#tedious prose experiments
Explore tagged Tumblr posts
iseldomunderstand · 10 months ago
Text
Night walk
I came home around 9:45 in the evening, exhausted. I surprised myself, I hardly ever felt tired before 3 in the morning.
I had gone out to eat downtown, bought ice cream after leaving the restaurant, then took the streetcar back. Pistachio and lemon, in the heart of winter. I took my sweet time getting to the station. I hardly ever slowed down for anything but decided now was as good a moment as any. I licked the whipped cream off the cheap wooden spoon as I looked at the trees in the park. Dead, dried leaves. Tortured branches, still in the winter night, lit by the city lights. I sighed.
"Valentine's day is coming around again. It feels like the last one was yesterday." I thought to myself. "And, looking back on it, not much has changed since last year."
I took a spoonful of ice cream, rolling the bits of pistachio in my mouth with my tongue, taking in the taste. Salty, but it felt right. The white noise of the city felt obnoxious. A police car drove by me slowly, watching if all was well in the park.
"How is life so still? It feels like an eternity went by in the span of a year, yet changed nothing." I ate another spoonful. "I haven't changed much either. My hair got longer."
I used the napkin to take some of the whipped cream off my beard. I could have licked it off, but I wanted to be fancy. For no one but myself.
"How did I even get past my crave for love, I can't remember. Did it just happen out of nothing?" I licked the edge of the cup, a drop was about to fall on my coat. "I was so miserable. I'm glad I'm not that starved for it anymore." The drop tasted sour. "Sure am."
The car drove by me again, going the other way this time. The white noise sounded fainter. I walked down the slope to the station, walking by the water features. This part of town was built in the late 90's, you could tell. In a good way. I sat on the edge of a low wall, facing a lawn with a few palm trees and some streetlights.
A passerby walked into the park.
"Love me." I thought. "Fuck."
I looked down at my shoes. I'm so bad at denying what's right in front of me. I never stopped craving love and validation, I only got better at lying to myself. Life was busier, times were just as tough and I was still alone on Valentine's day a year later. Not for lack of trying either.
I finished my ice cream and tossed the cup in the trash.
"What's my damage, damnit." I sat back down. "I know it's not something you can force but there's gotta be something wrong with me if I'm so lonely despite my best efforts."
I suddenly realized I was, in fact, walking towards the streetcar station just then, and got back up.
"Also who even thinks of that when looking at a stranger out in the street, he could be a serial killer for all I know."
I pulled out my phone and took a picture of the scenery before leaving, the night was truly beautiful then.
"I'm such a goddamn mess of a person, no wonder I'm still single, no wonder I never even got asked out."
The streetcar arrived soon after I reached the station. Someone was laughing loudly as I got on. I got self conscious.
"I don't even know why I leave home to eat out anymore, I should stick to the university, it would improve my grades too."
I leaned against the opposite door for the entire duration of the trip. My mind was numb. I looked at my reflection in the glass in front of me, disgusted. I was pissed off. Not at the world, not at men, at no one but myself really. It was the one thing no one asked of me. No one in my family was hoping for me to get into a relationship, no one was cheering me on, there were no expectations from anyone but me, and much like any other goal I set for myself, I failed miserably.
"I'm cursed. There's something with the way I succeed in anything but what I want to do." I looked away from the glass onto the dirty floor. "Why do I have to be such a letdown, the only thing getting in the way is… me. All the time, everyday." I got off the streetcar. "I can never succeed. Ever. In anything I want to do for myself." I entered my apartment complex and walked to my building. "And I just can't figure out why either." I climbed the stairs and got into my apartment.
…"I'm home."
I realized I had been feeling bad about everything I do since I left downtown maybe 20 minutes ago. And then I got mad at myself about that as well.
0 notes
balioc · 10 months ago
Text
Is this a concept-formulation that's already kicking around out there somewhere? It might well be. It feels like the sort of thing that someone would already have developed. But it's new to me, at least, so I'll muddle around with it as best as I can.
On one end of the spectrum, you've got the musical hook. A hook is maybe two seconds of music, if that. And when you hear it, if it's good, you get a concentrated spike of -- oh, yeah, that's the shit right there, this exact experience in this exact moment is fucking awesome. And then, as soon as it's come, it's gone. All you can do is wait for it to come back later in the track, or rewind a few seconds, or maybe just replay that tiny little scrap of music in your head.
The pleasure of a good hook is incredibly condensed. It doesn't even really extend into the rest of the song, let alone into the rest of your life. To experience it, you have to be listening to those exact few bars (if only in your mind). It has no penumbra, no shades-of-experience that color other aspects of your existence. On the other hand, well...when you're listening to those exact few bars, you know it, and it's great. If it's a good enough hook, you kinda just want to listen to it over and over again, like you're popping Pringles or something.
All the way on the other end of the spectrum, you've got something like a traditional-style TTRPG campaign.
Even when it's being run masterfully, a game like D&D has a very low proportion of that's the shit right there moments, and a very high proportion of tedious yak-shaving stuff. Every so often you get your critical success in a high-stakes moment, every so often you get your awesome monologue or your big-drama scene or whatever...but for every moment like that, there's a hundred moments or more of the other stuff. The commonplace D&D play experience is famous for its vast amounts of OOC joking-around, which is not how things look when people are deeply engaged with the art on a moment-by-moment basis. And, of course, not every campaign is run masterfully. Sometimes boredom, or eye-rolling, is what you get in almost every moment.
And yet people love their D&D campaigns, like really incredibly a lot, and are deeply affected by them, and not-uncommonly have their whole lives changed by them.
The correct model here, I think, is that the pleasure generated by that kind of TTRPG experience is super diffuse. It's almost all penumbra. The awesomeness doesn't inhere in any one moment, or even any one scene or any one story arc. It inheres in the broad strokes of the campaign, in the ongoing knowledge that YOU ARE YOUR COOL CHARACTER and you go on a million cool adventures, in the mythos and the running jokes that add up invisibly over time into magic. And it pervades the entirety of your existence. You can think about it when you're lying in your bed, you can chat about it with your friends over lunch, and the awesomeness is just as much there as it is when you're actually playing. Maybe more so.
**********
Once you start looking at art through this variable-diffusion-of-appreciation lens, you can see many different points on the spectrum.
It's obvious that a short story is more concentrated than a novel, which is more concentrated than a series; it's obvious that a movie is more concentrated than a TV show. But it's not just the choice of medium that pushes in one direction or the other. It's a million different choices concerning content and style. Lushly descriptive language, in prose fiction, serves to concentrate the reader's appreciation into the moment of reading -- it forces the expenditure of extra attention for the sake of creating a beautiful mental moment, which in the vast majority of cases will be gone and forgotten almost instantly. Abstracted and philosophical language does the exact opposite, pulling the reader out of the narrative for a little bit for the sake of giving him something to roll around in his head. Suspense, and surprising plot developments, are concentration techniques that can have their full effect only during the transition from unspoiled-to-spoiled (and they serve to emphasize and heighten the moments of that transition). Archetypical, iconic plots are diffusion techniques that trade predictability-in-the-now for satisfaction-in-contemplating-the-story-later.
