#tekken gameplay
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iamamindfreak · 9 months ago
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tmarshconnors · 4 months ago
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From Tekken 1 to Tekken 8
As many of you probably know by now, I am an avid gamer. Since childhood, I have immersed myself in the world of video games, with one franchise holding a special place in my heart: Tekken. Having played every instalment from the original 1994 release to the latest Tekken 8 in 2024, I feel compelled to share my journey through this legendary series and how the newest release brings back the nostalgia of arcade days while showcasing the series' evolution over three decades.
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Tekken (1994)
My love affair with Tekken began in 1996, when the first game hit the arcades in 1994 I was only one years old. The groundbreaking 3D graphics and the unique roster of characters instantly captivated me. I have many vivid memories on my PS1 playing the game. Each fighter had a distinct style, from Kazuya Mishima's powerful moves to Yoshimitsu's enigmatic techniques. This game set the stage for what would become a cornerstone of the fighting game genre.
Tekken 2 (1995)
Tekken 2 arrived just a year later, refining the mechanics and expanding the character roster. The introduction of characters like Lei Wulong and Jun Kazama added depth to the gameplay. The improved graphics and more fluid animations made it clear that Tekken was here to stay.
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Tekken 3 (1997)
Tekken 3 was a monumental leap forward. The game introduced faster gameplay, sidestepping, and a plethora of new characters, including Jin Kazama, who would become a central figure in the series. Tekken 3 was not just a game; it was a phenomenon, especially on the PlayStation. The console version's Tekken Force mode added an extra layer of fun, making this instalment a fan favourite. It here on this Tekken my favourite character came into being and before you ask "Who is it?" I shall tell you It was and still remains to this day. King.
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Tekken Tag Tournament (1999)
The spin-off Tekken Tag Tournament was a delightful addition, allowing players to form teams of two fighters. This new dynamic added strategic depth and provided endless fun, especially in multiplayer battles. The game’s polished graphics and smooth gameplay on the PS2 showcased the potential of the new generation of consoles. I almost broke my PS2 once by pulling the controller so hard out of the console while playing. (Thank God for wireless controllers nowadays eh?)
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Tekken 4 (2001)
Tekken 4 brought significant changes, with a focus on more realistic environments and the introduction of walls and terrain effects. While it received mixed reviews, it was a bold step in the series’ evolution. The game’s story mode provided deeper insights into the Mishima family saga, which continued to be a driving force behind the series’ lore.
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Tekken 5 and Tekken 5: Dark Resurrection (2004-2005)
Tekken 5 was a return to form, blending the best elements of its predecessors with stunning visuals and a robust character roster. The game’s mechanics were refined to near perfection, making it a competitive staple. Dark Resurrection, an update to Tekken 5, added even more characters and balance tweaks, solidifying its place in the hearts of fans.
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Tekken 6 and Tekken 6: Bloodline Rebellion (2007-2008)
Tekken 6 took the franchise to new heights with its extensive character customization and the introduction of the Bound system, which allowed for extended combos. Bloodline Rebellion, an update, further polished the experience, adding new characters and stages. The game’s release on the PS3 and Xbox 360 meant that high-definition Tekken was now a reality.
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Tekken Tag Tournament 2 (2011)
A sequel to the beloved tag team entry, Tekken Tag Tournament 2 expanded the roster to include nearly every character from the series' history. The game’s refined tag mechanics and gorgeous visuals made it a hit among fans. The sheer variety of characters and team combinations ensured endless replayability.
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Tekken Revolution (2013)
Tekken Revolution was a free-to-play experiment that introduced new players to the series while offering veterans a fresh challenge. Simplified mechanics and a smaller roster made it more accessible, though it lacked the depth of mainline entries. Nevertheless, it was an interesting chapter in the Tekken saga.
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Tekken 7 (2015)
Tekken 7 marked a new era with its transition to the Unreal Engine, delivering breathtaking visuals and dynamic stages. The game’s story mode concluded the Mishima saga, providing closure to the long-running family feud. New mechanics like Rage Arts and Rage Drives added strategic layers to the combat. Tekken 7 was a fitting celebration of the series' legacy.
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Tekken 8 (2024)
And now, we arrive at Tekken 8. This latest installment is a testament to how far the series has come since its inception. Tekken 8 feels like a love letter to fans, combining the nostalgic elements of the original games with cutting-edge technology. The graphics are more realistic than ever, and the gameplay is both familiar and innovative. The new mechanics and refined combat system make each match feel fresh and exciting.
