of an actor in their place. @aurelim
In the grim remains of a shattered world, Voxhaven stands as the sole surviving city. The air, thick with pollution, carries the stench of decay and betrayal. The government’s watchful eyes are everywhere, controlling every move... every whisper. Survival means more than just enduring the endless haze—it's about navigating a city built on lies and deceit, where trust is scarce and death lingers in the shadows. In Voxhaven, freedom is a distant dream, and every breath you take is a reminder of the world’s broken past. - Requiem of the Fallen (Twine) @miss-briar-novels
This Too Shall Pass (CScript) delves into a reality in which you were once the Chosen One- Destined to save the world. But you had failed. You now navigate that same world 22 years later as it slowly succumbs to that fate you were supposed to save it from. @thistooshall-if
MEMORALYSIS (Ren’Py) follows the psychic detective Philon Delancy to a strange seaside town to solve the murder of one of its most notable public figures. What starts as a routine house call quickly reveals a tangle of messy relationships, local superstitions, and past unsolved mysteries — and at the center of it all is the victim’s enigmatic niece, Celosia James. But surely the rumors about the young heiress have been greatly exaggerated. After all, everyone knows demonic possession isn’t real.
To Allison, life is just an endless cycle of exhaustion with no escape route – wake up, study, work, fulfil family duties, sleep, rinse and repeat. But sometimes she can't help but wonder... Is that really all there is to life? Soon, Allison stumbles upon a group of people who may be just as lonely as she is, and little by little, their encounter returns colour to her world... - Re:Curse (Ren’Py).
In All the Way (CScript) you play as a young woman living in a time and place a little like the early 90’s in California that is about to have some serious run ins with the supernatural. Her life and that of her friends are quickly disrupted by beings that seem to have a bit of a vendetta for her - but what has she ever done to these creatures and why are they targeting her and her friends?
In the Halls of Asgard (CScript) you play a Norse God trying to survive in Asgard, and preparing for Ragnarök.
You play as the amnesiac protagonist, trapped in a mysterious house with two other captives. You quickly learn that the only way to escape is to have one of the three of you die. Will you kill or be killed? Who is the mastermind? Is there no way for all of you to survive? The mystery deepens as you find that no matter who dies, the killing game begins anew in Yet Another Killing Game (Ren’Py).
The Corpse Road (Twine) is an explorable fiction about death.
~ UPDATES ~
Ashenmaw - Dragons of Marrowoods (CScript) updated their demo. @ashenmaw-if
Fellow Traveler (Twine) released Episode 3 “tease” and Act 1. @robotvampire
The Soulforge Order (Twine) released Chapter 1. @thesoulforgeorder
The Sword of Rhivenia (CScript) released Chapter 5.
The Thousand Of Us (CScript) added new content to their public demo. @ivanwm-05
We Wretched Creatures (Twine) released Episode 6. @darkfictionjude
Azrael (CScript) updated their demo.
Drink Your Villain Juice (CScript) updated their Patreon demo. @drinkyourvillainjuice
New Era (CScript) updated their demo. @newera-interactiveif
Starways Saga (CScript) added new content to the Navy Path.
After Dark (CScript) updated their Patreon demo. @dalekowrites
Exit Through the Gift Shop (CScript) updated their demo.
Haunted (Twine) added a “Side Story” to their demo. @hauntedif
Meteoric (CScript) released Chapter 5.
The Unwilling Sword of Lamenthria (CScript) released Part 1 of Chapter 3. @lamenthria-if
Trouble Brewing (Twine) released Chapter 5. @troublebrewing-if
~ OTHER ~
Thom Baylay’s Kitsune (CScript) is now in Open Beta.
Issue 29 of the Amare Fortnightly Bulletin is out now! @amaregames
The Twine Cookbook is now available in print and through December 2024 it's 25% off! All proceeds from sales go toward the Interactive Fiction Technology Foundation and its support of Twine.
~
As always, we apologize in advance for missing any update or release from the past week. We are only volunteers using their limited free time to find as much as we can - but sometimes things pass through the cracks.
If you think something should have been included in this week's zine but did not appear, please shoot us a message! We'll do our best to add it next week! And if you know oncoming news, add it here!
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~ MAYBE YOU NEXT? ~
We did not get a submission this week. But if you have an idea for a short essay, or would like a special space to share your thoughts about IF and the community...
Shoot us an email!
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~ HIGHLIGHT ON ~
A couple of games that we thought were cool.
Treasures of a Slaver's Kingdom by S. John Ross (Inform 7)
Comes with a fake manual for the 1979 TTRPG it's purportedly "adapting". Well-crafted, sincere, and really funny.
//submitted by Carter X.//
Your favourite game here?
Do you have a favourite game that deserves some highlighting?
An old or recent game that wowed you so much you spam it to everyone?
Tell us about it! And it might appear here!
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WE LOVE TO HEAR FROM YOU ALL! WHETHER IT'S GOOD OR BAD, OR EVERYTHING IN BETWEEN...