Sitcoms strike me as being vehicles for diffuse appreciation, to a huge extent, even more than other TV shows of comparable length etc. Much of what makes them good is just the presence of the characters and their distinctive shticks in your mindscape, in a way that builds from episode to episode without any particular grounding in specifics. When I think about a sitcom that I like, I find myself concluding that I like the show overall more than I like any single given episode. Which is weird, right? You'd expect some sort of bell-curve thing where the best episodes, or even the best individual moments, rise up above the averaged-out mass of the whole. But no.
**********
Fannishness is, overall, a very diffuse form of appreciation. This is true in the very-obvious sense that you're enjoying the work during a time when you're not actually consuming the work, by dint of consuming/producing fanworks and talking with other fans etc. But it's also true in the somewhat-less-obvious sense that the enjoyment-of-the-thing usually ends up very unrooted in the specifics of the thing, the plot beats and characterization details and so forth. You have a big beloved vibe, with lots of bits and bobs attached, and you can take the bits and bobs you like best and rearrange them however you like best when you're engaging in fandom.
**********
I believe it is overall true that concentrated appreciation is much more legible than diffuse appreciation. More legible to artists and art theorists, more legible to marketers and consumers. When you talk about art being good or bad or successful or unsuccessful, it's very easy to think in terms of "what is it like to consume this moment-by-moment?", and much harder to think in terms of "how does each piece of the work pervade the whole of the work, and also the general thoughtscape of the consumer?" For this reason, concentration techniques are associated with prestige, and high-prestige analysis tends to focus on a work's ability to generate concentrated appreciation.
...I also believe that different people want to be appreciating art, in the ideal case, at different levels of diffusion. There are people for whom a good artistic experience means lots of crack-hit awesome moments, and others for whom a good artistic experience means getting to live in an infinite penumbra, and others who fall at every point in between.
**********
For reasons I may discuss later, I think this concept-suite is extremely valent to the construction of theater LARPs, and the tension between people who expect more-concentrated enjoyment and people who expect more-diffuse enjoyment is responsible for a lot of the Wars Over What's Good within that sphere.
96 notes · View notes
tonycries · 8 months ago
Note
Do you have any tips for writing smut scenes? I'm having trouble with it since it would be my first time writing them! :)
Ahhh I'm so sorry you were in my inbox for so long, lovely. But anyway here are some tips that work for me.
Don't be afraid to be direct - I get how tempting it can be to use a lot of purple prose when writing smut, but I tend to generally stray from that. This is just my preference but I find smut that's overly poetic to be a bit tedious to read. I think it's just because I have a short attention span tbh, but definitely don't be afraid to be direct and use all the right words!
Don't be afraid to take a break from the smut - With my writing I try to not overload the reader with a whole lot of smut in one go. This means I try to add in a sentence or two about the character/ reader's thoughts or just something a bit more light-hearted. I hope you get what I mean, because writing smut doesn't have to be so serious all the time!
Get references - If possible, try to use some of your own experiences/likes/k!nks etc. As I always like to say, you write something better when you're passionate about it.
See what YOU like - It's your writing - so why not write something YOU like. I try to think of my work as making something that I would like to read, and I think the same goes for smut. And if you want to figure out the things that you like, well, I'd recommend reading other smut and seeing what works for you.
I feel like these tips are ass, but hope this helped at least a little bit, Anon. Happy writing!
40 notes · View notes
andmaybegayer · 2 months ago
Text
Last ??? of the Week 2024-10-08
Flying with the sun and staying awake for eight hours overnight in Turkey and then not really having a schedule because you quit your job and are on holiday will have you forget when Monday is.
Listening: I failed completely to figure out why my bank card wasn't playing nice with Bandcamp right before my flight so I missed this Bandcamp Friday, so here's something I was trying to buy and couldn't: the Bluff City soundtrack from Friends at the Table, which is some really fun noir-ass synthy stuff
Bonus song since some of these are empty: "Lehigh Acres" from White Crosses has been stuck in my head, despite being almost as far away from Florida as you can get in the contiguous US.
Watching: Oh fuck all, I've been so busy finishing up at work
Reading: read The Hundred-Year-Old Man Who Climbed Out The Window And Disappeared by Jonas Jonasson, which has been kicking around my library for a while.
It's cute. It's a fun exercise in "if a guy was 100 years old precisely how much of history could he get himself entangled with." The translated prose gets a little tedious at times, and suffers from some Lavender Unicorn, but I guess that's trying to be faithful to the Swedish.
Constantly tempted to describe bits and pieces of it as "this must go so hard if you're stupid" but that's unnecessarily unkind to what is mostly a pretty funny book.
Occasionally goes "eh? eh?" at you to make sure you didn't miss the tremendously obvious historical reference and would be better if it didn't.
Points for detouring through Indonesia but deductions for not doing Afghanistan twice which would have been really funny.
Secondly reread an old MLP fanfic that's also drifted around my library for years since I read it in high school, which is University Days. I think this one did huge numbers in the fandom back in 2013 so you might have read it.
Cutesy whirlwind romance lesbian times with period accurate internalised homophobia and some fairly tasteful drama. Starts a little weak but gets much stronger after a couple chapters. A pretty ordinary fic other than the nostalgia, which counts for something. Suffers from some Lavender Unicorn but is mostly pretty competently written and doesn't suffer from basic errors, which is enough to count as "good" among a lot of fanfic of the era.
I have actually reread this before but the unique occurrence this time was that before I hopped my flight I remembered to pull down the accompanying clopfic which I have not reread since high school and got to experience the slow horror of realizing, while in flight, that a currently-in-use sex script I have was almost certainly derived from this.
Playing: Nothing much.
Making: Still working on Website League, although that's been interrupted by the trip. We're doing some stuff to try and make it behave more Cohost/Tumblry and it's getting there!
Also of course, photography out here in California. The parks are stupidly pretty and San Francisco is a lovely city. Really looking forward to spending more time in it later on the trip. Getting to exercise my new phone camera a little when I need to go wider than 24mm.
Tools and Equipment: You can fit at least ten days of clothing in a standard carry-on and still have room for other shit. You do not need more bags.
9 notes · View notes
goodluckclove · 5 months ago
Note
About your recent post where you said you’re willing to talk to new writers: I’m very secure about the quality of my actual writing, but it’s the looming, impenetrable crucible of publishing that utterly defeats me. How did you do it? Could you possibly offer me any help in that regard?
Hi! Publishing is not nearly as intimidating or as scary as you think it is, or as people seem to make it out to be. I've never trad pubbed a novel, but I have self published and published short stories in professional journals, as well as worked as a columnist in an arts website.
For self publishing I bought an ISBN, but I don't think you have to in the US since you can get free ones from Ingram Spark and Amazon. People say Ingram Spark is difficult to navigate but honestly skill issue because once you learn how to use it it's way more convenient - plus the formatting is infinitely better. I downloaded my Ingram Spark ebook and used it as the file for Amazon because the Kindle book making software is mid at best.