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Playing Tekken 8 takes me back to the days of crowded arcades and the early PlayStation era, yet it also showcases the incredible advancements in gaming over the past 30 years. The game's ability to evoke such nostalgia while pushing the boundaries of the genre is a remarkable achievement. From the simple yet addictive gameplay of the first Tekken to the complex and visually stunning battles of Tekken 8, this series has been a constant source of joy and excitement for me.
As I look back on my journey through the Tekken series, I am filled with a sense of pride and nostalgia. Tekken has not only shaped my gaming experience but also influenced the fighting game genre as a whole. Tekken 8 stands as a testament to the enduring legacy of this iconic franchise, and I can't wait to see what the future holds for the King of Iron Fist Tournament.
Though in saying this. I did read somewhere that the next Tekken might be the last. Don't get me wrong I could be wrong. I so hope I am wrong as its been with me pretty much my whole gaming life.
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beastgamerkuma · 2 years ago
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Jack-8 Gameplay Reveal for Tekken 8
I freaking called it, but that was a “no duh” situation since there is a pattern in the Tekken 8 videos of who could be the next challenger. This time we get a look at Jack-8 which is nicely named for the 8th installment to the King of Iron Fist tournament. Let’s take a look.  (more…) “”
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arcadebroke · 10 months ago
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frascospecimen · 4 months ago
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Why does every tekken character look like this
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thedestinysunknown · 2 months ago
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Tekken 8 - Heihachi Mishima Gameplay Trailer:
"Here's the new trailer for Heihachi, and we can finally see his gameplay and also the new stage. Heihachi looks good. I'm seeing some of Reina's moves on him, and even his rage art is quite similar to hers. The stage is absolutely gorgeous, but I'm hoping there's a balcony break (which I'm starting to doubt...). Also, I'm surprised we are getting Heihachi in a week."
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run2yujin · 4 months ago
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mother
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razerathane · 10 months ago
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"I'll destroy you."
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deathbyninawilliams · 1 month ago
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fumiko-matsubara · 2 years ago
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When Okano was first revealed to have a very fresh gymnastics background, I was lowkey expecting her to have a similar fighting style as Lili from Tekken 😶
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firagasoap · 9 months ago
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Fought my best friend in Tekken 8 for the first time! ( Me Raven him Yoshi ) We had some good ass matches! I was nervous fighting him and got a bit desperate at the end 😅
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iamamindfreak · 9 months ago
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headlessstar · 5 months ago
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finished watching all the mk games' story modes and characters' arcade prologues and endings.
astounding how even with the phenomenal production value, sheer artistry on display, and more or less good script writing, the nrs era games were such a bore to get through. maybe mk9 is the exception as that one had a tighter story with an ending that capped off on what the opening showed.
still, it feels like mk has lost that charming experimental feel it had in the midway era. even with the mixed results those games had, they never felt identical to each other. each one offered something that the others didn't have.
it feels like the nrs era, following the success of mk9, just stuck with that formula for the story presentation and over time exacerbated its flaws.
seriously, at point i was just skipping gameplay sections just to get the cutscenes (and tbh those cutscenes got WAYYY too long) and when that happens, when a viewer/gamer doesn't feel immersed enough to engage with the game as a game, then there's something seriously wrong in the formula.
not that it's all bad, there's a reason these games became so beloved by the casual audience.
mk9 was good for the most part, even if it had many unnecessary fights, weird power scaling, and the antagonists being all losers in these fights (I'm still not over stryker's chapter like damn why did they have him beat reptile, mileena, kintaro AND ermac back to back that's ridiculous if they wanted to introduce him like "you have much potential" like nightwolf says maybe just have him beat one of them. now I can't even take them seriously).
mkx did a good job with the introduction of so many new characters, even if I couldn't bring myself to care about any of them. it also reduces the feel of some fights feeling unnecessary or over misunderstandings that mk9 had. unfortunately, this game negated the whole point of having a reboot in the first place, placing us right back in messy, consulted storylines and too many characters and subplots that the overall story loses focus. i still think the lin kuei mission/test was the perfect set up to introduce frost to the kombat kids team as she would bring an interesting dynamic to the team.
