I Think Something Might Be Wrong
Characters: Azul, Floyd, Grim. Mentioned: Riddle, Leona, Yuu, Kalim, Vil, Idia, Malleus, Jade.
Cw: biting
Night Raven College is in complete disarray. This isn’t unusual, per say, but there’s something distressing to it.
Riddle can’t get his students to leave their dorm, not even their dorm rooms.
Mostro Lounge is completely overwhelming Yuu, leaving them stressed and snapping at anyone nearby.
Malleus’s students simply won’t leave him be, they’re following his every movement and asking for advice every three seconds.
Idia is crying in a corner, and while that’s not new, the fact that he’s banned from his games until the end of the day is.
Kalim is miserable as he focuses on his party, managing every detail to perfection.
Vil is exhausted from his morning workout, and is covered in dirt as a result of it.
Leona is sulking in his dorm, growling as one of his students tries to enter and tell him breakfast is ready.
And Azul is simply, plainly, and wholly confused as to why nobody is where they’re supposed to be and why nobody is concerned.
See, when he woke up in a completely different place than when he fell asleep, it immediately set off alarm bells. Was it a prank? Surely it was a joke played on him by the twins. It wouldn’t be hard, he supposed, to sneak him into Ramshackle dorm in the middle of the night.
But there’s something…even more different. Grim, Yuu’s precious ward, was sleeping on the bed with him, tucked around his feet. When he nudged the creature with his foot, he earned a sleepy, “Morning, Henchman.” from him.
Azul laughed, which only made Grim look confused. The creature shrugged, then said, “It’s tuna time! Get up, or we’ll be late!”
This made Azul pause. Since when was Grim ever so blatant with him? But, he supposed, maybe it was a joke after all.
He got up and padded down the stairs, groaning at the feeling of walking. Why would walking hurt? Why does he hurt all over? It was so bad, actually, that he had to grab the railing of the stares to keep himself from falling.
“Azul? You good?” Grim asked, scampering toward him, “You look sick. Do I need to tell the teachers you aren’t coming today?”
“Pardon? No, no, I’m quite fine. Thank you for your concern, Grim.” Azul said, “Actually, do you know where Yuu is?”
Grim paused, “Jeez, you must be in pain if you’re asking for them. They’re probably busy at Mostro this morning, though. Why?”
Azul’s eyebrows knitted together in confusion, “Why would Yuu be at Mostro Lounge?”
Grim stared back, “Because it’s in their dorm?”
The two stared at each other.
“What an amusing joke. Now, will you tell me where they are really?”
Grim scampered up Azul’s leg, settling into his arms as he yelped in surprise. “You don’ have a fever. Did you hit your head last night?”
Azul huffed and set Grim down, “I’m not- this little joke needs to end now, Grim.”
The concerned look Grim gave him made fear pool like lead into his stomach. “Henchman, I think you need to see the nurse.”
“Pardo- I’m well, thank you! I…” he sighed, deciding to let it go for now, “Well, if Yuu isn’t here, I suppose there’s no harm in tuna.”
Grim was quickly swayed over into forgetting the conversation at the mention of tuna, and he cheered as he ran down the stairs in front of Azul, straight to the kitchen.
Azul did his best to make it downstairs, gripping the railing. He stretched his back when he finally made it to the bottom and shuffled into the kitchen behind Grim.
It was clean - cleaner than he had ever seen it. It looked somewhat renovated as well, with cool, teal hexagon backsplash and freshly painted white cabinets. On autopilot, Azul went to grab a can of tuna and a plate for Grim, trying to remember what he could of the night prior. When Grim was served and Azul quietly began to make himself breakfast, he paused, staring down at his own hands.
Since when did he know where everything was? Since when did he go into someone else’s dorm and eat their food, especially when they’re out?
He began to put the food away, only to hear Grim yell, “Henchman! You have to eat breakfast, I know you! Get to cooking.”
He paused again, distraught, but barely had time to register it before he heard a knock at the door.
Surely this must be the end to the nightmare, he thought, the prank must be over since he didn’t give in.
When he opened the door, he was met with Floyd.