Have something to say? Send us a message titled: Zine Letter!
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As we end this issue, we would like to thank:
Carter X.
For sending us a Highlight!!
And as always, huge thanks to all you readers who liked, shared, and commented on last week's issue!
What might be tiny actions are huge support and motivators to us!
Thank you for cheering us on this journey!
~ ~ ~ ~ ~ ~
Thank you for reading and see you next week!
AJ, DION, BRIAR, JEN AND PETER
WHAT'S NEW IN IF? 2024-ISSUE 32
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reachartwork · 3 months ago
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what is project secret moth?
project secret moth is an LLM-based text adventure with optional visual accompaniment. unlike many other LLM-based text adventures where you can basically do whatever you want and its open ended like a lucid dream, project secret moth has actual game structure built beneath and the LLM simply acts as an interpretative + narrative layer to generate description and cohere the varying game elements. in my schema of game design, things like ai dungeon (with no non-self-imposed win or loss state) or "just open ended chatting with an ai" are "toys", rather than "games". sure, they are fun, and you can make your own fun, but it requires a certain amount of buy-in that always leads me to bounce off of them.
project secret moth does not have that, in the prototype. it is a capital letters Video Game.
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project secret moth has the same "win state" as any other yume nikki-like - collect all the effects and leave your bedroom.
the beginning of the game offers two modes - "personal" and "story". personal mode will have the narrative ai ask you psychologically probing questions so that it can customize the dream realms to your psyche. story mode will have it procedurally generate an individual, A Madotsuki, and put you in their shoes.
project secret moth does not have a freeform parser. like the very eldest text adventures, it utilizes verb commands - LOOK AT TORININGEN, USE KNIFE ON UBOA, and so on. there is a certain amount of flexibility - it will try to interpret your actions in a way that a traditional parser never can - but you are not free to do whatever you want. there is no macklankey. you are bound like all living things.
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the initial prototype will be text-based only, offering a bedroom, 8 dream worlds (with an indeterminate number of extra layers and sub-areas), minor puzzles, NPCs, and the exciting "environmental cascade" system that allows you to solve area puzzles immersive sim style by manipulating the environment of higher-up layers. order a fan off amazon to make your dream worlds colder.
project secret moth will ship bundled with its own local large language model (the particular one is TBD) and will be built to run on relatively low-spec computers or ones with no GPU available, if possible. no internet connection will be required, and no information you send will be sent to external APIs. when the second prototype (with visual accompaniment system - see the attached images?) launches it will also be bundled with its own fine-tuned image model that, again, will be built to run on low-spec computers.
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stay attuned
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robobarbie · 11 months ago
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Does Toasty's text RPG exist in any form outside of Bloomic? I keep finding myself wanting to play it and then having to remind myself it's fictional.
It does not, but we want to make something like it in the future. In the meantime, here are some alternatives:
Roadwarden is a text-adventure "grim fantasy" game with minimal graphics made in renpy. I played the demo a while ago and liked it a lot!
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AI Dungeon is probably closer to the experience in bloomic if you use the basic adventure mode, but I have mixed feelings about rec'ing it anymore ever since 2022 bc of everything going on with AI. Back in the day, though, it was a pretty unique little AI generated experience with not a lot of baggage. Below are screenshots from the 2019 version. I never played, but I watched others who did.
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The Pilgrimage is a text parser adventure alternative that has a similar retro minimalistic look. I just found out about this game right now, but it sounds pretty interesting. Lots of talking with people in a town, some drinking, and many, many shenanigans.
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Lifeline is a rec if you are a mobile gamer. Save an astronaut from certain death through real time text exchanges. I played this many years ago, and it's probably a game that defined part of my type of game design.
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Gateway is a great game for anyone looking for an old-school text parser game. I haven't played this one, but it frequently comes up in conversations when I'm looking for text adventure games.
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There's a bunch more out there! If you search for "text-parser" games, you'll get that "type in and see what happens" experience.
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groggydog · 2 years ago
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I just want to thank you all so much for the love and support that The Familiar has received over the last couple of weeks. It means the world to me (and to Fran, too, of course).
We have already passed the browser plays of my entry from last year, SMTA! - which is quite exciting to see.
If you're interested, now is a great time to play The Familiar for free in your browser!
And don't forget that Spring Thing 2023 Ribbon Nominations are already open. I would be honored to receive any little nuggets of praise.
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manonamora-if · 1 year ago
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Interactive Fiction Showcase 2024
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Showcase your Game!
The Interactive Fiction Showcase is a year-long "jam" meant to collect and showcase Interactive Fiction games completed in 2024, and show how diverse the Interactive Fiction scene is! And maybe: build more bridges between the community, help people finding their new favourite game/author...
Whether it is long or short, an easy adventure or a complicated puzzle, a strange experiment, a quick creation, or a years-in-the-making game, come show off what you've made!