mk11 is where it hits rock bottom for me, not only is the story too long and slow-paced, especially with the addition of aftermath. it's just... it's nothing. i struggle to think of any positives besides the amazing visuals and character designs. this is where the series become too concerned with making a movie-like experience rather than a video game one so that might also influence my feelings on it. the handling of characters like scorpion's death and sindel's retcon left me feeling too bitter to appreciate their subplots. even noob saibot's appearance didn't excite me as much as I would have thought :\
mk1/mk12 was much more entertaining than 11, it had the tall order of introducing a new continuity/setting and the re-imagined characters, and I feel it did okay for the most part. it still had most of mk11's issues but they were limited due to the smaller caste. too bad that the story caught fire and fell flat on itself when it entered the multiverse segment of the story. it was unnecessary and only trivialized the current story further. it would have been better to just have it be two timelines, liu kang's and shang tsung's, and have the final battle be between our heroes (the characters whom we spent the whole story building) and shang tsung's timeline counterparts. maybe this way we would have less awkward stair fights with surreal character abominations.
overall, it was alright. i just hope in the future they abandon the one or two characters per chapter formula as it's more detriment to the story than anything else. maybe also stay away from special forces, like man I know racism is a given with these games since the begging but all these references are making me cringe every time.
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brotoman-exe · 9 months ago
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Been Playing Tekken 8 and finally made into the green tier (I've like 0 ranked fighting game experience before this)
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arcadebroke · 1 year ago
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classicjdog · 10 months ago
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CURSE MY FUCKING SHITARSE INTERNET I JUST WANT TO PLAY SOME FUCKING TEKKEN GAAAAHHHHHHHH
REINA IS SO FUCKING SICK AND I CAN'T PLAY HER AGAINST REAL PPL I'M STUCK FIGHTING THE STUPID AI FUCK
#i have some christmas money lying around so i guess i'm just gonna have to buy an ethernet cable#my setup (if you wanna call it that) is really not conducive to getting wired up at all#but fuck man there's no way i'm gonna just not play this fucking game it's way too fucking sick#well at least i had plenty of time to play the story lol which for the first like 80% of it's runtime it's like hey this is fun#like it's not super boring & there are actually some really cool moments sprinkled in here & there#then there's the second-to-last jin/kaz fight which was kinda what i expected the finale to be#like ok they've got their big crazy final forms & they're gonna have their big over-the-top anime fight & that's all fine i guess#but then they have one last normal hand-to-hand fight#and speaking as a long-time hardcore tekken fan that last fight is one of the best most joyful experiences i've ever had with a video game#like i've always felt that jin's transition from tekken 3 to tekken 4 was such a cool melding of story with gameplay#like in story at the end of t3 he's betrayed by heihachi so in t4 he forcibly unlearns the martial art heihachi taught him#and this is reflected in gameplay by his moveset being completely different so them coming back around to that in t8#and reinforcing the whole theme of jin accepting his past by LITERALLY GIVING YOU HIS TEKKEN 3 MOVESET IN THE FIGHT AGAINST KAZUYA#WHILE A REMIX OF HIS TEKKEN 3 THEME PLAYS???? GOD WHAT A FUCKING SEQUENCE!!! CHEF'S KISS MWAH MWAH MWAH#and then just the lovely little moments of fanservice. obvious stuff like kaz wavedashing or he & jin doing the namco logo thing 1 last tim#but then obscure stuff like jins t3 df1 glitch & kazuyas weirdo t4 re-stun combos?? like how many ppl are even gonna know about that shit??#they hella did not have to do that but they did & it makes me so so so happy#so yea the t8 story is like 80% a fun entertaining little romp & 20% the hypest shit i've ever ever ever seen#and also reina is the best new character namco have made for tekken since steve in t4#it's funny cause in the whole leadup to t8 i was having a little trouble figuring out who i was gonna main#cause in t7 i spent most of my time bouncing around basically the whole cast before finally settling on julia near the end#obv no julia in t8 so i had to pick someone else & no one in t8 was really jumping out at me#lots of super cool characters that i'd already played quite a lot of but not really anyone that's like ok yea that's my fucking guy#lots of sick af potential secondaries but no main basically#then they released the reina trailer & i was like ok yea that's my fucking guy#sick design sick stage sick AS FUCK music & a bunch of mishima staples to go along with it???#she's got an electric? hellsweep? wavedash? flash punch combo? stonehead?#plus some heihachi specific staples? demon breath? heaven's gate? iron hand? fucking HUNTING HAWK??? then yea that's MY FUCKING GUY#so yea reina fucking rules & i just wanna play her against real ppl please for the love of fuck#OH ONE MORE THING THEY DID ANOTHER GREAT JOB WITH THE MUSIC. AT LEAST 3 NEW TRACKS ADDED TO THE TEKKEN PANTHEON OF ALL-TIME CLASSICS
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