Anyways you import your book, set prices to calculate royalties - it's a little extra on Amazon if you want extended distribution and for it to get in libraries, which is why I sprung for my own ISBN. It was like 140 bucks I think, maybe less. Then you design a cover - Canva is cool and free, it doesn't need to be crazy, minimalism is timeless. Approve all of it, maybe order a proof copy to make sure it looks groovy. Then you approve it and in like a week your books are available online.
Amazon has Amazon, obviously, but Ingram Sparks has a direct link you can share for people to buy. It also helps when you're working with bookstores, which I still have to do, because they can just buy from them directly. They just look up your ISBN code.
Uh, and for short stories you can just look up lit mags that publish in the genre you write in. If I write body horror, Id say "body horror short story submissions (month, year)" and then just send it to anyone whose requirements you meet. Some don't pay but that's fine, I think. It's just cool to get out there and have an online portfolio.
It's really just a tedious kind of numbers thing, like a household chore for writers. And yeah it hurts at first when you get rejected. But after a while you start getting rejections from places you don't remember submitting to and you're just kind of like "huh okay".
That's my main publishing takes. I have separate experience in producing plays that I've written and culture/technical writing (which is really fun if you find a good gig), but I dont think that's relevant for the average prose writer haha. But yeah get submitting, it can't hurt!
Oh marketing, though. That's the scary part. Publishings nothing compared to the existential horror of marketing yourself. But you can worry about that later.
11 notes · View notes
bettsfic · 2 years ago
Note
Hi betts! I was wondering if you had any advice for writing Feelings. I feel like my fic writing is often a lot of this happened then this happened and then this event happened. I want to make sure it feels like things are being told by my character and not just a robotic narrator reporting the events. I've been going through your writing advice tag but haven't found a super relevant post to this so thought I'd ask if you have any thoughts on injecting more Feelings into writing.
this is a great question! unfortunately it has a very Big answer.
i think it's important first to consider the greater historical context of prose. prose is a relatively new invention in the history of humanity. prior to prose, there was poetry, oral storytelling, playwriting, and what we would consider now to be nonfiction. the concept of written fiction is kind of miraculous. it allows us to perceive the nature of being another person, within the quiet of our own minds. in other words, prose allows us access to a consciousness outside of our own. a fictional story is thus one in which a given consciousness, translated into language, experiences events in a cause and effect sequence, which is called a narrative.
what you're talking about, injecting Feeling into fiction, is a concept that tends to invoke debate based on separate schools of aesthetic thought. i know writers who would read your ask and go, "uh, good? reporting events is what you're *supposed* to do." and i know writers who believe that the entire purpose of the form is simply to convey conscious thought, external events be damned. personally, although i respect the opinions of these writers, i think it's all kind of silly to think one kind of writing is better than another. it is, as all things are, a creative choice of the author. i, the reader, am only meant to bear witness to those choices.
visualize, if you will, a spectrum between these two schools of thought: the reporting of actions and external events, which we'll call exteriority, and the reporting of inner thoughts and feelings, which we'll call interiority. all fictional prose falls somewhere on this spectrum. on the exteriority side we have writers like william faulkner, cormac mccarthy, chuck palahniuk. on the interiority side, we have virginia woolf, henry james, garth greenwell, donna tartt.
this spectrum is one of narratorial access. how much access do we the reader have to the experiences of the narrator(s), and how accurate are those depictions? how much detail are we given? how are those details chosen and why?
the most exterior writing is what some call "cinematic." many people are in the exterior school of thought because they believe "show don't tell" to be literal. "show don't tell" is ridiculous for many reasons, the most obvious of which is that (when taken at face value) if i wanted to be shown something, i'd watch a movie. the real meaning of "show don't tell" is the idea you shouldn't tell the reader the conclusion they're supposed to be drawing from the events of the story. again, personally, i think it's baffling why anyone has an opinion on this, when the truth is that showing and telling is yet another spectrum and every story falls somewhere on it. to have opinions on these things would stifle my enjoyment as a reader and closes me off to discovering new things.
when the reader has the least possible access to the narrator, the events of the story can follow any character at any time, and detail only what can be seen from the outside. my favorite novel that does this is Plainsong by Kent Haruf. i once tried to write in this style and found it tedious and difficult, but i'm a very interior writer. nevertheless it was a good exercise for me, if for no other reason than it sharpened my understanding of my own style.
if you move the down the spectrum just a skosh toward interiority, you invite inner observations. these are largely sensory: what a character sees, hears, smells, etc. here's an example:
an exterior action would be, "the door slammed." an interior observation would be, "she heard the door slam."
i have heard many arguments as to why the latter is "weaker" writing. i've heard them called "filter phrases," and have even read an essay on why you should avoid them. which, again, ridiculous. it's far more important to know when and why you might deploy a "filter phrase" than to deny yourself use of a potentially necessary tool.
inner observations force the reader into the perception of the narrator. "the door slammed" is a fact. it can't be contested. the author is telling me this event occurred and i cannot dispute it or interpret it. "she heard the door slam" can be questioned. all we know is that she heard it; we have no evidence it really happened, only our trust in the narrator to convey events with accuracy, which is how we get the idea of an unreliable narrator.
let's move one notch closer to interiority. now we have inner reactions and opinions. exterior: "the door slammed. the woman stood up and locked it." now we have the opposite scenario to the one above. with an exterior action, we're given doubt. why did she lock it? we have to use context clues to determine motivation and emotion. interior: "she heard the door slam. in a rage, she stood up and locked it." the second sentence confirms for us that the door very likely did slam, and also tells us outright that she's mad at the person who slammed it.
the reader has to perform an equal amount of work for both of these scenarios. in the exterior example, they have to puzzle out the emotions and motivation of the character. in the interior example, they have to puzzle out the accuracy of events and reasonability of emotional response. both create different kinds of tension.
generally speaking, the closer we move toward interiority the less exteriority we have, because the external events of the story matter less than what the character thinks or feels about them. using our example above, an even more interior approach would be, "when she heard the door slam, she knew it was over. how had it come to this? he was no different than the last one, or the one before that, or the one before that. as she went to lock it, she vowed: never again."
since i don't have a full story drafted out, pretend "the one before that" are all examples of times this situation happened before, and so two actions, the door slamming and the woman getting up to lock it, might take ten thousand words to tell, to give us context as to why she's in a rage about it.
here's an example of nearly pure interiority from a novel i'm working on right now:
And the only logic that came to me was that everything was made up of the souls of the dead and the yet-living. It felt blasphemous—in Kinraden, the afterlife is unity in a place beyond limited human understanding. But I believed the opposite. I believed we all came from things and would return to things, and that everything, at its fabric, was the same as everything else. I was a toy truck rolling across a hardwood floor, and a sunflower opening up in the light, and a can of Campbell’s soup heated on the stove, and a pig headed to slaughter, and my father giving a sermon to an audience of people looking for answers in the wrong place, and everything has a soul and so everything suffers. And that suffering crushed me, not because it exists, but because it is eternal. Suffering is the base of everyone and everything. 