“So this little prank i-“
“Do you remember everything?” Floyd cut him off, looking worried and almost sick.
“What?” Azul asked, “What do you mean?”
“Who’s the housewarden of Scarabia?” Floyd asked again in a rush, his heterochromatic eyes staring down at Azul.
“Kalim Al Asim.” He replied, “What kind of question is that?”
Floyd let out a sigh of relief and practically tackled Azul in a hug, “Thank the seven you remember. Nobody else does, not even Jade. I think it’s because I-“
“Get off my henchman!” Grim cried, running over to them. He crawled up Floyd’s legs and waist, nails digging in as his bit down on his hand.
Floyd looked confused and shook his hand, watching Grim refuse to let go.
“I won’t let them rope you into a contract!” Grim said around Floyd’s hand, though he honestly could have said many other things and they’d be none the wiser.
Azul managed to break free of Floyd’s hold long enough to tactfully remove Grim from the eel.
“Azul,” Floyd said, “You’re missing’ your magic, right? Cause Shrimpy’s suddenly got some and it looks like yours.”
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Here's Chloe's main miraculous design!
Naming Choice
The name she choses is Abeille Gardienne. Which roughly translates to Guard Bee, it may not be exact because I used a translater, since I can't remember any French.
There are two reasons why she chooses this name. One being that it's her literal role at this point for Dauge Noir and Mayura, she's guarding the akumas as well as them, therefore showing how they consider her a pawn in their game. An very important pawn, but a pawn none the less. The second reason being it's very simple and literal, which helps her to hide her identity. Her classmates and a good chunk of people around her believe that she's incapable of being anything but over the top and acting like a selfish, arrogant bitch. So by choosing something so literal it makes it seem like Chloe can't be Abeille Gardienne, because it's not her style.
Design Choice
Now you may be thinking she looks nothing like some Chloe would choose. And that, like her name choice, is the point. After Dauge Noir gives Chloe the bee miraculous back, Pollen helps Chloe research different bees, stating she doesn't have to be a honeybee. As well as this she's purposefully picking something that she would never wear, to make people think someone else is working with Dauge Noir, and it's not her.
I gave her sharp spiky armour to go with the whole guard theme. But also as another way to hide her identity because it's not something over the top, and a Queen-like outfit, so people think it's not her. Also to prevent people from getting close to her, so she's got spiked blades on her gauntlets, and on her pauldrons. I gave her armour some hexagonal patterns to associate with bees. And her skin is this pale teal colour in order to draw your eye to that area. Wings, because it's the bee miraculous. Also her eyes are dark black and the pupils are increasingly lighter shades of teal. I wanted this because I thought it looks cool, and if she's stood in the dark you'd see two little pricks of light. I also gave her mandibles because I think they look really cool, and bees have them, as well as the antennae. The bee miraculous is also in her hair, but I just changed the colours. Her hair is also a different colour and shorter to help hide her identity. After she gets injured, her design when using the miraculous doesn't change because she's so desperate to hide her injuries because she doesn't want anyone to find out so she can keep fighting and eventually get her parents back.
The Bee I designed the look after is the Neon Cuckoo Bee. I chose this bee because the colours are pretty and the total opposite of what she usually wears, so it's again helping to hide her identity. But also because Neon Cuckoo Bees are considered parasitic bees and they place their eggs with blue banded bees so their larvae feed off of the other bees larvae. As well as this some neon cuckoo bees can kill and replace the Queen of the hive. And at this point in the story Chloe is thinking some really horrible things about herself, like she believes herself to be nothing but a parasite that can't do anything but hurt others. So by choosing to look like a parasitic bee, it's her subconscious thoughts being shown to others, although they don't understand what bee she's looking like.
For weapons she has the spikes on her blades that can stab things, but also holds the venom that paralyses people when she uses venom. I didn't draw them here, but she also has a mace that has the same colour palette as her design. After her injury she also has the metal bar/spike that impaled her, so at some akuma fights the other miraculous holders see her just carrying this bloodied metal bar with her.
Powers/Story choices
For the powers, Chloe has venom, but also a power that allows her to control other people. I'm haven't fully decided how this secondary power works yet, I'm thinking mini neon cuckoo bees or flowers she can grow. So the bees would sting people, and the flowers would emitt a nice smelling perfume that makes her control people if they smell it.