Are you more of a player? Then, come check this page regularly for new submissions! Maybe leave a rating or a comment too :)
This is an unranked event.
Rules:
The Showcase is open to IF games in all of its forms: kinetic, choice-based, hyperlinks, parser, visual novels... As long as it is Interactive Fiction (there is interactivity and the focus of the game is on the text), the entry will be accepted.
The Showcase is open to IF games in any language.
Entries must be playable and in its complete form when submitted. Completed games in 2024, whose demo was previously public, are welcome. Games submitted to other events (jams/competitions) are welcome.
Entries can include NSFW content, as long as it is indicated in the submission.
Entries should not include any generated AI content - or it will be removed.
Spam or hateful content will be removed.
Creating Interactive Fiction:
Interactive Fiction is a text-based narrative medium, where players can interact with the story in some fashion (input commands, click a link/button, press key). There are many different ways of creating IF, and many different programs to do so. You can find some mentioned below:
Primarily HyperText/Choice-Based: Twine,  Ink, ChoiceScript, Dendry
Primarily Parser/Input: Inform 6, Inform 7, PunyInform, Adventuron, ADRIFT
Other: Bitsy, Binksi, Ren'Py
and many more can be found listed in the IF Wiki.
If you are looking for other Interactive Fiction Events, discuss general IF, or ask question, you can visit the IntFiction Forum. (we also have monthly IF events over at @neointeractives)
Interactive Fiction Database and Archive:
IFDB
The IFDB, or Interactive Fiction Database, is an IF game information catalogue, creating a historical record of the IF landscape. The database is a community project, updated by its members, by adding titles to the directory, ratings games, writing reviews... If a listing has not yet been created for your game, please consider making one!
IF Archive
The IF Archive is an archive of Interactive Fiction games, and IF-related elements (walkthroughs, interpreters, articles, collections...). The Archive’s mission is to preserve the history and practice of interactive fiction and make it freely available to the public. If you wish to, you can upload a copy of your game to the IFArchive, through the IFDB listing of your game (recommended) or directly to the archive.
The IFDB and IFArchive, as well as the IntFiction Forum and Twine, are managed by the Interactive Fiction Technology Foundation. These programs are funded through individual donations.
Visual Novel Database
The VNDB, or Visual Novel Database, is a community project that strives to be a comprehensive database for information about visual novels. The database is updated by its members, by adding titles to the directory, ratings games, writing reviews... If a listing has not yet been created for your visual novel, please consider making one!
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oneknightstand-if · 7 months ago
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If the ROs were IF readers what would be their favorite titles?
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Man, have I played enough IF for this question? Okay, discarding visual novels and going with only text-based IF... Also, some of these are lies.
Merlin: A Kiss From Death - Avoid the fated apocalypse! Also horny.
Adrian: World's Apart - Yes, he's a hipster. Parser-based text adventure from the 1990s! It would've been Hitchhiker's Guide to the Galaxy but he forgot to bring his towel and ragequit.
Arthur: Save the Date - Look, his mind is blown by any of these games, but perhaps try and let him splash around in the shallow end with a relatively easy one that doesn't depend too much on stats. Also, you did your best. Move on.
Percy: One Knight Stand
Merlin: (ভ_ ভ) ރ // ┊ \\ I swear no more desserts for you if you don't stop breaking the fourth wall, Percy! Percy: 👎
4̶0̸4̸ ̶E̴r̸r̶o̷r̷ ̷N̴o̴t̵ ̸F̵o̴u̷n̸d̵: Damn I said no visual novels, so no Doki Doki Literature Club I guess the new Restore, Reflect, Retry
Cassandra: Evertree Saga
Gwen: Wayhaven Chronicles
Vivian: Someone's phone/tablet/computer is getting short-circuited if she tries to play an IF. If you tried to play a paper Choose Your Own Adventure or other gamebook with her... you're gonna get a very creepy experience there! Otherwise, she'd obviously favor one of the all completely unfinished stories about the rusalka or something such floating around like Abysm's Veil.
Lorelei: Infinity Saga
Broderick: What the hell is an 'IF'?
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argumate · 14 days ago
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we still have a lot of very rigid control systems and interfaces that could be mediated via an LLM front end in much the same way that text adventure games used to have a rudimentary natural language parser, for example whenever you have to "press one for whatever" you could just describe what you want, and obviously things are heading in that direction but still lags behind the state of the art, e.g. Siri sucks, most corporate systems still sit behind UI that would be considered old fashioned in the 1980s, etc.
the neat thing about using LLMs as general UI glue is that you're only using them as a mapping layer, they're not actually doing the work, just acting as an interface to the underlying system, so they can't do anything too crazy.
however, you don't want an LLM to be the only way of interacting with something! if the system has a well defined interface then I'd like to see it exposed directly; the LLM should just be a convenient shortcut for systems you don't interact with much, like an online help facility that can actually guide you through what you're trying to do.
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