(i apologize for using my own writing as an example, but i tabbed over and this was the first paragraph i saw, and it was surprisingly relevant, even though i am 100% going to end up cutting it.)
i know there is no exteriority here because i can't tell you where his body even is while he's thinking these things. i also don't know when exactly this is happening. the physical existence of the scene and his body within it is irrelevant to the information being conveyed, which is a major life philosophy and how it differs from his father's. within one paragraph, he's building a kind of polemic that will hopefully allow the reader to understand exactly how he managed to defy his father's indoctrination.
even though there's no exteriority, though, there are still images present. toy truck, sunflower, can of soup, etc. and they create visuals to hang onto so that it still feels, in a way, exterior. those physical objects, however, are not actually physical, but metaphorical.
what's also important is that this is a super fucked up line of thought and builds the state of his emotional unreliability as a narrator. he's conveying the events of the story with relative accuracy but his logical and emotional responses to them are in constant conflict. (he needs lots of help, which he will get.)
there is kind of a default in fanfiction, particularly fanfiction based in visual mediums, to convey all information within a physical scene, i suspect to stay as close to the canon portrayal as possible, because film/tv are also sequences of scenes. when in scene (direct discourse), characters are always physically embodied in spaces, moving and doing and saying things, at a specific point in time. but, circling back to my initial point, prose does not have to be embodied. it's not film. you can be fully in the mind of a character and have no idea when or where they are existing, and merely recount the events from an unstated time, if any happen to be relevant (indirect discourse).
(side note: specifically direct and indirect discourse refer to dialogue but i'm using the terms more broadly. direct discourse: "i just want that sandwich, man," tommy said. indirect discourse: tommy said he really wanted a sandwich.)
even though i've talked at length about narratorial access as relevant to consciousness, i want to touch base again to the idea of Feelings. it's hard to convey feeling in fiction, because your only tools are brain and body. either your narrator expresses their feelings in thoughts, or they express them in the description of physical experiences. it's kind of a constant battle which path you choose, but i hope some of the above can help you decide.
so now that you know the broader theory around (Thoughts &) Feelings writing, here are some exercises you can try:
begin a story in direct discourse, present tense, the events of which can only be understood through prior context. (for example, two characters are having a heated argument with no explanation as to why.) then, through the POV character's narration, move into indirect discourse, past tense, to explain the events that led up to the argument.
find a story you've written in third person and rewrite all or part of it in first person. the trick here is to become as disembodied as possible. in fact, your approach can be that you're simply writing a monologue from the character's perspective, in their voice, with all their potential misunderstandings intact.
try swinging the opposite way: write a fully exterior story (the shorter the better). then go back and thread in internal observations. and then go through and add thoughts and opinions to the events that have occurred. and lastly, go through and add greater context and cognition to deepen our understanding of the external events.
whew. this was a lot. but i hope you found it helpful!
and because i am trying to be better about self promo, i'd like to mention here that i'm a freelance editor and writing coach, and also i have a newsletter with more thoughts on craft.
72 notes · View notes
lizziestudieshistory · 1 year ago
Text
Books of 2023 - July
Tumblr media
Somehow I've read a lot this month but haven't actually finished that many books considering I've been on holiday? I don't really know what happened.
Books read:
Silas Marner by George Eliot - this is by far the biggest surprise of the year. I was convinced I wasn't going to like George Eliot, but after reading Silas Marner I've been enchanted by her. On the surface I should have found this book a bit tedious, I typically don't like novels set in the countryside, however, I was hooked! Eliot's writing style was the big attraction here, she has such a lively style that I swear could make anything interesting after this, alongside her astoundingly convincing portrait of a village community in the 19th century. I came away believing people like those that inhabited Raveloe existed and I was fascinated by them. (It probably helped that I am VERY familiar with villiage communities in Warwickshire thanks to my research, which is where Raveloe is supposed to be.) Honestly this was the best place for me to start with George Eliot and I will be continuing.
The Age of Innocence by Edith Whaton - this was an impromptu read when I wanted an audiobook to listen to while sewing. However, I thoroughly enjoyed listening to this book! I was swept away into 1870s New York society and was captivated by how casually awful everyone turned out to be. I didn't enjoy it as much as The House of Mirth (mainly because I didn't like Archer, May, or Countess Olenska as much as Lily or Seldon) but I had a fabulous time revisiting Wharton.
Much Ado About Nothing by William Shakespeare - I love this play, it brings me so much joy when I read it and this time was no different. I still believe Beatrice is Shakespeare's best heroine and I will accept no arguments to the contrary.
Approximately 25 articles, reviews, essays, and introductions about Jane Austen's Emma by various authors - I don't know what's happened to me, I've become an obsessive... However, I have had a great time and learnt A LOT about regency literature in the process? It's given me a greater appreciation of Emma and I don't regret a moment I spent on this. My only problem is I don't really know what to do with all my notes!
DNF:
Mansfield Park by Jane Austen - I tried okay? However, I finished volume one and couldn't find a single reason to keep reading except completionism. I hated Fanny and the Bertrams, I was bored by the Crawfords, and I missed the style of Emma. Overall, I was left wondering why I was bothering with Mansfield Park as I wasn't enjoying myself. So, I dropped it to read something else that I'd actually enjoy.
Currently reading:
Evelina by Frances Burney - I'm in love with this book, but for some reason I'm not devouring it? I'm taking my time with it and revelling in the experience - I've made my peace with this and will continue to enjoy my leisurely read.
Richard II by William Shakespeare - I'm rereading this and taking it an act a day because I'm making notes. I'll actually finish it tomorrow, but I'm not counting it as read.
The Book of Lost Tales Part Two by J.R.R. Tolkien - another leisurely read because it's so dense and, like Shakespeare, I'm making notes when I feel inclined. I also really struggled to get through the section on The Tale of Tinuviel... (I don't like ANY of the prose versions of Beren and Luthien? It needs to be in verse for me to get into it 🤷‍♀️) But now I've got through that opening section I'm enjoying this a lot more.
Charles I and the People of England by David Cressy - my current non-fiction tome. I'm having a great time with this, but it was going to be a winner considering my unreasonable love for Charles I!
Jonathan Strange and Mr Norrell by Susanna Clarke - I have no idea how I ended up in the middle of this but I'm enjoying it well enough that I'm going to continue (although I think I prefer Piranesi?)
29 notes · View notes
garglyswoof · 4 months ago
Text
Favorite Line Tag Game
Rules: Share a favorite line that you've read or written that impacted you! thanks @purplesigebert! I'll share a few moments I've read that have absolutely floored me. Some are about the subject matter, some are about prose. It's hard to pick out singular quotes, but rather paragraphs. I'll just tag @cbk1000 and @austennerdita2533 here because I think they would at least dig reading these, if not doing the game.
context needed for this first one: she is choosing to go on a space mission where she will not be back for 80+ years earth time.