When she's being Abeille Gardienne, she acts differently to when she's just Chloe. So she's more subdued and quiet. Only making grunts when fighting. Apart from when she has her breakdown on her birthday. Or when she occasionally has a conversation with someone. Again to help hide her identity. She will occasionally say bad things about herself if she gets brought up by another miraculous holder so it appears if she's another person. However her saying all these horrible things about herself doesn't help her already failing mental health.
Another thing, is that when she gets the bee miraculous, all the other miraculous holders (Dauge Noir, Mayura, Cat Noir, Rena Rouge, Carapace and Ladybug) have had their miraculous for at least a year. So they all have way more experience than her. That's why I gave her the mace, so she's relying on brute force and the akuma to get through the fight. Then after her injury it's even harder for her to fight, but she's still forcing herself to do because of the forced deal. Post-injury it's not uncommon to find her coughing and spitting up her own blood and she's often clutching her side where she was impaled, during akuma attacks.
You might also be thinking why I didn't choose Lila as Hawkmoth's helper. Well one because it's a Chloe-centric story, and it's more hard-hitting with Chloe. The second reason is because it makes more sense from Gabriel's perspective for the rewrite. Sure Lila may appear to be smarter and a better manipulater than Chloe, but Gabriel knows nothing about Lila. So he has no way to keep Lila loyal to him, whereas with Chloe he's known the Bourgeois's for years so he knows what makes Chloe tick and can keep her loyal by using the one thing she desperately craves against her. It's even more shitty of Gabriel to kidnap Audrey and Andre because it's just after Audrey and Andre start fixing their relationship with Chloe. This also leaves Chloe vulnerable to the public's negative opinions of her, and her parents are their to protect her. Therefore Chloe never gets a break after Miracle Queen, because she's being bullied in her everyday life and when she's Abeille she's being blackmailed by Dauge Noir with the threat of her parents lives being used against her. Most of her classmates and the school (apart from Sabrina and Adrien) turn to bullying her or straight up ignoring her.
Despite working for Dauge Noir and Mayura, Chloe does have moral code when she's Abeille. She won't go after civilians and when the akumas go after civilians she'll purposefully attack the akuma or put herself in the way so she'll take the blast. This usually infuriates Gabriel, and doesn't physically help Chloe because it sometimes tears the stitching of her side and hurts her alot. She'll also drop everything if a child and their parents ends up in danger solely because she doesn't want anyone to experience being without a guardian like she is. She considers the miraculous holders (apart from Adrien after she finds his identity) and the akumas fair game because they have the power to defend themselves. Also when she's up against the akumas and miraculous holders she's the weakest out of all of them because of lack of experience and her poor physical/mental health.
Over the course of the rewrite, a few people do find out Chloe's identity. Sabrina, Adrien and Miss Bustier find out Chloe's identity as Abeille because she ends revealing herself to them. She transforms in front of Sabrina because she's stuck in the room and could only get out by using the extra strength the miraculous provided, and she wanted to get Sabrina somewhere safe. Whereas with Adrien they end up fighting alone with each other and fight until the timers run out on both their miraculous. With Miss Bustier it happens during school on a day after her injury when she's alone because Sabrina is ill and Adrien is at a photoshoot. She accidentally detransforms in front of her because she's too exhausted to keep it up, due to her using the miraculous to hide her injuries.
Butler Jean, on the other hand simply figures out Chloe is Abeille because she's frequently disappearing when akuma attacks occur. Audrey and Andre also do figure out Chloe is Abeille because Gabriel as Dauge Noir couldn't keep his mouth shut and tells them, to see their reaction to him kidnapping them solely to blackmail their only child.
Sabrina and Chloe become better friends after Miracle Queen. With them hanging out more and Chloe doing things Sabrina likes, like watching ridiculous amounts of magical girl shows. Chloe truly cares for Sabrina in my au and after they repair their relationship, they start dating. Adrien also stays with friends with Chloe and they both have a close sibling-like bond. They relate to having to hide their identities, and when they head to akuma battles he discreetly helps her because after her injury she can't see out of her left eye. They also sit and binge watch horror movies. Together Chloe, Sabrina and Adrien with Pollen and Plagg help figure out Gabriel and Natalie's identities and confront them.