"You wonder if you're a bad daughter, a bad friend, a selfish asshole placing her own intellectual wankery above the living, breathing people who poured everything they could possibly give into her, and were rewarded with the sight of her walking away forever." - To Be Taught If Fortunate, Becky Chambers. “When a child first catches adults out -- when it first walks into his grave little head that adults do not always have divine intelligence, that their judgments are not always wise, their thinking true, their sentences just -- his world falls into panic desolation. The gods are fallen and all safety gone. And there is one sure thing about the fall of gods: they do not fall a little; they crash and shatter or sink deeply into green muck. It is a tedious job to build them up again; they never quite shine. And the child's world is never quite whole again. It is an aching kind of growing.” - East of Eden John Steinbeck “It was the face of spring, it was the face of summer, it was the warmness of clover breath. Pomegranate glowed in her lips, and the noon sky in her eyes. To touch her face was that always new experience of opening your window one December morning, early, and putting out your hand to the first white cool powdering of snow that had come, silently, with no announcement, in the night. And all of this, this breath-warmness and plum-tenderness was held forever in one miracle of photographic is chemistry which no clock winds could blow upon to change one hour or one second; this fine first cool white snow would never melt, but live a thousand summers.” - Dandelion Wine, Ray Bradbury "There is a time in life when you expect the world to be always full of new things. And then comes a day when you realize that is not how it will be at all. You see that life will become a thing made of holes. Absences. Losses. Things that were there and are no longer. And you realize, too, that you have to grow around and between the gaps, though you can put your hand out to where things were and feel that tense, shining dullness of the space where the memories are." - H is for Hawk, Helen MacDonald
"Just when one can’t take anymore, one sees the moonlight. Beauty that seems to infuse itself into the heart: I know about that." - Kitchen, Banana Yoshimoto "A story is time itself, boxed and compressed. It is the briefest entertainment and simulacrum of real life, which is big and messy and requires a strange kind of endurance. The story is stylized for that flash of laughter and pain, thwarted desire and odd consummation, while life waterfalls with it - all of it - every day: prodigious, cloying, in decay. And when the story is finally over - even if the protagonist survives a spray of gunfire and goes on living-it's over. Meanwhile, life carries on, river-swift." - The Telling Room, Michael Paterniti
6 notes · View notes
tvreadsandsleep · 2 years ago
Photo
Tumblr media
» Domestic!Attoye || Attoye Prompt Drabbles || Master List «
Okoye truly enjoyed the sound of Attuma’s voice. On most days, its depth caused her body to swoon and her toes to curl of their own volition. Its timbre soothed her like no other: lulling her into the deepest of sleeps during her, now seldom, fitful nights of slumber. Its dulcet tones could hold her captivated—Okoye hanging on his every word during even the most tedious of stories, though, Attuma was far from loquacious.
In fact, he was quite the opposite: a man of few words, especially around people who weren’t her. He seemed to relish in their comfortable silences, simply wanting to end his day holding her close as she read or watching as she puttered around the house. Sometimes he’d stretch out on the couch beside her (which she’d had to have customized to adequately fit both his larger dimensions and her slighter form) with a notebook in hand, scribbling as he glanced up at her in short intervals.
Okoye had been tickled to learn that he was writing poetry. Demanding a private reading, she’d pleaded—bombarding him with every bit of her charm: widening her eyes, pouting her lips, using terms of endearment and peppering him with gentle kisses and petting touches—until he’d agreed, cheeks-tinged purple as his lips twisted in a bashful wince. She’d acknowledged his discomfort, but hadn’t relented, needing to hear his elegant prose from his own lips. The experience had deepened her feelings toward him and brought an increased intimacy to their relationship with the occurrence becoming routine.
Now instead of reading on her own, they read together. Attuma brought the pages of the mystery novels she so adored to life—reading aloud, with the assistance of Okoye’s Kimoyo Beads, as she cuddled close on his chest. He’d even introduced her to fables and text from his nation, telling her the stories with which he’d grown up. (She did the same on the evenings when he would turn the tables on her, requesting that she regale him with the tales from her youth.) The melodic cadence of his voice and rhythmic beating of his heart regularly held her riveted until her body succumbed to sleep.
When they weren’t engrossed in her books and their cultural exchanges, Attuma shared his newly written verses—including her in his treasured hobby, of which very few had knowledge. They discussed his work. Okoye sought its hidden meaning and developed an appreciation she hadn’t before held for the whimsical artform. In this way, they grew as a couple and in their admiration for one another.
35 notes · View notes
miss-mania · 1 year ago
Text
Alan Wake is a game that asks a lot of questions.
Vital, existential questions like "what if Twin Peaks was written by Stephen King?" and "is a possessed combine harvester a good idea for a video game boss fight?" and "is a possessed combine harvester a good idea for a video game boss fight that happens three times?" and "what is an ocean if not a very big lake?"
Below the cut I'll talk about Alan Wake Remastered, a game I played in preparation for Control and Alan Wake 2, which I imagine I'll also write little reviews for. Lots of spoilers ahead.
The main character of Alan Wake is Alan Wake, a writer; we know this from his gruff monologue at the very beginning of the game in which he says "my name is Alan Wake, and I'm a writer." More specifically, he is a best-selling crime-thriller author who is somehow recognized by everyone he meets when he arrives at the small Washington town of Bright Falls at the beginning of the game for a vacation with his wife, Alice.
These two seem pretty annoying at first, but it ends up not being much of a problem as basically every character you are introduced to from here on out will be successively more annoying than the last. Alan is an asshole; he is standoffish and rude to almost everyone he meets, and holds with a particular contempt his fans. He likes to escalate confrontations astoundingly quickly, which we learn after he has an argument with his wife at the lakeside cabin where they're staying. His wife is almost immediately partially-refrigerated when she falls into the lake, and Alan dives in to save her.
The next thing we know, Alan Wake...wakes up next to a crashed car at the bottom of a cliff, and the first level begins much in the same way nearly every level will from now on; by showing you a distant landmark you must get to, and making you trek through miles of spooky woodland while being accosted by what appear to be the shadowy specters of angry lumberjacks. Two things quickly become clear; first, something is very wrong in Bright Falls.
Second, Alan Wake is an abysmal writer. This is very unfortunate for us, the player, as we begin to piece together the story through pages of a manuscript written by Alan that he doesn't remember writing; a manuscript that seems to predict his future. Every manuscript page is a paragraph or two long and sucks badly. In one page reminiscent of a reddit 2sentencehorror post, Wake writes:
"I was finally out of the woods and things were looking up. That's when I heard the chainsaw." Manuscript pages are constantly telling you "look out, there's a chainsaw guy up ahead" or "some CRAZY story thing is about to transpire". In rare moments of actually serving a narrative purpose other than the most direct and literal foreshadowing possible, these pages describe events happening outside of the scope of the player's experience, off-camera interactions between the various characters. Unfortunately these are still written (and read aloud by Alan) in the same utterly tedious prose as the rest.