During this, Chloe starts to watch horror movies as a way of coping with her situation. She finds horror movies with supernatural monsters quite relatable in a way since she's now dealing Dauge Noir and Mayura who are quite otherworldly and etheral in their own ways. She gets into the first two Hellraiser films because the colours of Pinhead and Dauge Noir are similar. She also gets into cooking because of needing food for Pollen and to keep herself awake, so Jean helps her with cooking. Another hobby she learns is photography as another way of trying to cope, by trying to make the fleeting memories last. Another reason she starts doing photography is so if she ever finds her parents she can show them what she's been up to so they're not completely clueless as to what's happened over the time they've been missing.
I think either Andre or Audrey will be the next redesign up. Since I want to finish the Bourgeois family first and I've made some important changes to Audrey and Andre, then do the others. I'm really excited to do Gabriel's design though. I don't know when I'll get the next redesign out though.
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Transformers: Lost World - All 20 Mountain Transformers
67. Starscream (Infiltrator) - Can be found in Basic, Wide Single Striped, and Tribal Patterns.
Normal Colors: Prime Sherbert (Red, Blue, and Yellow with Red Lights), Decadent Paradise (Burgundy, Slate Purple, and Silver with Red Lights)
Regal Colors: Rhondochrosite (Magenta, Pink, and Pale Pink with Red Lights), Tropical Dusk (Burgundy, Amber, and Lavender with Red Lights)
Rare Colors: Beast (Grey, Red, Black and Blue with Red Lights; Peregrine Falcon), Shattered Glass (White, Red, Silver, and Dark Grey with Blue Lights)
Legendary Colors: Nightscream (Black, Red, and Yellow with Red Lights), Golden Seeker (Gold, Copper, and Red with Red Lights)
68. Thundercracker (Infiltrator) - Can be found in Basic, Narrow Double Striped, and Cheetah Patterns.
Normal Colors: Futuristic (Blue, Grey, and Red with Red Lights), Dark Stone (Deep Blue, Black, and Slate with Red Lights)
Regal Colors: Faded Dusk (Light Gray, Deep Blue and Orange with Orange Lights), 3D (Blue, Crimson, and Black with Red Lights)
Rare Colors: Beast (Dark Blue, White, Black, and Red with Red Lights; Cooper’s Hawk), Shattered Glass (Purple, Red, Green and Gold with Red Lights)
Legendary Colors: Clear Blue (Light Blue, Blue, White, and Grey with Blue Lights), War Drone (Dark Yellow, Maroon, Dark Slate, and Silver with Red Lights)
69. Skywarp (Scout) - Can be found in Basic, Ocelot, and Chevron Patterns.
Normal Colors: Charoite (Purple, Black, and Deep Grey with Red Lights), Amethyst (Indigo, Gray, and Silver with Red Lights)
Regal Colors: Imperial (Silver, Gold, and Purple with Purple Lights), Lavender Field (Lavender, Grey, and Green with Red Lights)
Rare Colors: Beast (Purple, White, Silver, and Lavender with Purple Lights; Harpy Eagle), Shattered Glass (Blue, Silver, Black, and Indigo with Blue Lights)
Legendary Colors: Cowardly Clone (White, Purple, Black, and Pink with Red Lights), Battleworthy (Pink, Black, and Gold with Red Lights)
70. Soundwave (Gatherer) - Can be found in Basic, Narrow Single Striped, and Triangular Patterns.
Normal Colors: Showtime (Blue, Crimson, and Gold with Red Lights), Mosaic (Dark Blue, White, and Yellow with Red Lights)
Regal Colors: Midnight (Dark Blue, Dark Purple, and Slate Purple with Purple Lights), Gothic Luxury (Black, Gold, and Crimson with Red Lights)
Rare Colors: Beast (Gold, White, Blue, and Crimson; Long-Eared Bat), Shattered Glass (White, Cerulean, and Green with Green Lights)
Legendary Colors: Electromagnetic (Silver, Purple, Blue, and Teal with Red Lights), Talon Hunter (Slate, Blue, Brown, and Yellow with Yellow Lights)