This is a very good example of an amusing thing this game feels the need to constantly do; justify its own schlock, lampshade its own game-ness. After the fourth or fifth time Alan has fallen off a cliff for the purposes of transporting himself to a new part of a level or depriving himself of his weapons, he literally narrates: "I had fallen off so many cliffs lately that it was ridiculous." He wonders aloud why the police chasing him have flashbang grenades, a weapon that proves to be very effective against the aforementioned shadow lumberjacks. He asks the player "who designs these things?" of the baby's-first-puzzle-game labyrinth he has to navigate to shut down a power station.
It's ok though, there's a reason for all of it: Alan Wake wrote it that way. It turns out that during a week-long fugue state between his wife being maybe kidnapped and him waking up at the bottom of his first cliff, he wrote the manuscript you've been finding pages from; you see, the lake in Bright Falls is magical and makes anything he writes come true. It is also home to a "dark presence" who has taken his wife and forced Alan to write a story in which it frees itself from its lake prison to...possess lumberjacks, hunters, and other men wearing flannel shirts. Presumably it had bigger plans after that.
With the help of the lake's previous tenant who had first unintentionally freed the dark presence, Wake is able to write an ending to the story in which he saves his wife and defeats the dark presence, but insists through his narration that the story has to have a logical and satisfying progression and have stakes in order to work. He is never given any reason to actually believe he can't just write "and then Alan killed the dark presence and saved Alice and they totally fucked, the end", but he has to believe it so that the story-within-a-story that constitutes the bulk of the gameplay can take the most contrived form possible; that of an action video game in which you have to kill ghastly country folk while traversing the dark woods wherein the presence has the best chance of killing you.
Alan Wake is a game with a philosophy. It doesn't play by the rules of most over-the-shoulder 3rd person action games of the xbox 360 era. Imagine, if you will, a game where you don't win by just going from checkpoint to checkpoint shooting guys with a gun until they are dead. Instead, you have to shine a flashlight in their face for 3-10 seconds before shooting them with a gun until they are dead. "Great", you might think. "A game that does something different." You fool. You absolute fucking buffoon. Throwing flashbangs and flares to disintegrate the people possessed by the dark presence has little functional difference to annihilating the droves of gangsters thrown at you in Max Payne. Every enemy merely has a "shield" that you have to break down using light before you can blast one of the five enemy types with one of four weapons the game provides you with. This isn't a fun little gimmick that exists for one level; this is the whole fucking game and it is excruciating.
The light-shining and gun-shooting and puzzle-navigating is confusingly punctuated by bits of exploration, wherein you might collect more manuscript pages, or collect coffee thermoses that don't do anything other than serve as a nod to one the game's clear inspirations, Twin Peaks. Occasionally you are asked to drive through the actually very scenic Pacific Northwest countryside to get to a faraway location. You can get out of your car during these segments to collect more thermoses, manuscript pages, or even just...commandeer one of the many cars that are apparently left with their keys in the ignition for you to take should you accidentally ruin your own.
The action does escalate throughout the course of the game, new variations on enemy types are introduced: you have the fast, skinny guys who close in on you, the slow tanky guys with big axes who take longer to whittle down with your flashlight, guys who throw their axes at you from a distance, and finally the guys with chainsaws who take much flashlight and many bullet to put down. I suppose it is unfair of me to say there are only five enemy types; you also have to scare away flocks of possessed ravens with your arsenal of lights. Sometimes, inanimate objects are brought to life by the dark presence to hurl themselves at you again and again until you whittle down their darkness shield. Sometimes, in reverence to some of Stephen King's most coked-out work, these inanimate objects are tractors or harvesters or in one case, an evil monster truck.
I'm gonna be straight with you; the boss of the game is a tornado of junk and cars that you have to shoot with a flare pistol while you are accosted by birds. It is certainly a creative choice.
If this sounds entertaining to you, that's because it actually is. Despite my griping I found myself often enjoying the spectacle of it; as the darkness grows stronger, whole set pieces begin to become possessed; Alan has to shuffle his painfully slow ass across bridges tearing themselves apart to kill him and dodge through forests where the trees groan and collapse in an effort to squash him or stop him from progressing. The scale of it as it escalates is undeniably cool.
I don't think Alan Wake tries to understand its own most striking influence; only a couple games I can think of have tried to capture the vibe of Twin Peaks, and both this and the other one, Deadly Premonition, are in my opinion worth playing in spite of their many flaws. That said, Alan Wake often forces me to envision a nightmare world in which Twin Peaks: the Return totally fucking sucked. Can you imagine if there was a plot twist where it turns out the Log Lady was the one leaving the caches of shotguns and grenades for Dale to kill the spooky woodsmen with? Can you envision a Twin Peaks where David Lynch and Mark Frost felt it was necessary to explain how and why the fish got in the percolator, or decided to have cheesy flashbacks to Dale and Diane's relationship? Thanks to Alan Wake I can and I fucking hate it.
It does a much better job of evoking Stephen King. Like much of King's catalogue, Alan Wake is not a particularly scary example of the horror genre, but it's not really trying to be; it's trying to tell a fun story of "what if everything a guy wrote came true" and fill that story with a bit of horror, but action and romance and humor and a Pyrrhic victory of light over darkness. Despite its clumsiness it's charming and I can see why people like it even if it's not really for me.
If you like third-person action games, you should play it. If you like games that are spooky but not too scary, you should give it a try. Just be prepared to roll your eyes at some corny dialogue and maybe sigh in resignation when you see that it is once again time to trek a huge distance and juggle your flashlight, shotgun and road flares through some fairly unique but repetitive action. Hell, you might even end up being charmed by it like so many others have since its release. I know that despite all my complaints I'm looking forward to seeing what weirdness the second entry has in store.
7 notes · View notes
familyabolisher · 2 years ago
Note
re: annihilation im glad im not the only one who disliked it lol! ive struggled thru the second book as well bc people keep telling me the third is the best but. we'll see. id be curious abt ur thoughts & if you have similar critiques (lack of interiority for the mc for one, a lack of clarity on Whats Going On but not in a fun way imo but in a way that makes me really unsure what the Point of it all is, & (book 2) just. the most tedious mommy issues ive ever had to read thru) or if its something else entirely. no pressure tho! i just like hearing ur opinions on things.
tbh my immensely pedestrian answer is that i just couldn’t get on with the style at all—it felt very clumsy and, like, amateurish. i got the sense that vandermeer wanted to narrate The Horrors in a quotidian, somewhat clinical tone that established a discordance around an effort to record and empirically tackle something that resisted the boundaries of human language and communication, and i think a more skilled writer could have pulled that off to great effect; however, as it was, he neither leant far enough into that voice that the discordance could fully emerge & exert a significant enough narrative force to make the piece compelling, nor relaxed it enough to allow his language to play around with the lurid, macabre, paranatural setting. 
like, for example, i’ve just gone to a random page to give you some sense of what i mean.