71. Brawn (Wrecker) - Can be found in Basic, Tobiano, and Tiger Patterns.
Normal Colors: Prairie (Yellow, Camo Green, and Silver with Blue Lights), Zultanite (Camo Green, Windsor Tan, and Grey with Blue Lights)
Regal Colors: Smoking Embers (Grey, Gold, and Orange with Orange Lights), Old Shed (Green, Dark Brown, and Black with Blue Lights)
Rare Colors: Beast (Brown, Tan, Green, and Grey with Green Lights; Musk Ox), Shattered Glass (Dark Green, Neon Green, Gold, and Silver with Orange Lights)
Legendary Colors: X (Silver, Dark Green, Mint, and Red with Green Lights), Indestructible (Silver, Copper, Gold, and Green with Blue Lights)
72. Yoketron (Healer) - Can be found in Basic, Tribal, and Saddled Patterns.
Normal Colors: Hibiscus Trionum (White, Black, and Gold with Blue Lights), Monochrome (White, Black, and Grey with Blue Lights)
Regal Colors: Howlite (White and Grey with Blue Lights), Lavish (Slate Gray, Burgundy, and Gold with Yellow Lights)
Rare Colors: Beast (Gold, White, Black, Yellow; Therizinosaurus), Shattered Glass (Black, Pale Gold, and Purple with Red Lights)
Legendary Colors: Circuit-Su (White, Blue, Teal and Baby Blue with Blue Lights), Metallikato (Gold, Silver, and Orange with Yellow Lights)
73. Warpath (Wrecker) - Can be found in Basic, Hexagonal, and Flames Patterns.
Normal Colors: Harlequin (Red, Black, and White with White Lights), Ornament (Red, Silver, and Gold with Blue Lights)
Regal Colors: Black Citrine (Black, Yellow, and Orange with Red Lights), Smelting Rock (Amber, Black, and Grey with Orange Lights)
Rare Colors: Beast (Crimson, Deep Green, Black, and Yellow; Alligator), Shattered Glass (Blue, Dark Blue, and Black with Purple Lights)
Legendary Colors: Battle Tank (Camo Green, Dark Grey, and Red with Blue Lights), Bunker Buster (Brown, Red, Orange, and Green with Green Lights)
74. Hook (Healer) - Can be found in Basic, Mackerel, and Wide Single Striped Patterns.
Normal Colors: Masquerade (Vivid Purple, Neon Green, and Dark Grey with Red Lights), Leather Coat (Windsor Tan, Neon Yellow, and Dark Grey with Yellow Lights)
Regal Colors: Old Shed (Green, Dark Brown, and Black with Green Lights), Desert Bloom (Tan, Purple, and Yellow with Red Lights)
Rare Colors: Beast (Black, Green, Grey, and Purple with Green Lights), Shattered Glass (Red, White, Grey, and Silver with Blue Lights)
Legendary Colors: Dark Servant (Black, Dark Purple, and Orange with Orange Lights), Construction (Yellow, Indigo, Orange and Black with Red Lights)
75. Nightbird (Infiltrator) - Can be found in Basic, Tiger, and Tribal Patterns.
Normal Colors: Poison Haze (Grey, Black, and Indigo with Yellow Lights), Dark Butterfly (Black, Indigo, Gold, and Light Grey with Purple Lights)
Regal Colors: Raven Flock (Grey, Black, and Slate with Blue Lights), Azurite (Deep Blue, Copper and Black with Red Lights)
Rare Colors: Beast (Dark Grey, Silver, Purple, and Copper with Yellow Lights; Osprey), Shattered Glass (Red, Teal, and Copper with Blue Lights)
Legendary Colors: Mercenary Motive (Purple, Lavender, Black, and Silver with White Lights), Metal Ninja (Copper, Gold, Black, and Purple with Red Lights)