This was really the only thing I discovered in him after his return: a deep and unending solitude, as if he had been granted a gift that he didn’t know what to do with. A gift that was poison to him and eventually killed him. But would it have killed me? That was the question that crept into my mind even as I stared into his eyes those last few times, willing myself to know his thoughts and failing. As I labored at my increasingly repetitive job, in a sterile lab, I kept thinking about Area X, and how I would never know what it was like without going there. No one could really tell me, and no account could possibly be a substitute. So several months after my husband died, I volunteered for an Area X expedition. A spouse of a former expedition member had never signed up before. I think they accepted me in part because they wanted to see if that connection might make a difference. I think they accepted me as an experiment. But then again, maybe from the start they expected me to sign up.
this is like … the first time we get a real, direct account of the biologist’s backstory. it’s like a speedrun of heterosexual our wives under the sea (also a bad book btw lol) and is supposed to pack a pretty hefty emotional punch, but it’s just … well, i mean. “a gift that was poison to him and eventually killed him.” like, the extract falls back on cliches; the prose lands in a very ‘safe’ register and feels a little afraid to push anywhere significantly outside of that. this is pretty representative of (what i read of) the whole book, tbh—and it stings especially when you have things like a mysterious tunnel-tower seemingly made of flesh that only the narrator can see that’s spawning fungi spelling out sentences as other characters in the novel start to die … like, that’s good, and that’s just really not being communicated on the page in any compelling manner. 
it felt as though vandermeer had established this fascinating world and then just failed to communicate any of it to any memorable standard. also, the pacing was all over the place, lol—like, take your time with it a little more, spend some time on setting and description! or if you want to lean into that clipped, clinical account, maybe experiment a little more with the texture that that could lend; like, journals, reports, the kind of temporal weirdness that those can generate (as is common in the gothic novel, for instance) … like, there were just a lot of ins where vandermeer could have negotiated a more interesting piece of work than what i was reading.
it just felt very, like—the word coming to mind for me is ‘timid.’ like the text found its own concepts a little too unwieldy and pared itself down into a very meek prose rather than rising to the challenge that its scaffolding presented. and as a result, i was just, like, bored and irritated trying to read it. i’m told that the film is very different so i might give that a go at some point, but i really couldn’t push through to the end of the book, lmao. maybe it’s worth reading for like the last 70 pages, but i’ll never know. sad! well there’s other genre fiction
25 notes · View notes
tulipanthousa · 2 years ago
Note
Hello Violet! Let me just start by saying I adore your writing! Your smut especially! In fact, rereading your smut so many times made wanna give writing smut a go myself so my question is... do you have any tips? I don't have any irl experience with sex and I'm not sure how well I can write smut without drawing from my personal experiences so... yeah, any help and tips will be greatly appreciated, take your time answering this if you're busy or not feeling well❤
Take care and thanks in advance!❤❤❤❤
the biggest three tips i can give you are these
dedicate at least as much detail to the foreplay as you do to the sex acts, if not more
every part of the body is involved in sex, not just the bits and mouths
outline just the physicality before you go in and add the prose
example the first; i generally dedicate at least 2-3 paragraphs (though you obviously know my paragraphs are on the small side) to each position of *just kissing* before i move on to the next. sensuality is important
example the second; are their knees shaking? how is the skin on their thighs tensing? fingertips? toes curling? the more full-bodied your sensory descriptions, the less you get what i call "floating dicks"
example the third; absolute barebones positions first. "move from wall to bed, x on top. kissing. remove x shirt. more kissing while removing y shirt together" so on and so forth. its tedious but trust me, it will be SO much easier to relax and go with the flow on your prose if you dont have to spend every other paragraph trying to remember where the fuck everyones legs are
30 notes · View notes
grandhotelabyss · 10 months ago
Note
What would be the most underrated of the 'great books' (as in, great novels, philosophical texts, plays, etc. that made it into the Western canon?
I won't speak for the whole West, but as far as English-language literature goes, it must be The Faerie Queene. I'm sure people don't want to hear this because of the poem's length and archaism or even because its author was a would-be genocidaire, and I'm sure other people think this is a Red-Scareish received opinion from everybody's favorite Italian-American lesbian contrarian guru (with whose reading of the poem I disagree, by the way, since she sees it as primarily Classical, and I see it as primarily Gothic). But in my experience if you read The Faerie Queene the whole continuum of British and American poetry and prose romance really does fall into place, and you will begin to understand more about what Milton, Blake, Keats, Hawthorne, Yeats, and more are doing.
It's not that I hadn't read The Faerie Queene at all before I finally finished the whole thing a couple of years ago. Like many an English major, I'd been assigned to read most of Book I in an undergrad survey course. That's a tempting approach because Book I is a self-contained allegorical romance and therefore teaches well, and it's kind of like a fantasy novel. But the more visionary and influential parts come later and are discontinuous, the parts that almost leap from medievalism into Romanticism: the Bower of Bliss, the Garden of Adonis, the Britomart story, the Talus episodes, the Mutabilitie Cantos. A lot of it is tedious and unmemorable, of course—Virginia Woolf's quip that no one has ever read it to the end obtains—but the extraordinary parts are extraordinary. And if sociopolitical relevance is a criterion of value, the questions Spenser poses about sex, gender, and politics remain pressing and unsolved, much as we may dislike his answers.
For anyone who's curious but doesn't want to commit to the entire block-like 1000-page Penguin Classic, I recommend the Norton Critical Edition of Spenser's poetry, which contains the most essential 50% or so of the whole.
(The Italian epic-romances by Ariosto and Tasso that influenced Spenser are probably neglected too, especially in English; I confess I haven't read them.)
6 notes · View notes
ghomsts · 1 year ago
Text
The thing is Sam is forever changed by his experiences and his sheltering from the outside world. Not only from before college but AFTER college and the later seasons. Whoever Sam Winchester was in college, we only get hints of. memories, phantoms. We will never truly know him from that point of view. we may never truly know what he lost from there. He had Jess, he had Brady for however briefly. But he also had other friends. Ones that never got quite as close. But ones who could've been close with Jess. or maybe thought I'd getting closer to him. Ones that had no way of reaching out to him after the fire and his eventual disappearance from college.
SO the Sam from college, the Sam we see gradually get drained from who Sam is as a person from the early seasons. Lives rent free in my brain. That one guy who knew him and caressed the back of his shoulders and spoke prose to him at that Halloween party. Anyone else at that Halloween party even...
Man...
I think school work felt both more tedious and yet more fun to him that searching for lore about some wicked beast of nature ever did.