76. Jetfire (Gatherer) - Can be found in Basic, Flames, and Leopard Patterns.
Normal Colors: Flag (White, Deep Blue, and Crimson with Blue Lights), Candlelight (Orange, Black, and Yellow with Yellow Lights)
Regal Colors: Tiger’s Eye (Orange, Black, and Crimson with Red Lights), Shaded Canyon (Copper, Purple, and Black with Blue Lights)
Rare Colors: Beast (Light Orange, White, Brown, and Red with Red Lights; Atlas Moth), Shattered Glass (Black, Purple, Neon Green, and Silver with Green Lights)
Legendary Colors: Sky Shadow (Tan, Black, Burgundy, and Yellow with Yellow Lights), Cross Faction (Black, Silver, Copper, and Gold with Red Lights)
77. Jetstorm (Miner) - Can be found in Basic, Flames, and Mackerel Patterns.
Normal Colors: Seaboard (White, Cool Black, and Navy Blue with Blue Lights), Dark Stone (Deep Blue, Black, and Slate with Blue Lights)
Regal Colors: Smoking Embers (Grey, Gold, and Orange with Orange Lights), Royal Blue (Blue, Gold, and Teal with Blue Lights)
Rare Colors: Beast (Dark Blue, Teal, and Orange with Orange Lights; Dragonfly), Shattered Glass (Black, Green, Silver and Red with Red Lights)
Legendary Colors: Baja Blaster (Black, Teal, and Orange with Blue Lights), Aquaspeeder (Teal, Red, Yellow, and Dark Blue with Pink Lights)
78. Skyquake (Combatant) - Can be found in Basic, Narrow Double Striped, and Tiger Patterns.
Normal Colors: Zultanite (Camo Green, Windsor Tan, and Grey with Red Lights), Komodo (Green, Orange, and Deep Grey with Red Lights)
Regal Colors: Wire Jacket (White, Red, Green, and Black with Red Lights), Ammolite (Green, Yellow, and Red with Red Lights)
Rare Colors: Beast (Green, Dark Green, Red and Gold with Red Lights; Quetzalcoatlus), Shattered Glass (Orange, Gold, Dark Brown, and Silver with Blue Lights)
Legendary Colors: Megavisor (Dark Teal, Orange, and Pink with Yellow Lights), Undead (Dark Brown, Grey, Dark Grey, and Brown with Purple Lights)
79. Dreadwing (Combatant) - Can be found in Basic, Wide Single Striped, and Tiger Patterns.
Normal Colors: Spatial Wonder (Blue, Gold, and Silver with Red Lights), Cobalt Aura (Dark Blue, Gold, and Purple with Red Lights)
Regal Colors: 3D (Blue, Crimson, and Black with Red Lights), Purple Starling (Purple, Teal, and Silver with Red Lights)
Rare Colors: Beast (Light Blue, Dark Blue, Gold, and White with Orange Lights; Quetzalcoatlus), Shattered Glass (Red, Purple, Black and Orange with Blue Lights)
Legendary Colors: Mirage’s Bane (Silver, Dark Grey, Pink, and Blue with Red Lights), Stealth Assault (Indigo, Teal, Black, and Orange with Red Lights)
80. Ratchet (Healer) - Can be found in Basic, Tobiano, and Triangular Patterns.
Normal Colors: Medic (Red and White with Blue Lights), Cards (White, Red, and Black with Blue Lights)
Regal Colors: Crystal Spessartine (Orange, Burgundy, and White with Blue Lights), Vanadinite (White, Red, and Orange with Blue Lights)
Rare Colors: Beast (Orange, Black, White, and Red with White Lights; Red Panda), Shattered Glass (White, Purple, and Teal with Red Lights)
Legendary Colors: Emergency (Neon Yellow, White, and Red with Blue Lights), Night Ops (Black, Neon Yellow, White, and Green with Green Lights)