2 notes · View notes
darlingpoppet · 1 year ago
Note
Yesss ask game time: 25, 41, 78
Thank you so much for your patience Vex!!!! Here’s the first round of answers for you:
25. What’s your favorite part of the writing process (worldbuilding, brainstorming/outlining, writing, editing, etc)?
My favorite parts are probably the ones that feel the most good, and for me there are two main ones: the first is when I start the writing process on new a project (often I’m pantsing so no outlining here baby) and I’m brimming with ideas so oftentimes I’ll end up writing 2-3k in a day… the prose I write at this point usually only ends up requiring minimal edits because it’s all so clear in my head and I feel powerful & accomplished haha. Of course that tapers off eventually and then the rest of the draft will be a lot of messy throwing spaghetti at the wall and will require a lot of tedious editing to clean up and it’s the worst. But then that’s where that second favorite part of the process comes in: once I finish untangling the rough draft and I have a second draft done, that’s when I start to feel much better about the project again, since usually that first pass involves a lot of cringing 😂 So being able to see that light at the end of the tunnel and watching it all finally click into place feels GREAT! Finishing the thing? Best feeling ever!!
41. Who’s your favorite character you’ve written?
In the last meme I answered a similar question, but I think I’ll be more specific this time:
I really loved writing Erwin in The Upper Hand because it was fun to depict him calmly going along with all this weird fucked up shit but since he’s such a cool badass and has a guy like Levi who trusts him intrinsically, all he has to do to win is watch his opponents fall on their own swords. It’s fun to write such a cunning character (even if I just do it for dumb horny shit so in this instance cunning mostly just means shameless haha.)
I said last time I love writing Achilles, particularly his complex emotional state in Where The Dead Forget, but I also enjoyed making him more awful and self-centered in Closest To My Heart. Writing Patroclus & the unstable, erratic mess that he is in Closest To My Heart was probably my singular most fun writing experience to date, period 😂
78. What motivates you during the writing process?
Knowing that the downs will be followed by ups if I keep at it with patience and persistence. Reminding myself that it’s a marathon, not a sprint. Early on in my writing endeavors, a friend of mine sent a graphic that perfectly sums up the process, and I keep it on my phone home screen and it’s my “hang in there, baby!” motivational poster equivalent 😂 For my longfic specifically, my dream is to make a bound copy of the finished work for myself, just so I can have something physical that I Made on my shelf… so hopefully that’ll be the carrot that will entice me to make it all the way 😤🔥
Here’s my motivational graphic btw:
Tumblr media
2 notes · View notes
Note
Could you review the locked tomb books by tamysn muir? I’m interested in your thoughts on it! It’s one of my favorite series right now.
I am so glad people asked me this, because I just finished Floornight last night and had a lot of thoughts on the Locked Tomb series that I might as well get down on paper.
Locked Tomb
The first thing I've got to say is that in a lot of ways this series could have been perfect. It has some great characters and an exciting setting. And it's got a distinctive kind of story-telling, even if its prose doesn't always do it justice (see what I mean below).
But also
There's something that's missing from this series that isn't always missing from other fantasy novels I read, which is this … thing where there's a very clear sense that the author had a clear idea of his clear idea of what the whole story is going to be, in the broadest sense. Or at least in the sense of "what are the story's big plot-level themes and messages."
And this creates a feeling, in some scenes, of "these characters are going somewhere with this story," where they're in these situations for the purpose of advancing this overarching idea of the world, the characters are acting as representations of that idea, etc.
Now obviously this kind of thing can be a strength in certain ways. But I think it's just as often a weakness, especially when the story is less plot-heavy and more character-driven. In a lot of cases, it creates characters that are flat, at best, or else overly schematic, which is especially frustrating in stories like the Locked Tomb series where the character personalities are often at least somewhat distinct from their world-views.
This isn't to say these people are not distinctive; they are, in a certain sense, representations of some specific (usually quite specific) ideas about the world. But in a way, this makes the characters less complex; it means they are not "well-rounded," because by definition one cannot have "a complete worldview." There's not much room for complexity or nuance within such a worldview; the characters are one-note (even more so than usual), and it's not clear why that's a good or bad thing.
For instance, the main character of Floornight is, or seemed to be, a typical nerd-like college student who likes weird sci-fi but is kind of a nerd about it, and who gets dragged into some sort of conspiracy plot due to his lack of imagination (this is a metaphor for his lack of mental creativity in general and his lack of social skills in particular), etc. He has no inner life whatsoever; when he is "shown" what is going on in any of the story's flashbacks, it is always very literal and not very "about" anything, which makes these scenes rather tedious; his inner life seems to consist only of abstract ideas like "the universe is vast and uncaring," which are supposed to be inspiring, but come across as tedious, abstract, and removed from any kind of human experience.
One could imagine an "actual person" like this existing, and doing things he actually believed in and valued. But a literalistic, abstract, intellectual viewpoint like the ones described in this story just doesn't strike me as the kind of viewpoint a "well-rounded" person could even be. It's not one that one could, without a great deal of effort, really live or feel deeply with. (One could argue that this was the point, and that the reader was supposed to get something similar -- perhaps similar but different -- from the book's actual characters, but it still feels a bit contrived to me. And I don't think that would work, because the "characters" are not well-rounded in a deeper way.)
On a more positive note, it should be said that there is one scene in the book that does really capture this feeling of the whole story fitting together, for a moment, into a clear-cut, satisfying pattern. If I were going to rate the book on this quality, I'd give it 6/10.
Other Thoughts:
I said in a reply to one of the reviews in question that my own views on this series tend to differ a lot from those of its fans. And, indeed, in many ways, this book seems to have captured a certain vision of the world that I (and many other people) dislike. The book presents itself as "about" something like modernity and the scientific revolution, and it seems to be written by someone who sees himself as one of the "weird outsiders" who participated in that era. In the story, the characters are people who were born after the scientific revolution, and who have never really been in contact with those "olden days" that are the book's inspiration. (If I were a writer writing from such a perspective, this would make me very nervous; I've met a lot of people with this kind of viewpoint, and they can seem extremely naive or even bizarre.)
Some of these people even view the book as "about" modernity per se. Some of them have said things like "Floornight was the thing that finally made me admit that I could never be a scientist, and I've always hated the idea of science." This is a very strange sort of thing to say; one would think that such a character would want to be a scientist to see what kind of world he could create, rather than to avoid it.
This also creates a very strange worldview. In the story itself, it is suggested that the very universe they live in has been "created" by some scientists. What's more, it seems to be "made" in ways that the scientists' science "could not comprehend," because it is not grounded in human logic, etc. I can understand why people writing from this perspective would want to see science as embracing the spirit of humanity, of trying to create something that could comprehend reality as it is, rather than a set of rules which humans use to manipulate it. But in Floornight, it comes across as very dehumanized; as if science were a set of rules which could be mechanically applied to humans as "machines." The characters are all treated like characters who were created by science, rather than people who came into contact with science.
On a more personal note, my own views on the series are complicated by the fact that when I read it, I had never read any of the author's previous books.
The original novel was her first book, which makes sense, I guess -- I don't know a lot about her background, but I imagine it's the sort of thing she would write if she had always been into this kind of thing. But then I read her other work and I started to wonder why I liked Locked Tomb so much, when I wasn't in any sense "into" this kind of book. So I googled her and read more, and found that her other novels tended to be about similar "things," if not quite so literal and "abstract".
9 notes · View notes