81. Lockdown (Infiltrator) - Can be found in Basic, Chevron, and Ocelot Patterns.
Normal Colors: Night Vision (Black, Deep Green, and Neon Green with Red Lights), Raven Flock (Grey, Black, and Slate with Green Lights)
Regal Colors: Moonlit Ocean (Dark Blue, Black and White with White Lights), Poltergeist (Black, Purple, and Grey with Purple Lights)
Rare Colors: Beast (Black, Green, Grey, and Red with Red Lights; Hybrid Baryonyx), Shattered Glass (Cerulean, Crimson, Black, and White with Blue Lights)
Legendary Colors: Blazing Wheels (Black, Gold, Yellow, and Red with Red Lights), Bandit (Black, Blue, Teal, and Red with Red Lights)
82. Fixit (Healer) - Can be found in Basic, Saddled, and Hexagonal Patterns.
Normal Colors: Oriole (Orange, Amber, and Black with Blue Lights), Medic (Red and White with Blue Lights)
Regal Colors: Bumblebee Jasper (Yellow, Black, and Blue with Blue Lights), Sunstone (Orange and White with Orange Lights)
Rare Colors: Beast (Tan, Orange, and Brown with Yellow Lights; Chinchilla), Shattered Glass (Light Blue, Grey, and Yellow with Red Lights)
Legendary Colors: Cool Caretaker (Teal, Black, and Silver with Blue Lights), Rescue Patrol (White, Red, Black, and Cerulean with Blue Lights)
83. Wheelie (Miner) - Can be found in Basic, Narrow Sports Striped, and Tobiano Patterns.
Normal Colors: Inferno (Tangerine, Light Orange, and Black with Red Lights), Dragon’s Breath (Dark Brown, Orange, and Grey with Blue Lights)
Regal Colors: Futuristic (Blue, Grey, and Red with Red Lights), Magical Betta (White, Blue, and Maroon with Red Lights)
Rare Colors: Beast (Orange, Grey, Maroon, and Burgundy with Green Lights; Ferret), Shattered Glass (Lavender, Slate, and Black with Red Lights)
Legendary Colors: Wild Life (Yellow, Orange, and Teal, with Yellow Lights), Young Warrior (Red, Orange, Yellow, and Amber with Blue Lights)
84. Thunderblast (Combatant) - Can be found in Basic, Tiger, and Cheetah Patterns.
Normal Colors: Imperial (Silver, Gold, and Purple with Purple Lights), Decorum (Silver, Copper, and Indigo with Purple Lights)
Regal Colors: Gabbro Merlinite (Indigo, Black, and Silver with Purple Lights), Morning Glory (Purple, Lavender, and Black with Purple Lights)
Rare Colors: Beast (Dark Purple, Indigo, and Grey with Red Lights; Whale Shark), Shattered Glass (White, Pink, and Lavender with Blue Lights)
Legendary Colors: Another Life (Brown, Orange, and Silver with Red Lights), Cybertronian Leader (Gold, Black, Copper, and Lavender with Purple Lights)
85. Optimus Prime (Leader) - Can be found in Basic, Flames, and Tribal Patterns.
Normal Colors: Prime Sherbert (Red, Blue, and Yellow with Blue Lights), Crimson Rosella (Red, Blue, and Black with Blue Lights)
Regal Colors: Wildfire (Amber, Red, and Dark Grey with Yellow Lights), Ornament (Red, Silver, and Gold with Blue Lights)
Rare Colors: Beast (Deep Grey, Red, Blue, and Silver; Silverback Gorilla), Shattered Glass (Purple, Dark Blue, Green and Black with Red Lights)
Legendary Colors: Dark Guard (Black, Gold, Silver, and Blue with Blue Lights), Battle Core (White, Gold, and Silver with Blue Lights)
86. Megatron (Leader) - Can be found in Basic, Tiger, and Chevron Patterns.
Normal Colors: Warlord (Silver, Deep Grey, Black, and Crimson with Red Lights), Iris Diamond (Silver and Violet with Red Lights)
Regal Colors: Treasure Ore (Silver, Gold, and Copper with Red Lights), Dragonborn (Red, Orange, and Yellow with Red Lights)
Rare Colors: Beast (Purple, Camo Green, Copper, and Black with Red Lights; Tyrannosaurus), Shattered Glass (White, Black, Blue, and Red with Blue Lights)
Legendary Colors: Shadow Blade (Black, Purple, and Lavender with Purple Lights), Sharkticon (Brown, Pink, Light Blue, and Purple with Green Lights)
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